CLAS

From OpenMW Wiki
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Character Class Definition.

NAME = Variable length, string. Class ID.
FNAM = Variable length, string. Class name.
CLDT = 60 bytes, used as:
    4 bytes, integer. AttributeID1.
    4 bytes, integer. AttributeID2.
    4 bytes, integer. Specialization?
       -- 0 = Combat,
       -- 1 = Magic,
       -- 2 = Stealth.
    4 bytes, integer. MinorID1.
    4 bytes, integer. MajorID1.
    4 bytes, integer. MinorID2.
    4 bytes, integer. MajorID2.
    4 bytes, integer. MinorID3.
    4 bytes, integer. MajorID3.
    4 bytes, integer. MinorID4.
    4 bytes, integer. MajorID4.
    4 bytes, integer. MinorID5.
    4 bytes, integer. MajorID5.
    4 bytes, integer. Playable flag.
       -- 0x0001 = Playable.
    4 bytes, integer. AutoCalcFlags.
       -- 0x00001 = Weapon,
       -- 0x00002 = Armor,
       -- 0x00004 = Clothing,
       -- 0x00008 = Books,
       -- 0x00010 = Ingrediant,
       -- 0x00020 = Picks,
       -- 0x00040 = Probes,
       -- 0x00080 = Lights,
       -- 0x00100 = Apparatus,
       -- 0x00200 = Repair,
       -- 0x00400 = Misc,
       -- 0x00800 = Spells,
       -- 0x01000 = Magic Items,
       -- 0x02000 = Potions,
       -- 0x04000 = Training,
       -- 0x08000 = Spellmaking,
       -- 0x10000 = Enchanting,
       -- 0x20000 = Repair Item.
DESC = Variable length, string. Character class description.

Go back to main esx page.