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<tr><td>'''Morrowind Comes Alive'''</td><td>[[File:orange.png|30 px|Status ]]</td><td>[http://www.nexusmods.com/morrowind/mods/6006/? Nexus]</td><td>Adds various randomly generated npcs in cities and the wilderness. Currently it does work, but incompatibilities appear to exist; OpenMW error log and OpenCS report various problems.[https://bugs.openmw.org/issues/2180 Bug #2180] - fixed in 0.34 This mod also uses RemoveFromLevCreature which is not implemented in OpenMW yet and is not recommenced as a method of adjusting levelled lists as it will break any other mod using levelled lists, see Scripting for dummies 9, page 156. I would classify this as broken as the mcasetup script cannot run.</td><td>0.33</td></tr> | <tr><td>'''Morrowind Comes Alive'''</td><td>[[File:orange.png|30 px|Status ]]</td><td>[http://www.nexusmods.com/morrowind/mods/6006/? Nexus]</td><td>Adds various randomly generated npcs in cities and the wilderness. Currently it does work, but incompatibilities appear to exist; OpenMW error log and OpenCS report various problems.[https://bugs.openmw.org/issues/2180 Bug #2180] - fixed in 0.34 This mod also uses RemoveFromLevCreature which is not implemented in OpenMW yet and is not recommenced as a method of adjusting levelled lists as it will break any other mod using levelled lists, see Scripting for dummies 9, page 156. I would classify this as broken as the mcasetup script cannot run.</td><td>0.33</td></tr> | ||
<tr><td>'''Morrowind Crafting'''</td><td>[[File:orange.png|30 px|Works with Issues.]]</td><td>[http://mw.modhistory.com/download-1-10477 version 2.1 mod history] [http://denina.fliggerty.com/forum/download/file.php?id=84 temp. fix Fliggerty]</td><td>New version supplied by Tocatta, with fixed scripts and temporarily removed resurrect function. [https://bugs.openmw.org/issues/2175 Bug #2175] was causing a problem but a fix has been done. | <tr><td>'''Morrowind Crafting'''</td><td>[[File:orange.png|30 px|Works with Issues.]]</td><td>[http://mw.modhistory.com/download-1-10477 version 2.1 mod history] [http://denina.fliggerty.com/forum/download/file.php?id=84 temp. fix Fliggerty]</td><td>New version supplied by Tocatta, with fixed scripts and temporarily removed resurrect function. [https://bugs.openmw.org/issues/2175 Bug #2175] was causing a problem but a fix has been done. [https://bugs.openmw.org/issues/2181 Bug #2181] fixed, temporarily fixed by Tocatta until bug is in released version. </td><td>0.33</td></tr> | ||
<tr><td> '''Morrowind Containers Animated'''</td><td>[[File:orange.png|30 px|Status almost there]]</td><td>[http://www.nexusmods.com/morrowind/mods/42238 Nexus] </td><td> In openmw 0.34 and lower, the animations are not playing. They require support for XYZ rotation keys, which has been added in the current git master (will become 0.35). In the development version the animations are playing and everything works without issues.<td>0.34 and development version for animation support</td></tr> | <tr><td> '''Morrowind Containers Animated'''</td><td>[[File:orange.png|30 px|Status almost there]]</td><td>[http://www.nexusmods.com/morrowind/mods/42238 Nexus] </td><td> In openmw 0.34 and lower, the animations are not playing. They require support for XYZ rotation keys, which has been added in the current git master (will become 0.35). In the development version the animations are playing and everything works without issues.<td>0.34 and development version for animation support</td></tr> |
Revision as of 09:28, 10 December 2014
Working Status of existing Morrowind Mods
Once you have played through the basic Morrowind you will probably want to start adding some of the hundreds of mods so you enhance parts of game play to suit your style or just improve the look and variety in the game. This page is a list of mods and their status in regards to running on the OpenMW engine.
What the status stars mean:
For installing mods check the tutorial section for the OpenMW improved Mod installation method
Anyone who is a member of the wiki group can add details of mods they have tested, see the user control panel to get access, or if you are unsure of wiki editing you can message Tinker from the forum member list.
Mod name | Status | Download url | Description | OpenMW version |
---|---|---|---|---|
Abot's Silt Striders | While the selection of the scenic travel option works and you actually start moving in the right direction, there are a great number of problems that make this mod almost unusable: The rotation of the silt strider is 90° off, the silt strider screams much too often, the game might start getting laggy until it freezes completely, the automatic closing of the travel dialogue doesn't work and if you get off early you will be flung through the air and killed. Bug #1942 | 0.33 | ||
Advanced Herbalism | Nexus | This mod could never have worked properly in vanilla due to script errors. There is an updated version where the scripts work but there is still a problem with training through conversations, Bug #2170, fixed 1 December, a new version released for 0.34 works with current development version. | 0.33 | |
Animated Morrowind - Expanded | mod history | The "fixed" version loads without errors in OpenMW and added characters do appear. The mod is also affected by Bug #2180 - fixed in 0.34 and nine scripts in the required Animated Morrowind mod are broken due to use of > = instead of >=.Bug #2185 | 0.33 | |
Apel's Fire Retexture | nexus | The flames don't appear in game and you will receive errors in openmw.log "error during rendering: NIFFile Error: Unknown record type NiFogProperty" Feature #920 | 0.34 | |
Balmora Balcony House | Nexus | Adds a house in Balmora in Balmoras Canal West Manor District. No problems found. | 0.33 | |
Better Bodies | Nexus | Replaces the original segmented bodies with new, continuous bodies. No problems found. | 0.33 | |
Books of Vvardenfell | Fliggerty | Tested by PoorYorec. Everything seems to work as expected though some books do have slightly different titles in the inventory than those in the books. | 0.33 | |
CharGen Revamped | Mod History | No problems works as in vanilla. | 0.33 | |
Creatures | Testing | Nexus | No problems found so far. Should work fine unless a issue related to levelled lists appears. | 0.33 |
Enhanced Economics | Testing | Nexus | No problems found so far. Should work fine unless a issue related to levelled lists appears. | 0.33 |
Galsiah's Character Development | Moddb | Makes alterations to the levelling system and allows atrributes to go over 100. Currently attributes going over 100 causes an error, but the mod appears to work fine otherwise. Go to https://bugs.openmw.org/issues/2036 for more information. | 0.33 | |
Graphic Herbalism | mod history | Works as in vanilla, no problems found, not even the known vanilla bug in the readme. | 0.33 | |
HiRes Scrib | Nexus | Simple texture replacer for the scrib, works just like in vanilla | 0.33 | |
Morrowind Comes Alive | Nexus | Adds various randomly generated npcs in cities and the wilderness. Currently it does work, but incompatibilities appear to exist; OpenMW error log and OpenCS report various problems.Bug #2180 - fixed in 0.34 This mod also uses RemoveFromLevCreature which is not implemented in OpenMW yet and is not recommenced as a method of adjusting levelled lists as it will break any other mod using levelled lists, see Scripting for dummies 9, page 156. I would classify this as broken as the mcasetup script cannot run. | 0.33 | |
Morrowind Crafting | version 2.1 mod history temp. fix Fliggerty | New version supplied by Tocatta, with fixed scripts and temporarily removed resurrect function. Bug #2175 was causing a problem but a fix has been done. Bug #2181 fixed, temporarily fixed by Tocatta until bug is in released version. | 0.33 | |
Morrowind Containers Animated | Nexus | In openmw 0.34 and lower, the animations are not playing. They require support for XYZ rotation keys, which has been added in the current git master (will become 0.35). In the development version the animations are playing and everything works without issues. | 0.34 and development version for animation support | |
Necessities of Morrowind | mod history | Seems to work as intended. There are a few script warning in the error logs but the mod author is fixing that for an updated version. OpenMW does not need the water level fix mentioned in the readme. | 0.34 RC1 | |
Shrines - Restore Health and Cancel Options | Restore health function does not work as the spell is set to 0 duration, which works in vanilla.Bug #2031 | 0.33 | ||
Skyrim crafting for Morrowind GOTY | Contains many script errors. Bug #2185 | 0.34 RC1 | ||
Starfire's NPC Additions | Mod history | Works as expected, but note it uses levelled lists which are not easily merged in OpenMW yet. | 0.33 | |
Weathered Signs | mod history | Replaces unreadable signs with readable text and makes the signs look a bit worn, works exactly like in vanilla. | 0.33 |