GMSTs (status): Difference between revisions
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Adventurer (talk | contribs) m (sEditNote, sWerewolfAlarmMessage, iWereWolfFightMod) |
(Added separate column to distinguish spec / implementation.) |
||
Line 1: | Line 1: | ||
Removed: | ===Notes=== | ||
Removed due to implementation difference: | |||
- sKeyName_* | - sKeyName_* | ||
Line 8: | Line 10: | ||
- fWerewolf* (implemented werewolf skill/stat/attribute values) | - fWerewolf* (implemented werewolf skill/stat/attribute values) | ||
===GMSTs=== | |||
{| class="wikitable sortable" border="1" | {| class="wikitable sortable" border="1" | ||
!GMST | !GMST | ||
! | !Specification | ||
!Implementation | |||
!Default value | !Default value | ||
|- | |- | ||
| sMonthMorningstar | | sMonthMorningstar | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Morning Star | | Morning Star | ||
|- | |- | ||
| sMonthSunsdawn | | sMonthSunsdawn | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Sun's Dawn | | Sun's Dawn | ||
|- | |- | ||
| sMonthFirstseed | | sMonthFirstseed | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| First Seed | | First Seed | ||
|- | |- | ||
| sMonthRainshand | | sMonthRainshand | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Rain's Hand | | Rain's Hand | ||
|- | |- | ||
| sMonthSecondseed | | sMonthSecondseed | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Second Seed | | Second Seed | ||
|- | |- | ||
| sMonthMidyear | | sMonthMidyear | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Mid Year | | Mid Year | ||
|- | |- | ||
| sMonthSunsheight | | sMonthSunsheight | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Sun's Height | | Sun's Height | ||
|- | |- | ||
| sMonthLastseed | | sMonthLastseed | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Last Seed | | Last Seed | ||
|- | |- | ||
| sMonthHeartfire | | sMonthHeartfire | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Heartfire | | Heartfire | ||
|- | |- | ||
| sMonthFrostfall | | sMonthFrostfall | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Frost Fall | | Frost Fall | ||
|- | |- | ||
| sMonthSunsdusk | | sMonthSunsdusk | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Sun's Dusk | | Sun's Dusk | ||
|- | |- | ||
| sMonthEveningstar | | sMonthEveningstar | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Evening Star | | Evening Star | ||
|- | |- | ||
| sSpecialization | | sSpecialization | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Specialization | | Specialization | ||
|- | |- | ||
| sSpecializationCombat | | sSpecializationCombat | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Combat | | Combat | ||
|- | |- | ||
| sSpecializationMagic | | sSpecializationMagic | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Magic | | Magic | ||
|- | |- | ||
| sSpecializationStealth | | sSpecializationStealth | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Stealth | | Stealth | ||
|- | |- | ||
| sSkillClassMajor | | sSkillClassMajor | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Major Skills | | Major Skills | ||
|- | |- | ||
| sSkillClassMinor | | sSkillClassMinor | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Minor Skills | | Minor Skills | ||
|- | |- | ||
| sSkillClassMisc | | sSkillClassMisc | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Misc Skills | | Misc Skills | ||
|- | |- | ||
| sRacialTraits | | sRacialTraits | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Racial Traits | | Racial Traits | ||
|- | |- | ||
| sHealthPerHourOfRest | | sHealthPerHourOfRest | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Health per hour of rest | | Health per hour of rest | ||
|- | |- | ||
| sHealthPerLevel | | sHealthPerLevel | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Health per level | | Health per level | ||
|- | |- | ||
| sGoverningAttribute | | sGoverningAttribute | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Governing Attribute | | Governing Attribute | ||
|- | |- | ||
| sClass | | sClass | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Class | | Class | ||
|- | |- | ||
| sTraits | | sTraits | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Traits | | Traits | ||
|- | |- | ||
| sJournal | | sJournal | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Journal | | Journal | ||
|- | |- | ||
| sOK | | sOK | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| OK | | OK | ||
|- | |- | ||
| sClose | | sClose | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Close | | Close | ||
|- | |- | ||
| sPrev | | sPrev | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Prev | | Prev | ||
|- | |- | ||
| sNext | | sNext | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Next | | Next | ||
|- | |- | ||
| sTake | | sTake | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Take | | Take | ||
|- | |- | ||
| sWeaponTab | | sWeaponTab | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Weapon | | Weapon | ||
|- | |- | ||
| sApparelTab | | sApparelTab | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Apparel | | Apparel | ||
|- | |- | ||
| sMagicTab | | sMagicTab | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Magic | | Magic | ||
|- | |- | ||
| sMiscTab | | sMiscTab | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Misc | | Misc | ||
|- | |- | ||
| sWornTab | | sWornTab | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Worn | | Worn | ||
|- | |- | ||
| sAllTab | | sAllTab | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| All | | All | ||
|- | |- | ||
| sAttack | | sAttack | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Attack | | Attack | ||
|- | |- | ||
| sUses | | sUses | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Uses | | Uses | ||
|- | |- | ||
| sQuality | | sQuality | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Quality | | Quality | ||
|- | |- | ||
| sCharges | | sCharges | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Charge: | | Charge: | ||
|- | |- | ||
| sArmorRating | | sArmorRating | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Armor Rating | | Armor Rating | ||
|- | |- | ||
| sSlash | | sSlash | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Slash | | Slash | ||
|- | |- | ||
| sThrust | | sThrust | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Thrust | | Thrust | ||
|- | |- | ||
| sChop | | sChop | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Chop | | Chop | ||
|- | |- | ||
| sEncumbrance | | sEncumbrance | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Encumbrance | | Encumbrance | ||
|- | |- | ||
| sCondition | | sCondition | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Condition | | Condition | ||
|- | |- | ||
| sWeight | | sWeight | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Weight | | Weight | ||
|- | |- | ||
| sValue | | sValue | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Value | | Value | ||
|- | |- | ||
| sLight | | sLight | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Light | | Light | ||
|- | |- | ||
| sMedium | | sMedium | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Medium | | Medium | ||
|- | |- | ||
| sHeavy | | sHeavy | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Heavy | | Heavy | ||
|- | |- | ||
| sCancel | | sCancel | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Cancel | | Cancel | ||
|- | |- | ||
| sTakeAll | | sTakeAll | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Take All | | Take All | ||
|- | |- | ||
| sUntilHealed | | sUntilHealed | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Until Healed | | Until Healed | ||
|- | |- | ||
| sRest | | sRest | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Rest | | Rest | ||
|- | |- | ||
| sWait | | sWait | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Wait | | Wait | ||
|- | |- | ||
| sRestIllegal | | sRestIllegal | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Resting here is illegal. You'll need to find a bed. | | Resting here is illegal. You'll need to find a bed. | ||
|- | |- | ||
| sGold | | sGold | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Gold | | Gold | ||
|- | |- | ||
| sMove | | sMove | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Move | | Move | ||
|- | |- | ||
| sTo | | sTo | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| to | | to | ||
|- | |- | ||
| sActorInCombat | | sActorInCombat | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| This character is in combat. | | This character is in combat. | ||
|- | |- | ||
| sArmor | | sArmor | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Armor | | Armor | ||
|- | |- | ||
| sTopics | | sTopics | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Topics | | Topics | ||
|- | |- | ||
| sService | | sService | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Service | | Service | ||
|- | |- | ||
| sPersuasion | | sPersuasion | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Persuasion | | Persuasion | ||
|- | |- | ||
| sBye | | sBye | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Bye | | Bye | ||
|- | |- | ||
| sGoodbye | | sGoodbye | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Goodbye | | Goodbye | ||
|- | |- | ||
| sYes | | sYes | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Yes | | Yes | ||
|- | |- | ||
| sNo | | sNo | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| No | | No | ||
|- | |- | ||
| sOn | | sOn | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| On | | On | ||
|- | |- | ||
| sOff | | sOff | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Off | | Off | ||
|- | |- | ||
| sFull | | sFull | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Full | | Full | ||
|- | |- | ||
| sWorld | | sWorld | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| World | | World | ||
|- | |- | ||
| sExpelled | | sExpelled | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| EXPELLED | | EXPELLED | ||
|- | |- | ||
| sExpelledMessage | | sExpelledMessage | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| You have been expelled from | | You have been expelled from | ||
|- | |- | ||
| sFavoriteSkills | | sFavoriteSkills | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Favorite Skills | | Favorite Skills | ||
|- | |- | ||
| sGame | | sGame | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Game | | Game | ||
|- | |- | ||
| sVideo | | sVideo | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Video | | Video | ||
|- | |- | ||
| sAudio | | sAudio | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Audio | | Audio | ||
|- | |- | ||
| sControls | | sControls | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Controls | | Controls | ||
|- | |- | ||
| sPrefs | | sPrefs | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Prefs | | Prefs | ||
|- | |- | ||
| sPreferences | | sPreferences | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Preferences | | Preferences | ||
|- | |- | ||
| sNewGame | | sNewGame | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| New Game | | New Game | ||
|- | |- | ||
| sExitGame | | sExitGame | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Exit Game | | Exit Game | ||
|- | |- | ||
| sOptions | | sOptions | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Options Menu | | Options Menu | ||
|- | |- | ||
| sSaveGame | | sSaveGame | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Save Game | | Save Game | ||
|- | |- | ||
| sLoadGame | | sLoadGame | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Load Game | | Load Game | ||
|- | |- | ||
| sDeleteGame | | sDeleteGame | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Delete Game | | Delete Game | ||
|- | |- | ||
| sSaveGameDenied | | sSaveGameDenied | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| You cannot save your game right now. | | You cannot save your game right now. | ||
|- | |- | ||
| sSaveGameFailed | | sSaveGameFailed | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| An error was encountered while saving the game. | | An error was encountered while saving the game. | ||
|- | |- | ||
| sSaveGameTooBig | | sSaveGameTooBig | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| There is not enough space to save this game. Free up at least %i blocks and try again. | | There is not enough space to save this game. Free up at least %i blocks and try again. | ||
|- | |- | ||
| sSaveGameNoMemory | | sSaveGameNoMemory | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Unable to create Save Game. Free up 100 blocks and try again. | | Unable to create Save Game. Free up 100 blocks and try again. | ||
|- | |- | ||
| sMaximumSaveGameMessage | | sMaximumSaveGameMessage | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| You have reached the limit of Morrowind saved games. Please delete a Morrowind saved game and try again. | | You have reached the limit of Morrowind saved games. Please delete a Morrowind saved game and try again. | ||
|- | |- | ||
| sRender_Distance | | sRender_Distance | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| View Distance | | View Distance | ||
|- | |- | ||
| sNear | | sNear | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Near | | Near | ||
|- | |- | ||
| sFar | | sFar | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Far | | Far | ||
|- | |- | ||
| sGamma_Correction | | sGamma_Correction | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Gamma Correction | | Gamma Correction | ||
|- | |- | ||
| sLight_Gamma | | sLight_Gamma | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Light | | Light | ||
|- | |- | ||
| sDark_Gamma | | sDark_Gamma | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Dark | | Dark | ||
|- | |- | ||
| sSeldom | | sSeldom | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Seldom | | Seldom | ||
|- | |- | ||
| sAlways | | sAlways | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Always | | Always | ||
|- | |- | ||
| sWaterTerrainReflect | | sWaterTerrainReflect | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Reflect Terrain | | Reflect Terrain | ||
|- | |- | ||
| sWaterReflectUpdate | | sWaterReflectUpdate | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Reflection Updating | | Reflection Updating | ||
|- | |- | ||
| fWaterReflectUpdateAlways | | fWaterReflectUpdateAlways | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 0 | | 0 | ||
|- | |- | ||
| fWaterReflectUpdateSeldom | | fWaterReflectUpdateSeldom | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 10 | | 10 | ||
|- | |- | ||
| sMaster | | sMaster | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Master | | Master | ||
|- | |- | ||
| sVoice | | sVoice | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Voice | | Voice | ||
|- | |- | ||
| sEffects | | sEffects | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Effects | | Effects | ||
|- | |- | ||
| sFootsteps | | sFootsteps | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Footsteps | | Footsteps | ||
|- | |- | ||
| sMusic | | sMusic | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Music | | Music | ||
|- | |- | ||
| sTransparency_Menu | | sTransparency_Menu | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Menu Transparency | | Menu Transparency | ||
|- | |- | ||
| sMenu_Help_Delay | | sMenu_Help_Delay | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Menu Help Delay | | Menu Help Delay | ||
|- | |- | ||
| sAIDistance | | sAIDistance | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| AI Distance | | AI Distance | ||
|- | |- | ||
| sHigh | | sHigh | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| High | | High | ||
|- | |- | ||
| sLow | | sLow | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Low | | Low | ||
|- | |- | ||
| sDetail_Level | | sDetail_Level | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Detail Level | | Detail Level | ||
|- | |- | ||
| sMenus | | sMenus | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Menus | | Menus | ||
|- | |- | ||
| sStrip | | sStrip | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Strip | | Strip | ||
|- | |- | ||
| sReturnToGame | | sReturnToGame | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Return To Game | | Return To Game | ||
|- | |- | ||
| sForward | | sForward | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Forward | | Forward | ||
|- | |- | ||
| sBack | | sBack | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Back | | Back | ||
|- | |- | ||
| sLeft | | sLeft | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Left | | Left | ||
|- | |- | ||
| sRight | | sRight | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Right | | Right | ||
|- | |- | ||
| sUse | | sUse | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Use | | Use | ||
|- | |- | ||
| sActivate | | sActivate | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Activate | | Activate | ||
|- | |- | ||
| sReady_Weapon | | sReady_Weapon | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Ready Weapon | | Ready Weapon | ||
|- | |- | ||
| sReady_Magic | | sReady_Magic | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Ready Magic | | Ready Magic | ||
|- | |- | ||
| sCrouch_Sneak | | sCrouch_Sneak | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Sneak | | Sneak | ||
|- | |- | ||
| sRun | | sRun | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Run | | Run | ||
|- | |- | ||
| sAlways_Run | | sAlways_Run | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Always Run | | Always Run | ||
|- | |- | ||
| sAuto_Run | | sAuto_Run | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Auto Run | | Auto Run | ||
|- | |- | ||
| sJump | | sJump | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Jump | | Jump | ||
|- | |- | ||
| sNextWeapon | | sNextWeapon | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Next Weapon | | Next Weapon | ||
|- | |- | ||
| sPrevWeapon | | sPrevWeapon | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Previous Weapon | | Previous Weapon | ||
|- | |- | ||
| sNextSpell | | sNextSpell | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Next Spell | | Next Spell | ||
|- | |- | ||
| sPrevSpell | | sPrevSpell | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Previous Spell | | Previous Spell | ||
|- | |- | ||
| sTogglePOVCmd | | sTogglePOVCmd | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Toggle POV | | Toggle POV | ||
|- | |- | ||
| sMenu_Mode | | sMenu_Mode | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Menu Mode | | Menu Mode | ||
|- | |- | ||
| sJournalCmd | | sJournalCmd | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Journal | | Journal | ||
|- | |- | ||
| sRestKey | | sRestKey | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Rest | | Rest | ||
|- | |- | ||
| sQuickMenu | | sQuickMenu | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Quick Menu | | Quick Menu | ||
|- | |- | ||
| sQuick1Cmd | | sQuick1Cmd | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Quick 1 | | Quick 1 | ||
|- | |- | ||
| sQuick2Cmd | | sQuick2Cmd | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Quick 2 | | Quick 2 | ||
|- | |- | ||
| sQuick3Cmd | | sQuick3Cmd | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Quick 3 | | Quick 3 | ||
|- | |- | ||
| sQuick4Cmd | | sQuick4Cmd | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Quick 4 | | Quick 4 | ||
|- | |- | ||
| sQuick5Cmd | | sQuick5Cmd | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Quick 5 | | Quick 5 | ||
|- | |- | ||
| sQuick6Cmd | | sQuick6Cmd | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Quick 6 | | Quick 6 | ||
|- | |- | ||
| sQuick7Cmd | | sQuick7Cmd | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Quick 7 | | Quick 7 | ||
|- | |- | ||
| sQuick8Cmd | | sQuick8Cmd | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Quick 8 | | Quick 8 | ||
|- | |- | ||
| sQuick9Cmd | | sQuick9Cmd | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Quick 9 | | Quick 9 | ||
|- | |- | ||
| sQuick10Cmd | | sQuick10Cmd | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Quick 10 | | Quick 10 | ||
|- | |- | ||
| sQuickSaveCmd | | sQuickSaveCmd | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Quick Save | | Quick Save | ||
|- | |- | ||
| sQuickLoadCmd | | sQuickLoadCmd | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Quick Load | | Quick Load | ||
|- | |- | ||
| sForwardXbox | | sForwardXbox | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Move Forward | | Move Forward | ||
|- | |- | ||
| sBackXbox | | sBackXbox | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Move Backward | | Move Backward | ||
|- | |- | ||
| sSlideLeftXbox | | sSlideLeftXbox | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Slide Left | | Slide Left | ||
|- | |- | ||
| sSlideRightXbox | | sSlideRightXbox | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Slide Right | | Slide Right | ||
|- | |- | ||
| sMenuModeXbox | | sMenuModeXbox | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Menu Mode | | Menu Mode | ||
|- | |- | ||
| sActivateXbox | | sActivateXbox | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Activate | | Activate | ||
|- | |- | ||
| sUseXbox | | sUseXbox | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Use | | Use | ||
|- | |- | ||
| sReadyItemXbox | | sReadyItemXbox | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Ready Item | | Ready Item | ||
|- | |- | ||
| sReadyMagicXbox | | sReadyMagicXbox | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Ready Magic | | Ready Magic | ||
|- | |- | ||
| sCrouchXbox | | sCrouchXbox | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Sneak | | Sneak | ||
|- | |- | ||
| sRunXbox | | sRunXbox | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Run | | Run | ||
|- | |- | ||
| sToggleRunXbox | | sToggleRunXbox | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Toggle Run | | Toggle Run | ||
|- | |- | ||
| sJumpXbox | | sJumpXbox | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Jump | | Jump | ||
|- | |- | ||
| sTogglePOVXbox | | sTogglePOVXbox | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Toggle View | | Toggle View | ||
|- | |- | ||
| sMenuNextXbox | | sMenuNextXbox | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Next Menu | | Next Menu | ||
|- | |- | ||
| sMenuPrevXbox | | sMenuPrevXbox | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Previous Menu | | Previous Menu | ||
|- | |- | ||
| sJournalXbox | | sJournalXbox | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Journal | | Journal | ||
|- | |- | ||
| sQuick4Xbox | | sQuick4Xbox | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| sQuick4Xbox | | sQuick4Xbox | ||
|- | |- | ||
| sQuick5Xbox | | sQuick5Xbox | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| sQuick5Xbox | | sQuick5Xbox | ||
|- | |- | ||
| sQuick6Xbox | | sQuick6Xbox | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| sQuick6Xbox | | sQuick6Xbox | ||
|- | |- | ||
| sQuick7Xbox | | sQuick7Xbox | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| sQuick7Xbox | | sQuick7Xbox | ||
|- | |- | ||
| sQuick8Xbox | | sQuick8Xbox | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| sQuick8Xbox | | sQuick8Xbox | ||
|- | |- | ||
| sQuick9Xbox | | sQuick9Xbox | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| sQuick9Xbox | | sQuick9Xbox | ||
|- | |- | ||
| sQuick0Xbox | | sQuick0Xbox | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| sQuick0Xbox | | sQuick0Xbox | ||
|- | |- | ||
| sOptionsMenuXbox | | sOptionsMenuXbox | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Options Menu | | Options Menu | ||
|- | |- | ||
| sSystemMenuXbox | | sSystemMenuXbox | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| System Menu | | System Menu | ||
|- | |- | ||
| sRestMenuXbox | | sRestMenuXbox | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Rest/Wait | | Rest/Wait | ||
|- | |- | ||
| sQuickSaveXbox | | sQuickSaveXbox | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Quick Save | | Quick Save | ||
|- | |- | ||
| sQuickLoadXbox | | sQuickLoadXbox | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Quick Load | | Quick Load | ||
|- | |- | ||
| sMoveUpXbox | | sMoveUpXbox | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Move Up | | Move Up | ||
|- | |- | ||
| sMoveDownXbox | | sMoveDownXbox | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Move Down | | Move Down | ||
|- | |- | ||
| sLookUpXbox | | sLookUpXbox | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Look Up | | Look Up | ||
|- | |- | ||
| sLookDownXbox | | sLookDownXbox | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Look Down | | Look Down | ||
|- | |- | ||
| sTurnLeftXbox | | sTurnLeftXbox | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Turn Left | | Turn Left | ||
|- | |- | ||
| sTurnRightXbox | | sTurnRightXbox | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Turn Right | | Turn Right | ||
|- | |- | ||
| sNextWeaponXbox | | sNextWeaponXbox | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Next Weapon | | Next Weapon | ||
|- | |- | ||
| sPrevWeaponXbox | | sPrevWeaponXbox | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Previous Weapon | | Previous Weapon | ||
|- | |- | ||
| sNextSpellXbox | | sNextSpellXbox | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Next Spell | | Next Spell | ||
|- | |- | ||
| sPrevSpellXbox | | sPrevSpellXbox | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Previous Spell | | Previous Spell | ||
|- | |- | ||
| sDialogText1Xbox | | sDialogText1Xbox | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| PUSH | | PUSH | ||
|- | |- | ||
| sDialogText2Xbox | | sDialogText2Xbox | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| TO GO BACK | | TO GO BACK | ||
|- | |- | ||
| sDialogText3Xbox | | sDialogText3Xbox | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| TO READ MORE | | TO READ MORE | ||
|- | |- | ||
| sQuick_Save | | sQuick_Save | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Auto-Save when Rest | | Auto-Save when Rest | ||
|- | |- | ||
| sShadowText | | sShadowText | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Real-time Shadows | | Real-time Shadows | ||
|- | |- | ||
| sLockSuccess | | sLockSuccess | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Lock pick success! | | Lock pick success! | ||
|- | |- | ||
| sLockFail | | sLockFail | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Lock pick failed. | | Lock pick failed. | ||
|- | |- | ||
| sLockImpossible | | sLockImpossible | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Lock too complex. | | Lock too complex. | ||
|- | |- | ||
| sTrapSuccess | | sTrapSuccess | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Trap disarmed! | | Trap disarmed! | ||
|- | |- | ||
| sTrapFail | | sTrapFail | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Disarm trap failed. | | Disarm trap failed. | ||
|- | |- | ||
| sTrapImpossible | | sTrapImpossible | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Trap too complex, your chance to disarm it is zero | | Trap too complex, your chance to disarm it is zero | ||
|- | |- | ||
| sTrapped | | sTrapped | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Trapped | | Trapped | ||
|- | |- | ||
| sLockLevel | | sLockLevel | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Lock Level | | Lock Level | ||
|- | |- | ||
| sKeyUsed | | sKeyUsed | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| used to open lock | | used to open lock | ||
|- | |- | ||
| sUnlocked | | sUnlocked | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Unlocked | | Unlocked | ||
|- | |- | ||
| fRepairMult | | fRepairMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 1 | | 1 | ||
|- | |- | ||
| fRepairAmountMult | | fRepairAmountMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 3 | | 3 | ||
|- | |- | ||
| fSpellValueMult | | fSpellValueMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 10 | | 10 | ||
|- | |- | ||
| fSpellMakingValueMult | | fSpellMakingValueMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 7 | | 7 | ||
|- | |- | ||
| fEnchantmentValueMult | | fEnchantmentValueMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 1000 | | 1000 | ||
|- | |- | ||
| fTravelMult | | fTravelMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 4000 | | 4000 | ||
|- | |- | ||
| fTravelTimeMult | | fTravelTimeMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 16000 | | 16000 | ||
|- | |- | ||
| fMagesGuildTravel | | fMagesGuildTravel | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 10 | | 10 | ||
|- | |- | ||
| sBarter | | sBarter | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Barter | | Barter | ||
|- | |- | ||
| sRepair | | sRepair | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Repair | | Repair | ||
|- | |- | ||
| sSpells | | sSpells | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Spells | | Spells | ||
|- | |- | ||
| sTraining | | sTraining | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Training | | Training | ||
|- | |- | ||
| sTravel | | sTravel | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Travel | | Travel | ||
|- | |- | ||
| sSpellmaking | | sSpellmaking | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Spellmaking | | Spellmaking | ||
|- | |- | ||
| sEnchanting | | sEnchanting | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Enchanting | | Enchanting | ||
|- | |- | ||
| sJoystickNotFound | | sJoystickNotFound | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Joystick not found. | | Joystick not found. | ||
|- | |- | ||
| sJournalEntry | | sJournalEntry | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Your journal has been updated. | | Your journal has been updated. | ||
|- | |- | ||
| sDay | | sDay | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Day | | Day | ||
|- | |- | ||
| sCreate | | sCreate | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Create | | Create | ||
|- | |- | ||
| sIngredients | | sIngredients | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Ingredients | | Ingredients | ||
|- | |- | ||
| sApparatus | | sApparatus | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Apparatus | | Apparatus | ||
|- | |- | ||
| sCreatedEffects | | sCreatedEffects | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Created Effects | | Created Effects | ||
|- | |- | ||
| sOnetypeEffectMessage | | sOnetypeEffectMessage | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| This effect has already been added. | | This effect has already been added. | ||
|- | |- | ||
| sName | | sName | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Name | | Name | ||
|- | |- | ||
| sNameTitle | | sNameTitle | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Name | | Name | ||
|- | |- | ||
| sSelect | | sSelect | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Select | | Select | ||
|- | |- | ||
| sBuy | | sBuy | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Buy | | Buy | ||
|- | |- | ||
| sInfo | | sInfo | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Info | | Info | ||
|- | |- | ||
| sMagicEffects | | sMagicEffects | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Magic Effects | | Magic Effects | ||
|- | |- | ||
| sOnce | | sOnce | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Once | | Once | ||
|- | |- | ||
| sCostCharge | | sCostCharge | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Cost/Charge | | Cost/Charge | ||
|- | |- | ||
| sCostChance | | sCostChance | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Cost/Chance | | Cost/Chance | ||
|- | |- | ||
| sAttributesMenu1 | | sAttributesMenu1 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Choose an Attribute | | Choose an Attribute | ||
|- | |- | ||
| sBirthsignmenu1 | | sBirthsignmenu1 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Abilities: | | Abilities: | ||
|- | |- | ||
| sBirthsignmenu2 | | sBirthsignmenu2 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Spells: | | Spells: | ||
|- | |- | ||
| sChooseClassMenu1 | | sChooseClassMenu1 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Specialization: | | Specialization: | ||
|- | |- | ||
| sChooseClassMenu2 | | sChooseClassMenu2 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Favorite Attributes: | | Favorite Attributes: | ||
|- | |- | ||
| sChooseClassMenu3 | | sChooseClassMenu3 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Major Skills: | | Major Skills: | ||
|- | |- | ||
| sChooseClassMenu4 | | sChooseClassMenu4 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Minor Skills: | | Minor Skills: | ||
|- | |- | ||
| sCreateClassMenuWarning | | sCreateClassMenuWarning | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Reselect your class? | | Reselect your class? | ||
|- | |- | ||
| sClassChoiceMenu1 | | sClassChoiceMenu1 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Answer his questions (Generates Class) | | Answer his questions (Generates Class) | ||
|- | |- | ||
| sClassChoiceMenu2 | | sClassChoiceMenu2 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Give him the info (Pick from Class List) | | Give him the info (Pick from Class List) | ||
|- | |- | ||
| sClassChoiceMenu3 | | sClassChoiceMenu3 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Fill out forms yourself (Create Custom Class) | | Fill out forms yourself (Create Custom Class) | ||
|- | |- | ||
| sNotifyMessage1 | | sNotifyMessage1 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| You can only rest on solid ground. | | You can only rest on solid ground. | ||
|- | |- | ||
| sNotifyMessage2 | | sNotifyMessage2 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| You can't rest here enemies are nearby. | | You can't rest here enemies are nearby. | ||
|- | |- | ||
| sNotifyMessage3 | | sNotifyMessage3 | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| You cannot sleep when dreaming. | | You cannot sleep when dreaming. | ||
|- | |- | ||
| sNotifyMessage4 | | sNotifyMessage4 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Saving... | | Saving... | ||
|- | |- | ||
| sNotifyMessage4XBOX | | sNotifyMessage4XBOX | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Saving. Please don't turn off your Xbox console. | | Saving. Please don't turn off your Xbox console. | ||
|- | |- | ||
| sNotifyMessage5 | | sNotifyMessage5 | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| You must place the object you are holding into a container before exiting menus. | | You must place the object you are holding into a container before exiting menus. | ||
|- | |- | ||
| sNotifyMessage6 | | sNotifyMessage6 | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Only one of each ingredient can be used to make a potion. | | Only one of each ingredient can be used to make a potion. | ||
|- | |- | ||
| sNotifyMessage6a | | sNotifyMessage6a | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| At least two ingredients are needed to make a potion. | | At least two ingredients are needed to make a potion. | ||
|- | |- | ||
| sNotifyMessage7 | | sNotifyMessage7 | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Only four ingredients can be used in a potion. | | Only four ingredients can be used in a potion. | ||
|- | |- | ||
| sNotifyMessage8 | | sNotifyMessage8 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Your potion failed. | | Your potion failed. | ||
|- | |- | ||
| sNotifyMessage9 | | sNotifyMessage9 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Your offer is refused. | | Your offer is refused. | ||
|- | |- | ||
| sNotifyMessage10 | | sNotifyMessage10 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| You have to name the spell before buying it. | | You have to name the spell before buying it. | ||
|- | |- | ||
| sNotifyMessage11 | | sNotifyMessage11 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| You have to have an item to enchant. | | You have to have an item to enchant. | ||
|- | |- | ||
| sNotifyMessage12 | | sNotifyMessage12 | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| You don't have enough gold to buy this spell. | | You don't have enough gold to buy this spell. | ||
|- | |- | ||
| sNotifyMessage13 | | sNotifyMessage13 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Beast races cannot wear full helmets. | | Beast races cannot wear full helmets. | ||
|- | |- | ||
| sNotifyMessage14 | | sNotifyMessage14 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Beast races cannot wear boots. | | Beast races cannot wear boots. | ||
|- | |- | ||
| sNotifyMessage15 | | sNotifyMessage15 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Beast races cannot wear shoes. | | Beast races cannot wear shoes. | ||
|- | |- | ||
| sNotifyMessage16 | | sNotifyMessage16 | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| You can only wear one clothing item at a time. | | You can only wear one clothing item at a time. | ||
|- | |- | ||
| sNotifyMessage16_a | | sNotifyMessage16_a | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| You can only equip one item of that type at a time. | | You can only equip one item of that type at a time. | ||
|- | |- | ||
| sNotifyMessage17 | | sNotifyMessage17 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| You cannot train a skill above its governing attribute. | | You cannot train a skill above its governing attribute. | ||
|- | |- | ||
| sNotifyMessage18 | | sNotifyMessage18 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| You don't have enough gold to buy this spell. | | You don't have enough gold to buy this spell. | ||
|- | |- | ||
| sNotifyMessage19 | | sNotifyMessage19 | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Only one apparatus can be placed in each slot of the alchemy menu. | | Only one apparatus can be placed in each slot of the alchemy menu. | ||
|- | |- | ||
| sNotifyMessage20 | | sNotifyMessage20 | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Please remove the object already in the mortar and pestle slot. | | Please remove the object already in the mortar and pestle slot. | ||
|- | |- | ||
| sNotifyMessage21 | | sNotifyMessage21 | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Please remove the object already in the alembic slot. | | Please remove the object already in the alembic slot. | ||
|- | |- | ||
| sNotifyMessage22 | | sNotifyMessage22 | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Please remove the object already in the calcinator slot. | | Please remove the object already in the calcinator slot. | ||
|- | |- | ||
| sNotifyMessage23 | | sNotifyMessage23 | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Please remove the object already in the retort slot. | | Please remove the object already in the retort slot. | ||
|- | |- | ||
| sNotifyMessage24 | | sNotifyMessage24 | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| You need to assign all the major and minor skill slots. | | You need to assign all the major and minor skill slots. | ||
|- | |- | ||
| sNotifyMessage25 | | sNotifyMessage25 | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| You need to pick two favorite attributes. | | You need to pick two favorite attributes. | ||
|- | |- | ||
| sNotifyMessage26 | | sNotifyMessage26 | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| You need to pick a specialization. | | You need to pick a specialization. | ||
|- | |- | ||
| sNotifyMessage27 | | sNotifyMessage27 | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| You need to assign all the major and minor skill slots. | | You need to assign all the major and minor skill slots. | ||
|- | |- | ||
| sNotifyMessage28 | | sNotifyMessage28 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| You can only add eight effects to a spell. | | You can only add eight effects to a spell. | ||
|- | |- | ||
| sNotifyMessage29 | | sNotifyMessage29 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| You cannot add more enchantment to an object then it can hold. | | You cannot add more enchantment to an object then it can hold. | ||
|- | |- | ||
| sNotifyMessage30 | | sNotifyMessage30 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| You have to add at least one effect to a spell. | | You have to add at least one effect to a spell. | ||
|- | |- | ||
| sNotifyMessage31 | | sNotifyMessage31 | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Items already enchanted cannot have another enchantment added. | | Items already enchanted cannot have another enchantment added. | ||
|- | |- | ||
| sNotifyMessage32 | | sNotifyMessage32 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Only soul gems with a soul can be put in the soul gem slot. | | Only soul gems with a soul can be put in the soul gem slot. | ||
|- | |- | ||
| sNotifyMessage33 | | sNotifyMessage33 | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Only soul gems put in the soul gem slot. | | Only soul gems put in the soul gem slot. | ||
|- | |- | ||
| sNotifyMessage34 | | sNotifyMessage34 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| The enchantment failed and your gem is destroyed. | | The enchantment failed and your gem is destroyed. | ||
|- | |- | ||
| sNotifyMessage35 | | sNotifyMessage35 | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Only one apparatus item can be equipped at a time. | | Only one apparatus item can be equipped at a time. | ||
|- | |- | ||
| sNotifyMessage36 | | sNotifyMessage36 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| You have to distribute all you points before exiting. | | You have to distribute all you points before exiting. | ||
|- | |- | ||
| sNotifyMessage37 | | sNotifyMessage37 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| You need to type in your name. | | You need to type in your name. | ||
|- | |- | ||
| sNotifyMessage38 | | sNotifyMessage38 | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Skill Increase: | | Skill Increase: | ||
|- | |- | ||
| sNotifyMessage39 | | sNotifyMessage39 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Your %s skill increased to %d. | | Your %s skill increased to %d. | ||
|- | |- | ||
| sNotifyMessage40 | | sNotifyMessage40 | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Skill Maximum Reached. | | Skill Maximum Reached. | ||
|- | |- | ||
| sNotifyMessage41 | | sNotifyMessage41 | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Your %s skill has reached the limit of your %s. | | Your %s skill has reached the limit of your %s. | ||
|- | |- | ||
| sNotifyMessage42 | | sNotifyMessage42 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| You have been released after %d day. | | You have been released after %d day. | ||
A skill has been affected by your time in prison. | A skill has been affected by your time in prison. | ||
|- | |- | ||
| sNotifyMessage43 | | sNotifyMessage43 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| You have been released after %d days. | | You have been released after %d days. | ||
Your skills have been affected by your time in prison. | Your skills have been affected by your time in prison. | ||
|- | |- | ||
| sNotifyMessage44 | | sNotifyMessage44 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Your %s skill decreased to %d. | | Your %s skill decreased to %d. | ||
|- | |- | ||
| sNotifyMessage45 | | sNotifyMessage45 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| You need a Mortar and Pestle to use | | You need a Mortar and Pestle to use | ||
|- | |- | ||
| sNotifyMessage46 | | sNotifyMessage46 | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| You need a Alembic to use | | You need a Alembic to use | ||
|- | |- | ||
| sNotifyMessage47 | | sNotifyMessage47 | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| You need a Calcinator to use | | You need a Calcinator to use | ||
|- | |- | ||
| sNotifyMessage48 | | sNotifyMessage48 | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| You need a Retort to use | | You need a Retort to use | ||
|- | |- | ||
| sNotifyMessage49 | | sNotifyMessage49 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| That %s is mine. | | That %s is mine. | ||
|- | |- | ||
| sNotifyMessage50 | | sNotifyMessage50 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| %s has no effect on you. | | %s has no effect on you. | ||
|- | |- | ||
| sNotifyMessage51 | | sNotifyMessage51 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| The %s has been used up. | | The %s has been used up. | ||
|- | |- | ||
| sNotifyMessage52 | | sNotifyMessage52 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| You must have a soul gem with a soul to make an Enchanted Item | | You must have a soul gem with a soul to make an Enchanted Item | ||
|- | |- | ||
| sNotifyMessage53 | | sNotifyMessage53 | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Your menu sizes and positions have been saved for exploring mode. | | Your menu sizes and positions have been saved for exploring mode. | ||
|- | |- | ||
| sNotifyMessage54 | | sNotifyMessage54 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Do you want to start a new game and lose your current game? | | Do you want to start a new game and lose your current game? | ||
|- | |- | ||
| sNotifyMessage55 | | sNotifyMessage55 | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Please reconnect the controller and press START to continue. | | Please reconnect the controller and press START to continue. | ||
|- | |- | ||
| sNotifyMessage56 | | sNotifyMessage56 | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| There's a problem with the disc you're using. It may be dirty or damaged. | | There's a problem with the disc you're using. It may be dirty or damaged. | ||
Press A to continue. | Press A to continue. | ||
|- | |- | ||
| sNotifyMessage57 | | sNotifyMessage57 | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Please press START to begin. | | Please press START to begin. | ||
|- | |- | ||
| sNotifyMessage58 | | sNotifyMessage58 | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Your Xbox Hard Disk doesn't have enough free blocks to save games. | | Your Xbox Hard Disk doesn't have enough free blocks to save games. | ||
Press A to continue without saving | Press A to continue without saving | ||
Line 1,268: | Line 1,585: | ||
|- | |- | ||
| sNotifyMessage59 | | sNotifyMessage59 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| You are over-encumbered. | | You are over-encumbered. | ||
|- | |- | ||
| sNotifyMessage60 | | sNotifyMessage60 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| %s has been added to your inventory. | | %s has been added to your inventory. | ||
|- | |- | ||
| sNotifyMessage61 | | sNotifyMessage61 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| %d %s has been added to your inventory. | | %d %s has been added to your inventory. | ||
|- | |- | ||
| sNotifyMessage62 | | sNotifyMessage62 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| %s has been removed from your inventory. | | %s has been removed from your inventory. | ||
|- | |- | ||
| sNotifyMessage63 | | sNotifyMessage63 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| %d %s has been removed from your inventory. | | %d %s has been removed from your inventory. | ||
|- | |- | ||
| sNotifyMessage64 | | sNotifyMessage64 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| You can't sleep in someone else's bed! | | You can't sleep in someone else's bed! | ||
|- | |- | ||
| sNotifyMessage65 | | sNotifyMessage65 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| You can't save a game with no name! | | You can't save a game with no name! | ||
|- | |- | ||
| sNotifyMessage66 | | sNotifyMessage66 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| This will reset all controls to the default settings. Do you wish to continue? | | This will reset all controls to the default settings. Do you wish to continue? | ||
|- | |- | ||
| sNotifyMessage67 | | sNotifyMessage67 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| This will immediately change your resolution. Do you want to continue? | | This will immediately change your resolution. Do you want to continue? | ||
|- | |- | ||
| sInPrisonTitle | | sInPrisonTitle | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Serving time... | | Serving time... | ||
|- | |- | ||
| sInfoRefusal | | sInfoRefusal | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Info Refusal | | Info Refusal | ||
|- | |- | ||
| sAdmireSuccess | | sAdmireSuccess | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Admire Success | | Admire Success | ||
|- | |- | ||
| sAdmireFail | | sAdmireFail | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Admire Fail | | Admire Fail | ||
|- | |- | ||
| sIntimidateSuccess | | sIntimidateSuccess | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Intimidate Success | | Intimidate Success | ||
|- | |- | ||
| sIntimidateFail | | sIntimidateFail | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Intimidate Fail | | Intimidate Fail | ||
|- | |- | ||
| sTauntSuccess | | sTauntSuccess | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Taunt Success | | Taunt Success | ||
|- | |- | ||
| sTauntFail | | sTauntFail | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Taunt Fail | | Taunt Fail | ||
|- | |- | ||
| sServiceRefusal | | sServiceRefusal | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Service Refusal | | Service Refusal | ||
|- | |- | ||
| sBribeSuccess | | sBribeSuccess | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Bribe Success | | Bribe Success | ||
|- | |- | ||
| sBribeFail | | sBribeFail | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Bribe Fail | | Bribe Fail | ||
|- | |- | ||
| sBookSkillMessage | | sBookSkillMessage | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| You have gained knowledge from this book. | | You have gained knowledge from this book. | ||
|- | |- | ||
| sLoadingMessage1 | | sLoadingMessage1 | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Loading Master/Plugin Files | | Loading Master/Plugin Files | ||
|- | |- | ||
| sLoadingMessage2 | | sLoadingMessage2 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Loading Interior | | Loading Interior | ||
|- | |- | ||
| sLoadingMessage3 | | sLoadingMessage3 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Loading Exterior | | Loading Exterior | ||
|- | |- | ||
| sLoadingMessage4 | | sLoadingMessage4 | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Initializing Data... | | Initializing Data... | ||
|- | |- | ||
| sLoadingMessage5 | | sLoadingMessage5 | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Parsing Quests... | | Parsing Quests... | ||
|- | |- | ||
| sLoadingMessage9 | | sLoadingMessage9 | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Clearing Data... | | Clearing Data... | ||
|- | |- | ||
| sLoadingMessage14 | | sLoadingMessage14 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Loading Save Game | | Loading Save Game | ||
|- | |- | ||
| sLoadingMessage15 | | sLoadingMessage15 | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Loading (%s) | | Loading (%s) | ||
|- | |- | ||
| sInvalidSaveGameMsg | | sInvalidSaveGameMsg | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| This file is an invalid Save Game. | | This file is an invalid Save Game. | ||
|- | |- | ||
| sInvalidSaveGameMsgXBOX | | sInvalidSaveGameMsgXBOX | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Unable to load saved game. Press A to continue. | | Unable to load saved game. Press A to continue. | ||
|- | |- | ||
| sLoadingErrorsMsg | | sLoadingErrorsMsg | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Errors were encountered loading from file '%s'. | | Errors were encountered loading from file '%s'. | ||
|- | |- | ||
| sMissingMastersMsg | | sMissingMastersMsg | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| The currently selected master files and plugins do not match the ones used by this save game. Errors may occur during load or game play. | | The currently selected master files and plugins do not match the ones used by this save game. Errors may occur during load or game play. | ||
Do you wish to continue? | Do you wish to continue? | ||
|- | |- | ||
| sChangedMastersMsg | | sChangedMastersMsg | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| The selected master files and plugins may have changed since this save game was created. Errors may occur during load or game play. | | The selected master files and plugins may have changed since this save game was created. Errors may occur during load or game play. | ||
Do you wish to continue? | Do you wish to continue? | ||
|- | |- | ||
| sMastPlugMismatchMsg | | sMastPlugMismatchMsg | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| One of the files that "%s" is dependent on has changed since the last save. | | One of the files that "%s" is dependent on has changed since the last save. | ||
This may result in errors. Saving again will clear this message | This may result in errors. Saving again will clear this message | ||
Line 1,413: | Line 1,765: | ||
|- | |- | ||
| sGeneralMastPlugMismatchMsg | | sGeneralMastPlugMismatchMsg | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. | | One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. | ||
|- | |- | ||
| sLoadLastSaveMsg | | sLoadLastSaveMsg | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| The most recent Save Game is '%s'. | | The most recent Save Game is '%s'. | ||
Would you like to load it? | Would you like to load it? | ||
|- | |- | ||
| sMessage1 | | sMessage1 | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Do you want to Load a save game and lose your current game? | | Do you want to Load a save game and lose your current game? | ||
|- | |- | ||
| sMessage2 | | sMessage2 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Quit Morrowind? | | Quit Morrowind? | ||
|- | |- | ||
| sMessage3 | | sMessage3 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Are you sure you want to delete this Save Game? | | Are you sure you want to delete this Save Game? | ||
|- | |- | ||
| sMessage4 | | sMessage4 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Are you sure you want to overwrite this Save Game? | | Are you sure you want to overwrite this Save Game? | ||
|- | |- | ||
| sMessage5 | | sMessage5 | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Do you wish to quit your current game? | | Do you wish to quit your current game? | ||
All unsaved progress will be lost. | All unsaved progress will be lost. | ||
|- | |- | ||
| sMessageQuestionAnswer1 | | sMessageQuestionAnswer1 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Your personality and past reflect a: | | Your personality and past reflect a: | ||
|- | |- | ||
| sMessageQuestionAnswer2 | | sMessageQuestionAnswer2 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Accept this Class | | Accept this Class | ||
|- | |- | ||
| sMessageQuestionAnswer3 | | sMessageQuestionAnswer3 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Choose Another Class | | Choose Another Class | ||
|- | |- | ||
| sBarterDialog1 | | sBarterDialog1 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| You cannot afford this transaction. | | You cannot afford this transaction. | ||
|- | |- | ||
| sBarterDialog2 | | sBarterDialog2 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| I cannot afford this transaction. | | I cannot afford this transaction. | ||
|- | |- | ||
| sBarterDialog3 | | sBarterDialog3 | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| This is to heavy for you to carry. | | This is to heavy for you to carry. | ||
|- | |- | ||
| sBarterDialog4 | | sBarterDialog4 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| I don't buy that item. | | I don't buy that item. | ||
|- | |- | ||
| sBarterDialog5 | | sBarterDialog5 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Thank you, Please Come Again. | | Thank you, Please Come Again. | ||
|- | |- | ||
| sBarterDialog6 | | sBarterDialog6 | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| You need to place the bartered item before existing Barter Menu! | | You need to place the bartered item before existing Barter Menu! | ||
|- | |- | ||
| sBarterDialog7 | | sBarterDialog7 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Price | | Price | ||
|- | |- | ||
| sBarterDialog8 | | sBarterDialog8 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Offer | | Offer | ||
|- | |- | ||
| sBarterDialog9 | | sBarterDialog9 | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| You cannot sell summoned items! | | You cannot sell summoned items! | ||
|- | |- | ||
| sBarterDialog10 | | sBarterDialog10 | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| You cannot buy summoned items! | | You cannot buy summoned items! | ||
|- | |- | ||
| sBarterDialog11 | | sBarterDialog11 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| You need to trade items before making an offer. | | You need to trade items before making an offer. | ||
|- | |- | ||
| sBarterDialog12 | | sBarterDialog12 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| You cannot drop summoned items! | | You cannot drop summoned items! | ||
|- | |- | ||
| sInventoryMessage1 | | sInventoryMessage1 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| This object is broken and cannot be equipped until fixed. | | This object is broken and cannot be equipped until fixed. | ||
|- | |- | ||
| sInventoryMessage2 | | sInventoryMessage2 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| You cannot repair items during battle. | | You cannot repair items during battle. | ||
|- | |- | ||
| sInventoryMessage3 | | sInventoryMessage3 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| You cannot make potions during battle. | | You cannot make potions during battle. | ||
|- | |- | ||
| sInventoryMessage4 | | sInventoryMessage4 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| You cannot read during battle. | | You cannot read during battle. | ||
|- | |- | ||
| sInventoryMessage5 | | sInventoryMessage5 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| You cannot use soul gems during battle. | | You cannot use soul gems during battle. | ||
|- | |- | ||
| sContentsMessage1 | | sContentsMessage1 | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| You cannot remove summoned items from their container. | | You cannot remove summoned items from their container. | ||
|- | |- | ||
| sContentsMessage2 | | sContentsMessage2 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| You cannot place items in this container. | | You cannot place items in this container. | ||
|- | |- | ||
| sContentsMessage3 | | sContentsMessage3 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| The item will not fit. | | The item will not fit. | ||
|- | |- | ||
| sAttributeListTitle | | sAttributeListTitle | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Attribute List | | Attribute List | ||
|- | |- | ||
| sConsoleTitle | | sConsoleTitle | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Console | | Console | ||
|- | |- | ||
| sCreateClassMenu1 | | sCreateClassMenu1 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Class Description | | Class Description | ||
|- | |- | ||
| sCreateClassMenu2 | | sCreateClassMenu2 | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Close the Description menu before leaving Class Creation | | Close the Description menu before leaving Class Creation | ||
|- | |- | ||
| sCreateClassMenu3 | | sCreateClassMenu3 | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| The class needs a description. | | The class needs a description. | ||
|- | |- | ||
| sCreateClassMenuHelp1 | | sCreateClassMenuHelp1 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| You'll get +5 to all skills of your specialization. They'll also be easier to increase. | | You'll get +5 to all skills of your specialization. They'll also be easier to increase. | ||
|- | |- | ||
| sCreateClassMenuHelp2 | | sCreateClassMenuHelp2 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| You'll get +10 to each of your favored attributes. | | You'll get +10 to each of your favored attributes. | ||
|- | |- | ||
| sControlsMenu1 | | sControlsMenu1 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Reset Controls | | Reset Controls | ||
|- | |- | ||
| sControlsMenu2 | | sControlsMenu2 | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Mouse Sensitivity | | Mouse Sensitivity | ||
|- | |- | ||
| sControlsMenu3 | | sControlsMenu3 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Press a key or push a button to set this command. | | Press a key or push a button to set this command. | ||
|- | |- | ||
| sControlsMenu4 | | sControlsMenu4 | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Vertical Sensitivity | | Vertical Sensitivity | ||
|- | |- | ||
| sControlsMenu5 | | sControlsMenu5 | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Horizontal Sensitivity | | Horizontal Sensitivity | ||
|- | |- | ||
| sControlsMenu6 | | sControlsMenu6 | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Push a button to set this command. | | Push a button to set this command. | ||
|- | |- | ||
| sGameWithoutLauncherXbox | | sGameWithoutLauncherXbox | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| The game was started without the launcher. Press START to continue. | | The game was started without the launcher. Press START to continue. | ||
|- | |- | ||
| sDialogMenu1 | | sDialogMenu1 | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Final Disposition: | | Final Disposition: | ||
|- | |- | ||
| sEnchantmentMenu1 | | sEnchantmentMenu1 | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Enchantment Menu | | Enchantment Menu | ||
|- | |- | ||
| sEnchantmentMenu2 | | sEnchantmentMenu2 | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Enchantment Name | | Enchantment Name | ||
|- | |- | ||
| sEnchantmentMenu3 | | sEnchantmentMenu3 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Enchantment | | Enchantment | ||
|- | |- | ||
| sEnchantmentMenu4 | | sEnchantmentMenu4 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Point Cost | | Point Cost | ||
|- | |- | ||
| sEnchantmentMenu5 | | sEnchantmentMenu5 | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Buy | | Buy | ||
|- | |- | ||
| sEnchantmentMenu6 | | sEnchantmentMenu6 | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Chance | | Chance | ||
|- | |- | ||
| sEnchantmentMenu7 | | sEnchantmentMenu7 | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Please remove the current soul gem before placing a different soul gem. | | Please remove the current soul gem before placing a different soul gem. | ||
|- | |- | ||
| sEnchantmentMenu8 | | sEnchantmentMenu8 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| You cannot buy a spell that has a zero point cost. | | You cannot buy a spell that has a zero point cost. | ||
|- | |- | ||
| sEnchantmentMenu9 | | sEnchantmentMenu9 | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| You cannot enchant more then one item of that type at a time. | | You cannot enchant more then one item of that type at a time. | ||
|- | |- | ||
| sEnchantmentMenu10 | | sEnchantmentMenu10 | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| The cast cost cannot exceed the charge amount put into the time | | The cast cost cannot exceed the charge amount put into the time | ||
|- | |- | ||
| sEnchantmentMenu11 | | sEnchantmentMenu11 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| You must add at least one effect to an enchantment | | You must add at least one effect to an enchantment | ||
|- | |- | ||
| sEnchantmentMenu12 | | sEnchantmentMenu12 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| You have successfully created an enchanted item | | You have successfully created an enchanted item | ||
|- | |- | ||
| sEnchantmentHelp1 | | sEnchantmentHelp1 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Slot for item to enchant. Only weapons, armor, scrolls and clothing that are not already enchanted can be enchanted. | | Slot for item to enchant. Only weapons, armor, scrolls and clothing that are not already enchanted can be enchanted. | ||
|- | |- | ||
| sEnchantmentHelp2 | | sEnchantmentHelp2 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Slot for the soul gem used to enchant an item. Only soul gems filled with a soul can be used. The soul amount is the total charge placed into the item. | | Slot for the soul gem used to enchant an item. Only soul gems filled with a soul can be used. The soul amount is the total charge placed into the item. | ||
|- | |- | ||
| sEnchantmentHelp3 | | sEnchantmentHelp3 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| The first number is the total amount the enchantment would cost to cast. The second number is the total enchantment cost that can be placed on this type of item. | | The first number is the total amount the enchantment would cost to cast. The second number is the total enchantment cost that can be placed on this type of item. | ||
|- | |- | ||
| sEnchantmentHelp4 | | sEnchantmentHelp4 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| The amount of charge points needed each time this enchantment is cast. This number is modified by your enchant skill. | | The amount of charge points needed each time this enchantment is cast. This number is modified by your enchant skill. | ||
|- | |- | ||
| sEnchantmentHelp5 | | sEnchantmentHelp5 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| The amount of soul in the soul gem in the soul gem slot | | The amount of soul in the soul gem in the soul gem slot | ||
|- | |- | ||
| sEnchantmentHelp6 | | sEnchantmentHelp6 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Amount of gold to buy this enchantment | | Amount of gold to buy this enchantment | ||
|- | |- | ||
| sEnchantmentHelp7 | | sEnchantmentHelp7 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Type of cast for the enchantment. | | Type of cast for the enchantment. | ||
|- | |- | ||
| sEnchantmentHelp8 | | sEnchantmentHelp8 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Name you give the spell. | | Name you give the spell. | ||
|- | |- | ||
| sEnchantmentHelp9 | | sEnchantmentHelp9 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Magic effects you know that you can add to an item | | Magic effects you know that you can add to an item | ||
|- | |- | ||
| sEnchantmentHelp10 | | sEnchantmentHelp10 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Current effects on the item | | Current effects on the item | ||
|- | |- | ||
| sInputMenu1 | | sInputMenu1 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Enter | | Enter | ||
|- | |- | ||
| sInventoryMenu1 | | sInventoryMenu1 | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| You cannot equip items being bartered. | | You cannot equip items being bartered. | ||
|- | |- | ||
| sLevelUpMenu1 | | sLevelUpMenu1 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| You have ascended to Level | | You have ascended to Level | ||
|- | |- | ||
| sLevelUpMenu2 | | sLevelUpMenu2 | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| It's all suddenly obvious to you. You just have to concentrate. All the energy and time you've wasted is a sin, but without the experience you've gained, taking risks, taking responsibility for failure how could you have understood? | | It's all suddenly obvious to you. You just have to concentrate. All the energy and time you've wasted is a sin, but without the experience you've gained, taking risks, taking responsibility for failure how could you have understood? | ||
|- | |- | ||
| sLevelUpMenu3 | | sLevelUpMenu3 | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| x2 | | x2 | ||
|- | |- | ||
| sLevelUpMenu4 | | sLevelUpMenu4 | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| x3 | | x3 | ||
|- | |- | ||
| sLevelUpMsg | | sLevelUpMsg | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| You should rest and meditate on what you've learned. | | You should rest and meditate on what you've learned. | ||
|- | |- | ||
| sLevelUp | | sLevelUp | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Level Up | | Level Up | ||
|- | |- | ||
| sRange | | sRange | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Range | | Range | ||
|- | |- | ||
| sArea | | sArea | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Area | | Area | ||
|- | |- | ||
| sMagnitude | | sMagnitude | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Magnitude | | Magnitude | ||
|- | |- | ||
| sDuration | | sDuration | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Duration | | Duration | ||
|- | |- | ||
| sDrain | | sDrain | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Drain | | Drain | ||
|- | |- | ||
| sAbsorb | | sAbsorb | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Absorb | | Absorb | ||
|- | |- | ||
| sFortify | | sFortify | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Fortify | | Fortify | ||
|- | |- | ||
| sRestore | | sRestore | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Restore | | Restore | ||
|- | |- | ||
| sDamage | | sDamage | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Damage | | Damage | ||
|- | |- | ||
| spoint | | spoint | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| pt | | pt | ||
|- | |- | ||
| spoints | | spoints | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| pts | | pts | ||
|- | |- | ||
| spercent | | spercent | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| % | | % | ||
|- | |- | ||
| sfor | | sfor | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| for | | for | ||
|- | |- | ||
| ssecond | | ssecond | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| sec | | sec | ||
|- | |- | ||
| sseconds | | sseconds | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| secs | | secs | ||
|- | |- | ||
| sin | | sin | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| in | | in | ||
|- | |- | ||
| sfootarea | | sfootarea | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| ft | | ft | ||
|- | |- | ||
| sfeet | | sfeet | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| ft | | ft | ||
|- | |- | ||
| sXTimes | | sXTimes | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| x | | x | ||
|- | |- | ||
| sXTimesINT | | sXTimesINT | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| x INT | | x INT | ||
|- | |- | ||
| sonword | | sonword | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| on | | on | ||
|- | |- | ||
| sNone | | sNone | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| None | | None | ||
|- | |- | ||
| sDone | | sDone | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Done | | Done | ||
|- | |- | ||
| sStartCell | | sStartCell | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Cavern of the Incarnate | | Cavern of the Incarnate | ||
|- | |- | ||
| sStartError | | sStartError | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Cannot start in an empty interior cell! | | Cannot start in an empty interior cell! | ||
|- | |- | ||
| sStartCellError | | sStartCellError | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Starting interior cell "Cavern of the Incarnate" not found! | | Starting interior cell "Cavern of the Incarnate" not found! | ||
|- | |- | ||
| sAdmire | | sAdmire | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Admire | | Admire | ||
|- | |- | ||
| sIntimidate | | sIntimidate | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Intimidate | | Intimidate | ||
|- | |- | ||
| sTaunt | | sTaunt | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Taunt | | Taunt | ||
|- | |- | ||
| sBribe 10 Gold | | sBribe 10 Gold | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Bribe 10 Gold | | Bribe 10 Gold | ||
|- | |- | ||
| sBribe 100 Gold | | sBribe 100 Gold | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Bribe 100 Gold | | Bribe 100 Gold | ||
|- | |- | ||
| sBribe 1000 Gold | | sBribe 1000 Gold | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Bribe 1000 Gold | | Bribe 1000 Gold | ||
|- | |- | ||
| sPersuasionMenuTitle | | sPersuasionMenuTitle | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Persuasion | | Persuasion | ||
|- | |- | ||
| sFast | | sFast | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Fast | | Fast | ||
|- | |- | ||
| sSlow | | sSlow | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Slow | | Slow | ||
|- | |- | ||
| sBestAttack | | sBestAttack | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Always Use Best Attack | | Always Use Best Attack | ||
|- | |- | ||
| sSubtitles | | sSubtitles | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Subtitles | | Subtitles | ||
|- | |- | ||
| sMouseFlip | | sMouseFlip | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Invert Y Axis | | Invert Y Axis | ||
|- | |- | ||
| sCursorOff | | sCursorOff | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Crosshair | | Crosshair | ||
|- | |- | ||
| sEnableJoystick | | sEnableJoystick | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Enable Joystick | | Enable Joystick | ||
|- | |- | ||
| sXStrafe | | sXStrafe | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| X-Axis Movement | | X-Axis Movement | ||
|- | |- | ||
| sStrafe | | sStrafe | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Strafe | | Strafe | ||
|- | |- | ||
| sTurn | | sTurn | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Turn | | Turn | ||
|- | |- | ||
| sMouseWheelUpShort | | sMouseWheelUpShort | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| MWheel Up | | MWheel Up | ||
|- | |- | ||
| sMouseWheelDownShort | | sMouseWheelDownShort | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| MWheel Down | | MWheel Down | ||
|- | |- | ||
| sMouse | | sMouse | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Mouse | | Mouse | ||
|- | |- | ||
| sJoystickShort | | sJoystickShort | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Joy | | Joy | ||
|- | |- | ||
| sJoystickHatShort | | sJoystickHatShort | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| JHat | | JHat | ||
|- | |- | ||
| sPickUp | | sPickUp | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Take | | Take | ||
|- | |- | ||
| sItemName | | sItemName | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Item Name | | Item Name | ||
|- | |- | ||
| sNoName | | sNoName | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| NO NAME GIVEN! | | NO NAME GIVEN! | ||
|- | |- | ||
| sItem | | sItem | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Item | | Item | ||
|- | |- | ||
| sRaceMenu1 | | sRaceMenu1 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Appearance | | Appearance | ||
|- | |- | ||
| sRaceMenu2 | | sRaceMenu2 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Change Sex | | Change Sex | ||
|- | |- | ||
| sRaceMenu3 | | sRaceMenu3 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Change Face | | Change Face | ||
|- | |- | ||
| sRaceMenu4 | | sRaceMenu4 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Change Hair | | Change Hair | ||
|- | |- | ||
| sRaceMenu5 | | sRaceMenu5 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Race | | Race | ||
|- | |- | ||
| sRaceMenu6 | | sRaceMenu6 | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Race Description | | Race Description | ||
|- | |- | ||
| sRaceMenu7 | | sRaceMenu7 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Specials | | Specials | ||
|- | |- | ||
| sRestMenu1 | | sRestMenu1 | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| How many hours? | | How many hours? | ||
|- | |- | ||
| sRestMenu2 | | sRestMenu2 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Hours | | Hours | ||
|- | |- | ||
| sRestMenu3 | | sRestMenu3 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| REST | | REST | ||
|- | |- | ||
| sRestMenu4 | | sRestMenu4 | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| You can't rest right now. | | You can't rest right now. | ||
|- | |- | ||
| fRestMagicMult | | fRestMagicMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0.15 | | 0.15 | ||
|- | |- | ||
| sSaveMenu1 | | sSaveMenu1 | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| New Save Game | | New Save Game | ||
|- | |- | ||
| sServiceRepairTitle | | sServiceRepairTitle | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Repair Service Menu | | Repair Service Menu | ||
|- | |- | ||
| sServiceTravelTitle | | sServiceTravelTitle | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Travel | | Travel | ||
|- | |- | ||
| sServiceTrainingTitle | | sServiceTrainingTitle | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Training | | Training | ||
|- | |- | ||
| sServiceTrainingWords | | sServiceTrainingWords | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| I can teach nothing more about that skill | | I can teach nothing more about that skill | ||
|- | |- | ||
| sServiceSpellsTitle | | sServiceSpellsTitle | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Spells | | Spells | ||
|- | |- | ||
| sSkillsMenu1 | | sSkillsMenu1 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Choose a Skill | | Choose a Skill | ||
|- | |- | ||
| sBonusSkillTitle | | sBonusSkillTitle | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Skill Bonus | | Skill Bonus | ||
|- | |- | ||
| sSpecializationMenu1 | | sSpecializationMenu1 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Choose a Specialization | | Choose a Specialization | ||
|- | |- | ||
| sSpellmakingMenuTitle | | sSpellmakingMenuTitle | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Spellmaking | | Spellmaking | ||
|- | |- | ||
| sSpellmakingMenu1 | | sSpellmakingMenu1 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Spell Chance | | Spell Chance | ||
|- | |- | ||
| sSpellmakingHelp1 | | sSpellmakingHelp1 | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Name you give the spell. | | Name you give the spell. | ||
|- | |- | ||
| sSpellmakingHelp2 | | sSpellmakingHelp2 | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Amount of Magika one cast of the spell will cost | | Amount of Magika one cast of the spell will cost | ||
|- | |- | ||
| sSpellmakingHelp3 | | sSpellmakingHelp3 | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| The chance you have to cast the spell at your current skill level | | The chance you have to cast the spell at your current skill level | ||
|- | |- | ||
| sSpellmakingHelp4 | | sSpellmakingHelp4 | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| How much gold the spell will cost you. | | How much gold the spell will cost you. | ||
|- | |- | ||
| sSpellmakingHelp5 | | sSpellmakingHelp5 | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Magic effects you know that you can add to a spell | | Magic effects you know that you can add to a spell | ||
|- | |- | ||
| sSpellmakingHelp6 | | sSpellmakingHelp6 | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Current effects on the spell | | Current effects on the spell | ||
|- | |- | ||
| sKilledEssential | | sKilledEssential | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created. | | With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created. | ||
|- | |- | ||
| sCrimeMessage | | sCrimeMessage | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Your crime has been reported! | | Your crime has been reported! | ||
|- | |- | ||
| sPotionSuccess | | sPotionSuccess | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| You created a potion | | You created a potion | ||
|- | |- | ||
| sMagicItem | | sMagicItem | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Magic Items | | Magic Items | ||
|- | |- | ||
| sMagnitudeDes | | sMagnitudeDes | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| The range of a spells power | | The range of a spells power | ||
|- | |- | ||
| sAreaDes | | sAreaDes | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| The radius the spell attempt to affect | | The radius the spell attempt to affect | ||
|- | |- | ||
| sDurationDes | | sDurationDes | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| The length a spell lasts | | The length a spell lasts | ||
|- | |- | ||
| sRangeDes | | sRangeDes | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| What the spell is directed at such as yourself, a target or who you touch | | What the spell is directed at such as yourself, a target or who you touch | ||
|- | |- | ||
| sCrimeHelp | | sCrimeHelp | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| The penalty you must pay for your crimes, if caught. | | The penalty you must pay for your crimes, if caught. | ||
|- | |- | ||
| sSoulGem | | sSoulGem | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Soul | | Soul | ||
|- | |- | ||
| sCastCost | | sCastCost | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Cast Cost | | Cast Cost | ||
|- | |- | ||
| sTravelServiceTitle | | sTravelServiceTitle | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Select destination | | Select destination | ||
|- | |- | ||
| sSpellServiceTitle | | sSpellServiceTitle | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Select spell to buy | | Select spell to buy | ||
|- | |- | ||
| sRepairServiceTitle | | sRepairServiceTitle | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Select item to repair | | Select item to repair | ||
|- | |- | ||
| sTrainingServiceTitle | | sTrainingServiceTitle | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Select skill to train | | Select skill to train | ||
|- | |- | ||
| sMortar | | sMortar | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Mortar | | Mortar | ||
|- | |- | ||
| sCalcinator | | sCalcinator | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Calcinator | | Calcinator | ||
|- | |- | ||
| sAlembic | | sAlembic | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Alembic | | Alembic | ||
|- | |- | ||
| sRetort | | sRetort | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Retort | | Retort | ||
|- | |- | ||
| sQuestionMark | | sQuestionMark | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| ? | | ? | ||
|- | |- | ||
| s3dAudio | | s3dAudio | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 3D Audio | | 3D Audio | ||
|- | |- | ||
| s3dHardware | | s3dHardware | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Hardware Accelerated | | Hardware Accelerated | ||
|- | |- | ||
| s3dSoftware | | s3dSoftware | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Software Mode | | Software Mode | ||
|- | |- | ||
| sYourGold | | sYourGold | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| YOUR GOLD | | YOUR GOLD | ||
|- | |- | ||
| sSellerGold | | sSellerGold | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| SELLER GOLD | | SELLER GOLD | ||
|- | |- | ||
| sTotalCost | | sTotalCost | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| TOTAL COST | | TOTAL COST | ||
|- | |- | ||
| sTotalSold | | sTotalSold | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| TOTAL SOLD | | TOTAL SOLD | ||
|- | |- | ||
| sOffer | | sOffer | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Offer | | Offer | ||
|- | |- | ||
| sLess | | sLess | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Less | | Less | ||
|- | |- | ||
| sMore | | sMore | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| More | | More | ||
|- | |- | ||
| sInventory | | sInventory | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Inventory | | Inventory | ||
|- | |- | ||
| sBookPageOne | | sBookPageOne | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| 1 | | 1 | ||
|- | |- | ||
| sBookPageTwo | | sBookPageTwo | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| 2 | | 2 | ||
|- | |- | ||
| sDisposeofCorpse | | sDisposeofCorpse | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Dispose of Corpse | | Dispose of Corpse | ||
|- | |- | ||
| sCaughtStealingMessage | | sCaughtStealingMessage | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Hey he's stealing my stuff! | | Hey he's stealing my stuff! | ||
|- | |- | ||
| sUserDefinedClass | | sUserDefinedClass | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| User Defined Class | | User Defined Class | ||
|- | |- | ||
| sAsk | | sAsk | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Ask | | Ask | ||
|- | |- | ||
| sEnchantItems | | sEnchantItems | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Items to Enchant | | Items to Enchant | ||
|- | |- | ||
| sSoulGemsWithSouls | | sSoulGemsWithSouls | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Soul Gems with Souls | | Soul Gems with Souls | ||
|- | |- | ||
| sDoYouWantTo | | sDoYouWantTo | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Do you want to | | Do you want to | ||
|- | |- | ||
| sRechargeEnchantment | | sRechargeEnchantment | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Recharge Enchanted Item | | Recharge Enchanted Item | ||
|- | |- | ||
| sMake Enchantment | | sMake Enchantment | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Make an Enchanted Item | | Make an Enchanted Item | ||
|- | |- | ||
| sSell | | sSell | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Sell | | Sell | ||
|- | |- | ||
| sEquip | | sEquip | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Equip | | Equip | ||
|- | |- | ||
| sDrop | | sDrop | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Drop | | Drop | ||
|- | |- | ||
| sContainer | | sContainer | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Container | | Container | ||
|- | |- | ||
| sStats | | sStats | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Stats | | Stats | ||
|- | |- | ||
| sMap | | sMap | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Map | | Map | ||
|- | |- | ||
| sCenter | | sCenter | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Center | | Center | ||
|- | |- | ||
| sSaveMenuHelp01 | | sSaveMenuHelp01 | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| th of | | th of | ||
|- | |- | ||
| sSaveMenuHelp02 | | sSaveMenuHelp02 | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| month | | month | ||
|- | |- | ||
| sSaveMenuHelp03 | | sSaveMenuHelp03 | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| day | | day | ||
|- | |- | ||
| sSaveMenuHelp04 | | sSaveMenuHelp04 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| a.m. | | a.m. | ||
|- | |- | ||
| sSaveMenuHelp05 | | sSaveMenuHelp05 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| p.m. | | p.m. | ||
|- | |- | ||
| sSaveMenuHelp06 | | sSaveMenuHelp06 | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Delete Game? | | Delete Game? | ||
|- | |- | ||
| sBlocks | | sBlocks | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Blocks | | Blocks | ||
|- | |- | ||
| sFileSize | | sFileSize | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| File Size | | File Size | ||
|- | |- | ||
| sSave | | sSave | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Save | | Save | ||
|- | |- | ||
| sDeleteSpell | | sDeleteSpell | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Delete Spell | | Delete Spell | ||
|- | |- | ||
| sQuestionDeleteSpell | | sQuestionDeleteSpell | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Are you sure you wish to delete %s? | | Are you sure you wish to delete %s? | ||
|- | |- | ||
| sDeleteSpellError | | sDeleteSpellError | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| You cannot delete this item from the Magic Menu | | You cannot delete this item from the Magic Menu | ||
|- | |- | ||
| sLocal | | sLocal | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Local | | Local | ||
|- | |- | ||
| sLoadFailedMessage | | sLoadFailedMessage | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Your last load failed. You must load another game or start a new game. | | Your last load failed. You must load another game or start a new game. | ||
|- | |- | ||
| sShadows | | sShadows | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Shadows | | Shadows | ||
|- | |- | ||
| sControlerVibration | | sControlerVibration | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Controller Vibration | | Controller Vibration | ||
|- | |- | ||
| sQuanityMenuMessage01 | | sQuanityMenuMessage01 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Amount to Sell | | Amount to Sell | ||
|- | |- | ||
| sQuanityMenuMessage02 | | sQuanityMenuMessage02 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Amount to Buy | | Amount to Buy | ||
|- | |- | ||
| sSex | | sSex | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Sex | | Sex | ||
|- | |- | ||
| sHair | | sHair | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Hair | | Hair | ||
|- | |- | ||
| sFace | | sFace | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Face | | Face | ||
|- | |- | ||
| sRepairFailed | | sRepairFailed | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Your repair failed! | | Your repair failed! | ||
|- | |- | ||
| sRepairSuccess | | sRepairSuccess | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Your repair succeeded! | | Your repair succeeded! | ||
|- | |- | ||
| sHeal | | sHeal | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Heal | | Heal | ||
|- | |- | ||
| sgp | | sgp | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| gp | | gp | ||
|- | |- | ||
| sSetValueMessage01 | | sSetValueMessage01 | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| The maximum magnitude cannot be less then the minimum magnitude! | | The maximum magnitude cannot be less then the minimum magnitude! | ||
|- | |- | ||
| sDelete | | sDelete | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Delete | | Delete | ||
|- | |- | ||
| sVideoWarning | | sVideoWarning | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Warning: Video Resolution does not allow shadows. | | Warning: Video Resolution does not allow shadows. | ||
|- | |- | ||
| sResChangeWarning | | sResChangeWarning | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Desired resolution not supported by video card. | | Desired resolution not supported by video card. | ||
|- | |- | ||
| sShift | | sShift | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Shift | | Shift | ||
|- | |- | ||
| sBackspace | | sBackspace | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Backspace | | Backspace | ||
|- | |- | ||
| sCustomClassName | | sCustomClassName | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Adventurer | | Adventurer | ||
|- | |- | ||
| sSpace | | sSpace | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Space | | Space | ||
|- | |- | ||
| sInventorySelectNoItems | | sInventorySelectNoItems | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| You have no items to fill this slot. | | You have no items to fill this slot. | ||
|- | |- | ||
| sInventorySelectNoSoul | | sInventorySelectNoSoul | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| You have no filled Soul Gems | | You have no filled Soul Gems | ||
|- | |- | ||
| sInventorySelectNoIngredients | | sInventorySelectNoIngredients | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| You have no ingredients | | You have no ingredients | ||
|- | |- | ||
| sDisposeCorpseFail | | sDisposeCorpseFail | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| You can not remove this corpse | | You can not remove this corpse | ||
|- | |- | ||
| sQuickMenuTitle | | sQuickMenuTitle | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Quick Keys | | Quick Keys | ||
|- | |- | ||
| sQuickMenuInstruc | | sQuickMenuInstruc | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Click on quick key slot to add a spell, magic item or inventory item | | Click on quick key slot to add a spell, magic item or inventory item | ||
|- | |- | ||
| sQuickMenu1 | | sQuickMenu1 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Item to QuickKey | | Item to QuickKey | ||
|- | |- | ||
| sQuickMenu2 | | sQuickMenu2 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Inventory Menu Item | | Inventory Menu Item | ||
|- | |- | ||
| sQuickMenu3 | | sQuickMenu3 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Magic Menu Item | | Magic Menu Item | ||
|- | |- | ||
| sQuickMenu4 | | sQuickMenu4 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Delete QuickKey Item | | Delete QuickKey Item | ||
|- | |- | ||
| sQuickMenu5 | | sQuickMenu5 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| You no longer have | | You no longer have | ||
|- | |- | ||
| sQuickMenu6 | | sQuickMenu6 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Inventory Items to Quick key | | Inventory Items to Quick key | ||
|- | |- | ||
| sMagicSelectTitle | | sMagicSelectTitle | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Select a magic to Quick key. | | Select a magic to Quick key. | ||
|- | |- | ||
| sNextRank | | sNextRank | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Next Rank: | | Next Rank: | ||
|- | |- | ||
| sNeedOneSkill | | sNeedOneSkill | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Need one skill at | | Need one skill at | ||
|- | |- | ||
| sNeedTwoSkills | | sNeedTwoSkills | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Need two skills at | | Need two skills at | ||
|- | |- | ||
| sand | | sand | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| and | | and | ||
|- | |- | ||
| sOneHanded | | sOneHanded | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| One Handed | | One Handed | ||
|- | |- | ||
| sTwoHanded | | sTwoHanded | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Two Handed | | Two Handed | ||
|- | |- | ||
| sType | | sType | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Type: | | Type: | ||
|- | |- | ||
| sAt | | sAt | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| At | | At | ||
|- | |- | ||
| sUnequip | | sUnequip | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Unequip | | Unequip | ||
|- | |- | ||
| sScrolldown | | sScrolldown | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Scroll Down | | Scroll Down | ||
|- | |- | ||
| sScrollup | | sScrollup | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Scroll Up | | Scroll Up | ||
|- | |- | ||
| sSleepInterrupt | | sSleepInterrupt | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Your rest has been interrupted. | | Your rest has been interrupted. | ||
|- | |- | ||
| sSoultrapSuccess | | sSoultrapSuccess | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Your have trapped a soul | | Your have trapped a soul | ||
|- | |- | ||
| sCantEquipWeapWarning | | sCantEquipWeapWarning | ||
| | | | ||
| {{StatusCol|blue|removed, no longer a limitation}} | |||
| Finish your current attack before equipping a new weapon | | Finish your current attack before equipping a new weapon | ||
|- | |- | ||
| sOfferMenuTitle | | sOfferMenuTitle | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Offer Menu | | Offer Menu | ||
|- | |- | ||
| sPowers | | sPowers | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Powers | | Powers | ||
|- | |- | ||
| sBreath | | sBreath | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Breath | | Breath | ||
|- | |- | ||
| sDifficulty | | sDifficulty | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Difficulty | | Difficulty | ||
|- | |- | ||
| sEasy | | sEasy | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Easy | | Easy | ||
|- | |- | ||
| sHard | | sHard | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Hard | | Hard | ||
|- | |- | ||
| sAttributeStrength | | sAttributeStrength | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Strength | | Strength | ||
|- | |- | ||
| sAttributeIntelligence | | sAttributeIntelligence | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Intelligence | | Intelligence | ||
|- | |- | ||
| sAttributeWillpower | | sAttributeWillpower | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Willpower | | Willpower | ||
|- | |- | ||
| sAttributeAgility | | sAttributeAgility | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Agility | | Agility | ||
|- | |- | ||
| sAttributeSpeed | | sAttributeSpeed | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Speed | | Speed | ||
|- | |- | ||
| sAttributeEndurance | | sAttributeEndurance | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Endurance | | Endurance | ||
|- | |- | ||
| sAttributePersonality | | sAttributePersonality | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Personality | | Personality | ||
|- | |- | ||
| sAttributeLuck | | sAttributeLuck | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Luck | | Luck | ||
|- | |- | ||
| sHealth | | sHealth | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Health | | Health | ||
|- | |- | ||
| sRace | | sRace | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Race | | Race | ||
|- | |- | ||
| sLevel | | sLevel | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Level | | Level | ||
|- | |- | ||
| sLevels | | sLevels | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Levels | | Levels | ||
|- | |- | ||
| sFaction | | sFaction | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Faction | | Faction | ||
|- | |- | ||
| sBirthSign | | sBirthSign | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Sign | | Sign | ||
|- | |- | ||
| sBounty | | sBounty | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Bounty | | Bounty | ||
|- | |- | ||
| sReputation | | sReputation | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Reputation | | Reputation | ||
|- | |- | ||
| sSchool | | sSchool | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| School | | School | ||
|- | |- | ||
| sSkill | | sSkill | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Skill | | Skill | ||
|- | |- | ||
| sSkillProgress | | sSkillProgress | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Progress towards skill increase | | Progress towards skill increase | ||
|- | |- | ||
| sSkillMaxReached | | sSkillMaxReached | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Maximum proficiency has been reached. | | Maximum proficiency has been reached. | ||
|- | |- | ||
| sLevelProgress | | sLevelProgress | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Progress towards level increase | | Progress towards level increase | ||
|- | |- | ||
| sMagic | | sMagic | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Magicka | | Magicka | ||
|- | |- | ||
| sMagicMenu | | sMagicMenu | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Magic | | Magic | ||
|- | |- | ||
| sFatigue | | sFatigue | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Fatigue | | Fatigue | ||
|- | |- | ||
| sSkillsMenuReputationHelp | | sSkillsMenuReputationHelp | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Your fame rating in the world of Morrowind. | | Your fame rating in the world of Morrowind. | ||
|- | |- | ||
| sStrDesc | | sStrDesc | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Affects your starting Health, how much you can carry, your maximum Fatigue, and how much damage you do in melee. | | Affects your starting Health, how much you can carry, your maximum Fatigue, and how much damage you do in melee. | ||
|- | |- | ||
| sIntDesc | | sIntDesc | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Determines your maximum amount of Magicka. | | Determines your maximum amount of Magicka. | ||
|- | |- | ||
| sWilDesc | | sWilDesc | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Affects your ability to resist magic, and your maximum Fatigue. | | Affects your ability to resist magic, and your maximum Fatigue. | ||
|- | |- | ||
| sAgiDesc | | sAgiDesc | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Affects your ability to dodge and hit targets in melee as well as your maximum Fatigue. | | Affects your ability to dodge and hit targets in melee as well as your maximum Fatigue. | ||
|- | |- | ||
| sSpdDesc | | sSpdDesc | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Determines how fast you can move. | | Determines how fast you can move. | ||
|- | |- | ||
| sEndDesc | | sEndDesc | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Affects your starting Health, your Health gain per level, and your maximum Fatigue. | | Affects your starting Health, your Health gain per level, and your maximum Fatigue. | ||
|- | |- | ||
| sPerDesc | | sPerDesc | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Affects your ability to deal with other characters and how much they like you. | | Affects your ability to deal with other characters and how much they like you. | ||
|- | |- | ||
| sLucDesc | | sLucDesc | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Affects every action you do in a small way. | | Affects every action you do in a small way. | ||
|- | |- | ||
| sFatDesc | | sFatDesc | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| How tired you are. Low fatigue makes it harder to successfully perform actions. | | How tired you are. Low fatigue makes it harder to successfully perform actions. | ||
|- | |- | ||
| sHealthDesc | | sHealthDesc | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| The amount of damage you can take before you die. Increases every time you gain a level. | | The amount of damage you can take before you die. Increases every time you gain a level. | ||
|- | |- | ||
| sMagDesc | | sMagDesc | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Used to cast spells. Magicka is naturally restored by resting. | | Used to cast spells. Magicka is naturally restored by resting. | ||
|- | |- | ||
| fWortChanceValue | | fWortChanceValue | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 15 | | 15 | ||
|- | |- | ||
| sDefaultCellname | | sDefaultCellname | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Wilderness | | Wilderness | ||
|- | |- | ||
| fMinWalkSpeed | | fMinWalkSpeed | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 100 | | 100 | ||
|- | |- | ||
| fMaxWalkSpeed | | fMaxWalkSpeed | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 200 | | 200 | ||
|- | |- | ||
| fMinWalkSpeedCreature | | fMinWalkSpeedCreature | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 5 | | 5 | ||
|- | |- | ||
| fMaxWalkSpeedCreature | | fMaxWalkSpeedCreature | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 300 | | 300 | ||
|- | |- | ||
| fEncumberedMoveEffect | | fEncumberedMoveEffect | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0.3 | | 0.3 | ||
|- | |- | ||
| fBaseRunMultiplier | | fBaseRunMultiplier | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 1.75 | | 1.75 | ||
|- | |- | ||
| fAthleticsRunBonus | | fAthleticsRunBonus | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 1 | | 1 | ||
|- | |- | ||
| fJumpAcrobaticsBase | | fJumpAcrobaticsBase | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 128 | | 128 | ||
|- | |- | ||
| fJumpAcroMultiplier | | fJumpAcroMultiplier | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 4 | | 4 | ||
|- | |- | ||
| fJumpEncumbranceBase | | fJumpEncumbranceBase | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0.5 | | 0.5 | ||
|- | |- | ||
| fJumpEncumbranceMultiplier | | fJumpEncumbranceMultiplier | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 1 | | 1 | ||
|- | |- | ||
| fJumpRunMultiplier | | fJumpRunMultiplier | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 1 | | 1 | ||
|- | |- | ||
| fJumpMoveBase | | fJumpMoveBase | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0.5 | | 0.5 | ||
|- | |- | ||
| fJumpMoveMult | | fJumpMoveMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0.5 | | 0.5 | ||
|- | |- | ||
| fSwimWalkBase | | fSwimWalkBase | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 0.5 | | 0.5 | ||
|- | |- | ||
| fSwimRunBase | | fSwimRunBase | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0.5 | | 0.5 | ||
|- | |- | ||
| fSwimWalkAthleticsMult | | fSwimWalkAthleticsMult | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 0.02 | | 0.02 | ||
|- | |- | ||
| fSwimRunAthleticsMult | | fSwimRunAthleticsMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0.1 | | 0.1 | ||
|- | |- | ||
| fSwimHeightScale | | fSwimHeightScale | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 0.9 | | 0.9 | ||
|- | |- | ||
| fHoldBreathTime | | fHoldBreathTime | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 20 | | 20 | ||
|- | |- | ||
| fHoldBreathEndMult | | fHoldBreathEndMult | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 0.5 | | 0.5 | ||
|- | |- | ||
| fSuffocationDamage | | fSuffocationDamage | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 3 | | 3 | ||
|- | |- | ||
| fMinFlySpeed | | fMinFlySpeed | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 5 | | 5 | ||
|- | |- | ||
| fMaxFlySpeed | | fMaxFlySpeed | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 300 | | 300 | ||
|- | |- | ||
| fStromWindSpeed | | fStromWindSpeed | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 0.7 | | 0.7 | ||
|- | |- | ||
| fStromWalkMult | | fStromWalkMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0.25 | | 0.25 | ||
|- | |- | ||
| fFallDamageDistanceMin | | fFallDamageDistanceMin | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 400 | | 400 | ||
|- | |- | ||
| fFallDistanceBase | | fFallDistanceBase | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0 | | 0 | ||
|- | |- | ||
| fFallDistanceMult | | fFallDistanceMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0.07 | | 0.07 | ||
|- | |- | ||
| fFallAcroBase | | fFallAcroBase | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0.25 | | 0.25 | ||
|- | |- | ||
| fFallAcroMult | | fFallAcroMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0.01 | | 0.01 | ||
|- | |- | ||
| iMaxActivateDist | | iMaxActivateDist | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 192 | | 192 | ||
|- | |- | ||
| iMaxInfoDist | | iMaxInfoDist | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 192 | | 192 | ||
|- | |- | ||
| fVanityDelay | | fVanityDelay | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 30 | | 30 | ||
|- | |- | ||
| fMaxHeadTrackDistance | | fMaxHeadTrackDistance | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 400 | | 400 | ||
|- | |- | ||
| fInteriorHeadTrackMult | | fInteriorHeadTrackMult | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 0.5 | | 0.5 | ||
|- | |- | ||
| iHelmWeight | | iHelmWeight | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 5 | | 5 | ||
|- | |- | ||
| iPauldronWeight | | iPauldronWeight | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 10 | | 10 | ||
|- | |- | ||
| iCuirassWeight | | iCuirassWeight | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 30 | | 30 | ||
|- | |- | ||
| iGauntletWeight | | iGauntletWeight | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 5 | | 5 | ||
|- | |- | ||
| iGreavesWeight | | iGreavesWeight | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 15 | | 15 | ||
|- | |- | ||
| iBootsWeight | | iBootsWeight | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 20 | | 20 | ||
|- | |- | ||
| iShieldWeight | | iShieldWeight | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 15 | | 15 | ||
|- | |- | ||
| fLightMaxMod | | fLightMaxMod | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0.6 | | 0.6 | ||
|- | |- | ||
| fMedMaxMod | | fMedMaxMod | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0.9 | | 0.9 | ||
|- | |- | ||
| fUnarmoredBase1 | | fUnarmoredBase1 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0.1 | | 0.1 | ||
|- | |- | ||
| fUnarmoredBase2 | | fUnarmoredBase2 | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0.065 | | 0.065 | ||
|- | |- | ||
| iBaseArmorSkill | | iBaseArmorSkill | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 30 | | 30 | ||
|- | |- | ||
| fBlockStillBonus | | fBlockStillBonus | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 1.25 | | 1.25 | ||
|- | |- | ||
| fDamageStrengthBase | | fDamageStrengthBase | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0.5 | | 0.5 | ||
|- | |- | ||
| fDamageStrengthMult | | fDamageStrengthMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0.1 | | 0.1 | ||
|- | |- | ||
| fSwingBlockBase | | fSwingBlockBase | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 1 | | 1 | ||
|- | |- | ||
| fSwingBlockMult | | fSwingBlockMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 1 | | 1 | ||
|- | |- | ||
| fFatigueBase | | fFatigueBase | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 1.25 | | 1.25 | ||
|- | |- | ||
| fFatigueMult | | fFatigueMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0.5 | | 0.5 | ||
|- | |- | ||
| fFatigueReturnBase | | fFatigueReturnBase | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 2.5 | | 2.5 | ||
|- | |- | ||
| fFatigueReturnMult | | fFatigueReturnMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0.02 | | 0.02 | ||
|- | |- | ||
| fEndFatigueMult | | fEndFatigueMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0.04 | | 0.04 | ||
|- | |- | ||
| fFatigueAttackBase | | fFatigueAttackBase | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 2 | | 2 | ||
|- | |- | ||
| fFatigueAttackMult | | fFatigueAttackMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0 | | 0 | ||
|- | |- | ||
| fWeaponFatigueMult | | fWeaponFatigueMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0.25 | | 0.25 | ||
|- | |- | ||
| fFatigueBlockBase | | fFatigueBlockBase | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 4 | | 4 | ||
|- | |- | ||
| fFatigueBlockMult | | fFatigueBlockMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0 | | 0 | ||
|- | |- | ||
| fWeaponFatigueBlockMult | | fWeaponFatigueBlockMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 1 | | 1 | ||
|- | |- | ||
| fFatigueRunBase | | fFatigueRunBase | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 5 | | 5 | ||
|- | |- | ||
| fFatigueRunMult | | fFatigueRunMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 2 | | 2 | ||
|- | |- | ||
| fFatigueJumpBase | | fFatigueJumpBase | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 5 | | 5 | ||
|- | |- | ||
| fFatigueJumpMult | | fFatigueJumpMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0 | | 0 | ||
|- | |- | ||
| fFatigueSwimWalkBase | | fFatigueSwimWalkBase | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 2.5 | | 2.5 | ||
|- | |- | ||
| fFatigueSwimRunBase | | fFatigueSwimRunBase | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 7 | | 7 | ||
|- | |- | ||
| fFatigueSwimWalkMult | | fFatigueSwimWalkMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0 | | 0 | ||
|- | |- | ||
| fFatigueSwimRunMult | | fFatigueSwimRunMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0 | | 0 | ||
|- | |- | ||
| fFatigueSneakBase | | fFatigueSneakBase | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 1.5 | | 1.5 | ||
|- | |- | ||
| fFatigueSneakMult | | fFatigueSneakMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 1.5 | | 1.5 | ||
|- | |- | ||
| fMinHandToHandMult | | fMinHandToHandMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0.1 | | 0.1 | ||
|- | |- | ||
| fMaxHandToHandMult | | fMaxHandToHandMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0.5 | | 0.5 | ||
|- | |- | ||
| fHandtoHandHealthPer | | fHandtoHandHealthPer | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0.1 | | 0.1 | ||
|- | |- | ||
| fCombatInvisoMult | | fCombatInvisoMult | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 0.2 | | 0.2 | ||
|- | |- | ||
| fCombatKODamageMult | | fCombatKODamageMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 1.5 | | 1.5 | ||
|- | |- | ||
| fCombatCriticalStrikeMult | | fCombatCriticalStrikeMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 4 | | 4 | ||
|- | |- | ||
| iBlockMinChance | | iBlockMinChance | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 10 | | 10 | ||
|- | |- | ||
| iBlockMaxChance | | iBlockMaxChance | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 50 | | 50 | ||
|- | |- | ||
| fLevelUpHealthEndMult | | fLevelUpHealthEndMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0.1 | | 0.1 | ||
|- | |- | ||
| fSoulGemMult | | fSoulGemMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 3 | | 3 | ||
|- | |- | ||
| fEffectCostMult | | fEffectCostMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0.5 | | 0.5 | ||
|- | |- | ||
| fSpellPriceMult | | fSpellPriceMult | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 2 | | 2 | ||
|- | |- | ||
| fFatigueSpellBase | | fFatigueSpellBase | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0 | | 0 | ||
|- | |- | ||
| fFatigueSpellMult | | fFatigueSpellMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0 | | 0 | ||
|- | |- | ||
| fFatigueSpellCostMult | | fFatigueSpellCostMult | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| 0 | | 0 | ||
|- | |- | ||
| fPotionStrengthMult | | fPotionStrengthMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0.5 | | 0.5 | ||
|- | |- | ||
| fPotionT1MagMult | | fPotionT1MagMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 1.5 | | 1.5 | ||
|- | |- | ||
| fPotionT1DurMult | | fPotionT1DurMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0.5 | | 0.5 | ||
|- | |- | ||
| fPotionMinUsefulDuration | | fPotionMinUsefulDuration | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 20 | | 20 | ||
|- | |- | ||
| fPotionT4BaseStrengthMult | | fPotionT4BaseStrengthMult | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 20 | | 20 | ||
|- | |- | ||
| fPotionT4EquipStrengthMult | | fPotionT4EquipStrengthMult | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 12 | | 12 | ||
|- | |- | ||
| fIngredientMult | | fIngredientMult | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 1 | | 1 | ||
|- | |- | ||
| fMagicItemCostMult | | fMagicItemCostMult | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 1 | | 1 | ||
|- | |- | ||
| fMagicItemPriceMult | | fMagicItemPriceMult | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 1 | | 1 | ||
|- | |- | ||
| fMagicItemOnceMult | | fMagicItemOnceMult | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 1 | | 1 | ||
|- | |- | ||
| fMagicItemUsedMult | | fMagicItemUsedMult | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 1 | | 1 | ||
|- | |- | ||
| fMagicItemStrikeMult | | fMagicItemStrikeMult | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 1 | | 1 | ||
|- | |- | ||
| fMagicItemConstantMult | | fMagicItemConstantMult | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 1 | | 1 | ||
|- | |- | ||
| fEnchantmentMult | | fEnchantmentMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0.1 | | 0.1 | ||
|- | |- | ||
| fEnchantmentChanceMult | | fEnchantmentChanceMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 3 | | 3 | ||
|- | |- | ||
| fPCbaseMagickaMult | | fPCbaseMagickaMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 1 | | 1 | ||
|- | |- | ||
| fNPCbaseMagickaMult | | fNPCbaseMagickaMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 2 | | 2 | ||
|- | |- | ||
| fAutoSpellChance | | fAutoSpellChance | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 80 | | 80 | ||
|- | |- | ||
| fAutoPCSpellChance | | fAutoPCSpellChance | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 50 | | 50 | ||
|- | |- | ||
| iAutoSpellTimesCanCast | | iAutoSpellTimesCanCast | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 3 | | 3 | ||
|- | |- | ||
| iAutoSpellAttSkillMin | | iAutoSpellAttSkillMin | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 70 | | 70 | ||
|- | |- | ||
| iAutoSpellAlterationMax | | iAutoSpellAlterationMax | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 5 | | 5 | ||
|- | |- | ||
| iAutoSpellConjurationMax | | iAutoSpellConjurationMax | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 2 | | 2 | ||
|- | |- | ||
| iAutoSpellDestructionMax | | iAutoSpellDestructionMax | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 5 | | 5 | ||
|- | |- | ||
| iAutoSpellIllusionMax | | iAutoSpellIllusionMax | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 5 | | 5 | ||
|- | |- | ||
| iAutoSpellMysticismMax | | iAutoSpellMysticismMax | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 5 | | 5 | ||
|- | |- | ||
| iAutoSpellRestorationMax | | iAutoSpellRestorationMax | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 5 | | 5 | ||
|- | |- | ||
| iAutoPCSpellMax | | iAutoPCSpellMax | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 100 | | 100 | ||
|- | |- | ||
| iAutoRepFacMod | | iAutoRepFacMod | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 2 | | 2 | ||
|- | |- | ||
| iAutoRepLevMod | | iAutoRepLevMod | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0 | | 0 | ||
|- | |- | ||
| iMagicItemChargeOnce | | iMagicItemChargeOnce | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 1 | | 1 | ||
|- | |- | ||
| iMagicItemChargeConst | | iMagicItemChargeConst | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 10 | | 10 | ||
|- | |- | ||
| iMagicItemChargeUse | | iMagicItemChargeUse | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 5 | | 5 | ||
|- | |- | ||
| iMagicItemChargeStrike | | iMagicItemChargeStrike | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 10 | | 10 | ||
|- | |- | ||
| iMonthsToRespawn | | iMonthsToRespawn | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 4 | | 4 | ||
|- | |- | ||
| fCorpseClearDelay | | fCorpseClearDelay | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 72 | | 72 | ||
|- | |- | ||
| fCorpseRespawnDelay | | fCorpseRespawnDelay | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 72 | | 72 | ||
|- | |- | ||
| fBarterGoldResetDelay | | fBarterGoldResetDelay | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 24 | | 24 | ||
|- | |- | ||
| fEncumbranceStrMult | | fEncumbranceStrMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 5 | | 5 | ||
|- | |- | ||
| fPickLockMult | | fPickLockMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| -1 | | -1 | ||
|- | |- | ||
| fTrapCostMult | | fTrapCostMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0 | | 0 | ||
|- | |- | ||
| fMessageTimePerChar | | fMessageTimePerChar | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0.1 | | 0.1 | ||
|- | |- | ||
| fMagicItemRechargePerSecond | | fMagicItemRechargePerSecond | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0.05 | | 0.05 | ||
|- | |- | ||
| i1stPersonSneakDelta | | i1stPersonSneakDelta | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 10 | | 10 | ||
|- | |- | ||
| iBarterSuccessDisposition | | iBarterSuccessDisposition | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 1 | | 1 | ||
|- | |- | ||
| iBarterFailDisposition | | iBarterFailDisposition | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| -1 | | -1 | ||
|- | |- | ||
| iLevelupTotal | | iLevelupTotal | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 10 | | 10 | ||
|- | |- | ||
| iLevelupMajorMult | | iLevelupMajorMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 1 | | 1 | ||
|- | |- | ||
| iLevelupMinorMult | | iLevelupMinorMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 1 | | 1 | ||
|- | |- | ||
| iLevelupMajorMultAttribute | | iLevelupMajorMultAttribute | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 1 | | 1 | ||
|- | |- | ||
| iLevelupMinorMultAttribute | | iLevelupMinorMultAttribute | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 1 | | 1 | ||
|- | |- | ||
| iLevelupMiscMultAttriubte | | iLevelupMiscMultAttriubte | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 1 | | 1 | ||
|- | |- | ||
| iLevelupSpecialization | | iLevelupSpecialization | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 1 | | 1 | ||
|- | |- | ||
| iLevelUp01Mult | | iLevelUp01Mult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 2 | | 2 | ||
|- | |- | ||
| iLevelUp02Mult | | iLevelUp02Mult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 2 | | 2 | ||
|- | |- | ||
| iLevelUp03Mult | | iLevelUp03Mult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 2 | | 2 | ||
|- | |- | ||
| iLevelUp04Mult | | iLevelUp04Mult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 2 | | 2 | ||
|- | |- | ||
| iLevelUp05Mult | | iLevelUp05Mult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 3 | | 3 | ||
|- | |- | ||
| iLevelUp06Mult | | iLevelUp06Mult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 3 | | 3 | ||
|- | |- | ||
| iLevelUp07Mult | | iLevelUp07Mult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 3 | | 3 | ||
|- | |- | ||
| iLevelUp08Mult | | iLevelUp08Mult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 4 | | 4 | ||
|- | |- | ||
| iLevelUp09Mult | | iLevelUp09Mult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 4 | | 4 | ||
|- | |- | ||
| iLevelUp10Mult | | iLevelUp10Mult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 5 | | 5 | ||
|- | |- | ||
| iSoulAmountForConstantEffect | | iSoulAmountForConstantEffect | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 400 | | 400 | ||
|- | |- | ||
| fConstantEffectMult | | fConstantEffectMult | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 15 | | 15 | ||
|- | |- | ||
| fEnchantmentConstantDurationMult | | fEnchantmentConstantDurationMult | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 100 | | 100 | ||
|- | |- | ||
| fEnchantmentConstantChanceMult | | fEnchantmentConstantChanceMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0.5 | | 0.5 | ||
|- | |- | ||
| fWeaponDamageMult | | fWeaponDamageMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0.1 | | 0.1 | ||
|- | |- | ||
| fSeriousWoundMult | | fSeriousWoundMult | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 0 | | 0 | ||
|- | |- | ||
| fKnockDownMult | | fKnockDownMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0.5 | | 0.5 | ||
|- | |- | ||
| iKnockDownOddsBase | | iKnockDownOddsBase | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 50 | | 50 | ||
|- | |- | ||
| iKnockDownOddsMult | | iKnockDownOddsMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 50 | | 50 | ||
|- | |- | ||
| fCombatArmorMinMult | | fCombatArmorMinMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0.25 | | 0.25 | ||
|- | |- | ||
| fHandToHandReach | | fHandToHandReach | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 1 | | 1 | ||
|- | |- | ||
| fVoiceIdleOdds | | fVoiceIdleOdds | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 10 | | 10 | ||
|- | |- | ||
| iVoiceAttackOdds | | iVoiceAttackOdds | ||
| | | | ||
| {{StatusCol|green|Implemented}} | |||
| 10 | | 10 | ||
|- | |- | ||
| iVoiceHitOdds | | iVoiceHitOdds | ||
| | | | ||
| {{StatusCol|green|Implemented}} | |||
| 30 | | 30 | ||
|- | |- | ||
| fProjectileMinSpeed | | fProjectileMinSpeed | ||
| | | | ||
| {{StatusCol|green|Implemented}} | |||
| 400 | | 400 | ||
|- | |- | ||
| fProjectileMaxSpeed | | fProjectileMaxSpeed | ||
| | | | ||
| {{StatusCol|green|Implemented}} | |||
| 3000 | | 3000 | ||
|- | |- | ||
| fThrownWeaponMinSpeed | | fThrownWeaponMinSpeed | ||
| | | | ||
| {{StatusCol|green|Implemented}} | |||
| 300 | | 300 | ||
|- | |- | ||
| fThrownWeaponMaxSpeed | | fThrownWeaponMaxSpeed | ||
| | | | ||
| {{StatusCol|green|Implemented}} | |||
| 1000 | | 1000 | ||
|- | |- | ||
| fTargetSpellMaxSpeed | | fTargetSpellMaxSpeed | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 1000 | | 1000 | ||
|- | |- | ||
| fProjectileThrownStoreChance | | fProjectileThrownStoreChance | ||
| | | | ||
| {{StatusCol|green|Implemented}} | |||
| 25 | | 25 | ||
|- | |- | ||
| iPickMinChance | | iPickMinChance | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 5 | | 5 | ||
|- | |- | ||
| iPickMaxChance | | iPickMaxChance | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 75 | | 75 | ||
|- | |- | ||
| fDispRaceMod | | fDispRaceMod | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 5 | | 5 | ||
|- | |- | ||
| fDispPersonalityMult | | fDispPersonalityMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0.5 | | 0.5 | ||
|- | |- | ||
| fDispPersonalityBase | | fDispPersonalityBase | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 50 | | 50 | ||
|- | |- | ||
| fDispFactionMod | | fDispFactionMod | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 3 | | 3 | ||
|- | |- | ||
| fDispFactionRankBase | | fDispFactionRankBase | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 1 | | 1 | ||
|- | |- | ||
| fDispFactionRankMult | | fDispFactionRankMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0.5 | | 0.5 | ||
|- | |- | ||
| fDispCrimeMod | | fDispCrimeMod | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0 | | 0 | ||
|- | |- | ||
| fDispDiseaseMod | | fDispDiseaseMod | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| -10 | | -10 | ||
|- | |- | ||
| iDispAttackMod | | iDispAttackMod | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| -50 | | -50 | ||
|- | |- | ||
| fDispWeaponDrawn | | fDispWeaponDrawn | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| -5 | | -5 | ||
|- | |- | ||
| fDispBargainSuccessMod | | fDispBargainSuccessMod | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 1 | | 1 | ||
|- | |- | ||
| fDispBargainFailMod | | fDispBargainFailMod | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| -1 | | -1 | ||
|- | |- | ||
| fDispPickPocketMod | | fDispPickPocketMod | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| -25 | | -25 | ||
|- | |- | ||
| iDaysinPrisonMod | | iDaysinPrisonMod | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 100 | | 100 | ||
|- | |- | ||
| fDispAttacking | | fDispAttacking | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| -10 | | -10 | ||
|- | |- | ||
| fDispStealing | | fDispStealing | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| -0.5 | | -0.5 | ||
|- | |- | ||
| iDispTresspass | | iDispTresspass | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| -20 | | -20 | ||
|- | |- | ||
| iDispKilling | | iDispKilling | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| -50 | | -50 | ||
|- | |- | ||
| iTrainingMod | | iTrainingMod | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 10 | | 10 | ||
|- | |- | ||
| iAlchemyMod | | iAlchemyMod | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 2 | | 2 | ||
|- | |- | ||
| fBargainOfferBase | | fBargainOfferBase | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 50 | | 50 | ||
|- | |- | ||
| fBargainOfferMulti | | fBargainOfferMulti | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| -4 | | -4 | ||
|- | |- | ||
| fDispositionMod | | fDispositionMod | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 1 | | 1 | ||
|- | |- | ||
| fPersonalityMod | | fPersonalityMod | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 5 | | 5 | ||
|- | |- | ||
| fLuckMod | | fLuckMod | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 10 | | 10 | ||
|- | |- | ||
| fReputationMod | | fReputationMod | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 1 | | 1 | ||
|- | |- | ||
| fLevelMod | | fLevelMod | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 5 | | 5 | ||
|- | |- | ||
| fBribe10Mod | | fBribe10Mod | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 35 | | 35 | ||
|- | |- | ||
| fBribe100Mod | | fBribe100Mod | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 75 | | 75 | ||
|- | |- | ||
| fBribe1000Mod | | fBribe1000Mod | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 150 | | 150 | ||
|- | |- | ||
| fPerDieRollMult | | fPerDieRollMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0.3 | | 0.3 | ||
|- | |- | ||
| fPerTempMult | | fPerTempMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 1 | | 1 | ||
|- | |- | ||
| iPerMinChance | | iPerMinChance | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 5 | | 5 | ||
|- | |- | ||
| iPerMinChange | | iPerMinChange | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 10 | | 10 | ||
|- | |- | ||
| fSpecialSkillBonus | | fSpecialSkillBonus | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0.8 | | 0.8 | ||
|- | |- | ||
| fMajorSkillBonus | | fMajorSkillBonus | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0.75 | | 0.75 | ||
|- | |- | ||
| fMinorSkillBonus | | fMinorSkillBonus | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 1 | | 1 | ||
|- | |- | ||
| fMiscSkillBonus | | fMiscSkillBonus | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 1.25 | | 1.25 | ||
|- | |- | ||
| iAlarmKilling | | iAlarmKilling | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 90 | | 90 | ||
|- | |- | ||
| iAlarmAttack | | iAlarmAttack | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 50 | | 50 | ||
|- | |- | ||
| iAlarmStealing | | iAlarmStealing | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 1 | | 1 | ||
|- | |- | ||
| iAlarmPickPocket | | iAlarmPickPocket | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 20 | | 20 | ||
|- | |- | ||
| iAlarmTresspass | | iAlarmTresspass | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 5 | | 5 | ||
|- | |- | ||
| fAlarmRadius | | fAlarmRadius | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 2000 | | 2000 | ||
|- | |- | ||
| iCrimeKilling | | iCrimeKilling | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 1000 | | 1000 | ||
|- | |- | ||
| iCrimeAttack | | iCrimeAttack | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 40 | | 40 | ||
|- | |- | ||
| fCrimeStealing | | fCrimeStealing | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 1 | | 1 | ||
|- | |- | ||
| iCrimePickPocket | | iCrimePickPocket | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 25 | | 25 | ||
|- | |- | ||
| iCrimeTresspass | | iCrimeTresspass | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 5 | | 5 | ||
|- | |- | ||
| iCrimeThreshold | | iCrimeThreshold | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 1000 | | 1000 | ||
|- | |- | ||
| iCrimeThresholdMultiplier | | iCrimeThresholdMultiplier | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 10 | | 10 | ||
|- | |- | ||
| fCrimeGoldDiscountMult | | fCrimeGoldDiscountMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0.5 | | 0.5 | ||
|- | |- | ||
| fCrimeGoldTurnInMult | | fCrimeGoldTurnInMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0.9 | | 0.9 | ||
|- | |- | ||
| iFightAttack | | iFightAttack | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 100 | | 100 | ||
|- | |- | ||
| iFightAttacking | | iFightAttacking | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 50 | | 50 | ||
|- | |- | ||
| iFightDistanceBase | | iFightDistanceBase | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 20 | | 20 | ||
|- | |- | ||
| fFightDistanceMultiplier | | fFightDistanceMultiplier | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0.005 | | 0.005 | ||
|- | |- | ||
| iFightAlarmMult | | iFightAlarmMult | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 1 | | 1 | ||
|- | |- | ||
| fFightDispMult | | fFightDispMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0.2 | | 0.2 | ||
|- | |- | ||
| fFightStealing | | fFightStealing | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 50 | | 50 | ||
|- | |- | ||
| iFightPickpocket | | iFightPickpocket | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 25 | | 25 | ||
|- | |- | ||
| iFightTrespass | | iFightTrespass | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 25 | | 25 | ||
|- | |- | ||
| iFightKilling | | iFightKilling | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 50 | | 50 | ||
|- | |- | ||
| iFlee | | iFlee | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 0 | | 0 | ||
|- | |- | ||
| iGreetDistanceMultiplier | | iGreetDistanceMultiplier | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 6 | | 6 | ||
|- | |- | ||
| iGreetDuration | | iGreetDuration | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 4 | | 4 | ||
|- | |- | ||
| fGreetDistanceReset | | fGreetDistanceReset | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 512 | | 512 | ||
|- | |- | ||
| fIdleChanceMultiplier | | fIdleChanceMultiplier | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0.75 | | 0.75 | ||
|- | |- | ||
| fSneakUseDist | | fSneakUseDist | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 500 | | 500 | ||
|- | |- | ||
| fSneakUseDelay | | fSneakUseDelay | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 1 | | 1 | ||
|- | |- | ||
| fSneakDistanceBase | | fSneakDistanceBase | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0.5 | | 0.5 | ||
|- | |- | ||
| fSneakDistanceMultiplier | | fSneakDistanceMultiplier | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0.002 | | 0.002 | ||
|- | |- | ||
| fSneakSpeedMultiplier | | fSneakSpeedMultiplier | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0.75 | | 0.75 | ||
|- | |- | ||
| fSneakViewMult | | fSneakViewMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 1.5 | | 1.5 | ||
|- | |- | ||
| fSneakNoViewMult | | fSneakNoViewMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0.5 | | 0.5 | ||
|- | |- | ||
| fSneakSkillMult | | fSneakSkillMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 1 | | 1 | ||
|- | |- | ||
| fSneakBootMult | | fSneakBootMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| -1 | | -1 | ||
|- | |- | ||
| fCombatDistance | | fCombatDistance | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 128 | | 128 | ||
|- | |- | ||
| fCombatAngleXY | | fCombatAngleXY | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 60 | | 60 | ||
|- | |- | ||
| fCombatAngleZ | | fCombatAngleZ | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 60 | | 60 | ||
|- | |- | ||
| fCombatForceSideAngle | | fCombatForceSideAngle | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 30 | | 30 | ||
|- | |- | ||
| fCombatTorsoSideAngle | | fCombatTorsoSideAngle | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 45 | | 45 | ||
|- | |- | ||
| fCombatTorsoStartPercent | | fCombatTorsoStartPercent | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 0.3 | | 0.3 | ||
|- | |- | ||
| fCombatTorsoStopPercent | | fCombatTorsoStopPercent | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 0.8 | | 0.8 | ||
|- | |- | ||
| fCombatBlockLeftAngle | | fCombatBlockLeftAngle | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| -90 | | -90 | ||
|- | |- | ||
| fCombatBlockRightAngle | | fCombatBlockRightAngle | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 30 | | 30 | ||
|- | |- | ||
| fCombatDelayCreature | | fCombatDelayCreature | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 0.1 | | 0.1 | ||
|- | |- | ||
| fCombatDelayNPC | | fCombatDelayNPC | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 0.1 | | 0.1 | ||
|- | |- | ||
| sTargetCriticalStrike | | sTargetCriticalStrike | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Critical Damage! | | Critical Damage! | ||
|- | |- | ||
| fAIMeleeWeaponMult | | fAIMeleeWeaponMult | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 2 | | 2 | ||
|- | |- | ||
| fAIRangeMeleeWeaponMult | | fAIRangeMeleeWeaponMult | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 5 | | 5 | ||
|- | |- | ||
| fAIMagicSpellMult | | fAIMagicSpellMult | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 3 | | 3 | ||
|- | |- | ||
| fAIRangeMagicSpellMult | | fAIRangeMagicSpellMult | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 5 | | 5 | ||
|- | |- | ||
| fAIMeleeArmorMult | | fAIMeleeArmorMult | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 1 | | 1 | ||
|- | |- | ||
| fAIMeleeSummWeaponMult | | fAIMeleeSummWeaponMult | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 1 | | 1 | ||
|- | |- | ||
| fAIFleeHealthMult | | fAIFleeHealthMult | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 7 | | 7 | ||
|- | |- | ||
| fAIFleeFleeMult | | fAIFleeFleeMult | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 0.3 | | 0.3 | ||
|- | |- | ||
| fPickPocketMod | | fPickPocketMod | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0.3 | | 0.3 | ||
|- | |- | ||
| fSleepRandMod | | fSleepRandMod | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0.25 | | 0.25 | ||
|- | |- | ||
| fSleepRestMod | | fSleepRestMod | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0.3 | | 0.3 | ||
|- | |- | ||
| iNumberCreatures | | iNumberCreatures | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 1 | | 1 | ||
|- | |- | ||
| fAudioDefaultMinDistance | | fAudioDefaultMinDistance | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 5 | | 5 | ||
|- | |- | ||
| fAudioDefaultMaxDistance | | fAudioDefaultMaxDistance | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 40 | | 40 | ||
|- | |- | ||
| fAudioVoiceDefaultMinDistance | | fAudioVoiceDefaultMinDistance | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 10 | | 10 | ||
|- | |- | ||
| fAudioVoiceDefaultMaxDistance | | fAudioVoiceDefaultMaxDistance | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 60 | | 60 | ||
|- | |- | ||
| fAudioMinDistanceMult | | fAudioMinDistanceMult | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 20 | | 20 | ||
|- | |- | ||
| fAudioMaxDistanceMult | | fAudioMaxDistanceMult | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 50 | | 50 | ||
|- | |- | ||
| fNPCHealthBarTime | | fNPCHealthBarTime | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 3 | | 3 | ||
|- | |- | ||
| fNPCHealthBarFade | | fNPCHealthBarFade | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 0.5 | | 0.5 | ||
|- | |- | ||
| fDifficultyMult | | fDifficultyMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 5 | | 5 | ||
|- | |- | ||
| sSchoolAlteration | | sSchoolAlteration | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Alteration | | Alteration | ||
|- | |- | ||
| sSchoolConjuration | | sSchoolConjuration | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Conjuration | | Conjuration | ||
|- | |- | ||
| sSchoolDestruction | | sSchoolDestruction | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Destruction | | Destruction | ||
|- | |- | ||
| sSchoolIllusion | | sSchoolIllusion | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Illusion | | Illusion | ||
|- | |- | ||
| sSchoolMysticism | | sSchoolMysticism | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Mysticism | | Mysticism | ||
|- | |- | ||
| sSchoolRestoration | | sSchoolRestoration | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Restoration | | Restoration | ||
|- | |- | ||
| sTypeSpell | | sTypeSpell | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Spells | | Spells | ||
|- | |- | ||
| sTypeAbility | | sTypeAbility | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Abilities | | Abilities | ||
|- | |- | ||
| sTypeBlightDisease | | sTypeBlightDisease | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Blight Disease | | Blight Disease | ||
|- | |- | ||
| sTypeDisease | | sTypeDisease | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Disease | | Disease | ||
|- | |- | ||
| sTypeCurse | | sTypeCurse | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Curse | | Curse | ||
|- | |- | ||
| sTypePower | | sTypePower | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| Powers | | Powers | ||
|- | |- | ||
| sItemCastOnce | | sItemCastOnce | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Cast Once | | Cast Once | ||
|- | |- | ||
| sItemCastWhenStrikes | | sItemCastWhenStrikes | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Cast When Strikes | | Cast When Strikes | ||
|- | |- | ||
| sItemCastWhenUsed | | sItemCastWhenUsed | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Cast When Used | | Cast When Used | ||
|- | |- | ||
| sItemCastConstant | | sItemCastConstant | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Constant Effect | | Constant Effect | ||
|- | |- | ||
| sRangeSelf | | sRangeSelf | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Self | | Self | ||
|- | |- | ||
| sRangeTouch | | sRangeTouch | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Touch | | Touch | ||
|- | |- | ||
| sRangeTarget | | sRangeTarget | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Target | | Target | ||
|- | |- | ||
| sMagicSkillFail | | sMagicSkillFail | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| You failed casting the spell. | | You failed casting the spell. | ||
|- | |- | ||
| sMagicInsufficientSP | | sMagicInsufficientSP | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| You do not have enough Magicka to cast the spell. | | You do not have enough Magicka to cast the spell. | ||
|- | |- | ||
| sMagicInsufficientCharge | | sMagicInsufficientCharge | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Item does not have enough charge. | | Item does not have enough charge. | ||
|- | |- | ||
| sPowerAlreadyUsed | | sPowerAlreadyUsed | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| You already used that power today. | | You already used that power today. | ||
|- | |- | ||
| sMagicInvalidTarget | | sMagicInvalidTarget | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Your spell did not get a target. | | Your spell did not get a target. | ||
|- | |- | ||
| sMagicLockSuccess | | sMagicLockSuccess | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Your spell has locked its target. | | Your spell has locked its target. | ||
|- | |- | ||
| sMagicOpenSuccess | | sMagicOpenSuccess | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Your spell has unlocked its target. | | Your spell has unlocked its target. | ||
|- | |- | ||
| sMagicTargetResistsWeapons | | sMagicTargetResistsWeapons | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Your weapon has no effect. | | Your weapon has no effect. | ||
|- | |- | ||
| sMagicContractDisease | | sMagicContractDisease | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| You have contracted %s | | You have contracted %s | ||
|- | |- | ||
| fMagicDetectRefreshRate | | fMagicDetectRefreshRate | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 0.016667 | | 0.016667 | ||
|- | |- | ||
| fMagicStartIconBlink | | fMagicStartIconBlink | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 3 | | 3 | ||
|- | |- | ||
| fMagicCreatureCastDelay | | fMagicCreatureCastDelay | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 1.5 | | 1.5 | ||
|- | |- | ||
| fDiseaseXferChance | | fDiseaseXferChance | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 2.5 | | 2.5 | ||
|- | |- | ||
| fElementalShieldMult | | fElementalShieldMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0.1 | | 0.1 | ||
|- | |- | ||
| sMagicCorprusWorsens | | sMagicCorprusWorsens | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Your case of Corprus has worsened. | | Your case of Corprus has worsened. | ||
|- | |- | ||
| sMagicCannotRecast | | sMagicCannotRecast | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| You cannot re-cast this spell while it is still in effect. | | You cannot re-cast this spell while it is still in effect. | ||
|- | |- | ||
| fMagicSunBlockedMult | | fMagicSunBlockedMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 0.5 | | 0.5 | ||
|- | |- | ||
| sMagicPCResisted | | sMagicPCResisted | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| You resisted magic. | | You resisted magic. | ||
|- | |- | ||
| sMagicTargetResisted | | sMagicTargetResisted | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Target resisted magic. | | Target resisted magic. | ||
|- | |- | ||
| sMagicInvalidEffect | | sMagicInvalidEffect | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| You cannot cast this effect right now. | | You cannot cast this effect right now. | ||
|- | |- | ||
| sAcrobat | | sAcrobat | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Acrobat | | Acrobat | ||
|- | |- | ||
| sAgent | | sAgent | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Agent | | Agent | ||
|- | |- | ||
| sArcher | | sArcher | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Archer | | Archer | ||
|- | |- | ||
| sAssassin | | sAssassin | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Assassin | | Assassin | ||
|- | |- | ||
| sBarbarian | | sBarbarian | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Barbarian | | Barbarian | ||
|- | |- | ||
| sBard | | sBard | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Bard | | Bard | ||
|- | |- | ||
| sBattlemage | | sBattlemage | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Battlemage | | Battlemage | ||
|- | |- | ||
| sCrusader | | sCrusader | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Crusader | | Crusader | ||
|- | |- | ||
| sCustom | | sCustom | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Custom | | Custom | ||
|- | |- | ||
| sHealer | | sHealer | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Healer | | Healer | ||
|- | |- | ||
| sKnight | | sKnight | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Knight | | Knight | ||
|- | |- | ||
| sMage | | sMage | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Mage | | Mage | ||
|- | |- | ||
| sMonk | | sMonk | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Monk | | Monk | ||
|- | |- | ||
| sNightblade | | sNightblade | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Nightblade | | Nightblade | ||
|- | |- | ||
| sPilgrim | | sPilgrim | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Pilgrim | | Pilgrim | ||
|- | |- | ||
| sRogue | | sRogue | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Rogue | | Rogue | ||
|- | |- | ||
| sScout | | sScout | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Scout | | Scout | ||
|- | |- | ||
| sSorceror | | sSorceror | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Sorcerer | | Sorcerer | ||
|- | |- | ||
| sSpellsword | | sSpellsword | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Spellsword | | Spellsword | ||
|- | |- | ||
| sThief | | sThief | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Thief | | Thief | ||
|- | |- | ||
| sWarrior | | sWarrior | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Warrior | | Warrior | ||
|- | |- | ||
| sWitchhunter | | sWitchhunter | ||
| | | | ||
| {{StatusCol|blue|removed}} | |||
| Witchhunter | | Witchhunter | ||
|- | |- | ||
| fFleeDistance | | fFleeDistance | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 3000 | | 3000 | ||
|- | |- | ||
| fCombatDistanceWerewolfMod | | fCombatDistanceWerewolfMod | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 0.3 | | 0.3 | ||
|- | |- | ||
| iWereWolfBounty | | iWereWolfBounty | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 10000 | | 10000 | ||
|- | |- | ||
| fWereWolfSilverWeaponDamageMult | | fWereWolfSilverWeaponDamageMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 1.5 | | 1.5 | ||
|- | |- | ||
| fWereWolfRunMult | | fWereWolfRunMult | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 1.5 | | 1.5 | ||
|- | |- | ||
| sProfitValue | | sProfitValue | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Profit: | | Profit: | ||
|- | |- | ||
| sCompanionShare | | sCompanionShare | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Share | | Share | ||
|- | |- | ||
| sCompanionWarningMessage | | sCompanionWarningMessage | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Your mercenary is poorer now than when he contracted with you. Your mercenary will quit if you do not give him gold or goods to bring his Profit to a positive value. | | Your mercenary is poorer now than when he contracted with you. Your mercenary will quit if you do not give him gold or goods to bring his Profit to a positive value. | ||
|- | |- | ||
| sCompanionWarningButtonOne | | sCompanionWarningButtonOne | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Let the mercenary quit. | | Let the mercenary quit. | ||
|- | |- | ||
| sCompanionWarningButtonTwo | | sCompanionWarningButtonTwo | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Return to Companion Share display. | | Return to Companion Share display. | ||
|- | |- | ||
| sDeleteNote | | sDeleteNote | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Delete Note? | | Delete Note? | ||
|- | |- | ||
| sEditNote | | sEditNote | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Edit Note | | Edit Note | ||
|- | |- | ||
| sWerewolfRefusal | | sWerewolfRefusal | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| You cannot do this as a werewolf. | | You cannot do this as a werewolf. | ||
|- | |- | ||
| sWerewolfPopup | | sWerewolfPopup | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Werewolf | | Werewolf | ||
|- | |- | ||
| sWerewolfRestMessage | | sWerewolfRestMessage | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| You cannot rest in werewolf form. | | You cannot rest in werewolf form. | ||
|- | |- | ||
| sWerewolfAlarmMessage | | sWerewolfAlarmMessage | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| You have been detected changing from a werewolf state. | | You have been detected changing from a werewolf state. | ||
|- | |- | ||
| sTeleportDisabled | | sTeleportDisabled | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Teleportation magic does not work here. | | Teleportation magic does not work here. | ||
|- | |- | ||
| sLevitateDisabled | | sLevitateDisabled | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| Levitation magic does not work here. | | Levitation magic does not work here. | ||
|- | |- | ||
| iWereWolfLevelToAttack | | iWereWolfLevelToAttack | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 20 | | 20 | ||
|- | |- | ||
| iWereWolfFightMod | | iWereWolfFightMod | ||
| | | | ||
| {{StatusCol|green|implemented}} | |||
| 100 | | 100 | ||
|- | |- | ||
| iWereWolfFleeMod | | iWereWolfFleeMod | ||
| | | | ||
| {{StatusCol|red|not started}} | |||
| 100 | | 100 | ||
|} | |} | ||
Revision as of 15:00, 5 October 2014
Notes
Removed due to implementation difference:
- sKeyName_*
Implemented, but unlisted:
- sSkill* (skill names) - sEffect* (magic effect names) - sMagic*ID (summoned creature & bound item IDs) - fWerewolf* (implemented werewolf skill/stat/attribute values)
GMSTs
GMST | Specification | Implementation | Default value |
---|---|---|---|
sMonthMorningstar | implemented | Morning Star | |
sMonthSunsdawn | implemented | Sun's Dawn | |
sMonthFirstseed | implemented | First Seed | |
sMonthRainshand | implemented | Rain's Hand | |
sMonthSecondseed | implemented | Second Seed | |
sMonthMidyear | implemented | Mid Year | |
sMonthSunsheight | implemented | Sun's Height | |
sMonthLastseed | implemented | Last Seed | |
sMonthHeartfire | implemented | Heartfire | |
sMonthFrostfall | implemented | Frost Fall | |
sMonthSunsdusk | implemented | Sun's Dusk | |
sMonthEveningstar | implemented | Evening Star | |
sSpecialization | implemented | Specialization | |
sSpecializationCombat | implemented | Combat | |
sSpecializationMagic | implemented | Magic | |
sSpecializationStealth | implemented | Stealth | |
sSkillClassMajor | implemented | Major Skills | |
sSkillClassMinor | implemented | Minor Skills | |
sSkillClassMisc | implemented | Misc Skills | |
sRacialTraits | not started | Racial Traits | |
sHealthPerHourOfRest | not started | Health per hour of rest | |
sHealthPerLevel | not started | Health per level | |
sGoverningAttribute | implemented | Governing Attribute | |
sClass | implemented | Class | |
sTraits | not started | Traits | |
sJournal | implemented | Journal | |
sOK | implemented | OK | |
sClose | implemented | Close | |
sPrev | not started | Prev | |
sNext | implemented | Next | |
sTake | implemented | Take | |
sWeaponTab | implemented | Weapon | |
sApparelTab | implemented | Apparel | |
sMagicTab | implemented | Magic | |
sMiscTab | implemented | Misc | |
sWornTab | not started | Worn | |
sAllTab | implemented | All | |
sAttack | implemented | Attack | |
sUses | implemented | Uses | |
sQuality | implemented | Quality | |
sCharges | implemented | Charge: | |
sArmorRating | implemented | Armor Rating | |
sSlash | implemented | Slash | |
sThrust | implemented | Thrust | |
sChop | implemented | Chop | |
sEncumbrance | not started | Encumbrance | |
sCondition | implemented | Condition | |
sWeight | implemented | Weight | |
sValue | implemented | Value | |
sLight | implemented | Light | |
sMedium | implemented | Medium | |
sHeavy | implemented | Heavy | |
sCancel | implemented | Cancel | |
sTakeAll | implemented | Take All | |
sUntilHealed | implemented | Until Healed | |
sRest | implemented | Rest | |
sWait | implemented | Wait | |
sRestIllegal | implemented | Resting here is illegal. You'll need to find a bed. | |
sGold | implemented | Gold | |
sMove | not started | Move | |
sTo | implemented | to | |
sActorInCombat | implemented | This character is in combat. | |
sArmor | implemented | Armor | |
sTopics | not started | Topics | |
sService | not started | Service | |
sPersuasion | implemented | Persuasion | |
sBye | not started | Bye | |
sGoodbye | implemented | Goodbye | |
sYes | implemented | Yes | |
sNo | implemented | No | |
sOn | implemented | On | |
sOff | implemented | Off | |
sFull | not started | Full | |
sWorld | implemented | World | |
sExpelled | implemented | EXPELLED | |
sExpelledMessage | implemented | You have been expelled from | |
sFavoriteSkills | implemented | Favorite Skills | |
sGame | not started | Game | |
sVideo | implemented | Video | |
sAudio | implemented | Audio | |
sControls | implemented | Controls | |
sPrefs | implemented | Prefs | |
sPreferences | not started | Preferences | |
sNewGame | not started | New Game | |
sExitGame | not started | Exit Game | |
sOptions | not started | Options Menu | |
sSaveGame | not started | Save Game | |
sLoadGame | not started | Load Game | |
sDeleteGame | implemented | Delete Game | |
sSaveGameDenied | implemented | You cannot save your game right now. | |
sSaveGameFailed | not started | An error was encountered while saving the game. | |
sSaveGameTooBig | not started | There is not enough space to save this game. Free up at least %i blocks and try again. | |
sSaveGameNoMemory | not started | Unable to create Save Game. Free up 100 blocks and try again. | |
sMaximumSaveGameMessage | removed | You have reached the limit of Morrowind saved games. Please delete a Morrowind saved game and try again. | |
sRender_Distance | implemented | View Distance | |
sNear | implemented | Near | |
sFar | implemented | Far | |
sGamma_Correction | not started | Gamma Correction | |
sLight_Gamma | not started | Light | |
sDark_Gamma | not started | Dark | |
sSeldom | not started | Seldom | |
sAlways | not started | Always | |
sWaterTerrainReflect | not started | Reflect Terrain | |
sWaterReflectUpdate | not started | Reflection Updating | |
fWaterReflectUpdateAlways | not started | 0 | |
fWaterReflectUpdateSeldom | not started | 10 | |
sMaster | implemented | Master | |
sVoice | implemented | Voice | |
sEffects | implemented | Effects | |
sFootsteps | implemented | Footsteps | |
sMusic | implemented | Music | |
sTransparency_Menu | implemented | Menu Transparency | |
sMenu_Help_Delay | implemented | Menu Help Delay | |
sAIDistance | not started | AI Distance | |
sHigh | implemented | High | |
sLow | implemented | Low | |
sDetail_Level | not started | Detail Level | |
sMenus | not started | Menus | |
sStrip | not started | Strip | |
sReturnToGame | not started | Return To Game | |
sForward | implemented | Forward | |
sBack | implemented | Back | |
sLeft | implemented | Left | |
sRight | implemented | Right | |
sUse | implemented | Use | |
sActivate | implemented | Activate | |
sReady_Weapon | implemented | Ready Weapon | |
sReady_Magic | implemented | Ready Magic | |
sCrouch_Sneak | implemented | Sneak | |
sRun | implemented | Run | |
sAlways_Run | implemented | Always Run | |
sAuto_Run | implemented | Auto Run | |
sJump | implemented | Jump | |
sNextWeapon | not started | Next Weapon | |
sPrevWeapon | not started | Previous Weapon | |
sNextSpell | not started | Next Spell | |
sPrevSpell | not started | Previous Spell | |
sTogglePOVCmd | implemented | Toggle POV | |
sMenu_Mode | not started | Menu Mode | |
sJournalCmd | not started | Journal | |
sRestKey | implemented | Rest | |
sQuickMenu | implemented | Quick Menu | |
sQuick1Cmd | implemented | Quick 1 | |
sQuick2Cmd | implemented | Quick 2 | |
sQuick3Cmd | implemented | Quick 3 | |
sQuick4Cmd | implemented | Quick 4 | |
sQuick5Cmd | implemented | Quick 5 | |
sQuick6Cmd | implemented | Quick 6 | |
sQuick7Cmd | implemented | Quick 7 | |
sQuick8Cmd | implemented | Quick 8 | |
sQuick9Cmd | implemented | Quick 9 | |
sQuick10Cmd | implemented | Quick 10 | |
sQuickSaveCmd | implemented | Quick Save | |
sQuickLoadCmd | implemented | Quick Load | |
sForwardXbox | removed | Move Forward | |
sBackXbox | removed | Move Backward | |
sSlideLeftXbox | removed | Slide Left | |
sSlideRightXbox | removed | Slide Right | |
sMenuModeXbox | removed | Menu Mode | |
sActivateXbox | removed | Activate | |
sUseXbox | removed | Use | |
sReadyItemXbox | removed | Ready Item | |
sReadyMagicXbox | removed | Ready Magic | |
sCrouchXbox | removed | Sneak | |
sRunXbox | removed | Run | |
sToggleRunXbox | removed | Toggle Run | |
sJumpXbox | removed | Jump | |
sTogglePOVXbox | removed | Toggle View | |
sMenuNextXbox | removed | Next Menu | |
sMenuPrevXbox | removed | Previous Menu | |
sJournalXbox | removed | Journal | |
sQuick4Xbox | removed | sQuick4Xbox | |
sQuick5Xbox | removed | sQuick5Xbox | |
sQuick6Xbox | removed | sQuick6Xbox | |
sQuick7Xbox | removed | sQuick7Xbox | |
sQuick8Xbox | removed | sQuick8Xbox | |
sQuick9Xbox | removed | sQuick9Xbox | |
sQuick0Xbox | removed | sQuick0Xbox | |
sOptionsMenuXbox | removed | Options Menu | |
sSystemMenuXbox | removed | System Menu | |
sRestMenuXbox | removed | Rest/Wait | |
sQuickSaveXbox | removed | Quick Save | |
sQuickLoadXbox | removed | Quick Load | |
sMoveUpXbox | removed | Move Up | |
sMoveDownXbox | removed | Move Down | |
sLookUpXbox | removed | Look Up | |
sLookDownXbox | removed | Look Down | |
sTurnLeftXbox | removed | Turn Left | |
sTurnRightXbox | removed | Turn Right | |
sNextWeaponXbox | removed | Next Weapon | |
sPrevWeaponXbox | removed | Previous Weapon | |
sNextSpellXbox | removed | Next Spell | |
sPrevSpellXbox | removed | Previous Spell | |
sDialogText1Xbox | removed | PUSH | |
sDialogText2Xbox | removed | TO GO BACK | |
sDialogText3Xbox | removed | TO READ MORE | |
sQuick_Save | implemented | Auto-Save when Rest | |
sShadowText | not started | Real-time Shadows | |
sLockSuccess | implemented | Lock pick success! | |
sLockFail | implemented | Lock pick failed. | |
sLockImpossible | implemented | Lock too complex. | |
sTrapSuccess | implemented | Trap disarmed! | |
sTrapFail | implemented | Disarm trap failed. | |
sTrapImpossible | implemented | Trap too complex, your chance to disarm it is zero | |
sTrapped | implemented | Trapped | |
sLockLevel | implemented | Lock Level | |
sKeyUsed | implemented | used to open lock | |
sUnlocked | implemented | Unlocked | |
fRepairMult | implemented | 1 | |
fRepairAmountMult | implemented | 3 | |
fSpellValueMult | implemented | 10 | |
fSpellMakingValueMult | implemented | 7 | |
fEnchantmentValueMult | implemented | 1000 | |
fTravelMult | implemented | 4000 | |
fTravelTimeMult | implemented | 16000 | |
fMagesGuildTravel | implemented | 10 | |
sBarter | implemented | Barter | |
sRepair | implemented | Repair | |
sSpells | implemented | Spells | |
sTraining | implemented | Training | |
sTravel | implemented | Travel | |
sSpellmaking | implemented | Spellmaking | |
sEnchanting | implemented | Enchanting | |
sJoystickNotFound | removed | Joystick not found. | |
sJournalEntry | implemented | Your journal has been updated. | |
sDay | implemented | Day | |
sCreate | implemented | Create | |
sIngredients | implemented | Ingredients | |
sApparatus | implemented | Apparatus | |
sCreatedEffects | implemented | Created Effects | |
sOnetypeEffectMessage | implemented | This effect has already been added. | |
sName | implemented | Name | |
sNameTitle | not started | Name | |
sSelect | not started | Select | |
sBuy | implemented | Buy | |
sInfo | not started | Info | |
sMagicEffects | implemented | Magic Effects | |
sOnce | not started | Once | |
sCostCharge | implemented | Cost/Charge | |
sCostChance | implemented | Cost/Chance | |
sAttributesMenu1 | implemented | Choose an Attribute | |
sBirthsignmenu1 | implemented | Abilities: | |
sBirthsignmenu2 | implemented | Spells: | |
sChooseClassMenu1 | implemented | Specialization: | |
sChooseClassMenu2 | implemented | Favorite Attributes: | |
sChooseClassMenu3 | implemented | Major Skills: | |
sChooseClassMenu4 | implemented | Minor Skills: | |
sCreateClassMenuWarning | not started | Reselect your class? | |
sClassChoiceMenu1 | implemented | Answer his questions (Generates Class) | |
sClassChoiceMenu2 | implemented | Give him the info (Pick from Class List) | |
sClassChoiceMenu3 | implemented | Fill out forms yourself (Create Custom Class) | |
sNotifyMessage1 | implemented | You can only rest on solid ground. | |
sNotifyMessage2 | implemented | You can't rest here enemies are nearby. | |
sNotifyMessage3 | not started | You cannot sleep when dreaming. | |
sNotifyMessage4 | implemented | Saving... | |
sNotifyMessage4XBOX | removed | Saving. Please don't turn off your Xbox console. | |
sNotifyMessage5 | removed | You must place the object you are holding into a container before exiting menus. | |
sNotifyMessage6 | not started | Only one of each ingredient can be used to make a potion. | |
sNotifyMessage6a | implemented | At least two ingredients are needed to make a potion. | |
sNotifyMessage7 | not started | Only four ingredients can be used in a potion. | |
sNotifyMessage8 | implemented | Your potion failed. | |
sNotifyMessage9 | implemented | Your offer is refused. | |
sNotifyMessage10 | implemented | You have to name the spell before buying it. | |
sNotifyMessage11 | implemented | You have to have an item to enchant. | |
sNotifyMessage12 | not started | You don't have enough gold to buy this spell. | |
sNotifyMessage13 | implemented | Beast races cannot wear full helmets. | |
sNotifyMessage14 | implemented | Beast races cannot wear boots. | |
sNotifyMessage15 | implemented | Beast races cannot wear shoes. | |
sNotifyMessage16 | not started | You can only wear one clothing item at a time. | |
sNotifyMessage16_a | not started | You can only equip one item of that type at a time. | |
sNotifyMessage17 | implemented | You cannot train a skill above its governing attribute. | |
sNotifyMessage18 | implemented | You don't have enough gold to buy this spell. | |
sNotifyMessage19 | removed | Only one apparatus can be placed in each slot of the alchemy menu. | |
sNotifyMessage20 | removed | Please remove the object already in the mortar and pestle slot. | |
sNotifyMessage21 | removed | Please remove the object already in the alembic slot. | |
sNotifyMessage22 | removed | Please remove the object already in the calcinator slot. | |
sNotifyMessage23 | removed | Please remove the object already in the retort slot. | |
sNotifyMessage24 | not started | You need to assign all the major and minor skill slots. | |
sNotifyMessage25 | not started | You need to pick two favorite attributes. | |
sNotifyMessage26 | not started | You need to pick a specialization. | |
sNotifyMessage27 | not started | You need to assign all the major and minor skill slots. | |
sNotifyMessage28 | implemented | You can only add eight effects to a spell. | |
sNotifyMessage29 | implemented | You cannot add more enchantment to an object then it can hold. | |
sNotifyMessage30 | implemented | You have to add at least one effect to a spell. | |
sNotifyMessage31 | removed | Items already enchanted cannot have another enchantment added. | |
sNotifyMessage32 | implemented | Only soul gems with a soul can be put in the soul gem slot. | |
sNotifyMessage33 | removed | Only soul gems put in the soul gem slot. | |
sNotifyMessage34 | implemented | The enchantment failed and your gem is destroyed. | |
sNotifyMessage35 | removed | Only one apparatus item can be equipped at a time. | |
sNotifyMessage36 | implemented | You have to distribute all you points before exiting. | |
sNotifyMessage37 | implemented | You need to type in your name. | |
sNotifyMessage38 | not started | Skill Increase: | |
sNotifyMessage39 | implemented | Your %s skill increased to %d. | |
sNotifyMessage40 | not started | Skill Maximum Reached. | |
sNotifyMessage41 | not started | Your %s skill has reached the limit of your %s. | |
sNotifyMessage42 | implemented | You have been released after %d day.
A skill has been affected by your time in prison. | |
sNotifyMessage43 | implemented | You have been released after %d days.
Your skills have been affected by your time in prison. | |
sNotifyMessage44 | implemented | Your %s skill decreased to %d. | |
sNotifyMessage45 | implemented | You need a Mortar and Pestle to use | |
sNotifyMessage46 | not started | You need a Alembic to use | |
sNotifyMessage47 | not started | You need a Calcinator to use | |
sNotifyMessage48 | not started | You need a Retort to use | |
sNotifyMessage49 | implemented | That %s is mine. | |
sNotifyMessage50 | implemented | %s has no effect on you. | |
sNotifyMessage51 | implemented | The %s has been used up. | |
sNotifyMessage52 | implemented | You must have a soul gem with a soul to make an Enchanted Item | |
sNotifyMessage53 | not started | Your menu sizes and positions have been saved for exploring mode. | |
sNotifyMessage54 | implemented | Do you want to start a new game and lose your current game? | |
sNotifyMessage55 | removed | Please reconnect the controller and press START to continue. | |
sNotifyMessage56 | removed | There's a problem with the disc you're using. It may be dirty or damaged.
Press A to continue. | |
sNotifyMessage57 | removed | Please press START to begin. | |
sNotifyMessage58 | removed | Your Xbox Hard Disk doesn't have enough free blocks to save games.
Press A to continue without saving or B to free more blocks. | |
sNotifyMessage59 | implemented | You are over-encumbered. | |
sNotifyMessage60 | implemented | %s has been added to your inventory. | |
sNotifyMessage61 | implemented | %d %s has been added to your inventory. | |
sNotifyMessage62 | implemented | %s has been removed from your inventory. | |
sNotifyMessage63 | implemented | %d %s has been removed from your inventory. | |
sNotifyMessage64 | implemented | You can't sleep in someone else's bed! | |
sNotifyMessage65 | implemented | You can't save a game with no name! | |
sNotifyMessage66 | implemented | This will reset all controls to the default settings. Do you wish to continue? | |
sNotifyMessage67 | implemented | This will immediately change your resolution. Do you want to continue? | |
sInPrisonTitle | not started | Serving time... | |
sInfoRefusal | not started | Info Refusal | |
sAdmireSuccess | implemented | Admire Success | |
sAdmireFail | implemented | Admire Fail | |
sIntimidateSuccess | implemented | Intimidate Success | |
sIntimidateFail | implemented | Intimidate Fail | |
sTauntSuccess | implemented | Taunt Success | |
sTauntFail | implemented | Taunt Fail | |
sServiceRefusal | implemented | Service Refusal | |
sBribeSuccess | implemented | Bribe Success | |
sBribeFail | implemented | Bribe Fail | |
sBookSkillMessage | not started | You have gained knowledge from this book. | |
sLoadingMessage1 | not started | Loading Master/Plugin Files | |
sLoadingMessage2 | implemented | Loading Interior | |
sLoadingMessage3 | implemented | Loading Exterior | |
sLoadingMessage4 | not started | Initializing Data... | |
sLoadingMessage5 | not started | Parsing Quests... | |
sLoadingMessage9 | not started | Clearing Data... | |
sLoadingMessage14 | implemented | Loading Save Game | |
sLoadingMessage15 | not started | Loading (%s) | |
sInvalidSaveGameMsg | not started | This file is an invalid Save Game. | |
sInvalidSaveGameMsgXBOX | removed | Unable to load saved game. Press A to continue. | |
sLoadingErrorsMsg | not started | Errors were encountered loading from file '%s'. | |
sMissingMastersMsg | not started | The currently selected master files and plugins do not match the ones used by this save game. Errors may occur during load or game play.
Do you wish to continue? | |
sChangedMastersMsg | not started | The selected master files and plugins may have changed since this save game was created. Errors may occur during load or game play.
Do you wish to continue? | |
sMastPlugMismatchMsg | not started | One of the files that "%s" is dependent on has changed since the last save.
This may result in errors. Saving again will clear this message but not necessarily fix any errors. | |
sGeneralMastPlugMismatchMsg | not started | One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. | |
sLoadLastSaveMsg | implemented | The most recent Save Game is '%s'.
Would you like to load it? | |
sMessage1 | not started | Do you want to Load a save game and lose your current game? | |
sMessage2 | implemented | Quit Morrowind? | |
sMessage3 | implemented | Are you sure you want to delete this Save Game? | |
sMessage4 | implemented | Are you sure you want to overwrite this Save Game? | |
sMessage5 | not started | Do you wish to quit your current game?
All unsaved progress will be lost. | |
sMessageQuestionAnswer1 | implemented | Your personality and past reflect a: | |
sMessageQuestionAnswer2 | implemented | Accept this Class | |
sMessageQuestionAnswer3 | implemented | Choose Another Class | |
sBarterDialog1 | implemented | You cannot afford this transaction. | |
sBarterDialog2 | implemented | I cannot afford this transaction. | |
sBarterDialog3 | removed | This is to heavy for you to carry. | |
sBarterDialog4 | implemented | I don't buy that item. | |
sBarterDialog5 | implemented | Thank you, Please Come Again. | |
sBarterDialog6 | removed | You need to place the bartered item before existing Barter Menu! | |
sBarterDialog7 | implemented | Price | |
sBarterDialog8 | implemented | Offer | |
sBarterDialog9 | not started | You cannot sell summoned items! | |
sBarterDialog10 | removed | You cannot buy summoned items! | |
sBarterDialog11 | implemented | You need to trade items before making an offer. | |
sBarterDialog12 | implemented | You cannot drop summoned items! | |
sInventoryMessage1 | implemented | This object is broken and cannot be equipped until fixed. | |
sInventoryMessage2 | implemented | You cannot repair items during battle. | |
sInventoryMessage3 | implemented | You cannot make potions during battle. | |
sInventoryMessage4 | implemented | You cannot read during battle. | |
sInventoryMessage5 | implemented | You cannot use soul gems during battle. | |
sContentsMessage1 | not started | You cannot remove summoned items from their container. | |
sContentsMessage2 | implemented | You cannot place items in this container. | |
sContentsMessage3 | implemented | The item will not fit. | |
sAttributeListTitle | not started | Attribute List | |
sConsoleTitle | implemented | Console | |
sCreateClassMenu1 | implemented | Class Description | |
sCreateClassMenu2 | removed | Close the Description menu before leaving Class Creation | |
sCreateClassMenu3 | not started | The class needs a description. | |
sCreateClassMenuHelp1 | implemented | You'll get +5 to all skills of your specialization. They'll also be easier to increase. | |
sCreateClassMenuHelp2 | implemented | You'll get +10 to each of your favored attributes. | |
sControlsMenu1 | implemented | Reset Controls | |
sControlsMenu2 | not started | Mouse Sensitivity | |
sControlsMenu3 | implemented | Press a key or push a button to set this command. | |
sControlsMenu4 | not started | Vertical Sensitivity | |
sControlsMenu5 | not started | Horizontal Sensitivity | |
sControlsMenu6 | not started | Push a button to set this command. | |
sGameWithoutLauncherXbox | removed | The game was started without the launcher. Press START to continue. | |
sDialogMenu1 | not started | Final Disposition: | |
sEnchantmentMenu1 | not started | Enchantment Menu | |
sEnchantmentMenu2 | not started | Enchantment Name | |
sEnchantmentMenu3 | implemented | Enchantment | |
sEnchantmentMenu4 | implemented | Point Cost | |
sEnchantmentMenu5 | not started | Buy | |
sEnchantmentMenu6 | not started | Chance | |
sEnchantmentMenu7 | not started | Please remove the current soul gem before placing a different soul gem. | |
sEnchantmentMenu8 | implemented | You cannot buy a spell that has a zero point cost. | |
sEnchantmentMenu9 | removed | You cannot enchant more then one item of that type at a time. | |
sEnchantmentMenu10 | not started | The cast cost cannot exceed the charge amount put into the time | |
sEnchantmentMenu11 | implemented | You must add at least one effect to an enchantment | |
sEnchantmentMenu12 | implemented | You have successfully created an enchanted item | |
sEnchantmentHelp1 | implemented | Slot for item to enchant. Only weapons, armor, scrolls and clothing that are not already enchanted can be enchanted. | |
sEnchantmentHelp2 | implemented | Slot for the soul gem used to enchant an item. Only soul gems filled with a soul can be used. The soul amount is the total charge placed into the item. | |
sEnchantmentHelp3 | implemented | The first number is the total amount the enchantment would cost to cast. The second number is the total enchantment cost that can be placed on this type of item. | |
sEnchantmentHelp4 | implemented | The amount of charge points needed each time this enchantment is cast. This number is modified by your enchant skill. | |
sEnchantmentHelp5 | implemented | The amount of soul in the soul gem in the soul gem slot | |
sEnchantmentHelp6 | implemented | Amount of gold to buy this enchantment | |
sEnchantmentHelp7 | implemented | Type of cast for the enchantment. | |
sEnchantmentHelp8 | implemented | Name you give the spell. | |
sEnchantmentHelp9 | implemented | Magic effects you know that you can add to an item | |
sEnchantmentHelp10 | implemented | Current effects on the item | |
sInputMenu1 | implemented | Enter | |
sInventoryMenu1 | removed | You cannot equip items being bartered. | |
sLevelUpMenu1 | implemented | You have ascended to Level | |
sLevelUpMenu2 | removed | It's all suddenly obvious to you. You just have to concentrate. All the energy and time you've wasted is a sin, but without the experience you've gained, taking risks, taking responsibility for failure how could you have understood? | |
sLevelUpMenu3 | removed | x2 | |
sLevelUpMenu4 | removed | x3 | |
sLevelUpMsg | implemented | You should rest and meditate on what you've learned. | |
sLevelUp | not started | Level Up | |
sRange | not started | Range | |
sArea | implemented | Area | |
sMagnitude | implemented | Magnitude | |
sDuration | implemented | Duration | |
sDrain | not started | Drain | |
sAbsorb | not started | Absorb | |
sFortify | not started | Fortify | |
sRestore | not started | Restore | |
sDamage | not started | Damage | |
spoint | implemented | pt | |
spoints | implemented | pts | |
spercent | implemented | % | |
sfor | implemented | for | |
ssecond | implemented | sec | |
sseconds | implemented | secs | |
sin | implemented | in | |
sfootarea | implemented | ft | |
sfeet | implemented | ft | |
sXTimes | implemented | x | |
sXTimesINT | implemented | x INT | |
sonword | implemented | on | |
sNone | implemented | None | |
sDone | not started | Done | |
sStartCell | removed | Cavern of the Incarnate | |
sStartError | removed | Cannot start in an empty interior cell! | |
sStartCellError | removed | Starting interior cell "Cavern of the Incarnate" not found! | |
sAdmire | implemented | Admire | |
sIntimidate | implemented | Intimidate | |
sTaunt | implemented | Taunt | |
sBribe 10 Gold | implemented | Bribe 10 Gold | |
sBribe 100 Gold | implemented | Bribe 100 Gold | |
sBribe 1000 Gold | implemented | Bribe 1000 Gold | |
sPersuasionMenuTitle | implemented | Persuasion | |
sFast | implemented | Fast | |
sSlow | implemented | Slow | |
sBestAttack | implemented | Always Use Best Attack | |
sSubtitles | implemented | Subtitles | |
sMouseFlip | implemented | Invert Y Axis | |
sCursorOff | implemented | Crosshair | |
sEnableJoystick | not started | Enable Joystick | |
sXStrafe | not started | X-Axis Movement | |
sStrafe | not started | Strafe | |
sTurn | not started | Turn | |
sMouseWheelUpShort | not started | MWheel Up | |
sMouseWheelDownShort | not started | MWheel Down | |
sMouse | implemented | Mouse | |
sJoystickShort | not started | Joy | |
sJoystickHatShort | not started | JHat | |
sPickUp | not started | Take | |
sItemName | not started | Item Name | |
sNoName | not started | NO NAME GIVEN! | |
sItem | implemented | Item | |
sRaceMenu1 | implemented | Appearance | |
sRaceMenu2 | implemented | Change Sex | |
sRaceMenu3 | implemented | Change Face | |
sRaceMenu4 | implemented | Change Hair | |
sRaceMenu5 | implemented | Race | |
sRaceMenu6 | not started | Race Description | |
sRaceMenu7 | implemented | Specials | |
sRestMenu1 | not started | How many hours? | |
sRestMenu2 | implemented | Hours | |
sRestMenu3 | implemented | REST | |
sRestMenu4 | not started | You can't rest right now. | |
fRestMagicMult | implemented | 0.15 | |
sSaveMenu1 | not started | New Save Game | |
sServiceRepairTitle | implemented | Repair Service Menu | |
sServiceTravelTitle | implemented | Travel | |
sServiceTrainingTitle | implemented | Training | |
sServiceTrainingWords | implemented | I can teach nothing more about that skill | |
sServiceSpellsTitle | implemented | Spells | |
sSkillsMenu1 | implemented | Choose a Skill | |
sBonusSkillTitle | implemented | Skill Bonus | |
sSpecializationMenu1 | implemented | Choose a Specialization | |
sSpellmakingMenuTitle | implemented | Spellmaking | |
sSpellmakingMenu1 | implemented | Spell Chance | |
sSpellmakingHelp1 | not started | Name you give the spell. | |
sSpellmakingHelp2 | not started | Amount of Magika one cast of the spell will cost | |
sSpellmakingHelp3 | not started | The chance you have to cast the spell at your current skill level | |
sSpellmakingHelp4 | not started | How much gold the spell will cost you. | |
sSpellmakingHelp5 | not started | Magic effects you know that you can add to a spell | |
sSpellmakingHelp6 | not started | Current effects on the spell | |
sKilledEssential | implemented | With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created. | |
sCrimeMessage | implemented | Your crime has been reported! | |
sPotionSuccess | implemented | You created a potion | |
sMagicItem | implemented | Magic Items | |
sMagnitudeDes | not started | The range of a spells power | |
sAreaDes | not started | The radius the spell attempt to affect | |
sDurationDes | not started | The length a spell lasts | |
sRangeDes | not started | What the spell is directed at such as yourself, a target or who you touch | |
sCrimeHelp | implemented | The penalty you must pay for your crimes, if caught. | |
sSoulGem | implemented | Soul | |
sCastCost | implemented | Cast Cost | |
sTravelServiceTitle | implemented | Select destination | |
sSpellServiceTitle | implemented | Select spell to buy | |
sRepairServiceTitle | implemented | Select item to repair | |
sTrainingServiceTitle | implemented | Select skill to train | |
sMortar | removed | Mortar | |
sCalcinator | removed | Calcinator | |
sAlembic | removed | Alembic | |
sRetort | removed | Retort | |
sQuestionMark | not started | ? | |
s3dAudio | not started | 3D Audio | |
s3dHardware | not started | Hardware Accelerated | |
s3dSoftware | not started | Software Mode | |
sYourGold | implemented | YOUR GOLD | |
sSellerGold | implemented | SELLER GOLD | |
sTotalCost | implemented | TOTAL COST | |
sTotalSold | implemented | TOTAL SOLD | |
sOffer | not started | Offer | |
sLess | not started | Less | |
sMore | not started | More | |
sInventory | removed | Inventory | |
sBookPageOne | removed | 1 | |
sBookPageTwo | removed | 2 | |
sDisposeofCorpse | implemented | Dispose of Corpse | |
sCaughtStealingMessage | not started | Hey he's stealing my stuff! | |
sUserDefinedClass | not started | User Defined Class | |
sAsk | not started | Ask | |
sEnchantItems | implemented | Items to Enchant | |
sSoulGemsWithSouls | implemented | Soul Gems with Souls | |
sDoYouWantTo | implemented | Do you want to | |
sRechargeEnchantment | implemented | Recharge Enchanted Item | |
sMake Enchantment | implemented | Make an Enchanted Item | |
sSell | removed | Sell | |
sEquip | removed | Equip | |
sDrop | removed | Drop | |
sContainer | removed | Container | |
sStats | removed | Stats | |
sMap | removed | Map | |
sCenter | not started | Center | |
sSaveMenuHelp01 | not started | th of | |
sSaveMenuHelp02 | not started | month | |
sSaveMenuHelp03 | not started | day | |
sSaveMenuHelp04 | implemented | a.m. | |
sSaveMenuHelp05 | implemented | p.m. | |
sSaveMenuHelp06 | not started | Delete Game? | |
sBlocks | not started | Blocks | |
sFileSize | not started | File Size | |
sSave | not started | Save | |
sDeleteSpell | implemented | Delete Spell | |
sQuestionDeleteSpell | implemented | Are you sure you wish to delete %s? | |
sDeleteSpellError | implemented | You cannot delete this item from the Magic Menu | |
sLocal | implemented | Local | |
sLoadFailedMessage | not started | Your last load failed. You must load another game or start a new game. | |
sShadows | implemented | Shadows | |
sControlerVibration | not started | Controller Vibration | |
sQuanityMenuMessage01 | implemented | Amount to Sell | |
sQuanityMenuMessage02 | implemented | Amount to Buy | |
sSex | not started | Sex | |
sHair | not started | Hair | |
sFace | not started | Face | |
sRepairFailed | implemented | Your repair failed! | |
sRepairSuccess | implemented | Your repair succeeded! | |
sHeal | not started | Heal | |
sgp | implemented | gp | |
sSetValueMessage01 | removed | The maximum magnitude cannot be less then the minimum magnitude! | |
sDelete | implemented | Delete | |
sVideoWarning | removed | Warning: Video Resolution does not allow shadows. | |
sResChangeWarning | removed | Desired resolution not supported by video card. | |
sShift | removed | Shift | |
sBackspace | removed | Backspace | |
sCustomClassName | implemented | Adventurer | |
sSpace | removed | Space | |
sInventorySelectNoItems | not started | You have no items to fill this slot. | |
sInventorySelectNoSoul | implemented | You have no filled Soul Gems | |
sInventorySelectNoIngredients | not started | You have no ingredients | |
sDisposeCorpseFail | implemented | You can not remove this corpse | |
sQuickMenuTitle | implemented | Quick Keys | |
sQuickMenuInstruc | implemented | Click on quick key slot to add a spell, magic item or inventory item | |
sQuickMenu1 | implemented | Item to QuickKey | |
sQuickMenu2 | implemented | Inventory Menu Item | |
sQuickMenu3 | implemented | Magic Menu Item | |
sQuickMenu4 | implemented | Delete QuickKey Item | |
sQuickMenu5 | implemented | You no longer have | |
sQuickMenu6 | implemented | Inventory Items to Quick key | |
sMagicSelectTitle | not started | Select a magic to Quick key. | |
sNextRank | implemented | Next Rank: | |
sNeedOneSkill | implemented | Need one skill at | |
sNeedTwoSkills | implemented | Need two skills at | |
sand | not started | and | |
sOneHanded | implemented | One Handed | |
sTwoHanded | implemented | Two Handed | |
sType | implemented | Type: | |
sAt | not started | At | |
sUnequip | not started | Unequip | |
sScrolldown | not started | Scroll Down | |
sScrollup | not started | Scroll Up | |
sSleepInterrupt | implemented | Your rest has been interrupted. | |
sSoultrapSuccess | implemented | Your have trapped a soul | |
sCantEquipWeapWarning | removed, no longer a limitation | Finish your current attack before equipping a new weapon | |
sOfferMenuTitle | not started | Offer Menu | |
sPowers | implemented | Powers | |
sBreath | implemented | Breath | |
sDifficulty | implemented | Difficulty | |
sEasy | implemented | Easy | |
sHard | implemented | Hard | |
sAttributeStrength | implemented | Strength | |
sAttributeIntelligence | implemented | Intelligence | |
sAttributeWillpower | implemented | Willpower | |
sAttributeAgility | implemented | Agility | |
sAttributeSpeed | implemented | Speed | |
sAttributeEndurance | implemented | Endurance | |
sAttributePersonality | implemented | Personality | |
sAttributeLuck | implemented | Luck | |
sHealth | implemented | Health | |
sRace | implemented | Race | |
sLevel | implemented | Level | |
sLevels | implemented | Levels | |
sFaction | implemented | Faction | |
sBirthSign | implemented | Sign | |
sBounty | implemented | Bounty | |
sReputation | implemented | Reputation | |
sSchool | implemented | School | |
sSkill | not started | Skill | |
sSkillProgress | implemented | Progress towards skill increase | |
sSkillMaxReached | implemented | Maximum proficiency has been reached. | |
sLevelProgress | implemented | Progress towards level increase | |
sMagic | implemented | Magicka | |
sMagicMenu | removed | Magic | |
sFatigue | implemented | Fatigue | |
sSkillsMenuReputationHelp | implemented | Your fame rating in the world of Morrowind. | |
sStrDesc | implemented | Affects your starting Health, how much you can carry, your maximum Fatigue, and how much damage you do in melee. | |
sIntDesc | implemented | Determines your maximum amount of Magicka. | |
sWilDesc | implemented | Affects your ability to resist magic, and your maximum Fatigue. | |
sAgiDesc | implemented | Affects your ability to dodge and hit targets in melee as well as your maximum Fatigue. | |
sSpdDesc | implemented | Determines how fast you can move. | |
sEndDesc | implemented | Affects your starting Health, your Health gain per level, and your maximum Fatigue. | |
sPerDesc | implemented | Affects your ability to deal with other characters and how much they like you. | |
sLucDesc | implemented | Affects every action you do in a small way. | |
sFatDesc | implemented | How tired you are. Low fatigue makes it harder to successfully perform actions. | |
sHealthDesc | implemented | The amount of damage you can take before you die. Increases every time you gain a level. | |
sMagDesc | implemented | Used to cast spells. Magicka is naturally restored by resting. | |
fWortChanceValue | implemented | 15 | |
sDefaultCellname | implemented | Wilderness | |
fMinWalkSpeed | implemented | 100 | |
fMaxWalkSpeed | implemented | 200 | |
fMinWalkSpeedCreature | implemented | 5 | |
fMaxWalkSpeedCreature | implemented | 300 | |
fEncumberedMoveEffect | implemented | 0.3 | |
fBaseRunMultiplier | implemented | 1.75 | |
fAthleticsRunBonus | implemented | 1 | |
fJumpAcrobaticsBase | implemented | 128 | |
fJumpAcroMultiplier | implemented | 4 | |
fJumpEncumbranceBase | implemented | 0.5 | |
fJumpEncumbranceMultiplier | implemented | 1 | |
fJumpRunMultiplier | implemented | 1 | |
fJumpMoveBase | implemented | 0.5 | |
fJumpMoveMult | implemented | 0.5 | |
fSwimWalkBase | not started | 0.5 | |
fSwimRunBase | implemented | 0.5 | |
fSwimWalkAthleticsMult | not started | 0.02 | |
fSwimRunAthleticsMult | implemented | 0.1 | |
fSwimHeightScale | not started | 0.9 | |
fHoldBreathTime | implemented | 20 | |
fHoldBreathEndMult | not started | 0.5 | |
fSuffocationDamage | implemented | 3 | |
fMinFlySpeed | implemented | 5 | |
fMaxFlySpeed | implemented | 300 | |
fStromWindSpeed | not started | 0.7 | |
fStromWalkMult | implemented | 0.25 | |
fFallDamageDistanceMin | implemented | 400 | |
fFallDistanceBase | implemented | 0 | |
fFallDistanceMult | implemented | 0.07 | |
fFallAcroBase | implemented | 0.25 | |
fFallAcroMult | implemented | 0.01 | |
iMaxActivateDist | implemented | 192 | |
iMaxInfoDist | not started | 192 | |
fVanityDelay | implemented | 30 | |
fMaxHeadTrackDistance | not started | 400 | |
fInteriorHeadTrackMult | not started | 0.5 | |
iHelmWeight | implemented | 5 | |
iPauldronWeight | implemented | 10 | |
iCuirassWeight | implemented | 30 | |
iGauntletWeight | implemented | 5 | |
iGreavesWeight | implemented | 15 | |
iBootsWeight | implemented | 20 | |
iShieldWeight | implemented | 15 | |
fLightMaxMod | implemented | 0.6 | |
fMedMaxMod | implemented | 0.9 | |
fUnarmoredBase1 | implemented | 0.1 | |
fUnarmoredBase2 | implemented | 0.065 | |
iBaseArmorSkill | implemented | 30 | |
fBlockStillBonus | implemented | 1.25 | |
fDamageStrengthBase | implemented | 0.5 | |
fDamageStrengthMult | implemented | 0.1 | |
fSwingBlockBase | implemented | 1 | |
fSwingBlockMult | implemented | 1 | |
fFatigueBase | implemented | 1.25 | |
fFatigueMult | implemented | 0.5 | |
fFatigueReturnBase | implemented | 2.5 | |
fFatigueReturnMult | implemented | 0.02 | |
fEndFatigueMult | implemented | 0.04 | |
fFatigueAttackBase | implemented | 2 | |
fFatigueAttackMult | implemented | 0 | |
fWeaponFatigueMult | implemented | 0.25 | |
fFatigueBlockBase | implemented | 4 | |
fFatigueBlockMult | implemented | 0 | |
fWeaponFatigueBlockMult | implemented | 1 | |
fFatigueRunBase | implemented | 5 | |
fFatigueRunMult | implemented | 2 | |
fFatigueJumpBase | implemented | 5 | |
fFatigueJumpMult | implemented | 0 | |
fFatigueSwimWalkBase | implemented | 2.5 | |
fFatigueSwimRunBase | implemented | 7 | |
fFatigueSwimWalkMult | implemented | 0 | |
fFatigueSwimRunMult | implemented | 0 | |
fFatigueSneakBase | implemented | 1.5 | |
fFatigueSneakMult | implemented | 1.5 | |
fMinHandToHandMult | implemented | 0.1 | |
fMaxHandToHandMult | implemented | 0.5 | |
fHandtoHandHealthPer | implemented | 0.1 | |
fCombatInvisoMult | not started | 0.2 | |
fCombatKODamageMult | implemented | 1.5 | |
fCombatCriticalStrikeMult | implemented | 4 | |
iBlockMinChance | implemented | 10 | |
iBlockMaxChance | implemented | 50 | |
fLevelUpHealthEndMult | implemented | 0.1 | |
fSoulGemMult | implemented | 3 | |
fEffectCostMult | implemented | 0.5 | |
fSpellPriceMult | not started | 2 | |
fFatigueSpellBase | implemented | 0 | |
fFatigueSpellMult | implemented | 0 | |
fFatigueSpellCostMult | removed | 0 | |
fPotionStrengthMult | implemented | 0.5 | |
fPotionT1MagMult | implemented | 1.5 | |
fPotionT1DurMult | implemented | 0.5 | |
fPotionMinUsefulDuration | not started | 20 | |
fPotionT4BaseStrengthMult | not started | 20 | |
fPotionT4EquipStrengthMult | not started | 12 | |
fIngredientMult | not started | 1 | |
fMagicItemCostMult | not started | 1 | |
fMagicItemPriceMult | not started | 1 | |
fMagicItemOnceMult | not started | 1 | |
fMagicItemUsedMult | not started | 1 | |
fMagicItemStrikeMult | not started | 1 | |
fMagicItemConstantMult | not started | 1 | |
fEnchantmentMult | implemented | 0.1 | |
fEnchantmentChanceMult | implemented | 3 | |
fPCbaseMagickaMult | implemented | 1 | |
fNPCbaseMagickaMult | implemented | 2 | |
fAutoSpellChance | implemented | 80 | |
fAutoPCSpellChance | implemented | 50 | |
iAutoSpellTimesCanCast | implemented | 3 | |
iAutoSpellAttSkillMin | implemented | 70 | |
iAutoSpellAlterationMax | implemented | 5 | |
iAutoSpellConjurationMax | implemented | 2 | |
iAutoSpellDestructionMax | implemented | 5 | |
iAutoSpellIllusionMax | implemented | 5 | |
iAutoSpellMysticismMax | implemented | 5 | |
iAutoSpellRestorationMax | implemented | 5 | |
iAutoPCSpellMax | implemented | 100 | |
iAutoRepFacMod | implemented | 2 | |
iAutoRepLevMod | implemented | 0 | |
iMagicItemChargeOnce | not started | 1 | |
iMagicItemChargeConst | not started | 10 | |
iMagicItemChargeUse | not started | 5 | |
iMagicItemChargeStrike | not started | 10 | |
iMonthsToRespawn | implemented | 4 | |
fCorpseClearDelay | not started | 72 | |
fCorpseRespawnDelay | not started | 72 | |
fBarterGoldResetDelay | implemented | 24 | |
fEncumbranceStrMult | implemented | 5 | |
fPickLockMult | implemented | -1 | |
fTrapCostMult | implemented | 0 | |
fMessageTimePerChar | implemented | 0.1 | |
fMagicItemRechargePerSecond | implemented | 0.05 | |
i1stPersonSneakDelta | implemented | 10 | |
iBarterSuccessDisposition | implemented | 1 | |
iBarterFailDisposition | implemented | -1 | |
iLevelupTotal | implemented | 10 | |
iLevelupMajorMult | implemented | 1 | |
iLevelupMinorMult | implemented | 1 | |
iLevelupMajorMultAttribute | implemented | 1 | |
iLevelupMinorMultAttribute | implemented | 1 | |
iLevelupMiscMultAttriubte | implemented | 1 | |
iLevelupSpecialization | not started | 1 | |
iLevelUp01Mult | implemented | 2 | |
iLevelUp02Mult | implemented | 2 | |
iLevelUp03Mult | implemented | 2 | |
iLevelUp04Mult | implemented | 2 | |
iLevelUp05Mult | implemented | 3 | |
iLevelUp06Mult | implemented | 3 | |
iLevelUp07Mult | implemented | 3 | |
iLevelUp08Mult | implemented | 4 | |
iLevelUp09Mult | implemented | 4 | |
iLevelUp10Mult | implemented | 5 | |
iSoulAmountForConstantEffect | implemented | 400 | |
fConstantEffectMult | not started | 15 | |
fEnchantmentConstantDurationMult | not started | 100 | |
fEnchantmentConstantChanceMult | implemented | 0.5 | |
fWeaponDamageMult | implemented | 0.1 | |
fSeriousWoundMult | not started | 0 | |
fKnockDownMult | implemented | 0.5 | |
iKnockDownOddsBase | implemented | 50 | |
iKnockDownOddsMult | implemented | 50 | |
fCombatArmorMinMult | implemented | 0.25 | |
fHandToHandReach | implemented | 1 | |
fVoiceIdleOdds | implemented | 10 | |
iVoiceAttackOdds | Implemented | 10 | |
iVoiceHitOdds | Implemented | 30 | |
fProjectileMinSpeed | Implemented | 400 | |
fProjectileMaxSpeed | Implemented | 3000 | |
fThrownWeaponMinSpeed | Implemented | 300 | |
fThrownWeaponMaxSpeed | Implemented | 1000 | |
fTargetSpellMaxSpeed | implemented | 1000 | |
fProjectileThrownStoreChance | Implemented | 25 | |
iPickMinChance | implemented | 5 | |
iPickMaxChance | implemented | 75 | |
fDispRaceMod | implemented | 5 | |
fDispPersonalityMult | implemented | 0.5 | |
fDispPersonalityBase | implemented | 50 | |
fDispFactionMod | implemented | 3 | |
fDispFactionRankBase | implemented | 1 | |
fDispFactionRankMult | implemented | 0.5 | |
fDispCrimeMod | implemented | 0 | |
fDispDiseaseMod | implemented | -10 | |
iDispAttackMod | not started | -50 | |
fDispWeaponDrawn | implemented | -5 | |
fDispBargainSuccessMod | not started | 1 | |
fDispBargainFailMod | not started | -1 | |
fDispPickPocketMod | not started | -25 | |
iDaysinPrisonMod | implemented | 100 | |
fDispAttacking | not started | -10 | |
fDispStealing | not started | -0.5 | |
iDispTresspass | not started | -20 | |
iDispKilling | not started | -50 | |
iTrainingMod | implemented | 10 | |
iAlchemyMod | implemented | 2 | |
fBargainOfferBase | implemented | 50 | |
fBargainOfferMulti | implemented | -4 | |
fDispositionMod | not started | 1 | |
fPersonalityMod | implemented | 5 | |
fLuckMod | implemented | 10 | |
fReputationMod | implemented | 1 | |
fLevelMod | implemented | 5 | |
fBribe10Mod | implemented | 35 | |
fBribe100Mod | implemented | 75 | |
fBribe1000Mod | implemented | 150 | |
fPerDieRollMult | implemented | 0.3 | |
fPerTempMult | implemented | 1 | |
iPerMinChance | implemented | 5 | |
iPerMinChange | implemented | 10 | |
fSpecialSkillBonus | implemented | 0.8 | |
fMajorSkillBonus | implemented | 0.75 | |
fMinorSkillBonus | implemented | 1 | |
fMiscSkillBonus | implemented | 1.25 | |
iAlarmKilling | implemented | 90 | |
iAlarmAttack | implemented | 50 | |
iAlarmStealing | implemented | 1 | |
iAlarmPickPocket | implemented | 20 | |
iAlarmTresspass | implemented | 5 | |
fAlarmRadius | implemented | 2000 | |
iCrimeKilling | implemented | 1000 | |
iCrimeAttack | implemented | 40 | |
fCrimeStealing | implemented | 1 | |
iCrimePickPocket | implemented | 25 | |
iCrimeTresspass | implemented | 5 | |
iCrimeThreshold | implemented | 1000 | |
iCrimeThresholdMultiplier | implemented | 10 | |
fCrimeGoldDiscountMult | implemented | 0.5 | |
fCrimeGoldTurnInMult | implemented | 0.9 | |
iFightAttack | implemented | 100 | |
iFightAttacking | implemented | 50 | |
iFightDistanceBase | implemented | 20 | |
fFightDistanceMultiplier | implemented | 0.005 | |
iFightAlarmMult | not started | 1 | |
fFightDispMult | implemented | 0.2 | |
fFightStealing | implemented | 50 | |
iFightPickpocket | implemented | 25 | |
iFightTrespass | implemented | 25 | |
iFightKilling | implemented | 50 | |
iFlee | not started | 0 | |
iGreetDistanceMultiplier | implemented | 6 | |
iGreetDuration | not started | 4 | |
fGreetDistanceReset | implemented | 512 | |
fIdleChanceMultiplier | implemented | 0.75 | |
fSneakUseDist | implemented | 500 | |
fSneakUseDelay | implemented | 1 | |
fSneakDistanceBase | implemented | 0.5 | |
fSneakDistanceMultiplier | implemented | 0.002 | |
fSneakSpeedMultiplier | implemented | 0.75 | |
fSneakViewMult | implemented | 1.5 | |
fSneakNoViewMult | implemented | 0.5 | |
fSneakSkillMult | implemented | 1 | |
fSneakBootMult | implemented | -1 | |
fCombatDistance | implemented | 128 | |
fCombatAngleXY | implemented | 60 | |
fCombatAngleZ | implemented | 60 | |
fCombatForceSideAngle | not started | 30 | |
fCombatTorsoSideAngle | not started | 45 | |
fCombatTorsoStartPercent | not started | 0.3 | |
fCombatTorsoStopPercent | not started | 0.8 | |
fCombatBlockLeftAngle | implemented | -90 | |
fCombatBlockRightAngle | implemented | 30 | |
fCombatDelayCreature | not started | 0.1 | |
fCombatDelayNPC | not started | 0.1 | |
sTargetCriticalStrike | implemented | Critical Damage! | |
fAIMeleeWeaponMult | not started | 2 | |
fAIRangeMeleeWeaponMult | not started | 5 | |
fAIMagicSpellMult | not started | 3 | |
fAIRangeMagicSpellMult | not started | 5 | |
fAIMeleeArmorMult | not started | 1 | |
fAIMeleeSummWeaponMult | not started | 1 | |
fAIFleeHealthMult | not started | 7 | |
fAIFleeFleeMult | not started | 0.3 | |
fPickPocketMod | implemented | 0.3 | |
fSleepRandMod | implemented | 0.25 | |
fSleepRestMod | implemented | 0.3 | |
iNumberCreatures | implemented | 1 | |
fAudioDefaultMinDistance | not started | 5 | |
fAudioDefaultMaxDistance | not started | 40 | |
fAudioVoiceDefaultMinDistance | not started | 10 | |
fAudioVoiceDefaultMaxDistance | not started | 60 | |
fAudioMinDistanceMult | not started | 20 | |
fAudioMaxDistanceMult | not started | 50 | |
fNPCHealthBarTime | not started | 3 | |
fNPCHealthBarFade | not started | 0.5 | |
fDifficultyMult | implemented | 5 | |
sSchoolAlteration | implemented | Alteration | |
sSchoolConjuration | implemented | Conjuration | |
sSchoolDestruction | implemented | Destruction | |
sSchoolIllusion | implemented | Illusion | |
sSchoolMysticism | implemented | Mysticism | |
sSchoolRestoration | implemented | Restoration | |
sTypeSpell | not started | Spells | |
sTypeAbility | not started | Abilities | |
sTypeBlightDisease | not started | Blight Disease | |
sTypeDisease | not started | Disease | |
sTypeCurse | not started | Curse | |
sTypePower | not started | Powers | |
sItemCastOnce | implemented | Cast Once | |
sItemCastWhenStrikes | implemented | Cast When Strikes | |
sItemCastWhenUsed | implemented | Cast When Used | |
sItemCastConstant | implemented | Constant Effect | |
sRangeSelf | implemented | Self | |
sRangeTouch | implemented | Touch | |
sRangeTarget | implemented | Target | |
sMagicSkillFail | implemented | You failed casting the spell. | |
sMagicInsufficientSP | implemented | You do not have enough Magicka to cast the spell. | |
sMagicInsufficientCharge | implemented | Item does not have enough charge. | |
sPowerAlreadyUsed | implemented | You already used that power today. | |
sMagicInvalidTarget | implemented | Your spell did not get a target. | |
sMagicLockSuccess | implemented | Your spell has locked its target. | |
sMagicOpenSuccess | implemented | Your spell has unlocked its target. | |
sMagicTargetResistsWeapons | implemented | Your weapon has no effect. | |
sMagicContractDisease | implemented | You have contracted %s | |
fMagicDetectRefreshRate | not started | 0.016667 | |
fMagicStartIconBlink | not started | 3 | |
fMagicCreatureCastDelay | not started | 1.5 | |
fDiseaseXferChance | implemented | 2.5 | |
fElementalShieldMult | implemented | 0.1 | |
sMagicCorprusWorsens | implemented | Your case of Corprus has worsened. | |
sMagicCannotRecast | not started | You cannot re-cast this spell while it is still in effect. | |
fMagicSunBlockedMult | implemented | 0.5 | |
sMagicPCResisted | implemented | You resisted magic. | |
sMagicTargetResisted | implemented | Target resisted magic. | |
sMagicInvalidEffect | not started | You cannot cast this effect right now. | |
sAcrobat | removed | Acrobat | |
sAgent | removed | Agent | |
sArcher | removed | Archer | |
sAssassin | removed | Assassin | |
sBarbarian | removed | Barbarian | |
sBard | removed | Bard | |
sBattlemage | removed | Battlemage | |
sCrusader | removed | Crusader | |
sCustom | removed | Custom | |
sHealer | removed | Healer | |
sKnight | removed | Knight | |
sMage | removed | Mage | |
sMonk | removed | Monk | |
sNightblade | removed | Nightblade | |
sPilgrim | removed | Pilgrim | |
sRogue | removed | Rogue | |
sScout | removed | Scout | |
sSorceror | removed | Sorcerer | |
sSpellsword | removed | Spellsword | |
sThief | removed | Thief | |
sWarrior | removed | Warrior | |
sWitchhunter | removed | Witchhunter | |
fFleeDistance | not started | 3000 | |
fCombatDistanceWerewolfMod | not started | 0.3 | |
iWereWolfBounty | implemented | 10000 | |
fWereWolfSilverWeaponDamageMult | implemented | 1.5 | |
fWereWolfRunMult | implemented | 1.5 | |
sProfitValue | implemented | Profit: | |
sCompanionShare | implemented | Share | |
sCompanionWarningMessage | implemented | Your mercenary is poorer now than when he contracted with you. Your mercenary will quit if you do not give him gold or goods to bring his Profit to a positive value. | |
sCompanionWarningButtonOne | implemented | Let the mercenary quit. | |
sCompanionWarningButtonTwo | implemented | Return to Companion Share display. | |
sDeleteNote | implemented | Delete Note? | |
sEditNote | implemented | Edit Note | |
sWerewolfRefusal | implemented | You cannot do this as a werewolf. | |
sWerewolfPopup | implemented | Werewolf | |
sWerewolfRestMessage | implemented | You cannot rest in werewolf form. | |
sWerewolfAlarmMessage | implemented | You have been detected changing from a werewolf state. | |
sTeleportDisabled | implemented | Teleportation magic does not work here. | |
sLevitateDisabled | implemented | Levitation magic does not work here. | |
iWereWolfLevelToAttack | not started | 20 | |
iWereWolfFightMod | implemented | 100 | |
iWereWolfFleeMod | not started | 100 |