LIGH

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LIGH = Lights

NAME = Various length, string. Light ID.
FNAM = Various length, string. Item name (optional).
LHDT = 24 bytes, Light data as described.
      -- 4 bytes, float. Weight.
      -- 4 bytes, integer. Value.
      -- 4 bytes, integer. Time.
      -- 4 bytes, integer. Radius.
      -- 1 byte, byte  Red   }
      -- 1 byte, byte  Green }
      -- 1 byte, byte  Blue  } integer ColorRef?
      -- 1 byte, byte  Null  }
      -- 4 bytes, integer. Flags:
        -- 0x0001 = Dynamic
        -- 0x0002 = Can Carry
        -- 0x0004 = Negative
        -- 0x0008 = Flicker
        -- 0x0010 = Fire
        -- 0x0020 = Off Default
        -- 0x0040 = Flicker Slow
        -- 0x0080 = Pulse
        -- 0x0100 = Pulse Slow
SCPT = Various length, string. Script name (optional).
ITEX = Various length, string. Inventory icon (optional).
MODL = Various length, string. NIF model name.
SNAM = Various length, string. Sound name.

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