Mod status: Difference between revisions

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== Introduction ==


== Working Status of existing Morrowind Mods ==
Once you have played through unmodded Morrowind and its expansions, you probably want to add some spice to your next playthrough: Hundreds of modifications (mods) are available to enhance the overall gameplay, adjust the game mechanics to your tastes, or simply improve the graphic's quality. There also are mods which add new landscapes and quests -- and some are proper total conversions (TCs), stand-alone games taking Morrowind's engine as a basis.


Once you have played through the basic Morrowind you will probably want to start adding some of the hundreds of mods so you enhance parts of game play to suit your style or just improve the look and variety in the game. This page is a list of mods and their status in regards to running on the OpenMW engine.
The OpenMW project has set the goal to provide compatibility to each and every Morrowind mod which
*is a pure replacer or a modification created with the original Construction Set,
*doesn't rely on third-party software or other engine hacks,
*doesn't contain any severe scripting errors or other crucial design flaws.


What the status symbols mean:
Our engine is, of course, not perfect and certain mods may fail to load or show unexpected behaviour. If you encounter any bugs with a mod, please report them at our [https://bugs.openmw.org/ bugtracker] or at our [https://forum.openmw.org forums] (newbies should check out our [[Bug Reporting Guidelines]]). Additionally, we have created this page to keep track of tested Morrowind mods and provide information about issues related to each of these mods.
<table>
<tr><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td>The mod works as in vanilla Morrowind; there may be a couple of warning messages written to the error log but nothing that affects the mod's functionality.</td></tr>
<tr><td>[[File:Icon_Yellow.png|45 px|Minor issues!]]</td><td>Most parts of the mod work as expected. There are (minor) issues though, but nothing with serious impact on gameplay. See the description text for bug references or workarounds.</td></tr>
<tr><td>[[File:Icon_Red.png|45 px|Currently broken!]]</td><td>There are major problems with this mod which have a noticeable impact on gameplay. These issues should get fixed in the future -- see the description text for bug references or workarounds.</td></tr>
<tr><td>[[File:Icon_Blue.png|45 px|Needs re-testing!]]</td><td>There have been problems with this mod. Certain bug-fixes or version releases may have fixed some/all issues, but nobody has re-tested the mod yet.</td></tr>
<tr><td>[[File:Icon_Orange.png|45 px|Currently being tested!]]</td><td>(Mainly for large mods.) The mod is in active testing. It may take the tester(s) a while to complete their task.</td></tr>
<tr><td>[[File:Icon_Gray.png|45 px|Will never work with OpenMW!]]</td><td>Due to relying on third-party software, like MGE or MSE, or because of severe scripting errors the mod isn't compatible with OpenMW. To make it compatible, the mod authors need to fix their mod or clear third-party dependencies. Moreover, some third-party features may already have been implemented in OpenMW -- but don't hope for that!</td></tr>
<tr><td>[[File:Icon_Violet.png|45 px|Not tested yet!]]</td><td>The mod hasn't been tested yet; maybe someone plans to do so later.</td></tr>
</table>


For installing mods check the tutorial section for the OpenMW improved [[Mod installation]] method
=== How to read this page ===


Anyone who is a member of the wiki group can add details of mods they have tested, see the forum user control panel to get access.
This page contains a list of catalogued Morrowind mods and a list of catalogued Morrowind utilities -- both with extra information about certain famous mods or utilities respectively -- as well as an overview of OpenMW-exclusive mods. In this context, we use several icons to indicate the working status of a mod:


<!-- Note for editors
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You can use this line to copy and paste a template line into the table.
<caption style="text-align:left;font-size:120%;font-style:italic;text-decoration:underline;text-indent:1%">Table 1. Status Symbols </caption>
<tr><td style="text-align:center;width:5%">[[File:Icon_Green.png|45 px|Works fine.]]</td><td>The mod works as in vanilla Morrowind; there may be a couple of warning messages written to the error log but nothing that affects the mod's functionality.</td></tr>
<tr><td style="text-align:center">[[File:Icon_Yellow.png|45 px|Minor issues.]]</td><td>Most parts of the mod work as expected. There are (minor) issues though, but nothing with serious impact on gameplay. See the description text for bug references or workarounds.</td></tr>
<tr><td style="text-align:center">[[File:Icon_Red.png|45 px|Currently broken.]]</td><td>There are major problems with this mod which have a noticeable impact on gameplay. These issues should get fixed in the future -- see the description text for bug references or workarounds.</td></tr>
<tr><td style="text-align:center">[[File:Icon_Blue.png|45 px|Needs re-testing.]]</td><td>There have been problems with this mod. Certain bug-fixes or version releases may have fixed some/all issues, but nobody has re-tested the mod yet.</td></tr>
<tr><td style="text-align:center">[[File:Icon_Orange.png|45 px|Currently being tested.]]</td><td>(Mainly for large mods.) The mod is in active testing. It may take the tester(s) a while to complete their task.</td></tr>
<tr><td style="text-align:center">[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]]</td><td>Due to relying on third-party software, like MWSE or MGE, or because of severe scripting errors the mod isn't compatible with OpenMW. To make it compatible, the mod authors need to fix their mod or clear third-party dependencies. Moreover, some third-party features may have already been implemented in OpenMW -- but don't hope for that!</td></tr>
<tr><td style="text-align:center">[[File:Icon_Violet.png|45 px|Not tested yet.]]</td><td>The mod hasn't been tested yet; maybe someone plans to do so later.</td></tr>
</table>


<tr><td>'''Name'''</td><td>[[File:colour.png|45 px|Status]]</td><td>url</td><td>Description</td><td>version</td></tr>
=== Mod Installation ===


Each mod should be entered alphabetically by name and the status of the mod as a image, change the png filename to one of those listed above, the url for downloading it (only if it works) and a description, explaining if there are differences between vanilla behaviour and OpenMW and/or what breaks and workarounds, please also link to any bug reports on the bug tracker, then finally which version of OpenMW it was tested on. -->
OpenMW uses a more flexible method for installing mods. Check out our [[Mod installation]] Wiki page here.


<table rules=rows frame=hsides CELLPADDING=5>
=== Mod Sources ===


<tr><th>Mod name</th><th>Status</th><th>Download url</th><th width=60%>Description</th><th>OpenMW version</th></tr>
The OpenMW team does not provide any mods or external mod tools. However, there are a couple of great mod libraries for TES III: Morrowind (this list is not exhaustive):
 
<table class="mw-collapsible mw-collapsed" style="width:100%">
<tr><td>'''Abot's birds'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td>[http://www.nexusmods.com/morrowind/mods/43128/? Nexus]</td><td>Runs almost flawlessly. There are warnings in log which may be safely ignored about failures to find idle animations for some added creatures. <br>Tester — Amenophis</td><td>0.37.0</td></tr>
<caption style="text-align:left;font-size:120%;font-style:italic;text-decoration:underline;text-indent:1%">Table 2. Mod Libraries </caption>
 
<tr><td style="text-align:center;width:2%">[[File:Icon_Flag_British.png|20 px|English Language]]</td><td>[http://download.fliggerty.com/download-55 Great House Fliggerty]</td></tr>
<tr><td>'''Abot's Silt Striders'''</td><td>[[File:Icon_Blue.png|45 px|Works fine!]]</td><td>[http://www.nexusmods.com/morrowind/mods/42267/? Nexus] </td><td>Should work without issues, needs testing; the necessary function was implemented with pull request #991 merging.</td><td>0.40.0</td></tr>
<tr><td style="text-align:center">[[File:Icon_Flag_British.png|20 px|English Language]]</td><td>[http://www.moddb.com/games/morrowind/mods Mod DB]</td></tr>
 
<tr><td style="text-align:center">[[File:Icon_Flag_British.png|20 px|English Language]]</td><td>[http://mw.modhistory.com/download Modding History]</td></tr>
<tr><td>'''Abot's Water Life'''</td><td>[[File:Icon_Yellow.png|45 px|Minor issues!]]</td><td>[http://www.nexusmods.com/morrowind/mods/42417/ Nexus]</td><td>Several script warnings for PlaceItem using an explicit reference that is ignored. Several missing attack and idle animations. Many parts do work such as fishing, though maybe not as in vanilla. Shells, starfish and coins often just appear as a bounding box and it seems none can be harvested. <br>Tester — Tinker</td><td>0.35.0</td></tr>
<tr><td style="text-align:center">[[File:Icon_Flag_British.png|20 px|English Language]]</td><td>[http://www.nexusmods.com/morrowind Morrowind Nexus]</td></tr>
 
<tr><td style="text-align:center">[[File:Icon_Flag_German.png|20 px|German Language]]</td><td>[http://www.ei-der-zeit.com/portal/index.php?option=com_content&view=section&id=24&Itemid=61 Ei der Zeit]</td></tr>
<tr><td>'''Adamantium Armor'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td>[http://www.uesp.net/wiki/Morrowind:Official_Plug-ins UESP]</td><td>No problems, works as in vanilla Morrowind. <br>Tester - Cramal</td><td>0.35.1</td></tr>
<tr><td style="text-align:center">[[File:Icon_Flag_German.png|20 px|German Language]]</td><td>[http://www.elderscrollsportal.de/ressourcen/kategorien/morrowind.4/ Elder Scrolls Portal]</td></tr>
<tr><td style="text-align:center">[[File:Icon_Flag_German.png|20 px|German Language]]</td><td>[http://www.worldofelderscrolls.de/?go=3pluginliste World of Elder Scrolls]</td></tr>
</table>


<tr><td>'''Advanced Herbalism'''</td><td>[[File:Icon_Blue.png|45 px|Needs re-testing!]]</td><td>[http://www.nexusmods.com/morrowind/mods/43361/ Nexus] </td><td>This mod could never have worked properly in vanilla due to script errors. There is an updated version where the scripts work but there is still a problem that trainers do not always appear. <br>Tester — Tinker</td><td>0.34.0</td></tr>
=== Further information and discussion ===


<tr><td>'''Animal Realism'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td>[http://www.nexusmods.com/morrowind/mods/372/? Nexus]</td><td>No problems, works as in vanilla Morrowind. <br>Tester — Cramal</td><td>0.35.1</td></tr>
Anyone who is a member of the ''Wiki'' group can add details of mods they have tested; see the forum's [https://forum.openmw.org/ucp.php User Control Panel] and assign yourself to the group in order to get access.


<tr><td>'''Animated Morrowind - Expanded'''</td><td>[[File:Icon_Yellow.png|45 px|Minor issues!]]</td><td>[http://mw.modhistory.com/download--6629 Mod History] </td><td> The «fixed» version loads without errors in OpenMW and added characters do appear. Two scripts are still broken, trying to use Playsound3d with volume and pitch parameters, the parameters should be deleted or the correct command used Playsound3dvp. <br>Tester — Tinker</td><td>0.35.0</td></tr>
We also have a [https://forum.openmw.org/viewforum.php?f=40 Mod Compatibility] subforum where any issues can be discussed thoroughly.


<tr><td>'''Apel's Fire Retexture'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td>[http://www.nexusmods.com/morrowind/mods/42554/ Nexus] </td><td>Works as intended. Uses "NiFogProperty" which is not implemented yet.</td><td>0.35.0</td></tr>
== Working Status of Existing Morrowind Mods ==


<tr><td>'''Assassin Ambush'''</td><td>[[File:Icon_Yellow.png|45 px|Minor issues!]]</td><td>[http://www.nexusmods.com/morrowind/mods/42619/ Nexus]</td><td>Assassins are occasionally stuck within walls or doors. Sometimes rogues do not initiate combat. Otherwise the mod appears to work as intended.</td><td>0.35.1</td></tr>
The following list of "tested", "test in progress", "needs re-testing", or "not tested yet" mods makes no claim to be complete. Every Morrowind modification fulfilling the requirements mentioned above should work with OpenMW. The statements made about a mod's working status refer to a clean OpenMW installation, only using the particular mod and its required content files.


<tr><td>'''Balmora Balcony House'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td>[http://www.nexusmods.com/morrowind/mods/324/? Nexus]</td><td>No problems found.</td><td>0.33.0</td></tr>
=== List of Catalogued Mods ===


<tr><td>'''Better Beasts v1.2 by AlienSlof'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td>[http://www.ladymoiraine.com/forum/index.php?action=downloads;sa=downfile&id=63 LadyMoiraine]</td><td>Works as expected. <br>Tester — asmo</td><td>0.36.1</td></tr>
{|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%"
|+ style="text-align:left;font-size:120%;font-style:italic;font-weight:normal;text-decoration:underline;text-indent:1%"|Table 3. List of Catalogued Mods
|-
! scope="colgroup" colspan="4" class="unsortable" style="text-align:left;font-size:120%;font-style:normal;font-weight:bold"|Mod Info
! scope="colgroup" colspan="4" class="unsortable" style="text-align:left;font-size:120%;font-style:normal;font-weight:bold"|Test Info
|-
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal"|Name
! class="unsortable" style="text-align:left;font-size:100%;font-style:italic;font-weight:normal"|Version
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal"|Author
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:5%"|Status
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:8%"|Test Version
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:6%"|Test Date
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal"|Tester(s)
! class="unsortable" style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:40%"|Comments
|-
| [http://download.zenimax.com/elderscrolls/morrowind/other/adamantiumarmor.zip Adamantium Armor] || style="text-align:center"|1.0 || Bethesda Softworks || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/30 || Atahualpa || Works as intended; no console outputs.<br>First successful test with OpenMW 0.35.1 by Cramal.
|-
| [http://www.nexusmods.com/morrowind/mods/43361/ Advanced Herbalism] || style="text-align:center"|1.2 || andoreth<br>adjusted by Tinker || style="text-align:center"|[[File:Icon_Blue.png|45 px|Needs re-testing.]] || style="text-align:center"|OpenMW 0.34.0 || style="text-align:center"|n.a. || Tinker || This mod could never have worked properly in vanilla due to script errors. There is an updated version where the scripts work but there is still a problem that trainers do not always appear.
|-
| [http://mw.modhistory.com/download-76-9990 Almalexia Voice Addon] || style="text-align:center"|1.0 || Skydiver || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/29 || Atahualpa || Works as intended; no console outputs.<br>In contrast to the vanilla game, there is a short delay when selecting a new topic before the current voiced dialogue has finished. Moreover, the none-dialogue voiceovers do not interrupt the voiced dialogues and vice versa, leading to overlays when starting or finishing the dialogue too early.
|-
| [http://www.nexusmods.com/morrowind/mods/372/? Animal Realism] || style="text-align:center"|1.0 || <unknown> || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || Cramal || No problems, works as in vanilla Morrowind.
|-
| [http://mw.modhistory.com/download--6629 Animated Morrowind - Expanded] || style="text-align:center"|n.a. || Arcimaestro Antares<br>Vikart<br>Spirithawke || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || Tinker || The «fixed» version loads without errors in OpenMW and added characters do appear. Two scripts are still broken, trying to use Playsound3d with volume and pitch parameters, the parameters should be deleted or the correct command used Playsound3dvp.
|-
| [http://mw.modhistory.com/download-53-6688 Animation Compilation] || style="text-align:center"|0.32 || Artaios<br>Dirnae || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.
|-
| [http://download.zenimax.com/elderscrolls/morrowind/other/area_effect_arrows.zip Area Effect Arrows] || style="text-align:center"|1.0 || Bethesda Softworks || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/30 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-15-11589 Ascadian Isles Mod] || style="text-align:center"|2.0 || Vality || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-15-13814 Ascadian Isles Mod] || style="text-align:center"|2.4a || vurt || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/28 || Atahualpa || Some textures appear very shiny due to the fake bump maps which OpenMW displays differently compared to the original engine. Moreover, OpenMW does not display falling leaves and bees around flowers, generating warning messages about missing texture layers.
|-
| [http://mw.modhistory.com/download-15-6043 Ascadian Isles Mod for use with Vurt's Ascadian Isles tree overhaul] || style="text-align:center"|1.0 || Knots || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/28 || Atahualpa || Works as intended. However, please note that all issues with Vurt's Ascadian Isles mod also apply to this one. Additionally, the increased number of trees plus the very large tree meshes result in a huge performance drop when wandering around the Ascadian Isles region.
|-
| [http://www.nexusmods.com/morrowind/mods/30917/? Ascadian Isles Reloaded]<br>(AI_Reloaded) || style="text-align:center"|1.0 || Lestat DeLioncourt || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/19 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-15-14223 Ascadian Isles Tree Replacer II] || style="text-align:center"|1.01 || vurt || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/28 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/29399/? Ashlands Overhaul] || style="text-align:center"|1.2 || vurt || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/28 || Atahualpa || Mostly works as intended. There are warning messages about missing NiTexture properties for the new Ghostfence meshes in the console.<br>The test included the optional ashland tree mesh with fewer branches.
|-
| [http://www.nexusmods.com/morrowind/mods/38558/? Ashlands Reloaded]<br>(AL_Reloaded) || style="text-align:center"|1.0 || Lestat DeLioncourt || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/19 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/42619/? Assassin Ambush] || style="text-align:center"|2.5 || hollaajith || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || <unknown> || Assassins are occasionally stuck within walls or doors. Sometimes rogues do not initiate combat. Otherwise the mod appears to work as intended.
|-
| [http://www.nexusmods.com/morrowind/mods/42573/? Asura Coast and Sheogorath Region Rextexture]<br>(sic!) || style="text-align:center"|2.0 || Apel || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/19 || Atahualpa || Works as intended; no console outputs.<br>The light/wetness effects on some textures look even better in OpenMW.
|-
| [http://www.nexusmods.com/morrowind/mods/37512/? Azura Coast Reloaded]<br>(AC_Reloaded) || style="text-align:center"|1.0 || Lestat DeLioncourt || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/19 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/30788/? Azuras Coast and Sheogorath - Grassmod] || style="text-align:center"|1.4 || Muspila || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/324/? Balmora Balconyhouse] || style="text-align:center"|1.0 || Ravensong || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.33.0 || style="text-align:center"|n.a. || <unknown> || No problems found.
|-
| [http://mw.modhistory.com/download-44-11985 Balmora Mod] || style="text-align:center"|1.0 || Vality || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/42080/? Beast Animations] || style="text-align:center"|1.0 || Dirnae || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.slofslair.co.uk/mods/2 Better Beasts] || style="text-align:center"|1.2 || AlienSlof || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.36.1 || style="text-align:center"|n.a. || asmo || Works as expected.
|-
| [http://www.nexusmods.com/morrowind/mods/42395/? Better Bodies ZW] || style="text-align:center"|2.4 || Psychodog Studios || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.37.0 || style="text-align:center"|n.a. || <unknown> || No problems found.
|-
| [http://www.nexusmods.com/morrowind/mods/36873/? Better Dialogue Font] || style="text-align:center"|1.0 || Hrnchamd || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.<br>Please note that OpenMW can make use of True Type fonts to enhance readability; see the corresponding [[Fonts]] Wiki page for further information.
|-
| [http://mw.modhistory.com/download-44-8327 Better Glow] || style="text-align:center"|1.2 || Tapani_doe || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.<br>The flickering frequencey is a bit annoying though -- in both engines.
|-
| [http://mw.modhistory.com/download--3286 Better Heads] || style="text-align:center"|2.0 || Arathrax<br>Gorg<br>Motoki || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || asmo || Works as intended.
|-
| [http://mw.modhistory.com/download-55-3219 Better Heads Argonians Playable Heads Pack] || style="text-align:center"|1.1 || Arathrax<br>Gorg<br>Silaria || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || asmo || Works as intended.
|-
| [http://mw.modhistory.com/download-56-10994 Better Menu Books] || style="text-align:center"|1.0 || Aisis || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-37-14318 Better Soul Gems] || style="text-align:center"|1.0 || Jericho<br>Lokichan || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.39.0 || style="text-align:center"|n.a. || Durisat || Non-adapted version works as intended, did not test the adapted version.
|-
| [http://www.nexusmods.com/morrowind/mods/9967/? Better Sounds] || style="text-align:center"|1.0 || JEKA<br>TJ || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/30 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-48-13772 Bitter Coast] || style="text-align:center"|1.0 || SpewBoy || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/19 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-56-6044 Bitter Coast addon and Balmora addon for use with Vurt's Bitter Coast Trees] || style="text-align:center"|1.0 || Knots || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/28 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-56-11539 Bitter Coast Mod] || style="text-align:center"|4.0 || Vality || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/38272/? Bitter Coast Reloaded]<br>(BC_Reloaded) || style="text-align:center"|1.1 || Lestat DeLioncourt || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/19 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/42661/? Bitter Coast Retexture] || style="text-align:center"|1.0 || Apel || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/19 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.elderscrolls.com/morrowind/expansions/ Bitter Coast Sounds] || style="text-align:center"|Official || Bethesda Softworks || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || Cramal || No problems found, works as in vanilla Morrowind.
|-
| [http://mw.modhistory.com/download-56-14103 Bitter Coast Trees] || style="text-align:center"|0.9 || vurt || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/14 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-64-14236 Bitter Coast Trees II] || style="text-align:center"|1.01 || vurt || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/14 || Atahualpa || Works as intended; no console outputs.<br>The test included the optional tree mesh without hanging moss.
|-
| [http://www.slofslair.co.uk/mods/10 Black Panther] || style="text-align:center"|n.a. || AlienSlof || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.34.0 || style="text-align:center"|n.a. || <unknown> || No problems found.
|-
| [http://ivza.mbnet.fi/morrowind/bbounty/ Blight Bounties] || style="text-align:center"|1.01 || <unknown> || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.36.1 || style="text-align:center"|n.a. || Loriel || Works the same as in vanilla Morrowind.
|-
| [http://mw.modhistory.com/download-15-6953 Book Rotate] || style="text-align:center"|5.3 || Cydine<br>Maboroshi Daikon || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.39.0 || style="text-align:center"|n.a. || Durisat || Works as intended.
|-
| [http://download.fliggerty.com/download--880 Books of Vvardenfell] || style="text-align:center"|2.41 || Stuporstar (<unknown>) || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.34.0 || style="text-align:center"|n.a. || PoorYorec<br>Tinker || Everything seems to work as expected though some books do have slightly different titles in the inventory than those in the books.
|-
| [http://mw.modhistory.com/download-37-6752 BTB's Sorted New Alchemy Potions] || style="text-align:center"|1.5 || Revan || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.33.0 || style="text-align:center"|n.a. || <unknown> || Using the esp for AOF style potions and the meshes, textures, icons for vanilla style potions, the mod works perfectly
|-
| [http://www.nexusmods.com/morrowind/mods/44110/? CharGen Revamped] || style="text-align:center"|2.3.2 || Mitokandria || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.38.0 || style="text-align:center"|n.a. || Natalie || Works perfectly.
|-
| [http://lovkullen.net/Emma/kids.htm Children of Morrowind] || style="text-align:center"|2.0 || Emma || style="text-align:center"|[[File:Icon_Blue.png|45 px|Needs re-testing.]] || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || <unknown> || Previous tester had incorrect testing environment; needs testing.
|-
| [http://www.nexusmods.com/morrowind/mods/43786/? Clear Your Name] || style="text-align:center"|1.0 || Lucevar || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.36.1 || style="text-align:center"|n.a. || Slissith || Although the mod works as intended, saving after the bounty is set to zero by Nolus Atrius creates a save file that fails to load due to a compile error.
|-
| [http://www.nexusmods.com/morrowind/mods/38369/? Clockwork City Reborn] || style="text-align:center"|1.0 || Saint_Jiub || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Mostly works as intended; no console outputs. At least one texture appears very dark in OpenMW compared to the original engine though.
|-
| [http://mw.modhistory.com/download-56-15003 Comberry Bush Replacer] || style="text-align:center"|2.1 || Pherim || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.<br>The test included the optional mesh for the Graphic Herbalism mod as well as the vanilla-style textures.
|-
| [http://www.nexusmods.com/morrowind/mods/21985/? Comberry texture replacer] || style="text-align:center"|1.0 || Aisis || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-44-11404 Compass] || style="text-align:center"|1.0 || Marbred || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.<br>The compass looks a bit small on the world map though -- which also is an issue in the vanilla version.
|-
| [http://mw.modhistory.com/download-13-13485 Correct UV Rocks] || style="text-align:center"|1.0 || Nich<br>CJW-Craigor || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/19 || Atahualpa || With this replacer, at least on rock mesh (terrain_rock_ac_10) appears extremly distorted in scale which results in some of the rocks being invisible as they have been moved below the terrain. This is an error on the mod author's side; see [https://forum.openmw.org/viewtopic.php?f=40&t=3912 our forums] for more information.
|-
| [http://mw.modhistory.com/download-35-5808 Correct UV trees] || style="text-align:center"|0.4 || Nich || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/43496/? Creatorium Part 1 - Waters and Shores] || style="text-align:center"|1.0 || R-Zero || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || <unknown> || Appears to work as intended.
|-
| [http://www.nexusmods.com/morrowind/mods/30563/? Creatures] || style="text-align:center"|XI || Piratelord || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || <unknown> || Should be issue-free since 0.35.0 version.
|-
| [http://mw.modhistory.com/download-80-8189 Daedric Signposts] || style="text-align:center"|1.0 || Nazz || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.36.0 || style="text-align:center"|n.a. || <unknown> || Works as intended.
|-
| [http://mw.modhistory.com/download-76-4821 Dagoth Gares Voice Addon] || style="text-align:center"|1.1 || Skydiver<br>Tyana Rie || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/29 || Atahualpa || Works as intended; no console outputs.<br>In contrast to the vanilla game, there is a short delay when selecting a new topic before the current voiced dialogue has finished. Moreover, the none-dialogue voiceovers do not interrupt the voiced dialogues and vice versa, leading to overlays when starting or finishing the dialogue too early.
|-
| [http://mw.modhistory.com/download-76-4866 Dagoth Ur Voice Addon] || style="text-align:center"|1.0 || Miltiades<br>MrTS<br>Tyana Rie || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/29 || Atahualpa || There is a scripting error which prevents most of the audio files from playing. See [https://forum.openmw.org/viewtopic.php?f=40&t=3900 our forums] for a guide on how to fix this bug.<br>In contrast to the vanilla game, there is a short delay when selecting a new topic before the current voiced dialogue has finished. Moreover, the none-dialogue voiceovers do not interrupt the voiced dialogues and vice versa, leading to overlays when starting or finishing the dialogue too early.
|-
| [http://mw.modhistory.com/download-47-3012 Dark Interface] || style="text-align:center"|2.0 || Sir Bob || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || None of the menu background textures are loaded because OpenMW simply ignores the new meshes. This leads to unreadable menus. In order to get the mod working, you'd have to rename the texture files, convert them into the proper format, and hope that the standard meshes fit the ones introduced by this mod. See [https://forum.openmw.org/viewtopic.php?f=40&t=3883 our forums) for more information.
|-
| [http://mw.modhistory.com/download-90-3018 Dark Interface - LoFi Version] || style="text-align:center"|2.0 || Sir Bob || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || None of the menu background textures are loaded because OpenMW simply ignores the new meshes. This leads to unreadable menus. In order to get the mod working, you'd have to rename the texture files, convert them into the proper format, and hope that the standard meshes fit the ones introduced by this mod. See [https://forum.openmw.org/viewtopic.php?f=40&t=3883 our forums) for more information.
|-
| [http://mw.modhistory.com/download-90-12445 Dark UI Redux - Morrowind] || style="text-align:center"|3.5 || Sir Bob || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || None of the menu background textures are loaded because OpenMW simply ignores the new meshes. This leads to unreadable menus. In order to get the mod working, you'd have to rename the texture files, convert them into the proper format, and hope that the standard meshes fit the ones introduced by this mod. See [https://forum.openmw.org/viewtopic.php?f=40&t=3883 our forums) for more information.<br>The optional splash screens work as intended.
|-
| [http://www.nexusmods.com/morrowind/mods/34725/? Deus Ex Machina - A Steampunkyish Mod] || style="text-align:center"|3.6 || Trainwiz || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || <unknown> || The mod is partially playable. Going to the island itself via levitation crashes the game ''(edit by scrawl: crash may be fixed in master/commit24de6ba27e06a3, please test)'', but you can travel to it via various dungeons added by the mod in Morrowind. Some meshes don't appear and OpenMW-CS is unable to load the plugin due to errors.
|-
| [http://www.nexusmods.com/morrowind/mods/43424/? Dwemer Ruins Textures] || style="text-align:center"|1.1 || Darknut || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/22587/? Dwemeri Dominion] || style="text-align:center"|1.0 || Aeven || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-90-13813 Dynamic MGE Water] || style="text-align:center"|1.0 || Solidfire || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Requires MGE; will never work with OpenMW.
|-
| [http://www.nexusmods.com/morrowind/mods/43147/? Dynamic Morrowind Towns] || style="text-align:center"|7.0 || Skibidyboparoobopadopa || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || <unknown> || Causes a massive performance drop, although the mod itself appears to work as intended.
|-
| [http://mw.modhistory.com/download-90-6633 Ebonheart Fix] || style="text-align:center"|1.1 || Kid77 || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || This mod is unnecessary because OpenMW blends an arbitrary number of land textures seamlessly.
|-
| [http://www.nexusmods.com/morrowind/mods/43214/? Enhanced Economics] || style="text-align:center"|2.1 || Crankgorilla || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || <unknown> || Some weapons appear textureless, works fine otherwise.
|-
| [http://download.zenimax.com/elderscrolls/morrowind/other/entertainers.zip Entertainers] || style="text-align:center"|1.0 || Bethesda Softworks || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/30 || Atahualpa || Works as intended; no console outputs.<br>First successful test with OpenMW 0.35.1 by Cramal.
|-
| [http://mw.modhistory.com/download-69-14627 Expanded Sounds] || style="text-align:center"|1.3 || Piratelord || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/29 || Atahualpa || Works as intended; no console outputs. You have to modify your openmw.cfg in order to make full use of this mod. Look [https://forum.openmw.org/viewtopic.php?f=40&t=3899 here] for more information.
|-
| [http://mw.modhistory.com/download-56-11926 Extreme Textures: Journal Fix] || style="text-align:center"|1.0 || Masoxx || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-65-6127 Extreme Textures: Menu] || style="text-align:center"|1.0 || Masoxx || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-51-14900 Fair Magicka Regen] || style="text-align:center"|2.0b || Smoke || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.37.0 || style="text-align:center"|n.a. || Tinker || A typo stops mana regeneration script compiling. Workaround: edit the script in OpenMW-CS so 26th line of mana_regen script contains semicolon instead of colon in the end. Then the mod works as intended.
|-
| [http://www.nexusmods.com/morrowind/mods/42554/? Fire Retexture] || style="text-align:center"|2.0 || Apel || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || <unknown> || Works as intended. Uses "NiFogProperty" which is not implemented yet.
|-
| [http://mw.modhistory.com/download-15-6563 Fixed tavern mesh for Windows Glow 2.2] || style="text-align:center"|1.0 || Dragon32 || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-106-10497 Freed Slaves Counter] || style="text-align:center"|2.0 || mjr162006 || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|n.a. || Durisat || Works as intended.
|-
| [http://www.moddb.com/games/morrowind/addons/galsiahs-character-development Galsiah's Character Development] || style="text-align:center"|1.07c || Galsiah || style="text-align:center"|[[File:Icon_Blue.png|45 px|Needs re-testing.]] || style="text-align:center"|OpenMW 0.39.0 || style="text-align:center"|n.a. || Hallfaer || Galsiah's method for getting attributes and skills over 100 by limiting them to 95 and applying a scripted fortification doesn't work. They are capped at 95, though GCD itself correctly keeps track of the actual value it should be. ''In 0.39, saving/reloading and changing Intelligence reduced your current Magicka proportional to how far below max it was. (Still in 0.40) Drain Magicka multiplies current and max Magicka instead, until the next recalculation (save & load, rest, INT-change). This effect is cumulative, so eating a handful of Rat Meats puts your Magicka in the ten thousands.'' Check [https://bugs.openmw.org/issues/2036 Bug 2036] and [https://bugs.openmw.org/issues/2471 Bug 2471] pages for more information.
|-
| [http://mw.modhistory.com/download-18-2501 Godshrine] || style="text-align:center"|n.a. || <unknown> || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|n.a. || Durisat || Works as intended.
|-
| [http://mw.modhistory.com/download-55-8921 Gold Weight] || style="text-align:center"|1.01 || Tejón || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || <unknown> || Works as intended. Do not try to edit the plugin with OpenMW-CS and use an addon format, it doesn't save correctly.
|-
| [http://www.nexusmods.com/morrowind/mods/25770/? Grand Solstheim] || style="text-align:center"|1.0 || LazyGhost || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/19 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/43140/? Graphic Herbalism] || style="text-align:center"|1.3a || ManaUser || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.<br>First successful test with OpenMW 0.37.0 by Tinker.
|-
| [http://www.nexusmods.com/morrowind/mods/43281/? Graphic Herbalism - Expanded Sounds Compatibility Patch] || style="text-align:center"|1.0 || Skrawafunda || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/29 || Atahualpa || Works as intended; no console outputs. You have to modify your openmw.cfg in order to make full use of this mod. Look [https://forum.openmw.org/viewtopic.php?f=40&t=3899 here] for more information.
|-
| [http://www.nexusmods.com/morrowind/mods/43140/? Graphic Herbalism - Mining] || style="text-align:center"|1.3a || ManaUser || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-56-6274 Grass Replacer for Morrowind Grass Mod] || style="text-align:center"|1.0 || Shade the Bandit || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.<br>Using these meshes results in a performance gain compared to the Morrowind Grass Mod's ones.
|-
| [http://www.nexusmods.com/morrowind/mods/35368/? Grazeland Trees] || style="text-align:center"|1.31 || vurt || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/28 || Atahualpa || Works as intended.<br>There are some console messages about missing cell references but this seems to be a vanilla issue as well.
|-
| [http://mw.modhistory.com/download-56-14208 Grazeland Trees II] || style="text-align:center"|1.1 || vurt || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/28 || Atahualpa || Works as intended. There are warning messages about empty texture layers for one of the trees but I can't see any difference to the vanilla game.<br>But beware of the cactuses! They tend to trap your character inside because of their collision shape.
|-
| [http://www.nexusmods.com/morrowind/mods/38472/? Grazelands Reloaded]<br>(GL_Reloaded) || style="text-align:center"|1.0 || Lestat DeLioncourt || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/19 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-56-13914 Groundcover] || style="text-align:center"|2.3a || vurt || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/14 || Atahualpa || Requires MGE to work properly because, otherwise, the meshes will collide with the player, making the game unplayable. Moreover, the grass remains static because of the missing animated grass feature MGE provides.
|-
| [http://download.zenimax.com/elderscrolls/morrowind/other/ebartifact.zip Helm of Tohan] || style="text-align:center"|1.0 || Bethesda Softworks || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/30 || Atahualpa || Works as intended. There are several warnings regarding the scripts controlling the brothers' behaviour but OpenMW just ignores these errors on Bethesda's side.<br>First successful test with OpenMW 0.35.1 by Cramal.
|-
| [http://mw.modhistory.com/download-1-9321 Herbalism for Purists] || style="text-align:center"|1.22 || Syclonix || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.38.0 || style="text-align:center"|n.a. || <unknown> || Works the same as in vanilla.
|-
| [http://www.nexusmods.com/morrowind/mods/43352/? HiRes Scrib] || style="text-align:center"|1.3 || Flash3113 || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.33.0 || style="text-align:center"|n.a. || <unknown> || Works the same as in vanilla Morrowind.
|-
| [http://www.nexusmods.com/morrowind/mods/28061/? Hlaalu Retextured] || style="text-align:center"|1.0 || AnOldFriend || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-90-6206 Hospitality Papers] || style="text-align:center"|1.0 || quorn || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || Cramal || Works the same as in vanilla Morrowind.
|-
| [http://mw.modhistory.com/download-44-11986 Ice Caverns Enhanced] || style="text-align:center"|1.0 || Vality7 || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || The textures appear very shiny due to the fake bump maps which OpenMW displays differently compared to the original engine.<br>Moreover, the .tga files are of a type which is not supported by our renderer (OpenSceneGraph) yet. This can be seen in the console ("code 1" messages). See the related [https://bugs.openmw.org/issues/3180 Bug #3180: Texture won't load (code 1) with some mods] on our bug tracker.
|-
| [http://mw.modhistory.com/download-55-11794 Illuminated Windows] || style="text-align:center"|1.0 || Dark Angel || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs. The Glow effect of the windows is not present in OpenMW though. See [https://forum.openmw.org/viewtopic.php?f=40&t=3906 our forums] for more information.
|-
| [http://mw.modhistory.com/download-64-9455 Imperial Guards Anticlone] || style="text-align:center"|1.0 || TheLys || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.36.0 || style="text-align:center"|n.a. || asmo || Only works for regions that the player did not visit yet.
|-
| [http://www.nexusmods.com/morrowind/mods/28774/? Imperial Housing Retextured] || style="text-align:center"|2.0 || AnOldFriend || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/43216/? Imperial Presence] || style="text-align:center"|1.14 || cml33 || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.36.1 || style="text-align:center"|n.a. || Slissith || Works as intended.
|-
| [http://www.nexusmods.com/morrowind/mods/23606/? Improved Water Shader for MGE 3-8] || style="text-align:center"|0.6b || phal || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Requires MGE; will never work with OpenMW.
|-
| [http://mw.modhistory.com/download-44-3021 Interior Weather] || style="text-align:center"|1.0 || Kirel || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.36.1 || style="text-align:center"|n.a. || <unknown> || Does nothing because a script fails to compile.
|-
| [http://lovkullen.net/Emma/Kateri.htm Julan, Ashlander Companion] || style="text-align:center"|2.02 || Kateri || style="text-align:center"|[[File:Icon_Blue.png|45 px|Needs re-testing.]] || style="text-align:center"|OpenMW 0.38.0 || style="text-align:center"|n.a. || <unknown> || See [https://forum.openmw.org/viewtopic.php?f=2&t=3212 forum thread]. Unplayable without script patch in forum thread. Even with the patch, only playable since 0.39.0 version.
|-
| [http://mw.modhistory.com/download-31-11994 Landscape Remix] || style="text-align:center"|2.0 || Albedo || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/19 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-31-9812 Landscape Remix - Bloodmoon] || style="text-align:center"|1.0 || Albedo || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/19 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-31-3657 Landscape Remix - Bloodmoon]<br>(Browner Bloodmoon Grass) || style="text-align:center"|1.0 || Albedo || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/19 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-31-11993 Landscape Remix - Tribunal] || style="text-align:center"|beta || Albedo || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/19 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-24-4406 Laura Craft Romance and Adventure] || style="text-align:center"|2.1 || Emma || style="text-align:center"|[[File:Icon_Blue.png|45 px|Needs re-testing.]] || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || <unknown> || The issue which was the reason for mod not working is fixed since 0.37.0. Current behavior is unknown.
|-
| [http://www.nexusmods.com/morrowind/mods/25387/? Leaf Retexture for Vality's Ascadian Isles Mod] || style="text-align:center"|1.0 || Bob Smolders || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.
|-
| [http://download.zenimax.com/elderscrolls/morrowind/other/lefemmarmor1.1.zip LeFemm Armor] || style="text-align:center"|1.1 || Bethesda Softworks || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/30 || Atahualpa || Works as intended; no console outputs.
|-
| [http://lgnpc.org/ Less Generic NPCs Project] || style="text-align:center"|n.a. || Cyrano<br>Dark Master<br>[http://lgnpc.org/members and more] || style="text-align:center"|[[File:Icon_Blue.png|45 px|Needs re-testing.]] || style="text-align:center"|OpenMW 0.37.0 || style="text-align:center"|n.a. || Amenophis<br>Tinker || Extra dialogue and backstories work as expected. Some issues with quests related to [https://bugs.openmw.org/issues/1465 Bug 1465]. Note that not all side quests tested yet.
|-
| [http://mw.modhistory.com/download-21-13823 Levelups] || style="text-align:center"|n.a. || Illuminiel || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-76-7548 Lich Barilzar Voice Addon] || style="text-align:center"|1.0 || Skydiver<br>Tyana Rie || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/29 || Atahualpa || Works as intended; no console outputs. The text passage appears twice in the Dialogue window though.
|-
| [http://mw.modhistory.com/download-15-7944 Living Cities of Vvardenfell] || style="text-align:center"|3.13 || Helios<br>Wyre || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || <unknown> || Contains one script error, error script SC_Balmora1_3, line 138, column 40 (i71): Unexpected name. Nobody seems to operate on a schedule, no doors are locked at night (that are open in the day) and no more guards are on patrol.
|-
| [http://mw.modhistory.com/download-87-11890 Lore-Friendly Ghostfence Texture] || style="text-align:center"|1.1 || Saint_Jiub || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/43596/? Mage's Guild Quarters] || style="text-align:center"|1.0 || Vals_Fan || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|n.a. || <unknown> || Works as intended.
|-
| [http://www.nexusmods.com/morrowind/mods/43380/? Magic Diversity] || style="text-align:center"|1.0 || Arkann || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || <unknown> || Works as intended.
|-
| [http://mw.modhistory.com/download-80-10518 Magic Icon Border (icon replacer)] || style="text-align:center"|2.0 || Marbred || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.<br>All textures have been tested.
|-
| [http://download.zenimax.com/elderscrolls/morrowind/other/masterindex.zip Master Index] || style="text-align:center"|1.0 || Bethesda Softworks || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/30 || Atahualpa || Works as intended; no console outputs.<br>First successful test with OpenMW 0.37.0 by Cramal.
|-
| [http://mw.modhistory.com/download-84-15001 Merri's Character Development] || style="text-align:center"|1.12 || Merranvo || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.39.0 || style="text-align:center"|n.a. || Hallfaer || Game hangs on first skill level-up, spamming skill increases indefinitely. Error in console: ''Error in framelistener: boost::too_many_args: format-string referred to less arguments than were passed''
|-
| [http://mw.modhistory.com/download-8-10418 MoonStar Crosshair] || style="text-align:center"|1.0 || Leatherpoker || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.<br>First successful test with OpenMW 0.36.0 by asmo.
|-
| [http://download.fliggerty.com/download-76-1045 Morrowind Acoustic Overhaul] || style="text-align:center"|1.0 || Logitech<br>PeterBitt || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.38.0 || style="text-align:center"|n.a. || Sokami || The main MAO.esm disables player movement on every load (as well as less obvious problems), but the Readme specifically mentions component .esm files compatible with OpenMW, and using these alone works as described.
|-
| [http://www.nexusmods.com/morrowind/mods/31635/? Morrowind Animation Replacer] || style="text-align:center"|0.1.7 || Dirnae<br>Hrnchamd || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/6006/? Morrowind Comes Alive] || style="text-align:center"|8.2 || Neoptolemus || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || Tinker || OpenCS report various problems. [https://bugs.openmw.org/issues/2180 Bug 2180] is fixed in 0.34 although other issues discussed may still are valid, mainly missing data in the mod, giving hundreds of validation errors, also conflicts with CharGen Revamped mod causing character generation to happen twice.
|-
| [http://www.nexusmods.com/morrowind/mods/42238/? Morrowind Containers Animated] || style="text-align:center"|1.2 || qqqbbb || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || <unknown> || Everything works without issues.
|-
| [http://denina.fliggerty.com/forum/viewtopic.php?f=33&t=163&start=10 Morrowind Crafting]<br>[http://denina.fliggerty.com/forum/download/file.php?id=89 fixed Version] || style="text-align:center"|2.1 || Tocatta || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || Tinker || New version supplied by Tocatta, with fixed scripts.<br>Tester - Tinker<br>Getting an infinite loop when trying to mine while on 0.37 Dev Revision 681cbaf0. Tester - NtM
|-
| [http://mw.modhistory.com/download-56-12004 Morrowind Grass Mod] || style="text-align:center"|1.0 || LizTail<br>Vality<br>Yacoby || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.<br>Expect a noticeable performance drop while using this mod.<br>First successful test with OpenMW 0.34.0 by an unkown contributor.
|-
| [http://mw.modhistory.com/download-56-13750 Morrowind Grass Mod Retexture] || style="text-align:center"|2.2 || vurt || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/14 || Atahualpa || Requires MGE to work properly because, otherwise, the meshes will collide with the player, making the game unplayable.
|-
| [http://www.nexusmods.com/morrowind/mods/19604/? Morrowind Texture Pack] || style="text-align:center"|1.0 || Felix55<br>and others || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-56-6354 Morrowind Tree Textures Overhaul] || style="text-align:center"|1.0a || vurt || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/28 || Atahualpa || Mostly works as intended; no console outputs. However, the optional Mournhold trees enhancement does not work for me with both the vanilla engine as well as OpenMW. As these are completely optional, I chose the "minor issues" status.
|-
| [http://mw.modhistory.com/download-69-6990 Morrowind Visual Pack] || style="text-align:center"|3.0 RC1 || Ayse<br>Lord Gabryael<br>Qarl<br>Raptre<br>Zuldazug || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/41737/? Morrowinds Epic Ladies - Dunmer Addon] || style="text-align:center"|1.0 || Mel || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.38.0 || style="text-align:center"|n.a. || <unknown> || Works without issues, all the added faces are rendering correctly.
|-
| [http://mw.modhistory.com/download-56-14143 Mournhold Trees] || style="text-align:center"|1.0a || vurt || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/28 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-51-2110 Multiple Teleport Marking] || style="text-align:center"|2.2 || hessi9 || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|n.a. || <unknown> || Does not appear to work at all. See [https://forum.openmw.org/viewtopic.php?f=2&t=3157 these] [https://forum.openmw.org/viewtopic.php?f=4&t=3585 threads] for some investigation.
|-
| [http://mw.modhistory.com/download-35-12114 Necessities of Morrowind] || style="text-align:center"|3.03a || Taddeus || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || Tinker || Seems to work as intended. There are a few script warning in the error logs but the mod author is fixing that for an updated version. OpenMW does not need the water level fix mentioned in the readme.
|-
| [http://mw.modhistory.com/download-10-11364 New Beast Bodies - Mature Version] || style="text-align:center"|3.3 || LizTail || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.36.0 || style="text-align:center"|n.a. || asmo || Works as intended.
|-
| [http://mw.modhistory.com/download-42-12387 New NPC Replacer] || style="text-align:center"|3.5 || ZeroTheHero || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.36.0 || style="text-align:center"|n.a. || asmo || Works as intended.
|-
| [http://mw.modhistory.com/download-90-13583 NPC Additions] || style="text-align:center"|1.11 || x Starfire X || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.33.0 || style="text-align:center"|n.a. || <unknown> || Works as expected, but note that it uses leveled lists which are not easily merged in OpenMW yet.
|-
| [http://www.nexusmods.com/morrowind/mods/14394/? Oblivion Style Interface] || style="text-align:center"|1.0 || Sir Bob || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || None of the menu background textures are loaded because OpenMW simply ignores the new meshes. This leads to unreadable menus. In order to get the mod working, you'd have to rename the texture files, convert them into the proper format, and hope that the standard meshes fit the ones introduced by this mod. See [https://forum.openmw.org/viewtopic.php?f=40&t=3883 our forums) for more information.
|-
| [http://www.nexusmods.com/morrowind/mods/37947/? Plant life retexture] || style="text-align:center"|2.1 || Bloodinfested || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.<br>The test included the optional Kreshweed texture.
|-
| [http://www.nexusmods.com/morrowind/mods/20872/? Pluginless NoGlow] || style="text-align:center"|1.0 || Plangkye || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/43496/? Racer Recursion] || style="text-align:center"|1.0 || Satan<br>Trainwiz || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.34.0 || style="text-align:center"|n.a. || <unknown> || Seems to work as intended. Occasionally shows "Lolmoreracers" message without any cliff racers multiplying in sight.
|-
| [http://mw.modhistory.com/download-37-14402 Realistic Windows Glow Re-texture] || style="text-align:center"|1.4 || Gemini || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs. The Glow effect of the windows is not present in OpenMW though. See [https://forum.openmw.org/viewtopic.php?f=40&t=3906 our forums] for more information.
|-
| [http://mw.modhistory.com/download-26-14382 Redoran Door Fix] || style="text-align:center"|1.0 || Mudcrab Merchant || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs.<br>Please note that this does not fix anything regarding the Redoran Stronghold but rather changes the doors of the Redoran Council Hall in Under-Skar, Ald'ruhn.
|-
| [http://mw.modhistory.com/download-56-10995 Retextured Architecture of Morrowind - Imperial]<br>(RAMW - Imperial) || style="text-align:center"|1.0 || X-Calibar || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-56-5595 Richer Textures] || style="text-align:center"|1.0 || Lattice || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/19 || Atahualpa || Works as intended; no console outputs.<br>The test included the provided alternative textures for the exquisite robes as well.
|-
| [http://mw.modhistory.com/download-87-13680 Ring of weightless touch] || style="text-align:center"|1.0 || Delophreaus || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.39.0 || style="text-align:center"|n.a. || Durisat || Works as intended.
|-
| [http://mw.modhistory.com/download-4-14386 Scum Texture and Mesh Replacer] || style="text-align:center"|1.1 || Baldurian || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-44-6052 Seyda Neen Expanded] || style="text-align:center"|1.0 || Strider || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|n.a. || <unknown> || Seems to work as intended. No obvious issues
|-
| [http://mw.modhistory.com/download-15-3588 Seyda Neen Shack] || style="text-align:center"|1.0 || Baratheon79 || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|n.a. || <unknown> || Works as intended.
|-
| [http://www.nexusmods.com/morrowind/mods/29464/? Shacks and Docks Retextured] || style="text-align:center"|1.0 || AnOldFriend || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/43233/? Shrines - Restore Health and Cancel Options] || style="text-align:center"|1.0 || Skrawafunda || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || Tinker || All functions appear to work as expected.
|-
| [http://www.nexusmods.com/morrowind/mods/42267/? Silt Striders] || style="text-align:center"|1.16 || abot || style="text-align:center"|[[File:Icon_Blue.png|45 px|Needs re-testing.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|n.a. || <unknown> || Should work without issues, needs testing; the necessary function was implemented with pull request #991 merging.
|-
| [http://www.nexusmods.com/morrowind/mods/42324/? Skyrim crafting for Morrowind] || style="text-align:center"|0.3 || Mike || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || Tinker || [https://bugs.openmw.org/issues/2185 Bug #2185] is partially fixed in 0.35.0 version, but a space between operators is still reported as an error. Other two script issues need to be fixed by mod author who has restarted work on the mod and is aware of problems.
|-
| [http://www.nexusmods.com/morrowind/mods/43039/? Skyrim UI Overhaul for Morrowind] || style="text-align:center"|1.3 || Mikeandike || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || <unknown> || Works the same as in vanilla Morrowind.
|-
| [http://www.nexusmods.com/morrowind/mods/37208/? Sleepers Awake] || style="text-align:center"|1.1 || Adul<br>Von Djangos || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/30 || Atahualpa || This mod will never work properly because of OpenMW handling the "Say" command differently. The vanilla game simply plays new audio tracks over old ones, while OpenMW stops the current audio track, starts the new one, and displays the given subtitles. See [https://forum.openmw.org/viewtopic.php?f=40&t=3910 this forum thread] for a solution (involving a bit of modding).
|-
| [http://mw.modhistory.com/download-48-7029 Solstheim Overhaul Textures] || style="text-align:center"|1.0 || Wollibeebee || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/19 || Atahualpa || Works as intended; no console outputs.<br>Benefits from OpenMW's superior terrain blending (no seams).
|-
| [http://www.nexusmods.com/morrowind/mods/42952/? Solstheim Rumour Fix] || style="text-align:center"|1.0 || Illuminiel || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || Cramal || No problems found. Works the same as in vanilla Morrowind.
|-
| [http://www.nexusmods.com/morrowind/mods/37856/? Solstheim Tree Replacer II] || style="text-align:center"|1.1a || vurt || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/28 || Atahualpa || Mostly works as intended. There are warning messages about empty texture layers for some of the trees but I can't see any difference to the vanilla game. Additionally, there is a wrong texture reference leading to a console message: "Failed to open image: Resource 'textures/landscape/trees/treepineforestbarkcompsnow_n.dds' not found". This also is an issue in the vanilla engine.
|-
| [http://www.nexusmods.com/morrowind/mods/32210/? Solstheim Trees and Bushes Replacer] || style="text-align:center"|1.0 || vurt || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/28 || Atahualpa || Mostly works as intended. However, OpenMW does not display falling leaves, generating warning messages about missing texture layers.<br>Oh, and beware of the conifers! Some of them have really nasty collision shapes which can trap your character.
|-
| [http://mw.modhistory.com/download-56-13263 Splash Screen Addon - Bloodmoon] || style="text-align:center"|2.0 || Alaisiagae || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-56-13263 Splash Screen Addon - Morrowind] || style="text-align:center"|2.0 || Alaisiagae || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-56-13263 Splash Screen Addon - Tribunal] || style="text-align:center"|2.0 || Alaisiagae || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-90-6521 State-Based HP Mod] || style="text-align:center"|2.2 || HotFusion<br>Talrivian || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || Cramal || Works exactly as intended.
|-
| [http://mw.modhistory.com/download-87-10809 Swampy Swamps] || style="text-align:center"|1.777 || Earth Wyrm || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/19 || Atahualpa || Works as intended; no console outputs.<br>The test included the provided alternative textures as well.
|-
| [http://www.tamriel-rebuilt.org/downloads/main-release Tamriel Rebuilt] || style="text-align:center"|16.03 || Tamriel Rebuilt Team || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || Tinker || Mostly working as expected. Preview sections have not been tested in OpenMW, users are advised to check the Tamriel Rebuilt site for details of progress.
|-
| [http://www.nexusmods.com/morrowind/mods/23233/? Telvanni Exterior UV Fix] || style="text-align:center"|1.0 || Plangkye || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs.<br>However, you may encounter [https://forum.openmw.org/viewtopic.php?f=40&t=3911 this bug] when having the Bloodmoon add-on installed.
|-
| [http://mw.modhistory.com/download-44-11005 Telvanni Shrooms] || style="text-align:center"|1.0 || Kieve || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-56-10353 Texture Fix] || style="text-align:center"|2.0 || Slartibartfast || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || This mod is unnecessary because OpenMW blends an arbitrary number of land textures seamlessly.
|-
| [http://mw.modhistory.com/download-55-11887 The Clockwork City] || style="text-align:center"|1.0 || Aeven || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/43054/? The Counting Plume] || style="text-align:center"|1.0 || Trainwiz || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || <unknown> || Seems to work as expected.
|-
| [http://mw.modhistory.com/download-44-7882 The Lighting Mod (TLM)]<br>(Complete version) || style="text-align:center"|1.0 || Sensei || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-44-7883 The Lighting Mod (TLM)]<br>(Modular version) || style="text-align:center"|1.0 || Sensei || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.<br>The OpenMW version works even better because at least one plug-in combination crashes the original engine while loading the content files.
|-
| [http://www.nexusmods.com/morrowind/mods/26870/? The Sable Dragon] || style="text-align:center"|1.7 || Pluto28 || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || Tinker || OpenMW-CS displays errors related to races added by the mod and script-related errors. Error log reports many errors.
|-
| [http://mw.modhistory.com/download-68-8664 The Witchgirl Adventure] || style="text-align:center"|1.1 || Emma || style="text-align:center"|[[File:Icon_Blue.png|45 px|Needs re-testing.]] || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || Loriel || Wasn't working in 0.35.1 version; issue which was the reason of it is fixed and current behavior is unknown.
|-
| [http://www.nexusmods.com/morrowind/mods/15671/? Thieves Step] || style="text-align:center"|1.1 || TJ || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/30 || Atahualpa || Works as intended. There are numerous warning messages about "stray explicit reference" in the console which refer to the incorrect usage of the GetPCSneaking and PlaySound functions. OpenMW ignores these errors though.
|-
| [http://www.nexusmods.com/morrowind/mods/15671/? Thieves Step - Better Sounds Version] || style="text-align:center"|1.1 || TJ || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/30 || Atahualpa || Works as intended. There are numerous warning messages about "stray explicit reference" in the console which refer to the incorrect usage of the GetPCSneaking and PlaySound functions. OpenMW ignores these errors though.
|-
| [http://www.nexusmods.com/morrowind/mods/37588/? Thunderstruck sound replacer] || style="text-align:center"|1.0 || Mouseplay || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/29 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/39605/? True Lights and Darkness] || style="text-align:center"|1.1 || Booze<br>Cool Demon || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/43312/? Ules Farm]<br>[https://www.dropbox.com/s/tczf27i96spq0bu/UlesFixes.7z?dl=0 Abot's fix] || style="text-align:center"|1.1 || Crankgorilla || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || Tinker || Mostly working with updated esp file. The well is still untextured (see [https://bugs.openmw.org/issues/2277 Bug 2277]) and there are a few warnings in the error logs. See initial bug report for more information: [https://bugs.openmw.org/issues/2032 Bug 2032]. Version 1.1 released January 2015 fixes many problems, and Abot's esp fixes most major problems.
|-
| [http://mw.modhistory.com/download-8-6566 Unique Tombs] || style="text-align:center"|1.2 || tronvillain || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs.
|-
| [http://download.fliggerty.com/download-35-884 Uvirith's Legacy] || style="text-align:center"|3.42 || Stuporstar || style="text-align:center"|[[File:Icon_Blue.png|45 px|Needs re-testing.]] || style="text-align:center"|OpenMW 0.39.0 || style="text-align:center"|n.a. || Xandaros || Mostly works. Exceptions being; the script for the alchemy take has a syntax error rendering it a normal container, the rituals for the inscription quills (during a sidequest) do not work, and there are some texture problems new to 0.39. The Bag of Holding used to be broken, but in 0.39 only needs to be used outside the main container room and the main container activated per each use.
|-
| [http://www.nexusmods.com/morrowind/mods/43631/? Vibrant Morrowind] || style="text-align:center"|4.0 || HeadlessWonder<br>Skydye || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended.<br>There are some console messages about missing cell references but this seems to be a vanilla issue as well.
|-
| [http://www.nexusmods.com/morrowind/mods/40199/? Vivec Bump Maps] || style="text-align:center"|1.0 || Biont || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || The textures appear very shiny due to the fake bump maps which OpenMW displays differently compared to the original engine.
|-
| [http://mw.modhistory.com/download-65-3084 Vivec Texture Replacer] || style="text-align:center"|n.a. || Carnajo || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-65-3074 Vivec Texture Replacer Less Red Patch] || style="text-align:center"|n.a. || Carnajo || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-76-4842 Vivec Voice Addon]<br>(Morrowind version) || style="text-align:center"|1.0 || Miltiades<br>MrTS<br>Tyana Rie || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/30 || Atahualpa || Works as intended; no console outputs.<br>In contrast to the vanilla game, there is a short delay when selecting a new topic before the current voiced dialogue has finished. Moreover, the none-dialogue voiceovers do not interrupt the voiced dialogues and vice versa, leading to overlays when starting or finishing the dialogue too early.
|-
| [http://mw.modhistory.com/download-76-4859 Vivec Voice Addon]<br>(Tribunal version) || style="text-align:center"|1.0 || Miltiades<br>MrTS<br>Tyana Rie || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/30 || Atahualpa || Works as intended; no console outputs.<br>In contrast to the vanilla game, there is a short delay when selecting a new topic before the current voiced dialogue has finished. Moreover, the none-dialogue voiceovers do not interrupt the voiced dialogues and vice versa, leading to overlays when starting or finishing the dialogue too early.
|-
| [http://www.nexusmods.com/morrowind/mods/32886/? Vivec-Velothi Retextured] || style="text-align:center"|3.0 || AnOldFriend || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-56-13647 Vvardenfell Birthsign Textures] || style="text-align:center"|1.0 || Lucien Fairfax || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-53-11892 Vvardenfell Landscapes] || style="text-align:center"|1.2 || Kaucukovnik VI. || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/42417/? Water Life] || style="text-align:center"|1.21 || abot || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || Tinker || Several script warnings for PlaceItem using an explicit reference that is ignored. Several missing attack and idle animations. Many parts do work such as fishing, though maybe not as in vanilla. Shells, starfish and coins often just appear as a bounding box and it seems none can be harvested.
|-
| [http://mw.modhistory.com/download-98-15002 Weapon Compilation Mod] || style="text-align:center"|2.0 || Farrp || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.36.1 || style="text-align:center"|n.a. || <unknown> || Weapons cannot be added to NPCs via leveled list (related to [https://bugs.openmw.org/issues/2404 Bug 2404]). Initialization script fails when exiting the Census and Excise Office.
|-
| [http://mw.modhistory.com/download-56-7466 Weathered Signs] || style="text-align:center"|1.1 || Voltayre || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.34.0 || style="text-align:center"|n.a. || Tinker || Works exactly like in vanilla.<br>[[File:signs.png|110 px|Which way?]]
|-
| [http://www.nexusmods.com/morrowind/mods/22002/? Welcome to the Arena] || style="text-align:center"|6.6 || Kalamestari_69 || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || <unknown> || First battle will commence succesfully, but the game will not allow you to leave the Arena afterwards (lockpicking and going back in results in disqualification). Log reports multiple script errors.
|-
| [http://www.nexusmods.com/morrowind/mods/31629/? West Gash Reloaded]<br>(WG_Reloaded) || style="text-align:center"|1.0 || Lestat DeLioncourt || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/19 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/43128/? Where are all birds going?] || style="text-align:center"|1.17 || abot || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.37.0 || style="text-align:center"|n.a. || Amenophis || Runs almost flawlessly. There are warnings in log which may be safely ignored about failures to find idle animations for some added creatures.
|-
| [http://www.nexusmods.com/morrowind/mods/43021/? Widescreen Alaisiagae Splash Screens] || style="text-align:center"|1.0 || Yingerman || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || The splash screens aren't scaled to widescreen resolution but rather use the 4:3 format plus black frames on the sides. This is because of the original splash screens which would not only look terrible at widescreen resolutions but also have an original resolution of 1024x1024 and are stretched to 4:3 format. For now, OpenMW assumes that all splash screens have a ratio of 4:3. See [https://forum.openmw.org/viewtopic.php?f=8&t=1934&start=10#p24750 this forum thread] for more information.
|-
| [http://max99x.com/morrowind/windows-glow Windows Glow] || style="text-align:center"|2.2 || Colt17 || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs. The Glow effect of the windows is not present in OpenMW though. See [https://forum.openmw.org/viewtopic.php?f=40&t=3906 our forums] for more information.
|-
| [http://mw.modhistory.com/download-56-6231 Windows Glow - Bloodmoon] || style="text-align:center"|1.0 || Colt17 || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs. The Glow effect of the windows is not present in OpenMW though. See [https://forum.openmw.org/viewtopic.php?f=40&t=3906 our forums] for more information.
|-
| [http://mw.modhistory.com/download-56-6231 Windows Glow - Raven Rock part] || style="text-align:center"|1.0 || Colt17 || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs. The Glow effect of the windows is not present in OpenMW though. See [https://forum.openmw.org/viewtopic.php?f=40&t=3906 our forums] for more information.
|-
| [http://mw.modhistory.com/download-56-12181 Windows Glow - Tribunal] || style="text-align:center"|1.1 || Colt17 || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs. The Glow effect of the windows is not present in OpenMW though. See [https://forum.openmw.org/viewtopic.php?f=40&t=3906 our forums] for more information.
|-
| [http://mw.modhistory.com/download-87-14989 Windows Glow Expansion] || style="text-align:center"|1.10 || abot || style="text-align:center"|[[File:Icon_Blue.png|45 px|Needs re-testing.]] || style="text-align:center"|OpenMW 0.34.0 || style="text-align:center"|n.a. || <unknown> || The info here is very outdated and applies to 0.34.0 (December 2014) version only. Testing on more current version is desired. At night, the windows appear distorted, although they do glow. Green lights do not glow at all at night. [https://bugs.openmw.org/issues/2213 Bug 2213]. Believed to be related to [https://bugs.openmw.org/issues/2122 Bug 2122]. Both bugs are fixed as of April 2016.
|-
| [http://mw.modhistory.com/download-87-5531 Wizardly Wardrobe] || style="text-align:center"|2.0 || Deathbliss || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.39.0 || style="text-align:center"|n.a. || Durisat || Works as intended.
|-
| [http://www.nexusmods.com/morrowind/mods/34846/? World Textures Beta pack] || style="text-align:center"|beta || Darknut || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.
|}


<tr><td>'''Better Bodies'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td>Nexus <br>[http://www.nexusmods.com/morrowind/mods/3880/? v2.2][http://www.nexusmods.com/morrowind/mods/42395/ v2.4]</td><td>No problems found in both versions. <br>Tester — asmo</td><td>0.37.0</td></tr>
=== Mods using fake bump maps ===


<tr><td>'''Better Heads v2.0'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td>[http://mw.modhistory.com/download--3286 Mod History]</td><td>Works as intended. <br>Tester — asmo</td><td>0.35.1</td></tr>
The Morrowind Graphics Extender made it possible to use so-called fake bump maps in vanilla Morrowind. Apart from these bump maps not achieving the quality of real bump maps, our engine has a problem with this approach: The fake bump maps use the alpha channel to encode their bump mapping information. OpenMW interprets these values as plain alpha values, leading to very shiny textures. Moreover, our engine natively supports real bump maps which renders the hacky MGE version obsolete anyway.


<tr><td>'''Better Heads Argonians Playable Heads Pack v1.1'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td>[http://mw.modhistory.com/download-55-3219 Mod History]</td><td>Works as intended. <br>Tester — asmo</td><td>0.35.1</td></tr>
Our member lysol has made some efforts to create a tutorial on how to get rid of these shiny textures in OpenMW. Once it is available, you'll find a link here.


<tr><td>'''Bitter Coast Sounds'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td>[http://www.uesp.net/wiki/Morrowind:Official_Plug-ins UESP]</td><td>No problems found, works as in vanilla Morrowind. <br>Tester — Cramal</td><td>0.35.1</td></tr>
To cut a long story short: Mods using fake bump maps will always appear very shiny in OpenMW. This can only be fixed by editing the textures/meshes.


<tr><td>'''Blight Bounties'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td>[http://koti.mbnet.fi/ivza/morrowind/bbounty/ Author's site]</td><td>Works the same as in vanilla Morrowind. <br>Tester — Loriel</td><td>0.36.1</td></tr>
=== Morrowind Graphics and Sound Overhaul (MGSO) ===


<tr><td>'''Books of Vvardenfell'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td>[http://download.fliggerty.com/download--880 Fliggerty]</td><td>Everything seems to work as expected though some books do have slightly different titles in the inventory than those in the books. <br>Testers — PoorYorec, Tinker</td><td>0.34.0</td></tr>
''Morrowind Overhaul: Sounds & Graphics'' aka MGSO is one of the biggest and most famous Morrowind mod compilations ever made. It consists of a mere 300 mods (give or take a few) and integrates well-known utilities like the ''Morrowind Code Patch'' (MCP) and the ''Morrowind Graphics Extender'' (MGE). It comes with its own installer which allows players to adjust everything to their tastes.


<tr><td>'''Book Rotate v5.3'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td>[http://mw.modhistory.com/download-15-6953 Mod History]</td><td>Works as intended.<br>Tester - Durisat</td><td>0.39</td></tr>
Unfortunately, OpenMW does not support installer-based modifications like MGSO rendering this masterpiece basically incompatible with OpenMW. You may set up MGSO on your vanilla Morrowind installationn though, import your data and mod list to OpenMW, and hope for the best.


<tr><td>'''Black Panther'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td>[http://www.slofslair.co.uk/mods/10 Author's website]</td><td>No problems found.</td><td>0.34.0</td></tr>
In any case, we've added many of the corresponding mods to the mod list above; check out the full mod list on our [[MGSO]] WIki page. (The original list was formerly available at the authors' website but has somehow vanished.)


<tr><td>'''BTB's Sorted New Alchemy Potions'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td>[http://mw.modhistory.com/download-37-6752 Mod History] </td><td> Using the esp for AOF style potions and the meshes, textures, icons for vanilla style potions, the mod works perfectly</td><td>0.33.0</td></tr>
== Utilities for Vanilla Morrowind ==


<tr><td>'''CharGen Revamped'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td>[http://www.nexusmods.com/morrowind/mods/44110/ Nexus Mods]</td><td>Works perfectly. <br>Tester — Natalie</td><td>0.38.0</td></tr>
There are quite a few third-party utilities for Morrowind which allow players to increase the game's graphical quality, tweak its performance, or adjust the load order of content files. While most of these programs are not compatible with OpenMW, some of them may be used to "prepare" an existing Morrowind installation and port the results to OpenMW. At your own risk, of course.


<tr><td>'''Children of Morrowind'''</td><td>[[File:Icon_Blue.png|45 px|Needs re-testing!]]</td><td>[http://lovkullen.net/Emma/kids.htm Author's website]</td><td>Previous tester had incorrect testing environment; needs testing.</td><td>0.35.1</td></tr>
Please note that the meaning of the status symbols is a bit different compared to the other lists.


<tr><td>'''Clear Your Name'''</td><td>[[File:Icon_Yellow.png|45 px|Minor issues!]]</td><td>[http://www.nexusmods.com/morrowind/mods/43786/? Nexus]</td><td>Although the mod works as intended, saving after the bounty is set to zero by Nolus Atrius creates a save file that fails to load due to a compile error. <br>Tester — Slissith</td><td>0.36.1</td></tr>
=== List of Catalogued Utilities ===


<tr><td>'''Creatures'''</td><td>[[File:Icon_Blue.png|45 px|Works fine!]]</td><td>[http://www.nexusmods.com/morrowind/mods/30563/? Nexus]</td><td>Should be issue-free since 0.35.0 version.</td><td>0.35.0</td></tr>
{|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%"
|+ style="text-align:left;font-size:120%;font-style:italic;font-weight:normal;text-decoration:underline;text-indent:1%"|Table 4. List of Catalogued Utilities
|-
! scope="colgroup" colspan="4" class="unsortable" style="text-align:left;font-size:120%;font-style:normal;font-weight:bold"|Mod Info
! scope="colgroup" colspan="4" class="unsortable" style="text-align:left;font-size:120%;font-style:normal;font-weight:bold"|Test Info
|-
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal"|Name
! class="unsortable" style="text-align:left;font-size:100%;font-style:italic;font-weight:normal"|Version
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal"|Author
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal"|Status
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal"|Test Version
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal"|Test Date
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal"|Tester(s)
! class="unsortable" style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:40%"|Comments
|-
| [http://www.nexusmods.com/morrowind/mods/43606/? Animation Kit] || style="text-align:center"|2.1 || LizTail || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended. Just use it with your vanilla installation of Morrowind.
|-
| [http://www.nexusmods.com/morrowind/mods/12189/? BSA Unpacker MW] || style="text-align:center"|1.0 || Timeslip || style="text-align:center"|[[File:Icon_Green.png|45 px|Usable.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || OpenMW does not alter the .bsa format. Hence, modders can simply use this modification to extract files from .bsa files and use them in OpenMW-CS.
|-
| [http://www.nexusmods.com/morrowind/mods/3870/? ESP Cleaner] || style="text-align:center"|? || Horatio || style="text-align:center"|[[File:Icon_Green.png|45 px|Usable.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || OpenMW does not alter the .esp format. Accordingly, mod creators and players can use this tool to clean .esp files and use them with OpenMW. Please note that OpenMW provides its own file formats ".omwaddon" and ".omwgame" which replace ".esp" and ".esm" respectively for content created with OpenMW-CS. These files do not work with ESP Cleaner.
|-
| [http://www.nexusmods.com/morrowind/mods/43001/? mlox] || style="text-align:center"|0.61 || JohnMoonsugar || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Not recommended.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || You may use this tool to find the optimal load order for your mods on your original Morrowind installation, then, keep your fingers crossed and manually transfer the resulting load order to the OpenMW launcher.
|-
| [http://www.nexusmods.com/morrowind/mods/19510/? Morrowind Code Patch] || style="text-align:center"|2.2 || Hrnchamd<br>Psyringe || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || Not compatible with OpenMW; see our [[MCP]] Wiki page for further information.
|-
| [http://www.nexusmods.com/morrowind/mods/3875/? Morrowind FPs Optimizer] || style="text-align:center"|1.0 || Alexander Stasenko || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || This utility only works with the original Morrowind process which makes it incompatible with OpenMW. The possibility to dynamically adjust the rendering quality depending on the FPS is a nice idea though -- and not possible in OpenMW yet.
|-
| [http://www.nexusmods.com/morrowind/mods/5535/? Morrowind Graphics Extender (MGE)] || style="text-align:center"|3.8.0 || LizTail<br>Timeslip || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || Not compatible with OpenMW; see our [[MGE XE]] Wiki page for further information.
|-
| [http://www.nexusmods.com/morrowind/mods/41102/? Morrowind Graphics Extender XE (MGE XE)] || style="text-align:center"|0.9.10 || Hrnchamd || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || Not compatible with OpenMW; see our [[MGE XE]] Wiki page for further information.
|-
| [http://www.nexusmods.com/morrowind/mods/26260/? Morrowind Mod Manager] || style="text-align:center"|1.0 || Timeslip || style="text-align:center"|[[File:Icon_Red.png|45 px|Almost useless.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || You may use this tool to mess around with your original Morrowind installation. However, launching OpenMW via the "Launch Morrowind" button is not possible (obviously) which drastically decreases the program's usability.
|-
| [http://www.nexusmods.com/morrowind/mods/3867/? Morrowind Plugin Manager] || style="text-align:center"|1.2 || DW || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Not recommended.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || You may use this tool to install mods to your original Morrowind installation and make adjustments to your load order and stuff there, finally setting the exact same load order in the OpenMW launcher. However, OpenMW provides its own way of installing mods making it possible to use as many data folders as you want to, while adjusting the load order at will in our launcher.
|-
| [http://www.nexusmods.com/morrowind/mods/43207/? Morrowind Resolution Fixer] || style="text-align:center"|1.0 || DarkWolfModding || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || Not compatible with OpenMW but our engine provides support for all common screen resolutions anyway. <br>(To be honest, this software doesn't even work with my original Morrowind installation. And messing around with the registry isn't very user-friendly to say the least.)
|-
| [http://mw.modhistory.com/download--12394 Morrowind Script Extender (MWSE)] || style="text-align:center"|0.94a || AnthonyG<br>Fliggerty || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || Not compatible with OpenMW; see our [[MWSE]] Wiki page for further information.
|-
| [http://mw.modhistory.com/download-10-1530 TES Plugin Tool (TESTool)] || style="text-align:center"|1.0 || ghostwheel || style="text-align:center"|[[File:Icon_Red.png|45 px|Almost useless.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || You may use this tool to mess around with your original Morrowind installation. Please note that OpenMW does not support merging leveled lists.
|-
| [http://www.nexusmods.com/morrowind/mods/43329/? TESIniTweaker] || style="text-align:center"|3.5.2 || Moorindal || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Not recommended.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || You may use this tool to adjust the settings in your Morrowind.ini file and, then, import the modified .ini file from within the OpenMW launcher. Please note that doing so may lead to certain settings in your OpenMW settings file getting overwritten.
|-
| [http://www.nexusmods.com/morrowind/mods/475/? TESPCD] || style="text-align:center"|0.31 || Ely Soto || style="text-align:center"|[[File:Icon_Green.png|45 px|Usable.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || You may use this tool with unclean or conflicting mods in order to get the issues solved.
|-
| [http://www.nexusmods.com/morrowind/mods/27588/? Wyre Mash] || style="text-align:center"|84 || Wyre || style="text-align:center"|[[File:Icon_Red.png|45 px|Almost useless.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || You may use this tool to mess around with your original Morrowind installation. Please note that OpenMW savegames aren't compatible with vanilla ones and, thus, cannot be managed via Wyre Mash. The infamous Doubling Bug doesn't occur in OpenMW.
|}


<tr><td>'''Daedric Signposts v2 by Nazz'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td>[http://mw.modhistory.com/download-80-8189 ModHistory]</td><td>Works as intended.</td><td>0.36.0</td></tr>
=== Morrowind Script Extender (MWSE) ===


<tr><td>'''Deus Ex Machina - A Steampunkyish Mod'''</td><td>[[File:Icon_Red.png|45 px|Currently broken!]]</td><td>[http://www.nexusmods.com/morrowind/mods/34725/? Nexus]</td><td>The mod is partially playable. Going to the island itself via levitation crashes the game ''(edit by scrawl: crash may be fixed in master/commit24de6ba27e06a3, please test)'', but you can travel to it via various dungeons added by the mod in Morrowind. Some meshes don't appear and OpenMW-CS is unable to load the plugin due to errors.</td><td>0.35.0</td></tr>
This utility greatly expands the scripting capabilities of the original Morrowind engine. See our [[MWSE]] Wiki page for further information.


<tr><td>'''Dynamic Morrowind Towns'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td>[http://www.nexusmods.com/morrowind/mods/43147/ Nexus]</td><td>Causes a massive performance drop, although the mod itself appears to work as intended.</td><td>0.35.0</td></tr>
=== Morrowind Graphics Extender (MGE / MGE XE) ===


<tr><td>'''Enhanced Economics'''</td><td>[[File:Icon_Yellow.png|45 px|Minor issues!]]</td><td>[http://www.nexusmods.com/morrowind/mods/43214/ Nexus]</td><td>Some weapons appear textureless, works fine otherwise.</td><td>0.35.0</td></tr>
These utilities improve Morrowind overall graphical quality, make it possible to control certain graphics settings via scripts, and add several new features to the original engine, e.g., a variety of shaders. See our [[MGE XE]] Wiki page for more information.


<tr><td>'''Entertainers'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td>[http://www.uesp.net/wiki/Morrowind:Official_Plug-ins UESP]</td><td> No problems found, works as in vanilla Morrowind. <br>Tester - Cramal</td><td>0.35.1</td></tr>
=== Morrowind Code Patch (MCP) ===


<tr><td>'''Fair Magicka Regen'''</td><td>[[File:Icon_Red.png|45 px|Currently broken!]]</td><td>[http://mw.modhistory.com/download-51-14900 Mod History]</td><td>A typo stops mana regeneration script compiling. Workaround: edit the script in OpenMW-CS so 26th line of mana_regen script contains semicolon instead of colon in the end. Then the mod works as intended. <br>Tester - Tinker</td><td>0.37.0</td></tr>
This utility fixes a good amount of buggy or poorly-written game mechanics, many engine bugs, and brings a bunch of new (optional) features to vanilla Morrowind. See our [[MCP]] Wiki page to learn more.


<tr><td>'''Freed Slaves Counter v2.0'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td>[http://mw.modhistory.com/download-106-10497 Mod History]</td><td>Works as intended.<br>Tester - Durisat</td><td>0.40</td></tr>
== OpenMW-exclusive mods ==


<tr><td>'''Galsiah's Character Development'''</td><td>[[File:Icon_Yellow.png|45 px|Minor issues!]]</td><td>[http://www.moddb.com/games/morrowind/addons/galsiahs-character-development ModDB]</td><td>Galsiah's method for getting attributes and skills over 100 by limiting them to 95 and applying a scripted fortification doesn't work. They are capped at 95, though GCD itself correctly keeps track of the actual value it should be. ''In 0.39, saving/reloading and changing Intelligence reduced your current Magicka proportional to how far below max it was. (Still in 0.40) Drain Magicka multiplies current and max Magicka instead, until the next recalculation (save & load, rest, INT-change). This effect is cumulative, so eating a handful of Rat Meats puts your Magicka in the ten thousands.'' Check [https://bugs.openmw.org/issues/2036 Bug 2036] and [https://bugs.openmw.org/issues/2471 Bug 2471] pages for more information. - Tester Hallfaer</td><td>0.39.0</td></tr>
For the time being, this list keeps track of all OpenMW-exclusive mods available to the public. This section will be moved to a new page when modders' productivity exceeds a certain level (i.e., when there is a decent amount of OpenMW-only content).


<tr><td>'''God Shrine'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td>[http://mw.modhistory.com/download-18-2501 Mod History]</td><td>Works as intended.<br>Tester - Durisat</td><td>0.40</td></tr>
{|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%"
|+ style="text-align:left;font-size:120%;font-style:italic;font-weight:normal;text-decoration:underline;text-indent:1%"|Table 5. List of OpenMW-exclusive Mods
|-
! scope="colgroup" colspan="4" class="unsortable" style="text-align:left;font-size:120%;font-style:normal;font-weight:bold"|Mod Info
! scope="colgroup" colspan="4" class="unsortable" style="text-align:left;font-size:120%;font-style:normal;font-weight:bold"|Test Info
|-
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal"|Name
! class="unsortable" style="text-align:left;font-size:100%;font-style:italic;font-weight:normal"|Version
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal"|Author
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal"|Status
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal"|Test Version
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal"|Test Date
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal"|Tester(s)
! class="unsortable" style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:40%"|Comments
|-
| [http://www.nexusmods.com/morrowind/mods/44355/? Guar Skin Banners for OpenMW]<br>(Version with normal maps) || style="text-align:center"|1.0 || Lysol || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/09/13 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/44297/? Hlaalu Normal Mapped for OpenMW] || style="text-align:center"|1.1 || Lysol || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/09/13 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/44405/? Imperial Forts Normal Mapped - OpenMW]<br>(Clean Version) || style="text-align:center"|2.0 || Remiros || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/09/13 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/44405/? Imperial Forts Normal Mapped - OpenMW]<br>(Vanilla-style Version) || style="text-align:center"|2.0 || Remiros || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/09/13 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/44536/? Imperial Towns Normal Mapped for OpenMW] || style="text-align:center"|1.0 || Lysol || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/09/13 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/44535/? MC's Normal Mapped Indoril Armour Texture Pack (for OpenMW)] || style="text-align:center"|1.0 || MetaCthulhu || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/09/13 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/44259/? Vivec Normal Mapped for OpenMW] || style="text-align:center"|1.1 || Lysol || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/09/13 || Atahualpa || Works as intended; no console outputs.
|}


<tr><td>'''Graphic Herbalism'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td>[http://mw.modhistory.com/download-1-5831 Mod History] </td><td>Works as in vanilla with no problems found, not even the known vanilla bug in the readme. <br>Tester - Tinker</td><td>0.37.0</td></tr>
== Credits ==


<tr><td>'''Helm of Tohan'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td>[http://www.uesp.net/wiki/Morrowind:Official_Plug-ins UESP]</td><td> No problems found, works the same as in vanilla Morrowind. <br>Tester - Cramal</td><td>0.35.1</td></tr>
Credits go to Bethesda for creating an exceptional game -- exceptional in every sense -- with unusual modding possibilities. Credits also go to the great Morrowind modding community which is still active after all these years. Finally, special thanks go to all the mod testers who made this page feel like a true list of tested mods rather than a small selection of user-created content.


<tr><td>'''Herbalism For Purists'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td>[http://btb2.free.fr/morrowind.html Abuse My Nipples]</td><td>Works the same as in vanilla.</td><td>0.38.0</td></tr>
Thank you
* Amenophis,
* asmo,
* Atahualpa,
* Cramal,
* Durisat,
* Hallfaer,
* Loriel,
* Natalie,
* PoorYorec,
* Slissith,
* Sokami,
* Tinker,
* Xandaros,
* ... and all you unkown testers!


<tr><td>'''HiRes Scrib'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td>[http://www.nexusmods.com/morrowind/mods/43352/ Nexus]</td><td>Works the same as in vanilla Morrowind.</td><td>0.33.0</td></tr>
<!-- Note for editors:
 
Check out my Mod Testing Guidelines for information on how to add a mod to these lists. You can copy any of the existing lines, paste your findings in, and adjust the status symbol. Please keep the alphabetical order and make use of the Comments column!
<tr><td>'''HospitalityPapers'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td>[http://mw.modhistory.com/download-90-6206 Mod History]</td><td>Works the same as in vanilla Morrowind. <br>Tester - Cramal</td><td>0.35.1</td></tr>
-- Atahualpa --
 
-->
<tr><td>'''Illy's Solstheim Rumour Fix'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td>[http://www.nexusmods.com/morrowind/mods/42952/ Nexus]</td><td>No problems found. Works the same as in vanilla Morrowind. <br>Tester — Cramal</td><td>0.35.1</td></tr>
[[category:Mods & Modding]]
 
<tr><td>'''Imperial Guards Anticlone v1.0 by TheLys'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td>[http://mw.modhistory.com/download-64-9455 Mod History]</td><td>Only works for regions that the player did not visit yet. <br>Tester — asmo</td><td>0.36.0</td></tr>
 
<tr><td>'''Imperial Presence'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td>[http://www.nexusmods.com/morrowind/mods/43216/ Nexus]</td><td>Works as intended. <br>Tester - Slissith</td><td>0.36.1</td></tr>
 
<tr><td>'''Jericho's Better Soul Gems v1.0'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td>[http://mw.modhistory.com/download-37-14318 Mod History]</td><td>Non-adapted version works as intended, did not test the adapted version.<br>Tester - Durisat</td><td>0.39</td></tr>
 
<tr><td>'''Julan Ashlander Companion'''</td><td>[[File:Icon_Blue.png|45 px|Needs re-testing!]]</td><td>[http://lovkullen.net/Emma/Kateri.htm Author's site]</td><td>See [https://forum.openmw.org/viewtopic.php?f=2&t=3212 forum thread]. Unplayable without script patch in forum thread. Even with the patch, only playable since 0.39.0 version.</td><td>0.38.0</td></tr>
 
<tr><td>'''Kirel's Interior Weather'''</td><td>[[File:Icon_Red.png|45 px|Currently broken!]]</td><td>[http://mw.modhistory.com/download-44-3021 Mod History]</td><td>Does nothing because a script fails to compile.</td><td>0.36.1</td></tr>
 
<tr><td>'''Laura Craft Romance and Adventure'''</td><td>[[File:Icon_Blue.png|45 px|Needs re-testing!]]</td><td>[http://mw.modhistory.com/download-24-4406 Mod History]</td><td>The issue which was the reason for mod not working is fixed since 0.37.0. Current behavior is unknown.</td><td>0.35.1</td></tr>
 
<tr><td>'''Less Generic NPCs'''</td><td>[[File:Icon_Blue.png|45 px|Needs re-testing!]]</td><td>[http://lgnpc.org/ Project website]</td><td>Extra dialogue and backstories work as expected. Some issues with quests related to [https://bugs.openmw.org/issues/1465 Bug 1465]. Note that not all side quests tested yet. <br>Testers - Tinker, Amenophis</td><td>0.37</td></tr>
 
<tr><td>'''Living Cities of Vvardenfell'''</td><td>[[File:Icon_Red.png|45 px|Currently broken!]]</td><td>[http://mw.modhistory.com/download-15-7944 Mod history]</td><td> Contains one script error, error script SC_Balmora1_3, line 138, column 40 (i71): Unexpected name. Nobody seems to operate on a schedule, no doors are locked at night (that are open in the day) and no more guards are on patrol.</td><td>0.35</td></tr>
 
<tr><td>'''Mage's Guild Quarters'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td>[http://http://www.nexusmods.com/morrowind/mods/43596/? Nexus]</td><td>Works as intended.</td><td>0.40</td></tr>
 
<tr><td>'''Magic Diversity'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td>[http://www.nexusmods.com/morrowind/mods/43380/? Nexus]</td><td>Works as intended.</td><td>0.35</td></tr>
 
<tr><td>'''Master Index'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td>[http://www.uesp.net/wiki/Morrowind:Official_Plug-ins UESP]</td><td>No problems, works as in vanilla Morrowind. <br>Tester - Cramal</td><td>0.37</td></tr>
 
<tr><td>'''Merri's Character Development'''</td><td>[[File:Icon_Red.png|45 px|Currently broken!]]</td><td>[http://mw.modhistory.com/download-84-15001 Mod History]</td><td>Game hangs on first skill level-up, spamming skill increases indefinitely. Error in console: ''Error in framelistener: boost::too_many_args: format-string referred to less arguments than were passed'' <br>Tester — Hallfaer</td><td>0.39</td></tr>
 
<tr><td>'''MoonStar Crosshair'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td>[http://mw.modhistory.com/download-56-10418 Mod History]</td><td> Works as intended. <br>Tester — asmo</td><td>0.36</td></tr>
 
<tr><td>'''Morrowind Acoustic Overhaul'''</td><td>[[File:Icon_Yellow.png|45 px|Minor issues!]]</td><td>[http://download.fliggerty.com/download-76-1045 Fliggerty]</td><td>The main MAO.esm disables player movement on every load (as well as less obvious problems), but the Readme specifically mentions component .esm files compatible with OpenMW, and using these alone works as described.<br>Tester - Sokami</td><td>0.38</td></tr>
 
<tr><td>'''Morrowind Comes Alive'''</td><td>[[File:Icon_Red.png|45 px|Currently broken!]]</td><td>[http://www.nexusmods.com/morrowind/mods/6006/? Nexus]</td><td>OpenCS report various problems. [https://bugs.openmw.org/issues/2180 Bug 2180] is fixed in 0.34 although other issues discussed may still are valid, mainly missing data in the mod, giving hundreds of validation errors, also conflicts with CharGen Revamped mod causing character generation to happen twice.<br>Tester - Tinker</td><td>0.35.1</td></tr>
 
<tr><td>'''Morrowind Crafting'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td>[http://denina.fliggerty.com/forum/download/file.php?id=89 Great House Fliggerty]</td><td>New version supplied by Tocatta, with fixed scripts. <br>Tester - Tinker <br>Getting an infinite loop when trying to mine while on 0.37 Dev Revision 681cbaf0. Tester - NtM</td><td>0.35</td></tr>
 
<tr><td>'''Morrowind Containers Animated'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td>[http://www.nexusmods.com/morrowind/mods/42238 Nexus] </td><td> Everything works without issues.</td><td>0.35</td></tr>
 
<tr><td>'''Morrowind's Epic Ladies'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td>[http://www.nexusmods.com/morrowind/mods/41737/? Nexus]</td><td>Works without issues, all the added faces are rendering correctly.</td><td>0.38.0</td></tr>
 
<tr><td>'''Morrowind Grass Mod'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td>[http://mw.modhistory.com/download-13-12004 Mod History] </td><td>Works properly.</td><td>0.34.0</td></tr>
 
<tr><td>'''Multiple Teleport Marking v2.2'''</td><td>[[File:Icon_Red.png|45 px|Currently broken!]]</td><td>[http://mw.modhistory.com/download-51-2110 Mod History]</td><td>Does not appear to work at all. See [https://forum.openmw.org/viewtopic.php?f=2&t=3157 these] [https://forum.openmw.org/viewtopic.php?f=4&t=3585 threads] for some investigation.</td><td>0.40.0</td></tr>
 
<tr><td>'''Necessities of Morrowind'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td>[http://mw.modhistory.com/download-35-12114 Mod history] </td><td>Seems to work as intended. There are a few script warning in the error logs but the mod author is fixing that for an updated version. OpenMW does not need the water level fix mentioned in the readme. Tester - Tinker</td><td>0.35 </td></tr>
 
<tr><td>'''New Beast Bodies v3.3 (Mature) by LizTail'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td>[http://mw.modhistory.com/download-10-11364 Mod History] </td><td>Works as intended.<br>Tester — asmo</td><td>0.36</td></tr>
 
<tr><td>'''New NPC Replacer v3.50 by ZeroTheHero'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td>[http://mw.modhistory.com/download-42-12387 Mod History] </td><td>Works as intended.<br>Tester — asmo</td><td>0.36</td></tr>
 
<tr><td>'''R-Zero's Creatorium Part 1 - Waters and Shores'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td>[http://www.nexusmods.com/morrowind/mods/43496/ Nexus]</td><td>Appears to work as intended.</td><td>0.35</td></tr>
 
<tr><td>'''Racer Recursion'''</td><td>[[File:Icon_Yellow.png|45 px|Works fine!]]</td><td>[http://www.nexusmods.com/morrowind/mods/42200/? Nexus]</td><td>Seems to work as intended. Occasionally shows "Lolmoreracers" message without any cliff racers multiplying in sight.</td><td>0.34</td></tr>
 
<tr><td>'''Ring OF Weightless Touch v1.0'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td>[http://mw.modhistory.com/download-87-13680 Mod History]</td><td>Works as intended<br>Tester - Durisat</td><td>0.39</td></tr>
 
<tr><td>'''Seyda Neen Expanded v1.0'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td>[http://mw.modhistory.com/download-44-6052 Mod History]</td><td>Seems to work as intended. No obvious issues</td><td>0.40</td></tr>
 
<tr><td>'''Seyda Neen Shack <br> by Baratheon79'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td>[http://mw.modhistory.com/download-15-3588 Mod History]</td><td>Works as intended</td><td>0.40</td></tr>
 
<tr><td>'''Shrines - Restore Health and Cancel Options'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td> </td><td>All functions appear to work as expected. <br>Tester - Tinker</td><td>0.35.1</td></tr>
 
<tr><td>'''Skyrim Crafting for Morrowind'''</td><td>[[File:Icon_Red.png|45 px|Currently broken!]]</td><td>[http://www.nexusmods.com/morrowind/mods/42324/ Nexus]</td><td> [https://bugs.openmw.org/issues/2185 Bug #2185] is partially fixed in 0.35.0 version, but a space between operators is still reported as an error. Other two script issues need to be fixed by mod author who has restarted work on the mod and is aware of problems. <br>Tester - Tinker</td><td>0.35.1</td></tr>
 
<tr><td>'''Skyrim UI Overhaul'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td> [http://www.nexusmods.com/morrowind/mods/43039/? Nexus] </td><td>Works the same as in vanilla Morrowind.<td>0.35.0</td></tr>
 
<tr><td>'''Starfire's NPC Additions'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td>[http://mw.modhistory.com/download-90-13583 Mod History]</td><td>Works as expected, but note that it uses leveled lists which are not easily merged in OpenMW yet.</td><td>0.33.0</td></tr>
 
<tr><td>'''Talrivian's State-Based HP Mod'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td>[http://mw.modhistory.com/download-90-6521 Mod History]</td><td>Works exactly as intended.<br>Tester - Cramal</td><td>0.35.1</td></tr>
 
 
<tr><td>'''Tamriel Rebuilt'''</td><td>[[File:Icon_Yellow.png|45 px|Minor issues!]]</td><td>[http://www.tamriel-rebuilt.org/ Project website]</td><td>Mostly working as expected. Preview sections have not been tested in OpenMW, users are advised to check the Tamriel Rebuilt site for details of progress. <br>Tester - Tinker</td><td>0.35.0</td></tr>
 
<tr><td>'''Tejón's Gold Weight'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td>[http://mw.modhistory.com/download-55-8921 Mod History]</td><td>Works as intended. Do not try to edit the plugin with OpenMW-CS and use an addon format, it doesn't save correctly.</td><td>0.35.1</td></tr>
 
<tr><td>'''The Counting Plume'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td>[http://www.nexusmods.com/morrowind/mods/43054/ Nexus]</td><td>Seems to work as expected.</td><td>0.35.1</td></tr>
 
<tr><td>'''The Sable Dragon'''</td><td>[[File:Icon_Yellow.png|45 px|Minor issues!]]</td><td>[http://www.nexusmods.com/morrowind/mods/26870/? Nexus]</td><td>OpenMW-CS displays errors related to races added by the mod and script-related errors. Error log reports many errors. Tester - Tinker</td><td>0.35.0</td></tr>
 
<tr><td>'''The Witchgirl Adventure'''</td><td>[[File:Icon_Blue.png|45 px|Needs re-testing!]]</td><td>[http://mw.modhistory.com/download-68-8664 Mod History]</td><td>Wasn't working in 0.35.1 version; issue which was the reason of it is fixed and current behavior is unknown. <br>Tester — Loriel</td><td>0.35.1</td></tr>
 
<tr><td>'''Ules Farm'''</td><td>[[File:Icon_Yellow.png|45 px|Minor issues!]]</td><td>[http://www.nexusmods.com/morrowind/mods/43312/? Nexus]
<br> Abot's [https://www.dropbox.com/s/tczf27i96spq0bu/UlesFixes.7z?dl=0 fix]</td><td>Mostly working with updated esp file. The well is still untextured (see [https://bugs.openmw.org/issues/2277 Bug 2277]) and there are a few warnings in the error logs. See initial bug report for more information: [https://bugs.openmw.org/issues/2032 Bug 2032]. Version 1.1 released January 2015 fixes many problems, and Abot's esp fixes most major problems. <br>Tester - Tinker<td>0.35.0</td></tr>
 
<tr><td>'''Uvirith's Legacy'''</td><td>[[File:Icon_Blue.png|45 px|Needs re-testing!]]</td><td>[http://download.fliggerty.com/download-35-884 Fliggerty]</td><td> Mostly works. Exceptions being; the script for the alchemy take has a syntax error rendering it a normal container, the rituals for the inscription quills (during a sidequest) do not work, and there are some texture problems new to 0.39. The Bag of Holding used to be broken, but in 0.39 only needs to be used outside the main container room and the main container activated per each use.<br>Tester - Xandaros<td>0.39.0</td></tr>
 
<tr><td>'''Weapon Compilation Mod v2.0'''</td><td>[[File:Icon_Red.png|45 px|Currently broken!]]</td><td>[http://mw.modhistory.com/download-98-15002 Mod History]</td><td>Weapons cannot be added to NPCs via leveled list (related to [https://bugs.openmw.org/issues/2404 Bug 2404]). Initialization script fails when exiting the Census and Excise Office.</td><td>0.36.1</td></tr>
 
<tr><td>'''Weathered Signs'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td>[http://mw.modhistory.com/download-56-7466 Mod History]</td><td>Works exactly like in vanilla. <br>Tester — Tinker<br>[[File:signs.png|110 px|Which way?]]</td><td>0.34.0</td></tr>
 
<tr><td>'''Welcome to the Arena!'''</td><td>[[File:Icon_Yellow.png|45 px|Minor issues!]]</td><td>[http://www.nexusmods.com/morrowind/mods/22002/? Nexus]</td><td>First battle will commence succesfully, but the game will not allow you to leave the Arena afterwards (lockpicking and going back in results in disqualification). Log reports multiple script errors.</td><td>0.35.0</td></tr>
 
<tr><td>'''Windows Glow Expansion v1.1'''</td><td>[[File:Icon_Blue.png|45 px|Needs re-testing!]]</td><td>[http://mw.modhistory.com/download-87-14989 Mod History] </td><td>The info here is very outdated and applies to 0.34.0 (December 2014) version only. Testing on more current version is desired. At night, the windows appear distorted, although they do glow. Green lights do not glow at all at night. [https://bugs.openmw.org/issues/2213 Bug 2213]. Believed to be related to [https://bugs.openmw.org/issues/2122 Bug 2122]. Both bugs are fixed as of April 2016.</td><td>0.34.0</td></tr>
 
<tr><td>'''Wizardly Wardrobe v2.0'''</td><td>[[File:Icon_Green.png|45 px|Works fine!]]</td><td>[http://mw.modhistory.com/download-87-5531 Mod History]</td><td>Works as intended.<br>Tester - Durisat</td><td>0.39</td></tr>
 
</table>
[[category:Modding]]

Revision as of 17:20, 5 November 2016

Introduction

Once you have played through unmodded Morrowind and its expansions, you probably want to add some spice to your next playthrough: Hundreds of modifications (mods) are available to enhance the overall gameplay, adjust the game mechanics to your tastes, or simply improve the graphic's quality. There also are mods which add new landscapes and quests -- and some are proper total conversions (TCs), stand-alone games taking Morrowind's engine as a basis.

The OpenMW project has set the goal to provide compatibility to each and every Morrowind mod which

  • is a pure replacer or a modification created with the original Construction Set,
  • doesn't rely on third-party software or other engine hacks,
  • doesn't contain any severe scripting errors or other crucial design flaws.

Our engine is, of course, not perfect and certain mods may fail to load or show unexpected behaviour. If you encounter any bugs with a mod, please report them at our bugtracker or at our forums (newbies should check out our Bug Reporting Guidelines). Additionally, we have created this page to keep track of tested Morrowind mods and provide information about issues related to each of these mods.

How to read this page

This page contains a list of catalogued Morrowind mods and a list of catalogued Morrowind utilities -- both with extra information about certain famous mods or utilities respectively -- as well as an overview of OpenMW-exclusive mods. In this context, we use several icons to indicate the working status of a mod:

Table 1. Status Symbols
Works fine.The mod works as in vanilla Morrowind; there may be a couple of warning messages written to the error log but nothing that affects the mod's functionality.
Minor issues.Most parts of the mod work as expected. There are (minor) issues though, but nothing with serious impact on gameplay. See the description text for bug references or workarounds.
Currently broken.There are major problems with this mod which have a noticeable impact on gameplay. These issues should get fixed in the future -- see the description text for bug references or workarounds.
Needs re-testing.There have been problems with this mod. Certain bug-fixes or version releases may have fixed some/all issues, but nobody has re-tested the mod yet.
Currently being tested.(Mainly for large mods.) The mod is in active testing. It may take the tester(s) a while to complete their task.
Will never work with OpenMW.Due to relying on third-party software, like MWSE or MGE, or because of severe scripting errors the mod isn't compatible with OpenMW. To make it compatible, the mod authors need to fix their mod or clear third-party dependencies. Moreover, some third-party features may have already been implemented in OpenMW -- but don't hope for that!
Not tested yet.The mod hasn't been tested yet; maybe someone plans to do so later.

Mod Installation

OpenMW uses a more flexible method for installing mods. Check out our Mod installation Wiki page here.

Mod Sources

The OpenMW team does not provide any mods or external mod tools. However, there are a couple of great mod libraries for TES III: Morrowind (this list is not exhaustive):

Table 2. Mod Libraries
English LanguageGreat House Fliggerty
English LanguageMod DB
English LanguageModding History
English LanguageMorrowind Nexus
German LanguageEi der Zeit
German LanguageElder Scrolls Portal
German LanguageWorld of Elder Scrolls

Further information and discussion

Anyone who is a member of the Wiki group can add details of mods they have tested; see the forum's User Control Panel and assign yourself to the group in order to get access.

We also have a Mod Compatibility subforum where any issues can be discussed thoroughly.

Working Status of Existing Morrowind Mods

The following list of "tested", "test in progress", "needs re-testing", or "not tested yet" mods makes no claim to be complete. Every Morrowind modification fulfilling the requirements mentioned above should work with OpenMW. The statements made about a mod's working status refer to a clean OpenMW installation, only using the particular mod and its required content files.

List of Catalogued Mods

Table 3. List of Catalogued Mods
Mod Info Test Info
Name Version Author Status Test Version Test Date Tester(s) Comments
Adamantium Armor 1.0 Bethesda Softworks Works fine. OpenMW 0.40.0 2016/10/30 Atahualpa Works as intended; no console outputs.
First successful test with OpenMW 0.35.1 by Cramal.
Advanced Herbalism 1.2 andoreth
adjusted by Tinker
Needs re-testing. OpenMW 0.34.0 n.a. Tinker This mod could never have worked properly in vanilla due to script errors. There is an updated version where the scripts work but there is still a problem that trainers do not always appear.
Almalexia Voice Addon 1.0 Skydiver Works fine. OpenMW 0.40.0 2016/10/29 Atahualpa Works as intended; no console outputs.
In contrast to the vanilla game, there is a short delay when selecting a new topic before the current voiced dialogue has finished. Moreover, the none-dialogue voiceovers do not interrupt the voiced dialogues and vice versa, leading to overlays when starting or finishing the dialogue too early.
Animal Realism 1.0 <unknown> Works fine. OpenMW 0.35.1 n.a. Cramal No problems, works as in vanilla Morrowind.
Animated Morrowind - Expanded n.a. Arcimaestro Antares
Vikart
Spirithawke
Minor issues. OpenMW 0.35.0 n.a. Tinker The «fixed» version loads without errors in OpenMW and added characters do appear. Two scripts are still broken, trying to use Playsound3d with volume and pitch parameters, the parameters should be deleted or the correct command used Playsound3dvp.
Animation Compilation 0.32 Artaios
Dirnae
Works fine. OpenMW 0.40.0 2016/10/20 Atahualpa Works as intended; no console outputs.
Area Effect Arrows 1.0 Bethesda Softworks Works fine. OpenMW 0.40.0 2016/10/30 Atahualpa Works as intended; no console outputs.
Ascadian Isles Mod 2.0 Vality Works fine. OpenMW 0.40.0 2016/10/21 Atahualpa Works as intended; no console outputs.
Ascadian Isles Mod 2.4a vurt Currently broken. OpenMW 0.40.0 2016/10/28 Atahualpa Some textures appear very shiny due to the fake bump maps which OpenMW displays differently compared to the original engine. Moreover, OpenMW does not display falling leaves and bees around flowers, generating warning messages about missing texture layers.
Ascadian Isles Mod for use with Vurt's Ascadian Isles tree overhaul 1.0 Knots Minor issues. OpenMW 0.40.0 2016/10/28 Atahualpa Works as intended. However, please note that all issues with Vurt's Ascadian Isles mod also apply to this one. Additionally, the increased number of trees plus the very large tree meshes result in a huge performance drop when wandering around the Ascadian Isles region.
Ascadian Isles Reloaded
(AI_Reloaded)
1.0 Lestat DeLioncourt Works fine. OpenMW 0.40.0 2016/10/19 Atahualpa Works as intended; no console outputs.
Ascadian Isles Tree Replacer II 1.01 vurt Works fine. OpenMW 0.40.0 2016/10/28 Atahualpa Works as intended; no console outputs.
Ashlands Overhaul 1.2 vurt Minor issues. OpenMW 0.40.0 2016/10/28 Atahualpa Mostly works as intended. There are warning messages about missing NiTexture properties for the new Ghostfence meshes in the console.
The test included the optional ashland tree mesh with fewer branches.
Ashlands Reloaded
(AL_Reloaded)
1.0 Lestat DeLioncourt Works fine. OpenMW 0.40.0 2016/10/19 Atahualpa Works as intended; no console outputs.
Assassin Ambush 2.5 hollaajith Minor issues. OpenMW 0.35.1 n.a. <unknown> Assassins are occasionally stuck within walls or doors. Sometimes rogues do not initiate combat. Otherwise the mod appears to work as intended.
Asura Coast and Sheogorath Region Rextexture
(sic!)
2.0 Apel Works fine. OpenMW 0.40.0 2016/10/19 Atahualpa Works as intended; no console outputs.
The light/wetness effects on some textures look even better in OpenMW.
Azura Coast Reloaded
(AC_Reloaded)
1.0 Lestat DeLioncourt Works fine. OpenMW 0.40.0 2016/10/19 Atahualpa Works as intended; no console outputs.
Azuras Coast and Sheogorath - Grassmod 1.4 Muspila Works fine. OpenMW 0.40.0 2016/10/21 Atahualpa Works as intended; no console outputs.
Balmora Balconyhouse 1.0 Ravensong Works fine. OpenMW 0.33.0 n.a. <unknown> No problems found.
Balmora Mod 1.0 Vality Works fine. OpenMW 0.40.0 2016/10/21 Atahualpa Works as intended; no console outputs.
Beast Animations 1.0 Dirnae Works fine. OpenMW 0.40.0 2016/10/20 Atahualpa Works as intended; no console outputs.
Better Beasts 1.2 AlienSlof Works fine. OpenMW 0.36.1 n.a. asmo Works as expected.
Better Bodies ZW 2.4 Psychodog Studios Works fine. OpenMW 0.37.0 n.a. <unknown> No problems found.
Better Dialogue Font 1.0 Hrnchamd Works fine. OpenMW 0.40.0 2016/10/20 Atahualpa Works as intended; no console outputs.
Please note that OpenMW can make use of True Type fonts to enhance readability; see the corresponding Fonts Wiki page for further information.
Better Glow 1.2 Tapani_doe Works fine. OpenMW 0.40.0 2016/10/21 Atahualpa Works as intended; no console outputs.
The flickering frequencey is a bit annoying though -- in both engines.
Better Heads 2.0 Arathrax
Gorg
Motoki
Works fine. OpenMW 0.35.1 n.a. asmo Works as intended.
Better Heads Argonians Playable Heads Pack 1.1 Arathrax
Gorg
Silaria
Works fine. OpenMW 0.35.1 n.a. asmo Works as intended.
Better Menu Books 1.0 Aisis Works fine. OpenMW 0.40.0 2016/10/20 Atahualpa Works as intended; no console outputs.
Better Soul Gems 1.0 Jericho
Lokichan
Works fine. OpenMW 0.39.0 n.a. Durisat Non-adapted version works as intended, did not test the adapted version.
Better Sounds 1.0 JEKA
TJ
Works fine. OpenMW 0.40.0 2016/10/30 Atahualpa Works as intended; no console outputs.
Bitter Coast 1.0 SpewBoy Works fine. OpenMW 0.40.0 2016/10/19 Atahualpa Works as intended; no console outputs.
Bitter Coast addon and Balmora addon for use with Vurt's Bitter Coast Trees 1.0 Knots Works fine. OpenMW 0.40.0 2016/10/28 Atahualpa Works as intended; no console outputs.
Bitter Coast Mod 4.0 Vality Works fine. OpenMW 0.40.0 2016/10/21 Atahualpa Works as intended; no console outputs.
Bitter Coast Reloaded
(BC_Reloaded)
1.1 Lestat DeLioncourt Works fine. OpenMW 0.40.0 2016/10/19 Atahualpa Works as intended; no console outputs.
Bitter Coast Retexture 1.0 Apel Works fine. OpenMW 0.40.0 2016/10/19 Atahualpa Works as intended; no console outputs.
Bitter Coast Sounds Official Bethesda Softworks Works fine. OpenMW 0.35.1 n.a. Cramal No problems found, works as in vanilla Morrowind.
Bitter Coast Trees 0.9 vurt Works fine. OpenMW 0.40.0 2016/10/14 Atahualpa Works as intended; no console outputs.
Bitter Coast Trees II 1.01 vurt Works fine. OpenMW 0.40.0 2016/10/14 Atahualpa Works as intended; no console outputs.
The test included the optional tree mesh without hanging moss.
Black Panther n.a. AlienSlof Works fine. OpenMW 0.34.0 n.a. <unknown> No problems found.
Blight Bounties 1.01 <unknown> Works fine. OpenMW 0.36.1 n.a. Loriel Works the same as in vanilla Morrowind.
Book Rotate 5.3 Cydine
Maboroshi Daikon
Works fine. OpenMW 0.39.0 n.a. Durisat Works as intended.
Books of Vvardenfell 2.41 Stuporstar (<unknown>) Works fine. OpenMW 0.34.0 n.a. PoorYorec
Tinker
Everything seems to work as expected though some books do have slightly different titles in the inventory than those in the books.
BTB's Sorted New Alchemy Potions 1.5 Revan Works fine. OpenMW 0.33.0 n.a. <unknown> Using the esp for AOF style potions and the meshes, textures, icons for vanilla style potions, the mod works perfectly
CharGen Revamped 2.3.2 Mitokandria Works fine. OpenMW 0.38.0 n.a. Natalie Works perfectly.
Children of Morrowind 2.0 Emma Needs re-testing. OpenMW 0.35.1 n.a. <unknown> Previous tester had incorrect testing environment; needs testing.
Clear Your Name 1.0 Lucevar Minor issues. OpenMW 0.36.1 n.a. Slissith Although the mod works as intended, saving after the bounty is set to zero by Nolus Atrius creates a save file that fails to load due to a compile error.
Clockwork City Reborn 1.0 Saint_Jiub Minor issues. OpenMW 0.40.0 2016/10/06 Atahualpa Mostly works as intended; no console outputs. At least one texture appears very dark in OpenMW compared to the original engine though.
Comberry Bush Replacer 2.1 Pherim Works fine. OpenMW 0.40.0 2016/10/21 Atahualpa Works as intended; no console outputs.
The test included the optional mesh for the Graphic Herbalism mod as well as the vanilla-style textures.
Comberry texture replacer 1.0 Aisis Works fine. OpenMW 0.40.0 2016/10/21 Atahualpa Works as intended; no console outputs.
Compass 1.0 Marbred Works fine. OpenMW 0.40.0 2016/10/21 Atahualpa Works as intended; no console outputs.
The compass looks a bit small on the world map though -- which also is an issue in the vanilla version.
Correct UV Rocks 1.0 Nich
CJW-Craigor
Currently broken. OpenMW 0.40.0 2016/10/19 Atahualpa With this replacer, at least on rock mesh (terrain_rock_ac_10) appears extremly distorted in scale which results in some of the rocks being invisible as they have been moved below the terrain. This is an error on the mod author's side; see our forums for more information.
Correct UV trees 0.4 Nich Works fine. OpenMW 0.40.0 2016/10/21 Atahualpa Works as intended; no console outputs.
Creatorium Part 1 - Waters and Shores 1.0 R-Zero Works fine. OpenMW 0.35.0 n.a. <unknown> Appears to work as intended.
Creatures XI Piratelord Works fine. OpenMW 0.35.0 n.a. <unknown> Should be issue-free since 0.35.0 version.
Daedric Signposts 1.0 Nazz Works fine. OpenMW 0.36.0 n.a. <unknown> Works as intended.
Dagoth Gares Voice Addon 1.1 Skydiver
Tyana Rie
Works fine. OpenMW 0.40.0 2016/10/29 Atahualpa Works as intended; no console outputs.
In contrast to the vanilla game, there is a short delay when selecting a new topic before the current voiced dialogue has finished. Moreover, the none-dialogue voiceovers do not interrupt the voiced dialogues and vice versa, leading to overlays when starting or finishing the dialogue too early.
Dagoth Ur Voice Addon 1.0 Miltiades
MrTS
Tyana Rie
Currently broken. OpenMW 0.40.0 2016/10/29 Atahualpa There is a scripting error which prevents most of the audio files from playing. See our forums for a guide on how to fix this bug.
In contrast to the vanilla game, there is a short delay when selecting a new topic before the current voiced dialogue has finished. Moreover, the none-dialogue voiceovers do not interrupt the voiced dialogues and vice versa, leading to overlays when starting or finishing the dialogue too early.
Dark Interface 2.0 Sir Bob Currently broken. OpenMW 0.40.0 2016/10/20 Atahualpa None of the menu background textures are loaded because OpenMW simply ignores the new meshes. This leads to unreadable menus. In order to get the mod working, you'd have to rename the texture files, convert them into the proper format, and hope that the standard meshes fit the ones introduced by this mod. See [https://forum.openmw.org/viewtopic.php?f=40&t=3883 our forums) for more information.
Dark Interface - LoFi Version 2.0 Sir Bob Currently broken. OpenMW 0.40.0 2016/10/20 Atahualpa None of the menu background textures are loaded because OpenMW simply ignores the new meshes. This leads to unreadable menus. In order to get the mod working, you'd have to rename the texture files, convert them into the proper format, and hope that the standard meshes fit the ones introduced by this mod. See [https://forum.openmw.org/viewtopic.php?f=40&t=3883 our forums) for more information.
Dark UI Redux - Morrowind 3.5 Sir Bob Currently broken. OpenMW 0.40.0 2016/10/20 Atahualpa None of the menu background textures are loaded because OpenMW simply ignores the new meshes. This leads to unreadable menus. In order to get the mod working, you'd have to rename the texture files, convert them into the proper format, and hope that the standard meshes fit the ones introduced by this mod. See [https://forum.openmw.org/viewtopic.php?f=40&t=3883 our forums) for more information.
The optional splash screens work as intended.
Deus Ex Machina - A Steampunkyish Mod 3.6 Trainwiz Currently broken. OpenMW 0.35.0 n.a. <unknown> The mod is partially playable. Going to the island itself via levitation crashes the game (edit by scrawl: crash may be fixed in master/commit24de6ba27e06a3, please test), but you can travel to it via various dungeons added by the mod in Morrowind. Some meshes don't appear and OpenMW-CS is unable to load the plugin due to errors.
Dwemer Ruins Textures 1.1 Darknut Works fine. OpenMW 0.40.0 2016/10/06 Atahualpa Works as intended; no console outputs.
Dwemeri Dominion 1.0 Aeven Works fine. OpenMW 0.40.0 2016/10/06 Atahualpa Works as intended; no console outputs.
Dynamic MGE Water 1.0 Solidfire Will never work with OpenMW. OpenMW 0.40.0 2016/10/20 Atahualpa Requires MGE; will never work with OpenMW.
Dynamic Morrowind Towns 7.0 Skibidyboparoobopadopa Works fine. OpenMW 0.35.0 n.a. <unknown> Causes a massive performance drop, although the mod itself appears to work as intended.
Ebonheart Fix 1.1 Kid77 Will never work with OpenMW. OpenMW 0.40.0 2016/10/06 Atahualpa This mod is unnecessary because OpenMW blends an arbitrary number of land textures seamlessly.
Enhanced Economics 2.1 Crankgorilla Minor issues. OpenMW 0.35.0 n.a. <unknown> Some weapons appear textureless, works fine otherwise.
Entertainers 1.0 Bethesda Softworks Works fine. OpenMW 0.40.0 2016/10/30 Atahualpa Works as intended; no console outputs.
First successful test with OpenMW 0.35.1 by Cramal.
Expanded Sounds 1.3 Piratelord Works fine. OpenMW 0.40.0 2016/10/29 Atahualpa Works as intended; no console outputs. You have to modify your openmw.cfg in order to make full use of this mod. Look here for more information.
Extreme Textures: Journal Fix 1.0 Masoxx Works fine. OpenMW 0.40.0 2016/10/20 Atahualpa Works as intended; no console outputs.
Extreme Textures: Menu 1.0 Masoxx Works fine. OpenMW 0.40.0 2016/10/20 Atahualpa Works as intended; no console outputs.
Fair Magicka Regen 2.0b Smoke Currently broken. OpenMW 0.37.0 n.a. Tinker A typo stops mana regeneration script compiling. Workaround: edit the script in OpenMW-CS so 26th line of mana_regen script contains semicolon instead of colon in the end. Then the mod works as intended.
Fire Retexture 2.0 Apel Works fine. OpenMW 0.35.0 n.a. <unknown> Works as intended. Uses "NiFogProperty" which is not implemented yet.
Fixed tavern mesh for Windows Glow 2.2 1.0 Dragon32 Works fine. OpenMW 0.40.0 2016/10/06 Atahualpa Works as intended; no console outputs.
Freed Slaves Counter 2.0 mjr162006 Works fine. OpenMW 0.40.0 n.a. Durisat Works as intended.
Galsiah's Character Development 1.07c Galsiah Needs re-testing. OpenMW 0.39.0 n.a. Hallfaer Galsiah's method for getting attributes and skills over 100 by limiting them to 95 and applying a scripted fortification doesn't work. They are capped at 95, though GCD itself correctly keeps track of the actual value it should be. In 0.39, saving/reloading and changing Intelligence reduced your current Magicka proportional to how far below max it was. (Still in 0.40) Drain Magicka multiplies current and max Magicka instead, until the next recalculation (save & load, rest, INT-change). This effect is cumulative, so eating a handful of Rat Meats puts your Magicka in the ten thousands. Check Bug 2036 and Bug 2471 pages for more information.
Godshrine n.a. <unknown> Works fine. OpenMW 0.40.0 n.a. Durisat Works as intended.
Gold Weight 1.01 Tejón Works fine. OpenMW 0.35.1 n.a. <unknown> Works as intended. Do not try to edit the plugin with OpenMW-CS and use an addon format, it doesn't save correctly.
Grand Solstheim 1.0 LazyGhost Works fine. OpenMW 0.40.0 2016/10/19 Atahualpa Works as intended; no console outputs.
Graphic Herbalism 1.3a ManaUser Works fine. OpenMW 0.40.0 2016/10/20 Atahualpa Works as intended; no console outputs.
First successful test with OpenMW 0.37.0 by Tinker.
Graphic Herbalism - Expanded Sounds Compatibility Patch 1.0 Skrawafunda Works fine. OpenMW 0.40.0 2016/10/29 Atahualpa Works as intended; no console outputs. You have to modify your openmw.cfg in order to make full use of this mod. Look here for more information.
Graphic Herbalism - Mining 1.3a ManaUser Works fine. OpenMW 0.40.0 2016/10/20 Atahualpa Works as intended; no console outputs.
Grass Replacer for Morrowind Grass Mod 1.0 Shade the Bandit Works fine. OpenMW 0.40.0 2016/10/21 Atahualpa Works as intended; no console outputs.
Using these meshes results in a performance gain compared to the Morrowind Grass Mod's ones.
Grazeland Trees 1.31 vurt Works fine. OpenMW 0.40.0 2016/10/28 Atahualpa Works as intended.
There are some console messages about missing cell references but this seems to be a vanilla issue as well.
Grazeland Trees II 1.1 vurt Works fine. OpenMW 0.40.0 2016/10/28 Atahualpa Works as intended. There are warning messages about empty texture layers for one of the trees but I can't see any difference to the vanilla game.
But beware of the cactuses! They tend to trap your character inside because of their collision shape.
Grazelands Reloaded
(GL_Reloaded)
1.0 Lestat DeLioncourt Works fine. OpenMW 0.40.0 2016/10/19 Atahualpa Works as intended; no console outputs.
Groundcover 2.3a vurt Will never work with OpenMW. OpenMW 0.40.0 2016/10/14 Atahualpa Requires MGE to work properly because, otherwise, the meshes will collide with the player, making the game unplayable. Moreover, the grass remains static because of the missing animated grass feature MGE provides.
Helm of Tohan 1.0 Bethesda Softworks Works fine. OpenMW 0.40.0 2016/10/30 Atahualpa Works as intended. There are several warnings regarding the scripts controlling the brothers' behaviour but OpenMW just ignores these errors on Bethesda's side.
First successful test with OpenMW 0.35.1 by Cramal.
Herbalism for Purists 1.22 Syclonix Works fine. OpenMW 0.38.0 n.a. <unknown> Works the same as in vanilla.
HiRes Scrib 1.3 Flash3113 Works fine. OpenMW 0.33.0 n.a. <unknown> Works the same as in vanilla Morrowind.
Hlaalu Retextured 1.0 AnOldFriend Works fine. OpenMW 0.40.0 2016/10/06 Atahualpa Works as intended; no console outputs.
Hospitality Papers 1.0 quorn Works fine. OpenMW 0.35.1 n.a. Cramal Works the same as in vanilla Morrowind.
Ice Caverns Enhanced 1.0 Vality7 Currently broken. OpenMW 0.40.0 2016/10/06 Atahualpa The textures appear very shiny due to the fake bump maps which OpenMW displays differently compared to the original engine.
Moreover, the .tga files are of a type which is not supported by our renderer (OpenSceneGraph) yet. This can be seen in the console ("code 1" messages). See the related Bug #3180: Texture won't load (code 1) with some mods on our bug tracker.
Illuminated Windows 1.0 Dark Angel Minor issues. OpenMW 0.40.0 2016/10/06 Atahualpa Works as intended; no console outputs. The Glow effect of the windows is not present in OpenMW though. See our forums for more information.
Imperial Guards Anticlone 1.0 TheLys Works fine. OpenMW 0.36.0 n.a. asmo Only works for regions that the player did not visit yet.
Imperial Housing Retextured 2.0 AnOldFriend Works fine. OpenMW 0.40.0 2016/10/06 Atahualpa Works as intended; no console outputs.
Imperial Presence 1.14 cml33 Works fine. OpenMW 0.36.1 n.a. Slissith Works as intended.
Improved Water Shader for MGE 3-8 0.6b phal Will never work with OpenMW. OpenMW 0.40.0 2016/10/20 Atahualpa Requires MGE; will never work with OpenMW.
Interior Weather 1.0 Kirel Currently broken. OpenMW 0.36.1 n.a. <unknown> Does nothing because a script fails to compile.
Julan, Ashlander Companion 2.02 Kateri Needs re-testing. OpenMW 0.38.0 n.a. <unknown> See forum thread. Unplayable without script patch in forum thread. Even with the patch, only playable since 0.39.0 version.
Landscape Remix 2.0 Albedo Works fine. OpenMW 0.40.0 2016/10/19 Atahualpa Works as intended; no console outputs.
Landscape Remix - Bloodmoon 1.0 Albedo Works fine. OpenMW 0.40.0 2016/10/19 Atahualpa Works as intended; no console outputs.
Landscape Remix - Bloodmoon
(Browner Bloodmoon Grass)
1.0 Albedo Works fine. OpenMW 0.40.0 2016/10/19 Atahualpa Works as intended; no console outputs.
Landscape Remix - Tribunal beta Albedo Works fine. OpenMW 0.40.0 2016/10/19 Atahualpa Works as intended; no console outputs.
Laura Craft Romance and Adventure 2.1 Emma Needs re-testing. OpenMW 0.35.1 n.a. <unknown> The issue which was the reason for mod not working is fixed since 0.37.0. Current behavior is unknown.
Leaf Retexture for Vality's Ascadian Isles Mod 1.0 Bob Smolders Works fine. OpenMW 0.40.0 2016/10/21 Atahualpa Works as intended; no console outputs.
LeFemm Armor 1.1 Bethesda Softworks Works fine. OpenMW 0.40.0 2016/10/30 Atahualpa Works as intended; no console outputs.
Less Generic NPCs Project n.a. Cyrano
Dark Master
and more
Needs re-testing. OpenMW 0.37.0 n.a. Amenophis
Tinker
Extra dialogue and backstories work as expected. Some issues with quests related to Bug 1465. Note that not all side quests tested yet.
Levelups n.a. Illuminiel Works fine. OpenMW 0.40.0 2016/10/21 Atahualpa Works as intended; no console outputs.
Lich Barilzar Voice Addon 1.0 Skydiver
Tyana Rie
Works fine. OpenMW 0.40.0 2016/10/29 Atahualpa Works as intended; no console outputs. The text passage appears twice in the Dialogue window though.
Living Cities of Vvardenfell 3.13 Helios
Wyre
Currently broken. OpenMW 0.35.0 n.a. <unknown> Contains one script error, error script SC_Balmora1_3, line 138, column 40 (i71): Unexpected name. Nobody seems to operate on a schedule, no doors are locked at night (that are open in the day) and no more guards are on patrol.
Lore-Friendly Ghostfence Texture 1.1 Saint_Jiub Works fine. OpenMW 0.40.0 2016/10/06 Atahualpa Works as intended; no console outputs.
Mage's Guild Quarters 1.0 Vals_Fan Works fine. OpenMW 0.40.0 n.a. <unknown> Works as intended.
Magic Diversity 1.0 Arkann Works fine. OpenMW 0.35.0 n.a. <unknown> Works as intended.
Magic Icon Border (icon replacer) 2.0 Marbred Works fine. OpenMW 0.40.0 2016/10/21 Atahualpa Works as intended; no console outputs.
All textures have been tested.
Master Index 1.0 Bethesda Softworks Works fine. OpenMW 0.40.0 2016/10/30 Atahualpa Works as intended; no console outputs.
First successful test with OpenMW 0.37.0 by Cramal.
Merri's Character Development 1.12 Merranvo Currently broken. OpenMW 0.39.0 n.a. Hallfaer Game hangs on first skill level-up, spamming skill increases indefinitely. Error in console: Error in framelistener: boost::too_many_args: format-string referred to less arguments than were passed
MoonStar Crosshair 1.0 Leatherpoker Works fine. OpenMW 0.40.0 2016/10/21 Atahualpa Works as intended; no console outputs.
First successful test with OpenMW 0.36.0 by asmo.
Morrowind Acoustic Overhaul 1.0 Logitech
PeterBitt
Minor issues. OpenMW 0.38.0 n.a. Sokami The main MAO.esm disables player movement on every load (as well as less obvious problems), but the Readme specifically mentions component .esm files compatible with OpenMW, and using these alone works as described.
Morrowind Animation Replacer 0.1.7 Dirnae
Hrnchamd
Works fine. OpenMW 0.40.0 2016/10/20 Atahualpa Works as intended; no console outputs.
Morrowind Comes Alive 8.2 Neoptolemus Currently broken. OpenMW 0.35.1 n.a. Tinker OpenCS report various problems. Bug 2180 is fixed in 0.34 although other issues discussed may still are valid, mainly missing data in the mod, giving hundreds of validation errors, also conflicts with CharGen Revamped mod causing character generation to happen twice.
Morrowind Containers Animated 1.2 qqqbbb Works fine. OpenMW 0.35.0 n.a. <unknown> Everything works without issues.
Morrowind Crafting
fixed Version
2.1 Tocatta Works fine. OpenMW 0.35.0 n.a. Tinker New version supplied by Tocatta, with fixed scripts.
Tester - Tinker
Getting an infinite loop when trying to mine while on 0.37 Dev Revision 681cbaf0. Tester - NtM
Morrowind Grass Mod 1.0 LizTail
Vality
Yacoby
Works fine. OpenMW 0.40.0 2016/10/21 Atahualpa Works as intended; no console outputs.
Expect a noticeable performance drop while using this mod.
First successful test with OpenMW 0.34.0 by an unkown contributor.
Morrowind Grass Mod Retexture 2.2 vurt Will never work with OpenMW. OpenMW 0.40.0 2016/10/14 Atahualpa Requires MGE to work properly because, otherwise, the meshes will collide with the player, making the game unplayable.
Morrowind Texture Pack 1.0 Felix55
and others
Works fine. OpenMW 0.40.0 2016/10/20 Atahualpa Works as intended; no console outputs.
Morrowind Tree Textures Overhaul 1.0a vurt Minor issues. OpenMW 0.40.0 2016/10/28 Atahualpa Mostly works as intended; no console outputs. However, the optional Mournhold trees enhancement does not work for me with both the vanilla engine as well as OpenMW. As these are completely optional, I chose the "minor issues" status.
Morrowind Visual Pack 3.0 RC1 Ayse
Lord Gabryael
Qarl
Raptre
Zuldazug
Works fine. OpenMW 0.40.0 2016/10/20 Atahualpa Works as intended; no console outputs.
Morrowinds Epic Ladies - Dunmer Addon 1.0 Mel Works fine. OpenMW 0.38.0 n.a. <unknown> Works without issues, all the added faces are rendering correctly.
Mournhold Trees 1.0a vurt Works fine. OpenMW 0.40.0 2016/10/28 Atahualpa Works as intended; no console outputs.
Multiple Teleport Marking 2.2 hessi9 Currently broken. OpenMW 0.40.0 n.a. <unknown> Does not appear to work at all. See these threads for some investigation.
Necessities of Morrowind 3.03a Taddeus Works fine. OpenMW 0.35.0 n.a. Tinker Seems to work as intended. There are a few script warning in the error logs but the mod author is fixing that for an updated version. OpenMW does not need the water level fix mentioned in the readme.
New Beast Bodies - Mature Version 3.3 LizTail Works fine. OpenMW 0.36.0 n.a. asmo Works as intended.
New NPC Replacer 3.5 ZeroTheHero Works fine. OpenMW 0.36.0 n.a. asmo Works as intended.
NPC Additions 1.11 x Starfire X Works fine. OpenMW 0.33.0 n.a. <unknown> Works as expected, but note that it uses leveled lists which are not easily merged in OpenMW yet.
Oblivion Style Interface 1.0 Sir Bob Currently broken. OpenMW 0.40.0 2016/10/20 Atahualpa None of the menu background textures are loaded because OpenMW simply ignores the new meshes. This leads to unreadable menus. In order to get the mod working, you'd have to rename the texture files, convert them into the proper format, and hope that the standard meshes fit the ones introduced by this mod. See [https://forum.openmw.org/viewtopic.php?f=40&t=3883 our forums) for more information.
Plant life retexture 2.1 Bloodinfested Works fine. OpenMW 0.40.0 2016/10/21 Atahualpa Works as intended; no console outputs.
The test included the optional Kreshweed texture.
Pluginless NoGlow 1.0 Plangkye Works fine. OpenMW 0.40.0 2016/10/21 Atahualpa Works as intended; no console outputs.
Racer Recursion 1.0 Satan
Trainwiz
Works fine. OpenMW 0.34.0 n.a. <unknown> Seems to work as intended. Occasionally shows "Lolmoreracers" message without any cliff racers multiplying in sight.
Realistic Windows Glow Re-texture 1.4 Gemini Minor issues. OpenMW 0.40.0 2016/10/06 Atahualpa Works as intended; no console outputs. The Glow effect of the windows is not present in OpenMW though. See our forums for more information.
Redoran Door Fix 1.0 Mudcrab Merchant Works fine. OpenMW 0.40.0 2016/10/06 Atahualpa Works as intended; no console outputs.
Please note that this does not fix anything regarding the Redoran Stronghold but rather changes the doors of the Redoran Council Hall in Under-Skar, Ald'ruhn.
Retextured Architecture of Morrowind - Imperial
(RAMW - Imperial)
1.0 X-Calibar Works fine. OpenMW 0.40.0 2016/10/06 Atahualpa Works as intended; no console outputs.
Richer Textures 1.0 Lattice Works fine. OpenMW 0.40.0 2016/10/19 Atahualpa Works as intended; no console outputs.
The test included the provided alternative textures for the exquisite robes as well.
Ring of weightless touch 1.0 Delophreaus Works fine. OpenMW 0.39.0 n.a. Durisat Works as intended.
Scum Texture and Mesh Replacer 1.1 Baldurian Works fine. OpenMW 0.40.0 2016/10/21 Atahualpa Works as intended; no console outputs.
Seyda Neen Expanded 1.0 Strider Works fine. OpenMW 0.40.0 n.a. <unknown> Seems to work as intended. No obvious issues
Seyda Neen Shack 1.0 Baratheon79 Works fine. OpenMW 0.40.0 n.a. <unknown> Works as intended.
Shacks and Docks Retextured 1.0 AnOldFriend Works fine. OpenMW 0.40.0 2016/10/06 Atahualpa Works as intended; no console outputs.
Shrines - Restore Health and Cancel Options 1.0 Skrawafunda Works fine. OpenMW 0.35.1 n.a. Tinker All functions appear to work as expected.
Silt Striders 1.16 abot Needs re-testing. OpenMW 0.40.0 n.a. <unknown> Should work without issues, needs testing; the necessary function was implemented with pull request #991 merging.
Skyrim crafting for Morrowind 0.3 Mike Currently broken. OpenMW 0.35.1 n.a. Tinker Bug #2185 is partially fixed in 0.35.0 version, but a space between operators is still reported as an error. Other two script issues need to be fixed by mod author who has restarted work on the mod and is aware of problems.
Skyrim UI Overhaul for Morrowind 1.3 Mikeandike Works fine. OpenMW 0.35.0 n.a. <unknown> Works the same as in vanilla Morrowind.
Sleepers Awake 1.1 Adul
Von Djangos
Currently broken. OpenMW 0.40.0 2016/10/30 Atahualpa This mod will never work properly because of OpenMW handling the "Say" command differently. The vanilla game simply plays new audio tracks over old ones, while OpenMW stops the current audio track, starts the new one, and displays the given subtitles. See this forum thread for a solution (involving a bit of modding).
Solstheim Overhaul Textures 1.0 Wollibeebee Works fine. OpenMW 0.40.0 2016/10/19 Atahualpa Works as intended; no console outputs.
Benefits from OpenMW's superior terrain blending (no seams).
Solstheim Rumour Fix 1.0 Illuminiel Works fine. OpenMW 0.35.1 n.a. Cramal No problems found. Works the same as in vanilla Morrowind.
Solstheim Tree Replacer II 1.1a vurt Minor issues. OpenMW 0.40.0 2016/10/28 Atahualpa Mostly works as intended. There are warning messages about empty texture layers for some of the trees but I can't see any difference to the vanilla game. Additionally, there is a wrong texture reference leading to a console message: "Failed to open image: Resource 'textures/landscape/trees/treepineforestbarkcompsnow_n.dds' not found". This also is an issue in the vanilla engine.
Solstheim Trees and Bushes Replacer 1.0 vurt Minor issues. OpenMW 0.40.0 2016/10/28 Atahualpa Mostly works as intended. However, OpenMW does not display falling leaves, generating warning messages about missing texture layers.
Oh, and beware of the conifers! Some of them have really nasty collision shapes which can trap your character.
Splash Screen Addon - Bloodmoon 2.0 Alaisiagae Works fine. OpenMW 0.40.0 2016/10/20 Atahualpa Works as intended; no console outputs.
Splash Screen Addon - Morrowind 2.0 Alaisiagae Works fine. OpenMW 0.40.0 2016/10/20 Atahualpa Works as intended; no console outputs.
Splash Screen Addon - Tribunal 2.0 Alaisiagae Works fine. OpenMW 0.40.0 2016/10/20 Atahualpa Works as intended; no console outputs.
State-Based HP Mod 2.2 HotFusion
Talrivian
Works fine. OpenMW 0.35.1 n.a. Cramal Works exactly as intended.
Swampy Swamps 1.777 Earth Wyrm Works fine. OpenMW 0.40.0 2016/10/19 Atahualpa Works as intended; no console outputs.
The test included the provided alternative textures as well.
Tamriel Rebuilt 16.03 Tamriel Rebuilt Team Minor issues. OpenMW 0.35.0 n.a. Tinker Mostly working as expected. Preview sections have not been tested in OpenMW, users are advised to check the Tamriel Rebuilt site for details of progress.
Telvanni Exterior UV Fix 1.0 Plangkye Currently broken. OpenMW 0.40.0 2016/10/06 Atahualpa Works as intended; no console outputs.
However, you may encounter this bug when having the Bloodmoon add-on installed.
Telvanni Shrooms 1.0 Kieve Works fine. OpenMW 0.40.0 2016/10/06 Atahualpa Works as intended; no console outputs.
Texture Fix 2.0 Slartibartfast Will never work with OpenMW. OpenMW 0.40.0 2016/10/06 Atahualpa This mod is unnecessary because OpenMW blends an arbitrary number of land textures seamlessly.
The Clockwork City 1.0 Aeven Works fine. OpenMW 0.40.0 2016/10/06 Atahualpa Works as intended; no console outputs.
The Counting Plume 1.0 Trainwiz Works fine. OpenMW 0.35.1 n.a. <unknown> Seems to work as expected.
The Lighting Mod (TLM)
(Complete version)
1.0 Sensei Works fine. OpenMW 0.40.0 2016/10/21 Atahualpa Works as intended; no console outputs.
The Lighting Mod (TLM)
(Modular version)
1.0 Sensei Works fine. OpenMW 0.40.0 2016/10/21 Atahualpa Works as intended; no console outputs.
The OpenMW version works even better because at least one plug-in combination crashes the original engine while loading the content files.
The Sable Dragon 1.7 Pluto28 Minor issues. OpenMW 0.35.0 n.a. Tinker OpenMW-CS displays errors related to races added by the mod and script-related errors. Error log reports many errors.
The Witchgirl Adventure 1.1 Emma Needs re-testing. OpenMW 0.35.1 n.a. Loriel Wasn't working in 0.35.1 version; issue which was the reason of it is fixed and current behavior is unknown.
Thieves Step 1.1 TJ Works fine. OpenMW 0.40.0 2016/10/30 Atahualpa Works as intended. There are numerous warning messages about "stray explicit reference" in the console which refer to the incorrect usage of the GetPCSneaking and PlaySound functions. OpenMW ignores these errors though.
Thieves Step - Better Sounds Version 1.1 TJ Works fine. OpenMW 0.40.0 2016/10/30 Atahualpa Works as intended. There are numerous warning messages about "stray explicit reference" in the console which refer to the incorrect usage of the GetPCSneaking and PlaySound functions. OpenMW ignores these errors though.
Thunderstruck sound replacer 1.0 Mouseplay Works fine. OpenMW 0.40.0 2016/10/29 Atahualpa Works as intended; no console outputs.
True Lights and Darkness 1.1 Booze
Cool Demon
Works fine. OpenMW 0.40.0 2016/10/20 Atahualpa Works as intended; no console outputs.
Ules Farm
Abot's fix
1.1 Crankgorilla Minor issues. OpenMW 0.35.0 n.a. Tinker Mostly working with updated esp file. The well is still untextured (see Bug 2277) and there are a few warnings in the error logs. See initial bug report for more information: Bug 2032. Version 1.1 released January 2015 fixes many problems, and Abot's esp fixes most major problems.
Unique Tombs 1.2 tronvillain Works fine. OpenMW 0.40.0 2016/10/06 Atahualpa Works as intended; no console outputs.
Uvirith's Legacy 3.42 Stuporstar Needs re-testing. OpenMW 0.39.0 n.a. Xandaros Mostly works. Exceptions being; the script for the alchemy take has a syntax error rendering it a normal container, the rituals for the inscription quills (during a sidequest) do not work, and there are some texture problems new to 0.39. The Bag of Holding used to be broken, but in 0.39 only needs to be used outside the main container room and the main container activated per each use.
Vibrant Morrowind 4.0 HeadlessWonder
Skydye
Works fine. OpenMW 0.40.0 2016/10/20 Atahualpa Works as intended.
There are some console messages about missing cell references but this seems to be a vanilla issue as well.
Vivec Bump Maps 1.0 Biont Minor issues. OpenMW 0.40.0 2016/10/06 Atahualpa The textures appear very shiny due to the fake bump maps which OpenMW displays differently compared to the original engine.
Vivec Texture Replacer n.a. Carnajo Works fine. OpenMW 0.40.0 2016/10/06 Atahualpa Works as intended; no console outputs.
Vivec Texture Replacer Less Red Patch n.a. Carnajo Works fine. OpenMW 0.40.0 2016/10/06 Atahualpa Works as intended; no console outputs.
Vivec Voice Addon
(Morrowind version)
1.0 Miltiades
MrTS
Tyana Rie
Works fine. OpenMW 0.40.0 2016/10/30 Atahualpa Works as intended; no console outputs.
In contrast to the vanilla game, there is a short delay when selecting a new topic before the current voiced dialogue has finished. Moreover, the none-dialogue voiceovers do not interrupt the voiced dialogues and vice versa, leading to overlays when starting or finishing the dialogue too early.
Vivec Voice Addon
(Tribunal version)
1.0 Miltiades
MrTS
Tyana Rie
Works fine. OpenMW 0.40.0 2016/10/30 Atahualpa Works as intended; no console outputs.
In contrast to the vanilla game, there is a short delay when selecting a new topic before the current voiced dialogue has finished. Moreover, the none-dialogue voiceovers do not interrupt the voiced dialogues and vice versa, leading to overlays when starting or finishing the dialogue too early.
Vivec-Velothi Retextured 3.0 AnOldFriend Works fine. OpenMW 0.40.0 2016/10/06 Atahualpa Works as intended; no console outputs.
Vvardenfell Birthsign Textures 1.0 Lucien Fairfax Works fine. OpenMW 0.40.0 2016/10/21 Atahualpa Works as intended; no console outputs.
Vvardenfell Landscapes 1.2 Kaucukovnik VI. Works fine. OpenMW 0.40.0 2016/10/20 Atahualpa Works as intended; no console outputs.
Water Life 1.21 abot Minor issues. OpenMW 0.35.0 n.a. Tinker Several script warnings for PlaceItem using an explicit reference that is ignored. Several missing attack and idle animations. Many parts do work such as fishing, though maybe not as in vanilla. Shells, starfish and coins often just appear as a bounding box and it seems none can be harvested.
Weapon Compilation Mod 2.0 Farrp Currently broken. OpenMW 0.36.1 n.a. <unknown> Weapons cannot be added to NPCs via leveled list (related to Bug 2404). Initialization script fails when exiting the Census and Excise Office.
Weathered Signs 1.1 Voltayre Works fine. OpenMW 0.34.0 n.a. Tinker Works exactly like in vanilla.
Which way?
Welcome to the Arena 6.6 Kalamestari_69 Minor issues. OpenMW 0.35.0 n.a. <unknown> First battle will commence succesfully, but the game will not allow you to leave the Arena afterwards (lockpicking and going back in results in disqualification). Log reports multiple script errors.
West Gash Reloaded
(WG_Reloaded)
1.0 Lestat DeLioncourt Works fine. OpenMW 0.40.0 2016/10/19 Atahualpa Works as intended; no console outputs.
Where are all birds going? 1.17 abot Works fine. OpenMW 0.37.0 n.a. Amenophis Runs almost flawlessly. There are warnings in log which may be safely ignored about failures to find idle animations for some added creatures.
Widescreen Alaisiagae Splash Screens 1.0 Yingerman Currently broken. OpenMW 0.40.0 2016/10/20 Atahualpa The splash screens aren't scaled to widescreen resolution but rather use the 4:3 format plus black frames on the sides. This is because of the original splash screens which would not only look terrible at widescreen resolutions but also have an original resolution of 1024x1024 and are stretched to 4:3 format. For now, OpenMW assumes that all splash screens have a ratio of 4:3. See this forum thread for more information.
Windows Glow 2.2 Colt17 Minor issues. OpenMW 0.40.0 2016/10/06 Atahualpa Works as intended; no console outputs. The Glow effect of the windows is not present in OpenMW though. See our forums for more information.
Windows Glow - Bloodmoon 1.0 Colt17 Minor issues. OpenMW 0.40.0 2016/10/06 Atahualpa Works as intended; no console outputs. The Glow effect of the windows is not present in OpenMW though. See our forums for more information.
Windows Glow - Raven Rock part 1.0 Colt17 Minor issues. OpenMW 0.40.0 2016/10/06 Atahualpa Works as intended; no console outputs. The Glow effect of the windows is not present in OpenMW though. See our forums for more information.
Windows Glow - Tribunal 1.1 Colt17 Minor issues. OpenMW 0.40.0 2016/10/06 Atahualpa Works as intended; no console outputs. The Glow effect of the windows is not present in OpenMW though. See our forums for more information.
Windows Glow Expansion 1.10 abot Needs re-testing. OpenMW 0.34.0 n.a. <unknown> The info here is very outdated and applies to 0.34.0 (December 2014) version only. Testing on more current version is desired. At night, the windows appear distorted, although they do glow. Green lights do not glow at all at night. Bug 2213. Believed to be related to Bug 2122. Both bugs are fixed as of April 2016.
Wizardly Wardrobe 2.0 Deathbliss Works fine. OpenMW 0.39.0 n.a. Durisat Works as intended.
World Textures Beta pack beta Darknut Works fine. OpenMW 0.40.0 2016/10/20 Atahualpa Works as intended; no console outputs.

Mods using fake bump maps

The Morrowind Graphics Extender made it possible to use so-called fake bump maps in vanilla Morrowind. Apart from these bump maps not achieving the quality of real bump maps, our engine has a problem with this approach: The fake bump maps use the alpha channel to encode their bump mapping information. OpenMW interprets these values as plain alpha values, leading to very shiny textures. Moreover, our engine natively supports real bump maps which renders the hacky MGE version obsolete anyway.

Our member lysol has made some efforts to create a tutorial on how to get rid of these shiny textures in OpenMW. Once it is available, you'll find a link here.

To cut a long story short: Mods using fake bump maps will always appear very shiny in OpenMW. This can only be fixed by editing the textures/meshes.

Morrowind Graphics and Sound Overhaul (MGSO)

Morrowind Overhaul: Sounds & Graphics aka MGSO is one of the biggest and most famous Morrowind mod compilations ever made. It consists of a mere 300 mods (give or take a few) and integrates well-known utilities like the Morrowind Code Patch (MCP) and the Morrowind Graphics Extender (MGE). It comes with its own installer which allows players to adjust everything to their tastes.

Unfortunately, OpenMW does not support installer-based modifications like MGSO rendering this masterpiece basically incompatible with OpenMW. You may set up MGSO on your vanilla Morrowind installationn though, import your data and mod list to OpenMW, and hope for the best.

In any case, we've added many of the corresponding mods to the mod list above; check out the full mod list on our MGSO WIki page. (The original list was formerly available at the authors' website but has somehow vanished.)

Utilities for Vanilla Morrowind

There are quite a few third-party utilities for Morrowind which allow players to increase the game's graphical quality, tweak its performance, or adjust the load order of content files. While most of these programs are not compatible with OpenMW, some of them may be used to "prepare" an existing Morrowind installation and port the results to OpenMW. At your own risk, of course.

Please note that the meaning of the status symbols is a bit different compared to the other lists.

List of Catalogued Utilities

Table 4. List of Catalogued Utilities
Mod Info Test Info
Name Version Author Status Test Version Test Date Tester(s) Comments
Animation Kit 2.1 LizTail Works fine. 0.40.0 2016/10/20 Atahualpa Works as intended. Just use it with your vanilla installation of Morrowind.
BSA Unpacker MW 1.0 Timeslip Usable. - 2016/10/03 Atahualpa OpenMW does not alter the .bsa format. Hence, modders can simply use this modification to extract files from .bsa files and use them in OpenMW-CS.
ESP Cleaner ? Horatio Usable. - 2016/10/03 Atahualpa OpenMW does not alter the .esp format. Accordingly, mod creators and players can use this tool to clean .esp files and use them with OpenMW. Please note that OpenMW provides its own file formats ".omwaddon" and ".omwgame" which replace ".esp" and ".esm" respectively for content created with OpenMW-CS. These files do not work with ESP Cleaner.
mlox 0.61 JohnMoonsugar Not recommended. - 2016/10/03 Atahualpa You may use this tool to find the optimal load order for your mods on your original Morrowind installation, then, keep your fingers crossed and manually transfer the resulting load order to the OpenMW launcher.
Morrowind Code Patch 2.2 Hrnchamd
Psyringe
Will never work with OpenMW. - 2016/10/03 Atahualpa Not compatible with OpenMW; see our MCP Wiki page for further information.
Morrowind FPs Optimizer 1.0 Alexander Stasenko Will never work with OpenMW. - 2016/10/03 Atahualpa This utility only works with the original Morrowind process which makes it incompatible with OpenMW. The possibility to dynamically adjust the rendering quality depending on the FPS is a nice idea though -- and not possible in OpenMW yet.
Morrowind Graphics Extender (MGE) 3.8.0 LizTail
Timeslip
Will never work with OpenMW. - 2016/10/03 Atahualpa Not compatible with OpenMW; see our MGE XE Wiki page for further information.
Morrowind Graphics Extender XE (MGE XE) 0.9.10 Hrnchamd Will never work with OpenMW. - 2016/10/03 Atahualpa Not compatible with OpenMW; see our MGE XE Wiki page for further information.
Morrowind Mod Manager 1.0 Timeslip Almost useless. - 2016/10/03 Atahualpa You may use this tool to mess around with your original Morrowind installation. However, launching OpenMW via the "Launch Morrowind" button is not possible (obviously) which drastically decreases the program's usability.
Morrowind Plugin Manager 1.2 DW Not recommended. - 2016/10/03 Atahualpa You may use this tool to install mods to your original Morrowind installation and make adjustments to your load order and stuff there, finally setting the exact same load order in the OpenMW launcher. However, OpenMW provides its own way of installing mods making it possible to use as many data folders as you want to, while adjusting the load order at will in our launcher.
Morrowind Resolution Fixer 1.0 DarkWolfModding Will never work with OpenMW. - 2016/10/03 Atahualpa Not compatible with OpenMW but our engine provides support for all common screen resolutions anyway.
(To be honest, this software doesn't even work with my original Morrowind installation. And messing around with the registry isn't very user-friendly to say the least.)
Morrowind Script Extender (MWSE) 0.94a AnthonyG
Fliggerty
Will never work with OpenMW. - 2016/10/03 Atahualpa Not compatible with OpenMW; see our MWSE Wiki page for further information.
TES Plugin Tool (TESTool) 1.0 ghostwheel Almost useless. - 2016/10/03 Atahualpa You may use this tool to mess around with your original Morrowind installation. Please note that OpenMW does not support merging leveled lists.
TESIniTweaker 3.5.2 Moorindal Not recommended. - 2016/10/03 Atahualpa You may use this tool to adjust the settings in your Morrowind.ini file and, then, import the modified .ini file from within the OpenMW launcher. Please note that doing so may lead to certain settings in your OpenMW settings file getting overwritten.
TESPCD 0.31 Ely Soto Usable. - 2016/10/03 Atahualpa You may use this tool with unclean or conflicting mods in order to get the issues solved.
Wyre Mash 84 Wyre Almost useless. - 2016/10/03 Atahualpa You may use this tool to mess around with your original Morrowind installation. Please note that OpenMW savegames aren't compatible with vanilla ones and, thus, cannot be managed via Wyre Mash. The infamous Doubling Bug doesn't occur in OpenMW.

Morrowind Script Extender (MWSE)

This utility greatly expands the scripting capabilities of the original Morrowind engine. See our MWSE Wiki page for further information.

Morrowind Graphics Extender (MGE / MGE XE)

These utilities improve Morrowind overall graphical quality, make it possible to control certain graphics settings via scripts, and add several new features to the original engine, e.g., a variety of shaders. See our MGE XE Wiki page for more information.

Morrowind Code Patch (MCP)

This utility fixes a good amount of buggy or poorly-written game mechanics, many engine bugs, and brings a bunch of new (optional) features to vanilla Morrowind. See our MCP Wiki page to learn more.

OpenMW-exclusive mods

For the time being, this list keeps track of all OpenMW-exclusive mods available to the public. This section will be moved to a new page when modders' productivity exceeds a certain level (i.e., when there is a decent amount of OpenMW-only content).

Table 5. List of OpenMW-exclusive Mods
Mod Info Test Info
Name Version Author Status Test Version Test Date Tester(s) Comments
Guar Skin Banners for OpenMW
(Version with normal maps)
1.0 Lysol Works fine. OpenMW 0.40.0 2016/09/13 Atahualpa Works as intended; no console outputs.
Hlaalu Normal Mapped for OpenMW 1.1 Lysol Works fine. OpenMW 0.40.0 2016/09/13 Atahualpa Works as intended; no console outputs.
Imperial Forts Normal Mapped - OpenMW
(Clean Version)
2.0 Remiros Works fine. OpenMW 0.40.0 2016/09/13 Atahualpa Works as intended; no console outputs.
Imperial Forts Normal Mapped - OpenMW
(Vanilla-style Version)
2.0 Remiros Works fine. OpenMW 0.40.0 2016/09/13 Atahualpa Works as intended; no console outputs.
Imperial Towns Normal Mapped for OpenMW 1.0 Lysol Works fine. OpenMW 0.40.0 2016/09/13 Atahualpa Works as intended; no console outputs.
MC's Normal Mapped Indoril Armour Texture Pack (for OpenMW) 1.0 MetaCthulhu Works fine. OpenMW 0.40.0 2016/09/13 Atahualpa Works as intended; no console outputs.
Vivec Normal Mapped for OpenMW 1.1 Lysol Works fine. OpenMW 0.40.0 2016/09/13 Atahualpa Works as intended; no console outputs.

Credits

Credits go to Bethesda for creating an exceptional game -- exceptional in every sense -- with unusual modding possibilities. Credits also go to the great Morrowind modding community which is still active after all these years. Finally, special thanks go to all the mod testers who made this page feel like a true list of tested mods rather than a small selection of user-created content.

Thank you

  • Amenophis,
  • asmo,
  • Atahualpa,
  • Cramal,
  • Durisat,
  • Hallfaer,
  • Loriel,
  • Natalie,
  • PoorYorec,
  • Slissith,
  • Sokami,
  • Tinker,
  • Xandaros,
  • ... and all you unkown testers!