Fonts: Difference between revisions

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(Wipe out the page, RTD it is)
 
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'''TrueType fonts'''
Font support information has moved to our official documentation on [https://openmw.readthedocs.io/en/master/reference/modding/font.html ReadTheDocs].
 
Unlike vanilla Morrowind, OpenMW directly supports TrueType (.ttf) fonts. This is the recommended way to create new fonts.
 
* Delete the original magic cards .fnt file (from your Data Files/Fonts directory).
* Open resources/mygui/openmw_font.xml in your OpenMW installation.
* Add a Resource element for the new font. You can use the existing one for DejaVuLGCSansMono.ttf as a template. Some important values:
name="Magic Cards"
<Codes> specifies which glyphs are included in the font texture.  
For international glyphs, you might need to add a few more. You can check the code for a glyph in a font editor (e.g. FontForge)
 
TODO: Add examples

Latest revision as of 15:31, 30 December 2018

Font support information has moved to our official documentation on ReadTheDocs.