Esx: Difference between revisions
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(SOUN, one sound reference.) |
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[[RACE]], Race definition. | [[RACE]], Race definition. | ||
[[SOUN]]], Sound reference. | |||
== See also == | == See also == | ||
[http://www.uesp.net/text.shtml?morrow/tech/mw_esm.txt Original ESx description] from Dave Humphrey. | [http://www.uesp.net/text.shtml?morrow/tech/mw_esm.txt Original ESx description] from Dave Humphrey. |
Revision as of 16:49, 21 February 2013
Format of Morrowind's ESM Plug-In File
Basic Overall Format:
The ESM/ESP/ESS files are composed entirely of Records with this format.
Record
4 bytes, char[4]. Name. -- 4-byte record name string. all CAPS, not null-terminated. 4 bytes, integer. Record size. -- Size of the record not including the 16 bytes of header data. 4 bytes, integer. Unknown. -- Unknown value, usually 0 (deleted/ignored flag?). 4 bytes, integer. Record flags. -- 0x00002000 = Blocked -- 0x00000400 = Persistant Record size bytes, SubRecords[]. -- All records are composed of a variable number of sub-records. There -- is no sub-record count, just use the record Size value to determine -- when to stop reading a record.
Sub-Record
The sub-record is the tail of the record and it contains data specific to the record type.
4 bytes, char[4]. Name. -- 4-byte sub-record name string, all CAPS, not null-terminated 4 bytes, long. Size of sub-record. -- Size of the sub-record not including the 8 bytes of header data. Size of sub-record bytes, various format. Sub-Record data. -- Format depends on the sub-record type.
Sub-record types
Tes3, Main header.
Gmst, Game setting.
GLOB, Global variable.
CLAS, Character class definition.
FACT, Faction definition.
RACE, Race definition.
SOUN], Sound reference.
See also
Original ESx description from Dave Humphrey.