Balance and Difficulty Mods: Difference between revisions

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| [http://www.nexusmods.com/morrowind/mods/17888/? Birthsigns Are More Fun]<br />(BAMF) || style="text-align:center"|1.0 || Alaisiagae || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/11/16 || Steve Odom || No issues found. No console output.
| [http://www.nexusmods.com/morrowind/mods/17888/? Birthsigns Are More Fun]<br />(BAMF) || style="text-align:center"|1.0 || Alaisiagae || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/11/16 || Steve Odom || No issues found. No console output.
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| [http://www.nexusmods.com/morrowind/mods/44110/? CharGen Revamped] || style="text-align:center"|2.3.2 || Mitokandria || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.38.0 || style="text-align:center"|n.a. || Natalie || Works perfectly.
| [http://www.nexusmods.com/morrowind/mods/44110/? CharGen Revamped] || style="text-align:center"|2.3.2 || Mitokandria || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.38.0 || style="text-align:center"|n.a. || Natalie || Works perfectly.
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| [http://www.moddb.com/games/morrowind/addons/galsiahs-character-development Galsiah's Character Development] || style="text-align:center"|1.07c || Galsiah || style="text-align:center"|[[File:Icon_Blue.png|45 px|Needs re-testing.]] || style="text-align:center"|OpenMW 0.39.0 || style="text-align:center"|n.a. || Hallfaer || Galsiah's method for getting attributes and skills over 100 by limiting them to 95 and applying a scripted fortification doesn't work. They are capped at 95, though GCD itself correctly keeps track of the actual value it should be. ''In 0.39, saving/reloading and changing Intelligence reduced your current Magicka proportional to how far below max it was. (Still in 0.40) Drain Magicka multiplies current and max Magicka instead, until the next recalculation (save & load, rest, INT-change). This effect is cumulative, so eating a handful of Rat Meats puts your Magicka in the ten thousands.'' Check [https://bugs.openmw.org/issues/2036 Bug 2036] and [https://bugs.openmw.org/issues/2471 Bug 2471] pages for more information.
| [http://www.moddb.com/games/morrowind/addons/galsiahs-character-development Galsiah's Character Development] || style="text-align:center"|1.07c || Galsiah || style="text-align:center"|{{Modstatus|testit}} || style="text-align:center"|OpenMW 0.39.0 || style="text-align:center"|n.a. || Hallfaer || Galsiah's method for getting attributes and skills over 100 by limiting them to 95 and applying a scripted fortification doesn't work. They are capped at 95, though GCD itself correctly keeps track of the actual value it should be. ''In 0.39, saving/reloading and changing Intelligence reduced your current Magicka proportional to how far below max it was. (Still in 0.40) Drain Magicka multiplies current and max Magicka instead, until the next recalculation (save & load, rest, INT-change). This effect is cumulative, so eating a handful of Rat Meats puts your Magicka in the ten thousands.'' Check [https://bugs.openmw.org/issues/2036 Bug 2036] and [https://bugs.openmw.org/issues/2471 Bug 2471] pages for more information.
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| [http://www.nexusmods.com/morrowind/mods/23676/? Linora's Leveling Mod] || style="text-align:center"|1.0 || Linora || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/11/16 || Steve Odom || Works as intended; no console outputs. Tested levelling up and works as intented.  
| [http://www.nexusmods.com/morrowind/mods/23676/? Linora's Leveling Mod] || style="text-align:center"|1.0 || Linora || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/11/16 || Steve Odom || Works as intended; no console outputs. Tested levelling up and works as intented.  
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| [http://mw.modhistory.com/download-84-15001 Merri's Character Development] || style="text-align:center"|1.12 || Merranvo || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.39.0 || style="text-align:center"|n.a. || Hallfaer || Game hangs on first skill level-up, spamming skill increases indefinitely. Error in console: ''Error in framelistener: boost::too_many_args: format-string referred to less arguments than were passed''
| [http://mw.modhistory.com/download-84-15001 Merri's Character Development] || style="text-align:center"|1.12 || Merranvo || style="text-align:center"|{{Modstatus|broken}} || style="text-align:center"|OpenMW 0.39.0 || style="text-align:center"|n.a. || Hallfaer || Game hangs on first skill level-up, spamming skill increases indefinitely. Error in console: ''Error in framelistener: boost::too_many_args: format-string referred to less arguments than were passed''
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| [http://www.nexusmods.com/morrowind/mods/21875/? Races Are More Fun]<br />(RAMF) || style="text-align:center"|0.5 || Alaisiagae || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/11/16 || Steve Odom || No issues found, night eye and water breathing toggle works fine. No console output.
| [http://www.nexusmods.com/morrowind/mods/21875/? Races Are More Fun]<br />(RAMF) || style="text-align:center"|0.5 || Alaisiagae || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/11/16 || Steve Odom || No issues found, night eye and water breathing toggle works fine. No console output.
 
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Revision as of 01:43, 16 July 2017

This is a list of character creation and leveling mods for The Elder Scrolls III: Morrowind that have been tested with OpenMW.

For instructions on how to install mods, see mod installation. For more information about mods, see mod status.

Status indicators
Works fine.The mod works as in vanilla Morrowind; there may be a couple of warning messages written to the error log but nothing that affects the mod's functionality.
Partially working, has non-trivial issues.Most parts of the mod work as expected. There are (minor) issues though, but nothing with serious impact on gameplay. See the description text for bug references or workarounds.
Currently broken.There are major problems with this mod which have a noticeable impact on gameplay. These issues should get fixed in the future -- see the description text for bug references or workarounds.
Needs re-testing.There have been problems with this mod. Certain bug-fixes or version releases may have fixed some/all issues, but nobody has re-tested the mod yet.
Currently being tested.(Mainly for large mods.) The mod is in active testing. It may take the tester(s) a while to complete their task.
Will never work with OpenMW.Due to relying on third-party software, like MWSE or MGE, or because of severe scripting errors the mod isn't compatible with OpenMW. To make it compatible, the mod authors need to fix their mod or clear third-party dependencies. Moreover, some third-party features may have already been implemented in OpenMW -- but don't hope for that!
Not tested yet.The mod hasn't been tested yet; maybe someone plans to do so later.
Mod Info Test Info
Name Version Author Status [?] Test Version Test Date Tester(s) Comments
Birthsigns Are More Fun
(BAMF)
1.0 Alaisiagae Works fine. OpenMW 0.40.0 2016/11/16 Steve Odom No issues found. No console output.
CharGen Revamped 2.3.2 Mitokandria Works fine. OpenMW 0.38.0 n.a. Natalie Works perfectly.
Galsiah's Character Development 1.07c Galsiah Needs re-testing. OpenMW 0.39.0 n.a. Hallfaer Galsiah's method for getting attributes and skills over 100 by limiting them to 95 and applying a scripted fortification doesn't work. They are capped at 95, though GCD itself correctly keeps track of the actual value it should be. In 0.39, saving/reloading and changing Intelligence reduced your current Magicka proportional to how far below max it was. (Still in 0.40) Drain Magicka multiplies current and max Magicka instead, until the next recalculation (save & load, rest, INT-change). This effect is cumulative, so eating a handful of Rat Meats puts your Magicka in the ten thousands. Check Bug 2036 and Bug 2471 pages for more information.
Linora's Leveling Mod 1.0 Linora Works fine. OpenMW 0.40.0 2016/11/16 Steve Odom Works as intended; no console outputs. Tested levelling up and works as intented.
Merri's Character Development 1.12 Merranvo Currently broken. OpenMW 0.39.0 n.a. Hallfaer Game hangs on first skill level-up, spamming skill increases indefinitely. Error in console: Error in framelistener: boost::too_many_args: format-string referred to less arguments than were passed
Races Are More Fun
(RAMF)
0.5 Alaisiagae Works fine. OpenMW 0.40.0 2016/11/16 Steve Odom No issues found, night eye and water breathing toggle works fine. No console output.