https://wiki.openmw.org/api.php?action=feedcontributions&user=Jyby&feedformat=atom
OpenMW Wiki - User contributions [en]
2024-03-28T09:27:58Z
User contributions
MediaWiki 1.39.3
https://wiki.openmw.org/index.php?title=File:Time_Played_Screenshot.png&diff=2864
File:Time Played Screenshot.png
2016-12-22T07:49:40Z
<p>Jyby: Time played in days, hours, minutes, seconds.</p>
<hr />
<div>Time played in days, hours, minutes, seconds.</div>
Jyby
https://wiki.openmw.org/index.php?title=Bug_Reporting_Guidelines&diff=2860
Bug Reporting Guidelines
2016-12-20T18:38:00Z
<p>Jyby: Added note to include OpenMW-CS string in subject line</p>
<hr />
<div>== Where to be ==<br />
[[File:NewIssueTab.png|thumb|right]]<br />
You can find the bugtracker on https://bugs.openmw.org/. Before you can report a bug, you'll have to [https://bugs.openmw.org/account/register register an account]. After that, you can log in by going to the [https://bugs.openmw.org/ bugtracker] and clicking on "Sign in" in the top right corner of the window.<br />
<br />
After logging in, go to the homepage of the bugtracker once more. You can now submit a bug by clicking on "New Issue" in the tab bar. Before you do that, be sure to search for duplicates!<br />
<br />
== Search for duplicates == <br />
<br />
Before doing anything else, use the Search function to check if your particular issue has already been reported. Please note the [https://bugs.openmw.org/ bugtracker] Search function is somewhat clunky and only matches exact keywords. Try searching for keywords describing your issue (e.g. "dead npc collision"). If that didn't work, try using Google.<br />
<br />
== Fields == <br />
<br />
=== Subject ===<br />
<br />
Give a description of the problem, and the circumstances under which it occurs. Prefer a long, descriptive title.<br />
<br />
'''Good: <br />
'''Screen flashes blue when opening a container and selecting "Take All"<br />
<br />
'''Bad:<br />
'''Container issue<br />
<br />
Please do not add additional information (e.g. OpenMW version) to the subject. This will only make it harder for us to browse the issue list. Instead, add it to the Description field.<br />
<br />
Note: If your bug is related to the OpenMW editor, OpenMW-CS, append "OpenMW-CS:" to the beginning of your subject string.<br />
<br />
=== Description ===<br />
<br />
Describe the issue as detailed as you can. Below is a list of questions that should be answered in the description (if they apply).<br />
<br />
* Is the problem OpenMW specific or does it also happen in vanilla Morrowind?<br />
* What version of OpenMW are you using? If you used a bleeding edge build, state the exact revision used.<br />
* What version of Morrowind are you using (i.e. retail CD or Steam)? What addons (Tribunal, Bloodmoon) do you have installed? What language is your Morrowind install?<br />
* Do you use any mods? If so, does the problem also occur in a clean vanilla install without any mods?<br />
* What are the exact steps to reproduce the problem?<br />
* What did you expect to happen? What happened instead?<br />
* Are there any error messages in the openmw.log file (see [[Bug_Reporting_Guidelines#Logs_.26_configuration_files Logs & configuration files]]?<br />
* Where is the in-game location this problem can be observed? Avoid vague statements such as "west of town X". Instead, open the console (F2 by default), click on the problematic object, then use the betacomment (bc) instruction:<br />
<br />
<pre><br />
bc, ""<br />
</pre><br />
<br />
It will print lots of useful information about the object that you can copy and paste into the bugreport:<br />
<pre><br />
Content file: Morrowind.esm<br />
RefID: ex_nord_door_01<br />
Cell: Caldera<br />
Coordinates: Vector3(-12472, 20680, 1652)<br />
</pre><br />
<br />
=== Reproducibility ===<br />
<br />
Does the problem occur everytime, or sometimes, or randomly, or did it only occur once and was not reproducible again?<br />
<br />
=== Operating System ===<br />
<br />
What operating system where you using when you experienced the issue? If it occurred on multiple OSes, or you are absolutely sure it is not an OS-specific issue, select Other. <br />
<br />
=== Other fields ===<br />
<br />
Please leave all the other fields blank. They will be filled in by the OpenMW team once we have taken a closer look at the issue.<br />
<br />
== Attach files ==<br />
<br />
'''Note''': Where possible, please use the issue tracker's file attachment function rather than an external host (dropbox, etc) so we can be sure the files stay available as long as needed.<br />
<br />
=== Screenshots/videos ===<br />
<br />
Feel free to attach screenshot(s) or videos of the problem. Often this does a much better job of conveying what the problem is than a wall of text.<br />
<br />
=== Savegames ===<br />
<br />
If the problem occurs when loading a specific savegame, make sure to attach it.<br />
<br />
See [[Paths]] for the location of save files.<br />
<br />
It is a good idea to compress savegames before uploading them (.7z, .rar, .zip, ...) and will also make it less likely to exceed the filesize limit of the bugtracker (5 MB).<br />
<br />
=== Logs & configuration files ===<br />
<br />
Below is a list of configuration files and logs used by OpenMW that can be extremely useful for us in finding the problem. ''If in doubt, just zip the whole configuration folder and attach it.''<br />
<br />
See [[Paths]] for the location of logs & configuration files.<br />
<br />
==== OpenMW-specific ====<br />
<br />
* openmw.log: Contains game messages and errors.<br />
<br />
* openmw.cfg: Contains the names of used esm/esp files, bsa archives, data directory and imported Morrowind.ini settings.<br />
<br />
* settings.cfg: Contains user settings as configured by the launcher or the ingame settings menu. <br />
<br />
* MyGUI.log: GUI system messages. Always attach in case of GUI issues.<br />
<br />
* input_v3.xml: Contains saved input bindings. Does not need to be attached, unless you are having a problem with input bindings.<br />
<br />
==== Launcher-specific ====<br />
<br />
* launcher.cfg<br />
<br />
==== OpenMW-CS-specific ====<br />
<br />
* openmw-cs.cfg<br />
<br />
== Stick around ==<br />
<br />
After you've reported the issue, make sure to check back occasionally (or enable email notifications) in case we require more information from you.<br />
<br />
== Explanation of issue states ==<br />
<br />
* ''Resolved'' - A developer has fixed the issue, but the fix has not been reviewed by others and is not included in the official main repository (yet).<br />
* ''Closed'' - The fix is now available in the main repository. If you still see the issue happening, then complain!<br />
* ''Rejected'' - The issue was invalid. This can happen for several reasons:<br />
** 1. It is a duplicate of another issue that was already reported earlier (watch for "Duplicates #XYZ" in the activity log).<br />
** 2. It is a bug in the game data, and not in the engine, so OpenMW cannot fix it.<br />
** 3. The bug is not reasonably fixable due to constraints outside of our control.<br />
Do not get discouraged when some of your issues get rejected, and feel free to continue reporting any other issues you find.<br />
<br />
== Test git master ==<br />
<br />
If you are reporting issues frequently, it might be a good idea to switch to testing bleeding-edge builds. That way you can test out the newest features, and we get less reports of problems that have already been fixed in the development version.<br />
<br />
We maintain nightly builds for [https://forum.openmw.org/viewtopic.php?f=20&t=1808 Windows] and an [https://forum.openmw.org/viewtopic.php?f=20&t=2042 Ubuntu PPA]. You can also build yourself, which is rather easy on Linux and only takes a few minutes. See [[Development_Environment_Setup]].<br />
<br />
== Obtain a stack trace ==<br />
<br />
If the problem is a crash or an exception, you can help us by providing a stack trace.<br />
<br />
On windows, this requires having a build environment set up.<br />
<br />
On Linux, a stack trace is automatically created and a window will pop up telling you where to find it. To work properly, this requires gdb to be installed.<br />
<br />
For non-fatal exceptions, OpenMW will not exit. To get a stack trace anyway, you need to launch OpenMW in the debugger and tell it to break on exceptions. For gdb, this can be done with the 'catch throw' command.<br />
<br />
== Bisect ==<br />
<br />
If the problem is a regression, i.e. earlier versions of OpenMW did not suffer from the problem, you can help us by identifying the revision that introduced the problem. The git bisect tool makes this very easy. You need a build environment set up to do this.<br />
<br />
Start the bisect process using:<br />
<br />
git bisect start<br />
<br />
Mark the HEAD revision as bad:<br />
<br />
git bisect bad HEAD<br />
<br />
Mark a tag or revision as good (you can get a list of all tags using git tag -l):<br />
<br />
git bisect good openmw-0.29.0 <br />
<br />
A revision will now be checked out and you need to build and test whether the problem exists in this revision. If a revision fails to build for some reason, do<br />
<br />
git bisect skip<br />
<br />
to skip it. Once you have found a good or bad revision, mark it using either<br />
<br />
git bisect good<br />
<br />
or<br />
<br />
git bisect bad<br />
<br />
Now git will checkout the next revision to test. Repeat this process until the first bad commit has been found. Usually this will only take a couple of steps, since it is a binary search.</div>
Jyby
https://wiki.openmw.org/index.php?title=Outreach&diff=2859
Outreach
2016-12-16T15:56:25Z
<p>Jyby: Updated Steam Users Forum outreach</p>
<hr />
<div>{|class="wikitable sortable"<br />
!Url!!Project Page/Forum Post!!Username!!Version Update!!class="unsortable"|Comment<br />
|-style="background:BurlyWood"<br />
| [http://openmw.org/wiki/index.php?title=Main_Page This Wiki] |||||| style="background-color:PaleGreen;"|0.40.0 ||<br />
|-style="background:Wheat"<br />
| [https://www.facebook.com/OpenMW?ref=ts&fref=ts Facebook] || Group || OpenMW || style="background-color:PaleGreen;"|0.40.0 || Maintained by raevol<br />
|-style="background:Wheat"<br />
| [https://twitter.com/#!/OpenMW_org Twitter] || Project Page || OpenMW_org || style="background-color:PaleGreen;"|0.40.0 || Maintained by raevol <br />
|-style="background:Wheat"<br />
| [https://www.youtube.com/user/MrOpenMW YouTube] || Project Channel |||| style="background-color:PaleGreen;"|0.40.0 || Maintained by Atahualpa<br />
|-style="background:BurlyWood"<br />
| [http://forums.bethsoft.com/topic/1519358-openmw-thread-9/?p=25214954 Bethesda Softworks] || Forums || OpenMW || style="background-color:PaleGreen;"|0.40.0 ||<br />
|-style="background:BurlyWood"<br />
| [https://www.gamingonlinux.com/articles/openmw-040-released-playing-morrowind-on-linux-natively-gets-closer-to-perfection.8005 GamingOnLinux]||News||OpenMW||style="background-color:PaleGreen;"|0.40.0|| (Last update by site admin liamdawe)<br />
|-style="background:BurlyWood"<br />
| [http://www.fliggerty.com/phpBB3/viewtopic.php?f=9&t=5169&start=25#p99500 Great House Fliggerty]||Forums||OpenMW||style="background-color:PaleGreen;"|0.40.0||(Last update by Atahualpa)<br />
|-style="background:BurlyWood"<br />
| [http://www.moddb.com/engines/openmw/news/openmw-v0400-released Mod DB]||Project Page||OpenMW||style="background-color:PaleGreen;"|0.40.0||(Last update by Atahualpa)<br />
|-style="background:BurlyWood"<br />
| [http://www.elderscrollsportal.de/themen/openmw.31220/page-2#post-1049593 Scharesoft Portal] || Forums (German) || OpenMW || style="background-color:PaleGreen;"|0.40.0 || Maintained by Atahualpa<br />
|-style="background:BurlyWood"<br />
| [http://forum.sureai.net//viewtopic.php?f=24&p=64102#p86004 SureAI Forums] || Forums (English) || OpenMW || style="background-color:PaleGreen;"|0.40.0 || Maintained by Atahualpa<br />
|-style="background:BurlyWood"<br />
| [http://forum.sureai.net//viewtopic.php?f=2&p=64100#p86002 SureAI Forums] || Forums (German) || OpenMW || style="background-color:PaleGreen;"|0.40.0 || Maintained by Atahualpa<br />
|-style="background:BurlyWood"<br />
| [http://www.tamriel-rebuilt.org/comment/3233#comment-3233 Tamriel Rebuilt] || Forums || OpenMW || style="background-color:PaleGreen;"|0.40.0 || Maintained by Atahualpa<br />
|-style="background:BurlyWood"<br />
| [https://tesrenewal.com/comment/82074#comment-82074 TES Renewal Project] || Forums || OpenMW ||style="background-color:PaleGreen;"|0.40.0 || Maintained by Atahualpa<br />
|-style="background:BurlyWood"<br />
| [https://forum.worldofplayers.de/forum/threads/1474831-OpenMW-0-40-Release-und-Diskussionsthread?p=25079566&viewfull=1#post25079566 World of Elder Scrolls] || Forums (German) || OpenMW || style="background-color:PaleGreen;"|0.40.0 || Maintained by Atahualpa<br />
|-style="background:Wheat"<br />
| [http://forums.nexusmods.com/index.php?/topic/1059422-openmw/ Morrowind Nexus Forums]||Forums|| OpenMW ||style="background-color:Orange;"|0.29.0||Inactive (revive?)<br />
|-style="background:Wheat"<br />
| [http://www.nexusmods.com/morrowind/news/12318/? Morrowind Nexus News]||News|| OpenMW ||style="background-color:Orange;"|0.29.0||Inactive (revive?)<br>(Extra password needed)<br />
|-style="background:Wheat"<br />
| [http://steamcommunity.com/groups/openmw Steam Community]||Project Group|| OpenMW ||style="background-color:Orange;"|0.35.0|| Inactive; some newer comments<br>(Maintained by WeirdSexy)<br />
|-style="background:Wheat"<br />
| [http://forums.steampowered.com/forums/showthread.php?t=3305789 Steam Users' Forums]||Forums||Jyby||style="background-color: PaleGreen;"|0.40.0|| Maintained by Jyby<br />
|-style="background:LightGrey"<br />
| [http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=17&t=9335&p=33163#p33163 Bullet Physics]||Forums||OpenMW||style="background-color:LightGrey;"|0.29.0|| Inactive<br />
|-style="background:LightGrey"<br />
| [https://freecode.com/projects/openmw Freecode]||Project Page|| OpenMW ||style="background-color:LightGrey;"|0.27|| Homepage unavailable<br>(Maintained by Myckel)<br />
|-style="background:LightGrey"<br />
| [http://forum.freegamedev.net/viewtopic.php?f=22&t=2721&sid=a06b02e3a7ab457a111c955532dd163b FreeGameDev]||Forums||OpenMW||style="background-color:LightGrey;"|0.29.0|| Inactive<br />
|-style="background:LightGrey"<br />
| [http://www.gamedev.net/page/community/iotd/index.html/_/openmw-r272/ GameDev]||Project Page|| ||style="background-color:LightGrey;"| Image of the day ||Inactive<br>(Maintained by lgro)<br />
|-style="background:LightGrey"<br />
| [http://www.ogre3d.org/forums/viewtopic.php?f=11&t=78679 Ogre 3D]||Forums||OpenMW||style="background-color:LightGrey;"|0.33.0|| Inactive<br />
|-style="background:LightGrey"<br />
| [http://qt-project.org/forums/viewthread/18085/ Qt recruitement bis]||Recruitement||OpenMW||style="background-color:LightGrey;"|0.22.0|| Inactive<br />
|-style="background:LightGrey"<br />
| [http://forums.nexusmods.com/index.php?/topic/745304-openmw-open-source-morrowind/ Skyrim Nexus Forums]||Forums|| OpenMW ||style="background-color:LightGrey;"|0.23.0||Inactive<br />
|-style="background:LightGrey"<br />
| [http://ubuntuforums.org/showthread.php?t=2164899&page=2 Ubuntu Forums]||Forums||OpenMW||style="background-color:LightGrey;"|0.29.0|| Inactive<br />
|}</div>
Jyby
https://wiki.openmw.org/index.php?title=Testing&diff=2347
Testing
2015-10-18T18:10:43Z
<p>Jyby: </p>
<hr />
<div>For anyone who wants to give OpenMW a try, this will get you started in testing things out.<br />
<br />
== Game Arguments ==<br />
<br />
The game has terminal/command line arguments available when you run it through the executable that are can be added with the form "openmw --something --something-else"<br />
<br />
'''--help''' gives a good overview of options available at launch.<br />
<br />
'''--skip-menu''' skips the introduction tutorial and generates a default character at a default cell.<br />
<br />
'''--start="Seyda Neen"''' can be combined with '''--skip-menu''' to start the game at the designated starting cell.<br />
<br />
'''--activate-dist=value''' allows to override the maximum activation distance for objects the player is looking at. The normal value is the GMST iMaxActivateDist (192 by default). Increasing this value can speed up testing.<br />
<br />
'''--script-run=''filename''''' will execute all console commands in the specified file upon starting a game. Applies to regular newly started games, but also when using the '''--skip-menu''' argument. For example, this can be used to set up your new testing characters with items, spells, etc.<br />
<br />
Arguments can also be added to the user's openmw.cfg (See [[Paths]]), in the form of something=value, for example:<br />
'''skip-menu=1''', '''start=Seyda Neen'''<br />
<br />
On '''Mac OS''', these commands must be run as such '''./OpenMW.app/Contents/MacOS/openmw --help'''<br />
<br />
== General Commands==<br />
<br />
The full list of console commands may be found at http://www.uesp.net/morrow/editor/mw_cscommands.shtml, and the current implementation status in OpenMW at [[Scripting_(status)]].<br />
<br />
Note that OpenMW's console supports tab completion, so in most cases you don't have to fully type a command / name. For example, try entering the following:<br />
<br />
'''coc "Balmora, Caius <Tab>''' results in '''coc "Balmora, Caius Cosades' House"'''<br />
<br />
To obtain all valid IDs for a particular command, you can use ESMTool or OpenCS (both included in the OpenMW repository).<br />
<br />
=== Extended Tooltips ===<br />
<br />
The '''tfh''' ('''ToggleFullHelp''') command will reveal more information in item tooltips, such as the owner of the item and the script attached to it, if any.<br />
<br />
=== Cells ===<br />
Teleport: the commands are '''coc''', to be used with [[Morrowind_Interior_Cell_Names|cell names]] and '''coe''' for exterior cells with the provided coordinates ('''coc "Seyda Neen"''' or '''coc Balmora''', or '''coe 2,3''').<br />
<br />
=== Physics ===<br />
* Use the console command '''ToggleCollision''' (or the short version '''tcl''') to toggle gravity and physics interactions. <br />
* '''ToggleCollisionGrid/tcg''' reveals the collision geometry.<br />
<br />
=== Environment ===<br />
You can alter global variables with console syntax of the form "set value to x" (e.g. "set timescale to 2000") and reveal their current value by typing their name.<br />
Interesting global variables to tinker with are '''timescale''' for the game speed (default is 30) and '''gamehour''' for the game hour.<br />
<br />
ChangeWeather sets the weather in a certain region. Look it up in the [http://www.uesp.net/wiki/Tes3Mod:ChangeWeather UESP wiki] for the definition and examples.<br />
<br />
=== GUI ===<br />
<br />
==== Journal ====<br />
You can populate the journal by talking to quest-offering NPCs or through the console with a command of the form '''Journal, A2_4_MiloGone, 10'''<br />
<br />
== Debugger ==<br />
If you are running the game with a debugger to analyze a segmentation fault you should run the game with the --no-grab argument to avoid the game locking up the mouse input when it crashes.<br />
<br />
For example with gdb:<br />
<br />
<syntaxhighlight lang="bash"><br />
gdb ./openmw<br />
run --no-grab<br />
</syntaxhighlight><br />
<br />
== Extra Information ==<br />
<br />
Here is a list of [[Morrowind_Interior_Cell_Names|interior cell names]] in Morrowind that you can use to go from one place to another.<br />
<br />
There is a [[Test_Level | test level]] project that is also interesting.</div>
Jyby
https://wiki.openmw.org/index.php?title=Outreach&diff=2322
Outreach
2015-08-20T08:50:33Z
<p>Jyby: Marked old posts as outdated.</p>
<hr />
<div>{|class="wikitable sortable"<br />
!Url!!Project Page/Forum Post!!Username!!Version Update!!class="unsortable"|Comment<br />
|-<br />
| [http://openmw.org/wiki/index.php?title=Main_Page this wiki]||||||style="background-color:green;"|0.36.1||<br />
|-<br />
| [http://forums.steampowered.com/forums/showthread.php?t=3293183 Steam Users' Forums]||forum||Jyby||style="background-color:green;"|0.36.1||<br />
|-<br />
| [http://forum.freegamedev.net/viewtopic.php?f=22&t=2721&sid=a06b02e3a7ab457a111c955532dd163b freegamedev]||forum||OpenMW||style="background-color:red;"|0.29.0||<br />
|-<br />
| [http://qt-project.org/forums/viewthread/18085/ Qt recruitement bis]||recruitement||OpenMW||style="background-color:red;"|0.22.0||<br />
|-<br />
| [http://www.gamingonlinux.com/articles/morrowind-rpg-open-source-engine-openmw-releases-029.3258 gaming on linux]||forum||OpenMW||style="background-color:red;"|0.29.0||<br />
|-<br />
| [http://www.ogre3d.org/forums/viewtopic.php?f=11&t=78679 Ogre 3D]||forum||OpenMW||style="background-color:red;"|0.29.0||<br />
|-<br />
| [http://tamriel-rebuilt.org/forum/viewtopic.php?p=314960#314960 Tamriel rebuilt]||forum||OpenMW||style="background-color:red;"|0.29.0||<br />
|-<br />
| [http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=17&t=9335&p=33163#p33163 Bullet Physics]||forum||OpenMW||style="background-color:red;"|0.29.0||<br />
|-<br />
| [https://twitter.com/#!/OpenMW_org Twitter]||project page||OpenMW_org||style="background-color:red;"|0.29.0|| Maintained by raevol <br />
|-<br />
| [https://forums.bethsoft.com/topic/1445106-openmw-thread7/page-7?hl=%20openmw Bethesda Forum]||forum||OpenMW||style="background-color:red;"|0.29.0||<br />
|-<br />
| [http://www.moddb.com/engines/openmw moddb]||project page||OpenMW||style="background-color:red;"|0.29.0||<br />
|-<br />
| [http://ubuntuforums.org/showthread.php?t=2164899&page=2 Ubuntu Forum]||forum||OpenMW||style="background-color:red;"|0.29.0||<br />
|-<br />
| [http://www.fliggerty.com/phpBB3/viewtopic.php?f=9&t=5169 Great House Fliggerty]||forum||OpenMW||style="background-color:red;"|0.26.0||<br />
|-<br />
| [http://forums.nexusmods.com/index.php?/topic/745304-openmw-open-source-morrowind/ Skyrim Nexus]||forum|| OpenMW ||style="background-color:red;"|0.23.0||<br />
|-<br />
| [http://forums.nexusmods.com/index.php?/topic/1059422-openmw/ Morrowind Nexus forums]||forum|| OpenMW ||style="background-color:red;"|0.29.0||<br />
|-<br />
| [http://www.nexusmods.com/morrowind/news/12318/? Morrowind Nexus news]||news|| OpenMW ||style="background-color:red;"|0.29.0||Extra password needed<br />
|-<br />
| [http://www.gamedev.net/page/community/iotd/index.html/_/openmw-r272/ Gamedev]||Project page|| ||style="background-color:red;"| Image of the day || Maintained by Igro<br />
|-<br />
| [https://freecode.com/projects/openmw Freecode]||project page|| OpenMW ||style="background-color:red;"|0.27|| Maintained by Myckel<br />
|-<br />
| [http://steamcommunity.com/groups/openmw Steam Group]||group|| OpenMW ||style="background-color:red;"|0.29|| Maintained by WeirdSexy<br />
|-<br />
| [https://www.facebook.com/OpenMW?ref=ts&fref=ts Facebook]||group|| OpenMW ||style="background-color:red;"|0.29.0|| Maintained by raevol<br />
|-<br />
|}</div>
Jyby
https://wiki.openmw.org/index.php?title=Outreach&diff=2321
Outreach
2015-08-20T07:03:09Z
<p>Jyby: </p>
<hr />
<div>{|class="wikitable sortable"<br />
!Url!!Project Page/Forum Post!!Username!!Version Update!!class="unsortable"|Comment<br />
|-<br />
| [http://openmw.org/wiki/index.php?title=Main_Page this wiki]||||||style="background-color:green;"|0.36.1||<br />
|-<br />
| [http://forums.steampowered.com/forums/showthread.php?t=3293183 Steam Users' Forums]||forum||Jyby||style="background-color:green;"|0.36.1||<br />
|-<br />
| [http://forum.freegamedev.net/viewtopic.php?f=22&t=2721&sid=a06b02e3a7ab457a111c955532dd163b freegamedev]||forum||OpenMW||style="background-color:green;"|0.29.0||<br />
|-<br />
| [http://qt-project.org/forums/viewthread/18085/ Qt recruitement bis]||recruitement||OpenMW||style="background-color:red;"|0.22.0||<br />
|-<br />
| [http://www.gamingonlinux.com/articles/morrowind-rpg-open-source-engine-openmw-releases-029.3258 gaming on linux]||forum||OpenMW||style="background-color:green;"|0.29.0||<br />
|-<br />
| [http://www.ogre3d.org/forums/viewtopic.php?f=11&t=78679 Ogre 3D]||forum||OpenMW||style="background-color:green;"|0.29.0||<br />
|-<br />
| [http://tamriel-rebuilt.org/forum/viewtopic.php?p=314960#314960 Tamriel rebuilt]||forum||OpenMW||style="background-color:green;"|0.29.0||<br />
|-<br />
| [http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=17&t=9335&p=33163#p33163 Bullet Physics]||forum||OpenMW||style="background-color:green;"|0.29.0||<br />
|-<br />
| [https://twitter.com/#!/OpenMW_org Twitter]||project page||OpenMW_org||style="background-color:green;"|0.29.0|| Maintained by raevol <br />
|-<br />
| [https://forums.bethsoft.com/topic/1445106-openmw-thread7/page-7?hl=%20openmw Bethesda Forum]||forum||OpenMW||style="background-color:green;"|0.29.0||<br />
|-<br />
| [http://www.moddb.com/engines/openmw moddb]||project page||OpenMW||style="background-color:green;"|0.29.0||<br />
|-<br />
| [http://ubuntuforums.org/showthread.php?t=2164899&page=2 Ubuntu Forum]||forum||OpenMW||style="background-color:green;"|0.29.0||<br />
|-<br />
| [http://www.fliggerty.com/phpBB3/viewtopic.php?f=9&t=5169 Great House Fliggerty]||forum||OpenMW||style="background-color:red;"|0.26.0||<br />
|-<br />
| [http://forums.nexusmods.com/index.php?/topic/745304-openmw-open-source-morrowind/ Skyrim Nexus]||forum|| OpenMW ||style="background-color:red;"|0.23.0||<br />
|-<br />
| [http://forums.nexusmods.com/index.php?/topic/1059422-openmw/ Morrowind Nexus forums]||forum|| OpenMW ||style="background-color:green;"|0.29.0||<br />
|-<br />
| [http://www.nexusmods.com/morrowind/news/12318/? Morrowind Nexus news]||news|| OpenMW ||style="background-color:green;"|0.29.0||Extra password needed<br />
|-<br />
| [http://www.gamedev.net/page/community/iotd/index.html/_/openmw-r272/ Gamedev]||Project page|| ||style="background-color:blue;"| Image of the day || Maintained by Igro<br />
|-<br />
| [https://freecode.com/projects/openmw Freecode]||project page|| OpenMW ||style="background-color:green;"|0.27|| Maintained by Myckel<br />
|-<br />
| [http://steamcommunity.com/groups/openmw Steam Group]||group|| OpenMW ||style="background-color:green;"|0.29|| Maintained by WeirdSexy<br />
|-<br />
| [https://www.facebook.com/OpenMW?ref=ts&fref=ts Facebook]||group|| OpenMW ||style="background-color:green;"|0.29.0|| Maintained by raevol<br />
|-<br />
|}</div>
Jyby
https://wiki.openmw.org/index.php?title=Outreach&diff=2320
Outreach
2015-08-20T06:56:56Z
<p>Jyby: </p>
<hr />
<div>{|class="wikitable sortable"<br />
!Url!!Project Page/Forum Post!!Username!!Version Update!!class="unsortable"|Comment<br />
|-<br />
| [http://openmw.org/wiki/index.php?title=Main_Page this wiki]||||||style="background-color:green;"|0.29.0||<br />
|-<br />
| [http://forums.steampowered.com/forums/showthread.php?t=3293183 Steam Users' Forums]||forum||Jyby||style="background-color:green;"|0.36.1||<br />
|-<br />
| [http://forum.freegamedev.net/viewtopic.php?f=22&t=2721&sid=a06b02e3a7ab457a111c955532dd163b freegamedev]||forum||OpenMW||style="background-color:green;"|0.29.0||<br />
|-<br />
| [http://qt-project.org/forums/viewthread/18085/ Qt recruitement bis]||recruitement||OpenMW||style="background-color:red;"|0.22.0||<br />
|-<br />
| [http://www.gamingonlinux.com/articles/morrowind-rpg-open-source-engine-openmw-releases-029.3258 gaming on linux]||forum||OpenMW||style="background-color:green;"|0.29.0||<br />
|-<br />
| [http://www.ogre3d.org/forums/viewtopic.php?f=11&t=78679 Ogre 3D]||forum||OpenMW||style="background-color:green;"|0.29.0||<br />
|-<br />
| [http://tamriel-rebuilt.org/forum/viewtopic.php?p=314960#314960 Tamriel rebuilt]||forum||OpenMW||style="background-color:green;"|0.29.0||<br />
|-<br />
| [http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=17&t=9335&p=33163#p33163 Bullet Physics]||forum||OpenMW||style="background-color:green;"|0.29.0||<br />
|-<br />
| [https://twitter.com/#!/OpenMW_org Twitter]||project page||OpenMW_org||style="background-color:green;"|0.29.0|| Maintained by raevol <br />
|-<br />
| [https://forums.bethsoft.com/topic/1445106-openmw-thread7/page-7?hl=%20openmw Bethesda Forum]||forum||OpenMW||style="background-color:green;"|0.29.0||<br />
|-<br />
| [http://www.moddb.com/engines/openmw moddb]||project page||OpenMW||style="background-color:green;"|0.29.0||<br />
|-<br />
| [http://ubuntuforums.org/showthread.php?t=2164899&page=2 Ubuntu Forum]||forum||OpenMW||style="background-color:green;"|0.29.0||<br />
|-<br />
| [http://www.fliggerty.com/phpBB3/viewtopic.php?f=9&t=5169 Great House Fliggerty]||forum||OpenMW||style="background-color:red;"|0.26.0||<br />
|-<br />
| [http://forums.nexusmods.com/index.php?/topic/745304-openmw-open-source-morrowind/ Skyrim Nexus]||forum|| OpenMW ||style="background-color:red;"|0.23.0||<br />
|-<br />
| [http://forums.nexusmods.com/index.php?/topic/1059422-openmw/ Morrowind Nexus forums]||forum|| OpenMW ||style="background-color:green;"|0.29.0||<br />
|-<br />
| [http://www.nexusmods.com/morrowind/news/12318/? Morrowind Nexus news]||news|| OpenMW ||style="background-color:green;"|0.29.0||Extra password needed<br />
|-<br />
| [http://www.gamedev.net/page/community/iotd/index.html/_/openmw-r272/ Gamedev]||Project page|| ||style="background-color:blue;"| Image of the day || Maintained by Igro<br />
|-<br />
| [https://freecode.com/projects/openmw Freecode]||project page|| OpenMW ||style="background-color:green;"|0.27|| Maintained by Myckel<br />
|-<br />
| [http://steamcommunity.com/groups/openmw Steam Group]||group|| OpenMW ||style="background-color:green;"|0.29|| Maintained by WeirdSexy<br />
|-<br />
| [https://www.facebook.com/OpenMW?ref=ts&fref=ts Facebook]||group|| OpenMW ||style="background-color:green;"|0.29.0|| Maintained by raevol<br />
|-<br />
|}</div>
Jyby
https://wiki.openmw.org/index.php?title=Web_Presence&diff=2319
Web Presence
2015-08-20T06:55:48Z
<p>Jyby: /* Forum Posts */</p>
<hr />
<div>==Website==<br />
* [https://openmw.org Official Website]<br />
<br />
== Communication==<br />
* [https://www.youtube.com/user/MrOpenMW Youtube channel]<br />
* [https://twitter.com/#!/OpenMW_org OpenMW Twitter]<br />
* [https://twitter.com/#!/marczinnschlag Zini's Twitter]<br />
* [https://webchat.freenode.net/?channels=openmw&uio=OT10cnVlde IRC: irc://irc.freenode.net/#openmw]<br />
* [https://www.facebook.com/pages/OpenMW/188931851206922 Facebook Page]<br />
* [[outreach |Outreach page]]<br />
<br />
==Community Pages==<br />
* [https://wiki.openmw.org This wiki]<br />
* [http://www.indiedb.com/games/openmw Indiedb]<br />
* [http://www.moddb.com/engines/openmw Moddb]<br />
* [https://freecode.com/projects/openmw Freecode]<br />
* [https://code.google.com/p/openmw/ code.google.com]<br />
* [https://ru.wikipedia.org/wiki/OpenMW Wikipedia page] (rus)<br />
* [https://www.ohloh.net/p/openmw Ohloh project page]<br />
* [https://launchpad.net/~openmw Launchpad Team page]<br />
* [http://warsztat.gd/projects/openmw Warsztat.GD] (pol)<br />
* [http://macgamescout.org/openmw/ MacGameScout]<br />
* [http://www.penguspy.com/openmw/ PenguSpy]<br />
* [http://www.qtcentre.org/threads/49501-OpenMW-seeks-Qt-Developer?p=222249#post222249 Qt recruitment]<br />
* [http://qt-project.org/forums/viewthread/18085/ Qt recruitment bis]<br />
* [http://steamcommunity.com/groups/openmw/ Steam User Group]<br />
<br />
==Forum Posts==<br />
* [http://www.gamingonlinux.com/ Gaming on Linux]<br />
* [http://ubuntuforums.org/showthread.php?p=11893614 Ubuntu Forum]<br />
* [http://forums.bethsoft.com/topic/1386721-openmw-open-source-morrowind-thread-6/ Bethesda Softworks Forum]<br />
* [http://www.fliggerty.com/phpBB3/viewtopic.php?f=9&t=5169 Great House Fliggerty]<br />
* [http://www.ogre3d.org/forums/viewtopic.php?f=9&t=62235 Ogre Recruitment]<br />
* [http://www.ogre3d.org/forums/viewtopic.php?f=11&t=68819 Ogre Showcase]<br />
* [http://forum.freegamedev.net/viewtopic.php?f=22&t=2721 Freegamedev]<br />
* [http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=17&t=2670 Bullet]<br />
* [http://tamriel-rebuilt.org/forum/viewtopic.php?t=23462 Tamriel rebuilt]<br />
* [http://forum.wiwiland.net/index.php?/topic/50403-openmw/ Wiwiland] : The french community site about the Elder Scrolls (focused on moding).<br />
* [http://fullrest.ru/forum/topic/18520-openmw-ili-mechti-inogda-sbivajutsja/ Fullrest] : Russian TES-community site.<br />
* [http://www.overclock.net/t/1376118/openmw-v0-22-0-released-morrowind-engine-reimplementation/0_20 Overclock.net] : v0.22.0 Announcement.<br />
* [http://www.gamedev.ru/projects/forum/?id=170817 Gamedev.ru forums] : Recruitment<br />
* [http://forums.steampowered.com/forums/showthread.php?t=3293183 Steam Users' Forums]<br />
<br />
==Press Articles==<br />
===0.30===<br />
* [http://www.pcgamer.com/morrowind-getting-an-engine-overhaul-through-openmw/ PC Gamer]<br />
===0.28===<br />
* [http://www.rockpapershotgun.com/2014/01/15/openmw-brings-morrowind-to-cross-platform-engine/ Rock Paper Shotgun]<br />
===Older releases===<br />
* [http://www.phoronix.com/scan.php?page=news_item&px=MTUzMTQ OpenMW 0.27.0] - Phoronix - 12/2013<br />
* [http://www.phoronix.com/scan.php?page=news_item&px=MTIyNjg OpenMW open-source game remake sees new release] - Phoronix - 11/2012<br />
* [http://linux.slashdot.org/story/12/07/04/0224210/open-source-morrowind-version-0160-released Open Source Morrowind Version 0.16.0 Released] - Slashdot - 07/2012<br />
* [http://www.opennet.ru/opennews/art.shtml?num=33954 Релиз OpenMW 0.15.0, свободного Morrowind-совместимого игрового движка]- opennet.ru (ru) - 05/2012<br />
* [http://www.ubuntuvibes.com/2012/05/have-you-played-openmw-open-source.html Have You Played OpenMW (Open Source Morrowind)?] - Ubuntu Vibes - 05/2012<br />
* [http://korben.info/openmw.html OpenMW – Le moteur GNU GPL pour Morrowind] - Korben.info (Well known IT French blog) - 05/2012<br />
* [http://www.jeuxlinux.fr/spip.php?breve1268 OpenMW 0.14.0] - JeuxLinux (fr) - 05/2012<br />
* [https://linuxfr.org/news/openmw OpenMW 0.14.0] - LinuxFR (fr) - 05/2012<br />
* [http://freegamer.blogspot.com/2012/02/morrowind-open-source-pngines-who-they.html Morrowind Open Source Engines: Who They Are, What They Do And What They Will Become] - Freegamer - 02/2012<br />
* [http://www.omgubuntu.co.uk/2011/04/openmw-0-10-0-released/ Open Morrowind 0.10.0 released, brings Elder Scrolls to Linux] - OmgUbuntu - 04/2011<br />
* [http://freegamer.blogspot.com/2011/02/openmw-09-and-dungeonhack-progress.html OpenMW 0.9 and DungeonHack Progress] - Freegamer - 02/2011<br />
* [http://knotstheinane.blogspot.com/2011/01/openmw-development-enters-new-age.html OpenMW development enters a "new age"] knotstheinan.blogspot.com - 01/2011<br />
* [http://freegamer.blogspot.com/2011/01/openmw-reaches-next-milestone-reboots.html OpenMW reaches next milestone, reboots, recruits] - Freegamer - 01/2011<br />
* [http://freegamer.blogspot.com/2009/09/openmw-interview-with-nicolay-korslund.html OpenMW interview with Nicolay Korslund] - Freegamer- 09/2009</div>
Jyby
https://wiki.openmw.org/index.php?title=GMSTs_(status)&diff=1502
GMSTs (status)
2014-05-05T00:27:57Z
<p>Jyby: fSneakUse implemented Feature #58</p>
<hr />
<div>Removed:<br />
- sKeyName_*<br />
<br />
Implemented, but unlisted:<br />
- sSkill* (skill names)<br />
- sEffect* (magic effect names)<br />
- sMagic*ID (summoned creature & bound item IDs)<br />
- fWerewolf* (implemented werewolf skill/stat/attribute values)<br />
<br />
<br />
{| class="wikitable sortable" border="1"<br />
!GMST<br />
!Status<br />
!Default value<br />
|-<br />
| sMonthMorningstar<br />
| <font color="green"> implemented </font><br />
| Morning Star<br />
|-<br />
| sMonthSunsdawn<br />
| <font color="green"> implemented </font><br />
| Sun's Dawn<br />
|-<br />
| sMonthFirstseed<br />
| <font color="green"> implemented </font><br />
| First Seed<br />
|-<br />
| sMonthRainshand<br />
| <font color="green"> implemented </font><br />
| Rain's Hand<br />
|-<br />
| sMonthSecondseed<br />
| <font color="green"> implemented </font><br />
| Second Seed<br />
|-<br />
| sMonthMidyear<br />
| <font color="green"> implemented </font><br />
| Mid Year<br />
|-<br />
| sMonthSunsheight<br />
| <font color="green"> implemented </font><br />
| Sun's Height<br />
|-<br />
| sMonthLastseed<br />
| <font color="green"> implemented </font><br />
| Last Seed<br />
|-<br />
| sMonthHeartfire<br />
| <font color="green"> implemented </font><br />
| Heartfire<br />
|-<br />
| sMonthFrostfall<br />
| <font color="green"> implemented </font><br />
| Frost Fall<br />
|-<br />
| sMonthSunsdusk<br />
| <font color="green"> implemented </font><br />
| Sun's Dusk<br />
|-<br />
| sMonthEveningstar<br />
| <font color="green"> implemented </font><br />
| Evening Star<br />
|-<br />
| sSpecialization<br />
| <font color="green"> implemented </font><br />
| Specialization<br />
|-<br />
| sSpecializationCombat<br />
| <font color="green"> implemented </font><br />
| Combat<br />
|-<br />
| sSpecializationMagic<br />
| <font color="green"> implemented </font><br />
| Magic<br />
|-<br />
| sSpecializationStealth<br />
| <font color="green"> implemented </font><br />
| Stealth<br />
|-<br />
| sSkillClassMajor<br />
| <font color="green"> implemented </font><br />
| Major Skills<br />
|-<br />
| sSkillClassMinor<br />
| <font color="green"> implemented </font><br />
| Minor Skills<br />
|-<br />
| sSkillClassMisc<br />
| <font color="green"> implemented </font><br />
| Misc Skills<br />
|-<br />
| sRacialTraits<br />
| <font color="red"> not started </font><br />
| Racial Traits<br />
|-<br />
| sHealthPerHourOfRest<br />
| <font color="red"> not started </font><br />
| Health per hour of rest<br />
|-<br />
| sHealthPerLevel<br />
| <font color="red"> not started </font><br />
| Health per level<br />
|-<br />
| sGoverningAttribute<br />
| <font color="green"> implemented </font><br />
| Governing Attribute<br />
|-<br />
| sClass<br />
| <font color="green"> implemented </font><br />
| Class<br />
|-<br />
| sTraits<br />
| <font color="red"> not started </font><br />
| Traits<br />
|-<br />
| sJournal<br />
| <font color="green"> implemented </font><br />
| Journal<br />
|-<br />
| sOK<br />
| <font color="green"> implemented </font><br />
| OK<br />
|-<br />
| sClose<br />
| <font color="green"> implemented </font><br />
| Close<br />
|-<br />
| sPrev<br />
| <font color="red"> not started </font><br />
| Prev<br />
|-<br />
| sNext<br />
| <font color="green"> implemented </font><br />
| Next<br />
|-<br />
| sTake<br />
| <font color="green"> implemented </font><br />
| Take<br />
|-<br />
| sWeaponTab<br />
| <font color="green"> implemented </font><br />
| Weapon<br />
|-<br />
| sApparelTab<br />
| <font color="green"> implemented </font><br />
| Apparel<br />
|-<br />
| sMagicTab<br />
| <font color="green"> implemented </font><br />
| Magic<br />
|-<br />
| sMiscTab<br />
| <font color="green"> implemented </font><br />
| Misc<br />
|-<br />
| sWornTab<br />
| <font color="red"> not started </font><br />
| Worn<br />
|-<br />
| sAllTab<br />
| <font color="green"> implemented </font><br />
| All<br />
|-<br />
| sAttack<br />
| <font color="green"> implemented </font><br />
| Attack<br />
|-<br />
| sUses<br />
| <font color="green"> implemented </font><br />
| Uses<br />
|-<br />
| sQuality<br />
| <font color="green"> implemented </font><br />
| Quality<br />
|-<br />
| sCharges<br />
| <font color="green"> implemented </font><br />
| Charge:<br />
|-<br />
| sArmorRating<br />
| <font color="green"> implemented </font><br />
| Armor Rating<br />
|-<br />
| sSlash<br />
| <font color="green"> implemented </font><br />
| Slash<br />
|-<br />
| sThrust<br />
| <font color="green"> implemented </font><br />
| Thrust<br />
|-<br />
| sChop<br />
| <font color="green"> implemented </font><br />
| Chop<br />
|-<br />
| sEncumbrance<br />
| <font color="red"> not started </font><br />
| Encumbrance<br />
|-<br />
| sCondition<br />
| <font color="green"> implemented </font><br />
| Condition<br />
|-<br />
| sWeight<br />
| <font color="green"> implemented </font><br />
| Weight<br />
|-<br />
| sValue<br />
| <font color="green"> implemented </font><br />
| Value<br />
|-<br />
| sLight<br />
| <font color="green"> implemented </font><br />
| Light<br />
|-<br />
| sMedium<br />
| <font color="green"> implemented </font><br />
| Medium<br />
|-<br />
| sHeavy<br />
| <font color="green"> implemented </font><br />
| Heavy<br />
|-<br />
| sCancel<br />
| <font color="green"> implemented </font><br />
| Cancel<br />
|-<br />
| sTakeAll<br />
| <font color="green"> implemented </font><br />
| Take All<br />
|-<br />
| sUntilHealed<br />
| <font color="green"> implemented </font><br />
| Until Healed<br />
|-<br />
| sRest<br />
| <font color="green"> implemented </font><br />
| Rest<br />
|-<br />
| sWait<br />
| <font color="green"> implemented </font><br />
| Wait<br />
|-<br />
| sRestIllegal<br />
| <font color="green"> implemented </font><br />
| Resting here is illegal. You'll need to find a bed.<br />
|-<br />
| sGold<br />
| <font color="green"> implemented </font><br />
| Gold<br />
|-<br />
| sMove<br />
| <font color="red"> not started </font><br />
| Move<br />
|-<br />
| sTo<br />
| <font color="green"> implemented </font><br />
| to<br />
|-<br />
| sActorInCombat<br />
| <font color="green"> implemented </font><br />
| This character is in combat.<br />
|-<br />
| sArmor<br />
| <font color="green"> implemented </font><br />
| Armor<br />
|-<br />
| sTopics<br />
| <font color="red"> not started </font><br />
| Topics<br />
|-<br />
| sService<br />
| <font color="red"> not started </font><br />
| Service<br />
|-<br />
| sPersuasion<br />
| <font color="green"> implemented </font><br />
| Persuasion<br />
|-<br />
| sBye<br />
| <font color="red"> not started </font><br />
| Bye<br />
|-<br />
| sGoodbye<br />
| <font color="green"> implemented </font><br />
| Goodbye<br />
|-<br />
| sYes<br />
| <font color="green"> implemented </font><br />
| Yes<br />
|-<br />
| sNo<br />
| <font color="green"> implemented </font><br />
| No<br />
|-<br />
| sOn<br />
| <font color="green"> implemented </font><br />
| On<br />
|-<br />
| sOff<br />
| <font color="green"> implemented </font><br />
| Off<br />
|-<br />
| sFull<br />
| <font color="red"> not started </font><br />
| Full<br />
|-<br />
| sWorld<br />
| <font color="green"> implemented </font><br />
| World<br />
|-<br />
| sExpelled<br />
| <font color="green"> implemented </font><br />
| EXPELLED<br />
|-<br />
| sExpelledMessage<br />
| <font color="green"> implemented </font><br />
| You have been expelled from <br />
|-<br />
| sFavoriteSkills<br />
| <font color="green"> implemented </font><br />
| Favorite Skills<br />
|-<br />
| sGame<br />
| <font color="red"> not started </font><br />
| Game<br />
|-<br />
| sVideo<br />
| <font color="green"> implemented </font><br />
| Video<br />
|-<br />
| sAudio<br />
| <font color="green"> implemented </font><br />
| Audio<br />
|-<br />
| sControls<br />
| <font color="green"> implemented </font><br />
| Controls<br />
|-<br />
| sPrefs<br />
| <font color="green"> implemented </font><br />
| Prefs<br />
|-<br />
| sPreferences<br />
| <font color="red"> not started </font><br />
| Preferences<br />
|-<br />
| sNewGame<br />
| <font color="red"> not started </font><br />
| New Game<br />
|-<br />
| sExitGame<br />
| <font color="red"> not started </font><br />
| Exit Game<br />
|-<br />
| sOptions<br />
| <font color="red"> not started </font><br />
| Options Menu<br />
|-<br />
| sSaveGame<br />
| <font color="red"> not started </font><br />
| Save Game<br />
|-<br />
| sLoadGame<br />
| <font color="red"> not started </font><br />
| Load Game<br />
|-<br />
| sDeleteGame<br />
| <font color="red"> not started </font><br />
| Delete Game<br />
|-<br />
| sSaveGameDenied<br />
| <font color="green"> implemented </font><br />
| You cannot save your game right now.<br />
|-<br />
| sSaveGameFailed<br />
| <font color="red"> not started </font><br />
| An error was encountered while saving the game.<br />
|-<br />
| sSaveGameTooBig<br />
| <font color="red"> not started </font><br />
| There is not enough space to save this game. Free up at least %i blocks and try again.<br />
|-<br />
| sSaveGameNoMemory<br />
| <font color="red"> not started </font><br />
| Unable to create Save Game. Free up 100 blocks and try again.<br />
|-<br />
| sMaximumSaveGameMessage<br />
| <font color="blue"> removed </font><br />
| You have reached the limit of Morrowind saved games. Please delete a Morrowind saved game and try again.<br />
|-<br />
| sRender_Distance<br />
| <font color="green"> implemented </font><br />
| View Distance<br />
|-<br />
| sNear<br />
| <font color="green"> implemented </font><br />
| Near<br />
|-<br />
| sFar<br />
| <font color="green"> implemented </font><br />
| Far<br />
|-<br />
| sGamma_Correction<br />
| <font color="red"> not started </font><br />
| Gamma Correction<br />
|-<br />
| sLight_Gamma<br />
| <font color="red"> not started </font><br />
| Light<br />
|-<br />
| sDark_Gamma<br />
| <font color="red"> not started </font><br />
| Dark<br />
|-<br />
| sSeldom<br />
| <font color="red"> not started </font><br />
| Seldom<br />
|-<br />
| sAlways<br />
| <font color="red"> not started </font><br />
| Always<br />
|-<br />
| sWaterTerrainReflect<br />
| <font color="red"> not started </font><br />
| Reflect Terrain<br />
|-<br />
| sWaterReflectUpdate<br />
| <font color="red"> not started </font><br />
| Reflection Updating<br />
|-<br />
| fWaterReflectUpdateAlways<br />
| <font color="red"> not started </font><br />
| 0<br />
|-<br />
| fWaterReflectUpdateSeldom<br />
| <font color="red"> not started </font><br />
| 10<br />
|-<br />
| sMaster<br />
| <font color="green"> implemented </font><br />
| Master<br />
|-<br />
| sVoice<br />
| <font color="green"> implemented </font><br />
| Voice<br />
|-<br />
| sEffects<br />
| <font color="green"> implemented </font><br />
| Effects<br />
|-<br />
| sFootsteps<br />
| <font color="green"> implemented </font><br />
| Footsteps<br />
|-<br />
| sMusic<br />
| <font color="green"> implemented </font><br />
| Music<br />
|-<br />
| sTransparency_Menu<br />
| <font color="green"> implemented </font><br />
| Menu Transparency<br />
|-<br />
| sMenu_Help_Delay<br />
| <font color="green"> implemented </font><br />
| Menu Help Delay<br />
|-<br />
| sAIDistance<br />
| <font color="red"> not started </font><br />
| AI Distance<br />
|-<br />
| sHigh<br />
| <font color="green"> implemented </font><br />
| High<br />
|-<br />
| sLow<br />
| <font color="green"> implemented </font><br />
| Low<br />
|-<br />
| sDetail_Level<br />
| <font color="red"> not started </font><br />
| Detail Level<br />
|-<br />
| sMenus<br />
| <font color="red"> not started </font><br />
| Menus<br />
|-<br />
| sStrip<br />
| <font color="red"> not started </font><br />
| Strip<br />
|-<br />
| sReturnToGame<br />
| <font color="red"> not started </font><br />
| Return To Game<br />
|-<br />
| sForward<br />
| <font color="green"> implemented </font><br />
| Forward<br />
|-<br />
| sBack<br />
| <font color="green"> implemented </font><br />
| Back<br />
|-<br />
| sLeft<br />
| <font color="green"> implemented </font><br />
| Left<br />
|-<br />
| sRight<br />
| <font color="green"> implemented </font><br />
| Right<br />
|-<br />
| sUse<br />
| <font color="green"> implemented </font><br />
| Use<br />
|-<br />
| sActivate<br />
| <font color="green"> implemented </font><br />
| Activate<br />
|-<br />
| sReady_Weapon<br />
| <font color="green"> implemented </font><br />
| Ready Weapon<br />
|-<br />
| sReady_Magic<br />
| <font color="green"> implemented </font><br />
| Ready Magic<br />
|-<br />
| sCrouch_Sneak<br />
| <font color="green"> implemented </font><br />
| Sneak<br />
|-<br />
| sRun<br />
| <font color="green"> implemented </font><br />
| Run<br />
|-<br />
| sAlways_Run<br />
| <font color="green"> implemented </font><br />
| Always Run<br />
|-<br />
| sAuto_Run<br />
| <font color="green"> implemented </font><br />
| Auto Run<br />
|-<br />
| sJump<br />
| <font color="green"> implemented </font><br />
| Jump<br />
|-<br />
| sNextWeapon<br />
| <font color="red"> not started </font><br />
| Next Weapon<br />
|-<br />
| sPrevWeapon<br />
| <font color="red"> not started </font><br />
| Previous Weapon<br />
|-<br />
| sNextSpell<br />
| <font color="red"> not started </font><br />
| Next Spell<br />
|-<br />
| sPrevSpell<br />
| <font color="red"> not started </font><br />
| Previous Spell<br />
|-<br />
| sTogglePOVCmd<br />
| <font color="green"> implemented </font><br />
| Toggle POV<br />
|-<br />
| sMenu_Mode<br />
| <font color="red"> not started </font><br />
| Menu Mode<br />
|-<br />
| sJournalCmd<br />
| <font color="red"> not started </font><br />
| Journal<br />
|-<br />
| sRestKey<br />
| <font color="green"> implemented </font><br />
| Rest<br />
|-<br />
| sQuickMenu<br />
| <font color="green"> implemented </font><br />
| Quick Menu<br />
|-<br />
| sQuick1Cmd<br />
| <font color="green"> implemented </font><br />
| Quick 1<br />
|-<br />
| sQuick2Cmd<br />
| <font color="green"> implemented </font><br />
| Quick 2<br />
|-<br />
| sQuick3Cmd<br />
| <font color="green"> implemented </font><br />
| Quick 3<br />
|-<br />
| sQuick4Cmd<br />
| <font color="green"> implemented </font><br />
| Quick 4<br />
|-<br />
| sQuick5Cmd<br />
| <font color="green"> implemented </font><br />
| Quick 5<br />
|-<br />
| sQuick6Cmd<br />
| <font color="green"> implemented </font><br />
| Quick 6<br />
|-<br />
| sQuick7Cmd<br />
| <font color="green"> implemented </font><br />
| Quick 7<br />
|-<br />
| sQuick8Cmd<br />
| <font color="green"> implemented </font><br />
| Quick 8<br />
|-<br />
| sQuick9Cmd<br />
| <font color="green"> implemented </font><br />
| Quick 9<br />
|-<br />
| sQuick10Cmd<br />
| <font color="green"> implemented </font><br />
| Quick 10<br />
|-<br />
| sQuickSaveCmd<br />
| <font color="green"> implemented </font><br />
| Quick Save<br />
|-<br />
| sQuickLoadCmd<br />
| <font color="green"> implemented </font><br />
| Quick Load<br />
|-<br />
| sForwardXbox<br />
| <font color="blue"> removed </font><br />
| Move Forward<br />
|-<br />
| sBackXbox<br />
| <font color="blue"> removed </font><br />
| Move Backward<br />
|-<br />
| sSlideLeftXbox<br />
| <font color="blue"> removed </font><br />
| Slide Left<br />
|-<br />
| sSlideRightXbox<br />
| <font color="blue"> removed </font><br />
| Slide Right<br />
|-<br />
| sMenuModeXbox<br />
| <font color="blue"> removed </font><br />
| Menu Mode<br />
|-<br />
| sActivateXbox<br />
| <font color="blue"> removed </font><br />
| Activate<br />
|-<br />
| sUseXbox<br />
| <font color="blue"> removed </font><br />
| Use<br />
|-<br />
| sReadyItemXbox<br />
| <font color="blue"> removed </font><br />
| Ready Item<br />
|-<br />
| sReadyMagicXbox<br />
| <font color="blue"> removed </font><br />
| Ready Magic<br />
|-<br />
| sCrouchXbox<br />
| <font color="blue"> removed </font><br />
| Sneak<br />
|-<br />
| sRunXbox<br />
| <font color="blue"> removed </font><br />
| Run<br />
|-<br />
| sToggleRunXbox<br />
| <font color="blue"> removed </font><br />
| Toggle Run<br />
|-<br />
| sJumpXbox<br />
| <font color="blue"> removed </font><br />
| Jump<br />
|-<br />
| sTogglePOVXbox<br />
| <font color="blue"> removed </font><br />
| Toggle View<br />
|-<br />
| sMenuNextXbox<br />
| <font color="blue"> removed </font><br />
| Next Menu<br />
|-<br />
| sMenuPrevXbox<br />
| <font color="blue"> removed </font><br />
| Previous Menu<br />
|-<br />
| sJournalXbox<br />
| <font color="blue"> removed </font><br />
| Journal<br />
|-<br />
| sQuick4Xbox<br />
| <font color="blue"> removed </font><br />
| sQuick4Xbox<br />
|-<br />
| sQuick5Xbox<br />
| <font color="blue"> removed </font><br />
| sQuick5Xbox<br />
|-<br />
| sQuick6Xbox<br />
| <font color="blue"> removed </font><br />
| sQuick6Xbox<br />
|-<br />
| sQuick7Xbox<br />
| <font color="blue"> removed </font><br />
| sQuick7Xbox<br />
|-<br />
| sQuick8Xbox<br />
| <font color="blue"> removed </font><br />
| sQuick8Xbox<br />
|-<br />
| sQuick9Xbox<br />
| <font color="blue"> removed </font><br />
| sQuick9Xbox<br />
|-<br />
| sQuick0Xbox<br />
| <font color="blue"> removed </font><br />
| sQuick0Xbox<br />
|-<br />
| sOptionsMenuXbox<br />
| <font color="blue"> removed </font><br />
| Options Menu<br />
|-<br />
| sSystemMenuXbox<br />
| <font color="blue"> removed </font><br />
| System Menu<br />
|-<br />
| sRestMenuXbox<br />
| <font color="blue"> removed </font><br />
| Rest/Wait<br />
|-<br />
| sQuickSaveXbox<br />
| <font color="blue"> removed </font><br />
| Quick Save<br />
|-<br />
| sQuickLoadXbox<br />
| <font color="blue"> removed </font><br />
| Quick Load<br />
|-<br />
| sMoveUpXbox<br />
| <font color="blue"> removed </font><br />
| Move Up<br />
|-<br />
| sMoveDownXbox<br />
| <font color="blue"> removed </font><br />
| Move Down<br />
|-<br />
| sLookUpXbox<br />
| <font color="blue"> removed </font><br />
| Look Up<br />
|-<br />
| sLookDownXbox<br />
| <font color="blue"> removed </font><br />
| Look Down<br />
|-<br />
| sTurnLeftXbox<br />
| <font color="blue"> removed </font><br />
| Turn Left<br />
|-<br />
| sTurnRightXbox<br />
| <font color="blue"> removed </font><br />
| Turn Right<br />
|-<br />
| sNextWeaponXbox<br />
| <font color="blue"> removed </font><br />
| Next Weapon<br />
|-<br />
| sPrevWeaponXbox<br />
| <font color="blue"> removed </font><br />
| Previous Weapon<br />
|-<br />
| sNextSpellXbox<br />
| <font color="blue"> removed </font><br />
| Next Spell<br />
|-<br />
| sPrevSpellXbox<br />
| <font color="blue"> removed </font><br />
| Previous Spell<br />
|-<br />
| sDialogText1Xbox<br />
| <font color="blue"> removed </font><br />
| PUSH<br />
|-<br />
| sDialogText2Xbox<br />
| <font color="blue"> removed </font><br />
| TO GO BACK<br />
|-<br />
| sDialogText3Xbox<br />
| <font color="blue"> removed </font><br />
| TO READ MORE<br />
|-<br />
| sQuick_Save<br />
| <font color="green"> implemented </font><br />
| Auto-Save when Rest<br />
|-<br />
| sShadowText<br />
| <font color="red"> not started </font><br />
| Real-time Shadows<br />
|-<br />
| sLockSuccess<br />
| <font color="green"> implemented </font><br />
| Lock pick success!<br />
|-<br />
| sLockFail<br />
| <font color="green"> implemented </font><br />
| Lock pick failed.<br />
|-<br />
| sLockImpossible<br />
| <font color="green"> implemented </font><br />
| Lock too complex.<br />
|-<br />
| sTrapSuccess<br />
| <font color="green"> implemented </font><br />
| Trap disarmed!<br />
|-<br />
| sTrapFail<br />
| <font color="green"> implemented </font><br />
| Disarm trap failed.<br />
|-<br />
| sTrapImpossible<br />
| <font color="green"> implemented </font><br />
| Trap too complex, your chance to disarm it is zero<br />
|-<br />
| sTrapped<br />
| <font color="green"> implemented </font><br />
| Trapped<br />
|-<br />
| sLockLevel<br />
| <font color="green"> implemented </font><br />
| Lock Level<br />
|-<br />
| sKeyUsed<br />
| <font color="green"> implemented </font><br />
| used to open lock<br />
|-<br />
| sUnlocked<br />
| <font color="green"> implemented </font><br />
| Unlocked<br />
|-<br />
| fRepairMult<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fRepairAmountMult<br />
| <font color="green"> implemented </font><br />
| 3<br />
|-<br />
| fSpellValueMult<br />
| <font color="green"> implemented </font><br />
| 10<br />
|-<br />
| fSpellMakingValueMult<br />
| <font color="green"> implemented </font><br />
| 7<br />
|-<br />
| fEnchantmentValueMult<br />
| <font color="green"> implemented </font><br />
| 1000<br />
|-<br />
| fTravelMult<br />
| <font color="green"> implemented </font><br />
| 4000<br />
|-<br />
| fTravelTimeMult<br />
| <font color="green"> implemented </font><br />
| 16000<br />
|-<br />
| fMagesGuildTravel<br />
| <font color="green"> implemented </font><br />
| 10<br />
|-<br />
| sBarter<br />
| <font color="green"> implemented </font><br />
| Barter<br />
|-<br />
| sRepair<br />
| <font color="green"> implemented </font><br />
| Repair<br />
|-<br />
| sSpells<br />
| <font color="green"> implemented </font><br />
| Spells<br />
|-<br />
| sTraining<br />
| <font color="green"> implemented </font><br />
| Training<br />
|-<br />
| sTravel<br />
| <font color="green"> implemented </font><br />
| Travel<br />
|-<br />
| sSpellmaking<br />
| <font color="green"> implemented </font><br />
| Spellmaking<br />
|-<br />
| sEnchanting<br />
| <font color="green"> implemented </font><br />
| Enchanting<br />
|-<br />
| sJoystickNotFound<br />
| <font color="blue"> removed </font><br />
| Joystick not found.<br />
|-<br />
| sJournalEntry<br />
| <font color="green"> implemented </font><br />
| Your journal has been updated.<br />
|-<br />
| sDay<br />
| <font color="green"> implemented </font><br />
| Day<br />
|-<br />
| sCreate<br />
| <font color="green"> implemented </font><br />
| Create<br />
|-<br />
| sIngredients<br />
| <font color="green"> implemented </font><br />
| Ingredients<br />
|-<br />
| sApparatus<br />
| <font color="green"> implemented </font><br />
| Apparatus<br />
|-<br />
| sCreatedEffects<br />
| <font color="green"> implemented </font><br />
| Created Effects<br />
|-<br />
| sOnetypeEffectMessage<br />
| <font color="green"> implemented </font><br />
| This effect has already been added.<br />
|-<br />
| sName<br />
| <font color="green"> implemented </font><br />
| Name<br />
|-<br />
| sNameTitle<br />
| <font color="red"> not started </font><br />
| Name<br />
|-<br />
| sSelect<br />
| <font color="red"> not started </font><br />
| Select<br />
|-<br />
| sBuy<br />
| <font color="green"> implemented </font><br />
| Buy<br />
|-<br />
| sInfo<br />
| <font color="red"> not started </font><br />
| Info<br />
|-<br />
| sMagicEffects<br />
| <font color="green"> implemented </font><br />
| Magic Effects<br />
|-<br />
| sOnce<br />
| <font color="red"> not started </font><br />
| Once<br />
|-<br />
| sCostCharge<br />
| <font color="green"> implemented </font><br />
| Cost/Charge<br />
|-<br />
| sCostChance<br />
| <font color="green"> implemented </font><br />
| Cost/Chance<br />
|-<br />
| sAttributesMenu1<br />
| <font color="green"> implemented </font><br />
| Choose an Attribute <br />
|-<br />
| sBirthsignmenu1<br />
| <font color="green"> implemented </font><br />
| Abilities:<br />
|-<br />
| sBirthsignmenu2<br />
| <font color="green"> implemented </font><br />
| Spells:<br />
|-<br />
| sChooseClassMenu1<br />
| <font color="green"> implemented </font><br />
| Specialization:<br />
|-<br />
| sChooseClassMenu2<br />
| <font color="green"> implemented </font><br />
| Favorite Attributes:<br />
|-<br />
| sChooseClassMenu3<br />
| <font color="green"> implemented </font><br />
| Major Skills:<br />
|-<br />
| sChooseClassMenu4<br />
| <font color="green"> implemented </font><br />
| Minor Skills:<br />
|-<br />
| sCreateClassMenuWarning<br />
| <font color="red"> not started </font><br />
| Reselect your class?<br />
|-<br />
| sClassChoiceMenu1<br />
| <font color="green"> implemented </font><br />
| Answer his questions (Generates Class)<br />
|-<br />
| sClassChoiceMenu2<br />
| <font color="green"> implemented </font><br />
| Give him the info (Pick from Class List)<br />
|-<br />
| sClassChoiceMenu3<br />
| <font color="green"> implemented </font><br />
| Fill out forms yourself (Create Custom Class)<br />
|-<br />
| sNotifyMessage1<br />
| <font color="green"> implemented </font><br />
| You can only rest on solid ground.<br />
|-<br />
| sNotifyMessage2<br />
| <font color="green"> implemented </font><br />
| You can't rest here enemies are nearby.<br />
|-<br />
| sNotifyMessage3<br />
| <font color="red"> not started </font><br />
| You cannot sleep when dreaming.<br />
|-<br />
| sNotifyMessage4<br />
| <font color="green"> implemented </font><br />
| Saving...<br />
|-<br />
| sNotifyMessage4XBOX<br />
| <font color="blue"> removed </font><br />
| Saving. Please don't turn off your Xbox console.<br />
|-<br />
| sNotifyMessage5<br />
| <font color="blue"> removed </font><br />
| You must place the object you are holding into a container before exiting menus.<br />
|-<br />
| sNotifyMessage6<br />
| <font color="red"> not started </font><br />
| Only one of each ingredient can be used to make a potion.<br />
|-<br />
| sNotifyMessage6a<br />
| <font color="green"> implemented </font><br />
| At least two ingredients are needed to make a potion.<br />
|-<br />
| sNotifyMessage7<br />
| <font color="red"> not started </font><br />
| Only four ingredients can be used in a potion.<br />
|-<br />
| sNotifyMessage8<br />
| <font color="green"> implemented </font><br />
| Your potion failed.<br />
|-<br />
| sNotifyMessage9<br />
| <font color="green"> implemented </font><br />
| Your offer is refused.<br />
|-<br />
| sNotifyMessage10<br />
| <font color="green"> implemented </font><br />
| You have to name the spell before buying it.<br />
|-<br />
| sNotifyMessage11<br />
| <font color="green"> implemented </font><br />
| You have to have an item to enchant.<br />
|-<br />
| sNotifyMessage12<br />
| <font color="red"> not started </font><br />
| You don't have enough gold to buy this spell.<br />
|-<br />
| sNotifyMessage13<br />
| <font color="green"> implemented </font><br />
| Beast races cannot wear full helmets.<br />
|-<br />
| sNotifyMessage14<br />
| <font color="green"> implemented </font><br />
| Beast races cannot wear boots.<br />
|-<br />
| sNotifyMessage15<br />
| <font color="green"> implemented </font><br />
| Beast races cannot wear shoes.<br />
|-<br />
| sNotifyMessage16<br />
| <font color="red"> not started </font><br />
| You can only wear one clothing item at a time.<br />
|-<br />
| sNotifyMessage16_a<br />
| <font color="red"> not started </font><br />
| You can only equip one item of that type at a time.<br />
|-<br />
| sNotifyMessage17<br />
| <font color="green"> implemented </font><br />
| You cannot train a skill above its governing attribute.<br />
|-<br />
| sNotifyMessage18<br />
| <font color="green"> implemented </font><br />
| You don't have enough gold to buy this spell.<br />
|-<br />
| sNotifyMessage19<br />
| <font color="blue"> removed </font><br />
| Only one apparatus can be placed in each slot of the alchemy menu.<br />
|-<br />
| sNotifyMessage20<br />
| <font color="blue"> removed </font><br />
| Please remove the object already in the mortar and pestle slot.<br />
|-<br />
| sNotifyMessage21<br />
| <font color="blue"> removed </font><br />
| Please remove the object already in the alembic slot.<br />
|-<br />
| sNotifyMessage22<br />
| <font color="blue"> removed </font><br />
| Please remove the object already in the calcinator slot.<br />
|-<br />
| sNotifyMessage23<br />
| <font color="blue"> removed </font><br />
| Please remove the object already in the retort slot.<br />
|-<br />
| sNotifyMessage24<br />
| <font color="red"> not started </font><br />
| You need to assign all the major and minor skill slots.<br />
|-<br />
| sNotifyMessage25<br />
| <font color="red"> not started </font><br />
| You need to pick two favorite attributes.<br />
|-<br />
| sNotifyMessage26<br />
| <font color="red"> not started </font><br />
| You need to pick a specialization.<br />
|-<br />
| sNotifyMessage27<br />
| <font color="red"> not started </font><br />
| You need to assign all the major and minor skill slots.<br />
|-<br />
| sNotifyMessage28<br />
| <font color="green"> implemented </font><br />
| You can only add eight effects to a spell.<br />
|-<br />
| sNotifyMessage29<br />
| <font color="green"> implemented </font><br />
| You cannot add more enchantment to an object then it can hold.<br />
|-<br />
| sNotifyMessage30<br />
| <font color="green"> implemented </font><br />
| You have to add at least one effect to a spell.<br />
|-<br />
| sNotifyMessage31<br />
| <font color="blue"> removed </font><br />
| Items already enchanted cannot have another enchantment added.<br />
|-<br />
| sNotifyMessage32<br />
| <font color="green"> implemented </font><br />
| Only soul gems with a soul can be put in the soul gem slot.<br />
|-<br />
| sNotifyMessage33<br />
| <font color="blue"> removed </font><br />
| Only soul gems put in the soul gem slot.<br />
|-<br />
| sNotifyMessage34<br />
| <font color="green"> implemented </font><br />
| The enchantment failed and your gem is destroyed.<br />
|-<br />
| sNotifyMessage35<br />
| <font color="blue"> removed </font><br />
| Only one apparatus item can be equipped at a time.<br />
|-<br />
| sNotifyMessage36<br />
| <font color="green"> implemented </font><br />
| You have to distribute all you points before exiting.<br />
|-<br />
| sNotifyMessage37<br />
| <font color="green"> implemented </font><br />
| You need to type in your name.<br />
|-<br />
| sNotifyMessage38<br />
| <font color="red"> not started </font><br />
| Skill Increase:<br />
|-<br />
| sNotifyMessage39<br />
| <font color="green"> implemented </font><br />
| Your %s skill increased to %d.<br />
|-<br />
| sNotifyMessage40<br />
| <font color="red"> not started </font><br />
| Skill Maximum Reached.<br />
|-<br />
| sNotifyMessage41<br />
| <font color="red"> not started </font><br />
| Your %s skill has reached the limit of your %s.<br />
|-<br />
| sNotifyMessage42<br />
| <font color="green"> implemented </font><br />
| You have been released after %d day.<br />
A skill has been affected by your time in prison.<br />
|-<br />
| sNotifyMessage43<br />
| <font color="green"> implemented </font><br />
| You have been released after %d days.<br />
Your skills have been affected by your time in prison.<br />
|-<br />
| sNotifyMessage44<br />
| <font color="green"> implemented </font><br />
| Your %s skill decreased to %d.<br />
|-<br />
| sNotifyMessage45<br />
| <font color="green"> implemented </font><br />
| You need a Mortar and Pestle to use<br />
|-<br />
| sNotifyMessage46<br />
| <font color="red"> not started </font><br />
| You need a Alembic to use<br />
|-<br />
| sNotifyMessage47<br />
| <font color="red"> not started </font><br />
| You need a Calcinator to use<br />
|-<br />
| sNotifyMessage48<br />
| <font color="red"> not started </font><br />
| You need a Retort to use<br />
|-<br />
| sNotifyMessage49<br />
| <font color="green"> implemented </font><br />
| That %s is mine.<br />
|-<br />
| sNotifyMessage50<br />
| <font color="green"> implemented </font><br />
| %s has no effect on you.<br />
|-<br />
| sNotifyMessage51<br />
| <font color="green"> implemented </font><br />
| The %s has been used up.<br />
|-<br />
| sNotifyMessage52<br />
| <font color="green"> implemented </font><br />
| You must have a soul gem with a soul to make an Enchanted Item<br />
|-<br />
| sNotifyMessage53<br />
| <font color="red"> not started </font><br />
| Your menu sizes and positions have been saved for exploring mode.<br />
|-<br />
| sNotifyMessage54<br />
| <font color="green"> implemented </font><br />
| Do you want to start a new game and lose your current game?<br />
|-<br />
| sNotifyMessage55<br />
| <font color="blue"> removed </font><br />
| Please reconnect the controller and press START to continue.<br />
|-<br />
| sNotifyMessage56<br />
| <font color="blue"> removed </font><br />
| There's a problem with the disc you're using. It may be dirty or damaged. <br />
Press A to continue.<br />
|-<br />
| sNotifyMessage57<br />
| <font color="blue"> removed </font><br />
| Please press START to begin.<br />
|-<br />
| sNotifyMessage58<br />
| <font color="blue"> removed </font><br />
| Your Xbox Hard Disk doesn't have enough free blocks to save games. <br />
Press A to continue without saving <br />
or B to free more blocks.<br />
|-<br />
| sNotifyMessage59<br />
| <font color="green"> implemented </font><br />
| You are over-encumbered.<br />
|-<br />
| sNotifyMessage60<br />
| <font color="green"> implemented </font><br />
| %s has been added to your inventory.<br />
|-<br />
| sNotifyMessage61<br />
| <font color="green"> implemented </font><br />
| %d %s has been added to your inventory.<br />
|-<br />
| sNotifyMessage62<br />
| <font color="green"> implemented </font><br />
| %s has been removed from your inventory.<br />
|-<br />
| sNotifyMessage63<br />
| <font color="green"> implemented </font><br />
| %d %s has been removed from your inventory.<br />
|-<br />
| sNotifyMessage64<br />
| <font color="green"> implemented </font><br />
| You can't sleep in someone else's bed!<br />
|-<br />
| sNotifyMessage65<br />
| <font color="green"> implemented </font><br />
| You can't save a game with no name!<br />
|-<br />
| sNotifyMessage66<br />
| <font color="green"> implemented </font><br />
| This will reset all controls to the default settings. Do you wish to continue?<br />
|-<br />
| sNotifyMessage67<br />
| <font color="green"> implemented </font><br />
| This will immediately change your resolution. Do you want to continue?<br />
|-<br />
| sInPrisonTitle<br />
| <font color="red"> not started </font><br />
| Serving time...<br />
|-<br />
| sInfoRefusal<br />
| <font color="red"> not started </font><br />
| Info Refusal<br />
|-<br />
| sAdmireSuccess<br />
| <font color="green"> implemented </font><br />
| Admire Success<br />
|-<br />
| sAdmireFail<br />
| <font color="green"> implemented </font><br />
| Admire Fail<br />
|-<br />
| sIntimidateSuccess<br />
| <font color="green"> implemented </font><br />
| Intimidate Success<br />
|-<br />
| sIntimidateFail<br />
| <font color="green"> implemented </font><br />
| Intimidate Fail<br />
|-<br />
| sTauntSuccess<br />
| <font color="green"> implemented </font><br />
| Taunt Success<br />
|-<br />
| sTauntFail<br />
| <font color="green"> implemented </font><br />
| Taunt Fail<br />
|-<br />
| sServiceRefusal<br />
| <font color="green"> implemented </font><br />
| Service Refusal<br />
|-<br />
| sBribeSuccess<br />
| <font color="green"> implemented </font><br />
| Bribe Success<br />
|-<br />
| sBribeFail<br />
| <font color="green"> implemented </font><br />
| Bribe Fail<br />
|-<br />
| sBookSkillMessage<br />
| <font color="red"> not started </font><br />
| You have gained knowledge from this book. <br />
|-<br />
| sLoadingMessage1<br />
| <font color="red"> not started </font><br />
| Loading Master/Plugin Files<br />
|-<br />
| sLoadingMessage2<br />
| <font color="green"> implemented </font><br />
| Loading Interior<br />
|-<br />
| sLoadingMessage3<br />
| <font color="green"> implemented </font><br />
| Loading Exterior<br />
|-<br />
| sLoadingMessage4<br />
| <font color="red"> not started </font><br />
| Initializing Data...<br />
|-<br />
| sLoadingMessage5<br />
| <font color="red"> not started </font><br />
| Parsing Quests...<br />
|-<br />
| sLoadingMessage9<br />
| <font color="red"> not started </font><br />
| Clearing Data...<br />
|-<br />
| sLoadingMessage14<br />
| <font color="green"> implemented </font><br />
| Loading Save Game<br />
|-<br />
| sLoadingMessage15<br />
| <font color="red"> not started </font><br />
| Loading (%s)<br />
|-<br />
| sInvalidSaveGameMsg<br />
| <font color="red"> not started </font><br />
| This file is an invalid Save Game.<br />
|-<br />
| sInvalidSaveGameMsgXBOX<br />
| <font color="blue"> removed </font><br />
| Unable to load saved game. Press A to continue.<br />
|-<br />
| sLoadingErrorsMsg<br />
| <font color="red"> not started </font><br />
| Errors were encountered loading from file '%s'.<br />
|-<br />
| sMissingMastersMsg<br />
| <font color="red"> not started </font><br />
| The currently selected master files and plugins do not match the ones used by this save game. Errors may occur during load or game play.<br />
Do you wish to continue?<br />
|-<br />
| sChangedMastersMsg<br />
| <font color="red"> not started </font><br />
| The selected master files and plugins may have changed since this save game was created. Errors may occur during load or game play.<br />
Do you wish to continue?<br />
|-<br />
| sMastPlugMismatchMsg<br />
| <font color="red"> not started </font><br />
| One of the files that "%s" is dependent on has changed since the last save.<br />
This may result in errors. Saving again will clear this message<br />
but not necessarily fix any errors.<br />
<br />
|-<br />
| sGeneralMastPlugMismatchMsg<br />
| <font color="red"> not started </font><br />
| One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.<br />
|-<br />
| sLoadLastSaveMsg<br />
| <font color="green"> implemented </font><br />
| The most recent Save Game is '%s'. <br />
Would you like to load it?<br />
|-<br />
| sMessage1<br />
| <font color="red"> not started </font><br />
| Do you want to Load a save game and lose your current game?<br />
|-<br />
| sMessage2<br />
| <font color="green"> implemented </font><br />
| Quit Morrowind?<br />
|-<br />
| sMessage3<br />
| <font color="green"> implemented </font><br />
| Are you sure you want to delete this Save Game?<br />
|-<br />
| sMessage4<br />
| <font color="green"> implemented </font><br />
| Are you sure you want to overwrite this Save Game?<br />
|-<br />
| sMessage5<br />
| <font color="red"> not started </font><br />
| Do you wish to quit your current game? <br />
All unsaved progress will be lost.<br />
|-<br />
| sMessageQuestionAnswer1<br />
| <font color="green"> implemented </font><br />
| Your personality and past reflect a:<br />
|-<br />
| sMessageQuestionAnswer2<br />
| <font color="green"> implemented </font><br />
| Accept this Class<br />
|-<br />
| sMessageQuestionAnswer3<br />
| <font color="green"> implemented </font><br />
| Choose Another Class<br />
|-<br />
| sBarterDialog1<br />
| <font color="green"> implemented </font><br />
| You cannot afford this transaction.<br />
|-<br />
| sBarterDialog2<br />
| <font color="green"> implemented </font><br />
| I cannot afford this transaction.<br />
|-<br />
| sBarterDialog3<br />
| <font color="blue"> removed </font><br />
| This is to heavy for you to carry.<br />
|-<br />
| sBarterDialog4<br />
| <font color="green"> implemented </font><br />
| I don't buy that item.<br />
|-<br />
| sBarterDialog5<br />
| <font color="green"> implemented </font><br />
| Thank you, Please Come Again.<br />
|-<br />
| sBarterDialog6<br />
| <font color="blue"> removed </font><br />
| You need to place the bartered item before existing Barter Menu!<br />
|-<br />
| sBarterDialog7<br />
| <font color="green"> implemented </font><br />
| Price<br />
|-<br />
| sBarterDialog8<br />
| <font color="green"> implemented </font><br />
| Offer<br />
|-<br />
| sBarterDialog9<br />
| <font color="red"> not started </font><br />
| You cannot sell summoned items!<br />
|-<br />
| sBarterDialog10<br />
| <font color="blue"> removed </font><br />
| You cannot buy summoned items!<br />
|-<br />
| sBarterDialog11<br />
| <font color="green"> implemented </font><br />
| You need to trade items before making an offer.<br />
|-<br />
| sBarterDialog12<br />
| <font color="green"> implemented </font><br />
| You cannot drop summoned items!<br />
|-<br />
| sInventoryMessage1<br />
| <font color="green"> implemented </font><br />
| This object is broken and cannot be equipped until fixed.<br />
|-<br />
| sInventoryMessage2<br />
| <font color="green"> implemented </font><br />
| You cannot repair items during battle.<br />
|-<br />
| sInventoryMessage3<br />
| <font color="green"> implemented </font><br />
| You cannot make potions during battle.<br />
|-<br />
| sInventoryMessage4<br />
| <font color="green"> implemented </font><br />
| You cannot read during battle.<br />
|-<br />
| sInventoryMessage5<br />
| <font color="green"> implemented </font><br />
| You cannot use soul gems during battle.<br />
|-<br />
| sContentsMessage1<br />
| <font color="red"> not started </font><br />
| You cannot remove summoned items from their container.<br />
|-<br />
| sContentsMessage2<br />
| <font color="green"> implemented </font><br />
| You cannot place items in this container.<br />
|-<br />
| sContentsMessage3<br />
| <font color="green"> implemented </font><br />
| The item will not fit.<br />
|-<br />
| sAttributeListTitle<br />
| <font color="red"> not started </font><br />
| Attribute List<br />
|-<br />
| sConsoleTitle<br />
| <font color="green"> implemented </font><br />
| Console<br />
|-<br />
| sCreateClassMenu1<br />
| <font color="green"> implemented </font><br />
| Class Description<br />
|-<br />
| sCreateClassMenu2<br />
| <font color="blue"> removed </font><br />
| Close the Description menu before leaving Class Creation<br />
|-<br />
| sCreateClassMenu3<br />
| <font color="red"> not started </font><br />
| The class needs a description.<br />
|-<br />
| sCreateClassMenuHelp1<br />
| <font color="green"> implemented </font><br />
| You'll get +5 to all skills of your specialization. They'll also be easier to increase.<br />
|-<br />
| sCreateClassMenuHelp2<br />
| <font color="green"> implemented </font><br />
| You'll get +10 to each of your favored attributes.<br />
|-<br />
| sControlsMenu1<br />
| <font color="green"> implemented </font><br />
| Reset Controls<br />
|-<br />
| sControlsMenu2<br />
| <font color="red"> not started </font><br />
| Mouse Sensitivity<br />
|-<br />
| sControlsMenu3<br />
| <font color="green"> implemented </font><br />
| Press a key or push a button to set this command.<br />
|-<br />
| sControlsMenu4<br />
| <font color="red"> not started </font><br />
| Vertical Sensitivity<br />
|-<br />
| sControlsMenu5<br />
| <font color="red"> not started </font><br />
| Horizontal Sensitivity<br />
|-<br />
| sControlsMenu6<br />
| <font color="red"> not started </font><br />
| Push a button to set this command.<br />
|-<br />
| sGameWithoutLauncherXbox<br />
| <font color="blue"> removed </font><br />
| The game was started without the launcher. Press START to continue.<br />
|-<br />
| sDialogMenu1<br />
| <font color="red"> not started </font><br />
| Final Disposition: <br />
|-<br />
| sEnchantmentMenu1<br />
| <font color="red"> not started </font><br />
| Enchantment Menu<br />
|-<br />
| sEnchantmentMenu2<br />
| <font color="red"> not started </font><br />
| Enchantment Name<br />
|-<br />
| sEnchantmentMenu3<br />
| <font color="green"> implemented </font><br />
| Enchantment<br />
|-<br />
| sEnchantmentMenu4<br />
| <font color="green"> implemented </font><br />
| Point Cost<br />
|-<br />
| sEnchantmentMenu5<br />
| <font color="red"> not started </font><br />
| Buy<br />
|-<br />
| sEnchantmentMenu6<br />
| <font color="red"> not started </font><br />
| Chance<br />
|-<br />
| sEnchantmentMenu7<br />
| <font color="red"> not started </font><br />
| Please remove the current soul gem before placing a different soul gem.<br />
|-<br />
| sEnchantmentMenu8<br />
| <font color="green"> implemented </font><br />
| You cannot buy a spell that has a zero point cost.<br />
|-<br />
| sEnchantmentMenu9<br />
| <font color="blue"> removed </font><br />
| You cannot enchant more then one item of that type at a time.<br />
|-<br />
| sEnchantmentMenu10<br />
| <font color="red"> not started </font><br />
| The cast cost cannot exceed the charge amount put into the time<br />
|-<br />
| sEnchantmentMenu11<br />
| <font color="green"> implemented </font><br />
| You must add at least one effect to an enchantment<br />
|-<br />
| sEnchantmentMenu12<br />
| <font color="green"> implemented </font><br />
| You have successfully created an enchanted item<br />
|-<br />
| sEnchantmentHelp1<br />
| <font color="red"> not started </font><br />
| Slot for item to enchant. Only weapons, armor, scrolls and clothing that are not already enchanted can be enchanted.<br />
|-<br />
| sEnchantmentHelp2<br />
| <font color="red"> not started </font><br />
| Slot for the soul gem used to enchant an item. Only soul gems filled with a soul can be used. The soul amount is the total charge placed into the item.<br />
|-<br />
| sEnchantmentHelp3<br />
| <font color="red"> not started </font><br />
| The first number is the total amount the enchantment would cost to cast. The second number is the total enchantment cost that can be placed on this type of item.<br />
|-<br />
| sEnchantmentHelp4<br />
| <font color="red"> not started </font><br />
| The amount of charge points needed each time this enchantment is cast. This number is modified by your enchant skill.<br />
|-<br />
| sEnchantmentHelp5<br />
| <font color="red"> not started </font><br />
| The amount of soul in the soul gem in the soul gem slot<br />
|-<br />
| sEnchantmentHelp6<br />
| <font color="red"> not started </font><br />
| Amount of gold to buy this enchantment<br />
|-<br />
| sEnchantmentHelp7<br />
| <font color="red"> not started </font><br />
| Type of cast for the enchantment.<br />
|-<br />
| sEnchantmentHelp8<br />
| <font color="red"> not started </font><br />
| Name you give the spell.<br />
|-<br />
| sEnchantmentHelp9<br />
| <font color="red"> not started </font><br />
| Magic effects you know that you can add to an item<br />
|-<br />
| sEnchantmentHelp10<br />
| <font color="red"> not started </font><br />
| Current effects on the item<br />
|-<br />
| sInputMenu1<br />
| <font color="green"> implemented </font><br />
| Enter<br />
|-<br />
| sInventoryMenu1<br />
| <font color="blue"> removed </font><br />
| You cannot equip items being bartered.<br />
|-<br />
| sLevelUpMenu1<br />
| <font color="green"> implemented </font><br />
| You have ascended to Level <br />
|-<br />
| sLevelUpMenu2<br />
| <font color="blue"> removed </font><br />
| It's all suddenly obvious to you. You just have to concentrate. All the energy and time you've wasted is a sin, but without the experience you've gained, taking risks, taking responsibility for failure how could you have understood?<br />
|-<br />
| sLevelUpMenu3<br />
| <font color="blue"> removed </font><br />
| x2<br />
|-<br />
| sLevelUpMenu4<br />
| <font color="blue"> removed </font><br />
| x3<br />
|-<br />
| sLevelUpMsg<br />
| <font color="green"> implemented </font><br />
| You should rest and meditate on what you've learned.<br />
|-<br />
| sLevelUp<br />
| <font color="red"> not started </font><br />
| Level Up<br />
|-<br />
| sRange<br />
| <font color="red"> not started </font><br />
| Range<br />
|-<br />
| sArea<br />
| <font color="green"> implemented </font><br />
| Area<br />
|-<br />
| sMagnitude<br />
| <font color="green"> implemented </font><br />
| Magnitude<br />
|-<br />
| sDuration<br />
| <font color="green"> implemented </font><br />
| Duration<br />
|-<br />
| sDrain<br />
| <font color="red"> not started </font><br />
| Drain<br />
|-<br />
| sAbsorb<br />
| <font color="red"> not started </font><br />
| Absorb<br />
|-<br />
| sFortify<br />
| <font color="red"> not started </font><br />
| Fortify<br />
|-<br />
| sRestore<br />
| <font color="red"> not started </font><br />
| Restore<br />
|-<br />
| sDamage<br />
| <font color="red"> not started </font><br />
| Damage<br />
|-<br />
| spoint<br />
| <font color="green"> implemented </font><br />
| pt<br />
|-<br />
| spoints<br />
| <font color="green"> implemented </font><br />
| pts<br />
|-<br />
| spercent<br />
| <font color="green"> implemented </font><br />
| %<br />
|-<br />
| sfor<br />
| <font color="green"> implemented </font><br />
| for<br />
|-<br />
| ssecond<br />
| <font color="green"> implemented </font><br />
| sec<br />
|-<br />
| sseconds<br />
| <font color="green"> implemented </font><br />
| secs<br />
|-<br />
| sin<br />
| <font color="green"> implemented </font><br />
| in<br />
|-<br />
| sfootarea<br />
| <font color="green"> implemented </font><br />
| ft<br />
|-<br />
| sfeet<br />
| <font color="green"> implemented </font><br />
| ft<br />
|-<br />
| sXTimes<br />
| <font color="green"> implemented </font><br />
| x<br />
|-<br />
| sXTimesINT<br />
| <font color="green"> implemented </font><br />
| x INT<br />
|-<br />
| sonword<br />
| <font color="green"> implemented </font><br />
| on<br />
|-<br />
| sNone<br />
| <font color="green"> implemented </font><br />
| None<br />
|-<br />
| sDone<br />
| <font color="red"> not started </font><br />
| Done<br />
|-<br />
| sStartCell<br />
| <font color="blue"> removed </font><br />
| Cavern of the Incarnate<br />
|-<br />
| sStartError<br />
| <font color="blue"> removed </font><br />
| Cannot start in an empty interior cell!<br />
|-<br />
| sStartCellError<br />
| <font color="blue"> removed </font><br />
| Starting interior cell "Cavern of the Incarnate" not found!<br />
|-<br />
| sAdmire<br />
| <font color="green"> implemented </font><br />
| Admire<br />
|-<br />
| sIntimidate<br />
| <font color="green"> implemented </font><br />
| Intimidate<br />
|-<br />
| sTaunt<br />
| <font color="green"> implemented </font><br />
| Taunt<br />
|-<br />
| sBribe 10 Gold<br />
| <font color="green"> implemented </font><br />
| Bribe 10 Gold<br />
|-<br />
| sBribe 100 Gold<br />
| <font color="green"> implemented </font><br />
| Bribe 100 Gold<br />
|-<br />
| sBribe 1000 Gold<br />
| <font color="green"> implemented </font><br />
| Bribe 1000 Gold<br />
|-<br />
| sPersuasionMenuTitle<br />
| <font color="green"> implemented </font><br />
| Persuasion<br />
|-<br />
| sFast<br />
| <font color="green"> implemented </font><br />
| Fast<br />
|-<br />
| sSlow<br />
| <font color="green"> implemented </font><br />
| Slow<br />
|-<br />
| sBestAttack<br />
| <font color="green"> implemented </font><br />
| Always Use Best Attack<br />
|-<br />
| sSubtitles<br />
| <font color="green"> implemented </font><br />
| Subtitles<br />
|-<br />
| sMouseFlip<br />
| <font color="green"> implemented </font><br />
| Invert Y Axis<br />
|-<br />
| sCursorOff<br />
| <font color="green"> implemented </font><br />
| Crosshair<br />
|-<br />
| sEnableJoystick<br />
| <font color="red"> not started </font><br />
| Enable Joystick<br />
|-<br />
| sXStrafe<br />
| <font color="red"> not started </font><br />
| X-Axis Movement<br />
|-<br />
| sStrafe<br />
| <font color="red"> not started </font><br />
| Strafe<br />
|-<br />
| sTurn<br />
| <font color="red"> not started </font><br />
| Turn<br />
|-<br />
| sMouseWheelUpShort<br />
| <font color="red"> not started </font><br />
| MWheel Up<br />
|-<br />
| sMouseWheelDownShort<br />
| <font color="red"> not started </font><br />
| MWheel Down<br />
|-<br />
| sMouse<br />
| <font color="green"> implemented </font><br />
| Mouse<br />
|-<br />
| sJoystickShort<br />
| <font color="red"> not started </font><br />
| Joy<br />
|-<br />
| sJoystickHatShort<br />
| <font color="red"> not started </font><br />
| JHat<br />
|-<br />
| sPickUp<br />
| <font color="red"> not started </font><br />
| Take<br />
|-<br />
| sItemName<br />
| <font color="red"> not started </font><br />
| Item Name<br />
|-<br />
| sNoName<br />
| <font color="red"> not started </font><br />
| NO NAME GIVEN!<br />
|-<br />
| sItem<br />
| <font color="green"> implemented </font><br />
| Item<br />
|-<br />
| sRaceMenu1<br />
| <font color="green"> implemented </font><br />
| Appearance<br />
|-<br />
| sRaceMenu2<br />
| <font color="green"> implemented </font><br />
| Change Sex<br />
|-<br />
| sRaceMenu3<br />
| <font color="green"> implemented </font><br />
| Change Face<br />
|-<br />
| sRaceMenu4<br />
| <font color="green"> implemented </font><br />
| Change Hair<br />
|-<br />
| sRaceMenu5<br />
| <font color="green"> implemented </font><br />
| Race<br />
|-<br />
| sRaceMenu6<br />
| <font color="red"> not started </font><br />
| Race Description<br />
|-<br />
| sRaceMenu7<br />
| <font color="green"> implemented </font><br />
| Specials<br />
|-<br />
| sRestMenu1<br />
| <font color="red"> not started </font><br />
| How many hours?<br />
|-<br />
| sRestMenu2<br />
| <font color="green"> implemented </font><br />
| Hours<br />
|-<br />
| sRestMenu3<br />
| <font color="green"> implemented </font><br />
| REST<br />
|-<br />
| sRestMenu4<br />
| <font color="red"> not started </font><br />
| You can't rest right now.<br />
|-<br />
| fRestMagicMult<br />
| <font color="green"> implemented </font><br />
| 0.15<br />
|-<br />
| sSaveMenu1<br />
| <font color="red"> not started </font><br />
| New Save Game<br />
|-<br />
| sServiceRepairTitle<br />
| <font color="green"> implemented </font><br />
| Repair Service Menu<br />
|-<br />
| sServiceTravelTitle<br />
| <font color="green"> implemented </font><br />
| Travel<br />
|-<br />
| sServiceTrainingTitle<br />
| <font color="green"> implemented </font><br />
| Training<br />
|-<br />
| sServiceTrainingWords<br />
| <font color="green"> implemented </font><br />
| I can teach nothing more about that skill<br />
|-<br />
| sServiceSpellsTitle<br />
| <font color="green"> implemented </font><br />
| Spells<br />
|-<br />
| sSkillsMenu1<br />
| <font color="green"> implemented </font><br />
| Choose a Skill<br />
|-<br />
| sBonusSkillTitle<br />
| <font color="green"> implemented </font><br />
| Skill Bonus<br />
|-<br />
| sSpecializationMenu1<br />
| <font color="green"> implemented </font><br />
| Choose a Specialization<br />
|-<br />
| sSpellmakingMenuTitle<br />
| <font color="green"> implemented </font><br />
| Spellmaking<br />
|-<br />
| sSpellmakingMenu1<br />
| <font color="green"> implemented </font><br />
| Spell Chance<br />
|-<br />
| sSpellmakingHelp1<br />
| <font color="red"> not started </font><br />
| Name you give the spell.<br />
|-<br />
| sSpellmakingHelp2<br />
| <font color="red"> not started </font><br />
| Amount of Magika one cast of the spell will cost<br />
|-<br />
| sSpellmakingHelp3<br />
| <font color="red"> not started </font><br />
| The chance you have to cast the spell at your current skill level<br />
|-<br />
| sSpellmakingHelp4<br />
| <font color="red"> not started </font><br />
| How much gold the spell will cost you.<br />
|-<br />
| sSpellmakingHelp5<br />
| <font color="red"> not started </font><br />
| Magic effects you know that you can add to a spell<br />
|-<br />
| sSpellmakingHelp6<br />
| <font color="red"> not started </font><br />
| Current effects on the spell<br />
|-<br />
| sKilledEssential<br />
| <font color="green"> implemented </font><br />
| With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created.<br />
|-<br />
| sCrimeMessage<br />
| <font color="green"> implemented </font><br />
| Your crime has been reported!<br />
|-<br />
| sPotionSuccess<br />
| <font color="green"> implemented </font><br />
| You created a potion<br />
|-<br />
| sMagicItem<br />
| <font color="green"> implemented </font><br />
| Magic Items<br />
|-<br />
| sMagnitudeDes<br />
| <font color="red"> not started </font><br />
| The range of a spells power<br />
|-<br />
| sAreaDes<br />
| <font color="red"> not started </font><br />
| The radius the spell attempt to affect<br />
|-<br />
| sDurationDes<br />
| <font color="red"> not started </font><br />
| The length a spell lasts<br />
|-<br />
| sRangeDes<br />
| <font color="red"> not started </font><br />
| What the spell is directed at such as yourself, a target or who you touch<br />
|-<br />
| sCrimeHelp<br />
| <font color="green"> implemented </font><br />
| The penalty you must pay for your crimes, if caught.<br />
|-<br />
| sSoulGem<br />
| <font color="green"> implemented </font><br />
| Soul<br />
|-<br />
| sCastCost<br />
| <font color="green"> implemented </font><br />
| Cast Cost<br />
|-<br />
| sTravelServiceTitle<br />
| <font color="green"> implemented </font><br />
| Select destination<br />
|-<br />
| sSpellServiceTitle<br />
| <font color="green"> implemented </font><br />
| Select spell to buy<br />
|-<br />
| sRepairServiceTitle<br />
| <font color="green"> implemented </font><br />
| Select item to repair<br />
|-<br />
| sTrainingServiceTitle<br />
| <font color="green"> implemented </font><br />
| Select skill to train<br />
|-<br />
| sMortar<br />
| <font color="blue"> removed </font><br />
| Mortar<br />
|-<br />
| sCalcinator<br />
| <font color="blue"> removed </font><br />
| Calcinator<br />
|-<br />
| sAlembic<br />
| <font color="blue"> removed </font><br />
| Alembic<br />
|-<br />
| sRetort<br />
| <font color="blue"> removed </font><br />
| Retort<br />
|-<br />
| sQuestionMark<br />
| <font color="red"> not started </font><br />
| ?<br />
|-<br />
| s3dAudio<br />
| <font color="red"> not started </font><br />
| 3D Audio<br />
|-<br />
| s3dHardware<br />
| <font color="red"> not started </font><br />
| Hardware Accelerated<br />
|-<br />
| s3dSoftware<br />
| <font color="red"> not started </font><br />
| Software Mode<br />
|-<br />
| sYourGold<br />
| <font color="green"> implemented </font><br />
| YOUR GOLD<br />
|-<br />
| sSellerGold<br />
| <font color="green"> implemented </font><br />
| SELLER GOLD<br />
|-<br />
| sTotalCost<br />
| <font color="green"> implemented </font><br />
| TOTAL COST<br />
|-<br />
| sTotalSold<br />
| <font color="green"> implemented </font><br />
| TOTAL SOLD<br />
|-<br />
| sOffer<br />
| <font color="red"> not started </font><br />
| Offer<br />
|-<br />
| sLess<br />
| <font color="red"> not started </font><br />
| Less<br />
|-<br />
| sMore<br />
| <font color="red"> not started </font><br />
| More<br />
|-<br />
| sInventory<br />
| <font color="blue"> removed </font><br />
| Inventory<br />
|-<br />
| sBookPageOne<br />
| <font color="blue"> removed </font><br />
| 1<br />
|-<br />
| sBookPageTwo<br />
| <font color="blue"> removed </font><br />
| 2<br />
|-<br />
| sDisposeofCorpse<br />
| <font color="green"> implemented </font><br />
| Dispose of Corpse<br />
|-<br />
| sCaughtStealingMessage<br />
| <font color="red"> not started </font><br />
| Hey he's stealing my stuff!<br />
|-<br />
| sUserDefinedClass<br />
| <font color="red"> not started </font><br />
| User Defined Class<br />
|-<br />
| sAsk<br />
| <font color="red"> not started </font><br />
| Ask<br />
|-<br />
| sEnchantItems<br />
| <font color="green"> implemented </font><br />
| Items to Enchant<br />
|-<br />
| sSoulGemsWithSouls<br />
| <font color="green"> implemented </font><br />
| Soul Gems with Souls<br />
|-<br />
| sDoYouWantTo<br />
| <font color="green"> implemented </font><br />
| Do you want to <br />
|-<br />
| sRechargeEnchantment<br />
| <font color="green"> implemented </font><br />
| Recharge Enchanted Item <br />
|-<br />
| sMake Enchantment<br />
| <font color="green"> implemented </font><br />
| Make an Enchanted Item <br />
|-<br />
| sSell<br />
| <font color="blue"> removed </font><br />
| Sell<br />
|-<br />
| sEquip<br />
| <font color="blue"> removed </font><br />
| Equip<br />
|-<br />
| sDrop<br />
| <font color="blue"> removed </font><br />
| Drop<br />
|-<br />
| sContainer<br />
| <font color="blue"> removed </font><br />
| Container <br />
|-<br />
| sStats<br />
| <font color="blue"> removed </font><br />
| Stats <br />
|-<br />
| sMap<br />
| <font color="blue"> removed </font><br />
| Map <br />
|-<br />
| sCenter<br />
| <font color="red"> not started </font><br />
| Center <br />
|-<br />
| sSaveMenuHelp01<br />
| <font color="red"> not started </font><br />
| th of<br />
|-<br />
| sSaveMenuHelp02<br />
| <font color="red"> not started </font><br />
| month<br />
|-<br />
| sSaveMenuHelp03<br />
| <font color="red"> not started </font><br />
| day<br />
|-<br />
| sSaveMenuHelp04<br />
| <font color="green"> implemented </font><br />
| a.m.<br />
|-<br />
| sSaveMenuHelp05<br />
| <font color="green"> implemented </font><br />
| p.m.<br />
|-<br />
| sSaveMenuHelp06<br />
| <font color="red"> not started </font><br />
| Delete Game?<br />
|-<br />
| sBlocks<br />
| <font color="red"> not started </font><br />
| Blocks<br />
|-<br />
| sFileSize<br />
| <font color="red"> not started </font><br />
| File Size<br />
|-<br />
| sSave<br />
| <font color="red"> not started </font><br />
| Save<br />
|-<br />
| sDeleteSpell<br />
| <font color="green"> implemented </font><br />
| Delete Spell<br />
|-<br />
| sQuestionDeleteSpell<br />
| <font color="green"> implemented </font><br />
| Are you sure you wish to delete %s?<br />
|-<br />
| sDeleteSpellError<br />
| <font color="green"> implemented </font><br />
| You cannot delete this item from the Magic Menu<br />
|-<br />
| sLocal<br />
| <font color="green"> implemented </font><br />
| Local<br />
|-<br />
| sLoadFailedMessage<br />
| <font color="red"> not started </font><br />
| Your last load failed. You must load another game or start a new game.<br />
|-<br />
| sShadows<br />
| <font color="green"> implemented </font><br />
| Shadows<br />
|-<br />
| sControlerVibration<br />
| <font color="red"> not started </font><br />
| Controller Vibration<br />
|-<br />
| sQuanityMenuMessage01<br />
| <font color="green"> implemented </font><br />
| Amount to Sell<br />
|-<br />
| sQuanityMenuMessage02<br />
| <font color="green"> implemented </font><br />
| Amount to Buy<br />
|-<br />
| sSex<br />
| <font color="red"> not started </font><br />
| Sex<br />
|-<br />
| sHair<br />
| <font color="red"> not started </font><br />
| Hair<br />
|-<br />
| sFace<br />
| <font color="red"> not started </font><br />
| Face<br />
|-<br />
| sRepairFailed<br />
| <font color="green"> implemented </font><br />
| Your repair failed!<br />
|-<br />
| sRepairSuccess<br />
| <font color="green"> implemented </font><br />
| Your repair succeeded!<br />
|-<br />
| sHeal<br />
| <font color="red"> not started </font><br />
| Heal<br />
|-<br />
| sgp<br />
| <font color="green"> implemented </font><br />
| gp<br />
|-<br />
| sSetValueMessage01<br />
| <font color="blue"> removed </font><br />
| The maximum magnitude cannot be less then the minimum magnitude!<br />
|-<br />
| sDelete<br />
| <font color="green"> implemented </font><br />
| Delete<br />
|-<br />
| sVideoWarning<br />
| <font color="blue"> removed </font><br />
| Warning: Video Resolution does not allow shadows.<br />
|-<br />
| sResChangeWarning<br />
| <font color="blue"> removed </font><br />
| Desired resolution not supported by video card.<br />
|-<br />
| sShift<br />
| <font color="blue"> removed </font><br />
| Shift<br />
|-<br />
| sBackspace<br />
| <font color="blue"> removed </font><br />
| Backspace<br />
|-<br />
| sCustomClassName<br />
| <font color="green"> implemented </font><br />
| Adventurer<br />
|-<br />
| sSpace<br />
| <font color="blue"> removed </font><br />
| Space<br />
|-<br />
| sInventorySelectNoItems<br />
| <font color="red"> not started </font><br />
| You have no items to fill this slot.<br />
|-<br />
| sInventorySelectNoSoul<br />
| <font color="green"> implemented </font><br />
| You have no filled Soul Gems<br />
|-<br />
| sInventorySelectNoIngredients<br />
| <font color="red"> not started </font><br />
| You have no ingredients<br />
|-<br />
| sDisposeCorpseFail<br />
| <font color="green"> implemented </font><br />
| You can not remove this corpse<br />
|-<br />
| sQuickMenuTitle<br />
| <font color="green"> implemented </font><br />
| Quick Keys<br />
|-<br />
| sQuickMenuInstruc<br />
| <font color="green"> implemented </font><br />
| Click on quick key slot to add a spell, magic item or inventory item<br />
|-<br />
| sQuickMenu1<br />
| <font color="green"> implemented </font><br />
| Item to QuickKey<br />
|-<br />
| sQuickMenu2<br />
| <font color="green"> implemented </font><br />
| Inventory Menu Item<br />
|-<br />
| sQuickMenu3<br />
| <font color="green"> implemented </font><br />
| Magic Menu Item<br />
|-<br />
| sQuickMenu4<br />
| <font color="green"> implemented </font><br />
| Delete QuickKey Item<br />
|-<br />
| sQuickMenu5<br />
| <font color="green"> implemented </font><br />
| You no longer have<br />
|-<br />
| sQuickMenu6<br />
| <font color="green"> implemented </font><br />
| Inventory Items to Quick key<br />
|-<br />
| sMagicSelectTitle<br />
| <font color="red"> not started </font><br />
| Select a magic to Quick key.<br />
|-<br />
| sNextRank<br />
| <font color="green"> implemented </font><br />
| Next Rank:<br />
|-<br />
| sNeedOneSkill<br />
| <font color="green"> implemented </font><br />
| Need one skill at<br />
|-<br />
| sNeedTwoSkills<br />
| <font color="green"> implemented </font><br />
| Need two skills at<br />
|-<br />
| sand<br />
| <font color="red"> not started </font><br />
| and<br />
|-<br />
| sOneHanded<br />
| <font color="green"> implemented </font><br />
| One Handed<br />
|-<br />
| sTwoHanded<br />
| <font color="green"> implemented </font><br />
| Two Handed<br />
|-<br />
| sType<br />
| <font color="green"> implemented </font><br />
| Type:<br />
|-<br />
| sAt<br />
| <font color="red"> not started </font><br />
| At<br />
|-<br />
| sUnequip<br />
| <font color="red"> not started </font><br />
| Unequip<br />
|-<br />
| sScrolldown<br />
| <font color="red"> not started </font><br />
| Scroll Down<br />
|-<br />
| sScrollup<br />
| <font color="red"> not started </font><br />
| Scroll Up<br />
|-<br />
| sSleepInterrupt<br />
| <font color="green"> implemented </font><br />
| Your rest has been interrupted.<br />
|-<br />
| sSoultrapSuccess<br />
| <font color="green"> implemented </font><br />
| Your have trapped a soul<br />
|-<br />
| sCantEquipWeapWarning<br />
| <font color="red"> not started </font><br />
| Finish your current attack before equipping a new weapon<br />
|-<br />
| sOfferMenuTitle<br />
| <font color="red"> not started </font><br />
| Offer Menu<br />
|-<br />
| sPowers<br />
| <font color="green"> implemented </font><br />
| Powers<br />
|-<br />
| sBreath<br />
| <font color="green"> implemented </font><br />
| Breath<br />
|-<br />
| sDifficulty<br />
| <font color="red"> not started </font><br />
| Difficulty<br />
|-<br />
| sEasy<br />
| <font color="red"> not started </font><br />
| Easy<br />
|-<br />
| sHard<br />
| <font color="red"> not started </font><br />
| Hard<br />
|-<br />
| sAttributeStrength<br />
| <font color="green"> implemented </font><br />
| Strength<br />
|-<br />
| sAttributeIntelligence<br />
| <font color="green"> implemented </font><br />
| Intelligence<br />
|-<br />
| sAttributeWillpower<br />
| <font color="green"> implemented </font><br />
| Willpower<br />
|-<br />
| sAttributeAgility<br />
| <font color="green"> implemented </font><br />
| Agility<br />
|-<br />
| sAttributeSpeed<br />
| <font color="green"> implemented </font><br />
| Speed<br />
|-<br />
| sAttributeEndurance<br />
| <font color="green"> implemented </font><br />
| Endurance<br />
|-<br />
| sAttributePersonality<br />
| <font color="green"> implemented </font><br />
| Personality<br />
|-<br />
| sAttributeLuck<br />
| <font color="green"> implemented </font><br />
| Luck<br />
|-<br />
| sHealth<br />
| <font color="green"> implemented </font><br />
| Health<br />
|-<br />
| sRace<br />
| <font color="green"> implemented </font><br />
| Race<br />
|-<br />
| sLevel<br />
| <font color="green"> implemented </font><br />
| Level<br />
|-<br />
| sLevels<br />
| <font color="green"> implemented </font><br />
| Levels<br />
|-<br />
| sFaction<br />
| <font color="green"> implemented </font><br />
| Faction<br />
|-<br />
| sBirthSign<br />
| <font color="green"> implemented </font><br />
| Sign<br />
|-<br />
| sBounty<br />
| <font color="green"> implemented </font><br />
| Bounty<br />
|-<br />
| sReputation<br />
| <font color="green"> implemented </font><br />
| Reputation<br />
|-<br />
| sSchool<br />
| <font color="green"> implemented </font><br />
| School<br />
|-<br />
| sSkill<br />
| <font color="red"> not started </font><br />
| Skill<br />
|-<br />
| sSkillProgress<br />
| <font color="green"> implemented </font><br />
| Progress towards skill increase<br />
|-<br />
| sSkillMaxReached<br />
| <font color="red"> not started </font><br />
| Maximum proficiency has been reached.<br />
|-<br />
| sLevelProgress<br />
| <font color="green"> implemented </font><br />
| Progress towards level increase<br />
|-<br />
| sMagic<br />
| <font color="green"> implemented </font><br />
| Magicka<br />
|-<br />
| sMagicMenu<br />
| <font color="blue"> removed </font><br />
| Magic<br />
|-<br />
| sFatigue<br />
| <font color="green"> implemented </font><br />
| Fatigue<br />
|-<br />
| sSkillsMenuReputationHelp<br />
| <font color="green"> implemented </font><br />
| Your fame rating in the world of Morrowind.<br />
|-<br />
| sStrDesc<br />
| <font color="green"> implemented </font><br />
| Affects your starting Health, how much you can carry, your maximum Fatigue, and how much damage you do in melee.<br />
|-<br />
| sIntDesc<br />
| <font color="green"> implemented </font><br />
| Determines your maximum amount of Magicka.<br />
|-<br />
| sWilDesc<br />
| <font color="green"> implemented </font><br />
| Affects your ability to resist magic, and your maximum Fatigue.<br />
|-<br />
| sAgiDesc<br />
| <font color="green"> implemented </font><br />
| Affects your ability to dodge and hit targets in melee as well as your maximum Fatigue.<br />
|-<br />
| sSpdDesc<br />
| <font color="green"> implemented </font><br />
| Determines how fast you can move.<br />
|-<br />
| sEndDesc<br />
| <font color="green"> implemented </font><br />
| Affects your starting Health, your Health gain per level, and your maximum Fatigue.<br />
|-<br />
| sPerDesc<br />
| <font color="green"> implemented </font><br />
| Affects your ability to deal with other characters and how much they like you.<br />
|-<br />
| sLucDesc<br />
| <font color="green"> implemented </font><br />
| Affects every action you do in a small way.<br />
|-<br />
| sFatDesc<br />
| <font color="green"> implemented </font><br />
| How tired you are. Low fatigue makes it harder to successfully perform actions.<br />
|-<br />
| sHealthDesc<br />
| <font color="green"> implemented </font><br />
| The amount of damage you can take before you die. Increases every time you gain a level.<br />
|-<br />
| sMagDesc<br />
| <font color="green"> implemented </font><br />
| Used to cast spells. Magicka is naturally restored by resting.<br />
|-<br />
| fWortChanceValue<br />
| <font color="green"> implemented </font><br />
| 15<br />
|-<br />
| sDefaultCellname<br />
| <font color="green"> implemented </font><br />
| Wilderness<br />
|-<br />
| fMinWalkSpeed<br />
| <font color="green"> implemented </font><br />
| 100<br />
|-<br />
| fMaxWalkSpeed<br />
| <font color="green"> implemented </font><br />
| 200<br />
|-<br />
| fMinWalkSpeedCreature<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| fMaxWalkSpeedCreature<br />
| <font color="green"> implemented </font><br />
| 300<br />
|-<br />
| fEncumberedMoveEffect<br />
| <font color="green"> implemented </font><br />
| 0.3<br />
|-<br />
| fBaseRunMultiplier<br />
| <font color="green"> implemented </font><br />
| 1.75<br />
|-<br />
| fAthleticsRunBonus<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fJumpAcrobaticsBase<br />
| <font color="green"> implemented </font><br />
| 128<br />
|-<br />
| fJumpAcroMultiplier<br />
| <font color="green"> implemented </font><br />
| 4<br />
|-<br />
| fJumpEncumbranceBase<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fJumpEncumbranceMultiplier<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fJumpRunMultiplier<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fJumpMoveBase<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fJumpMoveMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fSwimWalkBase<br />
| <font color="red"> not started </font><br />
| 0.5<br />
|-<br />
| fSwimRunBase<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fSwimWalkAthleticsMult<br />
| <font color="red"> not started </font><br />
| 0.02<br />
|-<br />
| fSwimRunAthleticsMult<br />
| <font color="green"> implemented </font><br />
| 0.1<br />
|-<br />
| fSwimHeightScale<br />
| <font color="red"> not started </font><br />
| 0.9<br />
|-<br />
| fHoldBreathTime<br />
| <font color="green"> implemented </font><br />
| 20<br />
|-<br />
| fHoldBreathEndMult<br />
| <font color="red"> not started </font><br />
| 0.5<br />
|-<br />
| fSuffocationDamage<br />
| <font color="green"> implemented </font><br />
| 3<br />
|-<br />
| fMinFlySpeed<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| fMaxFlySpeed<br />
| <font color="green"> implemented </font><br />
| 300<br />
|-<br />
| fStromWindSpeed<br />
| <font color="red"> not started </font><br />
| 0.7<br />
|-<br />
| fStromWalkMult<br />
| <font color="red"> not started </font><br />
| 0.25<br />
|-<br />
| fFallDamageDistanceMin<br />
| <font color="green"> implemented </font><br />
| 400<br />
|-<br />
| fFallDistanceBase<br />
| <font color="green"> implemented </font><br />
| 0<br />
|-<br />
| fFallDistanceMult<br />
| <font color="green"> implemented </font><br />
| 0.07<br />
|-<br />
| fFallAcroBase<br />
| <font color="green"> implemented </font><br />
| 0.25<br />
|-<br />
| fFallAcroMult<br />
| <font color="green"> implemented </font><br />
| 0.01<br />
|-<br />
| iMaxActivateDist<br />
| <font color="green"> implemented </font><br />
| 192<br />
|-<br />
| iMaxInfoDist<br />
| <font color="red"> not started </font><br />
| 192<br />
|-<br />
| fVanityDelay<br />
| <font color="green"> implemented </font><br />
| 30<br />
|-<br />
| fMaxHeadTrackDistance<br />
| <font color="red"> not started </font><br />
| 400<br />
|-<br />
| fInteriorHeadTrackMult<br />
| <font color="red"> not started </font><br />
| 0.5<br />
|-<br />
| iHelmWeight<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| iPauldronWeight<br />
| <font color="green"> implemented </font><br />
| 10<br />
|-<br />
| iCuirassWeight<br />
| <font color="green"> implemented </font><br />
| 30<br />
|-<br />
| iGauntletWeight<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| iGreavesWeight<br />
| <font color="green"> implemented </font><br />
| 15<br />
|-<br />
| iBootsWeight<br />
| <font color="green"> implemented </font><br />
| 20<br />
|-<br />
| iShieldWeight<br />
| <font color="green"> implemented </font><br />
| 15<br />
|-<br />
| fLightMaxMod<br />
| <font color="green"> implemented </font><br />
| 0.6<br />
|-<br />
| fMedMaxMod<br />
| <font color="green"> implemented </font><br />
| 0.9<br />
|-<br />
| fUnarmoredBase1<br />
| <font color="green"> implemented </font><br />
| 0.1<br />
|-<br />
| fUnarmoredBase2<br />
| <font color="green"> implemented </font><br />
| 0.065<br />
|-<br />
| iBaseArmorSkill<br />
| <font color="green"> implemented </font><br />
| 30<br />
|-<br />
| fBlockStillBonus<br />
| <font color="green"> implemented </font><br />
| 1.25<br />
|-<br />
| fDamageStrengthBase<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fDamageStrengthMult<br />
| <font color="green"> implemented </font><br />
| 0.1<br />
|-<br />
| fSwingBlockBase<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fSwingBlockMult<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fFatigueBase<br />
| <font color="green"> implemented </font><br />
| 1.25<br />
|-<br />
| fFatigueMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fFatigueReturnBase<br />
| <font color="green"> implemented </font><br />
| 2.5<br />
|-<br />
| fFatigueReturnMult<br />
| <font color="green"> implemented </font><br />
| 0.02<br />
|-<br />
| fEndFatigueMult<br />
| <font color="green"> implemented </font><br />
| 0.04<br />
|-<br />
| fFatigueAttackBase<br />
| <font color="green"> implemented </font><br />
| 2<br />
|-<br />
| fFatigueAttackMult<br />
| <font color="green"> implemented </font><br />
| 0<br />
|-<br />
| fWeaponFatigueMult<br />
| <font color="green"> implemented </font><br />
| 0.25<br />
|-<br />
| fFatigueBlockBase<br />
| <font color="green"> implemented </font><br />
| 4<br />
|-<br />
| fFatigueBlockMult<br />
| <font color="green"> implemented </font><br />
| 0<br />
|-<br />
| fWeaponFatigueBlockMult<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fFatigueRunBase<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| fFatigueRunMult<br />
| <font color="green"> implemented </font><br />
| 2<br />
|-<br />
| fFatigueJumpBase<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| fFatigueJumpMult<br />
| <font color="green"> implemented </font><br />
| 0<br />
|-<br />
| fFatigueSwimWalkBase<br />
| <font color="green"> implemented </font><br />
| 2.5<br />
|-<br />
| fFatigueSwimRunBase<br />
| <font color="green"> implemented </font><br />
| 7<br />
|-<br />
| fFatigueSwimWalkMult<br />
| <font color="green"> implemented </font><br />
| 0<br />
|-<br />
| fFatigueSwimRunMult<br />
| <font color="green"> implemented </font><br />
| 0<br />
|-<br />
| fFatigueSneakBase<br />
| <font color="green"> implemented </font><br />
| 1.5<br />
|-<br />
| fFatigueSneakMult<br />
| <font color="green"> implemented </font><br />
| 1.5<br />
|-<br />
| fMinHandToHandMult<br />
| <font color="green"> implemented </font><br />
| 0.1<br />
|-<br />
| fMaxHandToHandMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fHandtoHandHealthPer<br />
| <font color="green"> implemented </font><br />
| 0.1<br />
|-<br />
| fCombatInvisoMult<br />
| <font color="red"> not started </font><br />
| 0.2<br />
|-<br />
| fCombatKODamageMult<br />
| <font color="green"> implemented </font><br />
| 1.5<br />
|-<br />
| fCombatCriticalStrikeMult<br />
| <font color="green"> implemented </font><br />
| 4<br />
|-<br />
| iBlockMinChance<br />
| <font color="green"> implemented </font><br />
| 10<br />
|-<br />
| iBlockMaxChance<br />
| <font color="green"> implemented </font><br />
| 50<br />
|-<br />
| fLevelUpHealthEndMult<br />
| <font color="green"> implemented </font><br />
| 0.1<br />
|-<br />
| fSoulGemMult<br />
| <font color="green"> implemented </font><br />
| 3<br />
|-<br />
| fEffectCostMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fSpellPriceMult<br />
| <font color="red"> not started </font><br />
| 2<br />
|-<br />
| fFatigueSpellBase<br />
| <font color="green"> implemented </font><br />
| 0<br />
|-<br />
| fFatigueSpellMult<br />
| <font color="green"> implemented </font><br />
| 0<br />
|-<br />
| fFatigueSpellCostMult<br />
| <font color="blue"> removed </font><br />
| 0<br />
|-<br />
| fPotionStrengthMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fPotionT1MagMult<br />
| <font color="green"> implemented </font><br />
| 1.5<br />
|-<br />
| fPotionT1DurMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fPotionMinUsefulDuration<br />
| <font color="red"> not started </font><br />
| 20<br />
|-<br />
| fPotionT4BaseStrengthMult<br />
| <font color="red"> not started </font><br />
| 20<br />
|-<br />
| fPotionT4EquipStrengthMult<br />
| <font color="red"> not started </font><br />
| 12<br />
|-<br />
| fIngredientMult<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fMagicItemCostMult<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fMagicItemPriceMult<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fMagicItemOnceMult<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fMagicItemUsedMult<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fMagicItemStrikeMult<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fMagicItemConstantMult<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fEnchantmentMult<br />
| <font color="green"> implemented </font><br />
| 0.1<br />
|-<br />
| fEnchantmentChanceMult<br />
| <font color="green"> implemented </font><br />
| 3<br />
|-<br />
| fPCbaseMagickaMult<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fNPCbaseMagickaMult<br />
| <font color="red"> not started </font><br />
| 2<br />
|-<br />
| fAutoSpellChance<br />
| <font color="red"> not started </font><br />
| 80<br />
|-<br />
| fAutoPCSpellChance<br />
| <font color="red"> not started </font><br />
| 50<br />
|-<br />
| iAutoSpellTimesCanCast<br />
| <font color="red"> not started </font><br />
| 3<br />
|-<br />
| iAutoSpellAttSkillMin<br />
| <font color="red"> not started </font><br />
| 70<br />
|-<br />
| iAutoSpellAlterationMax<br />
| <font color="red"> not started </font><br />
| 5<br />
|-<br />
| iAutoSpellConjurationMax<br />
| <font color="red"> not started </font><br />
| 2<br />
|-<br />
| iAutoSpellDestructionMax<br />
| <font color="red"> not started </font><br />
| 5<br />
|-<br />
| iAutoSpellIllusionMax<br />
| <font color="red"> not started </font><br />
| 5<br />
|-<br />
| iAutoSpellMysticismMax<br />
| <font color="red"> not started </font><br />
| 5<br />
|-<br />
| iAutoSpellRestorationMax<br />
| <font color="red"> not started </font><br />
| 5<br />
|-<br />
| iAutoPCSpellMax<br />
| <font color="red"> not started </font><br />
| 100<br />
|-<br />
| iAutoRepFacMod<br />
| <font color="green"> implemented </font><br />
| 2<br />
|-<br />
| iAutoRepLevMod<br />
| <font color="green"> implemented </font><br />
| 0<br />
|-<br />
| iMagicItemChargeOnce<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| iMagicItemChargeConst<br />
| <font color="red"> not started </font><br />
| 10<br />
|-<br />
| iMagicItemChargeUse<br />
| <font color="red"> not started </font><br />
| 5<br />
|-<br />
| iMagicItemChargeStrike<br />
| <font color="red"> not started </font><br />
| 10<br />
|-<br />
| iMonthsToRespawn<br />
| <font color="red"> not started </font><br />
| 4<br />
|-<br />
| fCorpseClearDelay<br />
| <font color="red"> not started </font><br />
| 72<br />
|-<br />
| fCorpseRespawnDelay<br />
| <font color="red"> not started </font><br />
| 72<br />
|-<br />
| fBarterGoldResetDelay<br />
| <font color="green"> implemented </font><br />
| 24<br />
|-<br />
| fEncumbranceStrMult<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| fPickLockMult<br />
| <font color="green"> implemented </font><br />
| -1<br />
|-<br />
| fTrapCostMult<br />
| <font color="green"> implemented </font><br />
| 0<br />
|-<br />
| fMessageTimePerChar<br />
| <font color="green"> implemented </font><br />
| 0.1<br />
|-<br />
| fMagicItemRechargePerSecond<br />
| <font color="green"> implemented </font><br />
| 0.05<br />
|-<br />
| i1stPersonSneakDelta<br />
| <font color="green"> implemented </font><br />
| 10<br />
|-<br />
| iBarterSuccessDisposition<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| iBarterFailDisposition<br />
| <font color="green"> implemented </font><br />
| -1<br />
|-<br />
| iLevelupTotal<br />
| <font color="green"> implemented </font><br />
| 10<br />
|-<br />
| iLevelupMajorMult<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| iLevelupMinorMult<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| iLevelupMajorMultAttribute<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| iLevelupMinorMultAttribute<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| iLevelupMiscMultAttriubte<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| iLevelupSpecialization<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| iLevelUp01Mult<br />
| <font color="green"> implemented </font><br />
| 2<br />
|-<br />
| iLevelUp02Mult<br />
| <font color="green"> implemented </font><br />
| 2<br />
|-<br />
| iLevelUp03Mult<br />
| <font color="green"> implemented </font><br />
| 2<br />
|-<br />
| iLevelUp04Mult<br />
| <font color="green"> implemented </font><br />
| 2<br />
|-<br />
| iLevelUp05Mult<br />
| <font color="green"> implemented </font><br />
| 3<br />
|-<br />
| iLevelUp06Mult<br />
| <font color="green"> implemented </font><br />
| 3<br />
|-<br />
| iLevelUp07Mult<br />
| <font color="green"> implemented </font><br />
| 3<br />
|-<br />
| iLevelUp08Mult<br />
| <font color="green"> implemented </font><br />
| 4<br />
|-<br />
| iLevelUp09Mult<br />
| <font color="green"> implemented </font><br />
| 4<br />
|-<br />
| iLevelUp10Mult<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| iSoulAmountForConstantEffect<br />
| <font color="green"> implemented </font><br />
| 400<br />
|-<br />
| fConstantEffectMult<br />
| <font color="red"> not started </font><br />
| 15<br />
|-<br />
| fEnchantmentConstantDurationMult<br />
| <font color="red"> not started </font><br />
| 100<br />
|-<br />
| fEnchantmentConstantChanceMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fWeaponDamageMult<br />
| <font color="green"> implemented </font><br />
| 0.1<br />
|-<br />
| fSeriousWoundMult<br />
| <font color="red"> not started </font><br />
| 0<br />
|-<br />
| fKnockDownMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| iKnockDownOddsBase<br />
| <font color="green"> implemented </font><br />
| 50<br />
|-<br />
| iKnockDownOddsMult<br />
| <font color="green"> implemented </font><br />
| 50<br />
|-<br />
| fCombatArmorMinMult<br />
| <font color="red"> not started </font><br />
| 0.25<br />
|-<br />
| fHandToHandReach<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fVoiceIdleOdds<br />
| <font color="green"> implemented </font><br />
| 10<br />
|-<br />
| iVoiceAttackOdds<br />
| <font color="green"> Implemented </font><br />
| 10<br />
|-<br />
| iVoiceHitOdds<br />
| <font color="green"> Implemented </font><br />
| 30<br />
|-<br />
| fProjectileMinSpeed<br />
| <font color="green"> Implemented </font><br />
| 400<br />
|-<br />
| fProjectileMaxSpeed<br />
| <font color="green"> Implemented </font><br />
| 3000<br />
|-<br />
| fThrownWeaponMinSpeed<br />
| <font color="green"> Implemented </font><br />
| 300<br />
|-<br />
| fThrownWeaponMaxSpeed<br />
| <font color="green"> Implemented </font><br />
| 1000<br />
|-<br />
| fTargetSpellMaxSpeed<br />
| <font color="green"> implemented </font><br />
| 1000<br />
|-<br />
| fProjectileThrownStoreChance<br />
| <font color="green"> Implemented </font><br />
| 25<br />
|-<br />
| iPickMinChance<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| iPickMaxChance<br />
| <font color="green"> implemented </font><br />
| 75<br />
|-<br />
| fDispRaceMod<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| fDispPersonalityMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fDispPersonalityBase<br />
| <font color="green"> implemented </font><br />
| 50<br />
|-<br />
| fDispFactionMod<br />
| <font color="green"> implemented </font><br />
| 3<br />
|-<br />
| fDispFactionRankBase<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fDispFactionRankMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fDispCrimeMod<br />
| <font color="green"> implemented </font><br />
| 0<br />
|-<br />
| fDispDiseaseMod<br />
| <font color="green"> implemented </font><br />
| -10<br />
|-<br />
| iDispAttackMod<br />
| <font color="red"> not started </font><br />
| -50<br />
|-<br />
| fDispWeaponDrawn<br />
| <font color="green"> implemented </font><br />
| -5<br />
|-<br />
| fDispBargainSuccessMod<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fDispBargainFailMod<br />
| <font color="red"> not started </font><br />
| -1<br />
|-<br />
| fDispPickPocketMod<br />
| <font color="red"> not started </font><br />
| -25<br />
|-<br />
| iDaysinPrisonMod<br />
| <font color="green"> implemented </font><br />
| 100<br />
|-<br />
| fDispAttacking<br />
| <font color="red"> not started </font><br />
| -10<br />
|-<br />
| fDispStealing<br />
| <font color="red"> not started </font><br />
| -0.5<br />
|-<br />
| iDispTresspass<br />
| <font color="red"> not started </font><br />
| -20<br />
|-<br />
| iDispKilling<br />
| <font color="red"> not started </font><br />
| -50<br />
|-<br />
| iTrainingMod<br />
| <font color="green"> implemented </font><br />
| 10<br />
|-<br />
| iAlchemyMod<br />
| <font color="green"> implemented </font><br />
| 2<br />
|-<br />
| fBargainOfferBase<br />
| <font color="green"> implemented </font><br />
| 50<br />
|-<br />
| fBargainOfferMulti<br />
| <font color="green"> implemented </font><br />
| -4<br />
|-<br />
| fDispositionMod<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fPersonalityMod<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| fLuckMod<br />
| <font color="green"> implemented </font><br />
| 10<br />
|-<br />
| fReputationMod<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fLevelMod<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| fBribe10Mod<br />
| <font color="green"> implemented </font><br />
| 35<br />
|-<br />
| fBribe100Mod<br />
| <font color="green"> implemented </font><br />
| 75<br />
|-<br />
| fBribe1000Mod<br />
| <font color="green"> implemented </font><br />
| 150<br />
|-<br />
| fPerDieRollMult<br />
| <font color="green"> implemented </font><br />
| 0.3<br />
|-<br />
| fPerTempMult<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| iPerMinChance<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| iPerMinChange<br />
| <font color="green"> implemented </font><br />
| 10<br />
|-<br />
| fSpecialSkillBonus<br />
| <font color="green"> implemented </font><br />
| 0.8<br />
|-<br />
| fMajorSkillBonus<br />
| <font color="green"> implemented </font><br />
| 0.75<br />
|-<br />
| fMinorSkillBonus<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fMiscSkillBonus<br />
| <font color="green"> implemented </font><br />
| 1.25<br />
|-<br />
| iAlarmKilling<br />
| <font color="green"> implemented </font><br />
| 90<br />
|-<br />
| iAlarmAttack<br />
| <font color="green"> implemented </font><br />
| 50<br />
|-<br />
| iAlarmStealing<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| iAlarmPickPocket<br />
| <font color="green"> implemented </font><br />
| 20<br />
|-<br />
| iAlarmTresspass<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| fAlarmRadius<br />
| <font color="green"> implemented </font><br />
| 2000<br />
|-<br />
| iCrimeKilling<br />
| <font color="green"> implemented </font><br />
| 1000<br />
|-<br />
| iCrimeAttack<br />
| <font color="green"> implemented </font><br />
| 40<br />
|-<br />
| fCrimeStealing<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| iCrimePickPocket<br />
| <font color="green"> implemented </font><br />
| 25<br />
|-<br />
| iCrimeTresspass<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| iCrimeThreshold<br />
| <font color="green"> implemented </font><br />
| 1000<br />
|-<br />
| iCrimeThresholdMultiplier<br />
| <font color="red"> not started </font><br />
| 10<br />
|-<br />
| fCrimeGoldDiscountMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fCrimeGoldTurnInMult<br />
| <font color="green"> implemented </font><br />
| 0.9<br />
|-<br />
| iFightAttack<br />
| <font color="red"> not started </font><br />
| 100<br />
|-<br />
| iFightAttacking<br />
| <font color="red"> not started </font><br />
| 50<br />
|-<br />
| iFightDistanceBase<br />
| <font color="red"> not started </font><br />
| 20<br />
|-<br />
| fFightDistanceMultiplier<br />
| <font color="red"> not started </font><br />
| 0.005<br />
|-<br />
| iFightAlarmMult<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fFightDispMult<br />
| <font color="red"> not started </font><br />
| 0.2<br />
|-<br />
| fFightStealing<br />
| <font color="red"> not started </font><br />
| 50<br />
|-<br />
| iFightPickpocket<br />
| <font color="red"> not started </font><br />
| 25<br />
|-<br />
| iFightTrespass<br />
| <font color="red"> not started </font><br />
| 25<br />
|-<br />
| iFightKilling<br />
| <font color="red"> not started </font><br />
| 50<br />
|-<br />
| iFlee<br />
| <font color="red"> not started </font><br />
| 0<br />
|-<br />
| iGreetDistanceMultiplier<br />
| <font color="green"> implemented </font><br />
| 6<br />
|-<br />
| iGreetDuration<br />
| <font color="red"> not started </font><br />
| 4<br />
|-<br />
| fGreetDistanceReset<br />
| <font color="green"> implemented </font><br />
| 512<br />
|-<br />
| fIdleChanceMultiplier<br />
| <font color="green"> implemented </font><br />
| 0.75<br />
|-<br />
| fSneakUseDist<br />
| <font color="green"> implemented </font><br />
| 500<br />
|-<br />
| fSneakUseDelay<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fSneakDistanceBase<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fSneakDistanceMultiplier<br />
| <font color="green"> implemented </font><br />
| 0.002<br />
|-<br />
| fSneakSpeedMultiplier<br />
| <font color="green"> implemented </font><br />
| 0.75<br />
|-<br />
| fSneakViewMult<br />
| <font color="green"> implemented </font><br />
| 1.5<br />
|-<br />
| fSneakNoViewMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fSneakSkillMult<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fSneakBootMult<br />
| <font color="green"> implemented </font><br />
| -1<br />
|-<br />
| fCombatDistance<br />
| <font color="green"> implemented </font><br />
| 128<br />
|-<br />
| fCombatAngleXY<br />
| <font color="green"> implemented </font><br />
| 60<br />
|-<br />
| fCombatAngleZ<br />
| <font color="green"> implemented </font><br />
| 60<br />
|-<br />
| fCombatForceSideAngle<br />
| <font color="red"> not started </font><br />
| 30<br />
|-<br />
| fCombatTorsoSideAngle<br />
| <font color="red"> not started </font><br />
| 45<br />
|-<br />
| fCombatTorsoStartPercent<br />
| <font color="red"> not started </font><br />
| 0.3<br />
|-<br />
| fCombatTorsoStopPercent<br />
| <font color="red"> not started </font><br />
| 0.8<br />
|-<br />
| fCombatBlockLeftAngle<br />
| <font color="green"> implemented </font><br />
| -90<br />
|-<br />
| fCombatBlockRightAngle<br />
| <font color="green"> implemented </font><br />
| 30<br />
|-<br />
| fCombatDelayCreature<br />
| <font color="red"> not started </font><br />
| 0.1<br />
|-<br />
| fCombatDelayNPC<br />
| <font color="red"> not started </font><br />
| 0.1<br />
|-<br />
| sTargetCriticalStrike<br />
| <font color="green"> implemented </font><br />
| Critical Damage!<br />
|-<br />
| fAIMeleeWeaponMult<br />
| <font color="red"> not started </font><br />
| 2<br />
|-<br />
| fAIRangeMeleeWeaponMult<br />
| <font color="red"> not started </font><br />
| 5<br />
|-<br />
| fAIMagicSpellMult<br />
| <font color="red"> not started </font><br />
| 3<br />
|-<br />
| fAIRangeMagicSpellMult<br />
| <font color="red"> not started </font><br />
| 5<br />
|-<br />
| fAIMeleeArmorMult<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fAIMeleeSummWeaponMult<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fAIFleeHealthMult<br />
| <font color="red"> not started </font><br />
| 7<br />
|-<br />
| fAIFleeFleeMult<br />
| <font color="red"> not started </font><br />
| 0.3<br />
|-<br />
| fPickPocketMod<br />
| <font color="green"> implemented </font><br />
| 0.3<br />
|-<br />
| fSleepRandMod<br />
| <font color="green"> implemented </font><br />
| 0.25<br />
|-<br />
| fSleepRestMod<br />
| <font color="green"> implemented </font><br />
| 0.3<br />
|-<br />
| iNumberCreatures<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fAudioDefaultMinDistance<br />
| <font color="red"> not started </font><br />
| 5<br />
|-<br />
| fAudioDefaultMaxDistance<br />
| <font color="red"> not started </font><br />
| 40<br />
|-<br />
| fAudioVoiceDefaultMinDistance<br />
| <font color="red"> not started </font><br />
| 10<br />
|-<br />
| fAudioVoiceDefaultMaxDistance<br />
| <font color="red"> not started </font><br />
| 60<br />
|-<br />
| fAudioMinDistanceMult<br />
| <font color="red"> not started </font><br />
| 20<br />
|-<br />
| fAudioMaxDistanceMult<br />
| <font color="red"> not started </font><br />
| 50<br />
|-<br />
| fNPCHealthBarTime<br />
| <font color="red"> not started </font><br />
| 3<br />
|-<br />
| fNPCHealthBarFade<br />
| <font color="red"> not started </font><br />
| 0.5<br />
|-<br />
| fDifficultyMult<br />
| <font color="red"> not started </font><br />
| 5<br />
|-<br />
| sSchoolAlteration<br />
| <font color="green"> implemented </font><br />
| Alteration<br />
|-<br />
| sSchoolConjuration<br />
| <font color="green"> implemented </font><br />
| Conjuration<br />
|-<br />
| sSchoolDestruction<br />
| <font color="green"> implemented </font><br />
| Destruction<br />
|-<br />
| sSchoolIllusion<br />
| <font color="green"> implemented </font><br />
| Illusion<br />
|-<br />
| sSchoolMysticism<br />
| <font color="green"> implemented </font><br />
| Mysticism<br />
|-<br />
| sSchoolRestoration<br />
| <font color="green"> implemented </font><br />
| Restoration<br />
|-<br />
| sTypeSpell<br />
| <font color="red"> not started </font><br />
| Spells<br />
|-<br />
| sTypeAbility<br />
| <font color="red"> not started </font><br />
| Abilities<br />
|-<br />
| sTypeBlightDisease<br />
| <font color="red"> not started </font><br />
| Blight Disease<br />
|-<br />
| sTypeDisease<br />
| <font color="red"> not started </font><br />
| Disease<br />
|-<br />
| sTypeCurse<br />
| <font color="red"> not started </font><br />
| Curse<br />
|-<br />
| sTypePower<br />
| <font color="red"> not started </font><br />
| Powers<br />
|-<br />
| sItemCastOnce<br />
| <font color="green"> implemented </font><br />
| Cast Once<br />
|-<br />
| sItemCastWhenStrikes<br />
| <font color="green"> implemented </font><br />
| Cast When Strikes<br />
|-<br />
| sItemCastWhenUsed<br />
| <font color="green"> implemented </font><br />
| Cast When Used<br />
|-<br />
| sItemCastConstant<br />
| <font color="green"> implemented </font><br />
| Constant Effect<br />
|-<br />
| sRangeSelf<br />
| <font color="green"> implemented </font><br />
| Self<br />
|-<br />
| sRangeTouch<br />
| <font color="green"> implemented </font><br />
| Touch<br />
|-<br />
| sRangeTarget<br />
| <font color="green"> implemented </font><br />
| Target<br />
|-<br />
| sMagicSkillFail<br />
| <font color="green"> implemented </font><br />
| You failed casting the spell.<br />
|-<br />
| sMagicInsufficientSP<br />
| <font color="green"> implemented </font><br />
| You do not have enough Magicka to cast the spell.<br />
|-<br />
| sMagicInsufficientCharge<br />
| <font color="green"> implemented </font><br />
| Item does not have enough charge.<br />
|-<br />
| sPowerAlreadyUsed<br />
| <font color="green"> implemented </font><br />
| You already used that power today.<br />
|-<br />
| sMagicInvalidTarget<br />
| <font color="red"> not started </font><br />
| Your spell did not get a target.<br />
|-<br />
| sMagicLockSuccess<br />
| <font color="red"> not started </font><br />
| Your spell has locked its target.<br />
|-<br />
| sMagicOpenSuccess<br />
| <font color="red"> not started </font><br />
| Your spell has unlocked its target.<br />
|-<br />
| sMagicTargetResistsWeapons<br />
| <font color="green"> implemented </font><br />
| Your weapon has no effect.<br />
|-<br />
| sMagicContractDisease<br />
| <font color="green"> implemented </font><br />
| You have contracted %s<br />
|-<br />
| fMagicDetectRefreshRate<br />
| <font color="red"> not started </font><br />
| 0.016667<br />
|-<br />
| fMagicStartIconBlink<br />
| <font color="red"> not started </font><br />
| 3<br />
|-<br />
| fMagicCreatureCastDelay<br />
| <font color="red"> not started </font><br />
| 1.5<br />
|-<br />
| fDiseaseXferChance<br />
| <font color="green"> implemented </font><br />
| 2.5<br />
|-<br />
| fElementalShieldMult<br />
| <font color="red"> not started </font><br />
| 0.1<br />
|-<br />
| sMagicCorprusWorsens<br />
| <font color="red"> not started </font><br />
| Your case of Corprus has worsened.<br />
|-<br />
| sMagicCannotRecast<br />
| <font color="red"> not started </font><br />
| You cannot re-cast this spell while it is still in effect.<br />
|-<br />
| fMagicSunBlockedMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| sMagicPCResisted<br />
| <font color="green"> implemented </font><br />
| You resisted magic.<br />
|-<br />
| sMagicTargetResisted<br />
| <font color="green"> implemented </font><br />
| Target resisted magic.<br />
|-<br />
| sMagicInvalidEffect<br />
| <font color="red"> not started </font><br />
| You cannot cast this effect right now.<br />
|-<br />
| sAcrobat<br />
| <font color="blue"> removed </font><br />
| Acrobat<br />
|-<br />
| sAgent<br />
| <font color="blue"> removed </font><br />
| Agent<br />
|-<br />
| sArcher<br />
| <font color="blue"> removed </font><br />
| Archer<br />
|-<br />
| sAssassin<br />
| <font color="blue"> removed </font><br />
| Assassin<br />
|-<br />
| sBarbarian<br />
| <font color="blue"> removed </font><br />
| Barbarian<br />
|-<br />
| sBard<br />
| <font color="blue"> removed </font><br />
| Bard<br />
|-<br />
| sBattlemage<br />
| <font color="blue"> removed </font><br />
| Battlemage<br />
|-<br />
| sCrusader<br />
| <font color="blue"> removed </font><br />
| Crusader<br />
|-<br />
| sCustom<br />
| <font color="blue"> removed </font><br />
| Custom<br />
|-<br />
| sHealer<br />
| <font color="blue"> removed </font><br />
| Healer<br />
|-<br />
| sKnight<br />
| <font color="blue"> removed </font><br />
| Knight<br />
|-<br />
| sMage<br />
| <font color="blue"> removed </font><br />
| Mage<br />
|-<br />
| sMonk<br />
| <font color="blue"> removed </font><br />
| Monk<br />
|-<br />
| sNightblade<br />
| <font color="blue"> removed </font><br />
| Nightblade<br />
|-<br />
| sPilgrim<br />
| <font color="blue"> removed </font><br />
| Pilgrim<br />
|-<br />
| sRogue<br />
| <font color="blue"> removed </font><br />
| Rogue<br />
|-<br />
| sScout<br />
| <font color="blue"> removed </font><br />
| Scout<br />
|-<br />
| sSorceror<br />
| <font color="blue"> removed </font><br />
| Sorcerer<br />
|-<br />
| sSpellsword<br />
| <font color="blue"> removed </font><br />
| Spellsword<br />
|-<br />
| sThief<br />
| <font color="blue"> removed </font><br />
| Thief<br />
|-<br />
| sWarrior<br />
| <font color="blue"> removed </font><br />
| Warrior<br />
|-<br />
| sWitchhunter<br />
| <font color="blue"> removed </font><br />
| Witchhunter<br />
|-<br />
| fFleeDistance<br />
| <font color="red"> not started </font><br />
| 3000<br />
|-<br />
| fCombatDistanceWerewolfMod<br />
| <font color="red"> not started </font><br />
| 0.3<br />
|-<br />
| iWereWolfBounty<br />
| <font color="green"> implemented </font><br />
| 10000<br />
|-<br />
| fWereWolfSilverWeaponDamageMult<br />
| <font color="green"> implemented </font><br />
| 1.5<br />
|-<br />
| fWereWolfRunMult<br />
| <font color="green"> implemented </font><br />
| 1.5<br />
|-<br />
| sProfitValue<br />
| <font color="green"> implemented </font><br />
| Profit:<br />
|-<br />
| sCompanionShare<br />
| <font color="green"> implemented </font><br />
| Share<br />
|-<br />
| sCompanionWarningMessage<br />
| <font color="green"> implemented </font><br />
| Your mercenary is poorer now than when he contracted with you. Your mercenary will quit if you do not give him gold or goods to bring his Profit to a positive value.<br />
|-<br />
| sCompanionWarningButtonOne<br />
| <font color="green"> implemented </font><br />
| Let the mercenary quit.<br />
|-<br />
| sCompanionWarningButtonTwo<br />
| <font color="green"> implemented </font><br />
| Return to Companion Share display.<br />
|-<br />
| sDeleteNote<br />
| <font color="red"> not started </font><br />
| Delete Note?<br />
|-<br />
| sEditNote<br />
| <font color="red"> not started </font><br />
| Edit Note<br />
|-<br />
| sWerewolfRefusal<br />
| <font color="green"> implemented </font><br />
| You cannot do this as a werewolf.<br />
|-<br />
| sWerewolfPopup<br />
| <font color="green"> implemented </font><br />
| Werewolf<br />
|-<br />
| sWerewolfRestMessage<br />
| <font color="green"> implemented </font><br />
| You cannot rest in werewolf form.<br />
|-<br />
| sWerewolfAlarmMessage<br />
| <font color="red"> not started </font><br />
| You have been detected changing from a werewolf state.<br />
|-<br />
| sTeleportDisabled<br />
| <font color="green"> implemented </font><br />
| Teleportation magic does not work here.<br />
|-<br />
| sLevitateDisabled<br />
| <font color="green"> implemented </font><br />
| Levitation magic does not work here.<br />
|-<br />
| iWereWolfLevelToAttack<br />
| <font color="red"> not started </font><br />
| 20<br />
|-<br />
| iWereWolfFightMod<br />
| <font color="red"> not started </font><br />
| 100<br />
|-<br />
| iWereWolfFleeMod<br />
| <font color="red"> not started </font><br />
| 100<br />
|}<br />
<br />
<br />
<br />
ESMTool changes to generate this page:<br />
<pre><br />
diff --git a/apps/esmtool/esmtool.cpp b/apps/esmtool/esmtool.cpp<br />
index 2798009..e291eb5 100644<br />
--- a/apps/esmtool/esmtool.cpp<br />
+++ b/apps/esmtool/esmtool.cpp<br />
@@ -343,8 +343,13 @@ int load(Arguments& info)<br />
id = esm.getHNOString("INAM");<br />
<br />
if(!quiet && interested)<br />
- std::cout << "\nRecord: " << n.toString()<br />
- << " '" << id << "'\n";<br />
+ {<br />
+ //std::cout << "\nRecord: " << n.toString()<br />
+ // << " '" << id << "'\n";<br />
+ std::cout << "|-" << std::endl;<br />
+ std::cout << "| " << id << std::endl ;<br />
+ std::cout << "| <font color=\"red\"> not started </font>" << std::endl;<br />
+ }<br />
<br />
EsmTool::RecordBase *record = EsmTool::RecordBase::create(n);<br />
<br />
diff --git a/apps/esmtool/record.cpp b/apps/esmtool/record.cpp<br />
index cc09452..3b9fdf0 100644<br />
--- a/apps/esmtool/record.cpp<br />
+++ b/apps/esmtool/record.cpp<br />
@@ -721,7 +721,7 @@ void Record<ESM::Global>::print()<br />
template<><br />
void Record<ESM::GameSetting>::print()<br />
{<br />
- std::cout << " " << mData.mValue << std::endl;<br />
+ std::cout << "| " << mData.mValue << std::endl;<br />
}<br />
<br />
template<><br />
diff --git a/components/esm/variant.cpp b/components/esm/variant.cpp<br />
index a7859d1..5d22c84 100644<br />
--- a/components/esm/variant.cpp<br />
+++ b/components/esm/variant.cpp<br />
@@ -166,27 +166,27 @@ void ESM::Variant::write (std::ostream& stream) const<br />
<br />
case VT_Short:<br />
<br />
- stream << "variant short: " << mData->getInteger();<br />
+ stream << mData->getInteger();<br />
break;<br />
<br />
case VT_Int:<br />
<br />
- stream << "variant int: " << mData->getInteger();<br />
+ stream << mData->getInteger();<br />
break;<br />
<br />
case VT_Long:<br />
<br />
- stream << "variant long: " << mData->getInteger();<br />
+ stream << mData->getInteger();<br />
break;<br />
<br />
case VT_Float:<br />
<br />
- stream << "variant float: " << mData->getFloat();<br />
+ stream << mData->getFloat();<br />
break;<br />
<br />
case VT_String:<br />
<br />
- stream << "variant string: \"" << mData->getString() << "\"";<br />
+ stream << mData->getString();<br />
break;<br />
}<br />
}<br />
@@ -279,4 +279,4 @@ bool ESM::operator== (const Variant& left, const Variant& right)<br />
bool ESM::operator!= (const Variant& left, const Variant& right)<br />
{<br />
return !(left==right);<br />
-}<br />
\ No newline at end of file<br />
+}<br />
<br />
</pre><br />
./esmtool -t GMST dump Morrowind.esm</div>
Jyby
https://wiki.openmw.org/index.php?title=GMSTs_(status)&diff=1472
GMSTs (status)
2014-04-14T22:19:39Z
<p>Jyby: Updated to include changes from Feature 1154 & 73</p>
<hr />
<div>Removed:<br />
- sKeyName_*<br />
<br />
Implemented, but unlisted:<br />
- sSkill* (skill names)<br />
- sEffect* (magic effect names)<br />
- sMagic*ID (summoned creature & bound item IDs)<br />
- fWerewolf* (implemented werewolf skill/stat/attribute values)<br />
<br />
<br />
{| class="wikitable sortable" border="1"<br />
!GMST<br />
!Status<br />
!Default value<br />
|-<br />
| sMonthMorningstar<br />
| <font color="green"> implemented </font><br />
| Morning Star<br />
|-<br />
| sMonthSunsdawn<br />
| <font color="green"> implemented </font><br />
| Sun's Dawn<br />
|-<br />
| sMonthFirstseed<br />
| <font color="green"> implemented </font><br />
| First Seed<br />
|-<br />
| sMonthRainshand<br />
| <font color="green"> implemented </font><br />
| Rain's Hand<br />
|-<br />
| sMonthSecondseed<br />
| <font color="green"> implemented </font><br />
| Second Seed<br />
|-<br />
| sMonthMidyear<br />
| <font color="green"> implemented </font><br />
| Mid Year<br />
|-<br />
| sMonthSunsheight<br />
| <font color="green"> implemented </font><br />
| Sun's Height<br />
|-<br />
| sMonthLastseed<br />
| <font color="green"> implemented </font><br />
| Last Seed<br />
|-<br />
| sMonthHeartfire<br />
| <font color="green"> implemented </font><br />
| Heartfire<br />
|-<br />
| sMonthFrostfall<br />
| <font color="green"> implemented </font><br />
| Frost Fall<br />
|-<br />
| sMonthSunsdusk<br />
| <font color="green"> implemented </font><br />
| Sun's Dusk<br />
|-<br />
| sMonthEveningstar<br />
| <font color="green"> implemented </font><br />
| Evening Star<br />
|-<br />
| sSpecialization<br />
| <font color="green"> implemented </font><br />
| Specialization<br />
|-<br />
| sSpecializationCombat<br />
| <font color="green"> implemented </font><br />
| Combat<br />
|-<br />
| sSpecializationMagic<br />
| <font color="green"> implemented </font><br />
| Magic<br />
|-<br />
| sSpecializationStealth<br />
| <font color="green"> implemented </font><br />
| Stealth<br />
|-<br />
| sSkillClassMajor<br />
| <font color="green"> implemented </font><br />
| Major Skills<br />
|-<br />
| sSkillClassMinor<br />
| <font color="green"> implemented </font><br />
| Minor Skills<br />
|-<br />
| sSkillClassMisc<br />
| <font color="green"> implemented </font><br />
| Misc Skills<br />
|-<br />
| sRacialTraits<br />
| <font color="red"> not started </font><br />
| Racial Traits<br />
|-<br />
| sHealthPerHourOfRest<br />
| <font color="red"> not started </font><br />
| Health per hour of rest<br />
|-<br />
| sHealthPerLevel<br />
| <font color="red"> not started </font><br />
| Health per level<br />
|-<br />
| sGoverningAttribute<br />
| <font color="green"> implemented </font><br />
| Governing Attribute<br />
|-<br />
| sClass<br />
| <font color="green"> implemented </font><br />
| Class<br />
|-<br />
| sTraits<br />
| <font color="red"> not started </font><br />
| Traits<br />
|-<br />
| sJournal<br />
| <font color="green"> implemented </font><br />
| Journal<br />
|-<br />
| sOK<br />
| <font color="green"> implemented </font><br />
| OK<br />
|-<br />
| sClose<br />
| <font color="green"> implemented </font><br />
| Close<br />
|-<br />
| sPrev<br />
| <font color="red"> not started </font><br />
| Prev<br />
|-<br />
| sNext<br />
| <font color="green"> implemented </font><br />
| Next<br />
|-<br />
| sTake<br />
| <font color="green"> implemented </font><br />
| Take<br />
|-<br />
| sWeaponTab<br />
| <font color="green"> implemented </font><br />
| Weapon<br />
|-<br />
| sApparelTab<br />
| <font color="green"> implemented </font><br />
| Apparel<br />
|-<br />
| sMagicTab<br />
| <font color="green"> implemented </font><br />
| Magic<br />
|-<br />
| sMiscTab<br />
| <font color="green"> implemented </font><br />
| Misc<br />
|-<br />
| sWornTab<br />
| <font color="red"> not started </font><br />
| Worn<br />
|-<br />
| sAllTab<br />
| <font color="green"> implemented </font><br />
| All<br />
|-<br />
| sAttack<br />
| <font color="green"> implemented </font><br />
| Attack<br />
|-<br />
| sUses<br />
| <font color="green"> implemented </font><br />
| Uses<br />
|-<br />
| sQuality<br />
| <font color="green"> implemented </font><br />
| Quality<br />
|-<br />
| sCharges<br />
| <font color="green"> implemented </font><br />
| Charge:<br />
|-<br />
| sArmorRating<br />
| <font color="green"> implemented </font><br />
| Armor Rating<br />
|-<br />
| sSlash<br />
| <font color="green"> implemented </font><br />
| Slash<br />
|-<br />
| sThrust<br />
| <font color="green"> implemented </font><br />
| Thrust<br />
|-<br />
| sChop<br />
| <font color="green"> implemented </font><br />
| Chop<br />
|-<br />
| sEncumbrance<br />
| <font color="red"> not started </font><br />
| Encumbrance<br />
|-<br />
| sCondition<br />
| <font color="green"> implemented </font><br />
| Condition<br />
|-<br />
| sWeight<br />
| <font color="green"> implemented </font><br />
| Weight<br />
|-<br />
| sValue<br />
| <font color="green"> implemented </font><br />
| Value<br />
|-<br />
| sLight<br />
| <font color="green"> implemented </font><br />
| Light<br />
|-<br />
| sMedium<br />
| <font color="green"> implemented </font><br />
| Medium<br />
|-<br />
| sHeavy<br />
| <font color="green"> implemented </font><br />
| Heavy<br />
|-<br />
| sCancel<br />
| <font color="green"> implemented </font><br />
| Cancel<br />
|-<br />
| sTakeAll<br />
| <font color="green"> implemented </font><br />
| Take All<br />
|-<br />
| sUntilHealed<br />
| <font color="green"> implemented </font><br />
| Until Healed<br />
|-<br />
| sRest<br />
| <font color="green"> implemented </font><br />
| Rest<br />
|-<br />
| sWait<br />
| <font color="green"> implemented </font><br />
| Wait<br />
|-<br />
| sRestIllegal<br />
| <font color="green"> implemented </font><br />
| Resting here is illegal. You'll need to find a bed.<br />
|-<br />
| sGold<br />
| <font color="green"> implemented </font><br />
| Gold<br />
|-<br />
| sMove<br />
| <font color="red"> not started </font><br />
| Move<br />
|-<br />
| sTo<br />
| <font color="green"> implemented </font><br />
| to<br />
|-<br />
| sActorInCombat<br />
| <font color="green"> implemented </font><br />
| This character is in combat.<br />
|-<br />
| sArmor<br />
| <font color="green"> implemented </font><br />
| Armor<br />
|-<br />
| sTopics<br />
| <font color="red"> not started </font><br />
| Topics<br />
|-<br />
| sService<br />
| <font color="red"> not started </font><br />
| Service<br />
|-<br />
| sPersuasion<br />
| <font color="green"> implemented </font><br />
| Persuasion<br />
|-<br />
| sBye<br />
| <font color="red"> not started </font><br />
| Bye<br />
|-<br />
| sGoodbye<br />
| <font color="green"> implemented </font><br />
| Goodbye<br />
|-<br />
| sYes<br />
| <font color="green"> implemented </font><br />
| Yes<br />
|-<br />
| sNo<br />
| <font color="green"> implemented </font><br />
| No<br />
|-<br />
| sOn<br />
| <font color="green"> implemented </font><br />
| On<br />
|-<br />
| sOff<br />
| <font color="green"> implemented </font><br />
| Off<br />
|-<br />
| sFull<br />
| <font color="red"> not started </font><br />
| Full<br />
|-<br />
| sWorld<br />
| <font color="green"> implemented </font><br />
| World<br />
|-<br />
| sExpelled<br />
| <font color="green"> implemented </font><br />
| EXPELLED<br />
|-<br />
| sExpelledMessage<br />
| <font color="green"> implemented </font><br />
| You have been expelled from <br />
|-<br />
| sFavoriteSkills<br />
| <font color="green"> implemented </font><br />
| Favorite Skills<br />
|-<br />
| sGame<br />
| <font color="red"> not started </font><br />
| Game<br />
|-<br />
| sVideo<br />
| <font color="green"> implemented </font><br />
| Video<br />
|-<br />
| sAudio<br />
| <font color="green"> implemented </font><br />
| Audio<br />
|-<br />
| sControls<br />
| <font color="green"> implemented </font><br />
| Controls<br />
|-<br />
| sPrefs<br />
| <font color="green"> implemented </font><br />
| Prefs<br />
|-<br />
| sPreferences<br />
| <font color="red"> not started </font><br />
| Preferences<br />
|-<br />
| sNewGame<br />
| <font color="red"> not started </font><br />
| New Game<br />
|-<br />
| sExitGame<br />
| <font color="red"> not started </font><br />
| Exit Game<br />
|-<br />
| sOptions<br />
| <font color="red"> not started </font><br />
| Options Menu<br />
|-<br />
| sSaveGame<br />
| <font color="red"> not started </font><br />
| Save Game<br />
|-<br />
| sLoadGame<br />
| <font color="red"> not started </font><br />
| Load Game<br />
|-<br />
| sDeleteGame<br />
| <font color="red"> not started </font><br />
| Delete Game<br />
|-<br />
| sSaveGameDenied<br />
| <font color="red"> not started </font><br />
| You cannot save your game right now.<br />
|-<br />
| sSaveGameFailed<br />
| <font color="red"> not started </font><br />
| An error was encountered while saving the game.<br />
|-<br />
| sSaveGameTooBig<br />
| <font color="red"> not started </font><br />
| There is not enough space to save this game. Free up at least %i blocks and try again.<br />
|-<br />
| sSaveGameNoMemory<br />
| <font color="red"> not started </font><br />
| Unable to create Save Game. Free up 100 blocks and try again.<br />
|-<br />
| sMaximumSaveGameMessage<br />
| <font color="red"> not started </font><br />
| You have reached the limit of Morrowind saved games. Please delete a Morrowind saved game and try again.<br />
|-<br />
| sRender_Distance<br />
| <font color="green"> implemented </font><br />
| View Distance<br />
|-<br />
| sNear<br />
| <font color="green"> implemented </font><br />
| Near<br />
|-<br />
| sFar<br />
| <font color="green"> implemented </font><br />
| Far<br />
|-<br />
| sGamma_Correction<br />
| <font color="red"> not started </font><br />
| Gamma Correction<br />
|-<br />
| sLight_Gamma<br />
| <font color="red"> not started </font><br />
| Light<br />
|-<br />
| sDark_Gamma<br />
| <font color="red"> not started </font><br />
| Dark<br />
|-<br />
| sSeldom<br />
| <font color="red"> not started </font><br />
| Seldom<br />
|-<br />
| sAlways<br />
| <font color="red"> not started </font><br />
| Always<br />
|-<br />
| sWaterTerrainReflect<br />
| <font color="red"> not started </font><br />
| Reflect Terrain<br />
|-<br />
| sWaterReflectUpdate<br />
| <font color="red"> not started </font><br />
| Reflection Updating<br />
|-<br />
| fWaterReflectUpdateAlways<br />
| <font color="red"> not started </font><br />
| 0<br />
|-<br />
| fWaterReflectUpdateSeldom<br />
| <font color="red"> not started </font><br />
| 10<br />
|-<br />
| sMaster<br />
| <font color="green"> implemented </font><br />
| Master<br />
|-<br />
| sVoice<br />
| <font color="green"> implemented </font><br />
| Voice<br />
|-<br />
| sEffects<br />
| <font color="green"> implemented </font><br />
| Effects<br />
|-<br />
| sFootsteps<br />
| <font color="green"> implemented </font><br />
| Footsteps<br />
|-<br />
| sMusic<br />
| <font color="green"> implemented </font><br />
| Music<br />
|-<br />
| sTransparency_Menu<br />
| <font color="green"> implemented </font><br />
| Menu Transparency<br />
|-<br />
| sMenu_Help_Delay<br />
| <font color="green"> implemented </font><br />
| Menu Help Delay<br />
|-<br />
| sAIDistance<br />
| <font color="red"> not started </font><br />
| AI Distance<br />
|-<br />
| sHigh<br />
| <font color="green"> implemented </font><br />
| High<br />
|-<br />
| sLow<br />
| <font color="green"> implemented </font><br />
| Low<br />
|-<br />
| sDetail_Level<br />
| <font color="red"> not started </font><br />
| Detail Level<br />
|-<br />
| sMenus<br />
| <font color="red"> not started </font><br />
| Menus<br />
|-<br />
| sStrip<br />
| <font color="red"> not started </font><br />
| Strip<br />
|-<br />
| sReturnToGame<br />
| <font color="red"> not started </font><br />
| Return To Game<br />
|-<br />
| sForward<br />
| <font color="green"> implemented </font><br />
| Forward<br />
|-<br />
| sBack<br />
| <font color="green"> implemented </font><br />
| Back<br />
|-<br />
| sLeft<br />
| <font color="green"> implemented </font><br />
| Left<br />
|-<br />
| sRight<br />
| <font color="green"> implemented </font><br />
| Right<br />
|-<br />
| sUse<br />
| <font color="green"> implemented </font><br />
| Use<br />
|-<br />
| sActivate<br />
| <font color="green"> implemented </font><br />
| Activate<br />
|-<br />
| sReady_Weapon<br />
| <font color="green"> implemented </font><br />
| Ready Weapon<br />
|-<br />
| sReady_Magic<br />
| <font color="green"> implemented </font><br />
| Ready Magic<br />
|-<br />
| sCrouch_Sneak<br />
| <font color="green"> implemented </font><br />
| Sneak<br />
|-<br />
| sRun<br />
| <font color="green"> implemented </font><br />
| Run<br />
|-<br />
| sAlways_Run<br />
| <font color="green"> implemented </font><br />
| Always Run<br />
|-<br />
| sAuto_Run<br />
| <font color="green"> implemented </font><br />
| Auto Run<br />
|-<br />
| sJump<br />
| <font color="green"> implemented </font><br />
| Jump<br />
|-<br />
| sNextWeapon<br />
| <font color="red"> not started </font><br />
| Next Weapon<br />
|-<br />
| sPrevWeapon<br />
| <font color="red"> not started </font><br />
| Previous Weapon<br />
|-<br />
| sNextSpell<br />
| <font color="red"> not started </font><br />
| Next Spell<br />
|-<br />
| sPrevSpell<br />
| <font color="red"> not started </font><br />
| Previous Spell<br />
|-<br />
| sTogglePOVCmd<br />
| <font color="green"> implemented </font><br />
| Toggle POV<br />
|-<br />
| sMenu_Mode<br />
| <font color="red"> not started </font><br />
| Menu Mode<br />
|-<br />
| sJournalCmd<br />
| <font color="red"> not started </font><br />
| Journal<br />
|-<br />
| sRestKey<br />
| <font color="green"> implemented </font><br />
| Rest<br />
|-<br />
| sQuickMenu<br />
| <font color="green"> implemented </font><br />
| Quick Menu<br />
|-<br />
| sQuick1Cmd<br />
| <font color="green"> implemented </font><br />
| Quick 1<br />
|-<br />
| sQuick2Cmd<br />
| <font color="green"> implemented </font><br />
| Quick 2<br />
|-<br />
| sQuick3Cmd<br />
| <font color="green"> implemented </font><br />
| Quick 3<br />
|-<br />
| sQuick4Cmd<br />
| <font color="green"> implemented </font><br />
| Quick 4<br />
|-<br />
| sQuick5Cmd<br />
| <font color="green"> implemented </font><br />
| Quick 5<br />
|-<br />
| sQuick6Cmd<br />
| <font color="green"> implemented </font><br />
| Quick 6<br />
|-<br />
| sQuick7Cmd<br />
| <font color="green"> implemented </font><br />
| Quick 7<br />
|-<br />
| sQuick8Cmd<br />
| <font color="green"> implemented </font><br />
| Quick 8<br />
|-<br />
| sQuick9Cmd<br />
| <font color="green"> implemented </font><br />
| Quick 9<br />
|-<br />
| sQuick10Cmd<br />
| <font color="green"> implemented </font><br />
| Quick 10<br />
|-<br />
| sQuickSaveCmd<br />
| <font color="red"> not started </font><br />
| Quick Save<br />
|-<br />
| sQuickLoadCmd<br />
| <font color="red"> not started </font><br />
| Quick Load<br />
|-<br />
| sForwardXbox<br />
| <font color="blue"> removed </font><br />
| Move Forward<br />
|-<br />
| sBackXbox<br />
| <font color="blue"> removed </font><br />
| Move Backward<br />
|-<br />
| sSlideLeftXbox<br />
| <font color="blue"> removed </font><br />
| Slide Left<br />
|-<br />
| sSlideRightXbox<br />
| <font color="blue"> removed </font><br />
| Slide Right<br />
|-<br />
| sMenuModeXbox<br />
| <font color="blue"> removed </font><br />
| Menu Mode<br />
|-<br />
| sActivateXbox<br />
| <font color="blue"> removed </font><br />
| Activate<br />
|-<br />
| sUseXbox<br />
| <font color="blue"> removed </font><br />
| Use<br />
|-<br />
| sReadyItemXbox<br />
| <font color="blue"> removed </font><br />
| Ready Item<br />
|-<br />
| sReadyMagicXbox<br />
| <font color="blue"> removed </font><br />
| Ready Magic<br />
|-<br />
| sCrouchXbox<br />
| <font color="blue"> removed </font><br />
| Sneak<br />
|-<br />
| sRunXbox<br />
| <font color="blue"> removed </font><br />
| Run<br />
|-<br />
| sToggleRunXbox<br />
| <font color="blue"> removed </font><br />
| Toggle Run<br />
|-<br />
| sJumpXbox<br />
| <font color="blue"> removed </font><br />
| Jump<br />
|-<br />
| sTogglePOVXbox<br />
| <font color="blue"> removed </font><br />
| Toggle View<br />
|-<br />
| sMenuNextXbox<br />
| <font color="blue"> removed </font><br />
| Next Menu<br />
|-<br />
| sMenuPrevXbox<br />
| <font color="blue"> removed </font><br />
| Previous Menu<br />
|-<br />
| sJournalXbox<br />
| <font color="blue"> removed </font><br />
| Journal<br />
|-<br />
| sQuick4Xbox<br />
| <font color="blue"> removed </font><br />
| sQuick4Xbox<br />
|-<br />
| sQuick5Xbox<br />
| <font color="blue"> removed </font><br />
| sQuick5Xbox<br />
|-<br />
| sQuick6Xbox<br />
| <font color="blue"> removed </font><br />
| sQuick6Xbox<br />
|-<br />
| sQuick7Xbox<br />
| <font color="blue"> removed </font><br />
| sQuick7Xbox<br />
|-<br />
| sQuick8Xbox<br />
| <font color="blue"> removed </font><br />
| sQuick8Xbox<br />
|-<br />
| sQuick9Xbox<br />
| <font color="blue"> removed </font><br />
| sQuick9Xbox<br />
|-<br />
| sQuick0Xbox<br />
| <font color="blue"> removed </font><br />
| sQuick0Xbox<br />
|-<br />
| sOptionsMenuXbox<br />
| <font color="blue"> removed </font><br />
| Options Menu<br />
|-<br />
| sSystemMenuXbox<br />
| <font color="blue"> removed </font><br />
| System Menu<br />
|-<br />
| sRestMenuXbox<br />
| <font color="blue"> removed </font><br />
| Rest/Wait<br />
|-<br />
| sQuickSaveXbox<br />
| <font color="blue"> removed </font><br />
| Quick Save<br />
|-<br />
| sQuickLoadXbox<br />
| <font color="blue"> removed </font><br />
| Quick Load<br />
|-<br />
| sMoveUpXbox<br />
| <font color="blue"> removed </font><br />
| Move Up<br />
|-<br />
| sMoveDownXbox<br />
| <font color="blue"> removed </font><br />
| Move Down<br />
|-<br />
| sLookUpXbox<br />
| <font color="blue"> removed </font><br />
| Look Up<br />
|-<br />
| sLookDownXbox<br />
| <font color="blue"> removed </font><br />
| Look Down<br />
|-<br />
| sTurnLeftXbox<br />
| <font color="blue"> removed </font><br />
| Turn Left<br />
|-<br />
| sTurnRightXbox<br />
| <font color="blue"> removed </font><br />
| Turn Right<br />
|-<br />
| sNextWeaponXbox<br />
| <font color="blue"> removed </font><br />
| Next Weapon<br />
|-<br />
| sPrevWeaponXbox<br />
| <font color="blue"> removed </font><br />
| Previous Weapon<br />
|-<br />
| sNextSpellXbox<br />
| <font color="blue"> removed </font><br />
| Next Spell<br />
|-<br />
| sPrevSpellXbox<br />
| <font color="blue"> removed </font><br />
| Previous Spell<br />
|-<br />
| sDialogText1Xbox<br />
| <font color="blue"> removed </font><br />
| PUSH<br />
|-<br />
| sDialogText2Xbox<br />
| <font color="blue"> removed </font><br />
| TO GO BACK<br />
|-<br />
| sDialogText3Xbox<br />
| <font color="blue"> removed </font><br />
| TO READ MORE<br />
|-<br />
| sQuick_Save<br />
| <font color="red"> not started </font><br />
| Auto-Save when Rest<br />
|-<br />
| sShadowText<br />
| <font color="red"> not started </font><br />
| Real-time Shadows<br />
|-<br />
| sLockSuccess<br />
| <font color="green"> implemented </font><br />
| Lock pick success!<br />
|-<br />
| sLockFail<br />
| <font color="green"> implemented </font><br />
| Lock pick failed.<br />
|-<br />
| sLockImpossible<br />
| <font color="green"> implemented </font><br />
| Lock too complex.<br />
|-<br />
| sTrapSuccess<br />
| <font color="green"> implemented </font><br />
| Trap disarmed!<br />
|-<br />
| sTrapFail<br />
| <font color="green"> implemented </font><br />
| Disarm trap failed.<br />
|-<br />
| sTrapImpossible<br />
| <font color="green"> implemented </font><br />
| Trap too complex, your chance to disarm it is zero<br />
|-<br />
| sTrapped<br />
| <font color="green"> implemented </font><br />
| Trapped<br />
|-<br />
| sLockLevel<br />
| <font color="green"> implemented </font><br />
| Lock Level<br />
|-<br />
| sKeyUsed<br />
| <font color="green"> implemented </font><br />
| used to open lock<br />
|-<br />
| sUnlocked<br />
| <font color="red"> not started </font><br />
| Unlocked<br />
|-<br />
| fRepairMult<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fRepairAmountMult<br />
| <font color="green"> implemented </font><br />
| 3<br />
|-<br />
| fSpellValueMult<br />
| <font color="green"> implemented </font><br />
| 10<br />
|-<br />
| fSpellMakingValueMult<br />
| <font color="green"> implemented </font><br />
| 7<br />
|-<br />
| fEnchantmentValueMult<br />
| <font color="green"> implemented </font><br />
| 1000<br />
|-<br />
| fTravelMult<br />
| <font color="green"> implemented </font><br />
| 4000<br />
|-<br />
| fTravelTimeMult<br />
| <font color="green"> implemented </font><br />
| 16000<br />
|-<br />
| fMagesGuildTravel<br />
| <font color="green"> implemented </font><br />
| 10<br />
|-<br />
| sBarter<br />
| <font color="green"> implemented </font><br />
| Barter<br />
|-<br />
| sRepair<br />
| <font color="green"> implemented </font><br />
| Repair<br />
|-<br />
| sSpells<br />
| <font color="green"> implemented </font><br />
| Spells<br />
|-<br />
| sTraining<br />
| <font color="green"> implemented </font><br />
| Training<br />
|-<br />
| sTravel<br />
| <font color="green"> implemented </font><br />
| Travel<br />
|-<br />
| sSpellmaking<br />
| <font color="green"> implemented </font><br />
| Spellmaking<br />
|-<br />
| sEnchanting<br />
| <font color="green"> implemented </font><br />
| Enchanting<br />
|-<br />
| sJoystickNotFound<br />
| <font color="blue"> removed </font><br />
| Joystick not found.<br />
|-<br />
| sJournalEntry<br />
| <font color="green"> implemented </font><br />
| Your journal has been updated.<br />
|-<br />
| sDay<br />
| <font color="green"> implemented </font><br />
| Day<br />
|-<br />
| sCreate<br />
| <font color="green"> implemented </font><br />
| Create<br />
|-<br />
| sIngredients<br />
| <font color="green"> implemented </font><br />
| Ingredients<br />
|-<br />
| sApparatus<br />
| <font color="green"> implemented </font><br />
| Apparatus<br />
|-<br />
| sCreatedEffects<br />
| <font color="green"> implemented </font><br />
| Created Effects<br />
|-<br />
| sOnetypeEffectMessage<br />
| <font color="green"> implemented </font><br />
| This effect has already been added.<br />
|-<br />
| sName<br />
| <font color="green"> implemented </font><br />
| Name<br />
|-<br />
| sNameTitle<br />
| <font color="red"> not started </font><br />
| Name<br />
|-<br />
| sSelect<br />
| <font color="red"> not started </font><br />
| Select<br />
|-<br />
| sBuy<br />
| <font color="green"> implemented </font><br />
| Buy<br />
|-<br />
| sInfo<br />
| <font color="red"> not started </font><br />
| Info<br />
|-<br />
| sMagicEffects<br />
| <font color="green"> implemented </font><br />
| Magic Effects<br />
|-<br />
| sOnce<br />
| <font color="red"> not started </font><br />
| Once<br />
|-<br />
| sCostCharge<br />
| <font color="green"> implemented </font><br />
| Cost/Charge<br />
|-<br />
| sCostChance<br />
| <font color="green"> implemented </font><br />
| Cost/Chance<br />
|-<br />
| sAttributesMenu1<br />
| <font color="green"> implemented </font><br />
| Choose an Attribute <br />
|-<br />
| sBirthsignmenu1<br />
| <font color="green"> implemented </font><br />
| Abilities:<br />
|-<br />
| sBirthsignmenu2<br />
| <font color="green"> implemented </font><br />
| Spells:<br />
|-<br />
| sChooseClassMenu1<br />
| <font color="green"> implemented </font><br />
| Specialization:<br />
|-<br />
| sChooseClassMenu2<br />
| <font color="green"> implemented </font><br />
| Favorite Attributes:<br />
|-<br />
| sChooseClassMenu3<br />
| <font color="green"> implemented </font><br />
| Major Skills:<br />
|-<br />
| sChooseClassMenu4<br />
| <font color="green"> implemented </font><br />
| Minor Skills:<br />
|-<br />
| sCreateClassMenuWarning<br />
| <font color="red"> not started </font><br />
| Reselect your class?<br />
|-<br />
| sClassChoiceMenu1<br />
| <font color="green"> implemented </font><br />
| Answer his questions (Generates Class)<br />
|-<br />
| sClassChoiceMenu2<br />
| <font color="green"> implemented </font><br />
| Give him the info (Pick from Class List)<br />
|-<br />
| sClassChoiceMenu3<br />
| <font color="green"> implemented </font><br />
| Fill out forms yourself (Create Custom Class)<br />
|-<br />
| sNotifyMessage1<br />
| <font color="green"> implemented </font><br />
| You can only rest on solid ground.<br />
|-<br />
| sNotifyMessage2<br />
| <font color="red"> not started </font><br />
| You can't rest here enemies are nearby.<br />
|-<br />
| sNotifyMessage3<br />
| <font color="red"> not started </font><br />
| You cannot sleep when dreaming.<br />
|-<br />
| sNotifyMessage4<br />
| <font color="red"> not started </font><br />
| Saving...<br />
|-<br />
| sNotifyMessage4XBOX<br />
| <font color="blue"> removed </font><br />
| Saving. Please don't turn off your Xbox console.<br />
|-<br />
| sNotifyMessage5<br />
| <font color="blue"> removed </font><br />
| You must place the object you are holding into a container before exiting menus.<br />
|-<br />
| sNotifyMessage6<br />
| <font color="red"> not started </font><br />
| Only one of each ingredient can be used to make a potion.<br />
|-<br />
| sNotifyMessage6a<br />
| <font color="green"> implemented </font><br />
| At least two ingredients are needed to make a potion.<br />
|-<br />
| sNotifyMessage7<br />
| <font color="red"> not started </font><br />
| Only four ingredients can be used in a potion.<br />
|-<br />
| sNotifyMessage8<br />
| <font color="green"> implemented </font><br />
| Your potion failed.<br />
|-<br />
| sNotifyMessage9<br />
| <font color="green"> implemented </font><br />
| Your offer is refused.<br />
|-<br />
| sNotifyMessage10<br />
| <font color="green"> implemented </font><br />
| You have to name the spell before buying it.<br />
|-<br />
| sNotifyMessage11<br />
| <font color="green"> implemented </font><br />
| You have to have an item to enchant.<br />
|-<br />
| sNotifyMessage12<br />
| <font color="red"> not started </font><br />
| You don't have enough gold to buy this spell.<br />
|-<br />
| sNotifyMessage13<br />
| <font color="green"> implemented </font><br />
| Beast races cannot wear full helmets.<br />
|-<br />
| sNotifyMessage14<br />
| <font color="green"> implemented </font><br />
| Beast races cannot wear boots.<br />
|-<br />
| sNotifyMessage15<br />
| <font color="green"> implemented </font><br />
| Beast races cannot wear shoes.<br />
|-<br />
| sNotifyMessage16<br />
| <font color="red"> not started </font><br />
| You can only wear one clothing item at a time.<br />
|-<br />
| sNotifyMessage16_a<br />
| <font color="red"> not started </font><br />
| You can only equip one item of that type at a time.<br />
|-<br />
| sNotifyMessage17<br />
| <font color="green"> implemented </font><br />
| You cannot train a skill above its governing attribute.<br />
|-<br />
| sNotifyMessage18<br />
| <font color="green"> implemented </font><br />
| You don't have enough gold to buy this spell.<br />
|-<br />
| sNotifyMessage19<br />
| <font color="blue"> removed </font><br />
| Only one apparatus can be placed in each slot of the alchemy menu.<br />
|-<br />
| sNotifyMessage20<br />
| <font color="blue"> removed </font><br />
| Please remove the object already in the mortar and pestle slot.<br />
|-<br />
| sNotifyMessage21<br />
| <font color="blue"> removed </font><br />
| Please remove the object already in the alembic slot.<br />
|-<br />
| sNotifyMessage22<br />
| <font color="blue"> removed </font><br />
| Please remove the object already in the calcinator slot.<br />
|-<br />
| sNotifyMessage23<br />
| <font color="blue"> removed </font><br />
| Please remove the object already in the retort slot.<br />
|-<br />
| sNotifyMessage24<br />
| <font color="red"> not started </font><br />
| You need to assign all the major and minor skill slots.<br />
|-<br />
| sNotifyMessage25<br />
| <font color="red"> not started </font><br />
| You need to pick two favorite attributes.<br />
|-<br />
| sNotifyMessage26<br />
| <font color="red"> not started </font><br />
| You need to pick a specialization.<br />
|-<br />
| sNotifyMessage27<br />
| <font color="red"> not started </font><br />
| You need to assign all the major and minor skill slots.<br />
|-<br />
| sNotifyMessage28<br />
| <font color="green"> implemented </font><br />
| You can only add eight effects to a spell.<br />
|-<br />
| sNotifyMessage29<br />
| <font color="green"> implemented </font><br />
| You cannot add more enchantment to an object then it can hold.<br />
|-<br />
| sNotifyMessage30<br />
| <font color="green"> implemented </font><br />
| You have to add at least one effect to a spell.<br />
|-<br />
| sNotifyMessage31<br />
| <font color="blue"> removed </font><br />
| Items already enchanted cannot have another enchantment added.<br />
|-<br />
| sNotifyMessage32<br />
| <font color="green"> implemented </font><br />
| Only soul gems with a soul can be put in the soul gem slot.<br />
|-<br />
| sNotifyMessage33<br />
| <font color="blue"> removed </font><br />
| Only soul gems put in the soul gem slot.<br />
|-<br />
| sNotifyMessage34<br />
| <font color="green"> implemented </font><br />
| The enchantment failed and your gem is destroyed.<br />
|-<br />
| sNotifyMessage35<br />
| <font color="blue"> removed </font><br />
| Only one apparatus item can be equipped at a time.<br />
|-<br />
| sNotifyMessage36<br />
| <font color="green"> implemented </font><br />
| You have to distribute all you points before exiting.<br />
|-<br />
| sNotifyMessage37<br />
| <font color="green"> implemented </font><br />
| You need to type in your name.<br />
|-<br />
| sNotifyMessage38<br />
| <font color="red"> not started </font><br />
| Skill Increase:<br />
|-<br />
| sNotifyMessage39<br />
| <font color="green"> implemented </font><br />
| Your %s skill increased to %d.<br />
|-<br />
| sNotifyMessage40<br />
| <font color="red"> not started </font><br />
| Skill Maximum Reached.<br />
|-<br />
| sNotifyMessage41<br />
| <font color="red"> not started </font><br />
| Your %s skill has reached the limit of your %s.<br />
|-<br />
| sNotifyMessage42<br />
| <font color="green"> implemented </font><br />
| You have been released after %d day.<br />
A skill has been affected by your time in prison.<br />
|-<br />
| sNotifyMessage43<br />
| <font color="green"> implemented </font><br />
| You have been released after %d days.<br />
Your skills have been affected by your time in prison.<br />
|-<br />
| sNotifyMessage44<br />
| <font color="green"> implemented </font><br />
| Your %s skill decreased to %d.<br />
|-<br />
| sNotifyMessage45<br />
| <font color="green"> implemented </font><br />
| You need a Mortar and Pestle to use<br />
|-<br />
| sNotifyMessage46<br />
| <font color="red"> not started </font><br />
| You need a Alembic to use<br />
|-<br />
| sNotifyMessage47<br />
| <font color="red"> not started </font><br />
| You need a Calcinator to use<br />
|-<br />
| sNotifyMessage48<br />
| <font color="red"> not started </font><br />
| You need a Retort to use<br />
|-<br />
| sNotifyMessage49<br />
| <font color="green"> implemented </font><br />
| That %s is mine.<br />
|-<br />
| sNotifyMessage50<br />
| <font color="green"> implemented </font><br />
| %s has no effect on you.<br />
|-<br />
| sNotifyMessage51<br />
| <font color="green"> implemented </font><br />
| The %s has been used up.<br />
|-<br />
| sNotifyMessage52<br />
| <font color="green"> implemented </font><br />
| You must have a soul gem with a soul to make an Enchanted Item<br />
|-<br />
| sNotifyMessage53<br />
| <font color="red"> not started </font><br />
| Your menu sizes and positions have been saved for exploring mode.<br />
|-<br />
| sNotifyMessage54<br />
| <font color="green"> implemented </font><br />
| Do you want to start a new game and lose your current game?<br />
|-<br />
| sNotifyMessage55<br />
| <font color="blue"> removed </font><br />
| Please reconnect the controller and press START to continue.<br />
|-<br />
| sNotifyMessage56<br />
| <font color="blue"> removed </font><br />
| There's a problem with the disc you're using. It may be dirty or damaged. <br />
Press A to continue.<br />
|-<br />
| sNotifyMessage57<br />
| <font color="blue"> removed </font><br />
| Please press START to begin.<br />
|-<br />
| sNotifyMessage58<br />
| <font color="blue"> removed </font><br />
| Your Xbox Hard Disk doesn't have enough free blocks to save games. <br />
Press A to continue without saving <br />
or B to free more blocks.<br />
|-<br />
| sNotifyMessage59<br />
| <font color="green"> implemented </font><br />
| You are over-encumbered.<br />
|-<br />
| sNotifyMessage60<br />
| <font color="green"> implemented </font><br />
| %s has been added to your inventory.<br />
|-<br />
| sNotifyMessage61<br />
| <font color="green"> implemented </font><br />
| %d %s has been added to your inventory.<br />
|-<br />
| sNotifyMessage62<br />
| <font color="green"> implemented </font><br />
| %s has been removed from your inventory.<br />
|-<br />
| sNotifyMessage63<br />
| <font color="green"> implemented </font><br />
| %d %s has been removed from your inventory.<br />
|-<br />
| sNotifyMessage64<br />
| <font color="green"> implemented </font><br />
| You can't sleep in someone else's bed!<br />
|-<br />
| sNotifyMessage65<br />
| <font color="green"> implemented </font><br />
| You can't save a game with no name!<br />
|-<br />
| sNotifyMessage66<br />
| <font color="green"> implemented </font><br />
| This will reset all controls to the default settings. Do you wish to continue?<br />
|-<br />
| sNotifyMessage67<br />
| <font color="green"> implemented </font><br />
| This will immediately change your resolution. Do you want to continue?<br />
|-<br />
| sInPrisonTitle<br />
| <font color="red"> not started </font><br />
| Serving time...<br />
|-<br />
| sInfoRefusal<br />
| <font color="red"> not started </font><br />
| Info Refusal<br />
|-<br />
| sAdmireSuccess<br />
| <font color="green"> implemented </font><br />
| Admire Success<br />
|-<br />
| sAdmireFail<br />
| <font color="green"> implemented </font><br />
| Admire Fail<br />
|-<br />
| sIntimidateSuccess<br />
| <font color="green"> implemented </font><br />
| Intimidate Success<br />
|-<br />
| sIntimidateFail<br />
| <font color="green"> implemented </font><br />
| Intimidate Fail<br />
|-<br />
| sTauntSuccess<br />
| <font color="green"> implemented </font><br />
| Taunt Success<br />
|-<br />
| sTauntFail<br />
| <font color="green"> implemented </font><br />
| Taunt Fail<br />
|-<br />
| sServiceRefusal<br />
| <font color="green"> implemented </font><br />
| Service Refusal<br />
|-<br />
| sBribeSuccess<br />
| <font color="green"> implemented </font><br />
| Bribe Success<br />
|-<br />
| sBribeFail<br />
| <font color="green"> implemented </font><br />
| Bribe Fail<br />
|-<br />
| sBookSkillMessage<br />
| <font color="red"> not started </font><br />
| You have gained knowledge from this book. <br />
|-<br />
| sLoadingMessage1<br />
| <font color="red"> not started </font><br />
| Loading Master/Plugin Files<br />
|-<br />
| sLoadingMessage2<br />
| <font color="green"> implemented </font><br />
| Loading Interior<br />
|-<br />
| sLoadingMessage3<br />
| <font color="green"> implemented </font><br />
| Loading Exterior<br />
|-<br />
| sLoadingMessage4<br />
| <font color="red"> not started </font><br />
| Initializing Data...<br />
|-<br />
| sLoadingMessage5<br />
| <font color="red"> not started </font><br />
| Parsing Quests...<br />
|-<br />
| sLoadingMessage9<br />
| <font color="red"> not started </font><br />
| Clearing Data...<br />
|-<br />
| sLoadingMessage14<br />
| <font color="red"> not started </font><br />
| Loading Save Game<br />
|-<br />
| sLoadingMessage15<br />
| <font color="red"> not started </font><br />
| Loading (%s)<br />
|-<br />
| sInvalidSaveGameMsg<br />
| <font color="red"> not started </font><br />
| This file is an invalid Save Game.<br />
|-<br />
| sInvalidSaveGameMsgXBOX<br />
| <font color="red"> not started </font><br />
| Unable to load saved game. Press A to continue.<br />
|-<br />
| sLoadingErrorsMsg<br />
| <font color="red"> not started </font><br />
| Errors were encountered loading from file '%s'.<br />
|-<br />
| sMissingMastersMsg<br />
| <font color="red"> not started </font><br />
| The currently selected master files and plugins do not match the ones used by this save game. Errors may occur during load or game play.<br />
Do you wish to continue?<br />
|-<br />
| sChangedMastersMsg<br />
| <font color="red"> not started </font><br />
| The selected master files and plugins may have changed since this save game was created. Errors may occur during load or game play.<br />
Do you wish to continue?<br />
|-<br />
| sMastPlugMismatchMsg<br />
| <font color="red"> not started </font><br />
| One of the files that "%s" is dependent on has changed since the last save.<br />
This may result in errors. Saving again will clear this message<br />
but not necessarily fix any errors.<br />
<br />
|-<br />
| sGeneralMastPlugMismatchMsg<br />
| <font color="red"> not started </font><br />
| One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.<br />
|-<br />
| sLoadLastSaveMsg<br />
| <font color="green"> implemented </font><br />
| The most recent Save Game is '%s'. <br />
Would you like to load it?<br />
|-<br />
| sMessage1<br />
| <font color="red"> not started </font><br />
| Do you want to Load a save game and lose your current game?<br />
|-<br />
| sMessage2<br />
| <font color="red"> not started </font><br />
| Quit Morrowind?<br />
|-<br />
| sMessage3<br />
| <font color="red"> not started </font><br />
| Are you sure you want to delete this Save Game?<br />
|-<br />
| sMessage4<br />
| <font color="green"> implemented </font><br />
| Are you sure you want to overwrite this Save Game?<br />
|-<br />
| sMessage5<br />
| <font color="red"> not started </font><br />
| Do you wish to quit your current game? <br />
All unsaved progress will be lost.<br />
|-<br />
| sMessageQuestionAnswer1<br />
| <font color="green"> implemented </font><br />
| Your personality and past reflect a:<br />
|-<br />
| sMessageQuestionAnswer2<br />
| <font color="green"> implemented </font><br />
| Accept this Class<br />
|-<br />
| sMessageQuestionAnswer3<br />
| <font color="green"> implemented </font><br />
| Choose Another Class<br />
|-<br />
| sBarterDialog1<br />
| <font color="green"> implemented </font><br />
| You cannot afford this transaction.<br />
|-<br />
| sBarterDialog2<br />
| <font color="green"> implemented </font><br />
| I cannot afford this transaction.<br />
|-<br />
| sBarterDialog3<br />
| <font color="blue"> removed </font><br />
| This is to heavy for you to carry.<br />
|-<br />
| sBarterDialog4<br />
| <font color="green"> implemented </font><br />
| I don't buy that item.<br />
|-<br />
| sBarterDialog5<br />
| <font color="green"> implemented </font><br />
| Thank you, Please Come Again.<br />
|-<br />
| sBarterDialog6<br />
| <font color="blue"> removed </font><br />
| You need to place the bartered item before existing Barter Menu!<br />
|-<br />
| sBarterDialog7<br />
| <font color="green"> implemented </font><br />
| Price<br />
|-<br />
| sBarterDialog8<br />
| <font color="green"> implemented </font><br />
| Offer<br />
|-<br />
| sBarterDialog9<br />
| <font color="red"> not started </font><br />
| You cannot sell summoned items!<br />
|-<br />
| sBarterDialog10<br />
| <font color="blue"> removed </font><br />
| You cannot buy summoned items!<br />
|-<br />
| sBarterDialog11<br />
| <font color="green"> implemented </font><br />
| You need to trade items before making an offer.<br />
|-<br />
| sBarterDialog12<br />
| <font color="green"> implemented </font><br />
| You cannot drop summoned items!<br />
|-<br />
| sInventoryMessage1<br />
| <font color="green"> implemented </font><br />
| This object is broken and cannot be equipped until fixed.<br />
|-<br />
| sInventoryMessage2<br />
| <font color="red"> not started </font><br />
| You cannot repair items during battle.<br />
|-<br />
| sInventoryMessage3<br />
| <font color="red"> not started </font><br />
| You cannot make potions during battle.<br />
|-<br />
| sInventoryMessage4<br />
| <font color="red"> not started </font><br />
| You cannot read during battle.<br />
|-<br />
| sInventoryMessage5<br />
| <font color="red"> not started </font><br />
| You cannot use soul gems during battle.<br />
|-<br />
| sContentsMessage1<br />
| <font color="red"> not started </font><br />
| You cannot remove summoned items from their container.<br />
|-<br />
| sContentsMessage2<br />
| <font color="green"> implemented </font><br />
| You cannot place items in this container.<br />
|-<br />
| sContentsMessage3<br />
| <font color="green"> implemented </font><br />
| The item will not fit.<br />
|-<br />
| sAttributeListTitle<br />
| <font color="red"> not started </font><br />
| Attribute List<br />
|-<br />
| sConsoleTitle<br />
| <font color="green"> implemented </font><br />
| Console<br />
|-<br />
| sCreateClassMenu1<br />
| <font color="green"> implemented </font><br />
| Class Description<br />
|-<br />
| sCreateClassMenu2<br />
| <font color="blue"> removed </font><br />
| Close the Description menu before leaving Class Creation<br />
|-<br />
| sCreateClassMenu3<br />
| <font color="red"> not started </font><br />
| The class needs a description.<br />
|-<br />
| sCreateClassMenuHelp1<br />
| <font color="green"> implemented </font><br />
| You'll get +5 to all skills of your specialization. They'll also be easier to increase.<br />
|-<br />
| sCreateClassMenuHelp2<br />
| <font color="green"> implemented </font><br />
| You'll get +10 to each of your favored attributes.<br />
|-<br />
| sControlsMenu1<br />
| <font color="green"> implemented </font><br />
| Reset Controls<br />
|-<br />
| sControlsMenu2<br />
| <font color="red"> not started </font><br />
| Mouse Sensitivity<br />
|-<br />
| sControlsMenu3<br />
| <font color="green"> implemented </font><br />
| Press a key or push a button to set this command.<br />
|-<br />
| sControlsMenu4<br />
| <font color="red"> not started </font><br />
| Vertical Sensitivity<br />
|-<br />
| sControlsMenu5<br />
| <font color="red"> not started </font><br />
| Horizontal Sensitivity<br />
|-<br />
| sControlsMenu6<br />
| <font color="red"> not started </font><br />
| Push a button to set this command.<br />
|-<br />
| sGameWithoutLauncherXbox<br />
| <font color="blue"> removed </font><br />
| The game was started without the launcher. Press START to continue.<br />
|-<br />
| sDialogMenu1<br />
| <font color="red"> not started </font><br />
| Final Disposition: <br />
|-<br />
| sEnchantmentMenu1<br />
| <font color="red"> not started </font><br />
| Enchantment Menu<br />
|-<br />
| sEnchantmentMenu2<br />
| <font color="red"> not started </font><br />
| Enchantment Name<br />
|-<br />
| sEnchantmentMenu3<br />
| <font color="green"> implemented </font><br />
| Enchantment<br />
|-<br />
| sEnchantmentMenu4<br />
| <font color="green"> implemented </font><br />
| Point Cost<br />
|-<br />
| sEnchantmentMenu5<br />
| <font color="red"> not started </font><br />
| Buy<br />
|-<br />
| sEnchantmentMenu6<br />
| <font color="red"> not started </font><br />
| Chance<br />
|-<br />
| sEnchantmentMenu7<br />
| <font color="red"> not started </font><br />
| Please remove the current soul gem before placing a different soul gem.<br />
|-<br />
| sEnchantmentMenu8<br />
| <font color="green"> implemented </font><br />
| You cannot buy a spell that has a zero point cost.<br />
|-<br />
| sEnchantmentMenu9<br />
| <font color="blue"> removed </font><br />
| You cannot enchant more then one item of that type at a time.<br />
|-<br />
| sEnchantmentMenu10<br />
| <font color="red"> not started </font><br />
| The cast cost cannot exceed the charge amount put into the time<br />
|-<br />
| sEnchantmentMenu11<br />
| <font color="green"> implemented </font><br />
| You must add at least one effect to an enchantment<br />
|-<br />
| sEnchantmentMenu12<br />
| <font color="green"> implemented </font><br />
| You have successfully created an enchanted item<br />
|-<br />
| sEnchantmentHelp1<br />
| <font color="red"> not started </font><br />
| Slot for item to enchant. Only weapons, armor, scrolls and clothing that are not already enchanted can be enchanted.<br />
|-<br />
| sEnchantmentHelp2<br />
| <font color="red"> not started </font><br />
| Slot for the soul gem used to enchant an item. Only soul gems filled with a soul can be used. The soul amount is the total charge placed into the item.<br />
|-<br />
| sEnchantmentHelp3<br />
| <font color="red"> not started </font><br />
| The first number is the total amount the enchantment would cost to cast. The second number is the total enchantment cost that can be placed on this type of item.<br />
|-<br />
| sEnchantmentHelp4<br />
| <font color="red"> not started </font><br />
| The amount of charge points needed each time this enchantment is cast. This number is modified by your enchant skill.<br />
|-<br />
| sEnchantmentHelp5<br />
| <font color="red"> not started </font><br />
| The amount of soul in the soul gem in the soul gem slot<br />
|-<br />
| sEnchantmentHelp6<br />
| <font color="red"> not started </font><br />
| Amount of gold to buy this enchantment<br />
|-<br />
| sEnchantmentHelp7<br />
| <font color="red"> not started </font><br />
| Type of cast for the enchantment.<br />
|-<br />
| sEnchantmentHelp8<br />
| <font color="red"> not started </font><br />
| Name you give the spell.<br />
|-<br />
| sEnchantmentHelp9<br />
| <font color="red"> not started </font><br />
| Magic effects you know that you can add to an item<br />
|-<br />
| sEnchantmentHelp10<br />
| <font color="red"> not started </font><br />
| Current effects on the item<br />
|-<br />
| sInputMenu1<br />
| <font color="green"> implemented </font><br />
| Enter<br />
|-<br />
| sInventoryMenu1<br />
| <font color="blue"> removed </font><br />
| You cannot equip items being bartered.<br />
|-<br />
| sLevelUpMenu1<br />
| <font color="green"> implemented </font><br />
| You have ascended to Level <br />
|-<br />
| sLevelUpMenu2<br />
| <font color="blue"> removed </font><br />
| It's all suddenly obvious to you. You just have to concentrate. All the energy and time you've wasted is a sin, but without the experience you've gained, taking risks, taking responsibility for failure how could you have understood?<br />
|-<br />
| sLevelUpMenu3<br />
| <font color="blue"> removed </font><br />
| x2<br />
|-<br />
| sLevelUpMenu4<br />
| <font color="blue"> removed </font><br />
| x3<br />
|-<br />
| sLevelUpMsg<br />
| <font color="green"> implemented </font><br />
| You should rest and meditate on what you've learned.<br />
|-<br />
| sLevelUp<br />
| <font color="red"> not started </font><br />
| Level Up<br />
|-<br />
| sRange<br />
| <font color="red"> not started </font><br />
| Range<br />
|-<br />
| sArea<br />
| <font color="green"> implemented </font><br />
| Area<br />
|-<br />
| sMagnitude<br />
| <font color="green"> implemented </font><br />
| Magnitude<br />
|-<br />
| sDuration<br />
| <font color="green"> implemented </font><br />
| Duration<br />
|-<br />
| sDrain<br />
| <font color="red"> not started </font><br />
| Drain<br />
|-<br />
| sAbsorb<br />
| <font color="red"> not started </font><br />
| Absorb<br />
|-<br />
| sFortify<br />
| <font color="red"> not started </font><br />
| Fortify<br />
|-<br />
| sRestore<br />
| <font color="red"> not started </font><br />
| Restore<br />
|-<br />
| sDamage<br />
| <font color="red"> not started </font><br />
| Damage<br />
|-<br />
| spoint<br />
| <font color="green"> implemented </font><br />
| pt<br />
|-<br />
| spoints<br />
| <font color="green"> implemented </font><br />
| pts<br />
|-<br />
| spercent<br />
| <font color="green"> implemented </font><br />
| %<br />
|-<br />
| sfor<br />
| <font color="green"> implemented </font><br />
| for<br />
|-<br />
| ssecond<br />
| <font color="green"> implemented </font><br />
| sec<br />
|-<br />
| sseconds<br />
| <font color="green"> implemented </font><br />
| secs<br />
|-<br />
| sin<br />
| <font color="green"> implemented </font><br />
| in<br />
|-<br />
| sfootarea<br />
| <font color="green"> implemented </font><br />
| ft<br />
|-<br />
| sfeet<br />
| <font color="green"> implemented </font><br />
| ft<br />
|-<br />
| sXTimes<br />
| <font color="green"> implemented </font><br />
| x<br />
|-<br />
| sXTimesINT<br />
| <font color="green"> implemented </font><br />
| x INT<br />
|-<br />
| sonword<br />
| <font color="green"> implemented </font><br />
| on<br />
|-<br />
| sNone<br />
| <font color="green"> implemented </font><br />
| None<br />
|-<br />
| sDone<br />
| <font color="red"> not started </font><br />
| Done<br />
|-<br />
| sStartCell<br />
| <font color="blue"> removed </font><br />
| Cavern of the Incarnate<br />
|-<br />
| sStartError<br />
| <font color="blue"> removed </font><br />
| Cannot start in an empty interior cell!<br />
|-<br />
| sStartCellError<br />
| <font color="blue"> removed </font><br />
| Starting interior cell "Cavern of the Incarnate" not found!<br />
|-<br />
| sAdmire<br />
| <font color="green"> implemented </font><br />
| Admire<br />
|-<br />
| sIntimidate<br />
| <font color="green"> implemented </font><br />
| Intimidate<br />
|-<br />
| sTaunt<br />
| <font color="green"> implemented </font><br />
| Taunt<br />
|-<br />
| sBribe 10 Gold<br />
| <font color="green"> implemented </font><br />
| Bribe 10 Gold<br />
|-<br />
| sBribe 100 Gold<br />
| <font color="green"> implemented </font><br />
| Bribe 100 Gold<br />
|-<br />
| sBribe 1000 Gold<br />
| <font color="green"> implemented </font><br />
| Bribe 1000 Gold<br />
|-<br />
| sPersuasionMenuTitle<br />
| <font color="green"> implemented </font><br />
| Persuasion<br />
|-<br />
| sFast<br />
| <font color="green"> implemented </font><br />
| Fast<br />
|-<br />
| sSlow<br />
| <font color="green"> implemented </font><br />
| Slow<br />
|-<br />
| sBestAttack<br />
| <font color="green"> implemented </font><br />
| Always Use Best Attack<br />
|-<br />
| sSubtitles<br />
| <font color="green"> implemented </font><br />
| Subtitles<br />
|-<br />
| sMouseFlip<br />
| <font color="green"> implemented </font><br />
| Invert Y Axis<br />
|-<br />
| sCursorOff<br />
| <font color="green"> implemented </font><br />
| Crosshair<br />
|-<br />
| sEnableJoystick<br />
| <font color="red"> not started </font><br />
| Enable Joystick<br />
|-<br />
| sXStrafe<br />
| <font color="red"> not started </font><br />
| X-Axis Movement<br />
|-<br />
| sStrafe<br />
| <font color="red"> not started </font><br />
| Strafe<br />
|-<br />
| sTurn<br />
| <font color="red"> not started </font><br />
| Turn<br />
|-<br />
| sMouseWheelUpShort<br />
| <font color="red"> not started </font><br />
| MWheel Up<br />
|-<br />
| sMouseWheelDownShort<br />
| <font color="red"> not started </font><br />
| MWheel Down<br />
|-<br />
| sMouse<br />
| <font color="green"> implemented </font><br />
| Mouse<br />
|-<br />
| sJoystickShort<br />
| <font color="red"> not started </font><br />
| Joy<br />
|-<br />
| sJoystickHatShort<br />
| <font color="red"> not started </font><br />
| JHat<br />
|-<br />
| sPickUp<br />
| <font color="red"> not started </font><br />
| Take<br />
|-<br />
| sItemName<br />
| <font color="red"> not started </font><br />
| Item Name<br />
|-<br />
| sNoName<br />
| <font color="red"> not started </font><br />
| NO NAME GIVEN!<br />
|-<br />
| sItem<br />
| <font color="green"> implemented </font><br />
| Item<br />
|-<br />
| sRaceMenu1<br />
| <font color="green"> implemented </font><br />
| Appearance<br />
|-<br />
| sRaceMenu2<br />
| <font color="green"> implemented </font><br />
| Change Sex<br />
|-<br />
| sRaceMenu3<br />
| <font color="green"> implemented </font><br />
| Change Face<br />
|-<br />
| sRaceMenu4<br />
| <font color="green"> implemented </font><br />
| Change Hair<br />
|-<br />
| sRaceMenu5<br />
| <font color="green"> implemented </font><br />
| Race<br />
|-<br />
| sRaceMenu6<br />
| <font color="red"> not started </font><br />
| Race Description<br />
|-<br />
| sRaceMenu7<br />
| <font color="green"> implemented </font><br />
| Specials<br />
|-<br />
| sRestMenu1<br />
| <font color="red"> not started </font><br />
| How many hours?<br />
|-<br />
| sRestMenu2<br />
| <font color="green"> implemented </font><br />
| Hours<br />
|-<br />
| sRestMenu3<br />
| <font color="green"> implemented </font><br />
| REST<br />
|-<br />
| sRestMenu4<br />
| <font color="red"> not started </font><br />
| You can't rest right now.<br />
|-<br />
| fRestMagicMult<br />
| <font color="green"> implemented </font><br />
| 0.15<br />
|-<br />
| sSaveMenu1<br />
| <font color="red"> not started </font><br />
| New Save Game<br />
|-<br />
| sServiceRepairTitle<br />
| <font color="green"> implemented </font><br />
| Repair Service Menu<br />
|-<br />
| sServiceTravelTitle<br />
| <font color="green"> implemented </font><br />
| Travel<br />
|-<br />
| sServiceTrainingTitle<br />
| <font color="green"> implemented </font><br />
| Training<br />
|-<br />
| sServiceTrainingWords<br />
| <font color="green"> implemented </font><br />
| I can teach nothing more about that skill<br />
|-<br />
| sServiceSpellsTitle<br />
| <font color="green"> implemented </font><br />
| Spells<br />
|-<br />
| sSkillsMenu1<br />
| <font color="green"> implemented </font><br />
| Choose a Skill<br />
|-<br />
| sBonusSkillTitle<br />
| <font color="green"> implemented </font><br />
| Skill Bonus<br />
|-<br />
| sSpecializationMenu1<br />
| <font color="green"> implemented </font><br />
| Choose a Specialization<br />
|-<br />
| sSpellmakingMenuTitle<br />
| <font color="green"> implemented </font><br />
| Spellmaking<br />
|-<br />
| sSpellmakingMenu1<br />
| <font color="green"> implemented </font><br />
| Spell Chance<br />
|-<br />
| sSpellmakingHelp1<br />
| <font color="red"> not started </font><br />
| Name you give the spell.<br />
|-<br />
| sSpellmakingHelp2<br />
| <font color="red"> not started </font><br />
| Amount of Magika one cast of the spell will cost<br />
|-<br />
| sSpellmakingHelp3<br />
| <font color="red"> not started </font><br />
| The chance you have to cast the spell at your current skill level<br />
|-<br />
| sSpellmakingHelp4<br />
| <font color="red"> not started </font><br />
| How much gold the spell will cost you.<br />
|-<br />
| sSpellmakingHelp5<br />
| <font color="red"> not started </font><br />
| Magic effects you know that you can add to a spell<br />
|-<br />
| sSpellmakingHelp6<br />
| <font color="red"> not started </font><br />
| Current effects on the spell<br />
|-<br />
| sKilledEssential<br />
| <font color="green"> implemented </font><br />
| With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created.<br />
|-<br />
| sCrimeMessage<br />
| <font color="green"> implemented </font><br />
| Your crime has been reported!<br />
|-<br />
| sPotionSuccess<br />
| <font color="green"> implemented </font><br />
| You created a potion<br />
|-<br />
| sMagicItem<br />
| <font color="green"> implemented </font><br />
| Magic Items<br />
|-<br />
| sMagnitudeDes<br />
| <font color="red"> not started </font><br />
| The range of a spells power<br />
|-<br />
| sAreaDes<br />
| <font color="red"> not started </font><br />
| The radius the spell attempt to affect<br />
|-<br />
| sDurationDes<br />
| <font color="red"> not started </font><br />
| The length a spell lasts<br />
|-<br />
| sRangeDes<br />
| <font color="red"> not started </font><br />
| What the spell is directed at such as yourself, a target or who you touch<br />
|-<br />
| sCrimeHelp<br />
| <font color="green"> implemented </font><br />
| The penalty you must pay for your crimes, if caught.<br />
|-<br />
| sSoulGem<br />
| <font color="green"> implemented </font><br />
| Soul<br />
|-<br />
| sCastCost<br />
| <font color="green"> implemented </font><br />
| Cast Cost<br />
|-<br />
| sTravelServiceTitle<br />
| <font color="green"> implemented </font><br />
| Select destination<br />
|-<br />
| sSpellServiceTitle<br />
| <font color="green"> implemented </font><br />
| Select spell to buy<br />
|-<br />
| sRepairServiceTitle<br />
| <font color="green"> implemented </font><br />
| Select item to repair<br />
|-<br />
| sTrainingServiceTitle<br />
| <font color="green"> implemented </font><br />
| Select skill to train<br />
|-<br />
| sMortar<br />
| <font color="blue"> removed </font><br />
| Mortar<br />
|-<br />
| sCalcinator<br />
| <font color="blue"> removed </font><br />
| Calcinator<br />
|-<br />
| sAlembic<br />
| <font color="blue"> removed </font><br />
| Alembic<br />
|-<br />
| sRetort<br />
| <font color="blue"> removed </font><br />
| Retort<br />
|-<br />
| sQuestionMark<br />
| <font color="red"> not started </font><br />
| ?<br />
|-<br />
| s3dAudio<br />
| <font color="red"> not started </font><br />
| 3D Audio<br />
|-<br />
| s3dHardware<br />
| <font color="red"> not started </font><br />
| Hardware Accelerated<br />
|-<br />
| s3dSoftware<br />
| <font color="red"> not started </font><br />
| Software Mode<br />
|-<br />
| sYourGold<br />
| <font color="green"> implemented </font><br />
| YOUR GOLD<br />
|-<br />
| sSellerGold<br />
| <font color="green"> implemented </font><br />
| SELLER GOLD<br />
|-<br />
| sTotalCost<br />
| <font color="green"> implemented </font><br />
| TOTAL COST<br />
|-<br />
| sTotalSold<br />
| <font color="green"> implemented </font><br />
| TOTAL SOLD<br />
|-<br />
| sOffer<br />
| <font color="red"> not started </font><br />
| Offer<br />
|-<br />
| sLess<br />
| <font color="red"> not started </font><br />
| Less<br />
|-<br />
| sMore<br />
| <font color="red"> not started </font><br />
| More<br />
|-<br />
| sInventory<br />
| <font color="blue"> removed </font><br />
| Inventory<br />
|-<br />
| sBookPageOne<br />
| <font color="blue"> removed </font><br />
| 1<br />
|-<br />
| sBookPageTwo<br />
| <font color="blue"> removed </font><br />
| 2<br />
|-<br />
| sDisposeofCorpse<br />
| <font color="green"> implemented </font><br />
| Dispose of Corpse<br />
|-<br />
| sCaughtStealingMessage<br />
| <font color="red"> not started </font><br />
| Hey he's stealing my stuff!<br />
|-<br />
| sUserDefinedClass<br />
| <font color="red"> not started </font><br />
| User Defined Class<br />
|-<br />
| sAsk<br />
| <font color="red"> not started </font><br />
| Ask<br />
|-<br />
| sEnchantItems<br />
| <font color="green"> implemented </font><br />
| Items to Enchant<br />
|-<br />
| sSoulGemsWithSouls<br />
| <font color="green"> implemented </font><br />
| Soul Gems with Souls<br />
|-<br />
| sDoYouWantTo<br />
| <font color="green"> implemented </font><br />
| Do you want to <br />
|-<br />
| sRechargeEnchantment<br />
| <font color="green"> implemented </font><br />
| Recharge Enchanted Item <br />
|-<br />
| sMake Enchantment<br />
| <font color="green"> implemented </font><br />
| Make an Enchanted Item <br />
|-<br />
| sSell<br />
| <font color="blue"> removed </font><br />
| Sell<br />
|-<br />
| sEquip<br />
| <font color="blue"> removed </font><br />
| Equip<br />
|-<br />
| sDrop<br />
| <font color="blue"> removed </font><br />
| Drop<br />
|-<br />
| sContainer<br />
| <font color="blue"> removed </font><br />
| Container <br />
|-<br />
| sStats<br />
| <font color="blue"> removed </font><br />
| Stats <br />
|-<br />
| sMap<br />
| <font color="blue"> removed </font><br />
| Map <br />
|-<br />
| sCenter<br />
| <font color="red"> not started </font><br />
| Center <br />
|-<br />
| sSaveMenuHelp01<br />
| <font color="red"> not started </font><br />
| th of<br />
|-<br />
| sSaveMenuHelp02<br />
| <font color="red"> not started </font><br />
| month<br />
|-<br />
| sSaveMenuHelp03<br />
| <font color="red"> not started </font><br />
| day<br />
|-<br />
| sSaveMenuHelp04<br />
| <font color="green"> implemented </font><br />
| a.m.<br />
|-<br />
| sSaveMenuHelp05<br />
| <font color="green"> implemented </font><br />
| p.m.<br />
|-<br />
| sSaveMenuHelp06<br />
| <font color="red"> not started </font><br />
| Delete Game?<br />
|-<br />
| sBlocks<br />
| <font color="red"> not started </font><br />
| Blocks<br />
|-<br />
| sFileSize<br />
| <font color="red"> not started </font><br />
| File Size<br />
|-<br />
| sSave<br />
| <font color="red"> not started </font><br />
| Save<br />
|-<br />
| sDeleteSpell<br />
| <font color="green"> implemented </font><br />
| Delete Spell<br />
|-<br />
| sQuestionDeleteSpell<br />
| <font color="green"> implemented </font><br />
| Are you sure you wish to delete %s?<br />
|-<br />
| sDeleteSpellError<br />
| <font color="green"> implemented </font><br />
| You cannot delete this item from the Magic Menu<br />
|-<br />
| sLocal<br />
| <font color="green"> implemented </font><br />
| Local<br />
|-<br />
| sLoadFailedMessage<br />
| <font color="red"> not started </font><br />
| Your last load failed. You must load another game or start a new game.<br />
|-<br />
| sShadows<br />
| <font color="green"> implemented </font><br />
| Shadows<br />
|-<br />
| sControlerVibration<br />
| <font color="red"> not started </font><br />
| Controller Vibration<br />
|-<br />
| sQuanityMenuMessage01<br />
| <font color="green"> implemented </font><br />
| Amount to Sell<br />
|-<br />
| sQuanityMenuMessage02<br />
| <font color="green"> implemented </font><br />
| Amount to Buy<br />
|-<br />
| sSex<br />
| <font color="red"> not started </font><br />
| Sex<br />
|-<br />
| sHair<br />
| <font color="red"> not started </font><br />
| Hair<br />
|-<br />
| sFace<br />
| <font color="red"> not started </font><br />
| Face<br />
|-<br />
| sRepairFailed<br />
| <font color="green"> implemented </font><br />
| Your repair failed!<br />
|-<br />
| sRepairSuccess<br />
| <font color="green"> implemented </font><br />
| Your repair succeeded!<br />
|-<br />
| sHeal<br />
| <font color="red"> not started </font><br />
| Heal<br />
|-<br />
| sgp<br />
| <font color="green"> implemented </font><br />
| gp<br />
|-<br />
| sSetValueMessage01<br />
| <font color="blue"> removed </font><br />
| The maximum magnitude cannot be less then the minimum magnitude!<br />
|-<br />
| sDelete<br />
| <font color="green"> implemented </font><br />
| Delete<br />
|-<br />
| sVideoWarning<br />
| <font color="blue"> removed </font><br />
| Warning: Video Resolution does not allow shadows.<br />
|-<br />
| sResChangeWarning<br />
| <font color="blue"> removed </font><br />
| Desired resolution not supported by video card.<br />
|-<br />
| sShift<br />
| <font color="blue"> removed </font><br />
| Shift<br />
|-<br />
| sBackspace<br />
| <font color="blue"> removed </font><br />
| Backspace<br />
|-<br />
| sCustomClassName<br />
| <font color="green"> implemented </font><br />
| Adventurer<br />
|-<br />
| sSpace<br />
| <font color="blue"> removed </font><br />
| Space<br />
|-<br />
| sInventorySelectNoItems<br />
| <font color="red"> not started </font><br />
| You have no items to fill this slot.<br />
|-<br />
| sInventorySelectNoSoul<br />
| <font color="green"> implemented </font><br />
| You have no filled Soul Gems<br />
|-<br />
| sInventorySelectNoIngredients<br />
| <font color="red"> not started </font><br />
| You have no ingredients<br />
|-<br />
| sDisposeCorpseFail<br />
| <font color="green"> implemented </font><br />
| You can not remove this corpse<br />
|-<br />
| sQuickMenuTitle<br />
| <font color="green"> implemented </font><br />
| Quick Keys<br />
|-<br />
| sQuickMenuInstruc<br />
| <font color="green"> implemented </font><br />
| Click on quick key slot to add a spell, magic item or inventory item<br />
|-<br />
| sQuickMenu1<br />
| <font color="green"> implemented </font><br />
| Item to QuickKey<br />
|-<br />
| sQuickMenu2<br />
| <font color="green"> implemented </font><br />
| Inventory Menu Item<br />
|-<br />
| sQuickMenu3<br />
| <font color="green"> implemented </font><br />
| Magic Menu Item<br />
|-<br />
| sQuickMenu4<br />
| <font color="green"> implemented </font><br />
| Delete QuickKey Item<br />
|-<br />
| sQuickMenu5<br />
| <font color="green"> implemented </font><br />
| You no longer have<br />
|-<br />
| sQuickMenu6<br />
| <font color="green"> implemented </font><br />
| Inventory Items to Quick key<br />
|-<br />
| sMagicSelectTitle<br />
| <font color="red"> not started </font><br />
| Select a magic to Quick key.<br />
|-<br />
| sNextRank<br />
| <font color="green"> implemented </font><br />
| Next Rank:<br />
|-<br />
| sNeedOneSkill<br />
| <font color="green"> implemented </font><br />
| Need one skill at<br />
|-<br />
| sNeedTwoSkills<br />
| <font color="green"> implemented </font><br />
| Need two skills at<br />
|-<br />
| sand<br />
| <font color="red"> not started </font><br />
| and<br />
|-<br />
| sOneHanded<br />
| <font color="green"> implemented </font><br />
| One Handed<br />
|-<br />
| sTwoHanded<br />
| <font color="green"> implemented </font><br />
| Two Handed<br />
|-<br />
| sType<br />
| <font color="green"> implemented </font><br />
| Type:<br />
|-<br />
| sAt<br />
| <font color="red"> not started </font><br />
| At<br />
|-<br />
| sUnequip<br />
| <font color="red"> not started </font><br />
| Unequip<br />
|-<br />
| sScrolldown<br />
| <font color="red"> not started </font><br />
| Scroll Down<br />
|-<br />
| sScrollup<br />
| <font color="red"> not started </font><br />
| Scroll Up<br />
|-<br />
| sSleepInterrupt<br />
| <font color="green"> implemented </font><br />
| Your rest has been interrupted.<br />
|-<br />
| sSoultrapSuccess<br />
| <font color="green"> implemented </font><br />
| Your have trapped a soul<br />
|-<br />
| sCantEquipWeapWarning<br />
| <font color="red"> not started </font><br />
| Finish your current attack before equipping a new weapon<br />
|-<br />
| sOfferMenuTitle<br />
| <font color="red"> not started </font><br />
| Offer Menu<br />
|-<br />
| sPowers<br />
| <font color="green"> implemented </font><br />
| Powers<br />
|-<br />
| sBreath<br />
| <font color="green"> implemented </font><br />
| Breath<br />
|-<br />
| sDifficulty<br />
| <font color="red"> not started </font><br />
| Difficulty<br />
|-<br />
| sEasy<br />
| <font color="red"> not started </font><br />
| Easy<br />
|-<br />
| sHard<br />
| <font color="red"> not started </font><br />
| Hard<br />
|-<br />
| sAttributeStrength<br />
| <font color="green"> implemented </font><br />
| Strength<br />
|-<br />
| sAttributeIntelligence<br />
| <font color="green"> implemented </font><br />
| Intelligence<br />
|-<br />
| sAttributeWillpower<br />
| <font color="green"> implemented </font><br />
| Willpower<br />
|-<br />
| sAttributeAgility<br />
| <font color="green"> implemented </font><br />
| Agility<br />
|-<br />
| sAttributeSpeed<br />
| <font color="green"> implemented </font><br />
| Speed<br />
|-<br />
| sAttributeEndurance<br />
| <font color="green"> implemented </font><br />
| Endurance<br />
|-<br />
| sAttributePersonality<br />
| <font color="green"> implemented </font><br />
| Personality<br />
|-<br />
| sAttributeLuck<br />
| <font color="green"> implemented </font><br />
| Luck<br />
|-<br />
| sHealth<br />
| <font color="green"> implemented </font><br />
| Health<br />
|-<br />
| sRace<br />
| <font color="green"> implemented </font><br />
| Race<br />
|-<br />
| sLevel<br />
| <font color="green"> implemented </font><br />
| Level<br />
|-<br />
| sLevels<br />
| <font color="green"> implemented </font><br />
| Levels<br />
|-<br />
| sFaction<br />
| <font color="green"> implemented </font><br />
| Faction<br />
|-<br />
| sBirthSign<br />
| <font color="green"> implemented </font><br />
| Sign<br />
|-<br />
| sBounty<br />
| <font color="green"> implemented </font><br />
| Bounty<br />
|-<br />
| sReputation<br />
| <font color="green"> implemented </font><br />
| Reputation<br />
|-<br />
| sSchool<br />
| <font color="green"> implemented </font><br />
| School<br />
|-<br />
| sSkill<br />
| <font color="red"> not started </font><br />
| Skill<br />
|-<br />
| sSkillProgress<br />
| <font color="green"> implemented </font><br />
| Progress towards skill increase<br />
|-<br />
| sSkillMaxReached<br />
| <font color="red"> not started </font><br />
| Maximum proficiency has been reached.<br />
|-<br />
| sLevelProgress<br />
| <font color="green"> implemented </font><br />
| Progress towards level increase<br />
|-<br />
| sMagic<br />
| <font color="green"> implemented </font><br />
| Magicka<br />
|-<br />
| sMagicMenu<br />
| <font color="blue"> removed </font><br />
| Magic<br />
|-<br />
| sFatigue<br />
| <font color="green"> implemented </font><br />
| Fatigue<br />
|-<br />
| sSkillsMenuReputationHelp<br />
| <font color="green"> implemented </font><br />
| Your fame rating in the world of Morrowind.<br />
|-<br />
| sStrDesc<br />
| <font color="green"> implemented </font><br />
| Affects your starting Health, how much you can carry, your maximum Fatigue, and how much damage you do in melee.<br />
|-<br />
| sIntDesc<br />
| <font color="green"> implemented </font><br />
| Determines your maximum amount of Magicka.<br />
|-<br />
| sWilDesc<br />
| <font color="green"> implemented </font><br />
| Affects your ability to resist magic, and your maximum Fatigue.<br />
|-<br />
| sAgiDesc<br />
| <font color="green"> implemented </font><br />
| Affects your ability to dodge and hit targets in melee as well as your maximum Fatigue.<br />
|-<br />
| sSpdDesc<br />
| <font color="green"> implemented </font><br />
| Determines how fast you can move.<br />
|-<br />
| sEndDesc<br />
| <font color="green"> implemented </font><br />
| Affects your starting Health, your Health gain per level, and your maximum Fatigue.<br />
|-<br />
| sPerDesc<br />
| <font color="green"> implemented </font><br />
| Affects your ability to deal with other characters and how much they like you.<br />
|-<br />
| sLucDesc<br />
| <font color="green"> implemented </font><br />
| Affects every action you do in a small way.<br />
|-<br />
| sFatDesc<br />
| <font color="green"> implemented </font><br />
| How tired you are. Low fatigue makes it harder to successfully perform actions.<br />
|-<br />
| sHealthDesc<br />
| <font color="green"> implemented </font><br />
| The amount of damage you can take before you die. Increases every time you gain a level.<br />
|-<br />
| sMagDesc<br />
| <font color="green"> implemented </font><br />
| Used to cast spells. Magicka is naturally restored by resting.<br />
|-<br />
| fWortChanceValue<br />
| <font color="green"> implemented </font><br />
| 15<br />
|-<br />
| sDefaultCellname<br />
| <font color="green"> implemented </font><br />
| Wilderness<br />
|-<br />
| fMinWalkSpeed<br />
| <font color="green"> implemented </font><br />
| 100<br />
|-<br />
| fMaxWalkSpeed<br />
| <font color="green"> implemented </font><br />
| 200<br />
|-<br />
| fMinWalkSpeedCreature<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| fMaxWalkSpeedCreature<br />
| <font color="green"> implemented </font><br />
| 300<br />
|-<br />
| fEncumberedMoveEffect<br />
| <font color="green"> implemented </font><br />
| 0.3<br />
|-<br />
| fBaseRunMultiplier<br />
| <font color="green"> implemented </font><br />
| 1.75<br />
|-<br />
| fAthleticsRunBonus<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fJumpAcrobaticsBase<br />
| <font color="green"> implemented </font><br />
| 128<br />
|-<br />
| fJumpAcroMultiplier<br />
| <font color="green"> implemented </font><br />
| 4<br />
|-<br />
| fJumpEncumbranceBase<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fJumpEncumbranceMultiplier<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fJumpRunMultiplier<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fJumpMoveBase<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fJumpMoveMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fSwimWalkBase<br />
| <font color="red"> not started </font><br />
| 0.5<br />
|-<br />
| fSwimRunBase<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fSwimWalkAthleticsMult<br />
| <font color="red"> not started </font><br />
| 0.02<br />
|-<br />
| fSwimRunAthleticsMult<br />
| <font color="green"> implemented </font><br />
| 0.1<br />
|-<br />
| fSwimHeightScale<br />
| <font color="red"> not started </font><br />
| 0.9<br />
|-<br />
| fHoldBreathTime<br />
| <font color="green"> implemented </font><br />
| 20<br />
|-<br />
| fHoldBreathEndMult<br />
| <font color="red"> not started </font><br />
| 0.5<br />
|-<br />
| fSuffocationDamage<br />
| <font color="green"> implemented </font><br />
| 3<br />
|-<br />
| fMinFlySpeed<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| fMaxFlySpeed<br />
| <font color="green"> implemented </font><br />
| 300<br />
|-<br />
| fStromWindSpeed<br />
| <font color="red"> not started </font><br />
| 0.7<br />
|-<br />
| fStromWalkMult<br />
| <font color="red"> not started </font><br />
| 0.25<br />
|-<br />
| fFallDamageDistanceMin<br />
| <font color="green"> implemented </font><br />
| 400<br />
|-<br />
| fFallDistanceBase<br />
| <font color="green"> implemented </font><br />
| 0<br />
|-<br />
| fFallDistanceMult<br />
| <font color="green"> implemented </font><br />
| 0.07<br />
|-<br />
| fFallAcroBase<br />
| <font color="green"> implemented </font><br />
| 0.25<br />
|-<br />
| fFallAcroMult<br />
| <font color="green"> implemented </font><br />
| 0.01<br />
|-<br />
| iMaxActivateDist<br />
| <font color="green"> implemented </font><br />
| 192<br />
|-<br />
| iMaxInfoDist<br />
| <font color="red"> not started </font><br />
| 192<br />
|-<br />
| fVanityDelay<br />
| <font color="green"> implemented </font><br />
| 30<br />
|-<br />
| fMaxHeadTrackDistance<br />
| <font color="red"> not started </font><br />
| 400<br />
|-<br />
| fInteriorHeadTrackMult<br />
| <font color="red"> not started </font><br />
| 0.5<br />
|-<br />
| iHelmWeight<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| iPauldronWeight<br />
| <font color="green"> implemented </font><br />
| 10<br />
|-<br />
| iCuirassWeight<br />
| <font color="green"> implemented </font><br />
| 30<br />
|-<br />
| iGauntletWeight<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| iGreavesWeight<br />
| <font color="green"> implemented </font><br />
| 15<br />
|-<br />
| iBootsWeight<br />
| <font color="green"> implemented </font><br />
| 20<br />
|-<br />
| iShieldWeight<br />
| <font color="green"> implemented </font><br />
| 15<br />
|-<br />
| fLightMaxMod<br />
| <font color="green"> implemented </font><br />
| 0.6<br />
|-<br />
| fMedMaxMod<br />
| <font color="green"> implemented </font><br />
| 0.9<br />
|-<br />
| fUnarmoredBase1<br />
| <font color="green"> implemented </font><br />
| 0.1<br />
|-<br />
| fUnarmoredBase2<br />
| <font color="green"> implemented </font><br />
| 0.065<br />
|-<br />
| iBaseArmorSkill<br />
| <font color="green"> implemented </font><br />
| 30<br />
|-<br />
| fBlockStillBonus<br />
| <font color="green"> implemented </font><br />
| 1.25<br />
|-<br />
| fDamageStrengthBase<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fDamageStrengthMult<br />
| <font color="green"> implemented </font><br />
| 0.1<br />
|-<br />
| fSwingBlockBase<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fSwingBlockMult<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fFatigueBase<br />
| <font color="green"> implemented </font><br />
| 1.25<br />
|-<br />
| fFatigueMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fFatigueReturnBase<br />
| <font color="green"> implemented </font><br />
| 2.5<br />
|-<br />
| fFatigueReturnMult<br />
| <font color="green"> implemented </font><br />
| 0.02<br />
|-<br />
| fEndFatigueMult<br />
| <font color="green"> implemented </font><br />
| 0.04<br />
|-<br />
| fFatigueAttackBase<br />
| <font color="green"> implemented </font><br />
| 2<br />
|-<br />
| fFatigueAttackMult<br />
| <font color="green"> implemented </font><br />
| 0<br />
|-<br />
| fWeaponFatigueMult<br />
| <font color="green"> implemented </font><br />
| 0.25<br />
|-<br />
| fFatigueBlockBase<br />
| <font color="green"> implemented </font><br />
| 4<br />
|-<br />
| fFatigueBlockMult<br />
| <font color="green"> implemented </font><br />
| 0<br />
|-<br />
| fWeaponFatigueBlockMult<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fFatigueRunBase<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| fFatigueRunMult<br />
| <font color="green"> implemented </font><br />
| 2<br />
|-<br />
| fFatigueJumpBase<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| fFatigueJumpMult<br />
| <font color="green"> implemented </font><br />
| 0<br />
|-<br />
| fFatigueSwimWalkBase<br />
| <font color="green"> implemented </font><br />
| 2.5<br />
|-<br />
| fFatigueSwimRunBase<br />
| <font color="green"> implemented </font><br />
| 7<br />
|-<br />
| fFatigueSwimWalkMult<br />
| <font color="green"> implemented </font><br />
| 0<br />
|-<br />
| fFatigueSwimRunMult<br />
| <font color="green"> implemented </font><br />
| 0<br />
|-<br />
| fFatigueSneakBase<br />
| <font color="green"> implemented </font><br />
| 1.5<br />
|-<br />
| fFatigueSneakMult<br />
| <font color="green"> implemented </font><br />
| 1.5<br />
|-<br />
| fMinHandToHandMult<br />
| <font color="green"> implemented </font><br />
| 0.1<br />
|-<br />
| fMaxHandToHandMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fHandtoHandHealthPer<br />
| <font color="green"> implemented </font><br />
| 0.1<br />
|-<br />
| fCombatInvisoMult<br />
| <font color="red"> not started </font><br />
| 0.2<br />
|-<br />
| fCombatKODamageMult<br />
| <font color="green"> implemented </font><br />
| 1.5<br />
|-<br />
| fCombatCriticalStrikeMult<br />
| <font color="green"> implemented </font><br />
| 4<br />
|-<br />
| iBlockMinChance<br />
| <font color="green"> implemented </font><br />
| 10<br />
|-<br />
| iBlockMaxChance<br />
| <font color="green"> implemented </font><br />
| 50<br />
|-<br />
| fLevelUpHealthEndMult<br />
| <font color="green"> implemented </font><br />
| 0.1<br />
|-<br />
| fSoulGemMult<br />
| <font color="green"> implemented </font><br />
| 3<br />
|-<br />
| fEffectCostMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fSpellPriceMult<br />
| <font color="red"> not started </font><br />
| 2<br />
|-<br />
| fFatigueSpellBase<br />
| <font color="green"> implemented </font><br />
| 0<br />
|-<br />
| fFatigueSpellMult<br />
| <font color="green"> implemented </font><br />
| 0<br />
|-<br />
| fFatigueSpellCostMult<br />
| <font color="blue"> removed </font><br />
| 0<br />
|-<br />
| fPotionStrengthMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fPotionT1MagMult<br />
| <font color="green"> implemented </font><br />
| 1.5<br />
|-<br />
| fPotionT1DurMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fPotionMinUsefulDuration<br />
| <font color="red"> not started </font><br />
| 20<br />
|-<br />
| fPotionT4BaseStrengthMult<br />
| <font color="red"> not started </font><br />
| 20<br />
|-<br />
| fPotionT4EquipStrengthMult<br />
| <font color="red"> not started </font><br />
| 12<br />
|-<br />
| fIngredientMult<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fMagicItemCostMult<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fMagicItemPriceMult<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fMagicItemOnceMult<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fMagicItemUsedMult<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fMagicItemStrikeMult<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fMagicItemConstantMult<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fEnchantmentMult<br />
| <font color="green"> implemented </font><br />
| 0.1<br />
|-<br />
| fEnchantmentChanceMult<br />
| <font color="green"> implemented </font><br />
| 3<br />
|-<br />
| fPCbaseMagickaMult<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fNPCbaseMagickaMult<br />
| <font color="red"> not started </font><br />
| 2<br />
|-<br />
| fAutoSpellChance<br />
| <font color="red"> not started </font><br />
| 80<br />
|-<br />
| fAutoPCSpellChance<br />
| <font color="red"> not started </font><br />
| 50<br />
|-<br />
| iAutoSpellTimesCanCast<br />
| <font color="red"> not started </font><br />
| 3<br />
|-<br />
| iAutoSpellAttSkillMin<br />
| <font color="red"> not started </font><br />
| 70<br />
|-<br />
| iAutoSpellAlterationMax<br />
| <font color="red"> not started </font><br />
| 5<br />
|-<br />
| iAutoSpellConjurationMax<br />
| <font color="red"> not started </font><br />
| 2<br />
|-<br />
| iAutoSpellDestructionMax<br />
| <font color="red"> not started </font><br />
| 5<br />
|-<br />
| iAutoSpellIllusionMax<br />
| <font color="red"> not started </font><br />
| 5<br />
|-<br />
| iAutoSpellMysticismMax<br />
| <font color="red"> not started </font><br />
| 5<br />
|-<br />
| iAutoSpellRestorationMax<br />
| <font color="red"> not started </font><br />
| 5<br />
|-<br />
| iAutoPCSpellMax<br />
| <font color="red"> not started </font><br />
| 100<br />
|-<br />
| iAutoRepFacMod<br />
| <font color="green"> implemented </font><br />
| 2<br />
|-<br />
| iAutoRepLevMod<br />
| <font color="green"> implemented </font><br />
| 0<br />
|-<br />
| iMagicItemChargeOnce<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| iMagicItemChargeConst<br />
| <font color="red"> not started </font><br />
| 10<br />
|-<br />
| iMagicItemChargeUse<br />
| <font color="red"> not started </font><br />
| 5<br />
|-<br />
| iMagicItemChargeStrike<br />
| <font color="red"> not started </font><br />
| 10<br />
|-<br />
| iMonthsToRespawn<br />
| <font color="red"> not started </font><br />
| 4<br />
|-<br />
| fCorpseClearDelay<br />
| <font color="red"> not started </font><br />
| 72<br />
|-<br />
| fCorpseRespawnDelay<br />
| <font color="red"> not started </font><br />
| 72<br />
|-<br />
| fBarterGoldResetDelay<br />
| <font color="green"> implemented </font><br />
| 24<br />
|-<br />
| fEncumbranceStrMult<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| fPickLockMult<br />
| <font color="green"> implemented </font><br />
| -1<br />
|-<br />
| fTrapCostMult<br />
| <font color="green"> implemented </font><br />
| 0<br />
|-<br />
| fMessageTimePerChar<br />
| <font color="green"> implemented </font><br />
| 0.1<br />
|-<br />
| fMagicItemRechargePerSecond<br />
| <font color="green"> implemented </font><br />
| 0.05<br />
|-<br />
| i1stPersonSneakDelta<br />
| <font color="green"> implemented </font><br />
| 10<br />
|-<br />
| iBarterSuccessDisposition<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| iBarterFailDisposition<br />
| <font color="green"> implemented </font><br />
| -1<br />
|-<br />
| iLevelupTotal<br />
| <font color="green"> implemented </font><br />
| 10<br />
|-<br />
| iLevelupMajorMult<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| iLevelupMinorMult<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| iLevelupMajorMultAttribute<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| iLevelupMinorMultAttribute<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| iLevelupMiscMultAttriubte<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| iLevelupSpecialization<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| iLevelUp01Mult<br />
| <font color="green"> implemented </font><br />
| 2<br />
|-<br />
| iLevelUp02Mult<br />
| <font color="green"> implemented </font><br />
| 2<br />
|-<br />
| iLevelUp03Mult<br />
| <font color="green"> implemented </font><br />
| 2<br />
|-<br />
| iLevelUp04Mult<br />
| <font color="green"> implemented </font><br />
| 2<br />
|-<br />
| iLevelUp05Mult<br />
| <font color="green"> implemented </font><br />
| 3<br />
|-<br />
| iLevelUp06Mult<br />
| <font color="green"> implemented </font><br />
| 3<br />
|-<br />
| iLevelUp07Mult<br />
| <font color="green"> implemented </font><br />
| 3<br />
|-<br />
| iLevelUp08Mult<br />
| <font color="green"> implemented </font><br />
| 4<br />
|-<br />
| iLevelUp09Mult<br />
| <font color="green"> implemented </font><br />
| 4<br />
|-<br />
| iLevelUp10Mult<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| iSoulAmountForConstantEffect<br />
| <font color="green"> implemented </font><br />
| 400<br />
|-<br />
| fConstantEffectMult<br />
| <font color="red"> not started </font><br />
| 15<br />
|-<br />
| fEnchantmentConstantDurationMult<br />
| <font color="red"> not started </font><br />
| 100<br />
|-<br />
| fEnchantmentConstantChanceMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fWeaponDamageMult<br />
| <font color="green"> implemented </font><br />
| 0.1<br />
|-<br />
| fSeriousWoundMult<br />
| <font color="red"> not started </font><br />
| 0<br />
|-<br />
| fKnockDownMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| iKnockDownOddsBase<br />
| <font color="green"> implemented </font><br />
| 50<br />
|-<br />
| iKnockDownOddsMult<br />
| <font color="green"> implemented </font><br />
| 50<br />
|-<br />
| fCombatArmorMinMult<br />
| <font color="red"> not started </font><br />
| 0.25<br />
|-<br />
| fHandToHandReach<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fVoiceIdleOdds<br />
| <font color="green"> implemented </font><br />
| 10<br />
|-<br />
| iVoiceAttackOdds<br />
| <font color="green"> Implemented </font><br />
| 10<br />
|-<br />
| iVoiceHitOdds<br />
| <font color="green"> Implemented </font><br />
| 30<br />
|-<br />
| fProjectileMinSpeed<br />
| <font color="green"> Implemented </font><br />
| 400<br />
|-<br />
| fProjectileMaxSpeed<br />
| <font color="green"> Implemented </font><br />
| 3000<br />
|-<br />
| fThrownWeaponMinSpeed<br />
| <font color="green"> Implemented </font><br />
| 300<br />
|-<br />
| fThrownWeaponMaxSpeed<br />
| <font color="green"> Implemented </font><br />
| 1000<br />
|-<br />
| fTargetSpellMaxSpeed<br />
| <font color="green"> implemented </font><br />
| 1000<br />
|-<br />
| fProjectileThrownStoreChance<br />
| <font color="green"> Implemented </font><br />
| 25<br />
|-<br />
| iPickMinChance<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| iPickMaxChance<br />
| <font color="green"> implemented </font><br />
| 75<br />
|-<br />
| fDispRaceMod<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| fDispPersonalityMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fDispPersonalityBase<br />
| <font color="green"> implemented </font><br />
| 50<br />
|-<br />
| fDispFactionMod<br />
| <font color="green"> implemented </font><br />
| 3<br />
|-<br />
| fDispFactionRankBase<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fDispFactionRankMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fDispCrimeMod<br />
| <font color="green"> implemented </font><br />
| 0<br />
|-<br />
| fDispDiseaseMod<br />
| <font color="green"> implemented </font><br />
| -10<br />
|-<br />
| iDispAttackMod<br />
| <font color="red"> not started </font><br />
| -50<br />
|-<br />
| fDispWeaponDrawn<br />
| <font color="green"> implemented </font><br />
| -5<br />
|-<br />
| fDispBargainSuccessMod<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fDispBargainFailMod<br />
| <font color="red"> not started </font><br />
| -1<br />
|-<br />
| fDispPickPocketMod<br />
| <font color="red"> not started </font><br />
| -25<br />
|-<br />
| iDaysinPrisonMod<br />
| <font color="green"> implemented </font><br />
| 100<br />
|-<br />
| fDispAttacking<br />
| <font color="red"> not started </font><br />
| -10<br />
|-<br />
| fDispStealing<br />
| <font color="red"> not started </font><br />
| -0.5<br />
|-<br />
| iDispTresspass<br />
| <font color="red"> not started </font><br />
| -20<br />
|-<br />
| iDispKilling<br />
| <font color="red"> not started </font><br />
| -50<br />
|-<br />
| iTrainingMod<br />
| <font color="green"> implemented </font><br />
| 10<br />
|-<br />
| iAlchemyMod<br />
| <font color="green"> implemented </font><br />
| 2<br />
|-<br />
| fBargainOfferBase<br />
| <font color="green"> implemented </font><br />
| 50<br />
|-<br />
| fBargainOfferMulti<br />
| <font color="green"> implemented </font><br />
| -4<br />
|-<br />
| fDispositionMod<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fPersonalityMod<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| fLuckMod<br />
| <font color="green"> implemented </font><br />
| 10<br />
|-<br />
| fReputationMod<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fLevelMod<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| fBribe10Mod<br />
| <font color="green"> implemented </font><br />
| 35<br />
|-<br />
| fBribe100Mod<br />
| <font color="green"> implemented </font><br />
| 75<br />
|-<br />
| fBribe1000Mod<br />
| <font color="green"> implemented </font><br />
| 150<br />
|-<br />
| fPerDieRollMult<br />
| <font color="green"> implemented </font><br />
| 0.3<br />
|-<br />
| fPerTempMult<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| iPerMinChance<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| iPerMinChange<br />
| <font color="green"> implemented </font><br />
| 10<br />
|-<br />
| fSpecialSkillBonus<br />
| <font color="green"> implemented </font><br />
| 0.8<br />
|-<br />
| fMajorSkillBonus<br />
| <font color="green"> implemented </font><br />
| 0.75<br />
|-<br />
| fMinorSkillBonus<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fMiscSkillBonus<br />
| <font color="green"> implemented </font><br />
| 1.25<br />
|-<br />
| iAlarmKilling<br />
| <font color="green"> implemented </font><br />
| 90<br />
|-<br />
| iAlarmAttack<br />
| <font color="green"> implemented </font><br />
| 50<br />
|-<br />
| iAlarmStealing<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| iAlarmPickPocket<br />
| <font color="green"> implemented </font><br />
| 20<br />
|-<br />
| iAlarmTresspass<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| fAlarmRadius<br />
| <font color="green"> implemented </font><br />
| 2000<br />
|-<br />
| iCrimeKilling<br />
| <font color="green"> implemented </font><br />
| 1000<br />
|-<br />
| iCrimeAttack<br />
| <font color="green"> implemented </font><br />
| 40<br />
|-<br />
| fCrimeStealing<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| iCrimePickPocket<br />
| <font color="green"> implemented </font><br />
| 25<br />
|-<br />
| iCrimeTresspass<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| iCrimeThreshold<br />
| <font color="green"> implemented </font><br />
| 1000<br />
|-<br />
| iCrimeThresholdMultiplier<br />
| <font color="green"> implemented </font><br />
| 10<br />
|-<br />
| fCrimeGoldDiscountMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fCrimeGoldTurnInMult<br />
| <font color="green"> implemented </font><br />
| 0.9<br />
|-<br />
| iFightAttack<br />
| <font color="green"> implemented </font><br />
| 100<br />
|-<br />
| iFightAttacking<br />
| <font color="red"> not started </font><br />
| 50<br />
|-<br />
| iFightDistanceBase<br />
| <font color="red"> not started </font><br />
| 20<br />
|-<br />
| fFightDistanceMultiplier<br />
| <font color="red"> not started </font><br />
| 0.005<br />
|-<br />
| iFightAlarmMult<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fFightDispMult<br />
| <font color="red"> not started </font><br />
| 0.2<br />
|-<br />
| fFightStealing<br />
| <font color="green"> implemented </font><br />
| 50<br />
|-<br />
| iFightPickpocket<br />
| <font color="green"> implemented </font><br />
| 25<br />
|-<br />
| iFightTrespass<br />
| <font color="green"> implemented </font><br />
| 25<br />
|-<br />
| iFightKilling<br />
| <font color="green"> implemented </font><br />
| 50<br />
|-<br />
| iFlee<br />
| <font color="red"> not started </font><br />
| 0<br />
|-<br />
| iGreetDistanceMultiplier<br />
| <font color="green"> implemented </font><br />
| 6<br />
|-<br />
| iGreetDuration<br />
| <font color="red"> not started </font><br />
| 4<br />
|-<br />
| fGreetDistanceReset<br />
| <font color="green"> implemented </font><br />
| 512<br />
|-<br />
| fIdleChanceMultiplier<br />
| <font color="green"> implemented </font><br />
| 0.75<br />
|-<br />
| fSneakUseDist<br />
| <font color="red"> not started </font><br />
| 500<br />
|-<br />
| fSneakUseDelay<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fSneakDistanceBase<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fSneakDistanceMultiplier<br />
| <font color="green"> implemented </font><br />
| 0.002<br />
|-<br />
| fSneakSpeedMultiplier<br />
| <font color="green"> implemented </font><br />
| 0.75<br />
|-<br />
| fSneakViewMult<br />
| <font color="green"> implemented </font><br />
| 1.5<br />
|-<br />
| fSneakNoViewMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fSneakSkillMult<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fSneakBootMult<br />
| <font color="green"> implemented </font><br />
| -1<br />
|-<br />
| fCombatDistance<br />
| <font color="green"> implemented </font><br />
| 128<br />
|-<br />
| fCombatAngleXY<br />
| <font color="green"> implemented </font><br />
| 60<br />
|-<br />
| fCombatAngleZ<br />
| <font color="green"> implemented </font><br />
| 60<br />
|-<br />
| fCombatForceSideAngle<br />
| <font color="red"> not started </font><br />
| 30<br />
|-<br />
| fCombatTorsoSideAngle<br />
| <font color="red"> not started </font><br />
| 45<br />
|-<br />
| fCombatTorsoStartPercent<br />
| <font color="red"> not started </font><br />
| 0.3<br />
|-<br />
| fCombatTorsoStopPercent<br />
| <font color="red"> not started </font><br />
| 0.8<br />
|-<br />
| fCombatBlockLeftAngle<br />
| <font color="green"> implemented </font><br />
| -90<br />
|-<br />
| fCombatBlockRightAngle<br />
| <font color="green"> implemented </font><br />
| 30<br />
|-<br />
| fCombatDelayCreature<br />
| <font color="red"> not started </font><br />
| 0.1<br />
|-<br />
| fCombatDelayNPC<br />
| <font color="red"> not started </font><br />
| 0.1<br />
|-<br />
| sTargetCriticalStrike<br />
| <font color="green"> implemented </font><br />
| Critical Damage!<br />
|-<br />
| fAIMeleeWeaponMult<br />
| <font color="red"> not started </font><br />
| 2<br />
|-<br />
| fAIRangeMeleeWeaponMult<br />
| <font color="red"> not started </font><br />
| 5<br />
|-<br />
| fAIMagicSpellMult<br />
| <font color="red"> not started </font><br />
| 3<br />
|-<br />
| fAIRangeMagicSpellMult<br />
| <font color="red"> not started </font><br />
| 5<br />
|-<br />
| fAIMeleeArmorMult<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fAIMeleeSummWeaponMult<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fAIFleeHealthMult<br />
| <font color="red"> not started </font><br />
| 7<br />
|-<br />
| fAIFleeFleeMult<br />
| <font color="red"> not started </font><br />
| 0.3<br />
|-<br />
| fPickPocketMod<br />
| <font color="green"> implemented </font><br />
| 0.3<br />
|-<br />
| fSleepRandMod<br />
| <font color="green"> implemented </font><br />
| 0.25<br />
|-<br />
| fSleepRestMod<br />
| <font color="green"> implemented </font><br />
| 0.3<br />
|-<br />
| iNumberCreatures<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fAudioDefaultMinDistance<br />
| <font color="red"> not started </font><br />
| 5<br />
|-<br />
| fAudioDefaultMaxDistance<br />
| <font color="red"> not started </font><br />
| 40<br />
|-<br />
| fAudioVoiceDefaultMinDistance<br />
| <font color="red"> not started </font><br />
| 10<br />
|-<br />
| fAudioVoiceDefaultMaxDistance<br />
| <font color="red"> not started </font><br />
| 60<br />
|-<br />
| fAudioMinDistanceMult<br />
| <font color="red"> not started </font><br />
| 20<br />
|-<br />
| fAudioMaxDistanceMult<br />
| <font color="red"> not started </font><br />
| 50<br />
|-<br />
| fNPCHealthBarTime<br />
| <font color="red"> not started </font><br />
| 3<br />
|-<br />
| fNPCHealthBarFade<br />
| <font color="red"> not started </font><br />
| 0.5<br />
|-<br />
| fDifficultyMult<br />
| <font color="red"> not started </font><br />
| 5<br />
|-<br />
| sSchoolAlteration<br />
| <font color="green"> implemented </font><br />
| Alteration<br />
|-<br />
| sSchoolConjuration<br />
| <font color="green"> implemented </font><br />
| Conjuration<br />
|-<br />
| sSchoolDestruction<br />
| <font color="green"> implemented </font><br />
| Destruction<br />
|-<br />
| sSchoolIllusion<br />
| <font color="green"> implemented </font><br />
| Illusion<br />
|-<br />
| sSchoolMysticism<br />
| <font color="green"> implemented </font><br />
| Mysticism<br />
|-<br />
| sSchoolRestoration<br />
| <font color="green"> implemented </font><br />
| Restoration<br />
|-<br />
| sTypeSpell<br />
| <font color="red"> not started </font><br />
| Spells<br />
|-<br />
| sTypeAbility<br />
| <font color="red"> not started </font><br />
| Abilities<br />
|-<br />
| sTypeBlightDisease<br />
| <font color="red"> not started </font><br />
| Blight Disease<br />
|-<br />
| sTypeDisease<br />
| <font color="red"> not started </font><br />
| Disease<br />
|-<br />
| sTypeCurse<br />
| <font color="red"> not started </font><br />
| Curse<br />
|-<br />
| sTypePower<br />
| <font color="red"> not started </font><br />
| Powers<br />
|-<br />
| sItemCastOnce<br />
| <font color="green"> implemented </font><br />
| Cast Once<br />
|-<br />
| sItemCastWhenStrikes<br />
| <font color="green"> implemented </font><br />
| Cast When Strikes<br />
|-<br />
| sItemCastWhenUsed<br />
| <font color="green"> implemented </font><br />
| Cast When Used<br />
|-<br />
| sItemCastConstant<br />
| <font color="green"> implemented </font><br />
| Constant Effect<br />
|-<br />
| sRangeSelf<br />
| <font color="green"> implemented </font><br />
| Self<br />
|-<br />
| sRangeTouch<br />
| <font color="green"> implemented </font><br />
| Touch<br />
|-<br />
| sRangeTarget<br />
| <font color="green"> implemented </font><br />
| Target<br />
|-<br />
| sMagicSkillFail<br />
| <font color="green"> implemented </font><br />
| You failed casting the spell.<br />
|-<br />
| sMagicInsufficientSP<br />
| <font color="green"> implemented </font><br />
| You do not have enough Magicka to cast the spell.<br />
|-<br />
| sMagicInsufficientCharge<br />
| <font color="green"> implemented </font><br />
| Item does not have enough charge.<br />
|-<br />
| sPowerAlreadyUsed<br />
| <font color="green"> implemented </font><br />
| You already used that power today.<br />
|-<br />
| sMagicInvalidTarget<br />
| <font color="red"> not started </font><br />
| Your spell did not get a target.<br />
|-<br />
| sMagicLockSuccess<br />
| <font color="red"> not started </font><br />
| Your spell has locked its target.<br />
|-<br />
| sMagicOpenSuccess<br />
| <font color="red"> not started </font><br />
| Your spell has unlocked its target.<br />
|-<br />
| sMagicTargetResistsWeapons<br />
| <font color="green"> implemented </font><br />
| Your weapon has no effect.<br />
|-<br />
| sMagicContractDisease<br />
| <font color="green"> implemented </font><br />
| You have contracted %s<br />
|-<br />
| fMagicDetectRefreshRate<br />
| <font color="red"> not started </font><br />
| 0.016667<br />
|-<br />
| fMagicStartIconBlink<br />
| <font color="red"> not started </font><br />
| 3<br />
|-<br />
| fMagicCreatureCastDelay<br />
| <font color="red"> not started </font><br />
| 1.5<br />
|-<br />
| fDiseaseXferChance<br />
| <font color="green"> implemented </font><br />
| 2.5<br />
|-<br />
| fElementalShieldMult<br />
| <font color="red"> not started </font><br />
| 0.1<br />
|-<br />
| sMagicCorprusWorsens<br />
| <font color="red"> not started </font><br />
| Your case of Corprus has worsened.<br />
|-<br />
| sMagicCannotRecast<br />
| <font color="red"> not started </font><br />
| You cannot re-cast this spell while it is still in effect.<br />
|-<br />
| fMagicSunBlockedMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| sMagicPCResisted<br />
| <font color="green"> implemented </font><br />
| You resisted magic.<br />
|-<br />
| sMagicTargetResisted<br />
| <font color="green"> implemented </font><br />
| Target resisted magic.<br />
|-<br />
| sMagicInvalidEffect<br />
| <font color="red"> not started </font><br />
| You cannot cast this effect right now.<br />
|-<br />
| sAcrobat<br />
| <font color="blue"> removed </font><br />
| Acrobat<br />
|-<br />
| sAgent<br />
| <font color="blue"> removed </font><br />
| Agent<br />
|-<br />
| sArcher<br />
| <font color="blue"> removed </font><br />
| Archer<br />
|-<br />
| sAssassin<br />
| <font color="blue"> removed </font><br />
| Assassin<br />
|-<br />
| sBarbarian<br />
| <font color="blue"> removed </font><br />
| Barbarian<br />
|-<br />
| sBard<br />
| <font color="blue"> removed </font><br />
| Bard<br />
|-<br />
| sBattlemage<br />
| <font color="blue"> removed </font><br />
| Battlemage<br />
|-<br />
| sCrusader<br />
| <font color="blue"> removed </font><br />
| Crusader<br />
|-<br />
| sCustom<br />
| <font color="blue"> removed </font><br />
| Custom<br />
|-<br />
| sHealer<br />
| <font color="blue"> removed </font><br />
| Healer<br />
|-<br />
| sKnight<br />
| <font color="blue"> removed </font><br />
| Knight<br />
|-<br />
| sMage<br />
| <font color="blue"> removed </font><br />
| Mage<br />
|-<br />
| sMonk<br />
| <font color="blue"> removed </font><br />
| Monk<br />
|-<br />
| sNightblade<br />
| <font color="blue"> removed </font><br />
| Nightblade<br />
|-<br />
| sPilgrim<br />
| <font color="blue"> removed </font><br />
| Pilgrim<br />
|-<br />
| sRogue<br />
| <font color="blue"> removed </font><br />
| Rogue<br />
|-<br />
| sScout<br />
| <font color="blue"> removed </font><br />
| Scout<br />
|-<br />
| sSorceror<br />
| <font color="blue"> removed </font><br />
| Sorcerer<br />
|-<br />
| sSpellsword<br />
| <font color="blue"> removed </font><br />
| Spellsword<br />
|-<br />
| sThief<br />
| <font color="blue"> removed </font><br />
| Thief<br />
|-<br />
| sWarrior<br />
| <font color="blue"> removed </font><br />
| Warrior<br />
|-<br />
| sWitchhunter<br />
| <font color="blue"> removed </font><br />
| Witchhunter<br />
|-<br />
| fFleeDistance<br />
| <font color="red"> not started </font><br />
| 3000<br />
|-<br />
| fCombatDistanceWerewolfMod<br />
| <font color="red"> not started </font><br />
| 0.3<br />
|-<br />
| iWereWolfBounty<br />
| <font color="green"> implemented </font><br />
| 10000<br />
|-<br />
| fWereWolfSilverWeaponDamageMult<br />
| <font color="green"> implemented </font><br />
| 1.5<br />
|-<br />
| fWereWolfRunMult<br />
| <font color="green"> implemented </font><br />
| 1.5<br />
|-<br />
| sProfitValue<br />
| <font color="green"> implemented </font><br />
| Profit:<br />
|-<br />
| sCompanionShare<br />
| <font color="green"> implemented </font><br />
| Share<br />
|-<br />
| sCompanionWarningMessage<br />
| <font color="green"> implemented </font><br />
| Your mercenary is poorer now than when he contracted with you. Your mercenary will quit if you do not give him gold or goods to bring his Profit to a positive value.<br />
|-<br />
| sCompanionWarningButtonOne<br />
| <font color="green"> implemented </font><br />
| Let the mercenary quit.<br />
|-<br />
| sCompanionWarningButtonTwo<br />
| <font color="green"> implemented </font><br />
| Return to Companion Share display.<br />
|-<br />
| sDeleteNote<br />
| <font color="red"> not started </font><br />
| Delete Note?<br />
|-<br />
| sEditNote<br />
| <font color="red"> not started </font><br />
| Edit Note<br />
|-<br />
| sWerewolfRefusal<br />
| <font color="green"> implemented </font><br />
| You cannot do this as a werewolf.<br />
|-<br />
| sWerewolfPopup<br />
| <font color="green"> implemented </font><br />
| Werewolf<br />
|-<br />
| sWerewolfRestMessage<br />
| <font color="green"> implemented </font><br />
| You cannot rest in werewolf form.<br />
|-<br />
| sWerewolfAlarmMessage<br />
| <font color="red"> not started </font><br />
| You have been detected changing from a werewolf state.<br />
|-<br />
| sTeleportDisabled<br />
| <font color="green"> implemented </font><br />
| Teleportation magic does not work here.<br />
|-<br />
| sLevitateDisabled<br />
| <font color="green"> implemented </font><br />
| Levitation magic does not work here.<br />
|-<br />
| iWereWolfLevelToAttack<br />
| <font color="red"> not started </font><br />
| 20<br />
|-<br />
| iWereWolfFightMod<br />
| <font color="red"> not started </font><br />
| 100<br />
|-<br />
| iWereWolfFleeMod<br />
| <font color="red"> not started </font><br />
| 100<br />
|}<br />
<br />
<br />
<br />
ESMTool changes to generate this page:<br />
<pre><br />
diff --git a/apps/esmtool/esmtool.cpp b/apps/esmtool/esmtool.cpp<br />
index 2798009..e291eb5 100644<br />
--- a/apps/esmtool/esmtool.cpp<br />
+++ b/apps/esmtool/esmtool.cpp<br />
@@ -343,8 +343,13 @@ int load(Arguments& info)<br />
id = esm.getHNOString("INAM");<br />
<br />
if(!quiet && interested)<br />
- std::cout << "\nRecord: " << n.toString()<br />
- << " '" << id << "'\n";<br />
+ {<br />
+ //std::cout << "\nRecord: " << n.toString()<br />
+ // << " '" << id << "'\n";<br />
+ std::cout << "|-" << std::endl;<br />
+ std::cout << "| " << id << std::endl ;<br />
+ std::cout << "| <font color=\"red\"> not started </font>" << std::endl;<br />
+ }<br />
<br />
EsmTool::RecordBase *record = EsmTool::RecordBase::create(n);<br />
<br />
diff --git a/apps/esmtool/record.cpp b/apps/esmtool/record.cpp<br />
index cc09452..3b9fdf0 100644<br />
--- a/apps/esmtool/record.cpp<br />
+++ b/apps/esmtool/record.cpp<br />
@@ -721,7 +721,7 @@ void Record<ESM::Global>::print()<br />
template<><br />
void Record<ESM::GameSetting>::print()<br />
{<br />
- std::cout << " " << mData.mValue << std::endl;<br />
+ std::cout << "| " << mData.mValue << std::endl;<br />
}<br />
<br />
template<><br />
diff --git a/components/esm/variant.cpp b/components/esm/variant.cpp<br />
index a7859d1..5d22c84 100644<br />
--- a/components/esm/variant.cpp<br />
+++ b/components/esm/variant.cpp<br />
@@ -166,27 +166,27 @@ void ESM::Variant::write (std::ostream& stream) const<br />
<br />
case VT_Short:<br />
<br />
- stream << "variant short: " << mData->getInteger();<br />
+ stream << mData->getInteger();<br />
break;<br />
<br />
case VT_Int:<br />
<br />
- stream << "variant int: " << mData->getInteger();<br />
+ stream << mData->getInteger();<br />
break;<br />
<br />
case VT_Long:<br />
<br />
- stream << "variant long: " << mData->getInteger();<br />
+ stream << mData->getInteger();<br />
break;<br />
<br />
case VT_Float:<br />
<br />
- stream << "variant float: " << mData->getFloat();<br />
+ stream << mData->getFloat();<br />
break;<br />
<br />
case VT_String:<br />
<br />
- stream << "variant string: \"" << mData->getString() << "\"";<br />
+ stream << mData->getString();<br />
break;<br />
}<br />
}<br />
@@ -279,4 +279,4 @@ bool ESM::operator== (const Variant& left, const Variant& right)<br />
bool ESM::operator!= (const Variant& left, const Variant& right)<br />
{<br />
return !(left==right);<br />
-}<br />
\ No newline at end of file<br />
+}<br />
<br />
</pre><br />
./esmtool -t GMST dump Morrowind.esm</div>
Jyby
https://wiki.openmw.org/index.php?title=GMSTs_(status)&diff=1471
GMSTs (status)
2014-04-14T22:17:15Z
<p>Jyby: Updated to include changes from Feature 1154 & 73</p>
<hr />
<div>Removed:<br />
- sKeyName_*<br />
<br />
Implemented, but unlisted:<br />
- sSkill* (skill names)<br />
- sEffect* (magic effect names)<br />
- sMagic*ID (summoned creature & bound item IDs)<br />
- fWerewolf* (implemented werewolf skill/stat/attribute values)<br />
<br />
<br />
{| class="wikitable sortable" border="1"<br />
!GMST<br />
!Status<br />
!Default value<br />
|-<br />
| sMonthMorningstar<br />
| <font color="green"> implemented </font><br />
| Morning Star<br />
|-<br />
| sMonthSunsdawn<br />
| <font color="green"> implemented </font><br />
| Sun's Dawn<br />
|-<br />
| sMonthFirstseed<br />
| <font color="green"> implemented </font><br />
| First Seed<br />
|-<br />
| sMonthRainshand<br />
| <font color="green"> implemented </font><br />
| Rain's Hand<br />
|-<br />
| sMonthSecondseed<br />
| <font color="green"> implemented </font><br />
| Second Seed<br />
|-<br />
| sMonthMidyear<br />
| <font color="green"> implemented </font><br />
| Mid Year<br />
|-<br />
| sMonthSunsheight<br />
| <font color="green"> implemented </font><br />
| Sun's Height<br />
|-<br />
| sMonthLastseed<br />
| <font color="green"> implemented </font><br />
| Last Seed<br />
|-<br />
| sMonthHeartfire<br />
| <font color="green"> implemented </font><br />
| Heartfire<br />
|-<br />
| sMonthFrostfall<br />
| <font color="green"> implemented </font><br />
| Frost Fall<br />
|-<br />
| sMonthSunsdusk<br />
| <font color="green"> implemented </font><br />
| Sun's Dusk<br />
|-<br />
| sMonthEveningstar<br />
| <font color="green"> implemented </font><br />
| Evening Star<br />
|-<br />
| sSpecialization<br />
| <font color="green"> implemented </font><br />
| Specialization<br />
|-<br />
| sSpecializationCombat<br />
| <font color="green"> implemented </font><br />
| Combat<br />
|-<br />
| sSpecializationMagic<br />
| <font color="green"> implemented </font><br />
| Magic<br />
|-<br />
| sSpecializationStealth<br />
| <font color="green"> implemented </font><br />
| Stealth<br />
|-<br />
| sSkillClassMajor<br />
| <font color="green"> implemented </font><br />
| Major Skills<br />
|-<br />
| sSkillClassMinor<br />
| <font color="green"> implemented </font><br />
| Minor Skills<br />
|-<br />
| sSkillClassMisc<br />
| <font color="green"> implemented </font><br />
| Misc Skills<br />
|-<br />
| sRacialTraits<br />
| <font color="red"> not started </font><br />
| Racial Traits<br />
|-<br />
| sHealthPerHourOfRest<br />
| <font color="red"> not started </font><br />
| Health per hour of rest<br />
|-<br />
| sHealthPerLevel<br />
| <font color="red"> not started </font><br />
| Health per level<br />
|-<br />
| sGoverningAttribute<br />
| <font color="green"> implemented </font><br />
| Governing Attribute<br />
|-<br />
| sClass<br />
| <font color="green"> implemented </font><br />
| Class<br />
|-<br />
| sTraits<br />
| <font color="red"> not started </font><br />
| Traits<br />
|-<br />
| sJournal<br />
| <font color="green"> implemented </font><br />
| Journal<br />
|-<br />
| sOK<br />
| <font color="green"> implemented </font><br />
| OK<br />
|-<br />
| sClose<br />
| <font color="green"> implemented </font><br />
| Close<br />
|-<br />
| sPrev<br />
| <font color="red"> not started </font><br />
| Prev<br />
|-<br />
| sNext<br />
| <font color="green"> implemented </font><br />
| Next<br />
|-<br />
| sTake<br />
| <font color="green"> implemented </font><br />
| Take<br />
|-<br />
| sWeaponTab<br />
| <font color="green"> implemented </font><br />
| Weapon<br />
|-<br />
| sApparelTab<br />
| <font color="green"> implemented </font><br />
| Apparel<br />
|-<br />
| sMagicTab<br />
| <font color="green"> implemented </font><br />
| Magic<br />
|-<br />
| sMiscTab<br />
| <font color="green"> implemented </font><br />
| Misc<br />
|-<br />
| sWornTab<br />
| <font color="red"> not started </font><br />
| Worn<br />
|-<br />
| sAllTab<br />
| <font color="green"> implemented </font><br />
| All<br />
|-<br />
| sAttack<br />
| <font color="green"> implemented </font><br />
| Attack<br />
|-<br />
| sUses<br />
| <font color="green"> implemented </font><br />
| Uses<br />
|-<br />
| sQuality<br />
| <font color="green"> implemented </font><br />
| Quality<br />
|-<br />
| sCharges<br />
| <font color="green"> implemented </font><br />
| Charge:<br />
|-<br />
| sArmorRating<br />
| <font color="green"> implemented </font><br />
| Armor Rating<br />
|-<br />
| sSlash<br />
| <font color="green"> implemented </font><br />
| Slash<br />
|-<br />
| sThrust<br />
| <font color="green"> implemented </font><br />
| Thrust<br />
|-<br />
| sChop<br />
| <font color="green"> implemented </font><br />
| Chop<br />
|-<br />
| sEncumbrance<br />
| <font color="red"> not started </font><br />
| Encumbrance<br />
|-<br />
| sCondition<br />
| <font color="green"> implemented </font><br />
| Condition<br />
|-<br />
| sWeight<br />
| <font color="green"> implemented </font><br />
| Weight<br />
|-<br />
| sValue<br />
| <font color="green"> implemented </font><br />
| Value<br />
|-<br />
| sLight<br />
| <font color="green"> implemented </font><br />
| Light<br />
|-<br />
| sMedium<br />
| <font color="green"> implemented </font><br />
| Medium<br />
|-<br />
| sHeavy<br />
| <font color="green"> implemented </font><br />
| Heavy<br />
|-<br />
| sCancel<br />
| <font color="green"> implemented </font><br />
| Cancel<br />
|-<br />
| sTakeAll<br />
| <font color="green"> implemented </font><br />
| Take All<br />
|-<br />
| sUntilHealed<br />
| <font color="green"> implemented </font><br />
| Until Healed<br />
|-<br />
| sRest<br />
| <font color="green"> implemented </font><br />
| Rest<br />
|-<br />
| sWait<br />
| <font color="green"> implemented </font><br />
| Wait<br />
|-<br />
| sRestIllegal<br />
| <font color="green"> implemented </font><br />
| Resting here is illegal. You'll need to find a bed.<br />
|-<br />
| sGold<br />
| <font color="green"> implemented </font><br />
| Gold<br />
|-<br />
| sMove<br />
| <font color="red"> not started </font><br />
| Move<br />
|-<br />
| sTo<br />
| <font color="green"> implemented </font><br />
| to<br />
|-<br />
| sActorInCombat<br />
| <font color="green"> implemented </font><br />
| This character is in combat.<br />
|-<br />
| sArmor<br />
| <font color="green"> implemented </font><br />
| Armor<br />
|-<br />
| sTopics<br />
| <font color="red"> not started </font><br />
| Topics<br />
|-<br />
| sService<br />
| <font color="red"> not started </font><br />
| Service<br />
|-<br />
| sPersuasion<br />
| <font color="green"> implemented </font><br />
| Persuasion<br />
|-<br />
| sBye<br />
| <font color="red"> not started </font><br />
| Bye<br />
|-<br />
| sGoodbye<br />
| <font color="green"> implemented </font><br />
| Goodbye<br />
|-<br />
| sYes<br />
| <font color="green"> implemented </font><br />
| Yes<br />
|-<br />
| sNo<br />
| <font color="green"> implemented </font><br />
| No<br />
|-<br />
| sOn<br />
| <font color="green"> implemented </font><br />
| On<br />
|-<br />
| sOff<br />
| <font color="green"> implemented </font><br />
| Off<br />
|-<br />
| sFull<br />
| <font color="red"> not started </font><br />
| Full<br />
|-<br />
| sWorld<br />
| <font color="green"> implemented </font><br />
| World<br />
|-<br />
| sExpelled<br />
| <font color="green"> implemented </font><br />
| EXPELLED<br />
|-<br />
| sExpelledMessage<br />
| <font color="green"> implemented </font><br />
| You have been expelled from <br />
|-<br />
| sFavoriteSkills<br />
| <font color="green"> implemented </font><br />
| Favorite Skills<br />
|-<br />
| sGame<br />
| <font color="red"> not started </font><br />
| Game<br />
|-<br />
| sVideo<br />
| <font color="green"> implemented </font><br />
| Video<br />
|-<br />
| sAudio<br />
| <font color="green"> implemented </font><br />
| Audio<br />
|-<br />
| sControls<br />
| <font color="green"> implemented </font><br />
| Controls<br />
|-<br />
| sPrefs<br />
| <font color="green"> implemented </font><br />
| Prefs<br />
|-<br />
| sPreferences<br />
| <font color="red"> not started </font><br />
| Preferences<br />
|-<br />
| sNewGame<br />
| <font color="red"> not started </font><br />
| New Game<br />
|-<br />
| sExitGame<br />
| <font color="red"> not started </font><br />
| Exit Game<br />
|-<br />
| sOptions<br />
| <font color="red"> not started </font><br />
| Options Menu<br />
|-<br />
| sSaveGame<br />
| <font color="red"> not started </font><br />
| Save Game<br />
|-<br />
| sLoadGame<br />
| <font color="red"> not started </font><br />
| Load Game<br />
|-<br />
| sDeleteGame<br />
| <font color="red"> not started </font><br />
| Delete Game<br />
|-<br />
| sSaveGameDenied<br />
| <font color="red"> not started </font><br />
| You cannot save your game right now.<br />
|-<br />
| sSaveGameFailed<br />
| <font color="red"> not started </font><br />
| An error was encountered while saving the game.<br />
|-<br />
| sSaveGameTooBig<br />
| <font color="red"> not started </font><br />
| There is not enough space to save this game. Free up at least %i blocks and try again.<br />
|-<br />
| sSaveGameNoMemory<br />
| <font color="red"> not started </font><br />
| Unable to create Save Game. Free up 100 blocks and try again.<br />
|-<br />
| sMaximumSaveGameMessage<br />
| <font color="red"> not started </font><br />
| You have reached the limit of Morrowind saved games. Please delete a Morrowind saved game and try again.<br />
|-<br />
| sRender_Distance<br />
| <font color="green"> implemented </font><br />
| View Distance<br />
|-<br />
| sNear<br />
| <font color="green"> implemented </font><br />
| Near<br />
|-<br />
| sFar<br />
| <font color="green"> implemented </font><br />
| Far<br />
|-<br />
| sGamma_Correction<br />
| <font color="red"> not started </font><br />
| Gamma Correction<br />
|-<br />
| sLight_Gamma<br />
| <font color="red"> not started </font><br />
| Light<br />
|-<br />
| sDark_Gamma<br />
| <font color="red"> not started </font><br />
| Dark<br />
|-<br />
| sSeldom<br />
| <font color="red"> not started </font><br />
| Seldom<br />
|-<br />
| sAlways<br />
| <font color="red"> not started </font><br />
| Always<br />
|-<br />
| sWaterTerrainReflect<br />
| <font color="red"> not started </font><br />
| Reflect Terrain<br />
|-<br />
| sWaterReflectUpdate<br />
| <font color="red"> not started </font><br />
| Reflection Updating<br />
|-<br />
| fWaterReflectUpdateAlways<br />
| <font color="red"> not started </font><br />
| 0<br />
|-<br />
| fWaterReflectUpdateSeldom<br />
| <font color="red"> not started </font><br />
| 10<br />
|-<br />
| sMaster<br />
| <font color="green"> implemented </font><br />
| Master<br />
|-<br />
| sVoice<br />
| <font color="green"> implemented </font><br />
| Voice<br />
|-<br />
| sEffects<br />
| <font color="green"> implemented </font><br />
| Effects<br />
|-<br />
| sFootsteps<br />
| <font color="green"> implemented </font><br />
| Footsteps<br />
|-<br />
| sMusic<br />
| <font color="green"> implemented </font><br />
| Music<br />
|-<br />
| sTransparency_Menu<br />
| <font color="green"> implemented </font><br />
| Menu Transparency<br />
|-<br />
| sMenu_Help_Delay<br />
| <font color="green"> implemented </font><br />
| Menu Help Delay<br />
|-<br />
| sAIDistance<br />
| <font color="red"> not started </font><br />
| AI Distance<br />
|-<br />
| sHigh<br />
| <font color="green"> implemented </font><br />
| High<br />
|-<br />
| sLow<br />
| <font color="green"> implemented </font><br />
| Low<br />
|-<br />
| sDetail_Level<br />
| <font color="red"> not started </font><br />
| Detail Level<br />
|-<br />
| sMenus<br />
| <font color="red"> not started </font><br />
| Menus<br />
|-<br />
| sStrip<br />
| <font color="red"> not started </font><br />
| Strip<br />
|-<br />
| sReturnToGame<br />
| <font color="red"> not started </font><br />
| Return To Game<br />
|-<br />
| sForward<br />
| <font color="green"> implemented </font><br />
| Forward<br />
|-<br />
| sBack<br />
| <font color="green"> implemented </font><br />
| Back<br />
|-<br />
| sLeft<br />
| <font color="green"> implemented </font><br />
| Left<br />
|-<br />
| sRight<br />
| <font color="green"> implemented </font><br />
| Right<br />
|-<br />
| sUse<br />
| <font color="green"> implemented </font><br />
| Use<br />
|-<br />
| sActivate<br />
| <font color="green"> implemented </font><br />
| Activate<br />
|-<br />
| sReady_Weapon<br />
| <font color="green"> implemented </font><br />
| Ready Weapon<br />
|-<br />
| sReady_Magic<br />
| <font color="green"> implemented </font><br />
| Ready Magic<br />
|-<br />
| sCrouch_Sneak<br />
| <font color="green"> implemented </font><br />
| Sneak<br />
|-<br />
| sRun<br />
| <font color="green"> implemented </font><br />
| Run<br />
|-<br />
| sAlways_Run<br />
| <font color="green"> implemented </font><br />
| Always Run<br />
|-<br />
| sAuto_Run<br />
| <font color="green"> implemented </font><br />
| Auto Run<br />
|-<br />
| sJump<br />
| <font color="green"> implemented </font><br />
| Jump<br />
|-<br />
| sNextWeapon<br />
| <font color="red"> not started </font><br />
| Next Weapon<br />
|-<br />
| sPrevWeapon<br />
| <font color="red"> not started </font><br />
| Previous Weapon<br />
|-<br />
| sNextSpell<br />
| <font color="red"> not started </font><br />
| Next Spell<br />
|-<br />
| sPrevSpell<br />
| <font color="red"> not started </font><br />
| Previous Spell<br />
|-<br />
| sTogglePOVCmd<br />
| <font color="green"> implemented </font><br />
| Toggle POV<br />
|-<br />
| sMenu_Mode<br />
| <font color="red"> not started </font><br />
| Menu Mode<br />
|-<br />
| sJournalCmd<br />
| <font color="red"> not started </font><br />
| Journal<br />
|-<br />
| sRestKey<br />
| <font color="green"> implemented </font><br />
| Rest<br />
|-<br />
| sQuickMenu<br />
| <font color="green"> implemented </font><br />
| Quick Menu<br />
|-<br />
| sQuick1Cmd<br />
| <font color="green"> implemented </font><br />
| Quick 1<br />
|-<br />
| sQuick2Cmd<br />
| <font color="green"> implemented </font><br />
| Quick 2<br />
|-<br />
| sQuick3Cmd<br />
| <font color="green"> implemented </font><br />
| Quick 3<br />
|-<br />
| sQuick4Cmd<br />
| <font color="green"> implemented </font><br />
| Quick 4<br />
|-<br />
| sQuick5Cmd<br />
| <font color="green"> implemented </font><br />
| Quick 5<br />
|-<br />
| sQuick6Cmd<br />
| <font color="green"> implemented </font><br />
| Quick 6<br />
|-<br />
| sQuick7Cmd<br />
| <font color="green"> implemented </font><br />
| Quick 7<br />
|-<br />
| sQuick8Cmd<br />
| <font color="green"> implemented </font><br />
| Quick 8<br />
|-<br />
| sQuick9Cmd<br />
| <font color="green"> implemented </font><br />
| Quick 9<br />
|-<br />
| sQuick10Cmd<br />
| <font color="green"> implemented </font><br />
| Quick 10<br />
|-<br />
| sQuickSaveCmd<br />
| <font color="red"> not started </font><br />
| Quick Save<br />
|-<br />
| sQuickLoadCmd<br />
| <font color="red"> not started </font><br />
| Quick Load<br />
|-<br />
| sForwardXbox<br />
| <font color="blue"> removed </font><br />
| Move Forward<br />
|-<br />
| sBackXbox<br />
| <font color="blue"> removed </font><br />
| Move Backward<br />
|-<br />
| sSlideLeftXbox<br />
| <font color="blue"> removed </font><br />
| Slide Left<br />
|-<br />
| sSlideRightXbox<br />
| <font color="blue"> removed </font><br />
| Slide Right<br />
|-<br />
| sMenuModeXbox<br />
| <font color="blue"> removed </font><br />
| Menu Mode<br />
|-<br />
| sActivateXbox<br />
| <font color="blue"> removed </font><br />
| Activate<br />
|-<br />
| sUseXbox<br />
| <font color="blue"> removed </font><br />
| Use<br />
|-<br />
| sReadyItemXbox<br />
| <font color="blue"> removed </font><br />
| Ready Item<br />
|-<br />
| sReadyMagicXbox<br />
| <font color="blue"> removed </font><br />
| Ready Magic<br />
|-<br />
| sCrouchXbox<br />
| <font color="blue"> removed </font><br />
| Sneak<br />
|-<br />
| sRunXbox<br />
| <font color="blue"> removed </font><br />
| Run<br />
|-<br />
| sToggleRunXbox<br />
| <font color="blue"> removed </font><br />
| Toggle Run<br />
|-<br />
| sJumpXbox<br />
| <font color="blue"> removed </font><br />
| Jump<br />
|-<br />
| sTogglePOVXbox<br />
| <font color="blue"> removed </font><br />
| Toggle View<br />
|-<br />
| sMenuNextXbox<br />
| <font color="blue"> removed </font><br />
| Next Menu<br />
|-<br />
| sMenuPrevXbox<br />
| <font color="blue"> removed </font><br />
| Previous Menu<br />
|-<br />
| sJournalXbox<br />
| <font color="blue"> removed </font><br />
| Journal<br />
|-<br />
| sQuick4Xbox<br />
| <font color="blue"> removed </font><br />
| sQuick4Xbox<br />
|-<br />
| sQuick5Xbox<br />
| <font color="blue"> removed </font><br />
| sQuick5Xbox<br />
|-<br />
| sQuick6Xbox<br />
| <font color="blue"> removed </font><br />
| sQuick6Xbox<br />
|-<br />
| sQuick7Xbox<br />
| <font color="blue"> removed </font><br />
| sQuick7Xbox<br />
|-<br />
| sQuick8Xbox<br />
| <font color="blue"> removed </font><br />
| sQuick8Xbox<br />
|-<br />
| sQuick9Xbox<br />
| <font color="blue"> removed </font><br />
| sQuick9Xbox<br />
|-<br />
| sQuick0Xbox<br />
| <font color="blue"> removed </font><br />
| sQuick0Xbox<br />
|-<br />
| sOptionsMenuXbox<br />
| <font color="blue"> removed </font><br />
| Options Menu<br />
|-<br />
| sSystemMenuXbox<br />
| <font color="blue"> removed </font><br />
| System Menu<br />
|-<br />
| sRestMenuXbox<br />
| <font color="blue"> removed </font><br />
| Rest/Wait<br />
|-<br />
| sQuickSaveXbox<br />
| <font color="blue"> removed </font><br />
| Quick Save<br />
|-<br />
| sQuickLoadXbox<br />
| <font color="blue"> removed </font><br />
| Quick Load<br />
|-<br />
| sMoveUpXbox<br />
| <font color="blue"> removed </font><br />
| Move Up<br />
|-<br />
| sMoveDownXbox<br />
| <font color="blue"> removed </font><br />
| Move Down<br />
|-<br />
| sLookUpXbox<br />
| <font color="blue"> removed </font><br />
| Look Up<br />
|-<br />
| sLookDownXbox<br />
| <font color="blue"> removed </font><br />
| Look Down<br />
|-<br />
| sTurnLeftXbox<br />
| <font color="blue"> removed </font><br />
| Turn Left<br />
|-<br />
| sTurnRightXbox<br />
| <font color="blue"> removed </font><br />
| Turn Right<br />
|-<br />
| sNextWeaponXbox<br />
| <font color="blue"> removed </font><br />
| Next Weapon<br />
|-<br />
| sPrevWeaponXbox<br />
| <font color="blue"> removed </font><br />
| Previous Weapon<br />
|-<br />
| sNextSpellXbox<br />
| <font color="blue"> removed </font><br />
| Next Spell<br />
|-<br />
| sPrevSpellXbox<br />
| <font color="blue"> removed </font><br />
| Previous Spell<br />
|-<br />
| sDialogText1Xbox<br />
| <font color="blue"> removed </font><br />
| PUSH<br />
|-<br />
| sDialogText2Xbox<br />
| <font color="blue"> removed </font><br />
| TO GO BACK<br />
|-<br />
| sDialogText3Xbox<br />
| <font color="blue"> removed </font><br />
| TO READ MORE<br />
|-<br />
| sQuick_Save<br />
| <font color="red"> not started </font><br />
| Auto-Save when Rest<br />
|-<br />
| sShadowText<br />
| <font color="red"> not started </font><br />
| Real-time Shadows<br />
|-<br />
| sLockSuccess<br />
| <font color="green"> implemented </font><br />
| Lock pick success!<br />
|-<br />
| sLockFail<br />
| <font color="green"> implemented </font><br />
| Lock pick failed.<br />
|-<br />
| sLockImpossible<br />
| <font color="green"> implemented </font><br />
| Lock too complex.<br />
|-<br />
| sTrapSuccess<br />
| <font color="green"> implemented </font><br />
| Trap disarmed!<br />
|-<br />
| sTrapFail<br />
| <font color="green"> implemented </font><br />
| Disarm trap failed.<br />
|-<br />
| sTrapImpossible<br />
| <font color="green"> implemented </font><br />
| Trap too complex, your chance to disarm it is zero<br />
|-<br />
| sTrapped<br />
| <font color="green"> implemented </font><br />
| Trapped<br />
|-<br />
| sLockLevel<br />
| <font color="green"> implemented </font><br />
| Lock Level<br />
|-<br />
| sKeyUsed<br />
| <font color="green"> implemented </font><br />
| used to open lock<br />
|-<br />
| sUnlocked<br />
| <font color="red"> not started </font><br />
| Unlocked<br />
|-<br />
| fRepairMult<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fRepairAmountMult<br />
| <font color="green"> implemented </font><br />
| 3<br />
|-<br />
| fSpellValueMult<br />
| <font color="green"> implemented </font><br />
| 10<br />
|-<br />
| fSpellMakingValueMult<br />
| <font color="green"> implemented </font><br />
| 7<br />
|-<br />
| fEnchantmentValueMult<br />
| <font color="green"> implemented </font><br />
| 1000<br />
|-<br />
| fTravelMult<br />
| <font color="green"> implemented </font><br />
| 4000<br />
|-<br />
| fTravelTimeMult<br />
| <font color="green"> implemented </font><br />
| 16000<br />
|-<br />
| fMagesGuildTravel<br />
| <font color="green"> implemented </font><br />
| 10<br />
|-<br />
| sBarter<br />
| <font color="green"> implemented </font><br />
| Barter<br />
|-<br />
| sRepair<br />
| <font color="green"> implemented </font><br />
| Repair<br />
|-<br />
| sSpells<br />
| <font color="green"> implemented </font><br />
| Spells<br />
|-<br />
| sTraining<br />
| <font color="green"> implemented </font><br />
| Training<br />
|-<br />
| sTravel<br />
| <font color="green"> implemented </font><br />
| Travel<br />
|-<br />
| sSpellmaking<br />
| <font color="green"> implemented </font><br />
| Spellmaking<br />
|-<br />
| sEnchanting<br />
| <font color="green"> implemented </font><br />
| Enchanting<br />
|-<br />
| sJoystickNotFound<br />
| <font color="blue"> removed </font><br />
| Joystick not found.<br />
|-<br />
| sJournalEntry<br />
| <font color="green"> implemented </font><br />
| Your journal has been updated.<br />
|-<br />
| sDay<br />
| <font color="green"> implemented </font><br />
| Day<br />
|-<br />
| sCreate<br />
| <font color="green"> implemented </font><br />
| Create<br />
|-<br />
| sIngredients<br />
| <font color="green"> implemented </font><br />
| Ingredients<br />
|-<br />
| sApparatus<br />
| <font color="green"> implemented </font><br />
| Apparatus<br />
|-<br />
| sCreatedEffects<br />
| <font color="green"> implemented </font><br />
| Created Effects<br />
|-<br />
| sOnetypeEffectMessage<br />
| <font color="green"> implemented </font><br />
| This effect has already been added.<br />
|-<br />
| sName<br />
| <font color="green"> implemented </font><br />
| Name<br />
|-<br />
| sNameTitle<br />
| <font color="red"> not started </font><br />
| Name<br />
|-<br />
| sSelect<br />
| <font color="red"> not started </font><br />
| Select<br />
|-<br />
| sBuy<br />
| <font color="green"> implemented </font><br />
| Buy<br />
|-<br />
| sInfo<br />
| <font color="red"> not started </font><br />
| Info<br />
|-<br />
| sMagicEffects<br />
| <font color="green"> implemented </font><br />
| Magic Effects<br />
|-<br />
| sOnce<br />
| <font color="red"> not started </font><br />
| Once<br />
|-<br />
| sCostCharge<br />
| <font color="green"> implemented </font><br />
| Cost/Charge<br />
|-<br />
| sCostChance<br />
| <font color="green"> implemented </font><br />
| Cost/Chance<br />
|-<br />
| sAttributesMenu1<br />
| <font color="green"> implemented </font><br />
| Choose an Attribute <br />
|-<br />
| sBirthsignmenu1<br />
| <font color="green"> implemented </font><br />
| Abilities:<br />
|-<br />
| sBirthsignmenu2<br />
| <font color="green"> implemented </font><br />
| Spells:<br />
|-<br />
| sChooseClassMenu1<br />
| <font color="green"> implemented </font><br />
| Specialization:<br />
|-<br />
| sChooseClassMenu2<br />
| <font color="green"> implemented </font><br />
| Favorite Attributes:<br />
|-<br />
| sChooseClassMenu3<br />
| <font color="green"> implemented </font><br />
| Major Skills:<br />
|-<br />
| sChooseClassMenu4<br />
| <font color="green"> implemented </font><br />
| Minor Skills:<br />
|-<br />
| sCreateClassMenuWarning<br />
| <font color="red"> not started </font><br />
| Reselect your class?<br />
|-<br />
| sClassChoiceMenu1<br />
| <font color="green"> implemented </font><br />
| Answer his questions (Generates Class)<br />
|-<br />
| sClassChoiceMenu2<br />
| <font color="green"> implemented </font><br />
| Give him the info (Pick from Class List)<br />
|-<br />
| sClassChoiceMenu3<br />
| <font color="green"> implemented </font><br />
| Fill out forms yourself (Create Custom Class)<br />
|-<br />
| sNotifyMessage1<br />
| <font color="green"> implemented </font><br />
| You can only rest on solid ground.<br />
|-<br />
| sNotifyMessage2<br />
| <font color="red"> not started </font><br />
| You can't rest here enemies are nearby.<br />
|-<br />
| sNotifyMessage3<br />
| <font color="red"> not started </font><br />
| You cannot sleep when dreaming.<br />
|-<br />
| sNotifyMessage4<br />
| <font color="red"> not started </font><br />
| Saving...<br />
|-<br />
| sNotifyMessage4XBOX<br />
| <font color="blue"> removed </font><br />
| Saving. Please don't turn off your Xbox console.<br />
|-<br />
| sNotifyMessage5<br />
| <font color="blue"> removed </font><br />
| You must place the object you are holding into a container before exiting menus.<br />
|-<br />
| sNotifyMessage6<br />
| <font color="red"> not started </font><br />
| Only one of each ingredient can be used to make a potion.<br />
|-<br />
| sNotifyMessage6a<br />
| <font color="green"> implemented </font><br />
| At least two ingredients are needed to make a potion.<br />
|-<br />
| sNotifyMessage7<br />
| <font color="red"> not started </font><br />
| Only four ingredients can be used in a potion.<br />
|-<br />
| sNotifyMessage8<br />
| <font color="green"> implemented </font><br />
| Your potion failed.<br />
|-<br />
| sNotifyMessage9<br />
| <font color="green"> implemented </font><br />
| Your offer is refused.<br />
|-<br />
| sNotifyMessage10<br />
| <font color="green"> implemented </font><br />
| You have to name the spell before buying it.<br />
|-<br />
| sNotifyMessage11<br />
| <font color="green"> implemented </font><br />
| You have to have an item to enchant.<br />
|-<br />
| sNotifyMessage12<br />
| <font color="red"> not started </font><br />
| You don't have enough gold to buy this spell.<br />
|-<br />
| sNotifyMessage13<br />
| <font color="green"> implemented </font><br />
| Beast races cannot wear full helmets.<br />
|-<br />
| sNotifyMessage14<br />
| <font color="green"> implemented </font><br />
| Beast races cannot wear boots.<br />
|-<br />
| sNotifyMessage15<br />
| <font color="green"> implemented </font><br />
| Beast races cannot wear shoes.<br />
|-<br />
| sNotifyMessage16<br />
| <font color="red"> not started </font><br />
| You can only wear one clothing item at a time.<br />
|-<br />
| sNotifyMessage16_a<br />
| <font color="red"> not started </font><br />
| You can only equip one item of that type at a time.<br />
|-<br />
| sNotifyMessage17<br />
| <font color="green"> implemented </font><br />
| You cannot train a skill above its governing attribute.<br />
|-<br />
| sNotifyMessage18<br />
| <font color="green"> implemented </font><br />
| You don't have enough gold to buy this spell.<br />
|-<br />
| sNotifyMessage19<br />
| <font color="blue"> removed </font><br />
| Only one apparatus can be placed in each slot of the alchemy menu.<br />
|-<br />
| sNotifyMessage20<br />
| <font color="blue"> removed </font><br />
| Please remove the object already in the mortar and pestle slot.<br />
|-<br />
| sNotifyMessage21<br />
| <font color="blue"> removed </font><br />
| Please remove the object already in the alembic slot.<br />
|-<br />
| sNotifyMessage22<br />
| <font color="blue"> removed </font><br />
| Please remove the object already in the calcinator slot.<br />
|-<br />
| sNotifyMessage23<br />
| <font color="blue"> removed </font><br />
| Please remove the object already in the retort slot.<br />
|-<br />
| sNotifyMessage24<br />
| <font color="red"> not started </font><br />
| You need to assign all the major and minor skill slots.<br />
|-<br />
| sNotifyMessage25<br />
| <font color="red"> not started </font><br />
| You need to pick two favorite attributes.<br />
|-<br />
| sNotifyMessage26<br />
| <font color="red"> not started </font><br />
| You need to pick a specialization.<br />
|-<br />
| sNotifyMessage27<br />
| <font color="red"> not started </font><br />
| You need to assign all the major and minor skill slots.<br />
|-<br />
| sNotifyMessage28<br />
| <font color="green"> implemented </font><br />
| You can only add eight effects to a spell.<br />
|-<br />
| sNotifyMessage29<br />
| <font color="green"> implemented </font><br />
| You cannot add more enchantment to an object then it can hold.<br />
|-<br />
| sNotifyMessage30<br />
| <font color="green"> implemented </font><br />
| You have to add at least one effect to a spell.<br />
|-<br />
| sNotifyMessage31<br />
| <font color="blue"> removed </font><br />
| Items already enchanted cannot have another enchantment added.<br />
|-<br />
| sNotifyMessage32<br />
| <font color="green"> implemented </font><br />
| Only soul gems with a soul can be put in the soul gem slot.<br />
|-<br />
| sNotifyMessage33<br />
| <font color="blue"> removed </font><br />
| Only soul gems put in the soul gem slot.<br />
|-<br />
| sNotifyMessage34<br />
| <font color="green"> implemented </font><br />
| The enchantment failed and your gem is destroyed.<br />
|-<br />
| sNotifyMessage35<br />
| <font color="blue"> removed </font><br />
| Only one apparatus item can be equipped at a time.<br />
|-<br />
| sNotifyMessage36<br />
| <font color="green"> implemented </font><br />
| You have to distribute all you points before exiting.<br />
|-<br />
| sNotifyMessage37<br />
| <font color="green"> implemented </font><br />
| You need to type in your name.<br />
|-<br />
| sNotifyMessage38<br />
| <font color="red"> not started </font><br />
| Skill Increase:<br />
|-<br />
| sNotifyMessage39<br />
| <font color="green"> implemented </font><br />
| Your %s skill increased to %d.<br />
|-<br />
| sNotifyMessage40<br />
| <font color="red"> not started </font><br />
| Skill Maximum Reached.<br />
|-<br />
| sNotifyMessage41<br />
| <font color="red"> not started </font><br />
| Your %s skill has reached the limit of your %s.<br />
|-<br />
| sNotifyMessage42<br />
| <font color="green"> implemented </font><br />
| You have been released after %d day.<br />
A skill has been affected by your time in prison.<br />
|-<br />
| sNotifyMessage43<br />
| <font color="green"> implemented </font><br />
| You have been released after %d days.<br />
Your skills have been affected by your time in prison.<br />
|-<br />
| sNotifyMessage44<br />
| <font color="green"> implemented </font><br />
| Your %s skill decreased to %d.<br />
|-<br />
| sNotifyMessage45<br />
| <font color="green"> implemented </font><br />
| You need a Mortar and Pestle to use<br />
|-<br />
| sNotifyMessage46<br />
| <font color="red"> not started </font><br />
| You need a Alembic to use<br />
|-<br />
| sNotifyMessage47<br />
| <font color="red"> not started </font><br />
| You need a Calcinator to use<br />
|-<br />
| sNotifyMessage48<br />
| <font color="red"> not started </font><br />
| You need a Retort to use<br />
|-<br />
| sNotifyMessage49<br />
| <font color="green"> implemented </font><br />
| That %s is mine.<br />
|-<br />
| sNotifyMessage50<br />
| <font color="green"> implemented </font><br />
| %s has no effect on you.<br />
|-<br />
| sNotifyMessage51<br />
| <font color="green"> implemented </font><br />
| The %s has been used up.<br />
|-<br />
| sNotifyMessage52<br />
| <font color="green"> implemented </font><br />
| You must have a soul gem with a soul to make an Enchanted Item<br />
|-<br />
| sNotifyMessage53<br />
| <font color="red"> not started </font><br />
| Your menu sizes and positions have been saved for exploring mode.<br />
|-<br />
| sNotifyMessage54<br />
| <font color="green"> implemented </font><br />
| Do you want to start a new game and lose your current game?<br />
|-<br />
| sNotifyMessage55<br />
| <font color="blue"> removed </font><br />
| Please reconnect the controller and press START to continue.<br />
|-<br />
| sNotifyMessage56<br />
| <font color="blue"> removed </font><br />
| There's a problem with the disc you're using. It may be dirty or damaged. <br />
Press A to continue.<br />
|-<br />
| sNotifyMessage57<br />
| <font color="blue"> removed </font><br />
| Please press START to begin.<br />
|-<br />
| sNotifyMessage58<br />
| <font color="blue"> removed </font><br />
| Your Xbox Hard Disk doesn't have enough free blocks to save games. <br />
Press A to continue without saving <br />
or B to free more blocks.<br />
|-<br />
| sNotifyMessage59<br />
| <font color="green"> implemented </font><br />
| You are over-encumbered.<br />
|-<br />
| sNotifyMessage60<br />
| <font color="green"> implemented </font><br />
| %s has been added to your inventory.<br />
|-<br />
| sNotifyMessage61<br />
| <font color="green"> implemented </font><br />
| %d %s has been added to your inventory.<br />
|-<br />
| sNotifyMessage62<br />
| <font color="green"> implemented </font><br />
| %s has been removed from your inventory.<br />
|-<br />
| sNotifyMessage63<br />
| <font color="green"> implemented </font><br />
| %d %s has been removed from your inventory.<br />
|-<br />
| sNotifyMessage64<br />
| <font color="green"> implemented </font><br />
| You can't sleep in someone else's bed!<br />
|-<br />
| sNotifyMessage65<br />
| <font color="green"> implemented </font><br />
| You can't save a game with no name!<br />
|-<br />
| sNotifyMessage66<br />
| <font color="green"> implemented </font><br />
| This will reset all controls to the default settings. Do you wish to continue?<br />
|-<br />
| sNotifyMessage67<br />
| <font color="green"> implemented </font><br />
| This will immediately change your resolution. Do you want to continue?<br />
|-<br />
| sInPrisonTitle<br />
| <font color="red"> not started </font><br />
| Serving time...<br />
|-<br />
| sInfoRefusal<br />
| <font color="red"> not started </font><br />
| Info Refusal<br />
|-<br />
| sAdmireSuccess<br />
| <font color="green"> implemented </font><br />
| Admire Success<br />
|-<br />
| sAdmireFail<br />
| <font color="green"> implemented </font><br />
| Admire Fail<br />
|-<br />
| sIntimidateSuccess<br />
| <font color="green"> implemented </font><br />
| Intimidate Success<br />
|-<br />
| sIntimidateFail<br />
| <font color="green"> implemented </font><br />
| Intimidate Fail<br />
|-<br />
| sTauntSuccess<br />
| <font color="green"> implemented </font><br />
| Taunt Success<br />
|-<br />
| sTauntFail<br />
| <font color="green"> implemented </font><br />
| Taunt Fail<br />
|-<br />
| sServiceRefusal<br />
| <font color="green"> implemented </font><br />
| Service Refusal<br />
|-<br />
| sBribeSuccess<br />
| <font color="green"> implemented </font><br />
| Bribe Success<br />
|-<br />
| sBribeFail<br />
| <font color="green"> implemented </font><br />
| Bribe Fail<br />
|-<br />
| sBookSkillMessage<br />
| <font color="red"> not started </font><br />
| You have gained knowledge from this book. <br />
|-<br />
| sLoadingMessage1<br />
| <font color="red"> not started </font><br />
| Loading Master/Plugin Files<br />
|-<br />
| sLoadingMessage2<br />
| <font color="green"> implemented </font><br />
| Loading Interior<br />
|-<br />
| sLoadingMessage3<br />
| <font color="green"> implemented </font><br />
| Loading Exterior<br />
|-<br />
| sLoadingMessage4<br />
| <font color="red"> not started </font><br />
| Initializing Data...<br />
|-<br />
| sLoadingMessage5<br />
| <font color="red"> not started </font><br />
| Parsing Quests...<br />
|-<br />
| sLoadingMessage9<br />
| <font color="red"> not started </font><br />
| Clearing Data...<br />
|-<br />
| sLoadingMessage14<br />
| <font color="red"> not started </font><br />
| Loading Save Game<br />
|-<br />
| sLoadingMessage15<br />
| <font color="red"> not started </font><br />
| Loading (%s)<br />
|-<br />
| sInvalidSaveGameMsg<br />
| <font color="red"> not started </font><br />
| This file is an invalid Save Game.<br />
|-<br />
| sInvalidSaveGameMsgXBOX<br />
| <font color="red"> not started </font><br />
| Unable to load saved game. Press A to continue.<br />
|-<br />
| sLoadingErrorsMsg<br />
| <font color="red"> not started </font><br />
| Errors were encountered loading from file '%s'.<br />
|-<br />
| sMissingMastersMsg<br />
| <font color="red"> not started </font><br />
| The currently selected master files and plugins do not match the ones used by this save game. Errors may occur during load or game play.<br />
Do you wish to continue?<br />
|-<br />
| sChangedMastersMsg<br />
| <font color="red"> not started </font><br />
| The selected master files and plugins may have changed since this save game was created. Errors may occur during load or game play.<br />
Do you wish to continue?<br />
|-<br />
| sMastPlugMismatchMsg<br />
| <font color="red"> not started </font><br />
| One of the files that "%s" is dependent on has changed since the last save.<br />
This may result in errors. Saving again will clear this message<br />
but not necessarily fix any errors.<br />
<br />
|-<br />
| sGeneralMastPlugMismatchMsg<br />
| <font color="red"> not started </font><br />
| One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.<br />
|-<br />
| sLoadLastSaveMsg<br />
| <font color="green"> implemented </font><br />
| The most recent Save Game is '%s'. <br />
Would you like to load it?<br />
|-<br />
| sMessage1<br />
| <font color="red"> not started </font><br />
| Do you want to Load a save game and lose your current game?<br />
|-<br />
| sMessage2<br />
| <font color="red"> not started </font><br />
| Quit Morrowind?<br />
|-<br />
| sMessage3<br />
| <font color="red"> not started </font><br />
| Are you sure you want to delete this Save Game?<br />
|-<br />
| sMessage4<br />
| <font color="green"> implemented </font><br />
| Are you sure you want to overwrite this Save Game?<br />
|-<br />
| sMessage5<br />
| <font color="red"> not started </font><br />
| Do you wish to quit your current game? <br />
All unsaved progress will be lost.<br />
|-<br />
| sMessageQuestionAnswer1<br />
| <font color="green"> implemented </font><br />
| Your personality and past reflect a:<br />
|-<br />
| sMessageQuestionAnswer2<br />
| <font color="green"> implemented </font><br />
| Accept this Class<br />
|-<br />
| sMessageQuestionAnswer3<br />
| <font color="green"> implemented </font><br />
| Choose Another Class<br />
|-<br />
| sBarterDialog1<br />
| <font color="green"> implemented </font><br />
| You cannot afford this transaction.<br />
|-<br />
| sBarterDialog2<br />
| <font color="green"> implemented </font><br />
| I cannot afford this transaction.<br />
|-<br />
| sBarterDialog3<br />
| <font color="blue"> removed </font><br />
| This is to heavy for you to carry.<br />
|-<br />
| sBarterDialog4<br />
| <font color="green"> implemented </font><br />
| I don't buy that item.<br />
|-<br />
| sBarterDialog5<br />
| <font color="green"> implemented </font><br />
| Thank you, Please Come Again.<br />
|-<br />
| sBarterDialog6<br />
| <font color="blue"> removed </font><br />
| You need to place the bartered item before existing Barter Menu!<br />
|-<br />
| sBarterDialog7<br />
| <font color="green"> implemented </font><br />
| Price<br />
|-<br />
| sBarterDialog8<br />
| <font color="green"> implemented </font><br />
| Offer<br />
|-<br />
| sBarterDialog9<br />
| <font color="red"> not started </font><br />
| You cannot sell summoned items!<br />
|-<br />
| sBarterDialog10<br />
| <font color="blue"> removed </font><br />
| You cannot buy summoned items!<br />
|-<br />
| sBarterDialog11<br />
| <font color="green"> implemented </font><br />
| You need to trade items before making an offer.<br />
|-<br />
| sBarterDialog12<br />
| <font color="green"> implemented </font><br />
| You cannot drop summoned items!<br />
|-<br />
| sInventoryMessage1<br />
| <font color="green"> implemented </font><br />
| This object is broken and cannot be equipped until fixed.<br />
|-<br />
| sInventoryMessage2<br />
| <font color="red"> not started </font><br />
| You cannot repair items during battle.<br />
|-<br />
| sInventoryMessage3<br />
| <font color="red"> not started </font><br />
| You cannot make potions during battle.<br />
|-<br />
| sInventoryMessage4<br />
| <font color="red"> not started </font><br />
| You cannot read during battle.<br />
|-<br />
| sInventoryMessage5<br />
| <font color="red"> not started </font><br />
| You cannot use soul gems during battle.<br />
|-<br />
| sContentsMessage1<br />
| <font color="red"> not started </font><br />
| You cannot remove summoned items from their container.<br />
|-<br />
| sContentsMessage2<br />
| <font color="green"> implemented </font><br />
| You cannot place items in this container.<br />
|-<br />
| sContentsMessage3<br />
| <font color="green"> implemented </font><br />
| The item will not fit.<br />
|-<br />
| sAttributeListTitle<br />
| <font color="red"> not started </font><br />
| Attribute List<br />
|-<br />
| sConsoleTitle<br />
| <font color="green"> implemented </font><br />
| Console<br />
|-<br />
| sCreateClassMenu1<br />
| <font color="green"> implemented </font><br />
| Class Description<br />
|-<br />
| sCreateClassMenu2<br />
| <font color="blue"> removed </font><br />
| Close the Description menu before leaving Class Creation<br />
|-<br />
| sCreateClassMenu3<br />
| <font color="red"> not started </font><br />
| The class needs a description.<br />
|-<br />
| sCreateClassMenuHelp1<br />
| <font color="green"> implemented </font><br />
| You'll get +5 to all skills of your specialization. They'll also be easier to increase.<br />
|-<br />
| sCreateClassMenuHelp2<br />
| <font color="green"> implemented </font><br />
| You'll get +10 to each of your favored attributes.<br />
|-<br />
| sControlsMenu1<br />
| <font color="green"> implemented </font><br />
| Reset Controls<br />
|-<br />
| sControlsMenu2<br />
| <font color="red"> not started </font><br />
| Mouse Sensitivity<br />
|-<br />
| sControlsMenu3<br />
| <font color="green"> implemented </font><br />
| Press a key or push a button to set this command.<br />
|-<br />
| sControlsMenu4<br />
| <font color="red"> not started </font><br />
| Vertical Sensitivity<br />
|-<br />
| sControlsMenu5<br />
| <font color="red"> not started </font><br />
| Horizontal Sensitivity<br />
|-<br />
| sControlsMenu6<br />
| <font color="red"> not started </font><br />
| Push a button to set this command.<br />
|-<br />
| sGameWithoutLauncherXbox<br />
| <font color="blue"> removed </font><br />
| The game was started without the launcher. Press START to continue.<br />
|-<br />
| sDialogMenu1<br />
| <font color="red"> not started </font><br />
| Final Disposition: <br />
|-<br />
| sEnchantmentMenu1<br />
| <font color="red"> not started </font><br />
| Enchantment Menu<br />
|-<br />
| sEnchantmentMenu2<br />
| <font color="red"> not started </font><br />
| Enchantment Name<br />
|-<br />
| sEnchantmentMenu3<br />
| <font color="green"> implemented </font><br />
| Enchantment<br />
|-<br />
| sEnchantmentMenu4<br />
| <font color="green"> implemented </font><br />
| Point Cost<br />
|-<br />
| sEnchantmentMenu5<br />
| <font color="red"> not started </font><br />
| Buy<br />
|-<br />
| sEnchantmentMenu6<br />
| <font color="red"> not started </font><br />
| Chance<br />
|-<br />
| sEnchantmentMenu7<br />
| <font color="red"> not started </font><br />
| Please remove the current soul gem before placing a different soul gem.<br />
|-<br />
| sEnchantmentMenu8<br />
| <font color="green"> implemented </font><br />
| You cannot buy a spell that has a zero point cost.<br />
|-<br />
| sEnchantmentMenu9<br />
| <font color="blue"> removed </font><br />
| You cannot enchant more then one item of that type at a time.<br />
|-<br />
| sEnchantmentMenu10<br />
| <font color="red"> not started </font><br />
| The cast cost cannot exceed the charge amount put into the time<br />
|-<br />
| sEnchantmentMenu11<br />
| <font color="green"> implemented </font><br />
| You must add at least one effect to an enchantment<br />
|-<br />
| sEnchantmentMenu12<br />
| <font color="green"> implemented </font><br />
| You have successfully created an enchanted item<br />
|-<br />
| sEnchantmentHelp1<br />
| <font color="red"> not started </font><br />
| Slot for item to enchant. Only weapons, armor, scrolls and clothing that are not already enchanted can be enchanted.<br />
|-<br />
| sEnchantmentHelp2<br />
| <font color="red"> not started </font><br />
| Slot for the soul gem used to enchant an item. Only soul gems filled with a soul can be used. The soul amount is the total charge placed into the item.<br />
|-<br />
| sEnchantmentHelp3<br />
| <font color="red"> not started </font><br />
| The first number is the total amount the enchantment would cost to cast. The second number is the total enchantment cost that can be placed on this type of item.<br />
|-<br />
| sEnchantmentHelp4<br />
| <font color="red"> not started </font><br />
| The amount of charge points needed each time this enchantment is cast. This number is modified by your enchant skill.<br />
|-<br />
| sEnchantmentHelp5<br />
| <font color="red"> not started </font><br />
| The amount of soul in the soul gem in the soul gem slot<br />
|-<br />
| sEnchantmentHelp6<br />
| <font color="red"> not started </font><br />
| Amount of gold to buy this enchantment<br />
|-<br />
| sEnchantmentHelp7<br />
| <font color="red"> not started </font><br />
| Type of cast for the enchantment.<br />
|-<br />
| sEnchantmentHelp8<br />
| <font color="red"> not started </font><br />
| Name you give the spell.<br />
|-<br />
| sEnchantmentHelp9<br />
| <font color="red"> not started </font><br />
| Magic effects you know that you can add to an item<br />
|-<br />
| sEnchantmentHelp10<br />
| <font color="red"> not started </font><br />
| Current effects on the item<br />
|-<br />
| sInputMenu1<br />
| <font color="green"> implemented </font><br />
| Enter<br />
|-<br />
| sInventoryMenu1<br />
| <font color="blue"> removed </font><br />
| You cannot equip items being bartered.<br />
|-<br />
| sLevelUpMenu1<br />
| <font color="green"> implemented </font><br />
| You have ascended to Level <br />
|-<br />
| sLevelUpMenu2<br />
| <font color="blue"> removed </font><br />
| It's all suddenly obvious to you. You just have to concentrate. All the energy and time you've wasted is a sin, but without the experience you've gained, taking risks, taking responsibility for failure how could you have understood?<br />
|-<br />
| sLevelUpMenu3<br />
| <font color="blue"> removed </font><br />
| x2<br />
|-<br />
| sLevelUpMenu4<br />
| <font color="blue"> removed </font><br />
| x3<br />
|-<br />
| sLevelUpMsg<br />
| <font color="green"> implemented </font><br />
| You should rest and meditate on what you've learned.<br />
|-<br />
| sLevelUp<br />
| <font color="red"> not started </font><br />
| Level Up<br />
|-<br />
| sRange<br />
| <font color="red"> not started </font><br />
| Range<br />
|-<br />
| sArea<br />
| <font color="green"> implemented </font><br />
| Area<br />
|-<br />
| sMagnitude<br />
| <font color="green"> implemented </font><br />
| Magnitude<br />
|-<br />
| sDuration<br />
| <font color="green"> implemented </font><br />
| Duration<br />
|-<br />
| sDrain<br />
| <font color="red"> not started </font><br />
| Drain<br />
|-<br />
| sAbsorb<br />
| <font color="red"> not started </font><br />
| Absorb<br />
|-<br />
| sFortify<br />
| <font color="red"> not started </font><br />
| Fortify<br />
|-<br />
| sRestore<br />
| <font color="red"> not started </font><br />
| Restore<br />
|-<br />
| sDamage<br />
| <font color="red"> not started </font><br />
| Damage<br />
|-<br />
| spoint<br />
| <font color="green"> implemented </font><br />
| pt<br />
|-<br />
| spoints<br />
| <font color="green"> implemented </font><br />
| pts<br />
|-<br />
| spercent<br />
| <font color="green"> implemented </font><br />
| %<br />
|-<br />
| sfor<br />
| <font color="green"> implemented </font><br />
| for<br />
|-<br />
| ssecond<br />
| <font color="green"> implemented </font><br />
| sec<br />
|-<br />
| sseconds<br />
| <font color="green"> implemented </font><br />
| secs<br />
|-<br />
| sin<br />
| <font color="green"> implemented </font><br />
| in<br />
|-<br />
| sfootarea<br />
| <font color="green"> implemented </font><br />
| ft<br />
|-<br />
| sfeet<br />
| <font color="green"> implemented </font><br />
| ft<br />
|-<br />
| sXTimes<br />
| <font color="green"> implemented </font><br />
| x<br />
|-<br />
| sXTimesINT<br />
| <font color="green"> implemented </font><br />
| x INT<br />
|-<br />
| sonword<br />
| <font color="green"> implemented </font><br />
| on<br />
|-<br />
| sNone<br />
| <font color="green"> implemented </font><br />
| None<br />
|-<br />
| sDone<br />
| <font color="red"> not started </font><br />
| Done<br />
|-<br />
| sStartCell<br />
| <font color="blue"> removed </font><br />
| Cavern of the Incarnate<br />
|-<br />
| sStartError<br />
| <font color="blue"> removed </font><br />
| Cannot start in an empty interior cell!<br />
|-<br />
| sStartCellError<br />
| <font color="blue"> removed </font><br />
| Starting interior cell "Cavern of the Incarnate" not found!<br />
|-<br />
| sAdmire<br />
| <font color="green"> implemented </font><br />
| Admire<br />
|-<br />
| sIntimidate<br />
| <font color="green"> implemented </font><br />
| Intimidate<br />
|-<br />
| sTaunt<br />
| <font color="green"> implemented </font><br />
| Taunt<br />
|-<br />
| sBribe 10 Gold<br />
| <font color="green"> implemented </font><br />
| Bribe 10 Gold<br />
|-<br />
| sBribe 100 Gold<br />
| <font color="green"> implemented </font><br />
| Bribe 100 Gold<br />
|-<br />
| sBribe 1000 Gold<br />
| <font color="green"> implemented </font><br />
| Bribe 1000 Gold<br />
|-<br />
| sPersuasionMenuTitle<br />
| <font color="green"> implemented </font><br />
| Persuasion<br />
|-<br />
| sFast<br />
| <font color="green"> implemented </font><br />
| Fast<br />
|-<br />
| sSlow<br />
| <font color="green"> implemented </font><br />
| Slow<br />
|-<br />
| sBestAttack<br />
| <font color="green"> implemented </font><br />
| Always Use Best Attack<br />
|-<br />
| sSubtitles<br />
| <font color="green"> implemented </font><br />
| Subtitles<br />
|-<br />
| sMouseFlip<br />
| <font color="green"> implemented </font><br />
| Invert Y Axis<br />
|-<br />
| sCursorOff<br />
| <font color="green"> implemented </font><br />
| Crosshair<br />
|-<br />
| sEnableJoystick<br />
| <font color="red"> not started </font><br />
| Enable Joystick<br />
|-<br />
| sXStrafe<br />
| <font color="red"> not started </font><br />
| X-Axis Movement<br />
|-<br />
| sStrafe<br />
| <font color="red"> not started </font><br />
| Strafe<br />
|-<br />
| sTurn<br />
| <font color="red"> not started </font><br />
| Turn<br />
|-<br />
| sMouseWheelUpShort<br />
| <font color="red"> not started </font><br />
| MWheel Up<br />
|-<br />
| sMouseWheelDownShort<br />
| <font color="red"> not started </font><br />
| MWheel Down<br />
|-<br />
| sMouse<br />
| <font color="green"> implemented </font><br />
| Mouse<br />
|-<br />
| sJoystickShort<br />
| <font color="red"> not started </font><br />
| Joy<br />
|-<br />
| sJoystickHatShort<br />
| <font color="red"> not started </font><br />
| JHat<br />
|-<br />
| sPickUp<br />
| <font color="red"> not started </font><br />
| Take<br />
|-<br />
| sItemName<br />
| <font color="red"> not started </font><br />
| Item Name<br />
|-<br />
| sNoName<br />
| <font color="red"> not started </font><br />
| NO NAME GIVEN!<br />
|-<br />
| sItem<br />
| <font color="green"> implemented </font><br />
| Item<br />
|-<br />
| sRaceMenu1<br />
| <font color="green"> implemented </font><br />
| Appearance<br />
|-<br />
| sRaceMenu2<br />
| <font color="green"> implemented </font><br />
| Change Sex<br />
|-<br />
| sRaceMenu3<br />
| <font color="green"> implemented </font><br />
| Change Face<br />
|-<br />
| sRaceMenu4<br />
| <font color="green"> implemented </font><br />
| Change Hair<br />
|-<br />
| sRaceMenu5<br />
| <font color="green"> implemented </font><br />
| Race<br />
|-<br />
| sRaceMenu6<br />
| <font color="red"> not started </font><br />
| Race Description<br />
|-<br />
| sRaceMenu7<br />
| <font color="green"> implemented </font><br />
| Specials<br />
|-<br />
| sRestMenu1<br />
| <font color="red"> not started </font><br />
| How many hours?<br />
|-<br />
| sRestMenu2<br />
| <font color="green"> implemented </font><br />
| Hours<br />
|-<br />
| sRestMenu3<br />
| <font color="green"> implemented </font><br />
| REST<br />
|-<br />
| sRestMenu4<br />
| <font color="red"> not started </font><br />
| You can't rest right now.<br />
|-<br />
| fRestMagicMult<br />
| <font color="green"> implemented </font><br />
| 0.15<br />
|-<br />
| sSaveMenu1<br />
| <font color="red"> not started </font><br />
| New Save Game<br />
|-<br />
| sServiceRepairTitle<br />
| <font color="green"> implemented </font><br />
| Repair Service Menu<br />
|-<br />
| sServiceTravelTitle<br />
| <font color="green"> implemented </font><br />
| Travel<br />
|-<br />
| sServiceTrainingTitle<br />
| <font color="green"> implemented </font><br />
| Training<br />
|-<br />
| sServiceTrainingWords<br />
| <font color="green"> implemented </font><br />
| I can teach nothing more about that skill<br />
|-<br />
| sServiceSpellsTitle<br />
| <font color="green"> implemented </font><br />
| Spells<br />
|-<br />
| sSkillsMenu1<br />
| <font color="green"> implemented </font><br />
| Choose a Skill<br />
|-<br />
| sBonusSkillTitle<br />
| <font color="green"> implemented </font><br />
| Skill Bonus<br />
|-<br />
| sSpecializationMenu1<br />
| <font color="green"> implemented </font><br />
| Choose a Specialization<br />
|-<br />
| sSpellmakingMenuTitle<br />
| <font color="green"> implemented </font><br />
| Spellmaking<br />
|-<br />
| sSpellmakingMenu1<br />
| <font color="green"> implemented </font><br />
| Spell Chance<br />
|-<br />
| sSpellmakingHelp1<br />
| <font color="red"> not started </font><br />
| Name you give the spell.<br />
|-<br />
| sSpellmakingHelp2<br />
| <font color="red"> not started </font><br />
| Amount of Magika one cast of the spell will cost<br />
|-<br />
| sSpellmakingHelp3<br />
| <font color="red"> not started </font><br />
| The chance you have to cast the spell at your current skill level<br />
|-<br />
| sSpellmakingHelp4<br />
| <font color="red"> not started </font><br />
| How much gold the spell will cost you.<br />
|-<br />
| sSpellmakingHelp5<br />
| <font color="red"> not started </font><br />
| Magic effects you know that you can add to a spell<br />
|-<br />
| sSpellmakingHelp6<br />
| <font color="red"> not started </font><br />
| Current effects on the spell<br />
|-<br />
| sKilledEssential<br />
| <font color="green"> implemented </font><br />
| With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created.<br />
|-<br />
| sCrimeMessage<br />
| <font color="green"> implemented </font><br />
| Your crime has been reported!<br />
|-<br />
| sPotionSuccess<br />
| <font color="green"> implemented </font><br />
| You created a potion<br />
|-<br />
| sMagicItem<br />
| <font color="green"> implemented </font><br />
| Magic Items<br />
|-<br />
| sMagnitudeDes<br />
| <font color="red"> not started </font><br />
| The range of a spells power<br />
|-<br />
| sAreaDes<br />
| <font color="red"> not started </font><br />
| The radius the spell attempt to affect<br />
|-<br />
| sDurationDes<br />
| <font color="red"> not started </font><br />
| The length a spell lasts<br />
|-<br />
| sRangeDes<br />
| <font color="red"> not started </font><br />
| What the spell is directed at such as yourself, a target or who you touch<br />
|-<br />
| sCrimeHelp<br />
| <font color="green"> implemented </font><br />
| The penalty you must pay for your crimes, if caught.<br />
|-<br />
| sSoulGem<br />
| <font color="green"> implemented </font><br />
| Soul<br />
|-<br />
| sCastCost<br />
| <font color="green"> implemented </font><br />
| Cast Cost<br />
|-<br />
| sTravelServiceTitle<br />
| <font color="green"> implemented </font><br />
| Select destination<br />
|-<br />
| sSpellServiceTitle<br />
| <font color="green"> implemented </font><br />
| Select spell to buy<br />
|-<br />
| sRepairServiceTitle<br />
| <font color="green"> implemented </font><br />
| Select item to repair<br />
|-<br />
| sTrainingServiceTitle<br />
| <font color="green"> implemented </font><br />
| Select skill to train<br />
|-<br />
| sMortar<br />
| <font color="blue"> removed </font><br />
| Mortar<br />
|-<br />
| sCalcinator<br />
| <font color="blue"> removed </font><br />
| Calcinator<br />
|-<br />
| sAlembic<br />
| <font color="blue"> removed </font><br />
| Alembic<br />
|-<br />
| sRetort<br />
| <font color="blue"> removed </font><br />
| Retort<br />
|-<br />
| sQuestionMark<br />
| <font color="red"> not started </font><br />
| ?<br />
|-<br />
| s3dAudio<br />
| <font color="red"> not started </font><br />
| 3D Audio<br />
|-<br />
| s3dHardware<br />
| <font color="red"> not started </font><br />
| Hardware Accelerated<br />
|-<br />
| s3dSoftware<br />
| <font color="red"> not started </font><br />
| Software Mode<br />
|-<br />
| sYourGold<br />
| <font color="green"> implemented </font><br />
| YOUR GOLD<br />
|-<br />
| sSellerGold<br />
| <font color="green"> implemented </font><br />
| SELLER GOLD<br />
|-<br />
| sTotalCost<br />
| <font color="green"> implemented </font><br />
| TOTAL COST<br />
|-<br />
| sTotalSold<br />
| <font color="green"> implemented </font><br />
| TOTAL SOLD<br />
|-<br />
| sOffer<br />
| <font color="red"> not started </font><br />
| Offer<br />
|-<br />
| sLess<br />
| <font color="red"> not started </font><br />
| Less<br />
|-<br />
| sMore<br />
| <font color="red"> not started </font><br />
| More<br />
|-<br />
| sInventory<br />
| <font color="blue"> removed </font><br />
| Inventory<br />
|-<br />
| sBookPageOne<br />
| <font color="blue"> removed </font><br />
| 1<br />
|-<br />
| sBookPageTwo<br />
| <font color="blue"> removed </font><br />
| 2<br />
|-<br />
| sDisposeofCorpse<br />
| <font color="green"> implemented </font><br />
| Dispose of Corpse<br />
|-<br />
| sCaughtStealingMessage<br />
| <font color="red"> not started </font><br />
| Hey he's stealing my stuff!<br />
|-<br />
| sUserDefinedClass<br />
| <font color="red"> not started </font><br />
| User Defined Class<br />
|-<br />
| sAsk<br />
| <font color="red"> not started </font><br />
| Ask<br />
|-<br />
| sEnchantItems<br />
| <font color="green"> implemented </font><br />
| Items to Enchant<br />
|-<br />
| sSoulGemsWithSouls<br />
| <font color="green"> implemented </font><br />
| Soul Gems with Souls<br />
|-<br />
| sDoYouWantTo<br />
| <font color="green"> implemented </font><br />
| Do you want to <br />
|-<br />
| sRechargeEnchantment<br />
| <font color="green"> implemented </font><br />
| Recharge Enchanted Item <br />
|-<br />
| sMake Enchantment<br />
| <font color="green"> implemented </font><br />
| Make an Enchanted Item <br />
|-<br />
| sSell<br />
| <font color="blue"> removed </font><br />
| Sell<br />
|-<br />
| sEquip<br />
| <font color="blue"> removed </font><br />
| Equip<br />
|-<br />
| sDrop<br />
| <font color="blue"> removed </font><br />
| Drop<br />
|-<br />
| sContainer<br />
| <font color="blue"> removed </font><br />
| Container <br />
|-<br />
| sStats<br />
| <font color="blue"> removed </font><br />
| Stats <br />
|-<br />
| sMap<br />
| <font color="blue"> removed </font><br />
| Map <br />
|-<br />
| sCenter<br />
| <font color="red"> not started </font><br />
| Center <br />
|-<br />
| sSaveMenuHelp01<br />
| <font color="red"> not started </font><br />
| th of<br />
|-<br />
| sSaveMenuHelp02<br />
| <font color="red"> not started </font><br />
| month<br />
|-<br />
| sSaveMenuHelp03<br />
| <font color="red"> not started </font><br />
| day<br />
|-<br />
| sSaveMenuHelp04<br />
| <font color="green"> implemented </font><br />
| a.m.<br />
|-<br />
| sSaveMenuHelp05<br />
| <font color="green"> implemented </font><br />
| p.m.<br />
|-<br />
| sSaveMenuHelp06<br />
| <font color="red"> not started </font><br />
| Delete Game?<br />
|-<br />
| sBlocks<br />
| <font color="red"> not started </font><br />
| Blocks<br />
|-<br />
| sFileSize<br />
| <font color="red"> not started </font><br />
| File Size<br />
|-<br />
| sSave<br />
| <font color="red"> not started </font><br />
| Save<br />
|-<br />
| sDeleteSpell<br />
| <font color="green"> implemented </font><br />
| Delete Spell<br />
|-<br />
| sQuestionDeleteSpell<br />
| <font color="green"> implemented </font><br />
| Are you sure you wish to delete %s?<br />
|-<br />
| sDeleteSpellError<br />
| <font color="green"> implemented </font><br />
| You cannot delete this item from the Magic Menu<br />
|-<br />
| sLocal<br />
| <font color="green"> implemented </font><br />
| Local<br />
|-<br />
| sLoadFailedMessage<br />
| <font color="red"> not started </font><br />
| Your last load failed. You must load another game or start a new game.<br />
|-<br />
| sShadows<br />
| <font color="green"> implemented </font><br />
| Shadows<br />
|-<br />
| sControlerVibration<br />
| <font color="red"> not started </font><br />
| Controller Vibration<br />
|-<br />
| sQuanityMenuMessage01<br />
| <font color="green"> implemented </font><br />
| Amount to Sell<br />
|-<br />
| sQuanityMenuMessage02<br />
| <font color="green"> implemented </font><br />
| Amount to Buy<br />
|-<br />
| sSex<br />
| <font color="red"> not started </font><br />
| Sex<br />
|-<br />
| sHair<br />
| <font color="red"> not started </font><br />
| Hair<br />
|-<br />
| sFace<br />
| <font color="red"> not started </font><br />
| Face<br />
|-<br />
| sRepairFailed<br />
| <font color="green"> implemented </font><br />
| Your repair failed!<br />
|-<br />
| sRepairSuccess<br />
| <font color="green"> implemented </font><br />
| Your repair succeeded!<br />
|-<br />
| sHeal<br />
| <font color="red"> not started </font><br />
| Heal<br />
|-<br />
| sgp<br />
| <font color="green"> implemented </font><br />
| gp<br />
|-<br />
| sSetValueMessage01<br />
| <font color="blue"> removed </font><br />
| The maximum magnitude cannot be less then the minimum magnitude!<br />
|-<br />
| sDelete<br />
| <font color="green"> implemented </font><br />
| Delete<br />
|-<br />
| sVideoWarning<br />
| <font color="blue"> removed </font><br />
| Warning: Video Resolution does not allow shadows.<br />
|-<br />
| sResChangeWarning<br />
| <font color="blue"> removed </font><br />
| Desired resolution not supported by video card.<br />
|-<br />
| sShift<br />
| <font color="blue"> removed </font><br />
| Shift<br />
|-<br />
| sBackspace<br />
| <font color="blue"> removed </font><br />
| Backspace<br />
|-<br />
| sCustomClassName<br />
| <font color="green"> implemented </font><br />
| Adventurer<br />
|-<br />
| sSpace<br />
| <font color="blue"> removed </font><br />
| Space<br />
|-<br />
| sInventorySelectNoItems<br />
| <font color="red"> not started </font><br />
| You have no items to fill this slot.<br />
|-<br />
| sInventorySelectNoSoul<br />
| <font color="green"> implemented </font><br />
| You have no filled Soul Gems<br />
|-<br />
| sInventorySelectNoIngredients<br />
| <font color="red"> not started </font><br />
| You have no ingredients<br />
|-<br />
| sDisposeCorpseFail<br />
| <font color="green"> implemented </font><br />
| You can not remove this corpse<br />
|-<br />
| sQuickMenuTitle<br />
| <font color="green"> implemented </font><br />
| Quick Keys<br />
|-<br />
| sQuickMenuInstruc<br />
| <font color="green"> implemented </font><br />
| Click on quick key slot to add a spell, magic item or inventory item<br />
|-<br />
| sQuickMenu1<br />
| <font color="green"> implemented </font><br />
| Item to QuickKey<br />
|-<br />
| sQuickMenu2<br />
| <font color="green"> implemented </font><br />
| Inventory Menu Item<br />
|-<br />
| sQuickMenu3<br />
| <font color="green"> implemented </font><br />
| Magic Menu Item<br />
|-<br />
| sQuickMenu4<br />
| <font color="green"> implemented </font><br />
| Delete QuickKey Item<br />
|-<br />
| sQuickMenu5<br />
| <font color="green"> implemented </font><br />
| You no longer have<br />
|-<br />
| sQuickMenu6<br />
| <font color="green"> implemented </font><br />
| Inventory Items to Quick key<br />
|-<br />
| sMagicSelectTitle<br />
| <font color="red"> not started </font><br />
| Select a magic to Quick key.<br />
|-<br />
| sNextRank<br />
| <font color="green"> implemented </font><br />
| Next Rank:<br />
|-<br />
| sNeedOneSkill<br />
| <font color="green"> implemented </font><br />
| Need one skill at<br />
|-<br />
| sNeedTwoSkills<br />
| <font color="green"> implemented </font><br />
| Need two skills at<br />
|-<br />
| sand<br />
| <font color="red"> not started </font><br />
| and<br />
|-<br />
| sOneHanded<br />
| <font color="green"> implemented </font><br />
| One Handed<br />
|-<br />
| sTwoHanded<br />
| <font color="green"> implemented </font><br />
| Two Handed<br />
|-<br />
| sType<br />
| <font color="green"> implemented </font><br />
| Type:<br />
|-<br />
| sAt<br />
| <font color="red"> not started </font><br />
| At<br />
|-<br />
| sUnequip<br />
| <font color="red"> not started </font><br />
| Unequip<br />
|-<br />
| sScrolldown<br />
| <font color="red"> not started </font><br />
| Scroll Down<br />
|-<br />
| sScrollup<br />
| <font color="red"> not started </font><br />
| Scroll Up<br />
|-<br />
| sSleepInterrupt<br />
| <font color="green"> implemented </font><br />
| Your rest has been interrupted.<br />
|-<br />
| sSoultrapSuccess<br />
| <font color="green"> implemented </font><br />
| Your have trapped a soul<br />
|-<br />
| sCantEquipWeapWarning<br />
| <font color="red"> not started </font><br />
| Finish your current attack before equipping a new weapon<br />
|-<br />
| sOfferMenuTitle<br />
| <font color="red"> not started </font><br />
| Offer Menu<br />
|-<br />
| sPowers<br />
| <font color="green"> implemented </font><br />
| Powers<br />
|-<br />
| sBreath<br />
| <font color="green"> implemented </font><br />
| Breath<br />
|-<br />
| sDifficulty<br />
| <font color="red"> not started </font><br />
| Difficulty<br />
|-<br />
| sEasy<br />
| <font color="red"> not started </font><br />
| Easy<br />
|-<br />
| sHard<br />
| <font color="red"> not started </font><br />
| Hard<br />
|-<br />
| sAttributeStrength<br />
| <font color="green"> implemented </font><br />
| Strength<br />
|-<br />
| sAttributeIntelligence<br />
| <font color="green"> implemented </font><br />
| Intelligence<br />
|-<br />
| sAttributeWillpower<br />
| <font color="green"> implemented </font><br />
| Willpower<br />
|-<br />
| sAttributeAgility<br />
| <font color="green"> implemented </font><br />
| Agility<br />
|-<br />
| sAttributeSpeed<br />
| <font color="green"> implemented </font><br />
| Speed<br />
|-<br />
| sAttributeEndurance<br />
| <font color="green"> implemented </font><br />
| Endurance<br />
|-<br />
| sAttributePersonality<br />
| <font color="green"> implemented </font><br />
| Personality<br />
|-<br />
| sAttributeLuck<br />
| <font color="green"> implemented </font><br />
| Luck<br />
|-<br />
| sHealth<br />
| <font color="green"> implemented </font><br />
| Health<br />
|-<br />
| sRace<br />
| <font color="green"> implemented </font><br />
| Race<br />
|-<br />
| sLevel<br />
| <font color="green"> implemented </font><br />
| Level<br />
|-<br />
| sLevels<br />
| <font color="green"> implemented </font><br />
| Levels<br />
|-<br />
| sFaction<br />
| <font color="green"> implemented </font><br />
| Faction<br />
|-<br />
| sBirthSign<br />
| <font color="green"> implemented </font><br />
| Sign<br />
|-<br />
| sBounty<br />
| <font color="green"> implemented </font><br />
| Bounty<br />
|-<br />
| sReputation<br />
| <font color="green"> implemented </font><br />
| Reputation<br />
|-<br />
| sSchool<br />
| <font color="green"> implemented </font><br />
| School<br />
|-<br />
| sSkill<br />
| <font color="red"> not started </font><br />
| Skill<br />
|-<br />
| sSkillProgress<br />
| <font color="green"> implemented </font><br />
| Progress towards skill increase<br />
|-<br />
| sSkillMaxReached<br />
| <font color="red"> not started </font><br />
| Maximum proficiency has been reached.<br />
|-<br />
| sLevelProgress<br />
| <font color="green"> implemented </font><br />
| Progress towards level increase<br />
|-<br />
| sMagic<br />
| <font color="green"> implemented </font><br />
| Magicka<br />
|-<br />
| sMagicMenu<br />
| <font color="blue"> removed </font><br />
| Magic<br />
|-<br />
| sFatigue<br />
| <font color="green"> implemented </font><br />
| Fatigue<br />
|-<br />
| sSkillsMenuReputationHelp<br />
| <font color="green"> implemented </font><br />
| Your fame rating in the world of Morrowind.<br />
|-<br />
| sStrDesc<br />
| <font color="green"> implemented </font><br />
| Affects your starting Health, how much you can carry, your maximum Fatigue, and how much damage you do in melee.<br />
|-<br />
| sIntDesc<br />
| <font color="green"> implemented </font><br />
| Determines your maximum amount of Magicka.<br />
|-<br />
| sWilDesc<br />
| <font color="green"> implemented </font><br />
| Affects your ability to resist magic, and your maximum Fatigue.<br />
|-<br />
| sAgiDesc<br />
| <font color="green"> implemented </font><br />
| Affects your ability to dodge and hit targets in melee as well as your maximum Fatigue.<br />
|-<br />
| sSpdDesc<br />
| <font color="green"> implemented </font><br />
| Determines how fast you can move.<br />
|-<br />
| sEndDesc<br />
| <font color="green"> implemented </font><br />
| Affects your starting Health, your Health gain per level, and your maximum Fatigue.<br />
|-<br />
| sPerDesc<br />
| <font color="green"> implemented </font><br />
| Affects your ability to deal with other characters and how much they like you.<br />
|-<br />
| sLucDesc<br />
| <font color="green"> implemented </font><br />
| Affects every action you do in a small way.<br />
|-<br />
| sFatDesc<br />
| <font color="green"> implemented </font><br />
| How tired you are. Low fatigue makes it harder to successfully perform actions.<br />
|-<br />
| sHealthDesc<br />
| <font color="green"> implemented </font><br />
| The amount of damage you can take before you die. Increases every time you gain a level.<br />
|-<br />
| sMagDesc<br />
| <font color="green"> implemented </font><br />
| Used to cast spells. Magicka is naturally restored by resting.<br />
|-<br />
| fWortChanceValue<br />
| <font color="green"> implemented </font><br />
| 15<br />
|-<br />
| sDefaultCellname<br />
| <font color="green"> implemented </font><br />
| Wilderness<br />
|-<br />
| fMinWalkSpeed<br />
| <font color="green"> implemented </font><br />
| 100<br />
|-<br />
| fMaxWalkSpeed<br />
| <font color="green"> implemented </font><br />
| 200<br />
|-<br />
| fMinWalkSpeedCreature<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| fMaxWalkSpeedCreature<br />
| <font color="green"> implemented </font><br />
| 300<br />
|-<br />
| fEncumberedMoveEffect<br />
| <font color="green"> implemented </font><br />
| 0.3<br />
|-<br />
| fBaseRunMultiplier<br />
| <font color="green"> implemented </font><br />
| 1.75<br />
|-<br />
| fAthleticsRunBonus<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fJumpAcrobaticsBase<br />
| <font color="green"> implemented </font><br />
| 128<br />
|-<br />
| fJumpAcroMultiplier<br />
| <font color="green"> implemented </font><br />
| 4<br />
|-<br />
| fJumpEncumbranceBase<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fJumpEncumbranceMultiplier<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fJumpRunMultiplier<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fJumpMoveBase<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fJumpMoveMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fSwimWalkBase<br />
| <font color="red"> not started </font><br />
| 0.5<br />
|-<br />
| fSwimRunBase<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fSwimWalkAthleticsMult<br />
| <font color="red"> not started </font><br />
| 0.02<br />
|-<br />
| fSwimRunAthleticsMult<br />
| <font color="green"> implemented </font><br />
| 0.1<br />
|-<br />
| fSwimHeightScale<br />
| <font color="red"> not started </font><br />
| 0.9<br />
|-<br />
| fHoldBreathTime<br />
| <font color="green"> implemented </font><br />
| 20<br />
|-<br />
| fHoldBreathEndMult<br />
| <font color="red"> not started </font><br />
| 0.5<br />
|-<br />
| fSuffocationDamage<br />
| <font color="green"> implemented </font><br />
| 3<br />
|-<br />
| fMinFlySpeed<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| fMaxFlySpeed<br />
| <font color="green"> implemented </font><br />
| 300<br />
|-<br />
| fStromWindSpeed<br />
| <font color="red"> not started </font><br />
| 0.7<br />
|-<br />
| fStromWalkMult<br />
| <font color="red"> not started </font><br />
| 0.25<br />
|-<br />
| fFallDamageDistanceMin<br />
| <font color="green"> implemented </font><br />
| 400<br />
|-<br />
| fFallDistanceBase<br />
| <font color="green"> implemented </font><br />
| 0<br />
|-<br />
| fFallDistanceMult<br />
| <font color="green"> implemented </font><br />
| 0.07<br />
|-<br />
| fFallAcroBase<br />
| <font color="green"> implemented </font><br />
| 0.25<br />
|-<br />
| fFallAcroMult<br />
| <font color="green"> implemented </font><br />
| 0.01<br />
|-<br />
| iMaxActivateDist<br />
| <font color="green"> implemented </font><br />
| 192<br />
|-<br />
| iMaxInfoDist<br />
| <font color="red"> not started </font><br />
| 192<br />
|-<br />
| fVanityDelay<br />
| <font color="green"> implemented </font><br />
| 30<br />
|-<br />
| fMaxHeadTrackDistance<br />
| <font color="red"> not started </font><br />
| 400<br />
|-<br />
| fInteriorHeadTrackMult<br />
| <font color="red"> not started </font><br />
| 0.5<br />
|-<br />
| iHelmWeight<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| iPauldronWeight<br />
| <font color="green"> implemented </font><br />
| 10<br />
|-<br />
| iCuirassWeight<br />
| <font color="green"> implemented </font><br />
| 30<br />
|-<br />
| iGauntletWeight<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| iGreavesWeight<br />
| <font color="green"> implemented </font><br />
| 15<br />
|-<br />
| iBootsWeight<br />
| <font color="green"> implemented </font><br />
| 20<br />
|-<br />
| iShieldWeight<br />
| <font color="green"> implemented </font><br />
| 15<br />
|-<br />
| fLightMaxMod<br />
| <font color="green"> implemented </font><br />
| 0.6<br />
|-<br />
| fMedMaxMod<br />
| <font color="green"> implemented </font><br />
| 0.9<br />
|-<br />
| fUnarmoredBase1<br />
| <font color="green"> implemented </font><br />
| 0.1<br />
|-<br />
| fUnarmoredBase2<br />
| <font color="green"> implemented </font><br />
| 0.065<br />
|-<br />
| iBaseArmorSkill<br />
| <font color="green"> implemented </font><br />
| 30<br />
|-<br />
| fBlockStillBonus<br />
| <font color="green"> implemented </font><br />
| 1.25<br />
|-<br />
| fDamageStrengthBase<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fDamageStrengthMult<br />
| <font color="green"> implemented </font><br />
| 0.1<br />
|-<br />
| fSwingBlockBase<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fSwingBlockMult<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fFatigueBase<br />
| <font color="green"> implemented </font><br />
| 1.25<br />
|-<br />
| fFatigueMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fFatigueReturnBase<br />
| <font color="green"> implemented </font><br />
| 2.5<br />
|-<br />
| fFatigueReturnMult<br />
| <font color="green"> implemented </font><br />
| 0.02<br />
|-<br />
| fEndFatigueMult<br />
| <font color="green"> implemented </font><br />
| 0.04<br />
|-<br />
| fFatigueAttackBase<br />
| <font color="green"> implemented </font><br />
| 2<br />
|-<br />
| fFatigueAttackMult<br />
| <font color="green"> implemented </font><br />
| 0<br />
|-<br />
| fWeaponFatigueMult<br />
| <font color="green"> implemented </font><br />
| 0.25<br />
|-<br />
| fFatigueBlockBase<br />
| <font color="green"> implemented </font><br />
| 4<br />
|-<br />
| fFatigueBlockMult<br />
| <font color="green"> implemented </font><br />
| 0<br />
|-<br />
| fWeaponFatigueBlockMult<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fFatigueRunBase<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| fFatigueRunMult<br />
| <font color="green"> implemented </font><br />
| 2<br />
|-<br />
| fFatigueJumpBase<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| fFatigueJumpMult<br />
| <font color="green"> implemented </font><br />
| 0<br />
|-<br />
| fFatigueSwimWalkBase<br />
| <font color="green"> implemented </font><br />
| 2.5<br />
|-<br />
| fFatigueSwimRunBase<br />
| <font color="green"> implemented </font><br />
| 7<br />
|-<br />
| fFatigueSwimWalkMult<br />
| <font color="green"> implemented </font><br />
| 0<br />
|-<br />
| fFatigueSwimRunMult<br />
| <font color="green"> implemented </font><br />
| 0<br />
|-<br />
| fFatigueSneakBase<br />
| <font color="green"> implemented </font><br />
| 1.5<br />
|-<br />
| fFatigueSneakMult<br />
| <font color="green"> implemented </font><br />
| 1.5<br />
|-<br />
| fMinHandToHandMult<br />
| <font color="green"> implemented </font><br />
| 0.1<br />
|-<br />
| fMaxHandToHandMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fHandtoHandHealthPer<br />
| <font color="green"> implemented </font><br />
| 0.1<br />
|-<br />
| fCombatInvisoMult<br />
| <font color="red"> not started </font><br />
| 0.2<br />
|-<br />
| fCombatKODamageMult<br />
| <font color="green"> implemented </font><br />
| 1.5<br />
|-<br />
| fCombatCriticalStrikeMult<br />
| <font color="green"> implemented </font><br />
| 4<br />
|-<br />
| iBlockMinChance<br />
| <font color="green"> implemented </font><br />
| 10<br />
|-<br />
| iBlockMaxChance<br />
| <font color="green"> implemented </font><br />
| 50<br />
|-<br />
| fLevelUpHealthEndMult<br />
| <font color="green"> implemented </font><br />
| 0.1<br />
|-<br />
| fSoulGemMult<br />
| <font color="green"> implemented </font><br />
| 3<br />
|-<br />
| fEffectCostMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fSpellPriceMult<br />
| <font color="red"> not started </font><br />
| 2<br />
|-<br />
| fFatigueSpellBase<br />
| <font color="green"> implemented </font><br />
| 0<br />
|-<br />
| fFatigueSpellMult<br />
| <font color="green"> implemented </font><br />
| 0<br />
|-<br />
| fFatigueSpellCostMult<br />
| <font color="blue"> removed </font><br />
| 0<br />
|-<br />
| fPotionStrengthMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fPotionT1MagMult<br />
| <font color="green"> implemented </font><br />
| 1.5<br />
|-<br />
| fPotionT1DurMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fPotionMinUsefulDuration<br />
| <font color="red"> not started </font><br />
| 20<br />
|-<br />
| fPotionT4BaseStrengthMult<br />
| <font color="red"> not started </font><br />
| 20<br />
|-<br />
| fPotionT4EquipStrengthMult<br />
| <font color="red"> not started </font><br />
| 12<br />
|-<br />
| fIngredientMult<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fMagicItemCostMult<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fMagicItemPriceMult<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fMagicItemOnceMult<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fMagicItemUsedMult<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fMagicItemStrikeMult<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fMagicItemConstantMult<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fEnchantmentMult<br />
| <font color="green"> implemented </font><br />
| 0.1<br />
|-<br />
| fEnchantmentChanceMult<br />
| <font color="green"> implemented </font><br />
| 3<br />
|-<br />
| fPCbaseMagickaMult<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fNPCbaseMagickaMult<br />
| <font color="red"> not started </font><br />
| 2<br />
|-<br />
| fAutoSpellChance<br />
| <font color="red"> not started </font><br />
| 80<br />
|-<br />
| fAutoPCSpellChance<br />
| <font color="red"> not started </font><br />
| 50<br />
|-<br />
| iAutoSpellTimesCanCast<br />
| <font color="red"> not started </font><br />
| 3<br />
|-<br />
| iAutoSpellAttSkillMin<br />
| <font color="red"> not started </font><br />
| 70<br />
|-<br />
| iAutoSpellAlterationMax<br />
| <font color="red"> not started </font><br />
| 5<br />
|-<br />
| iAutoSpellConjurationMax<br />
| <font color="red"> not started </font><br />
| 2<br />
|-<br />
| iAutoSpellDestructionMax<br />
| <font color="red"> not started </font><br />
| 5<br />
|-<br />
| iAutoSpellIllusionMax<br />
| <font color="red"> not started </font><br />
| 5<br />
|-<br />
| iAutoSpellMysticismMax<br />
| <font color="red"> not started </font><br />
| 5<br />
|-<br />
| iAutoSpellRestorationMax<br />
| <font color="red"> not started </font><br />
| 5<br />
|-<br />
| iAutoPCSpellMax<br />
| <font color="red"> not started </font><br />
| 100<br />
|-<br />
| iAutoRepFacMod<br />
| <font color="green"> implemented </font><br />
| 2<br />
|-<br />
| iAutoRepLevMod<br />
| <font color="green"> implemented </font><br />
| 0<br />
|-<br />
| iMagicItemChargeOnce<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| iMagicItemChargeConst<br />
| <font color="red"> not started </font><br />
| 10<br />
|-<br />
| iMagicItemChargeUse<br />
| <font color="red"> not started </font><br />
| 5<br />
|-<br />
| iMagicItemChargeStrike<br />
| <font color="red"> not started </font><br />
| 10<br />
|-<br />
| iMonthsToRespawn<br />
| <font color="red"> not started </font><br />
| 4<br />
|-<br />
| fCorpseClearDelay<br />
| <font color="red"> not started </font><br />
| 72<br />
|-<br />
| fCorpseRespawnDelay<br />
| <font color="red"> not started </font><br />
| 72<br />
|-<br />
| fBarterGoldResetDelay<br />
| <font color="green"> implemented </font><br />
| 24<br />
|-<br />
| fEncumbranceStrMult<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| fPickLockMult<br />
| <font color="green"> implemented </font><br />
| -1<br />
|-<br />
| fTrapCostMult<br />
| <font color="green"> implemented </font><br />
| 0<br />
|-<br />
| fMessageTimePerChar<br />
| <font color="green"> implemented </font><br />
| 0.1<br />
|-<br />
| fMagicItemRechargePerSecond<br />
| <font color="green"> implemented </font><br />
| 0.05<br />
|-<br />
| i1stPersonSneakDelta<br />
| <font color="green"> implemented </font><br />
| 10<br />
|-<br />
| iBarterSuccessDisposition<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| iBarterFailDisposition<br />
| <font color="green"> implemented </font><br />
| -1<br />
|-<br />
| iLevelupTotal<br />
| <font color="green"> implemented </font><br />
| 10<br />
|-<br />
| iLevelupMajorMult<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| iLevelupMinorMult<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| iLevelupMajorMultAttribute<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| iLevelupMinorMultAttribute<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| iLevelupMiscMultAttriubte<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| iLevelupSpecialization<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| iLevelUp01Mult<br />
| <font color="green"> implemented </font><br />
| 2<br />
|-<br />
| iLevelUp02Mult<br />
| <font color="green"> implemented </font><br />
| 2<br />
|-<br />
| iLevelUp03Mult<br />
| <font color="green"> implemented </font><br />
| 2<br />
|-<br />
| iLevelUp04Mult<br />
| <font color="green"> implemented </font><br />
| 2<br />
|-<br />
| iLevelUp05Mult<br />
| <font color="green"> implemented </font><br />
| 3<br />
|-<br />
| iLevelUp06Mult<br />
| <font color="green"> implemented </font><br />
| 3<br />
|-<br />
| iLevelUp07Mult<br />
| <font color="green"> implemented </font><br />
| 3<br />
|-<br />
| iLevelUp08Mult<br />
| <font color="green"> implemented </font><br />
| 4<br />
|-<br />
| iLevelUp09Mult<br />
| <font color="green"> implemented </font><br />
| 4<br />
|-<br />
| iLevelUp10Mult<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| iSoulAmountForConstantEffect<br />
| <font color="green"> implemented </font><br />
| 400<br />
|-<br />
| fConstantEffectMult<br />
| <font color="red"> not started </font><br />
| 15<br />
|-<br />
| fEnchantmentConstantDurationMult<br />
| <font color="red"> not started </font><br />
| 100<br />
|-<br />
| fEnchantmentConstantChanceMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fWeaponDamageMult<br />
| <font color="green"> implemented </font><br />
| 0.1<br />
|-<br />
| fSeriousWoundMult<br />
| <font color="red"> not started </font><br />
| 0<br />
|-<br />
| fKnockDownMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| iKnockDownOddsBase<br />
| <font color="green"> implemented </font><br />
| 50<br />
|-<br />
| iKnockDownOddsMult<br />
| <font color="green"> implemented </font><br />
| 50<br />
|-<br />
| fCombatArmorMinMult<br />
| <font color="red"> not started </font><br />
| 0.25<br />
|-<br />
| fHandToHandReach<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fVoiceIdleOdds<br />
| <font color="green"> implemented </font><br />
| 10<br />
|-<br />
| iVoiceAttackOdds<br />
| <font color="green"> Implemented </font><br />
| 10<br />
|-<br />
| iVoiceHitOdds<br />
| <font color="green"> Implemented </font><br />
| 30<br />
|-<br />
| fProjectileMinSpeed<br />
| <font color="green"> Implemented </font><br />
| 400<br />
|-<br />
| fProjectileMaxSpeed<br />
| <font color="green"> Implemented </font><br />
| 3000<br />
|-<br />
| fThrownWeaponMinSpeed<br />
| <font color="green"> Implemented </font><br />
| 300<br />
|-<br />
| fThrownWeaponMaxSpeed<br />
| <font color="green"> Implemented </font><br />
| 1000<br />
|-<br />
| fTargetSpellMaxSpeed<br />
| <font color="green"> implemented </font><br />
| 1000<br />
|-<br />
| fProjectileThrownStoreChance<br />
| <font color="green"> Implemented </font><br />
| 25<br />
|-<br />
| iPickMinChance<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| iPickMaxChance<br />
| <font color="green"> implemented </font><br />
| 75<br />
|-<br />
| fDispRaceMod<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| fDispPersonalityMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fDispPersonalityBase<br />
| <font color="green"> implemented </font><br />
| 50<br />
|-<br />
| fDispFactionMod<br />
| <font color="green"> implemented </font><br />
| 3<br />
|-<br />
| fDispFactionRankBase<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fDispFactionRankMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fDispCrimeMod<br />
| <font color="green"> implemented </font><br />
| 0<br />
|-<br />
| fDispDiseaseMod<br />
| <font color="green"> implemented </font><br />
| -10<br />
|-<br />
| iDispAttackMod<br />
| <font color="red"> not started </font><br />
| -50<br />
|-<br />
| fDispWeaponDrawn<br />
| <font color="green"> implemented </font><br />
| -5<br />
|-<br />
| fDispBargainSuccessMod<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fDispBargainFailMod<br />
| <font color="red"> not started </font><br />
| -1<br />
|-<br />
| fDispPickPocketMod<br />
| <font color="red"> not started </font><br />
| -25<br />
|-<br />
| iDaysinPrisonMod<br />
| <font color="green"> implemented </font><br />
| 100<br />
|-<br />
| fDispAttacking<br />
| <font color="red"> not started </font><br />
| -10<br />
|-<br />
| fDispStealing<br />
| <font color="red"> not started </font><br />
| -0.5<br />
|-<br />
| iDispTresspass<br />
| <font color="red"> not started </font><br />
| -20<br />
|-<br />
| iDispKilling<br />
| <font color="red"> not started </font><br />
| -50<br />
|-<br />
| iTrainingMod<br />
| <font color="green"> implemented </font><br />
| 10<br />
|-<br />
| iAlchemyMod<br />
| <font color="green"> implemented </font><br />
| 2<br />
|-<br />
| fBargainOfferBase<br />
| <font color="green"> implemented </font><br />
| 50<br />
|-<br />
| fBargainOfferMulti<br />
| <font color="green"> implemented </font><br />
| -4<br />
|-<br />
| fDispositionMod<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fPersonalityMod<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| fLuckMod<br />
| <font color="green"> implemented </font><br />
| 10<br />
|-<br />
| fReputationMod<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fLevelMod<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| fBribe10Mod<br />
| <font color="green"> implemented </font><br />
| 35<br />
|-<br />
| fBribe100Mod<br />
| <font color="green"> implemented </font><br />
| 75<br />
|-<br />
| fBribe1000Mod<br />
| <font color="green"> implemented </font><br />
| 150<br />
|-<br />
| fPerDieRollMult<br />
| <font color="green"> implemented </font><br />
| 0.3<br />
|-<br />
| fPerTempMult<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| iPerMinChance<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| iPerMinChange<br />
| <font color="green"> implemented </font><br />
| 10<br />
|-<br />
| fSpecialSkillBonus<br />
| <font color="green"> implemented </font><br />
| 0.8<br />
|-<br />
| fMajorSkillBonus<br />
| <font color="green"> implemented </font><br />
| 0.75<br />
|-<br />
| fMinorSkillBonus<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fMiscSkillBonus<br />
| <font color="green"> implemented </font><br />
| 1.25<br />
|-<br />
| iAlarmKilling<br />
| <font color="green"> implemented </font><br />
| 90<br />
|-<br />
| iAlarmAttack<br />
| <font color="green"> implemented </font><br />
| 50<br />
|-<br />
| iAlarmStealing<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| iAlarmPickPocket<br />
| <font color="green"> implemented </font><br />
| 20<br />
|-<br />
| iAlarmTresspass<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| fAlarmRadius<br />
| <font color="green"> implemented </font><br />
| 2000<br />
|-<br />
| iCrimeKilling<br />
| <font color="green"> implemented </font><br />
| 1000<br />
|-<br />
| iCrimeAttack<br />
| <font color="green"> implemented </font><br />
| 40<br />
|-<br />
| fCrimeStealing<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| iCrimePickPocket<br />
| <font color="green"> implemented </font><br />
| 25<br />
|-<br />
| iCrimeTresspass<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| iCrimeThreshold<br />
| <font color="red"> not started </font><br />
| 1000<br />
|-<br />
| iCrimeThresholdMultiplier<br />
| <font color="red"> not started </font><br />
| 10<br />
|-<br />
| fCrimeGoldDiscountMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fCrimeGoldTurnInMult<br />
| <font color="green"> implemented </font><br />
| 0.9<br />
|-<br />
| iFightAttack<br />
| <font color="green"> implemented </font><br />
| 100<br />
|-<br />
| iFightAttacking<br />
| <font color="red"> not started </font><br />
| 50<br />
|-<br />
| iFightDistanceBase<br />
| <font color="red"> not started </font><br />
| 20<br />
|-<br />
| fFightDistanceMultiplier<br />
| <font color="red"> not started </font><br />
| 0.005<br />
|-<br />
| iFightAlarmMult<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fFightDispMult<br />
| <font color="red"> not started </font><br />
| 0.2<br />
|-<br />
| fFightStealing<br />
| <font color="green"> implemented </font><br />
| 50<br />
|-<br />
| iFightPickpocket<br />
| <font color="green"> implemented </font><br />
| 25<br />
|-<br />
| iFightTrespass<br />
| <font color="green"> implemented </font><br />
| 25<br />
|-<br />
| iFightKilling<br />
| <font color="green"> implemented </font><br />
| 50<br />
|-<br />
| iFlee<br />
| <font color="red"> not started </font><br />
| 0<br />
|-<br />
| iGreetDistanceMultiplier<br />
| <font color="green"> implemented </font><br />
| 6<br />
|-<br />
| iGreetDuration<br />
| <font color="red"> not started </font><br />
| 4<br />
|-<br />
| fGreetDistanceReset<br />
| <font color="green"> implemented </font><br />
| 512<br />
|-<br />
| fIdleChanceMultiplier<br />
| <font color="green"> implemented </font><br />
| 0.75<br />
|-<br />
| fSneakUseDist<br />
| <font color="red"> not started </font><br />
| 500<br />
|-<br />
| fSneakUseDelay<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fSneakDistanceBase<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fSneakDistanceMultiplier<br />
| <font color="green"> implemented </font><br />
| 0.002<br />
|-<br />
| fSneakSpeedMultiplier<br />
| <font color="green"> implemented </font><br />
| 0.75<br />
|-<br />
| fSneakViewMult<br />
| <font color="green"> implemented </font><br />
| 1.5<br />
|-<br />
| fSneakNoViewMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fSneakSkillMult<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fSneakBootMult<br />
| <font color="green"> implemented </font><br />
| -1<br />
|-<br />
| fCombatDistance<br />
| <font color="green"> implemented </font><br />
| 128<br />
|-<br />
| fCombatAngleXY<br />
| <font color="green"> implemented </font><br />
| 60<br />
|-<br />
| fCombatAngleZ<br />
| <font color="green"> implemented </font><br />
| 60<br />
|-<br />
| fCombatForceSideAngle<br />
| <font color="red"> not started </font><br />
| 30<br />
|-<br />
| fCombatTorsoSideAngle<br />
| <font color="red"> not started </font><br />
| 45<br />
|-<br />
| fCombatTorsoStartPercent<br />
| <font color="red"> not started </font><br />
| 0.3<br />
|-<br />
| fCombatTorsoStopPercent<br />
| <font color="red"> not started </font><br />
| 0.8<br />
|-<br />
| fCombatBlockLeftAngle<br />
| <font color="green"> implemented </font><br />
| -90<br />
|-<br />
| fCombatBlockRightAngle<br />
| <font color="green"> implemented </font><br />
| 30<br />
|-<br />
| fCombatDelayCreature<br />
| <font color="red"> not started </font><br />
| 0.1<br />
|-<br />
| fCombatDelayNPC<br />
| <font color="red"> not started </font><br />
| 0.1<br />
|-<br />
| sTargetCriticalStrike<br />
| <font color="green"> implemented </font><br />
| Critical Damage!<br />
|-<br />
| fAIMeleeWeaponMult<br />
| <font color="red"> not started </font><br />
| 2<br />
|-<br />
| fAIRangeMeleeWeaponMult<br />
| <font color="red"> not started </font><br />
| 5<br />
|-<br />
| fAIMagicSpellMult<br />
| <font color="red"> not started </font><br />
| 3<br />
|-<br />
| fAIRangeMagicSpellMult<br />
| <font color="red"> not started </font><br />
| 5<br />
|-<br />
| fAIMeleeArmorMult<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fAIMeleeSummWeaponMult<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fAIFleeHealthMult<br />
| <font color="red"> not started </font><br />
| 7<br />
|-<br />
| fAIFleeFleeMult<br />
| <font color="red"> not started </font><br />
| 0.3<br />
|-<br />
| fPickPocketMod<br />
| <font color="green"> implemented </font><br />
| 0.3<br />
|-<br />
| fSleepRandMod<br />
| <font color="green"> implemented </font><br />
| 0.25<br />
|-<br />
| fSleepRestMod<br />
| <font color="green"> implemented </font><br />
| 0.3<br />
|-<br />
| iNumberCreatures<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fAudioDefaultMinDistance<br />
| <font color="red"> not started </font><br />
| 5<br />
|-<br />
| fAudioDefaultMaxDistance<br />
| <font color="red"> not started </font><br />
| 40<br />
|-<br />
| fAudioVoiceDefaultMinDistance<br />
| <font color="red"> not started </font><br />
| 10<br />
|-<br />
| fAudioVoiceDefaultMaxDistance<br />
| <font color="red"> not started </font><br />
| 60<br />
|-<br />
| fAudioMinDistanceMult<br />
| <font color="red"> not started </font><br />
| 20<br />
|-<br />
| fAudioMaxDistanceMult<br />
| <font color="red"> not started </font><br />
| 50<br />
|-<br />
| fNPCHealthBarTime<br />
| <font color="red"> not started </font><br />
| 3<br />
|-<br />
| fNPCHealthBarFade<br />
| <font color="red"> not started </font><br />
| 0.5<br />
|-<br />
| fDifficultyMult<br />
| <font color="red"> not started </font><br />
| 5<br />
|-<br />
| sSchoolAlteration<br />
| <font color="green"> implemented </font><br />
| Alteration<br />
|-<br />
| sSchoolConjuration<br />
| <font color="green"> implemented </font><br />
| Conjuration<br />
|-<br />
| sSchoolDestruction<br />
| <font color="green"> implemented </font><br />
| Destruction<br />
|-<br />
| sSchoolIllusion<br />
| <font color="green"> implemented </font><br />
| Illusion<br />
|-<br />
| sSchoolMysticism<br />
| <font color="green"> implemented </font><br />
| Mysticism<br />
|-<br />
| sSchoolRestoration<br />
| <font color="green"> implemented </font><br />
| Restoration<br />
|-<br />
| sTypeSpell<br />
| <font color="red"> not started </font><br />
| Spells<br />
|-<br />
| sTypeAbility<br />
| <font color="red"> not started </font><br />
| Abilities<br />
|-<br />
| sTypeBlightDisease<br />
| <font color="red"> not started </font><br />
| Blight Disease<br />
|-<br />
| sTypeDisease<br />
| <font color="red"> not started </font><br />
| Disease<br />
|-<br />
| sTypeCurse<br />
| <font color="red"> not started </font><br />
| Curse<br />
|-<br />
| sTypePower<br />
| <font color="red"> not started </font><br />
| Powers<br />
|-<br />
| sItemCastOnce<br />
| <font color="green"> implemented </font><br />
| Cast Once<br />
|-<br />
| sItemCastWhenStrikes<br />
| <font color="green"> implemented </font><br />
| Cast When Strikes<br />
|-<br />
| sItemCastWhenUsed<br />
| <font color="green"> implemented </font><br />
| Cast When Used<br />
|-<br />
| sItemCastConstant<br />
| <font color="green"> implemented </font><br />
| Constant Effect<br />
|-<br />
| sRangeSelf<br />
| <font color="green"> implemented </font><br />
| Self<br />
|-<br />
| sRangeTouch<br />
| <font color="green"> implemented </font><br />
| Touch<br />
|-<br />
| sRangeTarget<br />
| <font color="green"> implemented </font><br />
| Target<br />
|-<br />
| sMagicSkillFail<br />
| <font color="green"> implemented </font><br />
| You failed casting the spell.<br />
|-<br />
| sMagicInsufficientSP<br />
| <font color="green"> implemented </font><br />
| You do not have enough Magicka to cast the spell.<br />
|-<br />
| sMagicInsufficientCharge<br />
| <font color="green"> implemented </font><br />
| Item does not have enough charge.<br />
|-<br />
| sPowerAlreadyUsed<br />
| <font color="green"> implemented </font><br />
| You already used that power today.<br />
|-<br />
| sMagicInvalidTarget<br />
| <font color="red"> not started </font><br />
| Your spell did not get a target.<br />
|-<br />
| sMagicLockSuccess<br />
| <font color="red"> not started </font><br />
| Your spell has locked its target.<br />
|-<br />
| sMagicOpenSuccess<br />
| <font color="red"> not started </font><br />
| Your spell has unlocked its target.<br />
|-<br />
| sMagicTargetResistsWeapons<br />
| <font color="green"> implemented </font><br />
| Your weapon has no effect.<br />
|-<br />
| sMagicContractDisease<br />
| <font color="green"> implemented </font><br />
| You have contracted %s<br />
|-<br />
| fMagicDetectRefreshRate<br />
| <font color="red"> not started </font><br />
| 0.016667<br />
|-<br />
| fMagicStartIconBlink<br />
| <font color="red"> not started </font><br />
| 3<br />
|-<br />
| fMagicCreatureCastDelay<br />
| <font color="red"> not started </font><br />
| 1.5<br />
|-<br />
| fDiseaseXferChance<br />
| <font color="green"> implemented </font><br />
| 2.5<br />
|-<br />
| fElementalShieldMult<br />
| <font color="red"> not started </font><br />
| 0.1<br />
|-<br />
| sMagicCorprusWorsens<br />
| <font color="red"> not started </font><br />
| Your case of Corprus has worsened.<br />
|-<br />
| sMagicCannotRecast<br />
| <font color="red"> not started </font><br />
| You cannot re-cast this spell while it is still in effect.<br />
|-<br />
| fMagicSunBlockedMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| sMagicPCResisted<br />
| <font color="green"> implemented </font><br />
| You resisted magic.<br />
|-<br />
| sMagicTargetResisted<br />
| <font color="green"> implemented </font><br />
| Target resisted magic.<br />
|-<br />
| sMagicInvalidEffect<br />
| <font color="red"> not started </font><br />
| You cannot cast this effect right now.<br />
|-<br />
| sAcrobat<br />
| <font color="blue"> removed </font><br />
| Acrobat<br />
|-<br />
| sAgent<br />
| <font color="blue"> removed </font><br />
| Agent<br />
|-<br />
| sArcher<br />
| <font color="blue"> removed </font><br />
| Archer<br />
|-<br />
| sAssassin<br />
| <font color="blue"> removed </font><br />
| Assassin<br />
|-<br />
| sBarbarian<br />
| <font color="blue"> removed </font><br />
| Barbarian<br />
|-<br />
| sBard<br />
| <font color="blue"> removed </font><br />
| Bard<br />
|-<br />
| sBattlemage<br />
| <font color="blue"> removed </font><br />
| Battlemage<br />
|-<br />
| sCrusader<br />
| <font color="blue"> removed </font><br />
| Crusader<br />
|-<br />
| sCustom<br />
| <font color="blue"> removed </font><br />
| Custom<br />
|-<br />
| sHealer<br />
| <font color="blue"> removed </font><br />
| Healer<br />
|-<br />
| sKnight<br />
| <font color="blue"> removed </font><br />
| Knight<br />
|-<br />
| sMage<br />
| <font color="blue"> removed </font><br />
| Mage<br />
|-<br />
| sMonk<br />
| <font color="blue"> removed </font><br />
| Monk<br />
|-<br />
| sNightblade<br />
| <font color="blue"> removed </font><br />
| Nightblade<br />
|-<br />
| sPilgrim<br />
| <font color="blue"> removed </font><br />
| Pilgrim<br />
|-<br />
| sRogue<br />
| <font color="blue"> removed </font><br />
| Rogue<br />
|-<br />
| sScout<br />
| <font color="blue"> removed </font><br />
| Scout<br />
|-<br />
| sSorceror<br />
| <font color="blue"> removed </font><br />
| Sorcerer<br />
|-<br />
| sSpellsword<br />
| <font color="blue"> removed </font><br />
| Spellsword<br />
|-<br />
| sThief<br />
| <font color="blue"> removed </font><br />
| Thief<br />
|-<br />
| sWarrior<br />
| <font color="blue"> removed </font><br />
| Warrior<br />
|-<br />
| sWitchhunter<br />
| <font color="blue"> removed </font><br />
| Witchhunter<br />
|-<br />
| fFleeDistance<br />
| <font color="red"> not started </font><br />
| 3000<br />
|-<br />
| fCombatDistanceWerewolfMod<br />
| <font color="red"> not started </font><br />
| 0.3<br />
|-<br />
| iWereWolfBounty<br />
| <font color="green"> implemented </font><br />
| 10000<br />
|-<br />
| fWereWolfSilverWeaponDamageMult<br />
| <font color="green"> implemented </font><br />
| 1.5<br />
|-<br />
| fWereWolfRunMult<br />
| <font color="green"> implemented </font><br />
| 1.5<br />
|-<br />
| sProfitValue<br />
| <font color="green"> implemented </font><br />
| Profit:<br />
|-<br />
| sCompanionShare<br />
| <font color="green"> implemented </font><br />
| Share<br />
|-<br />
| sCompanionWarningMessage<br />
| <font color="green"> implemented </font><br />
| Your mercenary is poorer now than when he contracted with you. Your mercenary will quit if you do not give him gold or goods to bring his Profit to a positive value.<br />
|-<br />
| sCompanionWarningButtonOne<br />
| <font color="green"> implemented </font><br />
| Let the mercenary quit.<br />
|-<br />
| sCompanionWarningButtonTwo<br />
| <font color="green"> implemented </font><br />
| Return to Companion Share display.<br />
|-<br />
| sDeleteNote<br />
| <font color="red"> not started </font><br />
| Delete Note?<br />
|-<br />
| sEditNote<br />
| <font color="red"> not started </font><br />
| Edit Note<br />
|-<br />
| sWerewolfRefusal<br />
| <font color="green"> implemented </font><br />
| You cannot do this as a werewolf.<br />
|-<br />
| sWerewolfPopup<br />
| <font color="green"> implemented </font><br />
| Werewolf<br />
|-<br />
| sWerewolfRestMessage<br />
| <font color="green"> implemented </font><br />
| You cannot rest in werewolf form.<br />
|-<br />
| sWerewolfAlarmMessage<br />
| <font color="red"> not started </font><br />
| You have been detected changing from a werewolf state.<br />
|-<br />
| sTeleportDisabled<br />
| <font color="green"> implemented </font><br />
| Teleportation magic does not work here.<br />
|-<br />
| sLevitateDisabled<br />
| <font color="green"> implemented </font><br />
| Levitation magic does not work here.<br />
|-<br />
| iWereWolfLevelToAttack<br />
| <font color="red"> not started </font><br />
| 20<br />
|-<br />
| iWereWolfFightMod<br />
| <font color="red"> not started </font><br />
| 100<br />
|-<br />
| iWereWolfFleeMod<br />
| <font color="red"> not started </font><br />
| 100<br />
|}<br />
<br />
<br />
<br />
ESMTool changes to generate this page:<br />
<pre><br />
diff --git a/apps/esmtool/esmtool.cpp b/apps/esmtool/esmtool.cpp<br />
index 2798009..e291eb5 100644<br />
--- a/apps/esmtool/esmtool.cpp<br />
+++ b/apps/esmtool/esmtool.cpp<br />
@@ -343,8 +343,13 @@ int load(Arguments& info)<br />
id = esm.getHNOString("INAM");<br />
<br />
if(!quiet && interested)<br />
- std::cout << "\nRecord: " << n.toString()<br />
- << " '" << id << "'\n";<br />
+ {<br />
+ //std::cout << "\nRecord: " << n.toString()<br />
+ // << " '" << id << "'\n";<br />
+ std::cout << "|-" << std::endl;<br />
+ std::cout << "| " << id << std::endl ;<br />
+ std::cout << "| <font color=\"red\"> not started </font>" << std::endl;<br />
+ }<br />
<br />
EsmTool::RecordBase *record = EsmTool::RecordBase::create(n);<br />
<br />
diff --git a/apps/esmtool/record.cpp b/apps/esmtool/record.cpp<br />
index cc09452..3b9fdf0 100644<br />
--- a/apps/esmtool/record.cpp<br />
+++ b/apps/esmtool/record.cpp<br />
@@ -721,7 +721,7 @@ void Record<ESM::Global>::print()<br />
template<><br />
void Record<ESM::GameSetting>::print()<br />
{<br />
- std::cout << " " << mData.mValue << std::endl;<br />
+ std::cout << "| " << mData.mValue << std::endl;<br />
}<br />
<br />
template<><br />
diff --git a/components/esm/variant.cpp b/components/esm/variant.cpp<br />
index a7859d1..5d22c84 100644<br />
--- a/components/esm/variant.cpp<br />
+++ b/components/esm/variant.cpp<br />
@@ -166,27 +166,27 @@ void ESM::Variant::write (std::ostream& stream) const<br />
<br />
case VT_Short:<br />
<br />
- stream << "variant short: " << mData->getInteger();<br />
+ stream << mData->getInteger();<br />
break;<br />
<br />
case VT_Int:<br />
<br />
- stream << "variant int: " << mData->getInteger();<br />
+ stream << mData->getInteger();<br />
break;<br />
<br />
case VT_Long:<br />
<br />
- stream << "variant long: " << mData->getInteger();<br />
+ stream << mData->getInteger();<br />
break;<br />
<br />
case VT_Float:<br />
<br />
- stream << "variant float: " << mData->getFloat();<br />
+ stream << mData->getFloat();<br />
break;<br />
<br />
case VT_String:<br />
<br />
- stream << "variant string: \"" << mData->getString() << "\"";<br />
+ stream << mData->getString();<br />
break;<br />
}<br />
}<br />
@@ -279,4 +279,4 @@ bool ESM::operator== (const Variant& left, const Variant& right)<br />
bool ESM::operator!= (const Variant& left, const Variant& right)<br />
{<br />
return !(left==right);<br />
-}<br />
\ No newline at end of file<br />
+}<br />
<br />
</pre><br />
./esmtool -t GMST dump Morrowind.esm</div>
Jyby
https://wiki.openmw.org/index.php?title=Research:Security_and_Crime&diff=1461
Research:Security and Crime
2014-04-01T23:06:09Z
<p>Jyby: /* Bounties */</p>
<hr />
<div>==Security==<br />
<br />
{{Formula<br />
|On lockpicking and probing<br />
|Affects doors and containers.<br />
|{{StatusCol|green|Implemented}}<br />
|{{StatusCol|green|Verified}}}}<br />
<br />
====On picking a lock====<br />
<syntaxhighlight lang="python"><br />
x = 0.2 * pcAgility + 0.1 * pcLuck + securitySkill<br />
x *= pickQuality * fatigueTerm<br />
x += fPickLockMult * lockStrength<br />
<br />
if x <= 0: fail and report impossible<br />
roll 100, if roll <= x then open lock else report failure<br />
</syntaxhighlight><br />
<br />
<br />
====On probing a trap====<br />
<syntaxhighlight lang="python"><br />
x = 0.2 * pcAgility + 0.1 * pcLuck + securitySkill<br />
x += fTrapCostMult * trapSpellPoints<br />
x *= probeQuality * fatigueTerm<br />
<br />
if x <= 0: fail and report impossible<br />
roll 100, if roll <= x then untrap else report failure<br />
</syntaxhighlight><br />
<br />
==Pickpocketing==<br />
{{Formula<br />
|On pickpocket (activate while sneaking)<br />
|<br />
|{{StatusCol|green|Implemented}}<br />
|{{StatusCol|orange|Mechanic is broken and shouldn't be used as it is, but verified}}}}<br />
Pickpocketing is a multi-stage process. Not all items in the NPC's inventory are available, depending on the initial rolls. There are checks on a steal attempt, and when the window is closed.<br />
<br />
<br />
===On initiating===<br />
<syntaxhighlight lang="python"><br />
for each item stack:<br />
roll 100, stack is visible if roll <= pcSneak<br />
</syntaxhighlight><br />
<br />
<br />
===On picking an item===<br />
<syntaxhighlight lang="python"><br />
fatigueTerm = fFatigueBase - fFatigueMult*(1 - normalisedFatigue)<br />
#where normalisedFatigue is a function of fatigue. empty fatigue bar -> 0.0, full fatigue bar -> 1.0<br />
#note fatigueTerm is normally 1.25 at full fatigue.<br />
<br />
#checks the whole stack no matter how many you try to take<br />
#note: filled soulgems have the value of an empty soulgem due to a missing calculation<br />
stackValue = itemValue * itemsInStack<br />
valueTerm = 10 * fPickPocketMod * stackValue<br />
<br />
x = (0.2 * pcAgility + 0.1 * pcLuck + pcSneak) * fatigueTerm<br />
y = (valueTerm + npcSneak + 0.2 * npcAgilityTerm + 0.1 * npcLuckTerm) * npcFatigueTerm<br />
t = x - y + x # yes, that is what it does<br />
<br />
if t < pcSneak / iPickMinChance:<br />
roll 100, win if roll <= int(pcSneak / iPickMinChance)<br />
else:<br />
t = min(iPickMaxChance, t)<br />
roll 100, win if roll <= int(t)<br />
</syntaxhighlight><br />
<br />
<br />
===On closing the pickpocket window===<br />
<br />
Same calculation as taking an item, but with valueTerm = 0.<br />
<br />
<br />
===Comments===<br />
<br />
The stealing process is highly broken for most items; any item or stack of items worth over 100 septims has such a negative result that it is picked at minimum chance, and this is at maximum all stats. A player with stats around 50 is picking at minimum for anything valuable. The available items window is not reset after every successful steal, only when you close the window and retry the pickpocket.<br />
<br />
==Bounties and Reporting==<br />
<br />
===Bounties===<br />
<br />
If you commit a crime greater than the value determined by this formula: <br />
<br />
(iCrimeThreshold * iCrimeThresholdMultiplier) * fCrimeGoldDiscountMult<br />
<br />
than alarmed guards will attack you on site. <br />
<br />
In vanilla morrowind the value of this formula is 5000 drakes.<br />
<br />
===Thieves Guild Reductions===<br />
<br />
==Prison==<br />
Prison time is proportional to the bounty. Skills can be lost during time spent in prison, except Security which can improve.</div>
Jyby
https://wiki.openmw.org/index.php?title=Research:Security_and_Crime&diff=1460
Research:Security and Crime
2014-04-01T23:05:14Z
<p>Jyby: /* Bounties */</p>
<hr />
<div>==Security==<br />
<br />
{{Formula<br />
|On lockpicking and probing<br />
|Affects doors and containers.<br />
|{{StatusCol|green|Implemented}}<br />
|{{StatusCol|green|Verified}}}}<br />
<br />
====On picking a lock====<br />
<syntaxhighlight lang="python"><br />
x = 0.2 * pcAgility + 0.1 * pcLuck + securitySkill<br />
x *= pickQuality * fatigueTerm<br />
x += fPickLockMult * lockStrength<br />
<br />
if x <= 0: fail and report impossible<br />
roll 100, if roll <= x then open lock else report failure<br />
</syntaxhighlight><br />
<br />
<br />
====On probing a trap====<br />
<syntaxhighlight lang="python"><br />
x = 0.2 * pcAgility + 0.1 * pcLuck + securitySkill<br />
x += fTrapCostMult * trapSpellPoints<br />
x *= probeQuality * fatigueTerm<br />
<br />
if x <= 0: fail and report impossible<br />
roll 100, if roll <= x then untrap else report failure<br />
</syntaxhighlight><br />
<br />
==Pickpocketing==<br />
{{Formula<br />
|On pickpocket (activate while sneaking)<br />
|<br />
|{{StatusCol|green|Implemented}}<br />
|{{StatusCol|orange|Mechanic is broken and shouldn't be used as it is, but verified}}}}<br />
Pickpocketing is a multi-stage process. Not all items in the NPC's inventory are available, depending on the initial rolls. There are checks on a steal attempt, and when the window is closed.<br />
<br />
<br />
===On initiating===<br />
<syntaxhighlight lang="python"><br />
for each item stack:<br />
roll 100, stack is visible if roll <= pcSneak<br />
</syntaxhighlight><br />
<br />
<br />
===On picking an item===<br />
<syntaxhighlight lang="python"><br />
fatigueTerm = fFatigueBase - fFatigueMult*(1 - normalisedFatigue)<br />
#where normalisedFatigue is a function of fatigue. empty fatigue bar -> 0.0, full fatigue bar -> 1.0<br />
#note fatigueTerm is normally 1.25 at full fatigue.<br />
<br />
#checks the whole stack no matter how many you try to take<br />
#note: filled soulgems have the value of an empty soulgem due to a missing calculation<br />
stackValue = itemValue * itemsInStack<br />
valueTerm = 10 * fPickPocketMod * stackValue<br />
<br />
x = (0.2 * pcAgility + 0.1 * pcLuck + pcSneak) * fatigueTerm<br />
y = (valueTerm + npcSneak + 0.2 * npcAgilityTerm + 0.1 * npcLuckTerm) * npcFatigueTerm<br />
t = x - y + x # yes, that is what it does<br />
<br />
if t < pcSneak / iPickMinChance:<br />
roll 100, win if roll <= int(pcSneak / iPickMinChance)<br />
else:<br />
t = min(iPickMaxChance, t)<br />
roll 100, win if roll <= int(t)<br />
</syntaxhighlight><br />
<br />
<br />
===On closing the pickpocket window===<br />
<br />
Same calculation as taking an item, but with valueTerm = 0.<br />
<br />
<br />
===Comments===<br />
<br />
The stealing process is highly broken for most items; any item or stack of items worth over 100 septims has such a negative result that it is picked at minimum chance, and this is at maximum all stats. A player with stats around 50 is picking at minimum for anything valuable. The available items window is not reset after every successful steal, only when you close the window and retry the pickpocket.<br />
<br />
==Bounties and Reporting==<br />
<br />
===Bounties===<br />
<br />
If you commit a crime greater than the value determine by this formula: <br />
<br />
(iCrimeTreshold * iCrimeMultiplier) * fCrimeGoldDiscountMult<br />
<br />
than alarmed guards will attack you on site. <br />
<br />
In vanilla morrowind the value of this formula is 5000 drakes.<br />
<br />
===Thieves Guild Reductions===<br />
<br />
==Prison==<br />
Prison time is proportional to the bounty. Skills can be lost during time spent in prison, except Security which can improve.</div>
Jyby
https://wiki.openmw.org/index.php?title=GMSTs_(status)&diff=1459
GMSTs (status)
2014-03-31T03:57:20Z
<p>Jyby: fGoldResetDelay has been implemented</p>
<hr />
<div>Removed:<br />
- sKeyName_*<br />
<br />
Implemented, but unlisted:<br />
- sSkill* (skill names)<br />
- sEffect* (magic effect names)<br />
- sMagic*ID (summoned creature & bound item IDs)<br />
- fWerewolf* (implemented werewolf skill/stat/attribute values)<br />
<br />
<br />
{| class="wikitable sortable" border="1"<br />
!GMST<br />
!Status<br />
!Default value<br />
|-<br />
| sMonthMorningstar<br />
| <font color="green"> implemented </font><br />
| Morning Star<br />
|-<br />
| sMonthSunsdawn<br />
| <font color="green"> implemented </font><br />
| Sun's Dawn<br />
|-<br />
| sMonthFirstseed<br />
| <font color="green"> implemented </font><br />
| First Seed<br />
|-<br />
| sMonthRainshand<br />
| <font color="green"> implemented </font><br />
| Rain's Hand<br />
|-<br />
| sMonthSecondseed<br />
| <font color="green"> implemented </font><br />
| Second Seed<br />
|-<br />
| sMonthMidyear<br />
| <font color="green"> implemented </font><br />
| Mid Year<br />
|-<br />
| sMonthSunsheight<br />
| <font color="green"> implemented </font><br />
| Sun's Height<br />
|-<br />
| sMonthLastseed<br />
| <font color="green"> implemented </font><br />
| Last Seed<br />
|-<br />
| sMonthHeartfire<br />
| <font color="green"> implemented </font><br />
| Heartfire<br />
|-<br />
| sMonthFrostfall<br />
| <font color="green"> implemented </font><br />
| Frost Fall<br />
|-<br />
| sMonthSunsdusk<br />
| <font color="green"> implemented </font><br />
| Sun's Dusk<br />
|-<br />
| sMonthEveningstar<br />
| <font color="green"> implemented </font><br />
| Evening Star<br />
|-<br />
| sSpecialization<br />
| <font color="green"> implemented </font><br />
| Specialization<br />
|-<br />
| sSpecializationCombat<br />
| <font color="green"> implemented </font><br />
| Combat<br />
|-<br />
| sSpecializationMagic<br />
| <font color="green"> implemented </font><br />
| Magic<br />
|-<br />
| sSpecializationStealth<br />
| <font color="green"> implemented </font><br />
| Stealth<br />
|-<br />
| sSkillClassMajor<br />
| <font color="green"> implemented </font><br />
| Major Skills<br />
|-<br />
| sSkillClassMinor<br />
| <font color="green"> implemented </font><br />
| Minor Skills<br />
|-<br />
| sSkillClassMisc<br />
| <font color="green"> implemented </font><br />
| Misc Skills<br />
|-<br />
| sRacialTraits<br />
| <font color="red"> not started </font><br />
| Racial Traits<br />
|-<br />
| sHealthPerHourOfRest<br />
| <font color="red"> not started </font><br />
| Health per hour of rest<br />
|-<br />
| sHealthPerLevel<br />
| <font color="red"> not started </font><br />
| Health per level<br />
|-<br />
| sGoverningAttribute<br />
| <font color="green"> implemented </font><br />
| Governing Attribute<br />
|-<br />
| sClass<br />
| <font color="green"> implemented </font><br />
| Class<br />
|-<br />
| sTraits<br />
| <font color="red"> not started </font><br />
| Traits<br />
|-<br />
| sJournal<br />
| <font color="green"> implemented </font><br />
| Journal<br />
|-<br />
| sOK<br />
| <font color="green"> implemented </font><br />
| OK<br />
|-<br />
| sClose<br />
| <font color="green"> implemented </font><br />
| Close<br />
|-<br />
| sPrev<br />
| <font color="red"> not started </font><br />
| Prev<br />
|-<br />
| sNext<br />
| <font color="green"> implemented </font><br />
| Next<br />
|-<br />
| sTake<br />
| <font color="green"> implemented </font><br />
| Take<br />
|-<br />
| sWeaponTab<br />
| <font color="green"> implemented </font><br />
| Weapon<br />
|-<br />
| sApparelTab<br />
| <font color="green"> implemented </font><br />
| Apparel<br />
|-<br />
| sMagicTab<br />
| <font color="green"> implemented </font><br />
| Magic<br />
|-<br />
| sMiscTab<br />
| <font color="green"> implemented </font><br />
| Misc<br />
|-<br />
| sWornTab<br />
| <font color="red"> not started </font><br />
| Worn<br />
|-<br />
| sAllTab<br />
| <font color="green"> implemented </font><br />
| All<br />
|-<br />
| sAttack<br />
| <font color="green"> implemented </font><br />
| Attack<br />
|-<br />
| sUses<br />
| <font color="green"> implemented </font><br />
| Uses<br />
|-<br />
| sQuality<br />
| <font color="green"> implemented </font><br />
| Quality<br />
|-<br />
| sCharges<br />
| <font color="green"> implemented </font><br />
| Charge:<br />
|-<br />
| sArmorRating<br />
| <font color="green"> implemented </font><br />
| Armor Rating<br />
|-<br />
| sSlash<br />
| <font color="green"> implemented </font><br />
| Slash<br />
|-<br />
| sThrust<br />
| <font color="green"> implemented </font><br />
| Thrust<br />
|-<br />
| sChop<br />
| <font color="green"> implemented </font><br />
| Chop<br />
|-<br />
| sEncumbrance<br />
| <font color="red"> not started </font><br />
| Encumbrance<br />
|-<br />
| sCondition<br />
| <font color="green"> implemented </font><br />
| Condition<br />
|-<br />
| sWeight<br />
| <font color="green"> implemented </font><br />
| Weight<br />
|-<br />
| sValue<br />
| <font color="green"> implemented </font><br />
| Value<br />
|-<br />
| sLight<br />
| <font color="green"> implemented </font><br />
| Light<br />
|-<br />
| sMedium<br />
| <font color="green"> implemented </font><br />
| Medium<br />
|-<br />
| sHeavy<br />
| <font color="green"> implemented </font><br />
| Heavy<br />
|-<br />
| sCancel<br />
| <font color="green"> implemented </font><br />
| Cancel<br />
|-<br />
| sTakeAll<br />
| <font color="green"> implemented </font><br />
| Take All<br />
|-<br />
| sUntilHealed<br />
| <font color="green"> implemented </font><br />
| Until Healed<br />
|-<br />
| sRest<br />
| <font color="green"> implemented </font><br />
| Rest<br />
|-<br />
| sWait<br />
| <font color="green"> implemented </font><br />
| Wait<br />
|-<br />
| sRestIllegal<br />
| <font color="green"> implemented </font><br />
| Resting here is illegal. You'll need to find a bed.<br />
|-<br />
| sGold<br />
| <font color="green"> implemented </font><br />
| Gold<br />
|-<br />
| sMove<br />
| <font color="red"> not started </font><br />
| Move<br />
|-<br />
| sTo<br />
| <font color="green"> implemented </font><br />
| to<br />
|-<br />
| sActorInCombat<br />
| <font color="green"> implemented </font><br />
| This character is in combat.<br />
|-<br />
| sArmor<br />
| <font color="green"> implemented </font><br />
| Armor<br />
|-<br />
| sTopics<br />
| <font color="red"> not started </font><br />
| Topics<br />
|-<br />
| sService<br />
| <font color="red"> not started </font><br />
| Service<br />
|-<br />
| sPersuasion<br />
| <font color="green"> implemented </font><br />
| Persuasion<br />
|-<br />
| sBye<br />
| <font color="red"> not started </font><br />
| Bye<br />
|-<br />
| sGoodbye<br />
| <font color="green"> implemented </font><br />
| Goodbye<br />
|-<br />
| sYes<br />
| <font color="green"> implemented </font><br />
| Yes<br />
|-<br />
| sNo<br />
| <font color="green"> implemented </font><br />
| No<br />
|-<br />
| sOn<br />
| <font color="green"> implemented </font><br />
| On<br />
|-<br />
| sOff<br />
| <font color="green"> implemented </font><br />
| Off<br />
|-<br />
| sFull<br />
| <font color="red"> not started </font><br />
| Full<br />
|-<br />
| sWorld<br />
| <font color="green"> implemented </font><br />
| World<br />
|-<br />
| sExpelled<br />
| <font color="green"> implemented </font><br />
| EXPELLED<br />
|-<br />
| sExpelledMessage<br />
| <font color="green"> implemented </font><br />
| You have been expelled from <br />
|-<br />
| sFavoriteSkills<br />
| <font color="green"> implemented </font><br />
| Favorite Skills<br />
|-<br />
| sGame<br />
| <font color="red"> not started </font><br />
| Game<br />
|-<br />
| sVideo<br />
| <font color="green"> implemented </font><br />
| Video<br />
|-<br />
| sAudio<br />
| <font color="green"> implemented </font><br />
| Audio<br />
|-<br />
| sControls<br />
| <font color="green"> implemented </font><br />
| Controls<br />
|-<br />
| sPrefs<br />
| <font color="green"> implemented </font><br />
| Prefs<br />
|-<br />
| sPreferences<br />
| <font color="red"> not started </font><br />
| Preferences<br />
|-<br />
| sNewGame<br />
| <font color="red"> not started </font><br />
| New Game<br />
|-<br />
| sExitGame<br />
| <font color="red"> not started </font><br />
| Exit Game<br />
|-<br />
| sOptions<br />
| <font color="red"> not started </font><br />
| Options Menu<br />
|-<br />
| sSaveGame<br />
| <font color="red"> not started </font><br />
| Save Game<br />
|-<br />
| sLoadGame<br />
| <font color="red"> not started </font><br />
| Load Game<br />
|-<br />
| sDeleteGame<br />
| <font color="red"> not started </font><br />
| Delete Game<br />
|-<br />
| sSaveGameDenied<br />
| <font color="red"> not started </font><br />
| You cannot save your game right now.<br />
|-<br />
| sSaveGameFailed<br />
| <font color="red"> not started </font><br />
| An error was encountered while saving the game.<br />
|-<br />
| sSaveGameTooBig<br />
| <font color="red"> not started </font><br />
| There is not enough space to save this game. Free up at least %i blocks and try again.<br />
|-<br />
| sSaveGameNoMemory<br />
| <font color="red"> not started </font><br />
| Unable to create Save Game. Free up 100 blocks and try again.<br />
|-<br />
| sMaximumSaveGameMessage<br />
| <font color="red"> not started </font><br />
| You have reached the limit of Morrowind saved games. Please delete a Morrowind saved game and try again.<br />
|-<br />
| sRender_Distance<br />
| <font color="green"> implemented </font><br />
| View Distance<br />
|-<br />
| sNear<br />
| <font color="green"> implemented </font><br />
| Near<br />
|-<br />
| sFar<br />
| <font color="green"> implemented </font><br />
| Far<br />
|-<br />
| sGamma_Correction<br />
| <font color="red"> not started </font><br />
| Gamma Correction<br />
|-<br />
| sLight_Gamma<br />
| <font color="red"> not started </font><br />
| Light<br />
|-<br />
| sDark_Gamma<br />
| <font color="red"> not started </font><br />
| Dark<br />
|-<br />
| sSeldom<br />
| <font color="red"> not started </font><br />
| Seldom<br />
|-<br />
| sAlways<br />
| <font color="red"> not started </font><br />
| Always<br />
|-<br />
| sWaterTerrainReflect<br />
| <font color="red"> not started </font><br />
| Reflect Terrain<br />
|-<br />
| sWaterReflectUpdate<br />
| <font color="red"> not started </font><br />
| Reflection Updating<br />
|-<br />
| fWaterReflectUpdateAlways<br />
| <font color="red"> not started </font><br />
| 0<br />
|-<br />
| fWaterReflectUpdateSeldom<br />
| <font color="red"> not started </font><br />
| 10<br />
|-<br />
| sMaster<br />
| <font color="green"> implemented </font><br />
| Master<br />
|-<br />
| sVoice<br />
| <font color="green"> implemented </font><br />
| Voice<br />
|-<br />
| sEffects<br />
| <font color="green"> implemented </font><br />
| Effects<br />
|-<br />
| sFootsteps<br />
| <font color="green"> implemented </font><br />
| Footsteps<br />
|-<br />
| sMusic<br />
| <font color="green"> implemented </font><br />
| Music<br />
|-<br />
| sTransparency_Menu<br />
| <font color="green"> implemented </font><br />
| Menu Transparency<br />
|-<br />
| sMenu_Help_Delay<br />
| <font color="green"> implemented </font><br />
| Menu Help Delay<br />
|-<br />
| sAIDistance<br />
| <font color="red"> not started </font><br />
| AI Distance<br />
|-<br />
| sHigh<br />
| <font color="green"> implemented </font><br />
| High<br />
|-<br />
| sLow<br />
| <font color="green"> implemented </font><br />
| Low<br />
|-<br />
| sDetail_Level<br />
| <font color="red"> not started </font><br />
| Detail Level<br />
|-<br />
| sMenus<br />
| <font color="red"> not started </font><br />
| Menus<br />
|-<br />
| sStrip<br />
| <font color="red"> not started </font><br />
| Strip<br />
|-<br />
| sReturnToGame<br />
| <font color="red"> not started </font><br />
| Return To Game<br />
|-<br />
| sForward<br />
| <font color="green"> implemented </font><br />
| Forward<br />
|-<br />
| sBack<br />
| <font color="green"> implemented </font><br />
| Back<br />
|-<br />
| sLeft<br />
| <font color="green"> implemented </font><br />
| Left<br />
|-<br />
| sRight<br />
| <font color="green"> implemented </font><br />
| Right<br />
|-<br />
| sUse<br />
| <font color="green"> implemented </font><br />
| Use<br />
|-<br />
| sActivate<br />
| <font color="green"> implemented </font><br />
| Activate<br />
|-<br />
| sReady_Weapon<br />
| <font color="green"> implemented </font><br />
| Ready Weapon<br />
|-<br />
| sReady_Magic<br />
| <font color="green"> implemented </font><br />
| Ready Magic<br />
|-<br />
| sCrouch_Sneak<br />
| <font color="green"> implemented </font><br />
| Sneak<br />
|-<br />
| sRun<br />
| <font color="green"> implemented </font><br />
| Run<br />
|-<br />
| sAlways_Run<br />
| <font color="green"> implemented </font><br />
| Always Run<br />
|-<br />
| sAuto_Run<br />
| <font color="green"> implemented </font><br />
| Auto Run<br />
|-<br />
| sJump<br />
| <font color="green"> implemented </font><br />
| Jump<br />
|-<br />
| sNextWeapon<br />
| <font color="red"> not started </font><br />
| Next Weapon<br />
|-<br />
| sPrevWeapon<br />
| <font color="red"> not started </font><br />
| Previous Weapon<br />
|-<br />
| sNextSpell<br />
| <font color="red"> not started </font><br />
| Next Spell<br />
|-<br />
| sPrevSpell<br />
| <font color="red"> not started </font><br />
| Previous Spell<br />
|-<br />
| sTogglePOVCmd<br />
| <font color="green"> implemented </font><br />
| Toggle POV<br />
|-<br />
| sMenu_Mode<br />
| <font color="red"> not started </font><br />
| Menu Mode<br />
|-<br />
| sJournalCmd<br />
| <font color="red"> not started </font><br />
| Journal<br />
|-<br />
| sRestKey<br />
| <font color="green"> implemented </font><br />
| Rest<br />
|-<br />
| sQuickMenu<br />
| <font color="green"> implemented </font><br />
| Quick Menu<br />
|-<br />
| sQuick1Cmd<br />
| <font color="green"> implemented </font><br />
| Quick 1<br />
|-<br />
| sQuick2Cmd<br />
| <font color="green"> implemented </font><br />
| Quick 2<br />
|-<br />
| sQuick3Cmd<br />
| <font color="green"> implemented </font><br />
| Quick 3<br />
|-<br />
| sQuick4Cmd<br />
| <font color="green"> implemented </font><br />
| Quick 4<br />
|-<br />
| sQuick5Cmd<br />
| <font color="green"> implemented </font><br />
| Quick 5<br />
|-<br />
| sQuick6Cmd<br />
| <font color="green"> implemented </font><br />
| Quick 6<br />
|-<br />
| sQuick7Cmd<br />
| <font color="green"> implemented </font><br />
| Quick 7<br />
|-<br />
| sQuick8Cmd<br />
| <font color="green"> implemented </font><br />
| Quick 8<br />
|-<br />
| sQuick9Cmd<br />
| <font color="green"> implemented </font><br />
| Quick 9<br />
|-<br />
| sQuick10Cmd<br />
| <font color="green"> implemented </font><br />
| Quick 10<br />
|-<br />
| sQuickSaveCmd<br />
| <font color="red"> not started </font><br />
| Quick Save<br />
|-<br />
| sQuickLoadCmd<br />
| <font color="red"> not started </font><br />
| Quick Load<br />
|-<br />
| sForwardXbox<br />
| <font color="blue"> removed </font><br />
| Move Forward<br />
|-<br />
| sBackXbox<br />
| <font color="blue"> removed </font><br />
| Move Backward<br />
|-<br />
| sSlideLeftXbox<br />
| <font color="blue"> removed </font><br />
| Slide Left<br />
|-<br />
| sSlideRightXbox<br />
| <font color="blue"> removed </font><br />
| Slide Right<br />
|-<br />
| sMenuModeXbox<br />
| <font color="blue"> removed </font><br />
| Menu Mode<br />
|-<br />
| sActivateXbox<br />
| <font color="blue"> removed </font><br />
| Activate<br />
|-<br />
| sUseXbox<br />
| <font color="blue"> removed </font><br />
| Use<br />
|-<br />
| sReadyItemXbox<br />
| <font color="blue"> removed </font><br />
| Ready Item<br />
|-<br />
| sReadyMagicXbox<br />
| <font color="blue"> removed </font><br />
| Ready Magic<br />
|-<br />
| sCrouchXbox<br />
| <font color="blue"> removed </font><br />
| Sneak<br />
|-<br />
| sRunXbox<br />
| <font color="blue"> removed </font><br />
| Run<br />
|-<br />
| sToggleRunXbox<br />
| <font color="blue"> removed </font><br />
| Toggle Run<br />
|-<br />
| sJumpXbox<br />
| <font color="blue"> removed </font><br />
| Jump<br />
|-<br />
| sTogglePOVXbox<br />
| <font color="blue"> removed </font><br />
| Toggle View<br />
|-<br />
| sMenuNextXbox<br />
| <font color="blue"> removed </font><br />
| Next Menu<br />
|-<br />
| sMenuPrevXbox<br />
| <font color="blue"> removed </font><br />
| Previous Menu<br />
|-<br />
| sJournalXbox<br />
| <font color="blue"> removed </font><br />
| Journal<br />
|-<br />
| sQuick4Xbox<br />
| <font color="blue"> removed </font><br />
| sQuick4Xbox<br />
|-<br />
| sQuick5Xbox<br />
| <font color="blue"> removed </font><br />
| sQuick5Xbox<br />
|-<br />
| sQuick6Xbox<br />
| <font color="blue"> removed </font><br />
| sQuick6Xbox<br />
|-<br />
| sQuick7Xbox<br />
| <font color="blue"> removed </font><br />
| sQuick7Xbox<br />
|-<br />
| sQuick8Xbox<br />
| <font color="blue"> removed </font><br />
| sQuick8Xbox<br />
|-<br />
| sQuick9Xbox<br />
| <font color="blue"> removed </font><br />
| sQuick9Xbox<br />
|-<br />
| sQuick0Xbox<br />
| <font color="blue"> removed </font><br />
| sQuick0Xbox<br />
|-<br />
| sOptionsMenuXbox<br />
| <font color="blue"> removed </font><br />
| Options Menu<br />
|-<br />
| sSystemMenuXbox<br />
| <font color="blue"> removed </font><br />
| System Menu<br />
|-<br />
| sRestMenuXbox<br />
| <font color="blue"> removed </font><br />
| Rest/Wait<br />
|-<br />
| sQuickSaveXbox<br />
| <font color="blue"> removed </font><br />
| Quick Save<br />
|-<br />
| sQuickLoadXbox<br />
| <font color="blue"> removed </font><br />
| Quick Load<br />
|-<br />
| sMoveUpXbox<br />
| <font color="blue"> removed </font><br />
| Move Up<br />
|-<br />
| sMoveDownXbox<br />
| <font color="blue"> removed </font><br />
| Move Down<br />
|-<br />
| sLookUpXbox<br />
| <font color="blue"> removed </font><br />
| Look Up<br />
|-<br />
| sLookDownXbox<br />
| <font color="blue"> removed </font><br />
| Look Down<br />
|-<br />
| sTurnLeftXbox<br />
| <font color="blue"> removed </font><br />
| Turn Left<br />
|-<br />
| sTurnRightXbox<br />
| <font color="blue"> removed </font><br />
| Turn Right<br />
|-<br />
| sNextWeaponXbox<br />
| <font color="blue"> removed </font><br />
| Next Weapon<br />
|-<br />
| sPrevWeaponXbox<br />
| <font color="blue"> removed </font><br />
| Previous Weapon<br />
|-<br />
| sNextSpellXbox<br />
| <font color="blue"> removed </font><br />
| Next Spell<br />
|-<br />
| sPrevSpellXbox<br />
| <font color="blue"> removed </font><br />
| Previous Spell<br />
|-<br />
| sDialogText1Xbox<br />
| <font color="blue"> removed </font><br />
| PUSH<br />
|-<br />
| sDialogText2Xbox<br />
| <font color="blue"> removed </font><br />
| TO GO BACK<br />
|-<br />
| sDialogText3Xbox<br />
| <font color="blue"> removed </font><br />
| TO READ MORE<br />
|-<br />
| sQuick_Save<br />
| <font color="red"> not started </font><br />
| Auto-Save when Rest<br />
|-<br />
| sShadowText<br />
| <font color="red"> not started </font><br />
| Real-time Shadows<br />
|-<br />
| sLockSuccess<br />
| <font color="green"> implemented </font><br />
| Lock pick success!<br />
|-<br />
| sLockFail<br />
| <font color="green"> implemented </font><br />
| Lock pick failed.<br />
|-<br />
| sLockImpossible<br />
| <font color="green"> implemented </font><br />
| Lock too complex.<br />
|-<br />
| sTrapSuccess<br />
| <font color="green"> implemented </font><br />
| Trap disarmed!<br />
|-<br />
| sTrapFail<br />
| <font color="green"> implemented </font><br />
| Disarm trap failed.<br />
|-<br />
| sTrapImpossible<br />
| <font color="green"> implemented </font><br />
| Trap too complex, your chance to disarm it is zero<br />
|-<br />
| sTrapped<br />
| <font color="green"> implemented </font><br />
| Trapped<br />
|-<br />
| sLockLevel<br />
| <font color="green"> implemented </font><br />
| Lock Level<br />
|-<br />
| sKeyUsed<br />
| <font color="green"> implemented </font><br />
| used to open lock<br />
|-<br />
| sUnlocked<br />
| <font color="red"> not started </font><br />
| Unlocked<br />
|-<br />
| fRepairMult<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fRepairAmountMult<br />
| <font color="green"> implemented </font><br />
| 3<br />
|-<br />
| fSpellValueMult<br />
| <font color="green"> implemented </font><br />
| 10<br />
|-<br />
| fSpellMakingValueMult<br />
| <font color="green"> implemented </font><br />
| 7<br />
|-<br />
| fEnchantmentValueMult<br />
| <font color="green"> implemented </font><br />
| 1000<br />
|-<br />
| fTravelMult<br />
| <font color="green"> implemented </font><br />
| 4000<br />
|-<br />
| fTravelTimeMult<br />
| <font color="green"> implemented </font><br />
| 16000<br />
|-<br />
| fMagesGuildTravel<br />
| <font color="green"> implemented </font><br />
| 10<br />
|-<br />
| sBarter<br />
| <font color="green"> implemented </font><br />
| Barter<br />
|-<br />
| sRepair<br />
| <font color="green"> implemented </font><br />
| Repair<br />
|-<br />
| sSpells<br />
| <font color="green"> implemented </font><br />
| Spells<br />
|-<br />
| sTraining<br />
| <font color="green"> implemented </font><br />
| Training<br />
|-<br />
| sTravel<br />
| <font color="green"> implemented </font><br />
| Travel<br />
|-<br />
| sSpellmaking<br />
| <font color="green"> implemented </font><br />
| Spellmaking<br />
|-<br />
| sEnchanting<br />
| <font color="green"> implemented </font><br />
| Enchanting<br />
|-<br />
| sJoystickNotFound<br />
| <font color="blue"> removed </font><br />
| Joystick not found.<br />
|-<br />
| sJournalEntry<br />
| <font color="green"> implemented </font><br />
| Your journal has been updated.<br />
|-<br />
| sDay<br />
| <font color="green"> implemented </font><br />
| Day<br />
|-<br />
| sCreate<br />
| <font color="green"> implemented </font><br />
| Create<br />
|-<br />
| sIngredients<br />
| <font color="green"> implemented </font><br />
| Ingredients<br />
|-<br />
| sApparatus<br />
| <font color="green"> implemented </font><br />
| Apparatus<br />
|-<br />
| sCreatedEffects<br />
| <font color="green"> implemented </font><br />
| Created Effects<br />
|-<br />
| sOnetypeEffectMessage<br />
| <font color="green"> implemented </font><br />
| This effect has already been added.<br />
|-<br />
| sName<br />
| <font color="green"> implemented </font><br />
| Name<br />
|-<br />
| sNameTitle<br />
| <font color="red"> not started </font><br />
| Name<br />
|-<br />
| sSelect<br />
| <font color="red"> not started </font><br />
| Select<br />
|-<br />
| sBuy<br />
| <font color="green"> implemented </font><br />
| Buy<br />
|-<br />
| sInfo<br />
| <font color="red"> not started </font><br />
| Info<br />
|-<br />
| sMagicEffects<br />
| <font color="green"> implemented </font><br />
| Magic Effects<br />
|-<br />
| sOnce<br />
| <font color="red"> not started </font><br />
| Once<br />
|-<br />
| sCostCharge<br />
| <font color="green"> implemented </font><br />
| Cost/Charge<br />
|-<br />
| sCostChance<br />
| <font color="green"> implemented </font><br />
| Cost/Chance<br />
|-<br />
| sAttributesMenu1<br />
| <font color="green"> implemented </font><br />
| Choose an Attribute <br />
|-<br />
| sBirthsignmenu1<br />
| <font color="green"> implemented </font><br />
| Abilities:<br />
|-<br />
| sBirthsignmenu2<br />
| <font color="green"> implemented </font><br />
| Spells:<br />
|-<br />
| sChooseClassMenu1<br />
| <font color="green"> implemented </font><br />
| Specialization:<br />
|-<br />
| sChooseClassMenu2<br />
| <font color="green"> implemented </font><br />
| Favorite Attributes:<br />
|-<br />
| sChooseClassMenu3<br />
| <font color="green"> implemented </font><br />
| Major Skills:<br />
|-<br />
| sChooseClassMenu4<br />
| <font color="green"> implemented </font><br />
| Minor Skills:<br />
|-<br />
| sCreateClassMenuWarning<br />
| <font color="red"> not started </font><br />
| Reselect your class?<br />
|-<br />
| sClassChoiceMenu1<br />
| <font color="green"> implemented </font><br />
| Answer his questions (Generates Class)<br />
|-<br />
| sClassChoiceMenu2<br />
| <font color="green"> implemented </font><br />
| Give him the info (Pick from Class List)<br />
|-<br />
| sClassChoiceMenu3<br />
| <font color="green"> implemented </font><br />
| Fill out forms yourself (Create Custom Class)<br />
|-<br />
| sNotifyMessage1<br />
| <font color="green"> implemented </font><br />
| You can only rest on solid ground.<br />
|-<br />
| sNotifyMessage2<br />
| <font color="red"> not started </font><br />
| You can't rest here enemies are nearby.<br />
|-<br />
| sNotifyMessage3<br />
| <font color="red"> not started </font><br />
| You cannot sleep when dreaming.<br />
|-<br />
| sNotifyMessage4<br />
| <font color="red"> not started </font><br />
| Saving...<br />
|-<br />
| sNotifyMessage4XBOX<br />
| <font color="blue"> removed </font><br />
| Saving. Please don't turn off your Xbox console.<br />
|-<br />
| sNotifyMessage5<br />
| <font color="blue"> removed </font><br />
| You must place the object you are holding into a container before exiting menus.<br />
|-<br />
| sNotifyMessage6<br />
| <font color="red"> not started </font><br />
| Only one of each ingredient can be used to make a potion.<br />
|-<br />
| sNotifyMessage6a<br />
| <font color="green"> implemented </font><br />
| At least two ingredients are needed to make a potion.<br />
|-<br />
| sNotifyMessage7<br />
| <font color="red"> not started </font><br />
| Only four ingredients can be used in a potion.<br />
|-<br />
| sNotifyMessage8<br />
| <font color="green"> implemented </font><br />
| Your potion failed.<br />
|-<br />
| sNotifyMessage9<br />
| <font color="green"> implemented </font><br />
| Your offer is refused.<br />
|-<br />
| sNotifyMessage10<br />
| <font color="green"> implemented </font><br />
| You have to name the spell before buying it.<br />
|-<br />
| sNotifyMessage11<br />
| <font color="green"> implemented </font><br />
| You have to have an item to enchant.<br />
|-<br />
| sNotifyMessage12<br />
| <font color="red"> not started </font><br />
| You don't have enough gold to buy this spell.<br />
|-<br />
| sNotifyMessage13<br />
| <font color="green"> implemented </font><br />
| Beast races cannot wear full helmets.<br />
|-<br />
| sNotifyMessage14<br />
| <font color="green"> implemented </font><br />
| Beast races cannot wear boots.<br />
|-<br />
| sNotifyMessage15<br />
| <font color="green"> implemented </font><br />
| Beast races cannot wear shoes.<br />
|-<br />
| sNotifyMessage16<br />
| <font color="red"> not started </font><br />
| You can only wear one clothing item at a time.<br />
|-<br />
| sNotifyMessage16_a<br />
| <font color="red"> not started </font><br />
| You can only equip one item of that type at a time.<br />
|-<br />
| sNotifyMessage17<br />
| <font color="green"> implemented </font><br />
| You cannot train a skill above its governing attribute.<br />
|-<br />
| sNotifyMessage18<br />
| <font color="green"> implemented </font><br />
| You don't have enough gold to buy this spell.<br />
|-<br />
| sNotifyMessage19<br />
| <font color="blue"> removed </font><br />
| Only one apparatus can be placed in each slot of the alchemy menu.<br />
|-<br />
| sNotifyMessage20<br />
| <font color="blue"> removed </font><br />
| Please remove the object already in the mortar and pestle slot.<br />
|-<br />
| sNotifyMessage21<br />
| <font color="blue"> removed </font><br />
| Please remove the object already in the alembic slot.<br />
|-<br />
| sNotifyMessage22<br />
| <font color="blue"> removed </font><br />
| Please remove the object already in the calcinator slot.<br />
|-<br />
| sNotifyMessage23<br />
| <font color="blue"> removed </font><br />
| Please remove the object already in the retort slot.<br />
|-<br />
| sNotifyMessage24<br />
| <font color="red"> not started </font><br />
| You need to assign all the major and minor skill slots.<br />
|-<br />
| sNotifyMessage25<br />
| <font color="red"> not started </font><br />
| You need to pick two favorite attributes.<br />
|-<br />
| sNotifyMessage26<br />
| <font color="red"> not started </font><br />
| You need to pick a specialization.<br />
|-<br />
| sNotifyMessage27<br />
| <font color="red"> not started </font><br />
| You need to assign all the major and minor skill slots.<br />
|-<br />
| sNotifyMessage28<br />
| <font color="green"> implemented </font><br />
| You can only add eight effects to a spell.<br />
|-<br />
| sNotifyMessage29<br />
| <font color="green"> implemented </font><br />
| You cannot add more enchantment to an object then it can hold.<br />
|-<br />
| sNotifyMessage30<br />
| <font color="green"> implemented </font><br />
| You have to add at least one effect to a spell.<br />
|-<br />
| sNotifyMessage31<br />
| <font color="blue"> removed </font><br />
| Items already enchanted cannot have another enchantment added.<br />
|-<br />
| sNotifyMessage32<br />
| <font color="green"> implemented </font><br />
| Only soul gems with a soul can be put in the soul gem slot.<br />
|-<br />
| sNotifyMessage33<br />
| <font color="blue"> removed </font><br />
| Only soul gems put in the soul gem slot.<br />
|-<br />
| sNotifyMessage34<br />
| <font color="green"> implemented </font><br />
| The enchantment failed and your gem is destroyed.<br />
|-<br />
| sNotifyMessage35<br />
| <font color="blue"> removed </font><br />
| Only one apparatus item can be equipped at a time.<br />
|-<br />
| sNotifyMessage36<br />
| <font color="green"> implemented </font><br />
| You have to distribute all you points before exiting.<br />
|-<br />
| sNotifyMessage37<br />
| <font color="green"> implemented </font><br />
| You need to type in your name.<br />
|-<br />
| sNotifyMessage38<br />
| <font color="red"> not started </font><br />
| Skill Increase:<br />
|-<br />
| sNotifyMessage39<br />
| <font color="green"> implemented </font><br />
| Your %s skill increased to %d.<br />
|-<br />
| sNotifyMessage40<br />
| <font color="red"> not started </font><br />
| Skill Maximum Reached.<br />
|-<br />
| sNotifyMessage41<br />
| <font color="red"> not started </font><br />
| Your %s skill has reached the limit of your %s.<br />
|-<br />
| sNotifyMessage42<br />
| <font color="green"> implemented </font><br />
| You have been released after %d day.<br />
A skill has been affected by your time in prison.<br />
|-<br />
| sNotifyMessage43<br />
| <font color="green"> implemented </font><br />
| You have been released after %d days.<br />
Your skills have been affected by your time in prison.<br />
|-<br />
| sNotifyMessage44<br />
| <font color="green"> implemented </font><br />
| Your %s skill decreased to %d.<br />
|-<br />
| sNotifyMessage45<br />
| <font color="green"> implemented </font><br />
| You need a Mortar and Pestle to use<br />
|-<br />
| sNotifyMessage46<br />
| <font color="red"> not started </font><br />
| You need a Alembic to use<br />
|-<br />
| sNotifyMessage47<br />
| <font color="red"> not started </font><br />
| You need a Calcinator to use<br />
|-<br />
| sNotifyMessage48<br />
| <font color="red"> not started </font><br />
| You need a Retort to use<br />
|-<br />
| sNotifyMessage49<br />
| <font color="green"> implemented </font><br />
| That %s is mine.<br />
|-<br />
| sNotifyMessage50<br />
| <font color="green"> implemented </font><br />
| %s has no effect on you.<br />
|-<br />
| sNotifyMessage51<br />
| <font color="green"> implemented </font><br />
| The %s has been used up.<br />
|-<br />
| sNotifyMessage52<br />
| <font color="green"> implemented </font><br />
| You must have a soul gem with a soul to make an Enchanted Item<br />
|-<br />
| sNotifyMessage53<br />
| <font color="red"> not started </font><br />
| Your menu sizes and positions have been saved for exploring mode.<br />
|-<br />
| sNotifyMessage54<br />
| <font color="green"> implemented </font><br />
| Do you want to start a new game and lose your current game?<br />
|-<br />
| sNotifyMessage55<br />
| <font color="blue"> removed </font><br />
| Please reconnect the controller and press START to continue.<br />
|-<br />
| sNotifyMessage56<br />
| <font color="blue"> removed </font><br />
| There's a problem with the disc you're using. It may be dirty or damaged. <br />
Press A to continue.<br />
|-<br />
| sNotifyMessage57<br />
| <font color="blue"> removed </font><br />
| Please press START to begin.<br />
|-<br />
| sNotifyMessage58<br />
| <font color="blue"> removed </font><br />
| Your Xbox Hard Disk doesn't have enough free blocks to save games. <br />
Press A to continue without saving <br />
or B to free more blocks.<br />
|-<br />
| sNotifyMessage59<br />
| <font color="green"> implemented </font><br />
| You are over-encumbered.<br />
|-<br />
| sNotifyMessage60<br />
| <font color="green"> implemented </font><br />
| %s has been added to your inventory.<br />
|-<br />
| sNotifyMessage61<br />
| <font color="green"> implemented </font><br />
| %d %s has been added to your inventory.<br />
|-<br />
| sNotifyMessage62<br />
| <font color="green"> implemented </font><br />
| %s has been removed from your inventory.<br />
|-<br />
| sNotifyMessage63<br />
| <font color="green"> implemented </font><br />
| %d %s has been removed from your inventory.<br />
|-<br />
| sNotifyMessage64<br />
| <font color="green"> implemented </font><br />
| You can't sleep in someone else's bed!<br />
|-<br />
| sNotifyMessage65<br />
| <font color="green"> implemented </font><br />
| You can't save a game with no name!<br />
|-<br />
| sNotifyMessage66<br />
| <font color="green"> implemented </font><br />
| This will reset all controls to the default settings. Do you wish to continue?<br />
|-<br />
| sNotifyMessage67<br />
| <font color="green"> implemented </font><br />
| This will immediately change your resolution. Do you want to continue?<br />
|-<br />
| sInPrisonTitle<br />
| <font color="red"> not started </font><br />
| Serving time...<br />
|-<br />
| sInfoRefusal<br />
| <font color="red"> not started </font><br />
| Info Refusal<br />
|-<br />
| sAdmireSuccess<br />
| <font color="green"> implemented </font><br />
| Admire Success<br />
|-<br />
| sAdmireFail<br />
| <font color="green"> implemented </font><br />
| Admire Fail<br />
|-<br />
| sIntimidateSuccess<br />
| <font color="green"> implemented </font><br />
| Intimidate Success<br />
|-<br />
| sIntimidateFail<br />
| <font color="green"> implemented </font><br />
| Intimidate Fail<br />
|-<br />
| sTauntSuccess<br />
| <font color="green"> implemented </font><br />
| Taunt Success<br />
|-<br />
| sTauntFail<br />
| <font color="green"> implemented </font><br />
| Taunt Fail<br />
|-<br />
| sServiceRefusal<br />
| <font color="green"> implemented </font><br />
| Service Refusal<br />
|-<br />
| sBribeSuccess<br />
| <font color="green"> implemented </font><br />
| Bribe Success<br />
|-<br />
| sBribeFail<br />
| <font color="green"> implemented </font><br />
| Bribe Fail<br />
|-<br />
| sBookSkillMessage<br />
| <font color="red"> not started </font><br />
| You have gained knowledge from this book. <br />
|-<br />
| sLoadingMessage1<br />
| <font color="red"> not started </font><br />
| Loading Master/Plugin Files<br />
|-<br />
| sLoadingMessage2<br />
| <font color="green"> implemented </font><br />
| Loading Interior<br />
|-<br />
| sLoadingMessage3<br />
| <font color="green"> implemented </font><br />
| Loading Exterior<br />
|-<br />
| sLoadingMessage4<br />
| <font color="red"> not started </font><br />
| Initializing Data...<br />
|-<br />
| sLoadingMessage5<br />
| <font color="red"> not started </font><br />
| Parsing Quests...<br />
|-<br />
| sLoadingMessage9<br />
| <font color="red"> not started </font><br />
| Clearing Data...<br />
|-<br />
| sLoadingMessage14<br />
| <font color="red"> not started </font><br />
| Loading Save Game<br />
|-<br />
| sLoadingMessage15<br />
| <font color="red"> not started </font><br />
| Loading (%s)<br />
|-<br />
| sInvalidSaveGameMsg<br />
| <font color="red"> not started </font><br />
| This file is an invalid Save Game.<br />
|-<br />
| sInvalidSaveGameMsgXBOX<br />
| <font color="red"> not started </font><br />
| Unable to load saved game. Press A to continue.<br />
|-<br />
| sLoadingErrorsMsg<br />
| <font color="red"> not started </font><br />
| Errors were encountered loading from file '%s'.<br />
|-<br />
| sMissingMastersMsg<br />
| <font color="red"> not started </font><br />
| The currently selected master files and plugins do not match the ones used by this save game. Errors may occur during load or game play.<br />
Do you wish to continue?<br />
|-<br />
| sChangedMastersMsg<br />
| <font color="red"> not started </font><br />
| The selected master files and plugins may have changed since this save game was created. Errors may occur during load or game play.<br />
Do you wish to continue?<br />
|-<br />
| sMastPlugMismatchMsg<br />
| <font color="red"> not started </font><br />
| One of the files that "%s" is dependent on has changed since the last save.<br />
This may result in errors. Saving again will clear this message<br />
but not necessarily fix any errors.<br />
<br />
|-<br />
| sGeneralMastPlugMismatchMsg<br />
| <font color="red"> not started </font><br />
| One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.<br />
|-<br />
| sLoadLastSaveMsg<br />
| <font color="green"> implemented </font><br />
| The most recent Save Game is '%s'. <br />
Would you like to load it?<br />
|-<br />
| sMessage1<br />
| <font color="red"> not started </font><br />
| Do you want to Load a save game and lose your current game?<br />
|-<br />
| sMessage2<br />
| <font color="red"> not started </font><br />
| Quit Morrowind?<br />
|-<br />
| sMessage3<br />
| <font color="red"> not started </font><br />
| Are you sure you want to delete this Save Game?<br />
|-<br />
| sMessage4<br />
| <font color="green"> implemented </font><br />
| Are you sure you want to overwrite this Save Game?<br />
|-<br />
| sMessage5<br />
| <font color="red"> not started </font><br />
| Do you wish to quit your current game? <br />
All unsaved progress will be lost.<br />
|-<br />
| sMessageQuestionAnswer1<br />
| <font color="green"> implemented </font><br />
| Your personality and past reflect a:<br />
|-<br />
| sMessageQuestionAnswer2<br />
| <font color="green"> implemented </font><br />
| Accept this Class<br />
|-<br />
| sMessageQuestionAnswer3<br />
| <font color="green"> implemented </font><br />
| Choose Another Class<br />
|-<br />
| sBarterDialog1<br />
| <font color="green"> implemented </font><br />
| You cannot afford this transaction.<br />
|-<br />
| sBarterDialog2<br />
| <font color="green"> implemented </font><br />
| I cannot afford this transaction.<br />
|-<br />
| sBarterDialog3<br />
| <font color="blue"> removed </font><br />
| This is to heavy for you to carry.<br />
|-<br />
| sBarterDialog4<br />
| <font color="green"> implemented </font><br />
| I don't buy that item.<br />
|-<br />
| sBarterDialog5<br />
| <font color="green"> implemented </font><br />
| Thank you, Please Come Again.<br />
|-<br />
| sBarterDialog6<br />
| <font color="blue"> removed </font><br />
| You need to place the bartered item before existing Barter Menu!<br />
|-<br />
| sBarterDialog7<br />
| <font color="green"> implemented </font><br />
| Price<br />
|-<br />
| sBarterDialog8<br />
| <font color="green"> implemented </font><br />
| Offer<br />
|-<br />
| sBarterDialog9<br />
| <font color="red"> not started </font><br />
| You cannot sell summoned items!<br />
|-<br />
| sBarterDialog10<br />
| <font color="blue"> removed </font><br />
| You cannot buy summoned items!<br />
|-<br />
| sBarterDialog11<br />
| <font color="green"> implemented </font><br />
| You need to trade items before making an offer.<br />
|-<br />
| sBarterDialog12<br />
| <font color="green"> implemented </font><br />
| You cannot drop summoned items!<br />
|-<br />
| sInventoryMessage1<br />
| <font color="green"> implemented </font><br />
| This object is broken and cannot be equipped until fixed.<br />
|-<br />
| sInventoryMessage2<br />
| <font color="red"> not started </font><br />
| You cannot repair items during battle.<br />
|-<br />
| sInventoryMessage3<br />
| <font color="red"> not started </font><br />
| You cannot make potions during battle.<br />
|-<br />
| sInventoryMessage4<br />
| <font color="red"> not started </font><br />
| You cannot read during battle.<br />
|-<br />
| sInventoryMessage5<br />
| <font color="red"> not started </font><br />
| You cannot use soul gems during battle.<br />
|-<br />
| sContentsMessage1<br />
| <font color="red"> not started </font><br />
| You cannot remove summoned items from their container.<br />
|-<br />
| sContentsMessage2<br />
| <font color="green"> implemented </font><br />
| You cannot place items in this container.<br />
|-<br />
| sContentsMessage3<br />
| <font color="green"> implemented </font><br />
| The item will not fit.<br />
|-<br />
| sAttributeListTitle<br />
| <font color="red"> not started </font><br />
| Attribute List<br />
|-<br />
| sConsoleTitle<br />
| <font color="green"> implemented </font><br />
| Console<br />
|-<br />
| sCreateClassMenu1<br />
| <font color="green"> implemented </font><br />
| Class Description<br />
|-<br />
| sCreateClassMenu2<br />
| <font color="blue"> removed </font><br />
| Close the Description menu before leaving Class Creation<br />
|-<br />
| sCreateClassMenu3<br />
| <font color="red"> not started </font><br />
| The class needs a description.<br />
|-<br />
| sCreateClassMenuHelp1<br />
| <font color="green"> implemented </font><br />
| You'll get +5 to all skills of your specialization. They'll also be easier to increase.<br />
|-<br />
| sCreateClassMenuHelp2<br />
| <font color="green"> implemented </font><br />
| You'll get +10 to each of your favored attributes.<br />
|-<br />
| sControlsMenu1<br />
| <font color="green"> implemented </font><br />
| Reset Controls<br />
|-<br />
| sControlsMenu2<br />
| <font color="red"> not started </font><br />
| Mouse Sensitivity<br />
|-<br />
| sControlsMenu3<br />
| <font color="green"> implemented </font><br />
| Press a key or push a button to set this command.<br />
|-<br />
| sControlsMenu4<br />
| <font color="red"> not started </font><br />
| Vertical Sensitivity<br />
|-<br />
| sControlsMenu5<br />
| <font color="red"> not started </font><br />
| Horizontal Sensitivity<br />
|-<br />
| sControlsMenu6<br />
| <font color="red"> not started </font><br />
| Push a button to set this command.<br />
|-<br />
| sGameWithoutLauncherXbox<br />
| <font color="blue"> removed </font><br />
| The game was started without the launcher. Press START to continue.<br />
|-<br />
| sDialogMenu1<br />
| <font color="red"> not started </font><br />
| Final Disposition: <br />
|-<br />
| sEnchantmentMenu1<br />
| <font color="red"> not started </font><br />
| Enchantment Menu<br />
|-<br />
| sEnchantmentMenu2<br />
| <font color="red"> not started </font><br />
| Enchantment Name<br />
|-<br />
| sEnchantmentMenu3<br />
| <font color="green"> implemented </font><br />
| Enchantment<br />
|-<br />
| sEnchantmentMenu4<br />
| <font color="green"> implemented </font><br />
| Point Cost<br />
|-<br />
| sEnchantmentMenu5<br />
| <font color="red"> not started </font><br />
| Buy<br />
|-<br />
| sEnchantmentMenu6<br />
| <font color="red"> not started </font><br />
| Chance<br />
|-<br />
| sEnchantmentMenu7<br />
| <font color="red"> not started </font><br />
| Please remove the current soul gem before placing a different soul gem.<br />
|-<br />
| sEnchantmentMenu8<br />
| <font color="green"> implemented </font><br />
| You cannot buy a spell that has a zero point cost.<br />
|-<br />
| sEnchantmentMenu9<br />
| <font color="blue"> removed </font><br />
| You cannot enchant more then one item of that type at a time.<br />
|-<br />
| sEnchantmentMenu10<br />
| <font color="red"> not started </font><br />
| The cast cost cannot exceed the charge amount put into the time<br />
|-<br />
| sEnchantmentMenu11<br />
| <font color="green"> implemented </font><br />
| You must add at least one effect to an enchantment<br />
|-<br />
| sEnchantmentMenu12<br />
| <font color="green"> implemented </font><br />
| You have successfully created an enchanted item<br />
|-<br />
| sEnchantmentHelp1<br />
| <font color="red"> not started </font><br />
| Slot for item to enchant. Only weapons, armor, scrolls and clothing that are not already enchanted can be enchanted.<br />
|-<br />
| sEnchantmentHelp2<br />
| <font color="red"> not started </font><br />
| Slot for the soul gem used to enchant an item. Only soul gems filled with a soul can be used. The soul amount is the total charge placed into the item.<br />
|-<br />
| sEnchantmentHelp3<br />
| <font color="red"> not started </font><br />
| The first number is the total amount the enchantment would cost to cast. The second number is the total enchantment cost that can be placed on this type of item.<br />
|-<br />
| sEnchantmentHelp4<br />
| <font color="red"> not started </font><br />
| The amount of charge points needed each time this enchantment is cast. This number is modified by your enchant skill.<br />
|-<br />
| sEnchantmentHelp5<br />
| <font color="red"> not started </font><br />
| The amount of soul in the soul gem in the soul gem slot<br />
|-<br />
| sEnchantmentHelp6<br />
| <font color="red"> not started </font><br />
| Amount of gold to buy this enchantment<br />
|-<br />
| sEnchantmentHelp7<br />
| <font color="red"> not started </font><br />
| Type of cast for the enchantment.<br />
|-<br />
| sEnchantmentHelp8<br />
| <font color="red"> not started </font><br />
| Name you give the spell.<br />
|-<br />
| sEnchantmentHelp9<br />
| <font color="red"> not started </font><br />
| Magic effects you know that you can add to an item<br />
|-<br />
| sEnchantmentHelp10<br />
| <font color="red"> not started </font><br />
| Current effects on the item<br />
|-<br />
| sInputMenu1<br />
| <font color="green"> implemented </font><br />
| Enter<br />
|-<br />
| sInventoryMenu1<br />
| <font color="blue"> removed </font><br />
| You cannot equip items being bartered.<br />
|-<br />
| sLevelUpMenu1<br />
| <font color="green"> implemented </font><br />
| You have ascended to Level <br />
|-<br />
| sLevelUpMenu2<br />
| <font color="blue"> removed </font><br />
| It's all suddenly obvious to you. You just have to concentrate. All the energy and time you've wasted is a sin, but without the experience you've gained, taking risks, taking responsibility for failure how could you have understood?<br />
|-<br />
| sLevelUpMenu3<br />
| <font color="blue"> removed </font><br />
| x2<br />
|-<br />
| sLevelUpMenu4<br />
| <font color="blue"> removed </font><br />
| x3<br />
|-<br />
| sLevelUpMsg<br />
| <font color="green"> implemented </font><br />
| You should rest and meditate on what you've learned.<br />
|-<br />
| sLevelUp<br />
| <font color="red"> not started </font><br />
| Level Up<br />
|-<br />
| sRange<br />
| <font color="red"> not started </font><br />
| Range<br />
|-<br />
| sArea<br />
| <font color="green"> implemented </font><br />
| Area<br />
|-<br />
| sMagnitude<br />
| <font color="green"> implemented </font><br />
| Magnitude<br />
|-<br />
| sDuration<br />
| <font color="green"> implemented </font><br />
| Duration<br />
|-<br />
| sDrain<br />
| <font color="red"> not started </font><br />
| Drain<br />
|-<br />
| sAbsorb<br />
| <font color="red"> not started </font><br />
| Absorb<br />
|-<br />
| sFortify<br />
| <font color="red"> not started </font><br />
| Fortify<br />
|-<br />
| sRestore<br />
| <font color="red"> not started </font><br />
| Restore<br />
|-<br />
| sDamage<br />
| <font color="red"> not started </font><br />
| Damage<br />
|-<br />
| spoint<br />
| <font color="green"> implemented </font><br />
| pt<br />
|-<br />
| spoints<br />
| <font color="green"> implemented </font><br />
| pts<br />
|-<br />
| spercent<br />
| <font color="green"> implemented </font><br />
| %<br />
|-<br />
| sfor<br />
| <font color="green"> implemented </font><br />
| for<br />
|-<br />
| ssecond<br />
| <font color="green"> implemented </font><br />
| sec<br />
|-<br />
| sseconds<br />
| <font color="green"> implemented </font><br />
| secs<br />
|-<br />
| sin<br />
| <font color="green"> implemented </font><br />
| in<br />
|-<br />
| sfootarea<br />
| <font color="green"> implemented </font><br />
| ft<br />
|-<br />
| sfeet<br />
| <font color="green"> implemented </font><br />
| ft<br />
|-<br />
| sXTimes<br />
| <font color="green"> implemented </font><br />
| x<br />
|-<br />
| sXTimesINT<br />
| <font color="green"> implemented </font><br />
| x INT<br />
|-<br />
| sonword<br />
| <font color="green"> implemented </font><br />
| on<br />
|-<br />
| sNone<br />
| <font color="green"> implemented </font><br />
| None<br />
|-<br />
| sDone<br />
| <font color="red"> not started </font><br />
| Done<br />
|-<br />
| sStartCell<br />
| <font color="blue"> removed </font><br />
| Cavern of the Incarnate<br />
|-<br />
| sStartError<br />
| <font color="blue"> removed </font><br />
| Cannot start in an empty interior cell!<br />
|-<br />
| sStartCellError<br />
| <font color="blue"> removed </font><br />
| Starting interior cell "Cavern of the Incarnate" not found!<br />
|-<br />
| sAdmire<br />
| <font color="green"> implemented </font><br />
| Admire<br />
|-<br />
| sIntimidate<br />
| <font color="green"> implemented </font><br />
| Intimidate<br />
|-<br />
| sTaunt<br />
| <font color="green"> implemented </font><br />
| Taunt<br />
|-<br />
| sBribe 10 Gold<br />
| <font color="green"> implemented </font><br />
| Bribe 10 Gold<br />
|-<br />
| sBribe 100 Gold<br />
| <font color="green"> implemented </font><br />
| Bribe 100 Gold<br />
|-<br />
| sBribe 1000 Gold<br />
| <font color="green"> implemented </font><br />
| Bribe 1000 Gold<br />
|-<br />
| sPersuasionMenuTitle<br />
| <font color="green"> implemented </font><br />
| Persuasion<br />
|-<br />
| sFast<br />
| <font color="green"> implemented </font><br />
| Fast<br />
|-<br />
| sSlow<br />
| <font color="green"> implemented </font><br />
| Slow<br />
|-<br />
| sBestAttack<br />
| <font color="green"> implemented </font><br />
| Always Use Best Attack<br />
|-<br />
| sSubtitles<br />
| <font color="green"> implemented </font><br />
| Subtitles<br />
|-<br />
| sMouseFlip<br />
| <font color="green"> implemented </font><br />
| Invert Y Axis<br />
|-<br />
| sCursorOff<br />
| <font color="green"> implemented </font><br />
| Crosshair<br />
|-<br />
| sEnableJoystick<br />
| <font color="red"> not started </font><br />
| Enable Joystick<br />
|-<br />
| sXStrafe<br />
| <font color="red"> not started </font><br />
| X-Axis Movement<br />
|-<br />
| sStrafe<br />
| <font color="red"> not started </font><br />
| Strafe<br />
|-<br />
| sTurn<br />
| <font color="red"> not started </font><br />
| Turn<br />
|-<br />
| sMouseWheelUpShort<br />
| <font color="red"> not started </font><br />
| MWheel Up<br />
|-<br />
| sMouseWheelDownShort<br />
| <font color="red"> not started </font><br />
| MWheel Down<br />
|-<br />
| sMouse<br />
| <font color="green"> implemented </font><br />
| Mouse<br />
|-<br />
| sJoystickShort<br />
| <font color="red"> not started </font><br />
| Joy<br />
|-<br />
| sJoystickHatShort<br />
| <font color="red"> not started </font><br />
| JHat<br />
|-<br />
| sPickUp<br />
| <font color="red"> not started </font><br />
| Take<br />
|-<br />
| sItemName<br />
| <font color="red"> not started </font><br />
| Item Name<br />
|-<br />
| sNoName<br />
| <font color="red"> not started </font><br />
| NO NAME GIVEN!<br />
|-<br />
| sItem<br />
| <font color="green"> implemented </font><br />
| Item<br />
|-<br />
| sRaceMenu1<br />
| <font color="green"> implemented </font><br />
| Appearance<br />
|-<br />
| sRaceMenu2<br />
| <font color="green"> implemented </font><br />
| Change Sex<br />
|-<br />
| sRaceMenu3<br />
| <font color="green"> implemented </font><br />
| Change Face<br />
|-<br />
| sRaceMenu4<br />
| <font color="green"> implemented </font><br />
| Change Hair<br />
|-<br />
| sRaceMenu5<br />
| <font color="green"> implemented </font><br />
| Race<br />
|-<br />
| sRaceMenu6<br />
| <font color="red"> not started </font><br />
| Race Description<br />
|-<br />
| sRaceMenu7<br />
| <font color="green"> implemented </font><br />
| Specials<br />
|-<br />
| sRestMenu1<br />
| <font color="red"> not started </font><br />
| How many hours?<br />
|-<br />
| sRestMenu2<br />
| <font color="green"> implemented </font><br />
| Hours<br />
|-<br />
| sRestMenu3<br />
| <font color="green"> implemented </font><br />
| REST<br />
|-<br />
| sRestMenu4<br />
| <font color="red"> not started </font><br />
| You can't rest right now.<br />
|-<br />
| fRestMagicMult<br />
| <font color="green"> implemented </font><br />
| 0.15<br />
|-<br />
| sSaveMenu1<br />
| <font color="red"> not started </font><br />
| New Save Game<br />
|-<br />
| sServiceRepairTitle<br />
| <font color="green"> implemented </font><br />
| Repair Service Menu<br />
|-<br />
| sServiceTravelTitle<br />
| <font color="green"> implemented </font><br />
| Travel<br />
|-<br />
| sServiceTrainingTitle<br />
| <font color="green"> implemented </font><br />
| Training<br />
|-<br />
| sServiceTrainingWords<br />
| <font color="green"> implemented </font><br />
| I can teach nothing more about that skill<br />
|-<br />
| sServiceSpellsTitle<br />
| <font color="green"> implemented </font><br />
| Spells<br />
|-<br />
| sSkillsMenu1<br />
| <font color="green"> implemented </font><br />
| Choose a Skill<br />
|-<br />
| sBonusSkillTitle<br />
| <font color="green"> implemented </font><br />
| Skill Bonus<br />
|-<br />
| sSpecializationMenu1<br />
| <font color="green"> implemented </font><br />
| Choose a Specialization<br />
|-<br />
| sSpellmakingMenuTitle<br />
| <font color="green"> implemented </font><br />
| Spellmaking<br />
|-<br />
| sSpellmakingMenu1<br />
| <font color="green"> implemented </font><br />
| Spell Chance<br />
|-<br />
| sSpellmakingHelp1<br />
| <font color="red"> not started </font><br />
| Name you give the spell.<br />
|-<br />
| sSpellmakingHelp2<br />
| <font color="red"> not started </font><br />
| Amount of Magika one cast of the spell will cost<br />
|-<br />
| sSpellmakingHelp3<br />
| <font color="red"> not started </font><br />
| The chance you have to cast the spell at your current skill level<br />
|-<br />
| sSpellmakingHelp4<br />
| <font color="red"> not started </font><br />
| How much gold the spell will cost you.<br />
|-<br />
| sSpellmakingHelp5<br />
| <font color="red"> not started </font><br />
| Magic effects you know that you can add to a spell<br />
|-<br />
| sSpellmakingHelp6<br />
| <font color="red"> not started </font><br />
| Current effects on the spell<br />
|-<br />
| sKilledEssential<br />
| <font color="green"> implemented </font><br />
| With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created.<br />
|-<br />
| sCrimeMessage<br />
| <font color="green"> implemented </font><br />
| Your crime has been reported!<br />
|-<br />
| sPotionSuccess<br />
| <font color="green"> implemented </font><br />
| You created a potion<br />
|-<br />
| sMagicItem<br />
| <font color="green"> implemented </font><br />
| Magic Items<br />
|-<br />
| sMagnitudeDes<br />
| <font color="red"> not started </font><br />
| The range of a spells power<br />
|-<br />
| sAreaDes<br />
| <font color="red"> not started </font><br />
| The radius the spell attempt to affect<br />
|-<br />
| sDurationDes<br />
| <font color="red"> not started </font><br />
| The length a spell lasts<br />
|-<br />
| sRangeDes<br />
| <font color="red"> not started </font><br />
| What the spell is directed at such as yourself, a target or who you touch<br />
|-<br />
| sCrimeHelp<br />
| <font color="green"> implemented </font><br />
| The penalty you must pay for your crimes, if caught.<br />
|-<br />
| sSoulGem<br />
| <font color="green"> implemented </font><br />
| Soul<br />
|-<br />
| sCastCost<br />
| <font color="green"> implemented </font><br />
| Cast Cost<br />
|-<br />
| sTravelServiceTitle<br />
| <font color="green"> implemented </font><br />
| Select destination<br />
|-<br />
| sSpellServiceTitle<br />
| <font color="green"> implemented </font><br />
| Select spell to buy<br />
|-<br />
| sRepairServiceTitle<br />
| <font color="green"> implemented </font><br />
| Select item to repair<br />
|-<br />
| sTrainingServiceTitle<br />
| <font color="green"> implemented </font><br />
| Select skill to train<br />
|-<br />
| sMortar<br />
| <font color="blue"> removed </font><br />
| Mortar<br />
|-<br />
| sCalcinator<br />
| <font color="blue"> removed </font><br />
| Calcinator<br />
|-<br />
| sAlembic<br />
| <font color="blue"> removed </font><br />
| Alembic<br />
|-<br />
| sRetort<br />
| <font color="blue"> removed </font><br />
| Retort<br />
|-<br />
| sQuestionMark<br />
| <font color="red"> not started </font><br />
| ?<br />
|-<br />
| s3dAudio<br />
| <font color="red"> not started </font><br />
| 3D Audio<br />
|-<br />
| s3dHardware<br />
| <font color="red"> not started </font><br />
| Hardware Accelerated<br />
|-<br />
| s3dSoftware<br />
| <font color="red"> not started </font><br />
| Software Mode<br />
|-<br />
| sYourGold<br />
| <font color="green"> implemented </font><br />
| YOUR GOLD<br />
|-<br />
| sSellerGold<br />
| <font color="green"> implemented </font><br />
| SELLER GOLD<br />
|-<br />
| sTotalCost<br />
| <font color="green"> implemented </font><br />
| TOTAL COST<br />
|-<br />
| sTotalSold<br />
| <font color="green"> implemented </font><br />
| TOTAL SOLD<br />
|-<br />
| sOffer<br />
| <font color="red"> not started </font><br />
| Offer<br />
|-<br />
| sLess<br />
| <font color="red"> not started </font><br />
| Less<br />
|-<br />
| sMore<br />
| <font color="red"> not started </font><br />
| More<br />
|-<br />
| sInventory<br />
| <font color="blue"> removed </font><br />
| Inventory<br />
|-<br />
| sBookPageOne<br />
| <font color="blue"> removed </font><br />
| 1<br />
|-<br />
| sBookPageTwo<br />
| <font color="blue"> removed </font><br />
| 2<br />
|-<br />
| sDisposeofCorpse<br />
| <font color="green"> implemented </font><br />
| Dispose of Corpse<br />
|-<br />
| sCaughtStealingMessage<br />
| <font color="red"> not started </font><br />
| Hey he's stealing my stuff!<br />
|-<br />
| sUserDefinedClass<br />
| <font color="red"> not started </font><br />
| User Defined Class<br />
|-<br />
| sAsk<br />
| <font color="red"> not started </font><br />
| Ask<br />
|-<br />
| sEnchantItems<br />
| <font color="green"> implemented </font><br />
| Items to Enchant<br />
|-<br />
| sSoulGemsWithSouls<br />
| <font color="green"> implemented </font><br />
| Soul Gems with Souls<br />
|-<br />
| sDoYouWantTo<br />
| <font color="green"> implemented </font><br />
| Do you want to <br />
|-<br />
| sRechargeEnchantment<br />
| <font color="green"> implemented </font><br />
| Recharge Enchanted Item <br />
|-<br />
| sMake Enchantment<br />
| <font color="green"> implemented </font><br />
| Make an Enchanted Item <br />
|-<br />
| sSell<br />
| <font color="blue"> removed </font><br />
| Sell<br />
|-<br />
| sEquip<br />
| <font color="blue"> removed </font><br />
| Equip<br />
|-<br />
| sDrop<br />
| <font color="blue"> removed </font><br />
| Drop<br />
|-<br />
| sContainer<br />
| <font color="blue"> removed </font><br />
| Container <br />
|-<br />
| sStats<br />
| <font color="blue"> removed </font><br />
| Stats <br />
|-<br />
| sMap<br />
| <font color="blue"> removed </font><br />
| Map <br />
|-<br />
| sCenter<br />
| <font color="red"> not started </font><br />
| Center <br />
|-<br />
| sSaveMenuHelp01<br />
| <font color="red"> not started </font><br />
| th of<br />
|-<br />
| sSaveMenuHelp02<br />
| <font color="red"> not started </font><br />
| month<br />
|-<br />
| sSaveMenuHelp03<br />
| <font color="red"> not started </font><br />
| day<br />
|-<br />
| sSaveMenuHelp04<br />
| <font color="green"> implemented </font><br />
| a.m.<br />
|-<br />
| sSaveMenuHelp05<br />
| <font color="green"> implemented </font><br />
| p.m.<br />
|-<br />
| sSaveMenuHelp06<br />
| <font color="red"> not started </font><br />
| Delete Game?<br />
|-<br />
| sBlocks<br />
| <font color="red"> not started </font><br />
| Blocks<br />
|-<br />
| sFileSize<br />
| <font color="red"> not started </font><br />
| File Size<br />
|-<br />
| sSave<br />
| <font color="red"> not started </font><br />
| Save<br />
|-<br />
| sDeleteSpell<br />
| <font color="green"> implemented </font><br />
| Delete Spell<br />
|-<br />
| sQuestionDeleteSpell<br />
| <font color="green"> implemented </font><br />
| Are you sure you wish to delete %s?<br />
|-<br />
| sDeleteSpellError<br />
| <font color="green"> implemented </font><br />
| You cannot delete this item from the Magic Menu<br />
|-<br />
| sLocal<br />
| <font color="green"> implemented </font><br />
| Local<br />
|-<br />
| sLoadFailedMessage<br />
| <font color="red"> not started </font><br />
| Your last load failed. You must load another game or start a new game.<br />
|-<br />
| sShadows<br />
| <font color="green"> implemented </font><br />
| Shadows<br />
|-<br />
| sControlerVibration<br />
| <font color="red"> not started </font><br />
| Controller Vibration<br />
|-<br />
| sQuanityMenuMessage01<br />
| <font color="green"> implemented </font><br />
| Amount to Sell<br />
|-<br />
| sQuanityMenuMessage02<br />
| <font color="green"> implemented </font><br />
| Amount to Buy<br />
|-<br />
| sSex<br />
| <font color="red"> not started </font><br />
| Sex<br />
|-<br />
| sHair<br />
| <font color="red"> not started </font><br />
| Hair<br />
|-<br />
| sFace<br />
| <font color="red"> not started </font><br />
| Face<br />
|-<br />
| sRepairFailed<br />
| <font color="green"> implemented </font><br />
| Your repair failed!<br />
|-<br />
| sRepairSuccess<br />
| <font color="green"> implemented </font><br />
| Your repair succeeded!<br />
|-<br />
| sHeal<br />
| <font color="red"> not started </font><br />
| Heal<br />
|-<br />
| sgp<br />
| <font color="green"> implemented </font><br />
| gp<br />
|-<br />
| sSetValueMessage01<br />
| <font color="blue"> removed </font><br />
| The maximum magnitude cannot be less then the minimum magnitude!<br />
|-<br />
| sDelete<br />
| <font color="green"> implemented </font><br />
| Delete<br />
|-<br />
| sVideoWarning<br />
| <font color="blue"> removed </font><br />
| Warning: Video Resolution does not allow shadows.<br />
|-<br />
| sResChangeWarning<br />
| <font color="blue"> removed </font><br />
| Desired resolution not supported by video card.<br />
|-<br />
| sShift<br />
| <font color="blue"> removed </font><br />
| Shift<br />
|-<br />
| sBackspace<br />
| <font color="blue"> removed </font><br />
| Backspace<br />
|-<br />
| sCustomClassName<br />
| <font color="green"> implemented </font><br />
| Adventurer<br />
|-<br />
| sSpace<br />
| <font color="blue"> removed </font><br />
| Space<br />
|-<br />
| sInventorySelectNoItems<br />
| <font color="red"> not started </font><br />
| You have no items to fill this slot.<br />
|-<br />
| sInventorySelectNoSoul<br />
| <font color="green"> implemented </font><br />
| You have no filled Soul Gems<br />
|-<br />
| sInventorySelectNoIngredients<br />
| <font color="red"> not started </font><br />
| You have no ingredients<br />
|-<br />
| sDisposeCorpseFail<br />
| <font color="green"> implemented </font><br />
| You can not remove this corpse<br />
|-<br />
| sQuickMenuTitle<br />
| <font color="green"> implemented </font><br />
| Quick Keys<br />
|-<br />
| sQuickMenuInstruc<br />
| <font color="green"> implemented </font><br />
| Click on quick key slot to add a spell, magic item or inventory item<br />
|-<br />
| sQuickMenu1<br />
| <font color="green"> implemented </font><br />
| Item to QuickKey<br />
|-<br />
| sQuickMenu2<br />
| <font color="green"> implemented </font><br />
| Inventory Menu Item<br />
|-<br />
| sQuickMenu3<br />
| <font color="green"> implemented </font><br />
| Magic Menu Item<br />
|-<br />
| sQuickMenu4<br />
| <font color="green"> implemented </font><br />
| Delete QuickKey Item<br />
|-<br />
| sQuickMenu5<br />
| <font color="green"> implemented </font><br />
| You no longer have<br />
|-<br />
| sQuickMenu6<br />
| <font color="green"> implemented </font><br />
| Inventory Items to Quick key<br />
|-<br />
| sMagicSelectTitle<br />
| <font color="red"> not started </font><br />
| Select a magic to Quick key.<br />
|-<br />
| sNextRank<br />
| <font color="green"> implemented </font><br />
| Next Rank:<br />
|-<br />
| sNeedOneSkill<br />
| <font color="green"> implemented </font><br />
| Need one skill at<br />
|-<br />
| sNeedTwoSkills<br />
| <font color="green"> implemented </font><br />
| Need two skills at<br />
|-<br />
| sand<br />
| <font color="red"> not started </font><br />
| and<br />
|-<br />
| sOneHanded<br />
| <font color="green"> implemented </font><br />
| One Handed<br />
|-<br />
| sTwoHanded<br />
| <font color="green"> implemented </font><br />
| Two Handed<br />
|-<br />
| sType<br />
| <font color="green"> implemented </font><br />
| Type:<br />
|-<br />
| sAt<br />
| <font color="red"> not started </font><br />
| At<br />
|-<br />
| sUnequip<br />
| <font color="red"> not started </font><br />
| Unequip<br />
|-<br />
| sScrolldown<br />
| <font color="red"> not started </font><br />
| Scroll Down<br />
|-<br />
| sScrollup<br />
| <font color="red"> not started </font><br />
| Scroll Up<br />
|-<br />
| sSleepInterrupt<br />
| <font color="green"> implemented </font><br />
| Your rest has been interrupted.<br />
|-<br />
| sSoultrapSuccess<br />
| <font color="green"> implemented </font><br />
| Your have trapped a soul<br />
|-<br />
| sCantEquipWeapWarning<br />
| <font color="red"> not started </font><br />
| Finish your current attack before equipping a new weapon<br />
|-<br />
| sOfferMenuTitle<br />
| <font color="red"> not started </font><br />
| Offer Menu<br />
|-<br />
| sPowers<br />
| <font color="green"> implemented </font><br />
| Powers<br />
|-<br />
| sBreath<br />
| <font color="green"> implemented </font><br />
| Breath<br />
|-<br />
| sDifficulty<br />
| <font color="red"> not started </font><br />
| Difficulty<br />
|-<br />
| sEasy<br />
| <font color="red"> not started </font><br />
| Easy<br />
|-<br />
| sHard<br />
| <font color="red"> not started </font><br />
| Hard<br />
|-<br />
| sAttributeStrength<br />
| <font color="green"> implemented </font><br />
| Strength<br />
|-<br />
| sAttributeIntelligence<br />
| <font color="green"> implemented </font><br />
| Intelligence<br />
|-<br />
| sAttributeWillpower<br />
| <font color="green"> implemented </font><br />
| Willpower<br />
|-<br />
| sAttributeAgility<br />
| <font color="green"> implemented </font><br />
| Agility<br />
|-<br />
| sAttributeSpeed<br />
| <font color="green"> implemented </font><br />
| Speed<br />
|-<br />
| sAttributeEndurance<br />
| <font color="green"> implemented </font><br />
| Endurance<br />
|-<br />
| sAttributePersonality<br />
| <font color="green"> implemented </font><br />
| Personality<br />
|-<br />
| sAttributeLuck<br />
| <font color="green"> implemented </font><br />
| Luck<br />
|-<br />
| sHealth<br />
| <font color="green"> implemented </font><br />
| Health<br />
|-<br />
| sRace<br />
| <font color="green"> implemented </font><br />
| Race<br />
|-<br />
| sLevel<br />
| <font color="green"> implemented </font><br />
| Level<br />
|-<br />
| sLevels<br />
| <font color="green"> implemented </font><br />
| Levels<br />
|-<br />
| sFaction<br />
| <font color="green"> implemented </font><br />
| Faction<br />
|-<br />
| sBirthSign<br />
| <font color="green"> implemented </font><br />
| Sign<br />
|-<br />
| sBounty<br />
| <font color="green"> implemented </font><br />
| Bounty<br />
|-<br />
| sReputation<br />
| <font color="green"> implemented </font><br />
| Reputation<br />
|-<br />
| sSchool<br />
| <font color="green"> implemented </font><br />
| School<br />
|-<br />
| sSkill<br />
| <font color="red"> not started </font><br />
| Skill<br />
|-<br />
| sSkillProgress<br />
| <font color="green"> implemented </font><br />
| Progress towards skill increase<br />
|-<br />
| sSkillMaxReached<br />
| <font color="red"> not started </font><br />
| Maximum proficiency has been reached.<br />
|-<br />
| sLevelProgress<br />
| <font color="green"> implemented </font><br />
| Progress towards level increase<br />
|-<br />
| sMagic<br />
| <font color="green"> implemented </font><br />
| Magicka<br />
|-<br />
| sMagicMenu<br />
| <font color="blue"> removed </font><br />
| Magic<br />
|-<br />
| sFatigue<br />
| <font color="green"> implemented </font><br />
| Fatigue<br />
|-<br />
| sSkillsMenuReputationHelp<br />
| <font color="green"> implemented </font><br />
| Your fame rating in the world of Morrowind.<br />
|-<br />
| sStrDesc<br />
| <font color="green"> implemented </font><br />
| Affects your starting Health, how much you can carry, your maximum Fatigue, and how much damage you do in melee.<br />
|-<br />
| sIntDesc<br />
| <font color="green"> implemented </font><br />
| Determines your maximum amount of Magicka.<br />
|-<br />
| sWilDesc<br />
| <font color="green"> implemented </font><br />
| Affects your ability to resist magic, and your maximum Fatigue.<br />
|-<br />
| sAgiDesc<br />
| <font color="green"> implemented </font><br />
| Affects your ability to dodge and hit targets in melee as well as your maximum Fatigue.<br />
|-<br />
| sSpdDesc<br />
| <font color="green"> implemented </font><br />
| Determines how fast you can move.<br />
|-<br />
| sEndDesc<br />
| <font color="green"> implemented </font><br />
| Affects your starting Health, your Health gain per level, and your maximum Fatigue.<br />
|-<br />
| sPerDesc<br />
| <font color="green"> implemented </font><br />
| Affects your ability to deal with other characters and how much they like you.<br />
|-<br />
| sLucDesc<br />
| <font color="green"> implemented </font><br />
| Affects every action you do in a small way.<br />
|-<br />
| sFatDesc<br />
| <font color="green"> implemented </font><br />
| How tired you are. Low fatigue makes it harder to successfully perform actions.<br />
|-<br />
| sHealthDesc<br />
| <font color="green"> implemented </font><br />
| The amount of damage you can take before you die. Increases every time you gain a level.<br />
|-<br />
| sMagDesc<br />
| <font color="green"> implemented </font><br />
| Used to cast spells. Magicka is naturally restored by resting.<br />
|-<br />
| fWortChanceValue<br />
| <font color="green"> implemented </font><br />
| 15<br />
|-<br />
| sDefaultCellname<br />
| <font color="green"> implemented </font><br />
| Wilderness<br />
|-<br />
| fMinWalkSpeed<br />
| <font color="green"> implemented </font><br />
| 100<br />
|-<br />
| fMaxWalkSpeed<br />
| <font color="green"> implemented </font><br />
| 200<br />
|-<br />
| fMinWalkSpeedCreature<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| fMaxWalkSpeedCreature<br />
| <font color="green"> implemented </font><br />
| 300<br />
|-<br />
| fEncumberedMoveEffect<br />
| <font color="green"> implemented </font><br />
| 0.3<br />
|-<br />
| fBaseRunMultiplier<br />
| <font color="green"> implemented </font><br />
| 1.75<br />
|-<br />
| fAthleticsRunBonus<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fJumpAcrobaticsBase<br />
| <font color="green"> implemented </font><br />
| 128<br />
|-<br />
| fJumpAcroMultiplier<br />
| <font color="green"> implemented </font><br />
| 4<br />
|-<br />
| fJumpEncumbranceBase<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fJumpEncumbranceMultiplier<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fJumpRunMultiplier<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fJumpMoveBase<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fJumpMoveMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fSwimWalkBase<br />
| <font color="red"> not started </font><br />
| 0.5<br />
|-<br />
| fSwimRunBase<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fSwimWalkAthleticsMult<br />
| <font color="red"> not started </font><br />
| 0.02<br />
|-<br />
| fSwimRunAthleticsMult<br />
| <font color="green"> implemented </font><br />
| 0.1<br />
|-<br />
| fSwimHeightScale<br />
| <font color="red"> not started </font><br />
| 0.9<br />
|-<br />
| fHoldBreathTime<br />
| <font color="green"> implemented </font><br />
| 20<br />
|-<br />
| fHoldBreathEndMult<br />
| <font color="red"> not started </font><br />
| 0.5<br />
|-<br />
| fSuffocationDamage<br />
| <font color="green"> implemented </font><br />
| 3<br />
|-<br />
| fMinFlySpeed<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| fMaxFlySpeed<br />
| <font color="green"> implemented </font><br />
| 300<br />
|-<br />
| fStromWindSpeed<br />
| <font color="red"> not started </font><br />
| 0.7<br />
|-<br />
| fStromWalkMult<br />
| <font color="red"> not started </font><br />
| 0.25<br />
|-<br />
| fFallDamageDistanceMin<br />
| <font color="green"> implemented </font><br />
| 400<br />
|-<br />
| fFallDistanceBase<br />
| <font color="green"> implemented </font><br />
| 0<br />
|-<br />
| fFallDistanceMult<br />
| <font color="green"> implemented </font><br />
| 0.07<br />
|-<br />
| fFallAcroBase<br />
| <font color="green"> implemented </font><br />
| 0.25<br />
|-<br />
| fFallAcroMult<br />
| <font color="green"> implemented </font><br />
| 0.01<br />
|-<br />
| iMaxActivateDist<br />
| <font color="green"> implemented </font><br />
| 192<br />
|-<br />
| iMaxInfoDist<br />
| <font color="red"> not started </font><br />
| 192<br />
|-<br />
| fVanityDelay<br />
| <font color="green"> implemented </font><br />
| 30<br />
|-<br />
| fMaxHeadTrackDistance<br />
| <font color="red"> not started </font><br />
| 400<br />
|-<br />
| fInteriorHeadTrackMult<br />
| <font color="red"> not started </font><br />
| 0.5<br />
|-<br />
| iHelmWeight<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| iPauldronWeight<br />
| <font color="green"> implemented </font><br />
| 10<br />
|-<br />
| iCuirassWeight<br />
| <font color="green"> implemented </font><br />
| 30<br />
|-<br />
| iGauntletWeight<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| iGreavesWeight<br />
| <font color="green"> implemented </font><br />
| 15<br />
|-<br />
| iBootsWeight<br />
| <font color="green"> implemented </font><br />
| 20<br />
|-<br />
| iShieldWeight<br />
| <font color="green"> implemented </font><br />
| 15<br />
|-<br />
| fLightMaxMod<br />
| <font color="green"> implemented </font><br />
| 0.6<br />
|-<br />
| fMedMaxMod<br />
| <font color="green"> implemented </font><br />
| 0.9<br />
|-<br />
| fUnarmoredBase1<br />
| <font color="green"> implemented </font><br />
| 0.1<br />
|-<br />
| fUnarmoredBase2<br />
| <font color="green"> implemented </font><br />
| 0.065<br />
|-<br />
| iBaseArmorSkill<br />
| <font color="green"> implemented </font><br />
| 30<br />
|-<br />
| fBlockStillBonus<br />
| <font color="green"> implemented </font><br />
| 1.25<br />
|-<br />
| fDamageStrengthBase<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fDamageStrengthMult<br />
| <font color="green"> implemented </font><br />
| 0.1<br />
|-<br />
| fSwingBlockBase<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fSwingBlockMult<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fFatigueBase<br />
| <font color="green"> implemented </font><br />
| 1.25<br />
|-<br />
| fFatigueMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fFatigueReturnBase<br />
| <font color="green"> implemented </font><br />
| 2.5<br />
|-<br />
| fFatigueReturnMult<br />
| <font color="green"> implemented </font><br />
| 0.02<br />
|-<br />
| fEndFatigueMult<br />
| <font color="green"> implemented </font><br />
| 0.04<br />
|-<br />
| fFatigueAttackBase<br />
| <font color="green"> implemented </font><br />
| 2<br />
|-<br />
| fFatigueAttackMult<br />
| <font color="green"> implemented </font><br />
| 0<br />
|-<br />
| fWeaponFatigueMult<br />
| <font color="green"> implemented </font><br />
| 0.25<br />
|-<br />
| fFatigueBlockBase<br />
| <font color="green"> implemented </font><br />
| 4<br />
|-<br />
| fFatigueBlockMult<br />
| <font color="green"> implemented </font><br />
| 0<br />
|-<br />
| fWeaponFatigueBlockMult<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fFatigueRunBase<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| fFatigueRunMult<br />
| <font color="green"> implemented </font><br />
| 2<br />
|-<br />
| fFatigueJumpBase<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| fFatigueJumpMult<br />
| <font color="green"> implemented </font><br />
| 0<br />
|-<br />
| fFatigueSwimWalkBase<br />
| <font color="green"> implemented </font><br />
| 2.5<br />
|-<br />
| fFatigueSwimRunBase<br />
| <font color="green"> implemented </font><br />
| 7<br />
|-<br />
| fFatigueSwimWalkMult<br />
| <font color="green"> implemented </font><br />
| 0<br />
|-<br />
| fFatigueSwimRunMult<br />
| <font color="green"> implemented </font><br />
| 0<br />
|-<br />
| fFatigueSneakBase<br />
| <font color="green"> implemented </font><br />
| 1.5<br />
|-<br />
| fFatigueSneakMult<br />
| <font color="green"> implemented </font><br />
| 1.5<br />
|-<br />
| fMinHandToHandMult<br />
| <font color="green"> implemented </font><br />
| 0.1<br />
|-<br />
| fMaxHandToHandMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fHandtoHandHealthPer<br />
| <font color="green"> implemented </font><br />
| 0.1<br />
|-<br />
| fCombatInvisoMult<br />
| <font color="red"> not started </font><br />
| 0.2<br />
|-<br />
| fCombatKODamageMult<br />
| <font color="green"> implemented </font><br />
| 1.5<br />
|-<br />
| fCombatCriticalStrikeMult<br />
| <font color="green"> implemented </font><br />
| 4<br />
|-<br />
| iBlockMinChance<br />
| <font color="green"> implemented </font><br />
| 10<br />
|-<br />
| iBlockMaxChance<br />
| <font color="green"> implemented </font><br />
| 50<br />
|-<br />
| fLevelUpHealthEndMult<br />
| <font color="green"> implemented </font><br />
| 0.1<br />
|-<br />
| fSoulGemMult<br />
| <font color="green"> implemented </font><br />
| 3<br />
|-<br />
| fEffectCostMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fSpellPriceMult<br />
| <font color="red"> not started </font><br />
| 2<br />
|-<br />
| fFatigueSpellBase<br />
| <font color="green"> implemented </font><br />
| 0<br />
|-<br />
| fFatigueSpellMult<br />
| <font color="green"> implemented </font><br />
| 0<br />
|-<br />
| fFatigueSpellCostMult<br />
| <font color="blue"> removed </font><br />
| 0<br />
|-<br />
| fPotionStrengthMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fPotionT1MagMult<br />
| <font color="green"> implemented </font><br />
| 1.5<br />
|-<br />
| fPotionT1DurMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fPotionMinUsefulDuration<br />
| <font color="red"> not started </font><br />
| 20<br />
|-<br />
| fPotionT4BaseStrengthMult<br />
| <font color="red"> not started </font><br />
| 20<br />
|-<br />
| fPotionT4EquipStrengthMult<br />
| <font color="red"> not started </font><br />
| 12<br />
|-<br />
| fIngredientMult<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fMagicItemCostMult<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fMagicItemPriceMult<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fMagicItemOnceMult<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fMagicItemUsedMult<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fMagicItemStrikeMult<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fMagicItemConstantMult<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fEnchantmentMult<br />
| <font color="green"> implemented </font><br />
| 0.1<br />
|-<br />
| fEnchantmentChanceMult<br />
| <font color="green"> implemented </font><br />
| 3<br />
|-<br />
| fPCbaseMagickaMult<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fNPCbaseMagickaMult<br />
| <font color="red"> not started </font><br />
| 2<br />
|-<br />
| fAutoSpellChance<br />
| <font color="red"> not started </font><br />
| 80<br />
|-<br />
| fAutoPCSpellChance<br />
| <font color="red"> not started </font><br />
| 50<br />
|-<br />
| iAutoSpellTimesCanCast<br />
| <font color="red"> not started </font><br />
| 3<br />
|-<br />
| iAutoSpellAttSkillMin<br />
| <font color="red"> not started </font><br />
| 70<br />
|-<br />
| iAutoSpellAlterationMax<br />
| <font color="red"> not started </font><br />
| 5<br />
|-<br />
| iAutoSpellConjurationMax<br />
| <font color="red"> not started </font><br />
| 2<br />
|-<br />
| iAutoSpellDestructionMax<br />
| <font color="red"> not started </font><br />
| 5<br />
|-<br />
| iAutoSpellIllusionMax<br />
| <font color="red"> not started </font><br />
| 5<br />
|-<br />
| iAutoSpellMysticismMax<br />
| <font color="red"> not started </font><br />
| 5<br />
|-<br />
| iAutoSpellRestorationMax<br />
| <font color="red"> not started </font><br />
| 5<br />
|-<br />
| iAutoPCSpellMax<br />
| <font color="red"> not started </font><br />
| 100<br />
|-<br />
| iAutoRepFacMod<br />
| <font color="green"> implemented </font><br />
| 2<br />
|-<br />
| iAutoRepLevMod<br />
| <font color="green"> implemented </font><br />
| 0<br />
|-<br />
| iMagicItemChargeOnce<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| iMagicItemChargeConst<br />
| <font color="red"> not started </font><br />
| 10<br />
|-<br />
| iMagicItemChargeUse<br />
| <font color="red"> not started </font><br />
| 5<br />
|-<br />
| iMagicItemChargeStrike<br />
| <font color="red"> not started </font><br />
| 10<br />
|-<br />
| iMonthsToRespawn<br />
| <font color="red"> not started </font><br />
| 4<br />
|-<br />
| fCorpseClearDelay<br />
| <font color="red"> not started </font><br />
| 72<br />
|-<br />
| fCorpseRespawnDelay<br />
| <font color="red"> not started </font><br />
| 72<br />
|-<br />
| fBarterGoldResetDelay<br />
| <font color="green"> implemented </font><br />
| 24<br />
|-<br />
| fEncumbranceStrMult<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| fPickLockMult<br />
| <font color="green"> implemented </font><br />
| -1<br />
|-<br />
| fTrapCostMult<br />
| <font color="green"> implemented </font><br />
| 0<br />
|-<br />
| fMessageTimePerChar<br />
| <font color="green"> implemented </font><br />
| 0.1<br />
|-<br />
| fMagicItemRechargePerSecond<br />
| <font color="green"> implemented </font><br />
| 0.05<br />
|-<br />
| i1stPersonSneakDelta<br />
| <font color="green"> implemented </font><br />
| 10<br />
|-<br />
| iBarterSuccessDisposition<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| iBarterFailDisposition<br />
| <font color="green"> implemented </font><br />
| -1<br />
|-<br />
| iLevelupTotal<br />
| <font color="green"> implemented </font><br />
| 10<br />
|-<br />
| iLevelupMajorMult<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| iLevelupMinorMult<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| iLevelupMajorMultAttribute<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| iLevelupMinorMultAttribute<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| iLevelupMiscMultAttriubte<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| iLevelupSpecialization<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| iLevelUp01Mult<br />
| <font color="green"> implemented </font><br />
| 2<br />
|-<br />
| iLevelUp02Mult<br />
| <font color="green"> implemented </font><br />
| 2<br />
|-<br />
| iLevelUp03Mult<br />
| <font color="green"> implemented </font><br />
| 2<br />
|-<br />
| iLevelUp04Mult<br />
| <font color="green"> implemented </font><br />
| 2<br />
|-<br />
| iLevelUp05Mult<br />
| <font color="green"> implemented </font><br />
| 3<br />
|-<br />
| iLevelUp06Mult<br />
| <font color="green"> implemented </font><br />
| 3<br />
|-<br />
| iLevelUp07Mult<br />
| <font color="green"> implemented </font><br />
| 3<br />
|-<br />
| iLevelUp08Mult<br />
| <font color="green"> implemented </font><br />
| 4<br />
|-<br />
| iLevelUp09Mult<br />
| <font color="green"> implemented </font><br />
| 4<br />
|-<br />
| iLevelUp10Mult<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| iSoulAmountForConstantEffect<br />
| <font color="green"> implemented </font><br />
| 400<br />
|-<br />
| fConstantEffectMult<br />
| <font color="red"> not started </font><br />
| 15<br />
|-<br />
| fEnchantmentConstantDurationMult<br />
| <font color="red"> not started </font><br />
| 100<br />
|-<br />
| fEnchantmentConstantChanceMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fWeaponDamageMult<br />
| <font color="green"> implemented </font><br />
| 0.1<br />
|-<br />
| fSeriousWoundMult<br />
| <font color="red"> not started </font><br />
| 0<br />
|-<br />
| fKnockDownMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| iKnockDownOddsBase<br />
| <font color="green"> implemented </font><br />
| 50<br />
|-<br />
| iKnockDownOddsMult<br />
| <font color="green"> implemented </font><br />
| 50<br />
|-<br />
| fCombatArmorMinMult<br />
| <font color="red"> not started </font><br />
| 0.25<br />
|-<br />
| fHandToHandReach<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fVoiceIdleOdds<br />
| <font color="green"> implemented </font><br />
| 10<br />
|-<br />
| iVoiceAttackOdds<br />
| <font color="green"> Implemented </font><br />
| 10<br />
|-<br />
| iVoiceHitOdds<br />
| <font color="green"> Implemented </font><br />
| 30<br />
|-<br />
| fProjectileMinSpeed<br />
| <font color="green"> Implemented </font><br />
| 400<br />
|-<br />
| fProjectileMaxSpeed<br />
| <font color="green"> Implemented </font><br />
| 3000<br />
|-<br />
| fThrownWeaponMinSpeed<br />
| <font color="green"> Implemented </font><br />
| 300<br />
|-<br />
| fThrownWeaponMaxSpeed<br />
| <font color="green"> Implemented </font><br />
| 1000<br />
|-<br />
| fTargetSpellMaxSpeed<br />
| <font color="green"> implemented </font><br />
| 1000<br />
|-<br />
| fProjectileThrownStoreChance<br />
| <font color="green"> Implemented </font><br />
| 25<br />
|-<br />
| iPickMinChance<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| iPickMaxChance<br />
| <font color="green"> implemented </font><br />
| 75<br />
|-<br />
| fDispRaceMod<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| fDispPersonalityMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fDispPersonalityBase<br />
| <font color="green"> implemented </font><br />
| 50<br />
|-<br />
| fDispFactionMod<br />
| <font color="green"> implemented </font><br />
| 3<br />
|-<br />
| fDispFactionRankBase<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fDispFactionRankMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fDispCrimeMod<br />
| <font color="green"> implemented </font><br />
| 0<br />
|-<br />
| fDispDiseaseMod<br />
| <font color="green"> implemented </font><br />
| -10<br />
|-<br />
| iDispAttackMod<br />
| <font color="red"> not started </font><br />
| -50<br />
|-<br />
| fDispWeaponDrawn<br />
| <font color="green"> implemented </font><br />
| -5<br />
|-<br />
| fDispBargainSuccessMod<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fDispBargainFailMod<br />
| <font color="red"> not started </font><br />
| -1<br />
|-<br />
| fDispPickPocketMod<br />
| <font color="red"> not started </font><br />
| -25<br />
|-<br />
| iDaysinPrisonMod<br />
| <font color="green"> implemented </font><br />
| 100<br />
|-<br />
| fDispAttacking<br />
| <font color="red"> not started </font><br />
| -10<br />
|-<br />
| fDispStealing<br />
| <font color="red"> not started </font><br />
| -0.5<br />
|-<br />
| iDispTresspass<br />
| <font color="red"> not started </font><br />
| -20<br />
|-<br />
| iDispKilling<br />
| <font color="red"> not started </font><br />
| -50<br />
|-<br />
| iTrainingMod<br />
| <font color="green"> implemented </font><br />
| 10<br />
|-<br />
| iAlchemyMod<br />
| <font color="green"> implemented </font><br />
| 2<br />
|-<br />
| fBargainOfferBase<br />
| <font color="green"> implemented </font><br />
| 50<br />
|-<br />
| fBargainOfferMulti<br />
| <font color="green"> implemented </font><br />
| -4<br />
|-<br />
| fDispositionMod<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fPersonalityMod<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| fLuckMod<br />
| <font color="green"> implemented </font><br />
| 10<br />
|-<br />
| fReputationMod<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fLevelMod<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| fBribe10Mod<br />
| <font color="green"> implemented </font><br />
| 35<br />
|-<br />
| fBribe100Mod<br />
| <font color="green"> implemented </font><br />
| 75<br />
|-<br />
| fBribe1000Mod<br />
| <font color="green"> implemented </font><br />
| 150<br />
|-<br />
| fPerDieRollMult<br />
| <font color="green"> implemented </font><br />
| 0.3<br />
|-<br />
| fPerTempMult<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| iPerMinChance<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| iPerMinChange<br />
| <font color="green"> implemented </font><br />
| 10<br />
|-<br />
| fSpecialSkillBonus<br />
| <font color="green"> implemented </font><br />
| 0.8<br />
|-<br />
| fMajorSkillBonus<br />
| <font color="green"> implemented </font><br />
| 0.75<br />
|-<br />
| fMinorSkillBonus<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fMiscSkillBonus<br />
| <font color="green"> implemented </font><br />
| 1.25<br />
|-<br />
| iAlarmKilling<br />
| <font color="red"> not started </font><br />
| 90<br />
|-<br />
| iAlarmAttack<br />
| <font color="red"> not started </font><br />
| 50<br />
|-<br />
| iAlarmStealing<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| iAlarmPickPocket<br />
| <font color="red"> not started </font><br />
| 20<br />
|-<br />
| iAlarmTresspass<br />
| <font color="red"> not started </font><br />
| 5<br />
|-<br />
| fAlarmRadius<br />
| <font color="red"> not started </font><br />
| 2000<br />
|-<br />
| iCrimeKilling<br />
| <font color="green"> implemented </font><br />
| 1000<br />
|-<br />
| iCrimeAttack<br />
| <font color="green"> implemented </font><br />
| 40<br />
|-<br />
| fCrimeStealing<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| iCrimePickPocket<br />
| <font color="green"> implemented </font><br />
| 25<br />
|-<br />
| iCrimeTresspass<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| iCrimeThreshold<br />
| <font color="red"> not started </font><br />
| 1000<br />
|-<br />
| iCrimeThresholdMultiplier<br />
| <font color="red"> not started </font><br />
| 10<br />
|-<br />
| fCrimeGoldDiscountMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fCrimeGoldTurnInMult<br />
| <font color="green"> implemented </font><br />
| 0.9<br />
|-<br />
| iFightAttack<br />
| <font color="green"> implemented </font><br />
| 100<br />
|-<br />
| iFightAttacking<br />
| <font color="red"> not started </font><br />
| 50<br />
|-<br />
| iFightDistanceBase<br />
| <font color="red"> not started </font><br />
| 20<br />
|-<br />
| fFightDistanceMultiplier<br />
| <font color="red"> not started </font><br />
| 0.005<br />
|-<br />
| iFightAlarmMult<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fFightDispMult<br />
| <font color="red"> not started </font><br />
| 0.2<br />
|-<br />
| fFightStealing<br />
| <font color="green"> implemented </font><br />
| 50<br />
|-<br />
| iFightPickpocket<br />
| <font color="green"> implemented </font><br />
| 25<br />
|-<br />
| iFightTrespass<br />
| <font color="green"> implemented </font><br />
| 25<br />
|-<br />
| iFightKilling<br />
| <font color="green"> implemented </font><br />
| 50<br />
|-<br />
| iFlee<br />
| <font color="red"> not started </font><br />
| 0<br />
|-<br />
| iGreetDistanceMultiplier<br />
| <font color="green"> implemented </font><br />
| 6<br />
|-<br />
| iGreetDuration<br />
| <font color="red"> not started </font><br />
| 4<br />
|-<br />
| fGreetDistanceReset<br />
| <font color="green"> implemented </font><br />
| 512<br />
|-<br />
| fIdleChanceMultiplier<br />
| <font color="green"> implemented </font><br />
| 0.75<br />
|-<br />
| fSneakUseDist<br />
| <font color="red"> not started </font><br />
| 500<br />
|-<br />
| fSneakUseDelay<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fSneakDistanceBase<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fSneakDistanceMultiplier<br />
| <font color="green"> implemented </font><br />
| 0.002<br />
|-<br />
| fSneakSpeedMultiplier<br />
| <font color="green"> implemented </font><br />
| 0.75<br />
|-<br />
| fSneakViewMult<br />
| <font color="green"> implemented </font><br />
| 1.5<br />
|-<br />
| fSneakNoViewMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fSneakSkillMult<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fSneakBootMult<br />
| <font color="green"> implemented </font><br />
| -1<br />
|-<br />
| fCombatDistance<br />
| <font color="green"> implemented </font><br />
| 128<br />
|-<br />
| fCombatAngleXY<br />
| <font color="green"> implemented </font><br />
| 60<br />
|-<br />
| fCombatAngleZ<br />
| <font color="green"> implemented </font><br />
| 60<br />
|-<br />
| fCombatForceSideAngle<br />
| <font color="red"> not started </font><br />
| 30<br />
|-<br />
| fCombatTorsoSideAngle<br />
| <font color="red"> not started </font><br />
| 45<br />
|-<br />
| fCombatTorsoStartPercent<br />
| <font color="red"> not started </font><br />
| 0.3<br />
|-<br />
| fCombatTorsoStopPercent<br />
| <font color="red"> not started </font><br />
| 0.8<br />
|-<br />
| fCombatBlockLeftAngle<br />
| <font color="green"> implemented </font><br />
| -90<br />
|-<br />
| fCombatBlockRightAngle<br />
| <font color="green"> implemented </font><br />
| 30<br />
|-<br />
| fCombatDelayCreature<br />
| <font color="red"> not started </font><br />
| 0.1<br />
|-<br />
| fCombatDelayNPC<br />
| <font color="red"> not started </font><br />
| 0.1<br />
|-<br />
| sTargetCriticalStrike<br />
| <font color="green"> implemented </font><br />
| Critical Damage!<br />
|-<br />
| fAIMeleeWeaponMult<br />
| <font color="red"> not started </font><br />
| 2<br />
|-<br />
| fAIRangeMeleeWeaponMult<br />
| <font color="red"> not started </font><br />
| 5<br />
|-<br />
| fAIMagicSpellMult<br />
| <font color="red"> not started </font><br />
| 3<br />
|-<br />
| fAIRangeMagicSpellMult<br />
| <font color="red"> not started </font><br />
| 5<br />
|-<br />
| fAIMeleeArmorMult<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fAIMeleeSummWeaponMult<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fAIFleeHealthMult<br />
| <font color="red"> not started </font><br />
| 7<br />
|-<br />
| fAIFleeFleeMult<br />
| <font color="red"> not started </font><br />
| 0.3<br />
|-<br />
| fPickPocketMod<br />
| <font color="green"> implemented </font><br />
| 0.3<br />
|-<br />
| fSleepRandMod<br />
| <font color="green"> implemented </font><br />
| 0.25<br />
|-<br />
| fSleepRestMod<br />
| <font color="green"> implemented </font><br />
| 0.3<br />
|-<br />
| iNumberCreatures<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fAudioDefaultMinDistance<br />
| <font color="red"> not started </font><br />
| 5<br />
|-<br />
| fAudioDefaultMaxDistance<br />
| <font color="red"> not started </font><br />
| 40<br />
|-<br />
| fAudioVoiceDefaultMinDistance<br />
| <font color="red"> not started </font><br />
| 10<br />
|-<br />
| fAudioVoiceDefaultMaxDistance<br />
| <font color="red"> not started </font><br />
| 60<br />
|-<br />
| fAudioMinDistanceMult<br />
| <font color="red"> not started </font><br />
| 20<br />
|-<br />
| fAudioMaxDistanceMult<br />
| <font color="red"> not started </font><br />
| 50<br />
|-<br />
| fNPCHealthBarTime<br />
| <font color="red"> not started </font><br />
| 3<br />
|-<br />
| fNPCHealthBarFade<br />
| <font color="red"> not started </font><br />
| 0.5<br />
|-<br />
| fDifficultyMult<br />
| <font color="red"> not started </font><br />
| 5<br />
|-<br />
| sSchoolAlteration<br />
| <font color="green"> implemented </font><br />
| Alteration<br />
|-<br />
| sSchoolConjuration<br />
| <font color="green"> implemented </font><br />
| Conjuration<br />
|-<br />
| sSchoolDestruction<br />
| <font color="green"> implemented </font><br />
| Destruction<br />
|-<br />
| sSchoolIllusion<br />
| <font color="green"> implemented </font><br />
| Illusion<br />
|-<br />
| sSchoolMysticism<br />
| <font color="green"> implemented </font><br />
| Mysticism<br />
|-<br />
| sSchoolRestoration<br />
| <font color="green"> implemented </font><br />
| Restoration<br />
|-<br />
| sTypeSpell<br />
| <font color="red"> not started </font><br />
| Spells<br />
|-<br />
| sTypeAbility<br />
| <font color="red"> not started </font><br />
| Abilities<br />
|-<br />
| sTypeBlightDisease<br />
| <font color="red"> not started </font><br />
| Blight Disease<br />
|-<br />
| sTypeDisease<br />
| <font color="red"> not started </font><br />
| Disease<br />
|-<br />
| sTypeCurse<br />
| <font color="red"> not started </font><br />
| Curse<br />
|-<br />
| sTypePower<br />
| <font color="red"> not started </font><br />
| Powers<br />
|-<br />
| sItemCastOnce<br />
| <font color="green"> implemented </font><br />
| Cast Once<br />
|-<br />
| sItemCastWhenStrikes<br />
| <font color="green"> implemented </font><br />
| Cast When Strikes<br />
|-<br />
| sItemCastWhenUsed<br />
| <font color="green"> implemented </font><br />
| Cast When Used<br />
|-<br />
| sItemCastConstant<br />
| <font color="green"> implemented </font><br />
| Constant Effect<br />
|-<br />
| sRangeSelf<br />
| <font color="green"> implemented </font><br />
| Self<br />
|-<br />
| sRangeTouch<br />
| <font color="green"> implemented </font><br />
| Touch<br />
|-<br />
| sRangeTarget<br />
| <font color="green"> implemented </font><br />
| Target<br />
|-<br />
| sMagicSkillFail<br />
| <font color="green"> implemented </font><br />
| You failed casting the spell.<br />
|-<br />
| sMagicInsufficientSP<br />
| <font color="green"> implemented </font><br />
| You do not have enough Magicka to cast the spell.<br />
|-<br />
| sMagicInsufficientCharge<br />
| <font color="green"> implemented </font><br />
| Item does not have enough charge.<br />
|-<br />
| sPowerAlreadyUsed<br />
| <font color="green"> implemented </font><br />
| You already used that power today.<br />
|-<br />
| sMagicInvalidTarget<br />
| <font color="red"> not started </font><br />
| Your spell did not get a target.<br />
|-<br />
| sMagicLockSuccess<br />
| <font color="red"> not started </font><br />
| Your spell has locked its target.<br />
|-<br />
| sMagicOpenSuccess<br />
| <font color="red"> not started </font><br />
| Your spell has unlocked its target.<br />
|-<br />
| sMagicTargetResistsWeapons<br />
| <font color="green"> implemented </font><br />
| Your weapon has no effect.<br />
|-<br />
| sMagicContractDisease<br />
| <font color="green"> implemented </font><br />
| You have contracted %s<br />
|-<br />
| fMagicDetectRefreshRate<br />
| <font color="red"> not started </font><br />
| 0.016667<br />
|-<br />
| fMagicStartIconBlink<br />
| <font color="red"> not started </font><br />
| 3<br />
|-<br />
| fMagicCreatureCastDelay<br />
| <font color="red"> not started </font><br />
| 1.5<br />
|-<br />
| fDiseaseXferChance<br />
| <font color="green"> implemented </font><br />
| 2.5<br />
|-<br />
| fElementalShieldMult<br />
| <font color="red"> not started </font><br />
| 0.1<br />
|-<br />
| sMagicCorprusWorsens<br />
| <font color="red"> not started </font><br />
| Your case of Corprus has worsened.<br />
|-<br />
| sMagicCannotRecast<br />
| <font color="red"> not started </font><br />
| You cannot re-cast this spell while it is still in effect.<br />
|-<br />
| fMagicSunBlockedMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| sMagicPCResisted<br />
| <font color="green"> implemented </font><br />
| You resisted magic.<br />
|-<br />
| sMagicTargetResisted<br />
| <font color="green"> implemented </font><br />
| Target resisted magic.<br />
|-<br />
| sMagicInvalidEffect<br />
| <font color="red"> not started </font><br />
| You cannot cast this effect right now.<br />
|-<br />
| sAcrobat<br />
| <font color="blue"> removed </font><br />
| Acrobat<br />
|-<br />
| sAgent<br />
| <font color="blue"> removed </font><br />
| Agent<br />
|-<br />
| sArcher<br />
| <font color="blue"> removed </font><br />
| Archer<br />
|-<br />
| sAssassin<br />
| <font color="blue"> removed </font><br />
| Assassin<br />
|-<br />
| sBarbarian<br />
| <font color="blue"> removed </font><br />
| Barbarian<br />
|-<br />
| sBard<br />
| <font color="blue"> removed </font><br />
| Bard<br />
|-<br />
| sBattlemage<br />
| <font color="blue"> removed </font><br />
| Battlemage<br />
|-<br />
| sCrusader<br />
| <font color="blue"> removed </font><br />
| Crusader<br />
|-<br />
| sCustom<br />
| <font color="blue"> removed </font><br />
| Custom<br />
|-<br />
| sHealer<br />
| <font color="blue"> removed </font><br />
| Healer<br />
|-<br />
| sKnight<br />
| <font color="blue"> removed </font><br />
| Knight<br />
|-<br />
| sMage<br />
| <font color="blue"> removed </font><br />
| Mage<br />
|-<br />
| sMonk<br />
| <font color="blue"> removed </font><br />
| Monk<br />
|-<br />
| sNightblade<br />
| <font color="blue"> removed </font><br />
| Nightblade<br />
|-<br />
| sPilgrim<br />
| <font color="blue"> removed </font><br />
| Pilgrim<br />
|-<br />
| sRogue<br />
| <font color="blue"> removed </font><br />
| Rogue<br />
|-<br />
| sScout<br />
| <font color="blue"> removed </font><br />
| Scout<br />
|-<br />
| sSorceror<br />
| <font color="blue"> removed </font><br />
| Sorcerer<br />
|-<br />
| sSpellsword<br />
| <font color="blue"> removed </font><br />
| Spellsword<br />
|-<br />
| sThief<br />
| <font color="blue"> removed </font><br />
| Thief<br />
|-<br />
| sWarrior<br />
| <font color="blue"> removed </font><br />
| Warrior<br />
|-<br />
| sWitchhunter<br />
| <font color="blue"> removed </font><br />
| Witchhunter<br />
|-<br />
| fFleeDistance<br />
| <font color="red"> not started </font><br />
| 3000<br />
|-<br />
| fCombatDistanceWerewolfMod<br />
| <font color="red"> not started </font><br />
| 0.3<br />
|-<br />
| iWereWolfBounty<br />
| <font color="green"> implemented </font><br />
| 10000<br />
|-<br />
| fWereWolfSilverWeaponDamageMult<br />
| <font color="green"> implemented </font><br />
| 1.5<br />
|-<br />
| fWereWolfRunMult<br />
| <font color="green"> implemented </font><br />
| 1.5<br />
|-<br />
| sProfitValue<br />
| <font color="green"> implemented </font><br />
| Profit:<br />
|-<br />
| sCompanionShare<br />
| <font color="green"> implemented </font><br />
| Share<br />
|-<br />
| sCompanionWarningMessage<br />
| <font color="green"> implemented </font><br />
| Your mercenary is poorer now than when he contracted with you. Your mercenary will quit if you do not give him gold or goods to bring his Profit to a positive value.<br />
|-<br />
| sCompanionWarningButtonOne<br />
| <font color="green"> implemented </font><br />
| Let the mercenary quit.<br />
|-<br />
| sCompanionWarningButtonTwo<br />
| <font color="green"> implemented </font><br />
| Return to Companion Share display.<br />
|-<br />
| sDeleteNote<br />
| <font color="red"> not started </font><br />
| Delete Note?<br />
|-<br />
| sEditNote<br />
| <font color="red"> not started </font><br />
| Edit Note<br />
|-<br />
| sWerewolfRefusal<br />
| <font color="green"> implemented </font><br />
| You cannot do this as a werewolf.<br />
|-<br />
| sWerewolfPopup<br />
| <font color="green"> implemented </font><br />
| Werewolf<br />
|-<br />
| sWerewolfRestMessage<br />
| <font color="green"> implemented </font><br />
| You cannot rest in werewolf form.<br />
|-<br />
| sWerewolfAlarmMessage<br />
| <font color="red"> not started </font><br />
| You have been detected changing from a werewolf state.<br />
|-<br />
| sTeleportDisabled<br />
| <font color="green"> implemented </font><br />
| Teleportation magic does not work here.<br />
|-<br />
| sLevitateDisabled<br />
| <font color="green"> implemented </font><br />
| Levitation magic does not work here.<br />
|-<br />
| iWereWolfLevelToAttack<br />
| <font color="red"> not started </font><br />
| 20<br />
|-<br />
| iWereWolfFightMod<br />
| <font color="red"> not started </font><br />
| 100<br />
|-<br />
| iWereWolfFleeMod<br />
| <font color="red"> not started </font><br />
| 100<br />
|}<br />
<br />
<br />
<br />
ESMTool changes to generate this page:<br />
<pre><br />
diff --git a/apps/esmtool/esmtool.cpp b/apps/esmtool/esmtool.cpp<br />
index 2798009..e291eb5 100644<br />
--- a/apps/esmtool/esmtool.cpp<br />
+++ b/apps/esmtool/esmtool.cpp<br />
@@ -343,8 +343,13 @@ int load(Arguments& info)<br />
id = esm.getHNOString("INAM");<br />
<br />
if(!quiet && interested)<br />
- std::cout << "\nRecord: " << n.toString()<br />
- << " '" << id << "'\n";<br />
+ {<br />
+ //std::cout << "\nRecord: " << n.toString()<br />
+ // << " '" << id << "'\n";<br />
+ std::cout << "|-" << std::endl;<br />
+ std::cout << "| " << id << std::endl ;<br />
+ std::cout << "| <font color=\"red\"> not started </font>" << std::endl;<br />
+ }<br />
<br />
EsmTool::RecordBase *record = EsmTool::RecordBase::create(n);<br />
<br />
diff --git a/apps/esmtool/record.cpp b/apps/esmtool/record.cpp<br />
index cc09452..3b9fdf0 100644<br />
--- a/apps/esmtool/record.cpp<br />
+++ b/apps/esmtool/record.cpp<br />
@@ -721,7 +721,7 @@ void Record<ESM::Global>::print()<br />
template<><br />
void Record<ESM::GameSetting>::print()<br />
{<br />
- std::cout << " " << mData.mValue << std::endl;<br />
+ std::cout << "| " << mData.mValue << std::endl;<br />
}<br />
<br />
template<><br />
diff --git a/components/esm/variant.cpp b/components/esm/variant.cpp<br />
index a7859d1..5d22c84 100644<br />
--- a/components/esm/variant.cpp<br />
+++ b/components/esm/variant.cpp<br />
@@ -166,27 +166,27 @@ void ESM::Variant::write (std::ostream& stream) const<br />
<br />
case VT_Short:<br />
<br />
- stream << "variant short: " << mData->getInteger();<br />
+ stream << mData->getInteger();<br />
break;<br />
<br />
case VT_Int:<br />
<br />
- stream << "variant int: " << mData->getInteger();<br />
+ stream << mData->getInteger();<br />
break;<br />
<br />
case VT_Long:<br />
<br />
- stream << "variant long: " << mData->getInteger();<br />
+ stream << mData->getInteger();<br />
break;<br />
<br />
case VT_Float:<br />
<br />
- stream << "variant float: " << mData->getFloat();<br />
+ stream << mData->getFloat();<br />
break;<br />
<br />
case VT_String:<br />
<br />
- stream << "variant string: \"" << mData->getString() << "\"";<br />
+ stream << mData->getString();<br />
break;<br />
}<br />
}<br />
@@ -279,4 +279,4 @@ bool ESM::operator== (const Variant& left, const Variant& right)<br />
bool ESM::operator!= (const Variant& left, const Variant& right)<br />
{<br />
return !(left==right);<br />
-}<br />
\ No newline at end of file<br />
+}<br />
<br />
</pre><br />
./esmtool -t GMST dump Morrowind.esm</div>
Jyby
https://wiki.openmw.org/index.php?title=GMSTs_(status)&diff=1458
GMSTs (status)
2014-03-31T03:57:08Z
<p>Jyby: fGoldResetDelay has been implemented</p>
<hr />
<div>Removed:<br />
- sKeyName_*<br />
<br />
Implemented, but unlisted:<br />
- sSkill* (skill names)<br />
- sEffect* (magic effect names)<br />
- sMagic*ID (summoned creature & bound item IDs)<br />
- fWerewolf* (implemented werewolf skill/stat/attribute values)<br />
<br />
<br />
{| class="wikitable sortable" border="1"<br />
!GMST<br />
!Status<br />
!Default value<br />
|-<br />
| sMonthMorningstar<br />
| <font color="green"> implemented </font><br />
| Morning Star<br />
|-<br />
| sMonthSunsdawn<br />
| <font color="green"> implemented </font><br />
| Sun's Dawn<br />
|-<br />
| sMonthFirstseed<br />
| <font color="green"> implemented </font><br />
| First Seed<br />
|-<br />
| sMonthRainshand<br />
| <font color="green"> implemented </font><br />
| Rain's Hand<br />
|-<br />
| sMonthSecondseed<br />
| <font color="green"> implemented </font><br />
| Second Seed<br />
|-<br />
| sMonthMidyear<br />
| <font color="green"> implemented </font><br />
| Mid Year<br />
|-<br />
| sMonthSunsheight<br />
| <font color="green"> implemented </font><br />
| Sun's Height<br />
|-<br />
| sMonthLastseed<br />
| <font color="green"> implemented </font><br />
| Last Seed<br />
|-<br />
| sMonthHeartfire<br />
| <font color="green"> implemented </font><br />
| Heartfire<br />
|-<br />
| sMonthFrostfall<br />
| <font color="green"> implemented </font><br />
| Frost Fall<br />
|-<br />
| sMonthSunsdusk<br />
| <font color="green"> implemented </font><br />
| Sun's Dusk<br />
|-<br />
| sMonthEveningstar<br />
| <font color="green"> implemented </font><br />
| Evening Star<br />
|-<br />
| sSpecialization<br />
| <font color="green"> implemented </font><br />
| Specialization<br />
|-<br />
| sSpecializationCombat<br />
| <font color="green"> implemented </font><br />
| Combat<br />
|-<br />
| sSpecializationMagic<br />
| <font color="green"> implemented </font><br />
| Magic<br />
|-<br />
| sSpecializationStealth<br />
| <font color="green"> implemented </font><br />
| Stealth<br />
|-<br />
| sSkillClassMajor<br />
| <font color="green"> implemented </font><br />
| Major Skills<br />
|-<br />
| sSkillClassMinor<br />
| <font color="green"> implemented </font><br />
| Minor Skills<br />
|-<br />
| sSkillClassMisc<br />
| <font color="green"> implemented </font><br />
| Misc Skills<br />
|-<br />
| sRacialTraits<br />
| <font color="red"> not started </font><br />
| Racial Traits<br />
|-<br />
| sHealthPerHourOfRest<br />
| <font color="red"> not started </font><br />
| Health per hour of rest<br />
|-<br />
| sHealthPerLevel<br />
| <font color="red"> not started </font><br />
| Health per level<br />
|-<br />
| sGoverningAttribute<br />
| <font color="green"> implemented </font><br />
| Governing Attribute<br />
|-<br />
| sClass<br />
| <font color="green"> implemented </font><br />
| Class<br />
|-<br />
| sTraits<br />
| <font color="red"> not started </font><br />
| Traits<br />
|-<br />
| sJournal<br />
| <font color="green"> implemented </font><br />
| Journal<br />
|-<br />
| sOK<br />
| <font color="green"> implemented </font><br />
| OK<br />
|-<br />
| sClose<br />
| <font color="green"> implemented </font><br />
| Close<br />
|-<br />
| sPrev<br />
| <font color="red"> not started </font><br />
| Prev<br />
|-<br />
| sNext<br />
| <font color="green"> implemented </font><br />
| Next<br />
|-<br />
| sTake<br />
| <font color="green"> implemented </font><br />
| Take<br />
|-<br />
| sWeaponTab<br />
| <font color="green"> implemented </font><br />
| Weapon<br />
|-<br />
| sApparelTab<br />
| <font color="green"> implemented </font><br />
| Apparel<br />
|-<br />
| sMagicTab<br />
| <font color="green"> implemented </font><br />
| Magic<br />
|-<br />
| sMiscTab<br />
| <font color="green"> implemented </font><br />
| Misc<br />
|-<br />
| sWornTab<br />
| <font color="red"> not started </font><br />
| Worn<br />
|-<br />
| sAllTab<br />
| <font color="green"> implemented </font><br />
| All<br />
|-<br />
| sAttack<br />
| <font color="green"> implemented </font><br />
| Attack<br />
|-<br />
| sUses<br />
| <font color="green"> implemented </font><br />
| Uses<br />
|-<br />
| sQuality<br />
| <font color="green"> implemented </font><br />
| Quality<br />
|-<br />
| sCharges<br />
| <font color="green"> implemented </font><br />
| Charge:<br />
|-<br />
| sArmorRating<br />
| <font color="green"> implemented </font><br />
| Armor Rating<br />
|-<br />
| sSlash<br />
| <font color="green"> implemented </font><br />
| Slash<br />
|-<br />
| sThrust<br />
| <font color="green"> implemented </font><br />
| Thrust<br />
|-<br />
| sChop<br />
| <font color="green"> implemented </font><br />
| Chop<br />
|-<br />
| sEncumbrance<br />
| <font color="red"> not started </font><br />
| Encumbrance<br />
|-<br />
| sCondition<br />
| <font color="green"> implemented </font><br />
| Condition<br />
|-<br />
| sWeight<br />
| <font color="green"> implemented </font><br />
| Weight<br />
|-<br />
| sValue<br />
| <font color="green"> implemented </font><br />
| Value<br />
|-<br />
| sLight<br />
| <font color="green"> implemented </font><br />
| Light<br />
|-<br />
| sMedium<br />
| <font color="green"> implemented </font><br />
| Medium<br />
|-<br />
| sHeavy<br />
| <font color="green"> implemented </font><br />
| Heavy<br />
|-<br />
| sCancel<br />
| <font color="green"> implemented </font><br />
| Cancel<br />
|-<br />
| sTakeAll<br />
| <font color="green"> implemented </font><br />
| Take All<br />
|-<br />
| sUntilHealed<br />
| <font color="green"> implemented </font><br />
| Until Healed<br />
|-<br />
| sRest<br />
| <font color="green"> implemented </font><br />
| Rest<br />
|-<br />
| sWait<br />
| <font color="green"> implemented </font><br />
| Wait<br />
|-<br />
| sRestIllegal<br />
| <font color="green"> implemented </font><br />
| Resting here is illegal. You'll need to find a bed.<br />
|-<br />
| sGold<br />
| <font color="green"> implemented </font><br />
| Gold<br />
|-<br />
| sMove<br />
| <font color="red"> not started </font><br />
| Move<br />
|-<br />
| sTo<br />
| <font color="green"> implemented </font><br />
| to<br />
|-<br />
| sActorInCombat<br />
| <font color="green"> implemented </font><br />
| This character is in combat.<br />
|-<br />
| sArmor<br />
| <font color="green"> implemented </font><br />
| Armor<br />
|-<br />
| sTopics<br />
| <font color="red"> not started </font><br />
| Topics<br />
|-<br />
| sService<br />
| <font color="red"> not started </font><br />
| Service<br />
|-<br />
| sPersuasion<br />
| <font color="green"> implemented </font><br />
| Persuasion<br />
|-<br />
| sBye<br />
| <font color="red"> not started </font><br />
| Bye<br />
|-<br />
| sGoodbye<br />
| <font color="green"> implemented </font><br />
| Goodbye<br />
|-<br />
| sYes<br />
| <font color="green"> implemented </font><br />
| Yes<br />
|-<br />
| sNo<br />
| <font color="green"> implemented </font><br />
| No<br />
|-<br />
| sOn<br />
| <font color="green"> implemented </font><br />
| On<br />
|-<br />
| sOff<br />
| <font color="green"> implemented </font><br />
| Off<br />
|-<br />
| sFull<br />
| <font color="red"> not started </font><br />
| Full<br />
|-<br />
| sWorld<br />
| <font color="green"> implemented </font><br />
| World<br />
|-<br />
| sExpelled<br />
| <font color="green"> implemented </font><br />
| EXPELLED<br />
|-<br />
| sExpelledMessage<br />
| <font color="green"> implemented </font><br />
| You have been expelled from <br />
|-<br />
| sFavoriteSkills<br />
| <font color="green"> implemented </font><br />
| Favorite Skills<br />
|-<br />
| sGame<br />
| <font color="red"> not started </font><br />
| Game<br />
|-<br />
| sVideo<br />
| <font color="green"> implemented </font><br />
| Video<br />
|-<br />
| sAudio<br />
| <font color="green"> implemented </font><br />
| Audio<br />
|-<br />
| sControls<br />
| <font color="green"> implemented </font><br />
| Controls<br />
|-<br />
| sPrefs<br />
| <font color="green"> implemented </font><br />
| Prefs<br />
|-<br />
| sPreferences<br />
| <font color="red"> not started </font><br />
| Preferences<br />
|-<br />
| sNewGame<br />
| <font color="red"> not started </font><br />
| New Game<br />
|-<br />
| sExitGame<br />
| <font color="red"> not started </font><br />
| Exit Game<br />
|-<br />
| sOptions<br />
| <font color="red"> not started </font><br />
| Options Menu<br />
|-<br />
| sSaveGame<br />
| <font color="red"> not started </font><br />
| Save Game<br />
|-<br />
| sLoadGame<br />
| <font color="red"> not started </font><br />
| Load Game<br />
|-<br />
| sDeleteGame<br />
| <font color="red"> not started </font><br />
| Delete Game<br />
|-<br />
| sSaveGameDenied<br />
| <font color="red"> not started </font><br />
| You cannot save your game right now.<br />
|-<br />
| sSaveGameFailed<br />
| <font color="red"> not started </font><br />
| An error was encountered while saving the game.<br />
|-<br />
| sSaveGameTooBig<br />
| <font color="red"> not started </font><br />
| There is not enough space to save this game. Free up at least %i blocks and try again.<br />
|-<br />
| sSaveGameNoMemory<br />
| <font color="red"> not started </font><br />
| Unable to create Save Game. Free up 100 blocks and try again.<br />
|-<br />
| sMaximumSaveGameMessage<br />
| <font color="red"> not started </font><br />
| You have reached the limit of Morrowind saved games. Please delete a Morrowind saved game and try again.<br />
|-<br />
| sRender_Distance<br />
| <font color="green"> implemented </font><br />
| View Distance<br />
|-<br />
| sNear<br />
| <font color="green"> implemented </font><br />
| Near<br />
|-<br />
| sFar<br />
| <font color="green"> implemented </font><br />
| Far<br />
|-<br />
| sGamma_Correction<br />
| <font color="red"> not started </font><br />
| Gamma Correction<br />
|-<br />
| sLight_Gamma<br />
| <font color="red"> not started </font><br />
| Light<br />
|-<br />
| sDark_Gamma<br />
| <font color="red"> not started </font><br />
| Dark<br />
|-<br />
| sSeldom<br />
| <font color="red"> not started </font><br />
| Seldom<br />
|-<br />
| sAlways<br />
| <font color="red"> not started </font><br />
| Always<br />
|-<br />
| sWaterTerrainReflect<br />
| <font color="red"> not started </font><br />
| Reflect Terrain<br />
|-<br />
| sWaterReflectUpdate<br />
| <font color="red"> not started </font><br />
| Reflection Updating<br />
|-<br />
| fWaterReflectUpdateAlways<br />
| <font color="red"> not started </font><br />
| 0<br />
|-<br />
| fWaterReflectUpdateSeldom<br />
| <font color="red"> not started </font><br />
| 10<br />
|-<br />
| sMaster<br />
| <font color="green"> implemented </font><br />
| Master<br />
|-<br />
| sVoice<br />
| <font color="green"> implemented </font><br />
| Voice<br />
|-<br />
| sEffects<br />
| <font color="green"> implemented </font><br />
| Effects<br />
|-<br />
| sFootsteps<br />
| <font color="green"> implemented </font><br />
| Footsteps<br />
|-<br />
| sMusic<br />
| <font color="green"> implemented </font><br />
| Music<br />
|-<br />
| sTransparency_Menu<br />
| <font color="green"> implemented </font><br />
| Menu Transparency<br />
|-<br />
| sMenu_Help_Delay<br />
| <font color="green"> implemented </font><br />
| Menu Help Delay<br />
|-<br />
| sAIDistance<br />
| <font color="red"> not started </font><br />
| AI Distance<br />
|-<br />
| sHigh<br />
| <font color="green"> implemented </font><br />
| High<br />
|-<br />
| sLow<br />
| <font color="green"> implemented </font><br />
| Low<br />
|-<br />
| sDetail_Level<br />
| <font color="red"> not started </font><br />
| Detail Level<br />
|-<br />
| sMenus<br />
| <font color="red"> not started </font><br />
| Menus<br />
|-<br />
| sStrip<br />
| <font color="red"> not started </font><br />
| Strip<br />
|-<br />
| sReturnToGame<br />
| <font color="red"> not started </font><br />
| Return To Game<br />
|-<br />
| sForward<br />
| <font color="green"> implemented </font><br />
| Forward<br />
|-<br />
| sBack<br />
| <font color="green"> implemented </font><br />
| Back<br />
|-<br />
| sLeft<br />
| <font color="green"> implemented </font><br />
| Left<br />
|-<br />
| sRight<br />
| <font color="green"> implemented </font><br />
| Right<br />
|-<br />
| sUse<br />
| <font color="green"> implemented </font><br />
| Use<br />
|-<br />
| sActivate<br />
| <font color="green"> implemented </font><br />
| Activate<br />
|-<br />
| sReady_Weapon<br />
| <font color="green"> implemented </font><br />
| Ready Weapon<br />
|-<br />
| sReady_Magic<br />
| <font color="green"> implemented </font><br />
| Ready Magic<br />
|-<br />
| sCrouch_Sneak<br />
| <font color="green"> implemented </font><br />
| Sneak<br />
|-<br />
| sRun<br />
| <font color="green"> implemented </font><br />
| Run<br />
|-<br />
| sAlways_Run<br />
| <font color="green"> implemented </font><br />
| Always Run<br />
|-<br />
| sAuto_Run<br />
| <font color="green"> implemented </font><br />
| Auto Run<br />
|-<br />
| sJump<br />
| <font color="green"> implemented </font><br />
| Jump<br />
|-<br />
| sNextWeapon<br />
| <font color="red"> not started </font><br />
| Next Weapon<br />
|-<br />
| sPrevWeapon<br />
| <font color="red"> not started </font><br />
| Previous Weapon<br />
|-<br />
| sNextSpell<br />
| <font color="red"> not started </font><br />
| Next Spell<br />
|-<br />
| sPrevSpell<br />
| <font color="red"> not started </font><br />
| Previous Spell<br />
|-<br />
| sTogglePOVCmd<br />
| <font color="green"> implemented </font><br />
| Toggle POV<br />
|-<br />
| sMenu_Mode<br />
| <font color="red"> not started </font><br />
| Menu Mode<br />
|-<br />
| sJournalCmd<br />
| <font color="red"> not started </font><br />
| Journal<br />
|-<br />
| sRestKey<br />
| <font color="green"> implemented </font><br />
| Rest<br />
|-<br />
| sQuickMenu<br />
| <font color="green"> implemented </font><br />
| Quick Menu<br />
|-<br />
| sQuick1Cmd<br />
| <font color="green"> implemented </font><br />
| Quick 1<br />
|-<br />
| sQuick2Cmd<br />
| <font color="green"> implemented </font><br />
| Quick 2<br />
|-<br />
| sQuick3Cmd<br />
| <font color="green"> implemented </font><br />
| Quick 3<br />
|-<br />
| sQuick4Cmd<br />
| <font color="green"> implemented </font><br />
| Quick 4<br />
|-<br />
| sQuick5Cmd<br />
| <font color="green"> implemented </font><br />
| Quick 5<br />
|-<br />
| sQuick6Cmd<br />
| <font color="green"> implemented </font><br />
| Quick 6<br />
|-<br />
| sQuick7Cmd<br />
| <font color="green"> implemented </font><br />
| Quick 7<br />
|-<br />
| sQuick8Cmd<br />
| <font color="green"> implemented </font><br />
| Quick 8<br />
|-<br />
| sQuick9Cmd<br />
| <font color="green"> implemented </font><br />
| Quick 9<br />
|-<br />
| sQuick10Cmd<br />
| <font color="green"> implemented </font><br />
| Quick 10<br />
|-<br />
| sQuickSaveCmd<br />
| <font color="red"> not started </font><br />
| Quick Save<br />
|-<br />
| sQuickLoadCmd<br />
| <font color="red"> not started </font><br />
| Quick Load<br />
|-<br />
| sForwardXbox<br />
| <font color="blue"> removed </font><br />
| Move Forward<br />
|-<br />
| sBackXbox<br />
| <font color="blue"> removed </font><br />
| Move Backward<br />
|-<br />
| sSlideLeftXbox<br />
| <font color="blue"> removed </font><br />
| Slide Left<br />
|-<br />
| sSlideRightXbox<br />
| <font color="blue"> removed </font><br />
| Slide Right<br />
|-<br />
| sMenuModeXbox<br />
| <font color="blue"> removed </font><br />
| Menu Mode<br />
|-<br />
| sActivateXbox<br />
| <font color="blue"> removed </font><br />
| Activate<br />
|-<br />
| sUseXbox<br />
| <font color="blue"> removed </font><br />
| Use<br />
|-<br />
| sReadyItemXbox<br />
| <font color="blue"> removed </font><br />
| Ready Item<br />
|-<br />
| sReadyMagicXbox<br />
| <font color="blue"> removed </font><br />
| Ready Magic<br />
|-<br />
| sCrouchXbox<br />
| <font color="blue"> removed </font><br />
| Sneak<br />
|-<br />
| sRunXbox<br />
| <font color="blue"> removed </font><br />
| Run<br />
|-<br />
| sToggleRunXbox<br />
| <font color="blue"> removed </font><br />
| Toggle Run<br />
|-<br />
| sJumpXbox<br />
| <font color="blue"> removed </font><br />
| Jump<br />
|-<br />
| sTogglePOVXbox<br />
| <font color="blue"> removed </font><br />
| Toggle View<br />
|-<br />
| sMenuNextXbox<br />
| <font color="blue"> removed </font><br />
| Next Menu<br />
|-<br />
| sMenuPrevXbox<br />
| <font color="blue"> removed </font><br />
| Previous Menu<br />
|-<br />
| sJournalXbox<br />
| <font color="blue"> removed </font><br />
| Journal<br />
|-<br />
| sQuick4Xbox<br />
| <font color="blue"> removed </font><br />
| sQuick4Xbox<br />
|-<br />
| sQuick5Xbox<br />
| <font color="blue"> removed </font><br />
| sQuick5Xbox<br />
|-<br />
| sQuick6Xbox<br />
| <font color="blue"> removed </font><br />
| sQuick6Xbox<br />
|-<br />
| sQuick7Xbox<br />
| <font color="blue"> removed </font><br />
| sQuick7Xbox<br />
|-<br />
| sQuick8Xbox<br />
| <font color="blue"> removed </font><br />
| sQuick8Xbox<br />
|-<br />
| sQuick9Xbox<br />
| <font color="blue"> removed </font><br />
| sQuick9Xbox<br />
|-<br />
| sQuick0Xbox<br />
| <font color="blue"> removed </font><br />
| sQuick0Xbox<br />
|-<br />
| sOptionsMenuXbox<br />
| <font color="blue"> removed </font><br />
| Options Menu<br />
|-<br />
| sSystemMenuXbox<br />
| <font color="blue"> removed </font><br />
| System Menu<br />
|-<br />
| sRestMenuXbox<br />
| <font color="blue"> removed </font><br />
| Rest/Wait<br />
|-<br />
| sQuickSaveXbox<br />
| <font color="blue"> removed </font><br />
| Quick Save<br />
|-<br />
| sQuickLoadXbox<br />
| <font color="blue"> removed </font><br />
| Quick Load<br />
|-<br />
| sMoveUpXbox<br />
| <font color="blue"> removed </font><br />
| Move Up<br />
|-<br />
| sMoveDownXbox<br />
| <font color="blue"> removed </font><br />
| Move Down<br />
|-<br />
| sLookUpXbox<br />
| <font color="blue"> removed </font><br />
| Look Up<br />
|-<br />
| sLookDownXbox<br />
| <font color="blue"> removed </font><br />
| Look Down<br />
|-<br />
| sTurnLeftXbox<br />
| <font color="blue"> removed </font><br />
| Turn Left<br />
|-<br />
| sTurnRightXbox<br />
| <font color="blue"> removed </font><br />
| Turn Right<br />
|-<br />
| sNextWeaponXbox<br />
| <font color="blue"> removed </font><br />
| Next Weapon<br />
|-<br />
| sPrevWeaponXbox<br />
| <font color="blue"> removed </font><br />
| Previous Weapon<br />
|-<br />
| sNextSpellXbox<br />
| <font color="blue"> removed </font><br />
| Next Spell<br />
|-<br />
| sPrevSpellXbox<br />
| <font color="blue"> removed </font><br />
| Previous Spell<br />
|-<br />
| sDialogText1Xbox<br />
| <font color="blue"> removed </font><br />
| PUSH<br />
|-<br />
| sDialogText2Xbox<br />
| <font color="blue"> removed </font><br />
| TO GO BACK<br />
|-<br />
| sDialogText3Xbox<br />
| <font color="blue"> removed </font><br />
| TO READ MORE<br />
|-<br />
| sQuick_Save<br />
| <font color="red"> not started </font><br />
| Auto-Save when Rest<br />
|-<br />
| sShadowText<br />
| <font color="red"> not started </font><br />
| Real-time Shadows<br />
|-<br />
| sLockSuccess<br />
| <font color="green"> implemented </font><br />
| Lock pick success!<br />
|-<br />
| sLockFail<br />
| <font color="green"> implemented </font><br />
| Lock pick failed.<br />
|-<br />
| sLockImpossible<br />
| <font color="green"> implemented </font><br />
| Lock too complex.<br />
|-<br />
| sTrapSuccess<br />
| <font color="green"> implemented </font><br />
| Trap disarmed!<br />
|-<br />
| sTrapFail<br />
| <font color="green"> implemented </font><br />
| Disarm trap failed.<br />
|-<br />
| sTrapImpossible<br />
| <font color="green"> implemented </font><br />
| Trap too complex, your chance to disarm it is zero<br />
|-<br />
| sTrapped<br />
| <font color="green"> implemented </font><br />
| Trapped<br />
|-<br />
| sLockLevel<br />
| <font color="green"> implemented </font><br />
| Lock Level<br />
|-<br />
| sKeyUsed<br />
| <font color="green"> implemented </font><br />
| used to open lock<br />
|-<br />
| sUnlocked<br />
| <font color="red"> not started </font><br />
| Unlocked<br />
|-<br />
| fRepairMult<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fRepairAmountMult<br />
| <font color="green"> implemented </font><br />
| 3<br />
|-<br />
| fSpellValueMult<br />
| <font color="green"> implemented </font><br />
| 10<br />
|-<br />
| fSpellMakingValueMult<br />
| <font color="green"> implemented </font><br />
| 7<br />
|-<br />
| fEnchantmentValueMult<br />
| <font color="green"> implemented </font><br />
| 1000<br />
|-<br />
| fTravelMult<br />
| <font color="green"> implemented </font><br />
| 4000<br />
|-<br />
| fTravelTimeMult<br />
| <font color="green"> implemented </font><br />
| 16000<br />
|-<br />
| fMagesGuildTravel<br />
| <font color="green"> implemented </font><br />
| 10<br />
|-<br />
| sBarter<br />
| <font color="green"> implemented </font><br />
| Barter<br />
|-<br />
| sRepair<br />
| <font color="green"> implemented </font><br />
| Repair<br />
|-<br />
| sSpells<br />
| <font color="green"> implemented </font><br />
| Spells<br />
|-<br />
| sTraining<br />
| <font color="green"> implemented </font><br />
| Training<br />
|-<br />
| sTravel<br />
| <font color="green"> implemented </font><br />
| Travel<br />
|-<br />
| sSpellmaking<br />
| <font color="green"> implemented </font><br />
| Spellmaking<br />
|-<br />
| sEnchanting<br />
| <font color="green"> implemented </font><br />
| Enchanting<br />
|-<br />
| sJoystickNotFound<br />
| <font color="blue"> removed </font><br />
| Joystick not found.<br />
|-<br />
| sJournalEntry<br />
| <font color="green"> implemented </font><br />
| Your journal has been updated.<br />
|-<br />
| sDay<br />
| <font color="green"> implemented </font><br />
| Day<br />
|-<br />
| sCreate<br />
| <font color="green"> implemented </font><br />
| Create<br />
|-<br />
| sIngredients<br />
| <font color="green"> implemented </font><br />
| Ingredients<br />
|-<br />
| sApparatus<br />
| <font color="green"> implemented </font><br />
| Apparatus<br />
|-<br />
| sCreatedEffects<br />
| <font color="green"> implemented </font><br />
| Created Effects<br />
|-<br />
| sOnetypeEffectMessage<br />
| <font color="green"> implemented </font><br />
| This effect has already been added.<br />
|-<br />
| sName<br />
| <font color="green"> implemented </font><br />
| Name<br />
|-<br />
| sNameTitle<br />
| <font color="red"> not started </font><br />
| Name<br />
|-<br />
| sSelect<br />
| <font color="red"> not started </font><br />
| Select<br />
|-<br />
| sBuy<br />
| <font color="green"> implemented </font><br />
| Buy<br />
|-<br />
| sInfo<br />
| <font color="red"> not started </font><br />
| Info<br />
|-<br />
| sMagicEffects<br />
| <font color="green"> implemented </font><br />
| Magic Effects<br />
|-<br />
| sOnce<br />
| <font color="red"> not started </font><br />
| Once<br />
|-<br />
| sCostCharge<br />
| <font color="green"> implemented </font><br />
| Cost/Charge<br />
|-<br />
| sCostChance<br />
| <font color="green"> implemented </font><br />
| Cost/Chance<br />
|-<br />
| sAttributesMenu1<br />
| <font color="green"> implemented </font><br />
| Choose an Attribute <br />
|-<br />
| sBirthsignmenu1<br />
| <font color="green"> implemented </font><br />
| Abilities:<br />
|-<br />
| sBirthsignmenu2<br />
| <font color="green"> implemented </font><br />
| Spells:<br />
|-<br />
| sChooseClassMenu1<br />
| <font color="green"> implemented </font><br />
| Specialization:<br />
|-<br />
| sChooseClassMenu2<br />
| <font color="green"> implemented </font><br />
| Favorite Attributes:<br />
|-<br />
| sChooseClassMenu3<br />
| <font color="green"> implemented </font><br />
| Major Skills:<br />
|-<br />
| sChooseClassMenu4<br />
| <font color="green"> implemented </font><br />
| Minor Skills:<br />
|-<br />
| sCreateClassMenuWarning<br />
| <font color="red"> not started </font><br />
| Reselect your class?<br />
|-<br />
| sClassChoiceMenu1<br />
| <font color="green"> implemented </font><br />
| Answer his questions (Generates Class)<br />
|-<br />
| sClassChoiceMenu2<br />
| <font color="green"> implemented </font><br />
| Give him the info (Pick from Class List)<br />
|-<br />
| sClassChoiceMenu3<br />
| <font color="green"> implemented </font><br />
| Fill out forms yourself (Create Custom Class)<br />
|-<br />
| sNotifyMessage1<br />
| <font color="green"> implemented </font><br />
| You can only rest on solid ground.<br />
|-<br />
| sNotifyMessage2<br />
| <font color="red"> not started </font><br />
| You can't rest here enemies are nearby.<br />
|-<br />
| sNotifyMessage3<br />
| <font color="red"> not started </font><br />
| You cannot sleep when dreaming.<br />
|-<br />
| sNotifyMessage4<br />
| <font color="red"> not started </font><br />
| Saving...<br />
|-<br />
| sNotifyMessage4XBOX<br />
| <font color="blue"> removed </font><br />
| Saving. Please don't turn off your Xbox console.<br />
|-<br />
| sNotifyMessage5<br />
| <font color="blue"> removed </font><br />
| You must place the object you are holding into a container before exiting menus.<br />
|-<br />
| sNotifyMessage6<br />
| <font color="red"> not started </font><br />
| Only one of each ingredient can be used to make a potion.<br />
|-<br />
| sNotifyMessage6a<br />
| <font color="green"> implemented </font><br />
| At least two ingredients are needed to make a potion.<br />
|-<br />
| sNotifyMessage7<br />
| <font color="red"> not started </font><br />
| Only four ingredients can be used in a potion.<br />
|-<br />
| sNotifyMessage8<br />
| <font color="green"> implemented </font><br />
| Your potion failed.<br />
|-<br />
| sNotifyMessage9<br />
| <font color="green"> implemented </font><br />
| Your offer is refused.<br />
|-<br />
| sNotifyMessage10<br />
| <font color="green"> implemented </font><br />
| You have to name the spell before buying it.<br />
|-<br />
| sNotifyMessage11<br />
| <font color="green"> implemented </font><br />
| You have to have an item to enchant.<br />
|-<br />
| sNotifyMessage12<br />
| <font color="red"> not started </font><br />
| You don't have enough gold to buy this spell.<br />
|-<br />
| sNotifyMessage13<br />
| <font color="green"> implemented </font><br />
| Beast races cannot wear full helmets.<br />
|-<br />
| sNotifyMessage14<br />
| <font color="green"> implemented </font><br />
| Beast races cannot wear boots.<br />
|-<br />
| sNotifyMessage15<br />
| <font color="green"> implemented </font><br />
| Beast races cannot wear shoes.<br />
|-<br />
| sNotifyMessage16<br />
| <font color="red"> not started </font><br />
| You can only wear one clothing item at a time.<br />
|-<br />
| sNotifyMessage16_a<br />
| <font color="red"> not started </font><br />
| You can only equip one item of that type at a time.<br />
|-<br />
| sNotifyMessage17<br />
| <font color="green"> implemented </font><br />
| You cannot train a skill above its governing attribute.<br />
|-<br />
| sNotifyMessage18<br />
| <font color="green"> implemented </font><br />
| You don't have enough gold to buy this spell.<br />
|-<br />
| sNotifyMessage19<br />
| <font color="blue"> removed </font><br />
| Only one apparatus can be placed in each slot of the alchemy menu.<br />
|-<br />
| sNotifyMessage20<br />
| <font color="blue"> removed </font><br />
| Please remove the object already in the mortar and pestle slot.<br />
|-<br />
| sNotifyMessage21<br />
| <font color="blue"> removed </font><br />
| Please remove the object already in the alembic slot.<br />
|-<br />
| sNotifyMessage22<br />
| <font color="blue"> removed </font><br />
| Please remove the object already in the calcinator slot.<br />
|-<br />
| sNotifyMessage23<br />
| <font color="blue"> removed </font><br />
| Please remove the object already in the retort slot.<br />
|-<br />
| sNotifyMessage24<br />
| <font color="red"> not started </font><br />
| You need to assign all the major and minor skill slots.<br />
|-<br />
| sNotifyMessage25<br />
| <font color="red"> not started </font><br />
| You need to pick two favorite attributes.<br />
|-<br />
| sNotifyMessage26<br />
| <font color="red"> not started </font><br />
| You need to pick a specialization.<br />
|-<br />
| sNotifyMessage27<br />
| <font color="red"> not started </font><br />
| You need to assign all the major and minor skill slots.<br />
|-<br />
| sNotifyMessage28<br />
| <font color="green"> implemented </font><br />
| You can only add eight effects to a spell.<br />
|-<br />
| sNotifyMessage29<br />
| <font color="green"> implemented </font><br />
| You cannot add more enchantment to an object then it can hold.<br />
|-<br />
| sNotifyMessage30<br />
| <font color="green"> implemented </font><br />
| You have to add at least one effect to a spell.<br />
|-<br />
| sNotifyMessage31<br />
| <font color="blue"> removed </font><br />
| Items already enchanted cannot have another enchantment added.<br />
|-<br />
| sNotifyMessage32<br />
| <font color="green"> implemented </font><br />
| Only soul gems with a soul can be put in the soul gem slot.<br />
|-<br />
| sNotifyMessage33<br />
| <font color="blue"> removed </font><br />
| Only soul gems put in the soul gem slot.<br />
|-<br />
| sNotifyMessage34<br />
| <font color="green"> implemented </font><br />
| The enchantment failed and your gem is destroyed.<br />
|-<br />
| sNotifyMessage35<br />
| <font color="blue"> removed </font><br />
| Only one apparatus item can be equipped at a time.<br />
|-<br />
| sNotifyMessage36<br />
| <font color="green"> implemented </font><br />
| You have to distribute all you points before exiting.<br />
|-<br />
| sNotifyMessage37<br />
| <font color="green"> implemented </font><br />
| You need to type in your name.<br />
|-<br />
| sNotifyMessage38<br />
| <font color="red"> not started </font><br />
| Skill Increase:<br />
|-<br />
| sNotifyMessage39<br />
| <font color="green"> implemented </font><br />
| Your %s skill increased to %d.<br />
|-<br />
| sNotifyMessage40<br />
| <font color="red"> not started </font><br />
| Skill Maximum Reached.<br />
|-<br />
| sNotifyMessage41<br />
| <font color="red"> not started </font><br />
| Your %s skill has reached the limit of your %s.<br />
|-<br />
| sNotifyMessage42<br />
| <font color="green"> implemented </font><br />
| You have been released after %d day.<br />
A skill has been affected by your time in prison.<br />
|-<br />
| sNotifyMessage43<br />
| <font color="green"> implemented </font><br />
| You have been released after %d days.<br />
Your skills have been affected by your time in prison.<br />
|-<br />
| sNotifyMessage44<br />
| <font color="green"> implemented </font><br />
| Your %s skill decreased to %d.<br />
|-<br />
| sNotifyMessage45<br />
| <font color="green"> implemented </font><br />
| You need a Mortar and Pestle to use<br />
|-<br />
| sNotifyMessage46<br />
| <font color="red"> not started </font><br />
| You need a Alembic to use<br />
|-<br />
| sNotifyMessage47<br />
| <font color="red"> not started </font><br />
| You need a Calcinator to use<br />
|-<br />
| sNotifyMessage48<br />
| <font color="red"> not started </font><br />
| You need a Retort to use<br />
|-<br />
| sNotifyMessage49<br />
| <font color="green"> implemented </font><br />
| That %s is mine.<br />
|-<br />
| sNotifyMessage50<br />
| <font color="green"> implemented </font><br />
| %s has no effect on you.<br />
|-<br />
| sNotifyMessage51<br />
| <font color="green"> implemented </font><br />
| The %s has been used up.<br />
|-<br />
| sNotifyMessage52<br />
| <font color="green"> implemented </font><br />
| You must have a soul gem with a soul to make an Enchanted Item<br />
|-<br />
| sNotifyMessage53<br />
| <font color="red"> not started </font><br />
| Your menu sizes and positions have been saved for exploring mode.<br />
|-<br />
| sNotifyMessage54<br />
| <font color="green"> implemented </font><br />
| Do you want to start a new game and lose your current game?<br />
|-<br />
| sNotifyMessage55<br />
| <font color="blue"> removed </font><br />
| Please reconnect the controller and press START to continue.<br />
|-<br />
| sNotifyMessage56<br />
| <font color="blue"> removed </font><br />
| There's a problem with the disc you're using. It may be dirty or damaged. <br />
Press A to continue.<br />
|-<br />
| sNotifyMessage57<br />
| <font color="blue"> removed </font><br />
| Please press START to begin.<br />
|-<br />
| sNotifyMessage58<br />
| <font color="blue"> removed </font><br />
| Your Xbox Hard Disk doesn't have enough free blocks to save games. <br />
Press A to continue without saving <br />
or B to free more blocks.<br />
|-<br />
| sNotifyMessage59<br />
| <font color="green"> implemented </font><br />
| You are over-encumbered.<br />
|-<br />
| sNotifyMessage60<br />
| <font color="green"> implemented </font><br />
| %s has been added to your inventory.<br />
|-<br />
| sNotifyMessage61<br />
| <font color="green"> implemented </font><br />
| %d %s has been added to your inventory.<br />
|-<br />
| sNotifyMessage62<br />
| <font color="green"> implemented </font><br />
| %s has been removed from your inventory.<br />
|-<br />
| sNotifyMessage63<br />
| <font color="green"> implemented </font><br />
| %d %s has been removed from your inventory.<br />
|-<br />
| sNotifyMessage64<br />
| <font color="green"> implemented </font><br />
| You can't sleep in someone else's bed!<br />
|-<br />
| sNotifyMessage65<br />
| <font color="green"> implemented </font><br />
| You can't save a game with no name!<br />
|-<br />
| sNotifyMessage66<br />
| <font color="green"> implemented </font><br />
| This will reset all controls to the default settings. Do you wish to continue?<br />
|-<br />
| sNotifyMessage67<br />
| <font color="green"> implemented </font><br />
| This will immediately change your resolution. Do you want to continue?<br />
|-<br />
| sInPrisonTitle<br />
| <font color="red"> not started </font><br />
| Serving time...<br />
|-<br />
| sInfoRefusal<br />
| <font color="red"> not started </font><br />
| Info Refusal<br />
|-<br />
| sAdmireSuccess<br />
| <font color="green"> implemented </font><br />
| Admire Success<br />
|-<br />
| sAdmireFail<br />
| <font color="green"> implemented </font><br />
| Admire Fail<br />
|-<br />
| sIntimidateSuccess<br />
| <font color="green"> implemented </font><br />
| Intimidate Success<br />
|-<br />
| sIntimidateFail<br />
| <font color="green"> implemented </font><br />
| Intimidate Fail<br />
|-<br />
| sTauntSuccess<br />
| <font color="green"> implemented </font><br />
| Taunt Success<br />
|-<br />
| sTauntFail<br />
| <font color="green"> implemented </font><br />
| Taunt Fail<br />
|-<br />
| sServiceRefusal<br />
| <font color="green"> implemented </font><br />
| Service Refusal<br />
|-<br />
| sBribeSuccess<br />
| <font color="green"> implemented </font><br />
| Bribe Success<br />
|-<br />
| sBribeFail<br />
| <font color="green"> implemented </font><br />
| Bribe Fail<br />
|-<br />
| sBookSkillMessage<br />
| <font color="red"> not started </font><br />
| You have gained knowledge from this book. <br />
|-<br />
| sLoadingMessage1<br />
| <font color="red"> not started </font><br />
| Loading Master/Plugin Files<br />
|-<br />
| sLoadingMessage2<br />
| <font color="green"> implemented </font><br />
| Loading Interior<br />
|-<br />
| sLoadingMessage3<br />
| <font color="green"> implemented </font><br />
| Loading Exterior<br />
|-<br />
| sLoadingMessage4<br />
| <font color="red"> not started </font><br />
| Initializing Data...<br />
|-<br />
| sLoadingMessage5<br />
| <font color="red"> not started </font><br />
| Parsing Quests...<br />
|-<br />
| sLoadingMessage9<br />
| <font color="red"> not started </font><br />
| Clearing Data...<br />
|-<br />
| sLoadingMessage14<br />
| <font color="red"> not started </font><br />
| Loading Save Game<br />
|-<br />
| sLoadingMessage15<br />
| <font color="red"> not started </font><br />
| Loading (%s)<br />
|-<br />
| sInvalidSaveGameMsg<br />
| <font color="red"> not started </font><br />
| This file is an invalid Save Game.<br />
|-<br />
| sInvalidSaveGameMsgXBOX<br />
| <font color="red"> not started </font><br />
| Unable to load saved game. Press A to continue.<br />
|-<br />
| sLoadingErrorsMsg<br />
| <font color="red"> not started </font><br />
| Errors were encountered loading from file '%s'.<br />
|-<br />
| sMissingMastersMsg<br />
| <font color="red"> not started </font><br />
| The currently selected master files and plugins do not match the ones used by this save game. Errors may occur during load or game play.<br />
Do you wish to continue?<br />
|-<br />
| sChangedMastersMsg<br />
| <font color="red"> not started </font><br />
| The selected master files and plugins may have changed since this save game was created. Errors may occur during load or game play.<br />
Do you wish to continue?<br />
|-<br />
| sMastPlugMismatchMsg<br />
| <font color="red"> not started </font><br />
| One of the files that "%s" is dependent on has changed since the last save.<br />
This may result in errors. Saving again will clear this message<br />
but not necessarily fix any errors.<br />
<br />
|-<br />
| sGeneralMastPlugMismatchMsg<br />
| <font color="red"> not started </font><br />
| One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.<br />
|-<br />
| sLoadLastSaveMsg<br />
| <font color="green"> implemented </font><br />
| The most recent Save Game is '%s'. <br />
Would you like to load it?<br />
|-<br />
| sMessage1<br />
| <font color="red"> not started </font><br />
| Do you want to Load a save game and lose your current game?<br />
|-<br />
| sMessage2<br />
| <font color="red"> not started </font><br />
| Quit Morrowind?<br />
|-<br />
| sMessage3<br />
| <font color="red"> not started </font><br />
| Are you sure you want to delete this Save Game?<br />
|-<br />
| sMessage4<br />
| <font color="green"> implemented </font><br />
| Are you sure you want to overwrite this Save Game?<br />
|-<br />
| sMessage5<br />
| <font color="red"> not started </font><br />
| Do you wish to quit your current game? <br />
All unsaved progress will be lost.<br />
|-<br />
| sMessageQuestionAnswer1<br />
| <font color="green"> implemented </font><br />
| Your personality and past reflect a:<br />
|-<br />
| sMessageQuestionAnswer2<br />
| <font color="green"> implemented </font><br />
| Accept this Class<br />
|-<br />
| sMessageQuestionAnswer3<br />
| <font color="green"> implemented </font><br />
| Choose Another Class<br />
|-<br />
| sBarterDialog1<br />
| <font color="green"> implemented </font><br />
| You cannot afford this transaction.<br />
|-<br />
| sBarterDialog2<br />
| <font color="green"> implemented </font><br />
| I cannot afford this transaction.<br />
|-<br />
| sBarterDialog3<br />
| <font color="blue"> removed </font><br />
| This is to heavy for you to carry.<br />
|-<br />
| sBarterDialog4<br />
| <font color="green"> implemented </font><br />
| I don't buy that item.<br />
|-<br />
| sBarterDialog5<br />
| <font color="green"> implemented </font><br />
| Thank you, Please Come Again.<br />
|-<br />
| sBarterDialog6<br />
| <font color="blue"> removed </font><br />
| You need to place the bartered item before existing Barter Menu!<br />
|-<br />
| sBarterDialog7<br />
| <font color="green"> implemented </font><br />
| Price<br />
|-<br />
| sBarterDialog8<br />
| <font color="green"> implemented </font><br />
| Offer<br />
|-<br />
| sBarterDialog9<br />
| <font color="red"> not started </font><br />
| You cannot sell summoned items!<br />
|-<br />
| sBarterDialog10<br />
| <font color="blue"> removed </font><br />
| You cannot buy summoned items!<br />
|-<br />
| sBarterDialog11<br />
| <font color="green"> implemented </font><br />
| You need to trade items before making an offer.<br />
|-<br />
| sBarterDialog12<br />
| <font color="green"> implemented </font><br />
| You cannot drop summoned items!<br />
|-<br />
| sInventoryMessage1<br />
| <font color="green"> implemented </font><br />
| This object is broken and cannot be equipped until fixed.<br />
|-<br />
| sInventoryMessage2<br />
| <font color="red"> not started </font><br />
| You cannot repair items during battle.<br />
|-<br />
| sInventoryMessage3<br />
| <font color="red"> not started </font><br />
| You cannot make potions during battle.<br />
|-<br />
| sInventoryMessage4<br />
| <font color="red"> not started </font><br />
| You cannot read during battle.<br />
|-<br />
| sInventoryMessage5<br />
| <font color="red"> not started </font><br />
| You cannot use soul gems during battle.<br />
|-<br />
| sContentsMessage1<br />
| <font color="red"> not started </font><br />
| You cannot remove summoned items from their container.<br />
|-<br />
| sContentsMessage2<br />
| <font color="green"> implemented </font><br />
| You cannot place items in this container.<br />
|-<br />
| sContentsMessage3<br />
| <font color="green"> implemented </font><br />
| The item will not fit.<br />
|-<br />
| sAttributeListTitle<br />
| <font color="red"> not started </font><br />
| Attribute List<br />
|-<br />
| sConsoleTitle<br />
| <font color="green"> implemented </font><br />
| Console<br />
|-<br />
| sCreateClassMenu1<br />
| <font color="green"> implemented </font><br />
| Class Description<br />
|-<br />
| sCreateClassMenu2<br />
| <font color="blue"> removed </font><br />
| Close the Description menu before leaving Class Creation<br />
|-<br />
| sCreateClassMenu3<br />
| <font color="red"> not started </font><br />
| The class needs a description.<br />
|-<br />
| sCreateClassMenuHelp1<br />
| <font color="green"> implemented </font><br />
| You'll get +5 to all skills of your specialization. They'll also be easier to increase.<br />
|-<br />
| sCreateClassMenuHelp2<br />
| <font color="green"> implemented </font><br />
| You'll get +10 to each of your favored attributes.<br />
|-<br />
| sControlsMenu1<br />
| <font color="green"> implemented </font><br />
| Reset Controls<br />
|-<br />
| sControlsMenu2<br />
| <font color="red"> not started </font><br />
| Mouse Sensitivity<br />
|-<br />
| sControlsMenu3<br />
| <font color="green"> implemented </font><br />
| Press a key or push a button to set this command.<br />
|-<br />
| sControlsMenu4<br />
| <font color="red"> not started </font><br />
| Vertical Sensitivity<br />
|-<br />
| sControlsMenu5<br />
| <font color="red"> not started </font><br />
| Horizontal Sensitivity<br />
|-<br />
| sControlsMenu6<br />
| <font color="red"> not started </font><br />
| Push a button to set this command.<br />
|-<br />
| sGameWithoutLauncherXbox<br />
| <font color="blue"> removed </font><br />
| The game was started without the launcher. Press START to continue.<br />
|-<br />
| sDialogMenu1<br />
| <font color="red"> not started </font><br />
| Final Disposition: <br />
|-<br />
| sEnchantmentMenu1<br />
| <font color="red"> not started </font><br />
| Enchantment Menu<br />
|-<br />
| sEnchantmentMenu2<br />
| <font color="red"> not started </font><br />
| Enchantment Name<br />
|-<br />
| sEnchantmentMenu3<br />
| <font color="green"> implemented </font><br />
| Enchantment<br />
|-<br />
| sEnchantmentMenu4<br />
| <font color="green"> implemented </font><br />
| Point Cost<br />
|-<br />
| sEnchantmentMenu5<br />
| <font color="red"> not started </font><br />
| Buy<br />
|-<br />
| sEnchantmentMenu6<br />
| <font color="red"> not started </font><br />
| Chance<br />
|-<br />
| sEnchantmentMenu7<br />
| <font color="red"> not started </font><br />
| Please remove the current soul gem before placing a different soul gem.<br />
|-<br />
| sEnchantmentMenu8<br />
| <font color="green"> implemented </font><br />
| You cannot buy a spell that has a zero point cost.<br />
|-<br />
| sEnchantmentMenu9<br />
| <font color="blue"> removed </font><br />
| You cannot enchant more then one item of that type at a time.<br />
|-<br />
| sEnchantmentMenu10<br />
| <font color="red"> not started </font><br />
| The cast cost cannot exceed the charge amount put into the time<br />
|-<br />
| sEnchantmentMenu11<br />
| <font color="green"> implemented </font><br />
| You must add at least one effect to an enchantment<br />
|-<br />
| sEnchantmentMenu12<br />
| <font color="green"> implemented </font><br />
| You have successfully created an enchanted item<br />
|-<br />
| sEnchantmentHelp1<br />
| <font color="red"> not started </font><br />
| Slot for item to enchant. Only weapons, armor, scrolls and clothing that are not already enchanted can be enchanted.<br />
|-<br />
| sEnchantmentHelp2<br />
| <font color="red"> not started </font><br />
| Slot for the soul gem used to enchant an item. Only soul gems filled with a soul can be used. The soul amount is the total charge placed into the item.<br />
|-<br />
| sEnchantmentHelp3<br />
| <font color="red"> not started </font><br />
| The first number is the total amount the enchantment would cost to cast. The second number is the total enchantment cost that can be placed on this type of item.<br />
|-<br />
| sEnchantmentHelp4<br />
| <font color="red"> not started </font><br />
| The amount of charge points needed each time this enchantment is cast. This number is modified by your enchant skill.<br />
|-<br />
| sEnchantmentHelp5<br />
| <font color="red"> not started </font><br />
| The amount of soul in the soul gem in the soul gem slot<br />
|-<br />
| sEnchantmentHelp6<br />
| <font color="red"> not started </font><br />
| Amount of gold to buy this enchantment<br />
|-<br />
| sEnchantmentHelp7<br />
| <font color="red"> not started </font><br />
| Type of cast for the enchantment.<br />
|-<br />
| sEnchantmentHelp8<br />
| <font color="red"> not started </font><br />
| Name you give the spell.<br />
|-<br />
| sEnchantmentHelp9<br />
| <font color="red"> not started </font><br />
| Magic effects you know that you can add to an item<br />
|-<br />
| sEnchantmentHelp10<br />
| <font color="red"> not started </font><br />
| Current effects on the item<br />
|-<br />
| sInputMenu1<br />
| <font color="green"> implemented </font><br />
| Enter<br />
|-<br />
| sInventoryMenu1<br />
| <font color="blue"> removed </font><br />
| You cannot equip items being bartered.<br />
|-<br />
| sLevelUpMenu1<br />
| <font color="green"> implemented </font><br />
| You have ascended to Level <br />
|-<br />
| sLevelUpMenu2<br />
| <font color="blue"> removed </font><br />
| It's all suddenly obvious to you. You just have to concentrate. All the energy and time you've wasted is a sin, but without the experience you've gained, taking risks, taking responsibility for failure how could you have understood?<br />
|-<br />
| sLevelUpMenu3<br />
| <font color="blue"> removed </font><br />
| x2<br />
|-<br />
| sLevelUpMenu4<br />
| <font color="blue"> removed </font><br />
| x3<br />
|-<br />
| sLevelUpMsg<br />
| <font color="green"> implemented </font><br />
| You should rest and meditate on what you've learned.<br />
|-<br />
| sLevelUp<br />
| <font color="red"> not started </font><br />
| Level Up<br />
|-<br />
| sRange<br />
| <font color="red"> not started </font><br />
| Range<br />
|-<br />
| sArea<br />
| <font color="green"> implemented </font><br />
| Area<br />
|-<br />
| sMagnitude<br />
| <font color="green"> implemented </font><br />
| Magnitude<br />
|-<br />
| sDuration<br />
| <font color="green"> implemented </font><br />
| Duration<br />
|-<br />
| sDrain<br />
| <font color="red"> not started </font><br />
| Drain<br />
|-<br />
| sAbsorb<br />
| <font color="red"> not started </font><br />
| Absorb<br />
|-<br />
| sFortify<br />
| <font color="red"> not started </font><br />
| Fortify<br />
|-<br />
| sRestore<br />
| <font color="red"> not started </font><br />
| Restore<br />
|-<br />
| sDamage<br />
| <font color="red"> not started </font><br />
| Damage<br />
|-<br />
| spoint<br />
| <font color="green"> implemented </font><br />
| pt<br />
|-<br />
| spoints<br />
| <font color="green"> implemented </font><br />
| pts<br />
|-<br />
| spercent<br />
| <font color="green"> implemented </font><br />
| %<br />
|-<br />
| sfor<br />
| <font color="green"> implemented </font><br />
| for<br />
|-<br />
| ssecond<br />
| <font color="green"> implemented </font><br />
| sec<br />
|-<br />
| sseconds<br />
| <font color="green"> implemented </font><br />
| secs<br />
|-<br />
| sin<br />
| <font color="green"> implemented </font><br />
| in<br />
|-<br />
| sfootarea<br />
| <font color="green"> implemented </font><br />
| ft<br />
|-<br />
| sfeet<br />
| <font color="green"> implemented </font><br />
| ft<br />
|-<br />
| sXTimes<br />
| <font color="green"> implemented </font><br />
| x<br />
|-<br />
| sXTimesINT<br />
| <font color="green"> implemented </font><br />
| x INT<br />
|-<br />
| sonword<br />
| <font color="green"> implemented </font><br />
| on<br />
|-<br />
| sNone<br />
| <font color="green"> implemented </font><br />
| None<br />
|-<br />
| sDone<br />
| <font color="red"> not started </font><br />
| Done<br />
|-<br />
| sStartCell<br />
| <font color="blue"> removed </font><br />
| Cavern of the Incarnate<br />
|-<br />
| sStartError<br />
| <font color="blue"> removed </font><br />
| Cannot start in an empty interior cell!<br />
|-<br />
| sStartCellError<br />
| <font color="blue"> removed </font><br />
| Starting interior cell "Cavern of the Incarnate" not found!<br />
|-<br />
| sAdmire<br />
| <font color="green"> implemented </font><br />
| Admire<br />
|-<br />
| sIntimidate<br />
| <font color="green"> implemented </font><br />
| Intimidate<br />
|-<br />
| sTaunt<br />
| <font color="green"> implemented </font><br />
| Taunt<br />
|-<br />
| sBribe 10 Gold<br />
| <font color="green"> implemented </font><br />
| Bribe 10 Gold<br />
|-<br />
| sBribe 100 Gold<br />
| <font color="green"> implemented </font><br />
| Bribe 100 Gold<br />
|-<br />
| sBribe 1000 Gold<br />
| <font color="green"> implemented </font><br />
| Bribe 1000 Gold<br />
|-<br />
| sPersuasionMenuTitle<br />
| <font color="green"> implemented </font><br />
| Persuasion<br />
|-<br />
| sFast<br />
| <font color="green"> implemented </font><br />
| Fast<br />
|-<br />
| sSlow<br />
| <font color="green"> implemented </font><br />
| Slow<br />
|-<br />
| sBestAttack<br />
| <font color="green"> implemented </font><br />
| Always Use Best Attack<br />
|-<br />
| sSubtitles<br />
| <font color="green"> implemented </font><br />
| Subtitles<br />
|-<br />
| sMouseFlip<br />
| <font color="green"> implemented </font><br />
| Invert Y Axis<br />
|-<br />
| sCursorOff<br />
| <font color="green"> implemented </font><br />
| Crosshair<br />
|-<br />
| sEnableJoystick<br />
| <font color="red"> not started </font><br />
| Enable Joystick<br />
|-<br />
| sXStrafe<br />
| <font color="red"> not started </font><br />
| X-Axis Movement<br />
|-<br />
| sStrafe<br />
| <font color="red"> not started </font><br />
| Strafe<br />
|-<br />
| sTurn<br />
| <font color="red"> not started </font><br />
| Turn<br />
|-<br />
| sMouseWheelUpShort<br />
| <font color="red"> not started </font><br />
| MWheel Up<br />
|-<br />
| sMouseWheelDownShort<br />
| <font color="red"> not started </font><br />
| MWheel Down<br />
|-<br />
| sMouse<br />
| <font color="green"> implemented </font><br />
| Mouse<br />
|-<br />
| sJoystickShort<br />
| <font color="red"> not started </font><br />
| Joy<br />
|-<br />
| sJoystickHatShort<br />
| <font color="red"> not started </font><br />
| JHat<br />
|-<br />
| sPickUp<br />
| <font color="red"> not started </font><br />
| Take<br />
|-<br />
| sItemName<br />
| <font color="red"> not started </font><br />
| Item Name<br />
|-<br />
| sNoName<br />
| <font color="red"> not started </font><br />
| NO NAME GIVEN!<br />
|-<br />
| sItem<br />
| <font color="green"> implemented </font><br />
| Item<br />
|-<br />
| sRaceMenu1<br />
| <font color="green"> implemented </font><br />
| Appearance<br />
|-<br />
| sRaceMenu2<br />
| <font color="green"> implemented </font><br />
| Change Sex<br />
|-<br />
| sRaceMenu3<br />
| <font color="green"> implemented </font><br />
| Change Face<br />
|-<br />
| sRaceMenu4<br />
| <font color="green"> implemented </font><br />
| Change Hair<br />
|-<br />
| sRaceMenu5<br />
| <font color="green"> implemented </font><br />
| Race<br />
|-<br />
| sRaceMenu6<br />
| <font color="red"> not started </font><br />
| Race Description<br />
|-<br />
| sRaceMenu7<br />
| <font color="green"> implemented </font><br />
| Specials<br />
|-<br />
| sRestMenu1<br />
| <font color="red"> not started </font><br />
| How many hours?<br />
|-<br />
| sRestMenu2<br />
| <font color="green"> implemented </font><br />
| Hours<br />
|-<br />
| sRestMenu3<br />
| <font color="green"> implemented </font><br />
| REST<br />
|-<br />
| sRestMenu4<br />
| <font color="red"> not started </font><br />
| You can't rest right now.<br />
|-<br />
| fRestMagicMult<br />
| <font color="green"> implemented </font><br />
| 0.15<br />
|-<br />
| sSaveMenu1<br />
| <font color="red"> not started </font><br />
| New Save Game<br />
|-<br />
| sServiceRepairTitle<br />
| <font color="green"> implemented </font><br />
| Repair Service Menu<br />
|-<br />
| sServiceTravelTitle<br />
| <font color="green"> implemented </font><br />
| Travel<br />
|-<br />
| sServiceTrainingTitle<br />
| <font color="green"> implemented </font><br />
| Training<br />
|-<br />
| sServiceTrainingWords<br />
| <font color="green"> implemented </font><br />
| I can teach nothing more about that skill<br />
|-<br />
| sServiceSpellsTitle<br />
| <font color="green"> implemented </font><br />
| Spells<br />
|-<br />
| sSkillsMenu1<br />
| <font color="green"> implemented </font><br />
| Choose a Skill<br />
|-<br />
| sBonusSkillTitle<br />
| <font color="green"> implemented </font><br />
| Skill Bonus<br />
|-<br />
| sSpecializationMenu1<br />
| <font color="green"> implemented </font><br />
| Choose a Specialization<br />
|-<br />
| sSpellmakingMenuTitle<br />
| <font color="green"> implemented </font><br />
| Spellmaking<br />
|-<br />
| sSpellmakingMenu1<br />
| <font color="green"> implemented </font><br />
| Spell Chance<br />
|-<br />
| sSpellmakingHelp1<br />
| <font color="red"> not started </font><br />
| Name you give the spell.<br />
|-<br />
| sSpellmakingHelp2<br />
| <font color="red"> not started </font><br />
| Amount of Magika one cast of the spell will cost<br />
|-<br />
| sSpellmakingHelp3<br />
| <font color="red"> not started </font><br />
| The chance you have to cast the spell at your current skill level<br />
|-<br />
| sSpellmakingHelp4<br />
| <font color="red"> not started </font><br />
| How much gold the spell will cost you.<br />
|-<br />
| sSpellmakingHelp5<br />
| <font color="red"> not started </font><br />
| Magic effects you know that you can add to a spell<br />
|-<br />
| sSpellmakingHelp6<br />
| <font color="red"> not started </font><br />
| Current effects on the spell<br />
|-<br />
| sKilledEssential<br />
| <font color="green"> implemented </font><br />
| With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created.<br />
|-<br />
| sCrimeMessage<br />
| <font color="green"> implemented </font><br />
| Your crime has been reported!<br />
|-<br />
| sPotionSuccess<br />
| <font color="green"> implemented </font><br />
| You created a potion<br />
|-<br />
| sMagicItem<br />
| <font color="green"> implemented </font><br />
| Magic Items<br />
|-<br />
| sMagnitudeDes<br />
| <font color="red"> not started </font><br />
| The range of a spells power<br />
|-<br />
| sAreaDes<br />
| <font color="red"> not started </font><br />
| The radius the spell attempt to affect<br />
|-<br />
| sDurationDes<br />
| <font color="red"> not started </font><br />
| The length a spell lasts<br />
|-<br />
| sRangeDes<br />
| <font color="red"> not started </font><br />
| What the spell is directed at such as yourself, a target or who you touch<br />
|-<br />
| sCrimeHelp<br />
| <font color="green"> implemented </font><br />
| The penalty you must pay for your crimes, if caught.<br />
|-<br />
| sSoulGem<br />
| <font color="green"> implemented </font><br />
| Soul<br />
|-<br />
| sCastCost<br />
| <font color="green"> implemented </font><br />
| Cast Cost<br />
|-<br />
| sTravelServiceTitle<br />
| <font color="green"> implemented </font><br />
| Select destination<br />
|-<br />
| sSpellServiceTitle<br />
| <font color="green"> implemented </font><br />
| Select spell to buy<br />
|-<br />
| sRepairServiceTitle<br />
| <font color="green"> implemented </font><br />
| Select item to repair<br />
|-<br />
| sTrainingServiceTitle<br />
| <font color="green"> implemented </font><br />
| Select skill to train<br />
|-<br />
| sMortar<br />
| <font color="blue"> removed </font><br />
| Mortar<br />
|-<br />
| sCalcinator<br />
| <font color="blue"> removed </font><br />
| Calcinator<br />
|-<br />
| sAlembic<br />
| <font color="blue"> removed </font><br />
| Alembic<br />
|-<br />
| sRetort<br />
| <font color="blue"> removed </font><br />
| Retort<br />
|-<br />
| sQuestionMark<br />
| <font color="red"> not started </font><br />
| ?<br />
|-<br />
| s3dAudio<br />
| <font color="red"> not started </font><br />
| 3D Audio<br />
|-<br />
| s3dHardware<br />
| <font color="red"> not started </font><br />
| Hardware Accelerated<br />
|-<br />
| s3dSoftware<br />
| <font color="red"> not started </font><br />
| Software Mode<br />
|-<br />
| sYourGold<br />
| <font color="green"> implemented </font><br />
| YOUR GOLD<br />
|-<br />
| sSellerGold<br />
| <font color="green"> implemented </font><br />
| SELLER GOLD<br />
|-<br />
| sTotalCost<br />
| <font color="green"> implemented </font><br />
| TOTAL COST<br />
|-<br />
| sTotalSold<br />
| <font color="green"> implemented </font><br />
| TOTAL SOLD<br />
|-<br />
| sOffer<br />
| <font color="red"> not started </font><br />
| Offer<br />
|-<br />
| sLess<br />
| <font color="red"> not started </font><br />
| Less<br />
|-<br />
| sMore<br />
| <font color="red"> not started </font><br />
| More<br />
|-<br />
| sInventory<br />
| <font color="blue"> removed </font><br />
| Inventory<br />
|-<br />
| sBookPageOne<br />
| <font color="blue"> removed </font><br />
| 1<br />
|-<br />
| sBookPageTwo<br />
| <font color="blue"> removed </font><br />
| 2<br />
|-<br />
| sDisposeofCorpse<br />
| <font color="green"> implemented </font><br />
| Dispose of Corpse<br />
|-<br />
| sCaughtStealingMessage<br />
| <font color="red"> not started </font><br />
| Hey he's stealing my stuff!<br />
|-<br />
| sUserDefinedClass<br />
| <font color="red"> not started </font><br />
| User Defined Class<br />
|-<br />
| sAsk<br />
| <font color="red"> not started </font><br />
| Ask<br />
|-<br />
| sEnchantItems<br />
| <font color="green"> implemented </font><br />
| Items to Enchant<br />
|-<br />
| sSoulGemsWithSouls<br />
| <font color="green"> implemented </font><br />
| Soul Gems with Souls<br />
|-<br />
| sDoYouWantTo<br />
| <font color="green"> implemented </font><br />
| Do you want to <br />
|-<br />
| sRechargeEnchantment<br />
| <font color="green"> implemented </font><br />
| Recharge Enchanted Item <br />
|-<br />
| sMake Enchantment<br />
| <font color="green"> implemented </font><br />
| Make an Enchanted Item <br />
|-<br />
| sSell<br />
| <font color="blue"> removed </font><br />
| Sell<br />
|-<br />
| sEquip<br />
| <font color="blue"> removed </font><br />
| Equip<br />
|-<br />
| sDrop<br />
| <font color="blue"> removed </font><br />
| Drop<br />
|-<br />
| sContainer<br />
| <font color="blue"> removed </font><br />
| Container <br />
|-<br />
| sStats<br />
| <font color="blue"> removed </font><br />
| Stats <br />
|-<br />
| sMap<br />
| <font color="blue"> removed </font><br />
| Map <br />
|-<br />
| sCenter<br />
| <font color="red"> not started </font><br />
| Center <br />
|-<br />
| sSaveMenuHelp01<br />
| <font color="red"> not started </font><br />
| th of<br />
|-<br />
| sSaveMenuHelp02<br />
| <font color="red"> not started </font><br />
| month<br />
|-<br />
| sSaveMenuHelp03<br />
| <font color="red"> not started </font><br />
| day<br />
|-<br />
| sSaveMenuHelp04<br />
| <font color="green"> implemented </font><br />
| a.m.<br />
|-<br />
| sSaveMenuHelp05<br />
| <font color="green"> implemented </font><br />
| p.m.<br />
|-<br />
| sSaveMenuHelp06<br />
| <font color="red"> not started </font><br />
| Delete Game?<br />
|-<br />
| sBlocks<br />
| <font color="red"> not started </font><br />
| Blocks<br />
|-<br />
| sFileSize<br />
| <font color="red"> not started </font><br />
| File Size<br />
|-<br />
| sSave<br />
| <font color="red"> not started </font><br />
| Save<br />
|-<br />
| sDeleteSpell<br />
| <font color="green"> implemented </font><br />
| Delete Spell<br />
|-<br />
| sQuestionDeleteSpell<br />
| <font color="green"> implemented </font><br />
| Are you sure you wish to delete %s?<br />
|-<br />
| sDeleteSpellError<br />
| <font color="green"> implemented </font><br />
| You cannot delete this item from the Magic Menu<br />
|-<br />
| sLocal<br />
| <font color="green"> implemented </font><br />
| Local<br />
|-<br />
| sLoadFailedMessage<br />
| <font color="red"> not started </font><br />
| Your last load failed. You must load another game or start a new game.<br />
|-<br />
| sShadows<br />
| <font color="green"> implemented </font><br />
| Shadows<br />
|-<br />
| sControlerVibration<br />
| <font color="red"> not started </font><br />
| Controller Vibration<br />
|-<br />
| sQuanityMenuMessage01<br />
| <font color="green"> implemented </font><br />
| Amount to Sell<br />
|-<br />
| sQuanityMenuMessage02<br />
| <font color="green"> implemented </font><br />
| Amount to Buy<br />
|-<br />
| sSex<br />
| <font color="red"> not started </font><br />
| Sex<br />
|-<br />
| sHair<br />
| <font color="red"> not started </font><br />
| Hair<br />
|-<br />
| sFace<br />
| <font color="red"> not started </font><br />
| Face<br />
|-<br />
| sRepairFailed<br />
| <font color="green"> implemented </font><br />
| Your repair failed!<br />
|-<br />
| sRepairSuccess<br />
| <font color="green"> implemented </font><br />
| Your repair succeeded!<br />
|-<br />
| sHeal<br />
| <font color="red"> not started </font><br />
| Heal<br />
|-<br />
| sgp<br />
| <font color="green"> implemented </font><br />
| gp<br />
|-<br />
| sSetValueMessage01<br />
| <font color="blue"> removed </font><br />
| The maximum magnitude cannot be less then the minimum magnitude!<br />
|-<br />
| sDelete<br />
| <font color="green"> implemented </font><br />
| Delete<br />
|-<br />
| sVideoWarning<br />
| <font color="blue"> removed </font><br />
| Warning: Video Resolution does not allow shadows.<br />
|-<br />
| sResChangeWarning<br />
| <font color="blue"> removed </font><br />
| Desired resolution not supported by video card.<br />
|-<br />
| sShift<br />
| <font color="blue"> removed </font><br />
| Shift<br />
|-<br />
| sBackspace<br />
| <font color="blue"> removed </font><br />
| Backspace<br />
|-<br />
| sCustomClassName<br />
| <font color="green"> implemented </font><br />
| Adventurer<br />
|-<br />
| sSpace<br />
| <font color="blue"> removed </font><br />
| Space<br />
|-<br />
| sInventorySelectNoItems<br />
| <font color="red"> not started </font><br />
| You have no items to fill this slot.<br />
|-<br />
| sInventorySelectNoSoul<br />
| <font color="green"> implemented </font><br />
| You have no filled Soul Gems<br />
|-<br />
| sInventorySelectNoIngredients<br />
| <font color="red"> not started </font><br />
| You have no ingredients<br />
|-<br />
| sDisposeCorpseFail<br />
| <font color="green"> implemented </font><br />
| You can not remove this corpse<br />
|-<br />
| sQuickMenuTitle<br />
| <font color="green"> implemented </font><br />
| Quick Keys<br />
|-<br />
| sQuickMenuInstruc<br />
| <font color="green"> implemented </font><br />
| Click on quick key slot to add a spell, magic item or inventory item<br />
|-<br />
| sQuickMenu1<br />
| <font color="green"> implemented </font><br />
| Item to QuickKey<br />
|-<br />
| sQuickMenu2<br />
| <font color="green"> implemented </font><br />
| Inventory Menu Item<br />
|-<br />
| sQuickMenu3<br />
| <font color="green"> implemented </font><br />
| Magic Menu Item<br />
|-<br />
| sQuickMenu4<br />
| <font color="green"> implemented </font><br />
| Delete QuickKey Item<br />
|-<br />
| sQuickMenu5<br />
| <font color="green"> implemented </font><br />
| You no longer have<br />
|-<br />
| sQuickMenu6<br />
| <font color="green"> implemented </font><br />
| Inventory Items to Quick key<br />
|-<br />
| sMagicSelectTitle<br />
| <font color="red"> not started </font><br />
| Select a magic to Quick key.<br />
|-<br />
| sNextRank<br />
| <font color="green"> implemented </font><br />
| Next Rank:<br />
|-<br />
| sNeedOneSkill<br />
| <font color="green"> implemented </font><br />
| Need one skill at<br />
|-<br />
| sNeedTwoSkills<br />
| <font color="green"> implemented </font><br />
| Need two skills at<br />
|-<br />
| sand<br />
| <font color="red"> not started </font><br />
| and<br />
|-<br />
| sOneHanded<br />
| <font color="green"> implemented </font><br />
| One Handed<br />
|-<br />
| sTwoHanded<br />
| <font color="green"> implemented </font><br />
| Two Handed<br />
|-<br />
| sType<br />
| <font color="green"> implemented </font><br />
| Type:<br />
|-<br />
| sAt<br />
| <font color="red"> not started </font><br />
| At<br />
|-<br />
| sUnequip<br />
| <font color="red"> not started </font><br />
| Unequip<br />
|-<br />
| sScrolldown<br />
| <font color="red"> not started </font><br />
| Scroll Down<br />
|-<br />
| sScrollup<br />
| <font color="red"> not started </font><br />
| Scroll Up<br />
|-<br />
| sSleepInterrupt<br />
| <font color="green"> implemented </font><br />
| Your rest has been interrupted.<br />
|-<br />
| sSoultrapSuccess<br />
| <font color="green"> implemented </font><br />
| Your have trapped a soul<br />
|-<br />
| sCantEquipWeapWarning<br />
| <font color="red"> not started </font><br />
| Finish your current attack before equipping a new weapon<br />
|-<br />
| sOfferMenuTitle<br />
| <font color="red"> not started </font><br />
| Offer Menu<br />
|-<br />
| sPowers<br />
| <font color="green"> implemented </font><br />
| Powers<br />
|-<br />
| sBreath<br />
| <font color="green"> implemented </font><br />
| Breath<br />
|-<br />
| sDifficulty<br />
| <font color="red"> not started </font><br />
| Difficulty<br />
|-<br />
| sEasy<br />
| <font color="red"> not started </font><br />
| Easy<br />
|-<br />
| sHard<br />
| <font color="red"> not started </font><br />
| Hard<br />
|-<br />
| sAttributeStrength<br />
| <font color="green"> implemented </font><br />
| Strength<br />
|-<br />
| sAttributeIntelligence<br />
| <font color="green"> implemented </font><br />
| Intelligence<br />
|-<br />
| sAttributeWillpower<br />
| <font color="green"> implemented </font><br />
| Willpower<br />
|-<br />
| sAttributeAgility<br />
| <font color="green"> implemented </font><br />
| Agility<br />
|-<br />
| sAttributeSpeed<br />
| <font color="green"> implemented </font><br />
| Speed<br />
|-<br />
| sAttributeEndurance<br />
| <font color="green"> implemented </font><br />
| Endurance<br />
|-<br />
| sAttributePersonality<br />
| <font color="green"> implemented </font><br />
| Personality<br />
|-<br />
| sAttributeLuck<br />
| <font color="green"> implemented </font><br />
| Luck<br />
|-<br />
| sHealth<br />
| <font color="green"> implemented </font><br />
| Health<br />
|-<br />
| sRace<br />
| <font color="green"> implemented </font><br />
| Race<br />
|-<br />
| sLevel<br />
| <font color="green"> implemented </font><br />
| Level<br />
|-<br />
| sLevels<br />
| <font color="green"> implemented </font><br />
| Levels<br />
|-<br />
| sFaction<br />
| <font color="green"> implemented </font><br />
| Faction<br />
|-<br />
| sBirthSign<br />
| <font color="green"> implemented </font><br />
| Sign<br />
|-<br />
| sBounty<br />
| <font color="green"> implemented </font><br />
| Bounty<br />
|-<br />
| sReputation<br />
| <font color="green"> implemented </font><br />
| Reputation<br />
|-<br />
| sSchool<br />
| <font color="green"> implemented </font><br />
| School<br />
|-<br />
| sSkill<br />
| <font color="red"> not started </font><br />
| Skill<br />
|-<br />
| sSkillProgress<br />
| <font color="green"> implemented </font><br />
| Progress towards skill increase<br />
|-<br />
| sSkillMaxReached<br />
| <font color="red"> not started </font><br />
| Maximum proficiency has been reached.<br />
|-<br />
| sLevelProgress<br />
| <font color="green"> implemented </font><br />
| Progress towards level increase<br />
|-<br />
| sMagic<br />
| <font color="green"> implemented </font><br />
| Magicka<br />
|-<br />
| sMagicMenu<br />
| <font color="blue"> removed </font><br />
| Magic<br />
|-<br />
| sFatigue<br />
| <font color="green"> implemented </font><br />
| Fatigue<br />
|-<br />
| sSkillsMenuReputationHelp<br />
| <font color="green"> implemented </font><br />
| Your fame rating in the world of Morrowind.<br />
|-<br />
| sStrDesc<br />
| <font color="green"> implemented </font><br />
| Affects your starting Health, how much you can carry, your maximum Fatigue, and how much damage you do in melee.<br />
|-<br />
| sIntDesc<br />
| <font color="green"> implemented </font><br />
| Determines your maximum amount of Magicka.<br />
|-<br />
| sWilDesc<br />
| <font color="green"> implemented </font><br />
| Affects your ability to resist magic, and your maximum Fatigue.<br />
|-<br />
| sAgiDesc<br />
| <font color="green"> implemented </font><br />
| Affects your ability to dodge and hit targets in melee as well as your maximum Fatigue.<br />
|-<br />
| sSpdDesc<br />
| <font color="green"> implemented </font><br />
| Determines how fast you can move.<br />
|-<br />
| sEndDesc<br />
| <font color="green"> implemented </font><br />
| Affects your starting Health, your Health gain per level, and your maximum Fatigue.<br />
|-<br />
| sPerDesc<br />
| <font color="green"> implemented </font><br />
| Affects your ability to deal with other characters and how much they like you.<br />
|-<br />
| sLucDesc<br />
| <font color="green"> implemented </font><br />
| Affects every action you do in a small way.<br />
|-<br />
| sFatDesc<br />
| <font color="green"> implemented </font><br />
| How tired you are. Low fatigue makes it harder to successfully perform actions.<br />
|-<br />
| sHealthDesc<br />
| <font color="green"> implemented </font><br />
| The amount of damage you can take before you die. Increases every time you gain a level.<br />
|-<br />
| sMagDesc<br />
| <font color="green"> implemented </font><br />
| Used to cast spells. Magicka is naturally restored by resting.<br />
|-<br />
| fWortChanceValue<br />
| <font color="green"> implemented </font><br />
| 15<br />
|-<br />
| sDefaultCellname<br />
| <font color="green"> implemented </font><br />
| Wilderness<br />
|-<br />
| fMinWalkSpeed<br />
| <font color="green"> implemented </font><br />
| 100<br />
|-<br />
| fMaxWalkSpeed<br />
| <font color="green"> implemented </font><br />
| 200<br />
|-<br />
| fMinWalkSpeedCreature<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| fMaxWalkSpeedCreature<br />
| <font color="green"> implemented </font><br />
| 300<br />
|-<br />
| fEncumberedMoveEffect<br />
| <font color="green"> implemented </font><br />
| 0.3<br />
|-<br />
| fBaseRunMultiplier<br />
| <font color="green"> implemented </font><br />
| 1.75<br />
|-<br />
| fAthleticsRunBonus<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fJumpAcrobaticsBase<br />
| <font color="green"> implemented </font><br />
| 128<br />
|-<br />
| fJumpAcroMultiplier<br />
| <font color="green"> implemented </font><br />
| 4<br />
|-<br />
| fJumpEncumbranceBase<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fJumpEncumbranceMultiplier<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fJumpRunMultiplier<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fJumpMoveBase<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fJumpMoveMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fSwimWalkBase<br />
| <font color="red"> not started </font><br />
| 0.5<br />
|-<br />
| fSwimRunBase<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fSwimWalkAthleticsMult<br />
| <font color="red"> not started </font><br />
| 0.02<br />
|-<br />
| fSwimRunAthleticsMult<br />
| <font color="green"> implemented </font><br />
| 0.1<br />
|-<br />
| fSwimHeightScale<br />
| <font color="red"> not started </font><br />
| 0.9<br />
|-<br />
| fHoldBreathTime<br />
| <font color="green"> implemented </font><br />
| 20<br />
|-<br />
| fHoldBreathEndMult<br />
| <font color="red"> not started </font><br />
| 0.5<br />
|-<br />
| fSuffocationDamage<br />
| <font color="green"> implemented </font><br />
| 3<br />
|-<br />
| fMinFlySpeed<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| fMaxFlySpeed<br />
| <font color="green"> implemented </font><br />
| 300<br />
|-<br />
| fStromWindSpeed<br />
| <font color="red"> not started </font><br />
| 0.7<br />
|-<br />
| fStromWalkMult<br />
| <font color="red"> not started </font><br />
| 0.25<br />
|-<br />
| fFallDamageDistanceMin<br />
| <font color="green"> implemented </font><br />
| 400<br />
|-<br />
| fFallDistanceBase<br />
| <font color="green"> implemented </font><br />
| 0<br />
|-<br />
| fFallDistanceMult<br />
| <font color="green"> implemented </font><br />
| 0.07<br />
|-<br />
| fFallAcroBase<br />
| <font color="green"> implemented </font><br />
| 0.25<br />
|-<br />
| fFallAcroMult<br />
| <font color="green"> implemented </font><br />
| 0.01<br />
|-<br />
| iMaxActivateDist<br />
| <font color="green"> implemented </font><br />
| 192<br />
|-<br />
| iMaxInfoDist<br />
| <font color="red"> not started </font><br />
| 192<br />
|-<br />
| fVanityDelay<br />
| <font color="green"> implemented </font><br />
| 30<br />
|-<br />
| fMaxHeadTrackDistance<br />
| <font color="red"> not started </font><br />
| 400<br />
|-<br />
| fInteriorHeadTrackMult<br />
| <font color="red"> not started </font><br />
| 0.5<br />
|-<br />
| iHelmWeight<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| iPauldronWeight<br />
| <font color="green"> implemented </font><br />
| 10<br />
|-<br />
| iCuirassWeight<br />
| <font color="green"> implemented </font><br />
| 30<br />
|-<br />
| iGauntletWeight<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| iGreavesWeight<br />
| <font color="green"> implemented </font><br />
| 15<br />
|-<br />
| iBootsWeight<br />
| <font color="green"> implemented </font><br />
| 20<br />
|-<br />
| iShieldWeight<br />
| <font color="green"> implemented </font><br />
| 15<br />
|-<br />
| fLightMaxMod<br />
| <font color="green"> implemented </font><br />
| 0.6<br />
|-<br />
| fMedMaxMod<br />
| <font color="green"> implemented </font><br />
| 0.9<br />
|-<br />
| fUnarmoredBase1<br />
| <font color="green"> implemented </font><br />
| 0.1<br />
|-<br />
| fUnarmoredBase2<br />
| <font color="green"> implemented </font><br />
| 0.065<br />
|-<br />
| iBaseArmorSkill<br />
| <font color="green"> implemented </font><br />
| 30<br />
|-<br />
| fBlockStillBonus<br />
| <font color="green"> implemented </font><br />
| 1.25<br />
|-<br />
| fDamageStrengthBase<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fDamageStrengthMult<br />
| <font color="green"> implemented </font><br />
| 0.1<br />
|-<br />
| fSwingBlockBase<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fSwingBlockMult<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fFatigueBase<br />
| <font color="green"> implemented </font><br />
| 1.25<br />
|-<br />
| fFatigueMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fFatigueReturnBase<br />
| <font color="green"> implemented </font><br />
| 2.5<br />
|-<br />
| fFatigueReturnMult<br />
| <font color="green"> implemented </font><br />
| 0.02<br />
|-<br />
| fEndFatigueMult<br />
| <font color="green"> implemented </font><br />
| 0.04<br />
|-<br />
| fFatigueAttackBase<br />
| <font color="green"> implemented </font><br />
| 2<br />
|-<br />
| fFatigueAttackMult<br />
| <font color="green"> implemented </font><br />
| 0<br />
|-<br />
| fWeaponFatigueMult<br />
| <font color="green"> implemented </font><br />
| 0.25<br />
|-<br />
| fFatigueBlockBase<br />
| <font color="green"> implemented </font><br />
| 4<br />
|-<br />
| fFatigueBlockMult<br />
| <font color="green"> implemented </font><br />
| 0<br />
|-<br />
| fWeaponFatigueBlockMult<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fFatigueRunBase<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| fFatigueRunMult<br />
| <font color="green"> implemented </font><br />
| 2<br />
|-<br />
| fFatigueJumpBase<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| fFatigueJumpMult<br />
| <font color="green"> implemented </font><br />
| 0<br />
|-<br />
| fFatigueSwimWalkBase<br />
| <font color="green"> implemented </font><br />
| 2.5<br />
|-<br />
| fFatigueSwimRunBase<br />
| <font color="green"> implemented </font><br />
| 7<br />
|-<br />
| fFatigueSwimWalkMult<br />
| <font color="green"> implemented </font><br />
| 0<br />
|-<br />
| fFatigueSwimRunMult<br />
| <font color="green"> implemented </font><br />
| 0<br />
|-<br />
| fFatigueSneakBase<br />
| <font color="green"> implemented </font><br />
| 1.5<br />
|-<br />
| fFatigueSneakMult<br />
| <font color="green"> implemented </font><br />
| 1.5<br />
|-<br />
| fMinHandToHandMult<br />
| <font color="green"> implemented </font><br />
| 0.1<br />
|-<br />
| fMaxHandToHandMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fHandtoHandHealthPer<br />
| <font color="green"> implemented </font><br />
| 0.1<br />
|-<br />
| fCombatInvisoMult<br />
| <font color="red"> not started </font><br />
| 0.2<br />
|-<br />
| fCombatKODamageMult<br />
| <font color="green"> implemented </font><br />
| 1.5<br />
|-<br />
| fCombatCriticalStrikeMult<br />
| <font color="green"> implemented </font><br />
| 4<br />
|-<br />
| iBlockMinChance<br />
| <font color="green"> implemented </font><br />
| 10<br />
|-<br />
| iBlockMaxChance<br />
| <font color="green"> implemented </font><br />
| 50<br />
|-<br />
| fLevelUpHealthEndMult<br />
| <font color="green"> implemented </font><br />
| 0.1<br />
|-<br />
| fSoulGemMult<br />
| <font color="green"> implemented </font><br />
| 3<br />
|-<br />
| fEffectCostMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fSpellPriceMult<br />
| <font color="red"> not started </font><br />
| 2<br />
|-<br />
| fFatigueSpellBase<br />
| <font color="green"> implemented </font><br />
| 0<br />
|-<br />
| fFatigueSpellMult<br />
| <font color="green"> implemented </font><br />
| 0<br />
|-<br />
| fFatigueSpellCostMult<br />
| <font color="blue"> removed </font><br />
| 0<br />
|-<br />
| fPotionStrengthMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fPotionT1MagMult<br />
| <font color="green"> implemented </font><br />
| 1.5<br />
|-<br />
| fPotionT1DurMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fPotionMinUsefulDuration<br />
| <font color="red"> not started </font><br />
| 20<br />
|-<br />
| fPotionT4BaseStrengthMult<br />
| <font color="red"> not started </font><br />
| 20<br />
|-<br />
| fPotionT4EquipStrengthMult<br />
| <font color="red"> not started </font><br />
| 12<br />
|-<br />
| fIngredientMult<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fMagicItemCostMult<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fMagicItemPriceMult<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fMagicItemOnceMult<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fMagicItemUsedMult<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fMagicItemStrikeMult<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fMagicItemConstantMult<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fEnchantmentMult<br />
| <font color="green"> implemented </font><br />
| 0.1<br />
|-<br />
| fEnchantmentChanceMult<br />
| <font color="green"> implemented </font><br />
| 3<br />
|-<br />
| fPCbaseMagickaMult<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fNPCbaseMagickaMult<br />
| <font color="red"> not started </font><br />
| 2<br />
|-<br />
| fAutoSpellChance<br />
| <font color="red"> not started </font><br />
| 80<br />
|-<br />
| fAutoPCSpellChance<br />
| <font color="red"> not started </font><br />
| 50<br />
|-<br />
| iAutoSpellTimesCanCast<br />
| <font color="red"> not started </font><br />
| 3<br />
|-<br />
| iAutoSpellAttSkillMin<br />
| <font color="red"> not started </font><br />
| 70<br />
|-<br />
| iAutoSpellAlterationMax<br />
| <font color="red"> not started </font><br />
| 5<br />
|-<br />
| iAutoSpellConjurationMax<br />
| <font color="red"> not started </font><br />
| 2<br />
|-<br />
| iAutoSpellDestructionMax<br />
| <font color="red"> not started </font><br />
| 5<br />
|-<br />
| iAutoSpellIllusionMax<br />
| <font color="red"> not started </font><br />
| 5<br />
|-<br />
| iAutoSpellMysticismMax<br />
| <font color="red"> not started </font><br />
| 5<br />
|-<br />
| iAutoSpellRestorationMax<br />
| <font color="red"> not started </font><br />
| 5<br />
|-<br />
| iAutoPCSpellMax<br />
| <font color="red"> not started </font><br />
| 100<br />
|-<br />
| iAutoRepFacMod<br />
| <font color="green"> implemented </font><br />
| 2<br />
|-<br />
| iAutoRepLevMod<br />
| <font color="green"> implemented </font><br />
| 0<br />
|-<br />
| iMagicItemChargeOnce<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| iMagicItemChargeConst<br />
| <font color="red"> not started </font><br />
| 10<br />
|-<br />
| iMagicItemChargeUse<br />
| <font color="red"> not started </font><br />
| 5<br />
|-<br />
| iMagicItemChargeStrike<br />
| <font color="red"> not started </font><br />
| 10<br />
|-<br />
| iMonthsToRespawn<br />
| <font color="red"> not started </font><br />
| 4<br />
|-<br />
| fCorpseClearDelay<br />
| <font color="red"> not started </font><br />
| 72<br />
|-<br />
| fCorpseRespawnDelay<br />
| <font color="red"> not started </font><br />
| 72<br />
|-<br />
| fBarterGoldResetDelay<br />
| <font color="red"> implemented </font><br />
| 24<br />
|-<br />
| fEncumbranceStrMult<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| fPickLockMult<br />
| <font color="green"> implemented </font><br />
| -1<br />
|-<br />
| fTrapCostMult<br />
| <font color="green"> implemented </font><br />
| 0<br />
|-<br />
| fMessageTimePerChar<br />
| <font color="green"> implemented </font><br />
| 0.1<br />
|-<br />
| fMagicItemRechargePerSecond<br />
| <font color="green"> implemented </font><br />
| 0.05<br />
|-<br />
| i1stPersonSneakDelta<br />
| <font color="green"> implemented </font><br />
| 10<br />
|-<br />
| iBarterSuccessDisposition<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| iBarterFailDisposition<br />
| <font color="green"> implemented </font><br />
| -1<br />
|-<br />
| iLevelupTotal<br />
| <font color="green"> implemented </font><br />
| 10<br />
|-<br />
| iLevelupMajorMult<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| iLevelupMinorMult<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| iLevelupMajorMultAttribute<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| iLevelupMinorMultAttribute<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| iLevelupMiscMultAttriubte<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| iLevelupSpecialization<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| iLevelUp01Mult<br />
| <font color="green"> implemented </font><br />
| 2<br />
|-<br />
| iLevelUp02Mult<br />
| <font color="green"> implemented </font><br />
| 2<br />
|-<br />
| iLevelUp03Mult<br />
| <font color="green"> implemented </font><br />
| 2<br />
|-<br />
| iLevelUp04Mult<br />
| <font color="green"> implemented </font><br />
| 2<br />
|-<br />
| iLevelUp05Mult<br />
| <font color="green"> implemented </font><br />
| 3<br />
|-<br />
| iLevelUp06Mult<br />
| <font color="green"> implemented </font><br />
| 3<br />
|-<br />
| iLevelUp07Mult<br />
| <font color="green"> implemented </font><br />
| 3<br />
|-<br />
| iLevelUp08Mult<br />
| <font color="green"> implemented </font><br />
| 4<br />
|-<br />
| iLevelUp09Mult<br />
| <font color="green"> implemented </font><br />
| 4<br />
|-<br />
| iLevelUp10Mult<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| iSoulAmountForConstantEffect<br />
| <font color="green"> implemented </font><br />
| 400<br />
|-<br />
| fConstantEffectMult<br />
| <font color="red"> not started </font><br />
| 15<br />
|-<br />
| fEnchantmentConstantDurationMult<br />
| <font color="red"> not started </font><br />
| 100<br />
|-<br />
| fEnchantmentConstantChanceMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fWeaponDamageMult<br />
| <font color="green"> implemented </font><br />
| 0.1<br />
|-<br />
| fSeriousWoundMult<br />
| <font color="red"> not started </font><br />
| 0<br />
|-<br />
| fKnockDownMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| iKnockDownOddsBase<br />
| <font color="green"> implemented </font><br />
| 50<br />
|-<br />
| iKnockDownOddsMult<br />
| <font color="green"> implemented </font><br />
| 50<br />
|-<br />
| fCombatArmorMinMult<br />
| <font color="red"> not started </font><br />
| 0.25<br />
|-<br />
| fHandToHandReach<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fVoiceIdleOdds<br />
| <font color="green"> implemented </font><br />
| 10<br />
|-<br />
| iVoiceAttackOdds<br />
| <font color="green"> Implemented </font><br />
| 10<br />
|-<br />
| iVoiceHitOdds<br />
| <font color="green"> Implemented </font><br />
| 30<br />
|-<br />
| fProjectileMinSpeed<br />
| <font color="green"> Implemented </font><br />
| 400<br />
|-<br />
| fProjectileMaxSpeed<br />
| <font color="green"> Implemented </font><br />
| 3000<br />
|-<br />
| fThrownWeaponMinSpeed<br />
| <font color="green"> Implemented </font><br />
| 300<br />
|-<br />
| fThrownWeaponMaxSpeed<br />
| <font color="green"> Implemented </font><br />
| 1000<br />
|-<br />
| fTargetSpellMaxSpeed<br />
| <font color="green"> implemented </font><br />
| 1000<br />
|-<br />
| fProjectileThrownStoreChance<br />
| <font color="green"> Implemented </font><br />
| 25<br />
|-<br />
| iPickMinChance<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| iPickMaxChance<br />
| <font color="green"> implemented </font><br />
| 75<br />
|-<br />
| fDispRaceMod<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| fDispPersonalityMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fDispPersonalityBase<br />
| <font color="green"> implemented </font><br />
| 50<br />
|-<br />
| fDispFactionMod<br />
| <font color="green"> implemented </font><br />
| 3<br />
|-<br />
| fDispFactionRankBase<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fDispFactionRankMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fDispCrimeMod<br />
| <font color="green"> implemented </font><br />
| 0<br />
|-<br />
| fDispDiseaseMod<br />
| <font color="green"> implemented </font><br />
| -10<br />
|-<br />
| iDispAttackMod<br />
| <font color="red"> not started </font><br />
| -50<br />
|-<br />
| fDispWeaponDrawn<br />
| <font color="green"> implemented </font><br />
| -5<br />
|-<br />
| fDispBargainSuccessMod<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fDispBargainFailMod<br />
| <font color="red"> not started </font><br />
| -1<br />
|-<br />
| fDispPickPocketMod<br />
| <font color="red"> not started </font><br />
| -25<br />
|-<br />
| iDaysinPrisonMod<br />
| <font color="green"> implemented </font><br />
| 100<br />
|-<br />
| fDispAttacking<br />
| <font color="red"> not started </font><br />
| -10<br />
|-<br />
| fDispStealing<br />
| <font color="red"> not started </font><br />
| -0.5<br />
|-<br />
| iDispTresspass<br />
| <font color="red"> not started </font><br />
| -20<br />
|-<br />
| iDispKilling<br />
| <font color="red"> not started </font><br />
| -50<br />
|-<br />
| iTrainingMod<br />
| <font color="green"> implemented </font><br />
| 10<br />
|-<br />
| iAlchemyMod<br />
| <font color="green"> implemented </font><br />
| 2<br />
|-<br />
| fBargainOfferBase<br />
| <font color="green"> implemented </font><br />
| 50<br />
|-<br />
| fBargainOfferMulti<br />
| <font color="green"> implemented </font><br />
| -4<br />
|-<br />
| fDispositionMod<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fPersonalityMod<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| fLuckMod<br />
| <font color="green"> implemented </font><br />
| 10<br />
|-<br />
| fReputationMod<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fLevelMod<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| fBribe10Mod<br />
| <font color="green"> implemented </font><br />
| 35<br />
|-<br />
| fBribe100Mod<br />
| <font color="green"> implemented </font><br />
| 75<br />
|-<br />
| fBribe1000Mod<br />
| <font color="green"> implemented </font><br />
| 150<br />
|-<br />
| fPerDieRollMult<br />
| <font color="green"> implemented </font><br />
| 0.3<br />
|-<br />
| fPerTempMult<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| iPerMinChance<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| iPerMinChange<br />
| <font color="green"> implemented </font><br />
| 10<br />
|-<br />
| fSpecialSkillBonus<br />
| <font color="green"> implemented </font><br />
| 0.8<br />
|-<br />
| fMajorSkillBonus<br />
| <font color="green"> implemented </font><br />
| 0.75<br />
|-<br />
| fMinorSkillBonus<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fMiscSkillBonus<br />
| <font color="green"> implemented </font><br />
| 1.25<br />
|-<br />
| iAlarmKilling<br />
| <font color="red"> not started </font><br />
| 90<br />
|-<br />
| iAlarmAttack<br />
| <font color="red"> not started </font><br />
| 50<br />
|-<br />
| iAlarmStealing<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| iAlarmPickPocket<br />
| <font color="red"> not started </font><br />
| 20<br />
|-<br />
| iAlarmTresspass<br />
| <font color="red"> not started </font><br />
| 5<br />
|-<br />
| fAlarmRadius<br />
| <font color="red"> not started </font><br />
| 2000<br />
|-<br />
| iCrimeKilling<br />
| <font color="green"> implemented </font><br />
| 1000<br />
|-<br />
| iCrimeAttack<br />
| <font color="green"> implemented </font><br />
| 40<br />
|-<br />
| fCrimeStealing<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| iCrimePickPocket<br />
| <font color="green"> implemented </font><br />
| 25<br />
|-<br />
| iCrimeTresspass<br />
| <font color="green"> implemented </font><br />
| 5<br />
|-<br />
| iCrimeThreshold<br />
| <font color="red"> not started </font><br />
| 1000<br />
|-<br />
| iCrimeThresholdMultiplier<br />
| <font color="red"> not started </font><br />
| 10<br />
|-<br />
| fCrimeGoldDiscountMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fCrimeGoldTurnInMult<br />
| <font color="green"> implemented </font><br />
| 0.9<br />
|-<br />
| iFightAttack<br />
| <font color="green"> implemented </font><br />
| 100<br />
|-<br />
| iFightAttacking<br />
| <font color="red"> not started </font><br />
| 50<br />
|-<br />
| iFightDistanceBase<br />
| <font color="red"> not started </font><br />
| 20<br />
|-<br />
| fFightDistanceMultiplier<br />
| <font color="red"> not started </font><br />
| 0.005<br />
|-<br />
| iFightAlarmMult<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fFightDispMult<br />
| <font color="red"> not started </font><br />
| 0.2<br />
|-<br />
| fFightStealing<br />
| <font color="green"> implemented </font><br />
| 50<br />
|-<br />
| iFightPickpocket<br />
| <font color="green"> implemented </font><br />
| 25<br />
|-<br />
| iFightTrespass<br />
| <font color="green"> implemented </font><br />
| 25<br />
|-<br />
| iFightKilling<br />
| <font color="green"> implemented </font><br />
| 50<br />
|-<br />
| iFlee<br />
| <font color="red"> not started </font><br />
| 0<br />
|-<br />
| iGreetDistanceMultiplier<br />
| <font color="green"> implemented </font><br />
| 6<br />
|-<br />
| iGreetDuration<br />
| <font color="red"> not started </font><br />
| 4<br />
|-<br />
| fGreetDistanceReset<br />
| <font color="green"> implemented </font><br />
| 512<br />
|-<br />
| fIdleChanceMultiplier<br />
| <font color="green"> implemented </font><br />
| 0.75<br />
|-<br />
| fSneakUseDist<br />
| <font color="red"> not started </font><br />
| 500<br />
|-<br />
| fSneakUseDelay<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fSneakDistanceBase<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fSneakDistanceMultiplier<br />
| <font color="green"> implemented </font><br />
| 0.002<br />
|-<br />
| fSneakSpeedMultiplier<br />
| <font color="green"> implemented </font><br />
| 0.75<br />
|-<br />
| fSneakViewMult<br />
| <font color="green"> implemented </font><br />
| 1.5<br />
|-<br />
| fSneakNoViewMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| fSneakSkillMult<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fSneakBootMult<br />
| <font color="green"> implemented </font><br />
| -1<br />
|-<br />
| fCombatDistance<br />
| <font color="green"> implemented </font><br />
| 128<br />
|-<br />
| fCombatAngleXY<br />
| <font color="green"> implemented </font><br />
| 60<br />
|-<br />
| fCombatAngleZ<br />
| <font color="green"> implemented </font><br />
| 60<br />
|-<br />
| fCombatForceSideAngle<br />
| <font color="red"> not started </font><br />
| 30<br />
|-<br />
| fCombatTorsoSideAngle<br />
| <font color="red"> not started </font><br />
| 45<br />
|-<br />
| fCombatTorsoStartPercent<br />
| <font color="red"> not started </font><br />
| 0.3<br />
|-<br />
| fCombatTorsoStopPercent<br />
| <font color="red"> not started </font><br />
| 0.8<br />
|-<br />
| fCombatBlockLeftAngle<br />
| <font color="green"> implemented </font><br />
| -90<br />
|-<br />
| fCombatBlockRightAngle<br />
| <font color="green"> implemented </font><br />
| 30<br />
|-<br />
| fCombatDelayCreature<br />
| <font color="red"> not started </font><br />
| 0.1<br />
|-<br />
| fCombatDelayNPC<br />
| <font color="red"> not started </font><br />
| 0.1<br />
|-<br />
| sTargetCriticalStrike<br />
| <font color="green"> implemented </font><br />
| Critical Damage!<br />
|-<br />
| fAIMeleeWeaponMult<br />
| <font color="red"> not started </font><br />
| 2<br />
|-<br />
| fAIRangeMeleeWeaponMult<br />
| <font color="red"> not started </font><br />
| 5<br />
|-<br />
| fAIMagicSpellMult<br />
| <font color="red"> not started </font><br />
| 3<br />
|-<br />
| fAIRangeMagicSpellMult<br />
| <font color="red"> not started </font><br />
| 5<br />
|-<br />
| fAIMeleeArmorMult<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fAIMeleeSummWeaponMult<br />
| <font color="red"> not started </font><br />
| 1<br />
|-<br />
| fAIFleeHealthMult<br />
| <font color="red"> not started </font><br />
| 7<br />
|-<br />
| fAIFleeFleeMult<br />
| <font color="red"> not started </font><br />
| 0.3<br />
|-<br />
| fPickPocketMod<br />
| <font color="green"> implemented </font><br />
| 0.3<br />
|-<br />
| fSleepRandMod<br />
| <font color="green"> implemented </font><br />
| 0.25<br />
|-<br />
| fSleepRestMod<br />
| <font color="green"> implemented </font><br />
| 0.3<br />
|-<br />
| iNumberCreatures<br />
| <font color="green"> implemented </font><br />
| 1<br />
|-<br />
| fAudioDefaultMinDistance<br />
| <font color="red"> not started </font><br />
| 5<br />
|-<br />
| fAudioDefaultMaxDistance<br />
| <font color="red"> not started </font><br />
| 40<br />
|-<br />
| fAudioVoiceDefaultMinDistance<br />
| <font color="red"> not started </font><br />
| 10<br />
|-<br />
| fAudioVoiceDefaultMaxDistance<br />
| <font color="red"> not started </font><br />
| 60<br />
|-<br />
| fAudioMinDistanceMult<br />
| <font color="red"> not started </font><br />
| 20<br />
|-<br />
| fAudioMaxDistanceMult<br />
| <font color="red"> not started </font><br />
| 50<br />
|-<br />
| fNPCHealthBarTime<br />
| <font color="red"> not started </font><br />
| 3<br />
|-<br />
| fNPCHealthBarFade<br />
| <font color="red"> not started </font><br />
| 0.5<br />
|-<br />
| fDifficultyMult<br />
| <font color="red"> not started </font><br />
| 5<br />
|-<br />
| sSchoolAlteration<br />
| <font color="green"> implemented </font><br />
| Alteration<br />
|-<br />
| sSchoolConjuration<br />
| <font color="green"> implemented </font><br />
| Conjuration<br />
|-<br />
| sSchoolDestruction<br />
| <font color="green"> implemented </font><br />
| Destruction<br />
|-<br />
| sSchoolIllusion<br />
| <font color="green"> implemented </font><br />
| Illusion<br />
|-<br />
| sSchoolMysticism<br />
| <font color="green"> implemented </font><br />
| Mysticism<br />
|-<br />
| sSchoolRestoration<br />
| <font color="green"> implemented </font><br />
| Restoration<br />
|-<br />
| sTypeSpell<br />
| <font color="red"> not started </font><br />
| Spells<br />
|-<br />
| sTypeAbility<br />
| <font color="red"> not started </font><br />
| Abilities<br />
|-<br />
| sTypeBlightDisease<br />
| <font color="red"> not started </font><br />
| Blight Disease<br />
|-<br />
| sTypeDisease<br />
| <font color="red"> not started </font><br />
| Disease<br />
|-<br />
| sTypeCurse<br />
| <font color="red"> not started </font><br />
| Curse<br />
|-<br />
| sTypePower<br />
| <font color="red"> not started </font><br />
| Powers<br />
|-<br />
| sItemCastOnce<br />
| <font color="green"> implemented </font><br />
| Cast Once<br />
|-<br />
| sItemCastWhenStrikes<br />
| <font color="green"> implemented </font><br />
| Cast When Strikes<br />
|-<br />
| sItemCastWhenUsed<br />
| <font color="green"> implemented </font><br />
| Cast When Used<br />
|-<br />
| sItemCastConstant<br />
| <font color="green"> implemented </font><br />
| Constant Effect<br />
|-<br />
| sRangeSelf<br />
| <font color="green"> implemented </font><br />
| Self<br />
|-<br />
| sRangeTouch<br />
| <font color="green"> implemented </font><br />
| Touch<br />
|-<br />
| sRangeTarget<br />
| <font color="green"> implemented </font><br />
| Target<br />
|-<br />
| sMagicSkillFail<br />
| <font color="green"> implemented </font><br />
| You failed casting the spell.<br />
|-<br />
| sMagicInsufficientSP<br />
| <font color="green"> implemented </font><br />
| You do not have enough Magicka to cast the spell.<br />
|-<br />
| sMagicInsufficientCharge<br />
| <font color="green"> implemented </font><br />
| Item does not have enough charge.<br />
|-<br />
| sPowerAlreadyUsed<br />
| <font color="green"> implemented </font><br />
| You already used that power today.<br />
|-<br />
| sMagicInvalidTarget<br />
| <font color="red"> not started </font><br />
| Your spell did not get a target.<br />
|-<br />
| sMagicLockSuccess<br />
| <font color="red"> not started </font><br />
| Your spell has locked its target.<br />
|-<br />
| sMagicOpenSuccess<br />
| <font color="red"> not started </font><br />
| Your spell has unlocked its target.<br />
|-<br />
| sMagicTargetResistsWeapons<br />
| <font color="green"> implemented </font><br />
| Your weapon has no effect.<br />
|-<br />
| sMagicContractDisease<br />
| <font color="green"> implemented </font><br />
| You have contracted %s<br />
|-<br />
| fMagicDetectRefreshRate<br />
| <font color="red"> not started </font><br />
| 0.016667<br />
|-<br />
| fMagicStartIconBlink<br />
| <font color="red"> not started </font><br />
| 3<br />
|-<br />
| fMagicCreatureCastDelay<br />
| <font color="red"> not started </font><br />
| 1.5<br />
|-<br />
| fDiseaseXferChance<br />
| <font color="green"> implemented </font><br />
| 2.5<br />
|-<br />
| fElementalShieldMult<br />
| <font color="red"> not started </font><br />
| 0.1<br />
|-<br />
| sMagicCorprusWorsens<br />
| <font color="red"> not started </font><br />
| Your case of Corprus has worsened.<br />
|-<br />
| sMagicCannotRecast<br />
| <font color="red"> not started </font><br />
| You cannot re-cast this spell while it is still in effect.<br />
|-<br />
| fMagicSunBlockedMult<br />
| <font color="green"> implemented </font><br />
| 0.5<br />
|-<br />
| sMagicPCResisted<br />
| <font color="green"> implemented </font><br />
| You resisted magic.<br />
|-<br />
| sMagicTargetResisted<br />
| <font color="green"> implemented </font><br />
| Target resisted magic.<br />
|-<br />
| sMagicInvalidEffect<br />
| <font color="red"> not started </font><br />
| You cannot cast this effect right now.<br />
|-<br />
| sAcrobat<br />
| <font color="blue"> removed </font><br />
| Acrobat<br />
|-<br />
| sAgent<br />
| <font color="blue"> removed </font><br />
| Agent<br />
|-<br />
| sArcher<br />
| <font color="blue"> removed </font><br />
| Archer<br />
|-<br />
| sAssassin<br />
| <font color="blue"> removed </font><br />
| Assassin<br />
|-<br />
| sBarbarian<br />
| <font color="blue"> removed </font><br />
| Barbarian<br />
|-<br />
| sBard<br />
| <font color="blue"> removed </font><br />
| Bard<br />
|-<br />
| sBattlemage<br />
| <font color="blue"> removed </font><br />
| Battlemage<br />
|-<br />
| sCrusader<br />
| <font color="blue"> removed </font><br />
| Crusader<br />
|-<br />
| sCustom<br />
| <font color="blue"> removed </font><br />
| Custom<br />
|-<br />
| sHealer<br />
| <font color="blue"> removed </font><br />
| Healer<br />
|-<br />
| sKnight<br />
| <font color="blue"> removed </font><br />
| Knight<br />
|-<br />
| sMage<br />
| <font color="blue"> removed </font><br />
| Mage<br />
|-<br />
| sMonk<br />
| <font color="blue"> removed </font><br />
| Monk<br />
|-<br />
| sNightblade<br />
| <font color="blue"> removed </font><br />
| Nightblade<br />
|-<br />
| sPilgrim<br />
| <font color="blue"> removed </font><br />
| Pilgrim<br />
|-<br />
| sRogue<br />
| <font color="blue"> removed </font><br />
| Rogue<br />
|-<br />
| sScout<br />
| <font color="blue"> removed </font><br />
| Scout<br />
|-<br />
| sSorceror<br />
| <font color="blue"> removed </font><br />
| Sorcerer<br />
|-<br />
| sSpellsword<br />
| <font color="blue"> removed </font><br />
| Spellsword<br />
|-<br />
| sThief<br />
| <font color="blue"> removed </font><br />
| Thief<br />
|-<br />
| sWarrior<br />
| <font color="blue"> removed </font><br />
| Warrior<br />
|-<br />
| sWitchhunter<br />
| <font color="blue"> removed </font><br />
| Witchhunter<br />
|-<br />
| fFleeDistance<br />
| <font color="red"> not started </font><br />
| 3000<br />
|-<br />
| fCombatDistanceWerewolfMod<br />
| <font color="red"> not started </font><br />
| 0.3<br />
|-<br />
| iWereWolfBounty<br />
| <font color="green"> implemented </font><br />
| 10000<br />
|-<br />
| fWereWolfSilverWeaponDamageMult<br />
| <font color="green"> implemented </font><br />
| 1.5<br />
|-<br />
| fWereWolfRunMult<br />
| <font color="green"> implemented </font><br />
| 1.5<br />
|-<br />
| sProfitValue<br />
| <font color="green"> implemented </font><br />
| Profit:<br />
|-<br />
| sCompanionShare<br />
| <font color="green"> implemented </font><br />
| Share<br />
|-<br />
| sCompanionWarningMessage<br />
| <font color="green"> implemented </font><br />
| Your mercenary is poorer now than when he contracted with you. Your mercenary will quit if you do not give him gold or goods to bring his Profit to a positive value.<br />
|-<br />
| sCompanionWarningButtonOne<br />
| <font color="green"> implemented </font><br />
| Let the mercenary quit.<br />
|-<br />
| sCompanionWarningButtonTwo<br />
| <font color="green"> implemented </font><br />
| Return to Companion Share display.<br />
|-<br />
| sDeleteNote<br />
| <font color="red"> not started </font><br />
| Delete Note?<br />
|-<br />
| sEditNote<br />
| <font color="red"> not started </font><br />
| Edit Note<br />
|-<br />
| sWerewolfRefusal<br />
| <font color="green"> implemented </font><br />
| You cannot do this as a werewolf.<br />
|-<br />
| sWerewolfPopup<br />
| <font color="green"> implemented </font><br />
| Werewolf<br />
|-<br />
| sWerewolfRestMessage<br />
| <font color="green"> implemented </font><br />
| You cannot rest in werewolf form.<br />
|-<br />
| sWerewolfAlarmMessage<br />
| <font color="red"> not started </font><br />
| You have been detected changing from a werewolf state.<br />
|-<br />
| sTeleportDisabled<br />
| <font color="green"> implemented </font><br />
| Teleportation magic does not work here.<br />
|-<br />
| sLevitateDisabled<br />
| <font color="green"> implemented </font><br />
| Levitation magic does not work here.<br />
|-<br />
| iWereWolfLevelToAttack<br />
| <font color="red"> not started </font><br />
| 20<br />
|-<br />
| iWereWolfFightMod<br />
| <font color="red"> not started </font><br />
| 100<br />
|-<br />
| iWereWolfFleeMod<br />
| <font color="red"> not started </font><br />
| 100<br />
|}<br />
<br />
<br />
<br />
ESMTool changes to generate this page:<br />
<pre><br />
diff --git a/apps/esmtool/esmtool.cpp b/apps/esmtool/esmtool.cpp<br />
index 2798009..e291eb5 100644<br />
--- a/apps/esmtool/esmtool.cpp<br />
+++ b/apps/esmtool/esmtool.cpp<br />
@@ -343,8 +343,13 @@ int load(Arguments& info)<br />
id = esm.getHNOString("INAM");<br />
<br />
if(!quiet && interested)<br />
- std::cout << "\nRecord: " << n.toString()<br />
- << " '" << id << "'\n";<br />
+ {<br />
+ //std::cout << "\nRecord: " << n.toString()<br />
+ // << " '" << id << "'\n";<br />
+ std::cout << "|-" << std::endl;<br />
+ std::cout << "| " << id << std::endl ;<br />
+ std::cout << "| <font color=\"red\"> not started </font>" << std::endl;<br />
+ }<br />
<br />
EsmTool::RecordBase *record = EsmTool::RecordBase::create(n);<br />
<br />
diff --git a/apps/esmtool/record.cpp b/apps/esmtool/record.cpp<br />
index cc09452..3b9fdf0 100644<br />
--- a/apps/esmtool/record.cpp<br />
+++ b/apps/esmtool/record.cpp<br />
@@ -721,7 +721,7 @@ void Record<ESM::Global>::print()<br />
template<><br />
void Record<ESM::GameSetting>::print()<br />
{<br />
- std::cout << " " << mData.mValue << std::endl;<br />
+ std::cout << "| " << mData.mValue << std::endl;<br />
}<br />
<br />
template<><br />
diff --git a/components/esm/variant.cpp b/components/esm/variant.cpp<br />
index a7859d1..5d22c84 100644<br />
--- a/components/esm/variant.cpp<br />
+++ b/components/esm/variant.cpp<br />
@@ -166,27 +166,27 @@ void ESM::Variant::write (std::ostream& stream) const<br />
<br />
case VT_Short:<br />
<br />
- stream << "variant short: " << mData->getInteger();<br />
+ stream << mData->getInteger();<br />
break;<br />
<br />
case VT_Int:<br />
<br />
- stream << "variant int: " << mData->getInteger();<br />
+ stream << mData->getInteger();<br />
break;<br />
<br />
case VT_Long:<br />
<br />
- stream << "variant long: " << mData->getInteger();<br />
+ stream << mData->getInteger();<br />
break;<br />
<br />
case VT_Float:<br />
<br />
- stream << "variant float: " << mData->getFloat();<br />
+ stream << mData->getFloat();<br />
break;<br />
<br />
case VT_String:<br />
<br />
- stream << "variant string: \"" << mData->getString() << "\"";<br />
+ stream << mData->getString();<br />
break;<br />
}<br />
}<br />
@@ -279,4 +279,4 @@ bool ESM::operator== (const Variant& left, const Variant& right)<br />
bool ESM::operator!= (const Variant& left, const Variant& right)<br />
{<br />
return !(left==right);<br />
-}<br />
\ No newline at end of file<br />
+}<br />
<br />
</pre><br />
./esmtool -t GMST dump Morrowind.esm</div>
Jyby