Android build

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Revision as of 20:47, 1 August 2014 by Lgromanowski (talk | contribs)
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Android build OpenMW

To successfully build OpenMW on Android system, you must at first build all dependencies from source for android. For building all dependencies I used Debian make, g++, gcc, cmake. It is Ogre 1.9, Openal, boost, bullet, Sdl2, Qt 4.8, ffmpeg, freeimage, freetype, mygui, zzip, zlib. You must use only crystax ndk for build, because ndk from google will not build OpenMW because only crystax ndk used wchar and long long. Since all references to the crystax are dead, here crystax ndk. https://drive.google.com/file/d/0B5mOME9qjLFuZmZoXzJTSUMwQmM/edit?usp=sharing

Crystax NDK is available on github: https://github.com/crystax/android-platform-ndk

Than you should use cmake for android https://github.com/taka-no-me/android-cmake And google sdk http://developer.android.com/sdk/index.html Than you should add PATH for crystax ndk adn goole sdk. For building boost I used it. You must build Ogre with Boost! https://github.com/MysticTreeGames/Boost-for-Android

Than you must build freetype http://www.freetype.org/ For example like this

 
cmake /home/sylar/freetype -DCMAKE_TOOLCHAIN_FILE=/home/sylar/android-cmake-master/android.toolchain.cmake -DANDROID_NATIVE_API_LEVEL=14

Than you bust build freeimage. I used this tutorial for building http://freeimage.sourceforge.net/ http://recursify.com/blog/2013/05/25/building-freeimage-for-android

Since my phone supports manual armeabi-v7a I used this architecture for building. For example.

ndk-build APP_PLATFORM=android-14 APP_ABI=armeabi-v7a

Android.mk for building freeimage

LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
GLOBAL_C_INCLUDES := \
    $(LOCAL_PATH)/../Source \
    $(LOCAL_PATH)/../Source \
    $(LOCAL_PATH)/../Source/DeprecationManager \
    $(LOCAL_PATH)/../Source/FreeImage \
    $(LOCAL_PATH)/../Source/FreeImageLib \
    $(LOCAL_PATH)/../Source/FreeImageToolkit \
    $(LOCAL_PATH)/../Source/LibJPEG \
    $(LOCAL_PATH)/../Source/LibMNG \
    $(LOCAL_PATH)/../Source/LibOpenJPEG \
    $(LOCAL_PATH)/../Source/LibPNG \
    $(LOCAL_PATH)/../Source/LibTIFF \
    $(LOCAL_PATH)/../Source/Metadata \
    $(LOCAL_PATH)/../Source/OpenEXR \
    $(LOCAL_PATH)/../Source/OpenEXR/Copyrights \
    $(LOCAL_PATH)/../Source/OpenEXR/Half \
    $(LOCAL_PATH)/../Source/OpenEXR/Iex \
    $(LOCAL_PATH)/../Source/OpenEXR/IlmImf \
    $(LOCAL_PATH)/../Source/OpenEXR/IlmThread \
    $(LOCAL_PATH)/../Source/OpenEXR/Imath \
    $(LOCAL_PATH)/../Source/ZLib \
LOCAL_SRC_FILES = ../Source/FreeImage/BitmapAccess.cpp ../Source/FreeImage/ColorLookup.cpp ../Source/FreeImage/FreeImage.cpp \
../Source/FreeImage/FreeImageC.c ../Source/FreeImage/FreeImageIO.cpp ../Source/FreeImage/GetType.cpp ../Source/FreeImage/MemoryIO.cpp \
../Source/FreeImage/PixelAccess.cpp ../Source/FreeImage/J2KHelper.cpp ../Source/FreeImage/MNGHelper.cpp ../Source/FreeImage/Plugin.cpp \
../Source/FreeImage/PluginBMP.cpp ../Source/FreeImage/PluginCUT.cpp ../Source/FreeImage/PluginDDS.cpp ../Source/FreeImage/PluginEXR.cpp \
../Source/FreeImage/PluginG3.cpp ../Source/FreeImage/PluginGIF.cpp ../Source/FreeImage/PluginHDR.cpp ../Source/FreeImage/PluginICO.cpp \
../Source/FreeImage/PluginIFF.cpp ../Source/FreeImage/PluginJ2K.cpp ../Source/FreeImage/PluginJNG.cpp ../Source/FreeImage/PluginJP2.cpp \
../Source/FreeImage/PluginJPEG.cpp ../Source/FreeImage/PluginKOALA.cpp ../Source/FreeImage/PluginMNG.cpp ../Source/FreeImage/PluginPCD.cpp \
../Source/FreeImage/PluginPCX.cpp ../Source/FreeImage/PluginPFM.cpp ../Source/FreeImage/PluginPICT.cpp ../Source/FreeImage/PluginPNG.cpp \
../Source/FreeImage/PluginPNM.cpp ../Source/FreeImage/PluginPSD.cpp ../Source/FreeImage/PluginRAS.cpp  ../Source/FreeImage/PluginSGI.cpp \
../Source/FreeImage/PluginTARGA.cpp ../Source/FreeImage/PluginTIFF.cpp ../Source/FreeImage/PluginWBMP.cpp ../Source/FreeImage/PluginXBM.cpp \
../Source/FreeImage/PluginXPM.cpp ../Source/FreeImage/PSDParser.cpp ../Source/FreeImage/TIFFLogLuv.cpp ../Source/FreeImage/Conversion.cpp \
../Source/FreeImage/Conversion16_555.cpp ../Source/FreeImage/Conversion16_565.cpp ../Source/FreeImage/Conversion24.cpp \
../Source/FreeImage/Conversion32.cpp ../Source/FreeImage/Conversion4.cpp ../Source/FreeImage/Conversion8.cpp ../Source/FreeImage/ConversionFloat.cpp \
../Source/FreeImage/ConversionRGB16.cpp ../Source/FreeImage/ConversionRGBF.cpp ../Source/FreeImage/ConversionType.cpp \
../Source/FreeImage/ConversionUINT16.cpp ../Source/FreeImage/Halftoning.cpp ../Source/FreeImage/tmoColorConvert.cpp ../Source/FreeImage/tmoDrago03.cpp \
../Source/FreeImage/tmoFattal02.cpp ../Source/FreeImage/tmoReinhard05.cpp ../Source/FreeImage/ToneMapping.cpp ../Source/FreeImage/NNQuantizer.cpp \
../Source/FreeImage/WuQuantizer.cpp ../Source/DeprecationManager/Deprecated.cpp ../Source/DeprecationManager/DeprecationMgr.cpp \
../Source/FreeImage/CacheFile.cpp ../Source/FreeImage/MultiPage.cpp ../Source/FreeImage/ZLibInterface.cpp ../Source/Metadata/Exif.cpp \
../Source/Metadata/FIRational.cpp ../Source/Metadata/FreeImageTag.cpp ../Source/Metadata/IPTC.cpp ../Source/Metadata/TagConversion.cpp \
../Source/Metadata/TagLib.cpp ../Source/Metadata/XTIFF.cpp ../Source/FreeImageToolkit/Background.cpp ../Source/FreeImageToolkit/BSplineRotate.cpp \
../Source/FreeImageToolkit/Channels.cpp ../Source/FreeImageToolkit/ClassicRotate.cpp ../Source/FreeImageToolkit/Colors.cpp \
../Source/FreeImageToolkit/CopyPaste.cpp ../Source/FreeImageToolkit/Display.cpp ../Source/FreeImageToolkit/Flip.cpp ../Source/FreeImageToolkit/JPEGTransform.cpp \
../Source/FreeImageToolkit/MultigridPoissonSolver.cpp ../Source/FreeImageToolkit/Rescale.cpp ../Source/FreeImageToolkit/Resize.cpp \
../Source/LibJPEG/./jaricom.c ../Source/LibJPEG/jcapimin.c ../Source/LibJPEG/jcapistd.c ../Source/LibJPEG/./jcarith.c ../Source/LibJPEG/jccoefct.c \
../Source/LibJPEG/jccolor.c ../Source/LibJPEG/jcdctmgr.c ../Source/LibJPEG/jchuff.c ../Source/LibJPEG/jcinit.c ../Source/LibJPEG/jcmainct.c \
../Source/LibJPEG/jcmarker.c ../Source/LibJPEG/jcmaster.c ../Source/LibJPEG/jcomapi.c ../Source/LibJPEG/jcparam.c ../Source/LibJPEG/jcprepct.c \
../Source/LibJPEG/jcsample.c ../Source/LibJPEG/jctrans.c ../Source/LibJPEG/jdapimin.c ../Source/LibJPEG/jdapistd.c ../Source/LibJPEG/./jdarith.c \
../Source/LibJPEG/jdatadst.c ../Source/LibJPEG/jdatasrc.c ../Source/LibJPEG/jdcoefct.c ../Source/LibJPEG/jdcolor.c ../Source/LibJPEG/jddctmgr.c \
../Source/LibJPEG/jdhuff.c ../Source/LibJPEG/jdinput.c ../Source/LibJPEG/jdmainct.c ../Source/LibJPEG/jdmarker.c ../Source/LibJPEG/jdmaster.c \
../Source/LibJPEG/jdmerge.c ../Source/LibJPEG/jdpostct.c ../Source/LibJPEG/jdsample.c ../Source/LibJPEG/jdtrans.c ../Source/LibJPEG/jerror.c \
../Source/LibJPEG/jfdctflt.c ../Source/LibJPEG/jfdctfst.c ../Source/LibJPEG/jfdctint.c ../Source/LibJPEG/jidctflt.c ../Source/LibJPEG/jidctfst.c \
../Source/LibJPEG/jidctint.c ../Source/LibJPEG/jmemmgr.c ../Source/LibJPEG/jmemnobs.c ../Source/LibJPEG/jquant1.c ../Source/LibJPEG/jquant2.c \
../Source/LibJPEG/jutils.c ../Source/LibJPEG/transupp.c ../Source/LibPNG/./png.c ../Source/LibPNG/./pngerror.c ../Source/LibPNG/./pngget.c \
../Source/LibPNG/./pngmem.c ../Source/LibPNG/./pngpread.c ../Source/LibPNG/./pngread.c ../Source/LibPNG/./pngrio.c ../Source/LibPNG/./pngrtran.c \
../Source/LibPNG/./pngrutil.c ../Source/LibPNG/./pngset.c ../Source/LibPNG/./pngtrans.c ../Source/LibPNG/./pngwio.c ../Source/LibPNG/./pngwrite.c \
../Source/LibPNG/./pngwtran.c ../Source/LibPNG/./pngwutil.c ../Source/LibTIFF4/./tif_aux.c ../Source/LibTIFF4/./tif_close.c ../Source/LibTIFF4/./tif_codec.c \
../Source/LibTIFF4/./tif_color.c ../Source/LibTIFF4/./tif_compress.c ../Source/LibTIFF4/./tif_dir.c ../Source/LibTIFF4/./tif_dirinfo.c \
../Source/LibTIFF4/./tif_dirread.c ../Source/LibTIFF4/./tif_dirwrite.c ../Source/LibTIFF4/./tif_dumpmode.c ../Source/LibTIFF4/./tif_error.c \
../Source/LibTIFF4/./tif_extension.c ../Source/LibTIFF4/./tif_fax3.c ../Source/LibTIFF4/./tif_fax3sm.c ../Source/LibTIFF4/./tif_flush.c \
../Source/LibTIFF4/./tif_getimage.c ../Source/LibTIFF4/./tif_jpeg.c ../Source/LibTIFF4/./tif_luv.c ../Source/LibTIFF4/./tif_lzma.c \
../Source/LibTIFF4/./tif_lzw.c ../Source/LibTIFF4/./tif_next.c ../Source/LibTIFF4/./tif_ojpeg.c ../Source/LibTIFF4/./tif_open.c ../Source/LibTIFF4/./tif_packbits.c \
../Source/LibTIFF4/./tif_pixarlog.c ../Source/LibTIFF4/./tif_predict.c ../Source/LibTIFF4/./tif_print.c ../Source/LibTIFF4/./tif_read.c \
../Source/LibTIFF4/./tif_strip.c ../Source/LibTIFF4/./tif_swab.c ../Source/LibTIFF4/./tif_thunder.c ../Source/LibTIFF4/./tif_tile.c \
../Source/LibTIFF4/./tif_version.c ../Source/LibTIFF4/./tif_warning.c ../Source/LibTIFF4/./tif_write.c ../Source/LibTIFF4/./tif_zip.c \
../Source/ZLib/./adler32.c ../Source/ZLib/./compress.c ../Source/ZLib/./crc32.c ../Source/ZLib/./deflate.c ../Source/ZLib/./gzclose.c \
../Source/ZLib/./gzlib.c ../Source/ZLib/./gzread.c ../Source/ZLib/./gzwrite.c ../Source/ZLib/./infback.c ../Source/ZLib/./inffast.c ../Source/ZLib/./inflate.c \
../Source/ZLib/./inftrees.c ../Source/ZLib/./trees.c ../Source/ZLib/./uncompr.c ../Source/ZLib/./zutil.c ../Source/LibOpenJPEG/bio.c \
../Source/LibOpenJPEG/./cidx_manager.c ../Source/LibOpenJPEG/cio.c ../Source/LibOpenJPEG/dwt.c ../Source/LibOpenJPEG/event.c ../Source/LibOpenJPEG/image.c \
../Source/LibOpenJPEG/j2k.c ../Source/LibOpenJPEG/j2k_lib.c ../Source/LibOpenJPEG/jp2.c ../Source/LibOpenJPEG/jpt.c ../Source/LibOpenJPEG/mct.c \
../Source/LibOpenJPEG/mqc.c ../Source/LibOpenJPEG/openjpeg.c ../Source/LibOpenJPEG/./phix_manager.c ../Source/LibOpenJPEG/pi.c \
../Source/LibOpenJPEG/./ppix_manager.c ../Source/LibOpenJPEG/raw.c ../Source/LibOpenJPEG/t1.c ../Source/LibOpenJPEG/t2.c ../Source/LibOpenJPEG/tcd.c \
../Source/LibOpenJPEG/tgt.c ../Source/LibOpenJPEG/./thix_manager.c ../Source/LibOpenJPEG/./tpix_manager.c ../Source/OpenEXR/./IlmImf/ImfAttribute.cpp \
../Source/OpenEXR/./IlmImf/ImfB44Compressor.cpp ../Source/OpenEXR/./IlmImf/ImfBoxAttribute.cpp ../Source/OpenEXR/./IlmImf/ImfChannelList.cpp \
../Source/OpenEXR/./IlmImf/ImfChannelListAttribute.cpp ../Source/OpenEXR/./IlmImf/ImfChromaticities.cpp ../Source/OpenEXR/./IlmImf/ImfChromaticitiesAttribute.cpp \
../Source/OpenEXR/./IlmImf/ImfCompressionAttribute.cpp ../Source/OpenEXR/./IlmImf/ImfCompressor.cpp ../Source/OpenEXR/./IlmImf/ImfConvert.cpp \
../Source/OpenEXR/./IlmImf/ImfCRgbaFile.cpp ../Source/OpenEXR/./IlmImf/ImfDoubleAttribute.cpp ../Source/OpenEXR/./IlmImf/ImfEnvmap.cpp \
../Source/OpenEXR/./IlmImf/ImfEnvmapAttribute.cpp ../Source/OpenEXR/./IlmImf/ImfFloatAttribute.cpp ../Source/OpenEXR/./IlmImf/ImfFrameBuffer.cpp \
../Source/OpenEXR/./IlmImf/ImfFramesPerSecond.cpp ../Source/OpenEXR/./IlmImf/ImfHeader.cpp ../Source/OpenEXR/./IlmImf/ImfHuf.cpp \
../Source/OpenEXR/./IlmImf/ImfInputFile.cpp ../Source/OpenEXR/./IlmImf/ImfIntAttribute.cpp ../Source/OpenEXR/./IlmImf/ImfIO.cpp \
../Source/OpenEXR/./IlmImf/ImfKeyCode.cpp ../Source/OpenEXR/./IlmImf/ImfKeyCodeAttribute.cpp ../Source/OpenEXR/./IlmImf/ImfLineOrderAttribute.cpp \
../Source/OpenEXR/./IlmImf/ImfLut.cpp ../Source/OpenEXR/./IlmImf/ImfMatrixAttribute.cpp ../Source/OpenEXR/./IlmImf/ImfMisc.cpp \
../Source/OpenEXR/./IlmImf/ImfOpaqueAttribute.cpp ../Source/OpenEXR/./IlmImf/ImfOutputFile.cpp ../Source/OpenEXR/./IlmImf/ImfPizCompressor.cpp \
../Source/OpenEXR/./IlmImf/ImfPreviewImage.cpp ../Source/OpenEXR/./IlmImf/ImfPreviewImageAttribute.cpp ../Source/OpenEXR/./IlmImf/ImfPxr24Compressor.cpp \
../Source/OpenEXR/./IlmImf/ImfRational.cpp ../Source/OpenEXR/./IlmImf/ImfRationalAttribute.cpp ../Source/OpenEXR/./IlmImf/ImfRgbaFile.cpp \
../Source/OpenEXR/./IlmImf/ImfRgbaYca.cpp ../Source/OpenEXR/./IlmImf/ImfRleCompressor.cpp ../Source/OpenEXR/./IlmImf/ImfScanLineInputFile.cpp \
../Source/OpenEXR/./IlmImf/ImfStandardAttributes.cpp ../Source/OpenEXR/./IlmImf/ImfStdIO.cpp ../Source/OpenEXR/./IlmImf/ImfStringAttribute.cpp \
../Source/OpenEXR/./IlmImf/ImfStringVectorAttribute.cpp ../Source/OpenEXR/./IlmImf/ImfTestFile.cpp ../Source/OpenEXR/./IlmImf/ImfThreading.cpp \
../Source/OpenEXR/./IlmImf/ImfTileDescriptionAttribute.cpp ../Source/OpenEXR/./IlmImf/ImfTiledInputFile.cpp ../Source/OpenEXR/./IlmImf/ImfTiledMisc.cpp \
../Source/OpenEXR/./IlmImf/ImfTiledOutputFile.cpp ../Source/OpenEXR/./IlmImf/ImfTiledRgbaFile.cpp ../Source/OpenEXR/./IlmImf/ImfTileOffsets.cpp \
../Source/OpenEXR/./IlmImf/ImfTimeCode.cpp ../Source/OpenEXR/./IlmImf/ImfTimeCodeAttribute.cpp ../Source/OpenEXR/./IlmImf/ImfVecAttribute.cpp \
../Source/OpenEXR/./IlmImf/ImfVersion.cpp ../Source/OpenEXR/./IlmImf/ImfWav.cpp ../Source/OpenEXR/./IlmImf/ImfZipCompressor.cpp \
../Source/OpenEXR/./Imath/ImathBox.cpp ../Source/OpenEXR/./Imath/ImathColorAlgo.cpp ../Source/OpenEXR/./Imath/ImathFun.cpp ../Source/OpenEXR/./Imath/ImathMatrixAlgo.cpp \
../Source/OpenEXR/./Imath/ImathRandom.cpp ../Source/OpenEXR/./Imath/ImathShear.cpp ../Source/OpenEXR/./Imath/ImathVec.cpp ../Source/OpenEXR/./Iex/IexBaseExc.cpp \
../Source/OpenEXR/./Iex/IexThrowErrnoExc.cpp ../Source/OpenEXR/./Half/half.cpp ../Source/OpenEXR/./IlmThread/IlmThread.cpp \
../Source/OpenEXR/./IlmThread/IlmThreadMutex.cpp ../Source/OpenEXR/./IlmThread/IlmThreadPool.cpp ../Source/OpenEXR/./IlmThread/IlmThreadSemaphore.cpp
LOCAL_MODULE := FreeImage

LOCAL_CPP_FEATURES := rtti exceptions
GLOBAL_CFLAGS   := -O3 -DHAVE_CONFIG_H=1 -DFREEIMAGE_LIB -isystem  

ifeq ($(TARGET_ARCH),x86)
    LOCAL_CFLAGS   := $(GLOBAL_CFLAGS)
else
    LOCAL_CFLAGS   := -mfpu=vfp -mfloat-abi=softfp -fno-short-enums -O3 -fPIC $(GLOBAL_CFLAGS)
endif

LOCAL_C_INCLUDES := $(GLOBAL_C_INCLUDES)

include $(BUILD_STATIC_LIBRARY)

Next you must build ogre from source . I build ogre 1.9 with this tutorial . http://www.ogre3d.org/tikiwiki/tiki-index.php?page=CMake+Quick+Start+Guide&tikiversion=Android You must add it

if((opt = miscParams->find("externalWindowHandle")) != end)
{
  mWindow = (ANativeWindow*)(Ogre::StringConverter::parseInt(opt->second));
}

and it

if (!mEglConfig)
{
  _createInternalResources(mWindow, config);
  mHwGamma = false;
}
        
mEglDisplay = mGLSupport->getGLDisplay();

to /sinbad-ogre-7c776867621e/RenderSystems/GLES2/src/EGL/Android/OgreAndroidEGLWindow.cpp ogre otherwise not be able to work with sdl2 ,because android can have only one active window . Also in Ogre 1.9 forgot to add this line to cmake file

if(ANDROID)
  set(CMAKE_FIND_ROOT_PATH ${OGRE_DEPENDENCIES_DIR} "${CMAKE_FIND_ROOT_PATH}")
endif()

Than you must build mygui for ogre http://mygui.info/ And you should remove this line from cmake file

add_definitions(-msse)

Than you should build bullet. You can use cmake or ndk-build https://github.com/bulletphysics/bullet3 Android.mk

LOCAL_PATH:= $(call my-dir)

include $(CLEAR_VARS)

LOCAL_MODULE := bullet
LOCAL_C_INCLUDES := \
   $(LOCAL_PATH)/ \
   $(LOCAL_PATH)/BulletCollision/BroadphaseCollision \
   $(LOCAL_PATH)/BulletCollision/CollisionDispatch \
   $(LOCAL_PATH)/BulletCollision/CollisionShapes \
   $(LOCAL_PATH)/BulletCollision/NarrowPhaseCollision \
   $(LOCAL_PATH)/BulletDynamics/ConstraintSolver \
   $(LOCAL_PATH)/BulletDynamics/Dynamics \
   $(LOCAL_PATH)/BulletDynamics/Vehicle \
   $(LOCAL_PATH)/LinearMath \
   $(LOCAL_PATH)/../libzip/ \
   $(LOCAL_PATH)/../libpng/ \


LOCAL_ARM_MODE := arm
LOCAL_STATIC_LIBRARIES := libzip libpng   
LOCAL_CFLAGS := $(LOCAL_C_INCLUDES:%=-I%) -O3 -DANDROID_NDK
LOCAL_LDLIBS := -L$(SYSROOT)/usr/lib -ldl -llog -lGLESv1_CM -lGLESv2 -lz


LOCAL_SRC_FILES := \
   BulletMultiThreaded/SpuCollisionObjectWrapper.cpp \
		BulletMultiThreaded/SpuSampleTask/SpuSampleTask.cpp \
		BulletMultiThreaded/SpuLibspe2Support.cpp \
		BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.cpp \
		BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.cpp \
		BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.cpp \
		BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.cpp \
		BulletMultiThreaded/btThreadSupportInterface.cpp \
		BulletMultiThreaded/SequentialThreadSupport.cpp \
		BulletMultiThreaded/SpuGatheringCollisionDispatcher.cpp \
		BulletMultiThreaded/Win32ThreadSupport.cpp \
		BulletMultiThreaded/SpuFakeDma.cpp \
		BulletMultiThreaded/PosixThreadSupport.cpp \
		BulletMultiThreaded/SpuCollisionTaskProcess.cpp \
		BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.cpp \
		BulletMultiThreaded/SpuSampleTaskProcess.cpp \
		BulletMultiThreaded/SpuSampleTask/SpuSampleTask.h \
		BulletMultiThreaded/PpuAddressSpace.h \
		BulletMultiThreaded/SpuSampleTaskProcess.h \
		BulletMultiThreaded/SequentialThreadSupport.h \
		BulletMultiThreaded/PlatformDefinitions.h \
		BulletMultiThreaded/Win32ThreadSupport.h \
		BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.h \
		BulletMultiThreaded/btThreadSupportInterface.h \
		BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h \
		BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuConvexPenetrationDepthSolver.h \
		BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuPreferredPenetrationDirections.h \
		BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h \
		BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuLocalSupport.h \
		BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.h \
		BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.h \
		BulletMultiThreaded/SpuGatheringCollisionDispatcher.h \
		BulletMultiThreaded/SpuFakeDma.h \
		BulletMultiThreaded/SpuSync.h \
		BulletMultiThreaded/SpuCollisionObjectWrapper.h \
		BulletMultiThreaded/SpuDoubleBuffer.h \
		BulletMultiThreaded/SpuCollisionTaskProcess.h \
		BulletMultiThreaded/PosixThreadSupport.h \
		BulletMultiThreaded/SpuLibspe2Support.h \
		BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.cpp \
		BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h \
		BulletMultiThreaded/SpuNarrowPhaseCollisionTask/Box.h\
LinearMath/btQuickprof.cpp \
		LinearMath/btGeometryUtil.cpp \
		LinearMath/btAlignedAllocator.cpp \
		LinearMath/btSerializer.cpp \
		LinearMath/btConvexHull.cpp \
		LinearMath/btPolarDecomposition.cpp \
		LinearMath/btVector3.cpp \
		LinearMath/btConvexHullComputer.cpp \
		LinearMath/btHashMap.h \
		LinearMath/btConvexHull.h \
		LinearMath/btAabbUtil2.h \
		LinearMath/btGeometryUtil.h \
		LinearMath/btQuadWord.h \
		LinearMath/btPoolAllocator.h \
		LinearMath/btPolarDecomposition.h \
		LinearMath/btScalar.h \
		LinearMath/btMinMax.h \
		LinearMath/btVector3.h \
		LinearMath/btList.h \
		LinearMath/btStackAlloc.h \
		LinearMath/btMatrix3x3.h \
		LinearMath/btMotionState.h \
		LinearMath/btAlignedAllocator.h \
		LinearMath/btQuaternion.h \
		LinearMath/btAlignedObjectArray.h \
		LinearMath/btQuickprof.h \
		LinearMath/btSerializer.h \
		LinearMath/btTransformUtil.h \
		LinearMath/btTransform.h \
		LinearMath/btDefaultMotionState.h \
		LinearMath/btIDebugDraw.h \
		LinearMath/btRandom.h \
BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp \
		BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp \
		BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp \
		BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp \
		BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp \
		BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp \
		BulletCollision/NarrowPhaseCollision/btConvexCast.cpp \
		BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.cpp \
		BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp \
		BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp \
		BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp \
		BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp \
		BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp \
		BulletCollision/CollisionDispatch/btCollisionObject.cpp \
		BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp \
		BulletCollision/CollisionDispatch/btGhostObject.cpp \
		BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp \
		BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp \
		BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp \
		BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp \
		BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp \
		BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp \
		BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp \
		BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp \
		BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp \
		BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp \
		BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp \
		BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp \
		BulletCollision/CollisionDispatch/btManifoldResult.cpp \
		BulletCollision/CollisionDispatch/btCollisionWorld.cpp \
		BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp \
		BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp \
		BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp \
		BulletCollision/CollisionDispatch/btUnionFind.cpp \
		BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp \
		BulletCollision/CollisionDispatch/btHashedSimplePairCache.cpp \
		BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.cpp \
		BulletCollision/CollisionShapes/btTetrahedronShape.cpp \
		BulletCollision/CollisionShapes/btShapeHull.cpp \
		BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp \
		BulletCollision/CollisionShapes/btCompoundShape.cpp \
		BulletCollision/CollisionShapes/btConeShape.cpp \
		BulletCollision/CollisionShapes/btConvexPolyhedron.cpp \
		BulletCollision/CollisionShapes/btMultiSphereShape.cpp \
		BulletCollision/CollisionShapes/btUniformScalingShape.cpp \
		BulletCollision/CollisionShapes/btSphereShape.cpp \
		BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp \
		BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp \
		BulletCollision/CollisionShapes/btTriangleMeshShape.cpp \
		BulletCollision/CollisionShapes/btTriangleBuffer.cpp \
		BulletCollision/CollisionShapes/btStaticPlaneShape.cpp \
		BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp \
		BulletCollision/CollisionShapes/btEmptyShape.cpp \
		BulletCollision/CollisionShapes/btCollisionShape.cpp \
		BulletCollision/CollisionShapes/btConvexShape.cpp \
		BulletCollision/CollisionShapes/btConvex2dShape.cpp \
		BulletCollision/CollisionShapes/btConvexInternalShape.cpp \
		BulletCollision/CollisionShapes/btConvexHullShape.cpp \
		BulletCollision/CollisionShapes/btTriangleCallback.cpp \
		BulletCollision/CollisionShapes/btCapsuleShape.cpp \
		BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp \
		BulletCollision/CollisionShapes/btConcaveShape.cpp \
		BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp \
		BulletCollision/CollisionShapes/btBoxShape.cpp \
		BulletCollision/CollisionShapes/btBox2dShape.cpp \
		BulletCollision/CollisionShapes/btOptimizedBvh.cpp \
		BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp \
		BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp \
		BulletCollision/CollisionShapes/btCylinderShape.cpp \
		BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp \
		BulletCollision/CollisionShapes/btStridingMeshInterface.cpp \
		BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.cpp \
		BulletCollision/CollisionShapes/btTriangleMesh.cpp \
		BulletCollision/BroadphaseCollision/btAxisSweep3.cpp \
		BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp \
		BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp \
		BulletCollision/BroadphaseCollision/btMultiSapBroadphase.cpp \
		BulletCollision/BroadphaseCollision/btDispatcher.cpp \
		BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp \
		BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp \
		BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp \
		BulletCollision/BroadphaseCollision/btDbvt.cpp \
		BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp \
		BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h \
		BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h \
		BulletCollision/NarrowPhaseCollision/btConvexCast.h \
		BulletCollision/NarrowPhaseCollision/btGjkEpa2.h \
		BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h \
		BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h \
		BulletCollision/NarrowPhaseCollision/btPointCollector.h \
		BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h \
		BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h \
		BulletCollision/NarrowPhaseCollision/btRaycastCallback.h \
		BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h \
		BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h \
		BulletCollision/NarrowPhaseCollision/btPersistentManifold.h \
		BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h \
		BulletCollision/NarrowPhaseCollision/btManifoldPoint.h \
		BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h \
		BulletCollision/CollisionDispatch/btCollisionObject.h \
		BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h \
		BulletCollision/CollisionDispatch/btGhostObject.h \
		BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h \
		BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h \
		BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h \
		BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h \
		BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h \
		BulletCollision/CollisionDispatch/btCollisionCreateFunc.h \
		BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h \
		BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h \
		BulletCollision/CollisionDispatch/btBoxBoxDetector.h \
		BulletCollision/CollisionDispatch/btCollisionDispatcher.h \
		BulletCollision/CollisionDispatch/SphereTriangleDetector.h \
		BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h \
		BulletCollision/CollisionDispatch/btUnionFind.h \
		BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h \
		BulletCollision/CollisionDispatch/btHashedSimplePairCache.h \
		BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.h \
		BulletCollision/CollisionDispatch/btSimulationIslandManager.h \
		BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h \
		BulletCollision/CollisionDispatch/btCollisionWorld.h \
		BulletCollision/CollisionDispatch/btInternalEdgeUtility.h \
		BulletCollision/CollisionDispatch/btManifoldResult.h \
		BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h \
		BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h \
		BulletCollision/CollisionDispatch/btCollisionConfiguration.h \
		BulletCollision/CollisionShapes/btConvexShape.h \
		BulletCollision/CollisionShapes/btConvex2dShape.h \
		BulletCollision/CollisionShapes/btTriangleCallback.h \
		BulletCollision/CollisionShapes/btPolyhedralConvexShape.h \
		BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h \
		BulletCollision/CollisionShapes/btCompoundShape.h \
		BulletCollision/CollisionShapes/btBoxShape.h \
		BulletCollision/CollisionShapes/btBox2dShape.h \
		BulletCollision/CollisionShapes/btMultiSphereShape.h \
		BulletCollision/CollisionShapes/btCollisionMargin.h \
		BulletCollision/CollisionShapes/btConcaveShape.h \
		BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h \
		BulletCollision/CollisionShapes/btEmptyShape.h \
		BulletCollision/CollisionShapes/btUniformScalingShape.h \
		BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h \
		BulletCollision/CollisionShapes/btMaterial.h \
		BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h \
		BulletCollision/CollisionShapes/btTriangleInfoMap.h \
		BulletCollision/CollisionShapes/btSphereShape.h \
		BulletCollision/CollisionShapes/btConvexPointCloudShape.h \
		BulletCollision/CollisionShapes/btCapsuleShape.h \
		BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h \
		BulletCollision/CollisionShapes/btCollisionShape.h \
		BulletCollision/CollisionShapes/btStaticPlaneShape.h \
		BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h \
		BulletCollision/CollisionShapes/btTriangleMeshShape.h \
		BulletCollision/CollisionShapes/btStridingMeshInterface.h \
		BulletCollision/CollisionShapes/btTriangleMesh.h \
		BulletCollision/CollisionShapes/btTriangleBuffer.h \
		BulletCollision/CollisionShapes/btShapeHull.h \
		BulletCollision/CollisionShapes/btMinkowskiSumShape.h \
		BulletCollision/CollisionShapes/btOptimizedBvh.h \
		BulletCollision/CollisionShapes/btTriangleShape.h \
		BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h \
		BulletCollision/CollisionShapes/btCylinderShape.h \
        	BulletCollision/CollisionShapes/btTetrahedronShape.h \
        	BulletCollision/CollisionShapes/btConvexInternalShape.h \
		BulletCollision/CollisionShapes/btConeShape.h \
		BulletCollision/CollisionShapes/btConvexHullShape.h \
		BulletCollision/BroadphaseCollision/btAxisSweep3.h \
		BulletCollision/BroadphaseCollision/btDbvtBroadphase.h \
		BulletCollision/BroadphaseCollision/btSimpleBroadphase.h \
		BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h \
		BulletCollision/BroadphaseCollision/btDbvt.h \
		BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \
		BulletCollision/BroadphaseCollision/btDispatcher.h \
		BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h \
		BulletCollision/BroadphaseCollision/btBroadphaseProxy.h \
		BulletCollision/BroadphaseCollision/btOverlappingPairCache.h \
		BulletCollision/BroadphaseCollision/btBroadphaseInterface.h \
        	BulletCollision/BroadphaseCollision/btQuantizedBvh.h \
        	BulletCollision/Gimpact/btGImpactBvh.cpp\
                BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp\
                BulletCollision/Gimpact/btTriangleShapeEx.cpp\
                BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp\
                BulletCollision/Gimpact/btGImpactShape.cpp\
                BulletCollision/Gimpact/gim_box_set.cpp\
                BulletCollision/Gimpact/gim_contact.cpp\
                BulletCollision/Gimpact/gim_memory.cpp\
                BulletCollision/Gimpact/gim_tri_collision.cpp \
        	BulletDynamics/Dynamics/btRigidBody.cpp \
        	BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp \
        	BulletDynamics/Dynamics/Bullet-C-API.cpp \
        	BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp \
        	BulletDynamics/ConstraintSolver/btFixedConstraint.cpp \
        	BulletDynamics/ConstraintSolver/btGearConstraint.cpp \
        	BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp \
        	BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp \
        	BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.cpp \
        	BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp \
        	BulletDynamics/ConstraintSolver/btTypedConstraint.cpp \
        	BulletDynamics/ConstraintSolver/btContactConstraint.cpp \
        	BulletDynamics/ConstraintSolver/btSliderConstraint.cpp \
        	BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp \
        	BulletDynamics/ConstraintSolver/btHingeConstraint.cpp \
        	BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp \
        	BulletDynamics/ConstraintSolver/btUniversalConstraint.cpp \
        	BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp \
        	BulletDynamics/Vehicle/btWheelInfo.cpp \
        	BulletDynamics/Vehicle/btRaycastVehicle.cpp \
        	BulletDynamics/Character/btKinematicCharacterController.cpp \
        	BulletDynamics/Character/btKinematicCharacterController.h \
        	BulletDynamics/Character/btCharacterControllerInterface.h \
        	BulletDynamics/Dynamics/btActionInterface.h \
        	BulletDynamics/Dynamics/btSimpleDynamicsWorld.h \
		BulletDynamics/Dynamics/btRigidBody.h \
        	BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h \
		BulletDynamics/Dynamics/btDynamicsWorld.h \
		BulletDynamics/ConstraintSolver/btSolverBody.h \
		BulletDynamics/ConstraintSolver/btConstraintSolver.h \
		BulletDynamics/ConstraintSolver/btConeTwistConstraint.h \
		BulletDynamics/ConstraintSolver/btTypedConstraint.h \
		BulletDynamics/ConstraintSolver/btContactSolverInfo.h \
		BulletDynamics/ConstraintSolver/btContactConstraint.h \
		BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h \
		BulletDynamics/ConstraintSolver/btJacobianEntry.h \
		BulletDynamics/ConstraintSolver/btSolverConstraint.h \
		BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h \
		BulletDynamics/ConstraintSolver/btGearConstraint.h \
		BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h \
		BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h \
		BulletDynamics/ConstraintSolver/btSliderConstraint.h \
		BulletDynamics/ConstraintSolver/btHingeConstraint.h \
		BulletDynamics/ConstraintSolver/btHinge2Constraint.h \
		BulletDynamics/ConstraintSolver/btUniversalConstraint.h \
		BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h \
		BulletDynamics/Vehicle/btVehicleRaycaster.h \
		BulletDynamics/Vehicle/btRaycastVehicle.h \
		BulletDynamics/Vehicle/btWheelInfo.h \
		BulletDynamics/Featherstone/btMultiBody.cpp \
        	BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp \
		BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp \
		BulletDynamics/Featherstone/btMultiBodyJointMotor.cpp \
		BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.cpp \
		BulletDynamics/Featherstone/btMultiBodyJointMotor.h \
                BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.h \
		BulletDynamics/Featherstone/btMultiBody.h \
		BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h \
		BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h \
		BulletDynamics/Featherstone/btMultiBodyLink.h \
		BulletDynamics/Featherstone/btMultiBodyLinkCollider.h \
		BulletDynamics/Featherstone/btMultiBodySolverConstraint.h \
		BulletDynamics/Featherstone/btMultiBodyConstraint.h \
		BulletDynamics/Featherstone/btMultiBodyPoint2Point.h \
		BulletDynamics/Featherstone/btMultiBodyConstraint.cpp \
		BulletDynamics/Featherstone/btMultiBodyPoint2Point.cpp \
		BulletDynamics/MLCPSolvers/btDantzigLCP.cpp \
                BulletDynamics/MLCPSolvers/btMLCPSolver.cpp \
		BulletDynamics/MLCPSolvers/btDantzigLCP.h \
        	BulletDynamics/MLCPSolvers/btDantzigSolver.h \
        	BulletDynamics/MLCPSolvers/btMLCPSolver.h \
        	BulletDynamics/MLCPSolvers/btMLCPSolverInterface.h \
        	BulletDynamics/MLCPSolvers/btPATHSolver.h \
        	BulletDynamics/MLCPSolvers/btSolveProjectedGaussSeidel.h \
        	BulletSoftBody/btDefaultSoftBodySolver.cpp \
		BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.cpp \
		BulletSoftBody/btSoftBody.cpp \
		BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp \
		BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp \
		BulletSoftBody/btSoftRigidDynamicsWorld.cpp \
		BulletSoftBody/btSoftBodyHelpers.cpp \
		BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp \
		BulletSoftBody/btSparseSDF.h \
		BulletSoftBody/btSoftRigidCollisionAlgorithm.h \
		BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h \
		BulletSoftBody/btSoftBody.h \
		BulletSoftBody/btSoftSoftCollisionAlgorithm.h \
		BulletSoftBody/btSoftBodyInternals.h \
		BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h \
		BulletSoftBody/btSoftRigidDynamicsWorld.h \
		BulletSoftBody/btSoftBodyHelpers.h

include $(BUILD_SHARED_LIBRARY)

Than you must build openal . http://repo.or.cz/w/openal-soft/android.git Than you nust build qt 4.8 for android http://necessitas.kde.org/ I used this tutorual for building: https://community.kde.org/Necessitas/CompileQtFramework Than you must build ffmpeg . Important! You must use ffmpeg 1.26: http://www.roman10.net/how-to-build-ffmpeg-with-ndk-r9/

my script for build

./configure \
    --prefix=$(pwd)/android/$CPU  \
    --enable-shared \
    --disable-static \
    --disable-doc \
    --disable-ffmpeg \
    --disable-ffplay \
    --disable-ffprobe \
    --disable-ffserver \
    --disable-doc \
    --disable-symver \
    --cross-prefix=/home/sylar/android-ndk-r9d/toolchains/arm-linux-androideabi-4.8/prebuilt/linux-x86/bin/arm-linux-androideabi- \
    --target-os=linux \
    --arch=arm \
    --enable-asm \
    --enable-cross-compile \
    --sysroot=/home/sylar/android-ndk-r9d/platforms/android-19/arch-arm \
    --extra-cflags="-Os -fpic $ADDI_CFLAGS" \
    --extra-ldflags="$ADDI_LDFLAGS"

Than you must build SDL2: https://www.libsdl.org/hg.php I used Sdl2 mercurial latest source.

then I started to build OpenMW. At first you must remove all lines associated with x server in FindOGRE.cmake and add GLES2 instead GLES . For example

ogre_find_plugin(RenderSystem_GLES2 OgreGLES2RenderSystem.h RenderSystems/GLES2/include)

next I add this to main cmake file:

set(CMAKE_FIND_ROOT_PATH ${OPENMW_DEPENDENCIES_DIR} "${CMAKE_FIND_ROOT_PATH}")

And now I can build OpenMW with it

 cmake /home/sylar/openmw -DCMAKE_TOOLCHAIN_FILE=/home/sylar/android-cmake-master/android.toolchain.cmake -DOPENMW_DEPENDENCIES_DIR=/home/sylar/AndroidDependencies -DANDROID_NATIVE_API_LEVEL=14

next I remove line from main cmake file:

add_static_ogre_plugin(RenderSystem_GL)

and add it

add_static_ogre_plugin(RenderSystem_GLES2)

Next I add I remove line

add_library(openmw executable
    ${OPENMW_LIBS} ${OPENMW_LIBS_HEADER}
    ${OPENMW_FILES}
    ${GAME} ${GAME_HEADER}
    ${APPLE_BUNDLE_RESOURCES}
)
in /openmw/apps/openmw/Cmakelists.txt

and add it

add_library(main SHARED
    ${OPENMW_LIBS} ${OPENMW_LIBS_HEADER}
    ${OPENMW_FILES}
    ${GAME} ${GAME_HEADER}
    ${APPLE_BUNDLE_RESOURCES}
)

also I add it

set(GAME
    main.cpp
    SDL_android_main.c
    engine.cpp
)
#//if(NOT WIN32)
 # //  set(GAME ${GAME} crashcatcher.cpp)
#endif()

# Main executable
set(BOOST_COMPONENTS system filesystem program_options thread wave atomic)
target_link_libraries(main

${OGRE_STATIC_PLUGINS}
#RenderSystem_GLES2Static
#//Plugin_OctreeSceneManagerStatic
#//Plugin_ParticleFXStatic
#   ${OGRE_Plugin_OctreeSceneManager_LIBRARY_REL}   
 # ${OGRE_Plugin_ParticleFX_LIBRARY_REL}    
 #${OGRE_RenderSystem_GLES2_LIBRARY_REL}   
)


target_link_libraries(main
EGL
android
log
dl

#   ${OGRE_Plugin_OctreeSceneManager_LIBRARY_REL}   
 # ${OGRE_Plugin_ParticleFX_LIBRARY_REL}    
 #${OGRE_RenderSystem_GLES2_LIBRARY_REL}   
)
target_link_libraries(main
boost_atomic
boost_chrono
boost_date_time
boost_filesystem
boost_program_options
boost_system
boost_thread
boost_wave
#   ${OGRE_Plugin_OctreeSceneManager_LIBRARY_REL}   
 # ${OGRE_Plugin_ParticleFX_LIBRARY_REL}    
 #${OGRE_RenderSystem_GLES2_LIBRARY_REL}   
)
target_link_libraries(main
FreeImage
freetype
#   ${OGRE_Plugin_OctreeSceneManager_LIBRARY_REL}   
 # ${OGRE_Plugin_ParticleFX_LIBRARY_REL}    
 #${OGRE_RenderSystem_GLES2_LIBRARY_REL}   
)

target_link_libraries(main
OgreMainStatic
#   ${OGRE_Plugin_OctreeSceneManager_LIBRARY_REL}   
 # ${OGRE_Plugin_ParticleFX_LIBRARY_REL}    
 #${OGRE_RenderSystem_GLES2_LIBRARY_REL}   
)

target_link_libraries(main
MyGUI.OgrePlatform
MyGUIEngineStatic
Plugin_StrangeButtonStatic
cpufeatures
#   ${OGRE_Plugin_OctreeSceneManager_LIBRARY_REL}   
 # ${OGRE_Plugin_ParticleFX_LIBRARY_REL}    
 #${OGRE_RenderSystem_GLES2_LIBRARY_REL}   
)

Next I changed paths in: /openmw/components/files/linuxpath.cpp for example

 return getEnv("XDG_DATA_HOME", "/sdcard/morrowind/share") / mName;

Next I add patch in ogreinit.cpp and ogreinit.hpp I comment it

// Set up logging first
   //     new Ogre::LogManager;
     //   Ogre::Log *log = Ogre::LogManager::getSingleton().createLog(logPath);

   // #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
        // Use custom listener only on Windows
       // log->addListener(new LogListener(logPath));
 //   #endif

        // Disable logging to cout/cerr
       // log->setDebugOutputEnabled(false);

and change plugin gl on gles2

#ifdef ENABLE_PLUGIN_GLES2
# include "OgreGLES2Plugin.h"
#endif

#ifdef ENABLE_PLUGIN_GLES2
        Ogre::GLES2Plugin* mGLES2Plugin;
        #endif

Next you must add it to

 opt["externalWindowHandle"] = Ogre::StringConverter::toString((int) wmInfo.info.android.window );
   opt["externalSurface"] = Ogre::StringConverter::toString((int) wmInfo.info.android.surface );
 /openmw/extern/sdl4ogre/sdlwindowhelper.cpp

Next I add this file to OpenMW SDL_android_main.c With it, I calle native c code from java wtih help jni . I rename main function in main.cpp to SDL_main .

Now you can build openmw lib


Next for eclipse project I use android-project example from SDL and use README-android.txt tutorial from sdl Next you must change shaders

diff --git a/files/materials/atmosphere.shader b/files/materials/atmosphere.shader
index f02c576..c8a8e02 100644
--- a/files/materials/atmosphere.shader
+++ b/files/materials/atmosphere.shader
@@ -33,7 +33,7 @@
 
     SH_START_PROGRAM
     {
-        shOutputColour(0) = alphaFade * atmosphereColour + (1.f - alphaFade) * horizonColour;
+        shOutputColour(0) = alphaFade * atmosphereColour + (1.0 - alphaFade) * horizonColour;
     }
 
 #endif
diff --git a/files/materials/clouds.shader b/files/materials/clouds.shader
index d3e5f08..9e9b102 100644
--- a/files/materials/clouds.shader
+++ b/files/materials/clouds.shader
@@ -25,7 +25,7 @@
 
         shOutputPosition = shMatrixMult(proj, shMatrixMult(worldviewFixed, shInputPosition));
         UV = uv0;
-            alphaFade = (shInputPosition.z <= 200.f) ? ((shInputPosition.z <= 100.f) ? 0.0 : 0.25) : 1.0;
+            alphaFade = (shInputPosition.z <= 200.0) ? ((shInputPosition.z <= 100.0) ? 0.0 : 0.25) : 1.0;
     }
 
 #else
diff --git a/files/materials/mygui.shader b/files/materials/mygui.shader
index 014558d..4d12eba 100644
--- a/files/materials/mygui.shader
+++ b/files/materials/mygui.shader
@@ -14,7 +14,7 @@
 
     SH_START_PROGRAM
     {
-        shOutputPosition = float4(shInputPosition.xyz, 1.f);
+        shOutputPosition = float4(shInputPosition.xyz, 1.0);
 #if TEXTURE
         UV.xy = uv0;
 #endif
diff --git a/files/materials/objects.shader b/files/materials/objects.shader
index ed75bab..bacf3f9 100644
--- a/files/materials/objects.shader
+++ b/files/materials/objects.shader
@@ -210,11 +210,11 @@
 #if VERTEXCOLOR_MODE == 2
             lightResult.xyz += colour.xyz * lightDiffuse[@shIterator].xyz
                     * shSaturate(1.0 / ((lightAttenuation[@shIterator].y) + (lightAttenuation[@shIterator].z * d) + (lightAttenuation[@shIterator].w * d * d)))
-                    * max(dot(viewNormal.xyz, lightDir), 0);
+                    * max(dot(viewNormal.xyz, lightDir), 0.0);
 #else
             lightResult.xyz += materialDiffuse.xyz * lightDiffuse[@shIterator].xyz
                     * shSaturate(1.0 / ((lightAttenuation[@shIterator].y) + (lightAttenuation[@shIterator].z * d) + (lightAttenuation[@shIterator].w * d * d)))
-                    * max(dot(viewNormal.xyz, lightDir), 0);
+                    * max(dot(viewNormal.xyz, lightDir), 0.0);
 #endif
 
 #if @shIterator == 0
@@ -432,11 +432,11 @@
 #if VERTEXCOLOR_MODE == 2
             lightResult.xyz += colourPassthrough.xyz * lightDiffuse[@shIterator].xyz
                     * shSaturate(1.0 / ((lightAttenuation[@shIterator].y) + (lightAttenuation[@shIterator].z * d) + (lightAttenuation[@shIterator].w * d * d)))
-                    * max(dot(viewNormal.xyz, lightDir), 0);
+                    * max(dot(viewNormal.xyz, lightDir), 0.0);
 #else
             lightResult.xyz += materialDiffuse.xyz * lightDiffuse[@shIterator].xyz
                     * shSaturate(1.0 / ((lightAttenuation[@shIterator].y) + (lightAttenuation[@shIterator].z * d) + (lightAttenuation[@shIterator].w * d * d)))
-                    * max(dot(viewNormal.xyz, lightDir), 0);
+                    * max(dot(viewNormal.xyz, lightDir), 0.0);
 #endif
 
 #if @shIterator == 0
@@ -504,8 +504,8 @@
 
 #if ENV_MAP
         // Everything looks better with fresnel
-        float facing = 1.0 - max(abs(dot(-eyeDir, normal)), 0);
-        float envFactor = shSaturate(0.25 + 0.75 * pow(facing, 1));
+        float facing = 1.0 - max(abs(dot(-eyeDir, normal)), 0.0);
+        float envFactor = shSaturate(0.25 + 0.75 * pow(facing, 1.0));
 
         shOutputColour(0).xyz += shSample(envMap, UV.zw).xyz * envFactor * env_map_color;
 #endif
@@ -513,7 +513,7 @@
 #if SPECULAR
         float3 light0Dir = normalize(lightPosObjSpace0.xyz);
 
-        float NdotL = max(dot(normal, light0Dir), 0);
+        float NdotL = max(dot(normal, light0Dir), 0.0);
         float3 halfVec = normalize (light0Dir + eyeDir);
 
         float shininess = matShininess;
@@ -522,7 +522,7 @@
         shininess *= (specTex.a);
 #endif
 
-        float3 specular = pow(max(dot(normal, halfVec), 0), shininess) * lightSpec0 * matSpec;
+        float3 specular = pow(max(dot(normal, halfVec), 0.0), shininess) * lightSpec0 * matSpec;
 #if SPEC_MAP
         specular *= specTex.xyz;
 #else
diff --git a/files/materials/terrain.shader b/files/materials/terrain.shader
index 1436de0..8384588 100644
--- a/files/materials/terrain.shader
+++ b/files/materials/terrain.shader
@@ -175,7 +175,7 @@
 
             lightResult.xyz += lightDiffuse[@shIterator].xyz
                     * shSaturate(1.0 / ((lightAttenuation[@shIterator].y) + (lightAttenuation[@shIterator].z * d) + (lightAttenuation[@shIterator].w * d * d)))
-                    * max(dot(normal.xyz, lightDir), 0);
+                    * max(dot(normal.xyz, lightDir), 0.0);
 
 #if @shIterator == 0
             directionalResult = lightResult.xyz;
@@ -310,7 +310,7 @@ shUniform(float4, cameraPos) @shAutoConstant(cameraPos, camera_position)
 
 #if !IS_FIRST_PASS
 // Opacity the previous passes should have, i.e. 1 - (opacity of this pass)
-float previousAlpha = 1.f;
+float previousAlpha = 1.0;
 #endif
 
 
@@ -334,7 +334,7 @@ float2 blendUV = (UV - 0.5) * (16.0 / (16.0+1.0)) + 0.5;
 
         float4 albedo = float4(0,0,0,1);
 
-        float2 layerUV = float2(UV.x, 1.f-UV.y) * 16; // Reverse Y, required to get proper tangents
+        float2 layerUV = float2(UV.x, 1.0-UV.y) * 16.0; // Reverse Y, required to get proper tangents
         float2 thisLayerUV;
         float4 normalTex;
         float4 diffuseTex;
@@ -349,9 +349,9 @@ float2 blendUV = (UV - 0.5) * (16.0 / (16.0+1.0)) + 0.5;
 #if @shPropertyBool(use_normal_map_@shIterator)
         normalTex = shSample(normalMap@shIterator, thisLayerUV);
 #if @shIterator == 0 && IS_FIRST_PASS
-        TSnormal = normalize(normalTex.xyz * 2 - 1);
+        TSnormal = normalize(normalTex.xyz * 2.0 - 1.0);
 #else
-        TSnormal = shLerp(TSnormal, normalTex.xyz * 2 - 1, blendValues@shPropertyString(blendmap_component_@shIterator));
+        TSnormal = shLerp(TSnormal, normalTex.xyz * 2.0 - 1.0, blendValues@shPropertyString(blendmap_component_@shIterator));
 #endif
 #endif
 
@@ -361,7 +361,7 @@ float2 blendUV = (UV - 0.5) * (16.0 / (16.0+1.0)) + 0.5;
 
         diffuseTex = shSample(diffuseMap@shIterator, layerUV);
 #if !@shPropertyBool(use_specular_@shIterator)
-        diffuseTex.a = 0;
+        diffuseTex.a = 0.0;
 #endif
 
 #if @shIterator == 0
@@ -371,7 +371,7 @@ albedo = shLerp(albedo, diffuseTex, blendValues@shPropertyString(blendmap_compon
 #endif
 
 #if !IS_FIRST_PASS
-        previousAlpha *= 1.f-blendValues@shPropertyString(blendmap_component_@shIterator);
+        previousAlpha *= 1.0-blendValues@shPropertyString(blendmap_component_@shIterator);
 #endif
 
 
@@ -404,7 +404,7 @@ albedo = shLerp(albedo, diffuseTex, blendValues@shPropertyString(blendmap_compon
 
             lightResult.xyz += lightDiffuse[@shIterator].xyz
                     * shSaturate(1.0 / ((lightAttenuation[@shIterator].y) + (lightAttenuation[@shIterator].z * d) + (lightAttenuation[@shIterator].w * d * d)))
-                    * max(dot(normal.xyz, lightDir), 0);
+                    * max(dot(normal.xyz, lightDir), 0.0);
 #if @shIterator == 0
             float3 directionalResult = lightResult.xyz;
 #endif
@@ -444,10 +444,10 @@ albedo = shLerp(albedo, diffuseTex, blendValues@shPropertyString(blendmap_compon
         // Specular
         float3 light0Dir = normalize(lightPos0.xyz);
 
-        float NdotL = max(dot(normal, light0Dir), 0);
+        float NdotL = max(dot(normal, light0Dir), 0.0);
         float3 halfVec = normalize (light0Dir + eyeDir);
 
-        float3 specular = pow(max(dot(normal, halfVec), 0), 32) * lightSpec0;
+        float3 specular = pow(max(dot(normal, halfVec), 0.0), 32.0) * lightSpec0;
         shOutputColour(0).xyz += specular * (albedo.a) * shadow;
 #endif
 
@@ -465,9 +465,9 @@ albedo = shLerp(albedo, diffuseTex, blendValues@shPropertyString(blendmap_compon
         shOutputColour(0).xyz = max(shOutputColour(0).xyz, float3(0,0,0));
 
 #if IS_FIRST_PASS
-        shOutputColour(0).a = 1;
+        shOutputColour(0).a = 1.0;
 #else
-        shOutputColour(0).a = 1.f-previousAlpha;
+        shOutputColour(0).a = 1.0-previousAlpha;
 #endif
     }

and add this line to all textures_units

filtering linear linear none