Magic Effects (Status): Difference between revisions

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Line 32: Line 32:
| 63
| 63
| Almsivi Intervention
| Almsivi Intervention
| <font color="darkred"> not started </font>
| <font color="green"> implemented </font>
|-
|-
| 47
| 47
| Blind
| Blind
| <font color="darkred"> not started </font>
| <font color="green"> implemented </font>
|-
|-
| 123
| 123
Line 83: Line 83:
|-
|-
| 7
| 7
| Burden
| Burdens
| <font color="green"> implemented </font>
| <font color="green"> implemented </font>
|-
|-
| 50
| 50
| Calm Creature
| Calm Creature
| <font color="darkred"> not started </font>
| <font color="green"> implemented </font>
|-
|-
| 49
| 49
| Calm Humanoid
| Calm Humanoid
| <font color="darkred"> not started </font>
| <font color="green"> implemented </font>
|-
|-
| 40
| 40
| Chameleon
| Chameleon
| <font color="darkred"> not started </font>
| <font color="green"> implemented </font>
|-
|-
| 44
| 44
| Charm
| Charm
| <font color="darkred"> not started </font>
| <font color="green"> implemented </font>
|-
|-
| 118
| 118
| Command Creature
| Command Creature
| <font color="darkred"> not started </font>
| <font color="green"> implemented </font>
|-
|-
| 119
| 119
| Command Humanoid
| Command Humanoid
| <font color="darkred"> not started </font>
| <font color="green"> implemented </font>
|-
|-
| 132
| 132
Line 136: Line 136:
| 22
| 22
| Damage Attribute
| Damage Attribute
| <font color="darkred"> not started </font>
| <font color="green"> implemented </font>
|-
|-
| 25
| 25
Line 152: Line 152:
| 26
| 26
| Damage Skill
| Damage Skill
| <font color="darkred"> not started </font>
| <font color="green"> implemented </font>
|-
|-
| 54
| 54
| Demoralize Creature
| Demoralize Creature
| <font color="darkred"> not started </font>
| <font color="green"> implemented </font>
|-
|-
| 53
| 53
| Demoralize Humanoid
| Demoralize Humanoid
| <font color="darkred"> not started </font>
| <font color="green"> implemented </font>
|-
|-
| 64
| 64
| Detect Animal
| Detect Animal
| <font color="darkred"> not started </font>
| <font color="green"> implemented </font>
|-
|-
| 65
| 65
| Detect Enchantment
| Detect Enchantment
| <font color="darkred"> not started </font>
| <font color="green"> implemented </font>
|-
|-
| 66
| 66
| Detect Key
| Detect Key
| <font color="darkred"> not started </font>
| <font color="green"> implemented </font>
|-
|-
| 38
| 38
| Disintegrate Armor
| Disintegrate Armor
| <font color="darkred"> not started </font>
| <font color="green"> implemented </font>
|-
|-
| 37
| 37
| Disintegrate Weapon
| Disintegrate Weapon
| <font color="darkred"> not started </font>
| <font color="green"> implemented </font>
|-
|-
| 57
| 57
Line 188: Line 188:
| 62
| 62
| Divine Intervention
| Divine Intervention
| <font color="darkred"> not started </font>
| <font color="green"> implemented </font>
|-
|-
| 17
| 17
Line 224: Line 224:
| 4
| 4
| Fire Shield
| Fire Shield
| <font color="darkred"> not started </font>
| <font color="green"> implemented </font>
|-
|-
| 117
| 117
Line 256: Line 256:
| 52
| 52
| Frenzy Creature
| Frenzy Creature
| <font color="darkred"> not started </font>
| <font color="green"> implemented </font>
|-
|-
| 51
| 51
| Frenzy Humanoid
| Frenzy Humanoid
| <font color="darkred"> not started </font>
| <font color="green"> implemented </font>
|-
|-
| 16
| 16
Line 268: Line 268:
| 6
| 6
| Frost Shield
| Frost Shield
| <font color="darkred"> not started </font>
| <font color="green"> implemented </font>
|-
|-
| 39
| 39
| Invisibility
| Invisibility
| <font color="darkred"> not started </font>
| <font color="green"> implemented </font>
|-
|-
| 9
| 9
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| 41
| 41
| Light
| Light
| <font color="darkred"> not started </font>
| <font color="green"> implemented </font>
|-
|-
| 5
| 5
| Lightning Shield
| Lightning Shield
| <font color="darkred"> not started </font>
| <font color="green"> implemented </font>
|-
|-
| 12
| 12
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| 60
| 60
| Mark
| Mark
| <font color="darkred"> not started </font>
| <font color="green"> implemented </font>
|-
|-
| 43
| 43
Line 308: Line 308:
| 45
| 45
| Paralyze
| Paralyze
| <font color="darkred"> not started </font>
| <font color="green"> implemented </font>
|-
|-
| 27
| 27
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| 56
| 56
| Rally Creature
| Rally Creature
| <font color="darkred"> not started </font>
| <font color="green"> implemented </font>
|-
|-
| 55
| 55
| Rally Humanoid
| Rally Humanoid
| <font color="darkred"> not started </font>
| <font color="green"> implemented </font>
|-
|-
| 61
| 61
| Recall
| Recall
| <font color="darkred"> not started </font>
| <font color="green"> implemented </font>
|-
|-
| 68
| 68
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| 98
| 98
| Resist Normal Weapons
| Resist Normal Weapons
| <font color="darkred"> not started </font>
| <font color="green"> implemented </font>
|-
|-
| 99
| 99
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| 74
| 74
| Restore Attribute
| Restore Attribute
| <font color="darkred"> not started </font>
| <font color="green"> implemented </font>
|-
|-
| 77
| 77
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| 78
| 78
| Restore Skill
| Restore Skill
| <font color="darkred"> not started </font>
| <font color="green"> implemented </font>
|-
|-
| 42
| 42
Line 412: Line 412:
| 11
| 11
| SlowFall
| SlowFall
| <font color="darkred"> not started </font>
| <font color="green"> implemented </font>
|-
|-
| 58
| 58
| Soultrap
| Soultrap
| <font color="darkred"> not started </font>
| <font color="green"> implemented </font>
|-
|-
| 48
| 48
Line 500: Line 500:
| 1
| 1
| Swift Swim
| Swift Swim
| <font color="darkred"> not started </font>
| <font color="green"> implemented </font>
|-
|-
| 59
| 59
| Telekinesis
| Telekinesis
| <font color="darkred"> not started </font>
| <font color="green"> implemented </font>
|-
|-
| 101
| 101
| Turn Undead
| Turn Undead
| <font color="darkred"> not started </font>
| <font color="green"> implemented </font>
|-
|-
| 133
| 133
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| 2
| 2
| Water Walking
| Water Walking
| <font color="darkred"> not started </font>
| <font color="green"> implemented </font>
|-
|-
| 33
| 33
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| 36
| 36
| Weakness to Normal Weapons
| Weakness to Normal Weapons
| <font color="darkred"> not started </font>
| <font color="green"> implemented </font>
|-
|-
| 35
| 35

Latest revision as of 23:51, 23 August 2014

Here are the current status of the implementation of magical spell, alphabetically ordered.

Note: The list was taken from the UESPWiki.


ID Effect name Status
85 Absorb Attribute implemented
88 Absorb Fatigue implemented
86 Absorb Health implemented
87 Absorb Magicka implemented
89 Absorb Skill implemented
63 Almsivi Intervention implemented
47 Blind implemented
123 Bound Battle Axe implemented
129 Bound Boots implemented
127 Bound Cuirass implemented
120 Bound Dagger implemented
131 Bound Gloves implemented
128 Bound Helm implemented
125 Bound Longbow implemented
121 Bound Longsword implemented
122 Bound Mace implemented
130 Bound Shield implemented
124 Bound Spear implemented
7 Burdens implemented
50 Calm Creature implemented
49 Calm Humanoid implemented
40 Chameleon implemented
44 Charm implemented
118 Command Creature implemented
119 Command Humanoid implemented
132 Corprus implemented
70 Cure Blight Disease implemented
69 Cure Common Disease implemented
71 Cure Corprus Disease implemented
73 Cure Paralyzation implemented
72 Cure Poison implemented
22 Damage Attribute implemented
25 Damage Fatigue implemented
23 Damage Health implemented
24 Damage Magicka implemented
26 Damage Skill implemented
54 Demoralize Creature implemented
53 Demoralize Humanoid implemented
64 Detect Animal implemented
65 Detect Enchantment implemented
66 Detect Key implemented
38 Disintegrate Armor implemented
37 Disintegrate Weapon implemented
57 Dispel implemented
62 Divine Intervention implemented
17 Drain Attribute implemented
20 Drain Fatigue implemented
18 Drain Health implemented
19 Drain Magicka implemented
21 Drain Skill implemented
126 EXTRA SPELL implemented
8 Feather implemented
14 Fire Damage implemented
4 Fire Shield implemented
117 Fortify Attack implemented
79 Fortify Attribute implemented
82 Fortify Fatigue implemented
80 Fortify Health implemented
81 Fortify Magicka implemented
84 Fortify Maximum Magicka implemented
83 Fortify Skill implemented
52 Frenzy Creature implemented
51 Frenzy Humanoid implemented
16 Frost Damage implemented
6 Frost Shield implemented
39 Invisibility implemented
9 Jump implemented
10 Levitate implemented
41 Light implemented
5 Lightning Shield implemented
12 Lock implemented
60 Mark implemented
43 Night Eye implemented
13 Open implemented
45 Paralyze implemented
27 Poison implemented
56 Rally Creature implemented
55 Rally Humanoid implemented
61 Recall implemented
68 Reflect implemented
100 Remove Curse implemented
95 Resist Blight Disease implemented
94 Resist Common Disease implemented
96 Resist Corprus Disease implemented
90 Resist Fire implemented
91 Resist Frost implemented
93 Resist Magicka implemented
98 Resist Normal Weapons implemented
99 Resist Paralysis implemented
97 Resist Poison implemented
92 Resist Shock implemented
74 Restore Attribute implemented
77 Restore Fatigue implemented
75 Restore Health implemented
76 Restore Magicka implemented
78 Restore Skill implemented
42 Sanctuary implemented
3 Shield implemented
15 Shock Damage implemented
46 Silence implemented
11 SlowFall implemented
58 Soultrap implemented
48 Sound implemented
67 Spell Absorption implemented
136 Stunted Magicka implemented
106 Summon Ancestral Ghost implemented
110 Summon Bonelord implemented
108 Summon Bonewalker implemented
134 Summon Centurion Sphere implemented
103 Summon Clannfear implemented
104 Summon Daedroth implemented
105 Summon Dremora implemented
114 Summon Flame Atronach implemented
115 Summon Frost Atronach implemented
113 Summon Golden Saint implemented
109 Summon Greater Bonewalker implemented
112 Summon Hunger implemented
102 Summon Scamp implemented
107 Summon Skeletal Minion implemented
116 Summon Storm Atronach implemented
111 Summon Winged Twilight implemented
135 Sun Damage implemented
1 Swift Swim implemented
59 Telekinesis implemented
101 Turn Undead implemented
133 Vampirism implemented
0 Water Breathing implemented
2 Water Walking implemented
33 Weakness to Blight Disease implemented
32 Weakness to Common Disease implemented
34 Weakness to Corprus Disease implemented
28 Weakness to Fire implemented
29 Weakness to Frost implemented
31 Weakness to Magicka implemented
36 Weakness to Normal Weapons implemented
35 Weakness to Poison implemented
30 Weakness to Shock implemented