GMSTs (status): Difference between revisions

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m (sEditNote, sWerewolfAlarmMessage, iWereWolfFightMod)
(Added separate column to distinguish spec / implementation.)
Line 1: Line 1:
Removed:
===Notes===
 
Removed due to implementation difference:
  - sKeyName_*
  - sKeyName_*


Line 8: Line 10:
  - fWerewolf* (implemented werewolf skill/stat/attribute values)
  - fWerewolf* (implemented werewolf skill/stat/attribute values)


===GMSTs===


{| class="wikitable sortable" border="1"
{| class="wikitable sortable" border="1"
!GMST
!GMST
!Status
!Specification
!Implementation
!Default value
!Default value
|-
|-
| sMonthMorningstar
| sMonthMorningstar
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Morning Star
| Morning Star
|-
|-
| sMonthSunsdawn
| sMonthSunsdawn
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Sun's Dawn
| Sun's Dawn
|-
|-
| sMonthFirstseed
| sMonthFirstseed
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| First Seed
| First Seed
|-
|-
| sMonthRainshand
| sMonthRainshand
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Rain's Hand
| Rain's Hand
|-
|-
| sMonthSecondseed
| sMonthSecondseed
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Second Seed
| Second Seed
|-
|-
| sMonthMidyear
| sMonthMidyear
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Mid Year
| Mid Year
|-
|-
| sMonthSunsheight
| sMonthSunsheight
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Sun's Height
| Sun's Height
|-
|-
| sMonthLastseed
| sMonthLastseed
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Last Seed
| Last Seed
|-
|-
| sMonthHeartfire
| sMonthHeartfire
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Heartfire
| Heartfire
|-
|-
| sMonthFrostfall
| sMonthFrostfall
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Frost Fall
| Frost Fall
|-
|-
| sMonthSunsdusk
| sMonthSunsdusk
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Sun's Dusk
| Sun's Dusk
|-
|-
| sMonthEveningstar
| sMonthEveningstar
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Evening Star
| Evening Star
|-
|-
| sSpecialization
| sSpecialization
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Specialization
| Specialization
|-
|-
| sSpecializationCombat
| sSpecializationCombat
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Combat
| Combat
|-
|-
| sSpecializationMagic
| sSpecializationMagic
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Magic
| Magic
|-
|-
| sSpecializationStealth
| sSpecializationStealth
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Stealth
| Stealth
|-
|-
| sSkillClassMajor
| sSkillClassMajor
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Major Skills
| Major Skills
|-
|-
| sSkillClassMinor
| sSkillClassMinor
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Minor Skills
| Minor Skills
|-
|-
| sSkillClassMisc
| sSkillClassMisc
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Misc Skills
| Misc Skills
|-
|-
| sRacialTraits
| sRacialTraits
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Racial Traits
| Racial Traits
|-
|-
| sHealthPerHourOfRest
| sHealthPerHourOfRest
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Health per hour of rest
| Health per hour of rest
|-
|-
| sHealthPerLevel
| sHealthPerLevel
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Health per level
| Health per level
|-
|-
| sGoverningAttribute
| sGoverningAttribute
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Governing Attribute
| Governing Attribute
|-
|-
| sClass
| sClass
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Class
| Class
|-
|-
| sTraits
| sTraits
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Traits
| Traits
|-
|-
| sJournal
| sJournal
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Journal
| Journal
|-
|-
| sOK
| sOK
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| OK
| OK
|-
|-
| sClose
| sClose
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Close
| Close
|-
|-
| sPrev
| sPrev
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Prev
| Prev
|-
|-
| sNext
| sNext
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Next
| Next
|-
|-
| sTake
| sTake
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Take
| Take
|-
|-
| sWeaponTab
| sWeaponTab
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Weapon
| Weapon
|-
|-
| sApparelTab
| sApparelTab
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Apparel
| Apparel
|-
|-
| sMagicTab
| sMagicTab
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Magic
| Magic
|-
|-
| sMiscTab
| sMiscTab
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Misc
| Misc
|-
|-
| sWornTab
| sWornTab
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Worn
| Worn
|-
|-
| sAllTab
| sAllTab
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| All
| All
|-
|-
| sAttack
| sAttack
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Attack
| Attack
|-
|-
| sUses
| sUses
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Uses
| Uses
|-
|-
| sQuality
| sQuality
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Quality
| Quality
|-
|-
| sCharges
| sCharges
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Charge:
| Charge:
|-
|-
| sArmorRating
| sArmorRating
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Armor Rating
| Armor Rating
|-
|-
| sSlash
| sSlash
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Slash
| Slash
|-
|-
| sThrust
| sThrust
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Thrust
| Thrust
|-
|-
| sChop
| sChop
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Chop
| Chop
|-
|-
| sEncumbrance
| sEncumbrance
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Encumbrance
| Encumbrance
|-
|-
| sCondition
| sCondition
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Condition
| Condition
|-
|-
| sWeight
| sWeight
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Weight
| Weight
|-
|-
| sValue
| sValue
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Value
| Value
|-
|-
| sLight
| sLight
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Light
| Light
|-
|-
| sMedium
| sMedium
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Medium
| Medium
|-
|-
| sHeavy
| sHeavy
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Heavy
| Heavy
|-
|-
| sCancel
| sCancel
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Cancel
| Cancel
|-
|-
| sTakeAll
| sTakeAll
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Take All
| Take All
|-
|-
| sUntilHealed
| sUntilHealed
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Until Healed
| Until Healed
|-
|-
| sRest
| sRest
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Rest
| Rest
|-
|-
| sWait
| sWait
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Wait
| Wait
|-
|-
| sRestIllegal
| sRestIllegal
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Resting here is illegal. You'll need to find a bed.
| Resting here is illegal. You'll need to find a bed.
|-
|-
| sGold
| sGold
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Gold
| Gold
|-
|-
| sMove
| sMove
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Move
| Move
|-
|-
| sTo
| sTo
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| to
| to
|-
|-
| sActorInCombat
| sActorInCombat
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| This character is in combat.
| This character is in combat.
|-
|-
| sArmor
| sArmor
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Armor
| Armor
|-
|-
| sTopics
| sTopics
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Topics
| Topics
|-
|-
| sService
| sService
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Service
| Service
|-
|-
| sPersuasion
| sPersuasion
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Persuasion
| Persuasion
|-
|-
| sBye
| sBye
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Bye
| Bye
|-
|-
| sGoodbye
| sGoodbye
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Goodbye
| Goodbye
|-
|-
| sYes
| sYes
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Yes
| Yes
|-
|-
| sNo
| sNo
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| No
| No
|-
|-
| sOn
| sOn
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| On
| On
|-
|-
| sOff
| sOff
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Off
| Off
|-
|-
| sFull
| sFull
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Full
| Full
|-
|-
| sWorld
| sWorld
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| World
| World
|-
|-
| sExpelled
| sExpelled
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| EXPELLED
| EXPELLED
|-
|-
| sExpelledMessage
| sExpelledMessage
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| You have been expelled from  
| You have been expelled from  
|-
|-
| sFavoriteSkills
| sFavoriteSkills
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Favorite Skills
| Favorite Skills
|-
|-
| sGame
| sGame
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Game
| Game
|-
|-
| sVideo
| sVideo
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Video
| Video
|-
|-
| sAudio
| sAudio
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Audio
| Audio
|-
|-
| sControls
| sControls
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Controls
| Controls
|-
|-
| sPrefs
| sPrefs
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Prefs
| Prefs
|-
|-
| sPreferences
| sPreferences
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Preferences
| Preferences
|-
|-
| sNewGame
| sNewGame
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| New Game
| New Game
|-
|-
| sExitGame
| sExitGame
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Exit Game
| Exit Game
|-
|-
| sOptions
| sOptions
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Options Menu
| Options Menu
|-
|-
| sSaveGame
| sSaveGame
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Save Game
| Save Game
|-
|-
| sLoadGame
| sLoadGame
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Load Game
| Load Game
|-
|-
| sDeleteGame
| sDeleteGame
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Delete Game
| Delete Game
|-
|-
| sSaveGameDenied
| sSaveGameDenied
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| You cannot save your game right now.
| You cannot save your game right now.
|-
|-
| sSaveGameFailed
| sSaveGameFailed
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| An error was encountered while saving the game.
| An error was encountered while saving the game.
|-
|-
| sSaveGameTooBig
| sSaveGameTooBig
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| There is not enough space to save this game. Free up at least %i blocks and try again.
| There is not enough space to save this game. Free up at least %i blocks and try again.
|-
|-
| sSaveGameNoMemory
| sSaveGameNoMemory
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Unable to create Save Game. Free up 100 blocks and try again.
| Unable to create Save Game. Free up 100 blocks and try again.
|-
|-
| sMaximumSaveGameMessage
| sMaximumSaveGameMessage
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| You have reached the limit of Morrowind saved games. Please delete a Morrowind saved game and try again.
| You have reached the limit of Morrowind saved games. Please delete a Morrowind saved game and try again.
|-
|-
| sRender_Distance
| sRender_Distance
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| View Distance
| View Distance
|-
|-
| sNear
| sNear
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Near
| Near
|-
|-
| sFar
| sFar
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Far
| Far
|-
|-
| sGamma_Correction
| sGamma_Correction
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Gamma Correction
| Gamma Correction
|-
|-
| sLight_Gamma
| sLight_Gamma
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Light
| Light
|-
|-
| sDark_Gamma
| sDark_Gamma
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Dark
| Dark
|-
|-
| sSeldom
| sSeldom
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Seldom
| Seldom
|-
|-
| sAlways
| sAlways
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Always
| Always
|-
|-
| sWaterTerrainReflect
| sWaterTerrainReflect
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Reflect Terrain
| Reflect Terrain
|-
|-
| sWaterReflectUpdate
| sWaterReflectUpdate
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Reflection Updating
| Reflection Updating
|-
|-
| fWaterReflectUpdateAlways
| fWaterReflectUpdateAlways
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 0
| 0
|-
|-
| fWaterReflectUpdateSeldom
| fWaterReflectUpdateSeldom
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 10
| 10
|-
|-
| sMaster
| sMaster
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Master
| Master
|-
|-
| sVoice
| sVoice
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Voice
| Voice
|-
|-
| sEffects
| sEffects
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Effects
| Effects
|-
|-
| sFootsteps
| sFootsteps
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Footsteps
| Footsteps
|-
|-
| sMusic
| sMusic
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Music
| Music
|-
|-
| sTransparency_Menu
| sTransparency_Menu
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Menu Transparency
| Menu Transparency
|-
|-
| sMenu_Help_Delay
| sMenu_Help_Delay
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Menu Help Delay
| Menu Help Delay
|-
|-
| sAIDistance
| sAIDistance
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| AI Distance
| AI Distance
|-
|-
| sHigh
| sHigh
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| High
| High
|-
|-
| sLow
| sLow
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Low
| Low
|-
|-
| sDetail_Level
| sDetail_Level
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Detail Level
| Detail Level
|-
|-
| sMenus
| sMenus
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Menus
| Menus
|-
|-
| sStrip
| sStrip
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Strip
| Strip
|-
|-
| sReturnToGame
| sReturnToGame
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Return To Game
| Return To Game
|-
|-
| sForward
| sForward
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Forward
| Forward
|-
|-
| sBack
| sBack
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Back
| Back
|-
|-
| sLeft
| sLeft
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Left
| Left
|-
|-
| sRight
| sRight
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Right
| Right
|-
|-
| sUse
| sUse
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Use
| Use
|-
|-
| sActivate
| sActivate
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Activate
| Activate
|-
|-
| sReady_Weapon
| sReady_Weapon
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Ready Weapon
| Ready Weapon
|-
|-
| sReady_Magic
| sReady_Magic
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Ready Magic
| Ready Magic
|-
|-
| sCrouch_Sneak
| sCrouch_Sneak
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Sneak
| Sneak
|-
|-
| sRun
| sRun
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Run
| Run
|-
|-
| sAlways_Run
| sAlways_Run
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Always Run
| Always Run
|-
|-
| sAuto_Run
| sAuto_Run
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Auto Run
| Auto Run
|-
|-
| sJump
| sJump
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Jump
| Jump
|-
|-
| sNextWeapon
| sNextWeapon
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Next Weapon
| Next Weapon
|-
|-
| sPrevWeapon
| sPrevWeapon
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Previous Weapon
| Previous Weapon
|-
|-
| sNextSpell
| sNextSpell
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Next Spell
| Next Spell
|-
|-
| sPrevSpell
| sPrevSpell
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Previous Spell
| Previous Spell
|-
|-
| sTogglePOVCmd
| sTogglePOVCmd
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Toggle POV
| Toggle POV
|-
|-
| sMenu_Mode
| sMenu_Mode
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Menu Mode
| Menu Mode
|-
|-
| sJournalCmd
| sJournalCmd
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Journal
| Journal
|-
|-
| sRestKey
| sRestKey
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Rest
| Rest
|-
|-
| sQuickMenu
| sQuickMenu
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Quick Menu
| Quick Menu
|-
|-
| sQuick1Cmd
| sQuick1Cmd
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Quick 1
| Quick 1
|-
|-
| sQuick2Cmd
| sQuick2Cmd
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Quick 2
| Quick 2
|-
|-
| sQuick3Cmd
| sQuick3Cmd
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Quick 3
| Quick 3
|-
|-
| sQuick4Cmd
| sQuick4Cmd
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Quick 4
| Quick 4
|-
|-
| sQuick5Cmd
| sQuick5Cmd
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Quick 5
| Quick 5
|-
|-
| sQuick6Cmd
| sQuick6Cmd
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Quick 6
| Quick 6
|-
|-
| sQuick7Cmd
| sQuick7Cmd
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Quick 7
| Quick 7
|-
|-
| sQuick8Cmd
| sQuick8Cmd
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Quick 8
| Quick 8
|-
|-
| sQuick9Cmd
| sQuick9Cmd
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Quick 9
| Quick 9
|-
|-
| sQuick10Cmd
| sQuick10Cmd
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Quick 10
| Quick 10
|-
|-
| sQuickSaveCmd
| sQuickSaveCmd
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Quick Save
| Quick Save
|-
|-
| sQuickLoadCmd
| sQuickLoadCmd
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Quick Load
| Quick Load
|-
|-
| sForwardXbox
| sForwardXbox
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Move Forward
| Move Forward
|-
|-
| sBackXbox
| sBackXbox
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Move Backward
| Move Backward
|-
|-
| sSlideLeftXbox
| sSlideLeftXbox
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Slide Left
| Slide Left
|-
|-
| sSlideRightXbox
| sSlideRightXbox
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Slide Right
| Slide Right
|-
|-
| sMenuModeXbox
| sMenuModeXbox
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Menu Mode
| Menu Mode
|-
|-
| sActivateXbox
| sActivateXbox
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Activate
| Activate
|-
|-
| sUseXbox
| sUseXbox
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Use
| Use
|-
|-
| sReadyItemXbox
| sReadyItemXbox
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Ready Item
| Ready Item
|-
|-
| sReadyMagicXbox
| sReadyMagicXbox
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Ready Magic
| Ready Magic
|-
|-
| sCrouchXbox
| sCrouchXbox
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Sneak
| Sneak
|-
|-
| sRunXbox
| sRunXbox
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Run
| Run
|-
|-
| sToggleRunXbox
| sToggleRunXbox
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Toggle Run
| Toggle Run
|-
|-
| sJumpXbox
| sJumpXbox
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Jump
| Jump
|-
|-
| sTogglePOVXbox
| sTogglePOVXbox
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Toggle View
| Toggle View
|-
|-
| sMenuNextXbox
| sMenuNextXbox
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Next Menu
| Next Menu
|-
|-
| sMenuPrevXbox
| sMenuPrevXbox
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Previous Menu
| Previous Menu
|-
|-
| sJournalXbox
| sJournalXbox
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Journal
| Journal
|-
|-
| sQuick4Xbox
| sQuick4Xbox
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| sQuick4Xbox
| sQuick4Xbox
|-
|-
| sQuick5Xbox
| sQuick5Xbox
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| sQuick5Xbox
| sQuick5Xbox
|-
|-
| sQuick6Xbox
| sQuick6Xbox
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| sQuick6Xbox
| sQuick6Xbox
|-
|-
| sQuick7Xbox
| sQuick7Xbox
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| sQuick7Xbox
| sQuick7Xbox
|-
|-
| sQuick8Xbox
| sQuick8Xbox
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| sQuick8Xbox
| sQuick8Xbox
|-
|-
| sQuick9Xbox
| sQuick9Xbox
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| sQuick9Xbox
| sQuick9Xbox
|-
|-
| sQuick0Xbox
| sQuick0Xbox
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| sQuick0Xbox
| sQuick0Xbox
|-
|-
| sOptionsMenuXbox
| sOptionsMenuXbox
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Options Menu
| Options Menu
|-
|-
| sSystemMenuXbox
| sSystemMenuXbox
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| System Menu
| System Menu
|-
|-
| sRestMenuXbox
| sRestMenuXbox
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Rest/Wait
| Rest/Wait
|-
|-
| sQuickSaveXbox
| sQuickSaveXbox
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Quick Save
| Quick Save
|-
|-
| sQuickLoadXbox
| sQuickLoadXbox
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Quick Load
| Quick Load
|-
|-
| sMoveUpXbox
| sMoveUpXbox
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Move Up
| Move Up
|-
|-
| sMoveDownXbox
| sMoveDownXbox
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Move Down
| Move Down
|-
|-
| sLookUpXbox
| sLookUpXbox
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Look Up
| Look Up
|-
|-
| sLookDownXbox
| sLookDownXbox
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Look Down
| Look Down
|-
|-
| sTurnLeftXbox
| sTurnLeftXbox
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Turn Left
| Turn Left
|-
|-
| sTurnRightXbox
| sTurnRightXbox
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Turn Right
| Turn Right
|-
|-
| sNextWeaponXbox
| sNextWeaponXbox
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Next Weapon
| Next Weapon
|-
|-
| sPrevWeaponXbox
| sPrevWeaponXbox
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Previous Weapon
| Previous Weapon
|-
|-
| sNextSpellXbox
| sNextSpellXbox
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Next Spell
| Next Spell
|-
|-
| sPrevSpellXbox
| sPrevSpellXbox
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Previous Spell
| Previous Spell
|-
|-
| sDialogText1Xbox
| sDialogText1Xbox
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| PUSH
| PUSH
|-
|-
| sDialogText2Xbox
| sDialogText2Xbox
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| TO GO BACK
| TO GO BACK
|-
|-
| sDialogText3Xbox
| sDialogText3Xbox
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| TO READ MORE
| TO READ MORE
|-
|-
| sQuick_Save
| sQuick_Save
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Auto-Save when Rest
| Auto-Save when Rest
|-
|-
| sShadowText
| sShadowText
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Real-time Shadows
| Real-time Shadows
|-
|-
| sLockSuccess
| sLockSuccess
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Lock pick success!
| Lock pick success!
|-
|-
| sLockFail
| sLockFail
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Lock pick failed.
| Lock pick failed.
|-
|-
| sLockImpossible
| sLockImpossible
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Lock too complex.
| Lock too complex.
|-
|-
| sTrapSuccess
| sTrapSuccess
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Trap disarmed!
| Trap disarmed!
|-
|-
| sTrapFail
| sTrapFail
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Disarm trap failed.
| Disarm trap failed.
|-
|-
| sTrapImpossible
| sTrapImpossible
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Trap too complex, your chance to disarm it is zero
| Trap too complex, your chance to disarm it is zero
|-
|-
| sTrapped
| sTrapped
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Trapped
| Trapped
|-
|-
| sLockLevel
| sLockLevel
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Lock Level
| Lock Level
|-
|-
| sKeyUsed
| sKeyUsed
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| used to open lock
| used to open lock
|-
|-
| sUnlocked
| sUnlocked
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Unlocked
| Unlocked
|-
|-
| fRepairMult
| fRepairMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 1
| 1
|-
|-
| fRepairAmountMult
| fRepairAmountMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 3
| 3
|-
|-
| fSpellValueMult
| fSpellValueMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 10
| 10
|-
|-
| fSpellMakingValueMult
| fSpellMakingValueMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 7
| 7
|-
|-
| fEnchantmentValueMult
| fEnchantmentValueMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 1000
| 1000
|-
|-
| fTravelMult
| fTravelMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 4000
| 4000
|-
|-
| fTravelTimeMult
| fTravelTimeMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 16000
| 16000
|-
|-
| fMagesGuildTravel
| fMagesGuildTravel
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 10
| 10
|-
|-
| sBarter
| sBarter
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Barter
| Barter
|-
|-
| sRepair
| sRepair
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Repair
| Repair
|-
|-
| sSpells
| sSpells
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Spells
| Spells
|-
|-
| sTraining
| sTraining
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Training
| Training
|-
|-
| sTravel
| sTravel
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Travel
| Travel
|-
|-
| sSpellmaking
| sSpellmaking
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Spellmaking
| Spellmaking
|-
|-
| sEnchanting
| sEnchanting
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Enchanting
| Enchanting
|-
|-
| sJoystickNotFound
| sJoystickNotFound
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Joystick not found.
| Joystick not found.
|-
|-
| sJournalEntry
| sJournalEntry
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Your journal has been updated.
| Your journal has been updated.
|-
|-
| sDay
| sDay
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Day
| Day
|-
|-
| sCreate
| sCreate
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Create
| Create
|-
|-
| sIngredients
| sIngredients
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Ingredients
| Ingredients
|-
|-
| sApparatus
| sApparatus
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Apparatus
| Apparatus
|-
|-
| sCreatedEffects
| sCreatedEffects
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Created Effects
| Created Effects
|-
|-
| sOnetypeEffectMessage
| sOnetypeEffectMessage
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| This effect has already been added.
| This effect has already been added.
|-
|-
| sName
| sName
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Name
| Name
|-
|-
| sNameTitle
| sNameTitle
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Name
| Name
|-
|-
| sSelect
| sSelect
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Select
| Select
|-
|-
| sBuy
| sBuy
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Buy
| Buy
|-
|-
| sInfo
| sInfo
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Info
| Info
|-
|-
| sMagicEffects
| sMagicEffects
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Magic Effects
| Magic Effects
|-
|-
| sOnce
| sOnce
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Once
| Once
|-
|-
| sCostCharge
| sCostCharge
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Cost/Charge
| Cost/Charge
|-
|-
| sCostChance
| sCostChance
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Cost/Chance
| Cost/Chance
|-
|-
| sAttributesMenu1
| sAttributesMenu1
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Choose an Attribute  
| Choose an Attribute  
|-
|-
| sBirthsignmenu1
| sBirthsignmenu1
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Abilities:
| Abilities:
|-
|-
| sBirthsignmenu2
| sBirthsignmenu2
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Spells:
| Spells:
|-
|-
| sChooseClassMenu1
| sChooseClassMenu1
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Specialization:
| Specialization:
|-
|-
| sChooseClassMenu2
| sChooseClassMenu2
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Favorite Attributes:
| Favorite Attributes:
|-
|-
| sChooseClassMenu3
| sChooseClassMenu3
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Major Skills:
| Major Skills:
|-
|-
| sChooseClassMenu4
| sChooseClassMenu4
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Minor Skills:
| Minor Skills:
|-
|-
| sCreateClassMenuWarning
| sCreateClassMenuWarning
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Reselect your class?
| Reselect your class?
|-
|-
| sClassChoiceMenu1
| sClassChoiceMenu1
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Answer his questions (Generates Class)
| Answer his questions (Generates Class)
|-
|-
| sClassChoiceMenu2
| sClassChoiceMenu2
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Give him the info (Pick from Class List)
| Give him the info (Pick from Class List)
|-
|-
| sClassChoiceMenu3
| sClassChoiceMenu3
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Fill out forms yourself (Create Custom Class)
| Fill out forms yourself (Create Custom Class)
|-
|-
| sNotifyMessage1
| sNotifyMessage1
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| You can only rest on solid ground.
| You can only rest on solid ground.
|-
|-
| sNotifyMessage2
| sNotifyMessage2
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| You can't rest here enemies are nearby.
| You can't rest here enemies are nearby.
|-
|-
| sNotifyMessage3
| sNotifyMessage3
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| You cannot sleep when dreaming.
| You cannot sleep when dreaming.
|-
|-
| sNotifyMessage4
| sNotifyMessage4
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Saving...
| Saving...
|-
|-
| sNotifyMessage4XBOX
| sNotifyMessage4XBOX
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Saving. Please don't turn off your Xbox console.
| Saving. Please don't turn off your Xbox console.
|-
|-
| sNotifyMessage5
| sNotifyMessage5
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| You must place the object you are holding into a container before exiting menus.
| You must place the object you are holding into a container before exiting menus.
|-
|-
| sNotifyMessage6
| sNotifyMessage6
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Only one of each ingredient can be used to make a potion.
| Only one of each ingredient can be used to make a potion.
|-
|-
| sNotifyMessage6a
| sNotifyMessage6a
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| At least two ingredients are needed to make a potion.
| At least two ingredients are needed to make a potion.
|-
|-
| sNotifyMessage7
| sNotifyMessage7
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Only four ingredients can be used in a potion.
| Only four ingredients can be used in a potion.
|-
|-
| sNotifyMessage8
| sNotifyMessage8
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Your potion failed.
| Your potion failed.
|-
|-
| sNotifyMessage9
| sNotifyMessage9
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Your offer is refused.
| Your offer is refused.
|-
|-
| sNotifyMessage10
| sNotifyMessage10
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| You have to name the spell before buying it.
| You have to name the spell before buying it.
|-
|-
| sNotifyMessage11
| sNotifyMessage11
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| You have to have an item to enchant.
| You have to have an item to enchant.
|-
|-
| sNotifyMessage12
| sNotifyMessage12
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| You don't have enough gold to buy this spell.
| You don't have enough gold to buy this spell.
|-
|-
| sNotifyMessage13
| sNotifyMessage13
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Beast races cannot wear full helmets.
| Beast races cannot wear full helmets.
|-
|-
| sNotifyMessage14
| sNotifyMessage14
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Beast races cannot wear boots.
| Beast races cannot wear boots.
|-
|-
| sNotifyMessage15
| sNotifyMessage15
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Beast races cannot wear shoes.
| Beast races cannot wear shoes.
|-
|-
| sNotifyMessage16
| sNotifyMessage16
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| You can only wear one clothing item at a time.
| You can only wear one clothing item at a time.
|-
|-
| sNotifyMessage16_a
| sNotifyMessage16_a
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| You can only equip one item of that type at a time.
| You can only equip one item of that type at a time.
|-
|-
| sNotifyMessage17
| sNotifyMessage17
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| You cannot train a skill above its governing attribute.
| You cannot train a skill above its governing attribute.
|-
|-
| sNotifyMessage18
| sNotifyMessage18
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| You don't have enough gold to buy this spell.
| You don't have enough gold to buy this spell.
|-
|-
| sNotifyMessage19
| sNotifyMessage19
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Only one apparatus can be placed in each slot of the alchemy menu.
| Only one apparatus can be placed in each slot of the alchemy menu.
|-
|-
| sNotifyMessage20
| sNotifyMessage20
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Please remove the object already in the mortar and pestle slot.
| Please remove the object already in the mortar and pestle slot.
|-
|-
| sNotifyMessage21
| sNotifyMessage21
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Please remove the object already in the alembic slot.
| Please remove the object already in the alembic slot.
|-
|-
| sNotifyMessage22
| sNotifyMessage22
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Please remove the object already in the calcinator slot.
| Please remove the object already in the calcinator slot.
|-
|-
| sNotifyMessage23
| sNotifyMessage23
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Please remove the object already in the retort slot.
| Please remove the object already in the retort slot.
|-
|-
| sNotifyMessage24
| sNotifyMessage24
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| You need to assign all the major and minor skill slots.
| You need to assign all the major and minor skill slots.
|-
|-
| sNotifyMessage25
| sNotifyMessage25
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| You need to pick two favorite attributes.
| You need to pick two favorite attributes.
|-
|-
| sNotifyMessage26
| sNotifyMessage26
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| You need to pick a specialization.
| You need to pick a specialization.
|-
|-
| sNotifyMessage27
| sNotifyMessage27
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| You need to assign all the major and minor skill slots.
| You need to assign all the major and minor skill slots.
|-
|-
| sNotifyMessage28
| sNotifyMessage28
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| You can only add eight effects to a spell.
| You can only add eight effects to a spell.
|-
|-
| sNotifyMessage29
| sNotifyMessage29
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| You cannot add more enchantment to an object then it can hold.
| You cannot add more enchantment to an object then it can hold.
|-
|-
| sNotifyMessage30
| sNotifyMessage30
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| You have to add at least one effect to a spell.
| You have to add at least one effect to a spell.
|-
|-
| sNotifyMessage31
| sNotifyMessage31
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Items already enchanted cannot have another enchantment added.
| Items already enchanted cannot have another enchantment added.
|-
|-
| sNotifyMessage32
| sNotifyMessage32
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Only soul gems with a soul can be put in the soul gem slot.
| Only soul gems with a soul can be put in the soul gem slot.
|-
|-
| sNotifyMessage33
| sNotifyMessage33
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Only soul gems put in the soul gem slot.
| Only soul gems put in the soul gem slot.
|-
|-
| sNotifyMessage34
| sNotifyMessage34
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| The enchantment failed and your gem is destroyed.
| The enchantment failed and your gem is destroyed.
|-
|-
| sNotifyMessage35
| sNotifyMessage35
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Only one apparatus item can be equipped at a time.
| Only one apparatus item can be equipped at a time.
|-
|-
| sNotifyMessage36
| sNotifyMessage36
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| You have to distribute all you points before exiting.
| You have to distribute all you points before exiting.
|-
|-
| sNotifyMessage37
| sNotifyMessage37
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| You need to type in your name.
| You need to type in your name.
|-
|-
| sNotifyMessage38
| sNotifyMessage38
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Skill Increase:
| Skill Increase:
|-
|-
| sNotifyMessage39
| sNotifyMessage39
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Your %s skill increased to %d.
| Your %s skill increased to %d.
|-
|-
| sNotifyMessage40
| sNotifyMessage40
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Skill Maximum Reached.
| Skill Maximum Reached.
|-
|-
| sNotifyMessage41
| sNotifyMessage41
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Your %s skill has reached the limit of your %s.
| Your %s skill has reached the limit of your %s.
|-
|-
| sNotifyMessage42
| sNotifyMessage42
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| You have been released after %d day.
| You have been released after %d day.
A skill has been affected by your time in prison.
A skill has been affected by your time in prison.
|-
|-
| sNotifyMessage43
| sNotifyMessage43
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| You have been released after %d days.
| You have been released after %d days.
Your skills have been affected by your time in prison.
Your skills have been affected by your time in prison.
|-
|-
| sNotifyMessage44
| sNotifyMessage44
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Your %s skill decreased to %d.
| Your %s skill decreased to %d.
|-
|-
| sNotifyMessage45
| sNotifyMessage45
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| You need a Mortar and Pestle to use
| You need a Mortar and Pestle to use
|-
|-
| sNotifyMessage46
| sNotifyMessage46
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| You need a Alembic to use
| You need a Alembic to use
|-
|-
| sNotifyMessage47
| sNotifyMessage47
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| You need a Calcinator to use
| You need a Calcinator to use
|-
|-
| sNotifyMessage48
| sNotifyMessage48
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| You need a Retort to use
| You need a Retort to use
|-
|-
| sNotifyMessage49
| sNotifyMessage49
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| That %s is mine.
| That %s is mine.
|-
|-
| sNotifyMessage50
| sNotifyMessage50
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| %s has no effect on you.
| %s has no effect on you.
|-
|-
| sNotifyMessage51
| sNotifyMessage51
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| The %s has been used up.
| The %s has been used up.
|-
|-
| sNotifyMessage52
| sNotifyMessage52
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| You must have a soul gem with a soul to make an Enchanted Item
| You must have a soul gem with a soul to make an Enchanted Item
|-
|-
| sNotifyMessage53
| sNotifyMessage53
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Your menu sizes and positions have been saved for exploring mode.
| Your menu sizes and positions have been saved for exploring mode.
|-
|-
| sNotifyMessage54
| sNotifyMessage54
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Do you want to start a new game and lose your current game?
| Do you want to start a new game and lose your current game?
|-
|-
| sNotifyMessage55
| sNotifyMessage55
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Please reconnect the controller and press START to continue.
| Please reconnect the controller and press START to continue.
|-
|-
| sNotifyMessage56
| sNotifyMessage56
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| There's a problem with the disc you're using. It may be dirty or damaged.  
| There's a problem with the disc you're using. It may be dirty or damaged.  
Press A to continue.
Press A to continue.
|-
|-
| sNotifyMessage57
| sNotifyMessage57
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Please press START to begin.
| Please press START to begin.
|-
|-
| sNotifyMessage58
| sNotifyMessage58
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Your Xbox Hard Disk doesn't have enough free blocks to save games.  
| Your Xbox Hard Disk doesn't have enough free blocks to save games.  
Press A to continue without saving  
Press A to continue without saving  
Line 1,268: Line 1,585:
|-
|-
| sNotifyMessage59
| sNotifyMessage59
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| You are over-encumbered.
| You are over-encumbered.
|-
|-
| sNotifyMessage60
| sNotifyMessage60
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| %s has been added to your inventory.
| %s has been added to your inventory.
|-
|-
| sNotifyMessage61
| sNotifyMessage61
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| %d %s has been added to your inventory.
| %d %s has been added to your inventory.
|-
|-
| sNotifyMessage62
| sNotifyMessage62
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| %s has been removed from your inventory.
| %s has been removed from your inventory.
|-
|-
| sNotifyMessage63
| sNotifyMessage63
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| %d %s has been removed from your inventory.
| %d %s has been removed from your inventory.
|-
|-
| sNotifyMessage64
| sNotifyMessage64
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| You can't sleep in someone else's bed!
| You can't sleep in someone else's bed!
|-
|-
| sNotifyMessage65
| sNotifyMessage65
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| You can't save a game with no name!
| You can't save a game with no name!
|-
|-
| sNotifyMessage66
| sNotifyMessage66
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| This will reset all controls to the default settings.  Do you wish to continue?
| This will reset all controls to the default settings.  Do you wish to continue?
|-
|-
| sNotifyMessage67
| sNotifyMessage67
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| This will immediately change your resolution.  Do you want to continue?
| This will immediately change your resolution.  Do you want to continue?
|-
|-
| sInPrisonTitle
| sInPrisonTitle
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Serving time...
| Serving time...
|-
|-
| sInfoRefusal
| sInfoRefusal
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Info Refusal
| Info Refusal
|-
|-
| sAdmireSuccess
| sAdmireSuccess
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Admire Success
| Admire Success
|-
|-
| sAdmireFail
| sAdmireFail
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Admire Fail
| Admire Fail
|-
|-
| sIntimidateSuccess
| sIntimidateSuccess
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Intimidate Success
| Intimidate Success
|-
|-
| sIntimidateFail
| sIntimidateFail
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Intimidate Fail
| Intimidate Fail
|-
|-
| sTauntSuccess
| sTauntSuccess
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Taunt Success
| Taunt Success
|-
|-
| sTauntFail
| sTauntFail
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Taunt Fail
| Taunt Fail
|-
|-
| sServiceRefusal
| sServiceRefusal
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Service Refusal
| Service Refusal
|-
|-
| sBribeSuccess
| sBribeSuccess
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Bribe Success
| Bribe Success
|-
|-
| sBribeFail
| sBribeFail
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Bribe Fail
| Bribe Fail
|-
|-
| sBookSkillMessage
| sBookSkillMessage
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| You have gained knowledge from this book.  
| You have gained knowledge from this book.  
|-
|-
| sLoadingMessage1
| sLoadingMessage1
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Loading Master/Plugin Files
| Loading Master/Plugin Files
|-
|-
| sLoadingMessage2
| sLoadingMessage2
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Loading Interior
| Loading Interior
|-
|-
| sLoadingMessage3
| sLoadingMessage3
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Loading Exterior
| Loading Exterior
|-
|-
| sLoadingMessage4
| sLoadingMessage4
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Initializing Data...
| Initializing Data...
|-
|-
| sLoadingMessage5
| sLoadingMessage5
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Parsing Quests...
| Parsing Quests...
|-
|-
| sLoadingMessage9
| sLoadingMessage9
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Clearing Data...
| Clearing Data...
|-
|-
| sLoadingMessage14
| sLoadingMessage14
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Loading Save Game
| Loading Save Game
|-
|-
| sLoadingMessage15
| sLoadingMessage15
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Loading (%s)
| Loading (%s)
|-
|-
| sInvalidSaveGameMsg
| sInvalidSaveGameMsg
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| This file is an invalid Save Game.
| This file is an invalid Save Game.
|-
|-
| sInvalidSaveGameMsgXBOX
| sInvalidSaveGameMsgXBOX
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Unable to load saved game. Press A to continue.
| Unable to load saved game. Press A to continue.
|-
|-
| sLoadingErrorsMsg
| sLoadingErrorsMsg
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Errors were encountered loading from file '%s'.
| Errors were encountered loading from file '%s'.
|-
|-
| sMissingMastersMsg
| sMissingMastersMsg
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| The currently selected master files and plugins do not match the ones used by this save game. Errors may occur during load or game play.
| The currently selected master files and plugins do not match the ones used by this save game. Errors may occur during load or game play.
Do you wish to continue?
Do you wish to continue?
|-
|-
| sChangedMastersMsg
| sChangedMastersMsg
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| The selected master files and plugins may have changed since this save game was created. Errors may occur during load or game play.
| The selected master files and plugins may have changed since this save game was created. Errors may occur during load or game play.
Do you wish to continue?
Do you wish to continue?
|-
|-
| sMastPlugMismatchMsg
| sMastPlugMismatchMsg
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| One of the files that "%s" is dependent on has changed since the last save.
| One of the files that "%s" is dependent on has changed since the last save.
This may result in errors. Saving again will clear this message
This may result in errors. Saving again will clear this message
Line 1,413: Line 1,765:
|-
|-
| sGeneralMastPlugMismatchMsg
| sGeneralMastPlugMismatchMsg
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
| One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
|-
|-
| sLoadLastSaveMsg
| sLoadLastSaveMsg
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| The most recent Save Game is '%s'.  
| The most recent Save Game is '%s'.  
Would you like to load it?
Would you like to load it?
|-
|-
| sMessage1
| sMessage1
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Do you want to Load a save game and lose your current game?
| Do you want to Load a save game and lose your current game?
|-
|-
| sMessage2
| sMessage2
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Quit Morrowind?
| Quit Morrowind?
|-
|-
| sMessage3
| sMessage3
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Are you sure you want to delete this Save Game?
| Are you sure you want to delete this Save Game?
|-
|-
| sMessage4
| sMessage4
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Are you sure you want to overwrite this Save Game?
| Are you sure you want to overwrite this Save Game?
|-
|-
| sMessage5
| sMessage5
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Do you wish to quit your current game?  
| Do you wish to quit your current game?  
All unsaved progress will be lost.
All unsaved progress will be lost.
|-
|-
| sMessageQuestionAnswer1
| sMessageQuestionAnswer1
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Your personality and past reflect a:
| Your personality and past reflect a:
|-
|-
| sMessageQuestionAnswer2
| sMessageQuestionAnswer2
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Accept this Class
| Accept this Class
|-
|-
| sMessageQuestionAnswer3
| sMessageQuestionAnswer3
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Choose Another Class
| Choose Another Class
|-
|-
| sBarterDialog1
| sBarterDialog1
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| You cannot afford this transaction.
| You cannot afford this transaction.
|-
|-
| sBarterDialog2
| sBarterDialog2
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| I cannot afford this transaction.
| I cannot afford this transaction.
|-
|-
| sBarterDialog3
| sBarterDialog3
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| This is to heavy for you to carry.
| This is to heavy for you to carry.
|-
|-
| sBarterDialog4
| sBarterDialog4
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| I don't buy that item.
| I don't buy that item.
|-
|-
| sBarterDialog5
| sBarterDialog5
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Thank you, Please Come Again.
| Thank you, Please Come Again.
|-
|-
| sBarterDialog6
| sBarterDialog6
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| You need to place the bartered item before existing Barter Menu!
| You need to place the bartered item before existing Barter Menu!
|-
|-
| sBarterDialog7
| sBarterDialog7
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Price
| Price
|-
|-
| sBarterDialog8
| sBarterDialog8
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Offer
| Offer
|-
|-
| sBarterDialog9
| sBarterDialog9
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| You cannot sell summoned items!
| You cannot sell summoned items!
|-
|-
| sBarterDialog10
| sBarterDialog10
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| You cannot buy summoned items!
| You cannot buy summoned items!
|-
|-
| sBarterDialog11
| sBarterDialog11
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| You need to trade items before making an offer.
| You need to trade items before making an offer.
|-
|-
| sBarterDialog12
| sBarterDialog12
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| You cannot drop summoned items!
| You cannot drop summoned items!
|-
|-
| sInventoryMessage1
| sInventoryMessage1
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| This object is broken and cannot be equipped until fixed.
| This object is broken and cannot be equipped until fixed.
|-
|-
| sInventoryMessage2
| sInventoryMessage2
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| You cannot repair items during battle.
| You cannot repair items during battle.
|-
|-
| sInventoryMessage3
| sInventoryMessage3
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| You cannot make potions during battle.
| You cannot make potions during battle.
|-
|-
| sInventoryMessage4
| sInventoryMessage4
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| You cannot read during battle.
| You cannot read during battle.
|-
|-
| sInventoryMessage5
| sInventoryMessage5
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| You cannot use soul gems during battle.
| You cannot use soul gems during battle.
|-
|-
| sContentsMessage1
| sContentsMessage1
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| You cannot remove summoned items from their container.
| You cannot remove summoned items from their container.
|-
|-
| sContentsMessage2
| sContentsMessage2
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| You cannot place items in this container.
| You cannot place items in this container.
|-
|-
| sContentsMessage3
| sContentsMessage3
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| The item will not fit.
| The item will not fit.
|-
|-
| sAttributeListTitle
| sAttributeListTitle
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Attribute List
| Attribute List
|-
|-
| sConsoleTitle
| sConsoleTitle
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Console
| Console
|-
|-
| sCreateClassMenu1
| sCreateClassMenu1
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Class Description
| Class Description
|-
|-
| sCreateClassMenu2
| sCreateClassMenu2
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Close the Description menu before leaving Class Creation
| Close the Description menu before leaving Class Creation
|-
|-
| sCreateClassMenu3
| sCreateClassMenu3
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| The class needs a description.
| The class needs a description.
|-
|-
| sCreateClassMenuHelp1
| sCreateClassMenuHelp1
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| You'll get +5 to all skills of your specialization. They'll also be easier to increase.
| You'll get +5 to all skills of your specialization. They'll also be easier to increase.
|-
|-
| sCreateClassMenuHelp2
| sCreateClassMenuHelp2
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| You'll get +10 to each of your favored attributes.
| You'll get +10 to each of your favored attributes.
|-
|-
| sControlsMenu1
| sControlsMenu1
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Reset Controls
| Reset Controls
|-
|-
| sControlsMenu2
| sControlsMenu2
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Mouse Sensitivity
| Mouse Sensitivity
|-
|-
| sControlsMenu3
| sControlsMenu3
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Press a key or push a button to set this command.
| Press a key or push a button to set this command.
|-
|-
| sControlsMenu4
| sControlsMenu4
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Vertical Sensitivity
| Vertical Sensitivity
|-
|-
| sControlsMenu5
| sControlsMenu5
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Horizontal Sensitivity
| Horizontal Sensitivity
|-
|-
| sControlsMenu6
| sControlsMenu6
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Push a button to set this command.
| Push a button to set this command.
|-
|-
| sGameWithoutLauncherXbox
| sGameWithoutLauncherXbox
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| The game was started without the launcher.  Press START to continue.
| The game was started without the launcher.  Press START to continue.
|-
|-
| sDialogMenu1
| sDialogMenu1
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Final Disposition:  
| Final Disposition:  
|-
|-
| sEnchantmentMenu1
| sEnchantmentMenu1
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Enchantment Menu
| Enchantment Menu
|-
|-
| sEnchantmentMenu2
| sEnchantmentMenu2
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Enchantment Name
| Enchantment Name
|-
|-
| sEnchantmentMenu3
| sEnchantmentMenu3
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Enchantment
| Enchantment
|-
|-
| sEnchantmentMenu4
| sEnchantmentMenu4
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Point Cost
| Point Cost
|-
|-
| sEnchantmentMenu5
| sEnchantmentMenu5
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Buy
| Buy
|-
|-
| sEnchantmentMenu6
| sEnchantmentMenu6
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Chance
| Chance
|-
|-
| sEnchantmentMenu7
| sEnchantmentMenu7
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Please remove the current soul gem before placing a different soul gem.
| Please remove the current soul gem before placing a different soul gem.
|-
|-
| sEnchantmentMenu8
| sEnchantmentMenu8
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| You cannot buy a spell that has a zero point cost.
| You cannot buy a spell that has a zero point cost.
|-
|-
| sEnchantmentMenu9
| sEnchantmentMenu9
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| You cannot enchant more then one item of that type at a time.
| You cannot enchant more then one item of that type at a time.
|-
|-
| sEnchantmentMenu10
| sEnchantmentMenu10
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| The cast cost cannot exceed the charge amount put into the time
| The cast cost cannot exceed the charge amount put into the time
|-
|-
| sEnchantmentMenu11
| sEnchantmentMenu11
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| You must add at least one effect to an enchantment
| You must add at least one effect to an enchantment
|-
|-
| sEnchantmentMenu12
| sEnchantmentMenu12
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| You have successfully created an enchanted item
| You have successfully created an enchanted item
|-
|-
| sEnchantmentHelp1
| sEnchantmentHelp1
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Slot for item to enchant. Only weapons, armor, scrolls and clothing that are not already enchanted can be enchanted.
| Slot for item to enchant. Only weapons, armor, scrolls and clothing that are not already enchanted can be enchanted.
|-
|-
| sEnchantmentHelp2
| sEnchantmentHelp2
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Slot for the soul gem used to enchant an item. Only soul gems filled with a soul can be used. The soul amount is the total charge placed into the item.
| Slot for the soul gem used to enchant an item. Only soul gems filled with a soul can be used. The soul amount is the total charge placed into the item.
|-
|-
| sEnchantmentHelp3
| sEnchantmentHelp3
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| The first number is the total amount the enchantment would cost to cast. The second number is the total enchantment cost that can be placed on this type of item.
| The first number is the total amount the enchantment would cost to cast. The second number is the total enchantment cost that can be placed on this type of item.
|-
|-
| sEnchantmentHelp4
| sEnchantmentHelp4
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| The amount of charge points needed each time this enchantment is cast. This number is modified by your enchant skill.
| The amount of charge points needed each time this enchantment is cast. This number is modified by your enchant skill.
|-
|-
| sEnchantmentHelp5
| sEnchantmentHelp5
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| The amount of soul in the soul gem in the soul gem slot
| The amount of soul in the soul gem in the soul gem slot
|-
|-
| sEnchantmentHelp6
| sEnchantmentHelp6
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Amount of gold to buy this enchantment
| Amount of gold to buy this enchantment
|-
|-
| sEnchantmentHelp7
| sEnchantmentHelp7
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Type of cast for the enchantment.
| Type of cast for the enchantment.
|-
|-
| sEnchantmentHelp8
| sEnchantmentHelp8
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Name you give the spell.
| Name you give the spell.
|-
|-
| sEnchantmentHelp9
| sEnchantmentHelp9
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Magic effects you know that you can add to an item
| Magic effects you know that you can add to an item
|-
|-
| sEnchantmentHelp10
| sEnchantmentHelp10
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Current effects on the item
| Current effects on the item
|-
|-
| sInputMenu1
| sInputMenu1
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Enter
| Enter
|-
|-
| sInventoryMenu1
| sInventoryMenu1
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| You cannot equip items being bartered.
| You cannot equip items being bartered.
|-
|-
| sLevelUpMenu1
| sLevelUpMenu1
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| You have ascended to Level  
| You have ascended to Level  
|-
|-
| sLevelUpMenu2
| sLevelUpMenu2
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| It's all suddenly obvious to you. You just have to concentrate. All the energy and time you've wasted is a sin, but without the experience you've gained, taking risks, taking responsibility for failure how could you have understood?
| It's all suddenly obvious to you. You just have to concentrate. All the energy and time you've wasted is a sin, but without the experience you've gained, taking risks, taking responsibility for failure how could you have understood?
|-
|-
| sLevelUpMenu3
| sLevelUpMenu3
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| x2
| x2
|-
|-
| sLevelUpMenu4
| sLevelUpMenu4
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| x3
| x3
|-
|-
| sLevelUpMsg
| sLevelUpMsg
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| You should rest and meditate on what you've learned.
| You should rest and meditate on what you've learned.
|-
|-
| sLevelUp
| sLevelUp
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Level Up
| Level Up
|-
|-
| sRange
| sRange
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Range
| Range
|-
|-
| sArea
| sArea
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Area
| Area
|-
|-
| sMagnitude
| sMagnitude
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Magnitude
| Magnitude
|-
|-
| sDuration
| sDuration
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Duration
| Duration
|-
|-
| sDrain
| sDrain
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Drain
| Drain
|-
|-
| sAbsorb
| sAbsorb
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Absorb
| Absorb
|-
|-
| sFortify
| sFortify
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Fortify
| Fortify
|-
|-
| sRestore
| sRestore
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Restore
| Restore
|-
|-
| sDamage
| sDamage
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Damage
| Damage
|-
|-
| spoint
| spoint
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| pt
| pt
|-
|-
| spoints
| spoints
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| pts
| pts
|-
|-
| spercent
| spercent
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| %
| %
|-
|-
| sfor
| sfor
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| for
| for
|-
|-
| ssecond
| ssecond
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| sec
| sec
|-
|-
| sseconds
| sseconds
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| secs
| secs
|-
|-
| sin
| sin
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| in
| in
|-
|-
| sfootarea
| sfootarea
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| ft
| ft
|-
|-
| sfeet
| sfeet
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| ft
| ft
|-
|-
| sXTimes
| sXTimes
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| x
| x
|-
|-
| sXTimesINT
| sXTimesINT
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| x INT
| x INT
|-
|-
| sonword
| sonword
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| on
| on
|-
|-
| sNone
| sNone
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| None
| None
|-
|-
| sDone
| sDone
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Done
| Done
|-
|-
| sStartCell
| sStartCell
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Cavern of the Incarnate
| Cavern of the Incarnate
|-
|-
| sStartError
| sStartError
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Cannot start in an empty interior cell!
| Cannot start in an empty interior cell!
|-
|-
| sStartCellError
| sStartCellError
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Starting interior cell "Cavern of the Incarnate" not found!
| Starting interior cell "Cavern of the Incarnate" not found!
|-
|-
| sAdmire
| sAdmire
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Admire
| Admire
|-
|-
| sIntimidate
| sIntimidate
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Intimidate
| Intimidate
|-
|-
| sTaunt
| sTaunt
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Taunt
| Taunt
|-
|-
| sBribe 10 Gold
| sBribe 10 Gold
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Bribe 10 Gold
| Bribe 10 Gold
|-
|-
| sBribe 100 Gold
| sBribe 100 Gold
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Bribe 100 Gold
| Bribe 100 Gold
|-
|-
| sBribe 1000 Gold
| sBribe 1000 Gold
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Bribe 1000 Gold
| Bribe 1000 Gold
|-
|-
| sPersuasionMenuTitle
| sPersuasionMenuTitle
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Persuasion
| Persuasion
|-
|-
| sFast
| sFast
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Fast
| Fast
|-
|-
| sSlow
| sSlow
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Slow
| Slow
|-
|-
| sBestAttack
| sBestAttack
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Always Use Best Attack
| Always Use Best Attack
|-
|-
| sSubtitles
| sSubtitles
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Subtitles
| Subtitles
|-
|-
| sMouseFlip
| sMouseFlip
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Invert Y Axis
| Invert Y Axis
|-
|-
| sCursorOff
| sCursorOff
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Crosshair
| Crosshair
|-
|-
| sEnableJoystick
| sEnableJoystick
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Enable Joystick
| Enable Joystick
|-
|-
| sXStrafe
| sXStrafe
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| X-Axis Movement
| X-Axis Movement
|-
|-
| sStrafe
| sStrafe
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Strafe
| Strafe
|-
|-
| sTurn
| sTurn
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Turn
| Turn
|-
|-
| sMouseWheelUpShort
| sMouseWheelUpShort
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| MWheel Up
| MWheel Up
|-
|-
| sMouseWheelDownShort
| sMouseWheelDownShort
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| MWheel Down
| MWheel Down
|-
|-
| sMouse
| sMouse
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Mouse
| Mouse
|-
|-
| sJoystickShort
| sJoystickShort
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Joy
| Joy
|-
|-
| sJoystickHatShort
| sJoystickHatShort
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| JHat
| JHat
|-
|-
| sPickUp
| sPickUp
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Take
| Take
|-
|-
| sItemName
| sItemName
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Item Name
| Item Name
|-
|-
| sNoName
| sNoName
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| NO NAME GIVEN!
| NO NAME GIVEN!
|-
|-
| sItem
| sItem
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Item
| Item
|-
|-
| sRaceMenu1
| sRaceMenu1
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Appearance
| Appearance
|-
|-
| sRaceMenu2
| sRaceMenu2
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Change Sex
| Change Sex
|-
|-
| sRaceMenu3
| sRaceMenu3
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Change Face
| Change Face
|-
|-
| sRaceMenu4
| sRaceMenu4
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Change Hair
| Change Hair
|-
|-
| sRaceMenu5
| sRaceMenu5
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Race
| Race
|-
|-
| sRaceMenu6
| sRaceMenu6
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Race Description
| Race Description
|-
|-
| sRaceMenu7
| sRaceMenu7
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Specials
| Specials
|-
|-
| sRestMenu1
| sRestMenu1
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| How many hours?
| How many hours?
|-
|-
| sRestMenu2
| sRestMenu2
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Hours
| Hours
|-
|-
| sRestMenu3
| sRestMenu3
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| REST
| REST
|-
|-
| sRestMenu4
| sRestMenu4
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| You can't rest right now.
| You can't rest right now.
|-
|-
| fRestMagicMult
| fRestMagicMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0.15
| 0.15
|-
|-
| sSaveMenu1
| sSaveMenu1
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| New Save Game
| New Save Game
|-
|-
| sServiceRepairTitle
| sServiceRepairTitle
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Repair Service Menu
| Repair Service Menu
|-
|-
| sServiceTravelTitle
| sServiceTravelTitle
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Travel
| Travel
|-
|-
| sServiceTrainingTitle
| sServiceTrainingTitle
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Training
| Training
|-
|-
| sServiceTrainingWords
| sServiceTrainingWords
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| I can teach nothing more about that skill
| I can teach nothing more about that skill
|-
|-
| sServiceSpellsTitle
| sServiceSpellsTitle
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Spells
| Spells
|-
|-
| sSkillsMenu1
| sSkillsMenu1
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Choose a Skill
| Choose a Skill
|-
|-
| sBonusSkillTitle
| sBonusSkillTitle
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Skill Bonus
| Skill Bonus
|-
|-
| sSpecializationMenu1
| sSpecializationMenu1
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Choose a Specialization
| Choose a Specialization
|-
|-
| sSpellmakingMenuTitle
| sSpellmakingMenuTitle
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Spellmaking
| Spellmaking
|-
|-
| sSpellmakingMenu1
| sSpellmakingMenu1
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Spell Chance
| Spell Chance
|-
|-
| sSpellmakingHelp1
| sSpellmakingHelp1
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Name you give the spell.
| Name you give the spell.
|-
|-
| sSpellmakingHelp2
| sSpellmakingHelp2
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Amount of Magika one cast of the spell will cost
| Amount of Magika one cast of the spell will cost
|-
|-
| sSpellmakingHelp3
| sSpellmakingHelp3
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| The chance you have to cast the spell at your current skill level
| The chance you have to cast the spell at your current skill level
|-
|-
| sSpellmakingHelp4
| sSpellmakingHelp4
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| How much gold the spell will cost you.
| How much gold the spell will cost you.
|-
|-
| sSpellmakingHelp5
| sSpellmakingHelp5
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Magic effects you know that you can add to a spell
| Magic effects you know that you can add to a spell
|-
|-
| sSpellmakingHelp6
| sSpellmakingHelp6
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Current effects on the spell
| Current effects on the spell
|-
|-
| sKilledEssential
| sKilledEssential
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created.
| With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created.
|-
|-
| sCrimeMessage
| sCrimeMessage
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Your crime has been reported!
| Your crime has been reported!
|-
|-
| sPotionSuccess
| sPotionSuccess
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| You created a potion
| You created a potion
|-
|-
| sMagicItem
| sMagicItem
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Magic Items
| Magic Items
|-
|-
| sMagnitudeDes
| sMagnitudeDes
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| The range of a spells power
| The range of a spells power
|-
|-
| sAreaDes
| sAreaDes
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| The radius the spell attempt to affect
| The radius the spell attempt to affect
|-
|-
| sDurationDes
| sDurationDes
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| The length a spell lasts
| The length a spell lasts
|-
|-
| sRangeDes
| sRangeDes
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| What the spell is directed at such as yourself, a target or who you touch
| What the spell is directed at such as yourself, a target or who you touch
|-
|-
| sCrimeHelp
| sCrimeHelp
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| The penalty you must pay for your crimes, if caught.
| The penalty you must pay for your crimes, if caught.
|-
|-
| sSoulGem
| sSoulGem
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Soul
| Soul
|-
|-
| sCastCost
| sCastCost
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Cast Cost
| Cast Cost
|-
|-
| sTravelServiceTitle
| sTravelServiceTitle
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Select destination
| Select destination
|-
|-
| sSpellServiceTitle
| sSpellServiceTitle
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Select spell to buy
| Select spell to buy
|-
|-
| sRepairServiceTitle
| sRepairServiceTitle
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Select item to repair
| Select item to repair
|-
|-
| sTrainingServiceTitle
| sTrainingServiceTitle
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Select skill to train
| Select skill to train
|-
|-
| sMortar
| sMortar
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Mortar
| Mortar
|-
|-
| sCalcinator
| sCalcinator
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Calcinator
| Calcinator
|-
|-
| sAlembic
| sAlembic
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Alembic
| Alembic
|-
|-
| sRetort
| sRetort
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Retort
| Retort
|-
|-
| sQuestionMark
| sQuestionMark
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| ?
| ?
|-
|-
| s3dAudio
| s3dAudio
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 3D Audio
| 3D Audio
|-
|-
| s3dHardware
| s3dHardware
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Hardware Accelerated
| Hardware Accelerated
|-
|-
| s3dSoftware
| s3dSoftware
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Software Mode
| Software Mode
|-
|-
| sYourGold
| sYourGold
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| YOUR GOLD
| YOUR GOLD
|-
|-
| sSellerGold
| sSellerGold
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| SELLER GOLD
| SELLER GOLD
|-
|-
| sTotalCost
| sTotalCost
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| TOTAL COST
| TOTAL COST
|-
|-
| sTotalSold
| sTotalSold
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| TOTAL SOLD
| TOTAL SOLD
|-
|-
| sOffer
| sOffer
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Offer
| Offer
|-
|-
| sLess
| sLess
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Less
| Less
|-
|-
| sMore
| sMore
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| More
| More
|-
|-
| sInventory
| sInventory
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Inventory
| Inventory
|-
|-
| sBookPageOne
| sBookPageOne
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| 1
| 1
|-
|-
| sBookPageTwo
| sBookPageTwo
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| 2
| 2
|-
|-
| sDisposeofCorpse
| sDisposeofCorpse
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Dispose of Corpse
| Dispose of Corpse
|-
|-
| sCaughtStealingMessage
| sCaughtStealingMessage
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Hey he's stealing my stuff!
| Hey he's stealing my stuff!
|-
|-
| sUserDefinedClass
| sUserDefinedClass
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| User Defined Class
| User Defined Class
|-
|-
| sAsk
| sAsk
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Ask
| Ask
|-
|-
| sEnchantItems
| sEnchantItems
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Items to Enchant
| Items to Enchant
|-
|-
| sSoulGemsWithSouls
| sSoulGemsWithSouls
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Soul Gems with Souls
| Soul Gems with Souls
|-
|-
| sDoYouWantTo
| sDoYouWantTo
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Do you want to  
| Do you want to  
|-
|-
| sRechargeEnchantment
| sRechargeEnchantment
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Recharge Enchanted Item  
| Recharge Enchanted Item  
|-
|-
| sMake Enchantment
| sMake Enchantment
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Make an Enchanted Item  
| Make an Enchanted Item  
|-
|-
| sSell
| sSell
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Sell
| Sell
|-
|-
| sEquip
| sEquip
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Equip
| Equip
|-
|-
| sDrop
| sDrop
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Drop
| Drop
|-
|-
| sContainer
| sContainer
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Container  
| Container  
|-
|-
| sStats
| sStats
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Stats  
| Stats  
|-
|-
| sMap
| sMap
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Map  
| Map  
|-
|-
| sCenter
| sCenter
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Center  
| Center  
|-
|-
| sSaveMenuHelp01
| sSaveMenuHelp01
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| th of
| th of
|-
|-
| sSaveMenuHelp02
| sSaveMenuHelp02
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| month
| month
|-
|-
| sSaveMenuHelp03
| sSaveMenuHelp03
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| day
| day
|-
|-
| sSaveMenuHelp04
| sSaveMenuHelp04
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| a.m.
| a.m.
|-
|-
| sSaveMenuHelp05
| sSaveMenuHelp05
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| p.m.
| p.m.
|-
|-
| sSaveMenuHelp06
| sSaveMenuHelp06
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Delete Game?
| Delete Game?
|-
|-
| sBlocks
| sBlocks
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Blocks
| Blocks
|-
|-
| sFileSize
| sFileSize
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| File Size
| File Size
|-
|-
| sSave
| sSave
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Save
| Save
|-
|-
| sDeleteSpell
| sDeleteSpell
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Delete Spell
| Delete Spell
|-
|-
| sQuestionDeleteSpell
| sQuestionDeleteSpell
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Are you sure you wish to delete %s?
| Are you sure you wish to delete %s?
|-
|-
| sDeleteSpellError
| sDeleteSpellError
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| You cannot delete this item from the Magic Menu
| You cannot delete this item from the Magic Menu
|-
|-
| sLocal
| sLocal
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Local
| Local
|-
|-
| sLoadFailedMessage
| sLoadFailedMessage
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Your last load failed. You must load another game or start a new game.
| Your last load failed. You must load another game or start a new game.
|-
|-
| sShadows
| sShadows
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Shadows
| Shadows
|-
|-
| sControlerVibration
| sControlerVibration
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Controller Vibration
| Controller Vibration
|-
|-
| sQuanityMenuMessage01
| sQuanityMenuMessage01
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Amount to Sell
| Amount to Sell
|-
|-
| sQuanityMenuMessage02
| sQuanityMenuMessage02
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Amount to Buy
| Amount to Buy
|-
|-
| sSex
| sSex
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Sex
| Sex
|-
|-
| sHair
| sHair
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Hair
| Hair
|-
|-
| sFace
| sFace
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Face
| Face
|-
|-
| sRepairFailed
| sRepairFailed
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Your repair failed!
| Your repair failed!
|-
|-
| sRepairSuccess
| sRepairSuccess
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Your repair succeeded!
| Your repair succeeded!
|-
|-
| sHeal
| sHeal
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Heal
| Heal
|-
|-
| sgp
| sgp
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| gp
| gp
|-
|-
| sSetValueMessage01
| sSetValueMessage01
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| The maximum magnitude cannot be less then the minimum magnitude!
| The maximum magnitude cannot be less then the minimum magnitude!
|-
|-
| sDelete
| sDelete
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Delete
| Delete
|-
|-
| sVideoWarning
| sVideoWarning
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Warning: Video Resolution does not allow shadows.
| Warning: Video Resolution does not allow shadows.
|-
|-
| sResChangeWarning
| sResChangeWarning
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Desired resolution not supported by video card.
| Desired resolution not supported by video card.
|-
|-
| sShift
| sShift
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Shift
| Shift
|-
|-
| sBackspace
| sBackspace
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Backspace
| Backspace
|-
|-
| sCustomClassName
| sCustomClassName
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Adventurer
| Adventurer
|-
|-
| sSpace
| sSpace
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Space
| Space
|-
|-
| sInventorySelectNoItems
| sInventorySelectNoItems
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| You have no items to fill this slot.
| You have no items to fill this slot.
|-
|-
| sInventorySelectNoSoul
| sInventorySelectNoSoul
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| You have no filled Soul Gems
| You have no filled Soul Gems
|-
|-
| sInventorySelectNoIngredients
| sInventorySelectNoIngredients
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| You have no ingredients
| You have no ingredients
|-
|-
| sDisposeCorpseFail
| sDisposeCorpseFail
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| You can not remove this corpse
| You can not remove this corpse
|-
|-
| sQuickMenuTitle
| sQuickMenuTitle
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Quick Keys
| Quick Keys
|-
|-
| sQuickMenuInstruc
| sQuickMenuInstruc
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Click on quick key slot to add a spell, magic item or inventory item
| Click on quick key slot to add a spell, magic item or inventory item
|-
|-
| sQuickMenu1
| sQuickMenu1
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Item to QuickKey
| Item to QuickKey
|-
|-
| sQuickMenu2
| sQuickMenu2
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Inventory Menu Item
| Inventory Menu Item
|-
|-
| sQuickMenu3
| sQuickMenu3
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Magic Menu Item
| Magic Menu Item
|-
|-
| sQuickMenu4
| sQuickMenu4
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Delete QuickKey Item
| Delete QuickKey Item
|-
|-
| sQuickMenu5
| sQuickMenu5
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| You no longer have
| You no longer have
|-
|-
| sQuickMenu6
| sQuickMenu6
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Inventory Items to Quick key
| Inventory Items to Quick key
|-
|-
| sMagicSelectTitle
| sMagicSelectTitle
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Select a magic to Quick key.
| Select a magic to Quick key.
|-
|-
| sNextRank
| sNextRank
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Next Rank:
| Next Rank:
|-
|-
| sNeedOneSkill
| sNeedOneSkill
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Need one skill at
| Need one skill at
|-
|-
| sNeedTwoSkills
| sNeedTwoSkills
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Need two skills at
| Need two skills at
|-
|-
| sand
| sand
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| and
| and
|-
|-
| sOneHanded
| sOneHanded
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| One Handed
| One Handed
|-
|-
| sTwoHanded
| sTwoHanded
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Two Handed
| Two Handed
|-
|-
| sType
| sType
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Type:
| Type:
|-
|-
| sAt
| sAt
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| At
| At
|-
|-
| sUnequip
| sUnequip
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Unequip
| Unequip
|-
|-
| sScrolldown
| sScrolldown
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Scroll Down
| Scroll Down
|-
|-
| sScrollup
| sScrollup
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Scroll Up
| Scroll Up
|-
|-
| sSleepInterrupt
| sSleepInterrupt
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Your rest has been interrupted.
| Your rest has been interrupted.
|-
|-
| sSoultrapSuccess
| sSoultrapSuccess
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Your have trapped a soul
| Your have trapped a soul
|-
|-
| sCantEquipWeapWarning
| sCantEquipWeapWarning
| <font color="blue"> removed, no longer a limitation </font>
|
| {{StatusCol|blue|removed, no longer a limitation}}
| Finish your current attack before equipping a new weapon
| Finish your current attack before equipping a new weapon
|-
|-
| sOfferMenuTitle
| sOfferMenuTitle
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Offer Menu
| Offer Menu
|-
|-
| sPowers
| sPowers
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Powers
| Powers
|-
|-
| sBreath
| sBreath
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Breath
| Breath
|-
|-
| sDifficulty
| sDifficulty
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Difficulty
| Difficulty
|-
|-
| sEasy
| sEasy
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Easy
| Easy
|-
|-
| sHard
| sHard
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Hard
| Hard
|-
|-
| sAttributeStrength
| sAttributeStrength
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Strength
| Strength
|-
|-
| sAttributeIntelligence
| sAttributeIntelligence
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Intelligence
| Intelligence
|-
|-
| sAttributeWillpower
| sAttributeWillpower
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Willpower
| Willpower
|-
|-
| sAttributeAgility
| sAttributeAgility
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Agility
| Agility
|-
|-
| sAttributeSpeed
| sAttributeSpeed
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Speed
| Speed
|-
|-
| sAttributeEndurance
| sAttributeEndurance
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Endurance
| Endurance
|-
|-
| sAttributePersonality
| sAttributePersonality
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Personality
| Personality
|-
|-
| sAttributeLuck
| sAttributeLuck
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Luck
| Luck
|-
|-
| sHealth
| sHealth
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Health
| Health
|-
|-
| sRace
| sRace
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Race
| Race
|-
|-
| sLevel
| sLevel
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Level
| Level
|-
|-
| sLevels
| sLevels
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Levels
| Levels
|-
|-
| sFaction
| sFaction
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Faction
| Faction
|-
|-
| sBirthSign
| sBirthSign
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Sign
| Sign
|-
|-
| sBounty
| sBounty
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Bounty
| Bounty
|-
|-
| sReputation
| sReputation
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Reputation
| Reputation
|-
|-
| sSchool
| sSchool
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| School
| School
|-
|-
| sSkill
| sSkill
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Skill
| Skill
|-
|-
| sSkillProgress
| sSkillProgress
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Progress towards skill increase
| Progress towards skill increase
|-
|-
| sSkillMaxReached
| sSkillMaxReached
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Maximum proficiency has been reached.
| Maximum proficiency has been reached.
|-
|-
| sLevelProgress
| sLevelProgress
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Progress towards level increase
| Progress towards level increase
|-
|-
| sMagic
| sMagic
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Magicka
| Magicka
|-
|-
| sMagicMenu
| sMagicMenu
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Magic
| Magic
|-
|-
| sFatigue
| sFatigue
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Fatigue
| Fatigue
|-
|-
| sSkillsMenuReputationHelp
| sSkillsMenuReputationHelp
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Your fame rating in the world of Morrowind.
| Your fame rating in the world of Morrowind.
|-
|-
| sStrDesc
| sStrDesc
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Affects your starting Health, how much you can carry, your maximum Fatigue, and how much damage you do in melee.
| Affects your starting Health, how much you can carry, your maximum Fatigue, and how much damage you do in melee.
|-
|-
| sIntDesc
| sIntDesc
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Determines your maximum amount of Magicka.
| Determines your maximum amount of Magicka.
|-
|-
| sWilDesc
| sWilDesc
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Affects your ability to resist magic, and your maximum Fatigue.
| Affects your ability to resist magic, and your maximum Fatigue.
|-
|-
| sAgiDesc
| sAgiDesc
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Affects your ability to dodge and hit targets in melee as well as your maximum Fatigue.
| Affects your ability to dodge and hit targets in melee as well as your maximum Fatigue.
|-
|-
| sSpdDesc
| sSpdDesc
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Determines how fast you can move.
| Determines how fast you can move.
|-
|-
| sEndDesc
| sEndDesc
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Affects your starting Health, your Health gain per level, and your maximum Fatigue.
| Affects your starting Health, your Health gain per level, and your maximum Fatigue.
|-
|-
| sPerDesc
| sPerDesc
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Affects your ability to deal with other characters and how much they like you.
| Affects your ability to deal with other characters and how much they like you.
|-
|-
| sLucDesc
| sLucDesc
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Affects every action you do in a small way.
| Affects every action you do in a small way.
|-
|-
| sFatDesc
| sFatDesc
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| How tired you are. Low fatigue makes it harder to successfully perform actions.
| How tired you are. Low fatigue makes it harder to successfully perform actions.
|-
|-
| sHealthDesc
| sHealthDesc
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| The amount of damage you can take before you die. Increases every time you gain a level.
| The amount of damage you can take before you die. Increases every time you gain a level.
|-
|-
| sMagDesc
| sMagDesc
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Used to cast spells. Magicka is naturally restored by resting.
| Used to cast spells. Magicka is naturally restored by resting.
|-
|-
| fWortChanceValue
| fWortChanceValue
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 15
| 15
|-
|-
| sDefaultCellname
| sDefaultCellname
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Wilderness
| Wilderness
|-
|-
| fMinWalkSpeed
| fMinWalkSpeed
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 100
| 100
|-
|-
| fMaxWalkSpeed
| fMaxWalkSpeed
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 200
| 200
|-
|-
| fMinWalkSpeedCreature
| fMinWalkSpeedCreature
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 5
| 5
|-
|-
| fMaxWalkSpeedCreature
| fMaxWalkSpeedCreature
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 300
| 300
|-
|-
| fEncumberedMoveEffect
| fEncumberedMoveEffect
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0.3
| 0.3
|-
|-
| fBaseRunMultiplier
| fBaseRunMultiplier
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 1.75
| 1.75
|-
|-
| fAthleticsRunBonus
| fAthleticsRunBonus
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 1
| 1
|-
|-
| fJumpAcrobaticsBase
| fJumpAcrobaticsBase
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 128
| 128
|-
|-
| fJumpAcroMultiplier
| fJumpAcroMultiplier
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 4
| 4
|-
|-
| fJumpEncumbranceBase
| fJumpEncumbranceBase
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0.5
| 0.5
|-
|-
| fJumpEncumbranceMultiplier
| fJumpEncumbranceMultiplier
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 1
| 1
|-
|-
| fJumpRunMultiplier
| fJumpRunMultiplier
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 1
| 1
|-
|-
| fJumpMoveBase
| fJumpMoveBase
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0.5
| 0.5
|-
|-
| fJumpMoveMult
| fJumpMoveMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0.5
| 0.5
|-
|-
| fSwimWalkBase
| fSwimWalkBase
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 0.5
| 0.5
|-
|-
| fSwimRunBase
| fSwimRunBase
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0.5
| 0.5
|-
|-
| fSwimWalkAthleticsMult
| fSwimWalkAthleticsMult
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 0.02
| 0.02
|-
|-
| fSwimRunAthleticsMult
| fSwimRunAthleticsMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0.1
| 0.1
|-
|-
| fSwimHeightScale
| fSwimHeightScale
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 0.9
| 0.9
|-
|-
| fHoldBreathTime
| fHoldBreathTime
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 20
| 20
|-
|-
| fHoldBreathEndMult
| fHoldBreathEndMult
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 0.5
| 0.5
|-
|-
| fSuffocationDamage
| fSuffocationDamage
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 3
| 3
|-
|-
| fMinFlySpeed
| fMinFlySpeed
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 5
| 5
|-
|-
| fMaxFlySpeed
| fMaxFlySpeed
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 300
| 300
|-
|-
| fStromWindSpeed
| fStromWindSpeed
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 0.7
| 0.7
|-
|-
| fStromWalkMult
| fStromWalkMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0.25
| 0.25
|-
|-
| fFallDamageDistanceMin
| fFallDamageDistanceMin
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 400
| 400
|-
|-
| fFallDistanceBase
| fFallDistanceBase
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0
| 0
|-
|-
| fFallDistanceMult
| fFallDistanceMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0.07
| 0.07
|-
|-
| fFallAcroBase
| fFallAcroBase
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0.25
| 0.25
|-
|-
| fFallAcroMult
| fFallAcroMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0.01
| 0.01
|-
|-
| iMaxActivateDist
| iMaxActivateDist
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 192
| 192
|-
|-
| iMaxInfoDist
| iMaxInfoDist
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 192
| 192
|-
|-
| fVanityDelay
| fVanityDelay
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 30
| 30
|-
|-
| fMaxHeadTrackDistance
| fMaxHeadTrackDistance
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 400
| 400
|-
|-
| fInteriorHeadTrackMult
| fInteriorHeadTrackMult
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 0.5
| 0.5
|-
|-
| iHelmWeight
| iHelmWeight
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 5
| 5
|-
|-
| iPauldronWeight
| iPauldronWeight
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 10
| 10
|-
|-
| iCuirassWeight
| iCuirassWeight
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 30
| 30
|-
|-
| iGauntletWeight
| iGauntletWeight
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 5
| 5
|-
|-
| iGreavesWeight
| iGreavesWeight
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 15
| 15
|-
|-
| iBootsWeight
| iBootsWeight
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 20
| 20
|-
|-
| iShieldWeight
| iShieldWeight
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 15
| 15
|-
|-
| fLightMaxMod
| fLightMaxMod
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0.6
| 0.6
|-
|-
| fMedMaxMod
| fMedMaxMod
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0.9
| 0.9
|-
|-
| fUnarmoredBase1
| fUnarmoredBase1
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0.1
| 0.1
|-
|-
| fUnarmoredBase2
| fUnarmoredBase2
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0.065
| 0.065
|-
|-
| iBaseArmorSkill
| iBaseArmorSkill
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 30
| 30
|-
|-
| fBlockStillBonus
| fBlockStillBonus
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 1.25
| 1.25
|-
|-
| fDamageStrengthBase
| fDamageStrengthBase
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0.5
| 0.5
|-
|-
| fDamageStrengthMult
| fDamageStrengthMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0.1
| 0.1
|-
|-
| fSwingBlockBase
| fSwingBlockBase
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 1
| 1
|-
|-
| fSwingBlockMult
| fSwingBlockMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 1
| 1
|-
|-
| fFatigueBase
| fFatigueBase
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 1.25
| 1.25
|-
|-
| fFatigueMult
| fFatigueMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0.5
| 0.5
|-
|-
| fFatigueReturnBase
| fFatigueReturnBase
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 2.5
| 2.5
|-
|-
| fFatigueReturnMult
| fFatigueReturnMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0.02
| 0.02
|-
|-
| fEndFatigueMult
| fEndFatigueMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0.04
| 0.04
|-
|-
| fFatigueAttackBase
| fFatigueAttackBase
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 2
| 2
|-
|-
| fFatigueAttackMult
| fFatigueAttackMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0
| 0
|-
|-
| fWeaponFatigueMult
| fWeaponFatigueMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0.25
| 0.25
|-
|-
| fFatigueBlockBase
| fFatigueBlockBase
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 4
| 4
|-
|-
| fFatigueBlockMult
| fFatigueBlockMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0
| 0
|-
|-
| fWeaponFatigueBlockMult
| fWeaponFatigueBlockMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 1
| 1
|-
|-
| fFatigueRunBase
| fFatigueRunBase
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 5
| 5
|-
|-
| fFatigueRunMult
| fFatigueRunMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 2
| 2
|-
|-
| fFatigueJumpBase
| fFatigueJumpBase
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 5
| 5
|-
|-
| fFatigueJumpMult
| fFatigueJumpMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0
| 0
|-
|-
| fFatigueSwimWalkBase
| fFatigueSwimWalkBase
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 2.5
| 2.5
|-
|-
| fFatigueSwimRunBase
| fFatigueSwimRunBase
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 7
| 7
|-
|-
| fFatigueSwimWalkMult
| fFatigueSwimWalkMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0
| 0
|-
|-
| fFatigueSwimRunMult
| fFatigueSwimRunMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0
| 0
|-
|-
| fFatigueSneakBase
| fFatigueSneakBase
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 1.5
| 1.5
|-
|-
| fFatigueSneakMult
| fFatigueSneakMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 1.5
| 1.5
|-
|-
| fMinHandToHandMult
| fMinHandToHandMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0.1
| 0.1
|-
|-
| fMaxHandToHandMult
| fMaxHandToHandMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0.5
| 0.5
|-
|-
| fHandtoHandHealthPer
| fHandtoHandHealthPer
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0.1
| 0.1
|-
|-
| fCombatInvisoMult
| fCombatInvisoMult
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 0.2
| 0.2
|-
|-
| fCombatKODamageMult
| fCombatKODamageMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 1.5
| 1.5
|-
|-
| fCombatCriticalStrikeMult
| fCombatCriticalStrikeMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 4
| 4
|-
|-
| iBlockMinChance
| iBlockMinChance
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 10
| 10
|-
|-
| iBlockMaxChance
| iBlockMaxChance
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 50
| 50
|-
|-
| fLevelUpHealthEndMult
| fLevelUpHealthEndMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0.1
| 0.1
|-
|-
| fSoulGemMult
| fSoulGemMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 3
| 3
|-
|-
| fEffectCostMult
| fEffectCostMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0.5
| 0.5
|-
|-
| fSpellPriceMult
| fSpellPriceMult
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 2
| 2
|-
|-
| fFatigueSpellBase
| fFatigueSpellBase
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0
| 0
|-
|-
| fFatigueSpellMult
| fFatigueSpellMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0
| 0
|-
|-
| fFatigueSpellCostMult
| fFatigueSpellCostMult
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| 0
| 0
|-
|-
| fPotionStrengthMult
| fPotionStrengthMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0.5
| 0.5
|-
|-
| fPotionT1MagMult
| fPotionT1MagMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 1.5
| 1.5
|-
|-
| fPotionT1DurMult
| fPotionT1DurMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0.5
| 0.5
|-
|-
| fPotionMinUsefulDuration
| fPotionMinUsefulDuration
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 20
| 20
|-
|-
| fPotionT4BaseStrengthMult
| fPotionT4BaseStrengthMult
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 20
| 20
|-
|-
| fPotionT4EquipStrengthMult
| fPotionT4EquipStrengthMult
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 12
| 12
|-
|-
| fIngredientMult
| fIngredientMult
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 1
| 1
|-
|-
| fMagicItemCostMult
| fMagicItemCostMult
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 1
| 1
|-
|-
| fMagicItemPriceMult
| fMagicItemPriceMult
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 1
| 1
|-
|-
| fMagicItemOnceMult
| fMagicItemOnceMult
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 1
| 1
|-
|-
| fMagicItemUsedMult
| fMagicItemUsedMult
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 1
| 1
|-
|-
| fMagicItemStrikeMult
| fMagicItemStrikeMult
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 1
| 1
|-
|-
| fMagicItemConstantMult
| fMagicItemConstantMult
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 1
| 1
|-
|-
| fEnchantmentMult
| fEnchantmentMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0.1
| 0.1
|-
|-
| fEnchantmentChanceMult
| fEnchantmentChanceMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 3
| 3
|-
|-
| fPCbaseMagickaMult
| fPCbaseMagickaMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 1
| 1
|-
|-
| fNPCbaseMagickaMult
| fNPCbaseMagickaMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 2
| 2
|-
|-
| fAutoSpellChance
| fAutoSpellChance
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 80
| 80
|-
|-
| fAutoPCSpellChance
| fAutoPCSpellChance
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 50
| 50
|-
|-
| iAutoSpellTimesCanCast
| iAutoSpellTimesCanCast
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 3
| 3
|-
|-
| iAutoSpellAttSkillMin
| iAutoSpellAttSkillMin
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 70
| 70
|-
|-
| iAutoSpellAlterationMax
| iAutoSpellAlterationMax
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 5
| 5
|-
|-
| iAutoSpellConjurationMax
| iAutoSpellConjurationMax
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 2
| 2
|-
|-
| iAutoSpellDestructionMax
| iAutoSpellDestructionMax
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 5
| 5
|-
|-
| iAutoSpellIllusionMax
| iAutoSpellIllusionMax
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 5
| 5
|-
|-
| iAutoSpellMysticismMax
| iAutoSpellMysticismMax
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 5
| 5
|-
|-
| iAutoSpellRestorationMax
| iAutoSpellRestorationMax
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 5
| 5
|-
|-
| iAutoPCSpellMax
| iAutoPCSpellMax
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 100
| 100
|-
|-
| iAutoRepFacMod
| iAutoRepFacMod
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 2
| 2
|-
|-
| iAutoRepLevMod
| iAutoRepLevMod
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0
| 0
|-
|-
| iMagicItemChargeOnce
| iMagicItemChargeOnce
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 1
| 1
|-
|-
| iMagicItemChargeConst
| iMagicItemChargeConst
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 10
| 10
|-
|-
| iMagicItemChargeUse
| iMagicItemChargeUse
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 5
| 5
|-
|-
| iMagicItemChargeStrike
| iMagicItemChargeStrike
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 10
| 10
|-
|-
| iMonthsToRespawn
| iMonthsToRespawn
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 4
| 4
|-
|-
| fCorpseClearDelay
| fCorpseClearDelay
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 72
| 72
|-
|-
| fCorpseRespawnDelay
| fCorpseRespawnDelay
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 72
| 72
|-
|-
| fBarterGoldResetDelay
| fBarterGoldResetDelay
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 24
| 24
|-
|-
| fEncumbranceStrMult
| fEncumbranceStrMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 5
| 5
|-
|-
| fPickLockMult
| fPickLockMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| -1
| -1
|-
|-
| fTrapCostMult
| fTrapCostMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0
| 0
|-
|-
| fMessageTimePerChar
| fMessageTimePerChar
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0.1
| 0.1
|-
|-
| fMagicItemRechargePerSecond
| fMagicItemRechargePerSecond
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0.05
| 0.05
|-
|-
| i1stPersonSneakDelta
| i1stPersonSneakDelta
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 10
| 10
|-
|-
| iBarterSuccessDisposition
| iBarterSuccessDisposition
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 1
| 1
|-
|-
| iBarterFailDisposition
| iBarterFailDisposition
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| -1
| -1
|-
|-
| iLevelupTotal
| iLevelupTotal
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 10
| 10
|-
|-
| iLevelupMajorMult
| iLevelupMajorMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 1
| 1
|-
|-
| iLevelupMinorMult
| iLevelupMinorMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 1
| 1
|-
|-
| iLevelupMajorMultAttribute
| iLevelupMajorMultAttribute
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 1
| 1
|-
|-
| iLevelupMinorMultAttribute
| iLevelupMinorMultAttribute
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 1
| 1
|-
|-
| iLevelupMiscMultAttriubte
| iLevelupMiscMultAttriubte
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 1
| 1
|-
|-
| iLevelupSpecialization
| iLevelupSpecialization
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 1
| 1
|-
|-
| iLevelUp01Mult
| iLevelUp01Mult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 2
| 2
|-
|-
| iLevelUp02Mult
| iLevelUp02Mult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 2
| 2
|-
|-
| iLevelUp03Mult
| iLevelUp03Mult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 2
| 2
|-
|-
| iLevelUp04Mult
| iLevelUp04Mult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 2
| 2
|-
|-
| iLevelUp05Mult
| iLevelUp05Mult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 3
| 3
|-
|-
| iLevelUp06Mult
| iLevelUp06Mult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 3
| 3
|-
|-
| iLevelUp07Mult
| iLevelUp07Mult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 3
| 3
|-
|-
| iLevelUp08Mult
| iLevelUp08Mult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 4
| 4
|-
|-
| iLevelUp09Mult
| iLevelUp09Mult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 4
| 4
|-
|-
| iLevelUp10Mult
| iLevelUp10Mult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 5
| 5
|-
|-
| iSoulAmountForConstantEffect
| iSoulAmountForConstantEffect
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 400
| 400
|-
|-
| fConstantEffectMult
| fConstantEffectMult
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 15
| 15
|-
|-
| fEnchantmentConstantDurationMult
| fEnchantmentConstantDurationMult
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 100
| 100
|-
|-
| fEnchantmentConstantChanceMult
| fEnchantmentConstantChanceMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0.5
| 0.5
|-
|-
| fWeaponDamageMult
| fWeaponDamageMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0.1
| 0.1
|-
|-
| fSeriousWoundMult
| fSeriousWoundMult
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 0
| 0
|-
|-
| fKnockDownMult
| fKnockDownMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0.5
| 0.5
|-
|-
| iKnockDownOddsBase
| iKnockDownOddsBase
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 50
| 50
|-
|-
| iKnockDownOddsMult
| iKnockDownOddsMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 50
| 50
|-
|-
| fCombatArmorMinMult
| fCombatArmorMinMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0.25
| 0.25
|-
|-
| fHandToHandReach
| fHandToHandReach
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 1
| 1
|-
|-
| fVoiceIdleOdds
| fVoiceIdleOdds
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 10
| 10
|-
|-
| iVoiceAttackOdds
| iVoiceAttackOdds
| <font color="green"> Implemented </font>
|
| {{StatusCol|green|Implemented}}
| 10
| 10
|-
|-
| iVoiceHitOdds
| iVoiceHitOdds
| <font color="green"> Implemented </font>
|
| {{StatusCol|green|Implemented}}
| 30
| 30
|-
|-
| fProjectileMinSpeed
| fProjectileMinSpeed
| <font color="green"> Implemented </font>
|
| {{StatusCol|green|Implemented}}
| 400
| 400
|-
|-
| fProjectileMaxSpeed
| fProjectileMaxSpeed
| <font color="green"> Implemented </font>
|
| {{StatusCol|green|Implemented}}
| 3000
| 3000
|-
|-
| fThrownWeaponMinSpeed
| fThrownWeaponMinSpeed
| <font color="green"> Implemented </font>
|
| {{StatusCol|green|Implemented}}
| 300
| 300
|-
|-
| fThrownWeaponMaxSpeed
| fThrownWeaponMaxSpeed
| <font color="green"> Implemented </font>
|
| {{StatusCol|green|Implemented}}
| 1000
| 1000
|-
|-
| fTargetSpellMaxSpeed
| fTargetSpellMaxSpeed
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 1000
| 1000
|-
|-
| fProjectileThrownStoreChance
| fProjectileThrownStoreChance
| <font color="green"> Implemented </font>
|
| {{StatusCol|green|Implemented}}
| 25
| 25
|-
|-
| iPickMinChance
| iPickMinChance
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 5
| 5
|-
|-
| iPickMaxChance
| iPickMaxChance
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 75
| 75
|-
|-
| fDispRaceMod
| fDispRaceMod
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 5
| 5
|-
|-
| fDispPersonalityMult
| fDispPersonalityMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0.5
| 0.5
|-
|-
| fDispPersonalityBase
| fDispPersonalityBase
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 50
| 50
|-
|-
| fDispFactionMod
| fDispFactionMod
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 3
| 3
|-
|-
| fDispFactionRankBase
| fDispFactionRankBase
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 1
| 1
|-
|-
| fDispFactionRankMult
| fDispFactionRankMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0.5
| 0.5
|-
|-
| fDispCrimeMod
| fDispCrimeMod
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0
| 0
|-
|-
| fDispDiseaseMod
| fDispDiseaseMod
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| -10
| -10
|-
|-
| iDispAttackMod
| iDispAttackMod
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| -50
| -50
|-
|-
| fDispWeaponDrawn
| fDispWeaponDrawn
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| -5
| -5
|-
|-
| fDispBargainSuccessMod
| fDispBargainSuccessMod
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 1
| 1
|-
|-
| fDispBargainFailMod
| fDispBargainFailMod
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| -1
| -1
|-
|-
| fDispPickPocketMod
| fDispPickPocketMod
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| -25
| -25
|-
|-
| iDaysinPrisonMod
| iDaysinPrisonMod
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 100
| 100
|-
|-
| fDispAttacking
| fDispAttacking
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| -10
| -10
|-
|-
| fDispStealing
| fDispStealing
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| -0.5
| -0.5
|-
|-
| iDispTresspass
| iDispTresspass
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| -20
| -20
|-
|-
| iDispKilling
| iDispKilling
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| -50
| -50
|-
|-
| iTrainingMod
| iTrainingMod
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 10
| 10
|-
|-
| iAlchemyMod
| iAlchemyMod
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 2
| 2
|-
|-
| fBargainOfferBase
| fBargainOfferBase
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 50
| 50
|-
|-
| fBargainOfferMulti
| fBargainOfferMulti
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| -4
| -4
|-
|-
| fDispositionMod
| fDispositionMod
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 1
| 1
|-
|-
| fPersonalityMod
| fPersonalityMod
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 5
| 5
|-
|-
| fLuckMod
| fLuckMod
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 10
| 10
|-
|-
| fReputationMod
| fReputationMod
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 1
| 1
|-
|-
| fLevelMod
| fLevelMod
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 5
| 5
|-
|-
| fBribe10Mod
| fBribe10Mod
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 35
| 35
|-
|-
| fBribe100Mod
| fBribe100Mod
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 75
| 75
|-
|-
| fBribe1000Mod
| fBribe1000Mod
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 150
| 150
|-
|-
| fPerDieRollMult
| fPerDieRollMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0.3
| 0.3
|-
|-
| fPerTempMult
| fPerTempMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 1
| 1
|-
|-
| iPerMinChance
| iPerMinChance
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 5
| 5
|-
|-
| iPerMinChange
| iPerMinChange
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 10
| 10
|-
|-
| fSpecialSkillBonus
| fSpecialSkillBonus
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0.8
| 0.8
|-
|-
| fMajorSkillBonus
| fMajorSkillBonus
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0.75
| 0.75
|-
|-
| fMinorSkillBonus
| fMinorSkillBonus
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 1
| 1
|-
|-
| fMiscSkillBonus
| fMiscSkillBonus
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 1.25
| 1.25
|-
|-
| iAlarmKilling
| iAlarmKilling
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 90
| 90
|-
|-
| iAlarmAttack
| iAlarmAttack
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 50
| 50
|-
|-
| iAlarmStealing
| iAlarmStealing
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 1
| 1
|-
|-
| iAlarmPickPocket
| iAlarmPickPocket
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 20
| 20
|-
|-
| iAlarmTresspass
| iAlarmTresspass
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 5
| 5
|-
|-
| fAlarmRadius
| fAlarmRadius
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 2000
| 2000
|-
|-
| iCrimeKilling
| iCrimeKilling
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 1000
| 1000
|-
|-
| iCrimeAttack
| iCrimeAttack
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 40
| 40
|-
|-
| fCrimeStealing
| fCrimeStealing
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 1
| 1
|-
|-
| iCrimePickPocket
| iCrimePickPocket
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 25
| 25
|-
|-
| iCrimeTresspass
| iCrimeTresspass
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 5
| 5
|-
|-
| iCrimeThreshold
| iCrimeThreshold
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 1000
| 1000
|-
|-
| iCrimeThresholdMultiplier
| iCrimeThresholdMultiplier
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 10
| 10
|-
|-
| fCrimeGoldDiscountMult
| fCrimeGoldDiscountMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0.5
| 0.5
|-
|-
| fCrimeGoldTurnInMult
| fCrimeGoldTurnInMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0.9
| 0.9
|-
|-
| iFightAttack
| iFightAttack
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 100
| 100
|-
|-
| iFightAttacking
| iFightAttacking
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 50
| 50
|-
|-
| iFightDistanceBase
| iFightDistanceBase
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 20
| 20
|-
|-
| fFightDistanceMultiplier
| fFightDistanceMultiplier
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0.005
| 0.005
|-
|-
| iFightAlarmMult
| iFightAlarmMult
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 1
| 1
|-
|-
| fFightDispMult
| fFightDispMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0.2
| 0.2
|-
|-
| fFightStealing
| fFightStealing
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 50
| 50
|-
|-
| iFightPickpocket
| iFightPickpocket
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 25
| 25
|-
|-
| iFightTrespass
| iFightTrespass
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 25
| 25
|-
|-
| iFightKilling
| iFightKilling
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 50
| 50
|-
|-
| iFlee
| iFlee
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 0
| 0
|-
|-
| iGreetDistanceMultiplier
| iGreetDistanceMultiplier
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 6
| 6
|-
|-
| iGreetDuration
| iGreetDuration
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 4
| 4
|-
|-
| fGreetDistanceReset
| fGreetDistanceReset
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 512
| 512
|-
|-
| fIdleChanceMultiplier
| fIdleChanceMultiplier
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0.75
| 0.75
|-
|-
| fSneakUseDist
| fSneakUseDist
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 500
| 500
|-
|-
| fSneakUseDelay
| fSneakUseDelay
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 1
| 1
|-
|-
| fSneakDistanceBase
| fSneakDistanceBase
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0.5
| 0.5
|-
|-
| fSneakDistanceMultiplier
| fSneakDistanceMultiplier
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0.002
| 0.002
|-
|-
| fSneakSpeedMultiplier
| fSneakSpeedMultiplier
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0.75
| 0.75
|-
|-
| fSneakViewMult
| fSneakViewMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 1.5
| 1.5
|-
|-
| fSneakNoViewMult
| fSneakNoViewMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0.5
| 0.5
|-
|-
| fSneakSkillMult
| fSneakSkillMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 1
| 1
|-
|-
| fSneakBootMult
| fSneakBootMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| -1
| -1
|-
|-
| fCombatDistance
| fCombatDistance
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 128
| 128
|-
|-
| fCombatAngleXY
| fCombatAngleXY
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 60
| 60
|-
|-
| fCombatAngleZ
| fCombatAngleZ
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 60
| 60
|-
|-
| fCombatForceSideAngle
| fCombatForceSideAngle
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 30
| 30
|-
|-
| fCombatTorsoSideAngle
| fCombatTorsoSideAngle
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 45
| 45
|-
|-
| fCombatTorsoStartPercent
| fCombatTorsoStartPercent
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 0.3
| 0.3
|-
|-
| fCombatTorsoStopPercent
| fCombatTorsoStopPercent
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 0.8
| 0.8
|-
|-
| fCombatBlockLeftAngle
| fCombatBlockLeftAngle
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| -90
| -90
|-
|-
| fCombatBlockRightAngle
| fCombatBlockRightAngle
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 30
| 30
|-
|-
| fCombatDelayCreature
| fCombatDelayCreature
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 0.1
| 0.1
|-
|-
| fCombatDelayNPC
| fCombatDelayNPC
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 0.1
| 0.1
|-
|-
| sTargetCriticalStrike
| sTargetCriticalStrike
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Critical Damage!
| Critical Damage!
|-
|-
| fAIMeleeWeaponMult
| fAIMeleeWeaponMult
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 2
| 2
|-
|-
| fAIRangeMeleeWeaponMult
| fAIRangeMeleeWeaponMult
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 5
| 5
|-
|-
| fAIMagicSpellMult
| fAIMagicSpellMult
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 3
| 3
|-
|-
| fAIRangeMagicSpellMult
| fAIRangeMagicSpellMult
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 5
| 5
|-
|-
| fAIMeleeArmorMult
| fAIMeleeArmorMult
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 1
| 1
|-
|-
| fAIMeleeSummWeaponMult
| fAIMeleeSummWeaponMult
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 1
| 1
|-
|-
| fAIFleeHealthMult
| fAIFleeHealthMult
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 7
| 7
|-
|-
| fAIFleeFleeMult
| fAIFleeFleeMult
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 0.3
| 0.3
|-
|-
| fPickPocketMod
| fPickPocketMod
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0.3
| 0.3
|-
|-
| fSleepRandMod
| fSleepRandMod
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0.25
| 0.25
|-
|-
| fSleepRestMod
| fSleepRestMod
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0.3
| 0.3
|-
|-
| iNumberCreatures
| iNumberCreatures
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 1
| 1
|-
|-
| fAudioDefaultMinDistance
| fAudioDefaultMinDistance
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 5
| 5
|-
|-
| fAudioDefaultMaxDistance
| fAudioDefaultMaxDistance
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 40
| 40
|-
|-
| fAudioVoiceDefaultMinDistance
| fAudioVoiceDefaultMinDistance
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 10
| 10
|-
|-
| fAudioVoiceDefaultMaxDistance
| fAudioVoiceDefaultMaxDistance
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 60
| 60
|-
|-
| fAudioMinDistanceMult
| fAudioMinDistanceMult
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 20
| 20
|-
|-
| fAudioMaxDistanceMult
| fAudioMaxDistanceMult
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 50
| 50
|-
|-
| fNPCHealthBarTime
| fNPCHealthBarTime
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 3
| 3
|-
|-
| fNPCHealthBarFade
| fNPCHealthBarFade
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 0.5
| 0.5
|-
|-
| fDifficultyMult
| fDifficultyMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 5
| 5
|-
|-
| sSchoolAlteration
| sSchoolAlteration
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Alteration
| Alteration
|-
|-
| sSchoolConjuration
| sSchoolConjuration
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Conjuration
| Conjuration
|-
|-
| sSchoolDestruction
| sSchoolDestruction
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Destruction
| Destruction
|-
|-
| sSchoolIllusion
| sSchoolIllusion
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Illusion
| Illusion
|-
|-
| sSchoolMysticism
| sSchoolMysticism
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Mysticism
| Mysticism
|-
|-
| sSchoolRestoration
| sSchoolRestoration
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Restoration
| Restoration
|-
|-
| sTypeSpell
| sTypeSpell
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Spells
| Spells
|-
|-
| sTypeAbility
| sTypeAbility
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Abilities
| Abilities
|-
|-
| sTypeBlightDisease
| sTypeBlightDisease
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Blight Disease
| Blight Disease
|-
|-
| sTypeDisease
| sTypeDisease
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Disease
| Disease
|-
|-
| sTypeCurse
| sTypeCurse
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Curse
| Curse
|-
|-
| sTypePower
| sTypePower
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Powers
| Powers
|-
|-
| sItemCastOnce
| sItemCastOnce
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Cast Once
| Cast Once
|-
|-
| sItemCastWhenStrikes
| sItemCastWhenStrikes
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Cast When Strikes
| Cast When Strikes
|-
|-
| sItemCastWhenUsed
| sItemCastWhenUsed
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Cast When Used
| Cast When Used
|-
|-
| sItemCastConstant
| sItemCastConstant
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Constant Effect
| Constant Effect
|-
|-
| sRangeSelf
| sRangeSelf
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Self
| Self
|-
|-
| sRangeTouch
| sRangeTouch
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Touch
| Touch
|-
|-
| sRangeTarget
| sRangeTarget
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Target
| Target
|-
|-
| sMagicSkillFail
| sMagicSkillFail
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| You failed casting the spell.
| You failed casting the spell.
|-
|-
| sMagicInsufficientSP
| sMagicInsufficientSP
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| You do not have enough Magicka to cast the spell.
| You do not have enough Magicka to cast the spell.
|-
|-
| sMagicInsufficientCharge
| sMagicInsufficientCharge
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Item does not have enough charge.
| Item does not have enough charge.
|-
|-
| sPowerAlreadyUsed
| sPowerAlreadyUsed
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| You already used that power today.
| You already used that power today.
|-
|-
| sMagicInvalidTarget
| sMagicInvalidTarget
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Your spell did not get a target.
| Your spell did not get a target.
|-
|-
| sMagicLockSuccess
| sMagicLockSuccess
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Your spell has locked its target.
| Your spell has locked its target.
|-
|-
| sMagicOpenSuccess
| sMagicOpenSuccess
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Your spell has unlocked its target.
| Your spell has unlocked its target.
|-
|-
| sMagicTargetResistsWeapons
| sMagicTargetResistsWeapons
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Your weapon has no effect.
| Your weapon has no effect.
|-
|-
| sMagicContractDisease
| sMagicContractDisease
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| You have contracted %s
| You have contracted %s
|-
|-
| fMagicDetectRefreshRate
| fMagicDetectRefreshRate
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 0.016667
| 0.016667
|-
|-
| fMagicStartIconBlink
| fMagicStartIconBlink
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 3
| 3
|-
|-
| fMagicCreatureCastDelay
| fMagicCreatureCastDelay
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 1.5
| 1.5
|-
|-
| fDiseaseXferChance
| fDiseaseXferChance
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 2.5
| 2.5
|-
|-
| fElementalShieldMult
| fElementalShieldMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0.1
| 0.1
|-
|-
| sMagicCorprusWorsens
| sMagicCorprusWorsens
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Your case of Corprus has worsened.
| Your case of Corprus has worsened.
|-
|-
| sMagicCannotRecast
| sMagicCannotRecast
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| You cannot re-cast this spell while it is still in effect.
| You cannot re-cast this spell while it is still in effect.
|-
|-
| fMagicSunBlockedMult
| fMagicSunBlockedMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 0.5
| 0.5
|-
|-
| sMagicPCResisted
| sMagicPCResisted
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| You resisted magic.
| You resisted magic.
|-
|-
| sMagicTargetResisted
| sMagicTargetResisted
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Target resisted magic.
| Target resisted magic.
|-
|-
| sMagicInvalidEffect
| sMagicInvalidEffect
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| You cannot cast this effect right now.
| You cannot cast this effect right now.
|-
|-
| sAcrobat
| sAcrobat
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Acrobat
| Acrobat
|-
|-
| sAgent
| sAgent
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Agent
| Agent
|-
|-
| sArcher
| sArcher
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Archer
| Archer
|-
|-
| sAssassin
| sAssassin
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Assassin
| Assassin
|-
|-
| sBarbarian
| sBarbarian
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Barbarian
| Barbarian
|-
|-
| sBard
| sBard
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Bard
| Bard
|-
|-
| sBattlemage
| sBattlemage
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Battlemage
| Battlemage
|-
|-
| sCrusader
| sCrusader
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Crusader
| Crusader
|-
|-
| sCustom
| sCustom
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Custom
| Custom
|-
|-
| sHealer
| sHealer
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Healer
| Healer
|-
|-
| sKnight
| sKnight
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Knight
| Knight
|-
|-
| sMage
| sMage
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Mage
| Mage
|-
|-
| sMonk
| sMonk
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Monk
| Monk
|-
|-
| sNightblade
| sNightblade
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Nightblade
| Nightblade
|-
|-
| sPilgrim
| sPilgrim
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Pilgrim
| Pilgrim
|-
|-
| sRogue
| sRogue
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Rogue
| Rogue
|-
|-
| sScout
| sScout
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Scout
| Scout
|-
|-
| sSorceror
| sSorceror
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Sorcerer
| Sorcerer
|-
|-
| sSpellsword
| sSpellsword
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Spellsword
| Spellsword
|-
|-
| sThief
| sThief
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Thief
| Thief
|-
|-
| sWarrior
| sWarrior
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Warrior
| Warrior
|-
|-
| sWitchhunter
| sWitchhunter
| <font color="blue"> removed </font>
|
| {{StatusCol|blue|removed}}
| Witchhunter
| Witchhunter
|-
|-
| fFleeDistance
| fFleeDistance
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 3000
| 3000
|-
|-
| fCombatDistanceWerewolfMod
| fCombatDistanceWerewolfMod
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 0.3
| 0.3
|-
|-
| iWereWolfBounty
| iWereWolfBounty
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 10000
| 10000
|-
|-
| fWereWolfSilverWeaponDamageMult
| fWereWolfSilverWeaponDamageMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 1.5
| 1.5
|-
|-
| fWereWolfRunMult
| fWereWolfRunMult
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 1.5
| 1.5
|-
|-
| sProfitValue
| sProfitValue
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Profit:
| Profit:
|-
|-
| sCompanionShare
| sCompanionShare
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Share
| Share
|-
|-
| sCompanionWarningMessage
| sCompanionWarningMessage
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Your mercenary is poorer now than when he contracted with you.  Your mercenary will quit if you do not give him gold or goods to bring his Profit to a positive value.
| Your mercenary is poorer now than when he contracted with you.  Your mercenary will quit if you do not give him gold or goods to bring his Profit to a positive value.
|-
|-
| sCompanionWarningButtonOne
| sCompanionWarningButtonOne
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Let the mercenary quit.
| Let the mercenary quit.
|-
|-
| sCompanionWarningButtonTwo
| sCompanionWarningButtonTwo
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Return to Companion Share display.
| Return to Companion Share display.
|-
|-
| sDeleteNote
| sDeleteNote
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Delete Note?
| Delete Note?
|-
|-
| sEditNote
| sEditNote
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Edit Note
| Edit Note
|-
|-
| sWerewolfRefusal
| sWerewolfRefusal
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| You cannot do this as a werewolf.
| You cannot do this as a werewolf.
|-
|-
| sWerewolfPopup
| sWerewolfPopup
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Werewolf
| Werewolf
|-
|-
| sWerewolfRestMessage
| sWerewolfRestMessage
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| You cannot rest in werewolf form.
| You cannot rest in werewolf form.
|-
|-
| sWerewolfAlarmMessage
| sWerewolfAlarmMessage
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| You have been detected changing from a werewolf state.
| You have been detected changing from a werewolf state.
|-
|-
| sTeleportDisabled
| sTeleportDisabled
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Teleportation magic does not work here.
| Teleportation magic does not work here.
|-
|-
| sLevitateDisabled
| sLevitateDisabled
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| Levitation magic does not work here.
| Levitation magic does not work here.
|-
|-
| iWereWolfLevelToAttack
| iWereWolfLevelToAttack
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 20
| 20
|-
|-
| iWereWolfFightMod
| iWereWolfFightMod
| <font color="green"> implemented </font>
|
| {{StatusCol|green|implemented}}
| 100
| 100
|-
|-
| iWereWolfFleeMod
| iWereWolfFleeMod
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| 100
| 100
|}
|}
ESMTool changes to generate this page:
<pre>
diff --git a/apps/esmtool/esmtool.cpp b/apps/esmtool/esmtool.cpp
index 2798009..e291eb5 100644
--- a/apps/esmtool/esmtool.cpp
+++ b/apps/esmtool/esmtool.cpp
@@ -343,8 +343,13 @@ int load(Arguments& info)
                id = esm.getHNOString("INAM");
            if(!quiet && interested)
-                std::cout << "\nRecord: " << n.toString()
-                    << " '" << id << "'\n";
+            {
+                //std::cout << "\nRecord: " << n.toString()
+                //    << " '" << id << "'\n";
+                std::cout << "|-" << std::endl;
+                std::cout << "| " << id << std::endl ;
+                std::cout << "| <font color=\"red\"> not started </font>" << std::endl;
+            }
            EsmTool::RecordBase *record = EsmTool::RecordBase::create(n);
diff --git a/apps/esmtool/record.cpp b/apps/esmtool/record.cpp
index cc09452..3b9fdf0 100644
--- a/apps/esmtool/record.cpp
+++ b/apps/esmtool/record.cpp
@@ -721,7 +721,7 @@ void Record<ESM::Global>::print()
template<>
void Record<ESM::GameSetting>::print()
{
-    std::cout << "  " << mData.mValue << std::endl;
+    std::cout << "| " << mData.mValue << std::endl;
}
template<>
diff --git a/components/esm/variant.cpp b/components/esm/variant.cpp
index a7859d1..5d22c84 100644
--- a/components/esm/variant.cpp
+++ b/components/esm/variant.cpp
@@ -166,27 +166,27 @@ void ESM::Variant::write (std::ostream& stream) const
        case VT_Short:
-            stream << "variant short: " << mData->getInteger();
+            stream << mData->getInteger();
            break;
        case VT_Int:
-            stream << "variant int: " << mData->getInteger();
+            stream << mData->getInteger();
            break;
        case VT_Long:
-            stream << "variant long: " << mData->getInteger();
+            stream << mData->getInteger();
            break;
        case VT_Float:
-            stream << "variant float: " << mData->getFloat();
+            stream << mData->getFloat();
            break;
        case VT_String:
-            stream << "variant string: \"" << mData->getString() << "\"";
+            stream << mData->getString();
            break;
    }
}
@@ -279,4 +279,4 @@ bool ESM::operator== (const Variant& left, const Variant& right)
bool ESM::operator!= (const Variant& left, const Variant& right)
{
    return !(left==right);
-}
\ No newline at end of file
+}
</pre>
./esmtool -t GMST dump Morrowind.esm

Revision as of 15:00, 5 October 2014

Notes

Removed due to implementation difference:

- sKeyName_*

Implemented, but unlisted:

- sSkill* (skill names)
- sEffect* (magic effect names)
- sMagic*ID (summoned creature & bound item IDs)
- fWerewolf* (implemented werewolf skill/stat/attribute values)


GMSTs

GMST Specification Implementation Default value
sMonthMorningstar implemented Morning Star
sMonthSunsdawn implemented Sun's Dawn
sMonthFirstseed implemented First Seed
sMonthRainshand implemented Rain's Hand
sMonthSecondseed implemented Second Seed
sMonthMidyear implemented Mid Year
sMonthSunsheight implemented Sun's Height
sMonthLastseed implemented Last Seed
sMonthHeartfire implemented Heartfire
sMonthFrostfall implemented Frost Fall
sMonthSunsdusk implemented Sun's Dusk
sMonthEveningstar implemented Evening Star
sSpecialization implemented Specialization
sSpecializationCombat implemented Combat
sSpecializationMagic implemented Magic
sSpecializationStealth implemented Stealth
sSkillClassMajor implemented Major Skills
sSkillClassMinor implemented Minor Skills
sSkillClassMisc implemented Misc Skills
sRacialTraits not started Racial Traits
sHealthPerHourOfRest not started Health per hour of rest
sHealthPerLevel not started Health per level
sGoverningAttribute implemented Governing Attribute
sClass implemented Class
sTraits not started Traits
sJournal implemented Journal
sOK implemented OK
sClose implemented Close
sPrev not started Prev
sNext implemented Next
sTake implemented Take
sWeaponTab implemented Weapon
sApparelTab implemented Apparel
sMagicTab implemented Magic
sMiscTab implemented Misc
sWornTab not started Worn
sAllTab implemented All
sAttack implemented Attack
sUses implemented Uses
sQuality implemented Quality
sCharges implemented Charge:
sArmorRating implemented Armor Rating
sSlash implemented Slash
sThrust implemented Thrust
sChop implemented Chop
sEncumbrance not started Encumbrance
sCondition implemented Condition
sWeight implemented Weight
sValue implemented Value
sLight implemented Light
sMedium implemented Medium
sHeavy implemented Heavy
sCancel implemented Cancel
sTakeAll implemented Take All
sUntilHealed implemented Until Healed
sRest implemented Rest
sWait implemented Wait
sRestIllegal implemented Resting here is illegal. You'll need to find a bed.
sGold implemented Gold
sMove not started Move
sTo implemented to
sActorInCombat implemented This character is in combat.
sArmor implemented Armor
sTopics not started Topics
sService not started Service
sPersuasion implemented Persuasion
sBye not started Bye
sGoodbye implemented Goodbye
sYes implemented Yes
sNo implemented No
sOn implemented On
sOff implemented Off
sFull not started Full
sWorld implemented World
sExpelled implemented EXPELLED
sExpelledMessage implemented You have been expelled from
sFavoriteSkills implemented Favorite Skills
sGame not started Game
sVideo implemented Video
sAudio implemented Audio
sControls implemented Controls
sPrefs implemented Prefs
sPreferences not started Preferences
sNewGame not started New Game
sExitGame not started Exit Game
sOptions not started Options Menu
sSaveGame not started Save Game
sLoadGame not started Load Game
sDeleteGame implemented Delete Game
sSaveGameDenied implemented You cannot save your game right now.
sSaveGameFailed not started An error was encountered while saving the game.
sSaveGameTooBig not started There is not enough space to save this game. Free up at least %i blocks and try again.
sSaveGameNoMemory not started Unable to create Save Game. Free up 100 blocks and try again.
sMaximumSaveGameMessage removed You have reached the limit of Morrowind saved games. Please delete a Morrowind saved game and try again.
sRender_Distance implemented View Distance
sNear implemented Near
sFar implemented Far
sGamma_Correction not started Gamma Correction
sLight_Gamma not started Light
sDark_Gamma not started Dark
sSeldom not started Seldom
sAlways not started Always
sWaterTerrainReflect not started Reflect Terrain
sWaterReflectUpdate not started Reflection Updating
fWaterReflectUpdateAlways not started 0
fWaterReflectUpdateSeldom not started 10
sMaster implemented Master
sVoice implemented Voice
sEffects implemented Effects
sFootsteps implemented Footsteps
sMusic implemented Music
sTransparency_Menu implemented Menu Transparency
sMenu_Help_Delay implemented Menu Help Delay
sAIDistance not started AI Distance
sHigh implemented High
sLow implemented Low
sDetail_Level not started Detail Level
sMenus not started Menus
sStrip not started Strip
sReturnToGame not started Return To Game
sForward implemented Forward
sBack implemented Back
sLeft implemented Left
sRight implemented Right
sUse implemented Use
sActivate implemented Activate
sReady_Weapon implemented Ready Weapon
sReady_Magic implemented Ready Magic
sCrouch_Sneak implemented Sneak
sRun implemented Run
sAlways_Run implemented Always Run
sAuto_Run implemented Auto Run
sJump implemented Jump
sNextWeapon not started Next Weapon
sPrevWeapon not started Previous Weapon
sNextSpell not started Next Spell
sPrevSpell not started Previous Spell
sTogglePOVCmd implemented Toggle POV
sMenu_Mode not started Menu Mode
sJournalCmd not started Journal
sRestKey implemented Rest
sQuickMenu implemented Quick Menu
sQuick1Cmd implemented Quick 1
sQuick2Cmd implemented Quick 2
sQuick3Cmd implemented Quick 3
sQuick4Cmd implemented Quick 4
sQuick5Cmd implemented Quick 5
sQuick6Cmd implemented Quick 6
sQuick7Cmd implemented Quick 7
sQuick8Cmd implemented Quick 8
sQuick9Cmd implemented Quick 9
sQuick10Cmd implemented Quick 10
sQuickSaveCmd implemented Quick Save
sQuickLoadCmd implemented Quick Load
sForwardXbox removed Move Forward
sBackXbox removed Move Backward
sSlideLeftXbox removed Slide Left
sSlideRightXbox removed Slide Right
sMenuModeXbox removed Menu Mode
sActivateXbox removed Activate
sUseXbox removed Use
sReadyItemXbox removed Ready Item
sReadyMagicXbox removed Ready Magic
sCrouchXbox removed Sneak
sRunXbox removed Run
sToggleRunXbox removed Toggle Run
sJumpXbox removed Jump
sTogglePOVXbox removed Toggle View
sMenuNextXbox removed Next Menu
sMenuPrevXbox removed Previous Menu
sJournalXbox removed Journal
sQuick4Xbox removed sQuick4Xbox
sQuick5Xbox removed sQuick5Xbox
sQuick6Xbox removed sQuick6Xbox
sQuick7Xbox removed sQuick7Xbox
sQuick8Xbox removed sQuick8Xbox
sQuick9Xbox removed sQuick9Xbox
sQuick0Xbox removed sQuick0Xbox
sOptionsMenuXbox removed Options Menu
sSystemMenuXbox removed System Menu
sRestMenuXbox removed Rest/Wait
sQuickSaveXbox removed Quick Save
sQuickLoadXbox removed Quick Load
sMoveUpXbox removed Move Up
sMoveDownXbox removed Move Down
sLookUpXbox removed Look Up
sLookDownXbox removed Look Down
sTurnLeftXbox removed Turn Left
sTurnRightXbox removed Turn Right
sNextWeaponXbox removed Next Weapon
sPrevWeaponXbox removed Previous Weapon
sNextSpellXbox removed Next Spell
sPrevSpellXbox removed Previous Spell
sDialogText1Xbox removed PUSH
sDialogText2Xbox removed TO GO BACK
sDialogText3Xbox removed TO READ MORE
sQuick_Save implemented Auto-Save when Rest
sShadowText not started Real-time Shadows
sLockSuccess implemented Lock pick success!
sLockFail implemented Lock pick failed.
sLockImpossible implemented Lock too complex.
sTrapSuccess implemented Trap disarmed!
sTrapFail implemented Disarm trap failed.
sTrapImpossible implemented Trap too complex, your chance to disarm it is zero
sTrapped implemented Trapped
sLockLevel implemented Lock Level
sKeyUsed implemented used to open lock
sUnlocked implemented Unlocked
fRepairMult implemented 1
fRepairAmountMult implemented 3
fSpellValueMult implemented 10
fSpellMakingValueMult implemented 7
fEnchantmentValueMult implemented 1000
fTravelMult implemented 4000
fTravelTimeMult implemented 16000
fMagesGuildTravel implemented 10
sBarter implemented Barter
sRepair implemented Repair
sSpells implemented Spells
sTraining implemented Training
sTravel implemented Travel
sSpellmaking implemented Spellmaking
sEnchanting implemented Enchanting
sJoystickNotFound removed Joystick not found.
sJournalEntry implemented Your journal has been updated.
sDay implemented Day
sCreate implemented Create
sIngredients implemented Ingredients
sApparatus implemented Apparatus
sCreatedEffects implemented Created Effects
sOnetypeEffectMessage implemented This effect has already been added.
sName implemented Name
sNameTitle not started Name
sSelect not started Select
sBuy implemented Buy
sInfo not started Info
sMagicEffects implemented Magic Effects
sOnce not started Once
sCostCharge implemented Cost/Charge
sCostChance implemented Cost/Chance
sAttributesMenu1 implemented Choose an Attribute
sBirthsignmenu1 implemented Abilities:
sBirthsignmenu2 implemented Spells:
sChooseClassMenu1 implemented Specialization:
sChooseClassMenu2 implemented Favorite Attributes:
sChooseClassMenu3 implemented Major Skills:
sChooseClassMenu4 implemented Minor Skills:
sCreateClassMenuWarning not started Reselect your class?
sClassChoiceMenu1 implemented Answer his questions (Generates Class)
sClassChoiceMenu2 implemented Give him the info (Pick from Class List)
sClassChoiceMenu3 implemented Fill out forms yourself (Create Custom Class)
sNotifyMessage1 implemented You can only rest on solid ground.
sNotifyMessage2 implemented You can't rest here enemies are nearby.
sNotifyMessage3 not started You cannot sleep when dreaming.
sNotifyMessage4 implemented Saving...
sNotifyMessage4XBOX removed Saving. Please don't turn off your Xbox console.
sNotifyMessage5 removed You must place the object you are holding into a container before exiting menus.
sNotifyMessage6 not started Only one of each ingredient can be used to make a potion.
sNotifyMessage6a implemented At least two ingredients are needed to make a potion.
sNotifyMessage7 not started Only four ingredients can be used in a potion.
sNotifyMessage8 implemented Your potion failed.
sNotifyMessage9 implemented Your offer is refused.
sNotifyMessage10 implemented You have to name the spell before buying it.
sNotifyMessage11 implemented You have to have an item to enchant.
sNotifyMessage12 not started You don't have enough gold to buy this spell.
sNotifyMessage13 implemented Beast races cannot wear full helmets.
sNotifyMessage14 implemented Beast races cannot wear boots.
sNotifyMessage15 implemented Beast races cannot wear shoes.
sNotifyMessage16 not started You can only wear one clothing item at a time.
sNotifyMessage16_a not started You can only equip one item of that type at a time.
sNotifyMessage17 implemented You cannot train a skill above its governing attribute.
sNotifyMessage18 implemented You don't have enough gold to buy this spell.
sNotifyMessage19 removed Only one apparatus can be placed in each slot of the alchemy menu.
sNotifyMessage20 removed Please remove the object already in the mortar and pestle slot.
sNotifyMessage21 removed Please remove the object already in the alembic slot.
sNotifyMessage22 removed Please remove the object already in the calcinator slot.
sNotifyMessage23 removed Please remove the object already in the retort slot.
sNotifyMessage24 not started You need to assign all the major and minor skill slots.
sNotifyMessage25 not started You need to pick two favorite attributes.
sNotifyMessage26 not started You need to pick a specialization.
sNotifyMessage27 not started You need to assign all the major and minor skill slots.
sNotifyMessage28 implemented You can only add eight effects to a spell.
sNotifyMessage29 implemented You cannot add more enchantment to an object then it can hold.
sNotifyMessage30 implemented You have to add at least one effect to a spell.
sNotifyMessage31 removed Items already enchanted cannot have another enchantment added.
sNotifyMessage32 implemented Only soul gems with a soul can be put in the soul gem slot.
sNotifyMessage33 removed Only soul gems put in the soul gem slot.
sNotifyMessage34 implemented The enchantment failed and your gem is destroyed.
sNotifyMessage35 removed Only one apparatus item can be equipped at a time.
sNotifyMessage36 implemented You have to distribute all you points before exiting.
sNotifyMessage37 implemented You need to type in your name.
sNotifyMessage38 not started Skill Increase:
sNotifyMessage39 implemented Your %s skill increased to %d.
sNotifyMessage40 not started Skill Maximum Reached.
sNotifyMessage41 not started Your %s skill has reached the limit of your %s.
sNotifyMessage42 implemented You have been released after %d day.

A skill has been affected by your time in prison.

sNotifyMessage43 implemented You have been released after %d days.

Your skills have been affected by your time in prison.

sNotifyMessage44 implemented Your %s skill decreased to %d.
sNotifyMessage45 implemented You need a Mortar and Pestle to use
sNotifyMessage46 not started You need a Alembic to use
sNotifyMessage47 not started You need a Calcinator to use
sNotifyMessage48 not started You need a Retort to use
sNotifyMessage49 implemented That %s is mine.
sNotifyMessage50 implemented %s has no effect on you.
sNotifyMessage51 implemented The %s has been used up.
sNotifyMessage52 implemented You must have a soul gem with a soul to make an Enchanted Item
sNotifyMessage53 not started Your menu sizes and positions have been saved for exploring mode.
sNotifyMessage54 implemented Do you want to start a new game and lose your current game?
sNotifyMessage55 removed Please reconnect the controller and press START to continue.
sNotifyMessage56 removed There's a problem with the disc you're using. It may be dirty or damaged.

Press A to continue.

sNotifyMessage57 removed Please press START to begin.
sNotifyMessage58 removed Your Xbox Hard Disk doesn't have enough free blocks to save games.

Press A to continue without saving or B to free more blocks.

sNotifyMessage59 implemented You are over-encumbered.
sNotifyMessage60 implemented %s has been added to your inventory.
sNotifyMessage61 implemented %d %s has been added to your inventory.
sNotifyMessage62 implemented %s has been removed from your inventory.
sNotifyMessage63 implemented %d %s has been removed from your inventory.
sNotifyMessage64 implemented You can't sleep in someone else's bed!
sNotifyMessage65 implemented You can't save a game with no name!
sNotifyMessage66 implemented This will reset all controls to the default settings. Do you wish to continue?
sNotifyMessage67 implemented This will immediately change your resolution. Do you want to continue?
sInPrisonTitle not started Serving time...
sInfoRefusal not started Info Refusal
sAdmireSuccess implemented Admire Success
sAdmireFail implemented Admire Fail
sIntimidateSuccess implemented Intimidate Success
sIntimidateFail implemented Intimidate Fail
sTauntSuccess implemented Taunt Success
sTauntFail implemented Taunt Fail
sServiceRefusal implemented Service Refusal
sBribeSuccess implemented Bribe Success
sBribeFail implemented Bribe Fail
sBookSkillMessage not started You have gained knowledge from this book.
sLoadingMessage1 not started Loading Master/Plugin Files
sLoadingMessage2 implemented Loading Interior
sLoadingMessage3 implemented Loading Exterior
sLoadingMessage4 not started Initializing Data...
sLoadingMessage5 not started Parsing Quests...
sLoadingMessage9 not started Clearing Data...
sLoadingMessage14 implemented Loading Save Game
sLoadingMessage15 not started Loading (%s)
sInvalidSaveGameMsg not started This file is an invalid Save Game.
sInvalidSaveGameMsgXBOX removed Unable to load saved game. Press A to continue.
sLoadingErrorsMsg not started Errors were encountered loading from file '%s'.
sMissingMastersMsg not started The currently selected master files and plugins do not match the ones used by this save game. Errors may occur during load or game play.

Do you wish to continue?

sChangedMastersMsg not started The selected master files and plugins may have changed since this save game was created. Errors may occur during load or game play.

Do you wish to continue?

sMastPlugMismatchMsg not started One of the files that "%s" is dependent on has changed since the last save.

This may result in errors. Saving again will clear this message but not necessarily fix any errors.

sGeneralMastPlugMismatchMsg not started One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
sLoadLastSaveMsg implemented The most recent Save Game is '%s'.

Would you like to load it?

sMessage1 not started Do you want to Load a save game and lose your current game?
sMessage2 implemented Quit Morrowind?
sMessage3 implemented Are you sure you want to delete this Save Game?
sMessage4 implemented Are you sure you want to overwrite this Save Game?
sMessage5 not started Do you wish to quit your current game?

All unsaved progress will be lost.

sMessageQuestionAnswer1 implemented Your personality and past reflect a:
sMessageQuestionAnswer2 implemented Accept this Class
sMessageQuestionAnswer3 implemented Choose Another Class
sBarterDialog1 implemented You cannot afford this transaction.
sBarterDialog2 implemented I cannot afford this transaction.
sBarterDialog3 removed This is to heavy for you to carry.
sBarterDialog4 implemented I don't buy that item.
sBarterDialog5 implemented Thank you, Please Come Again.
sBarterDialog6 removed You need to place the bartered item before existing Barter Menu!
sBarterDialog7 implemented Price
sBarterDialog8 implemented Offer
sBarterDialog9 not started You cannot sell summoned items!
sBarterDialog10 removed You cannot buy summoned items!
sBarterDialog11 implemented You need to trade items before making an offer.
sBarterDialog12 implemented You cannot drop summoned items!
sInventoryMessage1 implemented This object is broken and cannot be equipped until fixed.
sInventoryMessage2 implemented You cannot repair items during battle.
sInventoryMessage3 implemented You cannot make potions during battle.
sInventoryMessage4 implemented You cannot read during battle.
sInventoryMessage5 implemented You cannot use soul gems during battle.
sContentsMessage1 not started You cannot remove summoned items from their container.
sContentsMessage2 implemented You cannot place items in this container.
sContentsMessage3 implemented The item will not fit.
sAttributeListTitle not started Attribute List
sConsoleTitle implemented Console
sCreateClassMenu1 implemented Class Description
sCreateClassMenu2 removed Close the Description menu before leaving Class Creation
sCreateClassMenu3 not started The class needs a description.
sCreateClassMenuHelp1 implemented You'll get +5 to all skills of your specialization. They'll also be easier to increase.
sCreateClassMenuHelp2 implemented You'll get +10 to each of your favored attributes.
sControlsMenu1 implemented Reset Controls
sControlsMenu2 not started Mouse Sensitivity
sControlsMenu3 implemented Press a key or push a button to set this command.
sControlsMenu4 not started Vertical Sensitivity
sControlsMenu5 not started Horizontal Sensitivity
sControlsMenu6 not started Push a button to set this command.
sGameWithoutLauncherXbox removed The game was started without the launcher. Press START to continue.
sDialogMenu1 not started Final Disposition:
sEnchantmentMenu1 not started Enchantment Menu
sEnchantmentMenu2 not started Enchantment Name
sEnchantmentMenu3 implemented Enchantment
sEnchantmentMenu4 implemented Point Cost
sEnchantmentMenu5 not started Buy
sEnchantmentMenu6 not started Chance
sEnchantmentMenu7 not started Please remove the current soul gem before placing a different soul gem.
sEnchantmentMenu8 implemented You cannot buy a spell that has a zero point cost.
sEnchantmentMenu9 removed You cannot enchant more then one item of that type at a time.
sEnchantmentMenu10 not started The cast cost cannot exceed the charge amount put into the time
sEnchantmentMenu11 implemented You must add at least one effect to an enchantment
sEnchantmentMenu12 implemented You have successfully created an enchanted item
sEnchantmentHelp1 implemented Slot for item to enchant. Only weapons, armor, scrolls and clothing that are not already enchanted can be enchanted.
sEnchantmentHelp2 implemented Slot for the soul gem used to enchant an item. Only soul gems filled with a soul can be used. The soul amount is the total charge placed into the item.
sEnchantmentHelp3 implemented The first number is the total amount the enchantment would cost to cast. The second number is the total enchantment cost that can be placed on this type of item.
sEnchantmentHelp4 implemented The amount of charge points needed each time this enchantment is cast. This number is modified by your enchant skill.
sEnchantmentHelp5 implemented The amount of soul in the soul gem in the soul gem slot
sEnchantmentHelp6 implemented Amount of gold to buy this enchantment
sEnchantmentHelp7 implemented Type of cast for the enchantment.
sEnchantmentHelp8 implemented Name you give the spell.
sEnchantmentHelp9 implemented Magic effects you know that you can add to an item
sEnchantmentHelp10 implemented Current effects on the item
sInputMenu1 implemented Enter
sInventoryMenu1 removed You cannot equip items being bartered.
sLevelUpMenu1 implemented You have ascended to Level
sLevelUpMenu2 removed It's all suddenly obvious to you. You just have to concentrate. All the energy and time you've wasted is a sin, but without the experience you've gained, taking risks, taking responsibility for failure how could you have understood?
sLevelUpMenu3 removed x2
sLevelUpMenu4 removed x3
sLevelUpMsg implemented You should rest and meditate on what you've learned.
sLevelUp not started Level Up
sRange not started Range
sArea implemented Area
sMagnitude implemented Magnitude
sDuration implemented Duration
sDrain not started Drain
sAbsorb not started Absorb
sFortify not started Fortify
sRestore not started Restore
sDamage not started Damage
spoint implemented pt
spoints implemented pts
spercent implemented %
sfor implemented for
ssecond implemented sec
sseconds implemented secs
sin implemented in
sfootarea implemented ft
sfeet implemented ft
sXTimes implemented x
sXTimesINT implemented x INT
sonword implemented on
sNone implemented None
sDone not started Done
sStartCell removed Cavern of the Incarnate
sStartError removed Cannot start in an empty interior cell!
sStartCellError removed Starting interior cell "Cavern of the Incarnate" not found!
sAdmire implemented Admire
sIntimidate implemented Intimidate
sTaunt implemented Taunt
sBribe 10 Gold implemented Bribe 10 Gold
sBribe 100 Gold implemented Bribe 100 Gold
sBribe 1000 Gold implemented Bribe 1000 Gold
sPersuasionMenuTitle implemented Persuasion
sFast implemented Fast
sSlow implemented Slow
sBestAttack implemented Always Use Best Attack
sSubtitles implemented Subtitles
sMouseFlip implemented Invert Y Axis
sCursorOff implemented Crosshair
sEnableJoystick not started Enable Joystick
sXStrafe not started X-Axis Movement
sStrafe not started Strafe
sTurn not started Turn
sMouseWheelUpShort not started MWheel Up
sMouseWheelDownShort not started MWheel Down
sMouse implemented Mouse
sJoystickShort not started Joy
sJoystickHatShort not started JHat
sPickUp not started Take
sItemName not started Item Name
sNoName not started NO NAME GIVEN!
sItem implemented Item
sRaceMenu1 implemented Appearance
sRaceMenu2 implemented Change Sex
sRaceMenu3 implemented Change Face
sRaceMenu4 implemented Change Hair
sRaceMenu5 implemented Race
sRaceMenu6 not started Race Description
sRaceMenu7 implemented Specials
sRestMenu1 not started How many hours?
sRestMenu2 implemented Hours
sRestMenu3 implemented REST
sRestMenu4 not started You can't rest right now.
fRestMagicMult implemented 0.15
sSaveMenu1 not started New Save Game
sServiceRepairTitle implemented Repair Service Menu
sServiceTravelTitle implemented Travel
sServiceTrainingTitle implemented Training
sServiceTrainingWords implemented I can teach nothing more about that skill
sServiceSpellsTitle implemented Spells
sSkillsMenu1 implemented Choose a Skill
sBonusSkillTitle implemented Skill Bonus
sSpecializationMenu1 implemented Choose a Specialization
sSpellmakingMenuTitle implemented Spellmaking
sSpellmakingMenu1 implemented Spell Chance
sSpellmakingHelp1 not started Name you give the spell.
sSpellmakingHelp2 not started Amount of Magika one cast of the spell will cost
sSpellmakingHelp3 not started The chance you have to cast the spell at your current skill level
sSpellmakingHelp4 not started How much gold the spell will cost you.
sSpellmakingHelp5 not started Magic effects you know that you can add to a spell
sSpellmakingHelp6 not started Current effects on the spell
sKilledEssential implemented With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created.
sCrimeMessage implemented Your crime has been reported!
sPotionSuccess implemented You created a potion
sMagicItem implemented Magic Items
sMagnitudeDes not started The range of a spells power
sAreaDes not started The radius the spell attempt to affect
sDurationDes not started The length a spell lasts
sRangeDes not started What the spell is directed at such as yourself, a target or who you touch
sCrimeHelp implemented The penalty you must pay for your crimes, if caught.
sSoulGem implemented Soul
sCastCost implemented Cast Cost
sTravelServiceTitle implemented Select destination
sSpellServiceTitle implemented Select spell to buy
sRepairServiceTitle implemented Select item to repair
sTrainingServiceTitle implemented Select skill to train
sMortar removed Mortar
sCalcinator removed Calcinator
sAlembic removed Alembic
sRetort removed Retort
sQuestionMark not started ?
s3dAudio not started 3D Audio
s3dHardware not started Hardware Accelerated
s3dSoftware not started Software Mode
sYourGold implemented YOUR GOLD
sSellerGold implemented SELLER GOLD
sTotalCost implemented TOTAL COST
sTotalSold implemented TOTAL SOLD
sOffer not started Offer
sLess not started Less
sMore not started More
sInventory removed Inventory
sBookPageOne removed 1
sBookPageTwo removed 2
sDisposeofCorpse implemented Dispose of Corpse
sCaughtStealingMessage not started Hey he's stealing my stuff!
sUserDefinedClass not started User Defined Class
sAsk not started Ask
sEnchantItems implemented Items to Enchant
sSoulGemsWithSouls implemented Soul Gems with Souls
sDoYouWantTo implemented Do you want to
sRechargeEnchantment implemented Recharge Enchanted Item
sMake Enchantment implemented Make an Enchanted Item
sSell removed Sell
sEquip removed Equip
sDrop removed Drop
sContainer removed Container
sStats removed Stats
sMap removed Map
sCenter not started Center
sSaveMenuHelp01 not started th of
sSaveMenuHelp02 not started month
sSaveMenuHelp03 not started day
sSaveMenuHelp04 implemented a.m.
sSaveMenuHelp05 implemented p.m.
sSaveMenuHelp06 not started Delete Game?
sBlocks not started Blocks
sFileSize not started File Size
sSave not started Save
sDeleteSpell implemented Delete Spell
sQuestionDeleteSpell implemented Are you sure you wish to delete %s?
sDeleteSpellError implemented You cannot delete this item from the Magic Menu
sLocal implemented Local
sLoadFailedMessage not started Your last load failed. You must load another game or start a new game.
sShadows implemented Shadows
sControlerVibration not started Controller Vibration
sQuanityMenuMessage01 implemented Amount to Sell
sQuanityMenuMessage02 implemented Amount to Buy
sSex not started Sex
sHair not started Hair
sFace not started Face
sRepairFailed implemented Your repair failed!
sRepairSuccess implemented Your repair succeeded!
sHeal not started Heal
sgp implemented gp
sSetValueMessage01 removed The maximum magnitude cannot be less then the minimum magnitude!
sDelete implemented Delete
sVideoWarning removed Warning: Video Resolution does not allow shadows.
sResChangeWarning removed Desired resolution not supported by video card.
sShift removed Shift
sBackspace removed Backspace
sCustomClassName implemented Adventurer
sSpace removed Space
sInventorySelectNoItems not started You have no items to fill this slot.
sInventorySelectNoSoul implemented You have no filled Soul Gems
sInventorySelectNoIngredients not started You have no ingredients
sDisposeCorpseFail implemented You can not remove this corpse
sQuickMenuTitle implemented Quick Keys
sQuickMenuInstruc implemented Click on quick key slot to add a spell, magic item or inventory item
sQuickMenu1 implemented Item to QuickKey
sQuickMenu2 implemented Inventory Menu Item
sQuickMenu3 implemented Magic Menu Item
sQuickMenu4 implemented Delete QuickKey Item
sQuickMenu5 implemented You no longer have
sQuickMenu6 implemented Inventory Items to Quick key
sMagicSelectTitle not started Select a magic to Quick key.
sNextRank implemented Next Rank:
sNeedOneSkill implemented Need one skill at
sNeedTwoSkills implemented Need two skills at
sand not started and
sOneHanded implemented One Handed
sTwoHanded implemented Two Handed
sType implemented Type:
sAt not started At
sUnequip not started Unequip
sScrolldown not started Scroll Down
sScrollup not started Scroll Up
sSleepInterrupt implemented Your rest has been interrupted.
sSoultrapSuccess implemented Your have trapped a soul
sCantEquipWeapWarning removed, no longer a limitation Finish your current attack before equipping a new weapon
sOfferMenuTitle not started Offer Menu
sPowers implemented Powers
sBreath implemented Breath
sDifficulty implemented Difficulty
sEasy implemented Easy
sHard implemented Hard
sAttributeStrength implemented Strength
sAttributeIntelligence implemented Intelligence
sAttributeWillpower implemented Willpower
sAttributeAgility implemented Agility
sAttributeSpeed implemented Speed
sAttributeEndurance implemented Endurance
sAttributePersonality implemented Personality
sAttributeLuck implemented Luck
sHealth implemented Health
sRace implemented Race
sLevel implemented Level
sLevels implemented Levels
sFaction implemented Faction
sBirthSign implemented Sign
sBounty implemented Bounty
sReputation implemented Reputation
sSchool implemented School
sSkill not started Skill
sSkillProgress implemented Progress towards skill increase
sSkillMaxReached implemented Maximum proficiency has been reached.
sLevelProgress implemented Progress towards level increase
sMagic implemented Magicka
sMagicMenu removed Magic
sFatigue implemented Fatigue
sSkillsMenuReputationHelp implemented Your fame rating in the world of Morrowind.
sStrDesc implemented Affects your starting Health, how much you can carry, your maximum Fatigue, and how much damage you do in melee.
sIntDesc implemented Determines your maximum amount of Magicka.
sWilDesc implemented Affects your ability to resist magic, and your maximum Fatigue.
sAgiDesc implemented Affects your ability to dodge and hit targets in melee as well as your maximum Fatigue.
sSpdDesc implemented Determines how fast you can move.
sEndDesc implemented Affects your starting Health, your Health gain per level, and your maximum Fatigue.
sPerDesc implemented Affects your ability to deal with other characters and how much they like you.
sLucDesc implemented Affects every action you do in a small way.
sFatDesc implemented How tired you are. Low fatigue makes it harder to successfully perform actions.
sHealthDesc implemented The amount of damage you can take before you die. Increases every time you gain a level.
sMagDesc implemented Used to cast spells. Magicka is naturally restored by resting.
fWortChanceValue implemented 15
sDefaultCellname implemented Wilderness
fMinWalkSpeed implemented 100
fMaxWalkSpeed implemented 200
fMinWalkSpeedCreature implemented 5
fMaxWalkSpeedCreature implemented 300
fEncumberedMoveEffect implemented 0.3
fBaseRunMultiplier implemented 1.75
fAthleticsRunBonus implemented 1
fJumpAcrobaticsBase implemented 128
fJumpAcroMultiplier implemented 4
fJumpEncumbranceBase implemented 0.5
fJumpEncumbranceMultiplier implemented 1
fJumpRunMultiplier implemented 1
fJumpMoveBase implemented 0.5
fJumpMoveMult implemented 0.5
fSwimWalkBase not started 0.5
fSwimRunBase implemented 0.5
fSwimWalkAthleticsMult not started 0.02
fSwimRunAthleticsMult implemented 0.1
fSwimHeightScale not started 0.9
fHoldBreathTime implemented 20
fHoldBreathEndMult not started 0.5
fSuffocationDamage implemented 3
fMinFlySpeed implemented 5
fMaxFlySpeed implemented 300
fStromWindSpeed not started 0.7
fStromWalkMult implemented 0.25
fFallDamageDistanceMin implemented 400
fFallDistanceBase implemented 0
fFallDistanceMult implemented 0.07
fFallAcroBase implemented 0.25
fFallAcroMult implemented 0.01
iMaxActivateDist implemented 192
iMaxInfoDist not started 192
fVanityDelay implemented 30
fMaxHeadTrackDistance not started 400
fInteriorHeadTrackMult not started 0.5
iHelmWeight implemented 5
iPauldronWeight implemented 10
iCuirassWeight implemented 30
iGauntletWeight implemented 5
iGreavesWeight implemented 15
iBootsWeight implemented 20
iShieldWeight implemented 15
fLightMaxMod implemented 0.6
fMedMaxMod implemented 0.9
fUnarmoredBase1 implemented 0.1
fUnarmoredBase2 implemented 0.065
iBaseArmorSkill implemented 30
fBlockStillBonus implemented 1.25
fDamageStrengthBase implemented 0.5
fDamageStrengthMult implemented 0.1
fSwingBlockBase implemented 1
fSwingBlockMult implemented 1
fFatigueBase implemented 1.25
fFatigueMult implemented 0.5
fFatigueReturnBase implemented 2.5
fFatigueReturnMult implemented 0.02
fEndFatigueMult implemented 0.04
fFatigueAttackBase implemented 2
fFatigueAttackMult implemented 0
fWeaponFatigueMult implemented 0.25
fFatigueBlockBase implemented 4
fFatigueBlockMult implemented 0
fWeaponFatigueBlockMult implemented 1
fFatigueRunBase implemented 5
fFatigueRunMult implemented 2
fFatigueJumpBase implemented 5
fFatigueJumpMult implemented 0
fFatigueSwimWalkBase implemented 2.5
fFatigueSwimRunBase implemented 7
fFatigueSwimWalkMult implemented 0
fFatigueSwimRunMult implemented 0
fFatigueSneakBase implemented 1.5
fFatigueSneakMult implemented 1.5
fMinHandToHandMult implemented 0.1
fMaxHandToHandMult implemented 0.5
fHandtoHandHealthPer implemented 0.1
fCombatInvisoMult not started 0.2
fCombatKODamageMult implemented 1.5
fCombatCriticalStrikeMult implemented 4
iBlockMinChance implemented 10
iBlockMaxChance implemented 50
fLevelUpHealthEndMult implemented 0.1
fSoulGemMult implemented 3
fEffectCostMult implemented 0.5
fSpellPriceMult not started 2
fFatigueSpellBase implemented 0
fFatigueSpellMult implemented 0
fFatigueSpellCostMult removed 0
fPotionStrengthMult implemented 0.5
fPotionT1MagMult implemented 1.5
fPotionT1DurMult implemented 0.5
fPotionMinUsefulDuration not started 20
fPotionT4BaseStrengthMult not started 20
fPotionT4EquipStrengthMult not started 12
fIngredientMult not started 1
fMagicItemCostMult not started 1
fMagicItemPriceMult not started 1
fMagicItemOnceMult not started 1
fMagicItemUsedMult not started 1
fMagicItemStrikeMult not started 1
fMagicItemConstantMult not started 1
fEnchantmentMult implemented 0.1
fEnchantmentChanceMult implemented 3
fPCbaseMagickaMult implemented 1
fNPCbaseMagickaMult implemented 2
fAutoSpellChance implemented 80
fAutoPCSpellChance implemented 50
iAutoSpellTimesCanCast implemented 3
iAutoSpellAttSkillMin implemented 70
iAutoSpellAlterationMax implemented 5
iAutoSpellConjurationMax implemented 2
iAutoSpellDestructionMax implemented 5
iAutoSpellIllusionMax implemented 5
iAutoSpellMysticismMax implemented 5
iAutoSpellRestorationMax implemented 5
iAutoPCSpellMax implemented 100
iAutoRepFacMod implemented 2
iAutoRepLevMod implemented 0
iMagicItemChargeOnce not started 1
iMagicItemChargeConst not started 10
iMagicItemChargeUse not started 5
iMagicItemChargeStrike not started 10
iMonthsToRespawn implemented 4
fCorpseClearDelay not started 72
fCorpseRespawnDelay not started 72
fBarterGoldResetDelay implemented 24
fEncumbranceStrMult implemented 5
fPickLockMult implemented -1
fTrapCostMult implemented 0
fMessageTimePerChar implemented 0.1
fMagicItemRechargePerSecond implemented 0.05
i1stPersonSneakDelta implemented 10
iBarterSuccessDisposition implemented 1
iBarterFailDisposition implemented -1
iLevelupTotal implemented 10
iLevelupMajorMult implemented 1
iLevelupMinorMult implemented 1
iLevelupMajorMultAttribute implemented 1
iLevelupMinorMultAttribute implemented 1
iLevelupMiscMultAttriubte implemented 1
iLevelupSpecialization not started 1
iLevelUp01Mult implemented 2
iLevelUp02Mult implemented 2
iLevelUp03Mult implemented 2
iLevelUp04Mult implemented 2
iLevelUp05Mult implemented 3
iLevelUp06Mult implemented 3
iLevelUp07Mult implemented 3
iLevelUp08Mult implemented 4
iLevelUp09Mult implemented 4
iLevelUp10Mult implemented 5
iSoulAmountForConstantEffect implemented 400
fConstantEffectMult not started 15
fEnchantmentConstantDurationMult not started 100
fEnchantmentConstantChanceMult implemented 0.5
fWeaponDamageMult implemented 0.1
fSeriousWoundMult not started 0
fKnockDownMult implemented 0.5
iKnockDownOddsBase implemented 50
iKnockDownOddsMult implemented 50
fCombatArmorMinMult implemented 0.25
fHandToHandReach implemented 1
fVoiceIdleOdds implemented 10
iVoiceAttackOdds Implemented 10
iVoiceHitOdds Implemented 30
fProjectileMinSpeed Implemented 400
fProjectileMaxSpeed Implemented 3000
fThrownWeaponMinSpeed Implemented 300
fThrownWeaponMaxSpeed Implemented 1000
fTargetSpellMaxSpeed implemented 1000
fProjectileThrownStoreChance Implemented 25
iPickMinChance implemented 5
iPickMaxChance implemented 75
fDispRaceMod implemented 5
fDispPersonalityMult implemented 0.5
fDispPersonalityBase implemented 50
fDispFactionMod implemented 3
fDispFactionRankBase implemented 1
fDispFactionRankMult implemented 0.5
fDispCrimeMod implemented 0
fDispDiseaseMod implemented -10
iDispAttackMod not started -50
fDispWeaponDrawn implemented -5
fDispBargainSuccessMod not started 1
fDispBargainFailMod not started -1
fDispPickPocketMod not started -25
iDaysinPrisonMod implemented 100
fDispAttacking not started -10
fDispStealing not started -0.5
iDispTresspass not started -20
iDispKilling not started -50
iTrainingMod implemented 10
iAlchemyMod implemented 2
fBargainOfferBase implemented 50
fBargainOfferMulti implemented -4
fDispositionMod not started 1
fPersonalityMod implemented 5
fLuckMod implemented 10
fReputationMod implemented 1
fLevelMod implemented 5
fBribe10Mod implemented 35
fBribe100Mod implemented 75
fBribe1000Mod implemented 150
fPerDieRollMult implemented 0.3
fPerTempMult implemented 1
iPerMinChance implemented 5
iPerMinChange implemented 10
fSpecialSkillBonus implemented 0.8
fMajorSkillBonus implemented 0.75
fMinorSkillBonus implemented 1
fMiscSkillBonus implemented 1.25
iAlarmKilling implemented 90
iAlarmAttack implemented 50
iAlarmStealing implemented 1
iAlarmPickPocket implemented 20
iAlarmTresspass implemented 5
fAlarmRadius implemented 2000
iCrimeKilling implemented 1000
iCrimeAttack implemented 40
fCrimeStealing implemented 1
iCrimePickPocket implemented 25
iCrimeTresspass implemented 5
iCrimeThreshold implemented 1000
iCrimeThresholdMultiplier implemented 10
fCrimeGoldDiscountMult implemented 0.5
fCrimeGoldTurnInMult implemented 0.9
iFightAttack implemented 100
iFightAttacking implemented 50
iFightDistanceBase implemented 20
fFightDistanceMultiplier implemented 0.005
iFightAlarmMult not started 1
fFightDispMult implemented 0.2
fFightStealing implemented 50
iFightPickpocket implemented 25
iFightTrespass implemented 25
iFightKilling implemented 50
iFlee not started 0
iGreetDistanceMultiplier implemented 6
iGreetDuration not started 4
fGreetDistanceReset implemented 512
fIdleChanceMultiplier implemented 0.75
fSneakUseDist implemented 500
fSneakUseDelay implemented 1
fSneakDistanceBase implemented 0.5
fSneakDistanceMultiplier implemented 0.002
fSneakSpeedMultiplier implemented 0.75
fSneakViewMult implemented 1.5
fSneakNoViewMult implemented 0.5
fSneakSkillMult implemented 1
fSneakBootMult implemented -1
fCombatDistance implemented 128
fCombatAngleXY implemented 60
fCombatAngleZ implemented 60
fCombatForceSideAngle not started 30
fCombatTorsoSideAngle not started 45
fCombatTorsoStartPercent not started 0.3
fCombatTorsoStopPercent not started 0.8
fCombatBlockLeftAngle implemented -90
fCombatBlockRightAngle implemented 30
fCombatDelayCreature not started 0.1
fCombatDelayNPC not started 0.1
sTargetCriticalStrike implemented Critical Damage!
fAIMeleeWeaponMult not started 2
fAIRangeMeleeWeaponMult not started 5
fAIMagicSpellMult not started 3
fAIRangeMagicSpellMult not started 5
fAIMeleeArmorMult not started 1
fAIMeleeSummWeaponMult not started 1
fAIFleeHealthMult not started 7
fAIFleeFleeMult not started 0.3
fPickPocketMod implemented 0.3
fSleepRandMod implemented 0.25
fSleepRestMod implemented 0.3
iNumberCreatures implemented 1
fAudioDefaultMinDistance not started 5
fAudioDefaultMaxDistance not started 40
fAudioVoiceDefaultMinDistance not started 10
fAudioVoiceDefaultMaxDistance not started 60
fAudioMinDistanceMult not started 20
fAudioMaxDistanceMult not started 50
fNPCHealthBarTime not started 3
fNPCHealthBarFade not started 0.5
fDifficultyMult implemented 5
sSchoolAlteration implemented Alteration
sSchoolConjuration implemented Conjuration
sSchoolDestruction implemented Destruction
sSchoolIllusion implemented Illusion
sSchoolMysticism implemented Mysticism
sSchoolRestoration implemented Restoration
sTypeSpell not started Spells
sTypeAbility not started Abilities
sTypeBlightDisease not started Blight Disease
sTypeDisease not started Disease
sTypeCurse not started Curse
sTypePower not started Powers
sItemCastOnce implemented Cast Once
sItemCastWhenStrikes implemented Cast When Strikes
sItemCastWhenUsed implemented Cast When Used
sItemCastConstant implemented Constant Effect
sRangeSelf implemented Self
sRangeTouch implemented Touch
sRangeTarget implemented Target
sMagicSkillFail implemented You failed casting the spell.
sMagicInsufficientSP implemented You do not have enough Magicka to cast the spell.
sMagicInsufficientCharge implemented Item does not have enough charge.
sPowerAlreadyUsed implemented You already used that power today.
sMagicInvalidTarget implemented Your spell did not get a target.
sMagicLockSuccess implemented Your spell has locked its target.
sMagicOpenSuccess implemented Your spell has unlocked its target.
sMagicTargetResistsWeapons implemented Your weapon has no effect.
sMagicContractDisease implemented You have contracted %s
fMagicDetectRefreshRate not started 0.016667
fMagicStartIconBlink not started 3
fMagicCreatureCastDelay not started 1.5
fDiseaseXferChance implemented 2.5
fElementalShieldMult implemented 0.1
sMagicCorprusWorsens implemented Your case of Corprus has worsened.
sMagicCannotRecast not started You cannot re-cast this spell while it is still in effect.
fMagicSunBlockedMult implemented 0.5
sMagicPCResisted implemented You resisted magic.
sMagicTargetResisted implemented Target resisted magic.
sMagicInvalidEffect not started You cannot cast this effect right now.
sAcrobat removed Acrobat
sAgent removed Agent
sArcher removed Archer
sAssassin removed Assassin
sBarbarian removed Barbarian
sBard removed Bard
sBattlemage removed Battlemage
sCrusader removed Crusader
sCustom removed Custom
sHealer removed Healer
sKnight removed Knight
sMage removed Mage
sMonk removed Monk
sNightblade removed Nightblade
sPilgrim removed Pilgrim
sRogue removed Rogue
sScout removed Scout
sSorceror removed Sorcerer
sSpellsword removed Spellsword
sThief removed Thief
sWarrior removed Warrior
sWitchhunter removed Witchhunter
fFleeDistance not started 3000
fCombatDistanceWerewolfMod not started 0.3
iWereWolfBounty implemented 10000
fWereWolfSilverWeaponDamageMult implemented 1.5
fWereWolfRunMult implemented 1.5
sProfitValue implemented Profit:
sCompanionShare implemented Share
sCompanionWarningMessage implemented Your mercenary is poorer now than when he contracted with you. Your mercenary will quit if you do not give him gold or goods to bring his Profit to a positive value.
sCompanionWarningButtonOne implemented Let the mercenary quit.
sCompanionWarningButtonTwo implemented Return to Companion Share display.
sDeleteNote implemented Delete Note?
sEditNote implemented Edit Note
sWerewolfRefusal implemented You cannot do this as a werewolf.
sWerewolfPopup implemented Werewolf
sWerewolfRestMessage implemented You cannot rest in werewolf form.
sWerewolfAlarmMessage implemented You have been detected changing from a werewolf state.
sTeleportDisabled implemented Teleportation magic does not work here.
sLevitateDisabled implemented Levitation magic does not work here.
iWereWolfLevelToAttack not started 20
iWereWolfFightMod implemented 100
iWereWolfFleeMod not started 100