MGE XE

<<< This page is under construction! >>>

MGE and MGE XE are utilities which extend the capabilities of Morrowind's original engine. They allow the game to render distant land, shadows, and a huge variety of shaders. They also provide support for widescreen resolutions or scalable UI windows -- and much more.

While being ingenious pieces of software, both utilities are not compatible with OpenMW because they were written for a completely different engine. However, OpenMW will provide many of the features out of box, most likely replacing all of MGE's and MGE XE's functionality in the future.

This page keeps track of all MGE / MGE XE features and their implementation in OpenMW. To learn more about other utilities' compatibility with OpenMW, check out our Mod status page.

= MGE =

= MGE XE =

= Skipped MGE XE changes =

New features over MGE:
 * Water shows up in the local map again, previous MGE versions did not allow it to render in the map.
 * Support for UI display quality fix in Morrowind Code Patch.

New features:
 * Fixes 16x antialiasing mode to use CSAA where available.
 * Improved shaders. Small optimizations. Smoother, rounder bloom. DoF shader adds distance blur in heavy fog.
 * Added French and Russian localizations, thanks to the community.

Fixes:
 * Fixed initialization to start without errors when there are no distant land files and distant land set to off.
 * Reduced gaps in water reflections caused by distant land projection bias.
 * Fixed the rendering of moons when using high quality sky scattering.
 * Reduce amount of logging to minimize stutter caused by disk I/O.
 * Fog near the player in heavy weather (large fog offset like fog and ashstorms) is much closer to the density of the original fog. Fog and ashstorms look thicker, and fogged water reflections more accurately match the objects above ground.
 * Corrected fog colour discrepancies at sunset and sunrise.
 * Added separate LOD versions of the ghostfence and vivec water meshes, to avoid flickering caused by z-fighting. Mournhold steps and streetlamps included in distant land and reflections.
 * Moving the third person camera in-game with macro functions displays the camera offset coordinates.
 * Fixed some bugs with alt-tabbing.

= Legend =