Android build: Difference between revisions

From OpenMW Wiki
Jump to navigation Jump to search
(→‎Modifying shaders: No longer needed as of commit fdc6dd69859)
(Correct typos)
Line 21: Line 21:
=== Compilation of OpenMW dependencies ===
=== Compilation of OpenMW dependencies ===


Than you should add PATH for crystax ndk adn goole sdk.
Then you should add PATH for crystax ndk and google sdk.


==== Building Boost ====
==== Building Boost ====
Line 27: Line 27:
https://github.com/MysticTreeGames/Boost-for-Android
https://github.com/MysticTreeGames/Boost-for-Android
==== Building Freetype ====
==== Building Freetype ====
Than you must build freetype
Then you must build freetype
http://www.freetype.org/
http://www.freetype.org/
For example like this
For example like this
Line 35: Line 35:


==== Building Freeimage ====
==== Building Freeimage ====
Than you bust build freeimage. I used this tutorial for building  
Then you must build freeimage. I used this tutorial for building  
http://freeimage.sourceforge.net/
http://freeimage.sourceforge.net/
http://recursify.com/blog/2013/05/25/building-freeimage-for-android
http://recursify.com/blog/2013/05/25/building-freeimage-for-android
Line 195: Line 195:


==== Building MyGUI ====
==== Building MyGUI ====
Than you must build mygui for ogre
Then you must build mygui for ogre
http://mygui.info/
http://mygui.info/
And you should remove this line from cmake file
And you should remove this line from cmake file
Line 203: Line 203:


==== Building Bullet ====
==== Building Bullet ====
Than you should build bullet. You can use cmake or ndk-build
Then you should build bullet. You can use cmake or ndk-build
https://github.com/bulletphysics/bullet3
https://github.com/bulletphysics/bullet3
Android.mk
Android.mk
Line 589: Line 589:


==== Building OpenAL ====
==== Building OpenAL ====
Than you must build openal .
Then you must build openal .
http://repo.or.cz/w/openal-soft/android.git
http://repo.or.cz/w/openal-soft/android.git


==== Building Qt ====
==== Building Qt ====
Than you nust build qt 4.8 for android
Then you must build qt 4.8 for android
http://necessitas.kde.org/ I used this tutorual for building: https://community.kde.org/Necessitas/CompileQtFramework
http://necessitas.kde.org/ I used this tutorual for building: https://community.kde.org/Necessitas/CompileQtFramework


==== Building FFmpeg ====
==== Building FFmpeg ====
Than you must build ffmpeg . Important! You must use ffmpeg 1.26: http://www.roman10.net/how-to-build-ffmpeg-with-ndk-r9/
Then you must build ffmpeg . Important! You must use ffmpeg 1.26: http://www.roman10.net/how-to-build-ffmpeg-with-ndk-r9/


my script for build
my script for build
Line 623: Line 623:


==== Building SDL2 ====
==== Building SDL2 ====
Than you must build SDL2: https://www.libsdl.org/hg.php
Then you must build SDL2: https://www.libsdl.org/hg.php
I used Sdl2 mercurial latest source.
I used SDL2 mercurial latest source.


=== Building OpenMW ===
=== Building OpenMW ===

Revision as of 23:47, 1 August 2014

Android build OpenMW

Preparation of building environment

Before you start building OpenMW on Android you have to do few steps of preparation:

  1. Download Crystax NDK (because it supports wchar and long long types) from GitHub repo, or Google Drive
  2. Download and install Google Android SDK
  3. Download Cmake for Android (it will be used for OpenMW and its dependencies compilation)
  4. Download all OpenMW dependencies, ie:
    • Ogre 1.9
    • Openal
    • boost
    • bullet
    • Sdl2
    • Qt 4.8
    • ffmpeg
    • freeimage
    • freetype
    • mygui
    • zzip
    • zlib

Compilation of OpenMW dependencies

Then you should add PATH for crystax ndk and google sdk.

Building Boost

For building boost I used it. You must build Ogre with Boost! https://github.com/MysticTreeGames/Boost-for-Android

Building Freetype

Then you must build freetype http://www.freetype.org/ For example like this

 
cmake /home/sylar/freetype -DCMAKE_TOOLCHAIN_FILE=/home/sylar/android-cmake-master/android.toolchain.cmake -DANDROID_NATIVE_API_LEVEL=14

Building Freeimage

Then you must build freeimage. I used this tutorial for building http://freeimage.sourceforge.net/ http://recursify.com/blog/2013/05/25/building-freeimage-for-android

Since my phone supports manual armeabi-v7a I used this architecture for building. For example.

ndk-build APP_PLATFORM=android-14 APP_ABI=armeabi-v7a

Android.mk for building freeimage

LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
GLOBAL_C_INCLUDES := \
    $(LOCAL_PATH)/../Source \
    $(LOCAL_PATH)/../Source \
    $(LOCAL_PATH)/../Source/DeprecationManager \
    $(LOCAL_PATH)/../Source/FreeImage \
    $(LOCAL_PATH)/../Source/FreeImageLib \
    $(LOCAL_PATH)/../Source/FreeImageToolkit \
    $(LOCAL_PATH)/../Source/LibJPEG \
    $(LOCAL_PATH)/../Source/LibMNG \
    $(LOCAL_PATH)/../Source/LibOpenJPEG \
    $(LOCAL_PATH)/../Source/LibPNG \
    $(LOCAL_PATH)/../Source/LibTIFF \
    $(LOCAL_PATH)/../Source/Metadata \
    $(LOCAL_PATH)/../Source/OpenEXR \
    $(LOCAL_PATH)/../Source/OpenEXR/Copyrights \
    $(LOCAL_PATH)/../Source/OpenEXR/Half \
    $(LOCAL_PATH)/../Source/OpenEXR/Iex \
    $(LOCAL_PATH)/../Source/OpenEXR/IlmImf \
    $(LOCAL_PATH)/../Source/OpenEXR/IlmThread \
    $(LOCAL_PATH)/../Source/OpenEXR/Imath \
    $(LOCAL_PATH)/../Source/ZLib \
LOCAL_SRC_FILES = ../Source/FreeImage/BitmapAccess.cpp ../Source/FreeImage/ColorLookup.cpp ../Source/FreeImage/FreeImage.cpp \
../Source/FreeImage/FreeImageC.c ../Source/FreeImage/FreeImageIO.cpp ../Source/FreeImage/GetType.cpp ../Source/FreeImage/MemoryIO.cpp \
../Source/FreeImage/PixelAccess.cpp ../Source/FreeImage/J2KHelper.cpp ../Source/FreeImage/MNGHelper.cpp ../Source/FreeImage/Plugin.cpp \
../Source/FreeImage/PluginBMP.cpp ../Source/FreeImage/PluginCUT.cpp ../Source/FreeImage/PluginDDS.cpp ../Source/FreeImage/PluginEXR.cpp \
../Source/FreeImage/PluginG3.cpp ../Source/FreeImage/PluginGIF.cpp ../Source/FreeImage/PluginHDR.cpp ../Source/FreeImage/PluginICO.cpp \
../Source/FreeImage/PluginIFF.cpp ../Source/FreeImage/PluginJ2K.cpp ../Source/FreeImage/PluginJNG.cpp ../Source/FreeImage/PluginJP2.cpp \
../Source/FreeImage/PluginJPEG.cpp ../Source/FreeImage/PluginKOALA.cpp ../Source/FreeImage/PluginMNG.cpp ../Source/FreeImage/PluginPCD.cpp \
../Source/FreeImage/PluginPCX.cpp ../Source/FreeImage/PluginPFM.cpp ../Source/FreeImage/PluginPICT.cpp ../Source/FreeImage/PluginPNG.cpp \
../Source/FreeImage/PluginPNM.cpp ../Source/FreeImage/PluginPSD.cpp ../Source/FreeImage/PluginRAS.cpp  ../Source/FreeImage/PluginSGI.cpp \
../Source/FreeImage/PluginTARGA.cpp ../Source/FreeImage/PluginTIFF.cpp ../Source/FreeImage/PluginWBMP.cpp ../Source/FreeImage/PluginXBM.cpp \
../Source/FreeImage/PluginXPM.cpp ../Source/FreeImage/PSDParser.cpp ../Source/FreeImage/TIFFLogLuv.cpp ../Source/FreeImage/Conversion.cpp \
../Source/FreeImage/Conversion16_555.cpp ../Source/FreeImage/Conversion16_565.cpp ../Source/FreeImage/Conversion24.cpp \
../Source/FreeImage/Conversion32.cpp ../Source/FreeImage/Conversion4.cpp ../Source/FreeImage/Conversion8.cpp ../Source/FreeImage/ConversionFloat.cpp \
../Source/FreeImage/ConversionRGB16.cpp ../Source/FreeImage/ConversionRGBF.cpp ../Source/FreeImage/ConversionType.cpp \
../Source/FreeImage/ConversionUINT16.cpp ../Source/FreeImage/Halftoning.cpp ../Source/FreeImage/tmoColorConvert.cpp ../Source/FreeImage/tmoDrago03.cpp \
../Source/FreeImage/tmoFattal02.cpp ../Source/FreeImage/tmoReinhard05.cpp ../Source/FreeImage/ToneMapping.cpp ../Source/FreeImage/NNQuantizer.cpp \
../Source/FreeImage/WuQuantizer.cpp ../Source/DeprecationManager/Deprecated.cpp ../Source/DeprecationManager/DeprecationMgr.cpp \
../Source/FreeImage/CacheFile.cpp ../Source/FreeImage/MultiPage.cpp ../Source/FreeImage/ZLibInterface.cpp ../Source/Metadata/Exif.cpp \
../Source/Metadata/FIRational.cpp ../Source/Metadata/FreeImageTag.cpp ../Source/Metadata/IPTC.cpp ../Source/Metadata/TagConversion.cpp \
../Source/Metadata/TagLib.cpp ../Source/Metadata/XTIFF.cpp ../Source/FreeImageToolkit/Background.cpp ../Source/FreeImageToolkit/BSplineRotate.cpp \
../Source/FreeImageToolkit/Channels.cpp ../Source/FreeImageToolkit/ClassicRotate.cpp ../Source/FreeImageToolkit/Colors.cpp \
../Source/FreeImageToolkit/CopyPaste.cpp ../Source/FreeImageToolkit/Display.cpp ../Source/FreeImageToolkit/Flip.cpp ../Source/FreeImageToolkit/JPEGTransform.cpp \
../Source/FreeImageToolkit/MultigridPoissonSolver.cpp ../Source/FreeImageToolkit/Rescale.cpp ../Source/FreeImageToolkit/Resize.cpp \
../Source/LibJPEG/./jaricom.c ../Source/LibJPEG/jcapimin.c ../Source/LibJPEG/jcapistd.c ../Source/LibJPEG/./jcarith.c ../Source/LibJPEG/jccoefct.c \
../Source/LibJPEG/jccolor.c ../Source/LibJPEG/jcdctmgr.c ../Source/LibJPEG/jchuff.c ../Source/LibJPEG/jcinit.c ../Source/LibJPEG/jcmainct.c \
../Source/LibJPEG/jcmarker.c ../Source/LibJPEG/jcmaster.c ../Source/LibJPEG/jcomapi.c ../Source/LibJPEG/jcparam.c ../Source/LibJPEG/jcprepct.c \
../Source/LibJPEG/jcsample.c ../Source/LibJPEG/jctrans.c ../Source/LibJPEG/jdapimin.c ../Source/LibJPEG/jdapistd.c ../Source/LibJPEG/./jdarith.c \
../Source/LibJPEG/jdatadst.c ../Source/LibJPEG/jdatasrc.c ../Source/LibJPEG/jdcoefct.c ../Source/LibJPEG/jdcolor.c ../Source/LibJPEG/jddctmgr.c \
../Source/LibJPEG/jdhuff.c ../Source/LibJPEG/jdinput.c ../Source/LibJPEG/jdmainct.c ../Source/LibJPEG/jdmarker.c ../Source/LibJPEG/jdmaster.c \
../Source/LibJPEG/jdmerge.c ../Source/LibJPEG/jdpostct.c ../Source/LibJPEG/jdsample.c ../Source/LibJPEG/jdtrans.c ../Source/LibJPEG/jerror.c \
../Source/LibJPEG/jfdctflt.c ../Source/LibJPEG/jfdctfst.c ../Source/LibJPEG/jfdctint.c ../Source/LibJPEG/jidctflt.c ../Source/LibJPEG/jidctfst.c \
../Source/LibJPEG/jidctint.c ../Source/LibJPEG/jmemmgr.c ../Source/LibJPEG/jmemnobs.c ../Source/LibJPEG/jquant1.c ../Source/LibJPEG/jquant2.c \
../Source/LibJPEG/jutils.c ../Source/LibJPEG/transupp.c ../Source/LibPNG/./png.c ../Source/LibPNG/./pngerror.c ../Source/LibPNG/./pngget.c \
../Source/LibPNG/./pngmem.c ../Source/LibPNG/./pngpread.c ../Source/LibPNG/./pngread.c ../Source/LibPNG/./pngrio.c ../Source/LibPNG/./pngrtran.c \
../Source/LibPNG/./pngrutil.c ../Source/LibPNG/./pngset.c ../Source/LibPNG/./pngtrans.c ../Source/LibPNG/./pngwio.c ../Source/LibPNG/./pngwrite.c \
../Source/LibPNG/./pngwtran.c ../Source/LibPNG/./pngwutil.c ../Source/LibTIFF4/./tif_aux.c ../Source/LibTIFF4/./tif_close.c ../Source/LibTIFF4/./tif_codec.c \
../Source/LibTIFF4/./tif_color.c ../Source/LibTIFF4/./tif_compress.c ../Source/LibTIFF4/./tif_dir.c ../Source/LibTIFF4/./tif_dirinfo.c \
../Source/LibTIFF4/./tif_dirread.c ../Source/LibTIFF4/./tif_dirwrite.c ../Source/LibTIFF4/./tif_dumpmode.c ../Source/LibTIFF4/./tif_error.c \
../Source/LibTIFF4/./tif_extension.c ../Source/LibTIFF4/./tif_fax3.c ../Source/LibTIFF4/./tif_fax3sm.c ../Source/LibTIFF4/./tif_flush.c \
../Source/LibTIFF4/./tif_getimage.c ../Source/LibTIFF4/./tif_jpeg.c ../Source/LibTIFF4/./tif_luv.c ../Source/LibTIFF4/./tif_lzma.c \
../Source/LibTIFF4/./tif_lzw.c ../Source/LibTIFF4/./tif_next.c ../Source/LibTIFF4/./tif_ojpeg.c ../Source/LibTIFF4/./tif_open.c ../Source/LibTIFF4/./tif_packbits.c \
../Source/LibTIFF4/./tif_pixarlog.c ../Source/LibTIFF4/./tif_predict.c ../Source/LibTIFF4/./tif_print.c ../Source/LibTIFF4/./tif_read.c \
../Source/LibTIFF4/./tif_strip.c ../Source/LibTIFF4/./tif_swab.c ../Source/LibTIFF4/./tif_thunder.c ../Source/LibTIFF4/./tif_tile.c \
../Source/LibTIFF4/./tif_version.c ../Source/LibTIFF4/./tif_warning.c ../Source/LibTIFF4/./tif_write.c ../Source/LibTIFF4/./tif_zip.c \
../Source/ZLib/./adler32.c ../Source/ZLib/./compress.c ../Source/ZLib/./crc32.c ../Source/ZLib/./deflate.c ../Source/ZLib/./gzclose.c \
../Source/ZLib/./gzlib.c ../Source/ZLib/./gzread.c ../Source/ZLib/./gzwrite.c ../Source/ZLib/./infback.c ../Source/ZLib/./inffast.c ../Source/ZLib/./inflate.c \
../Source/ZLib/./inftrees.c ../Source/ZLib/./trees.c ../Source/ZLib/./uncompr.c ../Source/ZLib/./zutil.c ../Source/LibOpenJPEG/bio.c \
../Source/LibOpenJPEG/./cidx_manager.c ../Source/LibOpenJPEG/cio.c ../Source/LibOpenJPEG/dwt.c ../Source/LibOpenJPEG/event.c ../Source/LibOpenJPEG/image.c \
../Source/LibOpenJPEG/j2k.c ../Source/LibOpenJPEG/j2k_lib.c ../Source/LibOpenJPEG/jp2.c ../Source/LibOpenJPEG/jpt.c ../Source/LibOpenJPEG/mct.c \
../Source/LibOpenJPEG/mqc.c ../Source/LibOpenJPEG/openjpeg.c ../Source/LibOpenJPEG/./phix_manager.c ../Source/LibOpenJPEG/pi.c \
../Source/LibOpenJPEG/./ppix_manager.c ../Source/LibOpenJPEG/raw.c ../Source/LibOpenJPEG/t1.c ../Source/LibOpenJPEG/t2.c ../Source/LibOpenJPEG/tcd.c \
../Source/LibOpenJPEG/tgt.c ../Source/LibOpenJPEG/./thix_manager.c ../Source/LibOpenJPEG/./tpix_manager.c ../Source/OpenEXR/./IlmImf/ImfAttribute.cpp \
../Source/OpenEXR/./IlmImf/ImfB44Compressor.cpp ../Source/OpenEXR/./IlmImf/ImfBoxAttribute.cpp ../Source/OpenEXR/./IlmImf/ImfChannelList.cpp \
../Source/OpenEXR/./IlmImf/ImfChannelListAttribute.cpp ../Source/OpenEXR/./IlmImf/ImfChromaticities.cpp ../Source/OpenEXR/./IlmImf/ImfChromaticitiesAttribute.cpp \
../Source/OpenEXR/./IlmImf/ImfCompressionAttribute.cpp ../Source/OpenEXR/./IlmImf/ImfCompressor.cpp ../Source/OpenEXR/./IlmImf/ImfConvert.cpp \
../Source/OpenEXR/./IlmImf/ImfCRgbaFile.cpp ../Source/OpenEXR/./IlmImf/ImfDoubleAttribute.cpp ../Source/OpenEXR/./IlmImf/ImfEnvmap.cpp \
../Source/OpenEXR/./IlmImf/ImfEnvmapAttribute.cpp ../Source/OpenEXR/./IlmImf/ImfFloatAttribute.cpp ../Source/OpenEXR/./IlmImf/ImfFrameBuffer.cpp \
../Source/OpenEXR/./IlmImf/ImfFramesPerSecond.cpp ../Source/OpenEXR/./IlmImf/ImfHeader.cpp ../Source/OpenEXR/./IlmImf/ImfHuf.cpp \
../Source/OpenEXR/./IlmImf/ImfInputFile.cpp ../Source/OpenEXR/./IlmImf/ImfIntAttribute.cpp ../Source/OpenEXR/./IlmImf/ImfIO.cpp \
../Source/OpenEXR/./IlmImf/ImfKeyCode.cpp ../Source/OpenEXR/./IlmImf/ImfKeyCodeAttribute.cpp ../Source/OpenEXR/./IlmImf/ImfLineOrderAttribute.cpp \
../Source/OpenEXR/./IlmImf/ImfLut.cpp ../Source/OpenEXR/./IlmImf/ImfMatrixAttribute.cpp ../Source/OpenEXR/./IlmImf/ImfMisc.cpp \
../Source/OpenEXR/./IlmImf/ImfOpaqueAttribute.cpp ../Source/OpenEXR/./IlmImf/ImfOutputFile.cpp ../Source/OpenEXR/./IlmImf/ImfPizCompressor.cpp \
../Source/OpenEXR/./IlmImf/ImfPreviewImage.cpp ../Source/OpenEXR/./IlmImf/ImfPreviewImageAttribute.cpp ../Source/OpenEXR/./IlmImf/ImfPxr24Compressor.cpp \
../Source/OpenEXR/./IlmImf/ImfRational.cpp ../Source/OpenEXR/./IlmImf/ImfRationalAttribute.cpp ../Source/OpenEXR/./IlmImf/ImfRgbaFile.cpp \
../Source/OpenEXR/./IlmImf/ImfRgbaYca.cpp ../Source/OpenEXR/./IlmImf/ImfRleCompressor.cpp ../Source/OpenEXR/./IlmImf/ImfScanLineInputFile.cpp \
../Source/OpenEXR/./IlmImf/ImfStandardAttributes.cpp ../Source/OpenEXR/./IlmImf/ImfStdIO.cpp ../Source/OpenEXR/./IlmImf/ImfStringAttribute.cpp \
../Source/OpenEXR/./IlmImf/ImfStringVectorAttribute.cpp ../Source/OpenEXR/./IlmImf/ImfTestFile.cpp ../Source/OpenEXR/./IlmImf/ImfThreading.cpp \
../Source/OpenEXR/./IlmImf/ImfTileDescriptionAttribute.cpp ../Source/OpenEXR/./IlmImf/ImfTiledInputFile.cpp ../Source/OpenEXR/./IlmImf/ImfTiledMisc.cpp \
../Source/OpenEXR/./IlmImf/ImfTiledOutputFile.cpp ../Source/OpenEXR/./IlmImf/ImfTiledRgbaFile.cpp ../Source/OpenEXR/./IlmImf/ImfTileOffsets.cpp \
../Source/OpenEXR/./IlmImf/ImfTimeCode.cpp ../Source/OpenEXR/./IlmImf/ImfTimeCodeAttribute.cpp ../Source/OpenEXR/./IlmImf/ImfVecAttribute.cpp \
../Source/OpenEXR/./IlmImf/ImfVersion.cpp ../Source/OpenEXR/./IlmImf/ImfWav.cpp ../Source/OpenEXR/./IlmImf/ImfZipCompressor.cpp \
../Source/OpenEXR/./Imath/ImathBox.cpp ../Source/OpenEXR/./Imath/ImathColorAlgo.cpp ../Source/OpenEXR/./Imath/ImathFun.cpp ../Source/OpenEXR/./Imath/ImathMatrixAlgo.cpp \
../Source/OpenEXR/./Imath/ImathRandom.cpp ../Source/OpenEXR/./Imath/ImathShear.cpp ../Source/OpenEXR/./Imath/ImathVec.cpp ../Source/OpenEXR/./Iex/IexBaseExc.cpp \
../Source/OpenEXR/./Iex/IexThrowErrnoExc.cpp ../Source/OpenEXR/./Half/half.cpp ../Source/OpenEXR/./IlmThread/IlmThread.cpp \
../Source/OpenEXR/./IlmThread/IlmThreadMutex.cpp ../Source/OpenEXR/./IlmThread/IlmThreadPool.cpp ../Source/OpenEXR/./IlmThread/IlmThreadSemaphore.cpp
LOCAL_MODULE := FreeImage

LOCAL_CPP_FEATURES := rtti exceptions
GLOBAL_CFLAGS   := -O3 -DHAVE_CONFIG_H=1 -DFREEIMAGE_LIB -isystem  

ifeq ($(TARGET_ARCH),x86)
    LOCAL_CFLAGS   := $(GLOBAL_CFLAGS)
else
    LOCAL_CFLAGS   := -mfpu=vfp -mfloat-abi=softfp -fno-short-enums -O3 -fPIC $(GLOBAL_CFLAGS)
endif

LOCAL_C_INCLUDES := $(GLOBAL_C_INCLUDES)

include $(BUILD_STATIC_LIBRARY)

Building Ogre3D

Next you must build ogre from source. I build ogre 1.9 with this tutorial . http://www.ogre3d.org/tikiwiki/tiki-index.php?page=CMake+Quick+Start+Guide&tikiversion=Android You must add it

if((opt = miscParams->find("externalWindowHandle")) != end)
{
  mWindow = (ANativeWindow*)(Ogre::StringConverter::parseInt(opt->second));
}

and it

if (!mEglConfig)
{
  _createInternalResources(mWindow, config);
  mHwGamma = false;
}
        
mEglDisplay = mGLSupport->getGLDisplay();

to /sinbad-ogre-7c776867621e/RenderSystems/GLES2/src/EGL/Android/OgreAndroidEGLWindow.cpp ogre otherwise not be able to work with sdl2 ,because android can have only one active window . Also in Ogre 1.9 forgot to add this line to cmake file

if(ANDROID)
  set(CMAKE_FIND_ROOT_PATH ${OGRE_DEPENDENCIES_DIR} "${CMAKE_FIND_ROOT_PATH}")
endif()

Building MyGUI

Then you must build mygui for ogre http://mygui.info/ And you should remove this line from cmake file

add_definitions(-msse)

Building Bullet

Then you should build bullet. You can use cmake or ndk-build https://github.com/bulletphysics/bullet3 Android.mk

LOCAL_PATH:= $(call my-dir)

include $(CLEAR_VARS)

LOCAL_MODULE := bullet
LOCAL_C_INCLUDES := \
   $(LOCAL_PATH)/ \
   $(LOCAL_PATH)/BulletCollision/BroadphaseCollision \
   $(LOCAL_PATH)/BulletCollision/CollisionDispatch \
   $(LOCAL_PATH)/BulletCollision/CollisionShapes \
   $(LOCAL_PATH)/BulletCollision/NarrowPhaseCollision \
   $(LOCAL_PATH)/BulletDynamics/ConstraintSolver \
   $(LOCAL_PATH)/BulletDynamics/Dynamics \
   $(LOCAL_PATH)/BulletDynamics/Vehicle \
   $(LOCAL_PATH)/LinearMath \
   $(LOCAL_PATH)/../libzip/ \
   $(LOCAL_PATH)/../libpng/ \


LOCAL_ARM_MODE := arm
LOCAL_STATIC_LIBRARIES := libzip libpng   
LOCAL_CFLAGS := $(LOCAL_C_INCLUDES:%=-I%) -O3 -DANDROID_NDK
LOCAL_LDLIBS := -L$(SYSROOT)/usr/lib -ldl -llog -lGLESv1_CM -lGLESv2 -lz


LOCAL_SRC_FILES := \
   BulletMultiThreaded/SpuCollisionObjectWrapper.cpp \
		BulletMultiThreaded/SpuSampleTask/SpuSampleTask.cpp \
		BulletMultiThreaded/SpuLibspe2Support.cpp \
		BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.cpp \
		BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.cpp \
		BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.cpp \
		BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.cpp \
		BulletMultiThreaded/btThreadSupportInterface.cpp \
		BulletMultiThreaded/SequentialThreadSupport.cpp \
		BulletMultiThreaded/SpuGatheringCollisionDispatcher.cpp \
		BulletMultiThreaded/Win32ThreadSupport.cpp \
		BulletMultiThreaded/SpuFakeDma.cpp \
		BulletMultiThreaded/PosixThreadSupport.cpp \
		BulletMultiThreaded/SpuCollisionTaskProcess.cpp \
		BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.cpp \
		BulletMultiThreaded/SpuSampleTaskProcess.cpp \
		BulletMultiThreaded/SpuSampleTask/SpuSampleTask.h \
		BulletMultiThreaded/PpuAddressSpace.h \
		BulletMultiThreaded/SpuSampleTaskProcess.h \
		BulletMultiThreaded/SequentialThreadSupport.h \
		BulletMultiThreaded/PlatformDefinitions.h \
		BulletMultiThreaded/Win32ThreadSupport.h \
		BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.h \
		BulletMultiThreaded/btThreadSupportInterface.h \
		BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h \
		BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuConvexPenetrationDepthSolver.h \
		BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuPreferredPenetrationDirections.h \
		BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h \
		BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuLocalSupport.h \
		BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.h \
		BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.h \
		BulletMultiThreaded/SpuGatheringCollisionDispatcher.h \
		BulletMultiThreaded/SpuFakeDma.h \
		BulletMultiThreaded/SpuSync.h \
		BulletMultiThreaded/SpuCollisionObjectWrapper.h \
		BulletMultiThreaded/SpuDoubleBuffer.h \
		BulletMultiThreaded/SpuCollisionTaskProcess.h \
		BulletMultiThreaded/PosixThreadSupport.h \
		BulletMultiThreaded/SpuLibspe2Support.h \
		BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.cpp \
		BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h \
		BulletMultiThreaded/SpuNarrowPhaseCollisionTask/Box.h\
LinearMath/btQuickprof.cpp \
		LinearMath/btGeometryUtil.cpp \
		LinearMath/btAlignedAllocator.cpp \
		LinearMath/btSerializer.cpp \
		LinearMath/btConvexHull.cpp \
		LinearMath/btPolarDecomposition.cpp \
		LinearMath/btVector3.cpp \
		LinearMath/btConvexHullComputer.cpp \
		LinearMath/btHashMap.h \
		LinearMath/btConvexHull.h \
		LinearMath/btAabbUtil2.h \
		LinearMath/btGeometryUtil.h \
		LinearMath/btQuadWord.h \
		LinearMath/btPoolAllocator.h \
		LinearMath/btPolarDecomposition.h \
		LinearMath/btScalar.h \
		LinearMath/btMinMax.h \
		LinearMath/btVector3.h \
		LinearMath/btList.h \
		LinearMath/btStackAlloc.h \
		LinearMath/btMatrix3x3.h \
		LinearMath/btMotionState.h \
		LinearMath/btAlignedAllocator.h \
		LinearMath/btQuaternion.h \
		LinearMath/btAlignedObjectArray.h \
		LinearMath/btQuickprof.h \
		LinearMath/btSerializer.h \
		LinearMath/btTransformUtil.h \
		LinearMath/btTransform.h \
		LinearMath/btDefaultMotionState.h \
		LinearMath/btIDebugDraw.h \
		LinearMath/btRandom.h \
BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp \
		BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp \
		BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp \
		BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp \
		BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp \
		BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp \
		BulletCollision/NarrowPhaseCollision/btConvexCast.cpp \
		BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.cpp \
		BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp \
		BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp \
		BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp \
		BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp \
		BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp \
		BulletCollision/CollisionDispatch/btCollisionObject.cpp \
		BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp \
		BulletCollision/CollisionDispatch/btGhostObject.cpp \
		BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp \
		BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp \
		BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp \
		BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp \
		BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp \
		BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp \
		BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp \
		BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp \
		BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp \
		BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp \
		BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp \
		BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp \
		BulletCollision/CollisionDispatch/btManifoldResult.cpp \
		BulletCollision/CollisionDispatch/btCollisionWorld.cpp \
		BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp \
		BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp \
		BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp \
		BulletCollision/CollisionDispatch/btUnionFind.cpp \
		BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp \
		BulletCollision/CollisionDispatch/btHashedSimplePairCache.cpp \
		BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.cpp \
		BulletCollision/CollisionShapes/btTetrahedronShape.cpp \
		BulletCollision/CollisionShapes/btShapeHull.cpp \
		BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp \
		BulletCollision/CollisionShapes/btCompoundShape.cpp \
		BulletCollision/CollisionShapes/btConeShape.cpp \
		BulletCollision/CollisionShapes/btConvexPolyhedron.cpp \
		BulletCollision/CollisionShapes/btMultiSphereShape.cpp \
		BulletCollision/CollisionShapes/btUniformScalingShape.cpp \
		BulletCollision/CollisionShapes/btSphereShape.cpp \
		BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp \
		BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp \
		BulletCollision/CollisionShapes/btTriangleMeshShape.cpp \
		BulletCollision/CollisionShapes/btTriangleBuffer.cpp \
		BulletCollision/CollisionShapes/btStaticPlaneShape.cpp \
		BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp \
		BulletCollision/CollisionShapes/btEmptyShape.cpp \
		BulletCollision/CollisionShapes/btCollisionShape.cpp \
		BulletCollision/CollisionShapes/btConvexShape.cpp \
		BulletCollision/CollisionShapes/btConvex2dShape.cpp \
		BulletCollision/CollisionShapes/btConvexInternalShape.cpp \
		BulletCollision/CollisionShapes/btConvexHullShape.cpp \
		BulletCollision/CollisionShapes/btTriangleCallback.cpp \
		BulletCollision/CollisionShapes/btCapsuleShape.cpp \
		BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp \
		BulletCollision/CollisionShapes/btConcaveShape.cpp \
		BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp \
		BulletCollision/CollisionShapes/btBoxShape.cpp \
		BulletCollision/CollisionShapes/btBox2dShape.cpp \
		BulletCollision/CollisionShapes/btOptimizedBvh.cpp \
		BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp \
		BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp \
		BulletCollision/CollisionShapes/btCylinderShape.cpp \
		BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp \
		BulletCollision/CollisionShapes/btStridingMeshInterface.cpp \
		BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.cpp \
		BulletCollision/CollisionShapes/btTriangleMesh.cpp \
		BulletCollision/BroadphaseCollision/btAxisSweep3.cpp \
		BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp \
		BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp \
		BulletCollision/BroadphaseCollision/btMultiSapBroadphase.cpp \
		BulletCollision/BroadphaseCollision/btDispatcher.cpp \
		BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp \
		BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp \
		BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp \
		BulletCollision/BroadphaseCollision/btDbvt.cpp \
		BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp \
		BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h \
		BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h \
		BulletCollision/NarrowPhaseCollision/btConvexCast.h \
		BulletCollision/NarrowPhaseCollision/btGjkEpa2.h \
		BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h \
		BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h \
		BulletCollision/NarrowPhaseCollision/btPointCollector.h \
		BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h \
		BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h \
		BulletCollision/NarrowPhaseCollision/btRaycastCallback.h \
		BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h \
		BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h \
		BulletCollision/NarrowPhaseCollision/btPersistentManifold.h \
		BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h \
		BulletCollision/NarrowPhaseCollision/btManifoldPoint.h \
		BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h \
		BulletCollision/CollisionDispatch/btCollisionObject.h \
		BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h \
		BulletCollision/CollisionDispatch/btGhostObject.h \
		BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h \
		BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h \
		BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h \
		BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h \
		BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h \
		BulletCollision/CollisionDispatch/btCollisionCreateFunc.h \
		BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h \
		BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h \
		BulletCollision/CollisionDispatch/btBoxBoxDetector.h \
		BulletCollision/CollisionDispatch/btCollisionDispatcher.h \
		BulletCollision/CollisionDispatch/SphereTriangleDetector.h \
		BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h \
		BulletCollision/CollisionDispatch/btUnionFind.h \
		BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h \
		BulletCollision/CollisionDispatch/btHashedSimplePairCache.h \
		BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.h \
		BulletCollision/CollisionDispatch/btSimulationIslandManager.h \
		BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h \
		BulletCollision/CollisionDispatch/btCollisionWorld.h \
		BulletCollision/CollisionDispatch/btInternalEdgeUtility.h \
		BulletCollision/CollisionDispatch/btManifoldResult.h \
		BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h \
		BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h \
		BulletCollision/CollisionDispatch/btCollisionConfiguration.h \
		BulletCollision/CollisionShapes/btConvexShape.h \
		BulletCollision/CollisionShapes/btConvex2dShape.h \
		BulletCollision/CollisionShapes/btTriangleCallback.h \
		BulletCollision/CollisionShapes/btPolyhedralConvexShape.h \
		BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h \
		BulletCollision/CollisionShapes/btCompoundShape.h \
		BulletCollision/CollisionShapes/btBoxShape.h \
		BulletCollision/CollisionShapes/btBox2dShape.h \
		BulletCollision/CollisionShapes/btMultiSphereShape.h \
		BulletCollision/CollisionShapes/btCollisionMargin.h \
		BulletCollision/CollisionShapes/btConcaveShape.h \
		BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h \
		BulletCollision/CollisionShapes/btEmptyShape.h \
		BulletCollision/CollisionShapes/btUniformScalingShape.h \
		BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h \
		BulletCollision/CollisionShapes/btMaterial.h \
		BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h \
		BulletCollision/CollisionShapes/btTriangleInfoMap.h \
		BulletCollision/CollisionShapes/btSphereShape.h \
		BulletCollision/CollisionShapes/btConvexPointCloudShape.h \
		BulletCollision/CollisionShapes/btCapsuleShape.h \
		BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h \
		BulletCollision/CollisionShapes/btCollisionShape.h \
		BulletCollision/CollisionShapes/btStaticPlaneShape.h \
		BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h \
		BulletCollision/CollisionShapes/btTriangleMeshShape.h \
		BulletCollision/CollisionShapes/btStridingMeshInterface.h \
		BulletCollision/CollisionShapes/btTriangleMesh.h \
		BulletCollision/CollisionShapes/btTriangleBuffer.h \
		BulletCollision/CollisionShapes/btShapeHull.h \
		BulletCollision/CollisionShapes/btMinkowskiSumShape.h \
		BulletCollision/CollisionShapes/btOptimizedBvh.h \
		BulletCollision/CollisionShapes/btTriangleShape.h \
		BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h \
		BulletCollision/CollisionShapes/btCylinderShape.h \
        	BulletCollision/CollisionShapes/btTetrahedronShape.h \
        	BulletCollision/CollisionShapes/btConvexInternalShape.h \
		BulletCollision/CollisionShapes/btConeShape.h \
		BulletCollision/CollisionShapes/btConvexHullShape.h \
		BulletCollision/BroadphaseCollision/btAxisSweep3.h \
		BulletCollision/BroadphaseCollision/btDbvtBroadphase.h \
		BulletCollision/BroadphaseCollision/btSimpleBroadphase.h \
		BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h \
		BulletCollision/BroadphaseCollision/btDbvt.h \
		BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \
		BulletCollision/BroadphaseCollision/btDispatcher.h \
		BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h \
		BulletCollision/BroadphaseCollision/btBroadphaseProxy.h \
		BulletCollision/BroadphaseCollision/btOverlappingPairCache.h \
		BulletCollision/BroadphaseCollision/btBroadphaseInterface.h \
        	BulletCollision/BroadphaseCollision/btQuantizedBvh.h \
        	BulletCollision/Gimpact/btGImpactBvh.cpp\
                BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp\
                BulletCollision/Gimpact/btTriangleShapeEx.cpp\
                BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp\
                BulletCollision/Gimpact/btGImpactShape.cpp\
                BulletCollision/Gimpact/gim_box_set.cpp\
                BulletCollision/Gimpact/gim_contact.cpp\
                BulletCollision/Gimpact/gim_memory.cpp\
                BulletCollision/Gimpact/gim_tri_collision.cpp \
        	BulletDynamics/Dynamics/btRigidBody.cpp \
        	BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp \
        	BulletDynamics/Dynamics/Bullet-C-API.cpp \
        	BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp \
        	BulletDynamics/ConstraintSolver/btFixedConstraint.cpp \
        	BulletDynamics/ConstraintSolver/btGearConstraint.cpp \
        	BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp \
        	BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp \
        	BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.cpp \
        	BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp \
        	BulletDynamics/ConstraintSolver/btTypedConstraint.cpp \
        	BulletDynamics/ConstraintSolver/btContactConstraint.cpp \
        	BulletDynamics/ConstraintSolver/btSliderConstraint.cpp \
        	BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp \
        	BulletDynamics/ConstraintSolver/btHingeConstraint.cpp \
        	BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp \
        	BulletDynamics/ConstraintSolver/btUniversalConstraint.cpp \
        	BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp \
        	BulletDynamics/Vehicle/btWheelInfo.cpp \
        	BulletDynamics/Vehicle/btRaycastVehicle.cpp \
        	BulletDynamics/Character/btKinematicCharacterController.cpp \
        	BulletDynamics/Character/btKinematicCharacterController.h \
        	BulletDynamics/Character/btCharacterControllerInterface.h \
        	BulletDynamics/Dynamics/btActionInterface.h \
        	BulletDynamics/Dynamics/btSimpleDynamicsWorld.h \
		BulletDynamics/Dynamics/btRigidBody.h \
        	BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h \
		BulletDynamics/Dynamics/btDynamicsWorld.h \
		BulletDynamics/ConstraintSolver/btSolverBody.h \
		BulletDynamics/ConstraintSolver/btConstraintSolver.h \
		BulletDynamics/ConstraintSolver/btConeTwistConstraint.h \
		BulletDynamics/ConstraintSolver/btTypedConstraint.h \
		BulletDynamics/ConstraintSolver/btContactSolverInfo.h \
		BulletDynamics/ConstraintSolver/btContactConstraint.h \
		BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h \
		BulletDynamics/ConstraintSolver/btJacobianEntry.h \
		BulletDynamics/ConstraintSolver/btSolverConstraint.h \
		BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h \
		BulletDynamics/ConstraintSolver/btGearConstraint.h \
		BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h \
		BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h \
		BulletDynamics/ConstraintSolver/btSliderConstraint.h \
		BulletDynamics/ConstraintSolver/btHingeConstraint.h \
		BulletDynamics/ConstraintSolver/btHinge2Constraint.h \
		BulletDynamics/ConstraintSolver/btUniversalConstraint.h \
		BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h \
		BulletDynamics/Vehicle/btVehicleRaycaster.h \
		BulletDynamics/Vehicle/btRaycastVehicle.h \
		BulletDynamics/Vehicle/btWheelInfo.h \
		BulletDynamics/Featherstone/btMultiBody.cpp \
        	BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp \
		BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp \
		BulletDynamics/Featherstone/btMultiBodyJointMotor.cpp \
		BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.cpp \
		BulletDynamics/Featherstone/btMultiBodyJointMotor.h \
                BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.h \
		BulletDynamics/Featherstone/btMultiBody.h \
		BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h \
		BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h \
		BulletDynamics/Featherstone/btMultiBodyLink.h \
		BulletDynamics/Featherstone/btMultiBodyLinkCollider.h \
		BulletDynamics/Featherstone/btMultiBodySolverConstraint.h \
		BulletDynamics/Featherstone/btMultiBodyConstraint.h \
		BulletDynamics/Featherstone/btMultiBodyPoint2Point.h \
		BulletDynamics/Featherstone/btMultiBodyConstraint.cpp \
		BulletDynamics/Featherstone/btMultiBodyPoint2Point.cpp \
		BulletDynamics/MLCPSolvers/btDantzigLCP.cpp \
                BulletDynamics/MLCPSolvers/btMLCPSolver.cpp \
		BulletDynamics/MLCPSolvers/btDantzigLCP.h \
        	BulletDynamics/MLCPSolvers/btDantzigSolver.h \
        	BulletDynamics/MLCPSolvers/btMLCPSolver.h \
        	BulletDynamics/MLCPSolvers/btMLCPSolverInterface.h \
        	BulletDynamics/MLCPSolvers/btPATHSolver.h \
        	BulletDynamics/MLCPSolvers/btSolveProjectedGaussSeidel.h \
        	BulletSoftBody/btDefaultSoftBodySolver.cpp \
		BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.cpp \
		BulletSoftBody/btSoftBody.cpp \
		BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp \
		BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp \
		BulletSoftBody/btSoftRigidDynamicsWorld.cpp \
		BulletSoftBody/btSoftBodyHelpers.cpp \
		BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp \
		BulletSoftBody/btSparseSDF.h \
		BulletSoftBody/btSoftRigidCollisionAlgorithm.h \
		BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h \
		BulletSoftBody/btSoftBody.h \
		BulletSoftBody/btSoftSoftCollisionAlgorithm.h \
		BulletSoftBody/btSoftBodyInternals.h \
		BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h \
		BulletSoftBody/btSoftRigidDynamicsWorld.h \
		BulletSoftBody/btSoftBodyHelpers.h

include $(BUILD_SHARED_LIBRARY)

Building OpenAL

Then you must build openal . http://repo.or.cz/w/openal-soft/android.git

Building Qt

Then you must build qt 4.8 for android http://necessitas.kde.org/ I used this tutorual for building: https://community.kde.org/Necessitas/CompileQtFramework

Building FFmpeg

Then you must build ffmpeg . Important! You must use ffmpeg 1.26: http://www.roman10.net/how-to-build-ffmpeg-with-ndk-r9/

my script for build

./configure \
    --prefix=$(pwd)/android/$CPU  \
    --enable-shared \
    --disable-static \
    --disable-doc \
    --disable-ffmpeg \
    --disable-ffplay \
    --disable-ffprobe \
    --disable-ffserver \
    --disable-doc \
    --disable-symver \
    --cross-prefix=/home/sylar/android-ndk-r9d/toolchains/arm-linux-androideabi-4.8/prebuilt/linux-x86/bin/arm-linux-androideabi- \
    --target-os=linux \
    --arch=arm \
    --enable-asm \
    --enable-cross-compile \
    --sysroot=/home/sylar/android-ndk-r9d/platforms/android-19/arch-arm \
    --extra-cflags="-Os -fpic $ADDI_CFLAGS" \
    --extra-ldflags="$ADDI_LDFLAGS"

Building SDL2

Then you must build SDL2: https://www.libsdl.org/hg.php I used SDL2 mercurial latest source.

Building OpenMW

then I started to build OpenMW. At first you must remove all lines associated with x server in FindOGRE.cmake and add GLES2 instead GLES . For example

ogre_find_plugin(RenderSystem_GLES2 OgreGLES2RenderSystem.h RenderSystems/GLES2/include)

next I add this to main cmake file:

set(CMAKE_FIND_ROOT_PATH ${OPENMW_DEPENDENCIES_DIR} "${CMAKE_FIND_ROOT_PATH}")

And now I can build OpenMW with it

 cmake /home/sylar/openmw -DCMAKE_TOOLCHAIN_FILE=/home/sylar/android-cmake-master/android.toolchain.cmake -DOPENMW_DEPENDENCIES_DIR=/home/sylar/AndroidDependencies -DANDROID_NATIVE_API_LEVEL=14

next I remove line from main cmake file:

add_static_ogre_plugin(RenderSystem_GL)

and add it

add_static_ogre_plugin(RenderSystem_GLES2)

Next I add I remove line

add_library(openmw executable
    ${OPENMW_LIBS} ${OPENMW_LIBS_HEADER}
    ${OPENMW_FILES}
    ${GAME} ${GAME_HEADER}
    ${APPLE_BUNDLE_RESOURCES}
)
in /openmw/apps/openmw/Cmakelists.txt

and add it

add_library(main SHARED
    ${OPENMW_LIBS} ${OPENMW_LIBS_HEADER}
    ${OPENMW_FILES}
    ${GAME} ${GAME_HEADER}
    ${APPLE_BUNDLE_RESOURCES}
)

also I add it

set(GAME
    main.cpp
    SDL_android_main.c
    engine.cpp
)
#//if(NOT WIN32)
 # //  set(GAME ${GAME} crashcatcher.cpp)
#endif()

# Main executable
set(BOOST_COMPONENTS system filesystem program_options thread wave atomic)
target_link_libraries(main

${OGRE_STATIC_PLUGINS}
#RenderSystem_GLES2Static
#//Plugin_OctreeSceneManagerStatic
#//Plugin_ParticleFXStatic
#   ${OGRE_Plugin_OctreeSceneManager_LIBRARY_REL}   
 # ${OGRE_Plugin_ParticleFX_LIBRARY_REL}    
 #${OGRE_RenderSystem_GLES2_LIBRARY_REL}   
)


target_link_libraries(main
EGL
android
log
dl

#   ${OGRE_Plugin_OctreeSceneManager_LIBRARY_REL}   
 # ${OGRE_Plugin_ParticleFX_LIBRARY_REL}    
 #${OGRE_RenderSystem_GLES2_LIBRARY_REL}   
)
target_link_libraries(main
boost_atomic
boost_chrono
boost_date_time
boost_filesystem
boost_program_options
boost_system
boost_thread
boost_wave
#   ${OGRE_Plugin_OctreeSceneManager_LIBRARY_REL}   
 # ${OGRE_Plugin_ParticleFX_LIBRARY_REL}    
 #${OGRE_RenderSystem_GLES2_LIBRARY_REL}   
)
target_link_libraries(main
FreeImage
freetype
#   ${OGRE_Plugin_OctreeSceneManager_LIBRARY_REL}   
 # ${OGRE_Plugin_ParticleFX_LIBRARY_REL}    
 #${OGRE_RenderSystem_GLES2_LIBRARY_REL}   
)

target_link_libraries(main
OgreMainStatic
#   ${OGRE_Plugin_OctreeSceneManager_LIBRARY_REL}   
 # ${OGRE_Plugin_ParticleFX_LIBRARY_REL}    
 #${OGRE_RenderSystem_GLES2_LIBRARY_REL}   
)

target_link_libraries(main
MyGUI.OgrePlatform
MyGUIEngineStatic
Plugin_StrangeButtonStatic
cpufeatures
#   ${OGRE_Plugin_OctreeSceneManager_LIBRARY_REL}   
 # ${OGRE_Plugin_ParticleFX_LIBRARY_REL}    
 #${OGRE_RenderSystem_GLES2_LIBRARY_REL}   
)

Next I changed paths in: /openmw/components/files/linuxpath.cpp for example

 return getEnv("XDG_DATA_HOME", "/sdcard/morrowind/share") / mName;

Next I add patch in ogreinit.cpp and ogreinit.hpp I comment it

// Set up logging first
   //     new Ogre::LogManager;
     //   Ogre::Log *log = Ogre::LogManager::getSingleton().createLog(logPath);

   // #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
        // Use custom listener only on Windows
       // log->addListener(new LogListener(logPath));
 //   #endif

        // Disable logging to cout/cerr
       // log->setDebugOutputEnabled(false);

and change plugin gl on gles2

#ifdef ENABLE_PLUGIN_GLES2
# include "OgreGLES2Plugin.h"
#endif

#ifdef ENABLE_PLUGIN_GLES2
        Ogre::GLES2Plugin* mGLES2Plugin;
#endif

Next you must add it to

 opt["externalWindowHandle"] = Ogre::StringConverter::toString((int) wmInfo.info.android.window );
 opt["externalSurface"] = Ogre::StringConverter::toString((int) wmInfo.info.android.surface );
 /openmw/extern/sdl4ogre/sdlwindowhelper.cpp

Next I add this file to OpenMW SDL_android_main.c With it, I calle native c code from java wtih help jni . I rename main function in main.cpp to SDL_main .

Now you can build openmw lib

Next for eclipse project I use android-project example from SDL and use README-android.txt tutorial from sdl

Disable mipmaps

Add this line to all textures_units

filtering linear linear none