Mod status: Difference between revisions

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<noinclude>{{Notice |float=right |width=30% |border-color=LightGrey |title=Get [[Mod status/searchable|this page with all lists expanded]] |note=<span style="margin-left: auto; margin-right: auto;">so that you can easily use in-page text searches for specific mods in the lists.</span>}}</noinclude>
{{Notice |style=clear: right; |float=right |width=30% |title=Installation |note=See [[Mod installation]] for how to add mods to OpenMW.<p style="font-size: 120%; font-weight: bold; text-align: center;">Help/Discussion</p><p>See the [https://forum.openmw.org/viewforum.php?f=40 Mod Compatibility forum].</p>}}
{{Notice |style=clear: right; |float=right |width=30% |title=Installation |note=See [[Mod installation]] for how to add mods to OpenMW.<p style="font-size: 120%; font-weight: bold; text-align: center;">Help/Discussion</p><p>See the [https://forum.openmw.org/viewforum.php?f=40 Mod Compatibility forum].</p>}}
{{Notice |style=clear: right; |float=right |width=30% |border-color=Orange |title=More mods |note=Some individual users also have {{em|testing-in-progress}} notes about many more mods, e.g. [[User:Darklocq/Mod testing notes|here]].}}
{{Notice |style=clear: right; |float=right |width=30% |border-color=Orange |title=More mods |note=Some individual users also have {{em|testing-in-progress}} notes about many more mods, e.g. [[User:Darklocq/Mod testing notes|here]].}}
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* [[User Interface Mods]]
* [[User Interface Mods]]


=== Mods using fake bump maps ===
=== OpenMW-exclusive mods ===


The Morrowind Code Patch (MCP) made it possible to use so-called ''fake bump maps'' in vanilla Morrowind. Apart from these maps not achieving the quality of real bump maps, our engine has a problem with this approach: The fake bump maps method import the normal map in an environment map block in the .nif-file. Both OpenMW and vanilla Morrowind will with this approach display the model with very shiny textures. MCP is used with vanilla Morrowind to "fix" this by darkening all the environment maps. However, our engine natively supports real bump maps (specifically the type called ''normal maps'') which renders the hacky MCP version obsolete anyway.
For the time being, this list keeps track of all OpenMW-exclusive mods available to the public. This section will be moved to a new page when modders' productivity exceeds a certain level (i.e., when there is a decent amount of OpenMW-only content).


Our member lysol has created [https://openmw.readthedocs.io/en/master/reference/modding/convert_bump_mapped_mods.html a tutorial on how to get rid of these shiny textures in OpenMW].
{|class="wikitable sortable mw-collapsible" style="width:100%"
 
|+ style="text-align:left;font-size:120%;font-style:italic;font-weight:normal;text-decoration:underline;text-indent:1%"|Table 5. List of OpenMW-exclusive mods
To cut a long story short: Mods using fake bump maps will always appear very shiny in OpenMW. This can only be fixed by editing the textures/meshes.
 
=== Morrowind Graphics and Sound Overhaul (MGSO) ===
 
''Morrowind Overhaul: Sounds & Graphics'' a.k.a. MGSO is one of the biggest and most famous Morrowind mod compilations ever made. It consists of a mere 300 mods (give or take a few) and integrates well-known utilities like the ''Morrowind Code Patch'' (MCP) and the ''Morrowind Graphics Extender'' (MGE). It comes with its own installer which allows players to adjust everything to their tastes.
 
Unfortunately, OpenMW does not support installer-based modifications like MGSO rendering this masterpiece basically incompatible with OpenMW. You may set up MGSO on your vanilla Morrowind installationn though, import your data and mod list to OpenMW, and hope for the best.
 
In any case, we've added many of the corresponding mods to the mod list above; check out the full mod list on our [[MGSO]] WIki page. (The original list was formerly available at the authors' website but has somehow vanished.)
 
== Utilities for vanilla Morrowind ==
 
There are quite a few third-party utilities for Morrowind which allow players to increase the game's graphical quality, tweak its performance, or adjust the load order of content files. While most of these programs are not compatible with OpenMW, some of them may be used to "prepare" an existing Morrowind installation and port the results to OpenMW. At your own risk, of course.
 
Status indicators: hover over icons to see their meanings.
 
=== List of catalogued utilities ===
 
{|class="wikitable sortable mw-collapsible<noinclude> mw-collapsed</noinclude>" style="width:100%"
|+ style="text-align:left;font-size:120%;font-style:italic;font-weight:normal;text-decoration:underline;text-indent:1%"|Table 4. List of catalogued utilities
|-
|-
! scope="colgroup" colspan="4" class="unsortable" style="text-align:left;font-size:120%;font-style:normal;font-weight:bold"|Mod Info
! scope="colgroup" colspan="4" class="unsortable" style="text-align:left;font-size:120%;font-style:normal;font-weight:bold"|Mod Info
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! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal"|Name
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal"|Name
! class="unsortable" style="text-align:left;font-size:100%;font-style:italic;font-weight:normal"|Version
! class="unsortable" style="text-align:left;font-size:100%;font-style:italic;font-weight:normal"|Version
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:8%"|Author
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:6%"|Author
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:6%"|Status [[#Status_Indicators|<nowiki>[?]</nowiki>]]
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:6%"|Status [[#Status_Indicators|<nowiki>[?]</nowiki>]]
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:8%"|Test Version
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:8%"|Test Version
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! class="unsortable" style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:35%"|Comments
! class="unsortable" style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:35%"|Comments
|-
|-
| Animation Kit {{dlmod|nexus|43606}} || style="text-align:center"|2.1 || LizTail || style="text-align:center"|[[File:Icon_Green.png|45 px|Usable.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended. Just use it with your vanilla installation of Morrowind.
| ''Guar Skin Banners for OpenMW'' {{dlmod|nexus|44355}}<br />(Version with normal maps) || style="text-align: center;" | 1.0 || Lysol || style="text-align: center;" | [[File:Icon_Green.png|45 px|Works fine.]] || style="text-align: center;" | OpenMW 0.40.0 || style="text-align: center;" | 2016/09/13 || Atahualpa || Works as intended; no console outputs.
|-
|-
| BSA Unpacker MW {{dlmod|nexus|12189}} || style="text-align:center"|1.0 || Timeslip || style="text-align:center"|[[File:Icon_Green.png|45 px|Usable.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || Works as intended to extract BSA files so you can edit the textures or meshes contained therein. <b>Note</b>: Your installation of OpenMW already includes a command line [[Tools#BSATool|tool]] for this same job.
| ''Hlaalu Normal Mapped for OpenMW'' {{dlmod|nexus|44297}} || style="text-align: center;" | 1.1 || Lysol || style="text-align: center;" | [[File:Icon_Green.png|45 px|Works fine.]] || style="text-align: center;" | OpenMW 0.40.0 || style="text-align: center;" | 2016/09/13 || Atahualpa || Works as intended; no console outputs.
|-
|-
| ESP Cleaner {{dlmod|nexus|3870}} || style="text-align:center"|? || Horatio || style="text-align:center"|[[File:Icon_Green.png|45 px|Usable.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || OpenMW does not alter the .esp format. Accordingly, mod creators and players can use this tool to clean .esp files and use them with OpenMW. Please note that OpenMW provides its own file formats ".omwaddon" and ".omwgame" which replace ".esp" and ".esm" respectively for content created with OpenMW-CS. These files do not work with ESP Cleaner.
| ''Imperial Forts Normal Mapped - OpenMW'' {{dlmod|nexus|44405}}<br />(Clean Version) || style="text-align: center;" | 2.0 || Remiros || style="text-align: center;" | [[File:Icon_Green.png|45 px|Works fine.]] || style="text-align: center;" | OpenMW 0.40.0 || style="text-align: center;" | 2016/09/13 || Atahualpa || Works as intended; no console outputs.
|-
|-
| mlox {{dlmod|nexus|43001}} || style="text-align:center"|0.61 || JohnMoonsugar || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Not recommended.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || You may use this tool to find the optimal load order for your mods on your original Morrowind installation, then keep your fingers crossed and manually transfer the resulting load order to the OpenMW launcher.
| ''Imperial Forts Normal Mapped - OpenMW'' {{dlmod|nexus|44405}}<br />(Vanilla-style Version) || style="text-align: center;" | 2.0 || Remiros || style="text-align: center;" | [[File:Icon_Green.png|45 px|Works fine.]] || style="text-align: center;" | OpenMW 0.40.0 || style="text-align: center;" | 2016/09/13 || Atahualpa || Works as intended; no console outputs.
|-
|-
| Morrowind Code Patch {{dlmod|nexus|19510}} || style="text-align:center"|2.2 || Hrnchamd<br />Psyringe || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || Not compatible with OpenMW; see our [[MCP]] Wiki page for further information.
| ''Imperial Towns Normal Mapped for OpenMW'' {{dlmod|nexus|44536}} || style="text-align: center;" | 1.0 || Lysol || style="text-align: center;" | [[File:Icon_Green.png|45 px|Works fine.]] || style="text-align: center;" | OpenMW 0.40.0 || style="text-align: center;" | 2016/09/13 || Atahualpa || Works as intended; no console outputs.
|-
|-
| Morrowind Enhanced {{dlmod|author|url=http://modsreloaded.com/morrowind-enhanced}} || style="text-align:center"|1.6 || aerelorn|| style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|- || style="text-align:center"|2017/6/20 || Thunderforge || Not compatible with OpenMW; designed to only work alongside vanilla Morrowind.exe
| ''MC's Normal Mapped Indoril Armour Texture Pack (for OpenMW)'' {{dlmod|nexus|44535}} || style="text-align: center;" | 1.0 || MetaCthulhu || style="text-align: center;" | [[File:Icon_Green.png|45 px|Works fine.]] || style="text-align: center;" | OpenMW 0.40.0 || style="text-align: center;" | 2016/09/13 || Atahualpa || Works as intended; no console outputs.
|-
|-
| Morrowind FPs Optimizer {{dlmod|nexus|3875}} || style="text-align:center"|1.0 || Alexander Stasenko || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || This utility only works with the original Morrowind process which makes it incompatible with OpenMW. The possibility to dynamically adjust the rendering quality depending on the FPS is a nice idea though – and not possible in OpenMW yet.
| ''Multiple Teleport Marking (OpenMW and Tamriel Rebuilt)'' {{dlmod|nexus|44825}} || style="text-align: center;" | 1.2 || Marcel Hesselbarth || style="text-align: center;" | [[File:Icon_Green.png|45 px|Works fine.]] || style="text-align: center;" | OpenMW 0.42.0 || style="text-align: center;" | 2017/08/24 || Fizzol || Works as intended; no console outputs.
[N.B. This mod must be loaded after ''Morrowind Rebirth'' to retain its functionality and will not be compatible with mods that alter sEffectSummonCreature04 or sEffectSummonCreature05.]
|-
|-
| Morrowind Graphics Extender (MGE) {{dlmod|nexus|5535}} || style="text-align:center"|3.8.0 || LizTail<br />Timeslip || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || Not compatible with OpenMW; see our [[MGE XE]] Wiki page for further information.
| ''Natural Character Growth and Decay'' {{dlmod|nexus|44967}} || style="text-align: center;" | 2.1.1 || Greywander || style="text-align: center;" | [[File:Icon_Green.png|45 px|Works fine.]] || style="text-align: center;" | OpenMW 0.42.0 || style="text-align: center;" | Aug 2017 || Loriel || Similar in style to Galsiah's Character Development
|-
|-
| Morrowind Graphics Extender XE (MGE XE) {{dlmod|nexus|41102}} || style="text-align:center"|0.9.10 || Hrnchamd || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || Not compatible with OpenMW; see our [[MGE XE]] Wiki page for further information.
| ''PlayedTime for OpenMW'' {{dlmod|nexus|45125}} || style="text-align: center;" | 1.3 || Centrello || style="text-align: center;" | [[File:Icon_Green.png|45 px|Works fine.]] || style="text-align: center;" | OpenMW 0.42.0 || style="text-align: center;" | 2017/08/20 || Centrello || Works as intended. No console output.
|-
|-
| Morrowind Mod Manager {{dlmod|nexus|26260}} || style="text-align:center"|1.0 || Timeslip || style="text-align:center"|[[File:Icon_Red.png|45 px|Almost useless.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || You may use this tool to mess around with your original Morrowind installation. However, launching OpenMW via the "Launch Morrowind" button is not possible (obviously) which drastically decreases the program's usability.
| ''Sneak Tools for Morrowind (OpenMW)'' {{dlmod|nexus|44663}} || style="text-align: center;" | 0.3 || metalpoetza || style="text-align: center;" | [[File:Icon_Green.png|45 px|Works fine.]] || style="text-align: center;" | OpenMW 0.40.0<br />{{deps|TB+BM}} || style="text-align: center;" | 2016/12/22 || metalpoetza || Works as intended; no console outputs.
|-
|-
| Morrowind Plugin Manager {{dlmod|nexus|3867}} || style="text-align:center"|1.2 || DW || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Not recommended.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || You may use this tool to install mods to your original Morrowind installation and make adjustments to your load order and stuff there, finally setting the exact same load order in the OpenMW launcher. However, OpenMW provides its own way of installing mods making it possible to use as many data folders as you want to, while adjusting the load order at will in our launcher.
| ''Teleport Ring for OpenMW'' {{dlmod|nexus|44642}} || style="text-align: center;" | 0.1 || metalpoetza || style="text-align: center;" | [[File:Icon_Green.png|45 px|Works fine.]] || style="text-align: center;" | OpenMW 0.40.0 || style="text-align: center;" | 2016/12/14 || metalpoetza || Works as intended; no console outputs.
|-
|-
| Morrowind Resolution Fixer {{dlmod|nexus|43207}} || style="text-align:center"|1.0 || DarkWolfModding || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || Not compatible with OpenMW but our engine provides support for all common screen resolutions anyway. <br />(To be honest, this software doesn't even work with my original Morrowind installation. And messing around with the registry isn't very user-friendly to say the least.)
| ''The Redguard Rug {{dlmod|nexus|44649}}'' || style="text-align: center;" | 0.0.1 || metalpoetza || style="text-align: center;" | [[File:Icon_Green.png|45 px|Works fine.]] || style="text-align: center;" | OpenMW 0.40.0 || style="text-align: center;" | 2016/12/19 || metalpoetza || Works as intended; no console outputs.
|-
|-
| Morrowind Script Extender (MWSE) {{dlmod|mmh|0-12394}} || style="text-align:center"|0.94a || AnthonyG<br />Fliggerty || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || Not compatible with OpenMW; see our [[MWSE]] Wiki page for further information.
| ''Vivec Normal Mapped for OpenMW'' {{dlmod|nexus|44259}} || style="text-align: center;" | 1.1 || Lysol || style="text-align: center;" | [[File:Icon_Green.png|45 px|Works fine.]] || style="text-align: center;" | OpenMW 0.40.0 || style="text-align: center;" | 2016/09/13 || Atahualpa || Works as intended; no console outputs.
|-
|-
| TES Plugin Tool (TESTool) {{dlmod|mmh|10-1530}} || style="text-align:center"|1.0 || ghostwheel || style="text-align:center"|[[File:Icon_Red.png|45 px|Almost useless.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || You may use this tool to mess around with your original Morrowind installation. Please note that OpenMW does not support merging leveled lists.
| ''Better Sounds 1.1 Patch 2'' {{dlmod|author|url=https://mega.nz/#!rxslhZRD!d8o60ieZ7jrrxB89LSo61MTYxk1Of1g2JwiFYl1AsCE}} || style="text-align: center;" | 1.0 || [[User:Darklocq|Darklocq]] || style="text-align: center;" | [[File:Icon_Green.png|45 px|Works fine.]] || style="text-align: center;" | OpenMW 0.41.0 || style="text-align: center;" | 2016/09/13 || Darklocq || Repairs (non-OpenMW-specific) errors in [[User:Darklocq/Mod_testing_notes#Better Sounds|''Better Sounds'' 1.1]] by JEKA, TJ, and Colobos, which broke quests and other mods.
|-
|-
| TESIniTweaker {{dlmod|nexus|43329}} || style="text-align:center"|3.5.2 || Moorindal || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Not recommended.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || You may use this tool to adjust the settings in your Morrowind.ini file and, then import the modified .ini file from within the OpenMW launcher. Please note that doing so may lead to certain settings in your OpenMW settings file getting overwritten.
| ''Sufficient Adamantium (OpenMW)'' {{dlmod|author|url=https://mega.nz/#!mhchWLjT!wVvwxkfF9fV_sQohaotgQpV8_7_ugIIZndMZ0R-DhGE}}{{dlmod|mmh|0-15598}}{{dlmod|nexus|45512}} || style="text-align: center;" | 1.0 || [[User:Darklocq|Darklocq]] || style="text-align: center;" | [[File:Icon_Green.png|45 px|Works fine.]] || style="text-align: center;" | OpenMW 0.42.0<br />{{deps|TB}} || style="text-align: center;" | 2016/09/13 || Darklocq || Fixes the (non-OpenMW-specific) problem that ''Tribunal'' doesn't provide enough Adamantium Ore to have Bols Indalen craft custom Adamantium Armor for you. Is compatible with [[User:Darklocq/Mod testing notes#Armor and weapons#Custom Armors|''Custom Armors'' 1.1]] by Sendai.
|-
|-
| TESPCD {{dlmod|nexus|475}}|| style="text-align:center"|0.31 || Ely Soto || style="text-align:center"|[[File:Icon_Green.png|45 px|Usable.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || You may use this tool with unclean or conflicting mods in order to get the issues solved.
| ''Faction Training'' {{dlmod|nexus|45613}} || style="text-align: center;" | 1.1 || lambda || style="text-align: center;" | [[File:Icon_Green.png|45 px|Works fine.]] || style="text-align: center;" | OpenMW 0.43.0 || style="text-align: center;" | 2018/05/17 || lambda || Everything works fine, so saith the Author.
|-
 
| Wrye Mash {{dlmod|nexus|27588}} || style="text-align:center"|84 || Wrye || style="text-align:center"|[[File:Icon_Red.png|45 px|Almost useless.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || You may use this tool to mess around with your original Morrowind installation. Please note that OpenMW savegames aren't compatible with vanilla ones and, thus, cannot be managed via Wrye Mash. The infamous doubling bug doesn't occur in OpenMW.
|}
|}


=== Morrowind Script Extender (MWSE) ===
=== Fixing mods that use fake bump maps ===
<span id="Mods using fake bump maps"></span><!--Old section name; may have incoming links.-->
Bump maps produce a realistic shine on textures. Morrowind Code Patch (MCP) made it possible to use so-called ''fake bump maps'' in vanilla Morrowind. Apart from these maps not achieving the quality of real bump maps, our engine has a problem with this approach: The fake-bump-map method imports the normal map into an environment-map block in the <samp>.nif</samp> file.  Both OpenMW and vanilla Morrowind will display such a model with excessively shiny or glowing textures. MCP is used with vanilla Morrowind to "fix" this by darkening all the environment maps. However, OpenMW's engine natively supports real bump maps (specifically the types called ''normal maps'' and ''spectral maps''), which renders the hacky MCP version obsolete anyway.


This utility greatly expands the scripting capabilities of the original Morrowind engine. See our [[MWSE]] Wiki page for further information.
Our member Lysol has created [https://openmw.readthedocs.io/en/master/reference/modding/convert_bump_mapped_mods.html a tutorial on how to get rid of these shiny textures in OpenMW].


=== Morrowind Graphics Extender (MGE / MGE XE) ===
To cut a long story short: Mods using fake bump maps will always appear very shiny in OpenMW. This can only be fixed by editing the textures/meshes.


These utilities improve Morrowind overall graphical quality, make it possible to control certain graphics settings via scripts, and add several new features to the original engine, e.g., a variety of shaders. See our [[MGE XE]] Wiki page for more information.
=== ''Morrowind Graphics and Sound Overhaul'' (MGSO) incompatibility ===
<span id="Morrowind Graphics and Sound Overhaul (MGSO)"></span><!--Old section name; may have incoming links.-->
''Morrowind Overhaul: Sounds & Graphics'' a.k.a. MGSO is one of the biggest and best-known Morrowind mod compilations. It consists of around 300 mods and integrates well-known utilities like the ''Morrowind Code Patch'' (MCP) and the ''Morrowind Graphics Extender'' (MGE). It comes with its own installer which allows players to adjust everything to their tastes.


=== Morrowind Code Patch (MCP) ===
Unfortunately, OpenMW does not support installer-based modifications like MGSO, rendering it essentially incompatible with OpenMW. However, you may set up MGSO on your vanilla Morrowind installation, then import your data and mod list to OpenMW, and hope for the best.


This utility fixes a good amount of buggy or poorly-written game mechanics, many engine bugs, and brings a bunch of new (optional) features to vanilla Morrowind. See our [[MCP]] Wiki page to learn more.
In any case, we've added many of the corresponding mods to the mod compatibility lists above; check out the full list of mods included in MGSO, on our [[MGSO]] Wiki page. (The original list was formerly available at the authors' website but has somehow vanished.)


== OpenMW-exclusive mods ==
== Utilities software for Morrowind ==
<span id="Utilities for vanilla Morrowind"></span><!--Old section name; may have incoming links.-->
There are quite a few third-party utilities for Morrowind which allow players to increase the game's graphical quality, tweak its performance, edit content, adjust the load order of content files, and so forth. While most of these programs are not compatible with OpenMW, some of them may be used to "prepare" an existing Morrowind installation and port the results to OpenMW. At your own risk, of course.


For the time being, this list keeps track of all OpenMW-exclusive mods available to the public. This section will be moved to a new page when modders' productivity exceeds a certain level (i.e., when there is a decent amount of OpenMW-only content).
=== List of catalogued utilities ===
<div style="margin-left: 3em;">''Forthcoming: a column showing operating system(s), if applicable (many of these tools require MS Windows).''</div>


{|class="wikitable sortable mw-collapsible<noinclude> mw-collapsed</noinclude>" style="width:100%"
'''Status indicators:''' hover over icons to see their meanings.
|+ style="text-align:left;font-size:120%;font-style:italic;font-weight:normal;text-decoration:underline;text-indent:1%"|Table 5. List of OpenMW-exclusive mods
{|class="wikitable sortable mw-collapsible" style="width:100%"
|+ style="text-align:left;font-size:120%;font-style:italic;font-weight:normal;text-decoration:underline;text-indent:1%"|Table 4. List of catalogued utilities
|-
|-
! scope="colgroup" colspan="4" class="unsortable" style="text-align:left;font-size:120%;font-style:normal;font-weight:bold"|Mod Info
! scope="colgroup" colspan="4" class="unsortable" style="text-align:left;font-size:120%;font-style:normal;font-weight:bold"|Mod Info
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! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal"|Name
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal"|Name
! class="unsortable" style="text-align:left;font-size:100%;font-style:italic;font-weight:normal"|Version
! class="unsortable" style="text-align:left;font-size:100%;font-style:italic;font-weight:normal"|Version
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:6%"|Author
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:8%"|Author
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:6%"|Status [[#Status_Indicators|<nowiki>[?]</nowiki>]]
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:6%"|Status [[#Status_Indicators|<nowiki>[?]</nowiki>]]
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:8%"|Test Version
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:8%"|Test Version
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! class="unsortable" style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:35%"|Comments
! class="unsortable" style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:35%"|Comments
|-
|-
| Guar Skin Banners for OpenMW {{dlmod|nexus|44355}}<br />(Version with normal maps) || style="text-align:center"|1.0 || Lysol || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/09/13 || Atahualpa || Works as intended; no console outputs.
| Animation Kit {{dlmod|nexus|43606}} || style="text-align:center"|2.1 || LizTail || style="text-align:center"|[[File:Icon_Green.png|45 px|Usable.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended. Just use it with your vanilla installation of Morrowind.
|-
|-
| Hlaalu Normal Mapped for OpenMW {{dlmod|nexus|44297}} || style="text-align:center"|1.1 || Lysol || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/09/13 || Atahualpa || Works as intended; no console outputs.
| BSA Unpacker MW {{dlmod|nexus|12189}} || style="text-align:center"|1.0 || Timeslip || style="text-align:center"|[[File:Icon_Green.png|45 px|Usable.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || Works as intended to extract BSA files so you can edit the textures or meshes contained therein. {{strong|Note}}: Your installation of OpenMW already includes a command line [[Tools#BSATool|tool]] for this same job.
|-
|-
| Imperial Forts Normal Mapped - OpenMW {{dlmod|nexus|44405}}<br />(Clean Version) || style="text-align:center"|2.0 || Remiros || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/09/13 || Atahualpa || Works as intended; no console outputs.
| ESP Cleaner {{dlmod|nexus|3870}} || style="text-align:center"|? || Horatio || style="text-align:center"|[[File:Icon_Green.png|45 px|Usable.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || OpenMW does not alter the <samp>.esp</samp> format. Accordingly, mod creators and players can use this tool to clean <samp>.esp</samp> files and use them with OpenMW. OpenMW provides its own file formats <samp>.omwaddon</samp> and <samp>.omwgame</samp> which replace <samp>.esp</samp> and <samp>.esm</samp>, respectively, for content created with OpenMW-CS. These files do not work with ESP Cleaner.
|-
|-
| Imperial Forts Normal Mapped - OpenMW {{dlmod|nexus|44405}}<br />(Vanilla-style Version) || style="text-align:center"|2.0 || Remiros || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/09/13 || Atahualpa || Works as intended; no console outputs.
| mlox {{dlmod|nexus|43001}} || style="text-align:center"|0.61 || JohnMoonsugar || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Not recommended.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || You may use this tool to find the optimal load order for your mods on your original Morrowind installation, then keep your fingers crossed and manually transfer the resulting load order to the OpenMW launcher.
|-
|-
| Imperial Towns Normal Mapped for OpenMW {{dlmod|nexus|44536}} || style="text-align:center"|1.0 || Lysol || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/09/13 || Atahualpa || Works as intended; no console outputs.
| Mod Organizer [https://www.nexusmods.com/skyrimspecialedition/mods/6194 Nexus SSE section] || style="text-align:center"|2.1.3 || LePresidente || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Not recommended.]] || style="text-align:center"|- || style="text-align:center"|2018/06/10 || Starsheep || For Windows users. Mod Organizer 2.1.3 is compatible with the original Morrowind out of the box and doesn't touch any of your game files. You can use it to build your loadout while benefitting from all the MO features for files organization and interface with nexusmods.  External tools like mlox or nifskope can be run through MO to see the consolidated /data Files folder in the virtual file system. It cannot launch OpenMW which uses its own VFS, but a script{{dlmod|nexus|45642}} made by AnyOldName3 can automatically add to your openmw.cfg all the data= and content= entries related to your MO profile.
|-
|-
| MC's Normal Mapped Indoril Armour Texture Pack (for OpenMW) {{dlmod|nexus|44535}} || style="text-align:center"|1.0 || MetaCthulhu || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/09/13 || Atahualpa || Works as intended; no console outputs.
| Morrowind Code Patch {{dlmod|nexus|19510}} || style="text-align:center"|2.2 || Hrnchamd<br />Psyringe || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || Not compatible with OpenMW; see our [[MCP]] Wiki page for further information.
|-
| Morrowind Enhanced {{dlmod|author|url=http://modsreloaded.com/morrowind-enhanced}} || style="text-align:center"|1.6 || aerelorn|| style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|- || style="text-align:center"|2017/6/20 || Thunderforge || Not compatible with OpenMW; designed to only work alongside vanilla Morrowind.exe
|-
| Morrowind FPs Optimizer {{dlmod|nexus|3875}} || style="text-align:center"|1.0 || Alexander Stasenko || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || This utility only works with the original Morrowind process which makes it incompatible with OpenMW. The possibility to dynamically adjust the rendering quality depending on the FPS is a nice idea though – and not possible in OpenMW yet.
|-
| Morrowind Graphics Extender (MGE) {{dlmod|nexus|5535}} || style="text-align:center"|3.8.0 || LizTail<br />Timeslip || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || Not compatible with OpenMW; see our [[MGE XE]] Wiki page for further information.
|-
| Morrowind Graphics Extender XE (MGE XE) {{dlmod|nexus|41102}} || style="text-align:center"|0.9.10 || Hrnchamd || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || Not compatible with OpenMW; see our [[MGE XE]] Wiki page for further information.
|-
|-
| Multiple Teleport Marking (OpenMW and Tamriel Rebuilt) {{dlmod|nexus|44825}} || style="text-align:center"|1.2 || Marcel Hesselbarth || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|2017/08/24 || Fizzol || Works as intended; no console outputs.
| Morrowind Mod Manager {{dlmod|nexus|26260}} || style="text-align:center"|1.0 || Timeslip || style="text-align:center"|[[File:Icon_Red.png|45 px|Almost useless.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || You may use this tool to mess around with your original Morrowind installation. However, launching OpenMW via the "Launch Morrowind" button is not possible (obviously) which drastically decreases the program's usability.
[N.B. This mod must be loaded after ''Morrowind Rebirth'' to retain its functionality and will not be compatible with mods that alter sEffectSummonCreature04 or sEffectSummonCreature05.]
|-
|-
| Natural Character Growth and Decay {{dlmod|nexus|44967}} || style="text-align:center"|2.1.1 || Greywander || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|Aug 2017 || Loriel || Similar in style to Galsiah's Character Development
| Morrowind Plugin Manager {{dlmod|nexus|3867}} || style="text-align:center"|1.2 || DW || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Not recommended.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || You may use this tool to install mods to your original Morrowind installation and make adjustments to your load order and stuff there, finally setting the exact same load order in the OpenMW launcher. However, OpenMW provides its own way of installing mods making it possible to use as many data folders as you want to, while adjusting the load order at will in our launcher.
|-
|-
| OpenMW Leveled List Fixer {{dlmod|author|url=https://github.com/jmelesky/omwllf}} || style="text-align:center"|N/A || jmelesky || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|Aug 2017 || Loriel || Requires Python.
| Morrowind Resolution Fixer {{dlmod|nexus|43207}} || style="text-align:center"|1.0 || DarkWolfModding || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || Not compatible with OpenMW but our engine provides support for all common screen resolutions anyway. <br />(To be honest, this software doesn't even work with my original Morrowind installation. And messing around with the registry isn't very user-friendly to say the least.)
|-
|-
| PlayedTime for OpenMW {{dlmod|nexus|45125}} || style="text-align:center"|1.3 || Centrello || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|2017/08/20 || Centrello || Works as intended. No console output.
| Morrowind Script Extender (MWSE) {{dlmod|mmh|0-12394}} || style="text-align:center"|0.94a || AnthonyG<br />Fliggerty || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || Not compatible with OpenMW; see our [[MWSE]] Wiki page for further information.
|-
|-
| Sneak Tools for Morrowind {{dlmod|nexus|44663}}<br />(OpenMW) || style="text-align:center"|0.3 || metalpoetza || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/12/22 || metalpoetza || Works as intended; no console outputs.
| OpenMW Leveled List Fixer {{dlmod|author|url=https://github.com/jmelesky/omwllf}} || style="text-align:center"|1.0 || jmelesky || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.43.0 || style="text-align:center"|May 2018 || jmelesky || Requires Python 3.3 or higher.
|-
|-
| Teleport Ring for OpenMW {{dlmod|nexus|44642}} || style="text-align:center"|0.1 || metalpoetza || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/12/14 || metalpoetza || Works as intended; no console outputs.
| TES Plugin Tool (TESTool) {{dlmod|mmh|10-1530}} || style="text-align:center"|1.0 || ghostwheel || style="text-align:center"|[[File:Icon_Red.png|45 px|Almost useless.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || You may use this tool to mess around with your original Morrowind installation. Please note that OpenMW does not support merging leveled lists directly (see OpenMW Leveled List Fixer, above).
|-
|-
| The Redguard Rug {{dlmod|nexus|44649}} || style="text-align:center"|0.0.1 || metalpoetza || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/12/19 || metalpoetza || Works as intended; no console outputs.
| TESIniTweaker {{dlmod|nexus|43329}} || style="text-align:center"|3.5.2 || Moorindal || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Not recommended.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || You may use this tool to adjust the settings in your Morrowind.ini file and, then import the modified .ini file from within the OpenMW launcher. Please note that doing so may lead to certain settings in your OpenMW settings file getting overwritten.
|-
|-
| Vivec Normal Mapped for OpenMW {{dlmod|nexus|44259}} || style="text-align:center"|1.1 || Lysol || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/09/13 || Atahualpa || Works as intended; no console outputs.
| TESPCD {{dlmod|nexus|475}}|| style="text-align:center"|0.31 || Ely Soto || style="text-align:center"|[[File:Icon_Green.png|45 px|Usable.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || You may use this tool with unclean or conflicting mods in order to get the issues solved.
|-
|-
| Better Sounds 1.1 Patch 2 {{dlmod|author|url=https://mega.nz/#!rxslhZRD!d8o60ieZ7jrrxB89LSo61MTYxk1Of1g2JwiFYl1AsCE}} || style="text-align:center"|1.0 || [[User:Darklocq|Darklocq]] || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2016/09/13 || Darklocq || Repairs (non-OpenMW-specific) errors in [[User:Darklocq/Mod_testing_notes#Better Sounds|''Better Sounds'' 1.1]] by by JEKA, TJ, and Colobos, which broke quests and other mods.
| Wrye Mash {{dlmod|nexus|27588}} || style="text-align:center"|84 || Wrye || style="text-align:center"|[[File:Icon_Red.png|45 px|Almost useless.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || You may use this tool to mess around with your original Morrowind installation. Please note that OpenMW savegames aren't compatible with vanilla ones and, thus, cannot be managed via Wrye Mash. The infamous doubling bug doesn't occur in OpenMW.
|}
|}
=== ''Morrowind Script Extender'' (MWSE) incompatibility ===
<span id="Morrowind Script Extender (MWSE)"></span><!--Old section name; may have incoming links.-->
Mods that require MWSE will not work in OpenMW. This utility expands the scripting capabilities of the original Morrowind engine. It is a stand-alone MS Windows executable and does not work with OpenMW. Some of its features may be added to OpenMW after our 1.0 release (see our [[MWSE]] Wiki page for further information), and an OpenMW fork experimenting with [[Scripting Extension]] is already in advanced development (requires at least Python 3.3, Lua 5.1, and SWIG 3).
=== ''Morrowind Graphics Extender'' (MGE / MGE XE) incompatibility ===
<span id="Morrowind Graphics Extender (MGE / MGE XE)"></span><!--Old section name; may have incoming links.-->
Mods that require MGE will not work in OpenMW. These utilities improve Morrowind's overall graphical quality, make it possible to control certain graphics settings via scripts, and add several new features to the original engine, e.g., a variety of shaders. It is a stand-alone MS Windows executable and does not work with OpenMW. Many of their features have already been added to OpenMW with more on the way, and some of OpenMW's feature already surpass some of MGE's and MGE XE's.  See our [[MGE XE]] Wiki page for more information.
=== ''Morrowind Code Patch'' (MCP) incompatibility ===
<span id="Morrowind Code Patch (MCP)"></span><!--Old section name; may have incoming links.-->
This utility fixes a good amount of buggy or poorly-written game mechanics, and Bethesda engine bugs, and brings a bunch of new (optional) features to vanilla Morrowind. It is a stand-alone MS Windows executable and does not work with OpenMW. Many of its features have already been either added to OpenMW or simply do not apply because the from-scratch nature of OpenMW never produced that particular bug in the first place. See our [[MCP]] Wiki page to learn more.


== Testers ==
== Testers ==
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If a tester has chosen to link their talk page below, feel free to ask them for advice or assistance.
If a tester has chosen to link their talk page below, feel free to ask them for advice or assistance.


{| role="presentation"
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| style="vertical-align: top;" |
* Amenophis
* Amenophis
* Arakhor
* Arakhor
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* Atahualpa
* Atahualpa
* Cramal
* Cramal
* Darklocq ([[User talk:Darklocq|talk]])
* Darklocq ([[User talk:Darklocq|talk]];<br />[[User:Darklocq/Mod testing notes|mods in testing]])
| style="vertical-align: top; padding-left: 5em;" |
* Durisat
* Durisat
* Elderking1986
* Elderking1986
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* metalpoetza
* metalpoetza
* Natalie
* Natalie
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* PoorYorec
* PoorYorec
* Slissith
* Slissith
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* Xandaros
* Xandaros
* ... and all you unknown testers!
* ... and all you unknown testers!
|}


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[[Category: Testing]]
[[Category:Testing]]
[[category:Modding]]
[[Category:Modding]]
[[Category: Mod compatibility]]
[[Category:Mod compatibility]]

Revision as of 17:30, 14 June 2018

Installation See Mod installation for how to add mods to OpenMW.

Help/Discussion

See the Mod Compatibility forum.

More mods Some individual users also have testing-in-progress notes about many more mods, e.g. here.

Introduction

Once you have played through unmodded Morrowind and its expansions, you probably want to add some spice to your next playthrough: thousands of modifications (mods) are available to enhance the overall gameplay, adjust the game mechanics to your tastes, or simply improve the graphics quality. There also are mods which add new landscapes and quests – and some are proper total conversions (TCs), stand-alone games taking Morrowind's engine as a basis.

The OpenMW project has set one of its main goals to provide compatibility with each and every Morrowind mod which

  • is a pure replacer or a modification created with the original Construction Set,
  • doesn't rely on third-party software or other engine hacks,
  • doesn't contain any severe scripting errors or other crucial design flaws.

Our engine is, of course, not perfect and certain mods may fail to load or may show unexpected behaviour. If you encounter any bugs with a mod, please report them at our bugtracker or at our forums (newbies should check out our Bug Reporting Guidelines). Additionally, we have created this page to keep track of tested Morrowind mods and provide information about issues related to each of these mods.

Mod installation

OpenMW uses a more flexible method for installing mods. Check out our Mod installation Wiki page here.

Mod sources

The OpenMW team does not provide any mods or external mod tools. However, there are a couple of great mod libraries for TES III: Morrowind (this list is not exhaustive):

Open mod libraries and indexes: Project-specific, or selected contributors:

Further information and discussion

Anyone who is a member of the Wiki group can add details of mods they have tested; see the forum's User Control Panel and assign yourself to the group in order to get access.

We also have a Mod Compatibility subforum where any issues can be discussed thoroughly.

If you want to test Morrowind mods in OpenMW but don't know how to start, check out our Mod testing guidelines page. If you already know how to properly test mods in OpenMW, please check this page out too because it also contains information regarding posting your test results.

Working status of existing Morrowind mods

The following list of "tested", "test in progress", "needs re-testing", or "not tested yet" mods makes no claim to be complete. Every Morrowind modification fulfilling the requirements mentioned above should work with OpenMW. The statements made about a mod's working status refer to a clean OpenMW installation, only using the particular mod and its required content files.

Lists of catalogued mods

OpenMW-exclusive mods

For the time being, this list keeps track of all OpenMW-exclusive mods available to the public. This section will be moved to a new page when modders' productivity exceeds a certain level (i.e., when there is a decent amount of OpenMW-only content).

Table 5. List of OpenMW-exclusive mods
Mod Info Test Info
Name Version Author Status [?] Test Version Test Date Tester(s) Comments
Guar Skin Banners for OpenMW N
(Version with normal maps)
1.0 Lysol Works fine. OpenMW 0.40.0 2016/09/13 Atahualpa Works as intended; no console outputs.
Hlaalu Normal Mapped for OpenMW N 1.1 Lysol Works fine. OpenMW 0.40.0 2016/09/13 Atahualpa Works as intended; no console outputs.
Imperial Forts Normal Mapped - OpenMW N
(Clean Version)
2.0 Remiros Works fine. OpenMW 0.40.0 2016/09/13 Atahualpa Works as intended; no console outputs.
Imperial Forts Normal Mapped - OpenMW N
(Vanilla-style Version)
2.0 Remiros Works fine. OpenMW 0.40.0 2016/09/13 Atahualpa Works as intended; no console outputs.
Imperial Towns Normal Mapped for OpenMW N 1.0 Lysol Works fine. OpenMW 0.40.0 2016/09/13 Atahualpa Works as intended; no console outputs.
MC's Normal Mapped Indoril Armour Texture Pack (for OpenMW) N 1.0 MetaCthulhu Works fine. OpenMW 0.40.0 2016/09/13 Atahualpa Works as intended; no console outputs.
Multiple Teleport Marking (OpenMW and Tamriel Rebuilt) N 1.2 Marcel Hesselbarth Works fine. OpenMW 0.42.0 2017/08/24 Fizzol Works as intended; no console outputs.

[N.B. This mod must be loaded after Morrowind Rebirth to retain its functionality and will not be compatible with mods that alter sEffectSummonCreature04 or sEffectSummonCreature05.]

Natural Character Growth and Decay N 2.1.1 Greywander Works fine. OpenMW 0.42.0 Aug 2017 Loriel Similar in style to Galsiah's Character Development
PlayedTime for OpenMW N 1.3 Centrello Works fine. OpenMW 0.42.0 2017/08/20 Centrello Works as intended. No console output.
Sneak Tools for Morrowind (OpenMW) N 0.3 metalpoetza Works fine. OpenMW 0.40.0
[TB+BM]
2016/12/22 metalpoetza Works as intended; no console outputs.
Teleport Ring for OpenMW N 0.1 metalpoetza Works fine. OpenMW 0.40.0 2016/12/14 metalpoetza Works as intended; no console outputs.
The Redguard Rug N 0.0.1 metalpoetza Works fine. OpenMW 0.40.0 2016/12/19 metalpoetza Works as intended; no console outputs.
Vivec Normal Mapped for OpenMW N 1.1 Lysol Works fine. OpenMW 0.40.0 2016/09/13 Atahualpa Works as intended; no console outputs.
Better Sounds 1.1 Patch 2 A 1.0 Darklocq Works fine. OpenMW 0.41.0 2016/09/13 Darklocq Repairs (non-OpenMW-specific) errors in Better Sounds 1.1 by JEKA, TJ, and Colobos, which broke quests and other mods.
Sufficient Adamantium (OpenMW) AMN 1.0 Darklocq Works fine. OpenMW 0.42.0
[TB]
2016/09/13 Darklocq Fixes the (non-OpenMW-specific) problem that Tribunal doesn't provide enough Adamantium Ore to have Bols Indalen craft custom Adamantium Armor for you. Is compatible with Custom Armors 1.1 by Sendai.
Faction Training N 1.1 lambda Works fine. OpenMW 0.43.0 2018/05/17 lambda Everything works fine, so saith the Author.

Fixing mods that use fake bump maps

Bump maps produce a realistic shine on textures. Morrowind Code Patch (MCP) made it possible to use so-called fake bump maps in vanilla Morrowind. Apart from these maps not achieving the quality of real bump maps, our engine has a problem with this approach: The fake-bump-map method imports the normal map into an environment-map block in the .nif file. Both OpenMW and vanilla Morrowind will display such a model with excessively shiny or glowing textures. MCP is used with vanilla Morrowind to "fix" this by darkening all the environment maps. However, OpenMW's engine natively supports real bump maps (specifically the types called normal maps and spectral maps), which renders the hacky MCP version obsolete anyway.

Our member Lysol has created a tutorial on how to get rid of these shiny textures in OpenMW.

To cut a long story short: Mods using fake bump maps will always appear very shiny in OpenMW. This can only be fixed by editing the textures/meshes.

Morrowind Graphics and Sound Overhaul (MGSO) incompatibility

Morrowind Overhaul: Sounds & Graphics a.k.a. MGSO is one of the biggest and best-known Morrowind mod compilations. It consists of around 300 mods and integrates well-known utilities like the Morrowind Code Patch (MCP) and the Morrowind Graphics Extender (MGE). It comes with its own installer which allows players to adjust everything to their tastes.

Unfortunately, OpenMW does not support installer-based modifications like MGSO, rendering it essentially incompatible with OpenMW. However, you may set up MGSO on your vanilla Morrowind installation, then import your data and mod list to OpenMW, and hope for the best.

In any case, we've added many of the corresponding mods to the mod compatibility lists above; check out the full list of mods included in MGSO, on our MGSO Wiki page. (The original list was formerly available at the authors' website but has somehow vanished.)

Utilities software for Morrowind

There are quite a few third-party utilities for Morrowind which allow players to increase the game's graphical quality, tweak its performance, edit content, adjust the load order of content files, and so forth. While most of these programs are not compatible with OpenMW, some of them may be used to "prepare" an existing Morrowind installation and port the results to OpenMW. At your own risk, of course.

List of catalogued utilities

Forthcoming: a column showing operating system(s), if applicable (many of these tools require MS Windows).

Status indicators: hover over icons to see their meanings.

Table 4. List of catalogued utilities
Mod Info Test Info
Name Version Author Status [?] Test Version Test Date Tester(s) Comments
Animation Kit N 2.1 LizTail Usable. OpenMW 0.40.0 2016/10/20 Atahualpa Works as intended. Just use it with your vanilla installation of Morrowind.
BSA Unpacker MW N 1.0 Timeslip Usable. - 2016/10/03 Atahualpa Works as intended to extract BSA files so you can edit the textures or meshes contained therein. Note: Your installation of OpenMW already includes a command line tool for this same job.
ESP Cleaner N ? Horatio Usable. - 2016/10/03 Atahualpa OpenMW does not alter the .esp format. Accordingly, mod creators and players can use this tool to clean .esp files and use them with OpenMW. OpenMW provides its own file formats .omwaddon and .omwgame which replace .esp and .esm, respectively, for content created with OpenMW-CS. These files do not work with ESP Cleaner.
mlox N 0.61 JohnMoonsugar Not recommended. - 2016/10/03 Atahualpa You may use this tool to find the optimal load order for your mods on your original Morrowind installation, then keep your fingers crossed and manually transfer the resulting load order to the OpenMW launcher.
Mod Organizer Nexus SSE section 2.1.3 LePresidente Not recommended. - 2018/06/10 Starsheep For Windows users. Mod Organizer 2.1.3 is compatible with the original Morrowind out of the box and doesn't touch any of your game files. You can use it to build your loadout while benefitting from all the MO features for files organization and interface with nexusmods. External tools like mlox or nifskope can be run through MO to see the consolidated /data Files folder in the virtual file system. It cannot launch OpenMW which uses its own VFS, but a scriptN  made by AnyOldName3 can automatically add to your openmw.cfg all the data= and content= entries related to your MO profile.
Morrowind Code Patch N 2.2 Hrnchamd
Psyringe
Will never work with OpenMW. - 2016/10/03 Atahualpa Not compatible with OpenMW; see our MCP Wiki page for further information.
Morrowind Enhanced A 1.6 aerelorn Will never work with OpenMW. - 2017/6/20 Thunderforge Not compatible with OpenMW; designed to only work alongside vanilla Morrowind.exe
Morrowind FPs Optimizer N 1.0 Alexander Stasenko Will never work with OpenMW. - 2016/10/03 Atahualpa This utility only works with the original Morrowind process which makes it incompatible with OpenMW. The possibility to dynamically adjust the rendering quality depending on the FPS is a nice idea though – and not possible in OpenMW yet.
Morrowind Graphics Extender (MGE) N 3.8.0 LizTail
Timeslip
Will never work with OpenMW. - 2016/10/03 Atahualpa Not compatible with OpenMW; see our MGE XE Wiki page for further information.
Morrowind Graphics Extender XE (MGE XE) N 0.9.10 Hrnchamd Will never work with OpenMW. - 2016/10/03 Atahualpa Not compatible with OpenMW; see our MGE XE Wiki page for further information.
Morrowind Mod Manager N 1.0 Timeslip Almost useless. - 2016/10/03 Atahualpa You may use this tool to mess around with your original Morrowind installation. However, launching OpenMW via the "Launch Morrowind" button is not possible (obviously) which drastically decreases the program's usability.
Morrowind Plugin Manager N 1.2 DW Not recommended. - 2016/10/03 Atahualpa You may use this tool to install mods to your original Morrowind installation and make adjustments to your load order and stuff there, finally setting the exact same load order in the OpenMW launcher. However, OpenMW provides its own way of installing mods making it possible to use as many data folders as you want to, while adjusting the load order at will in our launcher.
Morrowind Resolution Fixer N 1.0 DarkWolfModding Will never work with OpenMW. - 2016/10/03 Atahualpa Not compatible with OpenMW but our engine provides support for all common screen resolutions anyway.
(To be honest, this software doesn't even work with my original Morrowind installation. And messing around with the registry isn't very user-friendly to say the least.)
Morrowind Script Extender (MWSE) M 0.94a AnthonyG
Fliggerty
Will never work with OpenMW. - 2016/10/03 Atahualpa Not compatible with OpenMW; see our MWSE Wiki page for further information.
OpenMW Leveled List Fixer A 1.0 jmelesky Works fine. OpenMW 0.43.0 May 2018 jmelesky Requires Python 3.3 or higher.
TES Plugin Tool (TESTool) M 1.0 ghostwheel Almost useless. - 2016/10/03 Atahualpa You may use this tool to mess around with your original Morrowind installation. Please note that OpenMW does not support merging leveled lists directly (see OpenMW Leveled List Fixer, above).
TESIniTweaker N 3.5.2 Moorindal Not recommended. - 2016/10/03 Atahualpa You may use this tool to adjust the settings in your Morrowind.ini file and, then import the modified .ini file from within the OpenMW launcher. Please note that doing so may lead to certain settings in your OpenMW settings file getting overwritten.
TESPCD N 0.31 Ely Soto Usable. - 2016/10/03 Atahualpa You may use this tool with unclean or conflicting mods in order to get the issues solved.
Wrye Mash N 84 Wrye Almost useless. - 2016/10/03 Atahualpa You may use this tool to mess around with your original Morrowind installation. Please note that OpenMW savegames aren't compatible with vanilla ones and, thus, cannot be managed via Wrye Mash. The infamous doubling bug doesn't occur in OpenMW.

Morrowind Script Extender (MWSE) incompatibility

Mods that require MWSE will not work in OpenMW. This utility expands the scripting capabilities of the original Morrowind engine. It is a stand-alone MS Windows executable and does not work with OpenMW. Some of its features may be added to OpenMW after our 1.0 release (see our MWSE Wiki page for further information), and an OpenMW fork experimenting with Scripting Extension is already in advanced development (requires at least Python 3.3, Lua 5.1, and SWIG 3).

Morrowind Graphics Extender (MGE / MGE XE) incompatibility

Mods that require MGE will not work in OpenMW. These utilities improve Morrowind's overall graphical quality, make it possible to control certain graphics settings via scripts, and add several new features to the original engine, e.g., a variety of shaders. It is a stand-alone MS Windows executable and does not work with OpenMW. Many of their features have already been added to OpenMW with more on the way, and some of OpenMW's feature already surpass some of MGE's and MGE XE's. See our MGE XE Wiki page for more information.

Morrowind Code Patch (MCP) incompatibility

This utility fixes a good amount of buggy or poorly-written game mechanics, and Bethesda engine bugs, and brings a bunch of new (optional) features to vanilla Morrowind. It is a stand-alone MS Windows executable and does not work with OpenMW. Many of its features have already been either added to OpenMW or simply do not apply because the from-scratch nature of OpenMW never produced that particular bug in the first place. See our MCP Wiki page to learn more.

Testers

Credits go to Bethesda for creating an exceptional game – exceptional in every sense – with unusual modding possibilities. Credits also go to the great Morrowind modding community which is still active after all these years. Finally, special thanks go to all the mod testers who made this page feel like a true list of tested mods rather than a small selection of user-created content.

If a tester has chosen to link their talk page below, feel free to ask them for advice or assistance.

  • Durisat
  • Elderking1986
  • Frik
  • Hallfaer
  • llirium
  • Loriel (talk)
  • metalpoetza
  • Natalie
  • PoorYorec
  • Slissith
  • Sokami
  • Steve Odom
  • Thunderforge
  • Tinker
  • Xandaros
  • ... and all you unknown testers!