Mod status: Difference between revisions
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<tr><td>'''Tamriel Rebuilt'''</td><td>[[File:orange.png|35 px|Only a few issues]]</td><td>[http://www.tamriel-rebuilt.org/ Project main site]</td><td>Mostly working as expected, a few script problems have been noted on their bug reporting forum and should be fixed for the next release. Alpha sections have not been tested in OpenMW, users are advised to check the Tamriel Rebuilt site for details of progress.</td><td>0.34</td></tr> | <tr><td>'''Tamriel Rebuilt'''</td><td>[[File:orange.png|35 px|Only a few issues]]</td><td>[http://www.tamriel-rebuilt.org/ Project main site]</td><td>Mostly working as expected, a few script problems have been noted on their bug reporting forum and should be fixed for the next release. Alpha sections have not been tested in OpenMW, users are advised to check the Tamriel Rebuilt site for details of progress.</td><td>0.34</td></tr> | ||
<tr><td>'''The Sable Dragon'''</td><td>[[File:orange.png|35 px|Notable Issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/26870/? Nexus]</td><td>OpenMW-CS displays errors related to races added by the mod and script-related errors. In-game, the mod is playable but there are instances where enemies of the mod cannot interact with the player. Error log reports many errors.</td><td>0.35</td></tr> | <tr><td>'''The Sable Dragon'''</td><td>[[File:orange.png|35 px|Notable Issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/26870/? Nexus]</td><td>OpenMW-CS displays errors related to races added by the mod and script-related errors.(Reported to mod author) In-game, the mod is playable but there are instances where enemies of the mod cannot interact with the player.[https://bugs.openmw.org/issues/2406 Bug 2406] Error log reports many errors.</td><td>0.35</td></tr> | ||
<tr><td>'''Ules Farm'''</td><td>[[File:orange.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/43312/? Nexus]Abots updated fix [https://www.dropbox.com/s/tczf27i96spq0bu/UlesFixes.7z?dl=0 dropbox]</td><td>Mostly working with updated esp file. The well is still untextured [https://bugs.openmw.org/issues/2277 Bug 2277] and there are a few warnings in the error logs. Go here for more information: [https://bugs.openmw.org/issues/2032 initial Bug report] - closed. New version 1.1 released 1 January 2015 many problems fixed, updated fixed esp fixed most major problems.<td>0.35</td></tr> | <tr><td>'''Ules Farm'''</td><td>[[File:orange.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/43312/? Nexus]Abots updated fix [https://www.dropbox.com/s/tczf27i96spq0bu/UlesFixes.7z?dl=0 dropbox]</td><td>Mostly working with updated esp file. The well is still untextured [https://bugs.openmw.org/issues/2277 Bug 2277] and there are a few warnings in the error logs. Go here for more information: [https://bugs.openmw.org/issues/2032 initial Bug report] - closed. New version 1.1 released 1 January 2015 many problems fixed, updated fixed esp fixed most major problems.<td>0.35</td></tr> |
Revision as of 09:59, 28 February 2015
Working Status of existing Morrowind Mods
Once you have played through the basic Morrowind you will probably want to start adding some of the hundreds of mods so you enhance parts of game play to suit your style or just improve the look and variety in the game. This page is a list of mods and their status in regards to running on the OpenMW engine.
What the status symbols mean:
For installing mods check the tutorial section for the OpenMW improved Mod installation method
Anyone who is a member of the wiki group can add details of mods they have tested, see the user control panel to get access, or if you are unsure of wiki editing you can message Tinker from the forum member list.
Mod name | Status | Download url | Description | OpenMW version |
---|---|---|---|---|
Abot's birds | Nexus | Lots of birds appear but the error log fills with hundreds of entries about missing animations, some birds occasionally do strange rotations, this may be the effect mentioned in the readme. | 0.35 | |
Abot's Silt Striders | While the selection of the scenic travel option works and you actually start moving in the right direction, there are a great number of problems that make this mod almost unusable: The rotation of the silt strider is 90° off, the silt strider screams much too often, the game might start getting laggy until it freezes completely, the automatic closing of the travel dialogue doesn't work and if you get off early you will be flung through the air and killed. Bug #1942 Update: Scrawl recently fixed the sound duplication and crash issues, the automatic closing of the dialogue works now too, but the rotation of the Silt Strider is still off. These changes are currently only available in recent Nightlies. | 0.33 | ||
Abot's Water Life | Nexus | Several scripting problems. Bug #2374 and several missing attack and idle animations. Many parts do work such as fishing, though maybe not as in vanilla. Shells, starfish and coins often just appear as a bounding box and it seems none can be harvested. | 0.35 | |
Advanced Herbalism | Nexus | This mod could never have worked properly in vanilla due to script errors. There is an updated version where the scripts work but there is still a problem that trainers do not always apear. | 0.34 | |
Animated Morrowind - Expanded | Mod history | The "fixed" version loads without errors in OpenMW and added characters do appear. Two scripts are still broken, trying to use Playsound3d with volume and pitch parameters, the parameters should be deleted or the correct command used Playsound2dvp. | 0.35 | |
Apel's Fire Retexture | Nexus | The flames don't appear in game and you will receive errors in openmw.log "error during rendering: NIFFile Error: Unknown record type NiFogProperty" Feature #920 Update: Reading NiFogProperty is available in current git master, so the mod works, but ""Unhandled property type: NiFogProperty" errors will still be displayed since the property doesn't do anything yet | 0.34 (works in Nightlies) | |
Assasin Ambush | Nexus | No problems found. Appears to work as intended. | 0.35 | |
Balmora Balcony House | Nexus | Adds a house in Balmora in Balmoras Canal West Manor District. No problems found. | 0.33 | |
Better Bodies | Nexus | Replaces the original segmented bodies with new, continuous bodies. No problems found. | 0.34 | |
Books of Vvardenfell | Fliggerty | Tested by PoorYorec. Everything seems to work as expected though some books do have slightly different titles in the inventory than those in the books. | 0.34 | |
Black Panther | Author's website | Adds two new feline races. No problems found. | 0.34 | |
BTB's Sorted New Alchemy Potions | Mod history | Using the esp for AOF style potions and the meshes, textures, icons for Vanilla style potions, the mod works perfectly | 0.33 | |
CharGen Revamped | Mod History | No problems works as in vanilla. | 0.34 | |
Creatures | Nexus | There seems to be a problem with Nix-Pups being larger than intended (edit by scrawl: this might be fixed by commit 4e0d16da8c4651 in git master / 0.35). and Slaughterfish rarely spawn on shore, out of the water. More testing is required. As of version 0.35, the mod can probably be deemed issue-free. | 0.35 | |
Deus Ex Machina - A Steampunkyish Mod | Nexus | The mod is partially playable. Going to the island itself via levitation crashes the game, but you can travel to it via various dungeons added by the mod in Morrowind. Some meshes don't appear and OpenMW-CS is unable to load the plugin due to errors. | 0.35 | |
Dynamic Morrowind Towns | Nexus | Causes massive Frame Rate drop, although the mod itself appears to work as intended. | 0.35 | |
Enhanced Economics | Nexus | There seems to be a problem with weaponry appearing textureless, although that is not case with all weapons. Works fine otherwise. | 0.35 | |
Galsiah's Character Development | Moddb | Makes alterations to the levelling system and allows attributes to go over 100. Currently attributes going over 100 causes an error, but the mod appears to work fine otherwise. Go to https://bugs.openmw.org/issues/2036 for more information. | 0.33 | |
Graphic Herbalism | Mod history | Works as in vanilla, no problems found, not even the known vanilla bug in the readme. | 0.34 | |
HiRes Scrib | Nexus | Simple texture replacer for the scrib, works just like in vanilla | 0.33 | |
Less Generic NPC's | Authors site | Extra dialoge and backstories work as expected, some spelling/grammar errors. Problem with two side quests. Bug 2333 and Bug 2342 Bug in secret masters script fixed by authors in next release. Note not all side quests tested yet. | 0.34 | |
Living Cities of Vvardenfell | Mod history | Prevents Morrowind from loading the game world after leaving the prison ship starting the game. The following error found in openmw.log “Error in framelistener: Object 'wr_morfaction1' not found (const)” bug#2203 - resolved in 0.35. | 0.34 | |
Magic Diversity | Nexus | Changes all Magic visual effects and animations. There is a glitch at the end of the animations, but this has been fixed with the latest nightly build (Closed Bug #2293) | 0.34 | |
Morrowind Comes Alive | Nexus | Adds various randomly generated npcs in cities and the wilderness. Currently it does work, but incompatibilities appear to exist; OpenMW error log and OpenCS report various problems.Bug #2180 - fixed in 0.34 This mod also uses RemoveFromLevCreature which is not implemented in OpenMW yet and is not recommenced as a method of adjusting levelled lists as it will break any other mod using levelled lists, see Scripting for dummies 9, page 156. I would classify this as broken as the mcasetup script cannot run. bug #1546 - fixed in current git master | 0.33 | |
Morrowind Crafting | Fliggerty | New version supplied by Tocatta, with fixed scripts. | 0.35 | |
Morrowind Containers Animated | Nexus | Everything works without issues. | 0.35 | |
Morrowind Grass Mod | Mod history | Renders properly in OpenMW 0.34, earlier versions had a graphical glitch (Bug #1684). | 0.34 | |
Necessities of Morrowind | Mod history | Seems to work as intended. There are a few script warning in the error logs but the mod author is fixing that for an updated version. OpenMW does not need the water level fix mentioned in the readme. | 0.35 | |
R-Zero's Creatorium Part 1 - Waters and Shores | Nexus | No issues so far. Appears to work as intended. | 0.35 | |
Racer Recursion | Nexus | Seems to work as intended. Occasionally shows "Lolmoreracers" message without any cliff racers multiplying in sight. | 0.34 | |
Shrines - Restore Health and Cancel Options | Increases health by 1000 instead of to max health. Bug 2392, fix in main for 0.36. | 0.35 | ||
Skyrim crafting for Morrowind GOTY | Contains many script errors. Bug #2185 Fixed in 0.35. | 0.34 RC1 | ||
Skyrim UI Overhaul | Nexus | Mod will now work after the bug 2294 was resolved. (The tops of menus that are pinnable (world map, inventory, magic etc.) were invisible. Menus that were not pinnable appear the same in both Morrowind and OpenMW.Bug #2294 | 0.34 | |
Starfire's NPC Additions | Mod history | Works as expected, but note it uses levelled lists which are not easily merged in OpenMW yet. | 0.33 | |
Tamriel Rebuilt | Project main site | Mostly working as expected, a few script problems have been noted on their bug reporting forum and should be fixed for the next release. Alpha sections have not been tested in OpenMW, users are advised to check the Tamriel Rebuilt site for details of progress. | 0.34 | |
The Sable Dragon | Nexus | OpenMW-CS displays errors related to races added by the mod and script-related errors.(Reported to mod author) In-game, the mod is playable but there are instances where enemies of the mod cannot interact with the player.Bug 2406 Error log reports many errors. | 0.35 | |
Ules Farm | NexusAbots updated fix dropbox | Mostly working with updated esp file. The well is still untextured Bug 2277 and there are a few warnings in the error logs. Go here for more information: initial Bug report - closed. New version 1.1 released 1 January 2015 many problems fixed, updated fixed esp fixed most major problems. | 0.35 | |
Weathered Signs | Mod history | Replaces unreadable signs with readable text and makes the signs look a bit worn, works exactly like in vanilla. | 0.34 | |
Welcome to the Arena! | Nexus | First battle will commence succesfully, but the game will not allow you to leave the Arena afterwards (lockpicking and going back in results in disqualification). Openmw log reports multiple script errors. | 0.35 | |
Windows Glow Expansion v1.1 | Mod History | At night, the windows appear distorted, although they do glow. Green lights do not glow at all at night. Bug #2213. This is believed to be related to Bug #2122 | 0.34 |