Layout editor

From OpenMW Wiki
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

NOTE: The MyGUI resource plugin is currently disabled as of the OSG port / master. Maintaining this plugin would require a dependency on Ogre3D in its current form. You can however still grab a build of the older OpenMW 0.36.1 and use the included plugin to edit layouts.

NOTE: MyGUI does not support plugins for Mac OSX yet (https://github.com/MyGUI/mygui/issues/42), so editing OpenMW layouts is currently not possible on that platform.

  • Install MyGUI version 3.2.2 from https://github.com/MyGUI/mygui.
  • Make sure you are using OpenMW 0.35 or later and have the Plugin_MyGUI_OpenMW_Resources library available in your OpenMW install.
  • Copy the Plugin_MyGUI_OpenMW_Resources library file from the OpenMW build folder to the directory you will be running the MyGUI Layout Editor from (most likely the "bin" subdirectory in MyGUI's build directory).
  • Start the MyGUI LayoutEditor.
  • Go to File -> Settings -> Folders, press Add and select the folder in your OpenMW repository containing the MyGUI layouts (files/mygui)
  • Go to File -> Settings -> Resources, press Add, type core_layouteditor.xml, then press Enter.
  • Restart the LayoutEditor and try to load a .layout file from OpenMW. It should be working now!
  • Note that when you save a layout, you need to run OpenMW's cmake script in order to copy it to OpenMW's build folder, so that the new layout is used when you start OpenMW.

Layouteditor.png