User talk:Darklocq/Mod testing notes

Morrowind Rebirth is Compatible with OpenMW
Your mod testing list notes that Morrowind Rebirth is incompatible with OpenMW, but the author says that it is compatible. I asked for clarification about why it needed MCP and they explained that it was for (real) bump maps. Since OpenMW supports them, it is compatible. Their main page on ModDB even has a banner at the bottom of the info section that clearly says it's compatible with OpenMW. In my own brief testing, it appears to work just fine. So that should be changed. -Thunderforge (talk) 19:11, 2 August 2017 (CEST)
 * Noted. I changed its entry in the list. However, the MPC thing is actually for "fake bump-mapping". OpenMW uses real bump maps (normal and spectral) when this is enabled in the config file.  The MPC trick is repurposing a layer to give a bumpmap-like appearance, in a way for which MCP compensates, but which produces brightly-glowing messes in OpenMW because it's a grotesque hack.  Hopefully the results of whatever MR is doing with MCP's fake bumpmaps aren't too frequent or awful in OpenMW.  There's a tutorial on how to fix it, but it can be a real hassle. I'm hoping OpenMW can eventually auto-recognize the MPC ones and "do something" practical with them, even if's just suppressing their day-glow appearance whether the intended bump-map shine is retained or not. —&thinsp;Darklocq ☎ ¢ 12:49, 3 August 2017 (CEST)

Julan hints
Moving these to the talk page.

Some direct hints for all you thud-and-blunder, wander-in-wonder, or do-30-quests-at-once players who don't absorb all the vague hints that puzzles-all-day-long players look for one quest at a time and may devote realtime hours to:


 * He does not have inventory sharing until you take him to a major city like Balmora or Vivec.
 * If you lose Julan before you get his telepathy/teleportation ring, ask.
 * Mashti 1: After training him and clearing his Ghostfence phobia:  This opens some (eventually mandatory) quest lines about his background and the future of his people.  You can pretty much do what you want with or without him until Cavern of the Incarnate, though remember that, like Jasmin, the most detailed commentary and other actions in the Julan mod are related to the Main Quest.
 * When you get his telepathy ring, don't lose or discard it, even if he misuses it. If you do, you can get another from.
 * Shani: Any time up to around Cavern of the Incarnate,
 * If you want to romance Julan or Shani. Unlike most dialogue options in this mod, the ones that eventually appear for this will change the future course of the characters' interactions with you (and they be obvious when they come up . Both are Julan (not Shani) dialogues.
 * Mashti 2:
 * go do Cavern of the Incarnate (at dawn or dusk). Talk to Julan while inside, and he will teleport away (he needs to do this). Where did he go?
 * Mashti 3: After you've got Julan back,
 * Ahemmusa Nerevarine: The mod makes significant changes to this quest, and it is pretty straightforward, but here's a  You can start this part immediately after completing Cavern of the Incarnate, and can apparently do it concurrently with or before the post-Incarnate third Mashti quest.

Don't feel bad; some people have spent weeks trying to figure this stuff out, or even just given up and killed Julan so they can continue on the Main Quest. —&thinsp;Darklocq ☎ ¢ 01:02, 28 February 2018 (CET)