Gameplay Mods

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This is a list of gameplay (including balance and difficulty) mods for The Elder Scrolls III: Morrowind that have been tested with OpenMW.

For instructions on how to install mods, see mod installation. For more information about mods, see mod status.

Status indicators
Works fine.The mod works as in vanilla Morrowind; there may be a couple of warning messages written to the error log but nothing that affects the mod's functionality.
Partially working, has non-trivial issues.Most parts of the mod work as expected. There are (minor) issues though, but nothing with serious impact on gameplay. See the description text for bug references or workarounds.
Currently broken.There are major problems with this mod which have a noticeable impact on gameplay. These issues should get fixed in the future -- see the description text for bug references or workarounds.
Needs re-testing.There have been problems with this mod. Certain bug-fixes or version releases may have fixed some/all issues, but nobody has re-tested the mod yet.
Currently being tested.(Mainly for large mods.) The mod is in active testing. It may take the tester(s) a while to complete their task.
Will never work with OpenMW.Due to relying on third-party software, like MWSE or MGE, or because of severe scripting errors the mod isn't compatible with OpenMW. To make it compatible, the mod authors need to fix their mod or clear third-party dependencies. Moreover, some third-party features may have already been implemented in OpenMW -- but don't hope for that!
Not tested yet.The mod hasn't been tested yet; maybe someone plans to do so later.
Mod Info Test Info
Name Version Author Status [?] Test Version Test Date Tester(s) Comments
100% Projectile Store Chance M 1.0 Blaaguuu Works fine. OpenMW 0.41.0 2016/12/07 Durisat Works as intended.
Accurate Attack N 1.0 Jamespb Works fine. OpenMW 0.42.0 Aug 2017 Loriel Appears to work as intended.
Advanced Herbalism N 1.2 andoreth
adjusted by Tinker
Needs re-testing. OpenMW 0.34.0 n.a. Tinker This mod could never have worked properly in vanilla due to script errors. There is an updated version where the scripts work but there is still a problem that trainers do not always appear.
AltStart N 3.0 iamnone Currently broken. OpenMW 0.42.0 Aug 2017 Loriel Broken script altstartscript - misnamed npc at line 64 - "Chargen Dock Guard" should be "Chargen Door Guard". Appears OK after fixing that.
Andromeda's Fast Travel N 0.02 SGMonkey Works fine. OpenMW 0.42.0 Aug 2017 Loriel No apparent problems.
Animal Realism N 1.0 <unknown> Works fine. OpenMW 0.35.1 n.a. Cramal No problems, works as in vanilla Morrowind.
Antares Big Mod M 5.7 Arcimaestro Antares Partially working, has non-trivial issues. OpenMW 0.42.0 August 2017 Loriel A typo on line 44 of script ABM_GuardTelvanniScript causes the script not to be compiled.
Arrow De-nocker M 1.0 Fliggerty Will never work with OpenMW. Incompatible because it requires MWSE, but it's unnecessary because OpenMW already includes this feature — press the Ready Weapon key.
Assassin Ambush N 2.5 hollaajith Partially working, has non-trivial issues. OpenMW 0.35.1 n.a. <unknown> Assassins are occasionally stuck within walls or doors. Sometimes rogues do not initiate combat. Otherwise the mod appears to work as intended.
Better Balanced Boots of Blinding Speed N 1.0 Pherim Works fine. OpenMW 0.42.0 Aug 2017 Loriel Appears to work as intended, despite syntax warnings.
Birthsigns Are More Fun N
(BAMF)
1.0 Alaisiagae Works fine. OpenMW 0.40.0 2016/11/16 Steve Odom No issues found.
Black Panther A n.a. AlienSlof Works fine. OpenMW 0.34.0 n.a. <unknown> No problems found.
Blight Bounties A 1.01 <unknown> Works fine. OpenMW 0.36.1 n.a. Loriel Works the same as in vanilla Morrowind.
Book Rotate M 5.3 Cydine
Maboroshi Daikon
Works fine. OpenMW 0.39.0 n.a. Durisat Works as intended.
Boots of Blinding Speed Tweak N 1.0 Bugajue98 Works fine. OpenMW 0.42.0 Aug 2017 Loriel Appears to work as intended.
BTB's Game Improvements M 14.1 BTB Works fine. OpenMW 0.42.0 Aug 2017 Loriel No obvious errors, and appears to work as intended.
CharGen Revamped N 2.3.2 Mitokandria Works fine. OpenMW 0.38.0 n.a. Natalie Works perfectly.
CharGen Revamped: Expanded Lands N 3.1 Texafornian Works fine. OpenMW 0.43.0 July 2018 Texafornian Works perfectly.
Clear Your Name N 1.0 Lucevar Currently broken. OpenMW 0.36.1 n.a. Slissith Although the mod appears to work as intended at first, saving after the bounty is set to zero by Nolus Atrius creates a save file that fails to load due to a compile error.
Complete Morrowind M Full Final Max aka NOBODY Partially working, has non-trivial issues. OpenMW 0.42.0 Aug 2017 Loriel Two script errors, both apparently faulty code in the mod, so it probably never worked as intended in vanilla.
Complete Morrowind Improved M 1.0 MauveCloud Partially working, has non-trivial issues. OpenMW 0.42.0 Aug 2017 Loriel Based on Complete Morrowind, it unfortunately adds more script errors, in poisons.
Controlled Consumption N 1.0 NullCascade Will never work with OpenMW. OpenMW 0.43.0 June 10, 2018 Rstevenson1976 Requires both MWSE and MCP
Enhanced Economics N 2.1 Crankgorilla Partially working, has non-trivial issues. OpenMW 0.35.0 n.a. <unknown> Some weapons appear textureless, works fine otherwise.
Faster M 1.0 Aragon Works fine. OpenMW 0.42.0 Aug 2017 Loriel Appears to work as intended.
Faster Skill Increases N 1.0 me Works fine. OpenMW 0.42.0 Aug 2017 Loriel Appears to work as intended.
Fair Magicka Regen M 2.0b Smoke Partially working, has non-trivial issues. OpenMW 0.37.0 n.a. Tinker A typo stops mana regeneration script compiling. Workaround: edit the script in OpenMW-CS so the mana_regen script's float PcMagicka is followed by a semicolon instead of colon (should be in line 26 or 27). Then the mod works as intended.
Frostwind - a camping survival mod N 1.0 Merlord Works fine. OpenMW 0.43.0 June 2018 Rstevenson1976 Works as intended
Galsiah's Character Development 1.07c Galsiah Currently broken. OpenMW 0.39.0 n.a. Hallfaer Galsiah's method for getting attributes and skills over 100 by limiting them to 95 and applying a scripted fortification doesn't work. They are capped at 95, though GCD itself correctly keeps track of the actual value it should be. Check bug 2036 page for more information.
Godshrine M n.a. <unknown> Works fine. OpenMW 0.40.0 n.a. Durisat Works as intended.
Gold Weight M 1.01 Tejón Works fine. OpenMW 0.35.1 n.a. <unknown> Works as intended. Do not try to edit the plugin with OpenMW-CS and use an addon format, it doesn't save correctly.
Graphic Herbalism N 1.3a ManaUser Works fine. OpenMW 0.40.0 2016/10/20 Atahualpa Works as intended; no console outputs.
Graphic Herbalism - Expanded Sounds Compatibility Patch N 1.0 Skrawafunda Works fine. OpenMW 0.40.0 2016/10/29 Atahualpa Works as intended; no console outputs. You have to modify your openmw.cfg in order to make full use of this mod. Look here for more information.
Graphic Herbalism - Mining N 1.3a ManaUser Partially working, has non-trivial issues. OpenMW 0.40.0 n.a. johnelros Diamond, ebony and glass lodes don't behave as intended (can be fixed by re-creating MU_GH_rock_* objects with "container" type).
IndyBank N 2.4 Indestructible, Kir & Havokk Partially working, has non-trivial issues. OpenMW 0.42.0 Sep 2017 Loriel Script text fails to compile for the topic "account status" (due to a stray newline symbol in a string). See bug #3836.
Join All Houses M 1.4 Heth
Fukuro
Works fine. OpenMW 0.41.0 2017/03/21. Durisat Works as intended.
Linora's Leveling Mod N 1.0 Linora Works fine. OpenMW 0.40.0 2016/11/16 Steve Odom Works as intended.
Madd Leveler 1.0 Madd Mugsy Works fine. OpenMW 0.42.0 Aug 2017 Loriel Appears to work without problems.
Magicka Based Skill Progression - ncgdMW Compatible Version N n/a Hotfusion4 & Greywander Works fine. OpenMW 0.42.0 Aug 2017 Loriel Appears to work as intended.
Melian's Teleport Mod N 1.3 melian Will never work with OpenMW. Requires MWSE, which is incompatible with OpenMW.
Merri's Character Development M 1.12 Merranvo Currently broken. OpenMW 0.39.0 n.a. Hallfaer Game hangs on first skill level-up, spamming skill increases indefinitely. Error in console: Error in framelistener: boost::too_many_args: format-string referred to less arguments than were passed
Morrowind Advanced N 1.82 Stromgarde Works fine. OpenMW 0.42.0 Loriel Aug 2017 No obvious problems.
Natural Healing M 1.0 Smoke Currently broken. OpenMW 0.41.0 2017/03/04 Jirka642 Syntax error in _bsp_hregen script stops it from compiling. See suggested fix by zelo86 at https://forum.openmw.org/viewtopic.php?f=40&t=4575&p=49218#p49219
Necessities of Morrowind M 3.03a Taddeus Works fine. OpenMW 0.35.0 n.a. Tinker Seems to work as intended. There are a few script warning in the error logs but the mod author is fixing that for an updated version. OpenMW does not need the water level fix mentioned in the readme.
Oblivion Style Vampires N 1.2 DoctorEss Works fine. OpenMW 0.42.0 Sep 2017 Loriel CS verification reveals no errors or warnings.
Oblivionized Magicka Regeneration N 1.22 Andylam222 Works fine. OpenMW 0.42.0 Aug 2017 Loriel No apparent problems.
Projectile Overhaul N 1.11 Uploader Works fine. OpenMW 0.42.0 Aug 2017 Loriel Works as intended.
Propylon Index Chest M 1.2 Jon Davison Works fine. OpenMW 0.41.0 2017/01/18. Durisat Works as intended.
Protective Guards M 1.3 Fliggerty Will never work with OpenMW. Requires MWSE, which is incompatible with OpenMW.
Purist Friendly Magicka Regen N 1.2 Remiros and Greatness7 Works fine. OpenMW 0.43.0 June 10, 2018 Rstevenson1976 Works as intended
Racer Recursion N 1.0 Satan
Trainwiz
Works fine. OpenMW 0.34.0 n.a. <unknown> Seems to work as intended. Occasionally shows "Lolmoreracers" message without any cliff racers multiplying in sight.
Races Are More Fun N
(RAMF)
0.5 Alaisiagae Works fine. OpenMW 0.40.0 2016/11/16 Steve Odom No issues found, night eye and water breathing toggle works fine. No console output.
Random Passive Cliffracers M 1.0 DoctorEss Works fine. OpenMW 0.42.0 Aug 2017 Loriel Appears to work as intended - though passive cliffracers are rare.
Run Faster - Faster Running Speed N 1.0 masterofnocrack Works fine. OpenMW 0.42.0 Aug 2017 Loriel Appears to work as intended.
Shrines - Restore Health and Cancel Options N 1.0 Skrawafunda Works fine. OpenMW 0.35.1 n.a. Tinker All functions appear to work as expected.
Shut Up! M N/A Adul aka Adam Zsoldos Will never work with OpenMW. Requires MWSE, which is incompatible with OpenMW.
Skyrim crafting for Morrowind N 0.3 Mike Currently broken. OpenMW 0.35.1 n.a. Tinker A space between operators is reported as an error. Other two script issues need to be fixed by mod author who has restarted work on the mod and is aware of problems.
Sneaking Realism M 3.0 TJ Works fine. OpenMW 0.42.0 Aug 2017 Loriel Appears to function as intended.
Sophisticated Save System N 1.0.2 NullCascade Will never work with OpenMW. OpenMW 0.43.0 June 10, 2018 Rstevenson1976 requires both MWSE and MCP
Speechcraft Rebalance N 1.0 Androl Works fine. OpenMW 0.40.0 2016/11/21 Steve Odom Works as intended; no console outputs.
State-Based HP Mod M 2.2 HotFusion
Talrivian
Works fine. OpenMW 0.35.1 n.a. Cramal Works exactly as intended.
The Lighting Mod (TLM) M
1.0 Sensei Works fine. OpenMW 0.40.0 2016/10/21 Atahualpa Works as intended; no console outputs.
The Bare Necessities N 1.2b Destructor36 Will never work with OpenMW. Loriel Requires MWSE.
Tribunal Delayed N 1.0 Cine Works fine. OpenMW 0.40.0 2016/11/10 Steve Odom Works fine, no console outputs.
Wealth Within Measure N 1.25 Texafornian Works fine. OpenMW 0.43.0 July 2018 Texafornian Works perfectly.