Gameplay Mods: Difference between revisions

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This is a list of gameplay mods for ''The Elder Scrolls III: Morrowind'' that have been tested with OpenMW.  
This is a list of gameplay (including balance and difficulty) mods for ''The Elder Scrolls III: Morrowind'' that have been tested with OpenMW.  


For instructions on how to install mods, see [[mod installation]]. For more information about mods, see [[mod status]].
For instructions on how to install mods, see [[mod installation]]. For more information about mods, see [[mod status]].
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| 100% Projectile Store Chance {{dlmod|mmh|51-7865}} || style="text-align:center"|1.0 || Blaaguuu || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2016/12/07 || Durisat || Works as intended.
| 100% Projectile Store Chance {{dlmod|mmh|51-7865}} || style="text-align:center"|1.0 || Blaaguuu || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2016/12/07 || Durisat || Works as intended.
|-
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| Accurate Attack {{dlmod|nexus|23746}} || style="text-align:center"|1.0 || Jamespb || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017|| Loriel || On the [http://www.pcgamer.com/the-best-morrowind-mods/ PC Gamer best Morrowind Mods list]. Appears to work as intended.
| Accurate Attack {{dlmod|nexus|23746}} || style="text-align:center"|1.0 || Jamespb || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|Aug 2017|| Loriel || Appears to work as intended.
|-
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| Advanced Herbalism {{dlmod|nexus|43361}} || style="text-align:center"|1.2 || andoreth<br />adjusted by Tinker || style="text-align:center"|{{Modstatus|testit}} || style="text-align:center"|OpenMW 0.34.0 || style="text-align:center"|n.a. || Tinker || This mod could never have worked properly in vanilla due to script errors. There is an updated version where the scripts work but there is still a problem that trainers do not always appear.
| Advanced Herbalism {{dlmod|nexus|43361}} || style="text-align:center"|1.2 || andoreth<br />adjusted by Tinker || style="text-align:center"|{{Modstatus|testit}} || style="text-align:center"|OpenMW 0.34.0 || style="text-align:center"|n.a. || Tinker || This mod could never have worked properly in vanilla due to script errors. There is an updated version where the scripts work but there is still a problem that trainers do not always appear.
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| AltStart {{dlmod|nexus|43804}} || style="text-align:center"|3.0 || iamnone || style="text-align:center"|{{Modstatus|broken}} || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017|| Loriel || It's on the [http://www.pcgamer.com/the-best-morrowind-mods/ PC Gamer best Morrowind Mods list]. Broken script altstartscript - misnamed npc at line 64 - "Chargen Dock Guard" should be "Chargen Door Guard". Presumably vanilla Morrowind ignores the error.Appears OK after fixing that.
| AltStart {{dlmod|nexus|43804}} || style="text-align:center"|3.0 || iamnone || style="text-align:center"|{{Modstatus|broken}} || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|Aug 2017|| Loriel || Broken script altstartscript - misnamed npc at line 64 - "Chargen Dock Guard" should be "Chargen Door Guard". Appears OK after fixing that.
|-
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| Andromeda's Fast Travel {{dlmod|nexus|41542}} || style="text-align:center"|0.02 || SGMonkey  || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017|| Loriel || No apparent problems.
| Andromeda's Fast Travel {{dlmod|nexus|41542}} || style="text-align:center"|0.02 || SGMonkey  || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|Aug 2017|| Loriel || No apparent problems.
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| Animal Realism {{dlmod|nexus|372}} || style="text-align:center"|1.0 || <unknown> || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || Cramal || No problems, works as in vanilla Morrowind.
| Animal Realism {{dlmod|nexus|372}} || style="text-align:center"|1.0 || <unknown> || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || Cramal || No problems, works as in vanilla Morrowind.
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| Antares Big Mod {{dlmod|mmh|53-6167}} || style="text-align:center"|5.7 || Arcimaestro Antares || style="text-align:center"|{{Modstatus|issues}} || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|August 2017 || Loriel || On [https://www.reddit.com/r/Morrowind/comments/19ycge/morrowind_modding_guide/ Morrowind Modding Guide] stickied on Reddit's /r/Morrowind. Numerous warnings, errors in CS verification, most of which will probably have no effect. Main issue appears to be a typo on line 44 of script ABM_GuardTelvanniScript which will cause it to error in game.
| Antares Big Mod {{dlmod|mmh|53-6167}} || style="text-align:center"|5.7 || Arcimaestro Antares || style="text-align:center"|{{Modstatus|issues}} || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|August 2017 || Loriel || A typo on line 44 of script ABM_GuardTelvanniScript causes the script not to be compiled.
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| Arrow De-nocker {{dlmod|mmh|45-13221}} || style="text-align:center"|1.0 || Fliggerty || style="text-align:center"|{{Modstatus|incompatible}} || style="text-align:center"|— || style="text-align:center"|— || — || Incompatible because it requires MWSE, but it's unnecessary because OpenMW already [[Features#Controls|includes this feature]] — press the Ready Weapon key.
| Arrow De-nocker {{dlmod|mmh|45-13221}} || style="text-align:center"|1.0 || Fliggerty || style="text-align:center"|{{Modstatus|incompatible}} || style="text-align:center"|— || style="text-align:center"|— || — || Incompatible because it requires MWSE, but it's unnecessary because OpenMW already [[Features#Controls|includes this feature]] — press the Ready Weapon key.
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| Assassin Ambush {{dlmod|nexus|42619}} || style="text-align:center"|2.5 || hollaajith || style="text-align:center"|{{Modstatus|issue}} || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || <unknown> || Assassins are occasionally stuck within walls or doors. Sometimes rogues do not initiate combat. Otherwise the mod appears to work as intended.
| Assassin Ambush {{dlmod|nexus|42619}} || style="text-align:center"|2.5 || hollaajith || style="text-align:center"|{{Modstatus|issue}} || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || <unknown> || Assassins are occasionally stuck within walls or doors. Sometimes rogues do not initiate combat. Otherwise the mod appears to work as intended.
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| Better Balanced Boots of Blinding Speed {{dlmod|nexus|43027}} || style="text-align:center"|1.0 || Pherim  || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017 || Loriel || On [https://www.reddit.com/r/Morrowind/wiki/mods/1080pizzalist Tomorrowind 2016]. Appears to work as intended, despite syntax warnings.
| Better Balanced Boots of Blinding Speed {{dlmod|nexus|43027}} || style="text-align:center"|1.0 || Pherim  || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|Aug 2017 || Loriel || Appears to work as intended, despite syntax warnings.
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| Birthsigns Are More Fun {{dlmod|nexus|17888}}<br />(BAMF) || style="text-align:center"|1.0 || Alaisiagae || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/11/16 || Steve Odom || No issues found. No console output.
| Beware the Sixth House (Sixth House Overhaul) {{dlmod|nexus|46036}} || style="text-align:center"|1.2 || mort  || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.46.0 || style="text-align:center"|Mar 2020 || Iolite || OK.
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| Birthsigns Are More Fun {{dlmod|nexus|17888}}<br />(BAMF) || style="text-align:center"|1.0 || Alaisiagae || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/11/16 || Steve Odom || No issues found.
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| Black Panther {{dlmod|author|url=http://www.slofslair.co.uk/mods/10}} || style="text-align:center"|n.a. || AlienSlof || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.34.0 || style="text-align:center"|n.a. || <unknown> || No problems found.
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| Blight Bounties {{dlmod|author|url=http://ivza.mbnet.fi/morrowind/bbounty/}} || style="text-align:center"|1.01 || <unknown> || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.36.1 || style="text-align:center"|n.a. || Loriel || Works the same as in vanilla Morrowind.
| Blight Bounties {{dlmod|author|url=http://ivza.mbnet.fi/morrowind/bbounty/}} || style="text-align:center"|1.01 || <unknown> || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.36.1 || style="text-align:center"|n.a. || Loriel || Works the same as in vanilla Morrowind.
|-
| Bloodmoon Rebalance {{dlmod|nexus|45714}} || style="text-align:center"|1.1 || mort  || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.46.0 || style="text-align:center"|Mar 2020 || Iolite || OK.
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| Book Rotate {{dlmod|mmh|15-6953}} || style="text-align:center"|5.3 || Cydine<br />Maboroshi Daikon || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.39.0 || style="text-align:center"|n.a. || Durisat || Works as intended.
| Book Rotate {{dlmod|mmh|15-6953}} || style="text-align:center"|5.3 || Cydine<br />Maboroshi Daikon || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.39.0 || style="text-align:center"|n.a. || Durisat || Works as intended.
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| Boots of Blinding Speed Tweak {{dlmod|nexus|43728}} || style="text-align:center"|1.0 || Bugajue98  || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017 || Loriel || On [https://www.reddit.com/r/Morrowind/wiki/mods/1080pizzalist Tomorrowind 2016]. Appears to work as intended.
| Boots of Blinding Speed Tweak {{dlmod|nexus|43728}} || style="text-align:center"|1.0 || Bugajue98  || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|Aug 2017 || Loriel || Appears to work as intended.
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| BTB's Game Improvements {{dlmod|mmh|53-13679}} || style="text-align:center"|14.1 || BTB  || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017 || Loriel || On [https://www.reddit.com/r/Morrowind/wiki/mods/1080pizzalist Tomorrowind 2016]. No obvious errors, and appears to work as intended. But it's a massive rebalance, so it's quite possible I've overlooked something.
| BTB's Game Improvements {{dlmod|mmh|53-13679}} || style="text-align:center"|14.1 || BTB  || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|Aug 2017 || Loriel || No obvious errors, and appears to work as intended.
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| CharGen Revamped {{dlmod|nexus|44110}} || style="text-align:center"|2.3.2 || Mitokandria || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.38.0 || style="text-align:center"|n.a. || Natalie || Works perfectly.
| CharGen Revamped {{dlmod|nexus|44110}} || style="text-align:center"|2.3.2 || Mitokandria || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.38.0 || style="text-align:center"|n.a. || Natalie || Works perfectly.
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| Clear Your Name {{dlmod|nexus|43786}} || style="text-align:center"|1.0 || Lucevar || style="text-align:center"|{{Modstatus|broken}} || style="text-align:center"|OpenMW 0.36.1 || style="text-align:center"|n.a. || Slissith || Although the mod appears to work as intended at first, saving after the bounty is set to zero by Nolus Atrius creates a save file that fails to load due to a compile error.
| CharGen Revamped: Expanded Lands {{dlmod|nexus|44615}} || style="text-align:center"|3.1 || Texafornian|| style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.43.0 || style="text-align:center"|July 2018 || Texafornian || Works perfectly. (Iolite: vampire options aside from "random" appear to be incomplete, leaving you trapped inside chargen room.)
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| Clear Your Name {{dlmod|nexus|43786}} || style="text-align:center"|1.1 || Lucevar || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.45.0 || style="text-align:center"|May 2019 || Capostrophic || Works as intended.
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| Complete Morrowind {{dlmod|mmh|37-6033}} || style="text-align:center"|Full Final || Max aka NOBODY || style="text-align:center"|{{Modstatus|issues}} || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|Aug 2017 || Loriel || Two script errors, both apparently faulty code in the mod, so it probably never worked as intended in Vanilla - concerning sewing and smithing.
| Complete Morrowind {{dlmod|mmh|37-6033}} || style="text-align:center"|Full Final || Max aka NOBODY || style="text-align:center"|{{Modstatus|issues}} || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|Aug 2017 || Loriel || Two script errors, both apparently faulty code in the mod, so it probably never worked as intended in vanilla.
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| Complete Morrowind Improved {{dlmod|mmh|37-13480}} || style="text-align:center"|1.0 || MauveCloud || style="text-align:center"|{{Modstatus|issues}} || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|Aug 2017 || Loriel || Based on Complete Morrowind, it unfortunately adds more script errors, in poisons.
| Complete Morrowind Improved {{dlmod|mmh|37-13480}} || style="text-align:center"|1.0 || MauveCloud || style="text-align:center"|{{Modstatus|issues}} || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|Aug 2017 || Loriel || Based on Complete Morrowind, it unfortunately adds more script errors, in poisons.
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| Faster {{dlmod|mmh|44-13682}} || style="text-align:center"|1.0 || Aragon  || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017 || Loriel || On [https://www.reddit.com/r/Morrowind/wiki/mods/1080pizzalist Tomorrowind 2016]. Appears to work as intended.
| Controlled Consumption {{dlmod|nexus|45624}} || style="text-align:center"|1.0 || NullCascade || style="text-align:center"|{{Modstatus|incompatible}} || style="text-align:center"|OpenMW 0.43.0|| style="text-align:center"|June 10, 2018 || Rstevenson1976 || Requires both MWSE and MCP
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| Faster Skill Increases {{dlmod|nexus|42292}} || style="text-align:center"|1.0 || me || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017|| Loriel || On the [http://www.pcgamer.com/the-best-morrowind-mods/ PC Gamer best Morrowind Mods list]. Appears to work as intended.
| Dodge {{dlmod|mmh|20-224}} || style="text-align:center"|2.1 || Aragon  || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.46.0 || style="text-align:center"|Nov 2019 || Iolite || OK. As in vanilla, it will still require one-time activation via console.
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| Enhanced Economics {{dlmod|nexus|43214}} || style="text-align:center"|2.1 || Crankgorilla || style="text-align:center"|{{Modstatus|issue}} || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || <unknown> || Some weapons appear textureless, works fine otherwise.
| Enhanced Economics {{dlmod|nexus|43214}} || style="text-align:center"|2.1 || Crankgorilla || style="text-align:center"|{{Modstatus|issue}} || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || <unknown> || Some weapons appear textureless, works fine otherwise.
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| Fair Magicka Regen {{dlmod|mmh|51-14900}} || style="text-align:center"|2.0b || Smoke || style="text-align:center"|{{Modstatus|issue}} || style="text-align:center"|OpenMW 0.37.0 || style="text-align:center"|n.a. || Tinker || A typo stops mana regeneration script compiling. Workaround: edit the script in OpenMW-CS so the <samp>mana_regen</samp> script's <code>float PcMagicka</code> is followed by a semicolon instead of colon (should be in line 26 or 27). Then the mod works as intended.
| Expansion Delay {{dlmod|nexus|47588}} || style="text-align:center"|1.0 || Half11  || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.46.0 || style="text-align:center"|Mar 2020 || Iolite || OK.
|-
| Faster {{dlmod|mmh|44-13682}} || style="text-align:center"|1.0 || Aragon  || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|Aug 2017 || Loriel || Appears to work as intended.
|-
| Faster Skill Increases {{dlmod|nexus|42292}} || style="text-align:center"|1.0 || me || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|Aug 2017|| Loriel || Appears to work as intended.
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| Fair Magicka Regen {{dlmod|mmh|51-14900}} || style="text-align:center"|2.0b || Smoke || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.46.0 || style="text-align:center"|n.a. || Capostrophic || Starting with 0.46.0 it should work as intended without script fixes.
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| [http://www.moddb.com/games/morrowind/addons/galsiahs-character-development Galsiah's Character Development] || style="text-align:center"|1.07c || Galsiah || style="text-align:center"|{{Modstatus|testit}} || style="text-align:center"|OpenMW 0.39.0 || style="text-align:center"|n.a. || Hallfaer || Galsiah's method for getting attributes and skills over 100 by limiting them to 95 and applying a scripted fortification doesn't work. They are capped at 95, though GCD itself correctly keeps track of the actual value it should be. ''In 0.39, saving/reloading and changing Intelligence reduced your current Magicka proportional to how far below max it was. (Still in 0.40) Drain Magicka multiplies current and max Magicka instead, until the next recalculation (save & load, rest, INT-change). This effect is cumulative, so eating a handful of Rat Meats puts your Magicka in the ten thousands.'' Check [https://bugs.openmw.org/issues/2036 Bug 2036] and [https://bugs.openmw.org/issues/2471 Bug 2471] pages for more information.
| Frostwind - a camping survival mod {{dlmod|nexus|45654}} || style="text-align:center"|1.0 || Merlord || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"| OpenMW 0.43.0 || style="text-align:center"|June 2018|| Rstevenson1976 || Works as intended
|-
| [http://www.moddb.com/games/morrowind/addons/galsiahs-character-development Galsiah's Character Development] || style="text-align:center"|1.07c || Galsiah || style="text-align:center"|{{Modstatus|broken}} || style="text-align:center"|OpenMW 0.39.0 || style="text-align:center"|n.a. || Hallfaer || Galsiah's method for getting attributes and skills over 100 by limiting them to 95 and applying a scripted fortification doesn't work. They are capped at 95, though GCD itself correctly keeps track of the actual value it should be. Check [https://bugs.openmw.org/issues/2036 bug 2036] page for more information.
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| Godshrine {{dlmod|mmh|18-2501}} || style="text-align:center"|n.a. || <unknown> || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|n.a. || Durisat || Works as intended.
| Godshrine {{dlmod|mmh|18-2501}} || style="text-align:center"|n.a. || <unknown> || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|n.a. || Durisat || Works as intended.
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| Gold Weight {{dlmod|mmh|55-8921}} || style="text-align:center"|1.01 || Tejón || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || <unknown> || Works as intended. Do not try to edit the plugin with OpenMW-CS and use an addon format, it doesn't save correctly.
| Gold Weight {{dlmod|mmh|55-8921}} || style="text-align:center"|1.01 || Tejón || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || <unknown> || Works as intended. Do not try to edit the plugin with OpenMW-CS and use an addon format, it doesn't save correctly.
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| Graphic Herbalism {{dlmod|nexus|43140}} || style="text-align:center"|1.3a || ManaUser || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.<br />First successful test with OpenMW 0.37.0 by Tinker.
| Graphic Herbalism {{dlmod|nexus|43140}} || style="text-align:center"|1.3a || ManaUser || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.
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| Graphic Herbalism - Expanded Sounds Compatibility Patch {{dlmod|nexus|43281}} || style="text-align:center"|1.0 || Skrawafunda || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/29 || Atahualpa || Works as intended; no console outputs. You have to modify your openmw.cfg in order to make full use of this mod. Look [https://forum.openmw.org/viewtopic.php?f=40&t=3899 here] for more information.
| Graphic Herbalism - Expanded Sounds Compatibility Patch {{dlmod|nexus|43281}} || style="text-align:center"|1.0 || Skrawafunda || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/29 || Atahualpa || Works as intended; no console outputs. You have to modify your openmw.cfg in order to make full use of this mod. Look [https://forum.openmw.org/viewtopic.php?f=40&t=3899 here] for more information.
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| Graphic Herbalism - Mining {{dlmod|nexus|43140}} || style="text-align:center"|1.3a || ManaUser || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.
| Graphic Herbalism - Mining {{dlmod|nexus|43140}} || style="text-align:center"|1.3a || ManaUser || style="text-align:center"|{{Modstatus|issue}} || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|n.a. || johnelros || Diamond, ebony and glass lodes don't behave as intended (can be fixed by re-creating MU_GH_rock_* objects with "container" type).
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| IndyBank {{dlmod|nexus|14887}} || style="text-align:center"|2.4a || Indestructible, Kir & Havokk || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.46.0 || style="text-align:center"|April 2020 || tescoShoppah || Works as intended.
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| Hircine's Ring {{dlmod|mmh|68-9943}} || style="text-align:center"|1.0 || Andres2310 || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2017/01/18. || Durisat || Works as intended.
| Join All Houses {{dlmod|mmh|35-15251}} || style="text-align:center"|1.4 || Heth <br /> Fukuro || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2017/03/21. || Durisat || Works as intended.
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| Imperial Airship {{dlmod|mmh|59-5165}} || style="text-align:center"|2.1 || Xan || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2017/02/20 || Elderking1986 || Works fine. No issues.
| Leveled Magicka {{dlmod|mmh|95-8986}} || style="text-align:center"|1.1 || hessi9  || style="text-align:center"|{{Modstatus|broken}} || style="text-align:center"|OpenMW 0.45.0 || style="text-align:center"|Jun 2019 || Iolite || Seems to apply multipliers that are much higher than intended at early levels: think x7.0 maximum magicka and higher, strangely alongside yet another, smaller multiplier.
|-
|-
| IndyBank {{dlmod|nexus|14887}} || style="text-align:center"|2.4 || Indestructible, Kir & Havokk || style="text-align:center"|{{Modstatus|issue}} || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|Sep 2017 || Loriel || No problems when verifying in CS, but script text fails to compile for the topic "account status" (due to lack of support for multi-line message box). See [https://bugs.openmw.org/issues/4102 bug #4102]. Workaround - reverse the commenting out of that script text.
| Linora's Leveling Mod {{dlmod|nexus|23676}} || style="text-align:center"|1.0 || Linora || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/11/16 || Steve Odom || Works as intended.
|-
|-
| Linora's Leveling Mod {{dlmod|nexus|23676}} || style="text-align:center"|1.0 || Linora || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/11/16 || Steve Odom || Works as intended; no console outputs. Tested levelling up and works as intented.  
| Lovers & Legend Revamp (NSFW) {{dlmod|web|url=https://www.loverslab.com/topic/29262-morrowind-lovers-and-legend-revamp/}} || style="text-align:center"|1 || brianbwlim  || style="text-align:center"|{{Modstatus|incompat}} || style="text-align:center"||| style="text-align:center"||| wertercatt || Requires MWSE.
|-
|-
| [http://maddleveller.awardspace.com Madd Leveler] || style="text-align:center"|1.0 || Madd Mugsy || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017|| Loriel || On the [http://www.pcgamer.com/the-best-morrowind-mods/ PC Gamer best Morrowind Mods list] and [https://www.reddit.com/r/Morrowind/wiki/mods/1080pizzalist Tomorrowind 2016] Appears to work without problems - but see ncgd by Greywander at https://forum.openmw.org/viewtopic.php?f=39&t=4339 for an alternative.
| [http://maddleveller.awardspace.com Madd Leveler] || style="text-align:center"|1.0 || Madd Mugsy || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|Aug 2017|| Loriel || Appears to work without problems.
|-
|-
| Magicka Based Skill Progression {{dlmod|mmh|35-12364}} || style="text-align:center"|2.1 || Hotfusion4 || style="text-align:center"|{{Modstatus|unknown}} || style="text-align:center"|? || style="text-align:center"|? || ? ||  
| Magicka Based Skill Progression - ncgdMW Compatible Version {{dlmod|nexus|44973}} || style="text-align:center"|n/a || Hotfusion4 & Greywander || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|Aug 2017 || Loriel || Appears to work as intended.
|-
|-
| Magicka Based Skill Progression - ncgdMW Compatible Version {{dlmod|nexus|44973}} || style="text-align:center"|n/a || Hotfusion4 & Greywander || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017 || Loriel || Appears to work as intended
| Melian's Teleport Mod {{dlmod|nexus|43753}} || style="text-align:center"|1.3 || melian || style="text-align:center"|{{Modstatus|incompatible}} || style="text-align:center"||| style="text-align:center"||| || Requires MWSE, which is incompatible with OpenMW.
|-
|-
| Merri's Character Development {{dlmod|mmh|84-15001}} || style="text-align:center"|1.12 || Merranvo || style="text-align:center"|{{Modstatus|broken}} || style="text-align:center"|OpenMW 0.39.0 || style="text-align:center"|n.a. || Hallfaer || Game hangs on first skill level-up, spamming skill increases indefinitely. Error in console: ''Error in framelistener: boost::too_many_args: format-string referred to less arguments than were passed''
| Merri's Character Development {{dlmod|mmh|84-15001}} || style="text-align:center"|1.12 || Merranvo || style="text-align:center"|{{Modstatus|broken}} || style="text-align:center"|OpenMW 0.39.0 || style="text-align:center"|n.a. || Hallfaer || Game hangs on first skill level-up, spamming skill increases indefinitely. Error in console: ''Error in framelistener: boost::too_many_args: format-string referred to less arguments than were passed''
|-
| Morrowind Advanced {{dlmod|nexus|30205}} || style="text-align:center"|1.82 || Stromgarde || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|Loriel|| Aug 2017 || No obvious problems.
|-
| Movement Fatigue Halved {{dlmod|nexus|44779}} || style="text-align:center"|3 || wakkoswami || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.46.0 || style="text-align:center"|Mar 2020 || Iolite || OK.
|-
|-
| Natural Healing {{dlmod|mmh|90-2203}} || style="text-align:center"|1.0 || Smoke || style="text-align:center"|{{Modstatus|broken}} || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2017/03/04 || Jirka642 || Syntax error in <samp>_bsp_hregen</samp> script stops it from compiling. See suggested fix by zelo86 at https://forum.openmw.org/viewtopic.php?f=40&t=4575&p=49218#p49219
| Natural Healing {{dlmod|mmh|90-2203}} || style="text-align:center"|1.0 || Smoke || style="text-align:center"|{{Modstatus|broken}} || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2017/03/04 || Jirka642 || Syntax error in <samp>_bsp_hregen</samp> script stops it from compiling. See suggested fix by zelo86 at https://forum.openmw.org/viewtopic.php?f=40&t=4575&p=49218#p49219
Line 106: Line 128:
| Necessities of Morrowind {{dlmod|mmh|35-12114}} || style="text-align:center"|3.03a || Taddeus || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || Tinker || Seems to work as intended. There are a few script warning in the error logs but the mod author is fixing that for an updated version. OpenMW does not need the water level fix mentioned in the readme.
| Necessities of Morrowind {{dlmod|mmh|35-12114}} || style="text-align:center"|3.03a || Taddeus || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || Tinker || Seems to work as intended. There are a few script warning in the error logs but the mod author is fixing that for an updated version. OpenMW does not need the water level fix mentioned in the readme.
|-
|-
| Oblivionized Magicka Regeneration {{dlmod|nexus|14955}} || style="text-align:center"|1.22 || Andylam222 || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017|| Loriel || On the [http://www.pcgamer.com/the-best-morrowind-mods/ PC Gamer best Morrowind Mods list]. Unfortunately no documentation on what the mod is supposed to achieve - it regenerates Magicka (rather quickly) at all times, rather than just while resting. No apparent problems.
| Oblivion Style Vampires {{dlmod|nexus|42209}} || style="text-align:center"|1.2 || DoctorEss || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|Sep 2017 || Loriel || CS verification reveals no errors or warnings.
|-
|-
| Projectile Overhaul {{dlmod|nexus|43195}} || style="text-align:center"|1.11 || Uploader || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017|| Loriel || On the [http://www.pcgamer.com/the-best-morrowind-mods/ PC Gamer best Morrowind Mods list] and [https://www.reddit.com/r/Morrowind/wiki/mods/1080pizzalist Tomorrowind 2016]. Appears to work as intended. Just changes a few global variables, as far as I can tell, so there shouldn't be anything to go wrong.
| Oblivionized Magicka Regeneration {{dlmod|nexus|14955}} || style="text-align:center"|1.22 || Andylam222 || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|Aug 2017|| Loriel || No apparent problems.
|-
| Projectile Overhaul {{dlmod|nexus|43195}} || style="text-align:center"|1.11 || Uploader || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|Aug 2017|| Loriel || Works as intended.
|-
| Propylon Index Chest {{dlmod|mmh|18-7864}} || style="text-align:center"|1.2 || Jon Davison || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2017/01/18. || Durisat || Works as intended.
|-
| Protective Guards {{dlmod|mmh|8-11605}} || style="text-align:center"|1.3 || Fliggerty || style="text-align:center"|{{Modstatus|incompatible}} || style="text-align:center"|— || style="text-align:center"|— || — || Requires MWSE, which is incompatible with OpenMW.
|-
| Purist Friendly Magicka Regen {{dlmod|nexus|45636}} || style="text-align:center"|1.2 || Remiros and Greatness7 || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"| OpenMW 0.43.0 || style="text-align:center"| June 10, 2018 || Rstevenson1976 || Works as intended
|-
| Racer Recursion {{dlmod|nexus|42200}} || style="text-align:center"|1.0 || Satan<br />Trainwiz || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.34.0 || style="text-align:center"|n.a. || <unknown> || Seems to work as intended. Occasionally shows "Lolmoreracers" message without any cliff racers multiplying in sight.
|-
|-
| Races Are More Fun {{dlmod|nexus|21875}}<br />(RAMF) || style="text-align:center"|0.5 || Alaisiagae || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/11/16 || Steve Odom || No issues found, night eye and water breathing toggle works fine. No console output.
| Races Are More Fun {{dlmod|nexus|21875}}<br />(RAMF) || style="text-align:center"|0.5 || Alaisiagae || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/11/16 || Steve Odom || No issues found, night eye and water breathing toggle works fine. No console output.
|-
|-
| Run Faster - Faster Running Speed {{dlmod|nexus|42796}} || style="text-align:center"|1.0 || masterofnocrack  || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017|| Loriel || On the [http://www.pcgamer.com/the-best-morrowind-mods/ PC Gamer best Morrowind Mods list]. Appears to work as intended.
| Random Passive Cliffracers {{dlmod|mmh|26-11265}} || style="text-align:center"|1.0 || DoctorEss || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|Aug 2017 || Loriel || Appears to work as intended - though passive cliffracers are rare.
|-
|-
| Scripted Spells {{dlmod|nexus|3915}} || style="text-align:center"|1.5 || Cortex  || style="text-align:center"|{{Modstatus|issues}} || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Sep 2017 || Loriel ||  
| Riekling Knock Off {{dlmod|author|url=http://hostx.me/morrowind/}} || style="text-align:center"|n/a|| ManaUser || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.46.0 || style="text-align:center"|Mar 2020 || Iolite || OK. From MiniMods collection.
Various errors and warnings from verification in the CS which should have no impact on gameplay. However, script vmet_wallarea_fire (line 57) has an error which will probably prevent it running. Commenting out the line, or fixing the variable names, should solve the problem.<br>However see other problems reported at https://forum.openmw.org/viewtopic.php?f=40&t=4191.
|-
|-
| Sneaking Realism {{dlmod|mmh|37-14039}} || style="text-align:center"|3.0 || TJ  || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017 || Loriel || On [https://www.reddit.com/r/Morrowind/wiki/mods/1080pizzalist Tomorrowind 2016]. Appears identical to TES III Sneaking Realism below. Warnings from spurious "Player->" ahead of playsound in scripts, which seem to be ignored. Appears to function as intended.
| Run Faster - Faster Running Speed {{dlmod|nexus|42796}} || style="text-align:center"|1.0 || masterofnocrack  || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|Aug 2017|| Loriel || Appears to work as intended.
|-
| Shrines - Restore Health and Cancel Options {{dlmod|nexus|43233}} || style="text-align:center"|1.0 || Skrawafunda || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || Tinker || All functions appear to work as expected.
|-
| Shut Up! {{dlmod|mmh|15-6248}} || style="text-align:center"|N/A || Adul aka Adam Zsoldos || style="text-align:center"|{{Modstatus|incompatible}} || style="text-align:center"|— || style="text-align:center"|— || — || Requires MWSE, which is incompatible with OpenMW.
|-
| Skyrim crafting for Morrowind {{dlmod|nexus|42324}} || style="text-align:center"|0.3 || Mike || style="text-align:center"|{{Modstatus|broken}} || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || Tinker || A space between operators is reported as an error. Other two script issues need to be fixed by mod author who has restarted work on the mod and is aware of problems.
|-
| Sneaking Realism {{dlmod|mmh|37-14039}} || style="text-align:center"|3.0 || TJ  || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|Aug 2017 || Loriel || Appears to function as intended.
|-
| Sol-Weather Tweak {{dlmod|author|url=http://hostx.me/morrowind/}} || style="text-align:center"|n/a|| ManaUser || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.46.0 || style="text-align:center"|Mar 2020 || Iolite || OK. From MiniMods collection.
|-
| Sophisticated Save System {{dlmod|nexus|45608}} || style="text-align:center"|1.0.2 || NullCascade || style="text-align:center"|{{Modstatus|incompatible}} || style="text-align:center"|OpenMW 0.43.0|| style="text-align:center"|June 10, 2018 || Rstevenson1976 || requires both MWSE and MCP
|-
|-
| Speechcraft Rebalance {{dlmod|nexus|43113}} || style="text-align:center"|1.0 || Androl || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/11/21 || Steve Odom ||Works as intended; no console outputs.
| Speechcraft Rebalance {{dlmod|nexus|43113}} || style="text-align:center"|1.0 || Androl || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/11/21 || Steve Odom ||Works as intended; no console outputs.
|-
|-
| ST Alchemy {{dlmod|fliggerty|1-1093}} || style="text-align:center"|1.4 || Stuporstar  || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017 || Loriel || On [https://www.reddit.com/r/Morrowind/wiki/mods/1080pizzalist Tomorrowind 2016]. Appears to work as intended.
| State-Based HP Mod {{dlmod|mmh|90-6521}} || style="text-align:center"|2.2 || HotFusion<br />Talrivian || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || Cramal || Works exactly as intended. (Iolite: Be careful when contracting diseases like Black Heart Blight with a low-STR/END character. The new formula often results in '''instant death''' from such attacks, reducing your HP to zero!)
|-
|-
| State-Based HP Mod {{dlmod|mmh|90-6521}} || style="text-align:center"|2.2 || HotFusion<br />Talrivian || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || Cramal || Works exactly as intended.
| The Lighting Mod (TLM) {{dlmod|mmh|44-7882}}<br />|| style="text-align:center"|1.0 || Sensei || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.
|-
|-
| Tempus Fugit Ring {{dlmod|mmh|18-7919}} || style="text-align:center"|1.3 || Abot || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017 || Loriel || On [https://www.reddit.com/r/Morrowind/wiki/mods/1080pizzalist Tomorrowind 2016]. Appears to work as intended.
| The Bare Necessities {{dlmod|nexus|43365}} || style="text-align:center"|1.2b || Destructor36 || style="text-align:center"|{{Modstatus|incompat}} || style="text-align:center"||| style="text-align:center"||| Loriel || Requires MWSE.
|-
|-
| TESIII Sneaking Realism {{dlmod|nexus|33854}} || style="text-align:center"|3.0 || TJ || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017|| Loriel || On the [http://www.pcgamer.com/the-best-morrowind-mods/ PC Gamer best Morrowind Mods list]. Appears identical to "Sneaking Realism" above. Appears to function as intended.
| Tribunal Delayed {{dlmod|nexus|33973}} || style="text-align:center"|1.0 || Cine || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/11/10 || Steve Odom || Works fine, no console outputs.  
|-
|-
| Thieves Step {{dlmod|nexus|15671}} || style="text-align:center"|1.1 || TJ || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/30 || Atahualpa || Works as intended. There are numerous warning messages about "stray explicit reference" in the console which refer to the incorrect usage of the GetPCSneaking and PlaySound functions. OpenMW ignores these errors though.
| Tribunal Rebalance {{dlmod|nexus|45713}} || style="text-align:center"|1.0 || mort  || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.46.0 || style="text-align:center"|Mar 2020 || Iolite || OK.
|-
|-
| Thieves Step - Better Sounds Version {{dlmod|nexus|15671}} || style="text-align:center"|1.1 || TJ || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/30 || Atahualpa || Works as intended. There are numerous warning messages about "stray explicit reference" in the console which refer to the incorrect usage of the GetPCSneaking and PlaySound functions. OpenMW ignores these errors though.
| Vampires Don't Suck {{dlmod|nexus|44256}} || style="text-align:center"|1.0 || Thelawfull  || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.46.0 || style="text-align:center"|Mar 2020 || Iolite || OK.
|-
|-
| The Bare Necessities {{dlmod|nexus|43365}} || style="text-align:center"|1.2b || Destructor36  || style="text-align:center"|{{Modstatus|incompat}} || style="text-align:center"|? || style="text-align:center"|? || Loriel || It's on [https://www.reddit.com/r/Morrowind/wiki/mods/1080pizzalist Tomorrowind 2016]. Apparently needs Morrowind Code Patch and MWSE or MWGE.
| Wealth Within Measure {{dlmod|nexus|44725}} || style="text-align:center"|1.25 || Texafornian || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.43.0 || style="text-align:center"|July 2018 || Texafornian || Works perfectly.
|}
|}
[[Category: Mod compatibility]]

Revision as of 22:45, 4 April 2020

This is a list of gameplay (including balance and difficulty) mods for The Elder Scrolls III: Morrowind that have been tested with OpenMW.

For instructions on how to install mods, see mod installation. For more information about mods, see mod status.

Status indicators
Works fine.The mod works as in vanilla Morrowind; there may be a couple of warning messages written to the error log but nothing that affects the mod's functionality.
Partially working, has non-trivial issues.Most parts of the mod work as expected. There are (minor) issues though, but nothing with serious impact on gameplay. See the description text for bug references or workarounds.
Currently broken.There are major problems with this mod which have a noticeable impact on gameplay. These issues should get fixed in the future -- see the description text for bug references or workarounds.
Needs re-testing.There have been problems with this mod. Certain bug-fixes or version releases may have fixed some/all issues, but nobody has re-tested the mod yet.
Currently being tested.(Mainly for large mods.) The mod is in active testing. It may take the tester(s) a while to complete their task.
Will never work with OpenMW.Due to relying on third-party software, like MWSE or MGE, or because of severe scripting errors the mod isn't compatible with OpenMW. To make it compatible, the mod authors need to fix their mod or clear third-party dependencies. Moreover, some third-party features may have already been implemented in OpenMW -- but don't hope for that!
Not tested yet.The mod hasn't been tested yet; maybe someone plans to do so later.
Mod Info Test Info
Name Version Author Status [?] Test Version Test Date Tester(s) Comments
100% Projectile Store Chance M 1.0 Blaaguuu Works fine. OpenMW 0.41.0 2016/12/07 Durisat Works as intended.
Accurate Attack N 1.0 Jamespb Works fine. OpenMW 0.42.0 Aug 2017 Loriel Appears to work as intended.
Advanced Herbalism N 1.2 andoreth
adjusted by Tinker
Needs re-testing. OpenMW 0.34.0 n.a. Tinker This mod could never have worked properly in vanilla due to script errors. There is an updated version where the scripts work but there is still a problem that trainers do not always appear.
AltStart N 3.0 iamnone Currently broken. OpenMW 0.42.0 Aug 2017 Loriel Broken script altstartscript - misnamed npc at line 64 - "Chargen Dock Guard" should be "Chargen Door Guard". Appears OK after fixing that.
Andromeda's Fast Travel N 0.02 SGMonkey Works fine. OpenMW 0.42.0 Aug 2017 Loriel No apparent problems.
Animal Realism N 1.0 <unknown> Works fine. OpenMW 0.35.1 n.a. Cramal No problems, works as in vanilla Morrowind.
Antares Big Mod M 5.7 Arcimaestro Antares Partially working, has non-trivial issues. OpenMW 0.42.0 August 2017 Loriel A typo on line 44 of script ABM_GuardTelvanniScript causes the script not to be compiled.
Arrow De-nocker M 1.0 Fliggerty Will never work with OpenMW. Incompatible because it requires MWSE, but it's unnecessary because OpenMW already includes this feature — press the Ready Weapon key.
Assassin Ambush N 2.5 hollaajith Partially working, has non-trivial issues. OpenMW 0.35.1 n.a. <unknown> Assassins are occasionally stuck within walls or doors. Sometimes rogues do not initiate combat. Otherwise the mod appears to work as intended.
Better Balanced Boots of Blinding Speed N 1.0 Pherim Works fine. OpenMW 0.42.0 Aug 2017 Loriel Appears to work as intended, despite syntax warnings.
Beware the Sixth House (Sixth House Overhaul) N 1.2 mort Works fine. OpenMW 0.46.0 Mar 2020 Iolite OK.
Birthsigns Are More Fun N
(BAMF)
1.0 Alaisiagae Works fine. OpenMW 0.40.0 2016/11/16 Steve Odom No issues found.
Black Panther A n.a. AlienSlof Works fine. OpenMW 0.34.0 n.a. <unknown> No problems found.
Blight Bounties A 1.01 <unknown> Works fine. OpenMW 0.36.1 n.a. Loriel Works the same as in vanilla Morrowind.
Bloodmoon Rebalance N 1.1 mort Works fine. OpenMW 0.46.0 Mar 2020 Iolite OK.
Book Rotate M 5.3 Cydine
Maboroshi Daikon
Works fine. OpenMW 0.39.0 n.a. Durisat Works as intended.
Boots of Blinding Speed Tweak N 1.0 Bugajue98 Works fine. OpenMW 0.42.0 Aug 2017 Loriel Appears to work as intended.
BTB's Game Improvements M 14.1 BTB Works fine. OpenMW 0.42.0 Aug 2017 Loriel No obvious errors, and appears to work as intended.
CharGen Revamped N 2.3.2 Mitokandria Works fine. OpenMW 0.38.0 n.a. Natalie Works perfectly.
CharGen Revamped: Expanded Lands N 3.1 Texafornian Works fine. OpenMW 0.43.0 July 2018 Texafornian Works perfectly. (Iolite: vampire options aside from "random" appear to be incomplete, leaving you trapped inside chargen room.)
Clear Your Name N 1.1 Lucevar Works fine. OpenMW 0.45.0 May 2019 Capostrophic Works as intended.
Complete Morrowind M Full Final Max aka NOBODY Partially working, has non-trivial issues. OpenMW 0.42.0 Aug 2017 Loriel Two script errors, both apparently faulty code in the mod, so it probably never worked as intended in vanilla.
Complete Morrowind Improved M 1.0 MauveCloud Partially working, has non-trivial issues. OpenMW 0.42.0 Aug 2017 Loriel Based on Complete Morrowind, it unfortunately adds more script errors, in poisons.
Controlled Consumption N 1.0 NullCascade Will never work with OpenMW. OpenMW 0.43.0 June 10, 2018 Rstevenson1976 Requires both MWSE and MCP
Dodge M 2.1 Aragon Works fine. OpenMW 0.46.0 Nov 2019 Iolite OK. As in vanilla, it will still require one-time activation via console.
Enhanced Economics N 2.1 Crankgorilla Partially working, has non-trivial issues. OpenMW 0.35.0 n.a. <unknown> Some weapons appear textureless, works fine otherwise.
Expansion Delay N 1.0 Half11 Works fine. OpenMW 0.46.0 Mar 2020 Iolite OK.
Faster M 1.0 Aragon Works fine. OpenMW 0.42.0 Aug 2017 Loriel Appears to work as intended.
Faster Skill Increases N 1.0 me Works fine. OpenMW 0.42.0 Aug 2017 Loriel Appears to work as intended.
Fair Magicka Regen M 2.0b Smoke Works fine. OpenMW 0.46.0 n.a. Capostrophic Starting with 0.46.0 it should work as intended without script fixes.
Frostwind - a camping survival mod N 1.0 Merlord Works fine. OpenMW 0.43.0 June 2018 Rstevenson1976 Works as intended
Galsiah's Character Development 1.07c Galsiah Currently broken. OpenMW 0.39.0 n.a. Hallfaer Galsiah's method for getting attributes and skills over 100 by limiting them to 95 and applying a scripted fortification doesn't work. They are capped at 95, though GCD itself correctly keeps track of the actual value it should be. Check bug 2036 page for more information.
Godshrine M n.a. <unknown> Works fine. OpenMW 0.40.0 n.a. Durisat Works as intended.
Gold Weight M 1.01 Tejón Works fine. OpenMW 0.35.1 n.a. <unknown> Works as intended. Do not try to edit the plugin with OpenMW-CS and use an addon format, it doesn't save correctly.
Graphic Herbalism N 1.3a ManaUser Works fine. OpenMW 0.40.0 2016/10/20 Atahualpa Works as intended; no console outputs.
Graphic Herbalism - Expanded Sounds Compatibility Patch N 1.0 Skrawafunda Works fine. OpenMW 0.40.0 2016/10/29 Atahualpa Works as intended; no console outputs. You have to modify your openmw.cfg in order to make full use of this mod. Look here for more information.
Graphic Herbalism - Mining N 1.3a ManaUser Partially working, has non-trivial issues. OpenMW 0.40.0 n.a. johnelros Diamond, ebony and glass lodes don't behave as intended (can be fixed by re-creating MU_GH_rock_* objects with "container" type).
IndyBank N 2.4a Indestructible, Kir & Havokk Works fine. OpenMW 0.46.0 April 2020 tescoShoppah Works as intended.
Join All Houses M 1.4 Heth
Fukuro
Works fine. OpenMW 0.41.0 2017/03/21. Durisat Works as intended.
Leveled Magicka M 1.1 hessi9 Currently broken. OpenMW 0.45.0 Jun 2019 Iolite Seems to apply multipliers that are much higher than intended at early levels: think x7.0 maximum magicka and higher, strangely alongside yet another, smaller multiplier.
Linora's Leveling Mod N 1.0 Linora Works fine. OpenMW 0.40.0 2016/11/16 Steve Odom Works as intended.
Lovers & Legend Revamp (NSFW) W 1 brianbwlim Will never work with OpenMW. wertercatt Requires MWSE.
Madd Leveler 1.0 Madd Mugsy Works fine. OpenMW 0.42.0 Aug 2017 Loriel Appears to work without problems.
Magicka Based Skill Progression - ncgdMW Compatible Version N n/a Hotfusion4 & Greywander Works fine. OpenMW 0.42.0 Aug 2017 Loriel Appears to work as intended.
Melian's Teleport Mod N 1.3 melian Will never work with OpenMW. Requires MWSE, which is incompatible with OpenMW.
Merri's Character Development M 1.12 Merranvo Currently broken. OpenMW 0.39.0 n.a. Hallfaer Game hangs on first skill level-up, spamming skill increases indefinitely. Error in console: Error in framelistener: boost::too_many_args: format-string referred to less arguments than were passed
Morrowind Advanced N 1.82 Stromgarde Works fine. OpenMW 0.42.0 Loriel Aug 2017 No obvious problems.
Movement Fatigue Halved N 3 wakkoswami Works fine. OpenMW 0.46.0 Mar 2020 Iolite OK.
Natural Healing M 1.0 Smoke Currently broken. OpenMW 0.41.0 2017/03/04 Jirka642 Syntax error in _bsp_hregen script stops it from compiling. See suggested fix by zelo86 at https://forum.openmw.org/viewtopic.php?f=40&t=4575&p=49218#p49219
Necessities of Morrowind M 3.03a Taddeus Works fine. OpenMW 0.35.0 n.a. Tinker Seems to work as intended. There are a few script warning in the error logs but the mod author is fixing that for an updated version. OpenMW does not need the water level fix mentioned in the readme.
Oblivion Style Vampires N 1.2 DoctorEss Works fine. OpenMW 0.42.0 Sep 2017 Loriel CS verification reveals no errors or warnings.
Oblivionized Magicka Regeneration N 1.22 Andylam222 Works fine. OpenMW 0.42.0 Aug 2017 Loriel No apparent problems.
Projectile Overhaul N 1.11 Uploader Works fine. OpenMW 0.42.0 Aug 2017 Loriel Works as intended.
Propylon Index Chest M 1.2 Jon Davison Works fine. OpenMW 0.41.0 2017/01/18. Durisat Works as intended.
Protective Guards M 1.3 Fliggerty Will never work with OpenMW. Requires MWSE, which is incompatible with OpenMW.
Purist Friendly Magicka Regen N 1.2 Remiros and Greatness7 Works fine. OpenMW 0.43.0 June 10, 2018 Rstevenson1976 Works as intended
Racer Recursion N 1.0 Satan
Trainwiz
Works fine. OpenMW 0.34.0 n.a. <unknown> Seems to work as intended. Occasionally shows "Lolmoreracers" message without any cliff racers multiplying in sight.
Races Are More Fun N
(RAMF)
0.5 Alaisiagae Works fine. OpenMW 0.40.0 2016/11/16 Steve Odom No issues found, night eye and water breathing toggle works fine. No console output.
Random Passive Cliffracers M 1.0 DoctorEss Works fine. OpenMW 0.42.0 Aug 2017 Loriel Appears to work as intended - though passive cliffracers are rare.
Riekling Knock Off A n/a ManaUser Works fine. OpenMW 0.46.0 Mar 2020 Iolite OK. From MiniMods collection.
Run Faster - Faster Running Speed N 1.0 masterofnocrack Works fine. OpenMW 0.42.0 Aug 2017 Loriel Appears to work as intended.
Shrines - Restore Health and Cancel Options N 1.0 Skrawafunda Works fine. OpenMW 0.35.1 n.a. Tinker All functions appear to work as expected.
Shut Up! M N/A Adul aka Adam Zsoldos Will never work with OpenMW. Requires MWSE, which is incompatible with OpenMW.
Skyrim crafting for Morrowind N 0.3 Mike Currently broken. OpenMW 0.35.1 n.a. Tinker A space between operators is reported as an error. Other two script issues need to be fixed by mod author who has restarted work on the mod and is aware of problems.
Sneaking Realism M 3.0 TJ Works fine. OpenMW 0.42.0 Aug 2017 Loriel Appears to function as intended.
Sol-Weather Tweak A n/a ManaUser Works fine. OpenMW 0.46.0 Mar 2020 Iolite OK. From MiniMods collection.
Sophisticated Save System N 1.0.2 NullCascade Will never work with OpenMW. OpenMW 0.43.0 June 10, 2018 Rstevenson1976 requires both MWSE and MCP
Speechcraft Rebalance N 1.0 Androl Works fine. OpenMW 0.40.0 2016/11/21 Steve Odom Works as intended; no console outputs.
State-Based HP Mod M 2.2 HotFusion
Talrivian
Works fine. OpenMW 0.35.1 n.a. Cramal Works exactly as intended. (Iolite: Be careful when contracting diseases like Black Heart Blight with a low-STR/END character. The new formula often results in instant death from such attacks, reducing your HP to zero!)
The Lighting Mod (TLM) M
1.0 Sensei Works fine. OpenMW 0.40.0 2016/10/21 Atahualpa Works as intended; no console outputs.
The Bare Necessities N 1.2b Destructor36 Will never work with OpenMW. Loriel Requires MWSE.
Tribunal Delayed N 1.0 Cine Works fine. OpenMW 0.40.0 2016/11/10 Steve Odom Works fine, no console outputs.
Tribunal Rebalance N 1.0 mort Works fine. OpenMW 0.46.0 Mar 2020 Iolite OK.
Vampires Don't Suck N 1.0 Thelawfull Works fine. OpenMW 0.46.0 Mar 2020 Iolite OK.
Wealth Within Measure N 1.25 Texafornian Works fine. OpenMW 0.43.0 July 2018 Texafornian Works perfectly.