Search results

Jump to navigation Jump to search
  • At every level-up occurs after attributes have been increased by the level-up
    16 KB (1,840 words) - 14:07, 25 June 2016
  • ...style="text-align:left;font-size:120%;font-style:normal;font-weight:bold"|Test Info ...t-align:left;font-size:100%;font-style:italic;font-weight:normal;width:8%"|Test Version
    15 KB (1,956 words) - 15:15, 27 August 2019
  • * Abandoned Shipwreck, Lower Level * Abandoned Shipwreck, Upper Level
    30 KB (3,902 words) - 00:58, 11 September 2014
  • ...ated, you can use the OSG_THREADING=SingleThreaded environment variable to test your theory. As long as you stick to the above rules, though, you shouldn't ...changes. Shared StateSets perform a similar duty on a more coarse grained level. "State sorting" during the cull stage builds a coarse grained graph of sta
    7 KB (1,205 words) - 21:04, 15 May 2022
  • ...style="text-align:left;font-size:120%;font-style:normal;font-weight:bold"|Test Info ...t-align:left;font-size:100%;font-style:italic;font-weight:normal;width:8%"|Test Version
    26 KB (3,134 words) - 16:09, 20 February 2023
  • * SetPos can no longer place the target under terrain level (#3783) * Level-up messages for levels past 20 are now used (#4094)
    171 KB (24,994 words) - 12:31, 16 June 2020