Mod status: Difference between revisions

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<tr><td>'''Enhanced Economics'''</td><td>[[File: orange.png|35 px|Minor Issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/43214/? Nexus]</td><td>There seems to be a problem with weaponry appearing textureless, although that is not case with all weapons. Works fine otherwise.</td><td>0.35</td></tr>
<tr><td>'''Enhanced Economics'''</td><td>[[File: orange.png|35 px|Minor Issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/43214/? Nexus]</td><td>There seems to be a problem with weaponry appearing textureless, although that is not case with all weapons. Works fine otherwise.</td><td>0.35</td></tr>
<tr><td>'''Fair Magicka Regen'''</td><td>[[File:red.png|35 px|broken]]</td><td>[http://mw.modhistory.com/download-51-14900 Mod History]</td><td>Tested version 2.0b by smoke which seems to be the latest version. A script error stops the mana_regen script compiling, line 26, has : as a comment marker instead of ; as a work around you can edit it in OpenMW-CS and run the omwaddon in game.</td><td>0.35</td></tr>


<tr><td>'''Galsiah's Character Development'''</td><td>[[File:orange.png|30 px|Works with issues]]</td><td>[http://www.moddb.com/games/morrowind/addons/galsiahs-character-development Moddb]</td><td>Makes alterations to the levelling system and allows attributes to go over 100. Currently attributes going over 100 causes an error, but the mod appears to work fine otherwise. Go to https://bugs.openmw.org/issues/2036 for more information.</td><td>0.33</td></tr>
<tr><td>'''Galsiah's Character Development'''</td><td>[[File:orange.png|30 px|Works with issues]]</td><td>[http://www.moddb.com/games/morrowind/addons/galsiahs-character-development Moddb]</td><td>Makes alterations to the levelling system and allows attributes to go over 100. Currently attributes going over 100 causes an error, but the mod appears to work fine otherwise. Go to https://bugs.openmw.org/issues/2036 for more information.</td><td>0.33</td></tr>

Revision as of 16:15, 12 March 2015

Working Status of existing Morrowind Mods

Once you have played through the basic Morrowind you will probably want to start adding some of the hundreds of mods so you enhance parts of game play to suit your style or just improve the look and variety in the game. This page is a list of mods and their status in regards to running on the OpenMW engine.

What the status symbols mean:

StatusWorks as in vanilla, there may be a couple of warning messages written to the error log but nothing that affects the function.
StatusCurrently some or most of the mod works as expected but there are issues, see the description text for bug references or work arounds.
StatusNot working yet, the description text should explain why and which bugs affect the mod.
StatusNeeds retesting following bug fixes and code updates.
StatusThis mod is not expected to ever work in OpenMW due to major errors in the mod or it using functions that are not available.

For installing mods check the tutorial section for the OpenMW improved Mod installation method

Anyone who is a member of the wiki group can add details of mods they have tested, see the user control panel to get access, or if you are unsure of wiki editing you can message Tinker from the forum member list.



Mod nameStatusDownload urlDescriptionOpenMW version
Abot's birdsNearlyNexusLots of birds appear but the error log fills with hundreds of entries about missing animations, some birds occasionally do strange rotations, this may be the effect mentioned in the readme. Tester - Tinker0.35
Abot's Silt StridersWorks with issues The rotation of the silt strider is 90° off Bug #1942, may be related to unimplemented "Face" function.0.35
Abot's Water LifeWorks with issuesNexusSeveral script warnings for PlaceItem using an explicit reference that is ignored. Several missing attack and idle animations. Many parts do work such as fishing, though maybe not as in vanilla. Shells, starfish and coins often just appear as a bounding box and it seems none can be harvested. Tester - Tinker0.35
Advanced HerbalismWorks with issuesNexus This mod could never have worked properly in vanilla due to script errors. There is an updated version where the scripts work but there is still a problem that trainers do not always apear. Tester - Tinker0.34
Animated Morrowind - ExpandedWorks with issuesMod history The "fixed" version loads without errors in OpenMW and added characters do appear. Two scripts are still broken, trying to use Playsound3d with volume and pitch parameters, the parameters should be deleted or the correct command used Playsound3dvp. Tester - Tinker0.35
Apel's Fire RetextureGoodNexus Uses "NiFogProperty" which is not implemented yet. 0.35
Assasin AmbushGoodNexusNo problems found. Appears to work as intended.0.35
Balmora Balcony HouseGoodNexusAdds a house in Balmora in Balmoras Canal West Manor District. No problems found.0.33
Better BodiesGoodNexusReplaces the original segmented bodies with new, continuous bodies. No problems found.0.34
Books of VvardenfellGoodFliggertyTested by PoorYorec. Everything seems to work as expected though some books do have slightly different titles in the inventory than those in the books. Tester - Tinker0.34
Black PantherGoodAuthor's websiteAdds two new feline races. No problems found.0.34
BTB's Sorted New Alchemy PotionsGoodMod history Using the esp for AOF style potions and the meshes, textures, icons for Vanilla style potions, the mod works perfectly0.33
CharGen RevampedGoodMod HistoryNo problems works as in vanilla. Tester - Tinker0.34
CreaturesGoodNexusAs of version 0.35, the mod can probably be deemed issue-free.0.35
Deus Ex Machina - A Steampunkyish ModBrokenNexusThe mod is partially playable. Going to the island itself via levitation crashes the game (edit by scrawl: crash may be fixed in master/commit24de6ba27e06a3, please test), but you can travel to it via various dungeons added by the mod in Morrowind. Some meshes don't appear and OpenMW-CS is unable to load the plugin due to errors.0.35
Dynamic Morrowind TownsGoodNexusCauses massive Frame Rate drop, although the mod itself appears to work as intended.0.35
Enhanced EconomicsMinor IssuesNexusThere seems to be a problem with weaponry appearing textureless, although that is not case with all weapons. Works fine otherwise.0.35
Fair Magicka RegenbrokenMod HistoryTested version 2.0b by smoke which seems to be the latest version. A script error stops the mana_regen script compiling, line 26, has : as a comment marker instead of ; as a work around you can edit it in OpenMW-CS and run the omwaddon in game.0.35
Galsiah's Character DevelopmentWorks with issuesModdbMakes alterations to the levelling system and allows attributes to go over 100. Currently attributes going over 100 causes an error, but the mod appears to work fine otherwise. Go to https://bugs.openmw.org/issues/2036 for more information.0.33
Graphic HerbalismGoodMod history Works as in vanilla, no problems found, not even the known vanilla bug in the readme. Tester - Tinker0.34
HiRes ScribGoodNexusSimple texture replacer for the scrib, works just like in vanilla0.33
Less Generic NPC'sSome issuesAuthors siteExtra dialoge and backstories work as expected, some spelling/grammar errors. Problem with three side quests. Bug 2333, Bug 2342and Bug 2430(fixed in 0.36). Bug in secret masters script fixed by authors in next release. Note not all side quests tested yet. Tester - Tinker0.34
Living Cities of VvardenfellBrokenMod history Contains one script error, error script SC_Balmora1_3, line 138, column 40 (i71): Unexpected name. Nobody seems to operate on a schedule, no doors are locked at night (that are open in the day) and no more guards are on patrol.0.35
Magic DiversityWorks.Nexus Changes all Magic visual effects and animations. There is a glitch at the end of the animations, but this has been fixed with the latest nightly build (Closed Bug #2293) 0.34
Morrowind Comes AlivebrokenNexusOpenCS report various problems.Bug #2180 - fixed in 0.34 although some issues discussed may still be valid. Running in 0.35 causes a crash to desktop when leaving the prison ship.Bug 2419fixed in trunk, needs testing in 0.36. Tester - Tinker0.35
Morrowind CraftingWorks.FliggertyNew version supplied by Tocatta, with fixed scripts. Tester - Tinker 0.35
Morrowind Containers AnimatedStatus almost thereNexus Everything works without issues.0.35
Morrowind Grass ModGoodMod history Renders properly in OpenMW 0.34, earlier versions had a graphical glitch (Bug #1684).0.34
Necessities of MorrowindGoodMod history Seems to work as intended. There are a few script warning in the error logs but the mod author is fixing that for an updated version. OpenMW does not need the water level fix mentioned in the readme. Tester - Tinker0.35
R-Zero's Creatorium Part 1 - Waters and ShoresStatusNexusNo issues so far. Appears to work as intended.0.35
Racer RecursionStatusNexusSeems to work as intended. Occasionally shows "Lolmoreracers" message without any cliff racers multiplying in sight.0.34
Shrines - Restore Health and Cancel Optionsnearly there Increases health by 1000 instead of to max health. Bug 2392, fix in main for 0.36. Tester - Tinker0.35
Skyrim crafting for Morrowind GOTYBroken Contains many script errors. Bug #2185 Partly fixed in 0.35, but '= =' still shows as an error. Two other script errors need to be fixed by mod author. Tester - Tinker0.35
Skyrim UI OverhaulGood Nexus Mod will now work after the bug 2294 was resolved. (The tops of menus that are pinnable (world map, inventory, magic etc.) were invisible. Menus that were not pinnable appear the same in both Morrowind and OpenMW.Bug #22940.34
Starfire's NPC AdditionsGoodMod historyWorks as expected, but note it uses levelled lists which are not easily merged in OpenMW yet.0.33
Tamriel RebuiltOnly a few issuesProject main siteMostly working as expected, a few script problems have been noted on their bug reporting forum and should be fixed for the next release. Alpha sections have not been tested in OpenMW, users are advised to check the Tamriel Rebuilt site for details of progress. Tester - Tinker0.35
The Sable DragonNotable IssuesNexusOpenMW-CS displays errors related to races added by the mod and script-related errors.(Reported to mod author) In-game, the mod is playable but there are instances where enemies of the mod cannot interact with the player.Bug 2406 Error log reports many errors. Tester - Tinker0.35
Ules FarmGoodNexusAbots updated fix dropboxMostly working with updated esp file. The well is still untextured Bug 2277 and there are a few warnings in the error logs. Go here for more information: initial Bug report - closed. New version 1.1 released 1 January 2015 many problems fixed, updated fixed esp fixed most major problems. Tester - Tinker0.35
Weathered SignsGoodMod historyReplaces unreadable signs with readable text and makes the signs look a bit worn, works exactly like in vanilla. Tester - TinkerWhich way?0.34
Welcome to the Arena!Notable IssuesNexusFirst battle will commence succesfully, but the game will not allow you to leave the Arena afterwards (lockpicking and going back in results in disqualification). Openmw log reports multiple script errors.0.35
Windows Glow Expansion v1.1Works With IssuesMod History At night, the windows appear distorted, although they do glow. Green lights do not glow at all at night. Bug #2213. This is believed to be related to Bug #21220.34