Android build: Difference between revisions
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Then you should add PATH for crystax ndk and google sdk. | Then you should add PATH for crystax ndk and google sdk. | ||
==== Building Ogre3D ==== | ==== Building Ogre3D ==== |
Revision as of 17:56, 14 June 2015
Android build OpenMW
Preparation of building environment
Before you start building OpenMW on Android you have to do few steps of preparation:
- Download Crystax NDK
- Download and install Google Android SDK
- Download Cmake for Android (it will be used for OpenMW and its dependencies compilation)
- Download java
- Download all OpenMW dependencies, ie:
Compilation of OpenMW dependencies
Then you should add PATH for crystax ndk and google sdk.
Building Ogre3D
Next you must build ogre from source. I build ogre 1.9 with this tutorial . http://www.ogre3d.org/tikiwiki/tiki-index.php?page=CMake+Quick+Start+Guide&tikiversion=Android You must add it
if((opt = miscParams->find("externalSurface")) != end)
{
mSurface = (EGLSurface*)(Ogre::StringConverter::parseInt(opt->second));
}
and it
if (!mEglConfig)
{
_createInternalResources(mWindow, config);
mHwGamma = false;
}
mEglDisplay = mGLSupport->getGLDisplay();
to /sinbad-ogre-7c776867621e/RenderSystems/GLES2/src/EGL/Android/OgreAndroidEGLWindow.cpp ogre otherwise not be able to work with sdl2 ,because android can have only one active window . Also in Ogre 1.9 forgot to add this line to cmake file
if(ANDROID)
set(CMAKE_FIND_ROOT_PATH ${OGRE_DEPENDENCIES_DIR} "${CMAKE_FIND_ROOT_PATH}")
endif()
Building MyGUI
Then you must build mygui for ogre http://mygui.info/ And you should remove this line from cmake file
add_definitions(-msse)
Building Bullet
Then you should build bullet. You can use cmake or ndk-build https://github.com/bulletphysics/bullet3 Android.mk
LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := bullet
LOCAL_C_INCLUDES := \
$(LOCAL_PATH)/ \
$(LOCAL_PATH)/BulletCollision/BroadphaseCollision \
$(LOCAL_PATH)/BulletCollision/CollisionDispatch \
$(LOCAL_PATH)/BulletCollision/CollisionShapes \
$(LOCAL_PATH)/BulletCollision/NarrowPhaseCollision \
$(LOCAL_PATH)/BulletDynamics/ConstraintSolver \
$(LOCAL_PATH)/BulletDynamics/Dynamics \
$(LOCAL_PATH)/BulletDynamics/Vehicle \
$(LOCAL_PATH)/LinearMath \
$(LOCAL_PATH)/../libzip/ \
$(LOCAL_PATH)/../libpng/ \
LOCAL_ARM_MODE := arm
LOCAL_STATIC_LIBRARIES := libzip libpng
LOCAL_CFLAGS := $(LOCAL_C_INCLUDES:%=-I%) -O3 -DANDROID_NDK
LOCAL_LDLIBS := -L$(SYSROOT)/usr/lib -ldl -llog -lGLESv1_CM -lGLESv2 -lz
LOCAL_SRC_FILES := \
BulletMultiThreaded/SpuCollisionObjectWrapper.cpp \
BulletMultiThreaded/SpuSampleTask/SpuSampleTask.cpp \
BulletMultiThreaded/SpuLibspe2Support.cpp \
BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.cpp \
BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.cpp \
BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.cpp \
BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.cpp \
BulletMultiThreaded/btThreadSupportInterface.cpp \
BulletMultiThreaded/SequentialThreadSupport.cpp \
BulletMultiThreaded/SpuGatheringCollisionDispatcher.cpp \
BulletMultiThreaded/Win32ThreadSupport.cpp \
BulletMultiThreaded/SpuFakeDma.cpp \
BulletMultiThreaded/PosixThreadSupport.cpp \
BulletMultiThreaded/SpuCollisionTaskProcess.cpp \
BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.cpp \
BulletMultiThreaded/SpuSampleTaskProcess.cpp \
BulletMultiThreaded/SpuSampleTask/SpuSampleTask.h \
BulletMultiThreaded/PpuAddressSpace.h \
BulletMultiThreaded/SpuSampleTaskProcess.h \
BulletMultiThreaded/SequentialThreadSupport.h \
BulletMultiThreaded/PlatformDefinitions.h \
BulletMultiThreaded/Win32ThreadSupport.h \
BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.h \
BulletMultiThreaded/btThreadSupportInterface.h \
BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h \
BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuConvexPenetrationDepthSolver.h \
BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuPreferredPenetrationDirections.h \
BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h \
BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuLocalSupport.h \
BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.h \
BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.h \
BulletMultiThreaded/SpuGatheringCollisionDispatcher.h \
BulletMultiThreaded/SpuFakeDma.h \
BulletMultiThreaded/SpuSync.h \
BulletMultiThreaded/SpuCollisionObjectWrapper.h \
BulletMultiThreaded/SpuDoubleBuffer.h \
BulletMultiThreaded/SpuCollisionTaskProcess.h \
BulletMultiThreaded/PosixThreadSupport.h \
BulletMultiThreaded/SpuLibspe2Support.h \
BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.cpp \
BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h \
BulletMultiThreaded/SpuNarrowPhaseCollisionTask/Box.h\
LinearMath/btQuickprof.cpp \
LinearMath/btGeometryUtil.cpp \
LinearMath/btAlignedAllocator.cpp \
LinearMath/btSerializer.cpp \
LinearMath/btConvexHull.cpp \
LinearMath/btPolarDecomposition.cpp \
LinearMath/btVector3.cpp \
LinearMath/btConvexHullComputer.cpp \
LinearMath/btHashMap.h \
LinearMath/btConvexHull.h \
LinearMath/btAabbUtil2.h \
LinearMath/btGeometryUtil.h \
LinearMath/btQuadWord.h \
LinearMath/btPoolAllocator.h \
LinearMath/btPolarDecomposition.h \
LinearMath/btScalar.h \
LinearMath/btMinMax.h \
LinearMath/btVector3.h \
LinearMath/btList.h \
LinearMath/btStackAlloc.h \
LinearMath/btMatrix3x3.h \
LinearMath/btMotionState.h \
LinearMath/btAlignedAllocator.h \
LinearMath/btQuaternion.h \
LinearMath/btAlignedObjectArray.h \
LinearMath/btQuickprof.h \
LinearMath/btSerializer.h \
LinearMath/btTransformUtil.h \
LinearMath/btTransform.h \
LinearMath/btDefaultMotionState.h \
LinearMath/btIDebugDraw.h \
LinearMath/btRandom.h \
BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp \
BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp \
BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp \
BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp \
BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp \
BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp \
BulletCollision/NarrowPhaseCollision/btConvexCast.cpp \
BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.cpp \
BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp \
BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp \
BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp \
BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp \
BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp \
BulletCollision/CollisionDispatch/btCollisionObject.cpp \
BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp \
BulletCollision/CollisionDispatch/btGhostObject.cpp \
BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp \
BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp \
BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp \
BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp \
BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp \
BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp \
BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp \
BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp \
BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp \
BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp \
BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp \
BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp \
BulletCollision/CollisionDispatch/btManifoldResult.cpp \
BulletCollision/CollisionDispatch/btCollisionWorld.cpp \
BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp \
BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp \
BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp \
BulletCollision/CollisionDispatch/btUnionFind.cpp \
BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp \
BulletCollision/CollisionDispatch/btHashedSimplePairCache.cpp \
BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.cpp \
BulletCollision/CollisionShapes/btTetrahedronShape.cpp \
BulletCollision/CollisionShapes/btShapeHull.cpp \
BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp \
BulletCollision/CollisionShapes/btCompoundShape.cpp \
BulletCollision/CollisionShapes/btConeShape.cpp \
BulletCollision/CollisionShapes/btConvexPolyhedron.cpp \
BulletCollision/CollisionShapes/btMultiSphereShape.cpp \
BulletCollision/CollisionShapes/btUniformScalingShape.cpp \
BulletCollision/CollisionShapes/btSphereShape.cpp \
BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp \
BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp \
BulletCollision/CollisionShapes/btTriangleMeshShape.cpp \
BulletCollision/CollisionShapes/btTriangleBuffer.cpp \
BulletCollision/CollisionShapes/btStaticPlaneShape.cpp \
BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp \
BulletCollision/CollisionShapes/btEmptyShape.cpp \
BulletCollision/CollisionShapes/btCollisionShape.cpp \
BulletCollision/CollisionShapes/btConvexShape.cpp \
BulletCollision/CollisionShapes/btConvex2dShape.cpp \
BulletCollision/CollisionShapes/btConvexInternalShape.cpp \
BulletCollision/CollisionShapes/btConvexHullShape.cpp \
BulletCollision/CollisionShapes/btTriangleCallback.cpp \
BulletCollision/CollisionShapes/btCapsuleShape.cpp \
BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp \
BulletCollision/CollisionShapes/btConcaveShape.cpp \
BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp \
BulletCollision/CollisionShapes/btBoxShape.cpp \
BulletCollision/CollisionShapes/btBox2dShape.cpp \
BulletCollision/CollisionShapes/btOptimizedBvh.cpp \
BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp \
BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp \
BulletCollision/CollisionShapes/btCylinderShape.cpp \
BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp \
BulletCollision/CollisionShapes/btStridingMeshInterface.cpp \
BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.cpp \
BulletCollision/CollisionShapes/btTriangleMesh.cpp \
BulletCollision/BroadphaseCollision/btAxisSweep3.cpp \
BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp \
BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp \
BulletCollision/BroadphaseCollision/btMultiSapBroadphase.cpp \
BulletCollision/BroadphaseCollision/btDispatcher.cpp \
BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp \
BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp \
BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp \
BulletCollision/BroadphaseCollision/btDbvt.cpp \
BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp \
BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h \
BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h \
BulletCollision/NarrowPhaseCollision/btConvexCast.h \
BulletCollision/NarrowPhaseCollision/btGjkEpa2.h \
BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h \
BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h \
BulletCollision/NarrowPhaseCollision/btPointCollector.h \
BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h \
BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h \
BulletCollision/NarrowPhaseCollision/btRaycastCallback.h \
BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h \
BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h \
BulletCollision/NarrowPhaseCollision/btPersistentManifold.h \
BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h \
BulletCollision/NarrowPhaseCollision/btManifoldPoint.h \
BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h \
BulletCollision/CollisionDispatch/btCollisionObject.h \
BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h \
BulletCollision/CollisionDispatch/btGhostObject.h \
BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h \
BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h \
BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h \
BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h \
BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h \
BulletCollision/CollisionDispatch/btCollisionCreateFunc.h \
BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h \
BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h \
BulletCollision/CollisionDispatch/btBoxBoxDetector.h \
BulletCollision/CollisionDispatch/btCollisionDispatcher.h \
BulletCollision/CollisionDispatch/SphereTriangleDetector.h \
BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h \
BulletCollision/CollisionDispatch/btUnionFind.h \
BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h \
BulletCollision/CollisionDispatch/btHashedSimplePairCache.h \
BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.h \
BulletCollision/CollisionDispatch/btSimulationIslandManager.h \
BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h \
BulletCollision/CollisionDispatch/btCollisionWorld.h \
BulletCollision/CollisionDispatch/btInternalEdgeUtility.h \
BulletCollision/CollisionDispatch/btManifoldResult.h \
BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h \
BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h \
BulletCollision/CollisionDispatch/btCollisionConfiguration.h \
BulletCollision/CollisionShapes/btConvexShape.h \
BulletCollision/CollisionShapes/btConvex2dShape.h \
BulletCollision/CollisionShapes/btTriangleCallback.h \
BulletCollision/CollisionShapes/btPolyhedralConvexShape.h \
BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h \
BulletCollision/CollisionShapes/btCompoundShape.h \
BulletCollision/CollisionShapes/btBoxShape.h \
BulletCollision/CollisionShapes/btBox2dShape.h \
BulletCollision/CollisionShapes/btMultiSphereShape.h \
BulletCollision/CollisionShapes/btCollisionMargin.h \
BulletCollision/CollisionShapes/btConcaveShape.h \
BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h \
BulletCollision/CollisionShapes/btEmptyShape.h \
BulletCollision/CollisionShapes/btUniformScalingShape.h \
BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h \
BulletCollision/CollisionShapes/btMaterial.h \
BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h \
BulletCollision/CollisionShapes/btTriangleInfoMap.h \
BulletCollision/CollisionShapes/btSphereShape.h \
BulletCollision/CollisionShapes/btConvexPointCloudShape.h \
BulletCollision/CollisionShapes/btCapsuleShape.h \
BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h \
BulletCollision/CollisionShapes/btCollisionShape.h \
BulletCollision/CollisionShapes/btStaticPlaneShape.h \
BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h \
BulletCollision/CollisionShapes/btTriangleMeshShape.h \
BulletCollision/CollisionShapes/btStridingMeshInterface.h \
BulletCollision/CollisionShapes/btTriangleMesh.h \
BulletCollision/CollisionShapes/btTriangleBuffer.h \
BulletCollision/CollisionShapes/btShapeHull.h \
BulletCollision/CollisionShapes/btMinkowskiSumShape.h \
BulletCollision/CollisionShapes/btOptimizedBvh.h \
BulletCollision/CollisionShapes/btTriangleShape.h \
BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h \
BulletCollision/CollisionShapes/btCylinderShape.h \
BulletCollision/CollisionShapes/btTetrahedronShape.h \
BulletCollision/CollisionShapes/btConvexInternalShape.h \
BulletCollision/CollisionShapes/btConeShape.h \
BulletCollision/CollisionShapes/btConvexHullShape.h \
BulletCollision/BroadphaseCollision/btAxisSweep3.h \
BulletCollision/BroadphaseCollision/btDbvtBroadphase.h \
BulletCollision/BroadphaseCollision/btSimpleBroadphase.h \
BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h \
BulletCollision/BroadphaseCollision/btDbvt.h \
BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \
BulletCollision/BroadphaseCollision/btDispatcher.h \
BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h \
BulletCollision/BroadphaseCollision/btBroadphaseProxy.h \
BulletCollision/BroadphaseCollision/btOverlappingPairCache.h \
BulletCollision/BroadphaseCollision/btBroadphaseInterface.h \
BulletCollision/BroadphaseCollision/btQuantizedBvh.h \
BulletCollision/Gimpact/btGImpactBvh.cpp\
BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp\
BulletCollision/Gimpact/btTriangleShapeEx.cpp\
BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp\
BulletCollision/Gimpact/btGImpactShape.cpp\
BulletCollision/Gimpact/gim_box_set.cpp\
BulletCollision/Gimpact/gim_contact.cpp\
BulletCollision/Gimpact/gim_memory.cpp\
BulletCollision/Gimpact/gim_tri_collision.cpp \
BulletDynamics/Dynamics/btRigidBody.cpp \
BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp \
BulletDynamics/Dynamics/Bullet-C-API.cpp \
BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp \
BulletDynamics/ConstraintSolver/btFixedConstraint.cpp \
BulletDynamics/ConstraintSolver/btGearConstraint.cpp \
BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp \
BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp \
BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.cpp \
BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp \
BulletDynamics/ConstraintSolver/btTypedConstraint.cpp \
BulletDynamics/ConstraintSolver/btContactConstraint.cpp \
BulletDynamics/ConstraintSolver/btSliderConstraint.cpp \
BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp \
BulletDynamics/ConstraintSolver/btHingeConstraint.cpp \
BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp \
BulletDynamics/ConstraintSolver/btUniversalConstraint.cpp \
BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp \
BulletDynamics/Vehicle/btWheelInfo.cpp \
BulletDynamics/Vehicle/btRaycastVehicle.cpp \
BulletDynamics/Character/btKinematicCharacterController.cpp \
BulletDynamics/Character/btKinematicCharacterController.h \
BulletDynamics/Character/btCharacterControllerInterface.h \
BulletDynamics/Dynamics/btActionInterface.h \
BulletDynamics/Dynamics/btSimpleDynamicsWorld.h \
BulletDynamics/Dynamics/btRigidBody.h \
BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h \
BulletDynamics/Dynamics/btDynamicsWorld.h \
BulletDynamics/ConstraintSolver/btSolverBody.h \
BulletDynamics/ConstraintSolver/btConstraintSolver.h \
BulletDynamics/ConstraintSolver/btConeTwistConstraint.h \
BulletDynamics/ConstraintSolver/btTypedConstraint.h \
BulletDynamics/ConstraintSolver/btContactSolverInfo.h \
BulletDynamics/ConstraintSolver/btContactConstraint.h \
BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h \
BulletDynamics/ConstraintSolver/btJacobianEntry.h \
BulletDynamics/ConstraintSolver/btSolverConstraint.h \
BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h \
BulletDynamics/ConstraintSolver/btGearConstraint.h \
BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h \
BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h \
BulletDynamics/ConstraintSolver/btSliderConstraint.h \
BulletDynamics/ConstraintSolver/btHingeConstraint.h \
BulletDynamics/ConstraintSolver/btHinge2Constraint.h \
BulletDynamics/ConstraintSolver/btUniversalConstraint.h \
BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h \
BulletDynamics/Vehicle/btVehicleRaycaster.h \
BulletDynamics/Vehicle/btRaycastVehicle.h \
BulletDynamics/Vehicle/btWheelInfo.h \
BulletDynamics/Featherstone/btMultiBody.cpp \
BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp \
BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp \
BulletDynamics/Featherstone/btMultiBodyJointMotor.cpp \
BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.cpp \
BulletDynamics/Featherstone/btMultiBodyJointMotor.h \
BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.h \
BulletDynamics/Featherstone/btMultiBody.h \
BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h \
BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h \
BulletDynamics/Featherstone/btMultiBodyLink.h \
BulletDynamics/Featherstone/btMultiBodyLinkCollider.h \
BulletDynamics/Featherstone/btMultiBodySolverConstraint.h \
BulletDynamics/Featherstone/btMultiBodyConstraint.h \
BulletDynamics/Featherstone/btMultiBodyPoint2Point.h \
BulletDynamics/Featherstone/btMultiBodyConstraint.cpp \
BulletDynamics/Featherstone/btMultiBodyPoint2Point.cpp \
BulletDynamics/MLCPSolvers/btDantzigLCP.cpp \
BulletDynamics/MLCPSolvers/btMLCPSolver.cpp \
BulletDynamics/MLCPSolvers/btDantzigLCP.h \
BulletDynamics/MLCPSolvers/btDantzigSolver.h \
BulletDynamics/MLCPSolvers/btMLCPSolver.h \
BulletDynamics/MLCPSolvers/btMLCPSolverInterface.h \
BulletDynamics/MLCPSolvers/btPATHSolver.h \
BulletDynamics/MLCPSolvers/btSolveProjectedGaussSeidel.h \
BulletSoftBody/btDefaultSoftBodySolver.cpp \
BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.cpp \
BulletSoftBody/btSoftBody.cpp \
BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp \
BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp \
BulletSoftBody/btSoftRigidDynamicsWorld.cpp \
BulletSoftBody/btSoftBodyHelpers.cpp \
BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp \
BulletSoftBody/btSparseSDF.h \
BulletSoftBody/btSoftRigidCollisionAlgorithm.h \
BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h \
BulletSoftBody/btSoftBody.h \
BulletSoftBody/btSoftSoftCollisionAlgorithm.h \
BulletSoftBody/btSoftBodyInternals.h \
BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h \
BulletSoftBody/btSoftRigidDynamicsWorld.h \
BulletSoftBody/btSoftBodyHelpers.h
include $(BUILD_SHARED_LIBRARY)
Building OpenAL
Then you must build openal . http://repo.or.cz/w/openal-soft/android.git
Building Qt (optional)
Note: Qt is only used by the launcher and OpenMW-CS, and can be skipped. To build Qt 4.8 for android: http://necessitas.kde.org/ I used this tutorial for building: https://community.kde.org/Necessitas/CompileQtFramework
Building FFmpeg
Then you must build ffmpeg . Important! You must use ffmpeg 1.26: http://www.roman10.net/how-to-build-ffmpeg-with-ndk-r9/
my script for build
./configure \
--prefix=$(pwd)/android/$CPU \
--enable-shared \
--disable-static \
--disable-doc \
--disable-ffmpeg \
--disable-ffplay \
--disable-ffprobe \
--disable-ffserver \
--disable-doc \
--disable-symver \
--cross-prefix=/home/sylar/android-ndk-r9d/toolchains/arm-linux-androideabi-4.8/prebuilt/linux-x86/bin/arm-linux-androideabi- \
--target-os=linux \
--arch=arm \
--enable-asm \
--enable-cross-compile \
--sysroot=/home/sylar/android-ndk-r9d/platforms/android-19/arch-arm \
--extra-cflags="-Os -fpic $ADDI_CFLAGS" \
--extra-ldflags="$ADDI_LDFLAGS"
Building SDL2
Then you must build SDL2: https://www.libsdl.org/hg.php I used SDL2 mercurial latest source.
Building OpenMW
then I started to build OpenMW. At first you must remove all lines associated with x server in FindOGRE.cmake and add GLES2 instead GLES . For example
ogre_find_plugin(RenderSystem_GLES2 OgreGLES2RenderSystem.h RenderSystems/GLES2/include)
next I add this to main cmake file:
set(CMAKE_FIND_ROOT_PATH ${OPENMW_DEPENDENCIES_DIR} "${CMAKE_FIND_ROOT_PATH}")
And now I can build OpenMW with it
cmake /home/sylar/openmw -DCMAKE_TOOLCHAIN_FILE=/home/sylar/android-cmake-master/android.toolchain.cmake -DOPENMW_DEPENDENCIES_DIR=/home/sylar/AndroidDependencies -DANDROID_NATIVE_API_LEVEL=14
next I remove line from main cmake file:
add_static_ogre_plugin(RenderSystem_GL)
and add it
add_static_ogre_plugin(RenderSystem_GLES2)
Next I add I remove line
add_library(openmw executable
${OPENMW_LIBS} ${OPENMW_LIBS_HEADER}
${OPENMW_FILES}
${GAME} ${GAME_HEADER}
${APPLE_BUNDLE_RESOURCES}
)
in /openmw/apps/openmw/Cmakelists.txt
and add it
add_library(main SHARED
${OPENMW_LIBS} ${OPENMW_LIBS_HEADER}
${OPENMW_FILES}
${GAME} ${GAME_HEADER}
${APPLE_BUNDLE_RESOURCES}
)
also I add it
set(GAME
main.cpp
SDL_android_main.c
engine.cpp
)
#//if(NOT WIN32)
# // set(GAME ${GAME} crashcatcher.cpp)
#endif()
# Main executable
set(BOOST_COMPONENTS system filesystem program_options thread wave atomic)
target_link_libraries(main
${OGRE_STATIC_PLUGINS}
#RenderSystem_GLES2Static
#//Plugin_OctreeSceneManagerStatic
#//Plugin_ParticleFXStatic
# ${OGRE_Plugin_OctreeSceneManager_LIBRARY_REL}
# ${OGRE_Plugin_ParticleFX_LIBRARY_REL}
#${OGRE_RenderSystem_GLES2_LIBRARY_REL}
)
target_link_libraries(main
EGL
android
log
dl
# ${OGRE_Plugin_OctreeSceneManager_LIBRARY_REL}
# ${OGRE_Plugin_ParticleFX_LIBRARY_REL}
#${OGRE_RenderSystem_GLES2_LIBRARY_REL}
)
target_link_libraries(main
boost_atomic
boost_chrono
boost_date_time
boost_filesystem
boost_program_options
boost_system
boost_thread
boost_wave
# ${OGRE_Plugin_OctreeSceneManager_LIBRARY_REL}
# ${OGRE_Plugin_ParticleFX_LIBRARY_REL}
#${OGRE_RenderSystem_GLES2_LIBRARY_REL}
)
target_link_libraries(main
FreeImage
freetype
# ${OGRE_Plugin_OctreeSceneManager_LIBRARY_REL}
# ${OGRE_Plugin_ParticleFX_LIBRARY_REL}
#${OGRE_RenderSystem_GLES2_LIBRARY_REL}
)
target_link_libraries(main
OgreMainStatic
# ${OGRE_Plugin_OctreeSceneManager_LIBRARY_REL}
# ${OGRE_Plugin_ParticleFX_LIBRARY_REL}
#${OGRE_RenderSystem_GLES2_LIBRARY_REL}
)
target_link_libraries(main
MyGUI.OgrePlatform
MyGUIEngineStatic
Plugin_StrangeButtonStatic
cpufeatures
# ${OGRE_Plugin_OctreeSceneManager_LIBRARY_REL}
# ${OGRE_Plugin_ParticleFX_LIBRARY_REL}
#${OGRE_RenderSystem_GLES2_LIBRARY_REL}
)
Next I changed paths in: /openmw/components/files/linuxpath.cpp for example
return getEnv("XDG_DATA_HOME", "/sdcard/morrowind/share") / mName;
Next I add patch in ogreinit.cpp and ogreinit.hpp I comment it
// Set up logging first
// new Ogre::LogManager;
// Ogre::Log *log = Ogre::LogManager::getSingleton().createLog(logPath);
// #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
// Use custom listener only on Windows
// log->addListener(new LogListener(logPath));
// #endif
// Disable logging to cout/cerr
// log->setDebugOutputEnabled(false);
and change plugin gl on gles2
#ifdef ENABLE_PLUGIN_GLES2
# include "OgreGLES2Plugin.h"
#endif
#ifdef ENABLE_PLUGIN_GLES2
Ogre::GLES2Plugin* mGLES2Plugin;
#endif
Next you must add it to
opt["externalWindowHandle"] = Ogre::StringConverter::toString((int) wmInfo.info.android.window );
opt["externalSurface"] = Ogre::StringConverter::toString((int) wmInfo.info.android.surface );
/openmw/extern/sdl4ogre/sdlwindowhelper.cpp
Next I add this file to OpenMW SDL_android_main.c With it, I calle native c code from java wtih help jni . I rename main function in main.cpp to SDL_main .
Now you can build openmw lib
Next for eclipse project I use android-project example from SDL and use README-android.txt tutorial from sdl
Disable mipmaps
Add this line to all textures_units
filtering linear linear none