Mod status: Difference between revisions

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<tr><td>'''Animated Morrowind - Expanded'''</td><td>[[File:red.png|35 px|Status broken]]</td><td>[http://mw.modhistory.com/download--6629 mod history] </td><td> The "fixed" version loads without errors in OpenMW and added characters do appear. The mod is also affected by [https://bugs.openmw.org/issues/2180 Bug #2180] - fixed in 0.34 and nine scripts in the required Animated Morrowind mod are broken due to use of > = instead of >=.[https://bugs.openmw.org/issues/2185 Bug #2185]</td><td>0.33</td></tr>
<tr><td>'''Animated Morrowind - Expanded'''</td><td>[[File:red.png|35 px|Status broken]]</td><td>[http://mw.modhistory.com/download--6629 mod history] </td><td> The "fixed" version loads without errors in OpenMW and added characters do appear. The mod is also affected by [https://bugs.openmw.org/issues/2180 Bug #2180] - fixed in 0.34 and nine scripts in the required Animated Morrowind mod are broken due to use of > = instead of >=.[https://bugs.openmw.org/issues/2185 Bug #2185]</td><td>0.33</td></tr>


<tr><td>'''Apel's Fire Retexture'''</td><td>[[File:red.png|35 px|Status broken]]</td><td>[http://http://www.nexusmods.com/morrowind/mods/42554 nexus] </td><td> The flames don't appear in game and you will receive errors in openmw.log "error during rendering: NIFFile Error: Unknown record type NiFogProperty" [https://bugs.openmw.org/issues/920 Feature #920] </td><td>0.34</td></tr>
<tr><td>'''Apel's Fire Retexture'''</td><td>[[File:red.png|35 px|Status broken]]</td><td>[http://www.nexusmods.com/morrowind/mods/42554 nexus] </td><td> The flames don't appear in game and you will receive errors in openmw.log "error during rendering: NIFFile Error: Unknown record type NiFogProperty" [https://bugs.openmw.org/issues/920 Feature #920] </td><td>0.34</td></tr>


<tr><td>'''Balmora Balcony House'''</td><td>[[File:green.png|35 px|Status good]]</td><td>[http://www.nexusmods.com/morrowind/mods/324/? Nexus]</td><td>Adds a house in Balmora in Balmoras Canal West Manor District. No problems found.</td><td>0.33</td></tr>
<tr><td>'''Balmora Balcony House'''</td><td>[[File:green.png|35 px|Status good]]</td><td>[http://www.nexusmods.com/morrowind/mods/324/? Nexus]</td><td>Adds a house in Balmora in Balmoras Canal West Manor District. No problems found.</td><td>0.33</td></tr>

Revision as of 16:28, 10 December 2014

Working Status of existing Morrowind Mods

Once you have played through the basic Morrowind you will probably want to start adding some of the hundreds of mods so you enhance parts of game play to suit your style or just improve the look and variety in the game. This page is a list of mods and their status in regards to running on the OpenMW engine.

What the status stars mean:

StatusWorks as in vanilla, there may be a couple of warning messages written to the error log but nothing that affects the function.
StatusCurrently some or most of the mod works as expected but there are issues, see the description text for bug references or work arounds.
StatusNot working yet, the description text should explain why and which bugs affect the mod.
StatusThis mod is not expected to ever work in OpenMW due to major errors in the mod or it using functions that are not available.

For installing mods check the tutorial section for the OpenMW improved Mod installation method

Anyone who is a member of the wiki group can add details of mods they have tested, see the user control panel to get access, or if you are unsure of wiki editing you can message Tinker from the forum member list.


Mod nameStatusDownload urlDescriptionOpenMW version
Abot's Silt StridersStatus broken While the selection of the scenic travel option works and you actually start moving in the right direction, there are a great number of problems that make this mod almost unusable: The rotation of the silt strider is 90° off, the silt strider screams much too often, the game might start getting laggy until it freezes completely, the automatic closing of the travel dialogue doesn't work and if you get off early you will be flung through the air and killed. Bug #19420.33
Advanced Herbalismworks with issuesNexus This mod could never have worked properly in vanilla due to script errors. There is an updated version where the scripts work but there is still a problem with training through conversations, Bug #2170, fixed 1 December, a new version released for 0.34 works with current development version.0.33
Animated Morrowind - ExpandedStatus brokenmod history The "fixed" version loads without errors in OpenMW and added characters do appear. The mod is also affected by Bug #2180 - fixed in 0.34 and nine scripts in the required Animated Morrowind mod are broken due to use of > = instead of >=.Bug #21850.33
Apel's Fire RetextureStatus brokennexus The flames don't appear in game and you will receive errors in openmw.log "error during rendering: NIFFile Error: Unknown record type NiFogProperty" Feature #920 0.34
Balmora Balcony HouseStatus goodNexusAdds a house in Balmora in Balmoras Canal West Manor District. No problems found.0.33
Better BodiesStatus goodNexusReplaces the original segmented bodies with new, continuous bodies. No problems found.0.33
Books of VvardenfellGoodFliggertyTested by PoorYorec. Everything seems to work as expected though some books do have slightly different titles in the inventory than those in the books.0.33
CharGen RevampedGoodMod HistoryNo problems works as in vanilla.0.33
CreaturesTestingNexusNo problems found so far. Should work fine unless a issue related to levelled lists appears.0.33
Enhanced EconomicsTestingNexusNo problems found so far. Should work fine unless a issue related to levelled lists appears.0.33
Galsiah's Character Developmentworks with issuesModdbMakes alterations to the levelling system and allows attributes to go over 100. Currently attributes going over 100 causes an error, but the mod appears to work fine otherwise. Go to https://bugs.openmw.org/issues/2036 for more information.0.33
Graphic HerbalismStatus goodmod history Works as in vanilla, no problems found, not even the known vanilla bug in the readme.0.33
HiRes ScribStatus goodNexusSimple texture replacer for the scrib, works just like in vanilla0.33
Morrowind Comes AliveissuesNexusAdds various randomly generated npcs in cities and the wilderness. Currently it does work, but incompatibilities appear to exist; OpenMW error log and OpenCS report various problems.Bug #2180 - fixed in 0.34 This mod also uses RemoveFromLevCreature which is not implemented in OpenMW yet and is not recommenced as a method of adjusting levelled lists as it will break any other mod using levelled lists, see Scripting for dummies 9, page 156. I would classify this as broken as the mcasetup script cannot run.0.33
Morrowind CraftingWorks with Issues.version 2.1 mod history temp. fix FliggertyNew version supplied by Tocatta, with fixed scripts and temporarily removed resurrect function. Bug #2175 was causing a problem but a fix has been done. Bug #2181 fixed, temporarily fixed by Tocatta until bug is in released version. 0.33
Morrowind Containers AnimatedStatus almost thereNexus In openmw 0.34 and lower, the animations are not playing. They require support for XYZ rotation keys, which has been added in the current git master (will become 0.35). In the development version the animations are playing and everything works without issues.0.34 and development version for animation support
Necessities of MorrowindWorksmod history Seems to work as intended. There are a few script warning in the error logs but the mod author is fixing that for an updated version. OpenMW does not need the water level fix mentioned in the readme.0.34 RC1
Shrines - Restore Health and Cancel Optionsbroken Restore health function does not work as the spell is set to 0 duration, which works in vanilla.Bug #20310.33
Skyrim crafting for Morrowind GOTYBroken Contains many script errors. Bug #2185 0.34 RC1
Starfire's NPC AdditionsGoodMod historyWorks as expected, but note it uses levelled lists which are not easily merged in OpenMW yet.0.33
Weathered SignsStatus goodmod historyReplaces unreadable signs with readable text and makes the signs look a bit worn, works exactly like in vanilla.Which way?0.33