NPC Mods

This is a list of NPC mods for The Elder Scrolls III: Morrowind that have been tested with OpenMW.

For instructions on how to install mods, see mod installation. For more information about mods, see mod status.

{|class="wikitable sortable" style="width:100%" ! scope="colgroup" colspan="4" class="unsortable" style="text-align:left;font-size:120%;font-style:normal;font-weight:bold"|Mod Info ! scope="colgroup" colspan="4" class="unsortable" style="text-align:left;font-size:120%;font-style:normal;font-weight:bold"|Test Info ! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal"|Name ! class="unsortable" style="text-align:left;font-size:100%;font-style:italic;font-weight:normal"|Version ! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:11%"|Author ! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:45px"|Status [?] ! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:8%"|Test Version ! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:6%"|Test Date ! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:6%"|Tester(s) ! class="unsortable" style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:35%"|Comments Vikart Spirithawke || style="text-align:center"| || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|2017/07/16 || akortunov || Works with issues due to looped animations behavior and StartScript priority differing from the original game. Sitting NPC collision relies on a hack only available in the original engine. Dark Master and more || style="text-align:center"| || style="text-align:center"|OpenMW 0.37.0 || style="text-align:center"|n.a. || Amenophis || Extra dialogue and backstories work as expected. Some issues with quests related to Bug 1465. Wrye || style="text-align:center"| || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || || Numerous script errors prevent the mechanics from working. See further discussion at https://forum.openmw.org/viewtopic.php?f=40&t=4606
 * Animated Morrowind - Expanded || style="text-align:center"|n.a. || Arcimaestro Antares
 * Animated Morrowind - Expanded || style="text-align:center"|n.a. || Arcimaestro Antares
 * Children of Morrowind || style="text-align:center"|2.0 || Emma || style="text-align:center"| || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|n.a. || Arashi Aganawa || Animation issues are reported by the engine.
 * Dogs of Morrowind || style="text-align:center"|1.0 || Neoptolemus|| style="text-align:center"| || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|2017/08/25 || Fizzol || Works as intended.
 * Dynamic Morrowind Towns || style="text-align:center"|7.0 || Skibidyboparoobopadopa || style="text-align:center"| || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || || Causes a massive performance drop, although the mod itself appears to work as intended.
 * Imperial Presence || style="text-align:center"|1.14 || cml33 || style="text-align:center"| || style="text-align:center"|OpenMW 0.36.1 || style="text-align:center"|n.a. || Slissith || Works as intended.
 * Less Generic NPCs Project || style="text-align:center"|n.a. || Cyrano
 * Dynamic Morrowind Towns || style="text-align:center"|7.0 || Skibidyboparoobopadopa || style="text-align:center"| || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || || Causes a massive performance drop, although the mod itself appears to work as intended.
 * Imperial Presence || style="text-align:center"|1.14 || cml33 || style="text-align:center"| || style="text-align:center"|OpenMW 0.36.1 || style="text-align:center"|n.a. || Slissith || Works as intended.
 * Less Generic NPCs Project || style="text-align:center"|n.a. || Cyrano
 * Less Generic NPCs Project || style="text-align:center"|n.a. || Cyrano
 * Less Generic NPCs Project || style="text-align:center"|n.a. || Cyrano
 * Living Cities of Vvardenfell || style="text-align:center"|3.13 || Helios
 * Living Cities of Vvardenfell || style="text-align:center"|3.13 || Helios
 * Morrowind Children || style="text-align:center"|1.0 || LegoManIAm94 || style="text-align:center"| || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|Sep 2017|| Loriel || Verification shows 4 script warnings in 3 scripts, where "elseif" has been used where I think "if" was intended, so results may not be as intended. Pickpocket attempts, and quest progress.
 * Morrowind Comes Alive || style="text-align:center"|8.2 || Neoptolemus || style="text-align:center"| || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|Aug 2017 || Loriel || [Appears to function with no major problems.
 * Nastier Camonna Tong || style="text-align:center"|1.2 || Von Djangos || style="text-align:center"| || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|Sep 2017 || Loriel || Should work as intended.
 * NPC Additions || style="text-align:center"|1.11 || x Starfire X || style="text-align:center"| || style="text-align:center"|OpenMW 0.33.0 || style="text-align:center"|n.a. || || Works as expected.
 * NX9 Guards Complete || style="text-align:center"|1.0 || NazoX9 || style="text-align:center"| || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|2017/08/26 || Centrello || Works as described.
 * Ship Masters of Solstheim || style="text-align:center"|1.1 || Frik || style="text-align:center"| || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2016/12/31 || Frik || Works as intended.
 * Ships of the Imperial Navy || style="text-align:center"|2.0 || Neoptolemus || style="text-align:center"| || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|2017 || ? || See bug #3950.
 * NPC Additions || style="text-align:center"|1.11 || x Starfire X || style="text-align:center"| || style="text-align:center"|OpenMW 0.33.0 || style="text-align:center"|n.a. || || Works as expected.
 * NX9 Guards Complete || style="text-align:center"|1.0 || NazoX9 || style="text-align:center"| || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|2017/08/26 || Centrello || Works as described.
 * Ship Masters of Solstheim || style="text-align:center"|1.1 || Frik || style="text-align:center"| || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2016/12/31 || Frik || Works as intended.
 * Ships of the Imperial Navy || style="text-align:center"|2.0 || Neoptolemus || style="text-align:center"| || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|2017 || ? || See bug #3950.
 * Ship Masters of Solstheim || style="text-align:center"|1.1 || Frik || style="text-align:center"| || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2016/12/31 || Frik || Works as intended.
 * Ships of the Imperial Navy || style="text-align:center"|2.0 || Neoptolemus || style="text-align:center"| || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|2017 || ? || See bug #3950.
 * Ships of the Imperial Navy || style="text-align:center"|2.0 || Neoptolemus || style="text-align:center"| || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|2017 || ? || See bug #3950.