House Mods

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This is a list of house mods for The Elder Scrolls III: Morrowind that have been tested with OpenMW.

For instructions on how to install mods, see mod installation. For more information about mods, see mod status.

Status indicators
Works fine.The mod works as in vanilla Morrowind; there may be a couple of warning messages written to the error log but nothing that affects the mod's functionality.
Partially working, has non-trivial issues.Most parts of the mod work as expected. There are (minor) issues though, but nothing with serious impact on gameplay. See the description text for bug references or workarounds.
Currently broken.There are major problems with this mod which have a noticeable impact on gameplay. These issues should get fixed in the future -- see the description text for bug references or workarounds.
Needs re-testing.There have been problems with this mod. Certain bug-fixes or version releases may have fixed some/all issues, but nobody has re-tested the mod yet.
Currently being tested.(Mainly for large mods.) The mod is in active testing. It may take the tester(s) a while to complete their task.
Will never work with OpenMW.Due to relying on third-party software, like MWSE or MGE, or because of severe scripting errors the mod isn't compatible with OpenMW. To make it compatible, the mod authors need to fix their mod or clear third-party dependencies. Moreover, some third-party features may have already been implemented in OpenMW -- but don't hope for that!
Not tested yet.The mod hasn't been tested yet; maybe someone plans to do so later.
Mod Info Test Info
Name Version Author Status [?] Test Version Test Date Tester(s) Comments
Abu Manor M 1.0 phoebe Works fine. OpenMW 0.42.0 Sep 2017 Loriel Appears to work as intended.
Alladin's Bottle Revamp M 1.1 Kiteflyer61
updated by Tarius
Works fine. OpenMW 0.41.0 2017/01/22 Durisat Works as intended.
Amaya House M 1.1 Nick Smolders Works fine. OpenMW 0.45.0 Jun 2019 Iolite OK.
Archmage Tower M 2.0 Ravensong Currently being tested. OpenMW 0.42.0 Sep 2017 Loriel Appears to work as intended, except for script errors which probably break the teleport ring.
Archmage Tower ExpansionM n/a Ravensong Currently being tested. OpenMW 0.42.0 Sep 2017 Loriel Two esps, no documents. Archmage Castle looks clean, Archmage Tower has npc with invalid class which may break the mod.
Ascadian Rose Cottage N 1.0 Korana Works fine. OpenMW 0.42.0 Sep 2017 Loriel Appears to work as intended.
Asgard E 3.3 Grumpy Works fine. OpenMW 0.42.0 Sep 2017 Loriel Appears to work as intended.
Ashlander Tent M 2.0 Aragon Works fine. OpenMW 0.42.0 Sep 2017 Loriel Appears to work as intended.
Balmora Balconyhouse N 1.0 Ravensong Works fine. OpenMW 0.42.0 2017/08/25 Centrello Works as intended.
Balmora Stronghold N 1.1 Lazz Works fine. OpenMW 0.41.0 07/17/2017 Frik Make sure that the patch in optional files is downloaded. Works as intended.
Brodir Grove Loft M 1.0 lochnarus Works fine. OpenMW 0.45.0 Jun 2019 Iolite OK.
Caldera Cottage M 1.0 Baratheon79 Works fine. OpenMW 0.42.0 Sep 2017 Loriel Appears to work as intended.
Caldera Orchard M 1.0 Crankgorilla Works fine. OpenMW 0.42.0 Sep 2017 Loriel Appears to work as intended.
(Clean) The Apartment E N/A Grumpy Works fine. OpenMW 0.42.0 Aug 2017 Loriel Works as intended.
Dagon Fel Mill N 1.8 Kursan aka Thondur Partially working, has non-trivial issues. OpenMW 0.42.0 2017/9/3 Fizzol Some textures are missing.
Darknut's Dwemer Dwelling N 1.3 Darknut Partially working, has non-trivial issues. OpenMW 0.43.0 June 9 2018 Rstevenson1976 A few of the 2nd floor mannequins levitate, none of the mannequins' textures seem to be right, the fish swim in the air above the aquarium, and I had to use the console to get the "key" into my inventory since the npc that has it was a no show
Driftwood Shack F 1.0 Antes Works fine. OpenMW 0.45.0 Jun 2019 Iolite OK. Mudcrab spawn point nearby, beware.
Kahleighs Retreat M 1.2 kwshipman & MWDeuce Works fine. OpenMW 0.42.0 Sep 2017 Loriel Appears to work as intended.
Lakeside House N 1.13 VesnaBrucoms Works fine. OpenMW 0.42.0 2017/9/3 Fizzol Works as intended.
Library M 1.1 rogerr Works fine. OpenMW 0.45.0 Jun 2019 Iolite OK.
Living Tower F 1.5 iamnone Works fine. OpenMW 0.42.0 Sep 2017 Loriel Appears to works as intended.
Lotus Moon N 1.2 Liramei Works fine. OpenMW 0.42.0 2017/9/4 Fizzol Works as intended.
Magic Home Mod M 2.0 McMornan Partially working, has non-trivial issues. OpenMW 0.42.0 Sep 2017 Loriel Two scripts have errors and won't run.
Marandus Abode M 2.0 Princess Stomper Partially working, has non-trivial issues. OpenMW 0.42.0 Sep 2017 Loriel Several if/elseif/endif warnings in CS verification - not clear if the scripts work as intended.
Mage's Guild Quarters N 1.0 Vals_Fan Works fine. OpenMW 0.40.0 Oct 2016 Fizzol Works as intended.
Magistrate's Uvirith Revamped M 3.0 Magistrate Currently broken. OpenMW 0.45.0 Aug 2019 Iolite When using the console to advance to the last stronghold stage, the tower structure does not render at all, only Azura's statue and the floating ship are visible. Might have different results during normal playthrough and/or without Tamriel Rebuilt.
Magus Realm Tower N 2 Korana Works fine. OpenMW 0.42.0 Sep 2017 Loriel Appears to work as intended.
Moon Sugar Plantation M 1.4 Danjb Works fine. OpenMW 0.45.0 Jun 2019 Iolite OK. Not a player house.
Morag Tong Grandmaster's Residence M 1.0 (Master) Sam Works fine. OpenMW 0.45.0 Jun 2019 Iolite OK.
Mori Mountain Estate M 2.01 Marc Works fine. OpenMW 0.42.0 Sep 2017 Loriel Appears to work as intended.
Of Dungeons and Abodes F 1.0 Darkelfguy Partially working, has non-trivial issues. OpenMW 0.46.0 Mar 2020 Iolite Minor issue with teleportation amulet. Can be fixed via OpenMW-CS
PC Clothier M 2.0 AimeeKae Currently being tested. OpenMW 0.43.0 Dec 2017 stonelike Seems to work as intended, with the one critical exception of the gold collection box seeming to be broken. When the shop door is unlocked during daytime, NPCs enter the shop, walk around, sometimes grab clothes, and leave, but no gold appears for collection when clothes are taken. Also, attempting to open the collection box seems to trigger "thief!" protests from NPCs, but no aggression or criminal penalties. I suspect that's a minor bug also. NPC attendant and other minor functionality seems like it probably works but is not yet tested.
Pelagiad Townhouse M 2.2 Nathaniel "Wolfzen" Schrader Currently broken. OpenMW 0.45.0 Jun 2019 Iolite Lights can be switched on, but not off. The icons shipped with the mod do not indicate a light source's lit state. The same must be true for other mods by this author that rely on the same mechanic - namely, Vos Apartment and Balmora Candle Shop.
Pearl Palace M 1.0 Korana Currently broken. OpenMW 0.45.0 May 2020 GethN7 All sorts of broken collisions and badly optimized meshes abound in this mod. Aside from that, the mod is barely usable, but would require using "tcl" to avoid dropping through floors. Bad FPS in many sections due to terrible NIF optimization as well.
Ranger Tent M 1.0 dongle Works fine. OpenMW 0.42.0 Sep 2017 Loriel Appears to work as intended.
River House n/a Calislahn Works fine. OpenMW 0.42.0 Sep 2017 Loriel Appears to works as intended.
Seyda Neen House N 1.1 Mr. A. A. Works fine. OpenMW 0.42.0 Sep 2017 Loriel Appears to work as intended.
Seyda Neen Shack M 1.0 Baratheon79 Works fine. OpenMW 0.40.0 Oct 2016 Fizzol Works as intended.
Shacky Manor M 1.0 Darktobi Works fine. OpenMW 0.45.0 Jun 2019 Iolite OK.
Smuggler's Cove M 1.0 Nuska Works fine. OpenMW 0.45.0 Jun 2019 Iolite OK.
Solstheim Castle N 1.1 Korana Partially working, has non-trivial issues. OpenMW 0.42.0 Sep 2017 Loriel Name problem in script KO_GlassDisplayScript will prevent it from running.
Solstheim Mage Tower M 3.0 Dr No Partially working, has non-trivial issues. OpenMW 0.45.0 Jun 2019 Iolite The tower works as intended, but there are minor problems - Vivec Mages Guild cell appears to be in Solstheim if you look at the world map, and there are redundant cells in the mod's ESP file. This mod adds many powerful items that can be accessed way too easily.
Solstheim Seaside Cabin M 1.0 Baratheon79 Works fine. OpenMW 0.42.0 Sep 2017 Loriel Appears to work as intended; no console or CS verification outputs.
Solstheim Winter Home N 1.0 PRP Works fine. OpenMW 0.41.0 2016/12/26 Frik Works as intended; no console outputs.
Tel Magus M 1.0 Aragon Works fine. OpenMW 0.42.0 Sep 2017 Loriel Appears to work as intended.
Telvanni Lighthouse - Tel Branora M 1.0 Resdayn Revival Team Works fine. OpenMW 0.45.0 Jun 2019 Iolite OK. Not a player house.
Telvanni Lighthouse Tel Vos N 1.3 Resdayn Revival Team Works fine. OpenMW 0.42.0 2017/9/3 Fizzol Works as intended.
Tel Uvirith M n/a Arcimaestro Antares Partially working, has non-trivial issues. OpenMW 0.46.0 Oct 2019 Iolite The mod works, but you will have problems with the mannequins - they appear higher than intended, clipping through the lower chamber's ceiling. The interior guards added by this mod will, for whatever reason, constantly walk towards (and eventually into) the tower entrance. The spellbook and enchanting lab scripts seem to work fine. Also bear in mind that this particular take on Tel Uvirith seems to completely bypass the "Dwemer Animunculi" quest/spell.
Tel Uvirith LITE N 1.2 mala Partially working, has non-trivial issues. OpenMW 0.43.0 June 10, 2018 Rstevenson1976 The strongohold works if you get it via questing, but the crank for the demo mode is broken
Tel Uvirith Slightly Expanded - Fixed N 1.1 Helvyeah with fixes from Vraptor27 Works fine. OpenMW 0.46.0 Mar 2020 Iolite OK. Compatible with Tome of Spellmaking by ManaUser.
Thirsk Summer Cabin M 2.0 Zappara Currently broken. OpenMW 0.45.0 Aug 2019 Iolite The quest giver apparently falls through the floor due to an OpenMW-specific bug, and the quest itself seems to be broken.
Trelain's Basement D 1.0 Trelaine Works fine. OpenMW 0.40.0 2016/12/18 Trelaine Works as intended.
Waterview House M 1.1 Shezrie Works fine. OpenMW 0.45.0 Aug 2019 Iolite OK.
Wayfarer's Rest M 1.1 Baratheon79 Works fine. OpenMW 0.42.0 Sep 2017 Loriel Appears to work as intended.
Windmill for Pelagiad M 2.0 Mr. C. Racer Works fine. OpenMW 0.45.0 Jun 2019 Iolite OK. Not a player house.
Wolverine Hall Apartment M 1.2 Princess Stomper Works fine. OpenMW 0.45.0 Aug 2019 Iolite OK. Adds an NPC in Seyda Neen who will unintentionally make it practically impossible to sneak into Census and Excise Warehouse in the beginning of the game.
Woodland House M 1.1 Shezrie Works fine. OpenMW 0.45.0 Aug 2019 Iolite OK.