LIGH

LIGH = Lights NAME = Various length, string. Light ID. FNAM = Various length, string. Item name (optional). LHDT = 24 bytes, Light data as described. -- 4 bytes, float. Weight. -- 4 bytes, integer. Value. -- 4 bytes, integer. Time. -- 4 bytes, integer. Radius. -- 1 byte, byte Red   } -- 1 byte, byte Green } -- 1 byte, byte Blue  } integer ColorRef? -- 1 byte, byte Null  } -- 4 bytes, integer. Flags: -- 0x0001 = Dynamic -- 0x0002 = Can Carry -- 0x0004 = Negative -- 0x0008 = Flicker -- 0x0010 = Fire -- 0x0020 = Off Default -- 0x0040 = Flicker Slow -- 0x0080 = Pulse -- 0x0100 = Pulse Slow SCPT = Various length, string. Script name (optional). ITEX = Various length, string. Inventory icon (optional). MODL = Various length, string. NIF model name. SNAM = Various length, string. Sound name.