Research:Movement

Comments
Creatures have generalized combat, magic and stealth stats which substitute for the specific skills (in the same way as specializations). Creatures do not suffer slow down from encumbrance (fEncumberedMoveEffect). They will only completely stop dead, once they exceed their encumbrance limit.

Comments
Note that initial actor velocity is taken into account. Animation-driven kinematics mean the jump direction can be offset from the player facing if there is root bone movement. Agility does not appear to be involved in this calculation.