Mod status: Difference between revisions
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<tr><td>'''Racer Recursion'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td>[http://www.nexusmods.com/morrowind/mods/42200/? Nexus]</td><td>Seems to work as intended. Occasionally shows "Lolmoreracers" message without any cliff racers multiplying in sight.</td><td>0.34</td></tr> | <tr><td>'''Racer Recursion'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td>[http://www.nexusmods.com/morrowind/mods/42200/? Nexus]</td><td>Seems to work as intended. Occasionally shows "Lolmoreracers" message without any cliff racers multiplying in sight.</td><td>0.34</td></tr> | ||
<tr><td>'''Seyda Neen Expanded v1.0'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td>[http://mw.modhistory.com/download-44-6052 Mod History]</td><td>Seems to work as intended. No obvious issues</td><td>0.40</td></tr> | |||
<tr><td>'''Shrines - Restore Health and Cancel Options'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td> </td><td>All functions appear to work as expected. <br>Tester - Tinker</td><td>0.35.1</td></tr> | <tr><td>'''Shrines - Restore Health and Cancel Options'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td> </td><td>All functions appear to work as expected. <br>Tester - Tinker</td><td>0.35.1</td></tr> |
Revision as of 11:21, 30 August 2016
Working Status of existing Morrowind Mods
Once you have played through the basic Morrowind you will probably want to start adding some of the hundreds of mods so you enhance parts of game play to suit your style or just improve the look and variety in the game. This page is a list of mods and their status in regards to running on the OpenMW engine.
What the status symbols mean:
For installing mods check the tutorial section for the OpenMW improved Mod installation method
Anyone who is a member of the wiki group can add details of mods they have tested, see the forum user control panel to get access.
Mod name | Status | Download url | Description | OpenMW version |
---|---|---|---|---|
Abot's birds | Nexus | Runs almost flawlessly. There are warnings in log which may be safely ignored about failures to find idle animations for some added creatures. Tester — Amenophis | 0.37.0 | |
Abot's Silt Striders | Nexus | Should work without issues, needs testing; the necessary function was implemented with pull request #991 merging. | 0.40.0 | |
Abot's Water Life | Nexus | Several script warnings for PlaceItem using an explicit reference that is ignored. Several missing attack and idle animations. Many parts do work such as fishing, though maybe not as in vanilla. Shells, starfish and coins often just appear as a bounding box and it seems none can be harvested. Tester — Tinker | 0.35.0 | |
Adamantium Armor | UESP | No problems, works as in vanilla Morrowind. Tester - Cramal | 0.35.1 | |
Advanced Herbalism | Nexus | This mod could never have worked properly in vanilla due to script errors. There is an updated version where the scripts work but there is still a problem that trainers do not always appear. Tester — Tinker | 0.34.0 | |
Animal Realism | Nexus | No problems, works as in vanilla Morrowind. Tester — Cramal | 0.35.1 | |
Animated Morrowind - Expanded | Mod History | The «fixed» version loads without errors in OpenMW and added characters do appear. Two scripts are still broken, trying to use Playsound3d with volume and pitch parameters, the parameters should be deleted or the correct command used Playsound3dvp. Tester — Tinker | 0.35.0 | |
Apel's Fire Retexture | Nexus | Works as intended. Uses "NiFogProperty" which is not implemented yet. | 0.35.0 | |
Assassin Ambush | Nexus | Assassins are occasionally stuck within walls or doors. Sometimes rogues do not initiate combat. Otherwise the mod appears to work as intended. | 0.35.1 | |
Balmora Balcony House | Nexus | No problems found. | 0.33.0 | |
Better Beasts v1.2 by AlienSlof | LadyMoiraine | Works as expected. Tester — asmo | 0.36.1 | |
Better Bodies | Nexus v2.2v2.4 | No problems found in both versions. Tester — asmo | 0.37.0 | |
Better Heads v2.0 | Mod History | Works as intended. Tester — asmo | 0.35.1 | |
Better Heads Argonians Playable Heads Pack v1.1 | Mod History | Works as intended. Tester — asmo | 0.35.1 | |
Bitter Coast Sounds | UESP | No problems found, works as in vanilla Morrowind. Tester — Cramal | 0.35.1 | |
Blight Bounties | Author's site | Works the same as in vanilla Morrowind. Tester — Loriel | 0.36.1 | |
Books of Vvardenfell | Fliggerty | Everything seems to work as expected though some books do have slightly different titles in the inventory than those in the books. Testers — PoorYorec, Tinker | 0.34.0 | |
Black Panther | Author's website | No problems found. | 0.34.0 | |
BTB's Sorted New Alchemy Potions | Mod History | Using the esp for AOF style potions and the meshes, textures, icons for vanilla style potions, the mod works perfectly | 0.33.0 | |
CharGen Revamped | Nexus Mods | Works perfectly. Tester — Natalie | 0.38.0 | |
Children of Morrowind | Author's website | Previous tester had incorrect testing environment; needs testing. | 0.35.1 | |
Clear Your Name | Nexus | Although the mod works as intended, saving after the bounty is set to zero by Nolus Atrius creates a save file that fails to load due to a compile error. Tester — Slissith | 0.36.1 | |
Creatures | Nexus | Should be issue-free since 0.35.0 version. | 0.35.0 | |
Daedric Signposts v2 by Nazz | ModHistory | Works as intended. | 0.36.0 | |
Deus Ex Machina - A Steampunkyish Mod | Nexus | The mod is partially playable. Going to the island itself via levitation crashes the game (edit by scrawl: crash may be fixed in master/commit24de6ba27e06a3, please test), but you can travel to it via various dungeons added by the mod in Morrowind. Some meshes don't appear and OpenMW-CS is unable to load the plugin due to errors. | 0.35.0 | |
Dynamic Morrowind Towns | Nexus | Causes a massive performance drop, although the mod itself appears to work as intended. | 0.35.0 | |
Enhanced Economics | Nexus | Some weapons appear textureless, works fine otherwise. | 0.35.0 | |
Entertainers | UESP | No problems found, works as in vanilla Morrowind. Tester - Cramal | 0.35.1 | |
Fair Magicka Regen | Mod History | A typo stops mana regeneration script compiling. Workaround: edit the script in OpenMW-CS so 26th line of mana_regen script contains semicolon instead of colon in the end. Then the mod works as intended. Tester - Tinker | 0.37.0 | |
Galsiah's Character Development | ModDB | Galsiah's method for getting attributes and skills over 100 by limiting them to 95 and applying a scripted fortification doesn't work. They are capped at 95, though GCD itself correctly keeps track of the actual value it should be. In 0.39 saving/reloading and changing Intelligence reduces your current Magicka proportional to how far below max it was. Often empties your Magicka when your Intelligence goes up during a fight. Drain Magicka multiplies Magicka instead, until the next recalculation (save & load, rest, INT-change). This effect is cumulative, so eating a handful of Rat Meats puts your Magicka in the ten thousands. Check Bug 2036 and Bug 2471 pages for more information. - Tester Hallfaer | 0.39.0 | |
Graphic Herbalism | Mod History | Works as in vanilla with no problems found, not even the known vanilla bug in the readme. Tester - Tinker | 0.37.0 | |
Helm of Tohan | UESP | No problems found, works the same as in vanilla Morrowind. Tester - Cramal | 0.35.1 | |
Herbalism For Purists | Abuse My Nipples | Works the same as in vanilla. | 0.38.0 | |
HiRes Scrib | Nexus | Works the same as in vanilla Morrowind. | 0.33.0 | |
HospitalityPapers | Mod History | Works the same as in vanilla Morrowind. Tester - Cramal | 0.35.1 | |
Illy's Solstheim Rumour Fix | Nexus | No problems found. Works the same as in vanilla Morrowind. Tester — Cramal | 0.35.1 | |
Imperial Guards Anticlone v1.0 by TheLys | Mod History | Only works for regions that the player did not visit yet. Tester — asmo | 0.36.0 | |
Imperial Presence | Nexus | Works as intended. Tester - Slissith | 0.36.1 | |
Julan Ashlander Companion | Author's site | See forum thread. Unplayable without script patch in forum thread. Even with the patch, only playable since 0.39.0 version. | 0.38.0 | |
Kirel's Interior Weather | Mod History | Does nothing because a script fails to compile. | 0.36.1 | |
Laura Craft Romance and Adventure | Mod History | The issue which was the reason for mod not working is fixed since 0.37.0. Current behavior is unknown. | 0.35.1 | |
Less Generic NPCs | Project website | Extra dialogue and backstories work as expected. Some issues with quests related to Bug 1465. Note that not all side quests tested yet. Testers - Tinker, Amenophis | 0.37 | |
Living Cities of Vvardenfell | Mod history | Contains one script error, error script SC_Balmora1_3, line 138, column 40 (i71): Unexpected name. Nobody seems to operate on a schedule, no doors are locked at night (that are open in the day) and no more guards are on patrol. | 0.35 | |
Magic Diversity | Nexus | Works as intended. | 0.35 | |
Master Index | UESP | No problems, works as in vanilla Morrowind. Tester - Cramal | 0.37 | |
Merri's Character Development | Mod History | Game hangs on first skill level-up, spamming skill increases indefinitely. Error in console: Error in framelistener: boost::too_many_args: format-string referred to less arguments than were passed Tester — Hallfaer | 0.39 | |
MoonStar Crosshair | Mod History | Works as intended. Tester — asmo | 0.36 | |
Morrowind Acoustic Overhaul | Fliggerty | The main MAO.esm disables player movement on every load (as well as less obvious problems), but the Readme specifically mentions component .esm files compatible with OpenMW, and using these alone works as described. Tester - Sokami | 0.38 | |
Morrowind Comes Alive | Nexus | OpenCS report various problems. Bug 2180 is fixed in 0.34 although other issues discussed may still are valid, mainly missing data in the mod, giving hundreds of validation errors, also conflicts with CharGen Revamped mod causing character generation to happen twice. Tester - Tinker | 0.35.1 | |
Morrowind Crafting | Great House Fliggerty | New version supplied by Tocatta, with fixed scripts. Tester - Tinker Getting an infinite loop when trying to mine while on 0.37 Dev Revision 681cbaf0. Tester - NtM | 0.35 | |
Morrowind Containers Animated | Nexus | Everything works without issues. | 0.35 | |
Morrowind's Epic Ladies | Nexus | Works without issues, all the added faces are rendering correctly. | 0.38.0 | |
Morrowind Grass Mod | Mod History | Works properly. | 0.34.0 | |
Necessities of Morrowind | Mod history | Seems to work as intended. There are a few script warning in the error logs but the mod author is fixing that for an updated version. OpenMW does not need the water level fix mentioned in the readme. Tester - Tinker | 0.35 | |
New Beast Bodies v3.3 (Mature) by LizTail | Mod History | Works as intended. Tester — asmo | 0.36 | |
New NPC Replacer v3.50 by ZeroTheHero | ModHistory | Works as intended. Tester — asmo | 0.36 | |
R-Zero's Creatorium Part 1 - Waters and Shores | Nexus | Appears to work as intended. | 0.35 | |
Racer Recursion | Nexus | Seems to work as intended. Occasionally shows "Lolmoreracers" message without any cliff racers multiplying in sight. | 0.34 | |
Seyda Neen Expanded v1.0 | Mod History | Seems to work as intended. No obvious issues | 0.40 | |
Shrines - Restore Health and Cancel Options | All functions appear to work as expected. Tester - Tinker | 0.35.1 | ||
Skyrim Crafting for Morrowind | Nexus | Bug #2185 is partially fixed in 0.35.0 version, but a space between operators is still reported as an error. Other two script issues need to be fixed by mod author who has restarted work on the mod and is aware of problems. Tester - Tinker | 0.35.1 | |
Skyrim UI Overhaul | Nexus | Works the same as in vanilla Morrowind. | 0.35.0 | |
Starfire's NPC Additions | Mod History | Works as expected, but note that it uses leveled lists which are not easily merged in OpenMW yet. | 0.33.0 | |
Talrivian's State-Based HP Mod | Mod History | Works exactly as intended. Tester - Cramal | 0.35.1 | |
Tamriel Rebuilt | Project website | Mostly working as expected. Preview sections have not been tested in OpenMW, users are advised to check the Tamriel Rebuilt site for details of progress. Tester - Tinker | 0.35.0 | |
Tejón's Gold Weight | Mod History | Works as intended. Do not try to edit the plugin with OpenMW-CS and use an addon format, it doesn't save correctly. | 0.35.1 | |
The Counting Plume | Nexus | Seems to work as expected. | 0.35.1 | |
The Sable Dragon | Nexus | OpenMW-CS displays errors related to races added by the mod and script-related errors. Error log reports many errors. Tester - Tinker | 0.35.0 | |
The Witchgirl Adventure | Mod History | Wasn't working in 0.35.1 version; issue which was the reason of it is fixed and current behavior is unknown. Tester — Loriel | 0.35.1 | |
Ules Farm | Nexus
Abot's fix | Mostly working with updated esp file. The well is still untextured (see Bug 2277) and there are a few warnings in the error logs. See initial bug report for more information: Bug 2032. Version 1.1 released January 2015 fixes many problems, and Abot's esp fixes most major problems. Tester - Tinker | 0.35.0 | |
Uvirith's Legacy | Fliggerty | Mostly works. Exceptions being; the script for the alchemy take has a syntax error rendering it a normal container, the rituals for the inscription quills (during a sidequest) do not work, and there are some texture problems new to 0.39. The Bag of Holding used to be broken, but in 0.39 only needs to be used outside the main container room and the main container activated per each use. Tester - Xandaros | 0.39.0 | |
Weapon Compilation Mod v2.0 | Mod History | Weapons cannot be added to NPCs via leveled list (related to Bug 2404). Initialization script fails when exiting the Census and Excise Office. | 0.36.1 | |
Weathered Signs | Mod History | Works exactly like in vanilla. Tester — Tinker | 0.34.0 | |
Welcome to the Arena! | Nexus | First battle will commence succesfully, but the game will not allow you to leave the Arena afterwards (lockpicking and going back in results in disqualification). Log reports multiple script errors. | 0.35.0 | |
Windows Glow Expansion v1.1 | Mod History | The info here is very outdated and applies to 0.34.0 (December 2014) version only. Testing on more current version is desired. At night, the windows appear distorted, although they do glow. Green lights do not glow at all at night. Bug 2213. Believed to be related to Bug 2122. Both bugs are fixed as of April 2016. | 0.34.0 |