Mod status: Difference between revisions
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What the status symbols mean: | What the status symbols mean: | ||
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<tr><td>[[File: | <tr><td>[[File:Icon_Green.png||Status]]</td><td>Works as in vanilla, there may be a couple of warning messages written to the error log but nothing that affects the function.</td></tr> | ||
<tr><td>[[File:orange.png|35 px|Status]]</td><td>Currently some or most of the mod works as expected but there are issues, see the description text for bug references or work arounds.</td></tr> | <tr><td>[[File:orange.png|35 px|Status]]</td><td>Currently some or most of the mod works as expected but there are issues, see the description text for bug references or work arounds.</td></tr> | ||
<tr><td>[[File:red.png|35 px|Status]]</td><td>Not working yet, the description text should explain why and which bugs affect the mod.</td></tr> | <tr><td>[[File:red.png|35 px|Status]]</td><td>Not working yet, the description text should explain why and which bugs affect the mod.</td></tr> | ||
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<tr><th>Mod name</th><th>Status</th><th>Download url</th><th width=60%>Description</th><th>OpenMW version</th></tr> | <tr><th>Mod name</th><th>Status</th><th>Download url</th><th width=60%>Description</th><th>OpenMW version</th></tr> | ||
<tr><td>'''Abot's birds'''</td><td>[[File: | <tr><td>'''Abot's birds'''</td><td>[[File:Icon_Green.png||Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/43128/? Nexus]</td><td>Runs almost flawlessly. There are warnings in log which may be safely ignored about failures to find idle animations for some added creatures. <br>Tester — Amenophis</td><td>0.37.0</td></tr> | ||
<tr><td>'''Abot's Silt Striders'''</td><td>[[File: | <tr><td>'''Abot's Silt Striders'''</td><td>[[File:Icon_Green.png||Needs testing]]</td><td>[http://www.nexusmods.com/morrowind/mods/42267/? Nexus] </td><td>Should work without issues, needs testing; the necessary function was implemented with pull request #991 merging.</td><td>0.40.0</td></tr> | ||
<tr><td>'''Abot's Water Life'''</td><td>[[File:orange.png|35 px|Works with issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/42417/ Nexus]</td><td>Several script warnings for PlaceItem using an explicit reference that is ignored. Several missing attack and idle animations. Many parts do work such as fishing, though maybe not as in vanilla. Shells, starfish and coins often just appear as a bounding box and it seems none can be harvested. <br>Tester — Tinker</td><td>0.35.0</td></tr> | <tr><td>'''Abot's Water Life'''</td><td>[[File:orange.png|35 px|Works with issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/42417/ Nexus]</td><td>Several script warnings for PlaceItem using an explicit reference that is ignored. Several missing attack and idle animations. Many parts do work such as fishing, though maybe not as in vanilla. Shells, starfish and coins often just appear as a bounding box and it seems none can be harvested. <br>Tester — Tinker</td><td>0.35.0</td></tr> | ||
<tr><td>'''Adamantium Armor'''</td><td>[[File: | <tr><td>'''Adamantium Armor'''</td><td>[[File:Icon_Green.png||Good]]</td><td>[http://www.uesp.net/wiki/Morrowind:Official_Plug-ins UESP]</td><td>No problems, works as in vanilla Morrowind. <br>Tester - Cramal</td><td>0.35.1</td></tr> | ||
<tr><td>'''Advanced Herbalism'''</td><td>[[File:Blue.png|35 px|Works with issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/43361/ Nexus] </td><td>This mod could never have worked properly in vanilla due to script errors. There is an updated version where the scripts work but there is still a problem that trainers do not always appear. <br>Tester — Tinker</td><td>0.34.0</td></tr> | <tr><td>'''Advanced Herbalism'''</td><td>[[File:Blue.png|35 px|Works with issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/43361/ Nexus] </td><td>This mod could never have worked properly in vanilla due to script errors. There is an updated version where the scripts work but there is still a problem that trainers do not always appear. <br>Tester — Tinker</td><td>0.34.0</td></tr> | ||
<tr><td>'''Animal Realism'''</td><td>[[File: | <tr><td>'''Animal Realism'''</td><td>[[File:Icon_Green.png||Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/372/? Nexus]</td><td>No problems, works as in vanilla Morrowind. <br>Tester — Cramal</td><td>0.35.1</td></tr> | ||
<tr><td>'''Animated Morrowind - Expanded'''</td><td>[[File:orange.png|35 px|Works with issues]]</td><td>[http://mw.modhistory.com/download--6629 Mod History] </td><td> The «fixed» version loads without errors in OpenMW and added characters do appear. Two scripts are still broken, trying to use Playsound3d with volume and pitch parameters, the parameters should be deleted or the correct command used Playsound3dvp. <br>Tester — Tinker</td><td>0.35.0</td></tr> | <tr><td>'''Animated Morrowind - Expanded'''</td><td>[[File:orange.png|35 px|Works with issues]]</td><td>[http://mw.modhistory.com/download--6629 Mod History] </td><td> The «fixed» version loads without errors in OpenMW and added characters do appear. Two scripts are still broken, trying to use Playsound3d with volume and pitch parameters, the parameters should be deleted or the correct command used Playsound3dvp. <br>Tester — Tinker</td><td>0.35.0</td></tr> | ||
<tr><td>'''Apel's Fire Retexture'''</td><td>[[File: | <tr><td>'''Apel's Fire Retexture'''</td><td>[[File:Icon_Green.png||Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/42554/ Nexus] </td><td>Works as intended. Uses "NiFogProperty" which is not implemented yet.</td><td>0.35.0</td></tr> | ||
<tr><td>'''Assassin Ambush'''</td><td>[[File:orange.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/42619/ Nexus]</td><td>Assassins are occasionally stuck within walls or doors. Sometimes rogues do not initiate combat. Otherwise the mod appears to work as intended.</td><td>0.35.1</td></tr> | <tr><td>'''Assassin Ambush'''</td><td>[[File:orange.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/42619/ Nexus]</td><td>Assassins are occasionally stuck within walls or doors. Sometimes rogues do not initiate combat. Otherwise the mod appears to work as intended.</td><td>0.35.1</td></tr> | ||
<tr><td>'''Balmora Balcony House'''</td><td>[[File: | <tr><td>'''Balmora Balcony House'''</td><td>[[File:Icon_Green.png||Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/324/? Nexus]</td><td>No problems found.</td><td>0.33.0</td></tr> | ||
<tr><td>'''Better Beasts v1.2 by AlienSlof'''</td><td>[[File: | <tr><td>'''Better Beasts v1.2 by AlienSlof'''</td><td>[[File:Icon_Green.png||Good]]</td><td>[http://www.ladymoiraine.com/forum/index.php?action=downloads;sa=downfile&id=63 LadyMoiraine]</td><td>Works as expected. <br>Tester — asmo</td><td>0.36.1</td></tr> | ||
<tr><td>'''Better Bodies'''</td><td>[[File: | <tr><td>'''Better Bodies'''</td><td>[[File:Icon_Green.png||Good]]</td><td>Nexus <br>[http://www.nexusmods.com/morrowind/mods/3880/? v2.2][http://www.nexusmods.com/morrowind/mods/42395/ v2.4]</td><td>No problems found in both versions. <br>Tester — asmo</td><td>0.37.0</td></tr> | ||
<tr><td>'''Better Heads v2.0'''</td><td>[[File: | <tr><td>'''Better Heads v2.0'''</td><td>[[File:Icon_Green.png||Good]]</td><td>[http://mw.modhistory.com/download--3286 Mod History]</td><td>Works as intended. <br>Tester — asmo</td><td>0.35.1</td></tr> | ||
<tr><td>'''Better Heads Argonians Playable Heads Pack v1.1'''</td><td>[[File: | <tr><td>'''Better Heads Argonians Playable Heads Pack v1.1'''</td><td>[[File:Icon_Green.png||Good]]</td><td>[http://mw.modhistory.com/download-55-3219 Mod History]</td><td>Works as intended. <br>Tester — asmo</td><td>0.35.1</td></tr> | ||
<tr><td>'''Bitter Coast Sounds'''</td><td>[[File: | <tr><td>'''Bitter Coast Sounds'''</td><td>[[File:Icon_Green.png||Good]]</td><td>[http://www.uesp.net/wiki/Morrowind:Official_Plug-ins UESP]</td><td>No problems found, works as in vanilla Morrowind. <br>Tester — Cramal</td><td>0.35.1</td></tr> | ||
<tr><td>'''Blight Bounties'''</td><td>[[File: | <tr><td>'''Blight Bounties'''</td><td>[[File:Icon_Green.png||Good]]</td><td>[http://koti.mbnet.fi/ivza/morrowind/bbounty/ Author's site]</td><td>Works the same as in vanilla Morrowind. <br>Tester — Loriel</td><td>0.36.1</td></tr> | ||
<tr><td>'''Books of Vvardenfell'''</td><td>[[File: | <tr><td>'''Books of Vvardenfell'''</td><td>[[File:Icon_Green.png||Good]]</td><td>[http://download.fliggerty.com/download--880 Fliggerty]</td><td>Everything seems to work as expected though some books do have slightly different titles in the inventory than those in the books. <br>Testers — PoorYorec, Tinker</td><td>0.34.0</td></tr> | ||
<tr><td>'''Black Panther'''</td><td>[[File: | <tr><td>'''Black Panther'''</td><td>[[File:Icon_Green.png||Good]]</td><td>[http://www.slofslair.co.uk/mods/10 Author's website]</td><td>No problems found.</td><td>0.34.0</td></tr> | ||
<tr><td>'''BTB's Sorted New Alchemy Potions'''</td><td>[[File: | <tr><td>'''BTB's Sorted New Alchemy Potions'''</td><td>[[File:Icon_Green.png||Good]]</td><td>[http://mw.modhistory.com/download-37-6752 Mod History] </td><td> Using the esp for AOF style potions and the meshes, textures, icons for vanilla style potions, the mod works perfectly</td><td>0.33.0</td></tr> | ||
<tr><td>'''CharGen Revamped'''</td><td>[[File: | <tr><td>'''CharGen Revamped'''</td><td>[[File:Icon_Green.png||Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/44110/ Nexus Mods]</td><td>Works perfectly. <br>Tester — Natalie</td><td>0.38.0</td></tr> | ||
<tr><td>'''Children of Morrowind'''</td><td>[[File:Blue.png|35 px|Good]]</td><td>[http://lovkullen.net/Emma/kids.htm Author's website]</td><td>Previous tester had incorrect testing environment; needs testing.</td><td>0.35.1</td></tr> | <tr><td>'''Children of Morrowind'''</td><td>[[File:Blue.png|35 px|Good]]</td><td>[http://lovkullen.net/Emma/kids.htm Author's website]</td><td>Previous tester had incorrect testing environment; needs testing.</td><td>0.35.1</td></tr> | ||
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<tr><td>'''Clear Your Name'''</td><td>[[File:orange.png|35 px|Works with issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/43786/? Nexus]</td><td>Although the mod works as intended, saving after the bounty is set to zero by Nolus Atrius creates a save file that fails to load due to a compile error. <br>Tester — Slissith</td><td>0.36.1</td></tr> | <tr><td>'''Clear Your Name'''</td><td>[[File:orange.png|35 px|Works with issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/43786/? Nexus]</td><td>Although the mod works as intended, saving after the bounty is set to zero by Nolus Atrius creates a save file that fails to load due to a compile error. <br>Tester — Slissith</td><td>0.36.1</td></tr> | ||
<tr><td>'''Creatures'''</td><td>[[File: | <tr><td>'''Creatures'''</td><td>[[File:Icon_Green.png||Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/30563/? Nexus]</td><td>Should be issue-free since 0.35.0 version.</td><td>0.35.0</td></tr> | ||
<tr><td>'''Daedric Signposts v2 by Nazz'''</td><td>[[File: | <tr><td>'''Daedric Signposts v2 by Nazz'''</td><td>[[File:Icon_Green.png||Good]]</td><td>[http://mw.modhistory.com/download-80-8189 ModHistory]</td><td>Works as intended.</td><td>0.36.0</td></tr> | ||
<tr><td>'''Deus Ex Machina - A Steampunkyish Mod'''</td><td>[[File:red.png|35 px|Broken]]</td><td>[http://www.nexusmods.com/morrowind/mods/34725/? Nexus]</td><td>The mod is partially playable. Going to the island itself via levitation crashes the game ''(edit by scrawl: crash may be fixed in master/commit24de6ba27e06a3, please test)'', but you can travel to it via various dungeons added by the mod in Morrowind. Some meshes don't appear and OpenMW-CS is unable to load the plugin due to errors.</td><td>0.35.0</td></tr> | <tr><td>'''Deus Ex Machina - A Steampunkyish Mod'''</td><td>[[File:red.png|35 px|Broken]]</td><td>[http://www.nexusmods.com/morrowind/mods/34725/? Nexus]</td><td>The mod is partially playable. Going to the island itself via levitation crashes the game ''(edit by scrawl: crash may be fixed in master/commit24de6ba27e06a3, please test)'', but you can travel to it via various dungeons added by the mod in Morrowind. Some meshes don't appear and OpenMW-CS is unable to load the plugin due to errors.</td><td>0.35.0</td></tr> | ||
<tr><td>'''Dynamic Morrowind Towns'''</td><td>[[File: | <tr><td>'''Dynamic Morrowind Towns'''</td><td>[[File:Icon_Green.png||Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/43147/ Nexus]</td><td>Causes a massive performance drop, although the mod itself appears to work as intended.</td><td>0.35.0</td></tr> | ||
<tr><td>'''Enhanced Economics'''</td><td>[[File:orange.png|35 px|Minor Issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/43214/ Nexus]</td><td>Some weapons appear textureless, works fine otherwise.</td><td>0.35.0</td></tr> | <tr><td>'''Enhanced Economics'''</td><td>[[File:orange.png|35 px|Minor Issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/43214/ Nexus]</td><td>Some weapons appear textureless, works fine otherwise.</td><td>0.35.0</td></tr> | ||
<tr><td>'''Entertainers'''</td><td>[[File: | <tr><td>'''Entertainers'''</td><td>[[File:Icon_Green.png||Good]]</td><td>[http://www.uesp.net/wiki/Morrowind:Official_Plug-ins UESP]</td><td> No problems found, works as in vanilla Morrowind. <br>Tester - Cramal</td><td>0.35.1</td></tr> | ||
<tr><td>'''Fair Magicka Regen'''</td><td>[[File:red.png|35 px|broken]]</td><td>[http://mw.modhistory.com/download-51-14900 Mod History]</td><td>A typo stops mana regeneration script compiling. Workaround: edit the script in OpenMW-CS so 26th line of mana_regen script contains semicolon instead of colon in the end. Then the mod works as intended. <br>Tester - Tinker</td><td>0.37.0</td></tr> | <tr><td>'''Fair Magicka Regen'''</td><td>[[File:red.png|35 px|broken]]</td><td>[http://mw.modhistory.com/download-51-14900 Mod History]</td><td>A typo stops mana regeneration script compiling. Workaround: edit the script in OpenMW-CS so 26th line of mana_regen script contains semicolon instead of colon in the end. Then the mod works as intended. <br>Tester - Tinker</td><td>0.37.0</td></tr> | ||
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<tr><td>'''Galsiah's Character Development'''</td><td>[[File:orange.png|30 px|Works with issues]]</td><td>[http://www.moddb.com/games/morrowind/addons/galsiahs-character-development ModDB]</td><td>Galsiah's method for getting attributes and skills over 100 by limiting them to 95 and applying a scripted fortification doesn't work. They are capped at 95, though GCD itself correctly keeps track of the actual value it should be. ''In 0.39 saving/reloading and changing Intelligence reduces your current Magicka proportional to how far below max it was. Often empties your Magicka when your Intelligence goes up during a fight. Drain Magicka multiplies Magicka instead, until the next recalculation (save & load, rest, INT-change). This effect is cumulative, so eating a handful of Rat Meats puts your Magicka in the ten thousands.'' Check [https://bugs.openmw.org/issues/2036 Bug 2036] and [https://bugs.openmw.org/issues/2471 Bug 2471] pages for more information. - Tester Hallfaer</td><td>0.39.0</td></tr> | <tr><td>'''Galsiah's Character Development'''</td><td>[[File:orange.png|30 px|Works with issues]]</td><td>[http://www.moddb.com/games/morrowind/addons/galsiahs-character-development ModDB]</td><td>Galsiah's method for getting attributes and skills over 100 by limiting them to 95 and applying a scripted fortification doesn't work. They are capped at 95, though GCD itself correctly keeps track of the actual value it should be. ''In 0.39 saving/reloading and changing Intelligence reduces your current Magicka proportional to how far below max it was. Often empties your Magicka when your Intelligence goes up during a fight. Drain Magicka multiplies Magicka instead, until the next recalculation (save & load, rest, INT-change). This effect is cumulative, so eating a handful of Rat Meats puts your Magicka in the ten thousands.'' Check [https://bugs.openmw.org/issues/2036 Bug 2036] and [https://bugs.openmw.org/issues/2471 Bug 2471] pages for more information. - Tester Hallfaer</td><td>0.39.0</td></tr> | ||
<tr><td>'''Graphic Herbalism'''</td><td>[[File: | <tr><td>'''Graphic Herbalism'''</td><td>[[File:Icon_Green.png||Good]]</td><td>[http://mw.modhistory.com/download-1-5831 Mod History] </td><td>Works as in vanilla with no problems found, not even the known vanilla bug in the readme. <br>Tester - Tinker</td><td>0.37.0</td></tr> | ||
<tr><td>'''Helm of Tohan'''</td><td>[[File: | <tr><td>'''Helm of Tohan'''</td><td>[[File:Icon_Green.png||Good]]</td><td>[http://www.uesp.net/wiki/Morrowind:Official_Plug-ins UESP]</td><td> No problems found, works the same as in vanilla Morrowind. <br>Tester - Cramal</td><td>0.35.1</td></tr> | ||
<tr><td>'''Herbalism For Purists'''</td><td>[[File: | <tr><td>'''Herbalism For Purists'''</td><td>[[File:Icon_Green.png||Good]]</td><td>[http://btb2.free.fr/morrowind.html Abuse My Nipples]</td><td>Works the same as in vanilla.</td><td>0.38.0</td></tr> | ||
<tr><td>'''HiRes Scrib'''</td><td>[[File: | <tr><td>'''HiRes Scrib'''</td><td>[[File:Icon_Green.png||Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/43352/ Nexus]</td><td>Works the same as in vanilla Morrowind.</td><td>0.33.0</td></tr> | ||
<tr><td>'''HospitalityPapers'''</td><td>[[File: | <tr><td>'''HospitalityPapers'''</td><td>[[File:Icon_Green.png||Good]]</td><td>[http://mw.modhistory.com/download-90-6206 Mod History]</td><td>Works the same as in vanilla Morrowind. <br>Tester - Cramal</td><td>0.35.1</td></tr> | ||
<tr><td>'''Illy's Solstheim Rumour Fix'''</td><td>[[File: | <tr><td>'''Illy's Solstheim Rumour Fix'''</td><td>[[File:Icon_Green.png||Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/42952/ Nexus]</td><td>No problems found. Works the same as in vanilla Morrowind. <br>Tester — Cramal</td><td>0.35.1</td></tr> | ||
<tr><td>'''Imperial Guards Anticlone v1.0 by TheLys'''</td><td>[[File: | <tr><td>'''Imperial Guards Anticlone v1.0 by TheLys'''</td><td>[[File:Icon_Green.png||Good]]</td><td>[http://mw.modhistory.com/download-64-9455 Mod History]</td><td>Only works for regions that the player did not visit yet. <br>Tester — asmo</td><td>0.36.0</td></tr> | ||
<tr><td>'''Imperial Presence'''</td><td>[[File: | <tr><td>'''Imperial Presence'''</td><td>[[File:Icon_Green.png||Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/43216/ Nexus]</td><td>Works as intended. <br>Tester - Slissith</td><td>0.36.1</td></tr> | ||
<tr><td>'''Julan Ashlander Companion'''</td><td>[[File:blue.png|35 px|Needs research]]</td><td>[http://lovkullen.net/Emma/Kateri.htm Author's site]</td><td>See [https://forum.openmw.org/viewtopic.php?f=2&t=3212 forum thread]. Unplayable without script patch in forum thread. Even with the patch, only playable since 0.39.0 version.</td><td>0.38.0</td></tr> | <tr><td>'''Julan Ashlander Companion'''</td><td>[[File:blue.png|35 px|Needs research]]</td><td>[http://lovkullen.net/Emma/Kateri.htm Author's site]</td><td>See [https://forum.openmw.org/viewtopic.php?f=2&t=3212 forum thread]. Unplayable without script patch in forum thread. Even with the patch, only playable since 0.39.0 version.</td><td>0.38.0</td></tr> | ||
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<tr><td>'''Living Cities of Vvardenfell'''</td><td>[[File:red.png|35 px|Broken]]</td><td>[http://mw.modhistory.com/download-15-7944 Mod history]</td><td> Contains one script error, error script SC_Balmora1_3, line 138, column 40 (i71): Unexpected name. Nobody seems to operate on a schedule, no doors are locked at night (that are open in the day) and no more guards are on patrol.</td><td>0.35</td></tr> | <tr><td>'''Living Cities of Vvardenfell'''</td><td>[[File:red.png|35 px|Broken]]</td><td>[http://mw.modhistory.com/download-15-7944 Mod history]</td><td> Contains one script error, error script SC_Balmora1_3, line 138, column 40 (i71): Unexpected name. Nobody seems to operate on a schedule, no doors are locked at night (that are open in the day) and no more guards are on patrol.</td><td>0.35</td></tr> | ||
<tr><td>'''Magic Diversity'''</td><td>[[File: | <tr><td>'''Magic Diversity'''</td><td>[[File:Icon_Green.png||Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/43380/? Nexus]</td><td>Works as intended.</td><td>0.35</td></tr> | ||
<tr><td>'''Master Index'''</td><td>[[File: | <tr><td>'''Master Index'''</td><td>[[File:Icon_Green.png||Good]]</td><td>[http://www.uesp.net/wiki/Morrowind:Official_Plug-ins UESP]</td><td>No problems, works as in vanilla Morrowind. <br>Tester - Cramal</td><td>0.37</td></tr> | ||
<tr><td>'''Merri's Character Development'''</td><td>[[File:red.png|35 px|broken]]</td><td>[http://mw.modhistory.com/download-84-15001 Mod History]</td><td>Game hangs on first skill level-up, spamming skill increases indefinitely. Error in console: ''Error in framelistener: boost::too_many_args: format-string referred to less arguments than were passed'' <br>Tester — Hallfaer</td><td>0.39</td></tr> | <tr><td>'''Merri's Character Development'''</td><td>[[File:red.png|35 px|broken]]</td><td>[http://mw.modhistory.com/download-84-15001 Mod History]</td><td>Game hangs on first skill level-up, spamming skill increases indefinitely. Error in console: ''Error in framelistener: boost::too_many_args: format-string referred to less arguments than were passed'' <br>Tester — Hallfaer</td><td>0.39</td></tr> | ||
<tr><td>'''MoonStar Crosshair'''</td><td>[[File: | <tr><td>'''MoonStar Crosshair'''</td><td>[[File:Icon_Green.png||Works.]]</td><td>[http://mw.modhistory.com/download-56-10418 Mod History]</td><td> Works as intended. <br>Tester — asmo</td><td>0.36</td></tr> | ||
<tr><td>'''Morrowind Acoustic Overhaul'''</td><td>[[File:orange.png|35 px|Works at reduced functionality.]]</td><td>[http://download.fliggerty.com/download-76-1045 Fliggerty]</td><td>The main MAO.esm disables player movement on every load (as well as less obvious problems), but the Readme specifically mentions component .esm files compatible with OpenMW, and using these alone works as described.<br>Tester - Sokami</td><td>0.38</td></tr> | <tr><td>'''Morrowind Acoustic Overhaul'''</td><td>[[File:orange.png|35 px|Works at reduced functionality.]]</td><td>[http://download.fliggerty.com/download-76-1045 Fliggerty]</td><td>The main MAO.esm disables player movement on every load (as well as less obvious problems), but the Readme specifically mentions component .esm files compatible with OpenMW, and using these alone works as described.<br>Tester - Sokami</td><td>0.38</td></tr> | ||
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<tr><td>'''Morrowind Comes Alive'''</td><td>[[File:red.png|35 px|broken]]</td><td>[http://www.nexusmods.com/morrowind/mods/6006/? Nexus]</td><td>OpenCS report various problems. [https://bugs.openmw.org/issues/2180 Bug 2180] is fixed in 0.34 although other issues discussed may still are valid, mainly missing data in the mod, giving hundreds of validation errors, also conflicts with CharGen Revamped mod causing character generation to happen twice.<br>Tester - Tinker</td><td>0.35.1</td></tr> | <tr><td>'''Morrowind Comes Alive'''</td><td>[[File:red.png|35 px|broken]]</td><td>[http://www.nexusmods.com/morrowind/mods/6006/? Nexus]</td><td>OpenCS report various problems. [https://bugs.openmw.org/issues/2180 Bug 2180] is fixed in 0.34 although other issues discussed may still are valid, mainly missing data in the mod, giving hundreds of validation errors, also conflicts with CharGen Revamped mod causing character generation to happen twice.<br>Tester - Tinker</td><td>0.35.1</td></tr> | ||
<tr><td>'''Morrowind Crafting'''</td><td>[[File: | <tr><td>'''Morrowind Crafting'''</td><td>[[File:Icon_Green.png||Works.]]</td><td>[http://denina.fliggerty.com/forum/download/file.php?id=89 Great House Fliggerty]</td><td>New version supplied by Tocatta, with fixed scripts. <br>Tester - Tinker <br>Getting an infinite loop when trying to mine while on 0.37 Dev Revision 681cbaf0. Tester - NtM</td><td>0.35</td></tr> | ||
<tr><td>'''Morrowind Containers Animated'''</td><td>[[File: | <tr><td>'''Morrowind Containers Animated'''</td><td>[[File:Icon_Green.png||Status almost there]]</td><td>[http://www.nexusmods.com/morrowind/mods/42238 Nexus] </td><td> Everything works without issues.</td><td>0.35</td></tr> | ||
<tr><td>'''Morrowind's Epic Ladies'''</td><td>[[File: | <tr><td>'''Morrowind's Epic Ladies'''</td><td>[[File:Icon_Green.png||Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/41737/? Nexus]</td><td>Works without issues, all the added faces are rendering correctly.</td><td>0.38.0</td></tr> | ||
<tr><td>'''Morrowind Grass Mod'''</td><td>[[File: | <tr><td>'''Morrowind Grass Mod'''</td><td>[[File:Icon_Green.png||Good]]</td><td>[http://mw.modhistory.com/download-13-12004 Mod History] </td><td>Works properly.</td><td>0.34.0</td></tr> | ||
<tr><td>'''Necessities of Morrowind'''</td><td>[[File: | <tr><td>'''Necessities of Morrowind'''</td><td>[[File:Icon_Green.png||Good]]</td><td>[http://mw.modhistory.com/download-35-12114 Mod history] </td><td>Seems to work as intended. There are a few script warning in the error logs but the mod author is fixing that for an updated version. OpenMW does not need the water level fix mentioned in the readme. Tester - Tinker</td><td>0.35 </td></tr> | ||
<tr><td>'''New Beast Bodies v3.3 (Mature) by LizTail'''</td><td>[[File: | <tr><td>'''New Beast Bodies v3.3 (Mature) by LizTail'''</td><td>[[File:Icon_Green.png||Good]]</td><td>[http://mw.modhistory.com/download-10-11364 Mod History] </td><td>Works as intended.<br>Tester — asmo</td><td>0.36</td></tr> | ||
<tr><td>'''New NPC Replacer v3.50 by ZeroTheHero'''</td><td>[[File: | <tr><td>'''New NPC Replacer v3.50 by ZeroTheHero'''</td><td>[[File:Icon_Green.png||Good]]</td><td>[http://mw.modhistory.com/download-42-12387 ModHistory] </td><td>Works as intended.<br>Tester — asmo</td><td>0.36</td></tr> | ||
<tr><td>'''R-Zero's Creatorium Part 1 - Waters and Shores'''</td><td>[[File: | <tr><td>'''R-Zero's Creatorium Part 1 - Waters and Shores'''</td><td>[[File:Icon_Green.png||Status]]</td><td>[http://www.nexusmods.com/morrowind/mods/43496/ Nexus]</td><td>Appears to work as intended.</td><td>0.35</td></tr> | ||
<tr><td>'''Racer Recursion'''</td><td>[[File: | <tr><td>'''Racer Recursion'''</td><td>[[File:Icon_Green.png||Status]]</td><td>[http://www.nexusmods.com/morrowind/mods/42200/? Nexus]</td><td>Seems to work as intended. Occasionally shows "Lolmoreracers" message without any cliff racers multiplying in sight.</td><td>0.34</td></tr> | ||
<tr><td>'''Shrines - Restore Health and Cancel Options'''</td><td>[[File: | <tr><td>'''Shrines - Restore Health and Cancel Options'''</td><td>[[File:Icon_Green.png||working]]</td><td> </td><td>All functions appear to work as expected. <br>Tester - Tinker</td><td>0.35.1</td></tr> | ||
<tr><td>'''Skyrim Crafting for Morrowind'''</td><td>[[File:red.png|35 px|Broken]]</td><td>[http://www.nexusmods.com/morrowind/mods/42324/ Nexus]</td><td> [https://bugs.openmw.org/issues/2185 Bug #2185] is partially fixed in 0.35.0 version, but a space between operators is still reported as an error. Other two script issues need to be fixed by mod author who has restarted work on the mod and is aware of problems. <br>Tester - Tinker</td><td>0.35.1</td></tr> | <tr><td>'''Skyrim Crafting for Morrowind'''</td><td>[[File:red.png|35 px|Broken]]</td><td>[http://www.nexusmods.com/morrowind/mods/42324/ Nexus]</td><td> [https://bugs.openmw.org/issues/2185 Bug #2185] is partially fixed in 0.35.0 version, but a space between operators is still reported as an error. Other two script issues need to be fixed by mod author who has restarted work on the mod and is aware of problems. <br>Tester - Tinker</td><td>0.35.1</td></tr> | ||
<tr><td>'''Skyrim UI Overhaul'''</td><td>[[File: | <tr><td>'''Skyrim UI Overhaul'''</td><td>[[File:Icon_Green.png||Good]]</td><td> [http://www.nexusmods.com/morrowind/mods/43039/? Nexus] </td><td>Works the same as in vanilla Morrowind.<td>0.35.0</td></tr> | ||
<tr><td>'''Starfire's NPC Additions'''</td><td>[[File: | <tr><td>'''Starfire's NPC Additions'''</td><td>[[File:Icon_Green.png||Good]]</td><td>[http://mw.modhistory.com/download-90-13583 Mod History]</td><td>Works as expected, but note that it uses leveled lists which are not easily merged in OpenMW yet.</td><td>0.33.0</td></tr> | ||
<tr><td>'''Talrivian's State-Based HP Mod'''</td><td>[[File: | <tr><td>'''Talrivian's State-Based HP Mod'''</td><td>[[File:Icon_Green.png||can work]]</td><td>[http://mw.modhistory.com/download-90-6521 Mod History]</td><td>Works exactly as intended.<br>Tester - Cramal</td><td>0.35.1</td></tr> | ||
<tr><td>'''Tamriel Rebuilt'''</td><td>[[File:orange.png|35 px|Only a few issues]]</td><td>[http://www.tamriel-rebuilt.org/ Project website]</td><td>Mostly working as expected. Preview sections have not been tested in OpenMW, users are advised to check the Tamriel Rebuilt site for details of progress. <br>Tester - Tinker</td><td>0.35.0</td></tr> | <tr><td>'''Tamriel Rebuilt'''</td><td>[[File:orange.png|35 px|Only a few issues]]</td><td>[http://www.tamriel-rebuilt.org/ Project website]</td><td>Mostly working as expected. Preview sections have not been tested in OpenMW, users are advised to check the Tamriel Rebuilt site for details of progress. <br>Tester - Tinker</td><td>0.35.0</td></tr> | ||
<tr><td>'''Tejón's Gold Weight'''</td><td>[[File: | <tr><td>'''Tejón's Gold Weight'''</td><td>[[File:Icon_Green.png||can work]]</td><td>[http://mw.modhistory.com/download-55-8921 Mod History]</td><td>Works as intended. Do not try to edit the plugin with OpenMW-CS and use an addon format, it doesn't save correctly.</td><td>0.35.1</td></tr> | ||
<tr><td>'''The Counting Plume'''</td><td>[[File: | <tr><td>'''The Counting Plume'''</td><td>[[File:Icon_Green.png||Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/43054/ Nexus]</td><td>Seems to work as expected.</td><td>0.35.1</td></tr> | ||
<tr><td>'''The Sable Dragon'''</td><td>[[File:orange.png|35 px|Notable Issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/26870/? Nexus]</td><td>OpenMW-CS displays errors related to races added by the mod and script-related errors. Error log reports many errors. Tester - Tinker</td><td>0.35.0</td></tr> | <tr><td>'''The Sable Dragon'''</td><td>[[File:orange.png|35 px|Notable Issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/26870/? Nexus]</td><td>OpenMW-CS displays errors related to races added by the mod and script-related errors. Error log reports many errors. Tester - Tinker</td><td>0.35.0</td></tr> | ||
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<tr><td>'''Weapon Compilation Mod v2.0'''</td><td>[[File:red.png|35 px|Script errors - does not work]]</td><td>[http://mw.modhistory.com/download-98-15002 Mod History]</td><td>Weapons cannot be added to NPCs via leveled list (related to [https://bugs.openmw.org/issues/2404 Bug 2404]). Initialization script fails when exiting the Census and Excise Office.</td><td>0.36.1</td></tr> | <tr><td>'''Weapon Compilation Mod v2.0'''</td><td>[[File:red.png|35 px|Script errors - does not work]]</td><td>[http://mw.modhistory.com/download-98-15002 Mod History]</td><td>Weapons cannot be added to NPCs via leveled list (related to [https://bugs.openmw.org/issues/2404 Bug 2404]). Initialization script fails when exiting the Census and Excise Office.</td><td>0.36.1</td></tr> | ||
<tr><td>'''Weathered Signs'''</td><td>[[File: | <tr><td>'''Weathered Signs'''</td><td>[[File:Icon_Green.png||Good]]</td><td>[http://mw.modhistory.com/download-56-7466 Mod History]</td><td>Works exactly like in vanilla. <br>Tester — Tinker<br>[[File:signs.png|110 px|Which way?]]</td><td>0.34.0</td></tr> | ||
<tr><td>'''Welcome to the Arena!'''</td><td>[[File:orange.png|35 px|Notable Issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/22002/? Nexus]</td><td>First battle will commence succesfully, but the game will not allow you to leave the Arena afterwards (lockpicking and going back in results in disqualification). Log reports multiple script errors.</td><td>0.35.0</td></tr> | <tr><td>'''Welcome to the Arena!'''</td><td>[[File:orange.png|35 px|Notable Issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/22002/? Nexus]</td><td>First battle will commence succesfully, but the game will not allow you to leave the Arena afterwards (lockpicking and going back in results in disqualification). Log reports multiple script errors.</td><td>0.35.0</td></tr> |
Revision as of 19:27, 30 July 2016
Working Status of existing Morrowind Mods
Once you have played through the basic Morrowind you will probably want to start adding some of the hundreds of mods so you enhance parts of game play to suit your style or just improve the look and variety in the game. This page is a list of mods and their status in regards to running on the OpenMW engine.
What the status symbols mean:
For installing mods check the tutorial section for the OpenMW improved Mod installation method
Anyone who is a member of the wiki group can add details of mods they have tested, see the forum user control panel to get access.
Mod name | Status | Download url | Description | OpenMW version |
---|---|---|---|---|
Abot's birds | Nexus | Runs almost flawlessly. There are warnings in log which may be safely ignored about failures to find idle animations for some added creatures. Tester — Amenophis | 0.37.0 | |
Abot's Silt Striders | Nexus | Should work without issues, needs testing; the necessary function was implemented with pull request #991 merging. | 0.40.0 | |
Abot's Water Life | Nexus | Several script warnings for PlaceItem using an explicit reference that is ignored. Several missing attack and idle animations. Many parts do work such as fishing, though maybe not as in vanilla. Shells, starfish and coins often just appear as a bounding box and it seems none can be harvested. Tester — Tinker | 0.35.0 | |
Adamantium Armor | UESP | No problems, works as in vanilla Morrowind. Tester - Cramal | 0.35.1 | |
Advanced Herbalism | Nexus | This mod could never have worked properly in vanilla due to script errors. There is an updated version where the scripts work but there is still a problem that trainers do not always appear. Tester — Tinker | 0.34.0 | |
Animal Realism | Nexus | No problems, works as in vanilla Morrowind. Tester — Cramal | 0.35.1 | |
Animated Morrowind - Expanded | Mod History | The «fixed» version loads without errors in OpenMW and added characters do appear. Two scripts are still broken, trying to use Playsound3d with volume and pitch parameters, the parameters should be deleted or the correct command used Playsound3dvp. Tester — Tinker | 0.35.0 | |
Apel's Fire Retexture | Nexus | Works as intended. Uses "NiFogProperty" which is not implemented yet. | 0.35.0 | |
Assassin Ambush | Nexus | Assassins are occasionally stuck within walls or doors. Sometimes rogues do not initiate combat. Otherwise the mod appears to work as intended. | 0.35.1 | |
Balmora Balcony House | Nexus | No problems found. | 0.33.0 | |
Better Beasts v1.2 by AlienSlof | LadyMoiraine | Works as expected. Tester — asmo | 0.36.1 | |
Better Bodies | Nexus v2.2v2.4 | No problems found in both versions. Tester — asmo | 0.37.0 | |
Better Heads v2.0 | Mod History | Works as intended. Tester — asmo | 0.35.1 | |
Better Heads Argonians Playable Heads Pack v1.1 | Mod History | Works as intended. Tester — asmo | 0.35.1 | |
Bitter Coast Sounds | UESP | No problems found, works as in vanilla Morrowind. Tester — Cramal | 0.35.1 | |
Blight Bounties | Author's site | Works the same as in vanilla Morrowind. Tester — Loriel | 0.36.1 | |
Books of Vvardenfell | Fliggerty | Everything seems to work as expected though some books do have slightly different titles in the inventory than those in the books. Testers — PoorYorec, Tinker | 0.34.0 | |
Black Panther | Author's website | No problems found. | 0.34.0 | |
BTB's Sorted New Alchemy Potions | Mod History | Using the esp for AOF style potions and the meshes, textures, icons for vanilla style potions, the mod works perfectly | 0.33.0 | |
CharGen Revamped | Nexus Mods | Works perfectly. Tester — Natalie | 0.38.0 | |
Children of Morrowind | Author's website | Previous tester had incorrect testing environment; needs testing. | 0.35.1 | |
Clear Your Name | Nexus | Although the mod works as intended, saving after the bounty is set to zero by Nolus Atrius creates a save file that fails to load due to a compile error. Tester — Slissith | 0.36.1 | |
Creatures | Nexus | Should be issue-free since 0.35.0 version. | 0.35.0 | |
Daedric Signposts v2 by Nazz | ModHistory | Works as intended. | 0.36.0 | |
Deus Ex Machina - A Steampunkyish Mod | Nexus | The mod is partially playable. Going to the island itself via levitation crashes the game (edit by scrawl: crash may be fixed in master/commit24de6ba27e06a3, please test), but you can travel to it via various dungeons added by the mod in Morrowind. Some meshes don't appear and OpenMW-CS is unable to load the plugin due to errors. | 0.35.0 | |
Dynamic Morrowind Towns | Nexus | Causes a massive performance drop, although the mod itself appears to work as intended. | 0.35.0 | |
Enhanced Economics | Nexus | Some weapons appear textureless, works fine otherwise. | 0.35.0 | |
Entertainers | UESP | No problems found, works as in vanilla Morrowind. Tester - Cramal | 0.35.1 | |
Fair Magicka Regen | Mod History | A typo stops mana regeneration script compiling. Workaround: edit the script in OpenMW-CS so 26th line of mana_regen script contains semicolon instead of colon in the end. Then the mod works as intended. Tester - Tinker | 0.37.0 | |
Galsiah's Character Development | ModDB | Galsiah's method for getting attributes and skills over 100 by limiting them to 95 and applying a scripted fortification doesn't work. They are capped at 95, though GCD itself correctly keeps track of the actual value it should be. In 0.39 saving/reloading and changing Intelligence reduces your current Magicka proportional to how far below max it was. Often empties your Magicka when your Intelligence goes up during a fight. Drain Magicka multiplies Magicka instead, until the next recalculation (save & load, rest, INT-change). This effect is cumulative, so eating a handful of Rat Meats puts your Magicka in the ten thousands. Check Bug 2036 and Bug 2471 pages for more information. - Tester Hallfaer | 0.39.0 | |
Graphic Herbalism | Mod History | Works as in vanilla with no problems found, not even the known vanilla bug in the readme. Tester - Tinker | 0.37.0 | |
Helm of Tohan | UESP | No problems found, works the same as in vanilla Morrowind. Tester - Cramal | 0.35.1 | |
Herbalism For Purists | Abuse My Nipples | Works the same as in vanilla. | 0.38.0 | |
HiRes Scrib | Nexus | Works the same as in vanilla Morrowind. | 0.33.0 | |
HospitalityPapers | Mod History | Works the same as in vanilla Morrowind. Tester - Cramal | 0.35.1 | |
Illy's Solstheim Rumour Fix | Nexus | No problems found. Works the same as in vanilla Morrowind. Tester — Cramal | 0.35.1 | |
Imperial Guards Anticlone v1.0 by TheLys | Mod History | Only works for regions that the player did not visit yet. Tester — asmo | 0.36.0 | |
Imperial Presence | Nexus | Works as intended. Tester - Slissith | 0.36.1 | |
Julan Ashlander Companion | Author's site | See forum thread. Unplayable without script patch in forum thread. Even with the patch, only playable since 0.39.0 version. | 0.38.0 | |
Kirel's Interior Weather | Mod History | Does nothing because a script fails to compile. | 0.36.1 | |
Laura Craft Romance and Adventure | Mod History | The issue which was the reason for mod not working is fixed since 0.37.0. Current behavior is unknown. | 0.35.1 | |
Less Generic NPCs | Project website | Extra dialogue and backstories work as expected. Some issues with quests related to Bug 1465. Note that not all side quests tested yet. Testers - Tinker, Amenophis | 0.37 | |
Living Cities of Vvardenfell | Mod history | Contains one script error, error script SC_Balmora1_3, line 138, column 40 (i71): Unexpected name. Nobody seems to operate on a schedule, no doors are locked at night (that are open in the day) and no more guards are on patrol. | 0.35 | |
Magic Diversity | Nexus | Works as intended. | 0.35 | |
Master Index | UESP | No problems, works as in vanilla Morrowind. Tester - Cramal | 0.37 | |
Merri's Character Development | Mod History | Game hangs on first skill level-up, spamming skill increases indefinitely. Error in console: Error in framelistener: boost::too_many_args: format-string referred to less arguments than were passed Tester — Hallfaer | 0.39 | |
MoonStar Crosshair | Mod History | Works as intended. Tester — asmo | 0.36 | |
Morrowind Acoustic Overhaul | Fliggerty | The main MAO.esm disables player movement on every load (as well as less obvious problems), but the Readme specifically mentions component .esm files compatible with OpenMW, and using these alone works as described. Tester - Sokami | 0.38 | |
Morrowind Comes Alive | Nexus | OpenCS report various problems. Bug 2180 is fixed in 0.34 although other issues discussed may still are valid, mainly missing data in the mod, giving hundreds of validation errors, also conflicts with CharGen Revamped mod causing character generation to happen twice. Tester - Tinker | 0.35.1 | |
Morrowind Crafting | Great House Fliggerty | New version supplied by Tocatta, with fixed scripts. Tester - Tinker Getting an infinite loop when trying to mine while on 0.37 Dev Revision 681cbaf0. Tester - NtM | 0.35 | |
Morrowind Containers Animated | Nexus | Everything works without issues. | 0.35 | |
Morrowind's Epic Ladies | Nexus | Works without issues, all the added faces are rendering correctly. | 0.38.0 | |
Morrowind Grass Mod | Mod History | Works properly. | 0.34.0 | |
Necessities of Morrowind | Mod history | Seems to work as intended. There are a few script warning in the error logs but the mod author is fixing that for an updated version. OpenMW does not need the water level fix mentioned in the readme. Tester - Tinker | 0.35 | |
New Beast Bodies v3.3 (Mature) by LizTail | Mod History | Works as intended. Tester — asmo | 0.36 | |
New NPC Replacer v3.50 by ZeroTheHero | ModHistory | Works as intended. Tester — asmo | 0.36 | |
R-Zero's Creatorium Part 1 - Waters and Shores | Nexus | Appears to work as intended. | 0.35 | |
Racer Recursion | Nexus | Seems to work as intended. Occasionally shows "Lolmoreracers" message without any cliff racers multiplying in sight. | 0.34 | |
Shrines - Restore Health and Cancel Options | All functions appear to work as expected. Tester - Tinker | 0.35.1 | ||
Skyrim Crafting for Morrowind | Nexus | Bug #2185 is partially fixed in 0.35.0 version, but a space between operators is still reported as an error. Other two script issues need to be fixed by mod author who has restarted work on the mod and is aware of problems. Tester - Tinker | 0.35.1 | |
Skyrim UI Overhaul | Nexus | Works the same as in vanilla Morrowind. | 0.35.0 | |
Starfire's NPC Additions | Mod History | Works as expected, but note that it uses leveled lists which are not easily merged in OpenMW yet. | 0.33.0 | |
Talrivian's State-Based HP Mod | Mod History | Works exactly as intended. Tester - Cramal | 0.35.1 | |
Tamriel Rebuilt | Project website | Mostly working as expected. Preview sections have not been tested in OpenMW, users are advised to check the Tamriel Rebuilt site for details of progress. Tester - Tinker | 0.35.0 | |
Tejón's Gold Weight | Mod History | Works as intended. Do not try to edit the plugin with OpenMW-CS and use an addon format, it doesn't save correctly. | 0.35.1 | |
The Counting Plume | Nexus | Seems to work as expected. | 0.35.1 | |
The Sable Dragon | Nexus | OpenMW-CS displays errors related to races added by the mod and script-related errors. Error log reports many errors. Tester - Tinker | 0.35.0 | |
The Witchgirl Adventure | Mod History | Wasn't working in 0.35.1 version; issue which was the reason of it is fixed and current behavior is unknown. Tester — Loriel | 0.35.1 | |
Ules Farm | Nexus
Abot's fix | Mostly working with updated esp file. The well is still untextured (see Bug 2277) and there are a few warnings in the error logs. See initial bug report for more information: Bug 2032. Version 1.1 released January 2015 fixes many problems, and Abot's esp fixes most major problems. Tester - Tinker | 0.35.0 | |
Uvirith's Legacy | Fliggerty | Mostly works. Exceptions being; the script for the alchemy take has a syntax error rendering it a normal container, the rituals for the inscription quills (during a sidequest) do not work, and there are some texture problems new to 0.39. The Bag of Holding used to be broken, but in 0.39 only needs to be used outside the main container room and the main container activated per each use. Tester - Xandaros | 0.39.0 | |
Weapon Compilation Mod v2.0 | Mod History | Weapons cannot be added to NPCs via leveled list (related to Bug 2404). Initialization script fails when exiting the Census and Excise Office. | 0.36.1 | |
Weathered Signs | Mod History | Works exactly like in vanilla. Tester — Tinker | 0.34.0 | |
Welcome to the Arena! | Nexus | First battle will commence succesfully, but the game will not allow you to leave the Arena afterwards (lockpicking and going back in results in disqualification). Log reports multiple script errors. | 0.35.0 | |
Windows Glow Expansion v1.1 | Mod History | The info here is very outdated and applies to 0.34.0 (December 2014) version only. Testing on more current version is desired. At night, the windows appear distorted, although they do glow. Green lights do not glow at all at night. Bug 2213. Believed to be related to Bug 2122. Both bugs are fixed as of April 2016. | 0.34.0 |