House Mods
Jump to navigation
Jump to search
This is a list of house mods for The Elder Scrolls III: Morrowind that have been tested with OpenMW.
For instructions on how to install mods, see mod installation. For more information about mods, see mod status.
Mod Info | Test Info | ||||||
---|---|---|---|---|---|---|---|
Name | Version | Author | Status [?] | Test Version | Test Date | Tester(s) | Comments |
Abu Manor M | 1.0 | phoebe | OpenMW 0.42.0 | Sep 2017 | Loriel | Appears to work as intended. | |
Alladin's Bottle Revamp M | 1.1 | Kiteflyer61 updated by Tarius |
OpenMW 0.41.0 | 2017/01/22 | Durisat | Works as intended. | |
Amaya House M | 1.1 | Nick Smolders | OpenMW 0.45.0 | Jun 2019 | Iolite | OK. | |
Archmage Tower M | 2.0 | Ravensong | OpenMW 0.42.0 | Sep 2017 | Loriel | Appears to work as intended, except for script errors which probably break the teleport ring. | |
Archmage Tower ExpansionM | n/a | Ravensong | OpenMW 0.42.0 | Sep 2017 | Loriel | Two esps, no documents. Archmage Castle looks clean, Archmage Tower has npc with invalid class which may break the mod. | |
Ascadian Rose Cottage N | 1.0 | Korana | OpenMW 0.42.0 | Sep 2017 | Loriel | Appears to work as intended. | |
Asgard E | 3.3 | Grumpy | OpenMW 0.42.0 | Sep 2017 | Loriel | Appears to work as intended. | |
Ashlander Tent M | 2.0 | Aragon | OpenMW 0.42.0 | Sep 2017 | Loriel | Appears to work as intended. | |
Balmora Balconyhouse N | 1.0 | Ravensong | OpenMW 0.42.0 | 2017/08/25 | Centrello | Works as intended. | |
Balmora Stronghold N | 1.1 | Lazz | OpenMW 0.41.0 | 07/17/2017 | Frik | Make sure that the patch in optional files is downloaded. Works as intended. | |
Brodir Grove Loft M | 1.0 | lochnarus | OpenMW 0.45.0 | Jun 2019 | Iolite | OK. | |
Caldera Cottage M | 1.0 | Baratheon79 | OpenMW 0.42.0 | Sep 2017 | Loriel | Appears to work as intended. | |
Caldera Orchard M | 1.0 | Crankgorilla | OpenMW 0.42.0 | Sep 2017 | Loriel | Appears to work as intended. | |
(Clean) The Apartment E | N/A | Grumpy | OpenMW 0.42.0 | Aug 2017 | Loriel | Works as intended. | |
Dagon Fel Mill N | 1.8 | Kursan aka Thondur | OpenMW 0.42.0 | 2017/9/3 | Fizzol | Some textures are missing. | |
Darknut's Dwemer Dwelling N | 1.3 | Darknut | OpenMW 0.43.0 | June 9 2018 | Rstevenson1976 | A few of the 2nd floor mannequins levitate, none of the mannequins' textures seem to be right, the fish swim in the air above the aquarium, and I had to use the console to get the "key" into my inventory since the npc that has it was a no show | |
Driftwood Shack F | 1.0 | Antes | OpenMW 0.45.0 | Jun 2019 | Iolite | OK. Mudcrab spawn point nearby, beware. | |
Kahleighs Retreat M | 1.2 | kwshipman & MWDeuce | OpenMW 0.42.0 | Sep 2017 | Loriel | Appears to work as intended. | |
Lakeside House N | 1.13 | VesnaBrucoms | OpenMW 0.42.0 | 2017/9/3 | Fizzol | Works as intended. | |
Library M | 1.1 | rogerr | OpenMW 0.45.0 | Jun 2019 | Iolite | OK. | |
Living Tower F | 1.5 | iamnone | OpenMW 0.42.0 | Sep 2017 | Loriel | Appears to works as intended. | |
Lotus Moon N | 1.2 | Liramei | OpenMW 0.42.0 | 2017/9/4 | Fizzol | Works as intended. | |
Magic Home Mod M | 2.0 | McMornan | OpenMW 0.42.0 | Sep 2017 | Loriel | Two scripts have errors and won't run. | |
Marandus Abode M | 2.0 | Princess Stomper | OpenMW 0.42.0 | Sep 2017 | Loriel | Several if/elseif/endif warnings in CS verification - not clear if the scripts work as intended. | |
Mage's Guild Quarters N | 1.0 | Vals_Fan | OpenMW 0.40.0 | Oct 2016 | Fizzol | Works as intended. | |
Magistrate's Uvirith Revamped M | 3.0 | Magistrate | OpenMW 0.45.0 | Aug 2019 | Iolite | When using the console to advance to the last stronghold stage, the tower structure does not render at all, only Azura's statue and the floating ship are visible. Might have different results during normal playthrough and/or without Tamriel Rebuilt. | |
Magus Realm Tower N | 2 | Korana | OpenMW 0.42.0 | Sep 2017 | Loriel | Appears to work as intended. | |
Moon Sugar Plantation M | 1.4 | Danjb | OpenMW 0.45.0 | Jun 2019 | Iolite | OK. Not a player house. | |
Morag Tong Grandmaster's Residence M | 1.0 | (Master) Sam | OpenMW 0.45.0 | Jun 2019 | Iolite | OK. | |
Mori Mountain Estate M | 2.01 | Marc | OpenMW 0.42.0 | Sep 2017 | Loriel | Appears to work as intended. | |
Of Dungeons and Abodes F | 1.0 | Darkelfguy | OpenMW 0.46.0 | Mar 2020 | Iolite | Minor issue with teleportation amulet. Can be fixed via OpenMW-CS | |
PC Clothier M | 2.0 | AimeeKae | OpenMW 0.43.0 | Dec 2017 | stonelike | Seems to work as intended, with the one critical exception of the gold collection box seeming to be broken. When the shop door is unlocked during daytime, NPCs enter the shop, walk around, sometimes grab clothes, and leave, but no gold appears for collection when clothes are taken. Also, attempting to open the collection box seems to trigger "thief!" protests from NPCs, but no aggression or criminal penalties. I suspect that's a minor bug also. NPC attendant and other minor functionality seems like it probably works but is not yet tested. | |
Pelagiad Townhouse M | 2.2 | Nathaniel "Wolfzen" Schrader | OpenMW 0.45.0 | Jun 2019 | Iolite | Lights can be switched on, but not off. The icons shipped with the mod do not indicate a light source's lit state. The same must be true for other mods by this author that rely on the same mechanic - namely, Vos Apartment and Balmora Candle Shop. | |
Pearl Palace M | 1.0 | Korana | OpenMW 0.45.0 | May 2020 | GethN7 | All sorts of broken collisions and badly optimized meshes abound in this mod. Aside from that, the mod is barely usable, but would require using "tcl" to avoid dropping through floors. Bad FPS in many sections due to terrible NIF optimization as well. | |
Ranger Tent M | 1.0 | dongle | OpenMW 0.42.0 | Sep 2017 | Loriel | Appears to work as intended. | |
River House | n/a | Calislahn | OpenMW 0.42.0 | Sep 2017 | Loriel | Appears to works as intended. | |
Seyda Neen House N | 1.1 | Mr. A. A. | OpenMW 0.42.0 | Sep 2017 | Loriel | Appears to work as intended. | |
Seyda Neen Shack M | 1.0 | Baratheon79 | OpenMW 0.40.0 | Oct 2016 | Fizzol | Works as intended. | |
Shacky Manor M | 1.0 | Darktobi | OpenMW 0.45.0 | Jun 2019 | Iolite | OK. | |
Smuggler's Cove M | 1.0 | Nuska | OpenMW 0.45.0 | Jun 2019 | Iolite | OK. | |
Solstheim Castle N | 1.1 | Korana | OpenMW 0.42.0 | Sep 2017 | Loriel | Name problem in script KO_GlassDisplayScript will prevent it from running. | |
Solstheim Mage Tower M | 3.0 | Dr No | OpenMW 0.45.0 | Jun 2019 | Iolite | The tower works as intended, but there are minor problems - Vivec Mages Guild cell appears to be in Solstheim if you look at the world map, and there are redundant cells in the mod's ESP file. This mod adds many powerful items that can be accessed way too easily. | |
Solstheim Seaside Cabin M | 1.0 | Baratheon79 | OpenMW 0.42.0 | Sep 2017 | Loriel | Appears to work as intended; no console or CS verification outputs. | |
Solstheim Winter Home N | 1.0 | PRP | OpenMW 0.41.0 | 2016/12/26 | Frik | Works as intended; no console outputs. | |
Tel Magus M | 1.0 | Aragon | OpenMW 0.42.0 | Sep 2017 | Loriel | Appears to work as intended. | |
Telvanni Lighthouse - Tel Branora M | 1.0 | Resdayn Revival Team | OpenMW 0.45.0 | Jun 2019 | Iolite | OK. Not a player house. | |
Telvanni Lighthouse Tel Vos N | 1.3 | Resdayn Revival Team | OpenMW 0.42.0 | 2017/9/3 | Fizzol | Works as intended. | |
Tel Uvirith M | n/a | Arcimaestro Antares | OpenMW 0.46.0 | Oct 2019 | Iolite | The mod works, but you will have problems with the mannequins - they appear higher than intended, clipping through the lower chamber's ceiling. The interior guards added by this mod will, for whatever reason, constantly walk towards (and eventually into) the tower entrance. The spellbook and enchanting lab scripts seem to work fine. Also bear in mind that this particular take on Tel Uvirith seems to completely bypass the "Dwemer Animunculi" quest/spell. | |
Tel Uvirith LITE N | 1.2 | mala | OpenMW 0.43.0 | June 10, 2018 | Rstevenson1976 | The strongohold works if you get it via questing, but the crank for the demo mode is broken | |
Tel Uvirith Slightly Expanded - Fixed N | 1.1 | Helvyeah with fixes from Vraptor27 | OpenMW 0.46.0 | Mar 2020 | Iolite | OK. Compatible with Tome of Spellmaking by ManaUser. | |
Thirsk Summer Cabin M | 2.0 | Zappara | OpenMW 0.45.0 | Aug 2019 | Iolite | The quest giver apparently falls through the floor due to an OpenMW-specific bug, and the quest itself seems to be broken. | |
Trelain's Basement D | 1.0 | Trelaine | OpenMW 0.40.0 | 2016/12/18 | Trelaine | Works as intended. | |
Waterview House M | 1.1 | Shezrie | OpenMW 0.45.0 | Aug 2019 | Iolite | OK. | |
Wayfarer's Rest M | 1.1 | Baratheon79 | OpenMW 0.42.0 | Sep 2017 | Loriel | Appears to work as intended. | |
Windmill for Pelagiad M | 2.0 | Mr. C. Racer | OpenMW 0.45.0 | Jun 2019 | Iolite | OK. Not a player house. | |
Wolverine Hall Apartment M | 1.2 | Princess Stomper | OpenMW 0.45.0 | Aug 2019 | Iolite | OK. Adds an NPC in Seyda Neen who will unintentionally make it practically impossible to sneak into Census and Excise Warehouse in the beginning of the game. | |
Woodland House M | 1.1 | Shezrie | OpenMW 0.45.0 | Aug 2019 | Iolite | OK. |