Scripting Extension

Overview
These are notes and current status of extending openmw scripting through SWIG.

Current Status
Python and Lua scripting is fully functional. You can call from the console, or can attach to objects/global scripts with the command StartExternalScript, "scriptname.py" or StartExternalScript, "scriptname.lua" This way you get access to all the locals and globals as if your script is a normal script. The Python/Lua script has to be in the same directory that other morrowind data/addons are in (one of the data directories).

Ubuntu PPA
Utopic PPA is available $ sudo apt-add-repository ppa:showard314/openmw-scripting $ sudo apt-get update $ sudo apt-get install openmw

It will install the highest version of openmw in all the repositories you have enabled, so if you have the openmw PPA, the daily PPA, and this PPA turned on, it may download versions from unwanted PPAs as each gets updated. Therefore, to be safe, only enable one PPA in the Software Center Sources at a time. This version also comes with "testing.py" as seen in the Example below.

github
$ sudo apt-get install python3-dev swig liblua5.1-0-dev $ git clone https://github.com/maqifrnswa/openmw/tree/python-scripting $ cd openmw/ $ mkdir build && cd build $ make -j $ [make your python script, see example below] $ ./openmw --start="Seyda Neen" --skip-menu then in game, hit "~" to get the console, and run your script with the new command StartExternalScript, "testing.py" or StartExternalScript, "testing.lua" or write a script/addon that calls StartExternalScript.

Python Scripts
OpenMW will import your python script as a module and run the "run" method when you use the morrowind command "StartExternalScript"

Example
Example script, make sure you have a "run" method, that is what will be called by openmw: from openmw import *
 * 1) example file "testing.py"
 * 2) SomethingScript is a script in a .omwaddon files that you create that has a short variable named hello you can use for testing
 * 3) it's just a demonsrtation of setting a local variable, you can comment it out if it causes problems.

def run: print("health: " + str((gethealth("player")))) print("hello i'm a criminal") setpccrimelevel(100000000) print("flying: " + str(getflying("player"))) setflying("player",1) print("flying: " + str(getflying("player"))) print("random100: " + str(omwget("random100"))) omwset("random100",42) print("random100: " + str(omwget("random100"))) print("SomethingScript.hello: " + str(omwget("SomethingScript.hello"))) omwset("SomethingScript.hello",42.0) print("SomethingScript.hello: " + str(omwget("SomethingScript.hello"))) omwcall("MessageBox, \"This is a simple message\"")

How to Write Python Scripts
All commands are lowercase and take the same arguments as before, even optional ones. Commands that can take a reference (commands with ->) now have a first argument which is the reference. That first argument is required. If it is an implicit reference, use "self". Example 1: player->AddItem, "Gold_001", 200 is now additem("player","Gold_001",200) Example 2: AIWander, 0, 0, 0 is now aiwander("self",0,0,0) Example 3: "urzul gra-agum"->AIWander, 128, 0, 0, 60, 30, 10, 0, 0, 0, 0, 0, 0 is now aiwander("urzul gra-agum", 128, 0, 0, 60, 30, 10, 0, 0, 0, 0, 0, 0)

Getting and setting variables
omwset("localvariablename", value) omwset("globalvariablename", value) omwset("objectID.variablename", value) owmset("globalID.variablename", value)

omwget("localvariablename") etc. instead of set and get to avoid name collisions with functions in python.

Non-extension functions/instructions
All extensions are directly available for use, but interpreter commands (like message box) can be accessed with "omwcall" omwcall("MessageBox, \"This is a simple message\"") the argument to omwcall will be parsed as if it was a normal Morrowind script.

Lua Scripts
OpenMW will import your lua script as a module and run the "run" method when you use the morrowind command "StartExternalScript"

Example
Example script, make sure you have a "run" method, that is what will be called by openmw:
 * 1) example file "testing.lua"
 * 2) SomethingScript is a script in a .omwaddon files that you create that has a short variable named hello you can use for testing
 * 3) it's just a demonsrtation of setting a local variable, you can comment it out if it causes problems.

local testing = {}

function testing.run print("health: "..omw.gethealth("player")) print("hello i'm a criminal") omw.setpccrimelevel(100000000) print("flying: "..omw.getflying("player")) omw.setflying("player",1) print("flying: "..omw.getflying("player")) print("random100: "..omw.omwget("random100")) omw.omwset("random100",42) print("random100: "..omw.omwget("random100")) print("SomethingScript.hello: "..omw.omwget("SomethingScript.hello")) omw.omwset("SomethingScript.hello",42.0) print("SomethingScript.hello: "..omw.omwget("SomethingScript.hello")) omw.omwcall("MessageBox, \"This is a simple message\"") end

return testing

How to Write Lua Scripts
All commands are in the "omw" namespace, are lowercase, and take the same arguments as before, even optional ones. Commands that can take a reference (commands with ->) now have a first argument which is the reference. That first argument is required. If it is an implicit reference, use "self". Example 1: player->AddItem, "Gold_001", 200 is now omw.additem("player","Gold_001",200) Example 2: AIWander, 0, 0, 0 is now omw.aiwander("self",0,0,0) Example 3: "urzul gra-agum"->AIWander, 128, 0, 0, 60, 30, 10, 0, 0, 0, 0, 0, 0 is now omw.aiwander("urzul gra-agum", 128, 0, 0, 60, 30, 10, 0, 0, 0, 0, 0, 0)

Getting and setting variables
omw.omwset("localvariablename", value) omw.omwset("globalvariablename", value) omw.omwset("objectID.variablename", value) omw.owmset("globalID.variablename", value)

omw.omwget("localvariablename") etc.

Non-extension functions/instructions
All extensions are directly available for use, but interpreter commands (like message box) can be accessed with "omw.omwcall" omw.omwcall("MessageBox, \"This is a simple message\"") the argument to omwcall will be parsed as if it was a normal Morrowind script.

Debugging output
There's still a bunch of debugging output that will show up in the terminal, bear with it for the moment. Normal python debugging output will go to the terminal.

Security
Security will be an issue (running untrusted scripts), but it something people already deal with in the modding community (e.g, Blender Python Scripting)Security. Concerns can be addressed at a minimum by making users opt in to using python, and can be extended to only allow running scripts signed by a trusted certificate/key.

To do
sandboxing Lua, options to enable/disable compile and runtime availabillity of scripts, code clean up, script signing/trust