Mod status: Difference between revisions

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<tr><td>'''Abot's Silt Striders'''</td><td>[[File:red.png|30 px|Status broken]]</td><td> </td><td>While the selection of the scenic travel option works and you actually start moving in the right direction, there are a great number of problems that make this mod almost unusable: The rotation of the silt strider is 90° off, the silt strider screams much too often, the game might start getting laggy until it freezes completely, the automatic closing of the travel dialogue doesn't work and if you get off early you will be flung through the air and killed. [https://bugs.openmw.org/issues/1942 Bug #1942]</td><td>0.33</td></tr>
<tr><td>'''Abot's Silt Striders'''</td><td>[[File:red.png|30 px|Status broken]]</td><td> </td><td>While the selection of the scenic travel option works and you actually start moving in the right direction, there are a great number of problems that make this mod almost unusable: The rotation of the silt strider is 90° off, the silt strider screams much too often, the game might start getting laggy until it freezes completely, the automatic closing of the travel dialogue doesn't work and if you get off early you will be flung through the air and killed. [https://bugs.openmw.org/issues/1942 Bug #1942]</td><td>0.33</td></tr>


<tr><td>'''Advanced Herbalism'''</td><td>[[File:black.png|30 px|Status forget it]]</td><td> </td><td>This mod could never have worked properly in vanilla due to script errors. There is an updated version where the scripts work but there is still a problem with training through conversations, [https://bugs.openmw.org/issues/2170 Bug #2170], once that has been corrected a new version will be released</td><td>0.33</td></tr>
<tr><td>'''Advanced Herbalism'''</td><td>[[File:black.png|30 px|Status forget it]]</td><td> </td><td>This mod could never have worked properly in vanilla due to script errors. There is an updated version where the scripts work but there is still a problem with training through conversations, [https://bugs.openmw.org/issues/2170 Bug #2170], fixed 1 December, a new version will be released for 0.34</td><td>0.33</td></tr>


<tr><td>'''Graphic Herbalism'''</td><td>[[File:green.png|30 px|Status good]]</td><td>[http://mw.modhistory.com/download-1-5831 mod history] </td><td>Works as in vanilla, no problems found, not even the known vanilla bug in the readme.</td><td>0.33</td></tr>
<tr><td>'''Graphic Herbalism'''</td><td>[[File:green.png|30 px|Status good]]</td><td>[http://mw.modhistory.com/download-1-5831 mod history] </td><td>Works as in vanilla, no problems found, not even the known vanilla bug in the readme.</td><td>0.33</td></tr>
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<tr><td>'''Morrowind Crafting'''</td><td>testing</td><td></td><td>Basic testing begun by Tinker, no problems found verifying the file with OpenCS</td><td>0,33</td></tr>
<tr><td>'''Morrowind Crafting'''</td><td>testing</td><td></td><td>Basic testing begun by Tinker, no problems found verifying the file with OpenCS</td><td>0,33</td></tr>


<tr><td>'''Necessities of Morrowind'''</td><td>[[File:orange.png|30 px|Status almost there]]</td><td>[http://mw.modhistory.com/download-35-12114 mod history] </td><td>Mostly working.  The satchel does not work correctly in 0.33 but [https://bugs.openmw.org/issues/2099 Bug #2099] is fixed in main and should be in 0.34. There is a pathgrid problem that prevents it loading in OpenCS, being worked on '''Update: [https://bugs.openmw.org/issues/2070 Bug #2070] fixed 29 Nov. should make it into 0.34'''. The room rental does not work correctly, [https://bugs.openmw.org/issues/2170 Bug #2170], do not start a beds conversation unless you want to rent a room for 5, 15 or 30 days, renting for one or trying to not rent are currently broken. There are a few script warning in the error logs but the mod author is fixing that for an updated version. OpenMW does not need the water level fix mentioned in the readme.</td><td>0.33 and development version for bug fix</td></tr>
<tr><td>'''Necessities of Morrowind'''</td><td>[[File:orange.png|30 px|Status almost there]]</td><td>[http://mw.modhistory.com/download-35-12114 mod history] </td><td>Mostly working.  The satchel does not work correctly in 0.33 but [https://bugs.openmw.org/issues/2099 Bug #2099] is fixed in main. There is a pathgrid problem that prevents it loading in OpenCS, being worked on '''Update: [https://bugs.openmw.org/issues/2070 Bug #2070] fixed 29 Nov. ''' The room rental does not work correctly, [https://bugs.openmw.org/issues/2170 Bug #2170], update 1 December bug fixed , all these should make it into 0.34. There are a few script warning in the error logs but the mod author is fixing that for an updated version. OpenMW does not need the water level fix mentioned in the readme.</td><td>0.33 and development version for bug fix</td></tr>


<tr><td>'''Weathered Signs'''</td><td>[[File:green.png|30 px|Status good]]</td><td>[http://mw.modhistory.com/download-56-7466 mod history]</td><td>Replaces unreadable signs with readable text and makes the signs look a bit worn, works exactly like in vanilla.[[File:signs.png|110 px|Which way?]]</td><td>0.33</td></tr>
<tr><td>'''Weathered Signs'''</td><td>[[File:green.png|30 px|Status good]]</td><td>[http://mw.modhistory.com/download-56-7466 mod history]</td><td>Replaces unreadable signs with readable text and makes the signs look a bit worn, works exactly like in vanilla.[[File:signs.png|110 px|Which way?]]</td><td>0.33</td></tr>


</table>
</table>

Revision as of 09:41, 1 December 2014

Working Status of existing Morrowind Mods

Once you have played through the basic Morrowind you will probably want to start adding some of the hundreds of mods so you enhance parts of game play to suit your style or just improve the look and variety in the game. This page is a list of mods and their status in regards to running on the OpenMW engine.

What the status stars mean:

StatusWorks as in vanilla, there may be a couple of warning messages written to the error log but nothing that affects the function.
StatusCurrently some or most of the mod works as expected but there are issues, see the description text for bug references or work arounds.
StatusNot working yet, the description text should explain why and which bugs affect the mod.
StatusThis mod is not expected to ever work in OpenMW due to major errors in the mod or it using functions that are not available.

For installing mods check the tutorial section for the OpenMW improved Mod installation method

Anyone who is a member of the wiki group can add details of mods they have tested, see the user control panel to get access, or if you are unsure of wiki editing you can message Tinker from the forum member list.


Mod nameStatusDownload urlDescriptionOpenMW version
Abot's Silt StridersStatus broken While the selection of the scenic travel option works and you actually start moving in the right direction, there are a great number of problems that make this mod almost unusable: The rotation of the silt strider is 90° off, the silt strider screams much too often, the game might start getting laggy until it freezes completely, the automatic closing of the travel dialogue doesn't work and if you get off early you will be flung through the air and killed. Bug #19420.33
Advanced HerbalismStatus forget it This mod could never have worked properly in vanilla due to script errors. There is an updated version where the scripts work but there is still a problem with training through conversations, Bug #2170, fixed 1 December, a new version will be released for 0.340.33
Graphic HerbalismStatus goodmod history Works as in vanilla, no problems found, not even the known vanilla bug in the readme.0.33
HiRes ScribStatus goodNexusSimple texture replacer for the scrib, works just like in vanilla0.33
Morrowind CraftingtestingBasic testing begun by Tinker, no problems found verifying the file with OpenCS0,33
Necessities of MorrowindStatus almost theremod history Mostly working. The satchel does not work correctly in 0.33 but Bug #2099 is fixed in main. There is a pathgrid problem that prevents it loading in OpenCS, being worked on Update: Bug #2070 fixed 29 Nov. The room rental does not work correctly, Bug #2170, update 1 December bug fixed , all these should make it into 0.34. There are a few script warning in the error logs but the mod author is fixing that for an updated version. OpenMW does not need the water level fix mentioned in the readme.0.33 and development version for bug fix
Weathered SignsStatus goodmod historyReplaces unreadable signs with readable text and makes the signs look a bit worn, works exactly like in vanilla.Which way?0.33