Alchemical and Spell Mods

This is a list of alchemical and spell mods for The Elder Scrolls III: Morrowind that have been tested with OpenMW.

For instructions on how to install mods, see mod installation. For more information about mods, see mod status.

{|class="wikitable sortable" style="width:100%" ! scope="colgroup" colspan="4" class="unsortable" style="text-align:left;font-size:120%;font-style:normal;font-weight:bold"|Mod Info ! scope="colgroup" colspan="4" class="unsortable" style="text-align:left;font-size:120%;font-style:normal;font-weight:bold"|Test Info ! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal"|Name ! class="unsortable" style="text-align:left;font-size:100%;font-style:italic;font-weight:normal"|Version ! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:11%"|Author ! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:45px"|Status [?] ! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:8%"|Test Version ! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:6%"|Test Date ! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:6%"|Tester(s) ! class="unsortable" style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:35%"|Comments Various errors and warnings from verification in the CS which should have no impact on gameplay. However, script vmet_wallarea_fire (line 57) has an error which will probably prevent it running. Commenting out the line, or fixing the variable names, should solve the problem. However see other problems reported at https://forum.openmw.org/viewtopic.php?f=40&t=4191.
 * Atronach Expansion || style="text-align:center"|2.13 || Melchior || style="text-align:center"| || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|07/16/2017 || Frik || Doesn't spawn new atronachs. Spell effect is "Bound Gloves" instead Of Summon.
 * Bloated Morrowind || style="text-align:center"|1.0 || MagicNakor || style="text-align:center"| || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2017/01/08. || Durisat || Works as intended.
 * BTB's Sorted New Alchemy Potions || style="text-align:center"|1.5 || Revan || style="text-align:center"| || style="text-align:center"|OpenMW 0.33.0 || style="text-align:center"|n.a. || || Using the esp for AOF style potions and the meshes, textures, icons for vanilla style potions, the mod works perfectly
 * Herbalism for Purists || style="text-align:center"|1.22 || Syclonix || style="text-align:center"| || style="text-align:center"|OpenMW 0.38.0 || style="text-align:center"|n.a. || || Works the same as in vanilla.
 * Herbalism Redux || style="text-align:center"|1.12a || Mode_Locrian || style="text-align:center"| || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2017/01/08. || Durisat || Works as intended.
 * Multiple Teleport Marking || style="text-align:center"|2.2 || hessi9 || style="text-align:center"| || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|n.a. || || Does not appear to work at all. See these threads for some investigation. There is now a modified (working) version at . It clashes with Morrowind Rebirth and needs to be loaded after it - Loriel.
 * Scripted Spells || style="text-align:center"|1.5 || Cortex  || style="text-align:center"| || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Sep 2017 || Loriel ||
 * Herbalism for Purists || style="text-align:center"|1.22 || Syclonix || style="text-align:center"| || style="text-align:center"|OpenMW 0.38.0 || style="text-align:center"|n.a. || || Works the same as in vanilla.
 * Herbalism Redux || style="text-align:center"|1.12a || Mode_Locrian || style="text-align:center"| || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2017/01/08. || Durisat || Works as intended.
 * Multiple Teleport Marking || style="text-align:center"|2.2 || hessi9 || style="text-align:center"| || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|n.a. || || Does not appear to work at all. See these threads for some investigation. There is now a modified (working) version at . It clashes with Morrowind Rebirth and needs to be loaded after it - Loriel.
 * Scripted Spells || style="text-align:center"|1.5 || Cortex  || style="text-align:center"| || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Sep 2017 || Loriel ||
 * Multiple Teleport Marking || style="text-align:center"|2.2 || hessi9 || style="text-align:center"| || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|n.a. || || Does not appear to work at all. See these threads for some investigation. There is now a modified (working) version at . It clashes with Morrowind Rebirth and needs to be loaded after it - Loriel.
 * Scripted Spells || style="text-align:center"|1.5 || Cortex  || style="text-align:center"| || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Sep 2017 || Loriel ||
 * Scripted Spells || style="text-align:center"|1.5 || Cortex  || style="text-align:center"| || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Sep 2017 || Loriel ||
 * ST Alchemy || style="text-align:center"|1.4 || Stuporstar  || style="text-align:center"| || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017 || Loriel || On Tomorrowind 2016. Appears to work as intended.
 * ST Alchemy || style="text-align:center"|1.4 || Stuporstar  || style="text-align:center"| || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017 || Loriel || On Tomorrowind 2016. Appears to work as intended.