Creature Mods
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This is a list of creature mods for The Elder Scrolls III: Morrowind that have been tested with OpenMW.
For instructions on how to install mods, see mod installation. For more information about mods, see mod status.
Mod Info | Test Info | ||||||
---|---|---|---|---|---|---|---|
Name | Version | Author | Status [?] | Test Version | Test Date | Tester(s) | Comments |
Better Dwarven Spectres - Mer and Maidens Edition N | 1.00 | Melchior Dahrk | ? | ? | ? | ||
Cait's Critters Unleashed M | 2.0 | Hoghead the Horrible | OpenMW 0.42.0 | 2017/08/29 | Fizzol | Mod needs to be opened in MW CS and re-saved to eliminate duplicate spawns, same error in vanilla MW. Otherwise works as intended. | |
Creatorium Part 1 - Waters and Shores N | 1.0 | R-Zero | OpenMW 0.35.0 | n.a. | <unknown> | Appears to work as intended. | |
Creatures N | XI | Piratelord | OpenMW 0.35.0 | n.a. | <unknown> | Works as intended. | |
Recursive Cliff Racers for TES3MP N | 1.0 | NectarineGriefer | ? | ? | ? | ||
Silt Striders N | 1.16 | abot | OpenMW 0.41.0 | 2016/12/26 | Amenophis | Mostly works. Has problems with animations (Striders legs don't move while travelling). | |
Water Life N | 1.21 | abot | OpenMW 0.43.0 | November 2017 | Loriel | Works as intended. | |
Where are all birds going? N | 1.18 | abot | OpenMW 0.41.0 | 2017/1/15 | GameEnder | Should work without major issues in 0.44.0. |