https://wiki.openmw.org/api.php?action=feedcontributions&user=Natalien&feedformat=atomOpenMW Wiki - User contributions [en]2024-03-29T10:05:28ZUser contributionsMediaWiki 1.39.3https://wiki.openmw.org/index.php?title=Mod_status&diff=2618Mod status2016-02-21T14:39:08Z<p>Natalien: </p>
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<div><br />
== Working Status of existing Morrowind Mods ==<br />
<br />
Once you have played through the basic Morrowind you will probably want to start adding some of the hundreds of mods so you enhance parts of game play to suit your style or just improve the look and variety in the game. This page is a list of mods and their status in regards to running on the OpenMW engine.<br />
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What the status symbols mean:<br />
<table><br />
<tr><td>[[File:green.png|35 px|Status]]</td><td>Works as in vanilla, there may be a couple of warning messages written to the error log but nothing that affects the function.</td></tr><br />
<tr><td>[[File:orange.png|35 px|Status]]</td><td>Currently some or most of the mod works as expected but there are issues, see the description text for bug references or work arounds.</td></tr><br />
<tr><td>[[File:red.png|35 px|Status]]</td><td>Not working yet, the description text should explain why and which bugs affect the mod.</td></tr><br />
<tr><td>[[File:Blue.png|35 px|Status]]</td><td>Needs retesting following bug fixes and code updates.</td></tr><br />
<tr><td>[[File:black.png|35 px|Status]]</td><td>This mod is not expected to ever work in OpenMW due to major errors in the mod or it using functions that are not available.</td></tr><br />
</table><br />
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For installing mods check the tutorial section for the OpenMW improved [[Mod installation]] method<br />
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Anyone who is a member of the wiki group can add details of mods they have tested, see the user control panel to get access, or if you are unsure of wiki editing you can message Tinker from the forum member list.<br />
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<tr><td>'''Name'''</td><td>[[File:colour.png|35 px|Status]]</td><td>url</td><td>Description</td><td>version</td></tr><br />
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Each mod should alphabetically by name and the status of the mod as a image, change the png filename to one of these - green (works without exception), orange (works with exceptions), red (broken) and black (will never work), the url for downloading it (only if it works) and a description, explaining if there are differences between vanilla behaviour and OpenMW and/or what breaks and workarounds, please also link to any bug reports on the bug tracker, then finally which version of OpenMW it was tested on. --><br />
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<table rules=rows frame=hsides CELLPADDING=5><br />
<br />
<tr><th>Mod name</th><th>Status</th><th>Download url</th><th width=60%>Description</th><th>OpenMW version</th></tr><br />
<br />
<tr><td>'''Abot's birds'''</td><td>[[File:orange.png|35 px|Nearly]]</td><td>[http://www.nexusmods.com/morrowind/mods/43128/? Nexus]</td><td>Lots of birds appear but the error log fills with hundreds of entries about missing animations,[https://bugs.openmw.org/issues/2449 Bug 2449] some birds occasionally do strange rotations, this may be the effect mentioned in the readme. Tester - Tinker</td><td>0.35.1</td></tr><br />
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<tr><td>'''Abot's Silt Striders'''</td><td>[[File:orange.png|35 px|Works with issues]]</td><td> </td><td>The rotation of the silt strider is 90° off [https://bugs.openmw.org/issues/1942 Bug #1942], may be related to unimplemented "Face" function.</td><td>0.35</td></tr><br />
<br />
<tr><td>'''Abot's Water Life'''</td><td>[[File:orange.png|35 px|Works with issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/42417/ Nexus]</td><td>Several script warnings for PlaceItem using an explicit reference that is ignored. Several missing attack and idle animations. Many parts do work such as fishing, though maybe not as in vanilla. Shells, starfish and coins often just appear as a bounding box and it seems none can be harvested. Tester - Tinker</td><td>0.35</td></tr><br />
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<tr><td>'''Adamantium Armor'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.uesp.net/wiki/Morrowind:Official_Plug-ins UESP]</td><td> Official add-on. No problem, work as in vanilla morrowind. Tester - Cramal</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''Advanced Herbalism'''</td><td>[[File:Blue.png|35 px|Works with issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/43361/? Nexus] </td><td>This mod could never have worked properly in vanilla due to script errors. There is an updated version where the scripts work but there is still a problem that trainers do not always apear. Tester - Tinker</td><td>0.34</td></tr><br />
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<tr><td>'''Animal Realism'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/372/? Nexus]</td><td>No problem, work as in vanilla morrowind. Tester - Cramal</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''Animated Morrowind - Expanded'''</td><td>[[File:orange.png|35 px|Works with issues]]</td><td>[http://mw.modhistory.com/download--6629 Mod history] </td><td> The "fixed" version loads without errors in OpenMW and added characters do appear. Two scripts are still broken, trying to use Playsound3d with volume and pitch parameters, the parameters should be deleted or the correct command used Playsound3dvp. Tester - Tinker</td><td>0.35</td></tr><br />
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<tr><td>'''Apel's Fire Retexture'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/42554 Nexus] </td><td> Uses "NiFogProperty" which is not implemented yet. </td><td>0.35</td></tr><br />
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<tr><td>'''Assasin Ambush'''</td><td>[[File:orange.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/42619/? Nexus]</td><td>Assasins occasionally become stuck within walls or doors. Sometimes rogues do not initiate combat. Otherwise the mod appears to work as intended.</td><td>0.35.1</td></tr><br />
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<tr><td>'''Balmora Balcony House'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/324/? Nexus]</td><td>Adds a house in Balmora in Balmoras Canal West Manor District. No problems found.</td><td>0.33</td></tr><br />
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<tr><td>'''Better Beasts v1.2 by AlienSlof'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.ladymoiraine.com/forum/index.php?action=downloads;sa=downfile&id=63 LadyMoiraine]</td><td>Replaces the original segmented beasts bodies with new, continuous bodies. You can undo Better Bodies flaw of giving reptilian Argonian women a breast like mammals have. You have the choice of reptilan Argonians, mammalised Argonians and (both) beast races standing upright, mammalised, having no tail. (asmo)</td><td>0.36.1</td></tr><br />
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<tr><td>'''Better Bodies'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/3880/? Nexus ver. 2.2][http://www.nexusmods.com/morrowind/mods/42395/ ver. 2.4]</td><td>Replaces the original segmented bodies with new, continuous bodies. No problems found. Updated version 2.4 tested by asmo, currently testing version 3.</td><td>0.37</td></tr><br />
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<tr><td>'''Better Heads v2.0 by Motoki et al'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download--3286 Mod History]</td><td>Replaces the original heads to make them fit with Better Bodies. The webpage provides a 7z-archive, scroll to the bottom of the description and use the link there. (asmo)</td><td>0.35.1</td></tr><br />
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<tr><td>'''Better Heads Argonians Playable Heads Pack v1.1'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-55-3219 Mod History]</td><td>Adds new argonian heads for the player character. The webpage only provides a RAR-archive. (asmo)</td><td>0.35.1</td></tr><br />
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<tr><td>'''Bitter Coast Sounds'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.uesp.net/wiki/Morrowind:Official_Plug-ins UESP]</td><td> Official add-on. No problem, work as in vanilla morrowind. Tester - Cramal</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''Blight Bounties'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://koti.mbnet.fi/ivza/morrowind/bbounty/ Author's site]</td><td>A couple of temple NPCs pay you for any blighted creatures you kill. Tester - Loriel</td><td>0.36.1</td></tr><br />
<br />
<tr><td>'''Books of Vvardenfell'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://download.fliggerty.com/download--880 Fliggerty]</td><td>Tested by PoorYorec. Everything seems to work as expected though some books do have slightly different titles in the inventory than those in the books. Last tester - Tinker</td><td>0.34</td></tr><br />
<br />
<tr><td>'''Black Panther'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.slofslair.co.uk/mods/10 Author's website]</td><td>Adds two new feline races. No problems found.</td><td>0.34</td></tr><br />
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<tr><td>'''BTB's Sorted New Alchemy Potions'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-37-6752 Mod history] </td><td> Using the esp for AOF style potions and the meshes, textures, icons for Vanilla style potions, the mod works perfectly</td><td>0.33</td></tr><br />
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<tr><td>'''CharGen Revamped'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/44110/ Nexus Mods]</td><td>Version 2.3.1 and later should work perfectly. Tester - Natalie</td><td>0.38.0</td></tr><br />
<br />
<tr><td>'''Children of Morrowind'''</td><td>[[File:red.png|35 px|Most of mod fails to load]]</td><td></td><td>Numerous errors with body parts missing meshes - most children are invisible, a few are partly visible. Unpacking bsa manually appears to fix problem. Tester - Loriel <br />
<br><i>Dev comment: BSA files must be registered in openmw.cfg, with a line as: fallback-archive=archive.bsa</i></td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''Clear Your Name'''</td><td>[[File:orange.png|35 px|Works with issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/43786/? Nexus]</td><td>Although the mod works as intended, saving after the bounty is set to zero by Nolus Atrius creates a save file that fails to load due to a compile error. "error line 346, column 23 <0_backpack>". Tester - Slissith.</td><td>0.36.1</td></tr><br />
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<tr><td>'''Creatures'''</td><td>[[File: green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/30563/? Nexus]</td><td>As of version 0.35, the mod can probably be deemed issue-free.</td><td>0.35</td></tr><br />
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<tr><td>'''Daedric Signposts v2 by Nazz'''</td><td>[[File: green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-80-8189 ModHistory]</td><td>Signpost city names are displayed in daedric letters, colored by the ruling faction.</td><td>0.36</td></tr><br />
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<tr><td>'''Deus Ex Machina - A Steampunkyish Mod'''</td><td>[[File: red.png|35 px|Broken]]</td><td>[http://www.nexusmods.com/morrowind/mods/34725/? Nexus]</td><td>The mod is partially playable. Going to the island itself via levitation crashes the game ''(edit by scrawl: crash may be fixed in master/commit24de6ba27e06a3, please test)'', but you can travel to it via various dungeons added by the mod in Morrowind. Some meshes don't appear and OpenMW-CS is unable to load the plugin due to errors.</td><td>0.35</td></tr><br />
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<tr><td>'''Dynamic Morrowind Towns'''</td><td>[[File: green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/43147/? Nexus]</td><td>Causes massive Frame Rate drop, although the mod itself appears to work as intended.</td><td>0.35</td></tr><br />
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<tr><td>'''Enhanced Economics'''</td><td>[[File: orange.png|35 px|Minor Issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/43214/? Nexus]</td><td>There seems to be a problem with weaponry appearing textureless, although that is not case with all weapons. Works fine otherwise.</td><td>0.35</td></tr><br />
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<tr><td>'''Entertainers'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.uesp.net/wiki/Morrowind:Official_Plug-ins UESP]</td><td> Official add-on. No problem, work as in vanilla morrowind. Tester - Cramal</td><td>0.35.1</td></tr><br />
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<tr><td>'''Fair Magicka Regen'''</td><td>[[File:red.png|35 px|broken]]</td><td>[http://mw.modhistory.com/download-51-14900 Mod History]</td><td>Reported by KelvinShadewing. Tested version 2.0b by smoke which seems to be the latest version. A script error stops the mana_regen script compiling, line 26, has : as a comment marker instead of ; as a work around you can edit it in OpenMW-CS and run the omwaddon in game. Tester - Tinker.</td><td>0.37</td></tr><br />
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<tr><td>'''Galsiah's Character Development'''</td><td>[[File:orange.png|30 px|Works with issues]]</td><td>[http://www.moddb.com/games/morrowind/addons/galsiahs-character-development Moddb]</td><td>Makes alterations to the levelling system and allows attributes to go over 100. Currently attributes going over 100 causes an error, but the mod appears to work fine otherwise. Go to https://bugs.openmw.org/issues/2036 for more information, also [https://bugs.openmw.org/issues/2471 Bug 2471].</td><td>0.33</td></tr><br />
<br />
<tr><td>'''Graphic Herbalism'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-1-5831 Mod history] </td><td>Works as in vanilla, no problems found, not even the known vanilla bug in the readme. Tester - Tinker</td><td>0.37</td></tr><br />
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<tr><td>'''Helm of Tohan'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.uesp.net/wiki/Morrowind:Official_Plug-ins UESP]</td><td> Official add-on. No problem, work as in vanilla morrowind. Tester - Cramal</td><td>0.35.1</td></tr><br />
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<tr><td>'''Herbalism For Purists (BTB version)'''</td><td>[[File:orange.png|35 px|Good]]</td><td>[http://btb2.free.fr/morrowind.html Abuse My Nipples]</td><td> Requires an extra line added to openmw.cfg: <i>fallback-archive=Flora Glow.bsa</i></td><td>0.38.0</td></tr><br />
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<tr><td>'''HiRes Scrib'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/43352/? Nexus]</td><td>Simple texture replacer for the scrib, works just like in vanilla</td><td>0.33</td></tr><br />
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<tr><td>'''HospitalityPapers'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-90-6206 Mod history]</td><td>No problem found. Work the same as in vanilla morrowind. Tester - Cramal</td><td>0.35.1</td></tr><br />
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<tr><td>'''Illy's Solsteim Rumour Fix'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/42952/? Nexus]</td><td>No problem found. Work the same as in vanilla morrowind. Tester - Cramal</td><td>0.35.1</td></tr><br />
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<tr><td>'''Imperial Guards Anticlone v1.0 by TheLys'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-64-9455 Mod History]</td><td>Gives imperial guards unique faces. Only works for regions that the player did not visit yet. (asmo)</td><td>0.36</td></tr><br />
<br />
<tr><td>'''Imperial Presence'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/43216/? Nexus]</td><td>Works as intended. Tester - Slissith.</td><td>0.36.1</td></tr><br />
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<tr><td>'''Julan Ashlander Companion'''</td><td>[[File:red.png|35 px|Status]]</td><td>[http://lovkullen.net/Emma/Kateri.htm Author's site]</td><td>See [https://forum.openmw.org/viewtopic.php?f=2&t=3212 forum thread]. Unplayable without script patch in forum thread. Even with the patch [https://bugs.openmw.org/issues/3080 bug 3080] will eventually make Julan un-playable.</td><td>0.38.0</td></tr><br />
<br />
<tr><td>'''Kirel's Interior Weather'''</td><td>[[File:red.png|35 px|Status]]</td><td>[http://mw.modhistory.com/download-44-3021 Mod history]</td><td>Does nothing because script fails to compile. <nowiki>error line 30, column 33 (0)<br />
Unexpected numeric value<br />
compiling failed: k_weatherswitch_script</nowiki></td><td>0.36.1</td></tr><br />
<br />
<tr><td>'''Laura'''</td><td>[[File:red.png|35 px|Script errors - does not work]]</td><td></td><td>Scripts starting with digits or including . fail to compile [https://bugs.openmw.org/issues/1730 Bug #1730] Mod therefore does not start. Tester - Loriel</td><td>0.35.1</td></tr><br />
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<tr><td>'''Less Generic NPC's'''</td><td>[[File:Blue.png|35 px|Some issues]]</td><td>[http://lgnpc.org/ Authors site]</td><td>Extra dialoge and backstories work as expected, some spelling/grammar errors. Problem with three side quests. [https://bugs.openmw.org/issues/2333 Bug 2333], [https://bugs.openmw.org/issues/2342 Bug 2342]and [https://bugs.openmw.org/issues/2430 Bug 2430](fixed in 0.36). Bug in secret masters script fixed by authors in next release. Note not all side quests tested yet. Tester - Tinker</td><td>0.34</td></tr><br />
<br />
<tr><td>''' Living Cities of Vvardenfell'''</td><td>[[File:red.png|35 px|Broken]]</td><td>[http://mw.modhistory.com/download-15-7944 Mod history]</td><td> Contains one script error, error script SC_Balmora1_3, line 138, column 40 (i71): Unexpected name. Nobody seems to operate on a schedule, no doors are locked at night (that are open in the day) and no more guards are on patrol.</td><td>0.35</td></tr><br />
<br />
<tr><td>'''Magic Diversity'''</td><td>[[File:green.png|35 px|Works.]]</td><td>[http://www.nexusmods.com/morrowind/mods/43380/? Nexus]</td><td> Changes all Magic visual effects and animations. There is a glitch at the end of the animations, but this has been fixed with the latest nightly build (Closed Bug #2293) </td><td>0.34</td></tr><br />
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<tr><td>'''Master Index'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.uesp.net/wiki/Morrowind:Official_Plug-ins UESP]</td><td> Official add-on. No problem, work as in vanilla morrowind. Tester - Cramal</td><td>0.37</td></tr><br />
<br />
<tr><td>'''Moonstar Crosshair'''</td><td>[[File:green.png|35 px|Works.]]</td><td>[http://mw.modhistory.com/download-56-10418 ModHistory]</td><td> Changes the crosshair to Moon-and-Star. (asmo) </td><td>0.36</td></tr><br />
<br />
<tr><td>'''Morrowind Comes Alive'''</td><td>[[File:red.png|35 px|broken]]</td><td>[http://www.nexusmods.com/morrowind/mods/6006/? Nexus]</td><td>OpenCS report various problems.[https://bugs.openmw.org/issues/2180 Bug #2180] - fixed in 0.34 although other issues discussed may still are valid, mainly missing data in the mod, giving hundreds of validation errors, also conflicts with CharGen Revamped mod causing character generation to happen twice. Tester - Tinker</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''Morrowind Crafting'''</td><td>[[File:green.png|35 px|Works.]]</td><td>[http://denina.fliggerty.com/forum/download/file.php?id=89 Fliggerty]</td><td>New version supplied by Tocatta, with fixed scripts. Tester - Tinker <br>Getting an infinite loop when trying to mine while on 0.37 Dev Revision 681cbaf0. Tester - NtM</td><td>0.35</td></tr><br />
<br />
<tr><td> '''Morrowind Containers Animated'''</td><td>[[File:green.png|35 px|Status almost there]]</td><td>[http://www.nexusmods.com/morrowind/mods/42238 Nexus] </td><td> Everything works without issues.<td>0.35</td></tr><br />
<br />
<tr><td> '''Morrowind Grass Mod'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-13-12004 ModHistory] </td><td>Renders properly in OpenMW 0.34, earlier versions had a graphical glitch ([https://bugs.openmw.org/issues/1684 Bug #1684]).</td><td>0.34</td></tr><br />
<br />
<tr><td>'''Necessities of Morrowind'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-35-12114 Mod history] </td><td>Seems to work as intended. There are a few script warning in the error logs but the mod author is fixing that for an updated version. OpenMW does not need the water level fix mentioned in the readme. Tester - Tinker</td><td>0.35 </td></tr><br />
<br />
<tr><td>'''New Beast Bodies v3.3 (Mature) by LizTail'''</td><td>[[File:green.png|35 px|Status]]</td><td>[http://mw.modhistory.com/download-10-11364 ModHistory] </td><td>This plugin changes beast races appearance makes them more smooth. This makes the beasts appearance somewhot different than Alienslof's mod. Pay attention to the reames, you might need to download Alienslofs mod. (asmo)</td><td>0.36 </td></tr><br />
<br />
<tr><td>'''New NPC Replacer v3.50 by ZeroTheHero'''</td><td>[[File:green.png|35 px|Status]]</td><td>[http://mw.modhistory.com/download-42-12387 ModHistory] </td><td>This plugin replaces most of the existing faces of the game by faces from the community. (asmo)</td><td>0.36 </td></tr><br />
<br />
<tr><td>'''R-Zero's Creatorium Part 1 - Waters and Shores'''</td><td>[[File:green.png|35 px|Status]]</td><td>[http://www.nexusmods.com/morrowind/mods/43496/? Nexus]</td><td>No issues so far. Appears to work as intended.</td><td>0.35</td></tr><br />
<br />
<tr><td>'''Racer Recursion'''</td><td>[[File:green.png|35 px|Status]]</td><td>[http://www.nexusmods.com/morrowind/mods/42200/? Nexus]</td><td>Seems to work as intended. Occasionally shows "Lolmoreracers" message without any cliff racers multiplying in sight.</td><td>0.34</td></tr><br />
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<tr><td>'''Shrines - Restore Health and Cancel Options'''</td><td>[[File:green.png|35 px|working]]</td><td> </td><td>All functions appear to work as expected. Tester - Tinker</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''Skyrim crafting for Morrowind GOTY'''</td><td>[[File:red.png|35 px|Broken]]</td><td> </td><td> [https://bugs.openmw.org/issues/2185 Bug #2185] Partly fixed in 0.35, but '= =' still shows as an error. Two other script errors need to be fixed by mod author who has restarted work on the mod and is aware of problems. Tester - Tinker</td><td>0.35.1</td></tr> <br />
<br />
<tr><td>'''Skyrim UI Overhaul'''</td><td>[[File:green.png|35 px|Good]]</td><td> [http://www.nexusmods.com/morrowind/mods/43039/? Nexus] </td><td>Mod will now work after the bug 2294 was resolved. (The tops of menus that are pinnable (world map, inventory, magic etc.) were invisible. Menus that were not pinnable appear the same in both Morrowind and OpenMW.[https://bugs.openmw.org/issues/2294 Bug #2294]<td>0.34</td></tr> <br />
<br />
<tr><td>'''Starfire's NPC Additions'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-90-13583 Mod history]</td><td>Works as expected, but note it uses levelled lists which are not easily merged in OpenMW yet.</td><td>0.33</td></tr><br />
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<tr><td>'''Talrivian's State-Based HP Mod'''</td><td>[[File:green.png|35 px|can work]]</td><td>[http://mw.modhistory.com/download-90-6521 Mod history]</td><td>Work exactly as intended. Tester - Cramal </td><td>0.35.1</td></tr><br />
<br />
<br />
<tr><td>'''Tamriel Rebuilt'''</td><td>[[File:orange.png|35 px|Only a few issues]]</td><td>[http://www.tamriel-rebuilt.org/ Project main site]</td><td>Mostly working as expected, a few script problems have been noted on their bug reporting forum and should be fixed for the next release. Alpha sections have not been tested in OpenMW, users are advised to check the Tamriel Rebuilt site for details of progress. Tester - Tinker</td><td>0.35</td></tr><br />
<br />
<tr><td>'''Tejón's Gold Weight'''</td><td>[[File:green.png|35 px|can work]]</td><td>[http://mw.modhistory.com/download-55-8921 Modhistory]</td><td>Working correctlt as intended, Do not attempt to edit with OpenMW-CS and use the addon file, it does not save correctly.</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''The Counting Plume'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/43054/ Nexus]</td><td>Seems to work as expected.</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''The Sable Dragon'''</td><td>[[File:orange.png|35 px|Notable Issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/26870/? Nexus]</td><td>OpenMW-CS displays errors related to races added by the mod and script-related errors.(Reported to mod author) In-game, the mod is playable but there are instances where enemies of the mod cannot interact with the player.[https://bugs.openmw.org/issues/2406 Bug 2406] Error log reports many errors. Tester - Tinker</td><td>0.35</td></tr><br />
<br />
<tr><td>'''Ules Farm'''</td><td>[[File:orange.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/43312/? Nexus]Abots updated fix [https://www.dropbox.com/s/tczf27i96spq0bu/UlesFixes.7z?dl=0 dropbox]</td><td>Mostly working with updated esp file. The well is still untextured [https://bugs.openmw.org/issues/2277 Bug 2277] and there are a few warnings in the error logs. Go here for more information: [https://bugs.openmw.org/issues/2032 initial Bug report] - closed. New version 1.1 released 1 January 2015 many problems fixed, updated fixed esp fixed most major problems. Tester - Tinker<td>0.35</td></tr><br />
<br />
<tr><td>'''Weapon Compilation Mod v2.0'''</td><td>[[File:red.png|35 px|Script errors - does not work]]</td><td>[http://mw.modhistory.com/download-98-15002 Modhistory]</td><td>Weapons cannot be added to NPCs via levelled list ([https://bugs.openmw.org/issues/2404 Bug 2404]). Initialization script fails when exiting the Census and Excise Office.</td><td>0.36.1</td></tr><br />
<br />
<tr><td>'''Weathered Signs'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-56-7466 Mod history]</td><td>Replaces unreadable signs with readable text and makes the signs look a bit worn, works exactly like in vanilla. Tester - Tinker[[File:signs.png|110 px|Which way?]]</td><td>0.34</td></tr><br />
<br />
<tr><td>'''Welcome to the Arena!'''</td><td>[[File: orange.png|35 px|Notable Issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/22002/? Nexus]</td><td>First battle will commence succesfully, but the game will not allow you to leave the Arena afterwards (lockpicking and going back in results in disqualification). Openmw log reports multiple script errors.</td><td>0.35</td></tr><br />
<br />
<tr><td>'''Windows Glow Expansion v1.1'''</td><td>[[File:orange.png|35 px|Works With Issues]]</td><td>[http://mw.modhistory.com/download-87-14989 Mod History] </td><td> At night, the windows appear distorted, although they do glow. Green lights do not glow at all at night. [https://bugs.openmw.org/issues/2213 Bug #2213]. This is believed to be related to [https://bugs.openmw.org/issues/2122 Bug #2122]</td><td>0.34</td></tr><br />
<br />
<tr><td>'''Witchgirl'''</td><td>[[File:red.png|35 px|Script errors - does not work]]</td><td></td><td>Scripts starting with digits or including . fail to compile [https://bugs.openmw.org/issues/1730 Bug #1730] Mod therefore does not start. Tester - Loriel</td><td>0.35.1</td></tr><br />
<br />
</table><br />
[[category:Modding]]</div>Natalienhttps://wiki.openmw.org/index.php?title=Mod_status&diff=2584Mod status2016-01-17T23:15:28Z<p>Natalien: Updated CharGen Revamped</p>
<hr />
<div><br />
== Working Status of existing Morrowind Mods ==<br />
<br />
Once you have played through the basic Morrowind you will probably want to start adding some of the hundreds of mods so you enhance parts of game play to suit your style or just improve the look and variety in the game. This page is a list of mods and their status in regards to running on the OpenMW engine.<br />
<br />
What the status symbols mean:<br />
<table><br />
<tr><td>[[File:green.png|35 px|Status]]</td><td>Works as in vanilla, there may be a couple of warning messages written to the error log but nothing that affects the function.</td></tr><br />
<tr><td>[[File:orange.png|35 px|Status]]</td><td>Currently some or most of the mod works as expected but there are issues, see the description text for bug references or work arounds.</td></tr><br />
<tr><td>[[File:red.png|35 px|Status]]</td><td>Not working yet, the description text should explain why and which bugs affect the mod.</td></tr><br />
<tr><td>[[File:Blue.png|35 px|Status]]</td><td>Needs retesting following bug fixes and code updates.</td></tr><br />
<tr><td>[[File:black.png|35 px|Status]]</td><td>This mod is not expected to ever work in OpenMW due to major errors in the mod or it using functions that are not available.</td></tr><br />
</table><br />
<br />
For installing mods check the tutorial section for the OpenMW improved [[Mod installation]] method<br />
<br />
Anyone who is a member of the wiki group can add details of mods they have tested, see the user control panel to get access, or if you are unsure of wiki editing you can message Tinker from the forum member list.<br />
<br />
<!-- Note for editors <br />
You can use this line to copy a paste a template line into the table.<br />
<br />
<tr><td>'''Name'''</td><td>[[File:colour.png|35 px|Status]]</td><td>url</td><td>Description</td><td>version</td></tr><br />
<br />
Each mod should alphabetically by name and the status of the mod as a image, change the png filename to one of these - green (works without exception), orange (works with exceptions), red (broken) and black (will never work), the url for downloading it (only if it works) and a description, explaining if there are differences between vanilla behaviour and OpenMW and/or what breaks and workarounds, please also link to any bug reports on the bug tracker, then finally which version of OpenMW it was tested on. --><br />
<br />
<table rules=rows frame=hsides CELLPADDING=5><br />
<br />
<tr><th>Mod name</th><th>Status</th><th>Download url</th><th width=60%>Description</th><th>OpenMW version</th></tr><br />
<br />
<tr><td>'''Abot's birds'''</td><td>[[File:orange.png|35 px|Nearly]]</td><td>[http://www.nexusmods.com/morrowind/mods/43128/? Nexus]</td><td>Lots of birds appear but the error log fills with hundreds of entries about missing animations,[https://bugs.openmw.org/issues/2449 Bug 2449] some birds occasionally do strange rotations, this may be the effect mentioned in the readme. Tester - Tinker</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''Abot's Silt Striders'''</td><td>[[File:orange.png|35 px|Works with issues]]</td><td> </td><td>The rotation of the silt strider is 90° off [https://bugs.openmw.org/issues/1942 Bug #1942], may be related to unimplemented "Face" function.</td><td>0.35</td></tr><br />
<br />
<tr><td>'''Abot's Water Life'''</td><td>[[File:orange.png|35 px|Works with issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/42417/ Nexus]</td><td>Several script warnings for PlaceItem using an explicit reference that is ignored. Several missing attack and idle animations. Many parts do work such as fishing, though maybe not as in vanilla. Shells, starfish and coins often just appear as a bounding box and it seems none can be harvested. Tester - Tinker</td><td>0.35</td></tr><br />
<br />
<tr><td>'''Adamantium Armor'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.uesp.net/wiki/Morrowind:Official_Plug-ins UESP]</td><td> Official add-on. No problem, work as in vanilla morrowind. Tester - Cramal</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''Advanced Herbalism'''</td><td>[[File:Blue.png|35 px|Works with issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/43361/? Nexus] </td><td>This mod could never have worked properly in vanilla due to script errors. There is an updated version where the scripts work but there is still a problem that trainers do not always apear. Tester - Tinker</td><td>0.34</td></tr><br />
<br />
<tr><td>'''Animal Realism'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/372/? Nexus]</td><td>No problem, work as in vanilla morrowind. Tester - Cramal</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''Animated Morrowind - Expanded'''</td><td>[[File:orange.png|35 px|Works with issues]]</td><td>[http://mw.modhistory.com/download--6629 Mod history] </td><td> The "fixed" version loads without errors in OpenMW and added characters do appear. Two scripts are still broken, trying to use Playsound3d with volume and pitch parameters, the parameters should be deleted or the correct command used Playsound3dvp. Tester - Tinker</td><td>0.35</td></tr><br />
<br />
<tr><td>'''Apel's Fire Retexture'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/42554 Nexus] </td><td> Uses "NiFogProperty" which is not implemented yet. </td><td>0.35</td></tr><br />
<br />
<tr><td>'''Assasin Ambush'''</td><td>[[File:orange.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/42619/? Nexus]</td><td>Assasins occasionally become stuck within walls or doors. Sometimes rogues do not initiate combat. Otherwise the mod appears to work as intended.</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''Balmora Balcony House'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/324/? Nexus]</td><td>Adds a house in Balmora in Balmoras Canal West Manor District. No problems found.</td><td>0.33</td></tr><br />
<br />
<tr><td>'''Better Beasts v1.2 by AlienSlof'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.ladymoiraine.com/forum/index.php?action=downloads;sa=downfile&id=63 LadyMoiraine]</td><td>Replaces the original segmented beasts bodies with new, continuous bodies. You can undo Better Bodies flaw of giving reptilian Argonian women a breast like mammals have. You have the choice of reptilan Argonians, mammalised Argonians and (both) beast races standing upright, mammalised, having no tail. (asmo)</td><td>0.36.1</td></tr><br />
<br />
<tr><td>'''Better Bodies'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/3880/? Nexus ver. 2.2][http://www.nexusmods.com/morrowind/mods/42395/ ver. 2.4]</td><td>Replaces the original segmented bodies with new, continuous bodies. No problems found. Updated version 2.4 tested by asmo, currently testing version 3.</td><td>0.37</td></tr><br />
<br />
<tr><td>'''Better Heads v2.0 by Motoki et al'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download--3286 Mod History]</td><td>Replaces the original heads to make them fit with Better Bodies. The webpage provides a 7z-archive, scroll to the bottom of the description and use the link there. (asmo)</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''Better Heads Argonians Playable Heads Pack v1.1'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-55-3219 Mod History]</td><td>Adds new argonian heads for the player character. The webpage only provides a RAR-archive. (asmo)</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''Bitter Coast Sounds'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.uesp.net/wiki/Morrowind:Official_Plug-ins UESP]</td><td> Official add-on. No problem, work as in vanilla morrowind. Tester - Cramal</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''Blight Bounties'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://koti.mbnet.fi/ivza/morrowind/bbounty/ Author's site]</td><td>A couple of temple NPCs pay you for any blighted creatures you kill. Tester - Loriel</td><td>0.36.1</td></tr><br />
<br />
<tr><td>'''Books of Vvardenfell'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://download.fliggerty.com/download--880 Fliggerty]</td><td>Tested by PoorYorec. Everything seems to work as expected though some books do have slightly different titles in the inventory than those in the books. Last tester - Tinker</td><td>0.34</td></tr><br />
<br />
<tr><td>'''Black Panther'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.slofslair.co.uk/mods/10 Author's website]</td><td>Adds two new feline races. No problems found.</td><td>0.34</td></tr><br />
<br />
<tr><td>'''BTB's Sorted New Alchemy Potions'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-37-6752 Mod history] </td><td> Using the esp for AOF style potions and the meshes, textures, icons for Vanilla style potions, the mod works perfectly</td><td>0.33</td></tr><br />
<br />
<tr><td>'''CharGen Revamped'''</td><td>[[File:orange.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-51-12898 Mod History]</td><td>Script errors break both the Quick and Normal beginning options. See the comments in [https://bugs.openmw.org/issues/2454 Bug 2454] Tester - Natalie</td><td>0.38.0</td></tr><br />
<br />
<tr><td>'''Children of Morrowind'''</td><td>[[File:red.png|35 px|Most of mod fails to load]]</td><td></td><td>Numerous errors with body parts missing meshes - most children are invisible, a few are partly visible. Unpacking bsa manually appears to fix problem. Tester - Loriel <br />
<br><i>Dev comment: BSA files must be registered in openmw.cfg, with a line as: fallback-archive=archive.bsa</i></td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''Clear Your Name'''</td><td>[[File:orange.png|35 px|Works with issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/43786/? Nexus]</td><td>Although the mod works as intended, saving after the bounty is set to zero by Nolus Atrius creates a save file that fails to load due to a compile error. "error line 346, column 23 <0_backpack>". Tester - Slissith.</td><td>0.36.1</td></tr><br />
<br />
<tr><td>'''Creatures'''</td><td>[[File: green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/30563/? Nexus]</td><td>As of version 0.35, the mod can probably be deemed issue-free.</td><td>0.35</td></tr><br />
<br />
<tr><td>'''Daedric Signposts v2 by Nazz'''</td><td>[[File: green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-80-8189 ModHistory]</td><td>Signpost city names are displayed in daedric letters, colored by the ruling faction.</td><td>0.36</td></tr><br />
<br />
<tr><td>'''Deus Ex Machina - A Steampunkyish Mod'''</td><td>[[File: red.png|35 px|Broken]]</td><td>[http://www.nexusmods.com/morrowind/mods/34725/? Nexus]</td><td>The mod is partially playable. Going to the island itself via levitation crashes the game ''(edit by scrawl: crash may be fixed in master/commit24de6ba27e06a3, please test)'', but you can travel to it via various dungeons added by the mod in Morrowind. Some meshes don't appear and OpenMW-CS is unable to load the plugin due to errors.</td><td>0.35</td></tr><br />
<br />
<tr><td>'''Dynamic Morrowind Towns'''</td><td>[[File: green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/43147/? Nexus]</td><td>Causes massive Frame Rate drop, although the mod itself appears to work as intended.</td><td>0.35</td></tr><br />
<br />
<tr><td>'''Enhanced Economics'''</td><td>[[File: orange.png|35 px|Minor Issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/43214/? Nexus]</td><td>There seems to be a problem with weaponry appearing textureless, although that is not case with all weapons. Works fine otherwise.</td><td>0.35</td></tr><br />
<br />
<tr><td>'''Entertainers'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.uesp.net/wiki/Morrowind:Official_Plug-ins UESP]</td><td> Official add-on. No problem, work as in vanilla morrowind. Tester - Cramal</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''Fair Magicka Regen'''</td><td>[[File:red.png|35 px|broken]]</td><td>[http://mw.modhistory.com/download-51-14900 Mod History]</td><td>Reported by KelvinShadewing. Tested version 2.0b by smoke which seems to be the latest version. A script error stops the mana_regen script compiling, line 26, has : as a comment marker instead of ; as a work around you can edit it in OpenMW-CS and run the omwaddon in game. Tester - Tinker.</td><td>0.37</td></tr><br />
<br />
<tr><td>'''Galsiah's Character Development'''</td><td>[[File:orange.png|30 px|Works with issues]]</td><td>[http://www.moddb.com/games/morrowind/addons/galsiahs-character-development Moddb]</td><td>Makes alterations to the levelling system and allows attributes to go over 100. Currently attributes going over 100 causes an error, but the mod appears to work fine otherwise. Go to https://bugs.openmw.org/issues/2036 for more information, also [https://bugs.openmw.org/issues/2471 Bug 2471].</td><td>0.33</td></tr><br />
<br />
<tr><td>'''Graphic Herbalism'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-1-5831 Mod history] </td><td>Works as in vanilla, no problems found, not even the known vanilla bug in the readme. Tester - Tinker</td><td>0.37</td></tr><br />
<br />
<tr><td>'''Helm of Tohan'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.uesp.net/wiki/Morrowind:Official_Plug-ins UESP]</td><td> Official add-on. No problem, work as in vanilla morrowind. Tester - Cramal</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''HiRes Scrib'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/43352/? Nexus]</td><td>Simple texture replacer for the scrib, works just like in vanilla</td><td>0.33</td></tr><br />
<br />
<tr><td>'''HospitalityPapers'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-90-6206 Mod history]</td><td>No problem found. Work the same as in vanilla morrowind. Tester - Cramal</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''Illy's Solsteim Rumour Fix'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/42952/? Nexus]</td><td>No problem found. Work the same as in vanilla morrowind. Tester - Cramal</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''Imperial Guards Anticlone v1.0 by TheLys'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-64-9455 Mod History]</td><td>Gives imperial guards unique faces. Only works for regions that the player did not visit yet. (asmo)</td><td>0.36</td></tr><br />
<br />
<tr><td>'''Imperial Presence'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/43216/? Nexus]</td><td>Works as intended. Tester - Slissith.</td><td>0.36.1</td></tr><br />
<br />
<tr><td>'''Julan Ashlander Companion'''</td><td>[[File:red.png|35 px|Status]]</td><td>[http://lovkullen.net/Emma/Kateri.htm Author's site]</td><td>See [https://forum.openmw.org/viewtopic.php?f=2&t=3212 forum thread]. Unplayable without script patch in forum thread. Even with the patch [https://bugs.openmw.org/issues/3080 bug 3080] will eventually make Julan un-playable.</td><td>0.38.0</td></tr><br />
<br />
<tr><td>'''Kirel's Interior Weather'''</td><td>[[File:red.png|35 px|Status]]</td><td>[http://mw.modhistory.com/download-44-3021 Mod history]</td><td>Does nothing because script fails to compile. <nowiki>error line 30, column 33 (0)<br />
Unexpected numeric value<br />
compiling failed: k_weatherswitch_script</nowiki></td><td>0.36.1</td></tr><br />
<br />
<tr><td>'''Laura'''</td><td>[[File:red.png|35 px|Script errors - does not work]]</td><td></td><td>Scripts starting with digits or including . fail to compile [https://bugs.openmw.org/issues/1730 Bug #1730] Mod therefore does not start. Tester - Loriel</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''Less Generic NPC's'''</td><td>[[File:Blue.png|35 px|Some issues]]</td><td>[http://lgnpc.org/ Authors site]</td><td>Extra dialoge and backstories work as expected, some spelling/grammar errors. Problem with three side quests. [https://bugs.openmw.org/issues/2333 Bug 2333], [https://bugs.openmw.org/issues/2342 Bug 2342]and [https://bugs.openmw.org/issues/2430 Bug 2430](fixed in 0.36). Bug in secret masters script fixed by authors in next release. Note not all side quests tested yet. Tester - Tinker</td><td>0.34</td></tr><br />
<br />
<tr><td>''' Living Cities of Vvardenfell'''</td><td>[[File:red.png|35 px|Broken]]</td><td>[http://mw.modhistory.com/download-15-7944 Mod history]</td><td> Contains one script error, error script SC_Balmora1_3, line 138, column 40 (i71): Unexpected name. Nobody seems to operate on a schedule, no doors are locked at night (that are open in the day) and no more guards are on patrol.</td><td>0.35</td></tr><br />
<br />
<tr><td>'''Magic Diversity'''</td><td>[[File:green.png|35 px|Works.]]</td><td>[http://www.nexusmods.com/morrowind/mods/43380/? Nexus]</td><td> Changes all Magic visual effects and animations. There is a glitch at the end of the animations, but this has been fixed with the latest nightly build (Closed Bug #2293) </td><td>0.34</td></tr><br />
<br />
<tr><td>'''Master Index'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.uesp.net/wiki/Morrowind:Official_Plug-ins UESP]</td><td> Official add-on. No problem, work as in vanilla morrowind. Tester - Cramal</td><td>0.37</td></tr><br />
<br />
<tr><td>'''Moonstar Crosshair'''</td><td>[[File:green.png|35 px|Works.]]</td><td>[http://mw.modhistory.com/download-56-10418 ModHistory]</td><td> Changes the crosshair to Moon-and-Star. (asmo) </td><td>0.36</td></tr><br />
<br />
<tr><td>'''Morrowind Comes Alive'''</td><td>[[File:red.png|35 px|broken]]</td><td>[http://www.nexusmods.com/morrowind/mods/6006/? Nexus]</td><td>OpenCS report various problems.[https://bugs.openmw.org/issues/2180 Bug #2180] - fixed in 0.34 although other issues discussed may still are valid, mainly missing data in the mod, giving hundreds of validation errors, also conflicts with CharGen Revamped mod causing character generation to happen twice. Tester - Tinker</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''Morrowind Crafting'''</td><td>[[File:green.png|35 px|Works.]]</td><td>[http://denina.fliggerty.com/forum/download/file.php?id=89 Fliggerty]</td><td>New version supplied by Tocatta, with fixed scripts. Tester - Tinker <br>Getting an infinite loop when trying to mine while on 0.37 Dev Revision 681cbaf0. Tester - NtM</td><td>0.35</td></tr><br />
<br />
<tr><td> '''Morrowind Containers Animated'''</td><td>[[File:green.png|35 px|Status almost there]]</td><td>[http://www.nexusmods.com/morrowind/mods/42238 Nexus] </td><td> Everything works without issues.<td>0.35</td></tr><br />
<br />
<tr><td> '''Morrowind Grass Mod'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-13-12004 ModHistory] </td><td>Renders properly in OpenMW 0.34, earlier versions had a graphical glitch ([https://bugs.openmw.org/issues/1684 Bug #1684]).</td><td>0.34</td></tr><br />
<br />
<tr><td>'''Necessities of Morrowind'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-35-12114 Mod history] </td><td>Seems to work as intended. There are a few script warning in the error logs but the mod author is fixing that for an updated version. OpenMW does not need the water level fix mentioned in the readme. Tester - Tinker</td><td>0.35 </td></tr><br />
<br />
<tr><td>'''New Beast Bodies v3.3 (Mature) by LizTail'''</td><td>[[File:green.png|35 px|Status]]</td><td>[http://mw.modhistory.com/download-10-11364 ModHistory] </td><td>This plugin changes beast races appearance makes them more smooth. This makes the beasts appearance somewhot different than Alienslof's mod. Pay attention to the reames, you might need to download Alienslofs mod. (asmo)</td><td>0.36 </td></tr><br />
<br />
<tr><td>'''New NPC Replacer v3.50 by ZeroTheHero'''</td><td>[[File:green.png|35 px|Status]]</td><td>[http://mw.modhistory.com/download-42-12387 ModHistory] </td><td>This plugin replaces most of the existing faces of the game by faces from the community. (asmo)</td><td>0.36 </td></tr><br />
<br />
<tr><td>'''R-Zero's Creatorium Part 1 - Waters and Shores'''</td><td>[[File:green.png|35 px|Status]]</td><td>[http://www.nexusmods.com/morrowind/mods/43496/? Nexus]</td><td>No issues so far. Appears to work as intended.</td><td>0.35</td></tr><br />
<br />
<tr><td>'''Racer Recursion'''</td><td>[[File:green.png|35 px|Status]]</td><td>[http://www.nexusmods.com/morrowind/mods/42200/? Nexus]</td><td>Seems to work as intended. Occasionally shows "Lolmoreracers" message without any cliff racers multiplying in sight.</td><td>0.34</td></tr><br />
<br />
<tr><td>'''Shrines - Restore Health and Cancel Options'''</td><td>[[File:green.png|35 px|working]]</td><td> </td><td>All functions appear to work as expected. Tester - Tinker</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''Skyrim crafting for Morrowind GOTY'''</td><td>[[File:red.png|35 px|Broken]]</td><td> </td><td> [https://bugs.openmw.org/issues/2185 Bug #2185] Partly fixed in 0.35, but '= =' still shows as an error. Two other script errors need to be fixed by mod author who has restarted work on the mod and is aware of problems. Tester - Tinker</td><td>0.35.1</td></tr> <br />
<br />
<tr><td>'''Skyrim UI Overhaul'''</td><td>[[File:green.png|35 px|Good]]</td><td> [http://www.nexusmods.com/morrowind/mods/43039/? Nexus] </td><td>Mod will now work after the bug 2294 was resolved. (The tops of menus that are pinnable (world map, inventory, magic etc.) were invisible. Menus that were not pinnable appear the same in both Morrowind and OpenMW.[https://bugs.openmw.org/issues/2294 Bug #2294]<td>0.34</td></tr> <br />
<br />
<tr><td>'''Starfire's NPC Additions'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-90-13583 Mod history]</td><td>Works as expected, but note it uses levelled lists which are not easily merged in OpenMW yet.</td><td>0.33</td></tr><br />
<br />
<tr><td>'''Talrivian's State-Based HP Mod'''</td><td>[[File:green.png|35 px|can work]]</td><td>[http://mw.modhistory.com/download-90-6521 Mod history]</td><td>Work exactly as intended. Tester - Cramal </td><td>0.35.1</td></tr><br />
<br />
<br />
<tr><td>'''Tamriel Rebuilt'''</td><td>[[File:orange.png|35 px|Only a few issues]]</td><td>[http://www.tamriel-rebuilt.org/ Project main site]</td><td>Mostly working as expected, a few script problems have been noted on their bug reporting forum and should be fixed for the next release. Alpha sections have not been tested in OpenMW, users are advised to check the Tamriel Rebuilt site for details of progress. Tester - Tinker</td><td>0.35</td></tr><br />
<br />
<tr><td>'''Tejón's Gold Weight'''</td><td>[[File:green.png|35 px|can work]]</td><td>[http://mw.modhistory.com/download-55-8921 Modhistory]</td><td>Working correctlt as intended, Do not attempt to edit with OpenMW-CS and use the addon file, it does not save correctly.</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''The Counting Plume'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/43054/ Nexus]</td><td>Seems to work as expected.</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''The Sable Dragon'''</td><td>[[File:orange.png|35 px|Notable Issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/26870/? Nexus]</td><td>OpenMW-CS displays errors related to races added by the mod and script-related errors.(Reported to mod author) In-game, the mod is playable but there are instances where enemies of the mod cannot interact with the player.[https://bugs.openmw.org/issues/2406 Bug 2406] Error log reports many errors. Tester - Tinker</td><td>0.35</td></tr><br />
<br />
<tr><td>'''Ules Farm'''</td><td>[[File:orange.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/43312/? Nexus]Abots updated fix [https://www.dropbox.com/s/tczf27i96spq0bu/UlesFixes.7z?dl=0 dropbox]</td><td>Mostly working with updated esp file. The well is still untextured [https://bugs.openmw.org/issues/2277 Bug 2277] and there are a few warnings in the error logs. Go here for more information: [https://bugs.openmw.org/issues/2032 initial Bug report] - closed. New version 1.1 released 1 January 2015 many problems fixed, updated fixed esp fixed most major problems. Tester - Tinker<td>0.35</td></tr><br />
<br />
<tr><td>'''Weapon Compilation Mod v2.0'''</td><td>[[File:red.png|35 px|Script errors - does not work]]</td><td>[http://mw.modhistory.com/download-98-15002 Modhistory]</td><td>Weapons cannot be added to NPCs via levelled list ([https://bugs.openmw.org/issues/2404 Bug 2404]). Initialization script fails when exiting the Census and Excise Office.</td><td>0.36.1</td></tr><br />
<br />
<tr><td>'''Weathered Signs'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-56-7466 Mod history]</td><td>Replaces unreadable signs with readable text and makes the signs look a bit worn, works exactly like in vanilla. Tester - Tinker[[File:signs.png|110 px|Which way?]]</td><td>0.34</td></tr><br />
<br />
<tr><td>'''Welcome to the Arena!'''</td><td>[[File: orange.png|35 px|Notable Issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/22002/? Nexus]</td><td>First battle will commence succesfully, but the game will not allow you to leave the Arena afterwards (lockpicking and going back in results in disqualification). Openmw log reports multiple script errors.</td><td>0.35</td></tr><br />
<br />
<tr><td>'''Windows Glow Expansion v1.1'''</td><td>[[File:orange.png|35 px|Works With Issues]]</td><td>[http://mw.modhistory.com/download-87-14989 Mod History] </td><td> At night, the windows appear distorted, although they do glow. Green lights do not glow at all at night. [https://bugs.openmw.org/issues/2213 Bug #2213]. This is believed to be related to [https://bugs.openmw.org/issues/2122 Bug #2122]</td><td>0.34</td></tr><br />
<br />
<tr><td>'''Witchgirl'''</td><td>[[File:red.png|35 px|Script errors - does not work]]</td><td></td><td>Scripts starting with digits or including . fail to compile [https://bugs.openmw.org/issues/1730 Bug #1730] Mod therefore does not start. Tester - Loriel</td><td>0.35.1</td></tr><br />
<br />
</table><br />
[[category:Modding]]</div>Natalienhttps://wiki.openmw.org/index.php?title=Mod_status&diff=2577Mod status2016-01-14T19:09:14Z<p>Natalien: Added Julan, removed duplicate entries, improved alphabetization.</p>
<hr />
<div><br />
== Working Status of existing Morrowind Mods ==<br />
<br />
Once you have played through the basic Morrowind you will probably want to start adding some of the hundreds of mods so you enhance parts of game play to suit your style or just improve the look and variety in the game. This page is a list of mods and their status in regards to running on the OpenMW engine.<br />
<br />
What the status symbols mean:<br />
<table><br />
<tr><td>[[File:green.png|35 px|Status]]</td><td>Works as in vanilla, there may be a couple of warning messages written to the error log but nothing that affects the function.</td></tr><br />
<tr><td>[[File:orange.png|35 px|Status]]</td><td>Currently some or most of the mod works as expected but there are issues, see the description text for bug references or work arounds.</td></tr><br />
<tr><td>[[File:red.png|35 px|Status]]</td><td>Not working yet, the description text should explain why and which bugs affect the mod.</td></tr><br />
<tr><td>[[File:Blue.png|35 px|Status]]</td><td>Needs retesting following bug fixes and code updates.</td></tr><br />
<tr><td>[[File:black.png|35 px|Status]]</td><td>This mod is not expected to ever work in OpenMW due to major errors in the mod or it using functions that are not available.</td></tr><br />
</table><br />
<br />
For installing mods check the tutorial section for the OpenMW improved [[Mod installation]] method<br />
<br />
Anyone who is a member of the wiki group can add details of mods they have tested, see the user control panel to get access, or if you are unsure of wiki editing you can message Tinker from the forum member list.<br />
<br />
<!-- Note for editors <br />
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<br />
<tr><td>'''Name'''</td><td>[[File:colour.png|35 px|Status]]</td><td>url</td><td>Description</td><td>version</td></tr><br />
<br />
Each mod should alphabetically by name and the status of the mod as a image, change the png filename to one of these - green (works without exception), orange (works with exceptions), red (broken) and black (will never work), the url for downloading it (only if it works) and a description, explaining if there are differences between vanilla behaviour and OpenMW and/or what breaks and workarounds, please also link to any bug reports on the bug tracker, then finally which version of OpenMW it was tested on. --><br />
<br />
<table rules=rows frame=hsides CELLPADDING=5><br />
<br />
<tr><th>Mod name</th><th>Status</th><th>Download url</th><th width=60%>Description</th><th>OpenMW version</th></tr><br />
<br />
<tr><td>'''Abot's birds'''</td><td>[[File:orange.png|35 px|Nearly]]</td><td>[http://www.nexusmods.com/morrowind/mods/43128/? Nexus]</td><td>Lots of birds appear but the error log fills with hundreds of entries about missing animations,[https://bugs.openmw.org/issues/2449 Bug 2449] some birds occasionally do strange rotations, this may be the effect mentioned in the readme. Tester - Tinker</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''Abot's Silt Striders'''</td><td>[[File:orange.png|35 px|Works with issues]]</td><td> </td><td>The rotation of the silt strider is 90° off [https://bugs.openmw.org/issues/1942 Bug #1942], may be related to unimplemented "Face" function.</td><td>0.35</td></tr><br />
<br />
<tr><td>'''Abot's Water Life'''</td><td>[[File:orange.png|35 px|Works with issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/42417/ Nexus]</td><td>Several script warnings for PlaceItem using an explicit reference that is ignored. Several missing attack and idle animations. Many parts do work such as fishing, though maybe not as in vanilla. Shells, starfish and coins often just appear as a bounding box and it seems none can be harvested. Tester - Tinker</td><td>0.35</td></tr><br />
<br />
<tr><td>'''Adamantium Armor'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.uesp.net/wiki/Morrowind:Official_Plug-ins UESP]</td><td> Official add-on. No problem, work as in vanilla morrowind. Tester - Cramal</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''Advanced Herbalism'''</td><td>[[File:Blue.png|35 px|Works with issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/43361/? Nexus] </td><td>This mod could never have worked properly in vanilla due to script errors. There is an updated version where the scripts work but there is still a problem that trainers do not always apear. Tester - Tinker</td><td>0.34</td></tr><br />
<br />
<tr><td>'''Animal Realism'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/372/? Nexus]</td><td>No problem, work as in vanilla morrowind. Tester - Cramal</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''Animated Morrowind - Expanded'''</td><td>[[File:orange.png|35 px|Works with issues]]</td><td>[http://mw.modhistory.com/download--6629 Mod history] </td><td> The "fixed" version loads without errors in OpenMW and added characters do appear. Two scripts are still broken, trying to use Playsound3d with volume and pitch parameters, the parameters should be deleted or the correct command used Playsound3dvp. Tester - Tinker</td><td>0.35</td></tr><br />
<br />
<tr><td>'''Apel's Fire Retexture'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/42554 Nexus] </td><td> Uses "NiFogProperty" which is not implemented yet. </td><td>0.35</td></tr><br />
<br />
<tr><td>'''Assasin Ambush'''</td><td>[[File:orange.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/42619/? Nexus]</td><td>Assasins occasionally become stuck within walls or doors. Sometimes rogues do not initiate combat. Otherwise the mod appears to work as intended.</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''Balmora Balcony House'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/324/? Nexus]</td><td>Adds a house in Balmora in Balmoras Canal West Manor District. No problems found.</td><td>0.33</td></tr><br />
<br />
<tr><td>'''Better Beasts v1.2 by AlienSlof'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.ladymoiraine.com/forum/index.php?action=downloads;sa=downfile&id=63 LadyMoiraine]</td><td>Replaces the original segmented beasts bodies with new, continuous bodies. You can undo Better Bodies flaw of giving reptilian Argonian women a breast like mammals have. You have the choice of reptilan Argonians, mammalised Argonians and (both) beast races standing upright, mammalised, having no tail. (asmo)</td><td>0.36.1</td></tr><br />
<br />
<tr><td>'''Better Bodies'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/3880/? Nexus ver. 2.2][http://www.nexusmods.com/morrowind/mods/42395/ ver. 2.4]</td><td>Replaces the original segmented bodies with new, continuous bodies. No problems found. Updated version 2.4 tested by asmo, currently testing version 3.</td><td>0.37</td></tr><br />
<br />
<tr><td>'''Better Heads v2.0 by Motoki et al'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download--3286 Mod History]</td><td>Replaces the original heads to make them fit with Better Bodies. The webpage provides a 7z-archive, scroll to the bottom of the description and use the link there. (asmo)</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''Better Heads Argonians Playable Heads Pack v1.1'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-55-3219 Mod History]</td><td>Adds new argonian heads for the player character. The webpage only provides a RAR-archive. (asmo)</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''Bitter Coast Sounds'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.uesp.net/wiki/Morrowind:Official_Plug-ins UESP]</td><td> Official add-on. No problem, work as in vanilla morrowind. Tester - Cramal</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''Blight Bounties'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://koti.mbnet.fi/ivza/morrowind/bbounty/ Author's site]</td><td>A couple of temple NPCs pay you for any blighted creatures you kill. Tester - Loriel</td><td>0.36.1</td></tr><br />
<br />
<tr><td>'''Books of Vvardenfell'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://download.fliggerty.com/download--880 Fliggerty]</td><td>Tested by PoorYorec. Everything seems to work as expected though some books do have slightly different titles in the inventory than those in the books. Last tester - Tinker</td><td>0.34</td></tr><br />
<br />
<tr><td>'''Black Panther'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.slofslair.co.uk/mods/10 Author's website]</td><td>Adds two new feline races. No problems found.</td><td>0.34</td></tr><br />
<br />
<tr><td>'''BTB's Sorted New Alchemy Potions'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-37-6752 Mod history] </td><td> Using the esp for AOF style potions and the meshes, textures, icons for Vanilla style potions, the mod works perfectly</td><td>0.33</td></tr><br />
<br />
<tr><td>'''CharGen Revamped'''</td><td>[[File:orange.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-55-985 Mod History]</td><td>No problems works as in vanilla up to 0.35. Error in latest version [https://bugs.openmw.org/issues/2454 Bug 2454] Tester - Tinker</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''Children of Morrowind'''</td><td>[[File:red.png|35 px|Most of mod fails to load]]</td><td></td><td>Numerous errors with body parts missing meshes - most children are invisible, a few are partly visible. Unpacking bsa manually appears to fix problem. Tester - Loriel <br />
<br><i>Dev comment: BSA files must be registered in openmw.cfg, with a line as: fallback-archive=archive.bsa</i></td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''Clear Your Name'''</td><td>[[File:orange.png|35 px|Works with issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/43786/? Nexus]</td><td>Although the mod works as intended, saving after the bounty is set to zero by Nolus Atrius creates a save file that fails to load due to a compile error. "error line 346, column 23 <0_backpack>". Tester - Slissith.</td><td>0.36.1</td></tr><br />
<br />
<tr><td>'''Creatures'''</td><td>[[File: green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/30563/? Nexus]</td><td>As of version 0.35, the mod can probably be deemed issue-free.</td><td>0.35</td></tr><br />
<br />
<tr><td>'''Daedric Signposts v2 by Nazz'''</td><td>[[File: green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-80-8189 ModHistory]</td><td>Signpost city names are displayed in daedric letters, colored by the ruling faction.</td><td>0.36</td></tr><br />
<br />
<tr><td>'''Deus Ex Machina - A Steampunkyish Mod'''</td><td>[[File: red.png|35 px|Broken]]</td><td>[http://www.nexusmods.com/morrowind/mods/34725/? Nexus]</td><td>The mod is partially playable. Going to the island itself via levitation crashes the game ''(edit by scrawl: crash may be fixed in master/commit24de6ba27e06a3, please test)'', but you can travel to it via various dungeons added by the mod in Morrowind. Some meshes don't appear and OpenMW-CS is unable to load the plugin due to errors.</td><td>0.35</td></tr><br />
<br />
<tr><td>'''Dynamic Morrowind Towns'''</td><td>[[File: green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/43147/? Nexus]</td><td>Causes massive Frame Rate drop, although the mod itself appears to work as intended.</td><td>0.35</td></tr><br />
<br />
<tr><td>'''Enhanced Economics'''</td><td>[[File: orange.png|35 px|Minor Issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/43214/? Nexus]</td><td>There seems to be a problem with weaponry appearing textureless, although that is not case with all weapons. Works fine otherwise.</td><td>0.35</td></tr><br />
<br />
<tr><td>'''Entertainers'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.uesp.net/wiki/Morrowind:Official_Plug-ins UESP]</td><td> Official add-on. No problem, work as in vanilla morrowind. Tester - Cramal</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''Fair Magicka Regen'''</td><td>[[File:red.png|35 px|broken]]</td><td>[http://mw.modhistory.com/download-51-14900 Mod History]</td><td>Reported by KelvinShadewing. Tested version 2.0b by smoke which seems to be the latest version. A script error stops the mana_regen script compiling, line 26, has : as a comment marker instead of ; as a work around you can edit it in OpenMW-CS and run the omwaddon in game. Tester - Tinker.</td><td>0.37</td></tr><br />
<br />
<tr><td>'''Galsiah's Character Development'''</td><td>[[File:orange.png|30 px|Works with issues]]</td><td>[http://www.moddb.com/games/morrowind/addons/galsiahs-character-development Moddb]</td><td>Makes alterations to the levelling system and allows attributes to go over 100. Currently attributes going over 100 causes an error, but the mod appears to work fine otherwise. Go to https://bugs.openmw.org/issues/2036 for more information, also [https://bugs.openmw.org/issues/2471 Bug 2471].</td><td>0.33</td></tr><br />
<br />
<tr><td>'''Graphic Herbalism'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-1-5831 Mod history] </td><td>Works as in vanilla, no problems found, not even the known vanilla bug in the readme. Tester - Tinker</td><td>0.37</td></tr><br />
<br />
<tr><td>'''Helm of Tohan'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.uesp.net/wiki/Morrowind:Official_Plug-ins UESP]</td><td> Official add-on. No problem, work as in vanilla morrowind. Tester - Cramal</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''HiRes Scrib'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/43352/? Nexus]</td><td>Simple texture replacer for the scrib, works just like in vanilla</td><td>0.33</td></tr><br />
<br />
<tr><td>'''HospitalityPapers'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-90-6206 Mod history]</td><td>No problem found. Work the same as in vanilla morrowind. Tester - Cramal</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''Illy's Solsteim Rumour Fix'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/42952/? Nexus]</td><td>No problem found. Work the same as in vanilla morrowind. Tester - Cramal</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''Imperial Guards Anticlone v1.0 by TheLys'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-64-9455 Mod History]</td><td>Gives imperial guards unique faces. Only works for regions that the player did not visit yet. (asmo)</td><td>0.36</td></tr><br />
<br />
<tr><td>'''Imperial Presence'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/43216/? Nexus]</td><td>Works as intended. Tester - Slissith.</td><td>0.36.1</td></tr><br />
<br />
<tr><td>'''Julan Ashlander Companion'''</td><td>[[File:red.png|35 px|Status]]</td><td>[http://lovkullen.net/Emma/Kateri.htm Author's site]</td><td>See [https://forum.openmw.org/viewtopic.php?f=2&t=3212 forum thread]. Unplayable without script patch in forum thread. Even with the patch [https://bugs.openmw.org/issues/3080 bug 3080] will eventually make Julan un-playable.</td><td>0.38.0</td></tr><br />
<br />
<tr><td>'''Kirel's Interior Weather'''</td><td>[[File:red.png|35 px|Status]]</td><td>[http://mw.modhistory.com/download-44-3021 Mod history]</td><td>Does nothing because script fails to compile. <nowiki>error line 30, column 33 (0)<br />
Unexpected numeric value<br />
compiling failed: k_weatherswitch_script</nowiki></td><td>0.36.1</td></tr><br />
<br />
<tr><td>'''Laura'''</td><td>[[File:red.png|35 px|Script errors - does not work]]</td><td></td><td>Scripts starting with digits or including . fail to compile [https://bugs.openmw.org/issues/1730 Bug #1730] Mod therefore does not start. Tester - Loriel</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''Less Generic NPC's'''</td><td>[[File:Blue.png|35 px|Some issues]]</td><td>[http://lgnpc.org/ Authors site]</td><td>Extra dialoge and backstories work as expected, some spelling/grammar errors. Problem with three side quests. [https://bugs.openmw.org/issues/2333 Bug 2333], [https://bugs.openmw.org/issues/2342 Bug 2342]and [https://bugs.openmw.org/issues/2430 Bug 2430](fixed in 0.36). Bug in secret masters script fixed by authors in next release. Note not all side quests tested yet. Tester - Tinker</td><td>0.34</td></tr><br />
<br />
<tr><td>''' Living Cities of Vvardenfell'''</td><td>[[File:red.png|35 px|Broken]]</td><td>[http://mw.modhistory.com/download-15-7944 Mod history]</td><td> Contains one script error, error script SC_Balmora1_3, line 138, column 40 (i71): Unexpected name. Nobody seems to operate on a schedule, no doors are locked at night (that are open in the day) and no more guards are on patrol.</td><td>0.35</td></tr><br />
<br />
<tr><td>'''Magic Diversity'''</td><td>[[File:green.png|35 px|Works.]]</td><td>[http://www.nexusmods.com/morrowind/mods/43380/? Nexus]</td><td> Changes all Magic visual effects and animations. There is a glitch at the end of the animations, but this has been fixed with the latest nightly build (Closed Bug #2293) </td><td>0.34</td></tr><br />
<br />
<tr><td>'''Master Index'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.uesp.net/wiki/Morrowind:Official_Plug-ins UESP]</td><td> Official add-on. No problem, work as in vanilla morrowind. Tester - Cramal</td><td>0.37</td></tr><br />
<br />
<tr><td>'''Moonstar Crosshair'''</td><td>[[File:green.png|35 px|Works.]]</td><td>[http://mw.modhistory.com/download-56-10418 ModHistory]</td><td> Changes the crosshair to Moon-and-Star. (asmo) </td><td>0.36</td></tr><br />
<br />
<tr><td>'''Morrowind Comes Alive'''</td><td>[[File:red.png|35 px|broken]]</td><td>[http://www.nexusmods.com/morrowind/mods/6006/? Nexus]</td><td>OpenCS report various problems.[https://bugs.openmw.org/issues/2180 Bug #2180] - fixed in 0.34 although other issues discussed may still are valid, mainly missing data in the mod, giving hundreds of validation errors, also conflicts with CharGen Revamped mod causing character generation to happen twice. Tester - Tinker</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''Morrowind Crafting'''</td><td>[[File:green.png|35 px|Works.]]</td><td>[http://denina.fliggerty.com/forum/download/file.php?id=89 Fliggerty]</td><td>New version supplied by Tocatta, with fixed scripts. Tester - Tinker <br>Getting an infinite loop when trying to mine while on 0.37 Dev Revision 681cbaf0. Tester - NtM</td><td>0.35</td></tr><br />
<br />
<tr><td> '''Morrowind Containers Animated'''</td><td>[[File:green.png|35 px|Status almost there]]</td><td>[http://www.nexusmods.com/morrowind/mods/42238 Nexus] </td><td> Everything works without issues.<td>0.35</td></tr><br />
<br />
<tr><td> '''Morrowind Grass Mod'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-13-12004 ModHistory] </td><td>Renders properly in OpenMW 0.34, earlier versions had a graphical glitch ([https://bugs.openmw.org/issues/1684 Bug #1684]).</td><td>0.34</td></tr><br />
<br />
<tr><td>'''Necessities of Morrowind'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-35-12114 Mod history] </td><td>Seems to work as intended. There are a few script warning in the error logs but the mod author is fixing that for an updated version. OpenMW does not need the water level fix mentioned in the readme. Tester - Tinker</td><td>0.35 </td></tr><br />
<br />
<tr><td>'''New Beast Bodies v3.3 (Mature) by LizTail'''</td><td>[[File:green.png|35 px|Status]]</td><td>[http://mw.modhistory.com/download-10-11364 ModHistory] </td><td>This plugin changes beast races appearance makes them more smooth. This makes the beasts appearance somewhot different than Alienslof's mod. Pay attention to the reames, you might need to download Alienslofs mod. (asmo)</td><td>0.36 </td></tr><br />
<br />
<tr><td>'''New NPC Replacer v3.50 by ZeroTheHero'''</td><td>[[File:green.png|35 px|Status]]</td><td>[http://mw.modhistory.com/download-42-12387 ModHistory] </td><td>This plugin replaces most of the existing faces of the game by faces from the community. (asmo)</td><td>0.36 </td></tr><br />
<br />
<tr><td>'''R-Zero's Creatorium Part 1 - Waters and Shores'''</td><td>[[File:green.png|35 px|Status]]</td><td>[http://www.nexusmods.com/morrowind/mods/43496/? Nexus]</td><td>No issues so far. Appears to work as intended.</td><td>0.35</td></tr><br />
<br />
<tr><td>'''Racer Recursion'''</td><td>[[File:green.png|35 px|Status]]</td><td>[http://www.nexusmods.com/morrowind/mods/42200/? Nexus]</td><td>Seems to work as intended. Occasionally shows "Lolmoreracers" message without any cliff racers multiplying in sight.</td><td>0.34</td></tr><br />
<br />
<tr><td>'''Shrines - Restore Health and Cancel Options'''</td><td>[[File:green.png|35 px|working]]</td><td> </td><td>All functions appear to work as expected. Tester - Tinker</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''Skyrim crafting for Morrowind GOTY'''</td><td>[[File:red.png|35 px|Broken]]</td><td> </td><td> [https://bugs.openmw.org/issues/2185 Bug #2185] Partly fixed in 0.35, but '= =' still shows as an error. Two other script errors need to be fixed by mod author who has restarted work on the mod and is aware of problems. Tester - Tinker</td><td>0.35.1</td></tr> <br />
<br />
<tr><td>'''Skyrim UI Overhaul'''</td><td>[[File:green.png|35 px|Good]]</td><td> [http://www.nexusmods.com/morrowind/mods/43039/? Nexus] </td><td>Mod will now work after the bug 2294 was resolved. (The tops of menus that are pinnable (world map, inventory, magic etc.) were invisible. Menus that were not pinnable appear the same in both Morrowind and OpenMW.[https://bugs.openmw.org/issues/2294 Bug #2294]<td>0.34</td></tr> <br />
<br />
<tr><td>'''Starfire's NPC Additions'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-90-13583 Mod history]</td><td>Works as expected, but note it uses levelled lists which are not easily merged in OpenMW yet.</td><td>0.33</td></tr><br />
<br />
<tr><td>'''Talrivian's State-Based HP Mod'''</td><td>[[File:green.png|35 px|can work]]</td><td>[http://mw.modhistory.com/download-90-6521 Mod history]</td><td>Work exactly as intended. Tester - Cramal </td><td>0.35.1</td></tr><br />
<br />
<br />
<tr><td>'''Tamriel Rebuilt'''</td><td>[[File:orange.png|35 px|Only a few issues]]</td><td>[http://www.tamriel-rebuilt.org/ Project main site]</td><td>Mostly working as expected, a few script problems have been noted on their bug reporting forum and should be fixed for the next release. Alpha sections have not been tested in OpenMW, users are advised to check the Tamriel Rebuilt site for details of progress. Tester - Tinker</td><td>0.35</td></tr><br />
<br />
<tr><td>'''Tejón's Gold Weight'''</td><td>[[File:green.png|35 px|can work]]</td><td>[http://mw.modhistory.com/download-55-8921 Modhistory]</td><td>Working correctlt as intended, Do not attempt to edit with OpenMW-CS and use the addon file, it does not save correctly.</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''The Counting Plume'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/43054/ Nexus]</td><td>Seems to work as expected.</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''The Sable Dragon'''</td><td>[[File:orange.png|35 px|Notable Issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/26870/? Nexus]</td><td>OpenMW-CS displays errors related to races added by the mod and script-related errors.(Reported to mod author) In-game, the mod is playable but there are instances where enemies of the mod cannot interact with the player.[https://bugs.openmw.org/issues/2406 Bug 2406] Error log reports many errors. Tester - Tinker</td><td>0.35</td></tr><br />
<br />
<tr><td>'''Ules Farm'''</td><td>[[File:orange.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/43312/? Nexus]Abots updated fix [https://www.dropbox.com/s/tczf27i96spq0bu/UlesFixes.7z?dl=0 dropbox]</td><td>Mostly working with updated esp file. The well is still untextured [https://bugs.openmw.org/issues/2277 Bug 2277] and there are a few warnings in the error logs. Go here for more information: [https://bugs.openmw.org/issues/2032 initial Bug report] - closed. New version 1.1 released 1 January 2015 many problems fixed, updated fixed esp fixed most major problems. Tester - Tinker<td>0.35</td></tr><br />
<br />
<tr><td>'''Weapon Compilation Mod v2.0'''</td><td>[[File:red.png|35 px|Script errors - does not work]]</td><td>[http://mw.modhistory.com/download-98-15002 Modhistory]</td><td>Weapons cannot be added to NPCs via levelled list ([https://bugs.openmw.org/issues/2404 Bug 2404]). Initialization script fails when exiting the Census and Excise Office.</td><td>0.36.1</td></tr><br />
<br />
<tr><td>'''Weathered Signs'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-56-7466 Mod history]</td><td>Replaces unreadable signs with readable text and makes the signs look a bit worn, works exactly like in vanilla. Tester - Tinker[[File:signs.png|110 px|Which way?]]</td><td>0.34</td></tr><br />
<br />
<tr><td>'''Welcome to the Arena!'''</td><td>[[File: orange.png|35 px|Notable Issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/22002/? Nexus]</td><td>First battle will commence succesfully, but the game will not allow you to leave the Arena afterwards (lockpicking and going back in results in disqualification). Openmw log reports multiple script errors.</td><td>0.35</td></tr><br />
<br />
<tr><td>'''Windows Glow Expansion v1.1'''</td><td>[[File:orange.png|35 px|Works With Issues]]</td><td>[http://mw.modhistory.com/download-87-14989 Mod History] </td><td> At night, the windows appear distorted, although they do glow. Green lights do not glow at all at night. [https://bugs.openmw.org/issues/2213 Bug #2213]. This is believed to be related to [https://bugs.openmw.org/issues/2122 Bug #2122]</td><td>0.34</td></tr><br />
<br />
<tr><td>'''Witchgirl'''</td><td>[[File:red.png|35 px|Script errors - does not work]]</td><td></td><td>Scripts starting with digits or including . fail to compile [https://bugs.openmw.org/issues/1730 Bug #1730] Mod therefore does not start. Tester - Loriel</td><td>0.35.1</td></tr><br />
<br />
</table><br />
[[category:Modding]]</div>Natalienhttps://wiki.openmw.org/index.php?title=Mod_status&diff=2576Mod status2016-01-14T13:52:20Z<p>Natalien: Adding cate</p>
<hr />
<div><br />
== Working Status of existing Morrowind Mods ==<br />
<br />
Once you have played through the basic Morrowind you will probably want to start adding some of the hundreds of mods so you enhance parts of game play to suit your style or just improve the look and variety in the game. This page is a list of mods and their status in regards to running on the OpenMW engine.<br />
<br />
What the status symbols mean:<br />
<table><br />
<tr><td>[[File:green.png|35 px|Status]]</td><td>Works as in vanilla, there may be a couple of warning messages written to the error log but nothing that affects the function.</td></tr><br />
<tr><td>[[File:orange.png|35 px|Status]]</td><td>Currently some or most of the mod works as expected but there are issues, see the description text for bug references or work arounds.</td></tr><br />
<tr><td>[[File:red.png|35 px|Status]]</td><td>Not working yet, the description text should explain why and which bugs affect the mod.</td></tr><br />
<tr><td>[[File:Blue.png|35 px|Status]]</td><td>Needs retesting following bug fixes and code updates.</td></tr><br />
<tr><td>[[File:black.png|35 px|Status]]</td><td>This mod is not expected to ever work in OpenMW due to major errors in the mod or it using functions that are not available.</td></tr><br />
</table><br />
<br />
For installing mods check the tutorial section for the OpenMW improved [[Mod installation]] method<br />
<br />
Anyone who is a member of the wiki group can add details of mods they have tested, see the user control panel to get access, or if you are unsure of wiki editing you can message Tinker from the forum member list.<br />
<br />
<!-- Note for editors <br />
You can use this line to copy a paste a template line into the table.<br />
<br />
<tr><td>'''Name'''</td><td>[[File:colour.png|35 px|Status]]</td><td>url</td><td>Description</td><td>version</td></tr><br />
<br />
Each mod should alphabetically by name and the status of the mod as a image, change the png filename to one of these - green (works without exception), orange (works with exceptions), red (broken) and black (will never work), the url for downloading it (only if it works) and a description, explaining if there are differences between vanilla behaviour and OpenMW and/or what breaks and workarounds, please also link to any bug reports on the bug tracker, then finally which version of OpenMW it was tested on. --><br />
<br />
<table rules=rows frame=hsides CELLPADDING=5><br />
<br />
<tr><th>Mod name</th><th>Status</th><th>Download url</th><th width=60%>Description</th><th>OpenMW version</th></tr><br />
<br />
<tr><td>'''Abot's birds'''</td><td>[[File:orange.png|35 px|Nearly]]</td><td>[http://www.nexusmods.com/morrowind/mods/43128/? Nexus]</td><td>Lots of birds appear but the error log fills with hundreds of entries about missing animations,[https://bugs.openmw.org/issues/2449 Bug 2449] some birds occasionally do strange rotations, this may be the effect mentioned in the readme. Tester - Tinker</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''Abot's Silt Striders'''</td><td>[[File:orange.png|35 px|Works with issues]]</td><td> </td><td>The rotation of the silt strider is 90° off [https://bugs.openmw.org/issues/1942 Bug #1942], may be related to unimplemented "Face" function.</td><td>0.35</td></tr><br />
<br />
<tr><td>'''Abot's Water Life'''</td><td>[[File:orange.png|35 px|Works with issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/42417/ Nexus]</td><td>Several script warnings for PlaceItem using an explicit reference that is ignored. Several missing attack and idle animations. Many parts do work such as fishing, though maybe not as in vanilla. Shells, starfish and coins often just appear as a bounding box and it seems none can be harvested. Tester - Tinker</td><td>0.35</td></tr><br />
<br />
<tr><td>'''Adamantium Armor'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.uesp.net/wiki/Morrowind:Official_Plug-ins UESP]</td><td> Official add-on. No problem, work as in vanilla morrowind. Tester - Cramal</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''Advanced Herbalism'''</td><td>[[File:Blue.png|35 px|Works with issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/43361/? Nexus] </td><td>This mod could never have worked properly in vanilla due to script errors. There is an updated version where the scripts work but there is still a problem that trainers do not always apear. Tester - Tinker</td><td>0.34</td></tr><br />
<br />
<tr><td>'''Animal Realism'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/372/? Nexus]</td><td>No problem, work as in vanilla morrowind. Tester - Cramal</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''Animated Morrowind - Expanded'''</td><td>[[File:orange.png|35 px|Works with issues]]</td><td>[http://mw.modhistory.com/download--6629 Mod history] </td><td> The "fixed" version loads without errors in OpenMW and added characters do appear. Two scripts are still broken, trying to use Playsound3d with volume and pitch parameters, the parameters should be deleted or the correct command used Playsound3dvp. Tester - Tinker</td><td>0.35</td></tr><br />
<br />
<tr><td>'''Apel's Fire Retexture'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/42554 Nexus] </td><td> Uses "NiFogProperty" which is not implemented yet. </td><td>0.35</td></tr><br />
<br />
<tr><td>'''Assasin Ambush'''</td><td>[[File:orange.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/42619/? Nexus]</td><td>Assasins occasionally become stuck within walls or doors. Sometimes rogues do not initiate combat. Otherwise the mod appears to work as intended.</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''Balmora Balcony House'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/324/? Nexus]</td><td>Adds a house in Balmora in Balmoras Canal West Manor District. No problems found.</td><td>0.33</td></tr><br />
<br />
<tr><td>'''Better Beasts v1.2 by AlienSlof'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.ladymoiraine.com/forum/index.php?action=downloads;sa=downfile&id=63 LadyMoiraine]</td><td>Replaces the original segmented beasts bodies with new, continuous bodies. You can undo Better Bodies flaw of giving reptilian Argonian women a breast like mammals have. You have the choice of reptilan Argonians, mammalised Argonians and (both) beast races standing upright, mammalised, having no tail. (asmo)</td><td>0.36.1</td></tr><br />
<br />
<tr><td>'''Better Bodies'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/3880/? Nexus ver. 2.2][http://www.nexusmods.com/morrowind/mods/42395/ ver. 2.4]</td><td>Replaces the original segmented bodies with new, continuous bodies. No problems found. Updated version 2.4 tested by asmo, currently testing version 3.</td><td>0.37</td></tr><br />
<br />
<tr><td>'''Better Heads v2.0 by Motoki et al'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download--3286 Mod History]</td><td>Replaces the original heads to make them fit with Better Bodies. The webpage provides a 7z-archive, scroll to the bottom of the description and use the link there. (asmo)</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''Better Heads Argonians Playable Heads Pack v1.1'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-55-3219 Mod History]</td><td>Adds new argonian heads for the player character. The webpage only provides a RAR-archive. (asmo)</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''Bitter Coast Sounds'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.uesp.net/wiki/Morrowind:Official_Plug-ins UESP]</td><td> Official add-on. No problem, work as in vanilla morrowind. Tester - Cramal</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''Blight Bounties'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://koti.mbnet.fi/ivza/morrowind/bbounty/ Author's site]</td><td>A couple of temple NPCs pay you for any blighted creatures you kill. Tester - Loriel</td><td>0.36.1</td></tr><br />
<br />
<tr><td>'''Books of Vvardenfell'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://download.fliggerty.com/download--880 Fliggerty]</td><td>Tested by PoorYorec. Everything seems to work as expected though some books do have slightly different titles in the inventory than those in the books. Last tester - Tinker</td><td>0.34</td></tr><br />
<br />
<tr><td>'''Black Panther'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.slofslair.co.uk/mods/10 Author's website]</td><td>Adds two new feline races. No problems found.</td><td>0.34</td></tr><br />
<br />
<tr><td>'''BTB's Sorted New Alchemy Potions'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-37-6752 Mod history] </td><td> Using the esp for AOF style potions and the meshes, textures, icons for Vanilla style potions, the mod works perfectly</td><td>0.33</td></tr><br />
<br />
<tr><td>'''CharGen Revamped'''</td><td>[[File:orange.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-55-985 Mod History]</td><td>No problems works as in vanilla up to 0.35. Error in latest version [https://bugs.openmw.org/issues/2454 Bug 2454] Tester - Tinker</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''Children of Morrowind'''</td><td>[[File:red.png|35 px|Most of mod fails to load]]</td><td></td><td>Numerous errors with body parts missing meshes - most children are invisible, a few are partly visible. Unpacking bsa manually appears to fix problem. Tester - Loriel <br />
<br><i>Dev comment: BSA files must be registered in openmw.cfg, with a line as: fallback-archive=archive.bsa</i></td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''Clear Your Name'''</td><td>[[File:orange.png|35 px|Works with issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/43786/? Nexus]</td><td>Although the mod works as intended, saving after the bounty is set to zero by Nolus Atrius creates a save file that fails to load due to a compile error. "error line 346, column 23 <0_backpack>". Tester - Slissith.</td><td>0.36.1</td></tr><br />
<br />
<tr><td>'''Creatures'''</td><td>[[File: green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/30563/? Nexus]</td><td>As of version 0.35, the mod can probably be deemed issue-free.</td><td>0.35</td></tr><br />
<br />
<tr><td>'''Daedric Signposts v2 by Nazz'''</td><td>[[File: green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-80-8189 ModHistory]</td><td>Signpost city names are displayed in daedric letters, colored by the ruling faction.</td><td>0.36</td></tr><br />
<br />
<tr><td>'''Deus Ex Machina - A Steampunkyish Mod'''</td><td>[[File: red.png|35 px|Broken]]</td><td>[http://www.nexusmods.com/morrowind/mods/34725/? Nexus]</td><td>The mod is partially playable. Going to the island itself via levitation crashes the game ''(edit by scrawl: crash may be fixed in master/commit24de6ba27e06a3, please test)'', but you can travel to it via various dungeons added by the mod in Morrowind. Some meshes don't appear and OpenMW-CS is unable to load the plugin due to errors.</td><td>0.35</td></tr><br />
<br />
<tr><td>'''Dynamic Morrowind Towns'''</td><td>[[File: green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/43147/? Nexus]</td><td>Causes massive Frame Rate drop, although the mod itself appears to work as intended.</td><td>0.35</td></tr><br />
<br />
<tr><td>'''Enhanced Economics'''</td><td>[[File: orange.png|35 px|Minor Issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/43214/? Nexus]</td><td>There seems to be a problem with weaponry appearing textureless, although that is not case with all weapons. Works fine otherwise.</td><td>0.35</td></tr><br />
<br />
<tr><td>'''Entertainers'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.uesp.net/wiki/Morrowind:Official_Plug-ins UESP]</td><td> Official add-on. No problem, work as in vanilla morrowind. Tester - Cramal</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''Fair Magicka Regen'''</td><td>[[File:red.png|35 px|broken]]</td><td>[http://mw.modhistory.com/download-51-14900 Mod History]</td><td>Reported by KelvinShadewing. Tested version 2.0b by smoke which seems to be the latest version. A script error stops the mana_regen script compiling, line 26, has : as a comment marker instead of ; as a work around you can edit it in OpenMW-CS and run the omwaddon in game. Tester - Tinker.</td><td>0.37</td></tr><br />
<br />
<tr><td>'''Galsiah's Character Development'''</td><td>[[File:orange.png|30 px|Works with issues]]</td><td>[http://www.moddb.com/games/morrowind/addons/galsiahs-character-development Moddb]</td><td>Makes alterations to the levelling system and allows attributes to go over 100. Currently attributes going over 100 causes an error, but the mod appears to work fine otherwise. Go to https://bugs.openmw.org/issues/2036 for more information, also [https://bugs.openmw.org/issues/2471 Bug 2471].</td><td>0.33</td></tr><br />
<br />
<tr><td>'''Graphic Herbalism'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-1-5831 Mod history] </td><td>Works as in vanilla, no problems found, not even the known vanilla bug in the readme. Tester - Tinker</td><td>0.37</td></tr><br />
<br />
<tr><td>'''HiRes Scrib'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/43352/? Nexus]</td><td>Simple texture replacer for the scrib, works just like in vanilla</td><td>0.33</td></tr><br />
<br />
<tr><td>'''Imperial Guards Anticlone v1.0 by TheLys'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-64-9455 Mod History]</td><td>Gives imperial guards unique faces. Only works for regions that the player did not visit yet. (asmo)</td><td>0.36</td></tr><br />
<br />
<tr><td>'''Imperial Presence'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/43216/? Nexus]</td><td>Works as intended. Tester - Slissith.</td><td>0.36.1</td></tr><br />
<br />
<tr><td>'''Kirel's Interior Weather'''</td><td>[[File:red.png|35 px|Status]]</td><td>[http://mw.modhistory.com/download-44-3021 Mod history]</td><td>Does nothing because script fails to compile. <nowiki>error line 30, column 33 (0)<br />
Unexpected numeric value<br />
compiling failed: k_weatherswitch_script</nowiki></td><td>0.36.1</td></tr><br />
<br />
<tr><td>'''Entertainers'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.uesp.net/wiki/Morrowind:Official_Plug-ins UESP]</td><td> Official add-on. No problem, work as in vanilla morrowind. Tester - Cramal</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''Helm of Tohan'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.uesp.net/wiki/Morrowind:Official_Plug-ins UESP]</td><td> Official add-on. No problem, work as in vanilla morrowind. Tester - Cramal</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''HospitalityPapers'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-90-6206 Mod history]</td><td>No problem found. Work the same as in vanilla morrowind. Tester - Cramal</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''Illy's Solsteim Rumour Fix'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/42952/? Nexus]</td><td>No problem found. Work the same as in vanilla morrowind. Tester - Cramal</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''Laura'''</td><td>[[File:red.png|35 px|Script errors - does not work]]</td><td></td><td>Scripts starting with digits or including . fail to compile [https://bugs.openmw.org/issues/1730 Bug #1730] Mod therefore does not start. Tester - Loriel</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''Less Generic NPC's'''</td><td>[[File:Blue.png|35 px|Some issues]]</td><td>[http://lgnpc.org/ Authors site]</td><td>Extra dialoge and backstories work as expected, some spelling/grammar errors. Problem with three side quests. [https://bugs.openmw.org/issues/2333 Bug 2333], [https://bugs.openmw.org/issues/2342 Bug 2342]and [https://bugs.openmw.org/issues/2430 Bug 2430](fixed in 0.36). Bug in secret masters script fixed by authors in next release. Note not all side quests tested yet. Tester - Tinker</td><td>0.34</td></tr><br />
<br />
<tr><td>''' Living Cities of Vvardenfell'''</td><td>[[File:red.png|35 px|Broken]]</td><td>[http://mw.modhistory.com/download-15-7944 Mod history]</td><td> Contains one script error, error script SC_Balmora1_3, line 138, column 40 (i71): Unexpected name. Nobody seems to operate on a schedule, no doors are locked at night (that are open in the day) and no more guards are on patrol.</td><td>0.35</td></tr><br />
<br />
<tr><td>'''Magic Diversity'''</td><td>[[File:green.png|35 px|Works.]]</td><td>[http://www.nexusmods.com/morrowind/mods/43380/? Nexus]</td><td> Changes all Magic visual effects and animations. There is a glitch at the end of the animations, but this has been fixed with the latest nightly build (Closed Bug #2293) </td><td>0.34</td></tr><br />
<br />
<tr><td>'''Master Index'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.uesp.net/wiki/Morrowind:Official_Plug-ins UESP]</td><td> Official add-on. No problem, work as in vanilla morrowind. Tester - Cramal</td><td>0.37</td></tr><br />
<br />
<tr><td>'''Moonstar Crosshair'''</td><td>[[File:green.png|35 px|Works.]]</td><td>[http://mw.modhistory.com/download-56-10418 ModHistory]</td><td> Changes the crosshair to Moon-and-Star. (asmo) </td><td>0.36</td></tr><br />
<br />
<tr><td>'''Morrowind Comes Alive'''</td><td>[[File:red.png|35 px|broken]]</td><td>[http://www.nexusmods.com/morrowind/mods/6006/? Nexus]</td><td>OpenCS report various problems.[https://bugs.openmw.org/issues/2180 Bug #2180] - fixed in 0.34 although other issues discussed may still are valid, mainly missing data in the mod, giving hundreds of validation errors, also conflicts with CharGen Revamped mod causing character generation to happen twice. Tester - Tinker</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''Morrowind Crafting'''</td><td>[[File:green.png|35 px|Works.]]</td><td>[http://denina.fliggerty.com/forum/download/file.php?id=89 Fliggerty]</td><td>New version supplied by Tocatta, with fixed scripts. Tester - Tinker <br>Getting an infinite loop when trying to mine while on 0.37 Dev Revision 681cbaf0. Tester - NtM</td><td>0.35</td></tr><br />
<br />
<tr><td> '''Morrowind Containers Animated'''</td><td>[[File:green.png|35 px|Status almost there]]</td><td>[http://www.nexusmods.com/morrowind/mods/42238 Nexus] </td><td> Everything works without issues.<td>0.35</td></tr><br />
<br />
<tr><td> '''Morrowind Grass Mod'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-13-12004 ModHistory] </td><td>Renders properly in OpenMW 0.34, earlier versions had a graphical glitch ([https://bugs.openmw.org/issues/1684 Bug #1684]).</td><td>0.34</td></tr><br />
<br />
<tr><td>'''Necessities of Morrowind'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-35-12114 Mod history] </td><td>Seems to work as intended. There are a few script warning in the error logs but the mod author is fixing that for an updated version. OpenMW does not need the water level fix mentioned in the readme. Tester - Tinker</td><td>0.35 </td></tr><br />
<br />
<tr><td>'''New Beast Bodies v3.3 (Mature) by LizTail'''</td><td>[[File:green.png|35 px|Status]]</td><td>[http://mw.modhistory.com/download-10-11364 ModHistory] </td><td>This plugin changes beast races appearance makes them more smooth. This makes the beasts appearance somewhot different than Alienslof's mod. Pay attention to the reames, you might need to download Alienslofs mod. (asmo)</td><td>0.36 </td></tr><br />
<br />
<tr><td>'''New NPC Replacer v3.50 by ZeroTheHero'''</td><td>[[File:green.png|35 px|Status]]</td><td>[http://mw.modhistory.com/download-42-12387 ModHistory] </td><td>This plugin replaces most of the existing faces of the game by faces from the community. (asmo)</td><td>0.36 </td></tr><br />
<br />
<tr><td>'''R-Zero's Creatorium Part 1 - Waters and Shores'''</td><td>[[File:green.png|35 px|Status]]</td><td>[http://www.nexusmods.com/morrowind/mods/43496/? Nexus]</td><td>No issues so far. Appears to work as intended.</td><td>0.35</td></tr><br />
<br />
<tr><td>'''Racer Recursion'''</td><td>[[File:green.png|35 px|Status]]</td><td>[http://www.nexusmods.com/morrowind/mods/42200/? Nexus]</td><td>Seems to work as intended. Occasionally shows "Lolmoreracers" message without any cliff racers multiplying in sight.</td><td>0.34</td></tr><br />
<br />
<tr><td>'''Shrines - Restore Health and Cancel Options'''</td><td>[[File:green.png|35 px|working]]</td><td> </td><td>All functions appear to work as expected. Tester - Tinker</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''Skyrim crafting for Morrowind GOTY'''</td><td>[[File:red.png|35 px|Broken]]</td><td> </td><td> [https://bugs.openmw.org/issues/2185 Bug #2185] Partly fixed in 0.35, but '= =' still shows as an error. Two other script errors need to be fixed by mod author who has restarted work on the mod and is aware of problems. Tester - Tinker</td><td>0.35.1</td></tr> <br />
<br />
<tr><td>'''Skyrim UI Overhaul'''</td><td>[[File:green.png|35 px|Good]]</td><td> [http://www.nexusmods.com/morrowind/mods/43039/? Nexus] </td><td>Mod will now work after the bug 2294 was resolved. (The tops of menus that are pinnable (world map, inventory, magic etc.) were invisible. Menus that were not pinnable appear the same in both Morrowind and OpenMW.[https://bugs.openmw.org/issues/2294 Bug #2294]<td>0.34</td></tr> <br />
<br />
<tr><td>'''Starfire's NPC Additions'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-90-13583 Mod history]</td><td>Works as expected, but note it uses levelled lists which are not easily merged in OpenMW yet.</td><td>0.33</td></tr><br />
<br />
<tr><td>'''Talrivian's State-Based HP Mod'''</td><td>[[File:green.png|35 px|can work]]</td><td>[http://mw.modhistory.com/download-90-6521 Mod history]</td><td>Work exactly as intended. Tester - Cramal </td><td>0.35.1</td></tr><br />
<br />
<br />
<tr><td>'''Tamriel Rebuilt'''</td><td>[[File:orange.png|35 px|Only a few issues]]</td><td>[http://www.tamriel-rebuilt.org/ Project main site]</td><td>Mostly working as expected, a few script problems have been noted on their bug reporting forum and should be fixed for the next release. Alpha sections have not been tested in OpenMW, users are advised to check the Tamriel Rebuilt site for details of progress. Tester - Tinker</td><td>0.35</td></tr><br />
<br />
<tr><td>'''Tejón's Gold Weight'''</td><td>[[File:green.png|35 px|can work]]</td><td>[http://mw.modhistory.com/download-55-8921 Modhistory]</td><td>Working correctlt as intended, Do not attempt to edit with OpenMW-CS and use the addon file, it does not save correctly.</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''The Counting Plume'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/43054/ Nexus]</td><td>Seems to work as expected.</td><td>0.35.1</td></tr><br />
<br />
<tr><td>'''The Sable Dragon'''</td><td>[[File:orange.png|35 px|Notable Issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/26870/? Nexus]</td><td>OpenMW-CS displays errors related to races added by the mod and script-related errors.(Reported to mod author) In-game, the mod is playable but there are instances where enemies of the mod cannot interact with the player.[https://bugs.openmw.org/issues/2406 Bug 2406] Error log reports many errors. Tester - Tinker</td><td>0.35</td></tr><br />
<br />
<tr><td>'''Ules Farm'''</td><td>[[File:orange.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/43312/? Nexus]Abots updated fix [https://www.dropbox.com/s/tczf27i96spq0bu/UlesFixes.7z?dl=0 dropbox]</td><td>Mostly working with updated esp file. The well is still untextured [https://bugs.openmw.org/issues/2277 Bug 2277] and there are a few warnings in the error logs. Go here for more information: [https://bugs.openmw.org/issues/2032 initial Bug report] - closed. New version 1.1 released 1 January 2015 many problems fixed, updated fixed esp fixed most major problems. Tester - Tinker<td>0.35</td></tr><br />
<br />
<tr><td>'''Weapon Compilation Mod v2.0'''</td><td>[[File:red.png|35 px|Script errors - does not work]]</td><td>[http://mw.modhistory.com/download-98-15002 Modhistory]</td><td>Weapons cannot be added to NPCs via levelled list ([https://bugs.openmw.org/issues/2404 Bug 2404]). Initialization script fails when exiting the Census and Excise Office.</td><td>0.36.1</td></tr><br />
<br />
<tr><td>'''Weathered Signs'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-56-7466 Mod history]</td><td>Replaces unreadable signs with readable text and makes the signs look a bit worn, works exactly like in vanilla. Tester - Tinker[[File:signs.png|110 px|Which way?]]</td><td>0.34</td></tr><br />
<br />
<tr><td>'''Welcome to the Arena!'''</td><td>[[File: orange.png|35 px|Notable Issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/22002/? Nexus]</td><td>First battle will commence succesfully, but the game will not allow you to leave the Arena afterwards (lockpicking and going back in results in disqualification). Openmw log reports multiple script errors.</td><td>0.35</td></tr><br />
<br />
<tr><td>'''Windows Glow Expansion v1.1'''</td><td>[[File:orange.png|35 px|Works With Issues]]</td><td>[http://mw.modhistory.com/download-87-14989 Mod History] </td><td> At night, the windows appear distorted, although they do glow. Green lights do not glow at all at night. [https://bugs.openmw.org/issues/2213 Bug #2213]. This is believed to be related to [https://bugs.openmw.org/issues/2122 Bug #2122]</td><td>0.34</td></tr><br />
<br />
<tr><td>'''Witchgirl'''</td><td>[[File:red.png|35 px|Script errors - does not work]]</td><td></td><td>Scripts starting with digits or including . fail to compile [https://bugs.openmw.org/issues/1730 Bug #1730] Mod therefore does not start. Tester - Loriel</td><td>0.35.1</td></tr><br />
<br />
</table><br />
[[category:Modding]]</div>Natalienhttps://wiki.openmw.org/index.php?title=Mod_installation&diff=2575Mod installation2016-01-14T13:51:05Z<p>Natalien: Adding cate</p>
<hr />
<div>Morrowind Mods (such as .esm/.esp plugins, texture replacers, mesh replacers, ...) can be installed and used just like in vanilla Morrowind. However, there is an interesting OpenMW-only feature that deserves explanation:<br />
<br />
'''Multiple Data Folders'''<br />
<br />
OpenMW supports the use of multiple data folders. The first data folder is typically your Morrowind Data Files folder. Additional data folders can be added by editing openmw.cfg (see [[Paths]] for the location of this configuration file). This provides a very easy way to install and uninstall mods:<br />
<br />
* To install the mod, create a data folder for the mod and add its path to openmw.cfg<br />
* To uninstall the mod, simply remove the folder from openmw.cfg<br />
<br />
The main advantage to this method is that mods coming with loose files are much easier to organize: if you had simply dumped such mods in your Morrowind Data Files, then file conflicts (e.g. the same Mesh / Texture file being overridden by multiple mods) are much more difficult to handle - files must be merged manually and uninstallation is extremely tedious.<br />
<br />
When using multiple data folders, the ''priority'' of each mod can simply be changed by moving its data= line in openmw.cfg to a different place. The last data= line has the highest priority.<br />
[[category:Modding]]</div>Natalien