Balance and Difficulty Mods: Difference between revisions

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This is a list of balance and difficulty mods for ''The Elder Scrolls III: Morrowind'' that have been tested with OpenMW.
#REDIRECT [[Gameplay mods]]
 
For instructions on how to install mods, see [[mod installation]]. For more information about mods, see [[mod status]].
 
<table class="mw-collapsible<noinclude> mw-collapsed</noinclude>" style="width:75%">
<caption style="text-align:left;font-size:120%;font-style:italic;text-decoration:underline;text-indent:1%">Status indicators </caption>
<tr><td style="text-align:center;width:5%">{{Modstatus|working}}</td><td>The mod works as in vanilla Morrowind; there may be a couple of warning messages written to the error log but nothing that affects the mod's functionality.</td></tr>
<tr><td style="text-align:center">{{Modstatus|issue}}</td><td>Most parts of the mod work as expected. There are (minor) issues though, but nothing with serious impact on gameplay. See the description text for bug references or workarounds.</td></tr>
<tr><td style="text-align:center">{{Modstatus|broken}}</td><td>There are major problems with this mod which have a noticeable impact on gameplay. These issues should get fixed in the future -- see the description text for bug references or workarounds.</td></tr>
<tr><td style="text-align:center">{{Modstatus|testit}}</td><td>There have been problems with this mod. Certain bug-fixes or version releases may have fixed some/all issues, but nobody has re-tested the mod yet.</td></tr>
<tr><td style="text-align:center">{{Modstatus|testing}}</td><td>(Mainly for large mods.) The mod is in active testing. It may take the tester(s) a while to complete their task.</td></tr>
<tr><td style="text-align:center">{{Modstatus|incompat}}</td><td>Due to relying on third-party software, like MWSE or MGE, or because of severe scripting errors the mod isn't compatible with OpenMW. To make it compatible, the mod authors need to fix their mod or clear third-party dependencies. Moreover, some third-party features may have already been implemented in OpenMW -- but don't hope for that!</td></tr>
<tr><td style="text-align:center">{{Modstatus|unknown}}</td><td>The mod hasn't been tested yet; maybe someone plans to do so later.</td></tr>
</table>
 
{|class="wikitable sortable" style="width:100%"
|-
! scope="colgroup" colspan="4" class="unsortable" style="text-align:left;font-size:120%;font-style:normal;font-weight:bold"|Mod Info
! scope="colgroup" colspan="4" class="unsortable" style="text-align:left;font-size:120%;font-style:normal;font-weight:bold"|Test Info
|-
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal"|Name
! class="unsortable" style="text-align:left;font-size:100%;font-style:italic;font-weight:normal"|Version
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:11%"|Author
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:45px"|Status [[#Status_Indicators|<nowiki>[?]</nowiki>]]
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:8%"|Test Version
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:6%"|Test Date
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:6%"|Tester(s)
! class="unsortable" style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:35%"|Comments
|-
| 100% Projectile Store Chance {{dlmod|mmh|51-7865}} || style="text-align:center"|1.0 || Blaaguuu || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2016/12/07 || Durisat || Works as intended.
|-
| Accurate Attack {{dlmod|nexus|23746}} || style="text-align:center"|1.0 || Jamespb || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017|| Loriel || On the [http://www.pcgamer.com/the-best-morrowind-mods/ PC Gamer best Morrowind Mods list]. Appears to work as intended.
|-
| AltStart {{dlmod|nexus|43804}} || style="text-align:center"|3.0 || iamnone || style="text-align:center"|{{Modstatus|broken}} || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017|| Loriel || It's on the [http://www.pcgamer.com/the-best-morrowind-mods/ PC Gamer best Morrowind Mods list]. Broken script altstartscript - misnamed npc at line 64 - "Chargen Dock Guard" should be "Chargen Door Guard". Presumably vanilla Morrowind ignores the error.Appears OK after fixing that.
|-
| Better Balanced Boots of Blinding Speed {{dlmod|nexus|43027}} || style="text-align:center"|1.0 || Pherim  || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017 || Loriel || On [https://www.reddit.com/r/Morrowind/wiki/mods/1080pizzalist Tomorrowind 2016]. Appears to work as intended, despite syntax warnings.
|-
| Birthsigns Are More Fun {{dlmod|nexus|17888}}<br />(BAMF) || style="text-align:center"|1.0 || Alaisiagae || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/11/16 || Steve Odom || No issues found. No console output.
|-
| Boots of Blinding Speed Tweak {{dlmod|nexus|43728}} || style="text-align:center"|1.0 || Bugajue98  || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017 || Loriel || On [https://www.reddit.com/r/Morrowind/wiki/mods/1080pizzalist Tomorrowind 2016]. Appears to work as intended.
|-
| BTB's Game Improvements {{dlmod|mmh|53-13679}} || style="text-align:center"|14.1 || BTB  || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017 || Loriel || On [https://www.reddit.com/r/Morrowind/wiki/mods/1080pizzalist Tomorrowind 2016]. No obvious errors, and appears to work as intended. But it's a massive rebalance, so it's quite possible I've overlooked something.
|-
| CharGen Revamped {{dlmod|nexus|44110}} || style="text-align:center"|2.3.2 || Mitokandria || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.38.0 || style="text-align:center"|n.a. || Natalie || Works perfectly.
|-
| Faster {{dlmod|mmh|44-13682}} || style="text-align:center"|1.0 || Aragon  || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017 || Loriel || On [https://www.reddit.com/r/Morrowind/wiki/mods/1080pizzalist Tomorrowind 2016]. Appears to work as intended.
|-
| Faster Skill Increases {{dlmod|nexus|42292}} || style="text-align:center"|1.0 || me || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017|| Loriel || On the [http://www.pcgamer.com/the-best-morrowind-mods/ PC Gamer best Morrowind Mods list]. Appears to work as intended.
|-
| Enhanced Economics {{dlmod|nexus|43214}} || style="text-align:center"|2.1 || Crankgorilla || style="text-align:center"|{{Modstatus|issue}} || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || <unknown> || Some weapons appear textureless, works fine otherwise.
|-
| Fair Magicka Regen {{dlmod|mmh|51-14900}} || style="text-align:center"|2.0b || Smoke || style="text-align:center"|{{Modstatus|issue}} || style="text-align:center"|OpenMW 0.37.0 || style="text-align:center"|n.a. || Tinker || A typo stops mana regeneration script compiling. Workaround: edit the script in OpenMW-CS so the <samp>mana_regen</samp> script's <code>float PcMagicka</code> is followed by a semicolon instead of colon (should be in line 26 or 27). Then the mod works as intended.
|-
| [http://www.moddb.com/games/morrowind/addons/galsiahs-character-development Galsiah's Character Development] || style="text-align:center"|1.07c || Galsiah || style="text-align:center"|{{Modstatus|testit}} || style="text-align:center"|OpenMW 0.39.0 || style="text-align:center"|n.a. || Hallfaer || Galsiah's method for getting attributes and skills over 100 by limiting them to 95 and applying a scripted fortification doesn't work. They are capped at 95, though GCD itself correctly keeps track of the actual value it should be. ''In 0.39, saving/reloading and changing Intelligence reduced your current Magicka proportional to how far below max it was. (Still in 0.40) Drain Magicka multiplies current and max Magicka instead, until the next recalculation (save & load, rest, INT-change). This effect is cumulative, so eating a handful of Rat Meats puts your Magicka in the ten thousands.'' Check [https://bugs.openmw.org/issues/2036 Bug 2036] and [https://bugs.openmw.org/issues/2471 Bug 2471] pages for more information.
|-
| Linora's Leveling Mod {{dlmod|nexus|23676}} || style="text-align:center"|1.0 || Linora || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/11/16 || Steve Odom || Works as intended; no console outputs. Tested levelling up and works as intented.
|-
| [http://maddleveller.awardspace.com Madd Leveler] || style="text-align:center"|1.0 || Madd Mugsy || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017|| Loriel || On the [http://www.pcgamer.com/the-best-morrowind-mods/ PC Gamer best Morrowind Mods list] and [https://www.reddit.com/r/Morrowind/wiki/mods/1080pizzalist Tomorrowind 2016] Appears to work without problems - but see ncgd by Greywander at https://forum.openmw.org/viewtopic.php?f=39&t=4339 for an alternative.
|-
| Magicka Based Skill Progression {{dlmod|mmh|35-12364}} || style="text-align:center"|2.1 || Hotfusion4 || style="text-align:center"|{{Modstatus|unknown}} || style="text-align:center"|? || style="text-align:center"|? || ? ||
|-
| Magicka Based Skill Progression - ncgdMW Compatible Version {{dlmod|nexus|44973}} || style="text-align:center"|n/a || Hotfusion4 & Greywander || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017 || Loriel || Appears to work as intended
|-
| Merri's Character Development {{dlmod|mmh|84-15001}} || style="text-align:center"|1.12 || Merranvo || style="text-align:center"|{{Modstatus|broken}} || style="text-align:center"|OpenMW 0.39.0 || style="text-align:center"|n.a. || Hallfaer || Game hangs on first skill level-up, spamming skill increases indefinitely. Error in console: ''Error in framelistener: boost::too_many_args: format-string referred to less arguments than were passed''
|-
| Natural Healing {{dlmod|mmh|90-2203}} || style="text-align:center"|1.0 || Smoke || style="text-align:center"|{{Modstatus|broken}} || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2017/03/04 || Jirka642 || Syntax error in <samp>_bsp_hregen</samp> script stops it from compiling. See suggested fix by zelo86 at https://forum.openmw.org/viewtopic.php?f=40&t=4575&p=49218#p49219
|-
| Necessities of Morrowind {{dlmod|mmh|35-12114}} || style="text-align:center"|3.03a || Taddeus || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || Tinker || Seems to work as intended. There are a few script warning in the error logs but the mod author is fixing that for an updated version. OpenMW does not need the water level fix mentioned in the readme.
|-
| Oblivionized Magicka Regeneration {{dlmod|nexus|14955}} || style="text-align:center"|1.22 || Andylam222 || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017|| Loriel || On the [http://www.pcgamer.com/the-best-morrowind-mods/ PC Gamer best Morrowind Mods list]. Unfortunately no documentation on what the mod is supposed to achieve - it regenerates Magicka (rather quickly) at all times, rather than just while resting. No apparent problems.
|-
| Projectile Overhaul {{dlmod|nexus|43195}} || style="text-align:center"|1.11 || Uploader || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017|| Loriel || On the [http://www.pcgamer.com/the-best-morrowind-mods/ PC Gamer best Morrowind Mods list] and [https://www.reddit.com/r/Morrowind/wiki/mods/1080pizzalist Tomorrowind 2016]. Appears to work as intended. Just changes a few global variables, as far as I can tell, so there shouldn't be anything to go wrong.
|-
| Races Are More Fun {{dlmod|nexus|21875}}<br />(RAMF) || style="text-align:center"|0.5 || Alaisiagae || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/11/16 || Steve Odom || No issues found, night eye and water breathing toggle works fine. No console output.
|-
| Run Faster - Faster Running Speed {{dlmod|nexus|42796}} || style="text-align:center"|1.0 || masterofnocrack  || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017|| Loriel || On the [http://www.pcgamer.com/the-best-morrowind-mods/ PC Gamer best Morrowind Mods list]. Appears to work as intended.
|-
| Scripted Spells {{dlmod|nexus|3915}} || style="text-align:center"|1.5 || Cortex  || style="text-align:center"|{{Modstatus|issues}} || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Sep 2017 || Loriel ||
Various errors and warnings from verification in the CS which should have no impact on gameplay. However, script vmet_wallarea_fire (line 57) has an error which will probably prevent it running. Commenting out the line, or fixing the variable names, should solve the problem.<br>However see other problems reported at https://forum.openmw.org/viewtopic.php?f=40&t=4191.
|-
| Sneaking Realism {{dlmod|mmh|37-14039}} || style="text-align:center"|3.0 || TJ  || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017 || Loriel || On [https://www.reddit.com/r/Morrowind/wiki/mods/1080pizzalist Tomorrowind 2016]. Appears identical to TES III Sneaking Realism below. Warnings from spurious "Player->" ahead of playsound in scripts, which seem to be ignored. Appears to function as intended.
|-
| Speechcraft Rebalance {{dlmod|nexus|43113}} || style="text-align:center"|1.0 || Androl || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/11/21 || Steve Odom ||Works as intended; no console outputs.
|-
| ST Alchemy {{dlmod|fliggerty|1-1093}} || style="text-align:center"|1.4 || Stuporstar  || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017 || Loriel || On [https://www.reddit.com/r/Morrowind/wiki/mods/1080pizzalist Tomorrowind 2016]. Appears to work as intended.
|-
| State-Based HP Mod {{dlmod|mmh|90-6521}} || style="text-align:center"|2.2 || HotFusion<br />Talrivian || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || Cramal || Works exactly as intended.
|-
| Tempus Fugit Ring {{dlmod|mmh|18-7919}} || style="text-align:center"|1.3 || Abot  || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017 || Loriel || On [https://www.reddit.com/r/Morrowind/wiki/mods/1080pizzalist Tomorrowind 2016]. Appears to work as intended.
|-
| TESIII Sneaking Realism {{dlmod|nexus|33854}} || style="text-align:center"|3.0 || TJ || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017|| Loriel || On the [http://www.pcgamer.com/the-best-morrowind-mods/ PC Gamer best Morrowind Mods list]. Appears identical to "Sneaking Realism" above. Appears to function as intended.
|-
| Thieves Step {{dlmod|nexus|15671}} || style="text-align:center"|1.1 || TJ || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/30 || Atahualpa || Works as intended. There are numerous warning messages about "stray explicit reference" in the console which refer to the incorrect usage of the GetPCSneaking and PlaySound functions. OpenMW ignores these errors though.
|-
| Thieves Step - Better Sounds Version {{dlmod|nexus|15671}} || style="text-align:center"|1.1 || TJ || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/30 || Atahualpa || Works as intended. There are numerous warning messages about "stray explicit reference" in the console which refer to the incorrect usage of the GetPCSneaking and PlaySound functions. OpenMW ignores these errors though.
|-
| The Bare Necessities {{dlmod|nexus|43365}} || style="text-align:center"|1.2b || Destructor36  || style="text-align:center"|{{Modstatus|incompat}} || style="text-align:center"|? || style="text-align:center"|? || Loriel || It's on [https://www.reddit.com/r/Morrowind/wiki/mods/1080pizzalist Tomorrowind 2016]. Apparently needs Morrowind Code Patch and MWSE or MWGE.
|}

Revision as of 02:27, 28 February 2018

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