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= Introduction =
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OpenMW is a new engine for 2002's Game of the Year, The Elder Scrolls 3: Morrowind.
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It aims to be a fully playable (and improved!), open source implementation of the game's engine and functionality.
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You will still need the original game data to play OpenMW.
===[[Mod_status| Morrowind Mod Compatibility Status]]===


'''OpenMW will run natively on Windows, Mac OS X and Linux.'''
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To give you a better idea of what this project is about, here are some of the aims for the future of OpenMW:
===[https://openmw.org/faq/ Frequently Asked Questions (FAQ)]===


*be a full featured reimplementation of Morrowind
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*support all existing content, including Tribunal, Bloodmoon and all user created mods
*allow much greater modability: change game rules, create new spell effects, etc through scripting.
*fix system design bugs, like the "dirty" GMST entries in mods, and the savegame "doubling" problem
*improve the interface and journal system
*(possibly) improve game mechanics, physics, combat and AI
*(possibly) support multiplayer at some point
*(possibly) improve graphics to use more modern hardware


The [[Features]] page is a list of currently implemented tasks.
===[[Contribution Wanted]]===


OpenMW is released under the GNU General Public License version 3.
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There has been a change and now we are using C++. Some source code has been ported from the D version,
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but essentially  has been written completely from scratch.
It also builds on various other open source tools, most notably OGRE for graphics.
At this point in time we are looking for active developers to help us achieve our 1.0 goals;


a bug free Morrowind that can run natively on Windows, Linux and Mac.
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If you have any questions, check our [[Faq]] for answers, if your query hasn't been answered ask on the forums!
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= Releases =
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=== Download Binaries ===
===OpenMW===
=== Building From Source ===
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[[Source Code]]
* [https://openmw.org/ The Blog]
* [[Project_History|Project History]]
* [[Screenshots]]
* [https://openmw.org/media/ Videos]
* [[Web Presence]]
* [[Wishlist]]


= How you can help =
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===Latest Releases===
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Sign up on our [http://openmw.org/forum Forums]. We are in need of C++ Developers who have experience with MyGui.
* [https://openmw.org/2023/openmw-0-48-0-released/ OpenMW 0.48.0] (July 23, 2023)
* Development builds - see the main website's [https://openmw.org/downloads/ Downloads page]


We use Redmine for bug tracking, [http://bugs.openmw.org Bug Tracking!] Register and report bugs. (missing features aren't bugs)
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===Getting Started===
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* [https://forum.openmw.org/ Official Forums]
* [[Installation Instructions]]
* [https://gitlab.com/help GitLab's help]
* [https://gitlab.com/OpenMW/openmw/ OpenMW source at GitLab]
* [[Testing | Testing the game]]
* [[Contribution_Wanted | How to contribute]]
* [[Bug_Reporting_Guidelines | Bug Reporting Guidelines]]
* [https://gitlab.com/OpenMW/openmw/-/issues Known Issues]
* [[Features| OpenMW-exclusive features]]
 
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===Development===
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* [[Developer Reference]]
* [[Policies and Standards]] - required read for developers
* [https://gitlab.com/OpenMW/openmw/issues Issue Tracker]
* [https://openmw.github.io Source documentation]
* [[Development Environment Setup]]
* [[Research]]
* [https://openmw.org/the-team/ The Team]
* [[Release Process]]
* [[Profiling]]
 
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===User Documentation===
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* [https://openmw.readthedocs.io/en/latest/reference/modding/index.html Mod installation] - Some tips for installing Morrowind mods
* [http://openmw.readthedocs.io/en/latest/reference/modding/settings/index.html Settings] - Documents the OpenMW settings file, including hidden settings not configurable in-game
* [https://openmw.readthedocs.io/en/latest/reference/modding/custom-models/index.html  Custom Models] - How to export your own 3D assets from Blender and use them in OpenMW
* [https://openmw.readthedocs.io/en/latest/reference/modding/font.html Fonts] - How to use custom TrueType fonts
* [https://openmw.readthedocs.io/en/latest/reference/modding/texture-modding/index.html TextureModding] - Information on texture mapping techniques
* [[OpenMW-CS_Manual | OpenMW-CS]] - Using the Construction Set
 
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===Other Resources===
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* [http://www.uesp.net/wiki/Morrowind:Morrowind The Unofficial Morrowind Wiki Pages] - a wiki with extensive information about Morrowind.
* [https://www.youtube.com/watch?v=oEj02vszkEc Morrowind Video Review by Gamespot]
* [http://bethblog.com/ Bethesda Blog] - Blog produced by the developers of Morrowind
* [http://store.steampowered.com/app/22320/ Purchase Morrowind on Steam]
* [https://www.gog.com/game/the_elder_scrolls_iii_morrowind_goty_edition Purchase Morrowind on GOG]
* [[OpenMW at SCaLE 12x]] - 21 Feb 2014, Los Angeles, CA, USA
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[[Special:AllPages|{{NUMBEROFPAGES}} Pages]] - Please help by contributing!
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Latest revision as of 09:05, 23 November 2023


OpenMW

Latest Releases

User Documentation

  • Mod installation - Some tips for installing Morrowind mods
  • Settings - Documents the OpenMW settings file, including hidden settings not configurable in-game
  • Custom Models - How to export your own 3D assets from Blender and use them in OpenMW
  • Fonts - How to use custom TrueType fonts
  • TextureModding - Information on texture mapping techniques
  • OpenMW-CS - Using the Construction Set

Other Resources

471 Pages - Please help by contributing!