Magic Effects (Status)

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Revision as of 13:51, 9 December 2013 by Scrawl (talk | contribs)
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Here are the current status of the implementation of magical spell, alphabetically ordered.

Note: The list was taken from the UESPWiki.


ID Effect name Status
85 Absorb Attribute implemented
88 Absorb Fatigue implemented
86 Absorb Health implemented
87 Absorb Magicka implemented
89 Absorb Skill implemented
63 Almsivi Intervention not started
47 Blind not started
123 Bound Battle Axe implemented
129 Bound Boots implemented
127 Bound Cuirass implemented
120 Bound Dagger implemented
131 Bound Gloves implemented
128 Bound Helm implemented
125 Bound Longbow implemented
121 Bound Longsword implemented
122 Bound Mace implemented
130 Bound Shield implemented
124 Bound Spear implemented
7 Burden implemented
50 Calm Creature not started
49 Calm Humanoid not started
40 Chameleon partial
44 Charm not started
118 Command Creature not started
119 Command Humanoid not started
132 Corprus implemented
70 Cure Blight Disease implemented
69 Cure Common Disease implemented
71 Cure Corprus Disease implemented
73 Cure Paralyzation implemented
72 Cure Poison implemented
22 Damage Attribute not started
25 Damage Fatigue implemented
23 Damage Health implemented
24 Damage Magicka implemented
26 Damage Skill not started
54 Demoralize Creature not started
53 Demoralize Humanoid not started
64 Detect Animal not started
65 Detect Enchantment not started
66 Detect Key not started
38 Disintegrate Armor not started
37 Disintegrate Weapon not started
57 Dispel implemented
62 Divine Intervention not started
17 Drain Attribute implemented
20 Drain Fatigue implemented
18 Drain Health implemented
19 Drain Magicka implemented
21 Drain Skill implemented
126 EXTRA SPELL implemented
8 Feather implemented
14 Fire Damage implemented
4 Fire Shield not started
117 Fortify Attack implemented
79 Fortify Attribute implemented
82 Fortify Fatigue implemented
80 Fortify Health implemented
81 Fortify Magicka implemented
84 Fortify Maximum Magicka implemented
83 Fortify Skill implemented
52 Frenzy Creature not started
51 Frenzy Humanoid not started
16 Frost Damage implemented
6 Frost Shield not started
39 Invisibility implemented
9 Jump implemented
10 Levitate implemented
41 Light not started
5 Lightning Shield not started
12 Lock implemented
60 Mark not started
43 Night Eye implemented
13 Open implemented
45 Paralyze not started
27 Poison implemented
56 Rally Creature not started
55 Rally Humanoid not started
61 Recall not started
68 Reflect implemented
100 Remove Curse implemented
95 Resist Blight Disease implemented
94 Resist Common Disease implemented
96 Resist Corprus Disease implemented
90 Resist Fire implemented
91 Resist Frost implemented
93 Resist Magicka implemented
98 Resist Normal Weapons not started
99 Resist Paralysis implemented
97 Resist Poison implemented
92 Resist Shock implemented
74 Restore Attribute not started
77 Restore Fatigue implemented
75 Restore Health implemented
76 Restore Magicka implemented
78 Restore Skill not started
42 Sanctuary implemented
3 Shield implemented
15 Shock Damage implemented
46 Silence implemented
11 SlowFall not started
58 Soultrap not started
48 Sound implemented
67 Spell Absorption implemented
136 Stunted Magicka implemented
106 Summon Ancestral Ghost implemented
110 Summon Bonelord implemented
108 Summon Bonewalker implemented
134 Summon Centurion Sphere implemented
103 Summon Clannfear implemented
104 Summon Daedroth implemented
105 Summon Dremora implemented
114 Summon Flame Atronach implemented
115 Summon Frost Atronach implemented
113 Summon Golden Saint implemented
109 Summon Greater Bonewalker implemented
112 Summon Hunger implemented
102 Summon Scamp implemented
107 Summon Skeletal Minion implemented
116 Summon Storm Atronach implemented
111 Summon Winged Twilight implemented
135 Sun Damage implemented
1 Swift Swim not started
59 Telekinesis not started
101 Turn Undead not started
133 Vampirism implemented
0 Water Breathing implemented
2 Water Walking not started
33 Weakness to Blight Disease implemented
32 Weakness to Common Disease implemented
34 Weakness to Corprus Disease implemented
28 Weakness to Fire implemented
29 Weakness to Frost implemented
31 Weakness to Magicka implemented
36 Weakness to Normal Weapons not started
35 Weakness to Poison implemented
30 Weakness to Shock implemented