Mod status

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Revision as of 12:48, 2 January 2015 by Tinker (talk | contribs) (update bug reports)
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Working Status of existing Morrowind Mods

Once you have played through the basic Morrowind you will probably want to start adding some of the hundreds of mods so you enhance parts of game play to suit your style or just improve the look and variety in the game. This page is a list of mods and their status in regards to running on the OpenMW engine.

What the status symbols mean:

StatusWorks as in vanilla, there may be a couple of warning messages written to the error log but nothing that affects the function.
StatusCurrently some or most of the mod works as expected but there are issues, see the description text for bug references or work arounds.
StatusNot working yet, the description text should explain why and which bugs affect the mod.
StatusThis mod is not expected to ever work in OpenMW due to major errors in the mod or it using functions that are not available.

For installing mods check the tutorial section for the OpenMW improved Mod installation method

Anyone who is a member of the wiki group can add details of mods they have tested, see the user control panel to get access, or if you are unsure of wiki editing you can message Tinker from the forum member list.



Mod nameStatusDownload urlDescriptionOpenMW version
Abot's Silt StridersBroken While the selection of the scenic travel option works and you actually start moving in the right direction, there are a great number of problems that make this mod almost unusable: The rotation of the silt strider is 90° off, the silt strider screams much too often, the game might start getting laggy until it freezes completely, the automatic closing of the travel dialogue doesn't work and if you get off early you will be flung through the air and killed. Bug #1942 Update: Scrawl recently fixed the sound duplication and crash issues, the automatic closing of the dialogue works now too, but the rotation of the Silt Strider is still off. These changes are currently only available in recent Nightlies.0.33
Abot's Water LifeNot yetNexusSeveral scripting problems. Bug #2078 fixed in trunk should work in 0.350.34
Advanced HerbalismWorks with issuesNexus This mod could never have worked properly in vanilla due to script errors. There is an updated version where the scripts work but there is still a problem that trainers do not always apear.0.34
Animated Morrowind - ExpandedBrokenMod history The "fixed" version loads without errors in OpenMW and added characters do appear. The mod is also affected by Bug #2180 - fixed in 0.34 and nine scripts in the required Animated Morrowind mod are broken due to use of "> =" instead of ">=" Bug #2185 - fixed in current git master0.33
Apel's Fire RetextureBrokenNexus The flames don't appear in game and you will receive errors in openmw.log "error during rendering: NIFFile Error: Unknown record type NiFogProperty" Feature #920 Update: Reading NiFogProperty is available in current git master, so the mod works, but ""Unhandled property type: NiFogProperty" errors will still be displayed since the property doesn't do anything yet0.34 (works in Nightlies)
Balmora Balcony HouseGoodNexusAdds a house in Balmora in Balmoras Canal West Manor District. No problems found.0.33
Better BodiesGoodNexusReplaces the original segmented bodies with new, continuous bodies. No problems found.0.34
Books of VvardenfellGoodFliggertyTested by PoorYorec. Everything seems to work as expected though some books do have slightly different titles in the inventory than those in the books.0.34
BTB's Sorted New Alchemy PotionsGoodMod history Using the esp for AOF style potions and the meshes, textures, icons for Vanilla style potions, the mod works perfectly0.33
CharGen RevampedGoodMod HistoryNo problems works as in vanilla.0.34
CreaturesTestingNexusThere seems to be a problem with Nix-Pups being larger than intended (edit by scrawl: this might be fixed by commit 4e0d16da8c4651 in git master / 0.35). and Slaughterfish rarely spawn on shore, out of the water. More testing is required.0.33
Enhanced EconomicsTestingNexusNo problems found so far. Should work fine unless a issue related to levelled lists appears.0.33
Galsiah's Character DevelopmentWorks with issuesModdbMakes alterations to the levelling system and allows attributes to go over 100. Currently attributes going over 100 causes an error, but the mod appears to work fine otherwise. Go to https://bugs.openmw.org/issues/2036 for more information.0.33
Graphic HerbalismGoodMod history Works as in vanilla, no problems found, not even the known vanilla bug in the readme.0.34
HiRes ScribGoodNexusSimple texture replacer for the scrib, works just like in vanilla0.33
Living Cities of VvardenfellWorks with issuesMod history Prevents Morrowind from loading the game world after leaving the prison ship starting the game. The following error found in openmw.log “Error in framelistener: Object 'wr_morfaction1' not found (const)” bug#2203See also discussion AIWander and bug #2195 - resolved in 0.35. 0.34
Morrowind Comes AliveWorks with issuesNexusAdds various randomly generated npcs in cities and the wilderness. Currently it does work, but incompatibilities appear to exist; OpenMW error log and OpenCS report various problems.Bug #2180 - fixed in 0.34 This mod also uses RemoveFromLevCreature which is not implemented in OpenMW yet and is not recommenced as a method of adjusting levelled lists as it will break any other mod using levelled lists, see Scripting for dummies 9, page 156. I would classify this as broken as the mcasetup script cannot run. bug #1546 - fixed in current git master0.33
Morrowind CraftingWorks.FliggertyNew version supplied by Tocatta, with fixed scripts. 0.34
Morrowind Containers AnimatedStatus almost thereNexus In openmw 0.34 and lower, the animations are not playing. They require support for XYZ rotation keys, which has been added in the current git master (will become 0.35). In the development version the animations are playing and everything works without issues.0.34 and development version for animation support
Morrowind Grass ModGoodMod history Renders properly in OpenMW 0.34, earlier versions had a graphical glitch (Bug #1684).0.34
Necessities of MorrowindGoodMod history Seems to work as intended. There are a few script warning in the error logs but the mod author is fixing that for an updated version. OpenMW does not need the water level fix mentioned in the readme.0.34
Shrines - Restore Health and Cancel OptionsBroken Restore health function does not work as the spell is set to 0 duration, which works in vanilla.Bug #20310.33
Skyrim crafting for Morrowind GOTYBroken Contains many script errors. Bug #2185 Fixed in 0.35. 0.34 RC1
Starfire's NPC AdditionsGoodMod historyWorks as expected, but note it uses levelled lists which are not easily merged in OpenMW yet.0.33
Ules FarmGoodNexusThere appear to be issues with missing textures, meshes and weird NPC behaviour. Console reports lots of errors. Go here for more information: initial Bug report - closed. New version 1.1 released 1 January 2015 many problems should be fixed. but a couple still remain Bug2244.
Weathered SignsGoodMod historyReplaces unreadable signs with readable text and makes the signs look a bit worn, works exactly like in vanilla.Which way?0.34
Windows Glow Expansion v1.1Works With IssuesMod History At night, the windows appear distorted, although they do glow. Green lights do not glow at all at night. Bug #2213. This is believed to be related to Bug #21220.34