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OpenMW is released under the GNU General Public License version 3.
OpenMW is released under the GNU General Public License version 3.
There has been a change and now we are using C++. Some source code has been ported from the D version,  
There has been a change and now we are using C++. Some source code has been ported from the D version,
but essentially  has been written completely from scratch.
but essentially  has been written completely from scratch.
It also builds on various other open source tools, most notably OGRE for graphics.
It also builds on various other open source tools, most notably OGRE for graphics.
Line 28: Line 29:


a bug free Morrowind that can run natively on Windows, Linux and Mac.
a bug free Morrowind that can run natively on Windows, Linux and Mac.


= Releases =
= Releases =

Revision as of 07:42, 6 August 2011

Introduction

OpenMW is a new engine for 2002's Game of the Year, The Elder Scrolls 3: Morrowind.

It aims to be a fully playable (and improved!), open source implementation of the game's engine and functionality.

You will still need the original game data to play OpenMW. OpenMW will run on Windows, Mac OS X and Linux.

To give you a better idea of what this project is about, here are some of the aims for the future of OpenMW:

  • be a full featured reimplementation of Morrowind
  • run natively on Windows, Linux and MacOS X
  • support all existing content, including Tribunal, Bloodmoon and all user created mods
  • allow much greater modability: change game rules, create new spell effects, etc through scripting.
  • fix system design bugs, like the "dirty" GMST entries in mods, and the savegame "doubling" problem
  • improve the interface and journal system
  • (possibly) improve game mechanics, physics, combat and AI
  • (possibly) support multiplayer at some point
  • (possibly) improve graphics to use more modern hardware

The Features page is a list of currently implemented tasks.

OpenMW is released under the GNU General Public License version 3. There has been a change and now we are using C++. Some source code has been ported from the D version,

but essentially has been written completely from scratch. It also builds on various other open source tools, most notably OGRE for graphics. At this point in time we are looking for active developers to help us achieve our 1.0 goals;

a bug free Morrowind that can run natively on Windows, Linux and Mac.

Releases

Download Binaries

Building From Source

How you can help