Mod status: Difference between revisions

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<tr><th>Mod name</th><th>Status</th><th>Download url</th><th width=60%>Description</th><th>OpenMW version</th></tr>
<tr><th>Mod name</th><th>Status</th><th>Download url</th><th width=60%>Description</th><th>OpenMW version</th></tr>


<tr><td>'''Abot's birds'''</td><td>[[File:orange.png|35 px|Nearly]]</td><td>[http://www.nexusmods.com/morrowind/mods/43128/? Nexus]</td><td>Lots of birds appear but the error log fills with hundreds of entries about missing animations,[https://bugs.openmw.org/issues/2449 Bug 2449] some birds occasionally do strange rotations, this may be the effect mentioned in the readme. Tester - Tinker</td><td>0.35.1</td></tr>
<tr><td>'''Abot's birds'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/43128/? Nexus]</td><td>Runs almost flawlessly. There are warnings in log which may be safely ignored about failures to find idle animations for some added creatures. <br>Tester — Amenophis</td><td>0.37</td></tr>


<tr><td>'''Abot's Silt Striders'''</td><td>[[File:orange.png|35 px|Works with issues]]</td><td> </td><td>The rotation of the silt strider is 90° off [https://bugs.openmw.org/issues/1942 Bug #1942], may be related to unimplemented "Face" function.</td><td>0.35</td></tr>
<tr><td>'''Abot's Silt Striders'''</td><td>[[File:orange.png|35 px|Works with issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/42267/? Nexus] </td><td>The rotation of the silt strider is 90° off (related to [https://bugs.openmw.org/issues/1942 unimplemented «Face» function]).</td><td>0.35</td></tr>


<tr><td>'''Abot's Water Life'''</td><td>[[File:orange.png|35 px|Works with issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/42417/ Nexus]</td><td>Several script warnings for PlaceItem using an explicit reference that is ignored. Several missing attack and idle animations. Many parts do work such as fishing, though maybe not as in vanilla. Shells, starfish and coins often just appear as a bounding box and it seems none can be harvested. Tester - Tinker</td><td>0.35</td></tr>
<tr><td>'''Abot's Water Life'''</td><td>[[File:orange.png|35 px|Works with issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/42417/ Nexus]</td><td>Several script warnings for PlaceItem using an explicit reference that is ignored. Several missing attack and idle animations. Many parts do work such as fishing, though maybe not as in vanilla. Shells, starfish and coins often just appear as a bounding box and it seems none can be harvested. <br>Tester Tinker</td><td>0.35</td></tr>


<tr><td>'''Adamantium Armor'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.uesp.net/wiki/Morrowind:Official_Plug-ins UESP]</td><td> Official add-on. No problem, work as in vanilla morrowind. Tester - Cramal</td><td>0.35.1</td></tr>
<tr><td>'''Adamantium Armor'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.uesp.net/wiki/Morrowind:Official_Plug-ins UESP]</td><td>No problems, works as in vanilla Morrowind. <br>Tester - Cramal</td><td>0.35.1</td></tr>


<tr><td>'''Advanced Herbalism'''</td><td>[[File:Blue.png|35 px|Works with issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/43361/? Nexus] </td><td>This mod could never have worked properly in vanilla due to script errors. There is an updated version where the scripts work but there is still a problem that trainers do not always apear. Tester - Tinker</td><td>0.34</td></tr>
<tr><td>'''Advanced Herbalism'''</td><td>[[File:Blue.png|35 px|Works with issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/43361/ Nexus] </td><td>This mod could never have worked properly in vanilla due to script errors. There is an updated version where the scripts work but there is still a problem that trainers do not always appear. <br>Tester Tinker</td><td>0.34</td></tr>


<tr><td>'''Animal Realism'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/372/? Nexus]</td><td>No problem, work as in vanilla morrowind. Tester - Cramal</td><td>0.35.1</td></tr>
<tr><td>'''Animal Realism'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/372/? Nexus]</td><td>No problems, works as in vanilla Morrowind. <br>Tester Cramal</td><td>0.35.1</td></tr>


<tr><td>'''Animated Morrowind - Expanded'''</td><td>[[File:orange.png|35 px|Works with issues]]</td><td>[http://mw.modhistory.com/download--6629 Mod history] </td><td> The "fixed" version loads without errors in OpenMW and added characters do appear. Two scripts are still broken, trying to use Playsound3d with volume and pitch parameters, the parameters should be deleted or the correct command used Playsound3dvp. Tester - Tinker</td><td>0.35</td></tr>
<tr><td>'''Animated Morrowind - Expanded'''</td><td>[[File:orange.png|35 px|Works with issues]]</td><td>[http://mw.modhistory.com/download--6629 Mod History] </td><td> The «fixed» version loads without errors in OpenMW and added characters do appear. Two scripts are still broken, trying to use Playsound3d with volume and pitch parameters, the parameters should be deleted or the correct command used Playsound3dvp. <br>Tester Tinker</td><td>0.35</td></tr>


<tr><td>'''Apel's Fire Retexture'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/42554 Nexus] </td><td> Uses "NiFogProperty" which is not implemented yet. </td><td>0.35</td></tr>
<tr><td>'''Apel's Fire Retexture'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/42554/ Nexus] </td><td>Works as intended. Uses "NiFogProperty" which is not implemented yet.</td><td>0.35</td></tr>


<tr><td>'''Assasin Ambush'''</td><td>[[File:orange.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/42619/? Nexus]</td><td>Assasins occasionally become stuck within walls or doors. Sometimes rogues do not initiate combat. Otherwise the mod appears to work as intended.</td><td>0.35.1</td></tr>
<tr><td>'''Assassin Ambush'''</td><td>[[File:orange.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/42619/ Nexus]</td><td>Assassins are occasionally stuck within walls or doors. Sometimes rogues do not initiate combat. Otherwise the mod appears to work as intended.</td><td>0.35.1</td></tr>


<tr><td>'''Balmora Balcony House'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/324/? Nexus]</td><td>Adds a house in Balmora in Balmoras Canal West Manor District. No problems found.</td><td>0.33</td></tr>
<tr><td>'''Balmora Balcony House'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/324/? Nexus]</td><td>No problems found.</td><td>0.33</td></tr>


<tr><td>'''Better Beasts v1.2 by AlienSlof'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.ladymoiraine.com/forum/index.php?action=downloads;sa=downfile&id=63 LadyMoiraine]</td><td>Replaces the original segmented beasts bodies with new, continuous bodies. You can undo Better Bodies flaw of giving reptilian Argonian women a breast like mammals have. You have the choice of reptilan Argonians, mammalised Argonians and (both) beast races standing upright, mammalised, having no tail. (asmo)</td><td>0.36.1</td></tr>
<tr><td>'''Better Beasts v1.2 by AlienSlof'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.ladymoiraine.com/forum/index.php?action=downloads;sa=downfile&id=63 LadyMoiraine]</td><td>Works as expected. <br>Tester — asmo</td><td>0.36.1</td></tr>


<tr><td>'''Better Bodies'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/3880/? Nexus ver. 2.2][http://www.nexusmods.com/morrowind/mods/42395/ ver. 2.4]</td><td>Replaces the original segmented bodies with new, continuous bodies. No problems found. Updated version 2.4 tested by asmo, currently testing version 3.</td><td>0.37</td></tr>
<tr><td>'''Better Bodies'''</td><td>[[File:green.png|35 px|Good]]</td><td>Nexus <br>[http://www.nexusmods.com/morrowind/mods/3880/? v2.2][http://www.nexusmods.com/morrowind/mods/42395/ v2.4]</td><td>No problems found in both versions. <br>Tester — asmo</td><td>0.37</td></tr>


<tr><td>'''Better Heads v2.0 by Motoki et al'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download--3286 Mod History]</td><td>Replaces the original heads to make them fit with Better Bodies. The webpage provides a 7z-archive, scroll to the bottom of the description and use the link there. (asmo)</td><td>0.35.1</td></tr>
<tr><td>'''Better Heads v2.0'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download--3286 Mod History]</td><td>Works as intended. <br>Tester — asmo</td><td>0.35.1</td></tr>


<tr><td>'''Better Heads Argonians Playable Heads Pack v1.1'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-55-3219 Mod History]</td><td>Adds new argonian heads for the player character. The webpage only provides a RAR-archive. (asmo)</td><td>0.35.1</td></tr>
<tr><td>'''Better Heads Argonians Playable Heads Pack v1.1'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-55-3219 Mod History]</td><td>Works as intended. <br>Tester — asmo</td><td>0.35.1</td></tr>


<tr><td>'''Bitter Coast Sounds'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.uesp.net/wiki/Morrowind:Official_Plug-ins UESP]</td><td> Official add-on. No problem, work as in vanilla morrowind. Tester - Cramal</td><td>0.35.1</td></tr>
<tr><td>'''Bitter Coast Sounds'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.uesp.net/wiki/Morrowind:Official_Plug-ins UESP]</td><td>No problems found, works as in vanilla Morrowind. <br>Tester Cramal</td><td>0.35.1</td></tr>


<tr><td>'''Blight Bounties'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://koti.mbnet.fi/ivza/morrowind/bbounty/ Author's site]</td><td>A couple of temple NPCs pay you for any blighted creatures you kill. Tester - Loriel</td><td>0.36.1</td></tr>
<tr><td>'''Blight Bounties'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://koti.mbnet.fi/ivza/morrowind/bbounty/ Author's site]</td><td>Works the same as in vanilla Morrowind. <br>Tester Loriel</td><td>0.36.1</td></tr>


<tr><td>'''Books of Vvardenfell'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://download.fliggerty.com/download--880 Fliggerty]</td><td>Tested by PoorYorec. Everything seems to work as expected though some books do have slightly different titles in the inventory than those in the books. Last tester - Tinker</td><td>0.34</td></tr>
<tr><td>'''Books of Vvardenfell'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://download.fliggerty.com/download--880 Fliggerty]</td><td>Everything seems to work as expected though some books do have slightly different titles in the inventory than those in the books. <br>Testers — PoorYorec, Tinker</td><td>0.34</td></tr>


<tr><td>'''Black Panther'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.slofslair.co.uk/mods/10 Author's website]</td><td>Adds two new feline races. No problems found.</td><td>0.34</td></tr>
<tr><td>'''Black Panther'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.slofslair.co.uk/mods/10 Author's website]</td><td>No problems found.</td><td>0.34</td></tr>


<tr><td>'''BTB's Sorted New Alchemy Potions'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-37-6752 Mod history] </td><td> Using the esp for AOF style potions and the meshes, textures, icons for Vanilla style potions, the mod works perfectly</td><td>0.33</td></tr>
<tr><td>'''BTB's Sorted New Alchemy Potions'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-37-6752 Mod history] </td><td> Using the esp for AOF style potions and the meshes, textures, icons for vanilla style potions, the mod works perfectly</td><td>0.33</td></tr>


<tr><td>'''CharGen Revamped'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/44110/ Nexus Mods]</td><td>Version 2.3.1 and later should work perfectly. Tester - Natalie</td><td>0.38.0</td></tr>
<tr><td>'''CharGen Revamped'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/44110/ Nexus Mods]</td><td>Works perfectly. <br>Tester Natalie</td><td>0.38.0</td></tr>


<tr><td>'''Children of Morrowind'''</td><td>[[File:red.png|35 px|Most of mod fails to load]]</td><td></td><td>Numerous errors with body parts missing meshes - most children are invisible, a few are partly visible. Unpacking bsa manually appears to fix problem. Tester - Loriel
<tr><td>'''Children of Morrowind'''</td><td>[[File:Blue.png|35 px|Good]]</td><td>[http://lovkullen.net/Emma/kids.htm Author's website]</td><td>Previous tester had incorrect testing environment; needs testing.</td><td>0.35.1</td></tr>
<br><i>Dev comment: BSA files must be registered in openmw.cfg, with a line as: fallback-archive=archive.bsa</i></td><td>0.35.1</td></tr>


<tr><td>'''Clear Your Name'''</td><td>[[File:orange.png|35 px|Works with issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/43786/? Nexus]</td><td>Although the mod works as intended, saving after the bounty is set to zero by Nolus Atrius creates a save file that fails to load due to a compile error. "error line 346, column 23 <0_backpack>". Tester - Slissith.</td><td>0.36.1</td></tr>
<tr><td>'''Clear Your Name'''</td><td>[[File:orange.png|35 px|Works with issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/43786/? Nexus]</td><td>Although the mod works as intended, saving after the bounty is set to zero by Nolus Atrius creates a save file that fails to load due to a compile error. <br>Tester Slissith</td><td>0.36.1</td></tr>


<tr><td>'''Creatures'''</td><td>[[File: green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/30563/? Nexus]</td><td>As of version 0.35, the mod can probably be deemed issue-free.</td><td>0.35</td></tr>
<tr><td>'''Creatures'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/30563/? Nexus]</td><td>Should be issue-free since 0.35.0 version.</td><td>0.35</td></tr>


<tr><td>'''Daedric Signposts v2 by Nazz'''</td><td>[[File: green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-80-8189 ModHistory]</td><td>Signpost city names are displayed in daedric letters, colored by the ruling faction.</td><td>0.36</td></tr>
<tr><td>'''Daedric Signposts v2 by Nazz'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-80-8189 ModHistory]</td><td>Works as intended.</td><td>0.36</td></tr>


<tr><td>'''Deus Ex Machina - A Steampunkyish Mod'''</td><td>[[File: red.png|35 px|Broken]]</td><td>[http://www.nexusmods.com/morrowind/mods/34725/? Nexus]</td><td>The mod is partially playable. Going to the island itself via levitation crashes the game ''(edit by scrawl: crash may be fixed in master/commit24de6ba27e06a3, please test)'', but you can travel to it via various dungeons added by the mod in Morrowind. Some meshes don't appear and OpenMW-CS is unable to load the plugin due to errors.</td><td>0.35</td></tr>
<tr><td>'''Deus Ex Machina - A Steampunkyish Mod'''</td><td>[[File:red.png|35 px|Broken]]</td><td>[http://www.nexusmods.com/morrowind/mods/34725/? Nexus]</td><td>The mod is partially playable. Going to the island itself via levitation crashes the game ''(edit by scrawl: crash may be fixed in master/commit24de6ba27e06a3, please test)'', but you can travel to it via various dungeons added by the mod in Morrowind. Some meshes don't appear and OpenMW-CS is unable to load the plugin due to errors.</td><td>0.35</td></tr>


<tr><td>'''Dynamic Morrowind Towns'''</td><td>[[File: green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/43147/? Nexus]</td><td>Causes massive Frame Rate drop, although the mod itself appears to work as intended.</td><td>0.35</td></tr>
<tr><td>'''Dynamic Morrowind Towns'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/43147/ Nexus]</td><td>Causes a massive performance drop, although the mod itself appears to work as intended.</td><td>0.35</td></tr>


<tr><td>'''Enhanced Economics'''</td><td>[[File: orange.png|35 px|Minor Issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/43214/? Nexus]</td><td>There seems to be a problem with weaponry appearing textureless, although that is not case with all weapons. Works fine otherwise.</td><td>0.35</td></tr>
<tr><td>'''Enhanced Economics'''</td><td>[[File:orange.png|35 px|Minor Issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/43214/ Nexus]</td><td>Some weapons appear textureless, works fine otherwise.</td><td>0.35</td></tr>


<tr><td>'''Entertainers'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.uesp.net/wiki/Morrowind:Official_Plug-ins UESP]</td><td> Official add-on. No problem, work as in vanilla morrowind. Tester - Cramal</td><td>0.35.1</td></tr>
<tr><td>'''Entertainers'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.uesp.net/wiki/Morrowind:Official_Plug-ins UESP]</td><td> No problems found, works as in vanilla Morrowind. <br>Tester - Cramal</td><td>0.35.1</td></tr>


<tr><td>'''Fair Magicka Regen'''</td><td>[[File:red.png|35 px|broken]]</td><td>[http://mw.modhistory.com/download-51-14900 Mod History]</td><td>Reported by KelvinShadewing. Tested version 2.0b by smoke which seems to be the latest version. A script error stops the mana_regen script compiling, line 26, has : as a comment marker instead of ; as a work around you can edit it in OpenMW-CS and run the omwaddon in game. Tester - Tinker.</td><td>0.37</td></tr>
<tr><td>'''Fair Magicka Regen'''</td><td>[[File:red.png|35 px|broken]]</td><td>[http://mw.modhistory.com/download-51-14900 Mod History]</td><td>A typo stops mana regeneration script compiling. Workaround: edit the script in OpenMW-CS so 26th line of mana_regen script contains semicolon instead of colon in the end. Then the mod works as intended. <br>Tester - Tinker</td><td>0.37</td></tr>


<tr><td>'''Galsiah's Character Development'''</td><td>[[File:orange.png|30 px|Works with issues]]</td><td>[http://www.moddb.com/games/morrowind/addons/galsiahs-character-development Moddb]</td><td>Makes alterations to the levelling system and allows attributes to go over 100. Currently attributes going over 100 causes an error, but the mod appears to work fine otherwise. Go to https://bugs.openmw.org/issues/2036 for more information, also [https://bugs.openmw.org/issues/2471 Bug 2471].</td><td>0.33</td></tr>
<tr><td>'''Galsiah's Character Development'''</td><td>[[File:orange.png|30 px|Works with issues]]</td><td>[http://www.moddb.com/games/morrowind/addons/galsiahs-character-development ModDB]</td><td>Attributes going over 100 causes an error, otherwise the mod appears to work fine. Check [https://bugs.openmw.org/issues/2036 Bug 2036] and [https://bugs.openmw.org/issues/2471 Bug 2471] pages for more information.</td><td>0.33</td></tr>


<tr><td>'''Graphic Herbalism'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-1-5831 Mod history] </td><td>Works as in vanilla, no problems found, not even the known vanilla bug in the readme. Tester - Tinker</td><td>0.37</td></tr>
<tr><td>'''Graphic Herbalism'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-1-5831 Mod History] </td><td>Works as in vanilla with no problems found, not even the known vanilla bug in the readme. <br>Tester - Tinker</td><td>0.37</td></tr>


<tr><td>'''Helm of Tohan'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.uesp.net/wiki/Morrowind:Official_Plug-ins UESP]</td><td> Official add-on. No problem, work as in vanilla morrowind. Tester - Cramal</td><td>0.35.1</td></tr>
<tr><td>'''Helm of Tohan'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.uesp.net/wiki/Morrowind:Official_Plug-ins UESP]</td><td> No problems found, works the same as in vanilla Morrowind. <br>Tester - Cramal</td><td>0.35.1</td></tr>


<tr><td>'''Herbalism For Purists (BTB version)'''</td><td>[[File:orange.png|35 px|Good]]</td><td>[http://btb2.free.fr/morrowind.html Abuse My Nipples]</td><td> Requires an extra line added to openmw.cfg: <i>fallback-archive=Flora Glow.bsa</i></td><td>0.38.0</td></tr>
<tr><td>'''Herbalism For Purists'''</td><td>[[File:orange.png|35 px|Good]]</td><td>[http://btb2.free.fr/morrowind.html Abuse My Nipples]</td><td>Works the same as in vanilla.</td><td>0.38.0</td></tr>


<tr><td>'''HiRes Scrib'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/43352/? Nexus]</td><td>Simple texture replacer for the scrib, works just like in vanilla</td><td>0.33</td></tr>
<tr><td>'''HiRes Scrib'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/43352/ Nexus]</td><td>Works the same as in vanilla Morrowind.</td><td>0.33</td></tr>


<tr><td>'''HospitalityPapers'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-90-6206 Mod history]</td><td>No problem found. Work the same as in vanilla morrowind. Tester - Cramal</td><td>0.35.1</td></tr>
<tr><td>'''HospitalityPapers'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-90-6206 Mod History]</td><td>Works the same as in vanilla Morrowind. <br>Tester - Cramal</td><td>0.35.1</td></tr>


<tr><td>'''Illy's Solsteim Rumour Fix'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/42952/? Nexus]</td><td>No problem found. Work the same as in vanilla morrowind. Tester - Cramal</td><td>0.35.1</td></tr>
<tr><td>'''Illy's Solstheim Rumour Fix'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/42952/ Nexus]</td><td>No problems found. Works the same as in vanilla Morrowind. <br>Tester Cramal</td><td>0.35.1</td></tr>


<tr><td>'''Imperial Guards Anticlone v1.0 by TheLys'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-64-9455 Mod History]</td><td>Gives imperial guards unique faces. Only works for regions that the player did not visit yet. (asmo)</td><td>0.36</td></tr>
<tr><td>'''Imperial Guards Anticlone v1.0 by TheLys'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-64-9455 Mod History]</td><td>Only works for regions that the player did not visit yet. <br>Tester — asmo</td><td>0.36</td></tr>


<tr><td>'''Imperial Presence'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/43216/? Nexus]</td><td>Works as intended. Tester - Slissith.</td><td>0.36.1</td></tr>
<tr><td>'''Imperial Presence'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/43216/ Nexus]</td><td>Works as intended. <br>Tester - Slissith</td><td>0.36.1</td></tr>


<tr><td>'''Julan Ashlander Companion'''</td><td>[[File:red.png|35 px|Status]]</td><td>[http://lovkullen.net/Emma/Kateri.htm Author's site]</td><td>See [https://forum.openmw.org/viewtopic.php?f=2&t=3212 forum thread]. Unplayable without script patch in forum thread. Even with the patch [https://bugs.openmw.org/issues/3080 bug 3080] will eventually make Julan un-playable.</td><td>0.38.0</td></tr>
<tr><td>'''Julan Ashlander Companion'''</td><td>[[File:red.png|35 px|Status]]</td><td>[http://lovkullen.net/Emma/Kateri.htm Author's site]</td><td>See [https://forum.openmw.org/viewtopic.php?f=2&t=3212 forum thread]. Unplayable without script patch in forum thread. Even with the patch [https://bugs.openmw.org/issues/3080 Bug 3080] will eventually make Julan unplayable (fixed in upcoming 0.39.0 version).</td><td>0.38.0</td></tr>


<tr><td>'''Kirel's Interior Weather'''</td><td>[[File:red.png|35 px|Status]]</td><td>[http://mw.modhistory.com/download-44-3021 Mod history]</td><td>Does nothing because script fails to compile. <nowiki>error line 30, column 33 (0)
<tr><td>'''Kirel's Interior Weather'''</td><td>[[File:red.png|35 px|Status]]</td><td>[http://mw.modhistory.com/download-44-3021 Mod History]</td><td>Does nothing because a script fails to compile.</td><td>0.36.1</td></tr>
    Unexpected numeric value
compiling failed: k_weatherswitch_script</nowiki></td><td>0.36.1</td></tr>


<tr><td>'''Laura'''</td><td>[[File:red.png|35 px|Script errors - does not work]]</td><td></td><td>Scripts starting with digits or including . fail to compile [https://bugs.openmw.org/issues/1730 Bug #1730] Mod therefore does not start. Tester - Loriel</td><td>0.35.1</td></tr>
<tr><td>'''Laura Craft Romance and Adventure'''</td><td>[[File:red.png|35 px|Script errors - does not work]]</td><td>[http://mw.modhistory.com/download-24-4406 Mod History]</td><td>Scripts starting with digits or including dots fail to compile (related to [https://bugs.openmw.org/issues/1730 Bug #1730]). Mod therefore does not start. <br>Tester - Loriel</td><td>0.35.1</td></tr>


<tr><td>'''Less Generic NPC's'''</td><td>[[File:Blue.png|35 px|Some issues]]</td><td>[http://lgnpc.org/ Authors site]</td><td>Extra dialoge and backstories work as expected, some spelling/grammar errors. Problem with three side quests. [https://bugs.openmw.org/issues/2333 Bug 2333], [https://bugs.openmw.org/issues/2342 Bug 2342]and [https://bugs.openmw.org/issues/2430 Bug 2430](fixed in 0.36). Bug in secret masters script fixed by authors in next release. Note not all side quests tested yet. Tester - Tinker</td><td>0.34</td></tr>
<tr><td>'''Less Generic NPCs'''</td><td>[[File:Blue.png|35 px|Some issues]]</td><td>[http://lgnpc.org/ Project website]</td><td>Extra dialogue and backstories work as expected. Some issues with quests related to [https://bugs.openmw.org/issues/1465 Bug 1465]. Note that not all side quests tested yet. <br>Testers - Tinker, Amenophis</td><td>0.37</td></tr>


<tr><td>''' Living Cities of Vvardenfell'''</td><td>[[File:red.png|35 px|Broken]]</td><td>[http://mw.modhistory.com/download-15-7944 Mod history]</td><td> Contains one script error, error script SC_Balmora1_3, line 138, column 40 (i71): Unexpected name. Nobody seems to operate on a schedule, no doors are locked at night (that are open in the day) and no more guards are on patrol.</td><td>0.35</td></tr>
<tr><td>'''Living Cities of Vvardenfell'''</td><td>[[File:red.png|35 px|Broken]]</td><td>[http://mw.modhistory.com/download-15-7944 Mod history]</td><td> Contains one script error, error script SC_Balmora1_3, line 138, column 40 (i71): Unexpected name. Nobody seems to operate on a schedule, no doors are locked at night (that are open in the day) and no more guards are on patrol.</td><td>0.35</td></tr>


<tr><td>'''Magic Diversity'''</td><td>[[File:green.png|35 px|Works.]]</td><td>[http://www.nexusmods.com/morrowind/mods/43380/? Nexus]</td><td> Changes all Magic visual effects and animations. There is a glitch at the end of the animations, but this has been fixed with the latest nightly build (Closed Bug #2293) </td><td>0.34</td></tr>
<tr><td>'''Magic Diversity'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/43380/? Nexus]</td><td>Works as intended.</td><td>0.35</td></tr>


<tr><td>'''Master Index'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.uesp.net/wiki/Morrowind:Official_Plug-ins UESP]</td><td> Official add-on. No problem, work as in vanilla morrowind. Tester - Cramal</td><td>0.37</td></tr>
<tr><td>'''Master Index'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.uesp.net/wiki/Morrowind:Official_Plug-ins UESP]</td><td>No problems, works as in vanilla Morrowind. <br>Tester - Cramal</td><td>0.37</td></tr>


<tr><td>'''Moonstar Crosshair'''</td><td>[[File:green.png|35 px|Works.]]</td><td>[http://mw.modhistory.com/download-56-10418 ModHistory]</td><td> Changes the crosshair to Moon-and-Star. (asmo) </td><td>0.36</td></tr>
<tr><td>'''MoonStar Crosshair'''</td><td>[[File:green.png|35 px|Works.]]</td><td>[http://mw.modhistory.com/download-56-10418 Mod History]</td><td> Works as intended. <br>Tester — asmo</td><td>0.36</td></tr>


<tr><td>'''Morrowind Comes Alive'''</td><td>[[File:red.png|35 px|broken]]</td><td>[http://www.nexusmods.com/morrowind/mods/6006/? Nexus]</td><td>OpenCS report various problems.[https://bugs.openmw.org/issues/2180 Bug #2180] - fixed in 0.34 although other issues discussed may still are valid, mainly missing data in the mod, giving hundreds of validation errors, also conflicts with CharGen Revamped mod causing character generation to happen twice. Tester - Tinker</td><td>0.35.1</td></tr>
<tr><td>'''Morrowind Comes Alive'''</td><td>[[File:red.png|35 px|broken]]</td><td>[http://www.nexusmods.com/morrowind/mods/6006/? Nexus]</td><td>OpenCS report various problems. [https://bugs.openmw.org/issues/2180 Bug 2180] is fixed in 0.34 although other issues discussed may still are valid, mainly missing data in the mod, giving hundreds of validation errors, also conflicts with CharGen Revamped mod causing character generation to happen twice.<br>Tester - Tinker</td><td>0.35.1</td></tr>


<tr><td>'''Morrowind Crafting'''</td><td>[[File:green.png|35 px|Works.]]</td><td>[http://denina.fliggerty.com/forum/download/file.php?id=89 Fliggerty]</td><td>New version supplied by Tocatta, with fixed scripts. Tester - Tinker <br>Getting an infinite loop when trying to mine while on 0.37 Dev Revision 681cbaf0. Tester - NtM</td><td>0.35</td></tr>
<tr><td>'''Morrowind Crafting'''</td><td>[[File:green.png|35 px|Works.]]</td><td>[http://denina.fliggerty.com/forum/download/file.php?id=89 Great House Fliggerty]</td><td>New version supplied by Tocatta, with fixed scripts. Tester - Tinker <br>Getting an infinite loop when trying to mine while on 0.37 Dev Revision 681cbaf0. Tester - NtM</td><td>0.35</td></tr>


<tr><td> '''Morrowind Containers Animated'''</td><td>[[File:green.png|35 px|Status almost there]]</td><td>[http://www.nexusmods.com/morrowind/mods/42238 Nexus] </td><td> Everything works without issues.<td>0.35</td></tr>
<tr><td>'''Morrowind Containers Animated'''</td><td>[[File:green.png|35 px|Status almost there]]</td><td>[http://www.nexusmods.com/morrowind/mods/42238 Nexus] </td><td> Everything works without issues.<td>0.35</td></tr>


<tr><td> '''Morrowind Grass Mod'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-13-12004 ModHistory] </td><td>Renders properly in OpenMW 0.34, earlier versions had a graphical glitch ([https://bugs.openmw.org/issues/1684 Bug #1684]).</td><td>0.34</td></tr>
<tr><td>'''Morrowind Grass Mod'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-13-12004 Mod History] </td><td>Works properly.</td><td>0.34</td></tr>


<tr><td>'''Necessities of Morrowind'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-35-12114 Mod history] </td><td>Seems to work as intended. There are a few script warning in the error logs but the mod author is fixing that for an updated version. OpenMW does not need the water level fix mentioned in the readme. Tester - Tinker</td><td>0.35 </td></tr>
<tr><td>'''Necessities of Morrowind'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-35-12114 Mod history] </td><td>Seems to work as intended. There are a few script warning in the error logs but the mod author is fixing that for an updated version. OpenMW does not need the water level fix mentioned in the readme. Tester - Tinker</td><td>0.35 </td></tr>


<tr><td>'''New Beast Bodies v3.3 (Mature) by LizTail'''</td><td>[[File:green.png|35 px|Status]]</td><td>[http://mw.modhistory.com/download-10-11364 ModHistory] </td><td>This plugin changes beast races appearance makes them more smooth. This makes the beasts appearance somewhot different than Alienslof's mod. Pay attention to the reames, you might need to download Alienslofs mod. (asmo)</td><td>0.36 </td></tr>
<tr><td>'''New Beast Bodies v3.3 (Mature) by LizTail'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-10-11364 Mod History] </td><td>Works as intended.<br>Tester — asmo</td><td>0.36</td></tr>


<tr><td>'''New NPC Replacer v3.50 by ZeroTheHero'''</td><td>[[File:green.png|35 px|Status]]</td><td>[http://mw.modhistory.com/download-42-12387 ModHistory] </td><td>This plugin replaces most of the existing faces of the game by faces from the community. (asmo)</td><td>0.36 </td></tr>
<tr><td>'''New NPC Replacer v3.50 by ZeroTheHero'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-42-12387 ModHistory] </td><td>Works as intended.<br>Tester — asmo</td><td>0.36</td></tr>


<tr><td>'''R-Zero's Creatorium Part 1 - Waters and Shores'''</td><td>[[File:green.png|35 px|Status]]</td><td>[http://www.nexusmods.com/morrowind/mods/43496/? Nexus]</td><td>No issues so far. Appears to work as intended.</td><td>0.35</td></tr>
<tr><td>'''R-Zero's Creatorium Part 1 - Waters and Shores'''</td><td>[[File:green.png|35 px|Status]]</td><td>[http://www.nexusmods.com/morrowind/mods/43496/ Nexus]</td><td>No issues so far. Appears to work as intended.</td><td>0.35</td></tr>


<tr><td>'''Racer Recursion'''</td><td>[[File:green.png|35 px|Status]]</td><td>[http://www.nexusmods.com/morrowind/mods/42200/? Nexus]</td><td>Seems to work as intended. Occasionally shows "Lolmoreracers" message without any cliff racers multiplying in sight.</td><td>0.34</td></tr>
<tr><td>'''Racer Recursion'''</td><td>[[File:green.png|35 px|Status]]</td><td>[http://www.nexusmods.com/morrowind/mods/42200/? Nexus]</td><td>Seems to work as intended. Occasionally shows "Lolmoreracers" message without any cliff racers multiplying in sight.</td><td>0.34</td></tr>


<tr><td>'''Shrines - Restore Health and Cancel Options'''</td><td>[[File:green.png|35 px|working]]</td><td> </td><td>All functions appear to work as expected. Tester - Tinker</td><td>0.35.1</td></tr>
<tr><td>'''Shrines - Restore Health and Cancel Options'''</td><td>[[File:green.png|35 px|working]]</td><td> </td><td>All functions appear to work as expected. <br>Tester - Tinker</td><td>0.35.1</td></tr>


<tr><td>'''Skyrim crafting for Morrowind GOTY'''</td><td>[[File:red.png|35 px|Broken]]</td><td> </td><td> [https://bugs.openmw.org/issues/2185 Bug #2185] Partly fixed in 0.35, but '= =' still shows as an error. Two other script errors need to be fixed by mod author who has restarted work on the mod and is aware of problems. Tester - Tinker</td><td>0.35.1</td></tr>  
<tr><td>'''Skyrim crafting for Morrowind'''</td><td>[[File:red.png|35 px|Broken]]</td><td>[http://www.nexusmods.com/morrowind/mods/42324/ Nexus]</td><td> [https://bugs.openmw.org/issues/2185 Bug #2185] is partially fixed in 0.35.0 version, but a space between operators is still reported as an error. Other two script issues need to be fixed by mod author who has restarted work on the mod and is aware of problems. <br>Tester - Tinker</td><td>0.35.1</td></tr>  


<tr><td>'''Skyrim UI Overhaul'''</td><td>[[File:green.png|35 px|Good]]</td><td> [http://www.nexusmods.com/morrowind/mods/43039/? Nexus] </td><td>Mod will now work after the bug 2294 was resolved. (The tops of menus that are pinnable (world map, inventory, magic etc.) were invisible. Menus that were not pinnable appear the same in both Morrowind and OpenMW.[https://bugs.openmw.org/issues/2294 Bug #2294]<td>0.34</td></tr>  
<tr><td>'''Skyrim UI Overhaul'''</td><td>[[File:green.png|35 px|Good]]</td><td> [http://www.nexusmods.com/morrowind/mods/43039/? Nexus] </td><td>Works the same as in vanilla Morrowind.<td>0.35</td></tr>  


<tr><td>'''Starfire's NPC Additions'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-90-13583 Mod history]</td><td>Works as expected, but note it uses levelled lists which are not easily merged in OpenMW yet.</td><td>0.33</td></tr>
<tr><td>'''Starfire's NPC Additions'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-90-13583 Mod History]</td><td>Works as expected, but note that it uses leveled lists which are not easily merged in OpenMW yet.</td><td>0.33</td></tr>


<tr><td>'''Talrivian's State-Based HP Mod'''</td><td>[[File:green.png|35 px|can work]]</td><td>[http://mw.modhistory.com/download-90-6521 Mod history]</td><td>Work exactly as intended. Tester - Cramal </td><td>0.35.1</td></tr>
<tr><td>'''Talrivian's State-Based HP Mod'''</td><td>[[File:green.png|35 px|can work]]</td><td>[http://mw.modhistory.com/download-90-6521 Mod History]</td><td>Works exactly as intended.<br>Tester - Cramal</td><td>0.35.1</td></tr>




<tr><td>'''Tamriel Rebuilt'''</td><td>[[File:orange.png|35 px|Only a few issues]]</td><td>[http://www.tamriel-rebuilt.org/ Project main site]</td><td>Mostly working as expected, a few script problems have been noted on their bug reporting forum and should be fixed for the next release. Alpha sections have not been tested in OpenMW, users are advised to check the Tamriel Rebuilt site for details of progress. Tester - Tinker</td><td>0.35</td></tr>
<tr><td>'''Tamriel Rebuilt'''</td><td>[[File:orange.png|35 px|Only a few issues]]</td><td>[http://www.tamriel-rebuilt.org/ Project website]</td><td>Mostly working as expected. Preview sections have not been tested in OpenMW, users are advised to check the Tamriel Rebuilt site for details of progress. <br>Tester - Tinker</td><td>0.35</td></tr>


<tr><td>'''Tejón's Gold Weight'''</td><td>[[File:green.png|35 px|can work]]</td><td>[http://mw.modhistory.com/download-55-8921 Modhistory]</td><td>Working correctlt as intended, Do not attempt to edit with OpenMW-CS and use the addon file, it does not save correctly.</td><td>0.35.1</td></tr>
<tr><td>'''Tejón's Gold Weight'''</td><td>[[File:green.png|35 px|can work]]</td><td>[http://mw.modhistory.com/download-55-8921 Mod History]</td><td>Works as intended. Do not try to edit the plugin with OpenMW-CS and use an addon format, it doesn't save correctly.</td><td>0.35.1</td></tr>


<tr><td>'''The Counting Plume'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/43054/ Nexus]</td><td>Seems to work as expected.</td><td>0.35.1</td></tr>
<tr><td>'''The Counting Plume'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/43054/ Nexus]</td><td>Seems to work as expected.</td><td>0.35.1</td></tr>


<tr><td>'''The Sable Dragon'''</td><td>[[File:orange.png|35 px|Notable Issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/26870/? Nexus]</td><td>OpenMW-CS displays errors related to races added by the mod and script-related errors.(Reported to mod author) In-game, the mod is playable but there are instances where enemies of the mod cannot interact with the player.[https://bugs.openmw.org/issues/2406 Bug 2406] Error log reports many errors. Tester - Tinker</td><td>0.35</td></tr>
<tr><td>'''The Sable Dragon'''</td><td>[[File:orange.png|35 px|Notable Issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/26870/? Nexus]</td><td>OpenMW-CS displays errors related to races added by the mod and script-related errors. The mod is playable with occasions of enemies not able to interact with the player (related to [https://bugs.openmw.org/issues/2406 Bug 2406] fixed in 0.37.0 version) Error log reports many errors. Tester - Tinker</td><td>0.35</td></tr>


<tr><td>'''Ules Farm'''</td><td>[[File:orange.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/43312/? Nexus]Abots updated fix [https://www.dropbox.com/s/tczf27i96spq0bu/UlesFixes.7z?dl=0 dropbox]</td><td>Mostly working with updated esp file. The well is still untextured [https://bugs.openmw.org/issues/2277 Bug 2277] and there are a few warnings in the error logs. Go here for more information: [https://bugs.openmw.org/issues/2032 initial Bug report] - closed. New version 1.1 released 1 January 2015 many problems fixed, updated fixed esp fixed most major problems. Tester - Tinker<td>0.35</td></tr>
<tr><td>'''The Witchgirl Adventure'''</td><td>[[File:red.png|35 px|Script errors - does not work]]</td><td>[http://mw.modhistory.com/download-68-8664 Mod History]</td><td>Scripts starting with digits or including dots fail to compile (related to [https://bugs.openmw.org/issues/1730 Bug 1730]). Mod therefore doesn't start. <br>Tester — Loriel</td><td>0.35.1</td></tr>


<tr><td>'''Weapon Compilation Mod v2.0'''</td><td>[[File:red.png|35 px|Script errors - does not work]]</td><td>[http://mw.modhistory.com/download-98-15002 Modhistory]</td><td>Weapons cannot be added to NPCs via levelled list ([https://bugs.openmw.org/issues/2404 Bug 2404]). Initialization script fails when exiting the Census and Excise Office.</td><td>0.36.1</td></tr>
<tr><td>'''Ules Farm'''</td><td>[[File:orange.png|35 px|Good]]</td><td>[http://www.nexusmods.com/morrowind/mods/43312/? Nexus]
<br> Abot's [https://www.dropbox.com/s/tczf27i96spq0bu/UlesFixes.7z?dl=0 fix]</td><td>Mostly working with updated esp file. The well is still untextured [https://bugs.openmw.org/issues/2277 Bug 2277] and there are a few warnings in the error logs. Go here for more information: [https://bugs.openmw.org/issues/2032 initial Bug report] - closed. New version 1.1 released 1 January 2015 many problems fixed, updated fixed esp fixed most major problems. <br>Tester - Tinker<td>0.35</td></tr>


<tr><td>'''Weathered Signs'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-56-7466 Mod history]</td><td>Replaces unreadable signs with readable text and makes the signs look a bit worn, works exactly like in vanilla. Tester - Tinker[[File:signs.png|110 px|Which way?]]</td><td>0.34</td></tr>
<tr><td>'''Weapon Compilation Mod v2.0'''</td><td>[[File:red.png|35 px|Script errors - does not work]]</td><td>[http://mw.modhistory.com/download-98-15002 Mod History]</td><td>Weapons cannot be added to NPCs via leveled list (related to [https://bugs.openmw.org/issues/2404 Bug 2404]). Initialization script fails when exiting the Census and Excise Office.</td><td>0.36.1</td></tr>


<tr><td>'''Welcome to the Arena!'''</td><td>[[File: orange.png|35 px|Notable Issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/22002/? Nexus]</td><td>First battle will commence succesfully, but the game will not allow you to leave the Arena afterwards (lockpicking and going back in results in disqualification). Openmw log reports multiple script errors.</td><td>0.35</td></tr>
<tr><td>'''Weathered Signs'''</td><td>[[File:green.png|35 px|Good]]</td><td>[http://mw.modhistory.com/download-56-7466 Mod History]</td><td>Works exactly like in vanilla. <br>Tester — Tinker<br>[[File:signs.png|110 px|Which way?]]</td><td>0.34</td></tr>


<tr><td>'''Windows Glow Expansion v1.1'''</td><td>[[File:orange.png|35 px|Works With Issues]]</td><td>[http://mw.modhistory.com/download-87-14989 Mod History] </td><td> At night, the windows appear distorted, although they do glow. Green lights do not glow at all at night. [https://bugs.openmw.org/issues/2213 Bug #2213]. This is believed to be related to [https://bugs.openmw.org/issues/2122 Bug #2122]</td><td>0.34</td></tr>
<tr><td>'''Welcome to the Arena!'''</td><td>[[File:orange.png|35 px|Notable Issues]]</td><td>[http://www.nexusmods.com/morrowind/mods/22002/? Nexus]</td><td>First battle will commence succesfully, but the game will not allow you to leave the Arena afterwards (lockpicking and going back in results in disqualification). Log reports multiple script errors.</td><td>0.35</td></tr>
 
<tr><td>'''Witchgirl'''</td><td>[[File:red.png|35 px|Script errors - does not work]]</td><td></td><td>Scripts starting with digits or including . fail to compile [https://bugs.openmw.org/issues/1730 Bug #1730] Mod therefore does not start. Tester - Loriel</td><td>0.35.1</td></tr>


<tr><td>'''Windows Glow Expansion v1.1'''</td><td>[[File:orange.png|35 px|Works With Issues]]</td><td>[http://mw.modhistory.com/download-87-14989 Mod History] </td><td> At night, the windows appear distorted, although they do glow. Green lights do not glow at all at night. [https://bugs.openmw.org/issues/2213 Bug 2213]. Believed to be related to [https://bugs.openmw.org/issues/2122 Bug 2122].</td><td>0.34</td></tr>
</table>
</table>
[[category:Modding]]
[[category:Modding]]

Revision as of 21:30, 22 February 2016

Working Status of existing Morrowind Mods

Once you have played through the basic Morrowind you will probably want to start adding some of the hundreds of mods so you enhance parts of game play to suit your style or just improve the look and variety in the game. This page is a list of mods and their status in regards to running on the OpenMW engine.

What the status symbols mean:

StatusWorks as in vanilla, there may be a couple of warning messages written to the error log but nothing that affects the function.
StatusCurrently some or most of the mod works as expected but there are issues, see the description text for bug references or work arounds.
StatusNot working yet, the description text should explain why and which bugs affect the mod.
StatusNeeds retesting following bug fixes and code updates.
StatusThis mod is not expected to ever work in OpenMW due to major errors in the mod or it using functions that are not available.

For installing mods check the tutorial section for the OpenMW improved Mod installation method

Anyone who is a member of the wiki group can add details of mods they have tested, see the user control panel to get access, or if you are unsure of wiki editing you can message Tinker from the forum member list.



Mod nameStatusDownload urlDescriptionOpenMW version
Abot's birdsGoodNexusRuns almost flawlessly. There are warnings in log which may be safely ignored about failures to find idle animations for some added creatures.
Tester — Amenophis
0.37
Abot's Silt StridersWorks with issuesNexus The rotation of the silt strider is 90° off (related to unimplemented «Face» function).0.35
Abot's Water LifeWorks with issuesNexusSeveral script warnings for PlaceItem using an explicit reference that is ignored. Several missing attack and idle animations. Many parts do work such as fishing, though maybe not as in vanilla. Shells, starfish and coins often just appear as a bounding box and it seems none can be harvested.
Tester — Tinker
0.35
Adamantium ArmorGoodUESPNo problems, works as in vanilla Morrowind.
Tester - Cramal
0.35.1
Advanced HerbalismWorks with issuesNexus This mod could never have worked properly in vanilla due to script errors. There is an updated version where the scripts work but there is still a problem that trainers do not always appear.
Tester — Tinker
0.34
Animal RealismGoodNexusNo problems, works as in vanilla Morrowind.
Tester — Cramal
0.35.1
Animated Morrowind - ExpandedWorks with issuesMod History The «fixed» version loads without errors in OpenMW and added characters do appear. Two scripts are still broken, trying to use Playsound3d with volume and pitch parameters, the parameters should be deleted or the correct command used Playsound3dvp.
Tester — Tinker
0.35
Apel's Fire RetextureGoodNexus Works as intended. Uses "NiFogProperty" which is not implemented yet.0.35
Assassin AmbushGoodNexusAssassins are occasionally stuck within walls or doors. Sometimes rogues do not initiate combat. Otherwise the mod appears to work as intended.0.35.1
Balmora Balcony HouseGoodNexusNo problems found.0.33
Better Beasts v1.2 by AlienSlofGoodLadyMoiraineWorks as expected.
Tester — asmo
0.36.1
Better BodiesGoodNexus
v2.2v2.4
No problems found in both versions.
Tester — asmo
0.37
Better Heads v2.0GoodMod HistoryWorks as intended.
Tester — asmo
0.35.1
Better Heads Argonians Playable Heads Pack v1.1GoodMod HistoryWorks as intended.
Tester — asmo
0.35.1
Bitter Coast SoundsGoodUESPNo problems found, works as in vanilla Morrowind.
Tester — Cramal
0.35.1
Blight BountiesGoodAuthor's siteWorks the same as in vanilla Morrowind.
Tester — Loriel
0.36.1
Books of VvardenfellGoodFliggertyEverything seems to work as expected though some books do have slightly different titles in the inventory than those in the books.
Testers — PoorYorec, Tinker
0.34
Black PantherGoodAuthor's websiteNo problems found.0.34
BTB's Sorted New Alchemy PotionsGoodMod history Using the esp for AOF style potions and the meshes, textures, icons for vanilla style potions, the mod works perfectly0.33
CharGen RevampedGoodNexus ModsWorks perfectly.
Tester — Natalie
0.38.0
Children of MorrowindGoodAuthor's websitePrevious tester had incorrect testing environment; needs testing.0.35.1
Clear Your NameWorks with issuesNexusAlthough the mod works as intended, saving after the bounty is set to zero by Nolus Atrius creates a save file that fails to load due to a compile error.
Tester — Slissith
0.36.1
CreaturesGoodNexusShould be issue-free since 0.35.0 version.0.35
Daedric Signposts v2 by NazzGoodModHistoryWorks as intended.0.36
Deus Ex Machina - A Steampunkyish ModBrokenNexusThe mod is partially playable. Going to the island itself via levitation crashes the game (edit by scrawl: crash may be fixed in master/commit24de6ba27e06a3, please test), but you can travel to it via various dungeons added by the mod in Morrowind. Some meshes don't appear and OpenMW-CS is unable to load the plugin due to errors.0.35
Dynamic Morrowind TownsGoodNexusCauses a massive performance drop, although the mod itself appears to work as intended.0.35
Enhanced EconomicsMinor IssuesNexusSome weapons appear textureless, works fine otherwise.0.35
EntertainersGoodUESP No problems found, works as in vanilla Morrowind.
Tester - Cramal
0.35.1
Fair Magicka RegenbrokenMod HistoryA typo stops mana regeneration script compiling. Workaround: edit the script in OpenMW-CS so 26th line of mana_regen script contains semicolon instead of colon in the end. Then the mod works as intended.
Tester - Tinker
0.37
Galsiah's Character DevelopmentWorks with issuesModDBAttributes going over 100 causes an error, otherwise the mod appears to work fine. Check Bug 2036 and Bug 2471 pages for more information.0.33
Graphic HerbalismGoodMod History Works as in vanilla with no problems found, not even the known vanilla bug in the readme.
Tester - Tinker
0.37
Helm of TohanGoodUESP No problems found, works the same as in vanilla Morrowind.
Tester - Cramal
0.35.1
Herbalism For PuristsGoodAbuse My NipplesWorks the same as in vanilla.0.38.0
HiRes ScribGoodNexusWorks the same as in vanilla Morrowind.0.33
HospitalityPapersGoodMod HistoryWorks the same as in vanilla Morrowind.
Tester - Cramal
0.35.1
Illy's Solstheim Rumour FixGoodNexusNo problems found. Works the same as in vanilla Morrowind.
Tester — Cramal
0.35.1
Imperial Guards Anticlone v1.0 by TheLysGoodMod HistoryOnly works for regions that the player did not visit yet.
Tester — asmo
0.36
Imperial PresenceGoodNexusWorks as intended.
Tester - Slissith
0.36.1
Julan Ashlander CompanionStatusAuthor's siteSee forum thread. Unplayable without script patch in forum thread. Even with the patch Bug 3080 will eventually make Julan unplayable (fixed in upcoming 0.39.0 version).0.38.0
Kirel's Interior WeatherStatusMod HistoryDoes nothing because a script fails to compile.0.36.1
Laura Craft Romance and AdventureScript errors - does not workMod HistoryScripts starting with digits or including dots fail to compile (related to Bug #1730). Mod therefore does not start.
Tester - Loriel
0.35.1
Less Generic NPCsSome issuesProject websiteExtra dialogue and backstories work as expected. Some issues with quests related to Bug 1465. Note that not all side quests tested yet.
Testers - Tinker, Amenophis
0.37
Living Cities of VvardenfellBrokenMod history Contains one script error, error script SC_Balmora1_3, line 138, column 40 (i71): Unexpected name. Nobody seems to operate on a schedule, no doors are locked at night (that are open in the day) and no more guards are on patrol.0.35
Magic DiversityGoodNexusWorks as intended.0.35
Master IndexGoodUESPNo problems, works as in vanilla Morrowind.
Tester - Cramal
0.37
MoonStar CrosshairWorks.Mod History Works as intended.
Tester — asmo
0.36
Morrowind Comes AlivebrokenNexusOpenCS report various problems. Bug 2180 is fixed in 0.34 although other issues discussed may still are valid, mainly missing data in the mod, giving hundreds of validation errors, also conflicts with CharGen Revamped mod causing character generation to happen twice.
Tester - Tinker
0.35.1
Morrowind CraftingWorks.Great House FliggertyNew version supplied by Tocatta, with fixed scripts. Tester - Tinker
Getting an infinite loop when trying to mine while on 0.37 Dev Revision 681cbaf0. Tester - NtM
0.35
Morrowind Containers AnimatedStatus almost thereNexus Everything works without issues.0.35
Morrowind Grass ModGoodMod History Works properly.0.34
Necessities of MorrowindGoodMod history Seems to work as intended. There are a few script warning in the error logs but the mod author is fixing that for an updated version. OpenMW does not need the water level fix mentioned in the readme. Tester - Tinker0.35
New Beast Bodies v3.3 (Mature) by LizTailGoodMod History Works as intended.
Tester — asmo
0.36
New NPC Replacer v3.50 by ZeroTheHeroGoodModHistory Works as intended.
Tester — asmo
0.36
R-Zero's Creatorium Part 1 - Waters and ShoresStatusNexusNo issues so far. Appears to work as intended.0.35
Racer RecursionStatusNexusSeems to work as intended. Occasionally shows "Lolmoreracers" message without any cliff racers multiplying in sight.0.34
Shrines - Restore Health and Cancel Optionsworking All functions appear to work as expected.
Tester - Tinker
0.35.1
Skyrim crafting for MorrowindBrokenNexus Bug #2185 is partially fixed in 0.35.0 version, but a space between operators is still reported as an error. Other two script issues need to be fixed by mod author who has restarted work on the mod and is aware of problems.
Tester - Tinker
0.35.1
Skyrim UI OverhaulGood Nexus Works the same as in vanilla Morrowind.0.35
Starfire's NPC AdditionsGoodMod HistoryWorks as expected, but note that it uses leveled lists which are not easily merged in OpenMW yet.0.33
Talrivian's State-Based HP Modcan workMod HistoryWorks exactly as intended.
Tester - Cramal
0.35.1
Tamriel RebuiltOnly a few issuesProject websiteMostly working as expected. Preview sections have not been tested in OpenMW, users are advised to check the Tamriel Rebuilt site for details of progress.
Tester - Tinker
0.35
Tejón's Gold Weightcan workMod HistoryWorks as intended. Do not try to edit the plugin with OpenMW-CS and use an addon format, it doesn't save correctly.0.35.1
The Counting PlumeGoodNexusSeems to work as expected.0.35.1
The Sable DragonNotable IssuesNexusOpenMW-CS displays errors related to races added by the mod and script-related errors. The mod is playable with occasions of enemies not able to interact with the player (related to Bug 2406 fixed in 0.37.0 version) Error log reports many errors. Tester - Tinker0.35
The Witchgirl AdventureScript errors - does not workMod HistoryScripts starting with digits or including dots fail to compile (related to Bug 1730). Mod therefore doesn't start.
Tester — Loriel
0.35.1
Ules FarmGoodNexus
Abot's fix
Mostly working with updated esp file. The well is still untextured Bug 2277 and there are a few warnings in the error logs. Go here for more information: initial Bug report - closed. New version 1.1 released 1 January 2015 many problems fixed, updated fixed esp fixed most major problems.
Tester - Tinker
0.35
Weapon Compilation Mod v2.0Script errors - does not workMod HistoryWeapons cannot be added to NPCs via leveled list (related to Bug 2404). Initialization script fails when exiting the Census and Excise Office.0.36.1
Weathered SignsGoodMod HistoryWorks exactly like in vanilla.
Tester — Tinker
Which way?
0.34
Welcome to the Arena!Notable IssuesNexusFirst battle will commence succesfully, but the game will not allow you to leave the Arena afterwards (lockpicking and going back in results in disqualification). Log reports multiple script errors.0.35
Windows Glow Expansion v1.1Works With IssuesMod History At night, the windows appear distorted, although they do glow. Green lights do not glow at all at night. Bug 2213. Believed to be related to Bug 2122.0.34