Gameplay Mods

This is a list of gameplay mods for The Elder Scrolls III: Morrowind that have been tested with OpenMW.

For instructions on how to install mods, see mod installation. For more information about mods, see mod status.

{|class="wikitable sortable" style="width:100%" ! scope="colgroup" colspan="4" class="unsortable" style="text-align:left;font-size:120%;font-style:normal;font-weight:bold"|Mod Info ! scope="colgroup" colspan="4" class="unsortable" style="text-align:left;font-size:120%;font-style:normal;font-weight:bold"|Test Info ! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal"|Name ! class="unsortable" style="text-align:left;font-size:100%;font-style:italic;font-weight:normal"|Version ! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:11%"|Author ! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:45px"|Status [?] ! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:8%"|Test Version ! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:6%"|Test Date ! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:6%"|Tester(s) ! class="unsortable" style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:35%"|Comments adjusted by Tinker || style="text-align:center"| || style="text-align:center"|OpenMW 0.34.0 || style="text-align:center"|n.a. || Tinker || This mod could never have worked properly in vanilla due to script errors. There is an updated version where the scripts work but there is still a problem that trainers do not always appear. (BAMF) || style="text-align:center"|1.0 || Alaisiagae || style="text-align:center"| || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/11/16 || Steve Odom || No issues found. No console output. Maboroshi Daikon || style="text-align:center"| || style="text-align:center"|OpenMW 0.39.0 || style="text-align:center"|n.a. || Durisat || Works as intended. First successful test with OpenMW 0.37.0 by Tinker. Fukuro || style="text-align:center"| || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2017/03/21. || Durisat || Works as intended. Trainwiz || style="text-align:center"| || style="text-align:center"|OpenMW 0.34.0 || style="text-align:center"|n.a. || || Seems to work as intended. Occasionally shows "Lolmoreracers" message without any cliff racers multiplying in sight. (RAMF) || style="text-align:center"|0.5 || Alaisiagae || style="text-align:center"| || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/11/16 || Steve Odom || No issues found, night eye and water breathing toggle works fine. No console output. Talrivian || style="text-align:center"| || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || Cramal || Works exactly as intended. (Complete version) || style="text-align:center"|1.0 || Sensei || style="text-align:center"| || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs. (Modular version) || style="text-align:center"|1.0 || Sensei || style="text-align:center"| || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs. The OpenMW version works even better because at least one plug-in combination crashes the original engine while loading the content files.
 * 100% Projectile Store Chance || style="text-align:center"|1.0 || Blaaguuu || style="text-align:center"| || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2016/12/07 || Durisat || Works as intended.
 * Accurate Attack || style="text-align:center"|1.0 || Jamespb || style="text-align:center"| || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017|| Loriel || On the PC Gamer best Morrowind Mods list. Appears to work as intended.
 * Advanced Herbalism || style="text-align:center"|1.2 || andoreth
 * Accurate Attack || style="text-align:center"|1.0 || Jamespb || style="text-align:center"| || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017|| Loriel || On the PC Gamer best Morrowind Mods list. Appears to work as intended.
 * Advanced Herbalism || style="text-align:center"|1.2 || andoreth
 * Advanced Herbalism || style="text-align:center"|1.2 || andoreth
 * AltStart || style="text-align:center"|3.0 || iamnone || style="text-align:center"| || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017|| Loriel || It's on the PC Gamer best Morrowind Mods list. Broken script altstartscript - misnamed npc at line 64 - "Chargen Dock Guard" should be "Chargen Door Guard". Presumably vanilla Morrowind ignores the error.Appears OK after fixing that.
 * Andromeda's Fast Travel || style="text-align:center"|0.02 || SGMonkey  || style="text-align:center"| || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017|| Loriel || No apparent problems.
 * Animal Realism || style="text-align:center"|1.0 || || style="text-align:center"| || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || Cramal || No problems, works as in vanilla Morrowind.
 * Antares Big Mod || style="text-align:center"|5.7 || Arcimaestro Antares || style="text-align:center"| || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|August 2017 || Loriel || On Morrowind Modding Guide stickied on Reddit's /r/Morrowind. Numerous warnings, errors in CS verification, most of which will probably have no effect. Main issue appears to be a typo on line 44 of script ABM_GuardTelvanniScript which will cause it to error in game.
 * Arrow De-nocker || style="text-align:center"|1.0 || Fliggerty || style="text-align:center"| || style="text-align:center"|— || style="text-align:center"|— || — || Incompatible because it requires MWSE, but it's unnecessary because OpenMW already includes this feature — press the Ready Weapon key.
 * Assassin Ambush || style="text-align:center"|2.5 || hollaajith || style="text-align:center"| || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || || Assassins are occasionally stuck within walls or doors. Sometimes rogues do not initiate combat. Otherwise the mod appears to work as intended.
 * Better Balanced Boots of Blinding Speed || style="text-align:center"|1.0 || Pherim  || style="text-align:center"| || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017 || Loriel || On Tomorrowind 2016. Appears to work as intended, despite syntax warnings.
 * Birthsigns Are More Fun
 * Arrow De-nocker || style="text-align:center"|1.0 || Fliggerty || style="text-align:center"| || style="text-align:center"|— || style="text-align:center"|— || — || Incompatible because it requires MWSE, but it's unnecessary because OpenMW already includes this feature — press the Ready Weapon key.
 * Assassin Ambush || style="text-align:center"|2.5 || hollaajith || style="text-align:center"| || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || || Assassins are occasionally stuck within walls or doors. Sometimes rogues do not initiate combat. Otherwise the mod appears to work as intended.
 * Better Balanced Boots of Blinding Speed || style="text-align:center"|1.0 || Pherim  || style="text-align:center"| || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017 || Loriel || On Tomorrowind 2016. Appears to work as intended, despite syntax warnings.
 * Birthsigns Are More Fun
 * Better Balanced Boots of Blinding Speed || style="text-align:center"|1.0 || Pherim  || style="text-align:center"| || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017 || Loriel || On Tomorrowind 2016. Appears to work as intended, despite syntax warnings.
 * Birthsigns Are More Fun
 * Birthsigns Are More Fun
 * Birthsigns Are More Fun
 * Black Panther || style="text-align:center"|n.a. || AlienSlof || style="text-align:center"| || style="text-align:center"|OpenMW 0.34.0 || style="text-align:center"|n.a. || || No problems found.
 * Blight Bounties || style="text-align:center"|1.01 || || style="text-align:center"| || style="text-align:center"|OpenMW 0.36.1 || style="text-align:center"|n.a. || Loriel || Works the same as in vanilla Morrowind.
 * Book Rotate || style="text-align:center"|5.3 || Cydine
 * Blight Bounties || style="text-align:center"|1.01 || || style="text-align:center"| || style="text-align:center"|OpenMW 0.36.1 || style="text-align:center"|n.a. || Loriel || Works the same as in vanilla Morrowind.
 * Book Rotate || style="text-align:center"|5.3 || Cydine
 * Book Rotate || style="text-align:center"|5.3 || Cydine
 * Boots of Blinding Speed Tweak || style="text-align:center"|1.0 || Bugajue98  || style="text-align:center"| || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017 || Loriel || On Tomorrowind 2016. Appears to work as intended.
 * BTB's Game Improvements || style="text-align:center"|14.1 || BTB  || style="text-align:center"| || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017 || Loriel || On Tomorrowind 2016. No obvious errors, and appears to work as intended. But it's a massive rebalance, so it's quite possible I've overlooked something.
 * CharGen Revamped || style="text-align:center"|2.3.2 || Mitokandria || style="text-align:center"| || style="text-align:center"|OpenMW 0.38.0 || style="text-align:center"|n.a. || Natalie || Works perfectly.
 * Clear Your Name || style="text-align:center"|1.0 || Lucevar || style="text-align:center"| || style="text-align:center"|OpenMW 0.36.1 || style="text-align:center"|n.a. || Slissith || Although the mod appears to work as intended at first, saving after the bounty is set to zero by Nolus Atrius creates a save file that fails to load due to a compile error.
 * Complete Morrowind || style="text-align:center"|Full Final || Max aka NOBODY || style="text-align:center"| || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|Aug 2017 || Loriel || Two script errors, both apparently faulty code in the mod, so it probably never worked as intended in Vanilla - concerning sewing and smithing.
 * Complete Morrowind Improved || style="text-align:center"|1.0 || MauveCloud || style="text-align:center"| || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|Aug 2017 || Loriel || Based on Complete Morrowind, it unfortunately adds more script errors, in poisons.
 * Faster || style="text-align:center"|1.0 || Aragon  || style="text-align:center"| || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017 || Loriel || On Tomorrowind 2016. Appears to work as intended.
 * Faster Skill Increases || style="text-align:center"|1.0 || me || style="text-align:center"| || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017|| Loriel || On the PC Gamer best Morrowind Mods list. Appears to work as intended.
 * Fair Magicka Regen || style="text-align:center"|2.0b || Smoke || style="text-align:center"| || style="text-align:center"|OpenMW 0.37.0 || style="text-align:center"|n.a. || Tinker || A typo stops mana regeneration script compiling. Workaround: edit the script in OpenMW-CS so the mana_regen script's   is followed by a semicolon instead of colon (should be in line 26 or 27). Then the mod works as intended.
 * Galsiah's Character Development || style="text-align:center"|1.07c || Galsiah || style="text-align:center"| || style="text-align:center"|OpenMW 0.39.0 || style="text-align:center"|n.a. || Hallfaer || Galsiah's method for getting attributes and skills over 100 by limiting them to 95 and applying a scripted fortification doesn't work. They are capped at 95, though GCD itself correctly keeps track of the actual value it should be. In 0.39, saving/reloading and changing Intelligence reduced your current Magicka proportional to how far below max it was. (Still in 0.40) Drain Magicka multiplies current and max Magicka instead, until the next recalculation (save & load, rest, INT-change). This effect is cumulative, so eating a handful of Rat Meats puts your Magicka in the ten thousands. Check Bug 2036 and Bug 2471 pages for more information.
 * Godshrine || style="text-align:center"|n.a. || || style="text-align:center"| || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|n.a. || Durisat || Works as intended.
 * Gold Weight || style="text-align:center"|1.01 || Tejón || style="text-align:center"| || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || || Works as intended. Do not try to edit the plugin with OpenMW-CS and use an addon format, it doesn't save correctly.
 * Graphic Herbalism || style="text-align:center"|1.3a || ManaUser || style="text-align:center"| || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.
 * Faster || style="text-align:center"|1.0 || Aragon  || style="text-align:center"| || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017 || Loriel || On Tomorrowind 2016. Appears to work as intended.
 * Faster Skill Increases || style="text-align:center"|1.0 || me || style="text-align:center"| || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017|| Loriel || On the PC Gamer best Morrowind Mods list. Appears to work as intended.
 * Fair Magicka Regen || style="text-align:center"|2.0b || Smoke || style="text-align:center"| || style="text-align:center"|OpenMW 0.37.0 || style="text-align:center"|n.a. || Tinker || A typo stops mana regeneration script compiling. Workaround: edit the script in OpenMW-CS so the mana_regen script's   is followed by a semicolon instead of colon (should be in line 26 or 27). Then the mod works as intended.
 * Galsiah's Character Development || style="text-align:center"|1.07c || Galsiah || style="text-align:center"| || style="text-align:center"|OpenMW 0.39.0 || style="text-align:center"|n.a. || Hallfaer || Galsiah's method for getting attributes and skills over 100 by limiting them to 95 and applying a scripted fortification doesn't work. They are capped at 95, though GCD itself correctly keeps track of the actual value it should be. In 0.39, saving/reloading and changing Intelligence reduced your current Magicka proportional to how far below max it was. (Still in 0.40) Drain Magicka multiplies current and max Magicka instead, until the next recalculation (save & load, rest, INT-change). This effect is cumulative, so eating a handful of Rat Meats puts your Magicka in the ten thousands. Check Bug 2036 and Bug 2471 pages for more information.
 * Godshrine || style="text-align:center"|n.a. || || style="text-align:center"| || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|n.a. || Durisat || Works as intended.
 * Gold Weight || style="text-align:center"|1.01 || Tejón || style="text-align:center"| || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || || Works as intended. Do not try to edit the plugin with OpenMW-CS and use an addon format, it doesn't save correctly.
 * Graphic Herbalism || style="text-align:center"|1.3a || ManaUser || style="text-align:center"| || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.
 * Godshrine || style="text-align:center"|n.a. || || style="text-align:center"| || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|n.a. || Durisat || Works as intended.
 * Gold Weight || style="text-align:center"|1.01 || Tejón || style="text-align:center"| || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || || Works as intended. Do not try to edit the plugin with OpenMW-CS and use an addon format, it doesn't save correctly.
 * Graphic Herbalism || style="text-align:center"|1.3a || ManaUser || style="text-align:center"| || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.
 * Gold Weight || style="text-align:center"|1.01 || Tejón || style="text-align:center"| || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || || Works as intended. Do not try to edit the plugin with OpenMW-CS and use an addon format, it doesn't save correctly.
 * Graphic Herbalism || style="text-align:center"|1.3a || ManaUser || style="text-align:center"| || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.
 * Graphic Herbalism || style="text-align:center"|1.3a || ManaUser || style="text-align:center"| || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.
 * Graphic Herbalism - Expanded Sounds Compatibility Patch || style="text-align:center"|1.0 || Skrawafunda || style="text-align:center"| || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/29 || Atahualpa || Works as intended; no console outputs. You have to modify your openmw.cfg in order to make full use of this mod. Look here for more information.
 * Graphic Herbalism - Mining || style="text-align:center"|1.3a || ManaUser || style="text-align:center"| || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.
 * IndyBank || style="text-align:center"|2.4 || Indestructible, Kir & Havokk || style="text-align:center"| || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|Sep 2017 || Loriel || No problems when verifying in CS, but script text fails to compile for the topic "account status" (due to lack of support for multi-line message box). See bug #4102. Workaround - reverse the commenting out of that script text.
 * Join All Houses || style="text-align:center"|1.4 || Heth
 * IndyBank || style="text-align:center"|2.4 || Indestructible, Kir & Havokk || style="text-align:center"| || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|Sep 2017 || Loriel || No problems when verifying in CS, but script text fails to compile for the topic "account status" (due to lack of support for multi-line message box). See bug #4102. Workaround - reverse the commenting out of that script text.
 * Join All Houses || style="text-align:center"|1.4 || Heth
 * Join All Houses || style="text-align:center"|1.4 || Heth
 * Join All Houses || style="text-align:center"|1.4 || Heth
 * Linora's Leveling Mod || style="text-align:center"|1.0 || Linora || style="text-align:center"| || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/11/16 || Steve Odom || Works as intended; no console outputs. Tested levelling up and works as intented.
 * Madd Leveler || style="text-align:center"|1.0 || Madd Mugsy || style="text-align:center"| || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017|| Loriel || On the PC Gamer best Morrowind Mods list and Tomorrowind 2016 Appears to work without problems - but see ncgd by Greywander at https://forum.openmw.org/viewtopic.php?f=39&t=4339 for an alternative.
 * Magicka Based Skill Progression || style="text-align:center"|2.1 || Hotfusion4 || style="text-align:center"| || style="text-align:center"|? || style="text-align:center"|? || ? ||
 * Magicka Based Skill Progression - ncgdMW Compatible Version || style="text-align:center"|n/a || Hotfusion4 & Greywander || style="text-align:center"| || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017 || Loriel || Appears to work as intended
 * Melian's Teleport Mod || style="text-align:center"|1.3 || melian || style="text-align:center"| || style="text-align:center"|— || style="text-align:center"|—|| — || Requires MWSE, which is incompatible with OpenMW.
 * Merri's Character Development || style="text-align:center"|1.12 || Merranvo || style="text-align:center"| || style="text-align:center"|OpenMW 0.39.0 || style="text-align:center"|n.a. || Hallfaer || Game hangs on first skill level-up, spamming skill increases indefinitely. Error in console: Error in framelistener: boost::too_many_args: format-string referred to less arguments than were passed
 * Morrowind Advanced || style="text-align:center"|1.82 || Stromgarde || style="text-align:center"| || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Loriel|| Aug 2017 || No obvious problems.
 * Natural Healing || style="text-align:center"|1.0 || Smoke || style="text-align:center"| || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2017/03/04 || Jirka642 || Syntax error in _bsp_hregen script stops it from compiling. See suggested fix by zelo86 at https://forum.openmw.org/viewtopic.php?f=40&t=4575&p=49218#p49219
 * Necessities of Morrowind || style="text-align:center"|3.03a || Taddeus || style="text-align:center"| || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || Tinker || Seems to work as intended. There are a few script warning in the error logs but the mod author is fixing that for an updated version. OpenMW does not need the water level fix mentioned in the readme.
 * Oblivion Style Vampires || style="text-align:center"|1.2 || DoctorEss || style="text-align:center"| || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Sep 2017 || Loriel || CS verification reveals no errors or warnings.
 * Oblivionized Magicka Regeneration || style="text-align:center"|1.22 || Andylam222 || style="text-align:center"| || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017|| Loriel || On the PC Gamer best Morrowind Mods list. Unfortunately no documentation on what the mod is supposed to achieve - it regenerates Magicka (rather quickly) at all times, rather than just while resting. No apparent problems.
 * Projectile Overhaul || style="text-align:center"|1.11 || Uploader || style="text-align:center"| || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017|| Loriel || On the PC Gamer best Morrowind Mods list and Tomorrowind 2016. Appears to work as intended. Just changes a few global variables, as far as I can tell, so there shouldn't be anything to go wrong.
 * Propylon Index Chest || style="text-align:center"|1.2 || Jon Davison || style="text-align:center"| || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2017/01/18. || Durisat || Works as intended.
 * Protective Guards || style="text-align:center"|1.3 || Fliggerty || style="text-align:center"| || style="text-align:center"|— || style="text-align:center"|— || — || Requires MWSE, which is incompatible with OpenMW.
 * Racer Recursion || style="text-align:center"|1.0 || Satan
 * Natural Healing || style="text-align:center"|1.0 || Smoke || style="text-align:center"| || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2017/03/04 || Jirka642 || Syntax error in _bsp_hregen script stops it from compiling. See suggested fix by zelo86 at https://forum.openmw.org/viewtopic.php?f=40&t=4575&p=49218#p49219
 * Necessities of Morrowind || style="text-align:center"|3.03a || Taddeus || style="text-align:center"| || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || Tinker || Seems to work as intended. There are a few script warning in the error logs but the mod author is fixing that for an updated version. OpenMW does not need the water level fix mentioned in the readme.
 * Oblivion Style Vampires || style="text-align:center"|1.2 || DoctorEss || style="text-align:center"| || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Sep 2017 || Loriel || CS verification reveals no errors or warnings.
 * Oblivionized Magicka Regeneration || style="text-align:center"|1.22 || Andylam222 || style="text-align:center"| || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017|| Loriel || On the PC Gamer best Morrowind Mods list. Unfortunately no documentation on what the mod is supposed to achieve - it regenerates Magicka (rather quickly) at all times, rather than just while resting. No apparent problems.
 * Projectile Overhaul || style="text-align:center"|1.11 || Uploader || style="text-align:center"| || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017|| Loriel || On the PC Gamer best Morrowind Mods list and Tomorrowind 2016. Appears to work as intended. Just changes a few global variables, as far as I can tell, so there shouldn't be anything to go wrong.
 * Propylon Index Chest || style="text-align:center"|1.2 || Jon Davison || style="text-align:center"| || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2017/01/18. || Durisat || Works as intended.
 * Protective Guards || style="text-align:center"|1.3 || Fliggerty || style="text-align:center"| || style="text-align:center"|— || style="text-align:center"|— || — || Requires MWSE, which is incompatible with OpenMW.
 * Racer Recursion || style="text-align:center"|1.0 || Satan
 * Projectile Overhaul || style="text-align:center"|1.11 || Uploader || style="text-align:center"| || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017|| Loriel || On the PC Gamer best Morrowind Mods list and Tomorrowind 2016. Appears to work as intended. Just changes a few global variables, as far as I can tell, so there shouldn't be anything to go wrong.
 * Propylon Index Chest || style="text-align:center"|1.2 || Jon Davison || style="text-align:center"| || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2017/01/18. || Durisat || Works as intended.
 * Protective Guards || style="text-align:center"|1.3 || Fliggerty || style="text-align:center"| || style="text-align:center"|— || style="text-align:center"|— || — || Requires MWSE, which is incompatible with OpenMW.
 * Racer Recursion || style="text-align:center"|1.0 || Satan
 * Protective Guards || style="text-align:center"|1.3 || Fliggerty || style="text-align:center"| || style="text-align:center"|— || style="text-align:center"|— || — || Requires MWSE, which is incompatible with OpenMW.
 * Racer Recursion || style="text-align:center"|1.0 || Satan
 * Racer Recursion || style="text-align:center"|1.0 || Satan
 * Races Are More Fun
 * Races Are More Fun
 * Random Passive Cliffracers || style="text-align:center"|1.0 || DoctorEss || style="text-align:center"| || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017 || Loriel || Appears to work as intended - though passive cliffracers are rare.
 * Run Faster - Faster Running Speed || style="text-align:center"|1.0 || masterofnocrack  || style="text-align:center"| || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017|| Loriel || On the PC Gamer best Morrowind Mods list. Appears to work as intended.
 * Shrines - Restore Health and Cancel Options || style="text-align:center"|1.0 || Skrawafunda || style="text-align:center"| || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || Tinker || All functions appear to work as expected.
 * Shut Up! || style="text-align:center"|N/A || Adul aka Adam Zsoldos || style="text-align:center"| || style="text-align:center"|— || style="text-align:center"|— || — || Requires MWSE, which is incompatible with OpenMW.
 * Skyrim crafting for Morrowind || style="text-align:center"|0.3 || Mike || style="text-align:center"| || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || Tinker || Bug #2185 is partially fixed in 0.35.0 version, but a space between operators is still reported as an error. Other two script issues need to be fixed by mod author who has restarted work on the mod and is aware of problems.
 * Sneaking Realism || style="text-align:center"|3.0 || TJ  || style="text-align:center"| || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017 || Loriel || On Tomorrowind 2016. Appears identical to TES III Sneaking Realism below. Warnings from spurious "Player->" ahead of playsound in scripts, which seem to be ignored. Appears to function as intended.
 * Speechcraft Rebalance || style="text-align:center"|1.0 || Androl || style="text-align:center"| || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/11/21 || Steve Odom ||Works as intended; no console outputs.
 * State-Based HP Mod || style="text-align:center"|2.2 || HotFusion
 * Skyrim crafting for Morrowind || style="text-align:center"|0.3 || Mike || style="text-align:center"| || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || Tinker || Bug #2185 is partially fixed in 0.35.0 version, but a space between operators is still reported as an error. Other two script issues need to be fixed by mod author who has restarted work on the mod and is aware of problems.
 * Sneaking Realism || style="text-align:center"|3.0 || TJ  || style="text-align:center"| || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017 || Loriel || On Tomorrowind 2016. Appears identical to TES III Sneaking Realism below. Warnings from spurious "Player->" ahead of playsound in scripts, which seem to be ignored. Appears to function as intended.
 * Speechcraft Rebalance || style="text-align:center"|1.0 || Androl || style="text-align:center"| || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/11/21 || Steve Odom ||Works as intended; no console outputs.
 * State-Based HP Mod || style="text-align:center"|2.2 || HotFusion
 * Speechcraft Rebalance || style="text-align:center"|1.0 || Androl || style="text-align:center"| || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/11/21 || Steve Odom ||Works as intended; no console outputs.
 * State-Based HP Mod || style="text-align:center"|2.2 || HotFusion
 * State-Based HP Mod || style="text-align:center"|2.2 || HotFusion
 * State-Based HP Mod || style="text-align:center"|2.2 || HotFusion
 * TESIII Sneaking Realism || style="text-align:center"|3.0 || TJ || style="text-align:center"| || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017|| Loriel || On the PC Gamer best Morrowind Mods list. Appears identical to "Sneaking Realism" above. Appears to function as intended.
 * The Lighting Mod (TLM)
 * The Lighting Mod (TLM)
 * The Lighting Mod (TLM)
 * The Lighting Mod (TLM)
 * The Lighting Mod (TLM)
 * The Bare Necessities || style="text-align:center"|1.2b || Destructor36  || style="text-align:center"| || style="text-align:center"|? || style="text-align:center"|? || Loriel || It's on Tomorrowind 2016. Apparently needs Morrowind Code Patch and MWSE or MWGE.
 * Tribunal Delayed || style="text-align:center"|1.0 || Cine || style="text-align:center"| || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/11/10 || Steve Odom || Works fine, no console outputs.
 * Tribunal Delayed || style="text-align:center"|1.0 || Cine || style="text-align:center"| || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/11/10 || Steve Odom || Works fine, no console outputs.
 * Tribunal Delayed || style="text-align:center"|1.0 || Cine || style="text-align:center"| || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/11/10 || Steve Odom || Works fine, no console outputs.