Project History

Emails with Bethesda
At some point in 2014, some people from OpenMW exchanged a couple of emails with Bethesda. Their content is archived here.

Future Versions
Open Issues

Version 0.46.0
 Released June 15, 2020 

0.45.0 Regression Fixes:
 * Slowfall magic effect no longer erroneously resets the player jumping flag used for GetPCJumping script function (#4775) - Capostrophic
 * Attacking and landing no longer causes issues with the idle animation (#4847) - akortunov
 * Actors outside of the actor processing range are now invisible immediately upon loading (#4860) - akortunov
 * AiTravel no longer ceases execution erroneously if the AI processing range too low (#4979) - akortunov
 * Actors with their AI disabled, including those out of the AI processing range, can no longer drown (#4980) - akortunov
 * Collision shapes of dead actors no longer prevent hitting a different actor through them (#4990) - akortunov
 * Offered prices are now only capped in the barter window (#5028) - Capostrophic
 * Ranged weapon critical hits are now vanilla-friendly (#5067) - Capostrophic
 * Blocking unarmed creatures' attacks degrades shield condition again (#5069) - Capostrophic
 * Actors will only attempt to open a door when one really obstructs their path (#5073) - elsid
 * Player's creature followers killing enemies using spells triggers a crime event properly (#5206) - akortunov
 * Windows: Logging can now be redirected into the command prompt again if you launch OpenMW from there - sthalik

Major New Features:
 * Improved navigation mesh-based AI pathfinding system (#2229) - elsid
 * Native weapon and shield sheathing support (#4673, #5193) - akortunov
 * Support for NiPalette, NiRollController, NiTriStrips and NiSwitchNode NIF records (#4675, #4812, #4882, #5121) - akortunov & Capostrophic
 * Native seamless container open/close animations support (#4730) - akortunov
 * Real-time shadows (#4851) - AnyOldName3
 * Support for loading the compressed BSA format from Oblivion, Fallout 3, Fallout: New Vegas and 2011 Skyrim games (#5000) - cc9cii & Azdul
 * Native graphic herbalism support (#5010) - akortunov
 * Support for custom attachment bones for different weapon types and custom bones in general (#5131) - akortunov
 * Support for unique animations for different weapon types (#5132) - akortunov
 * Environment-mapped bump-mapping support (#5304) - Capostrophic

Minor Feature Additions:
 * Actors avoid walking on the children geometry of an AvoidNode (#1724) - elsid
 * Gamepad player character movement is now analogue (#3025) - Perry Hugh
 * The global/local openmw.cfg now provides somewhat sensible default config values, making it possible to play a game without Morrowind.ini (#3442) - psi29a
 * Optionally, multiple projectiles can be enchanted at once (#3517) - akortunov
 * Option to invert input X axis (#3610) - Capostrophic
 * Local variables of the object selected in the console can be modified directly (#3893) - Capostrophic
 * Controller input can now be disabled in-game (#3980) - Capostrophic
 * Shift+Double Click shortcut maximises or restores the size of right-click menus (#3999) - akortunov
 * "Toggle sneak" shortcut on gamepads (double-tap of the Sneak button) (#4001) - Perry Hugh
 * BetaComment/ObjectReferenceInfo output is logged into openmw.log as well for convenience (#4129) - akortunov
 * RepairedOnMe, which is broken in vanilla, is implemented and always returns zero (#4255) - Capostrophic
 * RaiseRank/LowerRank instructions now work correctly and their rank changes are saved properly (#4316) - akortunov
 * The default controller bindings now replicate those from Xbox version of Morrowind (#4360) - Perry Hugh
 * Travelling, following and wandering actors can now properly decelerate before reaching their destination (#4544) - akortunov
 * Optional: Fog's intensity can be calculated based on the actual distance from the eye point (#4708) - akortunov
 * "Clone Content List" button in the launcher which allows you to copy the current load order into a content list (#4784) - Capostrophic
 * Search fields were added to the inventory, trading and companion share windows (#4831) - fr3dz10
 * Support for switch nodes that change their state depending on the time of the day (e.g. Glow in the Dahrk mod) (#4836) - akortunov
 * Water reflections have much more detail levels and can be disabled completely (#4859) - wareya & akortunov
 * Random number generator seed command line argument (#4887) - elsid
 * Various distant terrain settings (#4890) - bzzt
 * Audio and video playback is paused when the game is minimised (#4944) - akortunov
 * At least 8 supported blood types (like vanilla) instead of just 3 (#4958) - Capostrophic
 * Optional: Enchanted item usage triggers a casting animation (#4962) - akortunov
 * Most UI widget skins are now properly rescalable and can use a higher resolution texture (#4968) - akortunov
 * Pinnable windows hiding is persistent (#4994) - akortunov
 * GetWeaponType returns different values for tools which are consistent with those from a fix from Morrowind Code Patch (#5031) - Capostrophic
 * Creatures can make use of magic armor mitigation (#5033) - Capostrophic
 * Enchanting window stays open after a failed attempt to enchant an item, for the player's convenience (#5034) - Capostrophic
 * Characters can be removed from factions through scripting like the respective Morrowind Code Patch feature allows (#5036) - Capostrophic
 * Gamepad emulated cursor speed setting (#5046) - jrivany
 * Scroll bars now use separate replaceable textures (#5051) - akortunov
 * Optional light source duration display is now human-readable (#5091) - Capostrophic
 * Unix-like Ctrl+W and Ctrl+U shortcuts in the in-game console, which remove the last word and the entire line respectively (#5094) - Assumeru
 * User controller bindings (#5098) - alexarice
 * Refresh button in the launcher that allows you to reload the content files (#5114) - James Moore
 * Enchanted arrows glow correctly (#5122) - akortunov
 * Corpse disposal should be safe in most cases (#5146) - akortunov
 * Spell magicka cost is shown in the tooltip of the spell in spell buying window (#5147) - James Stephens
 * TestCells/TestInteriorCells debug instructions (#5219) - akortunov
 * NiTriShape can now be controlled by NiKeyframeControllers (#5224) - akortunov
 * Lighting can optionally be applied to environment maps like in Morrowind Code Patch, improving bump-mapped object appearance (#5304) - Capostrophic
 * On devices that have a gyroscope, its movement will optionally rotate the camera (#5311) - akortunov
 * Ingredients can be filtered by their name or their magic effects in the alchemy window (#5314) - fr3dz10

Editor Feature Additions:
 * Terrain texture selection (#3871) - unelsson
 * A more obvious way to reset key bindings to their defaults - a button (#4068) - Capostrophic
 * Content files can now be opened directly as a file association on Windows and GNU/Linux (#4202) - Utopium
 * Faction Ranks table (#4209) - akortunov
 * Transient terrain change support (#4840) - unelsson
 * Instance record editor can now be opened directly from the scene window (#5005) - Utopium
 * Terrain shape selection and editing (#5170) - unelsson
 * Object instances in the scene view can be deleted with a keypress (#5172) - unelsson
 * Edit mode tool outlines are displayed in the scene view (#5201) - unelsson
 * Keyboard shortcuts to drop objects to the ground in the scene view (#5274) - unelsson

Bug Fixes:
 * The console window will no longer hide the other windows (#1515) - akortunov
 * Items with differing redundant ownership information now stack (#1933) - akortunov
 * Content file selector dialogues in the launcher and the editor only list one instance of a content file with a specific file name (#2395) - Capostrophic
 * The mouse wheel can now be bound to most actions in the in-game Controls menu, e.g. Previous and Next Weapon shortcuts (#2679) - Stomy
 * Scripted items no longer stack so as to avoid scripting issues (#2969) - Capostrophic
 * Data folders listed in the global openmw.cfg configuration file will no longer be handled after those in the user configuration file (#2976) - Capostrophic
 * Stray text following 'else' operator is now discarded, fixing scripting issues in Bloodmoon and mods like Sotha Sil Expanded (#3006) - Capostrophic
 * SetPos/Position can now teleport actors into active exterior cells, allowing modded followers to correctly handle player teleportation (#3109) - Capostrophic
 * Reserved F3, F4, F10 and Windows (on non-Apple platforms) keys can no longer be shortcuts for other actions (#3282) - Capostrophic
 * Modded companions will no longer try to start combat with themselves (#3550) - Capostrophic
 * Stealing items from the "evidence" chest is always considered to be a crime (#3609) - akortunov
 * Windows: Display scaling no longer breaks in-game GUI mouse controls (#3623) - sthalik
 * Script functions like OnActivate can be used in non-conditional expressions and still work as expected (#3725) - Capostrophic
 * Normal maps are no longer inverted on mirrored UVs (#3733) - Capostrophic
 * DisableTeleporting instruction no longer makes teleportation magic effects undetectable by scripting (#3765) - Capostrophic
 * Melee and thrown weapons use absolute animation time for controllers, fixing issues in Improved Thrown Weapon Projectiles mod (#3778) - akortunov
 * Multi-line tool-tips now have the correct width when they use word wrapping (#3812) - akortunov
 * GetEffect script instruction no longer relies on outdated magic effect information (#3894) - Capostrophic
 * Object and script IDs can now contain non-ASCII characters in various situations (#3977) - akortunov
 * First run and missing game data dialogues of the launcher behave more consistently (#4009) - Capostrophic
 * Enchanted items outside the player's inventory are now recharged automatically as well (#4077) - akortunov
 * PCSkipEquip and OnPCEquip hardcoded script variable behavior is much closer to vanilla, resolving issues with commonly used book script templates (#4141) - Capostrophic
 * Hand shielding animation behavior is now consistent with vanilla (#4240) - Capostrophic
 * Ash storm origin coordinates are now accurate to vanilla (#4240) - Capostrophic
 * Various rain and snow settings normally included in Morrowind.ini are no longer hardcoded (#4262) - akortunov
 * Door closing/opening sound effect is now stopped when the door is obstructed (#4270) - James Stephens
 * Character stats window left pane now has a minimum width and height (#4276) - anikm21
 * Actors that are currently playing a random idle will not combine this idle with the sneaking idle animation (#4284) - Capostrophic
 * Removed birthsign abilities are no longer erroneously restored upon loading ensuring mod compatibility (#4329) - akortunov
 * Previously confusing GDB detection error message now prints the value of PATH environment variable for convenience (#4341) - akortunov
 * Pulled arrows are no longer off-center for the characters of races that are not scaled uniformly (#4383) - akortunov
 * Either the ranged weapon or its ammunition can be magical for its damage to ignore normal weapons resistance effects, with the previous behavior available as an option (#4384) - Capostrophic
 * Reloading a saved game where the player character was falling will no longer prevent the falling damage (#4411) - Capostrophic
 * Wind speed returned by GetWindSpeed function is now accurate to vanilla (#4449) - akortunov
 * AiActivate AI package now behaves mostly like in Morrowind (#4456, #5210) - akortunov
 * ModCurrentFatigue script instruction will always correctly knockdown the actor when their Fatigue reaches 0 due to it (#4523) - Capostrophic
 * The rain particles are no longer delayed when the camera emerges from the water (#4540) - sthalik
 * Having a wander package is no longer necessary for actors to use greeting and idle voiceover (#4594) - Capostrophic, akortunov
 * Script parser now fully supports non-ASCII characters, fixing scripting issues in Arktwend total conversion (#4598) - akortunov
 * Disabling the audio no longer causes issues or crashes in some situations (#4600) - jlaumon
 * Screen fading operations always correctly finish (#4639) - Capostrophic
 * Pressing Escape in the saved game window dialogues no longer resets the keyboard navigation focus (#4650) - James Stephens
 * Prison marker ESM record is now hardcoded as well to avoid issues in total conversions like Arktwend (#4701) - Capostrophic
 * Loading a saved game while a message box is active should no longer cause issues (#4714) - akortunov
 * Leaving the dialogue menu with Escape should no longer cause issues (#4715) - akortunov
 * Shields and two-handed weapons can no longer be displayed simultaneously on the inventory paper doll (#4720) - akortunov
 * ResetActors instruction now traces the affected actors down and no longer teleports them back to inactive cells (#4723) - akortunov
 * Land texture ESM records can be properly replaced (#4736) - akortunov
 * The player character can run and sneak when their collision shape is disabled by ToggleCollision instruction (#4746) - Capostrophic
 * NPCs correctly use the skeleton from the model set in their ESM record (#4747) - Capostrophic
 * The player character is no longer considered not sneaking when they are about to land an attack (#4750) - Capostrophic
 * Vertex Array Objects from OpenSceneGraph 3.6.x libraries are no longer incompatible (#4756) - AnyOldName3
 * openmw.cfg numeric fallback setting recovery handles invalid values more gracefully (#4768) - Capostrophic
 * Interiors of Illusion puzzle in Sotha Sil Expanded mod is solvable (#4778) - Capostrophic
 * Blizzard weather particles origin is no longer a direction perpendicular to Red Mountain (#4783) - Capostrophic
 * First person sneaking animation is no longer very slow (#4787) - Capostrophic
 * Sneaking and running stances are handled correctly when the player character is airborne (#4797) - Capostrophic
 * Object collisions are updated correctly immediately after it is teleported if the cell didn't change fixing issues in Sotha Sil Expanded mod (#4800) - Capostrophic
 * The player character should no longer be able to rest before taking falling damage (#4802) - Capostrophic
 * Stray special characters are allowed before a Begin statement in scripts (#4803) - Capostrophic
 * Particle systems with no sizes defined in their models are valid (#4804) - akortunov
 * Optional: NPC movement speed calculations take race Weight into account by default (#4805) - Utopium
 * Nodes named Bip01 now have higher priority than nodes named Root Bone when the movement accumulator node is determined, fixing Raki creature movement in Skyrim: Home of the Nords (#4810) - Capostrophic
 * Like in vanilla, but only as a last resort, creatures will try to use the sounds of their "model-sakes" that were loaded earlier (#4813) - Capostrophic
 * Journal instruction now affects the quest status even if it sets the quest index to a lower value (#4815) - Capostrophic
 * SetJournalIndex no longer changes the quest status (#4815) - Capostrophic
 * Spell absorption effect absorbs both harmful and beneficial effects once again (#4820) - Capostrophic
 * Jail progress bar's behavior is more intuitive and has better performance (#4823) - akortunov
 * NiUVController only updates the texture slots that use the defined UV set (#4827) - akortunov
 * Looping VFX caused by potion effects are now shown for NPCs (#4828) - akortunov
 * A NiLODNode can be the root node of a mesh with particles (#4837) - akortunov
 * Russian Morrowind localization no longer ignores implicit topic keywords (#4841) - akortunov
 * Arbitrary text after local variable declarations no longer breaks script compilation (#4867) - Capostrophic
 * Actors with no AI data defined like the player character no longer have corrupted AI data (#4876) - Capostrophic
 * Hello AI rating has 0-65535 range (#4876) - Capostrophic
 * Startup script can execute if you load a specific save through a command line argument (#4877) - elsid
 * SayDone script function no longer returns 0 on the frame Say instruction is executed (#4879) - Capostrophic
 * Stray explicit reference calls of global variables and in expressions no longer break script compilation, fixing issues in Sotha Sil Expanded mod (#4888) - Capostrophic
 * Title screen music is looped (#4896) - Capostrophic
 * Invalid resolution changes are no longer queued and then applied when settings are changed in-game (infamously those with sliders) (#4902) - akortunov
 * Specular power/shininess specular map channel is no longer ignored (#4916) - AnyOldName3
 * Permanent spells always play looping VFX correctly when they are applied (#4918) - akortunov
 * Combat AI checks Chameleon and Invisibility magic effects magnitude correctly (#4920) - akortunov
 * Werewolves' attack state is reset upon their transformation allowing them not to become helpless in combat (#4922) - akortunov
 * Invalid skill and attribute arguments are now automatically cleared from spell effects that do not accept them instead of causing severe issues (#4927) - Capostrophic
 * Instances with different base object IDs can no longer match when you are loading a saved game that depends on a plugin that was modified (#4932) - akortunov
 * The default vertical field of view is now 60 degrees like in Morrowind and not 55 degrees (#4933) - Capostrophic
 * ESM files can now contain both actually empty strings and zero-length null-terminated strings (#4938) - Capostrophic
 * Hand-to-hand attack type is no longer chosen randomly when "always use best attack" is turned off (#4942) - Capostrophic
 * Magic effect magnitude distribution now includes the maximum value in the range (#4945) - Capostrophic
 * Player character's 2D voiceover now uses lip animation (#4947) - Capostrophic
 * Footstep sounds are disabled for flying characters (#4948) - Capostrophic
 * Light source flickering and pulsing behavior now replicates vanilla calculations completely (#4952) - Capostrophic
 * Flying and swimming creatures no longer take vertical distance to their enemies into account, increasing cliff racer attack range (#4961) - Capostrophic
 * Enchant skill progression behaves like vanilla now (#4963) - akortunov
 * Only one instance of a specific Bolt sound will play for spell projectiles, fixing the loudness of Dagoth Ur's spell projectiles (#4964) - Capostrophic
 * All global attenuation settings from Morrowind.ini are now used (#4965) - Capostrophic
 * Light magic effect light source uses the global attenuation settings (#4965) - Capostrophic
 * Miss sound now only plays for the player character (#4969) - Capostrophic
 * Quick keys can no longer be used when DisablePlayerFighting script instruction is active (#4972) - terabyte25
 * Only the player's allies react to friendly hits as friendly hits (#4984) - akortunov
 * Object dimension-dependent VFX scaling behavior is now consistent with vanilla (#4989) - Capostrophic
 * Jumping mechanics are no longer framerate-dependent (#4991) - Capostrophic
 * Drop script instruction now behaves much closer to vanilla (#4999) - Capostrophic
 * Werewolves no longer shield their eyes during storm (#5004) - akortunov
 * Taking all items from a container no longer generates multiple "Your crime has been reported" messages (#5012) - akortunov
 * Spell tooltips now support negative magnitudes (#5018) - Capostrophic
 * Self-enchanting success chance is now calculated like in vanilla (#5038) - Capostrophic
 * Hash sign (#) in cell, region and object names no longer changes the color of a part of the name (#5047) - Capostrophic
 * Invalid spell effects are now dropped from spell records upon loading (#5050) - Capostrophic
 * Instant magic effects are now applied immediately if they're removed through scripting during the frame they were added (#5055) - Capostrophic
 * Player->Cast/Player->ExplodeSpell instruction calls make the player character equip the spell instead of casting it (#5056) - Capostrophic
 * Actors will do and will only do damage randomly chosen from their weapon damage range if their weapon animations lack the wind up animation (#5059) - Capostrophic
 * Most magic effect visuals stop when the death animation of an NPC ends instead of when it begins (#5060) - Alexander Perepechko
 * NIF file shapes named "Tri Shadow" are always hidden (#5063) - Capostrophic
 * Paralyzed actors can no longer greet the player (#5074) - Capostrophic
 * Enchanting cast style can no longer be changed if there's no object (#5075) - Capostrophic
 * DisablePlayerLooking/EnablePlayerLooking now work correctly (#5078) - Capostrophic
 * Scrolling with a controller in GUI is now possible (#5082) - jrivany
 * Much more script keywords can be used as string arguments, allowing more valid script names to work properly (#5087) - Capostrophic
 * Swimming actors are no longer traced down upon loading (#5089) - Capostrophic
 * "Out of charge" enchanted item sound no longer plays for NPCs (#5092) - Capostrophic
 * Hand-to-hand damage sound no longer plays on KO'ed enemies (#5093) - Capostrophic
 * String arguments can be parsed as number literals in scripts, fixing some issues in Illuminated Order mod (#5097) - Capostrophic
 * Non-swimming enemies will no longer enter water if the player is walking on water (#5099) - anikm21
 * Levitating player character can no longer be considered sneaking in more cases (#5103) - Capostrophic
 * Thrown weapons and ammunition now ignore their enchantment charge so they can always trigger their enchantment - like vanilla (#5104) - Capostrophic
 * Being over-encumbered no longer allows you to "jump" with zero vertical velocity (#5106) - Capostrophic
 * ModRegion accepts an additional numerical argument (#5110) - Capostrophic
 * Current spell HUD icon bar now correctly reflects the zero chance to cast a spell you don't have enough magicka to cast (#5112) - Capostrophic
 * Unknown effect question mark is now centered (#5113) - James Stephens
 * Local scripts will restart for respawned actors immediately (#5123) - Assumeru
 * Arrows are detached from the actor if their pulling animation is cancelled (#5124) - akortunov
 * Swimming creatures which lack RunForward animations but have WalkForward animations are no longer motionless (#5126) - Capostrophic
 * Lock script instruction now always resets the door rotation like a normal door rotation would, fixing gates in The Doors mod series (#5134) - akortunov
 * Textures that have tiling disabled are no longer too dark outside their boundaries (#5137) - Capostrophic
 * Actors have a lower chance to get stuck in a door when it is being opened (#5138) - elsid
 * Failing to pick a lock physically or magically is now a crime in all cases (#5149) - Capostrophic
 * Natural containers like plants can't be locked or unlocked using spells (#5155) - Assumeru
 * Lock and Unlock scripting instructions work on any object (#5155) - Assumeru
 * Objects can now use the ID as a substitution for their name in general case, allowing them to have tooltips and be activated (#5158) - Capostrophic
 * NiMaterialColorController target color is no longer hardcoded (#5159) - Capostrophic
 * Companions which use companion variable from Tribunal can always be activated (#5161) - Capostrophic
 * Node transformation data should no longer be shared between objects in some situations incorrectly (#5163) - akortunov
 * The player character will correctly get expelled from a faction upon an illegal interaction with an item owned by the faction (#5164) - akortunov
 * Scripts are no longer stopped after the player character's death (#5166) - akortunov
 * The player is no longer able to select and cast spells before the spells window is enabled (#5167) - akortunov
 * PCForce1stPerson/PCForce3rdPerson instructions now really force perspective changes (#5168) - akortunov
 * Nested levelled item and creature spawning chance is now calculated correctly (#5169) - Capostrophic
 * Random script function returns a floating point value (like 55.0) instead of an integer value (like 55) fixing math in scripts that rely on it (#5175) - Capostrophic
 * OnPCEquip flag is now set on skipped beast race attempts to equip something that cannot be equipped (#5182) - Capostrophic
 * Equipped item enchantments now affect creatures that can equip items (#5186) - Capostrophic
 * Non-projectile ranged weapons can no longer be enchanted on-strike which breaks the original game balance (#5190) - Capostrophic
 * On-strike enchantments cannot be used on non-projectile ranged weapons that were enchanted earlier (#5190) - Capostrophic
 * Dwarven ghosts play their idle animations properly (#5196) - akortunov
 * The launch position of spell projectiles takes the character's height into account (#5209) - akortunov
 * Excessive screen fading when a game saved in an interior cell is loaded first has been removed (#5211) - akortunov
 * Travelling actors are handled outside of AI processing range to avoid oddities in some mods (#5212) - Capostrophic
 * SameFaction script function is no longer broken (#5213) - Capostrophic
 * Exiting the game while the debug cell borders are active should no longer lead to crashes or serious issues (#5218) - akortunov
 * GetLineOfSight, GetDetected, StartCombat and Cast will no longer break scripts when they're working with actors that aren't present (#5220) - Capostrophic
 * The previous arrow is properly reattached when a spell with Bound Bow magic effect active on the player character expires (#5223) - akortunov
 * Actor reputation is now capped: it can no longer be above 255 or be negative (#5226) - akortunov
 * NIF controllers will no longer try to work without data and cause issues (#5229) - Capostrophic
 * On-self Absorb effect spells can be detected by scripting again (#5241) - Capostrophic
 * ExplodeSpell instruction behaves closer to Cast instruction (#5242) - Capostrophic
 * Water ripples will be correctly cleaned up when you enter a different cell again (#5246) - Capostrophic
 * Wandering actors wait longer after their greeting before starting walking again (#5249) - akortunov
 * Shields should always use the correct models when they are displayed on actors (#5250) - Capostrophic
 * GetTarget function with Player as an argument will return 1 when the affected actor is greeting the player (#5255) - Capostrophic
 * Wandering actors shouldn't become stuck when they are crossing cell borders (#5261) - akortunov
 * Absorb Fatigue effect will no longer bring Fatigue under 0 (#5264) - Capostrophic
 * Damage Fatigue effect will bring Fatigue under 0 only as an option (#5264) - Capostrophic
 * Show debug instruction will still show the value of relevant global variables even if the chosen object is not scripted or lacks a local variable with the given name (#5278) - Capostrophic
 * Thanks to an inefficient copy operation being removed from explored map loading - among other reasons - saved game loading should be slightly faster (#5308) - akortunov
 * NIF properties like NiAlphaProperty are always applied in the order they are listed, avoiding incorrect rendering when multiple properties of the same type are listed (#5313) - Capostrophic
 * Settings writer preserves blank lines more sensibly and should cause much less settings.cfg formatting issues (#5326) - Capostrophic
 * Skills of dead actors that were fortified or damaged are properly reset when their magic effects are cleared (#5328) - Capostrophic
 * dopey Necromancy mod scripts should execute correctly (#5345) - Assumeru
 * Magic bolts with invalid target direction should no longer cause issues (#5350) - akortunov
 * Light items won't use up their duration if the player character doesn't actually hold them while they are equipped (#5352) - Capostrophic

Editor Bug Fixes:
 * Various fields like probabilities and actor AI ratings can no longer overflow (#2987) - Capostrophic
 * NPC records can be filtered by gender again (#4601) - Capostrophic
 * It is no longer possible to "preview" levelled list records which obviously lack models (#4703) - jrivany
 * Exterior cell views can be correctly opened from the Instances table (#4705) - unelsson
 * Interior cell lighting field values are now displayed as colors (#4745) - Capostrophic
 * Cloned, moved and added instances can no longer incorrectly reuse existing reference numbers (#4748) - Stomy
 * Texture painting is possible with a duplicate of a base texture (#4904) - unelsson
 * Rotations are now displayed as degrees and not radians (#4971) - Utopium
 * "Alembic" apparatus type is no longer misspelled as "Albemic" (#5081) - Atahualpa
 * Unexplored map tiles are no longer corrupted when a file with the relevant terrain record is resaved (#5177) - unelsson
 * Empty cell name subrecords are now saved to improve vanilla ESM format compatibility (#5222) - Capostrophic
 * Non-ASCII characters are supported in file paths (#5239) - akortunov
 * Interior cell lighting should no longer be corrupted in cleaned content files that were resaved (#5269) - Capostrophic

Other Improvements:
 * Media decoding has been updated to a FFmpeg 4-compatible API (#4686) - akortunov
 * Serious distant terrain performance and memory usage optimisations (#4695) - bzzt
 * NMake support in Windows pre-build script (#4721) - AnyOldName3
 * Cell transition performance optimisations (#4789) - bzzt & akortunov

Version 0.45.0
 Released March 28, 2019 

New Features: New Editor Features:
 * Non-actor objects display visual effects during spellcasting (#1645)
 * Creatures without any collision box use auto-generated ones (#2787)
 * Launcher: File paths of selected content files can be copied via context menu (#2847)
 * Actors play casting animations during scripted spellcasting (#3083)
 * As an option, barter deals permanently modify merchant disposition (#3103)
 * Ranged weapons deal critical hits to unaware opponents (#3703)
 * 360° screenshots of various kinds can be made (#4222)
 * 'ToggleBorders' debug instruction ("tb") available in console (#4256)
 * Sound generator keys in activator animations are supported (#4285)
 * On macOS, function key shortcuts can be used (#4324)
 * Some of the debug settings previously available as command line arguments can be set up in the launcher (#4345)
 * Support for per-group KF animation replacers has been added (#4444)
 * Shader water is rougher during bad weather (#4488)
 * The number of enchanted items in a stack is shown in the Spells window (#4509)
 * The actual chance of hitting the target is used for AI weapon rating instead of just the skill (#4548)
 * The real potential damage of a weapon is used for its rating (#4549, #4697)
 * A bonus is applied to the rating of ranged weapons if the attacker is far enough from the target (#4550)
 * As an option, the Strength attribute affects Fatigue and Health damage in hand-to-hand combat (#4579)
 * The logging system has been heavily reworked (#4581)
 * AI no longer uses magic effects that affect hit chance if the enemy has not taken the appropriate stance (#4624)
 * AI uses the root mean square of melee-weapon damage for more precise weapon rating (#4625)
 * AI accounts for weapon speed when rating a weapon (#4626)
 * Various vanilla GMSTs regarding combat action rating are utilised (#4632)
 * 'sTo' GMST ("to") replaces hyphen in the Spellmaking menu (#4636)
 * New count field in the Alchemy window allows you to brew multiple potions at the same time (#4642)
 * To improve performance, actors outside of the AI processing range are no longer rendered but faded out (#4647)
 * AI processing range can be configured via an in-game slider and a configuration option (#4647)
 * If the animated creature model lacks a collision box, the non-animated model's collision box is used as a fallback (#4682)
 * Tooltips of thrown weapons show the actual in-game damage (twice the base-record damage) the projectiles have (#4697)
 * All top-bar dropdown menu options and most context menu options have icons (#912, #4506)
 * Actors are rendered in Scene view (#1221)
 * Verifier functionality covers Enchantment records (#1617)
 * Added a check box to execute a case-sensitive global search (#2606)
 * Shift + C is default shortcut for viewing cells (#2845)
 * Shift + V is default shortcut for previewing records (#2845)
 * Global search has a status bar (#3276)
 * Frame rate in Preview window can be limited (#3641)
 * Log files are created in case of a crash (#4012)
 * Previously sorted-by-ID lists, such as magic-effect lists, are now alphabetically sorted (#4404)
 * As an option, base records are ignored in verifier runs (#4466)
 * Already existing marker models for light sources and creature levelled lists are now used (#4512)

Bug Fixes:
 * All actors (not only those in active cells) restore Health and Magicka during player character rest (#1875)
 * Precise times of sunrise and sunset are now recovered from the imported Morrowind INI file (#1990)
 * Actors now properly aim during scripted spellcasting (#2131)
 * Skills and attributes that affect trading no longer cause low selling prices if they're too high (#2222)
 * Landing sound behaviour for NPCs and the player character has been reworked (#2256)
 * Scripted movement of an object now adjusts the position of actors standing on top of that object (#2274)
 * The last equipped item of a certain type is automatically re-equipped once a bound-item spell of the same type expires (#2326)
 * Restore effects can restore drained stats (#2446)
 * Attacks from unarmed, non-bipedal creatures no longer degrade armour (#2455)
 * For the time being, actors are no longer allowed to activate teleport doors so that their abrupt cell change doesn't cause a crash (#2562)
 * Using 'Resurrect' instruction on a dead player character fully resumes the game (#2626)
 * References to non-existent classes or factions no longer crash the game (#2772)
 * Weapons are visually unequipped before the start of a spellcasting stance transition (#2835, #4327)
 * The player character now gets a bounty when a player follower commits a murder (#2852)
 * To prevent issues on macOS, SDL is only initialised for the Graphics tab of the launcher when Qt5 is used (#2862, #3911)
 * Explicit reference calls no longer break [Tab] autocompletion in the console (#2872)
 * Naked expressions starting with a member operator are no longer allowed outside of the console (#2971)
 * The handling of Drain and Fortify effects for health, magicka, and fatigue has been reworked to match vanilla behaviour (#3049, #4231)
 * Enemies are no longer immune to ranged attacks at very close range (#3059)
 * Adding an item with a self-equipment script to an actor no longer causes a freeze (#3072)
 * Actors who are placed above the ground are now snapped down at a significantly larger distance when a cell is loaded, preventing them from falling to their death (#3219)
 * TrueType fonts are now properly rescaled (#3288)
 * Targets are now much easier to hit with on-touch spells (#3374)
 * The handling of scripted and death animations has been reworked to significantly improve mod compatibility (#3486, #4286, #4291, #4307)
 * 'GetSpellEffects' scripting function can now detect zero-duration effects (#3533)
 * Enemies are much easier to hit with low-reach weapons, since the intended start position of the attack raycast is now replicated (#3591)
 * Scripted sleeping interruptions no longer prevent the spawning of random sleep encounters (#3629)
 * Calling 'AddSoulGem' and 'RemoveSpell' scripting instructions with an extra argument no longer breaks script compilation (#3762)
 * 'GetPCInJail' scripting function has been reworked to more closely match vanilla behaviour (#3788)
 * Previous placeholder implementation of 'GetPCTraveling' scripting function has been replaced with a proper solution (#3788)
 * Message boxes can now have newline characters in the text argument (#3836)
 * Alignment of terrain texture painting has been corrected to match the vanilla look (#3876)
 * Attenuation of magic light sources is now properly calculated (#3890)
 * 'Goodbye' scripting function in dialogue results now makes any additional choices act like 'Goodbye' (#3897)
 * 'RemoveSpellEffects' scripting instruction now also removes permanent effects (#3920)
 * Movement prediction for spell aiming now uses the correct GMST to calculate the magic projectile's speed (#3948)
 * Animated collision shapes are no longer erroneously optimised (#3950)
 * The terrain texture blending map is now upscaled to more closely match the vanilla look (#3993)
 * Issues with actors not returning to their initial position in various situations have been fixed (#3997, #4251, #4393)
 * AI packages with a non-unique target no longer choose a random target with the same ID (#4036)
 * On macOS, version numbers are now properly displayed in the application properties (#4047)
 * Text after the last end-of-line tag is no longer shown in books to match vanilla behaviour (#4215)
 * 'FixMe' script instruction has been reworked to more closely match vanilla behaviour (#4217)
 * Jumping on slopes is now less restrictive, preventing the player character from getting stuck in V-shaped terrain (#4221)
 * Pathgrid nodes which lie between an actor and that actor's destination are now ignored (#4230)
 * Actors with an AiTravel package now stop near their target position if that position is blocked by another actor (#4230)
 * [Activate] key can no longer be held down to spam Persuasion and other kinds of repeatable actions (#4260)
 * Turning animations no longer reset idle animations (#4271)
 * Death animations from pre-0.43.0 savegames are now forward-compatible (#4274)
 * 'CenterOnCell' script instruction ("coc") now teleports the player character to the accurate door marker or exterior position for interior and exterior cells respectively (#4292)
 * Faction members are now aware of faction ownership during barter (#4293)
 * AiWander packages which are placed before an AiFollow package in the AI package list no longer override vital functionality of that AiFollow package (#4304)
 * Key focus in containers is now automatically (re)set to the [Close] button to prevent players from accidentally stealing items (#4333)
 * Spellcasting stance transitions no longer interrupt movement animations (#4358)
 * OK button in the Settings window has key focus by default (#4368)
 * It's no longer possible to cast an Absorb spell on oneself (#4378)
 * Non-audio files no longer crash the game when the engine tries to play them (#4416)
 * When there is a 'NiStringExtraData' node with MRK value in a NIF model node, only 'NiTriShape' meshes starting with "Tri EditorMarker" are ignored instead of the whole node (#4419)
 * 'RotateWorld' scripting instruction now rotates objects around the correct axis, while keeping the objects' initial rotation (#4426)
 * Some issues with building OpenMW on Windows and macOS were fixed (#4429, #4613)
 * Applying the console command "Lock 0" to a door or a container now creates an unbreakable lock, like in vanilla Morrowind (#4431)
 * Actors without any AI packages now properly return to their initial position after combat or pursuit (#4432)
 * Guards with AiAlarm = 0 no longer attempt to arrest the player character when they observe a crime but no one reports it (#4433)
 * 'Begin' and 'End' script keywords can now be followed by a comma (#4451)
 * The default terrain texture no longer shines through terrain texture blending transitions (#4452)
 * Broken items are now ignored when trying to equip an item via quick key (#4453)
 * Actors now open doors more quickly (#4454)
 * Light sources which cannot be carried no longer prevent the AI from auto-equipping shields (#4457)
 * The handling of idle chances in AiWander packages has been reworked to more closely match vanilla behaviour (#4458)
 * 'NotCell' dialogue condition now supports partial name matches (#4459)
 * Scripted equipment now bypasses most standard equipping restrictions, e.g., those for beast races (#4460)
 * When a non-player object casts an Open spell, a player crime event is triggered if the player character is detected to ensure vanilla compatibility (#4461)
 * General-number formatting ("%g") now works like in vanilla Morrowind and properly handles the fractional part (#4463)
 * Cancelled AI packages are now removed from the package cache (#4464)
 * Non-ASCII strings are now properly handled in the content selector and in the ESM reader (#4467, #4653)
 * Silt striders in abot's "Silt Striders" mod are no longer rotated by 90 degrees (#4469)
 * The behaviour of weapon-using non-bipedal creatures has been reworked to make them less helpless in certain situations (#4470)
 * Actors who are vampires now display their regular record head when no vampire head is found (#4474)
 * Scripted animations no longer move actors away from their initial position (#4475)
 * Potential crashes in the quick-keys menu when an item is no longer available in the inventory no longer occur (#4480)
 * 'Goodbye' dialogue scripting instruction now disables hyperlinks in dialogue topics (#4489)
 * 'PositionCell' scripting instruction no longer tries to add local scripts to scripted items in the teleported player character's inventory twice (#4490)
 * Training cap is now limited by the trainer's modified skill instead of their base skill (#4494)
 * Crossbow reloading animations now only apply to the upper body (#4495)
 * Crossbows now use animations for one-handed weapons as a fallback (#4495)
 * Animations for turning in spellcasting stance are now used (#4496)
 * Animated meshes without slashes in their full path are now properly classified as animations (#4497)
 * Scripted spellcasting no longer increases the Alteration skill (#4503)
 * A potential zero division in the Fatigue calculation has been removed (#4510)
 * A knocked-down player character can no longer move or be moved in first-person view (#4519)
 * Some issues with sun specularity in the water shader have been fixed (#4527)
 * Movement animations without idle-animation fallback no longer trigger idle animations (#4531)
 * The game now switches between distorted (underwater) and undistorted sound effects based on the camera position instead of the player character's head position (#4532)
 * The inventory paper doll is now affected by GUI scaling (#4539)
 * Items with an 'OnActivate' command present in their script (such as "cursed" items) no longer visually disappear when they are picked up in menu mode (#4543)
 * Creatures no longer incorrectly flee from werewolves (#4545)
 * Minimum and maximum sound ranges with zero value are now separately reset to their default ranges (#4551)
 * Non-actor objects can no longer have a dialogue window opened via script (#4553)
 * Dialogue topics with reserved names, e.g., "Barter" or "Repair", now behave the same as in vanilla Morrowind (#4557)
 * Optimiser search for reserved node names is now case-insensitive (#4558)
 * Pinned windows are now properly updated (#4560)
 * Fast-travel logic now always depends on the type of the service NPC's cell instead of the destination cell type (#4563)
 * The underwater viewing distance limit is no longer broken (#4565)
 * The player character no longer uses headtracking in first-person view (#4573, temporary workaround for another issue)
 * The handling of player character turning animations has been improved (#4574)
 * Several weapon animation inconsistencies during movement in first-person view have been fixed (#4575)
 * Idle animations are no longer reset in certain situations where they should be continuous (#4576)
 * If an innocent actor dies from the continuing effects of a player attack, the murder is now also reported if the player has already paid their fine (#4582)
 * Attack strength is now 0 if the player spams the [Attack] button (#4591)
 * The incorrect inequality operator "[]" is now interpreted as less-than operator "[" to ensure compatibility with certain mods (#4597)
 * Picking a stack of gold up in menu mode now grabs the whole item stack (#4604)
 * Scaling for animated collision shapes is no longer erroneously applied twice (#4607)
 * Fall damage is no longer erroneously applied twice (#4608)
 * The pseudo duration of instant magic effects has been adjusted in the spellmaking menu to match vanilla spell cost calculations (#4611)
 * A zero division occurring in 'NiFlipController' nodes without textures has been removed (#4614)
 * The flickering frequency of light sources and some light-related calculations have been fixed (#4615)
 * The sneaking offset in first-person view is now also applied when switching to sneak mode in midair (#4617)
 * Sneaking is no longer possible while flying (#4618)
 * Recharging enchanted items now always increases the Enchant skill regardless of success or failure, like in vanilla Morrowind (#4622)
 * NPC record entries Reputation, Disposition and Faction Rank are now loaded as unsigned variables (#4628)
 * Sneaking stance no longer affects speed if the actor is not actually sneaking (#4633)
 * 'GetPCJumping' scripting function has been reworked to match vanilla behaviour (#4641)
 * "%Name" string replacer can now be used in creature dialogue (#4644)
 * Force-equipping a weapon now resets ongoing attack animations (#4646)
 * HUD no longer displays an "item condition" for throwing weapons (#4648)
 * Levelling up no longer fully restores health but rather applies the gained health points (#4649)
 * Actors no longer fall from cliffs or run into obstacles when backing down from attackers (#4656)
 * Enabling collision with 'ToggleCollision' scripting instruction ("tcl") now snaps the player character down to the ground (#4669)
 * The number of known ingredient and potion effects is now determined by the modified rather than the base Alchemy skill (#4671)
 * Pitch factor handling for crossbow animations has been streamlined to more closely match vanilla behaviour (#4672)
 * Journal can no longer be opened while the Settings window is open (#4674)
 * NPC fast-travel destination records without any data no longer crash the game upon loading (#4677)
 * Declared but empty script variable lists no longer crash the game upon loading (#4678)
 * The chance of a successful spell absorption is now multiplicative rather than additive, which is how the magic effect is designed in vanilla Morrowind (#4684)
 * Calling 'Say' scripting instruction with non-existent sound as argument no longer breaks script compilation (#4685)
 * Creatures that lack unique sounds now make use of fallback sound generator records (#4689)
 * Loading bars no longer obscure message boxes but are instead moved to the centre of the screen (#4691)

Editor Bug Fixes:
 * 'Revert' action now properly updates subviews (#3249)
 * A native colour picker is now used on all operating systems, fixing major issues on macOS (#3681)
 * 'Undo' and 'Redo' actions now keep assigned shortcuts (#4110)
 * Lock status of newly opened subviews is now correctly initialised (#4520)
 * Instance dragging, which was broken in 0.44.0, has been fixed (#4593)
 * Skeletons of animated objects are now properly initialised (#4654)
 * The Colour entry in Light Source records is now displayed as a coloured box instead of an integer number (#4668)

Other:
 * Windows builds in 'Release' mode no longer automatically open a command prompt window (#2490)
 * Race condition in terrain code has been fixed (#4584)
 * Skinning and AI optimisations (#4605, #4621)
 * Support for Rapture3D OpenAL driver has been added (#4606)
 * Record verifying functionality in OpenMW-CS has been revised (#4643)

Version 0.44.0
 Released July 29, 2018 

New Features:
 * Spell search bar implemented
 * Launcher: Advanced settings tab added (#4054)
 * Implemented option for fast travel services to charge for every companion (#4064)
 * Added an option to have multiple quicksaves (#4174)
 * Added an option to rebalance soul gem values based only on soul value, not soul times gem value (#4423)
 * OpenMW-CS: Terrain Texture Brush button implemented (#3870)
 * OpenMW-CS: Edit functions for terrain texture editing mode implemented (#3872)
 * OpenMW-CS: New, and more complete, icon set added

Bug Fixes:
 * Daedra are now summoned when picking up cursed items through the inventory, OnActivate is now triggered even with the inventory menu open (#1428, #3726)
 * Similar glyphs are now used as fallbacks when unsupported glyphs are encountered (#1987)
 * Magic effects active when a save is loaded are now rendered (#2254)
 * Journal alphabetical indexing now works in Russian language versions (#2485)
 * Declaring OnPCHitMe in an actor's script now prevents the actor from attacking, even in self-defense, if his Fight is equal to zero (#2703)
 * Content selector now places Morrowind.esm at the beginning of the mod list, if it is present (#2829)
 * Undefined weather settings now fallback to middle grey instead of pure black (#2841)
 * Mods are now found if the mod directory is a parent of the installation directory (#3557)
 * Flying and swimming creatures no longer use the pathgrid (#3587)
 * SetPos no longer skips weather transitions, fixing transitions in mods that use SetPos to travel the player, such as Boats Mod (#3603)
 * ESM files with capital-case extensions now load correctly with the launcher (#3618)
 * Fixed an issue where NPCs could get stuck inside terrain/objects when the player rests (#3638)
 * Combat music is now updated in menu mode (#3664)
 * Extraneous carriage returns are cut from dialog output (#3696)
 * Fixes for controllers on macOS (#3708)
 * SetPos can no longer place the target under terrain level (#3783)
 * Fixed an issue where casting Calm Humanoid on a guard the player is resisting arrest from caused a dialog loop when trying to resist again (#3863)
 * Enemies who are knocked out will no longer recover immediately (#3884)
 * Imported content files are now sorted according to their dependencies, instead of just modified time (this fixes Bethesda ESMs broken by the Steam version of Morrowind) (#3926)
 * Scripts now support period and hyphen characters in the script name, as long as it is not the first character (#4061)
 * Soul gems with trapped souls of creatures from mods that have been removed will now be empty instead of crashing the game (#4111)
 * Swim animation is no longer interrupted when attacking underwater (#4122)
 * An empty battle music folder now results in explore music being played in combat (#4134)
 * Added a vanilla absorb spell behavior option, which is enabled by default (#4135)
 * Added vanilla enchanted weaponry behavior option, which is enabled by default (#4136)
 * Centroid interpolation is now used for shader lighting, fixing some graphical artifacts when using antialiasing (#4143)
 * NPC base skeleton files are not longer optimized, fixes some body replacer mods (#4159)
 * To prevent animation flickering, the landing animation is no longer played when the player is turning as they are landing (#4177)
 * Fighting actors now face their target instead of the nearest actor (#4179)
 * Weapon switch sound is no longer played when no different weapon is present to switch to (#4180)
 * Guards can no longer initiate dialog with the player when the player is far above the guard (#4184)
 * The correct graphical effect is now applied to armor and clothes when changing them while chameleoned or invisible (#4190)
 * "Screenshot Saved" message has been removed (#4191)
 * Attack range for NPC archers and spellcasters now more accurately matches vanilla behavior (#4192)
 * Dialog topics are now always highlighted when first encountered (#4210)
 * Fixed an FPS drop after minimizing the game during rainy weather (#4211)
 * Thrown weapon projectiles now all rotate when in the air (#4216)
 * Spell casting chance now displays as zero if the player does not have enough magicka to cast it (#4223)
 * Fixed double activation button presses when using a gamepad (#4225)
 * The player's current class and birthsign is now the default value in the class select and bithsign select menus, rather than the first item in the list (#4226)
 * Tribunal and Bloodmoon summoned creatures no longer automatically fight other followers (#4229)
 * Player movement from one directional key is now nullified if the opposite directional key is also pressed (#4233)
 * Wireframe mode no longer affects the map (#4235)
 * Fixed a crash when quick loading from the container screen (#4239)
 * Greetings are no longer added to the journal topic list (#4242)
 * Merchant NPCs no longer sell ingredients from containers that they own that have zero capacity, such as plants (#4245)
 * Armor condition is now taken into account when calculating armor rating (#4246)
 * Removed unintended jump cooldown (#4250)
 * Fixed console spam when OpenMW encounters a non-music file in the Music folder (#4252)
 * Magic effects from eaten ingredients now have the correct duration (#4261)
 * Arrow position is now correct in third person view during attacks for beast races (#4263)
 * Players in god mode are no longer affected by negative spell effects (#4264)
 * Missing 'sAnd' GMST no longer causes a crash (#4269)
 * Root node transformation is no longer incorrectly discarded, fixing characters in the mod The Black Mill (#4272)
 * The map is now updated with explored cells correctly, instead of only when the map window is opened (#4279)
 * MessageBoxes now appear over the chargen menu (#4298)
 * Optimizer no longer breaks LOD nodes (#4301)
 * PlaceAtMe now correctly inherits the scale of the calling object (#4308)
 * Resistance to magic now affects all resistable magic effects (#4309)
 * Opening doors is now restricted to bipedal actors (#4313)
 * Rainy weather no longer slows down the game when changing from indoors to outdoors (#4314)
 * Meshes with CollisionType=Node flag are no longer ignored (#4319)
 * Activate and Move keys are no longer used for GUI navigation if they are bound to mouse buttons (#4320)
 * NPC negative faction reaction modifier now works correctly (#4322)
 * Taking owned items is no longer considered a crime if the owner is dead (#4328)
 * Torch and shield equipping behavior now is more consistent with the original game (#4334)
 * Installation wizard now appends "/Data Files" if needed when autodetecting path (#4336)
 * "Interior" removed from cell not found message (#4343)
 * Inventory item count for very high numbers no longer shows incorrect values due to truncation (#4346)
 * Using AddSoulgem no longer fills all soul gems of the specified type (#4351)
 * A message is displayed if the spell a player tries to select via quickkey is missing (#4391)
 * Inventory filter is now reset to All when loading a game (#4392)
 * Terrain is now rendered for empty cells (#4405)
 * OpenMW now handles marker definitions correctly, fixing mod Arktwend (#4410)
 * iniimporter no longer ignores data paths (#4412)
 * Moving with zero strength no longer uses all of your fatigue (#4413)
 * Camera no longer flickers when opening and closing menu while sneaking (#4420)
 * Cursor now displays correctly when OpenMW is compiled against macOS 10.13 SDK (#4424)
 * Item health is no longer considered a signed integer, it can no longer be negative (#4435)
 * Adding items to currently disabled creatures will no longer crash the game (#4441)
 * Encumbrance value is now rounded up (#1786)
 * Werewolf health is now correctly calculated (#4142)
 * NiLookAtController node is now ignored, like in vanilla (#4407)
 * OpenMW-CS: "Original Creature" field renamed to "Parent Creature" (#2897)
 * OpenMW-CS: Unchecking "Auto Calc" flag when editing an NPC record no longer causes unreasonable values to be filled in (#3278)
 * OpenMW-CS: Fixed search and verification result tables to be case-insensitive when sorting (#3343)
 * OpenMW-CS: "Model" column renamed to "Model/Animation" (#2694)

Version 0.43.0
 Released December 4, 2017 

New Features:
 * Implemented AI resurfacing to breathe (#1374)
 * Implemented rain and snow induced water ripples (#452, 4156)
 * Implemented fade to black on cell transitions (#824)
 * Implemented starting in an unnamed exterior cell with --start (#3941)
 * Implemented AI using "WhenUsed" enchantments (#3953)
 * Implemented stacks of ingredients or potions remaining grabbed after using one (#4082)
 * Implemented keyboard navigation for menus (#3400)
 * Implemented an option to show the success rate while enchanting (#3492)
 * Implemented an option to show projectiles' damage in tooltips (#2923)
 * Implemented an option to show melee weapons' reach and speed in tooltips (#2923)
 * Implemented a "launch OpenMW" tickbox on the Windows installer (#2258)
 * Implemented the ability to close the inventory while dragging items (#1692, #3099)
 * OpenMW-CS: Implemented LTEX record table (#933)
 * OpenMW-CS: Implemented LAND record table (#936)
 * OpenMW-CS: Implemented highlighting occurrences of a variable in a script (#2509)
 * OpenMW-CS: Implemented using one resource manager per document (#2748)
 * OpenMW-CS: Implemented shortcuts and context menu options for commenting code out and uncommenting code respectively (#3274)
 * OpenMW-CS: Implemented an option in user settings to reset settings to their defaults (#3275, #3682)
 * OpenMW-CS: Implemented reloading data files (#3530)
 * ess-Importer: Implemented converting projectiles (#2320)

Bug Fixes:
 * Water visibility is now consistent across different setting configurations (#815)
 * Autosaves are now created when waiting, to match vanilla behavior (#1452)
 * Container Close button no longer loses key focus when an item is clicked (#1555)
 * Guards no longer become aggressive towards creatures that are beyond their alarm radius (#2405)
 * Players can no longer change their weapon or spell during attack or spellcasting, though weapons can still be sheathed (#2445)
 * UI window pinning now persists between saves and boots (#2489, #2834)
 * First person view now uses the correct body texture with the "Better Bodies" mod (#2594)
 * Stat review menu now reads correctly from the player's stats (#2628)
 * Player states are now correctly reset when a save is loaded (#2639)
 * Rain and snow weather effects no longer move with the player (#2698)
 * Implemented some missing creature swim animations (#2704)
 * "Owned" crosshair now does not mark objects which can be activated without triggering a crime (#2789)
 * Drag-and-drop is now ended if the item is removed (#3097)
 * GetDetected can now be used without a reference (#3110)
 * Fixed poor performance when resizing the dialog window (#3126)
 * Fixed how ampersands in filenames are handled by the Launcher and Wizard (#3243)
 * Improved water reflection rendering along shorelines (#3365)
 * Improved AI usage of Dispel magic effect (#3341)
 * Disposing of corpses no longer breaks related quests (#3528)
 * Framerate limit is now enforced in videos and menus (#3531)
 * Only one copy of a given sound effect may now be played at a time (#3647)
 * Stationary NPCs resume returning to their position after a game is loaded if they had moved (#3656)
 * Added a fade-out for music transitions (#3665)
 * Spellcasting effects now disappear when resting (#3679)
 * Filled soul gems no longer count against the number of empty soulgems a merchant restocks of the same type (#3684)
 * Fixed magicka calculation during character generation (#3694)
 * Guards will now try to arrest the player when attacked, instead of just fighting back (#3706)
 * Death counts are now checked to be for valid actors before they are loaded (#3720)
 * Malformed inequality operators are now handled as equality to match vanilla and give a warning (#3744)
 * Yagrum Bagarn no longer twitches (#3749)
 * DisableLevitation now removes Levitate visual spell effect indicators (#3766)
 * Script commands now run if they were in voiced dialog scripting (#3787)
 * Added enabled check to animation script commands (#3793)
 * Default sound buffer size was increased (#3794)
 * RemoveItem behavior adjusted (#3796)
 * Godmode adjusted to match vanilla (#3798)
 * Animations now loop correctly in the "Animated Morrowind" mod (#3804)
 * Fixed enchantment point calculation to match vanilla (#3805)
 * Missing book art now logs a warning instead of showing a pink rectangle (#3826)
 * Fixed "Windows Glow" mod so window textures are not darker than they should be (#3833)
 * Bodyparts with multiple NiTriShapes are now handled correctly (#3835)
 * InventoryStore::purgeEffect now removes all effects with argument ID (#3839)
 * Fixed fatigue loss calculations when jumping (#3843)
 * Underwater effects are now not applied to scripted "say" commands (#3850)
 * Actors no longer try to speak underwater (#3851)
 * Fixed a crash caused by an NPC being spawned by two routines at once (#3864)
 * Fixed an exploit where constant effect enchantments could be made with any soul gem by switching the soul gem during enchanting (#3878)
 * Fixed jail state not being cleared when a game is loaded (#3879)
 * Journal no longer displays empty entries (#3891)
 * An empty line is no longer displayed between a topic and the actual dialog text in the dialog window (#3892)
 * PositionCell in dialog no longer closes the dialog window (#3898)
 * "Could not find Data Files location" dialog no longer appears multiple times (#3906)
 * Fixed a case where the user could get stuck when installing without a CD (#3908)
 * Adjustments made to the Morrowind Content Language dropdown in the settings pane of the launcher (#3909)
 * Scroll in launcher window can no longer be cut off by resizing the window (#3910)
 * NC text key on nifs now works correctly (#3915)
 * Menu click sound no longer plays for right clicks (#3919)
 * Improved AI targetting algorithm to choose targets based on attack effectiveness (#3921)
 * AI now avoids enemy hits while casting self-ranged spells (#3922)
 * Copy/Paste now uses the correct command key on macOS (#3934)
 * AI attack strength is now reset when starting a new attack (#3935)
 * Changed spell priority calculation to match vanilla (#3937)
 * UI sounds are no longer distorted under water (#3942)
 * Fixed the game not pausing when minimized on Windows (#3943)
 * Vendors now confiscate stolen items that the player tries to sell them back (#3944)
 * Fixed some character preview rendering issues (#3955)
 * EditEffectDialog close button now updates range button and area slider properly (#3956)
 * Fixed some issues with body part rendering with mods (#3957)
 * Clothing value is now unsigned, preventing some value overflow issues (#3960)
 * Fatigue is now consumed if your encumbrance equals your maximum carry weight exactly (#3963)
 * Journal sounds are now played when flipping pages and closing the journal (#3974)
 * Fixed containers instantly closing when opened with a controller and the cursor over the close button (#3978)
 * Fixed performance issue when casting spells, especially on new landmasses such as Tamriel Rebuilt (#3981)
 * Corrected down and up sounds played when trading (#3982)
 * NPCs taunted to aggression no longer continue dialog with the player (#3987)
 * Journal can no longer be opened at the main menu (#3991)
 * Fixed Dispel to only cancel spell effects (#3995)
 * Fixed missing header inclusion breaking OpenBSD clang build (#4002)
 * Inventory avatar now fits within display border (#4003)
 * Manis Virmaulese now speaks to the player before attacking (#4004)
 * AI spawn position is now reset if they are moved to another cell (#4010)
 * Keypresses consumed by the UI are no longer processed again by the game (#4016)
 * GetPCRunning and GetPCSneaking now check if the PC is actually moving (#4017)
 * Music track shuffling is improved (#4024)
 * Spells with copy/pasted names no longer sort to the top of the spell list (#4025)
 * NPC archers now switch to another weapon to attack when they run out of arrows (#4033)
 * Reloading a save game while falling no longer prevents fall damage (#4049)
 * Draw animation is no longer played when a player equips a new weapon while already holding one (#4056)
 * Disposition is now updated correctly when dialog is closed (#4076)
 * Alchemy skill increases now take effect immediately after potion creation, instead of after the next batch is started (#4079)
 * GetResist commands now work like in vanilla (#4093)
 * Level-up messages for levels past 20 are now used (#4094)
 * Fixed error in framelistener when taking all items from a corpse (#4095)
 * Default 0 float precision is now used in float formatting (#4096)
 * Cycling through weapons now only selects weapons that can be equipped (#4104)
 * A scroll bar has been added to the birthsign effects list at character creation (#4105)
 * Changed inventory sort order to be more consistent (#4112)
 * Fixed unexpected "Resolution not supported in fullscreen" messages (#4113)
 * Fixed pickpocketing behavior to match vanilla (#4131)
 * Fixed a case where NPCs would not equip a second ring (#4155)
 * NPCs now do not autoequip clothing of the same price (#4165)
 * Multiple GUI and AI fixes and improvements
 * OpenMW-CS: Fixed issues with using # characters in loaded configuration files (#3045)
 * OpenMW-CS: Fixed camera position jumping when switching camera modes (#3709)
 * OpenMW-CS: "Map Color" field in Cells table now works correctly (#3971)
 * OpenMW-CS: Name is now reported correctly as OpenMW-CS on macOS (#4027)
 * OpenMW-CS: New greetings now work in-game (#4037)
 * OpenMW-CS: Merging of Land and Land Texture records fixed (#4074)
 * OpenMW-CS: Fixed narrow left pane in Preferences window (#4107)

Version 0.42.0
 Released August 1, 2017 

New Features:
 * Implemented water sound effects
 * Implemented light particles showing in inventory character preview
 * Implemented magic projectiles emitting light
 * Implemented NiSphericalCollider
 * OpenMW-CS: Implemented "Book Type" combo box replacing "Scroll" check box in Book records
 * OpenMW-CS: Implemented "Blood Type" combo box replacing blood check boxes in NPC and Creature records
 * OpenMW-CS: Implemented "Emitter Type" combo box replacing emitter check boxes in Light records
 * OpenMW-CS: Implemented "Gender" combo box replacing "Female" check box in NPC and Body Part records
 * ess-Importer: Implemented converting mark location
 * ess-Importer: Implemented converting last known exterior cell

Bug Fixes:
 * Falling leaves in Vurt's tree mods now render correctly
 * Actors now use capsular collision shapes (solves issues with characters getting stuck or floating above the ground)
 * Collision handling has been improved (better performance and overall behaviour)
 * Collision is now not disabled for actors until their death animation has finished playing
 * Players can no longer climb sheer terrain by jumping and then moving forwards in the air
 * Doors no longer stutter when colliding with the player
 * Dialog boxes now appear in the center of the screen after the window is resized
 * Weapon and spell cycling is now disabled while in GUI mode
 * Weapon and spell cycling can now be bound to a gamepad
 * Gamepad and mouse/keyboard may now be used at the same time
 * Inventory window titles are now centered vertically
 * Changed name tooltips' behavior on enemies to match vanilla behavior
 * The maximum width of a tooltip is no longer set to a fixed value
 * The drowning widget now more accurately matches the vanilla one
 * Fall height is now reset when the player teleports
 * Changed Slowfall spell effect to better match vanilla behavior while jumping
 * Combat with water creatures now ends when leaving the water
 * AI actors no longer hit unintended targets
 * Changed NPC wander and idle behavior to better match vanilla
 * Fixed some summoned creatures not engaging underwater creatures in combat
 * Enemies now initiate combat with player followers on sight
 * Creatures now auto-equip their shields on creation
 * Changed combat engagement logic to better match vanilla behavior
 * The Command spell effect now brings enemies out of combat
 * Followers now continue to follow after resting and saving and reloading the game
 * Light prioritization on objects now takes the light sources' intensity into account (fixes issues with light sources popping up)
 * Icon shadows no longer persist in GUI windows
 * Disintegrate Armor/Weapon spell effects are no longer bound to the framerate
 * Enchanted arrows now explode when they hit the ground or a static object
 * Fixed a crash that occurred while using a container and the console at the same time
 * Fixed the beginning of NPC speech being cut off on macOS
 * Nodes named "bounding box" are now ignored by the nifloader making corresponding meshes render correctly
 * The correct swish sound is now played for NPC weapon attacks
 * The player now has to pay for their followers when using fast travel
 * Fixed a regression with Dispel; it now is an instant spell effect again
 * Corrected greetings in Antares' Big Mod
 * The ProjectileManager no longer crashes when a sound ID fails to play or is not found
 * Fixed behavior of Activate and OnActivate commands (fixes freeze when opening "Hammers" container in Aanumuran Reclaimed mod)
 * Fixed possible game-breaking exception caused by trying to access NPC stats on a creature
 * Identification papers can now be picked back up after they are dropped
 * Fixed the interpreter to properly handle a reference change caused by an Activate command
 * Changed behavior of stat script commands to better handle stats above 100
 * Fixed gun sounds in Clean Hunter Rifles mod
 * Fixed selling success chance when bartering
 * Fixed objects doubling when loading a save game after editing the used game files
 * Silenced SDL events of types 0x302 and 0x304
 * Fixed a rare crash that occurred on cell loading
 * Activation flags are now reset when an object is copied
 * Removed the possibility to implicitly call GetJournalIndex by simply stating a script ID (solves issues with objects using the same ID as a script in Emma's Lokken mod)
 * Blacklisted some unused scripts from the Bloodmoon expansion pack which relied upon the abovementioned implicit function call
 * Fixed the ResourceHelpers to allow the simultaneous use of forward and backward slashes in a model path
 * Fixed handling of enchantments' spell effects to correctly display these effects in the GUI
 * OpenMW-CS: New or cloned Body Part records may now use the ".1st" suffix
 * OpenMW-CS: Fixed sorting verification results by Record Type
 * OpenMW-CS: Cloned and added pathgrids are no longer lost after reopening an omwgame file
 * OpenMW-CS: Camera position is now re-centered when changing interior cells via drag & drop
 * OpenMW-CS: Added missing Text field to allow editing a book's actual text
 * OpenMW-CS: Skill books now show associated skill IDs instead of attribute IDs

Version 0.41.0
 Released December 26, 2016 

New Features:
 * Implemented zero-weight boots playing light armor boot footsteps
 * Implemented playing audio and visual effects for every effect in a spell
 * Implemented doubling the size of spell explosions
 * Implemented particle textures for spell effects
 * Implemented NPCs using opponent's weapon range to decide whether to dodge
 * Implemented dodging for creatures with the "biped" flag
 * Implemented drop shadow for items in the menu
 * Implemented correct range for "on touch" spells
 * Implemented using telekinesis with on touch spells on objects
 * Implemented AI Combat: Flee
 * Implemented player glow for non-portable lights added to the inventory
 * OpenMW-CS: Implemented rotate and scale sub modes for instance editing mode
 * OpenMW-CS: Implemented water rendering
 * ESS-Importer: Implemented player control flags

Bug Fixes:
 * Almsivi and Divine intervention now display the correct spell effect
 * Instant spell effects now show an effect indicator
 * Fixed playback of weapon idle animation to include a part previously omitted
 * Stat review window at character creation now shows starting spells, powers, and abilities
 * Repair and recharge interfaces no longer cause a performance drop under certain circumstances
 * Fullscreen can now be disabled again after enabling it in-game on OSX
 * Disabled door markers no longer show up on the map
 * Fixed an issue when the equip script instruction is used on an NPC without the item, fixing mods Romance 3.7 and Vampire Embrace
 * Banners now show random animations during stormy weather
 * Inventory tooltip for zero-weight armor no longer displays weight info
 * Idle animations now always loop
 * Spark showers near Sotha Sil now appear at the right time
 * The type of an NPC's melee attack (chop, slash, thrust) no longer depends on their movement direction
 * Fix for freeze when the cell was changed immediately after dying
 * Unalerted slaughterfish in the same cell as the player no longer prevent resting
 * Blood effects no longer occur when the hit is resisted
 * Todwendy can now be interacted with in the German version of the game
 * Fix for crash when opening the journal with missing fonts
 * SetInvisible command no longer applies a graphic effect
 * Non-hostile NPCs can no longer be disarmed by pickpocketing their weapons
 * Hidden inventory items, such as the light source for Trueflame's light effect, are no longer shown
 * Corrected the order in which alembics and retorts are used
 * Animation replacer no longer hangs after one animation cycle
 * Corrected sounds and skill increases for bound armor and shields
 * Corky can now be sold to Drulene Falen
 * NPC disposition can no longer be lowered below zero
 * NPC autoequip behavior now better matches vanilla
 * State of enabled/disabled player controls is now correctly saved
 * Moved references are now properly handled in respawning code
 * Water ripples are now shown when walking on water
 * Argonian NPCs no longer swim like Khajiits
 * Spells with the "always succeed" flag can now be deleted from the spellbook
 * Bound equipment spells can no longer be recast
 * Fixed some objects added by Morrowind Rebirth not properly displaying their texture
 * Fixed OSX not being able to find settings-default.cfg
 * Fixed dialogue/journal links being unclickable on certain platforms due to undefined behavior
 * Attacking with a stacked enchanted thrown weapon no longer reduces the charge of items remaining in that stack
 * Fixed an issue with the water surface transparency when viewed from certain angles using non-shader water
 * Fixed animation state to be saved upon cell-changing or save & load; fixes several traps as well as the metal doors in Sotha Sil
 * "Can't Cast" message now displayed when water walking is cast from too great of a depth
 * Player is now moved out of the water when casting water walking from a shallow enough depth
 * Levelled items in merchant inventory are no longer re-added every time the trade window is reopened
 * Weather manager now handles weather for regions added by plugins after a save game was created
 * Fix to more gracefully handle cases where an object refers to an enchantment ID which does not exist
 * Fixed how NPCs react to hostile spell effects being cast on them (for now, see: https://forum.openmw.org/viewtopic.php?f=2&p=43942#p43942)
 * Player/NPC skeleton's bone cache is now cleared when a node is added/removed, fixing a crash that could happen whenever player/NPC equipment is updated
 * OpenMW-CS: Globals are now initialized with a valid type
 * OpenMW-CS: The nested tables for NPC skills and attributes are now hidden when the auto-calc flag is checked
 * OpenMW-CS: Fixed verification for "Not Local" info condition
 * OpenMW-CS: Fixed verification for special faction ID "FFFF"
 * OpenMW-CS: Changes from omwaddon are now loaded in [New Addon] mode
 * OpenMW-CS: Objects moved in interior cells in the scene editor will no longer be teleported outside
 * OpenMW-CS: Fixed not being able to find the project file when launching the game
 * OpenMW-CS: Deleted instances will no longer reappear
 * OpenMW-CS: Using "Extend Selection to Instances" will no longer cause duplicates

Version 0.40.0
 Released September 3, 2016 


 * Implemented NPC “Face” function
 * Implemented weather dependent sun/moon reflections
 * Implemented effect removal for abilities, fixes locked player movement upon exiting portable house mods
 * Implemented deletion of moved references
 * Fixed possible reference duplication when a mod modifies the corresponding refID
 * Fixed creatures in cells without pathgrids not wandering
 * Fixed death events to trigger at the end of the death animation instead of the beginning
 * Fixed timed effects not to be interrupted when resting
 * Fixed constant effects not to be put on hold when resting
 * Fixed some issues with how Magicka is calculated in regard to Fortify Magicka effect and Intelligence
 * Fixed several issues with telekinesis interaction
 * Fixed issues with how the “#” character was handled in directory names in the config
 * Fixed Slowfall spell to now stop forward momentum when jumping
 * Fixed not being able to replace parent cell references with a cell reference of different type
 * Fixed Cliff Racers not being able to attack targets below them
 * Fixed creatures and NPCs not being able to aim ranged attacks vertically
 * Fixed the player spawning at the origin if the cell they saved in doesn’t exist anymore
 * Fixed crash that could occur when using teleportation spells
 * Fixed ESS-Importer not separating item stacks
 * Fixed NPCs forgetting they had talked to the player before for their voiced dialog
 * Fixed NPCs not looping their AiTravel assignments
 * Fixed NPCs wandering to invalid locations after training
 * Fixed NPCs wandering off their pathgrid when player waits
 * Fixed “StopCombat” AI command not functioning correctly
 * Fixed Larienna Macrina not correctly stopping combat after killing Hrelvesuu in the “Battle at Nchurdamz” quest
 * Fixed monsters respawning when loading a quicksave
 * Fixed a visual effect playing in Dagoth Ur’s chamber that shouldn’t be there
 * Fixed blight weather still occurring after killing Dagoth Ur
 * Fixed new dialog in a mod inheriting some data from the dialog it replaces
 * Fixed actors that start the game dead always using the same death pose
 * Fixed NPCs to not auto-equip ammunition
 * Fixed NPCs not favoring ranged weapons
 * Fixed NPCs detecting the player when they don’t have line of sight
 * Fixed ashmire particles rendering outside of their pool
 * Fixed AiWander start time resetting when saving/loading
 * Fixed 1st and 3rd person camera not converting from .ess correctly with ESS-Importer
 * Fixed issues caused by the idle camera when the player is paralyzed
 * Fixed nearby monsters who have not detected the player not preventing the player from resting
 * Fixed an issue with the victim of a pickpocket not always being alerted
 * Fixed dead NPCs and creatures contributing to Sneak skill increases
 * Fixed weather dependent dialog playing in interior cells
 * Fixed effects cast by summons persisting after their death
 * Fixed an issue with parallax map rendering
 * Fixed level up graphic to match vanilla game behavior
 * Fixed segfault in Atrayonis’s “Anthology Solstheim: Tomb of the Snow Prince” mod
 * Fixed issues with invisibility not dispelling correctly
 * Fixed the first couple of seconds of NPC speech being muted on some PCs
 * Fixed being able to stack effects from identical magic scrolls
 * Fixed 3rd person camera distance getting stuck
 * Fixed AiFollow and AiEscort durations to be handled as in-game hours instead of seconds, as per the vanilla engine
 * Fixed a couple of issues with how fatigue is displayed when the player has fortified strength
 * OpenMW-CS: Implemented multiple deletion of subrecords
 * OpenMW-CS: Reimplemented pathgrid rendering
 * OpenMW-CS: Implemented configurable key bindings
 * OpenMW-CS: Implemented pathgrid editing
 * OpenMW-CS: Fixed Start Scripts table not updating when a script is added
 * OpenMW-CS: Fixed tooltips not showing in scene view unless holding mouse button on them
 * OpenMW-CS: Fixed tab width in Script Editor to be 4 characters instead of 4 pixels
 * OpenMW-CS: Fixed being able to create duplicate pathgrid records
 * OpenMW-CS: Fixed data in Weapon records not being properly set
 * OpenMW-CS: Fixed Regions table to show weather options and allow editing them

Version 0.39.0
 Released April 16, 2016 


 * Implemented background cell loading and caching of loaded cells
 * Implemented support for object shaders in OSG
 * Implemented interpolation for physics simulation, smoothing rendering of statics and fixing some collision issues
 * Implemented support for sphere map NiTextureEffects
 * Implemented the FixMe script instruction
 * Implemented support for RGB and RGBA embedded textures in NIF files
 * Implemented corpse clear delay
 * Implemented per-creature respawn time tracking
 * Fixed Dark Brotherhood Assassins, ghosts in Ibar-Dad, and other creatures spawned with PlaceAt spawning inside world geometry
 * Fixed Activate / OnActivate script instruction to match vanilla behavior
 * Fixed player spawning underwater when loading a game saved while swimming
 * Fixed NPCs not using correct animations with Animated Morrowind mod
 * Fixed Riekling raider pig screaming continuously
 * Fixed Vivec’s hands in the Psymoniser Vivec God Replacement mod
 * Fixed NPCs spamming restoration spells instead of defending themself
 * Fixed a crash caused by local script iteration
 * Fixed AI packages to not stack when duplicates are added
 * Fixed actor animations not being rebuilt on resurrection
 * Fixed dialog boxes for non-standard NPCs not scrolling correctly
 * Fixed wandering NPCs disappearing or getting teleported to strange places
 * Fixed missing NPC name in journal entry when given Pilgrimages of the Seven Graces quest
 * Fixed bounding box used for items when dropping them from the inventory
 * Fixed spells exploding on an actor being applied twice
 * Fixed Azura’s missing head
 * Fixed potion effect showing when ingredient effects are not known
 * Fixed hands turning partially invisible when chopping with a spear
 * Fixed fast travel breaking save files made afterwards
 * Fixed crash after casting recall spell
 * Fixed constant effect enchantment animation playing on dead bodies
 * Fixed spell effects to not persist after the caster dies
 * Fixed corpses that are submerged at the beginning of the game to stay submerged
 * Fixed “when strikes” enchantments to not launch a projectile from the attacker when they apply
 * Fixed camera snapping to straight up or down after teleporting
 * Fixed alchemy window ingredient count not decrementing when combining ingredients that don’t share effects
 * Fixed mods corrupting the hasWater flag for exterior cells
 * Fixed a crash with mods that define bip01 spine1 but not bip01 spine2
 * Fixed class image display when an image for the class is not found
 * Fixed possible infinite disposition through exploit
 * Fixed glitch causing removed clothing to still be rendered on the character on the inventory paper doll
 * Fixed statics and activators not being able to cast spell effects on the player
 * Fixed cells not loading when using Poorly Placed Object Fix mod
 * Fixed female characters incorrectly using the male base animation skeleton
 * Fixed “use best attack” punches to match vanilla behavior
 * Fixed crash when clicking through the class selection menu a specific way
 * Fixed save list jumping to the top when deleting a saved game
 * Fixed the selected class and race not being cleared when starting a new game
 * Fixed crash when water normal map is missing
 * Fixed an issue with handling stray arguments in scripts
 * Fixed Drop script instruction to match vanilla behavior
 * OpenMW-CS: Implemented GMST verifier
 * OpenMW-CS: Implemented info record verifier
 * OpenMW-CS: Implemented rendering cell border markers in Scene view
 * OpenMW-CS: Implemented point lighting in Scene view
 * OpenMW-CS: Implemented optional line wrapping in script editor
 * OpenMW-CS: Reimplemented 3D scene camera system
 * OpenMW-CS: Implemented scenes being a drop target for referenceables
 * OpenMW-CS: Implemented rendering cell markers in Scene view
 * OpenMW-CS: Implemented Instance selection menu in Scene view
 * OpenMW-CS: Implemented Move sub mode for Instance editing mode in Scene view
 * OpenMW-CS: Implemented behavior for changing water level of interiors to match exteriors
 * OpenMW-CS: Implemented using “Enter” key instead of clicking “Create” button to confirm ID input in Creator Bar
 * OpenMW-CS: Fixed objects dropped in the scene not always saving
 * OpenMW-CS: Fixed objects added to the scene not rendering until the scene is reloaded
 * OpenMW-CS: Fixed land data being written twice
 * OpenMW-CS: Fixed GMST ID named sMake Enchantment being named sMake when making new game from scratch
 * OpenMW-CS: Fixed creator bar in Start Scripts subview not accepting script ID drops
 * OpenMW-CS: Fixed using the “Next Script” and “Previous Script” buttons changes the record status to “Modified”

Version 0.38.0
 Released January 22, 2016 


 * Implemented werewolf field of view
 * Implemented movement of objects between cells, fixes several issues
 * Implemented handling OSG native model format
 * Implemented separate field of view settings for hands and game world
 * Implemented isInCell checks on PlaceAt and PlaceItem
 * Implemented handling NiLODNode and NiPointLight
 * Implemented notification to indicate when a game is saved
 * Fixed player object being deletable
 * Fixed AiCombat distance check to take into account collision box
 * Fixed saw in Dome of Kasia not hurting a stationary player
 * Fixed rats floating when killed near a door
 * Fixed kwama eggsacks pulsing too fast
 * Fixed NPC voice sound source not being placed at their head
 * Fixed crash with OpenMW install wizard
 * Fixed reseting delete flag when loading a reference from a save game
 * Fixed issues with clicking on unexpected inventory items on character doll
 * Fixed spell absorption to apply once per effect
 * Fixed enchantment merchant items reshuffling every time barter is clicked
 * Fixed not being able to resurrect the player through the console if health is zero
 * Fixed projectile weapon behavior when underwater
 * Fixed not being able to use keywords in strings for message boxes
 * Fixed items not sinking when dropped underwater
 * Fixed crash when onPcEquip script removes the equipped item
 * Fixed dialog not triggering correctly in Julan Ashlander Companion mod
 * Fixed tooltips for Health, Magicka, and Fatigue showing in the Options menu when bars aren’t visible
 * Fixed guards accepting gold for crimes even when you don’t have enough
 * Fixed Show Owned option affecting tooltips that are not objects
 * Fixed player sound source being at the feet
 * Fixed not being able to replace interactive message boxes
 * Fixed fatal error on OpGetTarget when the target has disappeared
 * Fixed first person rendering glitches with high field of view
 * Fixed crash on new game at character class selection
 * Fixed RigGeometry bone references to be case-insensitive
 * Fixed NPCs using wrong sound when landing
 * Fixed missing journal textures without Tribunal and Bloodmoon installed
 * Fixed multiple AiFollow packages causing the distance to stack
 * Fixed creature dialogs not being handled correctly
 * Fixed crash when entering Holamayan Monastery with mesh replacer installed
 * Fixed dreamers spawning too soon
 * Fixed Next/Previous Weapon/Spell and Ready Spell working as a werewolf
 * Fixed being able to soultrap a creature more than once
 * Fixed summoned creatures and objects disappearing at midnight
 * Fixed gamecontrollerdb file being created as a txt instead of a cfg
 * Fixed “same race” dialog functions never triggering
 * Fixed dialog choice condition issue
 * Fixed body part rendering when in a pose
 * Fixed reversed sneak awareness check
 * Fixed positional sound acceleration issue
 * Fixed fatal error when LandTexture is missing
 * OpenMW-CS: Implemented choosing colors for syntax highlighting
 * OpenMW-CS: Implemented hiding script error list when there are no errors
 * OpenMW-CS: Implemented ability to create omwaddons with periods in the filename
 * OpenMW-CS: Implemented configurable size for scipt error panel
 * OpenMW-CS: Implemented tooltips in the 3D scene
 * OpenMW-CS: Fixed issue with handling of DELE subrecords
 * OpenMW-CS: Fixed Verify not checking if given item ID for a container exists

Version 0.37.0
 Released November 30, 2015 


 * Rewrote graphics engine using OSG rendering toolkit
 * Implemented profiling overlay
 * Implemented journal and book scaling
 * Implemented NiStencilProperty
 * Implemented Game Time Tracker
 * Implemented comments in openmw.cfg
 * Implemented resource manager optimizations
 * Implemented handling NIF files as proper resources
 * Implemented using skinning data in NIF files as-is
 * Implemented small feature culling
 * Implemented configurable near clip distance
 * Implemented GUI scaling option
 * Implemented support for anonymous textures
 * Implemented loading screen optimizations
 * Implemented character preview optimization
 * Implemented sun glare fader
 * Implemented support for building with Qt5
 * Implemented Bullet shape instancing optimization
 * Implemented FFMPEG 2.9 support
 * Implemented head tracking for creatures
 * Implemented additive moon blending
 * Implemented an error message when S3TC support is missing
 * Fixed short activation distance for light emitting objects
 * Fixed animation not resizing creature’s bounding box
 * Fixed setPos and setScale instructions only modifying the collision model when invoked on Static objects
 * Fixed stars showing on horizon at night when they should be obscured by clouds
 * Fixed errors in moon trajectory
 * Fixed NPCs width not being adjusted by their weight
 * Fixed raycasting for dead actors
 * Fixed several issues with underwater view
 * Fixed Erene Llenim not wandering
 * Fixed cliff racers failing to hit the player
 * Fixed NPCs not being able to hit small creatures
 * Fixed vibrating terrain in cells far from the origin
 * Fixed several issues with first person weapon model rendering
 * Fixed crash when switching from full screen to windowed mode in D3D9
 * Fixed scripts failing to compile if name starts with a digit
 * Fixed Socucius Ergalla having doubled greetings during the tutorial
 * Fixed underwater flora lighting up the entire area
 * Fixed not handling controller extrapolation flags
 * Fixed footstep frequency not updating immediately when speed attribute changes
 * Fixed crash with OpenGL 1.4 drivers
 * Fixed antialiasing not working on Linux
 * Fixed enemies attacking the air when they spot the player
 * Fixed NIF rotation matrices that include scaling not being supported
 * Fixed crank in Old Mournhold: Forgotten Sewer turning about the wrong axis
 * Fixed several particle transparency stacking issues
 * Fixed Trueflame and Hopesfire flame effect rendering
 * Fixed little box rendering beneath verminous fabricants
 * Fixed sparks in Clockwork City not bouncing off the floor
 * Fixed dicer traps in Clockwork City not activating when you’re too close
 * Fixed scrambled pixels on the mini map
 * Fixed NIFs with more than 255 NiBillboardNodes not loading
 * Fixed objects flickering
 * Fixed issue with running out of vram
 * Fixed NPCs dying silently
 * Fixed jumping animation restarting when equipping mid-air
 * Fixed light spell not working in first person view
 * Fixed light spell not being as bright as in Morrowind
 * Fixed transparency sorting to be more accurate, obsoleting transparency-overrides.cfg
 * Fixed player followers reporting crimes
 * Fixed hidden emitter nodes still firing particles
 * Fixed music from title screen continuing after loading a saved game
 * Fixed map not being consistent between saved games
 * Fixed dialog scroll not always starting at the top
 * Fixed Detect Enchantment marks not appearing on top of the player arrow
 * Fixed changing NPC position via console not taking effect until cell is reloaded
 * Fixed mannequins in mods appearing as dead bodies
 * Fixed spurious fifth parameter on Placeatme raising an error
 * Fixed COC command printing multiple times when the GUI is hidden
 * Fixed crash when a creature has no model
 * Fixed character sheet not properly updating when backing out of CharGen
 * Fixed Horkers using land idle animations under water
 * Fixed map notes not showing on cell marker tooltips
 * Fixed alchemy including effects that show twice on the same ingredient
 * Fixed ORI console command
 * Fixed Ashlanders in front of Ghostgate wandering around
 * Fixed ESM writer not handling encoding when saving the TES3 header
 * Fixed NIF node names to be not case-sensitive
 * Fixed fog depth and density not being handled correctly
 * Fixed Combat AI changing target too frequently
 * Fixed not being able to attack during block animations
 * Fixed player not raising arm in third person view for blizzards
 * Fixed current screen resolution not being selected in Options when starting OpenMW
 * Fixed Ordinators thinking beast races can wear their helm
 * Fixed slider bars still moving after clicking to move them and not releasing the mouse button
 * Fixed quirks with sleep interruption
 * Fixed being able to ready weapons and magic while paralyzed
 * Fixed inverted Kwama Queen head
 * Fixed additem and removeitem behavior with gold
 * Fixed –start putting the player inside models
 * Fixed a glitch that allowed infinite free items when bartering
 * Fixed handling of quotes in names of script functions
 * Fixed Open and Lock spell effects persisting when cast on certain statics
 * Fixed being able to lock beds
 * Fixed script compiler not accepting IDs as instruction or function arguments if the ID is also a keyword
 * Fixed cell names not being localized on the world map
 * Fixed swimming player being too low in the water
 * Fixed Save and Load menu localization issues
 * Fixed Disintegrate Weapon applying to lockpicks and probes
 * Fixed mouse wheel in journal not being disabled by Options menu
 * Fixed Heart of Lorkhan not visually responding to attacks
 * Fixed inventory highlighting the wrong category after a load
 * Fixed teleport amulet not being placed in player inventory in Illuminated Order 1.0c
 * Fixed fSleepRandMod not behaving correctly in special cases
 * Fixed hang in non-GOTY version caused by bad SetRot data
 * Fixed NPC confusion over player race
 * Fixed custom races breaking numbering of PcRace
 * Fixed being able to sneak while paralyzed
 * Fixed Chameleon not working for creatures
 * Fixed player power chance to show as 0 when used
 * Fixed error handling for non-existing enchantment references
 * Fixed recursive script execution
 * Fixed infinite recursion when compiling a script with warning mode 2 and enabled error downgrading
 * Fixed potential infinite loop in addToLevCreature script function
 * Fixed PlaceItem returning radians instead of degrees
 * Fixed a crash when entering cell “Tower of Tel Fyr, Hall of Fyr”
 * Fixed a crash on assertion in a rare combat case
 * Fixed an issue with loading a save game with mod LGNPC_PaxRedoran_v1_20
 * Fixed an issue with loading a game when a mod that provided a spell known by the player was removed
 * Fixed an issue with unequipping amulets that had been created with the console
 * Fixed crash when switching from full screen to windowed mode in D3D9 (switched to OpenGL)
 * Fixed no texture issue with DirectX (switched to OpenGL)
 * Renamed ‘grid size’ setting to ‘cell load distance’
 * OpenCS: Implemented Merge tool
 * OpenCS: Implemented copying a record ID to the clipboard
 * OpenCS: Implemented script line number in results search
 * OpenCS: Implemented mouse button bindings in 3D scene
 * OpenCS: Implenented scrolling newly created TopicInfo and JournalInfo records into view
 * OpenCS: Implemented horizontal slider to scroll between opened tables
 * OpenCS: Implemented shortcut for closing focused subview
 * OpenCS: Implemented context menu for dialog subview fields with an item matching “Edit ‘x'” from the table subview context menu
 * OpenCS: Implemented ignoring mouse wheel input for numeric values unless the respective widget has focus
 * OpenCS: Implemented refreshing the verify view
 * OpenCS: Implemented configuration of double click behavior in results table
 * OpenCS: Implemented severity column to report tables
 * OpenCS: Implemented improvements to dialog button bar
 * OpenCS: Implemented mouse picking in worldspace widget
 * OpenCS: Implemented cell border arrows
 * OpenCS: Implemented cloning enhancements
 * OpenCS: Implemented fine grained configuration of extended revert and delete commands
 * OpenCS: Implemented magic effect record verifier
 * OpenCS: Implemented Sound Gen record verifier
 * OpenCS: Implemented Pathgrid record verifier
 * OpenCS: Implemented Script Editor enhancements
 * OpenCS: Implemented color values in tables
 * OpenCS: Implemented ID auto-complete
 * OpenCS: Implemented partial sorting in info tables
 * OpenCS: Implemented dialog for editing and viewing content file meta information
 * OpenCS: Implemented using checkbox instead of combobox for boolean values
 * OpenCS: Implemented dropping IDs into bar at bottom of subview when creating a record
 * OpenCS: Fixed global search not automatically focusing the search input field
 * OpenCS: Fixed opening a chest blurring the character portrait
 * OpenCS: Fixed not being able to edit alchemy ingredient properties
 * OpenCS: Fixed being able to select Attribute and Skill parameters for spells that do not require them
 * OpenCS: Fixed unnamed checkbox showing when right clicking an empty place in the menu bar
 * OpenCS: Fixed freeze when editing filter
 * OpenCS: Fixed verifier not updating local variables when other scripts are modified
 * OpenCS: Fixed AIWander Idle not being settable for a creature
 * OpenCS: Fixed not being able to enter values for rows in Creature Attack
 * OpenCS: Fixed not being able to add a start script
 * OpenCS: Fixed verifier reporting non-positive level for creatures with no level
 * OpenCS: Fixed value of “Buys *” not saving for a creature
 * OpenCS: Fixed scale value of 0.000 making the game lag
 * OpenCS: Fixed “AI Wander Idle” value not being saved
 * OpenCS: Fixed created creatures always being dead
 * OpenCS: Fixed being unable to make NPC say a specific “Hello” voice dialog
 * OpenCS: Fixed being unable to make a creature use text dialog
 * OpenCS: Fixed not being able to set trade gold for creatures
 * OpenCS: fixed race filter on body parts not displaying correctly
 * OpenCS: Fixed inverted table sorting
 * OpenCS: Fixed Undo and Redo command labels
 * OpenCS: Fixed listed attributes and skill being based on the number of NPC objects
 * OpenCS: Fixed crash when removing the first row of a nested table
 * OpenCS: Fixed incorrect GMSTs for newly created OMWGame files
 * OpenCS: Fixed deleted scripts being editable
 * OpenCS: Fixed line edit in Dialog subview table showing after a single click
 * OpenCS: Fixed incorrect position of an added row in Info tables
 * OpenCS: Fixed deleting a record triggering a Qt warning
 * OpenCS: Fixed metadata table missing the Fixed record type column
 * OpenCS: Fixed not being able to reorder rows with the same topic in different letter case
 * OpenCS: Fixed Sort by Record Rype on the Objects table being incorrect
 * OpenCS: Fixed undo/redo shortcuts not working in script editor
 * OpenCS: Fixed missing TopicInfo “custom” condition section
 * OpenCS: Fixed sorting search and verification result table by clicking on the column names
 * OpenCS: Fixed enchantment effects always switching to water breathing
 * OpenCS: Fixed NPC information failing to save correctly due to mNpdtType value
 * OpenCS: Fixed deleting record in Objects (referencables) table messing up data
 * OpenCS: Fixed some NPC data not being editable
 * OpenCS: Fixed some missing data in cell definition
 * OpenCS: Fixed value filter not working for float values
 * OpenCS: Fixed undo leaving record status as modified
 * OpenCS: Fixed crash from closing subview and opening a new one
 * OpenCS: Fixed default window size being ignored
 * OpenCS: Fixed TopicInfo data loss when saving from ESP to OMWAddon
 * OpenCS: Fixed deleted record remaining in Dialog subview
 * OpenCS: Fixed editor not scrolling to a newly opened subview when Scrollbar Only mode is active
 * OpenCS: Fixed changing Level or Reputation of an NPC crashing the editor
 * OpenCS: Fixed filters not updating when adding or cloning records
 * OpenCS: Fixed issues when referencing a non-existing script
 * OpenCS: Fixed focus problems on edit subviews input fields
 * OpenCS: Fixed crash when applying filter to TopicInfo on mods that have added dialog
 * OpenCS: Fixed some dialog only editable items not refreshing after undo
 * OpenCS: Fixed cancel button exiting the program
 * OpenCS: Fixed mapcolor not changing correctly on the Regions table
 * OpenCS: Fixed crash when trying to use cell render view on OS X
 * OpenCS: Fixed missing columns in tables
 * OpenCS: Fixed a sort problem in the Objects table when nested rows are added
 * OpenCS: Fixed script verifier not catching endif without an if
 * OpenCS: Fixed list of available content files not refreshing in Open dialog
 * OpenCS: Fixed Flies flag having no effect on ghosts
 * OpenCS: Fixed save game failing to load due to script attached to NPC
 * OpenCS: Fixed reputation value not being stored

Version 0.36.1
 Released June 5, 2015 


 * Fixed additional startup scripts failing to launch

Version 0.36.0
 Released May 29, 2015 


 * Implemented hotkey for hand-to-hand
 * Implemented key bind for always sneaking
 * Implemented multiselection of entries in the data files list of the launcher
 * Implemented using application support directory as the user data path on OS X
 * Fixed Erene Lleni not wandering correctly
 * Fixed installer not detecting default directory correctly in 64-bit Windows registry
 * Fixed issue where cloning the player would prevent player movement
 * Fixed casting bound weapon spell not switching to “ready weapon” mode
 * Fixed enchanted item charges not updating in the spell list window if it is pinned open
 * Fixed behavior when fatigue falls below zero due to the drain effect
 * Fixed error on startup with Uvirith’s Legacy enabled
 * Fixed sex, race, and hair sliders not initializing properly in chargen
 * Fixed minor issues with terrain clipping through statics
 * Fixed invisible sound mark having collision in Sandus Ancestral Tomb
 * Fixed tooltip display on stolen gold stack
 * Fixed persuasion mechanics using player stats instead of NPC’s
 * Fixed not defaulting to world origin when an unknown cell is encountered
 * Fixed NPCs not reacting to theft when player has the inventory open
 * Fixed water z-fighting issue
 * Fixed GetSpellEffects to better emulate vanilla behavior
 * Fixed a dialog choice in mod Rise of House Telvanni not exiting out of dialog
 * Fixed Detect Spell returning false positives
 * Fixed the map icons used by Detect spells
 * Fixed a crash on first launch after choosing "Run installation wizard"
 * OpenMW-CS: Implemented global search & replace
 * OpenMW-CS: Implemented dialog mode only columns
 * OpenMW-CS: Implemented optionally showing a line number column in the script editor
 * OpenMW-CS: Implemented optionally using monospace fonts in the script editor
 * OpenMW-CS: Implemented focusing on ID input field on clone/add
 * OpenMW-CS: Implemented handling moved instances
 * OpenMW-CS: Implemented a start script table
 * OpenMW-CS: Implemented a start script record verifier
 * OpenMW-CS: Fixed changed entries in the objects window not*? showing as changed
 * OpenMW-CS: Fixed changing certain entries not being saved in the omwaddon file
 * OpenMW-CS: Fixed terrain information not saving
 * OpenMW-CS: Fixed files with accented characters not being listed
 * OpenMW-CS: Fixed cloning/creating new container class resulting in an invalid omwaddon file
 * OpenMW-CS: Fixed cloning omitting some values
 * OpenMW-CS: Fixed crash when issuing undo command after the table subview is closed
 * OpenMW-CS: Fixed being unable to undo a record deletion in the object table
 * OpenMW-CS: Fixed multithreading for operations
 * OpenMW-CS: Changed References/Referenceables terminology to Instance/Object

Version 0.35.1
 Released March 15, 2015 


 * Implemented being able to dress corpses
 * Implemented checking Cmake sets correct MSVC compiler settings for release build
 * Implemented default values for mandatory global records
 * Implemented basic joystick support
 * Implemented a progress bar for Morrowind.ini import progress in the launcher
 * Implemented passage of time indicator when training or serving jail time
 * Fixed a crash caused by a land record without data
 * Fixed creatures with no skeleton base causing a crash
 * Fixed engine becoming unresponsive when trying to use equip next/previous with an empty inventory
 * Fixed error caused by relying on subrecord order when reading content files
 * Fixed sun trajectory
 * Fixed stolen items handling to match vanilla Morrowind
 * Fixed Divine Intervention sending the player to the wrong place in some cases
 * Fixed telekinesis not working to avoid traps
 * Fixed combat AI for unreachable enemies
 * Fixed object scale being considered in the Move instruction
 * Fixed multi-effect spells with different ranges not all applying
 * Fixed launcher not responding to Ctrl+C command from the terminal
 * Fixed drag-and-drop creating duplicate content files in the launcher when Alt is pressed
 * Fixed addon files with no dependencies not showing in the launcher
 * Fixed Detect Animal detecting dead creatures
 * Fixed Cmake not respecting LIB_SUFFIX
 * Fixed changing active magic holstering magic hands
 * Fixed switching spells with next or previous while holding shift raising the delete spell dialog
 * Fixed regression causing ignored clicks on the HUD mini-map
 * Fixed instant restore effect behavior
 * Fixed CE restore attribute items permanently boosting the stat they restore
 * Fixed being able to fall off the prison ship
 * Fixed wrong starting position in “Character Stuff Wonderland”
 * Fixed plugin load order being sorted incorrectly when importing Morrowind settings
 * OpenMW-CS: Fixed skills saving incorrectly
 * OpenMW-CS: Fixed file extension inconsistency

Version 0.35.0
 Released February 16, 2015 


 * Implemented Calm effect removing combat packages
 * Implemented first stages of ess-Importer, an importer for vanilla Morrowind save games, this feature is not complete
 * Implemented previous/next weapon and spell equipping hotkeys
 * Implemented XYZ rotation keys support
 * Implemented AI fast-forward
 * Implemented NPC drowning while knocked out
 * Implemented setting for exterior cell grid size
 * Implemented some leveled list script functions
 * Implemented testing dialog scripts with –script-all
 * Implemented NPC lookAt controller
 * Implemented handling initial state of particle system
 * Implemented a warning when loading a savegame that depends on non-existent content files
 * Implemented conversion of global map exploration overlay for ess-Importer
 * Implemented command line option to load a save game
 * Implemented new display of load order problems in the Data Files tab of the launcher
 * Fixed some sound effects playing at very loud levels
 * Fixed transparency issues with some UI elements
 * Fixed launcher handling of master and plugin selections loaded from openmw.cfg
 * Fixed water display issue on AMD cards
 * Fixed a text display issue when highlighting words in dialog
 * Fixed a launcher crash when a content file is locked
 * Fixed being able to stand on top of hostile creatures
 * Fixed creatures climbing on top of the player
 * Fixed AITravel to more accurately emulate vanilla
 * Fixed some moon display issues
 * Fixed place-able items having collision
 * Fixed AIFollow distance for groups of multiple followers
 * Fixed some staircase climbing issues in Vivec
 * Fixed permanent magic effects not being saved in savegames
 * Fixed crash due to zero-sized particles
 * Fixed a model scaling issue
 * Fixed activated enchanted item magic not being saved in savegames
 * Fixed a crash caused by Ogre shadow handling
 * Fixed not being able to equip a shield with a two-handed weapon
 * Fixed an issue with player fall height when stepping down
 * Fixed an error-handling issue preventing the Sword of Perithia mod from loading
 * Fixed launcher reseting alterations made to the mod list order
 * Fixed some issues with NPC idle voices
 * Fixed vampire corpses standing up when being looted
 * Fixed spell cost not highlighting on mouseover
 * Fixed tooltips still showing when menu is toggled off
 * Fixed rain effect showing while underwater
 * Fixed extreme framedrop when running into certain corners
 * Fixed mod “Shrines – Restore Health and Cancel Options” restore health option not working
 * Fixed animation groups for light and door objects
 * Fixed slaughterfish not attacking partially submerged enemies
 * Fixed air movement mechanics
 * Fixed handling of NPCs with missing hair/head models
 * Fixed position flicker after an animation ends
 * Fixed supporting region names in cell dialog filter for mod “Julan Ashlander Companion”
 * Fixed issues with animated collision shape
 * Fixed mod “Morrowind Rebirth 2.81″ causing Balmora bridges to not have collision
 * Fixed summons to reset when the spell is recast
 * Fixed equipment update when unequipping non-related items removing ammunition
 * Fixed not falling back to the top-level directory when looking for resources
 * Fixed mod pathgrids not overwriting the existing pathgrid
 * Fixed a gameplay stopper with the Russian version of the ChaosHeart mod
 * Fixed the resurrect function to work correctly
 * Fixed functionality to allow mods to overwrite existing records in the IndexedStore
 * Fixed an issue with extra bytes to fix an error with the mod “Animated Morrowind – Expanded”
 * Fixed multi-character comparison operators to allow spaces
 * Fixed handling deleted references to fix the “Gateway Ghost” quest
 * Fixed summoning to allow multiple instances of the same creature by using different spells
 * Fixed pathgrid in the (0, 0) exterior cell not loading
 * Fixed actor original position not being saved with the wander package
 * Fixed creatures not receiving fall damage
 * Fixed enchant cost issue
 * Fixed handling of missing spells and factions to be more graceful
 * Fixed several book display issues
 * Fixed some script compilation issues
 * Fixed scale field for creatures not being handled
 * Fixed being able to use enchantments from items that failed to equip
 * Fixed handling names for helmet models
 * Fixed some NPCs not attacking when they are pickpocketed
 * Fixed chargen race preview head default orientation
 * Fixed animations with no loop keys being looped
 * Fixed spell making to allow adding multiple attribute/skill effects
 * Fixed crash when northmarker has been disabled
 * Fixed area effect on touch spell behavior
 * Fixed dwarven crossbow clipping through the ground when dropped
 * Fixed torch animation playing when torch is hidden
 * Fixed sneak re-applying after attacking an NPC
 * Fixed handling for bipedal creatures without weapons
 * Fixed conflict resolution for conflicting dialog topics
 * Fixed tab completion for exterior cell names
 * Fixed third person view being preserved in save games
 * Fixed save/load progress bar behavior
 * Fixed TogglePOV not being bindable to the Alt key
 * Fixed exception for empty dialog topics
 * Fixed PlaceAt function’s count behavior
 * Fixed map notes to display on the door marker leading to the cell with that note
 * Fixed some UI issues to be better compatible with UI overhaul mods
 * Fixed an issue with leveled item arguments
 * Fixed enchanted arrows being added to the victim
 * Fixed missing sound for drawing throwing weapons
 * Fixed guards detecting invisible players
 * Fixed camera not being attached properly when player becomes a vampire
 * Fixed visual effects showing on the overhead map
 * Fixed health modifier not resetting when an actor dies
 * Fixed God Mode to not require magicka when casting spells
 * Fixed attachArrow exception when changing weapon
 * Fixed error when disabled objects are moved between cells
 * Fixed scripts with names starting with digits failing to compile
 * Fixed click activate and de-activate behavior in the Data Files list
 * Renamed “profile” to “content list” in the launcher
 * Added comments to the local/global openmw.cfg files to clarify their identity
 * OpenMW-CS: Implemented clicking on a script error in the report window to set the cursor in the script editor to the respective line/column
 * OpenMW-CS: Implemented deleting selected rows from result windows
 * OpenMW-CS: Fixed window opening issue when the config file doesn’t exist
 * OpenMW-CS: Fixed skills to allow values other than 0 through 99
 * OpenMW-CS: Fixed an issue with not launching when another instance was falsely detected as running
 * OpenMW-CS: Fixed a crash on launch when OpenMW is not installed as well
 * OpenMW-CS: Cleanup for the Opening Window and User Settings Window

Version 0.34.0
 Released December 22, 2014 


 * Implemented ClampMode in NiTexturingProperty, fixes some floating plant textures
 * Implemented INI-importer for the launcher
 * Implemented “encoding” option in the launcher
 * Disabled third-person zoom by default due to usability issues
 * Fixed several launcher and installation issues
 * Fixed issue with BIK video/audio playback sync
 * Fixed NPCs ignoring player invisibility when engaged in combat
 * Fixed long class names being cut off in the UI
 * Fixed running while levitating draining fatigue
 * Fixed handling of disabled plugins
 * Fixed ToggleMenus not closing dialog windows
 * Fixed crash when calling getDistance on items in the player’s inventory
 * Fixed the Buglamp tooltip showing the item weight
 * Fixed slave crime reaction to PC picking up slave’s bracers
 * Fixed Dremora death animation
 * Fixed Mansilamat Vabdas’s floating corpse
 * Fixed bounty not being completely removed after the Larius Varro Tells A Little Story quest
 * Fixed silenced enemies attempting to cast spells
 * Fixed The Warlords quest
 * Fixed sneak attacks on hostiles causing a bounty
 * Fixed a crash caused by incorrect handling of getPcRank and similar defines
 * Fixed pause in Storm Atronach animation
 * Fixed a bug in TerrainGrid::getWorldBoundingBox
 * Fixed crash on exceptions while adding startup scripts
 * Fixed AiWander path finder hang when quickly changing cells
 * Fixed crash when playing OGG files
 * Fixed Dagoth Gares talking to the player even when he is not there
 * Fixed overflow exploit in bartering
 * Fixed a crash when maximizing the window with the race selection dialog open on D3D9
 * Fixed script command “Activate, player” not working
 * Fixed buttons only lighting on hover over their label
 * Fixed Slowfall effect being too weak
 * Fixed several skeleton/bone model and animation issues
 * Fixed script handling to treat the [ character as whitespace
 * Fixed a crash in character preview for non-existing meshes
 * Fixed abrupt transition when ash storms end
 * Fixed mouse movements being tracked during video playback
 * Fixed a crash on exit
 * Fixed being able to attack Almalexia during her final monologue
 * Fixed the frame time cap not being applied to Ogre’s ControllerManager
 * Fixed recalculation of Magicka to be less aggressive
 * Fixed Azura’s spirit fading away too fast
 * Fixed Magicka becoming negative
 * Fixed health so it drops to 0 if it goes below 1.
 * Fixed floating hairs in Westly’s Pluginless Head And Hair Replacer
 * Fixed some issues with mods that use conversation scripts to update the PC
 * Fixed graphical issues with Morrowind Grass Mod
 * Fixed issues with renaming profiles in the launcher
 * OpenCS: Implemented rendering cell markers
 * OpenCS: Implemented double-click functionality in tables
 * OpenCS: Implemented user settings dialog grouping, labeling, and tooltips
 * OpenCS: Implemented editing positions of references in the 3D scene
 * OpenCS: Implemented edit mode button on the scene toolbar
 * OpenCS: Implemented user setting for showing the status bar
 * OpenCS: Improved the layout of the user settings dialog
 * OpenCS: Fixed script compiler sometimes failing to find IDs
 * OpenCS: Fixed verifier not handling Windows-specific path issues when dealing with resources
 * OpenCS: Fixed display of combat/magic/stealth values
 * OpenCS: Fixed saving
 * OpenCS: Fixed exception caused by following the Creature column of a SoundGen record
 * OpenCS: Fixed MDL subrecord error
 * OpenCS: Fixed coordinate and rotation editing
 * OpenCS: Fixed several window and view handling issues
 * OpenCS: Fixed loading plugins with moved references, implementation of moved references still pending
 * OpenCS: Fixed a crash when closing cell render window on OSX

Version 0.33.0
 Released October 29, 2014 


 * Implemented font colors importing from fallback settings
 * Implemented Death and LevelUp music
 * Implemented console targetting on player
 * Implemented red pain effect when hit
 * Implemented spellcasting for non-biped creatures
 * Implemented the RA (Reset Actors) console command
 * Fixed extraneous characters from keypresses showing in console when console is bound to a character key
 * Fixed issues with book and scroll content display
 * Fixed NPCs reacting from too far away
 * Fixed PC spawning on top of followers when going through doors
 * Fixed tall PCs getting stuck in staircases
 * Fixed how the spawn point is determined for certain problematic doors and areas
 * Fixed executable icon in Windows
 * Fixed third person Eeyore rain effect
 * Fixed thunder and lightning still playing while the game is paused
 * Fixed jump behavior to better match vanilla
 * Fixed being able to rest on water while water walking
 * Fixed Cancel button consistency issues
 * Fixed compile error in Less Generic Nerevarine mod
 * Fixed unhandled ffmpeg sample formats
 * Fixed resizing the map not staying centered
 * Fixed attacking NPCs already in combat being reported as a crime
 * Fixed a crash on load with Morrowind Acoustic Overhaul
 * Fixed knocked out actors still colliding and speaking
 * Fixed soul trap success sound not playing
 * Fixed missing sound effect for enchanted items with an empty charge
 * Fixed handling the “MagicItems” vendor category
 * Fixed Launcher not starting if a file listed in launcher.cfg has the wrong case
 * Fixed goblins killed while knocked down remaining in the knocked down pose
 * Fixed CellChanged events triggering when crossing an exterior cell border
 * Fixed Spriggans being killed instantly if hit while regenerating
 * Fixed Magic Menu text not dimming when going from a spell to item as the active magic
 * Fixed unlit torches procuding a burning sound
 * Fixed being able to type text into the price field in the barter window
 * Fixed equipped items not emitting sounds
 * Fixed Draugr Lord Aesliip remaining non-hostile when attacking
 * Fixed bounty and crime not resetting immediately when going to jail
 * Fixed getdistance behavior for targets in an inactive cell
 * Fixed potential infinite recursion when an area effect spell is reflected
 * Fixed bound gear equipping behavior
 * Fixed followers on the Establish The Mine quest
 * Fixed exceptions with adding local scripts
 * Fixed a crash caused by teleportation spells
 * Fixed bound item checks not using GMSTs
 * Fixed NPCs moving load doors
 * Fixed Attacked flag being set when the actor is already in combat with the attacker
 * Fixed AiTravel accepting destinations further than 7168 units away, to match vanilla
 * Fixed world map arrow not adjusting to interior player facing
 * Fixed Ulyne Henim disappearing when game is loaded inside Vas
 * Fixed alchemy not correctly handling effects with zero magnitude/duration
 * Fixed levitation permissions not being saved in save games
 * Fixed NPCs not using magic
 * Fixed named cells that overlap with Morrowind.esm not showing, for Tamriel Rebuilt
 * Fixed magic effects not being overwritten by mods that change magic effects
 * Fixed stacks of items being worth more when sold individually
 * Fixed Launcher not listing addon files if the base game file is renamed to a different case
 * Fixed incorrect reading of global map state in some cases when the map size changed
 * Fixed Mercantile skill gain
 * Fixed OnPcHitMe triggering for friendly hits
 * Fixed considering actors as followers if they are also in combat with the follow target
 * Fixed Journal scrolling indefinitely with the mouse wheel
 * Fixed followers not leaving the party when a quest ends
 * Fixed unbound input action behavior
 * Fixed spell merchants selling racial bonus spells
 * Fixed a segfault when loading saves
 * Fixed jump sound to be controlled by footstep volume slider
 * Fixed player suffering silently when taking damage from lava
 * Fixed Dwarven Sceptre collision area not being removed after being killed
 * Fixed indirect followers not being teleported when using a door
 * Fixed East Empire Company faction rank after completing the questline
 * Fixed zero strength causing the player to be permanently overencumbered, even with no weight
 * Fixed shrine blessings in Maar Gan
 * Fixed enchanted items not recharging
 * Fixed Dagoth Ur dying from Ash Vampire deaths
 * Fixed a dialog loop in The Code Book quest for the Fighter’s Guild
 * Fixed “root bone” to be treated as the animation root if it exists
 * Fixed number of Alchemy ingredients not removing from potion window
 * Fixed mouse-over text not showing for spells the player can’t afford
 * Fixed crash when entering Ruinous Keep, Great Hall in Tamriel Rebuilt
 * Fixed extra string arguments to ShowMap breaking script compilation
 * OpenCS: Implemented a special case for top-level windows with a single sub-window
 * OpenCS: Implemented sub-windows reusing settings
 * OpenCS: Implemented opening sub-views in a new top-level window
 * OpenCS: Implemented magic effect table
 * OpenCS: Implemented path grid table
 * OpenCS: Implemented sound gen table
 * OpenCS: Implemented requesting UniversalId editing from table columns
 * OpenCS: Implemented terrain rendering
 * OpenCS: Implemented CellRef global variable column
 * OpenCS: Implemented using ESM::Cell’s RefNum counter
 * OpenCS: Implemented running OpenMW with the currently edited content list
 * OpenCS: Fixed subviews being deleted on shutdown instead of when they are closed
 * OpenCS: Fixed ReferenceableID behavior when dragging to references record filter
 * OpenCS: Fixed content files being able to be opened multiple times from the same dialog
 * OpenCS: Fixed “Edit Record” context menu button not opening subview for journal infos
 * OpenCS: Fixed record edits resulting in duplicate entries
 * OpenCS: Fixed some characters not being able to be used in addon names
 * OpenCS: Fixed preferences window appearing off screen
 * OpenCS: Fixed record filter title position
 * OpenCS: Fixed region field for cell record in dialogue subview not working
 * OpenCS: Fixed label “Musics” to be “Music”
 * OpenCS: Fixed status bar not updating when record filter is changed
 * OpenCS: Fixed documents not being removed when closing the last view
 * OpenCS: Fixed File->Exit only checking the document it was issued from
 * OpenCS: Fixed script compiler member variable access

Version 0.32.0
 Released September 17, 2014 


 * Finished implementing all magic effects, including Command, Elemental Shield, and Light
 * Implemented NPC AI for combat magic
 * Implemented NPC AI for friendly hits
 * Implemented NPC AI for fighting for the player if they are following
 * Implemented NPC mouth movement
 * Implemented NPC eye blinking
 * Implemented collision script instructions
 * Implemented magic effect get/mod/set functions
 * Implemented difficulty slider
 * Implemented custom map markers
 * Implemented script blacklisting
 * Implemented including the git revision number from the “–version” command line switch
 * Implemented mouse wheel scrolling for the journal
 * Implemented NiBSPArrayController to emit particles on random child nodes
 * Implemented sharing keyframe data
 * Implemented ignoring extra arguments being given to very few certain script functions where the use of stray arguments is most prevalent
 * Implemented double click on inventory window headers to close the window
 * Implemented targeted scripts
 * Fixed being unable to jump when facing a wall
 * Fixed summoned creatures not immediately disappearing when killed
 * Fixes for several script compilation issues
 * Fixed NPCs equipping weapons prior to fighting
 * Fixed Start Scripts which have been stopped not restarting on loading a game
 * Fixed paralyzed NPC corpses exhibiting strange behavior
 * Fixed abilities being depleted when interrupted during casting
 * Fixed NPC behaviors when facing the player
 * Fixed a missing French character
 * Fixed a memory leak with MyGUI
 * Fixed journal being inaccessible while in inventory
 * Fixed PC randomly joining factions
 * Fixed NPCs not switching weapons when exhausting ammunition
 * Fixed guards detecting creatures from too far away
 * Fixed several issues with The Siege of the Skaal Village quest in Bloodmoon
 * Fixed quotation mark character in books
 * Fixed doors colliding with dead bodies
 * Fixed display issue with very high bounties
 * Fixed NPC spell calculation formula
 * Fixed boats standing vertically in Vivec
 * Fixed issue with arrest dialogue when selecting “Go to jail”
 * Fixed strange NPC follow behavior in Hlaalu Ancestral Vaults
 * Fixed Persuasion dialog persisting after loading a game
 * Fixed “Goodbye” dialog option not being escapable
 * Fixed PC stats not updating immediately when changing equipment
 * Fixed non-aggressive creatures
 * Fixed crash when quick-loading with a container window open
 * Fixed order of validity checks when placing items into a container
 * Fixed item stacking for repaired weapons and armor
 * Fixed saving attacked state of NPCs
 * Fixed “Background” dialog topic ignoring rank condition
 * Fixed game starting on day 2
 * Fixed successful critical strikes on enemies who have spotted the player
 * Fixed fatigue not decreasing by the correct amount when running
 * Fixed a graphics issue with the minimap and local map
 * Fixed wrong button title on travel menu
 * Fixed criminal punishment for sleeping on a rented bed
 * Fixed NPCs turning towards the player even if invisible/sneaking
 * Fixed mouse still interacting with map when pinned and inventory closed
 * Fixed spell absorption not absorbing shrine blessings
 * Fixed journal topics sometimes displaying as quests
 * Fixed scroll behavior in scrolls
 * Fixed player enchanting requiring money and always being 100% successful
 * Fixed custom made potions not applying all effects
 * Fixed rain sound pausing in menus
 * Fixed Remesa Othril being hostile to Hlaalu members
 * Fixed a crash on load after death
 * Fixed blind effect not covering the entire screen
 * Fixed crash after load after creating an enchanted item
 * Fixed Retrieve the Scrap Metal quest dialog script issue
 * Fixed targets almost always resisting soultrap scrolls
 * Fixed no message being displayed when casting soultrap on an invalid target
 * Fixed chop attack not working when walking diagonally
 * Fixed world map explored terrain issue when alt-tabbing on D3D9
 * Fixed levitate causing the player to appear out of bounds when going through doors
 * Fixed setting a variable on an NPC from another NPC’s dialog not working correctly
 * Fixed wait dialog not blacking out the screen properly
 * Fixed crash on sDifficulty GMST when using vanilla files without patches or expansions
 * Fixed sky rendering issue in Skies version IV
 * Fixed marksman weapons not degrading with use
 * Fixed battle music playing constantly
 * Fixed alt-tabbing while in inventory causing the paper doll to disappear temporarily
 * Fixed cost of training not being added to merchant’s inventory
 * Fixed disposition changes not persisting if the conversation meny is closed by purchasing training
 * Fixed blight still being contractible after being cured of Corpus
 * Fixed crash when trying to access fog of war buffer before it is loaded
 * Fixed PC Magicka not recalculating when intelligence is boosted or drained
 * Fixed equipped torches disappearing when game is reloaded
 * Fixed soultrap fail message displaying when targetting NPCs
 * Fixed an issue with magicka cost for custom spells
 * Fixed Azura’s Star disappearing when used to recharge an item
 * Fixed GetPCRank not handling ignored explicit references
 * Fixed string table overflow when loading TheGloryRoad.esm
 * Fixed Dagoth Uthol running in slow motion
 * Fixed incorrect values in the spellmaking window
 * Fixed icon for Master Propylon Index not being visible
 * Fixed Tavynu Tedran’s corpse going invisible after being looted
 * Fixed health calculation when levelling up
 * Fixed some monsters blocking doors from behind
 * Fixed Ma’Rakha location in Less Generic NPC Foreign Quater mod
 * Fixed number of potion effects shown per Alchemy rank
 * Fixed encumbrance not updating while bartering
 * Fixed base Magicka multiplier
 * Fixed a torch in Addamasartus burning when it shouldn’t
 * Fixed aquatic creature movement speed
 * Fixed “Rest until healed” showing with full Health and Magicka
 * Fixed Recalling while falling in an exterior cell changing Mark location
 * Fixed stutter caused by ActorId in AiFollow::getTarget not being cached
 * Fixed Dremora next to Gothren not sticking up for each other
 * Fixed button placement on the QuickChar mod
 * Fixed value and weight showing for keys
 * Fixed persuasion results not showing when using an unpatched Morrowind.esm
 * Fixed issue with Falura Llervu follow quest when loading a save
 * Fixed only guards reacting to theft
 * Fixed on-target spells being rendered behind the water surface
 * Fixed Galsa Gindu’s house appearing as if it is on fire
 * Fixed an Ogre fatal exception on invalid parameters
 * Fixed Guards trying to talk to players corpse after killing the player
 * Fixed an infinite recursion in ActionTeleport
 * Fixed followers teleporting with the player into new cells after they are done following the player
 * Fixed typing “j” into the “Name” field opening the journal
 * Fixed text pasting into the console twice
 * Fixed “setfatigue 0″ not rendering NPCs unconscious
 * Fixed being able to talk to unconscious actors
 * Fixed crash when player killed by own summoned creature
 * Fixed memory leak when OpenMW window is minimized
 * Fixed RefNum of objects not being reset when they are copied
 * Removed defunct option for building without FFmpeg
 * OpenCS: Implemented body part record verifier
 * OpenCS: Implemented improved keyboard navigation for scene toolbar
 * OpenCS: Implemented tooltips on all graphical buttons
 * OpenCS: Implemented handling resources like regular records
 * OpenCS: Implemented scene toolbar buttons for selecting element types to be rendered – most of the scene elements supported by these buttons are not implemented yet
 * OpenCS: Fixed not saving projects when the defaultfilters file has the wrong permissions

Version 0.31.0
 Released July 17, 2014 


 * Implemented periodic cleanup/refill
 * Implemented precipitation and weather particles
 * Implemented dialogue merging
 * Implemented saving missing creature state
 * Implemented saving fog of war state
 * Implemented NPCs and creatures fighting each other
 * Implemented murder crime
 * Implemented Sneak skill enhancements
 * Implemented item restock handling
 * Implemented save game levelled creature handling
 * Implemented modFactionReaction script instruction
 * Implemented animated main menu support
 * Implemented saving walk/run toggle state
 * Implemented save game naming changes
 * Implemented a delete button on the load game menu
 * Implemented using journal while in dialog
 * Implemented battle music while in combat
 * Implemented follower fast travel
 * Implemented disposition and distance based aggression
 * Fixed clouds and weather to better match vanilla Morrowind
 * Fixed local map not showing objects that span multiple cells
 * Fixed CenterOnCell behavior to better match vanilla Morrowind
 * Fixed local and world map display issues
 * Fixed water being luminescent at night
 * Fixed launcher not supporting non-latin paths on Windows
 * Fixed background tracks repeating
 * Fixed door animation behavior when leaving a cell
 * Fixed disabled stronghold statics showing on the world map
 * Fixed excessive vram usage after extended play
 * Fixed dead body collision behavior
 * Fixed several character creation issues
 * Fixed various issues with jumping
 * Fixed delay on reflection effects
 * Fixed being able to interact with the world during Wait/Rest dialog
 * Fixed being able to drop items inside walls and ceilings
 * Fixed corpses changing orientation when re-entering a cell
 * Fixed several footstep sound issues
 * Fixed several dialog link issues
 * Fixed broken dialog topics in Russian version
 * Fixed summoned creature duration issue
 * Fixed crimes against hostile NPCs issue
 * Fixed creature run speed formula
 * Fixed weakness to fire not working with fire damage in the same spell
 * Fixed NPCs killing each other while attacking the player
 * Fixed Bittercup script not working on ‘Take’ option
 * Fixed case sensitivity for .bsa files
 * Fixed crash when loading a save after being killed
 * Fixed jumping not being disabled when showing message boxes
 * Fixed binding keys to uncommon characters
 * Fixed container selection changing based on mouse pointer position
 * Fixed a load/save issue with dynamic records
 * Fixed double paste into console
 * Fixed crash with D3D9 shaders
 * Fixed incorrect slope climb allowing the player to skip chargen
 * Fixed slaughterfish detecting player when player is out of the water
 * Fixed error when loading Animated Morrowind
 * Fixed NPC footsteps persisting after killing a moving NPC
 * Fixed previously equipped items not shown as unequipped after attemping to sell them
 * Fixed actors ignoring vertical axis when deciding to attack
 * Fixed blank toggle option for shadows in options menu
 * Fixed Ashlands being visible during new game loading process
 * Fixed guards prompting with punishment options after player resists arrest with another guard
 * Fixed a gate activation in TR
 * Fixed dependent files not getting disabled in launcher when parent is disabled
 * Fixed several code fragments
 * Fixed incorrect voice type playing on sleep interrupt
 * Fixed save games not showing in menu in certain cases
 * Fixed lights without a model not working
 * Fixed Animation Compilation mod not working properly
 * Fixed third party SL_Pick01.nif not working
 * Fixed being unable to exit dialog after stealing in front of Sellus Gravius
 * Fixed installs to /usr/local not working
 * Fixed failure to load save if one of the content files is disabled
 * Fixed crash on loading Siege at Firemoth
 * Fixed Arkngthand door not opening
 * Fixed Segfault when modifying view distance in options
 * Fixed apostrophe and dash characters not displaying in French version
 * Fixed display issue with icon background for magic items
 * Fixed display issue with coin icon on level up dialog
 * Fixed Alt+F4 not working in Windows
 * Fixed changing ring behavior
 * Fixed robes hiding pauldrons
 * Fixed button orientation on some shrine dialogs
 * Fixed items floating in the air when dropped onto corpses
 * Fixed forearms not rendering on Argonian females
 * Fixed alchemy allowing making potions from two of the same item
 * Fixed Max Sale button behavior
 * Fixed rest until healed for characters with stunted magicka
 * Fixed empty travel window displaying during new game sequence
 * Fixed save game permission issue
 * Fixed crash when loading The Underground 2 mod
 * Fixed ignoring additional splash screens
 * Fixed perpetual save load issue
 * Fixed error with Skyrim: Home of the Nords
 * Fixed many script instruction behaviors
 * Fixed read skill books not being saved in save game
 * Fixed unusable items being able to get bound to hotkeys
 * Fixed text variables in journal topic list
 * Fixed repeating swings on friendly NPC counting as additional crimes
 * Fixed lack of punishment for stealing priceless items
 * Fixed door marker at Jobasha’s Rare Books spawning PC in the air
 * Fixed topic selection menu to be wider
 * Fixed items dropped on rug being inaccessible
 * Fixed crime for dropping and taking looted items
 * Fixed location of dropped arrows and bolts
 * Fixed security trainers offering acrobatics instead
 * Fixed punishment dialog displaying instead of load when killed by a guard
 * Fixed script error in SkipTutorial
 * Fixed bad lighting when using morrowind.ini generated by MGE
 * Fixed mobile Heart of Lorkan
 * Fixed keybindings not saving
 * Fixed apathetic Dura Gra-Bol
 * Fixed Morrowind Patch preventing interior cell load
 * Fixed item value on tooltip
 * Fixed death count not storing in savegame
 * Fixed submerged portion of weapon not rendering when partially submerged
 * Fixed enemies attacking while dying
 * Fixed ESM error with INFO
 * Fixed projectiles shot at player ending up in inventory
 * Fixed monsters respawning on top of each other
 * Fixed dialog box opening on follower NPC when NPC is dead or game is paused
 * Fixed floating paralyzed cliffracers
 * Fixed message boxes not clearing when loading a different save game
 * Fixed underwater sound sometimes playing when transitioning from an interior
 * Fixed spell projectiles not colliding with water surface
 * Fixed console error message when information is refused by an NPC
 * Fixed being unable to remove arrow during Bloodmoon: The Ritual of Beasts quest
 * Fixed being unable to talk to Carnius Magius in Bloodmoon
 * Fixed crash when attempting to play a non-music file
 * Fixed world map not being centered on player in certain cases
 * Fixed arrow behavior in wait/rest dialog
 * Fixed kills not filling werewolf hunger
 * Fixed detect life behavior while a werewolf
 * Fixed crash during The Shrine of the Dead mission in Tribunal
 * Fixed selected text background color in the console
 * Fixed handling extra arguments given to script instructions
 * Fixed NPCs taunting after they are dead in An Assassionation Attempt quest
 * Fixed game halt when attacked by Centurion Archers
 * Fixed quest journal when completing The Missing Hand quest
 * Fixed several issues with the Dome of Serlyn
 * Fixed bounty being calculated from actual item value instead of highest value
 * Fixed terrain turning invisible on top of Red Mountain
 * Fixed steam appearance in Cave of the Hidden Music quest
 * Fixed display issues when picking up a stack of items, holding enter, and moving the mouse
 * Fixed Draugr and Riekling attacks
 * Fixed Bonewolf animation
 * Fixed particle effects being paralyzed when the player is paralyzed
 * Fixed Crimson Plague quest not updating when Gedna Relvel is killed
 * Fixed failed save game when saving in Old Mournhold: Forgotten Sewer
 * Fixed segfault when making Drain/Fortify Skill spells
 * Fixed case where game wouldn’t switch to fullscreen
 * Fixed Morrowind Rebirth duplicate objects/vanilla objects not being removed
 * Fixed case where paralysis and switching view modes would prevent death notification
 * Fixed an alt+tab segfault
 * Various code maintenace and cleanup
 * OpenCS: Implemented object rendering in cells
 * OpenCS: Implemented configuration setup
 * OpenCS: Implemented threaded loading
 * OpenCS: Implemented cell record saving
 * OpenCS: Implemented body part table
 * OpenCS: Implemented enchantment effect table
 * OpenCS: Implemented deleting referenceables
 * OpenCS: Fixed Combat/Magic/Stealth values for creatures are not displayed
 * OpenCS: Fixed segfault after ‘new’ or ‘load’
 * OpenCS: Fixed deleting Record Filter line not reseting the filter
 * OpenCS: Fixed crash when drag and dropping text
 * OpenCS: Fixed bogus filter being created when dragging multiple records to the filter bar of a non-applicable table

Version 0.30.0
 Released May 28, 2014 


 * Implemented Ranged Combat
 * Implemented Sneaking Skill icon
 * Implemented Crime and Punishment
 * Implemented correct trader gold handling
 * Implemented AIFollow package on summoned creatures
 * Implemented run stance in the AIFollow package
 * Implemented all NPCs in the area attacking the player when the player attacks one
 * Implemented terrain threading
 * Implemented correct GUI save/load progress bars
 * Implemented saving the weather state in save games
 * Implemented class creation form remembering previous changes
 * Implemented quicksave, quickload, and autosave
 * Implemented deleting saves
 * Implemented bribe gold being placed into the NPCs inventory
 * Implemented saving quick key bindings
 * Implemented NPCs returning to their default position after pursuing the player for a crime
 * Implemented vertical axis navigation for flying and swimming creatures
 * Implemented functionality for NPCs to evade each other when walking around
 * Fixed extreme shaking that could occur during cell transitions while moving
 * Fixed crash when a non-existent content file is added to openmw.cfg
 * Fixed OpenMW allowing resting/using a bed while in combat
 * Fixed crime punishment in the Census and Excise Office at the start of a new game
 * Fixed evidence chests not re-locking after new evidence is put in them
 * Fixed NPCs still attacking after punishment is served
 * Fixed taking items from a corpse being considered a crime
 * Fixed some creatures not being able to get close enough to attack
 * Fixed dead creatures dying again each time the player enters the cell
 * Fixed input manager state not being handled correctly when loading a save
 * Fixed crash when trying to get LOS of disabled NPC
 * Fixed incorrect inventory behavior before inventory is activated in a new game
 * Fixed NPCs not equipping torches in dark interiors
 * Fixed mouse wheel scrolling too fast in race selection
 * Fixed doors being blocked by NPCs
 * Fixed repair/charge indicators not updating
 * Fixed scribs not defending themselves
 * Fixed creatures life bar not always being empty when they are dead
 * Fixed creature and hand to hand attacks not increasing armor skill
 * Fixed undead and mechanical creatures bleeding red blood
 * Fixed Tarhiel never falling
 * Fixed script variables not being saved
 * Fixed custom class names not being handled properly in save games
 * Fixed NPCs stuttering when walking indoors
 * Fixed menu appearing when trying to skip intro movie
 * Fixed NPCs getting stuck when they run into each other
 * Fixed health bar showing permanently when running BTB-Settings
 * Fixed guard killing PC when Khajiit race is selected when running BTB-Character
 * Fixed HUD weapon icon showing a fist after loading a save, when a weapon is equipped
 * Fixed guild rank not showing in dialogue
 * Fixed flash of blue when sneaking and opening a container or the inventory
 * Fixed incorrect level-up class image when using a custom class
 * Fixed mis-aligned buttons on quit menu
 * Fixed an NPC stuck hovering in a jumping animation
 * Fixed crash when loading the Big City esm file.
 * Fixed mis-aligned dialogue topic list when scrolling
 * Fixed certain faction memberships not storing in saved games
 * Fixed pasting text always inserting at the end of a text box, instead of at the cursor
 * Fixed conversation loop when asking about “specific place” in Vivec
 * Fixed Caius not leaving at the start of the “Mehra Milo and the Lost Prophecies” quest
 * Fixed map markers not being saved in save games
 * Fixed “ring_keley” causing exception
 * Fixed open dialogues not being closed when loading a game
 * Fixed some collision geometry cleanup
 * Fixed a special case script instruction for the Athyn Sarethi mission
 * Fixed an improper handling of a special NIF format case that caused problems with the Pluginless Khajiit Head Pack
 * OpenCS: Implemented region map context menu
 * OpenCS: Implemented region map drag & drop
 * OpenCS: Implemented scene subview drop
 * OpenCS: Implemented preview subview
 * OpenCS: Implemented OGRE integration
 * OpenCS: Implemented Dialogue Sub-Views
 * OpenCS: Implemented lighting modes
 * OpenCS: Implemented different camera navigation modes
 * OpenCS: Refactored user settings
 * OpenCS: Fixed failure when dropping a region into the filter of a cell subview
 * OpenCS: Fixed exception when loading files

Version 0.29.0
 Released March 13, 2014 


 * Implemented most of the Load/Save GUI
 * Implemented Knockdown
 * Implemented fatigue decrease when doing physical activities
 * Implemented melee blocking
 * Implemented area magic
 * Implemented combat and combat AI for creatures
 * Implemented Damage/Restore Skill/Attribute magic effects
 * Implemented Resistance/Weakness to normal weapons magic effect
 * Implemented Slow Fall magic effect
 * Implemented auto-calculating NPC spell list
 * Implemented Disease contraction
 * Implemented blood particles
 * Implemented the rest of the player death feature
 * Implemented sleep/rest being interrupted
 * Implemented inventory equip scripts
 * Implemented display of the version/build number in the launcher window
 * Implemented a large portion of the Save/Load feature
 * Implemented AI Packages:Activate, Follow, FollowCell
 * Implemented levelled creatures
 * Implemented missing journal backend features
 * Improved handling of creature Weaons/Shields
 * Linked movie volume to Master instead of Music volume control
 * Fix for excess vram usage
 * Fix for footsteps in first person
 * Fix for Ascended Sleeper animation issues, related to determining the root animation node
 * Fix for AI related FPS drop
 * Fix for music issues on OS X >= 10.9
 * Fix for inventory paperdoll obscuring armour rating and rating text display when window is shrunk
 * Fix for 0/0 charge stat bar display
 * Fix for werewolf change handling
 * Fix for NIF filters not working properly with some mods
 * Fix for invalid orientation crash
 * Fix for invisible weapons when re-entering an area with NPCs engaged in combat
 * Fix for magicka depleting when casting an uncastable spell
 * Fix for creatures not being able to run
 * Fix for activators working as collision objects
 * Fix to not reset water level when loading a plugin with no water level record
 * Fix for AI packages growing exponentially when adding an AI package
 * Fix for Vivec Informants quest
 * Fix for bug allowing the player to get unlimited gold
 * Fix for bug of only receiving 1 gold when picking up stacks of gold
 * Fix for Dwemer crossbows not being held correctly
 * Fix for quick keys being able to be configured during character generation
 * Fix for a crash when equipping the lockpick in the Census & Excise Office
 * Fixes for errors in .desktop files
 * Various fixes for script instructions
 * Various message box fixes
 * OpenCS: Implemented a referenceable record verifier
 * OpenCS: Implemented script verifier
 * OpenCS: Implemented Drag & Drop
 * OpenCS: Implemented record cloning
 * OpenCS: Fixed broken code for loading objects
 * OpenCS: Fixed tables to sort case-insensitively

Version 0.28.0
 Released January 14, 2014 


 * Implemented Combat AI
 * Implemented spell casting, ranged, self, and touch magic
 * Implemented visual magic effects
 * Implemented Vampirism
 * Implemented terrain bump, specular, & parallax mapping
 * Implemented NIF record NiFlipController
 * Implemented soul gem recharging
 * Implemented enchanted item glow
 * Implemented Invisibility/Chameleon magic effects
 * Implemented Resist Magicka magic effect
 * Implemented GetLOS, so NPCs can calculate Line Of Sight
 * Implemented material controllers
 * Implemented mouse unlocking when in any menu
 * Implemented Vertex morph animation (NiGeomMorpherController)
 * Implemented NiBillboardNode handling
 * Implemented NIF texture slot DarkTexture
 * Various fixes for equipped torches and candles
 * Fixes for torches and shields being visible when casting spells
 * Fix for equipped items not updating right away, on characters and in the inventory
 * Fix for weather not changing correctly when changing areas
 * Fix for global map position marker not updating when changing interior cells, eg: Mages Guild teleport
 * Fix for some textures rendering black in Tamriel Rebuilt
 * Fix for activation distance to be from the player head instead of the camera
 * Fix for NPCs holding torches during the day
 * Fix for some hairs from Vvardenfell Visages Volume I not rendering
 * Fix for heads of Maormer race in mod by Mac Kom
 * Fix for walk key release not being handled during cell load
 * Fix for equipped inventory items not being updated on the HUD when they are changed in dialog
 * Fix for Launcher writing merged openmw.cfg files
 * Fix to enable discrete magnitudes for spells with multiple random magnitude effects
 * Fix to allow negative fatigue level
 * Fix for particle systems to handle the world space flag
 * Fix for crash caused by trying to update a model that is not rendered
 * Fix to not override dynamic stats set via console commands
 * Fix for equipped inventory icon not appearing immediately when equipped with a keyboard shortcut
 * Fix for crash when equipping light source with new character
 * Fix for segmentation fault when starting at Bal Isra
 * Fix for down arrow console history behavior
 * Fix for tooltip disappearing when clicking in the inventory
 * Fix for barter window item category not resetting to All correctly
 * Fix for replacement model in Graphic Herbalism mod having the wrong orientation
 * Fix for addon unchecking not being saved in the Launcher
 * Fix for controllers not affecting all objects in the hierarchy
 * Fix for being able to talk to NPCs who are in combat
 * Fix for crash when trying to load a mod with a capital .ESP filename extension
 * Fix for skills/attributes being capped when set via console
 * Fix for setting max health through the console to also set the current health
 * Fix for gameplay keyboard input echoing to the console input box
 * Fix for fall damage sometimes not applying immediately or correctly
 * Fix for persuasion window not showing in correct location after maximizing the game in windowed mode
 * Fix for player skill list forgetting scroll location when increasing experience
 * Fix for notification window not being large enough for skill level ups with long names
 * Fix for windows not scaling properly on resolution change
 * Fix for notification windows staying on screen permanently if too many are activated
 * Fix for used torches stacking with unused ones
 * Fix for crash on pickup of jug in Unexplored Shipwreck, Upper level
 * Fix for quick key menu not picking suitable replacement tool when it is used up
 * Fix for loading TES3 header data: convert characters to UTF8
 * Fix for damaged weapon value
 * Fix for being able to talk to characters with “locked” dialogue
 * Fix for water effects obscuring spell effects
 * Fix for animation playing when casting exhausted once-per-day abilities
 * Fix for Cure Disease potion removing all effects from the player, not just disease
 * Fix for OpenMW binaries linking to unnecessary libraries
 * Fix for water not negating fall damage
 * Fix for drawing a weapon increasing torch brightness
 * Fix for merchants selling stacks of gold
 * Fix for incorrect handling of color codes in character names
 * Fix for NPCs spawning with 0 skill values instead of calculated values
 * Fix for particles rendering too large
 * Fix for crash caused by AIWander
 * Fix for crash when revisiting dock where the starting ship was
 * Fix for scripts on items in inventory stopping when the containing object crossed a cell border
 * Fix for merchants equipping items with negative enchantments
 * Disallowed view mode switching while performing an action due to animation constraints
 * Code maintenance to unify OGRE initialization
 * OpenCS: Implemented Info-Record tables
 * OpenCS: Fix for not being able to open Journal table from the main menu

Version 0.27.0
 Released November 29, 2013 
 * Implemented Acrobatics
 * Implemented God Mode
 * Implemented torch extinguishing
 * Implemented breath meter color change when it is running low
 * Fixed polish language version of Morrowind crashing OpenMW
 * Fixed decimal numbers not displaying correctly in the UI
 * Fixed camera not lowering while sneaking
 * Fixed ambient sounds playing while the game is paused
 * Fixed being able to enter third person view with the mousewheel when it should be disabled
 * Fixed some CDs not working correctly with Unshield installer
 * Fixed a script instruction to allow the Quick Character Creation plugin to work
 * Fixed fatigue not regenerating when jumping
 * Fixed Laire dieing inexplicably in Beshara
 * Merged the –master and –plugin switches
 * OpenCS: Implemented a start dialogue
 * OpenCS: Implemented handling file paths so that files are saved only to the local data cirectory, and only with OpenMW extensions: omwgame/omwaddon
 * OpenCS: Implemented Saving
 * OpenCS: Implemented new ESX selector
 * OpenCS: Implemented enforcing single-instance mode since multiple projects can be open
 * OpenCS: Implemented record filtering
 * OpenCS: Implemented default record filters
 * OpenCS: Proper compiler configuration

Version 0.26.0
 Released September 11, 2013 
 * Implemented Melee Combat
 * Implemented Lycanthropy
 * Implemented auto-initialization of AI Packages
 * Implemented Drowning
 * Implemented Data File installation in the Launcher
 * Implemented mouse wheen transitions between first/third person
 * Improvements to UI window sizing and input
 * Improvements to sliders in the enchanting window
 * Fixed already-dead NPCs not equipping clothing/items
 * Fixed missing terrain in Tamriel Rebuilt, South of Tel Oren
 * Fixed health calculation of NPCs, fixing Heart of Lorkhan acting like a dead body
 * Fixed strange behavior when leaving water
 * Fixed terrain rendering to more accurately emulate vanilla Morrowind
 * Fixed no clip players causing NPCs to leviate
 * Fixed door open/close sound not cutting itself
 * Fixed no clip player preventing doors from opening
 * Fixed keypress during startup freezing the game
 * Fixed combat magic stances being available prematurely during character creation
 * Fixed naked Dark Brotherhood assassins
 * Fixed Rest dialog showing “Until Healed” option when player has full stats
 * Fixed invisible equipped torches
 * Fixed sheath weapon sound playing when leaving magic stance
 * Fixed some boots not producing footstep sounds
 * Fixed FPS bar alignment
 * Fixed printscreen not working
 * Fixed being able to jump while sneaking
 * Fixed blank movie variables in Morrowind.ini crashing the game
 * Fixed dancing girls in “Suran, Desele’s House of Earthly Delights” so they dance
 * Fixed repeating idle animations
 * Fixed sticking to certain surfaces, improves movement when swimming close to collidable objects
 * Fixed animation problem while swimming at the surface of water and looking up
 * Fixed capitalization of names in inventory
 * Fixed an issue with the spell effect area layout not updating properly
 * Fixed a Tamriel Rebuilt crash on load
 * Fixed rain sound persisting into new games
 * Various compilation fixes

Version 0.25.0
 Released July 31, 2013 
 * Implemented SoundGen for NPCs and creatures
 * Implemented AI Package: Wander
 * Implemented 64-bit compatibility for OS X
 * Implemented Hardware mouse cursors
 * Implemented first person animations
 * Implemented mouse wheel zoom in third person mode
 * Implemented Autorepeat for slider buttons
 * Launcher will not start OpenMW when no esm/esp files are selected
 * Fixed launcher crash on OS X < 10.8
 * Fixed a performance drop in the Census and Excise Office
 * Fixed SSCR records not starting correctly
 * Fixed handling script names with hyphen characters
 * Fixed handling the repeat parameter for AIWander
 * Fixed enchanting window to include weapons
 * Fixed character being able to move while over-encumbered
 * Fixed dead keys
 * Fixed mouse not being confined to window when the game is un-tabbed, and other mouse focus issues
 * Fixed ini Importer aborting when there is no existing cfg file
 * Fixed Dead NPC and Creature collision boxes
 * Fixed incorrect sorting of answers in dialogue
 * Fixed ini Importrt core dump when given an unknown parameter
 * Fixed getting stuck in some doors
 * Fix for journal/book rendering
 * Fix for draw weapon sound playing when weapon is readied and cell border is crossed

Version 0.24.0
 Released June 15, 2013 
 * Implemented Athletics
 * Implemented Security
 * Implemented opening non-load doors
 * Implemented AI Escort and EscortCell packages
 * Implemented Advanced Journal UI, some features still in progress
 * Implemented several trade features
 * Implemented New Game in the menu
 * Implemented highlighting dialogue topic links
 * Implemented animation layering
 * Implemented Night Eye/Blind magic effects
 * Implemented Move and MoveWorld script instructions
 * Implemented non-removable corpses
 * Implemented weapon and shield rendering for 3rd person
 * Implemented OnDeath script instruction for explicit references
 * Various fixes for text display in books
 * Various fixes for wait/rest
 * Various code cleanup
 * Various fixes for script parsing/compiling
 * Various fixes for issues having to do with binding keys in the settings menu
 * Fixed an issue where the camera would clip below the floor/terrain
 * Fixed a seam in the terrain on Red Mountain
 * Fixed an issue with journal buttons
 * Fixed arrow buttons in the settings menu
 * Fixed unclickable dialogue topics
 * Fixed changeweather console command
 * Fixed not being able to un-select objects while in the console
 * Fixed duplicate spawning of AddItem message boxes
 * Fixed moddisposition to be able to alter NPCs in a different cell
 * Fixed Launcher writing duplicate lines into settings.cfg
 * Fixed second quest in Mage’s Guild
 * Fixed enchantment cast cost
 * Fixed display of Take and Close buttons on scroll UI
 * Fixed AIWander not being sent values correctly
 * Fixed journal being accessible while in character generation
 * Fixed Divayth Fyr starting dead
 * Fixed detailed FPS display
 * Fixed chargen scroll display

Version 0.23.0
 Released April 28, 2013 
 * Implemented Item Repairing
 * Implemented Enchanting
 * Implemented NPC pathfinding
 * Implemented NPC travelling AI Package
 * Implemented levelled items
 * Implemented texture animations
 * Implemented fallback settings
 * Implemented levelup description in levelup dialogue
 * Implemented armor rating
 * Implemented companion item UI
 * Implemented basic particles
 * Improved console object selection
 * Fixed player colliding with placeable items.
 * Fixed Jounal sounds playing when accessing the main menu with the Journal open.
 * Fixed Bribing behavior
 * Fixed rendering of bone boots
 * Fixed NPCs not rendering according to race height
 * Fixed inverted race detection in dialogue
 * Fixed two-handed weapons being treated as one-handed
 * Fixed crash when dropping objects without a collision shape
 * Fixed handling for disabled/deleted objects
 * Fixed merchants selling their keys
 * Fixed game starting on Day 2
 * Fixed “come unprepared” topic with Dagoth Ur
 * Fixed Pickpocket “Grab all” taking items not listen in container window
 * Fixed camera shaking when looking up or down too far
 * Fixed player position at new game start
 * Fixed the player not having the correct starting clothes
 * Fixed merchant gold not changing when transacting
 * Fixed starting fatigue
 * Fixed incorrect coin stack behavior
 * Fixed auto-equip ignoring equipment rules
 * Fixed OpenMW not loading “loose file” texture packs
 * Fixes for some NPC rendering issues
 * Fixed a sail transparency issue
 * Fixed a crash during character creation
 * Fixed Tauryon growing in size every time the player enters/exits a nearby house
 * Fixed NPC stats defaulting to 10
 * Fixed talk and container dialogue not opening sometimes
 * Fixed crash when trying to get Rank of NPC without a faction
 * Various UI fixes
 * Various scripting improvements
 * Various mod compatibility improvements
 * Various code cleanup

Version 0.22.0
 Released March 27, 2013 
 * Implemented Active Spell Icons
 * Implemented walking, running, and swimming animation
 * Implemented support for ESPs and multiple ESMs
 * Implemented proper collision shapes for NPCs and creatures
 * Implemented lights that behave more like vanilla Morrowind
 * Implemented importing BSA files as part of the settings imported by the config importer
 * Implemented zoom in vanity mode
 * Implemented potion/ingredient effect stacking
 * Implemented object movement between cells
 * Implemented closing message boxes by pressing the activation key
 * Implemented random persuasion responses
 * Implemented closing message boxes when enter is pressed
 * Use rendered object shape for physics raycasts
 * Improved the race selection preview camera
 * Class and Birthsign menus options are now preselected
 * Disabled dialog window until character creation is finished
 * Decoupled water animation speed from timescale
 * Changed underwater rendering to more closely resemble vanilla Morrowind
 * Hid potion effects until discovered
 * Finished class selection-dialogue
 * Re-factored Launcher ESX selector into a re-usable component
 * Various fixes and implementations for the script compiler
 * Fix for a keyboard repeat rate issue
 * Fix for errant character outline on water in 3rd person
 * Fix for duplicate player collision model at origin
 * Fix for dialogue list jumping when a topic is clicked
 * Fix to prevent attributes/skills going below zero
 * Fix for global variables of type short being read incorrectly
 * Fix for collision and tooltip on invisible meshes
 * Fix for CG showing in Options when it is not available
 * Fix for crash when Alt-tabbing with the console open
 * Fix for pick up sound playing when object cannot be picked up
 * Fix for moving left or right canceling auto-move
 * Fix for gender being swapped
 * Fix for footless guards
 * Fix for waterfalls not rendering at a certain distance
 * Fix for crash in “Mournhold, Royal Palace”
 * Fix for not finding non-DDS textures
 * Fix for some meshes being invisible from above water in Bloodmoon
 * Fix for Messagebox causing assert to fail
 * Fixes for Launcher file path selection
 * Fixes for missing/incorrect UI graphical elements
 * Fixes for various transparency rendering issues
 * Fixes fo various character generation UI issues
 * Fixes for config import in Launcher
 * Fixes for various new issues discovered when handling mod content
 * Various code cleanup

Version 0.21.0
 Released February 20, 2013 
 * Various dialogue, trading, and disposition fixes and improvements
 * Torch flickering improved to better match vanilla Morrowind
 * Fix for attribute fluctuation when infected with Ash Woe Blight
 * Adjusted activation range to better match vanilla Morrowind
 * Fixes for the Journal UI
 * Fixed crash caused by Golden Saint models
 * Fix for beast races being able to wear shoes
 * Fix for background music not playing
 * Fix for meshes without certain node names not being loaded
 * Fix for incorrect terrain shape on inital cell load
 * Fix for MWGui::InventoryWindow creating a duplicate player actor at the origin
 * Added video playback
 * Added support for escape sequences in message box and dialogue text
 * Added AI related script functions, note that AI is not functional yet
 * Implemented fallbacks for necessary ini values in the importer, unused in OpenMW as of yet
 * Implemented execution of scripts of objects in containers/inventories in active cells
 * Cell loading performance improvements
 * Removed broken GMST contamination fixing mechanism

Version 0.20.0
 Released December 18, 2012 
 * Implemented all missing dialogue filters
 * Implemented Mercantile skill
 * Implemented Persuasion dialogue
 * Initial implementation of AI package classes
 * Implemented 2nd layer for Global map
 * Implemented Animation pausing while game is paused
 * Implemented Player race now changes visually during character creation
 * Fixed Cell reloading when using teleport doors that link to the same cell
 * Fixed “0 a.m.” to display as “12 a.m.”
 * Fixed text persisting in the “name” field of the potion/spell creation window
 * Fixed starting date of new games
 * Fixed console window close behavior
 * Fixed container window formatting to better accommodate long item names
 * Fixed some topics not automatically being added to the known topic list
 * Fixed auto-move working despite DisablePlayerControls being set
 * Fixed rest dialogue opening again after resting
 * Fixed double removal of ingredients when creating potions
 * Various engine code and scripting improvements

Version 0.19.0
 Released November 10, 2012 
 * Implemented sleep/wait
 * Further implementation for alchemy/potions
 * Implemented death
 * Implemented spell creation and spell creation window
 * Implemented travel and travel dialogue
 * Implemented first layer of global map
 * Implemented trainer window
 * Implemented skill increase from skill books
 * Implemented ESM/ESP record saving
 * Fix for Character shaking in 3rd person mode near the origin
 * Implemented gamma correct rendering
 * Fix for fortify attribute effects on the last 3 attributes
 * Fix for NCC flag handling, fixes some collision issues
 * Sort birthsign menu alphabetically
 * Various fixes/cleanup for the launcher
 * Fix for sound listener position updating incorrectly
 * Implemented dynamically generating splash image list
 * Fix for markers interfering with raycasting
 * Fix for crash after picking up items from an NPC

Version 0.18.0
 Released October 1, 2012 
 * Implemented Level-Up dialog
 * Implemented Hide Marker, fixes big black blocks
 * Implemented Hotkey dialog
 * Implemented Keyboard and Mouse bindings, input system rewritten
 * Implemented Spell Buying Window
 * Added support for handling resources across multiple data directories
 * Implemented Object Movement/Creation script instructions
 * Initial AI framework implemented
 * Implemented eating Ingredients
 * Implemented Door markers on the local map
 * Implemented using Keys to open doors/containers
 * Implemented Loading screens
 * Implemented Inventory avatar image and race selection head preview
 * Fixed the size of Preferences menu buttons
 * Fixed Hand-to-hand always being 100
 * Fixes for NPC and character animation
 * Fix for sound coordinates
 * Fix for exception when drinking self-made potions
 * Fix for clothes showing up in 1st person
 * Fix for weird character on door tooltips
 * Collision fixes
 * Fix for “onOfferButtonClicked” crash

Version 0.17.0
 Released August 26, 2012 
 * Fixes for physics shapes and dark textures
 * Fix for character normals
 * Fix for laggy input on OS X
 * Added support for objects crossing cell borders
 * Re-implemented dropping items
 * Implemented a Main Menu
 * Implemented Camera Modes and proper Player control
 * Added support for object rotation and scaling
 * Fix for NIF material sharing
 * Implemented potion usage
 * Implemented skill gain backend
 * Implemented Drain/Fortigy dynamic Stats/Attributes magic effects
 * Fix for various crashes and errors
 * Fixes for memory leaks
 * Various improvements for console scripts
 * Various code cleanup and improvements

Version 0.16.0
 Released July 2, 2012 
 * Added Spell Window
 * Added Alchemy Window
 * Added support for x.y script sytax
 * Weapon and spell icons now update to reflect the selected weapon and spell
 * Added in-game settings window
 * Launcher now saves user-set renderer settings
 * Fixed a crash on OSX due to underwater effets
 * Fixed auto-equipping not working in some cells
 * Fix for container GUI ignoring disabled inventory menuBug #294: Container GUI ignores disabled inventory menu
 * Fix for stats review dialog showing all skills and attribute values as 0
 * Fixes for several crashes
 * Implemented game modes as a stack to prevent erratic behavior
 * Added tooltips to class creation dialog
 * Added support for show/hiding windows by clicking HUD elements
 * Added support for corect player direction after using a Teleport Door
 * Added support for selecting objects in the console by clicking them in the scene
 * Added support the use of = as a synonym for ==
 * Sped up script object access
 * Restructured enabling/disabling of objects by script instruction
 * Integrated ogre.cfg file in settings file
 * Auto-close windows if a related MW-reference is no longer available
 * Fix for bonuses in the character creation process

Version 0.15.0
 Released May 28, 2012 
 * Reimplemented physics system/player movement
 * Implemented terrain collision
 * Implemented pulsating lights
 * Implemented Magic Effect Bookkeeping, and Feather/Burden effects
 * Implemented Book and Scroll windows
 * Implemented Inventory, Container, and Trade windows
 * Implemented item stacking in containers
 * Implemented tooltips for items in the world, and many GUI elements
 * Added faction and other information to Stats window
 * Fixed Resizing arrow’s background transparency
 * Fixed Stats window layout when resizing in the X direction
 * Long topics in dialog window now wrap and sort correctly, and other dialogue window fixes
 * Fixed terrain handling in non-predefined cells

Version 0.14.0
 Released April 30, 2012 
 * Fix for meshes rendering with the wrong orientation
 * Fix for better grabbing of small objects
 * Fix to enable toggling of collision rendering
 * Updates to be compatible with Ogre 1.8.0 RC1
 * Fix for Wireframe mode applying to HUD and Console
 * Fix for terrain crashing when moving away from predefined cells
 * Fix to allow OS X Launcher to handle spaces in the binary path
 * Fix to support TGA textures
 * Fix to support wireframe mode in water
 * Added water rendering
 * Added terrain rendering
 * Added ability to render Path Grid
 * Added Factions support
 * Added Local Map
 * Added Compass/Mini-Map
 * Added Clothing/Armour redering
 * Added Window Pinning
 * Added Auto-Equip.
 * Added support for containers tracking changes to their contents
 * Added several NPC Dialogue Window improvements
 * Added backend for a game settings manager
 * Added backend for a Spell List and selected spell
 * Added backend for NPC holstered/drawn state
 * Added a Morrowind.ini Importer
 * Refactored the Sound code
 * MyGUI updated to version 3.2.0

Version 0.13.0
 Released March 28, 2012 
 * NPC Dialogue window and mechanics implemented
 * Reimplemented sky rendering, added weather effects
 * Wireframe mode added
 * Fix for sounds broken in 0.12.0
 * Fix for 3D sounds
 * Added sounds for weather, doors, containers, picking up items, and journal
 * Various code cleanup and improvements
 * Fixed an Ogre crash at the Dren plantation
 * Several launcher improvements
 * Added fade to black effect for cutscenes
 * Added backend for equipping items
 * Fix to stop ASCII 16 character from being added to console on its activation in OSX
 * Fixed collision shapes being out of place
 * Fixed torch lights not being visible past a short distance
 * Fixed some transparency rendering problems

Version 0.12.0
 Released March 06, 2012 
 * Various rendering fixes and optimizations
 * Refactored engine class
 * Automatic package building
 * Various build fixes and cleanup
 * Various configuration fixes and cleanup, including detection of existing Morrowind installations
 * Basic NPC/Creature animation support added, must be activated from console
 * Basic implementation of Journal Window added
 * Fix for local scripts continuing to run if associated object is deleted
 * Fix for crash when taking screenshots
 * Fix for crash when visiting Akulakhan’s Chamber
 * Added catching of exceptions thrown in input handling functions
 * Fix for NPC Activation not working properly
 * Allow the player to move away from pre-defined cells

Version 0.11.1
 Released September 26, 2011 
 * Launcher implemented
 * Misc. code cleanup
 * Some optimizations implemented, further optimizations are planned
 * Fix to allow resource loading outside of BSA files
 * Fix to search for openmw.cfg in the correct locations
 * Added the TCL alias for ToggleCollision
 * Added missing cfg file support for some command line options
 * Added reporting of resulting state to Toggle type script instructions
 * Fix for some NPC IDs being interpreted as Topic IDs
 * Implemented back end for player journal
 * Implemented MessageBox
 * Implemented tab completion in console
 * Implemented handling multiple data directories
 * Fix for accessing objects in cells via ID with mixed or upper case IDs
 * Fixed unicode conversion issue to allow localized encoding of gui strings

Version 0.10.0
 Released April 03, 2011 
 * NPC dialogue window
 * Collisions with objects
 * Refactor the PlayerPos class
 * Adjust file locations
 * CMake files and test linking for Bullet
 * Replace Ogre raycasting test for activation with something more precise
 * Adjust player movement according to collision results
 * FPS display
 * Various Portability Improvements
 * Mac OS X support is back!

Version 0.9.0
 Released January 13, 2011 
 * Exterior cells loading, unloading and management
 * Character Creation GUI
 * Character creation
 * Make cell names case insensitive when doing internal lookups
 * Music player
 * NPCs rendering

Version 0.8.0
 Released September 10, 2010 
 * GUI
 * Complete and working script engine
 * In game console
 * Sky rendering
 * Sound and music
 * Tons of smaller stuff

Version 0.7.0
 Released June 22, 2010 
 * This release is a complete rewrite in C++.
 * All D code has been culled, and all modules have been rewritten.
 * The game is now back up to the level of rendering interior cells and moving around, but physics, sound, GUI, and scripting still remain to be ported from the old codebase.

Version 0.6.0
 Released March 3, 2009 
 * Coded a GUI system using MyGUI
 * Skinned MyGUI to look like Morrowind
 * Integrated the Monster script engine
 * Rewrote some functions into script code
 * Very early MyGUI < > Monster binding
 * Fixed Windows sound problems

Version 0.5.0
 Released November 5, 2008 
 * Collision detection with Bullet
 * Experimental walk & fall character physics
 * New key bindings
 * Fixed incompatability with DMD 1.032 and newer compilers
 * Various minor changes and updates

Version 0.4.0
 Released August 30, 2008 
 * Switched from Audiere to OpenAL
 * Added complete Makefile as a alternative build tool
 * More realistic lighting
 * Various localization fixes tested with Russian and French versions
 * Temporary workaround for the Unicode issue: invalid UTF displayed as '?'
 * Added ns option to disable sound, for debugging
 * Various bug fixes
 * Cosmetic changes to placate gdc Wall

Version 0.3.0
 Released July 10, 2008 
 * Built and tested on Windows XP
 * Partial support for FreeBSD
 * You no longer have to download Monster separately
 * Made an alternative for building without DSSS
 * Renamed main program from 'morro' to 'openmw'
 * Made the config system more robust
 * Added oc switch for showing Ogre config window on startup
 * Removed some config files, these are auto generated when missing.
 * Separated plugins.cfg into linux and windows versions.
 * Updated Makefile and sources for increased portability
 * Confirmed to work against OIS 1.0.0

Version 0.2.0
 Released June 17, 2008 
 * Compiles with gdc
 * Switched to DSSS for building D code
 * Includes the program esmtool

Version 0.1.0
 Released June 03, 2008 
 * First release