Armor and Weapon Mods

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This is a list of armor and weapon mods for The Elder Scrolls III: Morrowind that have been tested with OpenMW.

For instructions on how to install mods, see mod installation. For more information about mods, see mod status.

Status indicators
Works fine.The mod works as in vanilla Morrowind; there may be a couple of warning messages written to the error log but nothing that affects the mod's functionality.
Partially working, has non-trivial issues.Most parts of the mod work as expected. There are (minor) issues though, but nothing with serious impact on gameplay. See the description text for bug references or workarounds.
Currently broken.There are major problems with this mod which have a noticeable impact on gameplay. These issues should get fixed in the future -- see the description text for bug references or workarounds.
Needs re-testing.There have been problems with this mod. Certain bug-fixes or version releases may have fixed some/all issues, but nobody has re-tested the mod yet.
Currently being tested.(Mainly for large mods.) The mod is in active testing. It may take the tester(s) a while to complete their task.
Will never work with OpenMW.Due to relying on third-party software, like MWSE or MGE, or because of severe scripting errors the mod isn't compatible with OpenMW. To make it compatible, the mod authors need to fix their mod or clear third-party dependencies. Moreover, some third-party features may have already been implemented in OpenMW -- but don't hope for that!
Not tested yet.The mod hasn't been tested yet; maybe someone plans to do so later.
Mod Info Test Info
Name Version Author Status [?] Test Version Test Date Tester(s) Comments
Akavirian Armor M 1.0 Ronin Partially working, has non-trivial issues. OpenMW 0.41.0 2017/02/21 Arashi Aganawa Mostly works, however there is an issue with the scout boots that makes them appear further down your legs, causing a gap between the boots and your legs. furthermore the new npc (a new race to boot) seems fine at first, but if he is killed, his mesh becomes distorted and his tail flips upside down so you can see into the back of his tail. Not sure if I worded that right. There is some console output: RigGeometry did not find bone bip 01 tail. There are several of these instances and each ends in some number after tail.
Almighty Artifacts W 1.0.0 abiel0530 Works fine. OpenMW 0.43.0 June 10, 2018 Rstevenson1976 Works as intended
Better Moon and Star N Final King Feraligatr Works fine. OpenMW 0.43.0 June 10, 2018 Rstevenson1976 Works as intended
HiRez Armors- Native Styles V2 W  with Fix #1W  and #2W 2.0 Saint_Jiub Partially working, has non-trivial issues. OpenMW 0.43.0 2018/06/15 Starsheep/Abelthorne The usual issue with "fake" bump maps turning shiny in openmw for indoril and glass items. Abelthorne made a patch for it N
Meskoa Particle Weapons N 1.0 FIM Works fine. OpenMW 0.42.0 2017/08/01 Frik Works as intended; no console outputs.
Silt Strider Armor M 1.75 Melchior Dahrk Works fine. OpenMW 0.41.0 2017/02/23 Arashi Aganawa Works as intended. When you have the shield from the cavern of the incarnate, it seems to show up black on the "paper doll" in the inventory screen, but appears fine when you see yourself in third person, or see it while in first. Weapons tested as well, they work fine, and the guards spawn with both unecnanted and enchanted versions as they should (they have one or the other, not both).
Simple Item Addition N 1.0 Aleist3r Works fine. OpenMW 0.43.0 June 10, 2018 Rstevenson1976 Works as intended
Weapon Compilation Mod M 2.0 Farrp Currently broken. OpenMW 0.36.1 n.a. <unknown> Weapons cannot be added to NPCs via leveled list (related to Bug 2404). Initialization script fails when exiting the Census and Excise Office.