Mod status: Difference between revisions

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<noinclude>{{Notice |float=right |width=30% |border-color=LightGrey |title=Get [[Mod status/searchable|this page with all lists expanded]] |note=<span style="margin-left: auto; margin-right: auto;">so that you can easily use in-page text searches for specific mods in the lists.</span>}}</noinclude>
{{Notice |style=clear: right; |float=right |width=30% |title=Installation |note=See [[Mod installation]] for how to add mods to OpenMW.<p style="font-size: 120%; font-weight: bold; text-align: center;">Help/Discussion</p><p>See the [https://forum.openmw.org/viewforum.php?f=40 Mod Compatibility forum].</p>}}
{{Notice |style=clear: right; |float=right |width=30% |title=Installation |note=See [[Mod installation]] for how to add mods to OpenMW.<p style="font-size: 120%; font-weight: bold; text-align: center;">Help/Discussion</p><p>See the [https://forum.openmw.org/viewforum.php?f=40 Mod Compatibility forum].</p>}}
{{Notice |style=clear: right; |float=right |width=30% |border-color=Orange |title=More mods |note=Some individual users also have {{em|testing-in-progress}} notes about many more mods, e.g. [[User:Darklocq/Mod testing notes|here]].}}
{{Notice |style=clear: right; |float=right |width=30% |border-color=Orange |title=More mods |note=Some individual users also have {{em|testing-in-progress}} notes about many more mods, e.g. [[User:Darklocq/Mod testing notes|here]].}}
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Our engine is, of course, not perfect and certain mods may fail to load or may show unexpected behaviour. If you encounter any bugs with a mod, please report them at our [https://bugs.openmw.org/ bugtracker] or at our [https://forum.openmw.org forums] (newbies should check out our [[Bug Reporting Guidelines]]). Additionally, we have created this page to keep track of tested Morrowind mods and provide information about issues related to each of these mods.
Our engine is, of course, not perfect and certain mods may fail to load or may show unexpected behaviour. If you encounter any bugs with a mod, please report them at our [https://bugs.openmw.org/ bugtracker] or at our [https://forum.openmw.org forums] (newbies should check out our [[Bug Reporting Guidelines]]). Additionally, we have created this page to keep track of tested Morrowind mods and provide information about issues related to each of these mods.
=== Status indicators ===
This page contains a list of catalogued Morrowind mods and a list of catalogued Morrowind utilities – both with extra information about certain famous mods or utilities respectively – as well as an overview of OpenMW-exclusive mods. In this context, we use several icons to indicate the working status of a mod:
<table class="mw-collapsible<noinclude> mw-collapsed</noinclude>" style="width:75%">
<caption style="text-align:left;font-size:120%;font-style:italic;text-decoration:underline;text-indent:1%">Table 1. Status indicators </caption>
<tr><td style="text-align:center;width:5%">{{Modstatus|working}}</td><td>The mod works as in vanilla Morrowind; there may be a couple of warning messages written to the error log but nothing that affects the mod's functionality.</td></tr>
<tr><td style="text-align:center">{{Modstatus|issue}}</td><td>Most parts of the mod work as expected. There are (minor) issues though, but nothing with serious impact on gameplay. See the description text for bug references or workarounds.</td></tr>
<tr><td style="text-align:center">{{Modstatus|broken}}</td><td>There are major problems with this mod which have a noticeable impact on gameplay. These issues should get fixed in the future – see the description text for bug references or workarounds.</td></tr>
<tr><td style="text-align:center">{{Modstatus|testit}}</td><td>There have been problems with this mod. Certain bug-fixes or version releases may have fixed some/all issues, but nobody has re-tested the mod yet.</td></tr>
<tr><td style="text-align:center">{{Modstatus|testing}}</td><td>(Mainly for large mods.) The mod is in active testing. It may take the tester(s) a while to complete their task.</td></tr>
<tr><td style="text-align:center">{{Modstatus|incompat}}</td><td>Due to relying on third-party software, like MWSE or MGE, or because of severe scripting errors the mod isn't compatible with OpenMW. To make it compatible, the mod authors need to fix their mod or clear third-party dependencies. Moreover, some third-party features may have already been implemented in OpenMW – but don't hope for that!</td></tr>
<tr><td style="text-align:center">{{Modstatus|unknown}}</td><td>The mod hasn't been tested yet; maybe someone plans to do so later.</td></tr>
</table>


=== Mod installation ===
=== Mod installation ===
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The OpenMW team does not provide any mods or external mod tools. However, there are a couple of great mod libraries for TES III: Morrowind (this list is not exhaustive):
The OpenMW team does not provide any mods or external mod tools. However, there are a couple of great mod libraries for TES III: Morrowind (this list is not exhaustive):
<table class="mw-collapsible<noinclude> mw-collapsed</noinclude>" style="width:100%">
{| role="presentation"
<caption style="text-align:left;font-size:120%;font-style:italic;text-decoration:underline;text-indent:1%">Table 2. Mod libraries </caption>
|-
<tr><td style="text-align:center;width:2%">[[File:Icon_Flag_British.png|20 px|English Language]]</td><td>[http://download.fliggerty.com/download-55 Great House Fliggerty]</td></tr>
!'''Open mod libraries and indexes:'''
<tr><td style="text-align:center">[[File:Icon_Flag_British.png|20 px|English Language]]</td><td>[http://www.moddb.com/games/morrowind/mods Mod DB]</td></tr>
! style="padding-left: 5em;" | '''Project-specific, or selected contributors:'''
<tr><td style="text-align:center">[[File:Icon_Flag_British.png|20 px|English Language]]</td><td>[http://mw.modhistory.com/download Modding History]</td></tr>
|-
<tr><td style="text-align:center">[[File:Icon_Flag_British.png|20 px|English Language]]</td><td>[http://www.nexusmods.com/morrowind Morrowind Nexus]</td></tr>
| style="vertical-align: top;" |
<tr><td style="text-align:center">[[File:Icon_Flag_British.png|20 px|English Language]]</td><td>[http://max99x.com/morrowind/minor-mods Max's Minor Mods]</td></tr>
* [[File:Icon_Flag_British.png|20 px|English Language]] [http://mw.modhistory.com/download Modding History]
<tr><td style="text-align:center">[[File:Icon_Flag_British.png|20 px|English Language]]</td><td>[http://lgnpc.org Less Generic NPC Project]</td></tr>
* [[File:Icon_Flag_British.png|20 px|English Language]] [http://www.nexusmods.com/morrowind Morrowind Nexus]
<tr><td style="text-align:center">[[File:Icon_Flag_British.png|20 px|English Language]]</td><td>[http://www.mwmythicmods.com Morrowind Mythic Mods]</td></tr>
* [[File:Icon_Flag_British.png|20 px|English Language]] [http://www.moddb.com/games/morrowind/mods Mod DB]
<tr><td style="text-align:center">[[File:Icon_Flag_British.png|20 px|English Language]]</td><td>[http://tesalliance.org/forums/index.php?/files/category/2-morrowind-mods/ TES Alliance]</td></tr>
* [[File:Icon_Flag_British.png|20 px|English Language]] [http://www.mwmythicmods.com Morrowind Mythic Mods]
<tr><td style="text-align:center">[[File:Icon_Flag_British.png|20 px|English Language]]</td><td>[http://lovkullen.net/Emma/ Emma's Elder Scrolls Site]</td></tr>
<!-- Non-English sites-->
<tr><td style="text-align:center">[[File:Icon_Flag_German.png|20 px|German Language]]</td><td>[http://www.ei-der-zeit.com/portal/index.php?option=com_content&view=section&id=24&Itemid=61 Ei der Zeit]</td></tr>
* [[File:Icon_Flag_German.png|20 px|German Language]] [http://www.ei-der-zeit.com/forum/filebase/index.php?filebase/36-morrowind Ei der Zeit]
<tr><td style="text-align:center">[[File:Icon_Flag_German.png|20 px|German Language]]</td><td>[http://www.elderscrollsportal.de/ressourcen/kategorien/morrowind.4/ Elder Scrolls Portal]</td></tr>
* [[File:Icon_Flag_German.png|20 px|German Language]] [http://www.elderscrollsportal.de/ressourcen/kategorien/morrowind.4/ Elder Scrolls Portal]
<tr><td style="text-align:center">[[File:Icon_Flag_German.png|20 px|German Language]]</td><td>[http://www.worldofelderscrolls.de/?go=3pluginliste World of Elder Scrolls]</td></tr>
* [[File:Icon_Flag_German.png|20 px|German Language]] [http://www.worldofelderscrolls.de/?go=3pluginliste World of Elder Scrolls]
</table>
| style="padding-left: 5em; vertical-align: top;" |
* [[File:Icon_Flag_British.png|20 px|English Language]] [http://download.fliggerty.com/download-55 Great House Fliggerty]
* [[File:Icon_Flag_British.png|20 px|English Language]] [http://lovkullen.net/Emma/ Emma's Elder Scrolls Site]
* [[File:Icon_Flag_British.png|20 px|English Language]] [https://www.tamriel-rebuilt.org/ Tamriel Rebuilt]
* [[File:Icon_Flag_British.png|20 px|English Language]] [https://project-tamriel.com/downloads Project Tamriel]
* [[File:Icon_Flag_British.png|20 px|English Language]] [http://lgnpc.org Less Generic NPC Project]
|}


=== Further information and discussion ===
=== Further information and discussion ===
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* [[User Interface Mods]]
* [[User Interface Mods]]


{|class="wikitable sortable mw-collapsible<noinclude> mw-collapsed</noinclude>" style="width:100%"
=== OpenMW-exclusive mods ===
|+ style="text-align:left;font-size:120%;font-style:italic;text-decoration:underline;font-weight:normal;text-indent:1%"|Table 3. List of other catalogued mods
 
For the time being, this list keeps track of all OpenMW-exclusive mods available to the public. This section will be moved to a new page when modders' productivity exceeds a certain level (i.e., when there is a decent amount of OpenMW-only content).
 
{|class="wikitable sortable mw-collapsible" style="width:100%"
|+ style="text-align:left;font-size:120%;font-style:italic;font-weight:normal;text-decoration:underline;text-indent:1%"|Table 5. List of OpenMW-exclusive mods
|-
|-
! scope="colgroup" colspan="4" class="unsortable" style="text-align:left;font-size:120%;font-style:normal;font-weight:bold"|Mod Info
! scope="colgroup" colspan="4" class="unsortable" style="text-align:left;font-size:120%;font-style:normal;font-weight:bold"|Mod Info
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! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal"|Name
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal"|Name
! class="unsortable" style="text-align:left;font-size:100%;font-style:italic;font-weight:normal"|Version
! class="unsortable" style="text-align:left;font-size:100%;font-style:italic;font-weight:normal"|Version
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:11%"|Author
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:6%"|Author
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:6%"|Status [[#Status_Indicators|<nowiki>[?]</nowiki>]]
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:6%"|Status [[#Status_Indicators|<nowiki>[?]</nowiki>]]
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:8%"|Test Version
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:8%"|Test Version
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! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:6%"|Tester(s)
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:6%"|Tester(s)
! class="unsortable" style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:35%"|Comments
! class="unsortable" style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:35%"|Comments
|-
| ''Guar Skin Banners for OpenMW'' {{dlmod|nexus|44355}}<br />(Version with normal maps) || style="text-align: center;" | 1.0 || Lysol || style="text-align: center;" | [[File:Icon_Green.png|45 px|Works fine.]] || style="text-align: center;" | OpenMW 0.40.0 || style="text-align: center;" | 2016/09/13 || Atahualpa || Works as intended; no console outputs.
|-
| ''Hlaalu Normal Mapped for OpenMW'' {{dlmod|nexus|44297}} || style="text-align: center;" | 1.1 || Lysol || style="text-align: center;" | [[File:Icon_Green.png|45 px|Works fine.]] || style="text-align: center;" | OpenMW 0.40.0 || style="text-align: center;" | 2016/09/13 || Atahualpa || Works as intended; no console outputs.
|-
| ''Imperial Forts Normal Mapped - OpenMW'' {{dlmod|nexus|44405}}<br />(Clean Version) || style="text-align: center;" | 2.0 || Remiros || style="text-align: center;" | [[File:Icon_Green.png|45 px|Works fine.]] || style="text-align: center;" | OpenMW 0.40.0 || style="text-align: center;" | 2016/09/13 || Atahualpa || Works as intended; no console outputs.
|-
| ''Imperial Forts Normal Mapped - OpenMW'' {{dlmod|nexus|44405}}<br />(Vanilla-style Version) || style="text-align: center;" | 2.0 || Remiros || style="text-align: center;" | [[File:Icon_Green.png|45 px|Works fine.]] || style="text-align: center;" | OpenMW 0.40.0 || style="text-align: center;" | 2016/09/13 || Atahualpa || Works as intended; no console outputs.
|-
| ''Imperial Towns Normal Mapped for OpenMW'' {{dlmod|nexus|44536}} || style="text-align: center;" | 1.0 || Lysol || style="text-align: center;" | [[File:Icon_Green.png|45 px|Works fine.]] || style="text-align: center;" | OpenMW 0.40.0 || style="text-align: center;" | 2016/09/13 || Atahualpa || Works as intended; no console outputs.
|-
| ''MC's Normal Mapped Indoril Armour Texture Pack (for OpenMW)'' {{dlmod|nexus|44535}} || style="text-align: center;" | 1.0 || MetaCthulhu || style="text-align: center;" | [[File:Icon_Green.png|45 px|Works fine.]] || style="text-align: center;" | OpenMW 0.40.0 || style="text-align: center;" | 2016/09/13 || Atahualpa || Works as intended; no console outputs.
|-
| ''Multiple Teleport Marking (OpenMW and Tamriel Rebuilt)'' {{dlmod|nexus|44825}} || style="text-align: center;" | 1.2 || Marcel Hesselbarth || style="text-align: center;" | [[File:Icon_Green.png|45 px|Works fine.]] || style="text-align: center;" | OpenMW 0.42.0 || style="text-align: center;" | 2017/08/24 || Fizzol || Works as intended; no console outputs.
[N.B. This mod must be loaded after ''Morrowind Rebirth'' to retain its functionality and will not be compatible with mods that alter sEffectSummonCreature04 or sEffectSummonCreature05.]
|-
| ''Natural Character Growth and Decay'' {{dlmod|nexus|44967}} || style="text-align: center;" | 2.1.1 || Greywander || style="text-align: center;" | [[File:Icon_Green.png|45 px|Works fine.]] || style="text-align: center;" | OpenMW 0.42.0 || style="text-align: center;" | Aug 2017 || Loriel || Similar in style to Galsiah's Character Development
|-
| ''PlayedTime for OpenMW'' {{dlmod|nexus|45125}} || style="text-align: center;" | 1.3 || Centrello || style="text-align: center;" | [[File:Icon_Green.png|45 px|Works fine.]] || style="text-align: center;" | OpenMW 0.42.0 || style="text-align: center;" | 2017/08/20 || Centrello || Works as intended. No console output.
|-
| ''Sneak Tools for Morrowind (OpenMW)'' {{dlmod|nexus|44663}} || style="text-align: center;" | 0.3 || metalpoetza || style="text-align: center;" | [[File:Icon_Green.png|45 px|Works fine.]] || style="text-align: center;" | OpenMW 0.40.0<br />{{deps|TB+BM}} || style="text-align: center;" | 2016/12/22 || metalpoetza || Works as intended; no console outputs.
|-
| ''Teleport Ring for OpenMW'' {{dlmod|nexus|44642}} || style="text-align: center;" | 0.1 || metalpoetza || style="text-align: center;" | [[File:Icon_Green.png|45 px|Works fine.]] || style="text-align: center;" | OpenMW 0.40.0 || style="text-align: center;" | 2016/12/14 || metalpoetza || Works as intended; no console outputs.
|-
| ''The Redguard Rug {{dlmod|nexus|44649}}'' || style="text-align: center;" | 0.0.1 || metalpoetza || style="text-align: center;" | [[File:Icon_Green.png|45 px|Works fine.]] || style="text-align: center;" | OpenMW 0.40.0 || style="text-align: center;" | 2016/12/19 || metalpoetza || Works as intended; no console outputs.
|-
| ''Vivec Normal Mapped for OpenMW'' {{dlmod|nexus|44259}} || style="text-align: center;" | 1.1 || Lysol || style="text-align: center;" | [[File:Icon_Green.png|45 px|Works fine.]] || style="text-align: center;" | OpenMW 0.40.0 || style="text-align: center;" | 2016/09/13 || Atahualpa || Works as intended; no console outputs.
|-
| ''Better Sounds 1.1 Patch 2'' {{dlmod|author|url=https://mega.nz/#!rxslhZRD!d8o60ieZ7jrrxB89LSo61MTYxk1Of1g2JwiFYl1AsCE}} || style="text-align: center;" | 1.0 || [[User:Darklocq|Darklocq]] || style="text-align: center;" | [[File:Icon_Green.png|45 px|Works fine.]] || style="text-align: center;" | OpenMW 0.41.0 || style="text-align: center;" | 2016/09/13 || Darklocq || Repairs (non-OpenMW-specific) errors in [[User:Darklocq/Mod_testing_notes#Better Sounds|''Better Sounds'' 1.1]] by JEKA, TJ, and Colobos, which broke quests and other mods.
|-
| ''Sufficient Adamantium (OpenMW)'' {{dlmod|author|url=https://mega.nz/#!mhchWLjT!wVvwxkfF9fV_sQohaotgQpV8_7_ugIIZndMZ0R-DhGE}}{{dlmod|mmh|0-15598}}{{dlmod|nexus|45512}} || style="text-align: center;" | 1.0 || [[User:Darklocq|Darklocq]] || style="text-align: center;" | [[File:Icon_Green.png|45 px|Works fine.]] || style="text-align: center;" | OpenMW 0.42.0<br />{{deps|TB}} || style="text-align: center;" | 2016/09/13 || Darklocq || Fixes the (non-OpenMW-specific) problem that ''Tribunal'' doesn't provide enough Adamantium Ore to have Bols Indalen craft custom Adamantium Armor for you. Is compatible with [[User:Darklocq/Mod testing notes#Armor and weapons#Custom Armors|''Custom Armors'' 1.1]] by Sendai.
|-
| ''Faction Training'' {{dlmod|nexus|45613}} || style="text-align: center;" | 1.1 || lambda || style="text-align: center;" | [[File:Icon_Green.png|45 px|Works fine.]] || style="text-align: center;" | OpenMW 0.43.0 || style="text-align: center;" | 2018/05/17 || lambda || Everything works fine, so saith the Author.
|}
|}


=== Mods using fake bump maps ===
=== Fixing mods that use fake bump maps ===
<span id="Mods using fake bump maps"></span><!--Old section name; may have incoming links.-->
Bump maps produce a realistic shine on textures. Morrowind Code Patch (MCP) made it possible to use so-called ''fake bump maps'' in vanilla Morrowind. Apart from these maps not achieving the quality of real bump maps, our engine has a problem with this approach: The fake-bump-map method imports the normal map into an environment-map block in the <samp>.nif</samp> file.  Both OpenMW and vanilla Morrowind will display such a model with excessively shiny or glowing textures. MCP is used with vanilla Morrowind to "fix" this by darkening all the environment maps. However, OpenMW's engine natively supports real bump maps (specifically the types called ''normal maps'' and ''spectral maps''), which renders the hacky MCP version obsolete anyway.


The Morrowind Code Patch (MCP) made it possible to use so-called ''fake bump maps'' in vanilla Morrowind. Apart from these maps not achieving the quality of real bump maps, our engine has a problem with this approach: The fake bump maps method import the normal map in an environment map block in the .nif-file. Both OpenMW and vanilla Morrowind will with this approach display the model with very shiny textures. MCP is used with vanilla Morrowind to "fix" this by darkening all the environment maps. However, our engine natively supports real bump maps (specifically the type called ''normal maps'') which renders the hacky MCP version obsolete anyway.
Our member Lysol has created [https://openmw.readthedocs.io/en/master/reference/modding/convert_bump_mapped_mods.html a tutorial on how to get rid of these shiny textures in OpenMW].
 
Our member lysol has created [https://openmw.readthedocs.io/en/master/reference/modding/convert_bump_mapped_mods.html a tutorial on how to get rid of these shiny textures in OpenMW].


To cut a long story short: Mods using fake bump maps will always appear very shiny in OpenMW. This can only be fixed by editing the textures/meshes.
To cut a long story short: Mods using fake bump maps will always appear very shiny in OpenMW. This can only be fixed by editing the textures/meshes.


=== Morrowind Graphics and Sound Overhaul (MGSO) ===
=== ''Morrowind Graphics and Sound Overhaul'' (MGSO) incompatibility ===
<span id="Morrowind Graphics and Sound Overhaul (MGSO)"></span><!--Old section name; may have incoming links.-->
''Morrowind Overhaul: Sounds & Graphics'' a.k.a. MGSO is one of the biggest and best-known Morrowind mod compilations. It consists of around 300 mods and integrates well-known utilities like the ''Morrowind Code Patch'' (MCP) and the ''Morrowind Graphics Extender'' (MGE). It comes with its own installer which allows players to adjust everything to their tastes.


''Morrowind Overhaul: Sounds & Graphics'' a.k.a. MGSO is one of the biggest and most famous Morrowind mod compilations ever made. It consists of a mere 300 mods (give or take a few) and integrates well-known utilities like the ''Morrowind Code Patch'' (MCP) and the ''Morrowind Graphics Extender'' (MGE). It comes with its own installer which allows players to adjust everything to their tastes.
Unfortunately, OpenMW does not support installer-based modifications like MGSO, rendering it essentially incompatible with OpenMW. However, you may set up MGSO on your vanilla Morrowind installation, then import your data and mod list to OpenMW, and hope for the best.


Unfortunately, OpenMW does not support installer-based modifications like MGSO rendering this masterpiece basically incompatible with OpenMW. You may set up MGSO on your vanilla Morrowind installationn though, import your data and mod list to OpenMW, and hope for the best.
In any case, we've added many of the corresponding mods to the mod compatibility lists above; check out the full list of mods included in MGSO, on our [[MGSO]] Wiki page. (The original list was formerly available at the authors' website but has somehow vanished.)


In any case, we've added many of the corresponding mods to the mod list above; check out the full mod list on our [[MGSO]] WIki page. (The original list was formerly available at the authors' website but has somehow vanished.)
== Utilities software for Morrowind ==
 
<span id="Utilities for vanilla Morrowind"></span><!--Old section name; may have incoming links.-->
== Utilities for vanilla Morrowind ==
There are quite a few third-party utilities for Morrowind which allow players to increase the game's graphical quality, tweak its performance, edit content, adjust the load order of content files, and so forth. While most of these programs are not compatible with OpenMW, some of them may be used to "prepare" an existing Morrowind installation and port the results to OpenMW. At your own risk, of course.
 
There are quite a few third-party utilities for Morrowind which allow players to increase the game's graphical quality, tweak its performance, or adjust the load order of content files. While most of these programs are not compatible with OpenMW, some of them may be used to "prepare" an existing Morrowind installation and port the results to OpenMW. At your own risk, of course.
 
Status indicators: hover over icons to see their meanings.


=== List of catalogued utilities ===
=== List of catalogued utilities ===
<div style="margin-left: 3em;">''Forthcoming: a column showing operating system(s), if applicable (many of these tools require MS Windows).''</div>


{|class="wikitable sortable mw-collapsible<noinclude> mw-collapsed</noinclude>" style="width:100%"
'''Status indicators:''' hover over icons to see their meanings.
{|class="wikitable sortable mw-collapsible" style="width:100%"
|+ style="text-align:left;font-size:120%;font-style:italic;font-weight:normal;text-decoration:underline;text-indent:1%"|Table 4. List of catalogued utilities
|+ style="text-align:left;font-size:120%;font-style:italic;font-weight:normal;text-decoration:underline;text-indent:1%"|Table 4. List of catalogued utilities
|-
|-
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| Animation Kit {{dlmod|nexus|43606}} || style="text-align:center"|2.1 || LizTail || style="text-align:center"|[[File:Icon_Green.png|45 px|Usable.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended. Just use it with your vanilla installation of Morrowind.
| Animation Kit {{dlmod|nexus|43606}} || style="text-align:center"|2.1 || LizTail || style="text-align:center"|[[File:Icon_Green.png|45 px|Usable.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended. Just use it with your vanilla installation of Morrowind.
|-
|-
| BSA Unpacker MW {{dlmod|nexus|12189}} || style="text-align:center"|1.0 || Timeslip || style="text-align:center"|[[File:Icon_Green.png|45 px|Usable.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || Works as intended to extract BSA files so you can edit the textures or meshes contained therein. <b>Note</b>: Your installation of OpenMW already includes a command line [[Tools#BSATool|tool]] for this same job.
| BSA Unpacker MW {{dlmod|nexus|12189}} || style="text-align:center"|1.0 || Timeslip || style="text-align:center"|[[File:Icon_Green.png|45 px|Usable.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || Works as intended to extract BSA files so you can edit the textures or meshes contained therein. {{strong|Note}}: Your installation of OpenMW already includes a command line [[Tools#BSATool|tool]] for this same job.
|-
|-
| ESP Cleaner {{dlmod|nexus|3870}} || style="text-align:center"|? || Horatio || style="text-align:center"|[[File:Icon_Green.png|45 px|Usable.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || OpenMW does not alter the .esp format. Accordingly, mod creators and players can use this tool to clean .esp files and use them with OpenMW. Please note that OpenMW provides its own file formats ".omwaddon" and ".omwgame" which replace ".esp" and ".esm" respectively for content created with OpenMW-CS. These files do not work with ESP Cleaner.
| ESP Cleaner {{dlmod|nexus|3870}} || style="text-align:center"|? || Horatio || style="text-align:center"|[[File:Icon_Green.png|45 px|Usable.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || OpenMW does not alter the <samp>.esp</samp> format. Accordingly, mod creators and players can use this tool to clean <samp>.esp</samp> files and use them with OpenMW. OpenMW provides its own file formats <samp>.omwaddon</samp> and <samp>.omwgame</samp> which replace <samp>.esp</samp> and <samp>.esm</samp>, respectively, for content created with OpenMW-CS. These files do not work with ESP Cleaner.
|-
|-
| mlox {{dlmod|nexus|43001}} || style="text-align:center"|0.61 || JohnMoonsugar || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Not recommended.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || You may use this tool to find the optimal load order for your mods on your original Morrowind installation, then keep your fingers crossed and manually transfer the resulting load order to the OpenMW launcher.
| mlox {{dlmod|nexus|43001}} || style="text-align:center"|0.61 || JohnMoonsugar || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Not recommended.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || You may use this tool to find the optimal load order for your mods on your original Morrowind installation, then keep your fingers crossed and manually transfer the resulting load order to the OpenMW launcher.
|-
| Mod Organizer [https://www.nexusmods.com/skyrimspecialedition/mods/6194 Nexus SSE section] || style="text-align:center"|2.1.3 || LePresidente || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Not recommended.]] || style="text-align:center"|- || style="text-align:center"|2018/06/10 || Starsheep || For Windows users. Mod Organizer 2.1.3 is compatible with the original Morrowind out of the box and doesn't touch any of your game files. You can use it to build your loadout while benefitting from all the MO features for files organization and interface with nexusmods.  External tools like mlox or nifskope can be run through MO to see the consolidated /data Files folder in the virtual file system. It cannot launch OpenMW which uses its own VFS, but a script{{dlmod|nexus|45642}} made by AnyOldName3 can automatically add to your openmw.cfg all the data= and content= entries related to your MO profile.
|-
|-
| Morrowind Code Patch {{dlmod|nexus|19510}} || style="text-align:center"|2.2 || Hrnchamd<br />Psyringe || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || Not compatible with OpenMW; see our [[MCP]] Wiki page for further information.
| Morrowind Code Patch {{dlmod|nexus|19510}} || style="text-align:center"|2.2 || Hrnchamd<br />Psyringe || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || Not compatible with OpenMW; see our [[MCP]] Wiki page for further information.
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| Morrowind Script Extender (MWSE) {{dlmod|mmh|0-12394}} || style="text-align:center"|0.94a || AnthonyG<br />Fliggerty || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || Not compatible with OpenMW; see our [[MWSE]] Wiki page for further information.
| Morrowind Script Extender (MWSE) {{dlmod|mmh|0-12394}} || style="text-align:center"|0.94a || AnthonyG<br />Fliggerty || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || Not compatible with OpenMW; see our [[MWSE]] Wiki page for further information.
|-
|-
| TES Plugin Tool (TESTool) {{dlmod|mmh|10-1530}} || style="text-align:center"|1.0 || ghostwheel || style="text-align:center"|[[File:Icon_Red.png|45 px|Almost useless.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || You may use this tool to mess around with your original Morrowind installation. Please note that OpenMW does not support merging leveled lists.
| OpenMW Leveled List Fixer {{dlmod|author|url=https://github.com/jmelesky/omwllf}} || style="text-align:center"|1.0 || jmelesky || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.43.0 || style="text-align:center"|May 2018 || jmelesky || Requires Python 3.3 or higher.
|-
| TES Plugin Tool (TESTool) {{dlmod|mmh|10-1530}} || style="text-align:center"|1.0 || ghostwheel || style="text-align:center"|[[File:Icon_Red.png|45 px|Almost useless.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || You may use this tool to mess around with your original Morrowind installation. Please note that OpenMW does not support merging leveled lists directly (see OpenMW Leveled List Fixer, above).
|-
|-
| TESIniTweaker {{dlmod|nexus|43329}} || style="text-align:center"|3.5.2 || Moorindal || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Not recommended.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || You may use this tool to adjust the settings in your Morrowind.ini file and, then import the modified .ini file from within the OpenMW launcher. Please note that doing so may lead to certain settings in your OpenMW settings file getting overwritten.
| TESIniTweaker {{dlmod|nexus|43329}} || style="text-align:center"|3.5.2 || Moorindal || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Not recommended.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || You may use this tool to adjust the settings in your Morrowind.ini file and, then import the modified .ini file from within the OpenMW launcher. Please note that doing so may lead to certain settings in your OpenMW settings file getting overwritten.
Line 174: Line 206:
|}
|}


=== Morrowind Script Extender (MWSE) ===
=== ''Morrowind Script Extender'' (MWSE) incompatibility ===
 
<span id="Morrowind Script Extender (MWSE)"></span><!--Old section name; may have incoming links.-->
This utility greatly expands the scripting capabilities of the original Morrowind engine. See our [[MWSE]] Wiki page for further information.
Mods that require MWSE will not work in OpenMW. This utility expands the scripting capabilities of the original Morrowind engine. It is a stand-alone MS Windows executable and does not work with OpenMW. Some of its features may be added to OpenMW after our 1.0 release (see our [[MWSE]] Wiki page for further information), and an OpenMW fork experimenting with [[Scripting Extension]] is already in advanced development (requires at least Python 3.3, Lua 5.1, and SWIG 3).
 
=== Morrowind Graphics Extender (MGE / MGE XE) ===


These utilities improve Morrowind overall graphical quality, make it possible to control certain graphics settings via scripts, and add several new features to the original engine, e.g., a variety of shaders. See our [[MGE XE]] Wiki page for more information.
=== ''Morrowind Graphics Extender'' (MGE / MGE XE) incompatibility ===
<span id="Morrowind Graphics Extender (MGE / MGE XE)"></span><!--Old section name; may have incoming links.-->


=== Morrowind Code Patch (MCP) ===
Mods that require MGE will not work in OpenMW. These utilities improve Morrowind's overall graphical quality, make it possible to control certain graphics settings via scripts, and add several new features to the original engine, e.g., a variety of shaders. It is a stand-alone MS Windows executable and does not work with OpenMW. Many of their features have already been added to OpenMW with more on the way, and some of OpenMW's feature already surpass some of MGE's and MGE XE's.  See our [[MGE XE]] Wiki page for more information.


This utility fixes a good amount of buggy or poorly-written game mechanics, many engine bugs, and brings a bunch of new (optional) features to vanilla Morrowind. See our [[MCP]] Wiki page to learn more.
=== ''Morrowind Code Patch'' (MCP) incompatibility ===
<span id="Morrowind Code Patch (MCP)"></span><!--Old section name; may have incoming links.-->


== OpenMW-exclusive mods ==
This utility fixes a good amount of buggy or poorly-written game mechanics, and Bethesda engine bugs, and brings a bunch of new (optional) features to vanilla Morrowind. It is a stand-alone MS Windows executable and does not work with OpenMW. Many of its features have already been either added to OpenMW or simply do not apply because the from-scratch nature of OpenMW never produced that particular bug in the first place. See our [[MCP]] Wiki page to learn more.
 
For the time being, this list keeps track of all OpenMW-exclusive mods available to the public. This section will be moved to a new page when modders' productivity exceeds a certain level (i.e., when there is a decent amount of OpenMW-only content).
 
{|class="wikitable sortable mw-collapsible<noinclude> mw-collapsed</noinclude>" style="width:100%"
|+ style="text-align:left;font-size:120%;font-style:italic;font-weight:normal;text-decoration:underline;text-indent:1%"|Table 5. List of OpenMW-exclusive mods
|-
! scope="colgroup" colspan="4" class="unsortable" style="text-align:left;font-size:120%;font-style:normal;font-weight:bold"|Mod Info
! scope="colgroup" colspan="4" class="unsortable" style="text-align:left;font-size:120%;font-style:normal;font-weight:bold"|Test Info
|-
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal"|Name
! class="unsortable" style="text-align:left;font-size:100%;font-style:italic;font-weight:normal"|Version
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:6%"|Author
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:6%"|Status [[#Status_Indicators|<nowiki>[?]</nowiki>]]
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:8%"|Test Version
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:6%"|Test Date
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:6%"|Tester(s)
! class="unsortable" style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:35%"|Comments
|-
| Guar Skin Banners for OpenMW {{dlmod|nexus|44355}}<br />(Version with normal maps) || style="text-align:center"|1.0 || Lysol || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/09/13 || Atahualpa || Works as intended; no console outputs.
|-
| Hlaalu Normal Mapped for OpenMW {{dlmod|nexus|44297}} || style="text-align:center"|1.1 || Lysol || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/09/13 || Atahualpa || Works as intended; no console outputs.
|-
| Imperial Forts Normal Mapped - OpenMW {{dlmod|nexus|44405}}<br />(Clean Version) || style="text-align:center"|2.0 || Remiros || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/09/13 || Atahualpa || Works as intended; no console outputs.
|-
| Imperial Forts Normal Mapped - OpenMW {{dlmod|nexus|44405}}<br />(Vanilla-style Version) || style="text-align:center"|2.0 || Remiros || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/09/13 || Atahualpa || Works as intended; no console outputs.
|-
| Imperial Towns Normal Mapped for OpenMW {{dlmod|nexus|44536}} || style="text-align:center"|1.0 || Lysol || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/09/13 || Atahualpa || Works as intended; no console outputs.
|-
| MC's Normal Mapped Indoril Armour Texture Pack (for OpenMW) {{dlmod|nexus|44535}} || style="text-align:center"|1.0 || MetaCthulhu || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/09/13 || Atahualpa || Works as intended; no console outputs.
|-
| Multiple Teleport Marking (OpenMW and Tamriel Rebuilt) {{dlmod|nexus|44825}} || style="text-align:center"|1.2 || Marcel Hesselbarth || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|2017/08/24 || Fizzol || Works as intended; no console outputs.
[N.B. This mod must be loaded after ''Morrowind Rebirth'' to retain its functionality and will not be compatible with mods that alter sEffectSummonCreature04 or sEffectSummonCreature05.]
|-
| Natural Character Growth and Decay {{dlmod|nexus|44967}} || style="text-align:center"|2.1.1 || Greywander || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|Aug 2017 || Loriel || Similar in style to Galsiah's Character Development
|-
| OpenMW Leveled List Fixer {{dlmod|author|url=https://github.com/jmelesky/omwllf}} || style="text-align:center"|N/A || jmelesky || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|Aug 2017 || Loriel || Requires Python.
|-
| PlayedTime for OpenMW {{dlmod|nexus|45125}} || style="text-align:center"|1.3 || Centrello || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|2017/08/20 || Centrello || Works as intended. No console output.
|-
| Sneak Tools for Morrowind {{dlmod|nexus|44663}}<br />(OpenMW) || style="text-align:center"|0.3 || metalpoetza || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/12/22 || metalpoetza || Works as intended; no console outputs.
|-
| Teleport Ring for OpenMW {{dlmod|nexus|44642}} || style="text-align:center"|0.1 || metalpoetza || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/12/14 || metalpoetza || Works as intended; no console outputs.
|-
| The Redguard Rug {{dlmod|nexus|44649}} || style="text-align:center"|0.0.1 || metalpoetza || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/12/19 || metalpoetza || Works as intended; no console outputs.
|-
| Vivec Normal Mapped for OpenMW {{dlmod|nexus|44259}} || style="text-align:center"|1.1 || Lysol || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/09/13 || Atahualpa || Works as intended; no console outputs.
|-
| Better Sounds 1.1 Patch 2 {{dlmod|author|url=https://mega.nz/#!rxslhZRD!d8o60ieZ7jrrxB89LSo61MTYxk1Of1g2JwiFYl1AsCE}} || style="text-align:center"|1.0 || [[User:Darklocq|Darklocq]] || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2016/09/13 || Darklocq || Repairs (non-OpenMW-specific) errors in [[User:Darklocq/Mod_testing_notes#Better Sounds|''Better Sounds'' 1.1]] by by JEKA, TJ, and Colobos, which broke quests and other mods.
|}


== Testers ==
== Testers ==
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If a tester has chosen to link their talk page below, feel free to ask them for advice or assistance.
If a tester has chosen to link their talk page below, feel free to ask them for advice or assistance.


{| role="presentation"
|-
| style="vertical-align: top;" |
* Amenophis
* Amenophis
* Arakhor
* Arakhor
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* Atahualpa
* Atahualpa
* Cramal
* Cramal
* Darklocq ([[User talk:Darklocq|talk]])
* Darklocq ([[User talk:Darklocq|talk]];<br />[[User:Darklocq/Mod testing notes|mods in testing]])
| style="vertical-align: top; padding-left: 5em;" |
* Durisat
* Durisat
* Elderking1986
* Elderking1986
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* metalpoetza
* metalpoetza
* Natalie
* Natalie
| style="vertical-align: top; padding-left: 5em;" |
* PoorYorec
* PoorYorec
* Slissith
* Slissith
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* Xandaros
* Xandaros
* ... and all you unknown testers!
* ... and all you unknown testers!
|}


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[[Category: Testing]]
[[Category:Testing]]
[[category:Modding]]
[[Category:Modding]]
[[Category: Mod compatibility]]
[[Category:Mod compatibility]]

Revision as of 17:30, 14 June 2018

Installation See Mod installation for how to add mods to OpenMW.

Help/Discussion

See the Mod Compatibility forum.

More mods Some individual users also have testing-in-progress notes about many more mods, e.g. here.

Introduction

Once you have played through unmodded Morrowind and its expansions, you probably want to add some spice to your next playthrough: thousands of modifications (mods) are available to enhance the overall gameplay, adjust the game mechanics to your tastes, or simply improve the graphics quality. There also are mods which add new landscapes and quests – and some are proper total conversions (TCs), stand-alone games taking Morrowind's engine as a basis.

The OpenMW project has set one of its main goals to provide compatibility with each and every Morrowind mod which

  • is a pure replacer or a modification created with the original Construction Set,
  • doesn't rely on third-party software or other engine hacks,
  • doesn't contain any severe scripting errors or other crucial design flaws.

Our engine is, of course, not perfect and certain mods may fail to load or may show unexpected behaviour. If you encounter any bugs with a mod, please report them at our bugtracker or at our forums (newbies should check out our Bug Reporting Guidelines). Additionally, we have created this page to keep track of tested Morrowind mods and provide information about issues related to each of these mods.

Mod installation

OpenMW uses a more flexible method for installing mods. Check out our Mod installation Wiki page here.

Mod sources

The OpenMW team does not provide any mods or external mod tools. However, there are a couple of great mod libraries for TES III: Morrowind (this list is not exhaustive):

Open mod libraries and indexes: Project-specific, or selected contributors:

Further information and discussion

Anyone who is a member of the Wiki group can add details of mods they have tested; see the forum's User Control Panel and assign yourself to the group in order to get access.

We also have a Mod Compatibility subforum where any issues can be discussed thoroughly.

If you want to test Morrowind mods in OpenMW but don't know how to start, check out our Mod testing guidelines page. If you already know how to properly test mods in OpenMW, please check this page out too because it also contains information regarding posting your test results.

Working status of existing Morrowind mods

The following list of "tested", "test in progress", "needs re-testing", or "not tested yet" mods makes no claim to be complete. Every Morrowind modification fulfilling the requirements mentioned above should work with OpenMW. The statements made about a mod's working status refer to a clean OpenMW installation, only using the particular mod and its required content files.

Lists of catalogued mods

OpenMW-exclusive mods

For the time being, this list keeps track of all OpenMW-exclusive mods available to the public. This section will be moved to a new page when modders' productivity exceeds a certain level (i.e., when there is a decent amount of OpenMW-only content).

Table 5. List of OpenMW-exclusive mods
Mod Info Test Info
Name Version Author Status [?] Test Version Test Date Tester(s) Comments
Guar Skin Banners for OpenMW N
(Version with normal maps)
1.0 Lysol Works fine. OpenMW 0.40.0 2016/09/13 Atahualpa Works as intended; no console outputs.
Hlaalu Normal Mapped for OpenMW N 1.1 Lysol Works fine. OpenMW 0.40.0 2016/09/13 Atahualpa Works as intended; no console outputs.
Imperial Forts Normal Mapped - OpenMW N
(Clean Version)
2.0 Remiros Works fine. OpenMW 0.40.0 2016/09/13 Atahualpa Works as intended; no console outputs.
Imperial Forts Normal Mapped - OpenMW N
(Vanilla-style Version)
2.0 Remiros Works fine. OpenMW 0.40.0 2016/09/13 Atahualpa Works as intended; no console outputs.
Imperial Towns Normal Mapped for OpenMW N 1.0 Lysol Works fine. OpenMW 0.40.0 2016/09/13 Atahualpa Works as intended; no console outputs.
MC's Normal Mapped Indoril Armour Texture Pack (for OpenMW) N 1.0 MetaCthulhu Works fine. OpenMW 0.40.0 2016/09/13 Atahualpa Works as intended; no console outputs.
Multiple Teleport Marking (OpenMW and Tamriel Rebuilt) N 1.2 Marcel Hesselbarth Works fine. OpenMW 0.42.0 2017/08/24 Fizzol Works as intended; no console outputs.

[N.B. This mod must be loaded after Morrowind Rebirth to retain its functionality and will not be compatible with mods that alter sEffectSummonCreature04 or sEffectSummonCreature05.]

Natural Character Growth and Decay N 2.1.1 Greywander Works fine. OpenMW 0.42.0 Aug 2017 Loriel Similar in style to Galsiah's Character Development
PlayedTime for OpenMW N 1.3 Centrello Works fine. OpenMW 0.42.0 2017/08/20 Centrello Works as intended. No console output.
Sneak Tools for Morrowind (OpenMW) N 0.3 metalpoetza Works fine. OpenMW 0.40.0
[TB+BM]
2016/12/22 metalpoetza Works as intended; no console outputs.
Teleport Ring for OpenMW N 0.1 metalpoetza Works fine. OpenMW 0.40.0 2016/12/14 metalpoetza Works as intended; no console outputs.
The Redguard Rug N 0.0.1 metalpoetza Works fine. OpenMW 0.40.0 2016/12/19 metalpoetza Works as intended; no console outputs.
Vivec Normal Mapped for OpenMW N 1.1 Lysol Works fine. OpenMW 0.40.0 2016/09/13 Atahualpa Works as intended; no console outputs.
Better Sounds 1.1 Patch 2 A 1.0 Darklocq Works fine. OpenMW 0.41.0 2016/09/13 Darklocq Repairs (non-OpenMW-specific) errors in Better Sounds 1.1 by JEKA, TJ, and Colobos, which broke quests and other mods.
Sufficient Adamantium (OpenMW) AMN 1.0 Darklocq Works fine. OpenMW 0.42.0
[TB]
2016/09/13 Darklocq Fixes the (non-OpenMW-specific) problem that Tribunal doesn't provide enough Adamantium Ore to have Bols Indalen craft custom Adamantium Armor for you. Is compatible with Custom Armors 1.1 by Sendai.
Faction Training N 1.1 lambda Works fine. OpenMW 0.43.0 2018/05/17 lambda Everything works fine, so saith the Author.

Fixing mods that use fake bump maps

Bump maps produce a realistic shine on textures. Morrowind Code Patch (MCP) made it possible to use so-called fake bump maps in vanilla Morrowind. Apart from these maps not achieving the quality of real bump maps, our engine has a problem with this approach: The fake-bump-map method imports the normal map into an environment-map block in the .nif file. Both OpenMW and vanilla Morrowind will display such a model with excessively shiny or glowing textures. MCP is used with vanilla Morrowind to "fix" this by darkening all the environment maps. However, OpenMW's engine natively supports real bump maps (specifically the types called normal maps and spectral maps), which renders the hacky MCP version obsolete anyway.

Our member Lysol has created a tutorial on how to get rid of these shiny textures in OpenMW.

To cut a long story short: Mods using fake bump maps will always appear very shiny in OpenMW. This can only be fixed by editing the textures/meshes.

Morrowind Graphics and Sound Overhaul (MGSO) incompatibility

Morrowind Overhaul: Sounds & Graphics a.k.a. MGSO is one of the biggest and best-known Morrowind mod compilations. It consists of around 300 mods and integrates well-known utilities like the Morrowind Code Patch (MCP) and the Morrowind Graphics Extender (MGE). It comes with its own installer which allows players to adjust everything to their tastes.

Unfortunately, OpenMW does not support installer-based modifications like MGSO, rendering it essentially incompatible with OpenMW. However, you may set up MGSO on your vanilla Morrowind installation, then import your data and mod list to OpenMW, and hope for the best.

In any case, we've added many of the corresponding mods to the mod compatibility lists above; check out the full list of mods included in MGSO, on our MGSO Wiki page. (The original list was formerly available at the authors' website but has somehow vanished.)

Utilities software for Morrowind

There are quite a few third-party utilities for Morrowind which allow players to increase the game's graphical quality, tweak its performance, edit content, adjust the load order of content files, and so forth. While most of these programs are not compatible with OpenMW, some of them may be used to "prepare" an existing Morrowind installation and port the results to OpenMW. At your own risk, of course.

List of catalogued utilities

Forthcoming: a column showing operating system(s), if applicable (many of these tools require MS Windows).

Status indicators: hover over icons to see their meanings.

Table 4. List of catalogued utilities
Mod Info Test Info
Name Version Author Status [?] Test Version Test Date Tester(s) Comments
Animation Kit N 2.1 LizTail Usable. OpenMW 0.40.0 2016/10/20 Atahualpa Works as intended. Just use it with your vanilla installation of Morrowind.
BSA Unpacker MW N 1.0 Timeslip Usable. - 2016/10/03 Atahualpa Works as intended to extract BSA files so you can edit the textures or meshes contained therein. Note: Your installation of OpenMW already includes a command line tool for this same job.
ESP Cleaner N ? Horatio Usable. - 2016/10/03 Atahualpa OpenMW does not alter the .esp format. Accordingly, mod creators and players can use this tool to clean .esp files and use them with OpenMW. OpenMW provides its own file formats .omwaddon and .omwgame which replace .esp and .esm, respectively, for content created with OpenMW-CS. These files do not work with ESP Cleaner.
mlox N 0.61 JohnMoonsugar Not recommended. - 2016/10/03 Atahualpa You may use this tool to find the optimal load order for your mods on your original Morrowind installation, then keep your fingers crossed and manually transfer the resulting load order to the OpenMW launcher.
Mod Organizer Nexus SSE section 2.1.3 LePresidente Not recommended. - 2018/06/10 Starsheep For Windows users. Mod Organizer 2.1.3 is compatible with the original Morrowind out of the box and doesn't touch any of your game files. You can use it to build your loadout while benefitting from all the MO features for files organization and interface with nexusmods. External tools like mlox or nifskope can be run through MO to see the consolidated /data Files folder in the virtual file system. It cannot launch OpenMW which uses its own VFS, but a scriptN  made by AnyOldName3 can automatically add to your openmw.cfg all the data= and content= entries related to your MO profile.
Morrowind Code Patch N 2.2 Hrnchamd
Psyringe
Will never work with OpenMW. - 2016/10/03 Atahualpa Not compatible with OpenMW; see our MCP Wiki page for further information.
Morrowind Enhanced A 1.6 aerelorn Will never work with OpenMW. - 2017/6/20 Thunderforge Not compatible with OpenMW; designed to only work alongside vanilla Morrowind.exe
Morrowind FPs Optimizer N 1.0 Alexander Stasenko Will never work with OpenMW. - 2016/10/03 Atahualpa This utility only works with the original Morrowind process which makes it incompatible with OpenMW. The possibility to dynamically adjust the rendering quality depending on the FPS is a nice idea though – and not possible in OpenMW yet.
Morrowind Graphics Extender (MGE) N 3.8.0 LizTail
Timeslip
Will never work with OpenMW. - 2016/10/03 Atahualpa Not compatible with OpenMW; see our MGE XE Wiki page for further information.
Morrowind Graphics Extender XE (MGE XE) N 0.9.10 Hrnchamd Will never work with OpenMW. - 2016/10/03 Atahualpa Not compatible with OpenMW; see our MGE XE Wiki page for further information.
Morrowind Mod Manager N 1.0 Timeslip Almost useless. - 2016/10/03 Atahualpa You may use this tool to mess around with your original Morrowind installation. However, launching OpenMW via the "Launch Morrowind" button is not possible (obviously) which drastically decreases the program's usability.
Morrowind Plugin Manager N 1.2 DW Not recommended. - 2016/10/03 Atahualpa You may use this tool to install mods to your original Morrowind installation and make adjustments to your load order and stuff there, finally setting the exact same load order in the OpenMW launcher. However, OpenMW provides its own way of installing mods making it possible to use as many data folders as you want to, while adjusting the load order at will in our launcher.
Morrowind Resolution Fixer N 1.0 DarkWolfModding Will never work with OpenMW. - 2016/10/03 Atahualpa Not compatible with OpenMW but our engine provides support for all common screen resolutions anyway.
(To be honest, this software doesn't even work with my original Morrowind installation. And messing around with the registry isn't very user-friendly to say the least.)
Morrowind Script Extender (MWSE) M 0.94a AnthonyG
Fliggerty
Will never work with OpenMW. - 2016/10/03 Atahualpa Not compatible with OpenMW; see our MWSE Wiki page for further information.
OpenMW Leveled List Fixer A 1.0 jmelesky Works fine. OpenMW 0.43.0 May 2018 jmelesky Requires Python 3.3 or higher.
TES Plugin Tool (TESTool) M 1.0 ghostwheel Almost useless. - 2016/10/03 Atahualpa You may use this tool to mess around with your original Morrowind installation. Please note that OpenMW does not support merging leveled lists directly (see OpenMW Leveled List Fixer, above).
TESIniTweaker N 3.5.2 Moorindal Not recommended. - 2016/10/03 Atahualpa You may use this tool to adjust the settings in your Morrowind.ini file and, then import the modified .ini file from within the OpenMW launcher. Please note that doing so may lead to certain settings in your OpenMW settings file getting overwritten.
TESPCD N 0.31 Ely Soto Usable. - 2016/10/03 Atahualpa You may use this tool with unclean or conflicting mods in order to get the issues solved.
Wrye Mash N 84 Wrye Almost useless. - 2016/10/03 Atahualpa You may use this tool to mess around with your original Morrowind installation. Please note that OpenMW savegames aren't compatible with vanilla ones and, thus, cannot be managed via Wrye Mash. The infamous doubling bug doesn't occur in OpenMW.

Morrowind Script Extender (MWSE) incompatibility

Mods that require MWSE will not work in OpenMW. This utility expands the scripting capabilities of the original Morrowind engine. It is a stand-alone MS Windows executable and does not work with OpenMW. Some of its features may be added to OpenMW after our 1.0 release (see our MWSE Wiki page for further information), and an OpenMW fork experimenting with Scripting Extension is already in advanced development (requires at least Python 3.3, Lua 5.1, and SWIG 3).

Morrowind Graphics Extender (MGE / MGE XE) incompatibility

Mods that require MGE will not work in OpenMW. These utilities improve Morrowind's overall graphical quality, make it possible to control certain graphics settings via scripts, and add several new features to the original engine, e.g., a variety of shaders. It is a stand-alone MS Windows executable and does not work with OpenMW. Many of their features have already been added to OpenMW with more on the way, and some of OpenMW's feature already surpass some of MGE's and MGE XE's. See our MGE XE Wiki page for more information.

Morrowind Code Patch (MCP) incompatibility

This utility fixes a good amount of buggy or poorly-written game mechanics, and Bethesda engine bugs, and brings a bunch of new (optional) features to vanilla Morrowind. It is a stand-alone MS Windows executable and does not work with OpenMW. Many of its features have already been either added to OpenMW or simply do not apply because the from-scratch nature of OpenMW never produced that particular bug in the first place. See our MCP Wiki page to learn more.

Testers

Credits go to Bethesda for creating an exceptional game – exceptional in every sense – with unusual modding possibilities. Credits also go to the great Morrowind modding community which is still active after all these years. Finally, special thanks go to all the mod testers who made this page feel like a true list of tested mods rather than a small selection of user-created content.

If a tester has chosen to link their talk page below, feel free to ask them for advice or assistance.

  • Durisat
  • Elderking1986
  • Frik
  • Hallfaer
  • llirium
  • Loriel (talk)
  • metalpoetza
  • Natalie
  • PoorYorec
  • Slissith
  • Sokami
  • Steve Odom
  • Thunderforge
  • Tinker
  • Xandaros
  • ... and all you unknown testers!