Extern: Difference between revisions

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(removed shiny, added oics and osg-ffmpeg-videoplayer)
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== oics ==
== oics ==


Fork of the [http://sourceforge.net/p/oics/home/Ogre%20demo/ OIS Input Control System] project, a library that makes it easy to handle input configurations for mouse, keyboard and joysticks by routing bindings towards an abstract ''channel''. We use it for OpenMW's in-game key binding menu. When OpenMW [https://github.com/zinnschlag/openmw/pull/925 switched] to SDL2 input, modifications to ''oics'' were made to use SDL2 for input in place of OIS.
Fork of the [http://sourceforge.net/p/oics/home/Ogre%20demo/ OIS Input Control System] project, a library that makes it easy to handle input configurations for mouse, keyboard and joysticks by routing bindings through abstract ''channels''. We use it for OpenMW's in-game key binding menu. When OpenMW [https://github.com/zinnschlag/openmw/pull/925 switched] to SDL2 input, modifications to ''oics'' were made to use SDL2 for input in place of OIS.


The abstract design of ''oics'' made it relatively painless for OpenMW to start supporting [https://github.com/OpenMW/openmw/pull/501 joysticks].
The abstract design of ''oics'' made it relatively painless for OpenMW to start supporting [https://github.com/OpenMW/openmw/pull/501 joysticks].

Latest revision as of 22:19, 15 July 2015

The Extern subsystem consists of libraries that are not part of the OpenMW project, but of which a copy is kept in the repository anyway:

oics

Fork of the OIS Input Control System project, a library that makes it easy to handle input configurations for mouse, keyboard and joysticks by routing bindings through abstract channels. We use it for OpenMW's in-game key binding menu. When OpenMW switched to SDL2 input, modifications to oics were made to use SDL2 for input in place of OIS.

The abstract design of oics made it relatively painless for OpenMW to start supporting joysticks.

osg-ffmpeg-videoplayer

A port of the ogre-ffmpeg-videoplayer project, which is now in extern/ for historical reasons. We might move it to components/ at some point.