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Android build Openmw .
== Android build OpenMW ==
=== Preparation of building environment ===
Before you start building OpenMW on Android you have to do few steps of preparation:
# Download  [https://www.crystax.net/ Crystax NDK]
Openmw building without errors only on crystax ndk 10.1.0 version.
# Download [https://github.com/taka-no-me/android-cmake Cmake for Android] (it will be used for OpenMW and its dependencies compilation)
# Download [http://www.oracle.com/technetwork/java/javase/downloads/index-jsp-138363.html java ]
# Download all OpenMW dependencies, ie:
#*  [https://github.com/openscenegraph/osg OSG]
#* [http://repo.or.cz/w/openal-soft/android.git Openal]
#* boost integrated in crystax ndk for all android platforms
#* [https://github.com/bulletphysics/bullet3 bullet]
#* [https://www.libsdl.org/hg.php Sdl2]
#* [https://www.ffmpeg.org/download.html ffmpeg 1.26]
#*  [https://github.com/MyGUI/mygui mygui]
#* zlib integrated in android


Prebuilt openmw dependencies for armv7 arch
https://drive.google.com/file/d/0B5mOME9qjLFuckRrSWd6ZTMtZGM/view?usp=sharing


Prebuilt openmw dependencies for armv8 arch
https://drive.google.com/file/d/0B5mOME9qjLFuVkpRc2FWb3h1SW8/view?usp=sharing


To successfully build openmw for android, you must at first build all  dependencies from source for android
=== Compilation of OpenMW dependencies ===
For building all dependencies I used Debian , make ,g++ ,gcc , cmake.
It is Ogre 1.9 , Openal , boost , bullet , Sdl2 , Qt 4.8 , ffmpeg , freeimage , freetype ,mygui ,zzip ,zlib .
You must use only crystax ndk for build ,because  ndk from google will not build openmw because only crystax ndk used wchar and long long.
Since all references to the crystax are dead , here crystax ndk .
https://drive.google.com/file/d/0B5mOME9qjLFuZmZoXzJTSUMwQmM/edit?usp=sharing
Than you should use cmake for android
https://github.com/taka-no-me/android-cmake
And google sdk
http://developer.android.com/sdk/index.html
Than you should add PATH for crystax ndk adn goole sdk .
For building boost I used it . You must build Ogre with Boost !
https://github.com/MysticTreeGames/Boost-for-Android


Than you must build freetype
Then you should add PATH for crystax ndk and google sdk.
http://www.freetype.org/
For example like this
cmake /home/sylar/freetype -DCMAKE_TOOLCHAIN_FILE=/home/sylar/android-cmake-master/android.toolchain.cmake -DANDROID_NATIVE_API_LEVEL=14
Than you bust build freeimage . I used this tutorial for building
http://freeimage.sourceforge.net/
http://recursify.com/blog/2013/05/25/building-freeimage-for-android


Since my phone supports manual armeabi-v7a I used this architecture for building . For example.
==== Building OSG ====
Next you must build OSG from source. I build osg with this tutorials .  


http://www.openscenegraph.org/index.php/documentation/platform-specifics/android/43-building-openscenegraph-for-android-3-0-2


----
http://www.openscenegraph.org/index.php/documentation/platform-specifics/android/178-building-openscenegraph-for-android-3-4
ndk-build APP_PLATFORM=android-14 APP_ABI=armeabi-v7a


----
You must build osg with osgdb_dds osgdb_bmp, osgdb_tga ,osgdb_gif ,osgdb_jpeg, osgdb_png plugins and GLES1 profile !


Android.mk for building freeimage
==== Building MyGUI ====
Then you must build mygui with 1 rendering system


----
==== Building Bullet ====
 
Then you should build bullet2. You can use cmake android toolchain for it
 
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
GLOBAL_C_INCLUDES := \
    $(LOCAL_PATH)/../Source \
    $(LOCAL_PATH)/../Source \
    $(LOCAL_PATH)/../Source/DeprecationManager \
    $(LOCAL_PATH)/../Source/FreeImage \
    $(LOCAL_PATH)/../Source/FreeImageLib \
    $(LOCAL_PATH)/../Source/FreeImageToolkit \
    $(LOCAL_PATH)/../Source/LibJPEG \
    $(LOCAL_PATH)/../Source/LibMNG \
    $(LOCAL_PATH)/../Source/LibOpenJPEG \
    $(LOCAL_PATH)/../Source/LibPNG \
    $(LOCAL_PATH)/../Source/LibTIFF \
    $(LOCAL_PATH)/../Source/Metadata \
    $(LOCAL_PATH)/../Source/OpenEXR \
    $(LOCAL_PATH)/../Source/OpenEXR/Copyrights \
    $(LOCAL_PATH)/../Source/OpenEXR/Half \
    $(LOCAL_PATH)/../Source/OpenEXR/Iex \
    $(LOCAL_PATH)/../Source/OpenEXR/IlmImf \
    $(LOCAL_PATH)/../Source/OpenEXR/IlmThread \
    $(LOCAL_PATH)/../Source/OpenEXR/Imath \
    $(LOCAL_PATH)/../Source/ZLib \
LOCAL_SRC_FILES = ../Source/FreeImage/BitmapAccess.cpp ../Source/FreeImage/ColorLookup.cpp ../Source/FreeImage/FreeImage.cpp
../Source/FreeImage/FreeImageC.c ../Source/FreeImage/FreeImageIO.cpp ../Source/FreeImage/GetType.cpp ../Source/FreeImage
/MemoryIO.cpp ../Source/FreeImage/PixelAccess.cpp ../Source/FreeImage/J2KHelper.cpp ../Source/FreeImage/MNGHelper.cpp ../Source/FreeImage/Plugin.cpp ../Source/FreeImage/PluginBMP.cpp ../Source/FreeImage/PluginCUT.cpp ../Source/FreeImage/PluginDDS.cpp ../Source/FreeImage/PluginEXR.cpp ../Source/FreeImage/PluginG3.cpp ../Source/FreeImage/PluginGIF.cpp ../Source/FreeImage/PluginHDR.cpp ../Source/FreeImage/PluginICO.cpp ../Source/FreeImage/PluginIFF.cpp ../Source/FreeImage/PluginJ2K.cpp ../Source/FreeImage/PluginJNG.cpp ../Source/FreeImage/PluginJP2.cpp ../Source/FreeImage/PluginJPEG.cpp ../Source/FreeImage/PluginKOALA.cpp ../Source/FreeImage/PluginMNG.cpp ../Source/FreeImage/PluginPCD.cpp ../Source/FreeImage/PluginPCX.cpp ../Source/FreeImage/PluginPFM.cpp ../Source/FreeImage/PluginPICT.cpp ../Source/FreeImage/PluginPNG.cpp ../Source/FreeImage/PluginPNM.cpp ../Source/FreeImage/PluginPSD.cpp ../Source/FreeImage/PluginRAS.cpp  ../Source/FreeImage/PluginSGI.cpp ../Source/FreeImage/PluginTARGA.cpp ../Source/FreeImage/PluginTIFF.cpp ../Source/FreeImage/PluginWBMP.cpp ../Source/FreeImage/PluginXBM.cpp ../Source/FreeImage/PluginXPM.cpp ../Source/FreeImage/PSDParser.cpp ../Source/FreeImage/TIFFLogLuv.cpp ../Source/FreeImage/Conversion.cpp ../Source/FreeImage/Conversion16_555.cpp ../Source/FreeImage/Conversion16_565.cpp ../Source/FreeImage/Conversion24.cpp ../Source/FreeImage/Conversion32.cpp ../Source/FreeImage/Conversion4.cpp ../Source/FreeImage/Conversion8.cpp ../Source/FreeImage/ConversionFloat.cpp ../Source/FreeImage/ConversionRGB16.cpp ../Source/FreeImage/ConversionRGBF.cpp ../Source/FreeImage/ConversionType.cpp ../Source/FreeImage/ConversionUINT16.cpp ../Source/FreeImage/Halftoning.cpp ../Source/FreeImage/tmoColorConvert.cpp ../Source/FreeImage/tmoDrago03.cpp ../Source/FreeImage/tmoFattal02.cpp ../Source/FreeImage/tmoReinhard05.cpp ../Source/FreeImage/ToneMapping.cpp ../Source/FreeImage/NNQuantizer.cpp ../Source/FreeImage/WuQuantizer.cpp ../Source/DeprecationManager/Deprecated.cpp ../Source/DeprecationManager/DeprecationMgr.cpp ../Source/FreeImage/CacheFile.cpp ../Source/FreeImage/MultiPage.cpp ../Source/FreeImage/ZLibInterface.cpp ../Source/Metadata/Exif.cpp ../Source/Metadata/FIRational.cpp ../Source/Metadata/FreeImageTag.cpp ../Source/Metadata/IPTC.cpp ../Source/Metadata/TagConversion.cpp ../Source/Metadata/TagLib.cpp ../Source/Metadata/XTIFF.cpp ../Source/FreeImageToolkit/Background.cpp ../Source/FreeImageToolkit/BSplineRotate.cpp ../Source/FreeImageToolkit/Channels.cpp ../Source/FreeImageToolkit/ClassicRotate.cpp ../Source/FreeImageToolkit/Colors.cpp ../Source/FreeImageToolkit/CopyPaste.cpp ../Source/FreeImageToolkit/Display.cpp ../Source/FreeImageToolkit/Flip.cpp ../Source/FreeImageToolkit/JPEGTransform.cpp ../Source/FreeImageToolkit/MultigridPoissonSolver.cpp ../Source/FreeImageToolkit/Rescale.cpp ../Source/FreeImageToolkit/Resize.cpp ../Source/LibJPEG/./jaricom.c ../Source/LibJPEG/jcapimin.c ../Source/LibJPEG/jcapistd.c ../Source/LibJPEG/./jcarith.c ../Source/LibJPEG/jccoefct.c ../Source/LibJPEG/jccolor.c ../Source/LibJPEG/jcdctmgr.c ../Source/LibJPEG/jchuff.c ../Source/LibJPEG/jcinit.c ../Source/LibJPEG/jcmainct.c ../Source/LibJPEG/jcmarker.c ../Source/LibJPEG/jcmaster.c ../Source/LibJPEG/jcomapi.c ../Source/LibJPEG/jcparam.c ../Source/LibJPEG/jcprepct.c ../Source/LibJPEG/jcsample.c ../Source/LibJPEG/jctrans.c ../Source/LibJPEG/jdapimin.c ../Source/LibJPEG/jdapistd.c ../Source/LibJPEG/./jdarith.c ../Source/LibJPEG/jdatadst.c ../Source/LibJPEG/jdatasrc.c ../Source/LibJPEG/jdcoefct.c ../Source/LibJPEG/jdcolor.c ../Source/LibJPEG/jddctmgr.c ../Source/LibJPEG/jdhuff.c ../Source/LibJPEG/jdinput.c ../Source/LibJPEG/jdmainct.c ../Source/LibJPEG/jdmarker.c ../Source/LibJPEG/jdmaster.c ../Source/LibJPEG/jdmerge.c ../Source/LibJPEG/jdpostct.c ../Source/LibJPEG/jdsample.c ../Source/LibJPEG/jdtrans.c ../Source/LibJPEG/jerror.c ../Source/LibJPEG/jfdctflt.c ../Source/LibJPEG/jfdctfst.c ../Source/LibJPEG/jfdctint.c ../Source/LibJPEG/jidctflt.c ../Source/LibJPEG/jidctfst.c ../Source/LibJPEG/jidctint.c ../Source/LibJPEG/jmemmgr.c ../Source/LibJPEG/jmemnobs.c ../Source/LibJPEG/jquant1.c ../Source/LibJPEG/jquant2.c ../Source/LibJPEG/jutils.c ../Source/LibJPEG/transupp.c ../Source/LibPNG/./png.c ../Source/LibPNG/./pngerror.c ../Source/LibPNG/./pngget.c ../Source/LibPNG/./pngmem.c ../Source/LibPNG/./pngpread.c ../Source/LibPNG/./pngread.c ../Source/LibPNG/./pngrio.c ../Source/LibPNG/./pngrtran.c ../Source/LibPNG/./pngrutil.c ../Source/LibPNG/./pngset.c ../Source/LibPNG/./pngtrans.c ../Source/LibPNG/./pngwio.c ../Source/LibPNG/./pngwrite.c ../Source/LibPNG/./pngwtran.c ../Source/LibPNG/./pngwutil.c ../Source/LibTIFF4/./tif_aux.c ../Source/LibTIFF4/./tif_close.c ../Source/LibTIFF4/./tif_codec.c ../Source/LibTIFF4/./tif_color.c ../Source/LibTIFF4/./tif_compress.c ../Source/LibTIFF4/./tif_dir.c ../Source/LibTIFF4/./tif_dirinfo.c ../Source/LibTIFF4/./tif_dirread.c ../Source/LibTIFF4/./tif_dirwrite.c ../Source/LibTIFF4/./tif_dumpmode.c ../Source/LibTIFF4/./tif_error.c ../Source/LibTIFF4/./tif_extension.c ../Source/LibTIFF4/./tif_fax3.c ../Source/LibTIFF4/./tif_fax3sm.c ../Source/LibTIFF4/./tif_flush.c ../Source/LibTIFF4/./tif_getimage.c ../Source/LibTIFF4/./tif_jpeg.c ../Source/LibTIFF4/./tif_luv.c ../Source/LibTIFF4/./tif_lzma.c ../Source/LibTIFF4/./tif_lzw.c ../Source/LibTIFF4/./tif_next.c ../Source/LibTIFF4/./tif_ojpeg.c ../Source/LibTIFF4/./tif_open.c ../Source/LibTIFF4/./tif_packbits.c ../Source/LibTIFF4/./tif_pixarlog.c ../Source/LibTIFF4/./tif_predict.c ../Source/LibTIFF4/./tif_print.c ../Source/LibTIFF4/./tif_read.c ../Source/LibTIFF4/./tif_strip.c ../Source/LibTIFF4/./tif_swab.c ../Source/LibTIFF4/./tif_thunder.c ../Source/LibTIFF4/./tif_tile.c ../Source/LibTIFF4/./tif_version.c ../Source/LibTIFF4/./tif_warning.c ../Source/LibTIFF4/./tif_write.c ../Source/LibTIFF4/./tif_zip.c ../Source/ZLib/./adler32.c ../Source/ZLib/./compress.c ../Source/ZLib/./crc32.c ../Source/ZLib/./deflate.c ../Source/ZLib/./gzclose.c ../Source/ZLib/./gzlib.c ../Source/ZLib/./gzread.c ../Source/ZLib/./gzwrite.c ../Source/ZLib/./infback.c ../Source/ZLib/./inffast.c ../Source/ZLib/./inflate.c ../Source/ZLib/./inftrees.c ../Source/ZLib/./trees.c ../Source/ZLib/./uncompr.c ../Source/ZLib/./zutil.c ../Source/LibOpenJPEG/bio.c ../Source/LibOpenJPEG/./cidx_manager.c ../Source/LibOpenJPEG/cio.c ../Source/LibOpenJPEG/dwt.c ../Source/LibOpenJPEG/event.c ../Source/LibOpenJPEG/image.c ../Source/LibOpenJPEG/j2k.c ../Source/LibOpenJPEG/j2k_lib.c ../Source/LibOpenJPEG/jp2.c ../Source/LibOpenJPEG/jpt.c ../Source/LibOpenJPEG/mct.c ../Source/LibOpenJPEG/mqc.c ../Source/LibOpenJPEG/openjpeg.c ../Source/LibOpenJPEG/./phix_manager.c ../Source/LibOpenJPEG/pi.c ../Source/LibOpenJPEG/./ppix_manager.c ../Source/LibOpenJPEG/raw.c ../Source/LibOpenJPEG/t1.c ../Source/LibOpenJPEG/t2.c ../Source/LibOpenJPEG/tcd.c ../Source/LibOpenJPEG/tgt.c ../Source/LibOpenJPEG/./thix_manager.c ../Source/LibOpenJPEG/./tpix_manager.c ../Source/OpenEXR/./IlmImf/ImfAttribute.cpp ../Source/OpenEXR/./IlmImf/ImfB44Compressor.cpp ../Source/OpenEXR/./IlmImf/ImfBoxAttribute.cpp ../Source/OpenEXR/./IlmImf/ImfChannelList.cpp ../Source/OpenEXR/./IlmImf/ImfChannelListAttribute.cpp ../Source/OpenEXR/./IlmImf/ImfChromaticities.cpp ../Source/OpenEXR/./IlmImf/ImfChromaticitiesAttribute.cpp ../Source/OpenEXR/./IlmImf/ImfCompressionAttribute.cpp ../Source/OpenEXR/./IlmImf/ImfCompressor.cpp ../Source/OpenEXR/./IlmImf/ImfConvert.cpp ../Source/OpenEXR/./IlmImf/ImfCRgbaFile.cpp ../Source/OpenEXR/./IlmImf/ImfDoubleAttribute.cpp ../Source/OpenEXR/./IlmImf/ImfEnvmap.cpp ../Source/OpenEXR/./IlmImf/ImfEnvmapAttribute.cpp ../Source/OpenEXR/./IlmImf/ImfFloatAttribute.cpp ../Source/OpenEXR/./IlmImf/ImfFrameBuffer.cpp ../Source/OpenEXR/./IlmImf/ImfFramesPerSecond.cpp ../Source/OpenEXR/./IlmImf/ImfHeader.cpp ../Source/OpenEXR/./IlmImf/ImfHuf.cpp ../Source/OpenEXR/./IlmImf/ImfInputFile.cpp ../Source/OpenEXR/./IlmImf/ImfIntAttribute.cpp ../Source/OpenEXR/./IlmImf/ImfIO.cpp ../Source/OpenEXR/./IlmImf/ImfKeyCode.cpp ../Source/OpenEXR/./IlmImf/ImfKeyCodeAttribute.cpp ../Source/OpenEXR/./IlmImf/ImfLineOrderAttribute.cpp ../Source/OpenEXR/./IlmImf/ImfLut.cpp ../Source/OpenEXR/./IlmImf/ImfMatrixAttribute.cpp ../Source/OpenEXR/./IlmImf/ImfMisc.cpp ../Source/OpenEXR/./IlmImf/ImfOpaqueAttribute.cpp ../Source/OpenEXR/./IlmImf/ImfOutputFile.cpp ../Source/OpenEXR/./IlmImf/ImfPizCompressor.cpp ../Source/OpenEXR/./IlmImf/ImfPreviewImage.cpp ../Source/OpenEXR/./IlmImf/ImfPreviewImageAttribute.cpp ../Source/OpenEXR/./IlmImf/ImfPxr24Compressor.cpp ../Source/OpenEXR/./IlmImf/ImfRational.cpp ../Source/OpenEXR/./IlmImf/ImfRationalAttribute.cpp ../Source/OpenEXR/./IlmImf/ImfRgbaFile.cpp ../Source/OpenEXR/./IlmImf/ImfRgbaYca.cpp ../Source/OpenEXR/./IlmImf/ImfRleCompressor.cpp ../Source/OpenEXR/./IlmImf/ImfScanLineInputFile.cpp ../Source/OpenEXR/./IlmImf/ImfStandardAttributes.cpp ../Source/OpenEXR/./IlmImf/ImfStdIO.cpp ../Source/OpenEXR/./IlmImf/ImfStringAttribute.cpp ../Source/OpenEXR/./IlmImf/ImfStringVectorAttribute.cpp ../Source/OpenEXR/./IlmImf/ImfTestFile.cpp ../Source/OpenEXR/./IlmImf/ImfThreading.cpp ../Source/OpenEXR/./IlmImf/ImfTileDescriptionAttribute.cpp ../Source/OpenEXR/./IlmImf/ImfTiledInputFile.cpp ../Source/OpenEXR/./IlmImf/ImfTiledMisc.cpp ../Source/OpenEXR/./IlmImf/ImfTiledOutputFile.cpp ../Source/OpenEXR/./IlmImf/ImfTiledRgbaFile.cpp ../Source/OpenEXR/./IlmImf/ImfTileOffsets.cpp ../Source/OpenEXR/./IlmImf/ImfTimeCode.cpp ../Source/OpenEXR/./IlmImf/ImfTimeCodeAttribute.cpp ../Source/OpenEXR/./IlmImf/ImfVecAttribute.cpp ../Source/OpenEXR/./IlmImf/ImfVersion.cpp ../Source/OpenEXR/./IlmImf/ImfWav.cpp ../Source/OpenEXR/./IlmImf/ImfZipCompressor.cpp ../Source/OpenEXR/./Imath/ImathBox.cpp ../Source/OpenEXR/./Imath/ImathColorAlgo.cpp ../Source/OpenEXR/./Imath/ImathFun.cpp ../Source/OpenEXR/./Imath/ImathMatrixAlgo.cpp ../Source/OpenEXR/./Imath/ImathRandom.cpp ../Source/OpenEXR/./Imath/ImathShear.cpp ../Source/OpenEXR/./Imath/ImathVec.cpp ../Source/OpenEXR/./Iex/IexBaseExc.cpp ../Source/OpenEXR/./Iex/IexThrowErrnoExc.cpp ../Source/OpenEXR/./Half/half.cpp ../Source/OpenEXR/./IlmThread/IlmThread.cpp ../Source/OpenEXR/./IlmThread/IlmThreadMutex.cpp ../Source/OpenEXR/./IlmThread/IlmThreadPool.cpp ../Source/OpenEXR/./IlmThread/IlmThreadSemaphore.cpp
LOCAL_MODULE := FreeImage
 
LOCAL_CPP_FEATURES := rtti exceptions
GLOBAL_CFLAGS  := -O3 -DHAVE_CONFIG_H=1 -DFREEIMAGE_LIB -isystem 
 
ifeq ($(TARGET_ARCH),x86)
    LOCAL_CFLAGS  := $(GLOBAL_CFLAGS)
else
    LOCAL_CFLAGS  := -mfpu=vfp -mfloat-abi=softfp -fno-short-enums -O3 -fPIC $(GLOBAL_CFLAGS)
endif
 
LOCAL_C_INCLUDES := $(GLOBAL_C_INCLUDES)
 
include $(BUILD_STATIC_LIBRARY)
 
----
 
 
 
Next you must build ogre from source . I build ogre 1.9 with this tutorial .
http://www.ogre3d.org/tikiwiki/tiki-index.php?page=CMake+Quick+Start+Guide&tikiversion=Android
You must add it
 
 
if((opt = miscParams->find("externalWindowHandle")) != end)
            {
                mWindow = (ANativeWindow*)(Ogre::StringConverter::parseInt(opt->second));
            }
 
and it
 
 
  if (!mEglConfig)
        {
_createInternalResources(mWindow, config);
            mHwGamma = false;
        }
       
mEglDisplay = mGLSupport->getGLDisplay();
 
to
/sinbad-ogre-7c776867621e/RenderSystems/GLES2/src/EGL/Android/OgreAndroidEGLWindow.cpp
ogre otherwise not be able to work with sdl2 ,because android can have only one active window .
Also in Ogre 1.9 forgot to add this line to  cmake file
if(ANDROID)
  set(CMAKE_FIND_ROOT_PATH ${OGRE_DEPENDENCIES_DIR} "${CMAKE_FIND_ROOT_PATH}")
endif()
 
Than you must build mygui for ogre
http://mygui.info/
And you should remove this line from cmake file
add_definitions(-msse)
Than you should build bullet . You can use cmake or ndk-build
https://github.com/bulletphysics/bullet3
Android.mk
LOCAL_PATH:= $(call my-dir)
 
include $(CLEAR_VARS)
 
LOCAL_MODULE := bullet
LOCAL_C_INCLUDES := \
  $(LOCAL_PATH)/ \
  $(LOCAL_PATH)/BulletCollision/BroadphaseCollision \
  $(LOCAL_PATH)/BulletCollision/CollisionDispatch \
  $(LOCAL_PATH)/BulletCollision/CollisionShapes \
  $(LOCAL_PATH)/BulletCollision/NarrowPhaseCollision \
  $(LOCAL_PATH)/BulletDynamics/ConstraintSolver \
  $(LOCAL_PATH)/BulletDynamics/Dynamics \
  $(LOCAL_PATH)/BulletDynamics/Vehicle \
  $(LOCAL_PATH)/LinearMath \
  $(LOCAL_PATH)/../libzip/ \
  $(LOCAL_PATH)/../libpng/ \
 
 
LOCAL_ARM_MODE := arm
LOCAL_STATIC_LIBRARIES := libzip libpng 
LOCAL_CFLAGS := $(LOCAL_C_INCLUDES:%=-I%) -O3 -DANDROID_NDK
LOCAL_LDLIBS := -L$(SYSROOT)/usr/lib -ldl -llog -lGLESv1_CM -lGLESv2 -lz
 
 
LOCAL_SRC_FILES := \
  BulletMultiThreaded/SpuCollisionObjectWrapper.cpp \
BulletMultiThreaded/SpuSampleTask/SpuSampleTask.cpp \
BulletMultiThreaded/SpuLibspe2Support.cpp \
BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.cpp \
BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.cpp \
BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.cpp \
BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.cpp \
BulletMultiThreaded/btThreadSupportInterface.cpp \
BulletMultiThreaded/SequentialThreadSupport.cpp \
BulletMultiThreaded/SpuGatheringCollisionDispatcher.cpp \
BulletMultiThreaded/Win32ThreadSupport.cpp \
BulletMultiThreaded/SpuFakeDma.cpp \
BulletMultiThreaded/PosixThreadSupport.cpp \
BulletMultiThreaded/SpuCollisionTaskProcess.cpp \
BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.cpp \
BulletMultiThreaded/SpuSampleTaskProcess.cpp \
BulletMultiThreaded/SpuSampleTask/SpuSampleTask.h \
BulletMultiThreaded/PpuAddressSpace.h \
BulletMultiThreaded/SpuSampleTaskProcess.h \
BulletMultiThreaded/SequentialThreadSupport.h \
BulletMultiThreaded/PlatformDefinitions.h \
BulletMultiThreaded/Win32ThreadSupport.h \
BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.h \
BulletMultiThreaded/btThreadSupportInterface.h \
BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h \
BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuConvexPenetrationDepthSolver.h \
BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuPreferredPenetrationDirections.h \
BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h \
BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuLocalSupport.h \
BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.h \
BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.h \
BulletMultiThreaded/SpuGatheringCollisionDispatcher.h \
BulletMultiThreaded/SpuFakeDma.h \
BulletMultiThreaded/SpuSync.h \
BulletMultiThreaded/SpuCollisionObjectWrapper.h \
BulletMultiThreaded/SpuDoubleBuffer.h \
BulletMultiThreaded/SpuCollisionTaskProcess.h \
BulletMultiThreaded/PosixThreadSupport.h \
BulletMultiThreaded/SpuLibspe2Support.h \
BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.cpp \
BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h \
BulletMultiThreaded/SpuNarrowPhaseCollisionTask/Box.h\
LinearMath/btQuickprof.cpp \
LinearMath/btGeometryUtil.cpp \
LinearMath/btAlignedAllocator.cpp \
LinearMath/btSerializer.cpp \
LinearMath/btConvexHull.cpp \
LinearMath/btPolarDecomposition.cpp \
LinearMath/btVector3.cpp \
LinearMath/btConvexHullComputer.cpp \
LinearMath/btHashMap.h \
LinearMath/btConvexHull.h \
LinearMath/btAabbUtil2.h \
LinearMath/btGeometryUtil.h \
LinearMath/btQuadWord.h \
LinearMath/btPoolAllocator.h \
LinearMath/btPolarDecomposition.h \
LinearMath/btScalar.h \
LinearMath/btMinMax.h \
LinearMath/btVector3.h \
LinearMath/btList.h \
LinearMath/btStackAlloc.h \
LinearMath/btMatrix3x3.h \
LinearMath/btMotionState.h \
LinearMath/btAlignedAllocator.h \
LinearMath/btQuaternion.h \
LinearMath/btAlignedObjectArray.h \
LinearMath/btQuickprof.h \
LinearMath/btSerializer.h \
LinearMath/btTransformUtil.h \
LinearMath/btTransform.h \
LinearMath/btDefaultMotionState.h \
LinearMath/btIDebugDraw.h \
LinearMath/btRandom.h \
BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp \
BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp \
BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp \
BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp \
BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp \
BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp \
BulletCollision/NarrowPhaseCollision/btConvexCast.cpp \
BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.cpp \
BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp \
BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp \
BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp \
BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp \
BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp \
BulletCollision/CollisionDispatch/btCollisionObject.cpp \
BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp \
BulletCollision/CollisionDispatch/btGhostObject.cpp \
BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp \
BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp \
BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp \
BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp \
BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp \
BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp \
BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp \
BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp \
BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp \
BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp \
BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp \
BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp \
BulletCollision/CollisionDispatch/btManifoldResult.cpp \
BulletCollision/CollisionDispatch/btCollisionWorld.cpp \
BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp \
BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp \
BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp \
BulletCollision/CollisionDispatch/btUnionFind.cpp \
BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp \
BulletCollision/CollisionDispatch/btHashedSimplePairCache.cpp \
BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.cpp \
BulletCollision/CollisionShapes/btTetrahedronShape.cpp \
BulletCollision/CollisionShapes/btShapeHull.cpp \
BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp \
BulletCollision/CollisionShapes/btCompoundShape.cpp \
BulletCollision/CollisionShapes/btConeShape.cpp \
BulletCollision/CollisionShapes/btConvexPolyhedron.cpp \
BulletCollision/CollisionShapes/btMultiSphereShape.cpp \
BulletCollision/CollisionShapes/btUniformScalingShape.cpp \
BulletCollision/CollisionShapes/btSphereShape.cpp \
BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp \
BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp \
BulletCollision/CollisionShapes/btTriangleMeshShape.cpp \
BulletCollision/CollisionShapes/btTriangleBuffer.cpp \
BulletCollision/CollisionShapes/btStaticPlaneShape.cpp \
BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp \
BulletCollision/CollisionShapes/btEmptyShape.cpp \
BulletCollision/CollisionShapes/btCollisionShape.cpp \
BulletCollision/CollisionShapes/btConvexShape.cpp \
BulletCollision/CollisionShapes/btConvex2dShape.cpp \
BulletCollision/CollisionShapes/btConvexInternalShape.cpp \
BulletCollision/CollisionShapes/btConvexHullShape.cpp \
BulletCollision/CollisionShapes/btTriangleCallback.cpp \
BulletCollision/CollisionShapes/btCapsuleShape.cpp \
BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp \
BulletCollision/CollisionShapes/btConcaveShape.cpp \
BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp \
BulletCollision/CollisionShapes/btBoxShape.cpp \
BulletCollision/CollisionShapes/btBox2dShape.cpp \
BulletCollision/CollisionShapes/btOptimizedBvh.cpp \
BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp \
BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp \
BulletCollision/CollisionShapes/btCylinderShape.cpp \
BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp \
BulletCollision/CollisionShapes/btStridingMeshInterface.cpp \
BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.cpp \
BulletCollision/CollisionShapes/btTriangleMesh.cpp \
BulletCollision/BroadphaseCollision/btAxisSweep3.cpp \
BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp \
BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp \
BulletCollision/BroadphaseCollision/btMultiSapBroadphase.cpp \
BulletCollision/BroadphaseCollision/btDispatcher.cpp \
BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp \
BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp \
BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp \
BulletCollision/BroadphaseCollision/btDbvt.cpp \
BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp \
BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h \
BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h \
BulletCollision/NarrowPhaseCollision/btConvexCast.h \
BulletCollision/NarrowPhaseCollision/btGjkEpa2.h \
BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h \
BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h \
BulletCollision/NarrowPhaseCollision/btPointCollector.h \
BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h \
BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h \
BulletCollision/NarrowPhaseCollision/btRaycastCallback.h \
BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h \
BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h \
BulletCollision/NarrowPhaseCollision/btPersistentManifold.h \
BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h \
BulletCollision/NarrowPhaseCollision/btManifoldPoint.h \
BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h \
BulletCollision/CollisionDispatch/btCollisionObject.h \
BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h \
BulletCollision/CollisionDispatch/btGhostObject.h \
BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h \
BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h \
BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h \
BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h \
BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h \
BulletCollision/CollisionDispatch/btCollisionCreateFunc.h \
BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h \
BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h \
BulletCollision/CollisionDispatch/btBoxBoxDetector.h \
BulletCollision/CollisionDispatch/btCollisionDispatcher.h \
BulletCollision/CollisionDispatch/SphereTriangleDetector.h \
BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h \
BulletCollision/CollisionDispatch/btUnionFind.h \
BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h \
BulletCollision/CollisionDispatch/btHashedSimplePairCache.h \
BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.h \
BulletCollision/CollisionDispatch/btSimulationIslandManager.h \
BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h \
BulletCollision/CollisionDispatch/btCollisionWorld.h \
BulletCollision/CollisionDispatch/btInternalEdgeUtility.h \
BulletCollision/CollisionDispatch/btManifoldResult.h \
BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h \
BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h \
BulletCollision/CollisionDispatch/btCollisionConfiguration.h \
BulletCollision/CollisionShapes/btConvexShape.h \
BulletCollision/CollisionShapes/btConvex2dShape.h \
BulletCollision/CollisionShapes/btTriangleCallback.h \
BulletCollision/CollisionShapes/btPolyhedralConvexShape.h \
BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h \
BulletCollision/CollisionShapes/btCompoundShape.h \
BulletCollision/CollisionShapes/btBoxShape.h \
BulletCollision/CollisionShapes/btBox2dShape.h \
BulletCollision/CollisionShapes/btMultiSphereShape.h \
BulletCollision/CollisionShapes/btCollisionMargin.h \
BulletCollision/CollisionShapes/btConcaveShape.h \
BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h \
BulletCollision/CollisionShapes/btEmptyShape.h \
BulletCollision/CollisionShapes/btUniformScalingShape.h \
BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h \
BulletCollision/CollisionShapes/btMaterial.h \
BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h \
BulletCollision/CollisionShapes/btTriangleInfoMap.h \
BulletCollision/CollisionShapes/btSphereShape.h \
BulletCollision/CollisionShapes/btConvexPointCloudShape.h \
BulletCollision/CollisionShapes/btCapsuleShape.h \
BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h \
BulletCollision/CollisionShapes/btCollisionShape.h \
BulletCollision/CollisionShapes/btStaticPlaneShape.h \
BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h \
BulletCollision/CollisionShapes/btTriangleMeshShape.h \
BulletCollision/CollisionShapes/btStridingMeshInterface.h \
BulletCollision/CollisionShapes/btTriangleMesh.h \
BulletCollision/CollisionShapes/btTriangleBuffer.h \
BulletCollision/CollisionShapes/btShapeHull.h \
BulletCollision/CollisionShapes/btMinkowskiSumShape.h \
BulletCollision/CollisionShapes/btOptimizedBvh.h \
BulletCollision/CollisionShapes/btTriangleShape.h \
BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h \
BulletCollision/CollisionShapes/btCylinderShape.h \
BulletCollision/CollisionShapes/btTetrahedronShape.h \
BulletCollision/CollisionShapes/btConvexInternalShape.h \
BulletCollision/CollisionShapes/btConeShape.h \
BulletCollision/CollisionShapes/btConvexHullShape.h \
BulletCollision/BroadphaseCollision/btAxisSweep3.h \
BulletCollision/BroadphaseCollision/btDbvtBroadphase.h \
BulletCollision/BroadphaseCollision/btSimpleBroadphase.h \
BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h \
BulletCollision/BroadphaseCollision/btDbvt.h \
BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \
BulletCollision/BroadphaseCollision/btDispatcher.h \
BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h \
BulletCollision/BroadphaseCollision/btBroadphaseProxy.h \
BulletCollision/BroadphaseCollision/btOverlappingPairCache.h \
BulletCollision/BroadphaseCollision/btBroadphaseInterface.h \
BulletCollision/BroadphaseCollision/btQuantizedBvh.h \
BulletCollision/Gimpact/btGImpactBvh.cpp\
                BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp\
                BulletCollision/Gimpact/btTriangleShapeEx.cpp\
                BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp\
                BulletCollision/Gimpact/btGImpactShape.cpp\
                BulletCollision/Gimpact/gim_box_set.cpp\
                BulletCollision/Gimpact/gim_contact.cpp\
                BulletCollision/Gimpact/gim_memory.cpp\
                BulletCollision/Gimpact/gim_tri_collision.cpp \
BulletDynamics/Dynamics/btRigidBody.cpp \
BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp \
BulletDynamics/Dynamics/Bullet-C-API.cpp \
BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp \
BulletDynamics/ConstraintSolver/btFixedConstraint.cpp \
BulletDynamics/ConstraintSolver/btGearConstraint.cpp \
BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp \
BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp \
BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.cpp \
BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp \
BulletDynamics/ConstraintSolver/btTypedConstraint.cpp \
BulletDynamics/ConstraintSolver/btContactConstraint.cpp \
BulletDynamics/ConstraintSolver/btSliderConstraint.cpp \
BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp \
BulletDynamics/ConstraintSolver/btHingeConstraint.cpp \
BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp \
BulletDynamics/ConstraintSolver/btUniversalConstraint.cpp \
BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp \
BulletDynamics/Vehicle/btWheelInfo.cpp \
BulletDynamics/Vehicle/btRaycastVehicle.cpp \
BulletDynamics/Character/btKinematicCharacterController.cpp \
BulletDynamics/Character/btKinematicCharacterController.h \
BulletDynamics/Character/btCharacterControllerInterface.h \
BulletDynamics/Dynamics/btActionInterface.h \
BulletDynamics/Dynamics/btSimpleDynamicsWorld.h \
BulletDynamics/Dynamics/btRigidBody.h \
BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h \
BulletDynamics/Dynamics/btDynamicsWorld.h \
BulletDynamics/ConstraintSolver/btSolverBody.h \
BulletDynamics/ConstraintSolver/btConstraintSolver.h \
BulletDynamics/ConstraintSolver/btConeTwistConstraint.h \
BulletDynamics/ConstraintSolver/btTypedConstraint.h \
BulletDynamics/ConstraintSolver/btContactSolverInfo.h \
BulletDynamics/ConstraintSolver/btContactConstraint.h \
BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h \
BulletDynamics/ConstraintSolver/btJacobianEntry.h \
BulletDynamics/ConstraintSolver/btSolverConstraint.h \
BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h \
BulletDynamics/ConstraintSolver/btGearConstraint.h \
BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h \
BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h \
BulletDynamics/ConstraintSolver/btSliderConstraint.h \
BulletDynamics/ConstraintSolver/btHingeConstraint.h \
BulletDynamics/ConstraintSolver/btHinge2Constraint.h \
BulletDynamics/ConstraintSolver/btUniversalConstraint.h \
BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h \
BulletDynamics/Vehicle/btVehicleRaycaster.h \
BulletDynamics/Vehicle/btRaycastVehicle.h \
BulletDynamics/Vehicle/btWheelInfo.h \
BulletDynamics/Featherstone/btMultiBody.cpp \
BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp \
BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp \
BulletDynamics/Featherstone/btMultiBodyJointMotor.cpp \
BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.cpp \
BulletDynamics/Featherstone/btMultiBodyJointMotor.h \
                BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.h \
BulletDynamics/Featherstone/btMultiBody.h \
BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h \
BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h \
BulletDynamics/Featherstone/btMultiBodyLink.h \
BulletDynamics/Featherstone/btMultiBodyLinkCollider.h \
BulletDynamics/Featherstone/btMultiBodySolverConstraint.h \
BulletDynamics/Featherstone/btMultiBodyConstraint.h \
BulletDynamics/Featherstone/btMultiBodyPoint2Point.h \
BulletDynamics/Featherstone/btMultiBodyConstraint.cpp \
BulletDynamics/Featherstone/btMultiBodyPoint2Point.cpp \
BulletDynamics/MLCPSolvers/btDantzigLCP.cpp \
                BulletDynamics/MLCPSolvers/btMLCPSolver.cpp \
BulletDynamics/MLCPSolvers/btDantzigLCP.h \
        BulletDynamics/MLCPSolvers/btDantzigSolver.h \
        BulletDynamics/MLCPSolvers/btMLCPSolver.h \
        BulletDynamics/MLCPSolvers/btMLCPSolverInterface.h \
        BulletDynamics/MLCPSolvers/btPATHSolver.h \
        BulletDynamics/MLCPSolvers/btSolveProjectedGaussSeidel.h \
BulletSoftBody/btDefaultSoftBodySolver.cpp \
BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.cpp \
BulletSoftBody/btSoftBody.cpp \
BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp \
BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp \
BulletSoftBody/btSoftRigidDynamicsWorld.cpp \
BulletSoftBody/btSoftBodyHelpers.cpp \
BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp \
BulletSoftBody/btSparseSDF.h \
BulletSoftBody/btSoftRigidCollisionAlgorithm.h \
BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h \
BulletSoftBody/btSoftBody.h \
BulletSoftBody/btSoftSoftCollisionAlgorithm.h \
BulletSoftBody/btSoftBodyInternals.h \
BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h \
BulletSoftBody/btSoftRigidDynamicsWorld.h \
BulletSoftBody/btSoftBodyHelpers.h


==== Building OpenAL ====
Then you must build openal .
http://repo.or.cz/w/openal-soft/android.git


==== Building Qt (optional) ====


Note: Qt is only used by the launcher and OpenMW-CS, and can be skipped.
To build Qt 4.8 for android:
http://necessitas.kde.org/ I used this tutorial for building: https://community.kde.org/Necessitas/CompileQtFramework


include $(BUILD_SHARED_LIBRARY)
==== Building FFmpeg ====
Than you must build openal .
Then you must build ffmpeg . Important! You must use ffmpeg 1.26: http://www.roman10.net/how-to-build-ffmpeg-with-ndk-r9/
http://repo.or.cz/w/openal-soft/android.git
Tham you nust build qt 4.8 for android
http://necessitas.kde.org/ I used this tutorual for building
https://community.kde.org/Necessitas/CompileQtFramework
Than you must build ffmpeg . Important ! You must use ffmpeg 1.26
http://www.roman10.net/how-to-build-ffmpeg-with-ndk-r9/


my script for build
my script for build
<syntaxhighlight lang="bash">
./configure \
./configure \
     --prefix=$(pwd)/android/$CPU  \
     --prefix=$(pwd)/android/$CPU  \
     --enable-shared \
     --enable-static \
    --disable-static \
     --disable-doc \
     --disable-doc \
     --disable-ffmpeg \
     --disable-ffmpeg \
Line 529: Line 74:
     --extra-cflags="-Os -fpic $ADDI_CFLAGS" \
     --extra-cflags="-Os -fpic $ADDI_CFLAGS" \
     --extra-ldflags="$ADDI_LDFLAGS"
     --extra-ldflags="$ADDI_LDFLAGS"
</syntaxhighlight>


Tnan you must build SDL2
==== Building SDL2 ====
https://www.libsdl.org/hg.php
Then you must build SDL2: https://www.libsdl.org/hg.php
I used Sdl2 mercurial latest source.
I used SDL2 mercurial latest source.
 
then I started to build openmw . At first you must remove all lines  associated with x server in FindOGRE.cmake
and add GLES2 instead GLES .
For example
ogre_find_plugin(RenderSystem_GLES2 OgreGLES2RenderSystem.h RenderSystems/GLES2/include)
next I add this to main cmake file set(CMAKE_FIND_ROOT_PATH ${OPENMW_DEPENDENCIES_DIR} "${CMAKE_FIND_ROOT_PATH}")
And now I can build openmw with it
cmake /home/sylar/openmw -DCMAKE_TOOLCHAIN_FILE=/home/sylar/android-cmake-master/android.toolchain.cmake -DOPENMW_DEPENDENCIES_DIR=/home/sylar/AndroidDependencies -DANDROID_NATIVE_API_LEVEL=14
next I remove line from main cmake file add_static_ogre_plugin(RenderSystem_GL)
and add it
add_static_ogre_plugin(RenderSystem_GLES2) .
Next I add I remove line
add_library(openmw executable
    ${OPENMW_LIBS} ${OPENMW_LIBS_HEADER}
    ${OPENMW_FILES}
    ${GAME} ${GAME_HEADER}
    ${APPLE_BUNDLE_RESOURCES}
)
in /openmw/apps/openmw/Cmakelists.txt
and add it .
add_library(main SHARED
    ${OPENMW_LIBS} ${OPENMW_LIBS_HEADER}
    ${OPENMW_FILES}
    ${GAME} ${GAME_HEADER}
    ${APPLE_BUNDLE_RESOURCES}
)
 
also I add it
 
set(GAME
    main.cpp
    SDL_android_main.c
    engine.cpp
)
#//if(NOT WIN32)
# //  set(GAME ${GAME} crashcatcher.cpp)
#endif()
 
# Main executable
set(BOOST_COMPONENTS system filesystem program_options thread wave atomic)
target_link_libraries(main
 
${OGRE_STATIC_PLUGINS}
#RenderSystem_GLES2Static
#//Plugin_OctreeSceneManagerStatic
#//Plugin_ParticleFXStatic
#  ${OGRE_Plugin_OctreeSceneManager_LIBRARY_REL} 
# ${OGRE_Plugin_ParticleFX_LIBRARY_REL}   
#${OGRE_RenderSystem_GLES2_LIBRARY_REL} 
)
 
 
target_link_libraries(main
EGL
android
log
dl


#  ${OGRE_Plugin_OctreeSceneManager_LIBRARY_REL} 
=== Building OpenMW ===
# ${OGRE_Plugin_ParticleFX_LIBRARY_REL}   
Then I started to build OpenMW.
  #${OGRE_RenderSystem_GLES2_LIBRARY_REL} 
I copied all libraries in one folder . For example AndroidDependencies, and build openmw like this
)
target_link_libraries(main
boost_atomic
boost_chrono
boost_date_time
boost_filesystem
boost_program_options
boost_system
boost_thread
boost_wave
#  ${OGRE_Plugin_OctreeSceneManager_LIBRARY_REL} 
  # ${OGRE_Plugin_ParticleFX_LIBRARY_REL}   
#${OGRE_RenderSystem_GLES2_LIBRARY_REL} 
)
target_link_libraries(main
FreeImage
freetype
#  ${OGRE_Plugin_OctreeSceneManager_LIBRARY_REL} 
# ${OGRE_Plugin_ParticleFX_LIBRARY_REL}   
#${OGRE_RenderSystem_GLES2_LIBRARY_REL} 
)


target_link_libraries(main
<syntaxhighlight lang="bash">
OgreMainStatic
cmake /home/sandstranger/Android/openmw -DCMAKE_TOOLCHAIN_FILE=/home/sandstranger/Android/android-cmake-master/android.toolchain.cmake -DANDROID_TOOLCHAIN_NAME=aarch64-linux-android-4.9 -DANDROID_NATIVE_API_LEVEL=android-21 -DANDROID_NDK=/home/sandstranger/Android/crystax-ndk-10.1.0/ -DANDROID_ABI=arm64-v8a -DOPENMW_DEPENDENCIES_DIR=/home/sandstranger/Android/AndroidDependenciesARMV8 -DOSG_PLUGINS_DIR=/home/sandstranger/Android/AndroidDependenciesARMV8/lib/osgPlugins-3.5.1 -DBUILD_BSATOOL=OFF -DBUILD_ESMTOOL=OFF -DBUILD_LAUNCHER=OFF -DBUILD_MWINIIMPORTER=OFF -DBUILD_ESSIMPORTER=OFF -DBUILD_OPENCS=OFF -DBUILD_WIZARD=OFF -DBUILD_MYGUI_PLUGIN=OFF -DMYGUI_STATIC=ON -DBOOST_STATIC=ON
#  ${OGRE_Plugin_OctreeSceneManager_LIBRARY_REL} 
</syntaxhighlight>
# ${OGRE_Plugin_ParticleFX_LIBRARY_REL}   
#${OGRE_RenderSystem_GLES2_LIBRARY_REL} 
)


target_link_libraries(main
-O2 or -Os optimal optimizations flags for building . Without this flags fps will be very low
MyGUI.OgrePlatform
MyGUIEngineStatic
Plugin_StrangeButtonStatic
cpufeatures
#  ${OGRE_Plugin_OctreeSceneManager_LIBRARY_REL} 
# ${OGRE_Plugin_ParticleFX_LIBRARY_REL}   
#${OGRE_RenderSystem_GLES2_LIBRARY_REL} 
)
Next I changed paths in
/openmw/components/files/linuxpath.cpp
for example
return getEnv("XDG_DATA_HOME", "/sdcard/morrowind/share") / mName;
Next I add patch in ogreinit.cpp and ogreinit.hpp
I comment it
// Set up logging first
  //    new Ogre::LogManager;
    //  Ogre::Log *log = Ogre::LogManager::getSingleton().createLog(logPath);


  // #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
After builing openmw library, you must copy all the libraries to libs folder in the java project folder
        // Use custom listener only on Windows
      // log->addListener(new LogListener(logPath));
  //  #endif


        // Disable logging to cout/cerr
For example :  /eclipse-project/app/src/main/jniLibs/armeabi-v7a
      // log->setDebugOutputEnabled(false);
and change plugin gl on gles2
#ifdef ENABLE_PLUGIN_GLES2
# include "OgreGLES2Plugin.h"
#endif


#ifdef ENABLE_PLUGIN_GLES2
Then you must import this [https://github.com/OpenMW/eclipse-project java project] in android-studio , which included with the android sdk.
        Ogre::GLES2Plugin* mGLES2Plugin;
        #endif


Next you must add it to
Also you need to import the configuration files from desktop openmw version.
opt["externalWindowHandle"] = Ogre::StringConverter::toString((int) wmInfo.info.android.window );
  opt["externalSurface"] = Ogre::StringConverter::toString((int) wmInfo.info.android.surface );
  /openmw/extern/sdl4ogre/sdlwindowhelper.cpp
Next I add this file to openmw
SDL_android_main.c
With it , I calle native c code from java wtih help jni .
I rename main function in main.cpp to SDL_main .


Now you can build openmw lib
=== Building Gotchas ===


<pre>
CMake Error at /home/bcurtis/workspace/OpenMW/android/android-cmake/android.toolchain.cmake:429 (math):
  math cannot parse the expression: "+0": syntax error, unexpected exp_PLUS,
  expecting exp_OPENPARENT or exp_NUMBER (1)
Call Stack (most recent call first):
  /home/bcurtis/workspace/OpenMW/android/build/CMakeFiles/3.2.2/CMakeSystem.cmake:6 (include)
  CMakeLists.txt:1 (project)
</pre>


Next for eclipse project I use android-project example from SDL
Don't panic, this can be worked around with the removal (or comment '#') of the non-critical line in the file android-cmake/android.toolchain.cmake on line 429.
and use README-android.txt tutorial from sdl

Latest revision as of 11:12, 30 December 2015

Android build OpenMW

Preparation of building environment

Before you start building OpenMW on Android you have to do few steps of preparation:

  1. Download Crystax NDK

Openmw building without errors only on crystax ndk 10.1.0 version.

  1. Download Cmake for Android (it will be used for OpenMW and its dependencies compilation)
  2. Download java
  3. Download all OpenMW dependencies, ie:

Prebuilt openmw dependencies for armv7 arch https://drive.google.com/file/d/0B5mOME9qjLFuckRrSWd6ZTMtZGM/view?usp=sharing

Prebuilt openmw dependencies for armv8 arch https://drive.google.com/file/d/0B5mOME9qjLFuVkpRc2FWb3h1SW8/view?usp=sharing

Compilation of OpenMW dependencies

Then you should add PATH for crystax ndk and google sdk.

Building OSG

Next you must build OSG from source. I build osg with this tutorials .

http://www.openscenegraph.org/index.php/documentation/platform-specifics/android/43-building-openscenegraph-for-android-3-0-2

http://www.openscenegraph.org/index.php/documentation/platform-specifics/android/178-building-openscenegraph-for-android-3-4

You must build osg with osgdb_dds osgdb_bmp, osgdb_tga ,osgdb_gif ,osgdb_jpeg, osgdb_png plugins and GLES1 profile !

Building MyGUI

Then you must build mygui with 1 rendering system

Building Bullet

Then you should build bullet2. You can use cmake android toolchain for it

Building OpenAL

Then you must build openal . http://repo.or.cz/w/openal-soft/android.git

Building Qt (optional)

Note: Qt is only used by the launcher and OpenMW-CS, and can be skipped. To build Qt 4.8 for android: http://necessitas.kde.org/ I used this tutorial for building: https://community.kde.org/Necessitas/CompileQtFramework

Building FFmpeg

Then you must build ffmpeg . Important! You must use ffmpeg 1.26: http://www.roman10.net/how-to-build-ffmpeg-with-ndk-r9/

my script for build

./configure \
    --prefix=$(pwd)/android/$CPU  \
    --enable-static \
    --disable-doc \
    --disable-ffmpeg \
    --disable-ffplay \
    --disable-ffprobe \
    --disable-ffserver \
    --disable-doc \
    --disable-symver \
    --cross-prefix=/home/sylar/android-ndk-r9d/toolchains/arm-linux-androideabi-4.8/prebuilt/linux-x86/bin/arm-linux-androideabi- \
    --target-os=linux \
    --arch=arm \
    --enable-asm \
    --enable-cross-compile \
    --sysroot=/home/sylar/android-ndk-r9d/platforms/android-19/arch-arm \
    --extra-cflags="-Os -fpic $ADDI_CFLAGS" \
    --extra-ldflags="$ADDI_LDFLAGS"

Building SDL2

Then you must build SDL2: https://www.libsdl.org/hg.php I used SDL2 mercurial latest source.

Building OpenMW

Then I started to build OpenMW. I copied all libraries in one folder . For example AndroidDependencies, and build openmw like this

cmake /home/sandstranger/Android/openmw -DCMAKE_TOOLCHAIN_FILE=/home/sandstranger/Android/android-cmake-master/android.toolchain.cmake -DANDROID_TOOLCHAIN_NAME=aarch64-linux-android-4.9 -DANDROID_NATIVE_API_LEVEL=android-21 -DANDROID_NDK=/home/sandstranger/Android/crystax-ndk-10.1.0/ -DANDROID_ABI=arm64-v8a -DOPENMW_DEPENDENCIES_DIR=/home/sandstranger/Android/AndroidDependenciesARMV8 -DOSG_PLUGINS_DIR=/home/sandstranger/Android/AndroidDependenciesARMV8/lib/osgPlugins-3.5.1 -DBUILD_BSATOOL=OFF -DBUILD_ESMTOOL=OFF -DBUILD_LAUNCHER=OFF -DBUILD_MWINIIMPORTER=OFF -DBUILD_ESSIMPORTER=OFF -DBUILD_OPENCS=OFF -DBUILD_WIZARD=OFF -DBUILD_MYGUI_PLUGIN=OFF -DMYGUI_STATIC=ON -DBOOST_STATIC=ON

-O2 or -Os optimal optimizations flags for building . Without this flags fps will be very low

After builing openmw library, you must copy all the libraries to libs folder in the java project folder

For example : /eclipse-project/app/src/main/jniLibs/armeabi-v7a

Then you must import this java project in android-studio , which included with the android sdk.

Also you need to import the configuration files from desktop openmw version.

Building Gotchas

CMake Error at /home/bcurtis/workspace/OpenMW/android/android-cmake/android.toolchain.cmake:429 (math):
  math cannot parse the expression: "+0": syntax error, unexpected exp_PLUS,
  expecting exp_OPENPARENT or exp_NUMBER (1)
Call Stack (most recent call first):
  /home/bcurtis/workspace/OpenMW/android/build/CMakeFiles/3.2.2/CMakeSystem.cmake:6 (include)
  CMakeLists.txt:1 (project)

Don't panic, this can be worked around with the removal (or comment '#') of the non-critical line in the file android-cmake/android.toolchain.cmake on line 429.