Balance and Difficulty Mods: Difference between revisions

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| Scripted Spells {{dlmod|nexus|3915}} || style="text-align:center"|1.5 || Cortex  || style="text-align:center"|{{Modstatus|issues}} || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Sep 2017 || Loriel ||  
| Scripted Spells {{dlmod|nexus|3915}} || style="text-align:center"|1.5 || Cortex  || style="text-align:center"|{{Modstatus|issues}} || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Sep 2017 || Loriel ||  
Various errors and warnings from verification in the CS which should have no impact on gameplay. However, script vmet_wallarea_fire (line 57) has an error which will probably prevent it running. Commenting out the line, or fixing the variable names, should solve the problem.
Various errors and warnings from verification in the CS which should have no impact on gameplay. However, script vmet_wallarea_fire (line 57) has an error which will probably prevent it running. Commenting out the line, or fixing the variable names, should solve the problem.<br>However see other problems reported at https://forum.openmw.org/viewtopic.php?f=40&t=4191.
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| Sneaking Realism {{dlmod|mmh|37-14039}} || style="text-align:center"|3.0 || TJ  || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017 || Loriel || On [https://www.reddit.com/r/Morrowind/wiki/mods/1080pizzalist Tomorrowind 2016]. Appears identical to TES III Sneaking Realism below. Warnings from spurious "Player->" ahead of playsound in scripts, which seem to be ignored. Appears to function as intended.
| Sneaking Realism {{dlmod|mmh|37-14039}} || style="text-align:center"|3.0 || TJ  || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017 || Loriel || On [https://www.reddit.com/r/Morrowind/wiki/mods/1080pizzalist Tomorrowind 2016]. Appears identical to TES III Sneaking Realism below. Warnings from spurious "Player->" ahead of playsound in scripts, which seem to be ignored. Appears to function as intended.

Revision as of 18:12, 16 September 2017

This is a list of balance and difficulty mods for The Elder Scrolls III: Morrowind that have been tested with OpenMW.

For instructions on how to install mods, see mod installation. For more information about mods, see mod status.

Status indicators
Works fine.The mod works as in vanilla Morrowind; there may be a couple of warning messages written to the error log but nothing that affects the mod's functionality.
Partially working, has non-trivial issues.Most parts of the mod work as expected. There are (minor) issues though, but nothing with serious impact on gameplay. See the description text for bug references or workarounds.
Currently broken.There are major problems with this mod which have a noticeable impact on gameplay. These issues should get fixed in the future -- see the description text for bug references or workarounds.
Needs re-testing.There have been problems with this mod. Certain bug-fixes or version releases may have fixed some/all issues, but nobody has re-tested the mod yet.
Currently being tested.(Mainly for large mods.) The mod is in active testing. It may take the tester(s) a while to complete their task.
Will never work with OpenMW.Due to relying on third-party software, like MWSE or MGE, or because of severe scripting errors the mod isn't compatible with OpenMW. To make it compatible, the mod authors need to fix their mod or clear third-party dependencies. Moreover, some third-party features may have already been implemented in OpenMW -- but don't hope for that!
Not tested yet.The mod hasn't been tested yet; maybe someone plans to do so later.
Mod Info Test Info
Name Version Author Status [?] Test Version Test Date Tester(s) Comments
100% Projectile Store Chance M 1.0 Blaaguuu Works fine. OpenMW 0.41.0 2016/12/07 Durisat Works as intended.
Accurate Attack N 1.0 Jamespb Works fine. OpenMW 0.42 Aug 2017 Loriel On the PC Gamer best Morrowind Mods list. Appears to work as intended.
AltStart N 3.0 iamnone Currently broken. OpenMW 0.42 Aug 2017 Loriel It's on the PC Gamer best Morrowind Mods list. Broken script altstartscript - misnamed npc at line 64 - "Chargen Dock Guard" should be "Chargen Door Guard". Presumably vanilla Morrowind ignores the error.Appears OK after fixing that.
Better Balanced Boots of Blinding Speed N 1.0 Pherim Works fine. OpenMW 0.42 Aug 2017 Loriel On Tomorrowind 2016. Appears to work as intended, despite syntax warnings.
Birthsigns Are More Fun N
(BAMF)
1.0 Alaisiagae Works fine. OpenMW 0.40.0 2016/11/16 Steve Odom No issues found. No console output.
Boots of Blinding Speed Tweak N 1.0 Bugajue98 Works fine. OpenMW 0.42 Aug 2017 Loriel On Tomorrowind 2016. Appears to work as intended.
BTB's Game Improvements M 14.1 BTB Works fine. OpenMW 0.42 Aug 2017 Loriel On Tomorrowind 2016. No obvious errors, and appears to work as intended. But it's a massive rebalance, so it's quite possible I've overlooked something.
CharGen Revamped N 2.3.2 Mitokandria Works fine. OpenMW 0.38.0 n.a. Natalie Works perfectly.
Faster M 1.0 Aragon Works fine. OpenMW 0.42 Aug 2017 Loriel On Tomorrowind 2016. Appears to work as intended.
Faster Skill Increases N 1.0 me Works fine. OpenMW 0.42 Aug 2017 Loriel On the PC Gamer best Morrowind Mods list. Appears to work as intended.
Enhanced Economics N 2.1 Crankgorilla Partially working, has non-trivial issues. OpenMW 0.35.0 n.a. <unknown> Some weapons appear textureless, works fine otherwise.
Fair Magicka Regen M 2.0b Smoke Partially working, has non-trivial issues. OpenMW 0.37.0 n.a. Tinker A typo stops mana regeneration script compiling. Workaround: edit the script in OpenMW-CS so the mana_regen script's float PcMagicka is followed by a semicolon instead of colon (should be in line 26 or 27). Then the mod works as intended.
Galsiah's Character Development 1.07c Galsiah Needs re-testing. OpenMW 0.39.0 n.a. Hallfaer Galsiah's method for getting attributes and skills over 100 by limiting them to 95 and applying a scripted fortification doesn't work. They are capped at 95, though GCD itself correctly keeps track of the actual value it should be. In 0.39, saving/reloading and changing Intelligence reduced your current Magicka proportional to how far below max it was. (Still in 0.40) Drain Magicka multiplies current and max Magicka instead, until the next recalculation (save & load, rest, INT-change). This effect is cumulative, so eating a handful of Rat Meats puts your Magicka in the ten thousands. Check Bug 2036 and Bug 2471 pages for more information.
Linora's Leveling Mod N 1.0 Linora Works fine. OpenMW 0.40.0 2016/11/16 Steve Odom Works as intended; no console outputs. Tested levelling up and works as intented.
Madd Leveler 1.0 Madd Mugsy Works fine. OpenMW 0.42 Aug 2017 Loriel On the PC Gamer best Morrowind Mods list and Tomorrowind 2016 Appears to work without problems - but see ncgd by Greywander at https://forum.openmw.org/viewtopic.php?f=39&t=4339 for an alternative.
Magicka Based Skill Progression M 2.1 Hotfusion4 Not tested yet. ? ? ?
Magicka Based Skill Progression - ncgdMW Compatible Version N n/a Hotfusion4 & Greywander Works fine. OpenMW 0.42 Aug 2017 Loriel Appears to work as intended
Merri's Character Development M 1.12 Merranvo Currently broken. OpenMW 0.39.0 n.a. Hallfaer Game hangs on first skill level-up, spamming skill increases indefinitely. Error in console: Error in framelistener: boost::too_many_args: format-string referred to less arguments than were passed
Natural Healing M 1.0 Smoke Currently broken. OpenMW 0.41.0 2017/03/04 Jirka642 Syntax error in _bsp_hregen script stops it from compiling. See suggested fix by zelo86 at https://forum.openmw.org/viewtopic.php?f=40&t=4575&p=49218#p49219
Necessities of Morrowind M 3.03a Taddeus Works fine. OpenMW 0.35.0 n.a. Tinker Seems to work as intended. There are a few script warning in the error logs but the mod author is fixing that for an updated version. OpenMW does not need the water level fix mentioned in the readme.
Oblivionized Magicka Regeneration N 1.22 Andylam222 Works fine. OpenMW 0.42 Aug 2017 Loriel On the PC Gamer best Morrowind Mods list. Unfortunately no documentation on what the mod is supposed to achieve - it regenerates Magicka (rather quickly) at all times, rather than just while resting. No apparent problems.
Projectile Overhaul N 1.11 Uploader Works fine. OpenMW 0.42 Aug 2017 Loriel On the PC Gamer best Morrowind Mods list and Tomorrowind 2016. Appears to work as intended. Just changes a few global variables, as far as I can tell, so there shouldn't be anything to go wrong.
Races Are More Fun N
(RAMF)
0.5 Alaisiagae Works fine. OpenMW 0.40.0 2016/11/16 Steve Odom No issues found, night eye and water breathing toggle works fine. No console output.
Run Faster - Faster Running Speed N 1.0 masterofnocrack Works fine. OpenMW 0.42 Aug 2017 Loriel On the PC Gamer best Morrowind Mods list. Appears to work as intended.
Scripted Spells N 1.5 Cortex Partially working, has non-trivial issues. OpenMW 0.42 Sep 2017 Loriel

Various errors and warnings from verification in the CS which should have no impact on gameplay. However, script vmet_wallarea_fire (line 57) has an error which will probably prevent it running. Commenting out the line, or fixing the variable names, should solve the problem.
However see other problems reported at https://forum.openmw.org/viewtopic.php?f=40&t=4191.

Sneaking Realism M 3.0 TJ Works fine. OpenMW 0.42 Aug 2017 Loriel On Tomorrowind 2016. Appears identical to TES III Sneaking Realism below. Warnings from spurious "Player->" ahead of playsound in scripts, which seem to be ignored. Appears to function as intended.
Speechcraft Rebalance N 1.0 Androl Works fine. OpenMW 0.40.0 2016/11/21 Steve Odom Works as intended; no console outputs.
ST Alchemy F 1.4 Stuporstar Works fine. OpenMW 0.42 Aug 2017 Loriel On Tomorrowind 2016. Appears to work as intended.
State-Based HP Mod M 2.2 HotFusion
Talrivian
Works fine. OpenMW 0.35.1 n.a. Cramal Works exactly as intended.
Tempus Fugit Ring M 1.3 Abot Works fine. OpenMW 0.42 Aug 2017 Loriel On Tomorrowind 2016. Appears to work as intended.
TESIII Sneaking Realism N 3.0 TJ Works fine. OpenMW 0.42 Aug 2017 Loriel On the PC Gamer best Morrowind Mods list. Appears identical to "Sneaking Realism" above. Appears to function as intended.
Thieves Step N 1.1 TJ Works fine. OpenMW 0.40.0 2016/10/30 Atahualpa Works as intended. There are numerous warning messages about "stray explicit reference" in the console which refer to the incorrect usage of the GetPCSneaking and PlaySound functions. OpenMW ignores these errors though.
Thieves Step - Better Sounds Version N 1.1 TJ Works fine. OpenMW 0.40.0 2016/10/30 Atahualpa Works as intended. There are numerous warning messages about "stray explicit reference" in the console which refer to the incorrect usage of the GetPCSneaking and PlaySound functions. OpenMW ignores these errors though.
The Bare Necessities N 1.2b Destructor36 Will never work with OpenMW. ? ? Loriel It's on Tomorrowind 2016. Apparently needs Morrowind Code Patch and MWSE or MWGE.