Alternate methods of magical attack

Attacks targeting the ground or static objects

 * Uses magic to affect one object (rock, tree branch, ...) and cause that object to affect your target
 * This method couldn't allow reflection and absorption (who's going to reflect or absorb a head-sized rock or a piece of window glass?)
 * Ground-targeting spells:
 * Turn to Mud: slow anyone on top of it and they sink just a little bit into the mesh
 * Turn to Stone (or ice): stops anyone who was in the mud and deals long, slow damage
 * Raise Rocks: generate random rocks to throw around
 * Sinkhole: almost-instant drop in land elevation
 * Raise Roots: generate random roots to control through alteration
 * Earthfire: creates a flowing mass of magma (cast cost and amount determined by location)

Counter:


 * Must allow dispelling of spells attached to other objects. Better still, include a counter-spell allowing you to wrench control away from less skilled users and then dissipate the spell (or use it yourself)
 * Requires, however, BEING superior, as the counter-spell is basically a match of wills
 * Note: might make interesting gameplay, especially for summoners. If you're focused on matching another spellcaster, you're not paying attention to your minions...