Cells

From OpenMW Wiki
Revision as of 12:28, 11 August 2011 by Zini (talk | contribs) (Created page with "The World of an OpenMW game is composed of cells. Each cell consists of an immutable part (stored in the record store) and a list of objects, which make up the mutabl...")

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

The World of an OpenMW game is composed of cells. Each cell consists of an immutable part (stored in the record store) and a list of objects, which make up the mutable part of the world model.

Interiors & Exteriors

These are the differences between interior and exterior cells:

  • Interior cells are accessed by an ID, which is identical to the user-visible cell name.
  • Exterior cells are accessed by a coordinate pair and can have an optional name. Exterior cells are arranged in the regular grid which can have holes and an irregular outline.
  • Only exterior cells have terrain
  • The sky is optional in interior cells
  • Only one interior cell can be active (in the rendered scene) at any time. In this case no exterior cells can be active
  • Multiple exterior calls can be active at the same time (in the default configuration the cell the player is in and the eight neighbouring cells). In this case no interior cell can be active.