Creature Mods

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Revision as of 17:17, 15 February 2018 by MicahGideon (talk | contribs)
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This is a list of creature mods for The Elder Scrolls III: Morrowind that have been tested with OpenMW.

For instructions on how to install mods, see mod installation. For more information about mods, see mod status.

Status indicators
Works fine.The mod works as in vanilla Morrowind; there may be a couple of warning messages written to the error log but nothing that affects the mod's functionality.
Partially working, has non-trivial issues.Most parts of the mod work as expected. There are (minor) issues though, but nothing with serious impact on gameplay. See the description text for bug references or workarounds.
Currently broken.There are major problems with this mod which have a noticeable impact on gameplay. These issues should get fixed in the future -- see the description text for bug references or workarounds.
Needs re-testing.There have been problems with this mod. Certain bug-fixes or version releases may have fixed some/all issues, but nobody has re-tested the mod yet.
Currently being tested.(Mainly for large mods.) The mod is in active testing. It may take the tester(s) a while to complete their task.
Will never work with OpenMW.Due to relying on third-party software, like MWSE or MGE, or because of severe scripting errors the mod isn't compatible with OpenMW. To make it compatible, the mod authors need to fix their mod or clear third-party dependencies. Moreover, some third-party features may have already been implemented in OpenMW -- but don't hope for that!
Not tested yet.The mod hasn't been tested yet; maybe someone plans to do so later.
Mod Info Test Info
Name Version Author Status [?] Test Version Test Date Tester(s) Comments
Cait's Critters Unleashed M 2.0 Hoghead the Horrible Works fine. OpenMW 0.42.0 2017/08/29 Fizzol Mod needs to be opened in MW CS and re-saved to eliminate duplicate spawns, same error in vanilla MW. Otherwise works as intended.
Creatorium Part 1 - Waters and Shores N 1.0 R-Zero Works fine. OpenMW 0.35.0 n.a. <unknown> Appears to work as intended.
Creatures N XI Piratelord Works fine. OpenMW 0.35.0 n.a. <unknown> Should be issue-free since 0.35.0 version.
Water Life N 1.21 abot Works fine. OpenMW 0.35.0 n.a. Tinker Several script warnings for PlaceItem using an explicit reference that is ignored. Several missing attack and idle animations. Many parts do work such as fishing, though maybe not as in vanilla. Shells, starfish and coins often just appear as a bounding box and it seems none can be harvested.
Update Nov 2017 by Loriel (OpenMW 0.43 RC1) - Script warnings can be ignored, as can the "Missing Name" errors. There is a script error, faulty messagebox syntax in ab01wlcrShipWreckScript, but that appears to be in debug mode and shouldn't interfere with gameplay. I saw no sign of missing animations or missing bounding boxes. Status therefore upgraded from "Issues" to "Working".
Where are all birds going? N 1.18 abot Needs re-testing. OpenMW 0.41.0 2017/1/15 GameEnder Pathing problems. Flying creatures spawn correctly, but they follow ground NPC path nodes instead of staying in the air. See bug #3587. EDIT: should work with OpenMW 0.44.