Mod status: Difference between revisions
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<tr><td>'''Balmora Balcony House'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/324/? Nexus]</td><td>Adds a house in Balmora in Balmoras Canal West Manor District. No problems found.</td><td>0.33</td></tr> | <tr><td>'''Balmora Balcony House'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/324/? Nexus]</td><td>Adds a house in Balmora in Balmoras Canal West Manor District. No problems found.</td><td>0.33</td></tr> | ||
<tr><td>'''Better Bodies'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/3880/? Nexus ver. 2.2][http://www.nexusmods.com/morrowind/mods/42395/ ver. 2.4]</td><td>Replaces the original segmented bodies with new, continuous bodies. No problems found. Updated version 2.4 tested by asmo, currently testing version 3.</td><td>0. | <tr><td>'''Better Bodies'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/3880/? Nexus ver. 2.2][http://www.nexusmods.com/morrowind/mods/42395/ ver. 2.4]</td><td>Replaces the original segmented bodies with new, continuous bodies. No problems found. Updated version 2.4 tested by asmo, currently testing version 3.</td><td>0.35.1</td></tr> | ||
<tr><td>'''Better Heads v2.0'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download--3286 Mod History]</td><td>Replaces the original heads to make them fit with Better Bodies. The webpage provides a 7z-archive, scroll to the bottom of the description and use the link there.</td><td>0.35.1</td></tr> | <tr><td>'''Better Heads v2.0'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download--3286 Mod History]</td><td>Replaces the original heads to make them fit with Better Bodies. The webpage provides a 7z-archive, scroll to the bottom of the description and use the link there.</td><td>0.35.1</td></tr> |
Revision as of 10:07, 9 May 2015
Working Status of existing Morrowind Mods
Once you have played through the basic Morrowind you will probably want to start adding some of the hundreds of mods so you enhance parts of game play to suit your style or just improve the look and variety in the game. This page is a list of mods and their status in regards to running on the OpenMW engine.
What the status symbols mean:
For installing mods check the tutorial section for the OpenMW improved Mod installation method
Anyone who is a member of the wiki group can add details of mods they have tested, see the user control panel to get access, or if you are unsure of wiki editing you can message Tinker from the forum member list.
Mod name | Status | Download url | Description | OpenMW version |
---|---|---|---|---|
Abot's birds | Nexus | Lots of birds appear but the error log fills with hundreds of entries about missing animations,Bug 2449 some birds occasionally do strange rotations, this may be the effect mentioned in the readme. Tester - Tinker | 0.35.1 | |
Abot's Silt Striders | The rotation of the silt strider is 90° off Bug #1942, may be related to unimplemented "Face" function. | 0.35 | ||
Abot's Water Life | Nexus | Several script warnings for PlaceItem using an explicit reference that is ignored. Several missing attack and idle animations. Many parts do work such as fishing, though maybe not as in vanilla. Shells, starfish and coins often just appear as a bounding box and it seems none can be harvested. Tester - Tinker | 0.35 | |
Advanced Herbalism | Nexus | This mod could never have worked properly in vanilla due to script errors. There is an updated version where the scripts work but there is still a problem that trainers do not always apear. Tester - Tinker | 0.34 | |
Animated Morrowind - Expanded | Mod history | The "fixed" version loads without errors in OpenMW and added characters do appear. Two scripts are still broken, trying to use Playsound3d with volume and pitch parameters, the parameters should be deleted or the correct command used Playsound3dvp. Tester - Tinker | 0.35 | |
Apel's Fire Retexture | Nexus | Uses "NiFogProperty" which is not implemented yet. | 0.35 | |
Assasin Ambush | Nexus | Assasins occasionally become stuck within walls or doors. Sometimes rogues do not initiate combat. Otherwise the mod appears to work as intended. | 0.35.1 | |
Balmora Balcony House | Nexus | Adds a house in Balmora in Balmoras Canal West Manor District. No problems found. | 0.33 | |
Better Bodies | Nexus ver. 2.2ver. 2.4 | Replaces the original segmented bodies with new, continuous bodies. No problems found. Updated version 2.4 tested by asmo, currently testing version 3. | 0.35.1 | |
Better Heads v2.0 | Mod History | Replaces the original heads to make them fit with Better Bodies. The webpage provides a 7z-archive, scroll to the bottom of the description and use the link there. | 0.35.1 | |
Better Heads Argonians Playable Heads Pack v1.1 | Mod History | Adds new argonian heads for the player character. The webpage only provides a RAR-archive. | 0.35.1 | |
Books of Vvardenfell | Fliggerty | Tested by PoorYorec. Everything seems to work as expected though some books do have slightly different titles in the inventory than those in the books. Last tester - Tinker | 0.34 | |
Black Panther | Author's website | Adds two new feline races. No problems found. | 0.34 | |
BTB's Sorted New Alchemy Potions | Mod history | Using the esp for AOF style potions and the meshes, textures, icons for Vanilla style potions, the mod works perfectly | 0.33 | |
CharGen Revamped | Mod History | No problems works as in vanilla up to 0.35. Error in latest version Bug 2454 Tester - Tinker | 0.35.1 | |
Creatures | Nexus | As of version 0.35, the mod can probably be deemed issue-free. | 0.35 | |
Deus Ex Machina - A Steampunkyish Mod | Nexus | The mod is partially playable. Going to the island itself via levitation crashes the game (edit by scrawl: crash may be fixed in master/commit24de6ba27e06a3, please test), but you can travel to it via various dungeons added by the mod in Morrowind. Some meshes don't appear and OpenMW-CS is unable to load the plugin due to errors. | 0.35 | |
Dynamic Morrowind Towns | Nexus | Causes massive Frame Rate drop, although the mod itself appears to work as intended. | 0.35 | |
Enhanced Economics | Nexus | There seems to be a problem with weaponry appearing textureless, although that is not case with all weapons. Works fine otherwise. | 0.35 | |
Fair Magicka Regen | Mod History | Reported by KelvinShadewing. Tested version 2.0b by smoke which seems to be the latest version. A script error stops the mana_regen script compiling, line 26, has : as a comment marker instead of ; as a work around you can edit it in OpenMW-CS and run the omwaddon in game. Tester - Tinker. | 0.35.1 | |
Galsiah's Character Development | Moddb | Makes alterations to the levelling system and allows attributes to go over 100. Currently attributes going over 100 causes an error, but the mod appears to work fine otherwise. Go to https://bugs.openmw.org/issues/2036 for more information, also Bug 2471. | 0.33 | |
Graphic Herbalism | Mod history | Works as in vanilla, no problems found, not even the known vanilla bug in the readme. Tester - Tinker | 0.34 | |
HiRes Scrib | Nexus | Simple texture replacer for the scrib, works just like in vanilla | 0.33 | |
Less Generic NPC's | Authors site | Extra dialoge and backstories work as expected, some spelling/grammar errors. Problem with three side quests. Bug 2333, Bug 2342and Bug 2430(fixed in 0.36). Bug in secret masters script fixed by authors in next release. Note not all side quests tested yet. Tester - Tinker | 0.34 | |
Living Cities of Vvardenfell | Mod history | Contains one script error, error script SC_Balmora1_3, line 138, column 40 (i71): Unexpected name. Nobody seems to operate on a schedule, no doors are locked at night (that are open in the day) and no more guards are on patrol. | 0.35 | |
Magic Diversity | Nexus | Changes all Magic visual effects and animations. There is a glitch at the end of the animations, but this has been fixed with the latest nightly build (Closed Bug #2293) | 0.34 | |
Morrowind Comes Alive | Nexus | OpenCS report various problems.Bug #2180 - fixed in 0.34 although other issues discussed may still are valid, mainly missing data in the mod, giving hundreds of validation errors, also conflicts with CharGen Revamped mod causing character generation to happen twice. Tester - Tinker | 0.35.1 | |
Morrowind Crafting | Fliggerty | New version supplied by Tocatta, with fixed scripts. Tester - Tinker | 0.35 | |
Morrowind Containers Animated | Nexus | Everything works without issues. | 0.35 | |
Morrowind Grass Mod | Mod history | Renders properly in OpenMW 0.34, earlier versions had a graphical glitch (Bug #1684). | 0.34 | |
Necessities of Morrowind | Mod history | Seems to work as intended. There are a few script warning in the error logs but the mod author is fixing that for an updated version. OpenMW does not need the water level fix mentioned in the readme. Tester - Tinker | 0.35 | |
R-Zero's Creatorium Part 1 - Waters and Shores | Nexus | No issues so far. Appears to work as intended. | 0.35 | |
Racer Recursion | Nexus | Seems to work as intended. Occasionally shows "Lolmoreracers" message without any cliff racers multiplying in sight. | 0.34 | |
Shrines - Restore Health and Cancel Options | All functions appear to work as expected. Tester - Tinker | 0.35.1 | ||
Skyrim crafting for Morrowind GOTY | Bug #2185 Partly fixed in 0.35, but '= =' still shows as an error. Two other script errors need to be fixed by mod author who has restarted work on the mod and is aware of problems. Tester - Tinker | 0.35.1 | ||
Skyrim UI Overhaul | Nexus | Mod will now work after the bug 2294 was resolved. (The tops of menus that are pinnable (world map, inventory, magic etc.) were invisible. Menus that were not pinnable appear the same in both Morrowind and OpenMW.Bug #2294 | 0.34 | |
Starfire's NPC Additions | Mod history | Works as expected, but note it uses levelled lists which are not easily merged in OpenMW yet. | 0.33 | |
Tamriel Rebuilt | Project main site | Mostly working as expected, a few script problems have been noted on their bug reporting forum and should be fixed for the next release. Alpha sections have not been tested in OpenMW, users are advised to check the Tamriel Rebuilt site for details of progress. Tester - Tinker | 0.35 | |
Tejón's Gold Weight | Modhistory | Working correctlt as intended, Do not attempt to edit with OpenMW-CS and use the addon file, it does not save correctly. | 0.35.1 | |
The Counting Plume | Nexus | Seems to work as expected. | 0.35.1 | |
The Sable Dragon | Nexus | OpenMW-CS displays errors related to races added by the mod and script-related errors.(Reported to mod author) In-game, the mod is playable but there are instances where enemies of the mod cannot interact with the player.Bug 2406 Error log reports many errors. Tester - Tinker | 0.35 | |
Ules Farm | NexusAbots updated fix dropbox | Mostly working with updated esp file. The well is still untextured Bug 2277 and there are a few warnings in the error logs. Go here for more information: initial Bug report - closed. New version 1.1 released 1 January 2015 many problems fixed, updated fixed esp fixed most major problems. Tester - Tinker | 0.35 | |
Weathered Signs | Mod history | Replaces unreadable signs with readable text and makes the signs look a bit worn, works exactly like in vanilla. Tester - Tinker | 0.34 | |
Welcome to the Arena! | Nexus | First battle will commence succesfully, but the game will not allow you to leave the Arena afterwards (lockpicking and going back in results in disqualification). Openmw log reports multiple script errors. | 0.35 | |
Windows Glow Expansion v1.1 | Mod History | At night, the windows appear distorted, although they do glow. Green lights do not glow at all at night. Bug #2213. This is believed to be related to Bug #2122 | 0.34 |