Mod status: Difference between revisions

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<tr><td>[[File:orange.png|35 px|Status]]</td><td>Currently some or most of the mod works as expected but there are issues, see the description text for bug references or work arounds.</td></tr>
<tr><td>[[File:orange.png|35 px|Status]]</td><td>Currently some or most of the mod works as expected but there are issues, see the description text for bug references or work arounds.</td></tr>
<tr><td>[[File:red.png|35 px|Status]]</td><td>Not working yet, the description text should explain why and which bugs affect the mod.</td></tr>
<tr><td>[[File:red.png|35 px|Status]]</td><td>Not working yet, the description text should explain why and which bugs affect the mod.</td></tr>
<tr><td>[[File:Blue.png|35 px|Status]]</td><td>Needs retesting following bug fixes and code updates.</td></tr>
<tr><td>[[File:black.png|35 px|Status]]</td><td>This mod is not expected to ever work in OpenMW due to major errors in the mod or it using functions that are not available.</td></tr>
<tr><td>[[File:black.png|35 px|Status]]</td><td>This mod is not expected to ever work in OpenMW due to major errors in the mod or it using functions that are not available.</td></tr>
</table>
</table>
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<tr><th>Mod name</th><th>Status</th><th>Download url</th><th width=60%>Description</th><th>OpenMW version</th></tr>
<tr><th>Mod name</th><th>Status</th><th>Download url</th><th width=60%>Description</th><th>OpenMW version</th></tr>


<tr><td>'''Abot's birds'''</td><td>[[File:orange.png|35 px|Nearly]]</td><td>[http://www.nexusmods.com/morrowind/mods/43128/? Nexus]</td><td>Lots of birds appear but the error log fills with hundreds of entries about missing animations, some birds occasionally do strange rotations, this may be the effect mentioned in the readme.</td><td>0.35</td></tr>
<tr><td>'''Abot's birds'''</td><td>[[File:orange.png|35 px|Nearly]]</td><td>[http://www.nexusmods.com/morrowind/mods/43128/? Nexus]</td><td>Lots of birds appear but the error log fills with hundreds of entries about missing animations, some birds occasionally do strange rotations, this may be the effect mentioned in the readme. Tester - Tinker</td><td>0.35</td></tr>


<tr><td>'''Abot's Silt Striders'''</td><td>[[File:orange.png|35 px|Works with issues]]</td><td> </td><td>The rotation of the silt strider is 90° off [https://bugs.openmw.org/issues/1942 Bug #1942], may be related to unimplemented "Face" function.</td><td>0.35</td></tr>
<tr><td>'''Abot's Silt Striders'''</td><td>[[File:orange.png|35 px|Works with issues]]</td><td> </td><td>The rotation of the silt strider is 90° off [https://bugs.openmw.org/issues/1942 Bug #1942], may be related to unimplemented "Face" function.</td><td>0.35</td></tr>


<tr><td>'''Abot's Water Life'''</td><td>[[File:orange.png|35 px|Works with issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/42417/ Nexus]</td><td>Several script warnings for PlaceItem using an explicit reference that is ignored. Several missing attack and idle animations. Many parts do work such as fishing, though maybe not as in vanilla. Shells, starfish and coins often just appear as a bounding box and it seems none can be harvested.</td><td>0.35</td></tr>
<tr><td>'''Abot's Water Life'''</td><td>[[File:orange.png|35 px|Works with issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/42417/ Nexus]</td><td>Several script warnings for PlaceItem using an explicit reference that is ignored. Several missing attack and idle animations. Many parts do work such as fishing, though maybe not as in vanilla. Shells, starfish and coins often just appear as a bounding box and it seems none can be harvested. Tester - Tinker</td><td>0.35</td></tr>


<tr><td>'''Advanced Herbalism'''</td><td>[[File:orange.png|35 px|Works with issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/43361/? Nexus] </td><td>This mod could never have worked properly in vanilla due to script errors. There is an updated version where the scripts work but there is still a problem that trainers do not always apear.</td><td>0.34</td></tr>
<tr><td>'''Advanced Herbalism'''</td><td>[[File:Blue.png|35 px|Works with issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/43361/? Nexus] </td><td>This mod could never have worked properly in vanilla due to script errors. There is an updated version where the scripts work but there is still a problem that trainers do not always apear. Tester - Tinker</td><td>0.34</td></tr>


<tr><td>'''Animated Morrowind - Expanded'''</td><td>[[File:orange.png|35 px|Works with issues]]</td><td>[http://mw.modhistory.com/download--6629 Mod history] </td><td> The "fixed" version loads without errors in OpenMW and added characters do appear. Two scripts are still broken, trying to use Playsound3d with volume and pitch parameters, the parameters should be deleted or the correct command used Playsound2dvp.</td><td>0.35</td></tr>
<tr><td>'''Animated Morrowind - Expanded'''</td><td>[[File:orange.png|35 px|Works with issues]]</td><td>[http://mw.modhistory.com/download--6629 Mod history] </td><td> The "fixed" version loads without errors in OpenMW and added characters do appear. Two scripts are still broken, trying to use Playsound3d with volume and pitch parameters, the parameters should be deleted or the correct command used Playsound3dvp. Tester - Tinker</td><td>0.35</td></tr>


<tr><td>'''Apel's Fire Retexture'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/42554 Nexus] </td><td> Uses "NiFogProperty" which is not implemented yet. </td><td>0.35</td></tr>
<tr><td>'''Apel's Fire Retexture'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/42554 Nexus] </td><td> Uses "NiFogProperty" which is not implemented yet. </td><td>0.35</td></tr>
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<tr><td>'''Better Bodies'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/3880/? Nexus]</td><td>Replaces the original segmented bodies with new, continuous bodies. No problems found.</td><td>0.34</td></tr>
<tr><td>'''Better Bodies'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/3880/? Nexus]</td><td>Replaces the original segmented bodies with new, continuous bodies. No problems found.</td><td>0.34</td></tr>


<tr><td>'''Books of Vvardenfell'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://download.fliggerty.com/download--880 Fliggerty]</td><td>Tested by PoorYorec. Everything seems to work as expected though some books do have slightly different titles in the inventory than those in the books.</td><td>0.34</td></tr>
<tr><td>'''Books of Vvardenfell'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://download.fliggerty.com/download--880 Fliggerty]</td><td>Tested by PoorYorec. Everything seems to work as expected though some books do have slightly different titles in the inventory than those in the books. Tester - Tinker</td><td>0.34</td></tr>


<tr><td>'''Black Panther'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.slofslair.co.uk/mods/10 Author's website]</td><td>Adds two new feline races. No problems found.</td><td>0.34</td></tr>
<tr><td>'''Black Panther'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.slofslair.co.uk/mods/10 Author's website]</td><td>Adds two new feline races. No problems found.</td><td>0.34</td></tr>
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<tr><td>'''BTB's Sorted New Alchemy Potions'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-37-6752 Mod history] </td><td> Using the esp for AOF style potions and the meshes, textures, icons for Vanilla style potions, the mod works perfectly</td><td>0.33</td></tr>
<tr><td>'''BTB's Sorted New Alchemy Potions'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-37-6752 Mod history] </td><td> Using the esp for AOF style potions and the meshes, textures, icons for Vanilla style potions, the mod works perfectly</td><td>0.33</td></tr>


<tr><td>'''CharGen Revamped'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-55-985 Mod History]</td><td>No problems works as in vanilla.</td><td>0.34</td></tr>
<tr><td>'''CharGen Revamped'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-55-985 Mod History]</td><td>No problems works as in vanilla. Tester - Tinker</td><td>0.34</td></tr>


<tr><td>'''Creatures'''</td><td>[[File: green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/30563/? Nexus]</td><td>As of version 0.35, the mod can probably be deemed issue-free.</td><td>0.35</td></tr>
<tr><td>'''Creatures'''</td><td>[[File: green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/30563/? Nexus]</td><td>As of version 0.35, the mod can probably be deemed issue-free.</td><td>0.35</td></tr>
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<tr><td>'''Enhanced Economics'''</td><td>[[File: orange.png|35 px|Minor Issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/43214/? Nexus]</td><td>There seems to be a problem with weaponry appearing textureless, although that is not case with all weapons. Works fine otherwise.</td><td>0.35</td></tr>
<tr><td>'''Enhanced Economics'''</td><td>[[File: orange.png|35 px|Minor Issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/43214/? Nexus]</td><td>There seems to be a problem with weaponry appearing textureless, although that is not case with all weapons. Works fine otherwise.</td><td>0.35</td></tr>


<tr><td>'''Galsiah's Character Development'''</td><td>[[File:orange.png|30 px|Works with issues]]</td><td>[http://www.moddb.com/games/morrowind/addons/galsiahs-character-development Moddb]</td><td>Makes alterations to the levelling system and allows attributes to go over 100. Currently attributes going over 100 causes an error, but the mod appears to work fine otherwise. Go to https://bugs.openmw.org/issues/2036 for more information.</td><td>0.33</td></tr>
<tr><td>'''Galsiah's Character Development'''</td><td>[[File:Blue.png|30 px|Works with issues]]</td><td>[http://www.moddb.com/games/morrowind/addons/galsiahs-character-development Moddb]</td><td>Makes alterations to the levelling system and allows attributes to go over 100. Currently attributes going over 100 causes an error, but the mod appears to work fine otherwise. Go to https://bugs.openmw.org/issues/2036 for more information.</td><td>0.33</td></tr>


<tr><td>'''Graphic Herbalism'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-1-5831 Mod history] </td><td>Works as in vanilla, no problems found, not even the known vanilla bug in the readme.</td><td>0.34</td></tr>
<tr><td>'''Graphic Herbalism'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-1-5831 Mod history] </td><td>Works as in vanilla, no problems found, not even the known vanilla bug in the readme. Tester - Tinker</td><td>0.34</td></tr>


<tr><td>'''HiRes Scrib'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/43352/? Nexus]</td><td>Simple texture replacer for the scrib, works just like in vanilla</td><td>0.33</td></tr>
<tr><td>'''HiRes Scrib'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/43352/? Nexus]</td><td>Simple texture replacer for the scrib, works just like in vanilla</td><td>0.33</td></tr>


<tr><td>'''Less Generic NPC's'''</td><td>[[File:orange.png|35 px|Some issues]]</td><td>[http://lgnpc.org/ Authors site]</td><td>Extra dialoge and backstories work as expected, some spelling/grammar errors. Problem with two side quests. [https://bugs.openmw.org/issues/2333 Bug 2333] and [https://bugs.openmw.org/issues/2342 Bug 2342] Bug in secret masters script fixed by authors in next release. Note not all side quests tested yet.</td><td>0.34</td></tr>
<tr><td>'''Less Generic NPC's'''</td><td>[[File:Blue.png|35 px|Some issues]]</td><td>[http://lgnpc.org/ Authors site]</td><td>Extra dialoge and backstories work as expected, some spelling/grammar errors. Problem with two side quests. [https://bugs.openmw.org/issues/2333 Bug 2333] and [https://bugs.openmw.org/issues/2342 Bug 2342] Bug in secret masters script fixed by authors in next release. Note not all side quests tested yet. Tester - Tinker</td><td>0.34</td></tr>


<tr><td>''' Living Cities of Vvardenfell'''</td><td>[[File:orange.png|35 px|Works with issues]]</td><td>[http://mw.modhistory.com/download-15-7944 Mod history]</td><td> Prevents Morrowind from loading the game world after leaving the prison ship starting the game. The following error found in openmw.log  “Error in framelistener: Object 'wr_morfaction1' not found (const)” [https://bugs.openmw.org/issues/2203 bug#2203] - resolved in 0.35. </td><td>0.34</td></tr>
<tr><td>''' Living Cities of Vvardenfell'''</td><td>[[File:Blue.png|35 px|Works with issues]]</td><td>[http://mw.modhistory.com/download-15-7944 Mod history]</td><td> Prevents Morrowind from loading the game world after leaving the prison ship starting the game. The following error found in openmw.log  “Error in framelistener: Object 'wr_morfaction1' not found (const)” [https://bugs.openmw.org/issues/2203 bug#2203] - resolved in 0.35. </td><td>0.34</td></tr>


<tr><td>'''Magic Diversity'''</td><td>[[File:green.png|35 px|Works.]]</td><td>[http://www.nexusmods.com/morrowind/mods/43380/? Nexus]</td><td> Changes all Magic visual effects and animations. There is a glitch at the end of the animations, but this has been fixed with the latest nightly build (Closed Bug #2293) </td><td>0.34</td></tr>
<tr><td>'''Magic Diversity'''</td><td>[[File:green.png|35 px|Works.]]</td><td>[http://www.nexusmods.com/morrowind/mods/43380/? Nexus]</td><td> Changes all Magic visual effects and animations. There is a glitch at the end of the animations, but this has been fixed with the latest nightly build (Closed Bug #2293) </td><td>0.34</td></tr>


<tr><td>'''Morrowind Comes Alive'''</td><td>[[File:orange.png|35 px|Works with issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/6006/? Nexus]</td><td>Adds various randomly generated npcs in cities and the wilderness. Currently it does work, but incompatibilities appear to exist; OpenMW error log and OpenCS report various problems.[https://bugs.openmw.org/issues/2180 Bug #2180] - fixed in 0.34 This mod also uses RemoveFromLevCreature which is not implemented in OpenMW yet and is not recommenced as a method of adjusting levelled lists as it will break any other mod using levelled lists, see Scripting for dummies 9, page 156. I would classify this as broken as the mcasetup script cannot run. [https://bugs.openmw.org/issues/1546 bug #1546] - fixed in current git master</td><td>0.33</td></tr>
<tr><td>'''Morrowind Comes Alive'''</td><td>[[File:Blue.png|35 px|Works with issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/6006/? Nexus]</td><td>Adds various randomly generated npcs in cities and the wilderness. Currently it does work, but incompatibilities appear to exist; OpenMW error log and OpenCS report various problems.[https://bugs.openmw.org/issues/2180 Bug #2180] - fixed in 0.34 This mod also uses RemoveFromLevCreature which is not implemented in OpenMW yet and is not recommenced as a method of adjusting levelled lists as it will break any other mod using levelled lists, see Scripting for dummies 9, page 156. I would classify this as broken as the mcasetup script cannot run. [https://bugs.openmw.org/issues/1546 bug #1546] - fixed in current git master</td><td>0.33</td></tr>


<tr><td>'''Morrowind Crafting'''</td><td>[[File:green.png|35 px|Works.]]</td><td>[http://denina.fliggerty.com/forum/download/file.php?id=89 Fliggerty]</td><td>New version supplied by Tocatta, with fixed scripts. </td><td>0.35</td></tr>
<tr><td>'''Morrowind Crafting'''</td><td>[[File:green.png|35 px|Works.]]</td><td>[http://denina.fliggerty.com/forum/download/file.php?id=89 Fliggerty]</td><td>New version supplied by Tocatta, with fixed scripts. Tester - Tinker </td><td>0.35</td></tr>


<tr><td> '''Morrowind Containers Animated'''</td><td>[[File:green.png|35 px|Status almost there]]</td><td>[http://www.nexusmods.com/morrowind/mods/42238 Nexus] </td><td> Everything works without issues.<td>0.35</td></tr>
<tr><td> '''Morrowind Containers Animated'''</td><td>[[File:green.png|35 px|Status almost there]]</td><td>[http://www.nexusmods.com/morrowind/mods/42238 Nexus] </td><td> Everything works without issues.<td>0.35</td></tr>
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<tr><td> '''Morrowind Grass Mod'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-13-12004 Mod history] </td><td>Renders properly in OpenMW 0.34, earlier versions had a graphical glitch ([https://bugs.openmw.org/issues/1684 Bug #1684]).</td><td>0.34</td></tr>
<tr><td> '''Morrowind Grass Mod'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-13-12004 Mod history] </td><td>Renders properly in OpenMW 0.34, earlier versions had a graphical glitch ([https://bugs.openmw.org/issues/1684 Bug #1684]).</td><td>0.34</td></tr>


<tr><td>'''Necessities of Morrowind'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-35-12114 Mod history] </td><td>Seems to work as intended. There are a few script warning in the error logs but the mod author is fixing that for an updated version. OpenMW does not need the water level fix mentioned in the readme.</td><td>0.35 </td></tr>
<tr><td>'''Necessities of Morrowind'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-35-12114 Mod history] </td><td>Seems to work as intended. There are a few script warning in the error logs but the mod author is fixing that for an updated version. OpenMW does not need the water level fix mentioned in the readme. Tester - Tinker</td><td>0.35 </td></tr>


<tr><td>'''R-Zero's Creatorium Part 1 - Waters and Shores'''</td><td>[[File:green.png|35 px|Status]]</td><td>[http://www.nexusmods.com/morrowind/mods/43496/? Nexus]</td><td>No issues so far. Appears to work as intended.</td><td>0.35</td></tr>
<tr><td>'''R-Zero's Creatorium Part 1 - Waters and Shores'''</td><td>[[File:green.png|35 px|Status]]</td><td>[http://www.nexusmods.com/morrowind/mods/43496/? Nexus]</td><td>No issues so far. Appears to work as intended.</td><td>0.35</td></tr>
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<tr><td>'''Racer Recursion'''</td><td>[[File:green.png|35 px|Status]]</td><td>[http://www.nexusmods.com/morrowind/mods/42200/? Nexus]</td><td>Seems to work as intended. Occasionally shows "Lolmoreracers" message without any cliff racers multiplying in sight.</td><td>0.34</td></tr>
<tr><td>'''Racer Recursion'''</td><td>[[File:green.png|35 px|Status]]</td><td>[http://www.nexusmods.com/morrowind/mods/42200/? Nexus]</td><td>Seems to work as intended. Occasionally shows "Lolmoreracers" message without any cliff racers multiplying in sight.</td><td>0.34</td></tr>


<tr><td>'''Shrines - Restore Health and Cancel Options'''</td><td>[[File:orange.png|35 px|nearly there]]</td><td> </td><td>Increases health by 1000 instead of to max health. [https://bugs.openmw.org/issues/2392 Bug 2392], fix in main for 0.36.</td><td>0.35</td></tr>
<tr><td>'''Shrines - Restore Health and Cancel Options'''</td><td>[[File:Blue.png|35 px|nearly there]]</td><td> </td><td>Increases health by 1000 instead of to max health. [https://bugs.openmw.org/issues/2392 Bug 2392], fix in main for 0.36. Tester - Tinker</td><td>0.35</td></tr>


<tr><td>'''Skyrim crafting for Morrowind GOTY'''</td><td>[[File:red.png|35 px|Broken]]</td><td> </td><td>Contains many script errors. [https://bugs.openmw.org/issues/2185 Bug #2185] Fixed in 0.35. </td><td>0.34 RC1</td></tr>  
<tr><td>'''Skyrim crafting for Morrowind GOTY'''</td><td>[[File:red.png|35 px|Broken]]</td><td> </td><td>Contains many script errors. [https://bugs.openmw.org/issues/2185 Bug #2185] Fixed in 0.35. </td><td>0.34 RC1</td></tr>  
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<tr><td>'''Starfire's NPC Additions'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-90-13583 Mod history]</td><td>Works as expected, but note it uses levelled lists which are not easily merged in OpenMW yet.</td><td>0.33</td></tr>
<tr><td>'''Starfire's NPC Additions'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-90-13583 Mod history]</td><td>Works as expected, but note it uses levelled lists which are not easily merged in OpenMW yet.</td><td>0.33</td></tr>


<tr><td>'''Tamriel Rebuilt'''</td><td>[[File:orange.png|35 px|Only a few issues]]</td><td>[http://www.tamriel-rebuilt.org/ Project main site]</td><td>Mostly working as expected, a few script problems have been noted on their bug reporting forum and should be fixed for the next release. Alpha sections have not been tested in OpenMW, users are advised to check the Tamriel Rebuilt site for details of progress.</td><td>0.34</td></tr>
<tr><td>'''Tamriel Rebuilt'''</td><td>[[File:orange.png|35 px|Only a few issues]]</td><td>[http://www.tamriel-rebuilt.org/ Project main site]</td><td>Mostly working as expected, a few script problems have been noted on their bug reporting forum and should be fixed for the next release. Alpha sections have not been tested in OpenMW, users are advised to check the Tamriel Rebuilt site for details of progress. Tester - Tinker</td><td>0.35</td></tr>


<tr><td>'''The Sable Dragon'''</td><td>[[File:orange.png|35 px|Notable Issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/26870/? Nexus]</td><td>OpenMW-CS displays errors related to races added by the mod and script-related errors.(Reported to mod author) In-game, the mod is playable but there are instances where enemies of the mod cannot interact with the player.[https://bugs.openmw.org/issues/2406 Bug 2406] Error log reports many errors.</td><td>0.35</td></tr>
<tr><td>'''The Sable Dragon'''</td><td>[[File:orange.png|35 px|Notable Issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/26870/? Nexus]</td><td>OpenMW-CS displays errors related to races added by the mod and script-related errors.(Reported to mod author) In-game, the mod is playable but there are instances where enemies of the mod cannot interact with the player.[https://bugs.openmw.org/issues/2406 Bug 2406] Error log reports many errors. Tester - Tinker</td><td>0.35</td></tr>


<tr><td>'''Ules Farm'''</td><td>[[File:orange.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/43312/? Nexus]Abots updated fix [https://www.dropbox.com/s/tczf27i96spq0bu/UlesFixes.7z?dl=0 dropbox]</td><td>Mostly working with updated esp file. The well is still untextured [https://bugs.openmw.org/issues/2277 Bug 2277] and there are a few warnings in the error logs. Go here for more information: [https://bugs.openmw.org/issues/2032 initial Bug report] - closed. New version 1.1 released 1 January 2015 many problems fixed, updated fixed esp fixed most major problems.<td>0.35</td></tr>
<tr><td>'''Ules Farm'''</td><td>[[File:orange.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/43312/? Nexus]Abots updated fix [https://www.dropbox.com/s/tczf27i96spq0bu/UlesFixes.7z?dl=0 dropbox]</td><td>Mostly working with updated esp file. The well is still untextured [https://bugs.openmw.org/issues/2277 Bug 2277] and there are a few warnings in the error logs. Go here for more information: [https://bugs.openmw.org/issues/2032 initial Bug report] - closed. New version 1.1 released 1 January 2015 many problems fixed, updated fixed esp fixed most major problems. Tester - Tinker<td>0.35</td></tr>


<tr><td>'''Weathered Signs'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-56-7466 Mod history]</td><td>Replaces unreadable signs with readable text and makes the signs look a bit worn, works exactly like in vanilla.[[File:signs.png|110 px|Which way?]]</td><td>0.34</td></tr>
<tr><td>'''Weathered Signs'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-56-7466 Mod history]</td><td>Replaces unreadable signs with readable text and makes the signs look a bit worn, works exactly like in vanilla. Tester - Tinker[[File:signs.png|110 px|Which way?]]</td><td>0.34</td></tr>


<tr><td>'''Welcome to the Arena!'''</td><td>[[File: orange.png|35 px|Notable Issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/22002/? Nexus]</td><td>First battle will commence succesfully, but the game will not allow you to leave the Arena afterwards (lockpicking and going back in results in disqualification). Openmw log reports multiple script errors.</td><td>0.35</td></tr>
<tr><td>'''Welcome to the Arena!'''</td><td>[[File: orange.png|35 px|Notable Issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/22002/? Nexus]</td><td>First battle will commence succesfully, but the game will not allow you to leave the Arena afterwards (lockpicking and going back in results in disqualification). Openmw log reports multiple script errors.</td><td>0.35</td></tr>


<tr><td>'''Windows Glow Expansion v1.1'''</td><td>[[File:orange.png|35 px|Works With Issues]]</td><td>[http://mw.modhistory.com/download-87-14989 Mod History] </td><td> At night, the windows appear distorted, although they do glow. Green lights do not glow at all at night. [https://bugs.openmw.org/issues/2213 Bug #2213]. This is believed to be related to [https://bugs.openmw.org/issues/2122 Bug #2122]</td><td>0.34</td></tr>
<tr><td>'''Windows Glow Expansion v1.1'''</td><td>[[File:Blue.png|35 px|Works With Issues]]</td><td>[http://mw.modhistory.com/download-87-14989 Mod History] </td><td> At night, the windows appear distorted, although they do glow. Green lights do not glow at all at night. [https://bugs.openmw.org/issues/2213 Bug #2213]. This is believed to be related to [https://bugs.openmw.org/issues/2122 Bug #2122]</td><td>0.34</td></tr>




</table>
</table>

Revision as of 10:06, 2 March 2015

Working Status of existing Morrowind Mods

Once you have played through the basic Morrowind you will probably want to start adding some of the hundreds of mods so you enhance parts of game play to suit your style or just improve the look and variety in the game. This page is a list of mods and their status in regards to running on the OpenMW engine.

What the status symbols mean:

StatusWorks as in vanilla, there may be a couple of warning messages written to the error log but nothing that affects the function.
StatusCurrently some or most of the mod works as expected but there are issues, see the description text for bug references or work arounds.
StatusNot working yet, the description text should explain why and which bugs affect the mod.
StatusNeeds retesting following bug fixes and code updates.
StatusThis mod is not expected to ever work in OpenMW due to major errors in the mod or it using functions that are not available.

For installing mods check the tutorial section for the OpenMW improved Mod installation method

Anyone who is a member of the wiki group can add details of mods they have tested, see the user control panel to get access, or if you are unsure of wiki editing you can message Tinker from the forum member list.



Mod nameStatusDownload urlDescriptionOpenMW version
Abot's birdsNearlyNexusLots of birds appear but the error log fills with hundreds of entries about missing animations, some birds occasionally do strange rotations, this may be the effect mentioned in the readme. Tester - Tinker0.35
Abot's Silt StridersWorks with issues The rotation of the silt strider is 90° off Bug #1942, may be related to unimplemented "Face" function.0.35
Abot's Water LifeWorks with issuesNexusSeveral script warnings for PlaceItem using an explicit reference that is ignored. Several missing attack and idle animations. Many parts do work such as fishing, though maybe not as in vanilla. Shells, starfish and coins often just appear as a bounding box and it seems none can be harvested. Tester - Tinker0.35
Advanced HerbalismWorks with issuesNexus This mod could never have worked properly in vanilla due to script errors. There is an updated version where the scripts work but there is still a problem that trainers do not always apear. Tester - Tinker0.34
Animated Morrowind - ExpandedWorks with issuesMod history The "fixed" version loads without errors in OpenMW and added characters do appear. Two scripts are still broken, trying to use Playsound3d with volume and pitch parameters, the parameters should be deleted or the correct command used Playsound3dvp. Tester - Tinker0.35
Apel's Fire RetextureGoodNexus Uses "NiFogProperty" which is not implemented yet. 0.35
Assasin AmbushGoodNexusNo problems found. Appears to work as intended.0.35
Balmora Balcony HouseGoodNexusAdds a house in Balmora in Balmoras Canal West Manor District. No problems found.0.33
Better BodiesGoodNexusReplaces the original segmented bodies with new, continuous bodies. No problems found.0.34
Books of VvardenfellGoodFliggertyTested by PoorYorec. Everything seems to work as expected though some books do have slightly different titles in the inventory than those in the books. Tester - Tinker0.34
Black PantherGoodAuthor's websiteAdds two new feline races. No problems found.0.34
BTB's Sorted New Alchemy PotionsGoodMod history Using the esp for AOF style potions and the meshes, textures, icons for Vanilla style potions, the mod works perfectly0.33
CharGen RevampedGoodMod HistoryNo problems works as in vanilla. Tester - Tinker0.34
CreaturesGoodNexusAs of version 0.35, the mod can probably be deemed issue-free.0.35
Deus Ex Machina - A Steampunkyish ModBrokenNexusThe mod is partially playable. Going to the island itself via levitation crashes the game (edit by scrawl: crash may be fixed in master/commit24de6ba27e06a3, please test), but you can travel to it via various dungeons added by the mod in Morrowind. Some meshes don't appear and OpenMW-CS is unable to load the plugin due to errors.0.35
Dynamic Morrowind TownsGoodNexusCauses massive Frame Rate drop, although the mod itself appears to work as intended.0.35
Enhanced EconomicsMinor IssuesNexusThere seems to be a problem with weaponry appearing textureless, although that is not case with all weapons. Works fine otherwise.0.35
Galsiah's Character DevelopmentWorks with issuesModdbMakes alterations to the levelling system and allows attributes to go over 100. Currently attributes going over 100 causes an error, but the mod appears to work fine otherwise. Go to https://bugs.openmw.org/issues/2036 for more information.0.33
Graphic HerbalismGoodMod history Works as in vanilla, no problems found, not even the known vanilla bug in the readme. Tester - Tinker0.34
HiRes ScribGoodNexusSimple texture replacer for the scrib, works just like in vanilla0.33
Less Generic NPC'sSome issuesAuthors siteExtra dialoge and backstories work as expected, some spelling/grammar errors. Problem with two side quests. Bug 2333 and Bug 2342 Bug in secret masters script fixed by authors in next release. Note not all side quests tested yet. Tester - Tinker0.34
Living Cities of VvardenfellWorks with issuesMod history Prevents Morrowind from loading the game world after leaving the prison ship starting the game. The following error found in openmw.log “Error in framelistener: Object 'wr_morfaction1' not found (const)” bug#2203 - resolved in 0.35. 0.34
Magic DiversityWorks.Nexus Changes all Magic visual effects and animations. There is a glitch at the end of the animations, but this has been fixed with the latest nightly build (Closed Bug #2293) 0.34
Morrowind Comes AliveWorks with issuesNexusAdds various randomly generated npcs in cities and the wilderness. Currently it does work, but incompatibilities appear to exist; OpenMW error log and OpenCS report various problems.Bug #2180 - fixed in 0.34 This mod also uses RemoveFromLevCreature which is not implemented in OpenMW yet and is not recommenced as a method of adjusting levelled lists as it will break any other mod using levelled lists, see Scripting for dummies 9, page 156. I would classify this as broken as the mcasetup script cannot run. bug #1546 - fixed in current git master0.33
Morrowind CraftingWorks.FliggertyNew version supplied by Tocatta, with fixed scripts. Tester - Tinker 0.35
Morrowind Containers AnimatedStatus almost thereNexus Everything works without issues.0.35
Morrowind Grass ModGoodMod history Renders properly in OpenMW 0.34, earlier versions had a graphical glitch (Bug #1684).0.34
Necessities of MorrowindGoodMod history Seems to work as intended. There are a few script warning in the error logs but the mod author is fixing that for an updated version. OpenMW does not need the water level fix mentioned in the readme. Tester - Tinker0.35
R-Zero's Creatorium Part 1 - Waters and ShoresStatusNexusNo issues so far. Appears to work as intended.0.35
Racer RecursionStatusNexusSeems to work as intended. Occasionally shows "Lolmoreracers" message without any cliff racers multiplying in sight.0.34
Shrines - Restore Health and Cancel Optionsnearly there Increases health by 1000 instead of to max health. Bug 2392, fix in main for 0.36. Tester - Tinker0.35
Skyrim crafting for Morrowind GOTYBroken Contains many script errors. Bug #2185 Fixed in 0.35. 0.34 RC1
Skyrim UI OverhaulGood Nexus Mod will now work after the bug 2294 was resolved. (The tops of menus that are pinnable (world map, inventory, magic etc.) were invisible. Menus that were not pinnable appear the same in both Morrowind and OpenMW.Bug #22940.34
Starfire's NPC AdditionsGoodMod historyWorks as expected, but note it uses levelled lists which are not easily merged in OpenMW yet.0.33
Tamriel RebuiltOnly a few issuesProject main siteMostly working as expected, a few script problems have been noted on their bug reporting forum and should be fixed for the next release. Alpha sections have not been tested in OpenMW, users are advised to check the Tamriel Rebuilt site for details of progress. Tester - Tinker0.35
The Sable DragonNotable IssuesNexusOpenMW-CS displays errors related to races added by the mod and script-related errors.(Reported to mod author) In-game, the mod is playable but there are instances where enemies of the mod cannot interact with the player.Bug 2406 Error log reports many errors. Tester - Tinker0.35
Ules FarmGoodNexusAbots updated fix dropboxMostly working with updated esp file. The well is still untextured Bug 2277 and there are a few warnings in the error logs. Go here for more information: initial Bug report - closed. New version 1.1 released 1 January 2015 many problems fixed, updated fixed esp fixed most major problems. Tester - Tinker0.35
Weathered SignsGoodMod historyReplaces unreadable signs with readable text and makes the signs look a bit worn, works exactly like in vanilla. Tester - TinkerWhich way?0.34
Welcome to the Arena!Notable IssuesNexusFirst battle will commence succesfully, but the game will not allow you to leave the Arena afterwards (lockpicking and going back in results in disqualification). Openmw log reports multiple script errors.0.35
Windows Glow Expansion v1.1Works With IssuesMod History At night, the windows appear distorted, although they do glow. Green lights do not glow at all at night. Bug #2213. This is believed to be related to Bug #21220.34