CREA
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CREA, Creature description.
NAME = Various length, string. Creature ID. MODL = Various length, string. NIF Model name. FNAM = Various length, string. Creature name. NPDT = 96 bytes, Creature data as described. 4 bytes, integer. Type: -- 0 = Creature -- 1 = Daedra -- 2 = Undead -- 3 = Humanoid 4 bytes, integer. Level. 4 bytes, integer. Strength. 4 bytes, integer. Intelligence. 4 bytes, integer. Willpower. 4 bytes, integer. Agility. 4 bytes, integer. Speed. 4 bytes, integer. Endurance. 4 bytes, integer. Personality. 4 bytes, integer. Luck. 4 bytes, integer. Health. 4 bytes, integer. SpellPts. 4 bytes, integer. Fatigue. 4 bytes, integer. Soul. 4 bytes, integer. Combat. 4 bytes, integer. Magic. 4 bytes, integer. Stealth. 4 bytes, integer. AttackMin1. 4 bytes, integer. AttackMax1. 4 bytes, integer. AttackMin2. 4 bytes, integer. AttackMax2. 4 bytes, integer. AttackMin3. 4 bytes, integer. AttackMax3. 4 bytes, integer. Gold. FLAG = 4 bytes, integer. Creature Flags: -- 0x0001 = Biped. -- 0x0002 = Respawn. -- 0x0004 = Weapon and shield. -- 0x0008 = None. -- 0x0010 = Swims. -- 0x0020 = Flies. -- 0x0040 = Walks. -- 0x0048 = Default flags. -- 0x0080 = Essential. -- 0x0400 = Skeleton Blood. -- 0x0800 = Metal Blood. SCRI = Various length, string. Script name. NPCO = 36 bytes. Item in the inventory. 4 bytes, integer. Count of the item. 32 bytes, string. The ID of the item. -- NPCO can appear 0 or multiple time. AIDT = 12 bytes, unknown. AI data. AI_W = 14 bytes, AI Wander as described. 2 bytes, short. Distance. 1 byte, byte. Duration. 1 byte, byte. TimeOfDay. 10 byte, byte[10]. Idle chance. AI_T = 16 bytes, unknown. AI Travel? AI_F = 48 bytes, unknown. AI Follow? AI_E = 16 bytes?, unknown. AI Escort? -- AI_E appears only once in bloodmoon.esm. AI_A = unknown, unknown. AI Activate? -- AI_A does not appear in either morrowind, tribunal, or bloodmoon -- esm files. XSCL = 4 bytes, float. Scale. -- XSCL is optional, it appears only if the scale is not 1.0.
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