Quest Mods

This is a list of quest mods for The Elder Scrolls III: Morrowind that have been tested with OpenMW.

For instructions on how to install mods, see mod installation. For more information about mods, see mod status.

{|class="wikitable sortable" style="width:100%" ! scope="colgroup" colspan="4" class="unsortable" style="text-align:left;font-size:120%;font-style:normal;font-weight:bold"|Mod Info ! scope="colgroup" colspan="4" class="unsortable" style="text-align:left;font-size:120%;font-style:normal;font-weight:bold"|Test Info ! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal"|Name ! class="unsortable" style="text-align:left;font-size:100%;font-style:italic;font-weight:normal"|Version ! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:11%"|Author ! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:45px"|Status [?] ! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:8%"|Test Version ! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:6%"|Test Date ! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:6%"|Tester(s) ! class="unsortable" style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:35%"|Comments
 * Balmora Council Club || style="text-align:center"|1.0 || Princess Stomper || style="text-align:center"| || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Sep 2017 || Loriel || Appears to work as intended.
 * Bloodwind || style="text-align:center"|1.3 || MattTheBagel || style="text-align:center"| || style="text-align:center"|? || style="text-align:center"|? || ? || Needs to be tested because it's on the Top 10 Morrowind Mods of 2017
 * Caldera Mine Expanded || style="text-align:center"|1.28 || Team Dreamy Dremora || style="text-align:center"| || style="text-align:center"|? || style="text-align:center"|? || ? || Needs to be tested because it's on the Top 10 Morrowind Mods of 2017
 * City of Balmora - Hlaalu Expansion || style="text-align:center"|1.10 || Praedator, EnvyDeveloper || style="text-align:center"| || style="text-align:center"|? || style="text-align:center"|? || ? || Needs to be tested because it's on the Top 10 Morrowind Mods of 2017
 * Crypts of the Dead || style="text-align:center"|1.0 || Crypts of the Dead || style="text-align:center"| || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Sep 2017 || Loriel || Should work as intended - no significant verification errors or warnings.
 * Daedric Sorcery and  || style="text-align:center"|1.2 || Edwardsmd || style="text-align:center"| || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Sep 2017 || Loriel || Errors in CS verification, most can be ignored, but 2 scripts need typoes fixing - CovenDead (remove commas) and TenevialRing (convert colon to semicolon).
 * Deus Ex Machina - A Steampunkyish Mod || style="text-align:center"|3.6 || Trainwiz || style="text-align:center"| || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || || The mod is partially playable. Going to the island itself via levitation crashes the game (edit by scrawl: crash may be fixed in master/commit24de6ba27e06a3, please test), but you can travel to it via various dungeons added by the mod in Morrowind. Some meshes don't appear and OpenMW-CS is unable to load the plugin due to errors. Update - see https://forum.openmw.org/viewtopic.php?f=40&p=49550#p49550 Loriel
 * Discoveries and Adventures || style="text-align:center"|1.0 || JohnK222 || style="text-align:center"||| style="text-align:center"|? || style="text-align:center"|? || ? || Needs to be tested because it's on the Top 10 Morrowind Mods of 2017
 * Expedition to Mzelthuand || style="text-align:center"|2.2 || Team Dreamy Dremora || style="text-align:center"| || style="text-align:center"|— || style="text-align:center"|— || — || Requires MWSE, which is not compatible with OpenMW.
 * Crypts of the Dead || style="text-align:center"|1.0 || Crypts of the Dead || style="text-align:center"| || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Sep 2017 || Loriel || Should work as intended - no significant verification errors or warnings.
 * Daedric Sorcery and  || style="text-align:center"|1.2 || Edwardsmd || style="text-align:center"| || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Sep 2017 || Loriel || Errors in CS verification, most can be ignored, but 2 scripts need typoes fixing - CovenDead (remove commas) and TenevialRing (convert colon to semicolon).
 * Deus Ex Machina - A Steampunkyish Mod || style="text-align:center"|3.6 || Trainwiz || style="text-align:center"| || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || || The mod is partially playable. Going to the island itself via levitation crashes the game (edit by scrawl: crash may be fixed in master/commit24de6ba27e06a3, please test), but you can travel to it via various dungeons added by the mod in Morrowind. Some meshes don't appear and OpenMW-CS is unable to load the plugin due to errors. Update - see https://forum.openmw.org/viewtopic.php?f=40&p=49550#p49550 Loriel
 * Discoveries and Adventures || style="text-align:center"|1.0 || JohnK222 || style="text-align:center"||| style="text-align:center"|? || style="text-align:center"|? || ? || Needs to be tested because it's on the Top 10 Morrowind Mods of 2017
 * Expedition to Mzelthuand || style="text-align:center"|2.2 || Team Dreamy Dremora || style="text-align:center"| || style="text-align:center"|— || style="text-align:center"|— || — || Requires MWSE, which is not compatible with OpenMW.
 * Discoveries and Adventures || style="text-align:center"|1.0 || JohnK222 || style="text-align:center"||| style="text-align:center"|? || style="text-align:center"|? || ? || Needs to be tested because it's on the Top 10 Morrowind Mods of 2017
 * Expedition to Mzelthuand || style="text-align:center"|2.2 || Team Dreamy Dremora || style="text-align:center"| || style="text-align:center"|— || style="text-align:center"|— || — || Requires MWSE, which is not compatible with OpenMW.
 * Expedition to Mzelthuand || style="text-align:center"|2.2 || Team Dreamy Dremora || style="text-align:center"| || style="text-align:center"|— || style="text-align:center"|— || — || Requires MWSE, which is not compatible with OpenMW.
 * Expedition to Mzelthuand || style="text-align:center"|2.2 || Team Dreamy Dremora || style="text-align:center"| || style="text-align:center"|— || style="text-align:center"|— || — || Requires MWSE, which is not compatible with OpenMW.