Mod installation: Difference between revisions

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Morrowind Mods (such as .esm/.esp plugins, texture replacers, mesh replacers, ...) can be installed and used just like in vanilla Morrowind. However, there is an interesting OpenMW-only feature that deserves explanation:
Our mod installation guide has moved to our official documentation on [https://openmw.readthedocs.io/en/latest/reference/modding/index.html ReadTheDocs]
{{Notice|float=right|width=25em|1=For a list of mods known to work (or to not work) with OpenMW, see: [[Mod status]].}}


'''Multiple Data Folders'''
[[Category:Modding]]
 
[[Category:Installation]]
OpenMW supports the use of multiple data folders. The first data folder is typically your Morrowind Data Files folder. Additional data folders can be added by editing openmw.cfg (see [[Paths]] for the location of this configuration file). This provides a very easy way to install and uninstall mods:
 
* To install the mod, create a data folder for the mod and add its path to openmw.cfg
* To uninstall the mod, simply remove the folder from openmw.cfg
 
The main advantage to this method is that mods coming with loose files are much easier to organize: if you had simply dumped such mods in your Morrowind Data Files, then file conflicts (e.g. the same Mesh / Texture file being overridden by multiple mods) are much more difficult to handle - files must be merged manually and uninstallation is extremely tedious.
 
When using multiple data folders, the ''priority'' of each mod can simply be changed by moving its data= line in openmw.cfg to a different place. The last data= line has the highest priority.
[[category:Modding]]

Latest revision as of 02:01, 20 July 2018

Our mod installation guide has moved to our official documentation on ReadTheDocs

For a list of mods known to work (or to not work) with OpenMW, see: Mod status.