Esx: Difference between revisions
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Basic Overall Format: | Basic Overall Format: | ||
The ESM/ESP/ESS files are composed entirely of Records with this format. | The ESM/ESP/ESS files are composed entirely of Records with this format.<br> | ||
The multi-bytes variables are in little-endian order. Strings are null-terminated. | |||
=== Record === | === Record === | ||
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-- Format depends on the sub-record type. | -- Format depends on the sub-record type. | ||
=== | === Record types === | ||
[[ | Each page links to the sub-record list description and format. The sub-record order is meaningful. | ||
[[ARMO]], Armor. | |||
[[BODY]], Body part. | |||
[[ | [[BSGN]], Birth Sign. | ||
[[ | [[CELL]], Cell definition. | ||
[[CLAS]], Character class definition. | [[CLAS]], Character class definition. | ||
[[CONT]], Container definition. | |||
[[CREA]], Creature description. | |||
[[DOOR]], Door definition. | |||
[[ENCH]], Enchanting effects. | |||
[[FACT]], Faction definition. | [[FACT]], Faction definition. | ||
[[GLOB]], Global variable. | |||
[[GMST]], Game setting. | |||
[[LIGH]], Light definition. | |||
[[MGEF]], Magic effect description. | |||
[[MISC]], Misc item definition. | |||
[[NPC_]], NPCs. | |||
[[RACE]], Race definition. | [[RACE]], Race definition. | ||
[[REGN]], Region information. Sound, weather... | |||
[[SCPT]], Script. | |||
[[SKIL]], Skill increase pace definition. | |||
[[SOUN]], Sound reference. | [[SOUN]], Sound reference. | ||
[[SPEL]], Spell description. | |||
[[STAT]], Static. | |||
[[TES3]], Main header. | |||
[[WEAP]], Weapon definition. | |||
== See also == | == See also == | ||
[http://www.uesp.net/text.shtml?morrow/tech/mw_esm.txt Original ESx description] from Dave Humphrey. | [http://www.uesp.net/text.shtml?morrow/tech/mw_esm.txt Original ESx description] from Dave Humphrey.<br /> | ||
Older, but more readable [http://www.mwmythicmods.com/tutorials/MorrowindESPFormat.html version] from Jim Adam. |
Latest revision as of 15:14, 12 March 2013
Format of Morrowind's ESM Plug-In File
Basic Overall Format:
The ESM/ESP/ESS files are composed entirely of Records with this format.
The multi-bytes variables are in little-endian order. Strings are null-terminated.
Record
4 bytes, char[4]. Name. -- 4-byte record name string. all CAPS, not null-terminated. 4 bytes, integer. Record size. -- Size of the record not including the 16 bytes of header data. 4 bytes, integer. Unknown. -- Unknown value, usually 0 (deleted/ignored flag?). 4 bytes, integer. Record flags. -- 0x00002000 = Blocked -- 0x00000400 = Persistant Record size bytes, SubRecords[]. -- All records are composed of a variable number of sub-records. There -- is no sub-record count, just use the record Size value to determine -- when to stop reading a record.
Sub-Record
The sub-record is the tail of the record and it contains data specific to the record type.
4 bytes, char[4]. Name. -- 4-byte sub-record name string, all CAPS, not null-terminated 4 bytes, long. Size of sub-record. -- Size of the sub-record not including the 8 bytes of header data. Size of sub-record bytes, various format. Sub-Record data. -- Format depends on the sub-record type.
Record types
Each page links to the sub-record list description and format. The sub-record order is meaningful.
ARMO, Armor.
BODY, Body part.
BSGN, Birth Sign.
CELL, Cell definition.
CLAS, Character class definition.
CONT, Container definition.
CREA, Creature description.
DOOR, Door definition.
ENCH, Enchanting effects.
FACT, Faction definition.
GLOB, Global variable.
GMST, Game setting.
LIGH, Light definition.
MGEF, Magic effect description.
MISC, Misc item definition.
NPC_, NPCs.
RACE, Race definition.
REGN, Region information. Sound, weather...
SCPT, Script.
SKIL, Skill increase pace definition.
SOUN, Sound reference.
SPEL, Spell description.
STAT, Static.
TES3, Main header.
WEAP, Weapon definition.
See also
Original ESx description from Dave Humphrey.
Older, but more readable version from Jim Adam.