Scripting Extension: Difference between revisions
(→How to use: General code cleanup, and re-organizing material so we can cover more than just Ubuntu. The Python and Lua sections are also too redundant. Need to rewrite as general instructions, then explain differences between Python & Lua approach.) |
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=== Install Prerequsites === | === Install Prerequsites === | ||
'''Ubuntu Linux:''' | '''Ubuntu Linux:'''<br /> | ||
(Should also work in other Linuxes that use the <samp>apt</samp> package manager.) | (Should also work in other Linuxes that use the <samp>apt</samp> package manager.) | ||
<pre> | <pre> | ||
Line 48: | Line 48: | ||
--> | --> | ||
<!--Add example for Command Prompt in MS Windows.--> | <!--Add example for Command Prompt in MS Windows.--> | ||
Then in game, press < | Then in game, press <code>~</code> to get the Console, and run your script with the new command <code>StartExternalScript, "testing.py"</code> or <code>StartExternalScript, "testing.lua"</code>, or write a script/addon that calls <code>StartExternalScript</code>. | ||
=== Python Scripts === | === Python Scripts === | ||
Line 196: | Line 196: | ||
[etc.] | [etc.] | ||
</pre> | </pre> | ||
Use <code>omwget</code> and <code>omwset</code> instead of <code>get</code> and <code>set</code> (for syntax consistency with OpenMW Python scripts; <code>get</code> and <code>set</code are built-in functions in Python). | Use <code>omwget</code> and <code>omwset</code> instead of <code>get</code> and <code>set</code> (for syntax consistency with OpenMW Python scripts; <code>get</code> and <code>set</code> are built-in functions in Python). | ||
===== Non-extension Functions and Instructions ===== | ===== Non-extension Functions and Instructions ===== |
Latest revision as of 19:41, 30 September 2018
Overview
These are notes and current status of extending openmw scripting through SWIG.
Current Status
Python and Lua scripting is fully functional. You can call from the console, or can attach to objects/global scripts with the command
StartExternalScript, "scriptname.py"
or
StartExternalScript, "scriptname.lua"
This way you get access to all the locals and globals as if your script is a normal script. The Python/Lua script has to be in the same directory that other morrowind data/addons are in (one of the data directories).
How to Install and Use
Install Prerequsites
Ubuntu Linux:
(Should also work in other Linuxes that use the apt package manager.)
$ sudo apt-get update $ sudo apt-get install python3-dev swig liblua5.1-0-dev
Get the modified openmw binary
Github
Command-line example for Unix-like operating systems:
$ git clone https://github.com/maqifrnswa/openmw/tree/python-scripting $ cd openmw/ $ mkdir build && cd build $ make -j
Ubuntu PPA
A Utopic personal package archive (PPA) is available for Ubuntu (and related) Linux:
$ sudo apt-add-repository ppa:showard314/openmw-scripting $ sudo apt-get install openmw
It will install the highest version of openmw in all the repositories you have enabled, so if you have the openmw PPA, the daily PPA, and this PPA turned on, it may download versions from unwanted PPAs as each gets updated. Therefore, to be safe, only enable one PPA in the Software Center Sources at a time. This version also comes with "testing.py" as seen in the Example below.
Script Testing
Make your Python or Lua script; see Python example below. The test the script in the console. A command-line example for most Unix-like operating systems:
$ ./openmw --start="Seyda Neen" --skip-menu
Then in game, press ~
to get the Console, and run your script with the new command StartExternalScript, "testing.py"
or StartExternalScript, "testing.lua"
, or write a script/addon that calls StartExternalScript
.
Python Scripts
OpenMW will import your python script as a module and run the run()
method when you use the Morrowind command StartExternalScript
.
Example Script
Make sure you have a run()
method, that is what will be called by OpenMW:
#Example file: "testing.py" #SomethingScript is a script in a .omwaddon file that you create that has a short variable named "hello" you can use for testing. #It's just a demonstration of setting a local variable, you can comment it out if it causes problems. from openmw import * def run(): print("health: " + str((gethealth("player")))) print("hello i'm a criminal") setpccrimelevel(100000000) print("flying: " + str(getflying("player"))) setflying("player",1) print("flying: " + str(getflying("player"))) print("random100: " + str(omwget("random100"))) omwset("random100",42) print("random100: " + str(omwget("random100"))) print("SomethingScript.hello: " + str(omwget("SomethingScript.hello"))) omwset("SomethingScript.hello",42.0) print("SomethingScript.hello: " + str(omwget("SomethingScript.hello"))) omwcall("MessageBox, \"This is a simple message\"")
How to Write Python Scripts
All commands are lowercase and take the same arguments as before, even optional ones. Commands that can take a reference (commands with ->
) now have a first argument which is the reference. That first argument is required. If it is an implicit reference, use self
.
Example 1:
player->AddItem, "Gold_001", 200
is now:
additem("player","Gold_001",200)
Example 2:
AIWander, 0, 0, 0
is now:
aiwander("self",0,0,0)
Example 3:
"urzul gra-agum"->AIWander, 128, 0, 0, 60, 30, 10, 0, 0, 0, 0, 0, 0
is now:
aiwander("urzul gra-agum", 128, 0, 0, 60, 30, 10, 0, 0, 0, 0, 0, 0)
Getting and setting variables
omwset("localvariablename", value) omwset("globalvariablename", value) omwset("objectID.variablename", value) owmset("globalID.variablename", value) omwget("localvariablename") [etc.]
Use omwget
and omwset
instead of get
and set
to avoid name collisions with built-in functions in Python.
Non-extension Functions and Instructions
All extensions are directly available for use, but game interpreter commands (like MessageBox
) can be accessed with omwcall()
:
omwcall("MessageBox, \"This is a simple message\"")
The argument to omwcall
will be parsed as if it were a normal Morrowind script.
Lua Scripts
OpenMW will import your Lua script as a module and run the run()
method when you use the Morrowind command StartExternalScript
Example Script
Make sure you have a run()
method; that is what will be called by OpenMW:
#Example file: "testing.lua" #SomethingScript is a script in a .omwaddon file that you create that has a short variable named "hello" you can use for testing. #It's just a demonstration of setting a local variable; you can comment it out if it causes problems. local testing = {} function testing.run() print("health: "..omw.gethealth("player")) print("hello i'm a criminal") omw.setpccrimelevel(100000000) print("flying: "..omw.getflying("player")) omw.setflying("player",1) print("flying: "..omw.getflying("player")) print("random100: "..omw.omwget("random100")) omw.omwset("random100",42) print("random100: "..omw.omwget("random100")) print("SomethingScript.hello: "..omw.omwget("SomethingScript.hello")) omw.omwset("SomethingScript.hello",42.0) print("SomethingScript.hello: "..omw.omwget("SomethingScript.hello")) omw.omwcall("MessageBox, \"This is a simple message\"") end return testing
How to Write Lua Scripts
All commands are in the omw
namespace, are lowercase, and take the same arguments as before, even optional ones. Commands that can take a reference (commands with ->
) now have a first argument which is the reference. That first argument is required. If it is an implicit reference, use self
.
Example 1:
player->AddItem, "Gold_001", 200
is now:
omw.additem("player","Gold_001",200)
Example 2:
AIWander, 0, 0, 0
is now:
omw.aiwander("self",0,0,0)
Example 3:
"urzul gra-agum"->AIWander, 128, 0, 0, 60, 30, 10, 0, 0, 0, 0, 0, 0
is now:
omw.aiwander("urzul gra-agum", 128, 0, 0, 60, 30, 10, 0, 0, 0, 0, 0, 0)
Getting and Setting Variables
omw.omwset("localvariablename", value) omw.omwset("globalvariablename", value) omw.omwset("objectID.variablename", value) omw.owmset("globalID.variablename", value) omw.omwget("localvariablename") [etc.]
Use omwget
and omwset
instead of get
and set
(for syntax consistency with OpenMW Python scripts; get
and set
are built-in functions in Python).
Non-extension Functions and Instructions
All extensions are directly available for use, but interpreter commands (like MessageBox
) can be accessed with omw.omwcall()
:
omw.omwcall("MessageBox, \"This is a simple message\"")
The argument to omwcall
will be parsed as if it was a normal Morrowind script.
Debugging output
There's still a bunch of normal Python or Lua debugging output that will go to the terminal; bear with it for the time being.
Security
Security will be an issue when it comes to running untrusted scripts, but it something people already deal with in the modding community (e.g, Blender Python Scripting Security. Concerns can be addressed to an extent by making users opt in to using Python or Lua, and could be extended to only allow running scripts signed by a trusted certificate (key).
To do
sandboxing Lua, options to enable/disable compile and runtime availabillity of scripts, code clean up, script signing/trust