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= Introduction =
__NOTOC__


OpenMW is a new engine for 2002's Game of the Year, The Elder Scrolls 3: Morrowind.
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It aims to be a fully playable (and improved!), open source implementation of the game's engine and functionality.
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You will still need the original game data to play OpenMW.
===[[Mod_status| Morrowind Mod Compatibility Status]]===


'''OpenMW will run natively on Windows, Mac OS X and Linux.'''
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To give you a better idea of what this project is about, here are some of the aims for the future of OpenMW:
===[https://openmw.org/faq/ Frequently Asked Questions (FAQ)]===


*be a full featured reimplementation of Morrowind
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*support all existing content, including Tribunal, Bloodmoon and all user created mods
*allow much greater modability: change game rules, create new spell effects, etc through scripting.
*fix system design bugs, like the "dirty" GMST entries in mods, and the savegame "doubling" problem
*improve the interface and journal system
*(possibly) improve game mechanics, physics, combat and AI
*(possibly) support multiplayer at some point
*(possibly) improve graphics to use more modern hardware


The [[Features]] page is a list of currently implemented tasks.
===[[Contribution Wanted]]===


OpenMW is released under the GNU General Public License version 3.
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There has been a change and now we are using C++. Some source code has been ported from the D version,
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but essentially  has been written completely from scratch.
It also builds on various other open source tools, most notably OGRE for graphics.
At this point in time we are looking for active developers to help us achieve our 1.0 goals;
 
a bug free Morrowind that can run natively on Windows, Linux and Mac.
 
If you have any questions, check our [[Faq]] for answers, if your query hasn't been answered ask on the forums!
 
= Releases =
=== Download Binaries ===
=== Building From Source ===
 
[[Source code]]
 
= How you can help =
 
Sign up on our [http://openmw.org/forum Forums]. We are in need of C++ Developers who have experience with MyGui.
 
We use Redmine for bug tracking, [http://bugs.openmw.org:81 Bug Tracking!] Register and report bugs. (missing features aren't bugs)
 
 
 
 
 
 
 
 
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=== What is OpenMW? ===
 
OpenMW is a new engine for 2002's Game of the Year, [http://en.wikipedia.org/wiki/Morrowind The Elder Scrolls 3: Morrowind]. It aims to be a fully playable (and improved!), open source implementation of the game's engine and functionality. You will still need the original game data to play OpenMW. OpenMW will run on Windows, Mac OS X and Linux.
 
See also: [[FAQ | Frequently Asked Questions (FAQ)]] Questions? [http://openmw.com/forum/ Try the forum!]


Recent Progress [http://openmw.com/forum/viewtopic.php?f=13&t=160 What's up? thread] and [http://openmw.com/forum/viewforum.php?f=13 Announcement board]</center>
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===Download OpenMW===
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===OpenMW===
Latest Version: 0.10.0 (2 April 2011)
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[http://code.google.com/p/openmw/downloads/list Download Now!]
[[Changelog | Change Log]]
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* [https://openmw.org/ The Blog]
* [[Project_History|Project History]]
* [[Screenshots]]
* [https://openmw.org/media/ Videos]
* [[Web Presence]]
* [[Wishlist]]


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===Latest Releases===
===Latest News===
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* [https://openmw.org/2023/openmw-0-48-0-released/ OpenMW 0.48.0] (July 23, 2023)
* [http://openmw.com/forum/viewtopic.php?f=13&t=418 OpenMW 0.10.0 is out!] (3 April 2011)
* Development builds - see the main website's [https://openmw.org/downloads/ Downloads page]
* [http://openmw.com/forum/viewtopic.php?f=13&t=385 OpenMW 0.9.0 Source Code Available] (10 Feb 2011)
* [http://openmw.com/forum/viewtopic.php?f=13&t=275 OpenMW 0.9.0 is out!] (13 Jan 2011)
* [http://openmw.com/forum/viewtopic.php?f=13&t=164 OpenMW 0.08 is out!] (10 Sept 2010)
* [http://openmw.com/forum/viewtopic.php?f=13&t=102 Improvements to GUI] (20 July 2010)
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Last Five News items displayed, archive news can be [http://openmw.com/forum/viewforum.php?f=13 here.]
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===[http://openmw.com/tracker/roadmap_page.php Contributions Wanted]===


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===Getting Started===
===Getting Started===
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* [http://openmw.com/forum/Official Forums]
* [https://forum.openmw.org/ Official Forums]
* [[Installation_Instructions | Installation Instructions]]
* [[Installation Instructions]]
* [[FAQ]]
* [https://gitlab.com/help GitLab's help]
* [[Controls_and_Commands | Controls and Commands]]
* [https://gitlab.com/OpenMW/openmw/ OpenMW source at GitLab]
* [http://openmw.com/tracker/current_issues.php Known Issues]
* [[Testing | Testing the game]]
* [[Contribution_Wanted | How to contribute]]
* [[Bug_Reporting_Guidelines | Bug Reporting Guidelines]]
* [https://gitlab.com/OpenMW/openmw/-/issues Known Issues]
* [[Features| OpenMW-exclusive features]]


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===Development===
===Development===
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* [[Developer Reference]]
* [[Policies and Standards]] - required read for developers
* [https://gitlab.com/OpenMW/openmw/issues Issue Tracker]
* [https://openmw.github.io Source documentation]
* [[Development Environment Setup]]
* [[Research]]
* [https://openmw.org/the-team/ The Team]
* [[Release Process]]
* [[Profiling]]


* [[Developer_Reference Developer Reference]]
* [http://openmw.com/tracker/view_all_bug_page.php Issue Tracker]
* [[Policies_and_Standards | Policies and Standards]] - must read for developers
* [http://zinnschlag.github.com/openmw/index.html Source documentation]
* [http://github.com/zinnschlag/openmw OpenMW source at GitHub]
* [[GitHub_FAQ | GitHub FAQ]]
* [[Development_Environment_Setup | Development Environment Setup]]
* [[Wishlist | Wishlist]]
* [[Developers | Developers]]
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===More links===
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* [[Screenshots | Screenshots]] (more on the [http://openmw.sourceforge.net/jaws/index.php/photos/album/1 old site].)
===User Documentation===
* [[Videos | Videos]]
* [[Project_History | Project History]]
* [[Star's_Guide_to_OpenMW | Star's Guide to OpenMW]] - (WIP) Complete guide to OpenMW from different contributor perspectives. Great for beginners.
* [[Web_Presence | Web Presence]] - Where you can find OpenMW on the web.
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* [https://openmw.readthedocs.io/en/latest/reference/modding/index.html Mod installation] - Some tips for installing Morrowind mods
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* [http://openmw.readthedocs.io/en/latest/reference/modding/settings/index.html Settings] - Documents the OpenMW settings file, including hidden settings not configurable in-game
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* [https://openmw.readthedocs.io/en/latest/reference/modding/custom-models/index.html  Custom Models] - How to export your own 3D assets from Blender and use them in OpenMW
* [https://openmw.readthedocs.io/en/latest/reference/modding/font.html Fonts] - How to use custom TrueType fonts
* [https://openmw.readthedocs.io/en/latest/reference/modding/texture-modding/index.html TextureModding] - Information on texture mapping techniques
* [[OpenMW-CS_Manual | OpenMW-CS]] - Using the Construction Set
 
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===Other Resources===
===Other Resources===
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* [[Tools_and_Documents |  Tools and Documents]]
* [http://www.uesp.net/wiki/Morrowind:Morrowind The Unofficial Morrowind Wiki Pages] - a wiki with extensive information about Morrowind.
* [http://www.uesp.net/wiki/Morrowind:Morrowind The Unofficial Morrowind Wiki Pages] - a wiki with extensive information about Morrowind.
* [http://www.youtube.com/watch?v=oEj02vszkEc Morrowind Video Review by Gamespot]
* [https://www.youtube.com/watch?v=oEj02vszkEc Morrowind Video Review by Gamespot]
* [http://bethblog.com/ Bethseda Blog] - Blog produced by the developers of Morrowind
* [http://bethblog.com/ Bethesda Blog] - Blog produced by the developers of Morrowind
* [http://store.steampowered.com/app/22320/ Purchase Morrowind] - available from Steam
* [http://store.steampowered.com/app/22320/ Purchase Morrowind on Steam]
* [https://www.gog.com/game/the_elder_scrolls_iii_morrowind_goty_edition Purchase Morrowind on GOG]
* [[OpenMW at SCaLE 12x]] - 21 Feb 2014, Los Angeles, CA, USA
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[[Special:AllPages|{{NUMBEROFPAGES}} Pages]] - Please help by contributing!
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Latest revision as of 09:05, 23 November 2023


OpenMW

Latest Releases

User Documentation

  • Mod installation - Some tips for installing Morrowind mods
  • Settings - Documents the OpenMW settings file, including hidden settings not configurable in-game
  • Custom Models - How to export your own 3D assets from Blender and use them in OpenMW
  • Fonts - How to use custom TrueType fonts
  • TextureModding - Information on texture mapping techniques
  • OpenMW-CS - Using the Construction Set

Other Resources

471 Pages - Please help by contributing!