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<tr><td>'''Morrowind Comes Alive'''</td><td>[[File:orange.png|30 px|Status good]]</td><td>[http://www.nexusmods.com/morrowind/mods/6006/? Nexus]</td><td>Adds various randomly generated npcs in cities and the wilderness. Currently it does work, but incompatibilities appear to exist; OpenMW error log and OpenCS report various problems.[https://bugs.openmw.org/issues/2180 Bug #2180] This mod also uses RemoveFromLevCreature which is not implimented in OpenMW yet and is not recommenced as a method of adjusting levelled lists as it will break any other mod using levelled lists, see Scripting for dummies 9, page 156. I would classify this as broken as the mcasetup script cannot run.</td><td>0.33</td></tr> | <tr><td>'''Morrowind Comes Alive'''</td><td>[[File:orange.png|30 px|Status good]]</td><td>[http://www.nexusmods.com/morrowind/mods/6006/? Nexus]</td><td>Adds various randomly generated npcs in cities and the wilderness. Currently it does work, but incompatibilities appear to exist; OpenMW error log and OpenCS report various problems.[https://bugs.openmw.org/issues/2180 Bug #2180] This mod also uses RemoveFromLevCreature which is not implimented in OpenMW yet and is not recommenced as a method of adjusting levelled lists as it will break any other mod using levelled lists, see Scripting for dummies 9, page 156. I would classify this as broken as the mcasetup script cannot run.</td><td>0.33</td></tr> | ||
<tr><td>'''Morrowind Crafting'''</td><td> | <tr><td>'''Morrowind Crafting'''</td><td>[[File:black.png|30 px|forget it]]</td><td></td><td>No problems found verifying the file with OpenCS. [https://bugs.openmw.org/issues/2175 Bug #2175] was causing a problem but a fix has been done. A problem with added traders dying when you leave the cell they are in.[https://bugs.openmw.org/issues/2181 Bug #2181] Also every crafted item made will fail due to script errors. </td><td>0.33</td></tr> | ||
<tr><td>'''Necessities of Morrowind'''</td><td>[[File:orange.png|30 px|Status almost there]]</td><td>[http://mw.modhistory.com/download-35-12114 mod history] </td><td>Mostly working. The satchel does not work correctly in 0.33 but [https://bugs.openmw.org/issues/2099 Bug #2099] is fixed in main. There is a pathgrid problem that prevents it loading in OpenCS, being worked on '''Update: [https://bugs.openmw.org/issues/2070 Bug #2070] fixed 29 Nov. ''' The room rental does not work correctly, [https://bugs.openmw.org/issues/2170 Bug #2170], update 1 December bug fixed , all these should make it into 0.34. There are a few script warning in the error logs but the mod author is fixing that for an updated version. OpenMW does not need the water level fix mentioned in the readme.</td><td>0.33 and development version for bug fix</td></tr> | <tr><td>'''Necessities of Morrowind'''</td><td>[[File:orange.png|30 px|Status almost there]]</td><td>[http://mw.modhistory.com/download-35-12114 mod history] </td><td>Mostly working. The satchel does not work correctly in 0.33 but [https://bugs.openmw.org/issues/2099 Bug #2099] is fixed in main. There is a pathgrid problem that prevents it loading in OpenCS, being worked on '''Update: [https://bugs.openmw.org/issues/2070 Bug #2070] fixed 29 Nov. ''' The room rental does not work correctly, [https://bugs.openmw.org/issues/2170 Bug #2170], update 1 December bug fixed , all these should make it into 0.34. There are a few script warning in the error logs but the mod author is fixing that for an updated version. OpenMW does not need the water level fix mentioned in the readme.</td><td>0.33 and development version for bug fix</td></tr> |
Revision as of 13:38, 3 December 2014
Working Status of existing Morrowind Mods
Once you have played through the basic Morrowind you will probably want to start adding some of the hundreds of mods so you enhance parts of game play to suit your style or just improve the look and variety in the game. This page is a list of mods and their status in regards to running on the OpenMW engine.
What the status stars mean:
For installing mods check the tutorial section for the OpenMW improved Mod installation method
Anyone who is a member of the wiki group can add details of mods they have tested, see the user control panel to get access, or if you are unsure of wiki editing you can message Tinker from the forum member list.
Mod name | Status | Download url | Description | OpenMW version |
---|---|---|---|---|
Abot's Silt Striders | While the selection of the scenic travel option works and you actually start moving in the right direction, there are a great number of problems that make this mod almost unusable: The rotation of the silt strider is 90° off, the silt strider screams much too often, the game might start getting laggy until it freezes completely, the automatic closing of the travel dialogue doesn't work and if you get off early you will be flung through the air and killed. Bug #1942 | 0.33 | ||
Advanced Herbalism | Nexus | This mod could never have worked properly in vanilla due to script errors. There is an updated version where the scripts work but there is still a problem with training through conversations, Bug #2170, fixed 1 December, a new version released for 0.34 works with current development version. | 0.33 | |
Balmora Balcony House | Nexus | Adds a house in Balmora in Balmoras Canal West Manor District. No problems found. | 0.33 | |
Better Bodies | Nexus | Replaces the original segmented bodies with new, continuous bodies. No problems found. | 0.33 | |
Books of Vvardenfell | Fliggerty | Tested by PoorYorec. Everything seems to work as expected though some books do have slightly different titles in the inventory than those in the books. | 0.33 | |
CharGen Revamped | Mod History | No problems works as in vanilla. | 0.33 | |
Galsiah's Character Development | Moddb | Makes alterations to the levelling system and allows atrributes to go over 100. Currently attributes going over 100 causes an error, but the mod appears to work fine otherwise. Go to https://bugs.openmw.org/issues/2036 for more information. | 0.33 | |
Graphic Herbalism | mod history | Works as in vanilla, no problems found, not even the known vanilla bug in the readme. | 0.33 | |
HiRes Scrib | Nexus | Simple texture replacer for the scrib, works just like in vanilla | 0.33 | |
Morrowind Comes Alive | Nexus | Adds various randomly generated npcs in cities and the wilderness. Currently it does work, but incompatibilities appear to exist; OpenMW error log and OpenCS report various problems.Bug #2180 This mod also uses RemoveFromLevCreature which is not implimented in OpenMW yet and is not recommenced as a method of adjusting levelled lists as it will break any other mod using levelled lists, see Scripting for dummies 9, page 156. I would classify this as broken as the mcasetup script cannot run. | 0.33 | |
Morrowind Crafting | No problems found verifying the file with OpenCS. Bug #2175 was causing a problem but a fix has been done. A problem with added traders dying when you leave the cell they are in.Bug #2181 Also every crafted item made will fail due to script errors. | 0.33 | ||
Necessities of Morrowind | mod history | Mostly working. The satchel does not work correctly in 0.33 but Bug #2099 is fixed in main. There is a pathgrid problem that prevents it loading in OpenCS, being worked on Update: Bug #2070 fixed 29 Nov. The room rental does not work correctly, Bug #2170, update 1 December bug fixed , all these should make it into 0.34. There are a few script warning in the error logs but the mod author is fixing that for an updated version. OpenMW does not need the water level fix mentioned in the readme. | 0.33 and development version for bug fix | |
Starfire's NPC Additions | Mod history | Works as expected, but note it uses levelled lists which are not easily merged in OpenMW yet. | 0.33 | |
Weathered Signs | mod history | Replaces unreadable signs with readable text and makes the signs look a bit worn, works exactly like in vanilla. | 0.33 |